#help-26

1 messages · Page 177 of 1

unreal zealot
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Quick question, what's the derivative of 1/y' with respect to x?

unreal zealot
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1 / y prime.

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Google keeps saying 0.

odd pagoda
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google doesnt know what y is itself a function of x

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write it as (y')^-1

odd pagoda
topaz sinewBOT
#

@unreal zealot Has your question been resolved?

unreal zealot
#

Ok wolfram alpha gave me this.

fair thorn
#

you could have done it manually using the chain rule

unreal zealot
unreal zealot
#

I also tried on symbolab, but it seems like it's having a stroke.

unreal zealot
golden blade
#

How can you say I guess when you just got the answer lol

unreal zealot
#

I have anxiety. :(
I have to triple check.

golden blade
#

epic

thorny flameBOT
#

bacc the sigma😔🤞

topaz sinewBOT
#
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unreal zealot
#

.close

topaz sinewBOT
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spark meteor
#

Can someone help with this?

topaz sinewBOT
spark meteor
#

I need to show that: (A x€|R) (x³+2x-1=0) => 1/4<x<1/2

craggy haven
#

could you show the contrapositive instead? might be easier

spark meteor
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Dunno

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I'll see

spark meteor
unreal bronze
#

,rccw

thorny flameBOT
craggy haven
spark meteor
#

In the other it would be superior to (1/4)³+1/2-1

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Which is negative

craggy haven
#

well, yes, that's negative

spark meteor
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Making x³... either negative or positive

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0 included

craggy haven
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so if x < 1/4 then it'll be even more negative

mortal steeple
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You should put 1/4 then 1/2
You will see that it is once neg and the pos therefore it must have been zero in between

spark meteor
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And we need to demonstrate that it is different from 0

spark meteor
mortal steeple
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What is contrapositive?

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I have not heard of it

spark meteor
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It's a logical reasoning

mortal steeple
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Hmm

spark meteor
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Oh

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So no one got the answer?

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If only we studied the quadratic formula for equations of 3rd degree

unreal bronze
# mortal steeple What is contrapositive?

The contrapositive of a statement "if p, then q" is "if not q, then not p". The two statements are logically equivalent. For example

If x is prime, then x = 2 or x is odd
means the same thing as
if x is not 2 and not odd, then x is not prime

craggy haven
#

contrapositive...
to prove P -> Q,
we prove ~Q -> ~P

mortal steeple
#

Ohh

unreal bronze
#

so in this case, we want to show: if x <= 1/4 or x >= 1/2, then x^3 + 2 x - 1 can't be 0

spark meteor
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Hmmm

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Seems like we can't use contrapositice

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Ve*

unreal bronze
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what grade/class is this for?

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do you know either derivatives or discriminants?

spark meteor
spark meteor
unreal bronze
#

so can you show the cubic has only one root?

mortal steeple
#

So I was thinking
Can we say that on putting 1/4 we get a negative number
And for numbers less than 1/4 it gets more negative

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Similarly for 1/2

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Therefore 0 can only like in between

spark meteor
unreal bronze
spark meteor
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Nah dawg gotta be sth else

spark meteor
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Can we like add a x² and a -x²

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T9 the formula

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To*

unreal bronze
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show if x <= 1/4 then f(x) <= f(1/4)

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and if x >= 1/2 then f(x) >= f(1/2)

spark meteor
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That's what I tried to do

neon iron
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f(1/4) * f(1/2) < 0

spark meteor
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Sadly it didn't work

spark meteor
neon iron
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what are yall doing bruh

neon iron
spark meteor
#

Oh I see

unreal bronze
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how do you know it's the only root?

neon iron
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why do i gotta prove that

unreal bronze
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essentially "show all roots of this cubic are between 1/4 and 1/2"

neon iron
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cuz its always increasing

unreal bronze
neon iron
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f(b)-f(a) > 0 if b>a ig

spark meteor
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Depends on whether the equation is increasing or decreasing

neon iron
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check it den

spark meteor
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I can't lol

neon iron
#

?

neon iron
spark meteor
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Nvm

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It's increasing

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It's a +x³

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And there is no x²

neon iron
#

that doesnt make sense

unreal bronze
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because an increasing function can only have one root

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and f(1/4) is negative while f(1/2) is positive, so there's a root between 1/4 and 1/2...

spark meteor
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Nvm i found the answer

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Thanks tho

unreal bronze
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how did they do it?

spark meteor
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@unreal bronze @neon iron @

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It's countrapositive

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My dumbass

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Forgot 1 thing

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Wanna see the whole exercises?

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It's in french tho

unreal bronze
#

sure

spark meteor
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I'll close the channel now

#

.close

topaz sinewBOT
#
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topaz sinewBOT
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rare gull
#

IDK how to derivate this $f(x)=\sqrt{x+\sqrt{x^2+1}}$

thorny flameBOT
#

Silicium

topaz sinewBOT
#

Please don't occupy multiple help channels.

vivid stone
#

Use chain rule

rare gull
#

can you develope more plz

#

.close

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vivid stone
#

You got it?

#

I was doing it bro

#

@rare gull my dm

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shut obsidian
topaz sinewBOT
shut obsidian
#

I want to ask if there is generally a systematic way to do these or if you just try to visualize it in your head
I.e. think of more complex figures, not a cuboid

topaz sinewBOT
#

@shut obsidian Has your question been resolved?

topaz sinewBOT
#

@shut obsidian Has your question been resolved?

topaz sinewBOT
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@shut obsidian Has your question been resolved?

crystal goblet
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maiden coyote
topaz sinewBOT
#

Please don't occupy multiple help channels.

neon iron
maiden coyote
#

It’s wrong

neon iron
maiden coyote
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What did I do wrong

neon iron
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should be 1/2 = c_1 = c_2

maiden coyote
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Ahh

neon iron
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it's c_1 + c_2 = 1 and c_1 = c_2

maiden coyote
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-1=2c2

neon iron
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yeah

maiden coyote
#

It’s suppose to be 1

neon iron
#

yep

#

just a small algebraic error

maiden coyote
#

Thank you homie

#

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mystic siren
#

can i just give the zero matrix of 3x3 as a solution?

mystic siren
#

official solution

prisma mesa
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seems like they specifically chose a non-zero matrix B

mystic siren
#

i mean i dont really get what hes saying too much, but i mean the zero matrix is very obvious

prisma mesa
#

0 matrix works

mystic siren
prisma mesa
#

yeah, they didn't, probably by accident

mystic siren
#

i mean clearly they didnt

mystic siren
#

i know all the concepts, but not really understanding what he did

prisma mesa
#

i gtg for few mins...

mystic siren
#

i think he forgot to say there are NON-TRIVIAL a1,a2,a3 \in R

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alright

#

i think i get it now, ty mate

#

.close

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toxic otter
topaz sinewBOT
toxic otter
#

Am i going good for now?

smoky sparrow
smoky sparrow
#

the only mistake is that for part b you should have 2 * 3 - 5

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2 * 3 is not 9

toxic otter
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Wait

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Oh dawg

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I didnt saw that

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Cause im in a little hurry

smoky sparrow
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lol it happens to all of us

toxic otter
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Or

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Now doing

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Log (3sqrt(xy^2))

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So ill send there messages if i have questions

smoky sparrow
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okok

toxic otter
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Wait if i want to put it

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And i have y^2

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I mean

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Change the root to

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^1/3

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But if i have y^2

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Should then i have

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(x^1/3) * (y^2/3)

smoky sparrow
toxic otter
smoky sparrow
#

note that $\log (xy^2)^{1/2} = \frac{1}{2} \log (xy^2)$ by the way

toxic otter
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I always was changing root in logs to

thorny flameBOT
#

higher's secret twin brother

toxic otter
smoky sparrow
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yeah

toxic otter
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Ohhh

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SO I JUST

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PUT PARENTESIS^1/3

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Rightttt

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Thxx

smoky sparrow
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you mean 1/2 but yes

toxic otter
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Its 3root

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Like

smoky sparrow
toxic otter
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Cubic root

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Yea

smoky sparrow
#

yeah not $3 \sqrt{xy^2}$ but $\sqrt[3] {xy^2}$ got you

thorny flameBOT
#

higher's secret twin brother

toxic otter
#

Oh so at the hour of writing

smoky sparrow
#

next time just write log ((xy^2)^(1/3))

toxic otter
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Sqrt[3] (smth)

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Okay

smoky sparrow
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that's how you write it in LaTeX yeah

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it's weird

toxic otter
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Its okay

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Good to know

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And I should have

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1/3log x + 2/3log y

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Wait no

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7/3

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Becayuse

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2* 1/3

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Is

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6/3*1/3

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Wait

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Is that right

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Its

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6/3+6/3

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No

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Wait

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Or is it

rustic silo
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no

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it might be

toxic otter
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2/1*1/3

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So

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2/3

rustic silo
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yea so 2/3 would be quialent

toxic otter
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Wait

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Guys

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Why did

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In my textbook

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So there are answers right

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Its is said that c) should be 15

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But where the duck did they got 15

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Oh wait

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I have 15

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Im

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Nvm

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Im just schizo

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Guys

#

This means

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Log(xy) * log(y) which is (log(x)+log(y)) * log(y)?

toxic otter
#

Ok thats the end of my exercise

smoky sparrow
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I mean it depends on the brackets

toxic otter
#

Wdym

smoky sparrow
#

there's a big difference between $(\log y)^{\log xy}$ and $\log(y^{\log xy})$

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I think they mean the second one cause they want you to use the log exponent property

thorny flameBOT
#

higher's secret twin brother

smoky sparrow
#

but you should check if you copied the question correctly

toxic otter
#

Um

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Lets see

smoky sparrow
#

you just wrote the brackets wrong

toxic otter
#

Huh

smoky sparrow
topaz sinewBOT
#

@toxic otter Has your question been resolved?

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topaz sinewBOT
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tardy yacht
#

.open

tropic notch
topaz sinewBOT
tropic notch
#

discrete math problem with contradiction proof

inner crow
#

Since it's proof by contradiction, you need to say what will happen if n isn't prime

merry hill
topaz sinewBOT
inner crow
frail reef
merry hill
#

huh

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i tripped

#

mb

inner crow
#

lmao dw

tropic notch
#

I end up solving by contrapositive

inner crow
#

Isn't that contradiction? Wouldn't contrapositive be saying that if n isn't prime then 2^n -1 isn't prime, then proving that, and hence the opposite is also true?

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But we're saying that if n isn't prime then 2^n -1 is still prime, then attempting to show that, but in turn contradicting ourselves, hence proving it's true.

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So I'm pretty sure proof by contradiction would be you trying to show that if 2^n -1 is prime, then n is not prime, I got the order wrong way around originally

tropic notch
#

Sorry for the long wait, I got caught up in something

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With my course, they say that contradiction is the negation of the statement

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so in this case ~(p->q)

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which is then p ^ ~q

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and then you are supposed to prove it by discovering some sort of contradiction that appears?

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Sorry, I'm still not great at this part of proofs

inner crow
#

Okay, so, the original statement is that n is prime IF 2^n -1 is prime
Therefore, the contradiction of that would be that n is NOT prime IF 2^n -1 is prime

tropic notch
#

I think you're right

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I see no other way to really solve it

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prove*

inner crow
#

So you're saying that 2^(not prime) -1 = prime
So 2^(not prime) = prime + 1
Prime + 1 is always not prime, with the exception of prime = 2, and I don't see how you can get 2^(not prime) -1 = 2, because then you're saying 2^(not prime) = 3, and that's not possible with integers, since I don't believe decimals count as primes?

tropic notch
#

ohhhh

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I got it

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thank you!

inner crow
#

So therefore you're saying that 2^(not prime) = not prime
...which is correct, so I think I've somehow ended up with contrapositive

tropic notch
#

oh

hearty turret
tropic notch
#

okay, it probably is

#

my instructor is using AI to generate our homework and class quizzes 😭

inner crow
#

So basically I was right originally 😭

inner crow
tropic notch
#

no it's fr/

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we've already had mishaps and typos like this that cost hella time

inner crow
#

Okay, your teacher should be fired, that is peak laziness

tropic notch
#

ikr

inner crow
#

The question made me sure I did it right originally, but then you said that it wasn't contradiction so I was like "huh?", your teacher is so confusing

tropic notch
#

yeahhhhhh 😭

inner crow
#

Tell your teacher to do his job! Ig that the question's sorted now though

tropic notch
#

mhm, thank you for your help!

hearty turret
#

i mean you can still do a proof by contradiction

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it's just a "fake" proof by contradiction

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(cus it doesn't need to be phrased as a proof by contradiction)

topaz sinewBOT
#

@tropic notch Has your question been resolved?

topaz sinewBOT
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vapid seal
#

how can we tell if it's right or left coordinate space?

vapid seal
#

.close

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amber ember
#

Hello!

topaz sinewBOT
amber ember
#

I was wondering how I could solve for x in equations that look like this

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Rationals I think they’re called

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I’ve evidently finished some them, but for those ones it was clean, relatively simple values I received

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I keep getting 2x^2+5x+5=0 and I don’t know how to extract X with that

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It has been introduced to us in class, but I’m not sure if that’s what he wants us to do

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And what do you mean by completing the square

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Is that not what I have on the left?

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three terms right

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Ohhh

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What does a square trionomial look like

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Yeah for those series of questions I dont think we’re using quadratic formula

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it was like basic algebra

amber ember
thorny flameBOT
#

faiyrose

amber ember
#

This is the equation for square trinomials?

#

I can’t I’m not gonna see him until Monday 😭

topaz sinewBOT
#

@amber ember Has your question been resolved?

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patent anvil
#

im so confused

topaz sinewBOT
patent anvil
#

.close

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white spindle
#

Is there a more convenient method for converting 0.1240234375 to hexadecimal?

The way I've been doing problems like these with a decimal is to take the integer 1240234375, convert it to base 16, then divide by A^(# of digits). For the problems with less digits after the decimal point, this method was fine. But for this number with many digits beyond, it is very tedious doing two decimal to hexadecimal conversions before doing a long division

topaz sinewBOT
#

@white spindle Has your question been resolved?

white spindle
#

<@&286206848099549185>

topaz sinewBOT
#

@white spindle Has your question been resolved?

white spindle
#

.close

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granite rune
#

Hey, im doing some analysis stuff and im working on this open-set proof problem and I think while I have the forward direction ($\Rightarrow$) correct, I am less sure I did the reverse side correct. I just am not as sure if I approached it correctly? Note we havent introduced topologies yet [note: this is for an indepndent study course where my work isnt graded, it matters most i understand what im doing]

thorny flameBOT
#

something funny

granite rune
#

proof in latex ^ ?

topaz sinewBOT
#

@granite rune Has your question been resolved?

topaz sinewBOT
#

@granite rune Has your question been resolved?

granite rune
#

I think to clarify those containment steps, I think we are saying,

essentially we are saying that for any D_1 - p - neighborhood. If there is D_2 - p_1 - neighborhood that is a subset of the first, we can find some arbitrary subset of that first neighborhood such that it encapsulates the same points as the D_2 - p_1 neighborhood, essentially almost creating a mapping between the D_1 and D_2 metrics?

#

idk if that is a step to "formalizing" that second part of the proof?

topaz sinewBOT
#

@granite rune Has your question been resolved?

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tight carbon
topaz sinewBOT
tight carbon
#

i know that independent events are p(E1 intersection E2)=p(E1).p(E2)

radiant torrent
tight carbon
#

Okay noted ..lol

radiant torrent
#

im wrong nvm sorry

#

do we assume order of ops, i.e. intersection before unions

tight carbon
#

What??

ruby cosmos
tight carbon
#

Yes options available

ruby cosmos
#

they havent provided probability of E1 and E2

tight carbon
ruby cosmos
#

ah its an inequality

#

gimme a minute

ruby cosmos
tight carbon
#

This is too much😂😂

ruby cosmos
#

no like

tight carbon
#

Yes D is answer

ruby cosmos
#

okay one second

tight carbon
#

😅

#

I guess you are on right track

ruby cosmos
tight carbon
#

Yes

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Why not

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But only in sets@ruby cosmos

ruby cosmos
#

because the event E1 and E2 can be considered two sets

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you see E1* intersection E2* right in the second term

#

it is just (E1 union E2)*

tight carbon
#

Okay so?

ruby cosmos
#

we know for any set A

#

A intersection A* is a null set

#

so (E1 union E2) intersection (E1 union E2)* is a null set

#

that means this event does not exist or is improbable

#

hence i concluded probability is 0

topaz sinewBOT
#

@tight carbon Has your question been resolved?

tight carbon
ruby cosmos
tight carbon
#

So answer is d how

#

B also

ruby cosmos
#

yeah i have the same doubt as 0 is less than 1/4 equal to sign cannot hold

topaz sinewBOT
#

@tight carbon Has your question been resolved?

tight carbon
#

.close

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#
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young lagoon
#

Could someone please explain why dividing a polynomial of n degree by a polynimial of <n degree provides the equation of the oblique asymtote of the function

loud oasis
#

you can write the division as
numerator/denominator = quotient + remainder/denominator

since the remainder has a degree less than the deniminator, the (remainder/denominator) term will go to 0 as x goes to infinity, leaving only the quotient, which is the oblique asymptote

young lagoon
#

does the limit not apply to the quotiont?
So lets say I had
$$\lim_{x \to \infty} \left( x^2 - 2x + 6 - \frac{11}{x + 2} \right)$$

thorny flameBOT
#

Nyxzore

young lagoon
#

wouldnt this just give infitnity?

#

so what makes the quotient the oblique asymtote

finite storm
#

The behavior

#

At very large x

#

Will be similar to x^2 - 2x + 6

young lagoon
#

why the quotient?

finite storm
#

Because when u divide to get the quotient

#

U can eliminate it

#

Because it will not majorly contribute to the behavior of f(x) at very large x

#

The oblique asymptote just tell u which way the function will follow if it goes to infinity

#

Consider ur example for instance

young lagoon
#

oh, so as x gets larger the fraction becomes smaller and eventually insignificant to the output of the function

finite storm
#

Yes

young lagoon
#

thank you

#

.close

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#
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languid marsh
topaz sinewBOT
languid marsh
#

Find the area of the triangle and write it as a square root expression in simplest fork

#

Form

#

I asked the teacher we'll use pythagorean theorem to find out the hypotenuse of one of the triangles and then we will do the area of triangle formula etc she said no? 😭

spring wolf
#

where are you having trouble?

#

yes because you don't need to. recall the formula for the area of a triangle

languid marsh
#

base times height over 2

#

OH

#

the thing in the middle

#

Is the height

#

mb 😭😭

spring wolf
#

yeah

languid marsh
#

also is the thijg in the middle equal to the sides tho?

languid marsh
smoky sparrow
#

an isosceles triangle means that the two diagonal sides are the same length

#

the question didn't even say it was isosceles

languid marsh
#

So if they gave us side and base we would use pythagorean to find out height??

smoky sparrow
languid marsh
#

okay thank u

smoky sparrow
#

you're onto something actually
if you're interested look up "cosine rule proof using Pythagoras"

#

npnp

languid marsh
#

learnt

smoky sparrow
#

oh wait, Heron's formula proof

languid marsh
#

hmm ill check it out

topaz sinewBOT
#

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#
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jolly agate
#

Say i have my inflection points, how do i decide the intervals where they are concave or convex?

jolly agate
#
  1. C
smoky sparrow
thorny flameBOT
#

higher's secret twin brother

smoky sparrow
#

similarly concave down means f''(x) < 0

jolly agate
#

I have my inflection points at x= 0, x= 3+(3)^(1/2) and x= 3-(3)^(1/2)

#

Well what do I do with the 0 then?

smoky sparrow
#

,rccw

thorny flameBOT
jolly agate
#

I’m doing c)

smoky sparrow
#

okok

#

so you make a sign diagram of f'(x)

jolly agate
#

And out in my inflection points and

#

Put*

smoky sparrow
#

that means you test the derivative at say, x = -1, x = 1, x = 3, and x = 5

#

because 3 - sqrt(3) < 3 < 3 + sqrt(3)

#

0 < 1 < 3 - sqrt(3) and so on

jolly agate
#

Ok gimme a sec u will send a pic

smoky sparrow
jolly agate
#

Do I also test my inflection points ?

#

In the f’(x)?

smoky sparrow
#

you already have the inflection points

#

so if you can find the gradients and draw the arrows like so

#

you know the shape of the graph

jolly agate
#

Like that?..

smoky sparrow
thorny flameBOT
smoky sparrow
# jolly agate

wait actually sorry, test the sign of the second derivative

#

also 3 - sqrt(3) is not in between -2 and -1

#

x = -1, x = 1, x = 3, and x = 5 works

jolly agate
#

What

smoky sparrow
jolly agate
#

And this tells me that?

smoky sparrow
#

so concave, convex, concave, convex

jolly agate
#

No convex?

smoky sparrow
#

in other words, f(x) is concave down before x = 0

smoky sparrow
#

just different terminology

jolly agate
#

So (-inf, 0) Concave?

smoky sparrow
jolly agate
#

Ahh okey

#

And from (0, 3-sqrt(3)) its concave?

#

In i want to write it in interval form

#

If*

smoky sparrow
smoky sparrow
jolly agate
#

Because ut goes from - to +?

smoky sparrow
#

for example, consider y = x^4 which has f'(x) = 0 at x = 0

#

but x = 0 is not a point of inflection!

#

the concavity of x^4 is always convex

jolly agate
#

Hmm but what

smoky sparrow
#

cause you tested the concavity in that region

smoky sparrow
jolly agate
jolly agate
smoky sparrow
thorny flameBOT
jolly agate
#

Look at the 3) c

smoky sparrow
#

the book is wrong

#

x = 0 is actually an inflection point

jolly agate
#

It says that aswell

smoky sparrow
#

wait it's correct as I said

#

concave, convex, concave, convex yeah they're right

jolly agate
#

How do i tell that !!

smoky sparrow
#

you can just test the concavity at x = 1

jolly agate
#

Yes but say example at the inflection point 0

smoky sparrow
#

to know it for all values in (0, 3 - sqrt3)

smoky sparrow
#

you tested x = -1

jolly agate
#

Yes

smoky sparrow
#

what's the issue then

jolly agate
#

I got tjat tre values Will be negative

#

But i rene vener in order to know that a point is convex or concave, the signs has to change

#

Remember *

smoky sparrow
#

so at x = 0 it changes sign

jolly agate
#

Really

smoky sparrow
#

yeah that's the definition of an inflection point

jolly agate
#

You could look at it like that then?

smoky sparrow
thorny flameBOT
smoky sparrow
#

the + - +

jolly agate
#

From what yo said

#

The inflection points change the signs

smoky sparrow
#

you only need one line

smoky sparrow
jolly agate
#

Well I know it’s not formally correct but could you look at it like that?

smoky sparrow
#

yeah then you're talking about the third derivative

#

that would be correct but we never use the third derivative to analyse a graph

jolly agate
#

No I didn’t

#

Calculate the third

smoky sparrow
#

well that's what you just did

smoky sparrow
# thorny flame

from that information, the second row is the sign of 3rd derivative

#

that's correct yes

jolly agate
#

Ok well that was not what I ment to do

smoky sparrow
#

yeah so I found it weird that you did that

jolly agate
#

Do I look at it like this?

#

To know if it’s convex or concave

smoky sparrow
#

you only look at the regions between the points of inflection

jolly agate
#

So I look at the -1 and 0 first

smoky sparrow
#

here just watch this

smoky sparrow
#

cause that represents the region (-infinity, 0)

jolly agate
#

Yes

#

But how does a (-) tekk me that it was concave or convex or whatever it was ??

#

Then I have to look at the inflection point right !

#

Which is 0

#

And then it tells me that it will switch sign from - to +, and then I know it’s a concave

smoky sparrow
#

more than zero means convex

#

you don't have to look at the inflection points

jolly agate
#

ok so since second deriative with x = - , er knep its concave

#

We know

#

X= -1 we get that the y value is something negative, it’s concave

smoky sparrow
#

then if you know the second derivative's sign at one point

#

you know it for the whole region

#

(by definition, the point of inflection is where the second derivative changes)

jolly agate
#

So for (0, 3-sqrt(3)) we have a posetive value for y, we know it’s convex

#

And for (3-sqrt(3), 3+sqrt(3)) we have a negative value of y, we get that f’’(3) = - something. We know it’s concave

#

That’s how we think?

jolly agate
#

Awesome!!

#

Thank you I know how to look at it

#

Another question, are you good with geometric series?

smoky sparrow
#

please ask someone else

jolly agate
#

Hahaha okey sorry..

smoky sparrow
#

you can close this channel and open a new one though

#

no worries!

jolly agate
#

.close

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#
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urban barn
#

Of the people in a debating club, 42 percent are more than 55 years old and 68 percent are married.

urban barn
#

Does this mean that there are people in the debating club that are not 55 and not married?

#

my question is how does inclusion exclusion look on this

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thick oyster
#

2sintheta = 2sin(theta)cos(theta) but i cant substitute 1 in for cos(theta) because that makes the numerator 0

thick oyster
#

so what do i do with the numerator to not make it 0/0

restive inlet
#

consider double angle identity for numerator

thick oyster
#

1-sin^2(x)?

restive inlet
#

no

thick oyster
#

which one theres like 3

restive inlet
#

the one that'll result in having a single term in the numerator would be most efficient

thick oyster
#

2cos^2(x) - 1?

#

wouldnt that just be -1

restive inlet
#

no

#

how are you getting just -1

thick oyster
#

oh

#

cos0 = 1

#

not 0

#

so 1^2 = 1
1 * 2 = 2
2 - 1 = 1

#

so 1/0

restive inlet
#

no

thick oyster
#

wat

restive inlet
#

you should still have 0/0 up until cancelling the factor/component responsible

#

so something is off with your work

thick oyster
#

lim x->0 2(cos^2(x)) - 1 = 2(cos^2(0)) - 1 = 2(1^(2)) - 1 = 2(1) - 1 = 2 - 1 = 1

restive inlet
#

true

#

but you don't have just cos(2x) on the numerator

thick oyster
#

oh

#

wtf am i doing aaaaaaaaaa

#

so how do i get to cos(2x)

oak salmon
#

S

restive inlet
#

theta = double what?

thick oyster
#

double x

oak salmon
#

theta state

tame pine
#

flow state

oak salmon
#

💪

restive inlet
#

not the answer i'm looking for

tame pine
#

🥶

oak salmon
thick oyster
#

um

#

angle?

restive inlet
#

no

#

what expression when doubled gives you theta?

thick oyster
#

theta / 2?

restive inlet
# oak salmon

If you aren't going to contribute anything meaningful please leave.
that sort of stuff is more suited for #chill

#

and apply the double angle identity using that

#

(and use the form that'll result in a single expression when simplifying)

#

don't worry about doing anything with limits at this stage

thick oyster
#

oh i see
idk why i didnt notice that before thx

#

:D it worked thanks

#

.close

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#
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burnt swift
#

Let $B = {(1, 0, 0), (1, 1, 0), (1, 1, 1)}$ and $B' = {(1, 0, 1), (0, 1, 1), (0, 0, 1)}$ be bases of $\mathbb{R}^3$.

Find $\mathbf{v}$ and $\mathbf{w} \in \mathbb{R}^3$ such that $\mathbf{v} + \mathbf{w}$ has coordinates $(1, 1, 2)$ in the basis $B$ and $2\mathbf{v} + 3\mathbf{w}$ has coordinates $(2, 1, 1)$ in the basis $B'$.

thorny flameBOT
#

938c2cc0dcc05f2b68c4287040cfcf71

topaz sinewBOT
#

@burnt swift Has your question been resolved?

topaz sinewBOT
#

@burnt swift Has your question been resolved?

burnt swift
#

<@&286206848099549185>

neon iron
#

@burnt swift still need help ?

fallow heart
#

Well, you can find v+w and 2v + 3w, can't you?

topaz sinewBOT
#

@burnt swift Has your question been resolved?

topaz sinewBOT
#

@burnt swift Has your question been resolved?

fallow heart
#

Using their definition...

#

How is v+w defined?

burnt swift
#

v+ w = (1,0,0) + (1,1,0) + 2(1,1,1)

fallow heart
#

Yep that's it

#

So v+w = (4, 3, 2)

#

And in the same way you can find the vector 2v + 3w

#

Which gives 2v + 3w = (2, 1, 4)

#

So now you have 2 equations in 2 unknowns. Therefore you can solve this system and find v and w

burnt swift
topaz sinewBOT
#

@burnt swift Has your question been resolved?

quiet kite
# burnt swift how

Let X=v+w and Y=2v+3w, you want to find a way to write w in terms of X and Y only.

burnt swift
#

ok

#

perfect

fallow heart
# burnt swift how

Subtract double of the first equation from the second equation, and you can find w

#

Now that you've found w, you can replace it in the first equation and find v as well

burnt swift
fallow heart
#

Yep

#

So now v = (4, 3, 2) - (-6, -5, 0)

burnt swift
#

(10,8,2)=v

fallow heart
#

Therefore v = ||(10, 8, 2)||

fallow heart
burnt swift
#

.close

topaz sinewBOT
#
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strange kindle
#

Someone finally helped bro

torpid nimbus
#

Hey guys!

golden blade
topaz sinewBOT
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onyx vector
#

A Stone is dropped from a very high location. It takes the Stone 2.00 seconds to fall the second half of the drop (in terms of distance). To the nearest tenth of a second, how long did it take the Stone to fall the entire distance? The stone fell for seconds.

I tried using displacement equation and some others, plugging in and stuff and can't find the right answer. Please help me, thanks!

viral fulcrum
#

do you know the formula: time = root ( 2y / g )?

#

wait

#

assuming no air resistance right?

onyx vector
#

I don’t think we’ve learned it yet (sorry for late reply)

onyx vector
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#

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keen vessel
#

guys istg i clcualted htis right

topaz sinewBOT
keen vessel
#

i used sum of squares (n(n+1)(2n+1)/6

#

wait i didnt read

#

i didnt know it was a greaatest integre funtion nvm umm

#

.close

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manic sparrow
#

in factorization case 7 sum or difference of perfect cubes, exponents get factorized or divided

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#

@manic sparrow Has your question been resolved?

manic sparrow
#

what do you mean?

topaz sinewBOT
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teal dagger
#

Yo i'll help anybody

topaz sinewBOT
smoky sinew
#

Uh

rapid wyvern
smoky sinew
#

Just go into a help channel and help someone

#

opening a help channel asking for someone to help is diabolical

mortal steeple
#

!done

topaz sinewBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

mortal steeple
#

@teal dagger

topaz sinewBOT
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plucky patio
#

Im confused and stuck. Where did that -6 come from?

woeful drift
#

they plugged in x=-2

plucky patio
#

oh i see

#

thanks

#

.close

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graceful leaf
#

sry its addition of vectors so kind of math

graceful leaf
#

i got exam in 15 days so im starting from lecture 1

#

How come the Green vector Result one

#

Stops at the tip of B

neon iron
#

direction

graceful leaf
#

o

#

So direction of A

neon iron
#

they are anti parallel vectors

graceful leaf
#

yes

neon iron
#

that is they are parallel but opposite in direction

#

you can think of this particular example as a number line, you walk till A and then start walking to B

graceful leaf
#

OH

#

Ok i see

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#

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golden sky
#

how is it not 1

topaz sinewBOT
teal meadow
#

-2.5 + 2.5 = 0

golden sky
#

4*

teal meadow
#

and 0 + 4 = 4

#

or 4 - 2.5 = 1.5 + 2.5 = 4

golden sky
#

oh your right mb

#

.close

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#
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cunning torrent
#

I'm struggling to understand how the space of linear maps (specifically L(R2,R2)) has a basis and how to go about understanding the way to construct bases for vector spaces of linear maps. The way I see it is that to define basis vectors for the space of linear maps doesn't make sense because my linear map could have dimension 2 or 1. So if I choose two basis vectors then for the case where I have a 1 -dimensional vector space this wouldnt work. My class is using Axler for context

cunning torrent
#

Just moreso what would the basis of L(R2,R2) would be

loud oasis
#

it's easiest to use a matrix representation here. so if we choose a basis for R^2 then each linear map can be represented as a 2x2 matrix

cunning torrent
#

so rather than thinking of linearly independent vectors i should think about linearly indepedent 2x2 matrices?

loud oasis
#

yes. remember that dimension is a property of a vector space rather than a vector. so a linear map can have a certain dimension associated with its range or kernel, but when we consider it as part of the vector space of linear maps, it's just one vector and doesn't have a dimension on its own

topaz sinewBOT
#

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thorny sorrel
thorny sorrel
#

i dont realy know how to start

#

i tried plugging in when k = 0, then put the matrix into rref and the rank was 3

#

but where im confused is, theres no way thats how to solve the problem. since technically wouldnt i have to check infinity numbers?

#

so how exactly do i solve this problem?

#

<@&286206848099549185>

topaz sinewBOT
#

@thorny sorrel Has your question been resolved?

pure estuary
#

You should first try putting the matrix in rref without plugging in anything for k

thorny sorrel
#

well how would i do that if i dont know the value of k?

pure estuary
#

You don't need to know its value to perform rref. You can just work with k like you would do in algebra. For example, the first step I would do is change row 3 into row 2 + row 3. This makes the matrix

\begin{matrix}
k & 1 & 2 \
1 & 1 & 1 \
0 & 2 & 2-k
\end{matrix}

Then I would change row 2 into (row 1) - k* (row 2), making the matrix

\begin{matrix}
k & 1 & 2 \
0 & 1-k & 2-k \
0 & 2 & 2-k
\end{matrix}

and so on

thorny flameBOT
#

pash
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

thorny sorrel
#

well i tried, and it seemed likethe k's cancelled out and im just left with the identity matrix

#

but i mightve done something wrong, this doesnt really seem right

pure estuary
#

Yah that doesn't sound right. Do you understand the first two row operations I described above?

thorny sorrel
#

let me try again

pure estuary
#

Okay I see why you got the identity matrix. But you can only get to that if k is not equal to 0

#

or k is not eqaul to 1

thorny sorrel
#

wait so does that mean its still wrong?

#

because then k is restricted to something

#

and i cant put it into rref, idk if im missing something or like what

#

im new at this

pure estuary
#

I think so. Might have to bring someone else in here - it's been a while since I touched this. What I ended up getting is the matrix

\begin{matrix}
2k & 0 & 4 \
0 & 1-k & 2-k \
0 & 2 & 0
\end{matrix}

The rank of the matrix is the number of non-zero columns. We see that if k = 0, then the first column is all zero and the last two are non-zero. Thus, when k = 0, the rank is 2. If k is not equal to 0, then all the columns are non zero, so when k is not equal to 0, the rank is 3. This covers all the cases for k.

thorny flameBOT
#

pash
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thorny sorrel
#

i thought the rank was the number of non zero rows, but other than that i think i understand the solution

pure estuary
#

Column rank = Row rank = rank

#

Okay good

topaz sinewBOT
#

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neon copper
#

.close

topaz sinewBOT
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rugged adder
#

hey, (x+4)^2/0.25+ (y-6)/4=1

is my answer correct? this is about ellipse :))
c = -4,6
f = -4,6 +- 1.936

rugged adder
#

a-0.5, b = 2, c=1.936

#

?

neon iron
#

so if I'm not wrong, the question is

$$\frac{(x + 4)^2}{0.25} + \frac{y - 6}{4} = 1$$

thorny flameBOT
#

Edmund Cloudsley

rugged adder
#

Yesyesyes

neon iron
#

yes?

rugged adder
#

correct

neon iron
#

awesome

#

and what are the values of a, b, c and f you have mentioned?

#

do we need to represent this in the equation of an elipse?

rugged adder
neon iron
#

like the generalised solution for an elipse

#

ok

rugged adder
neon iron
#

values of?

#

the foci?

rugged adder
#

Yes and a,b,c if mine are correct :'))

#

i also have to look for more but at the moment i wanna know if its correct or wrongg

neon iron
#

the foci is definitely correct

rugged adder
#

THANK U

#

how about a,b and c?

neon iron
#

just a sec

#

yeah they are right

rugged adder
#

OKAYY thank you so much!

cloud sage
#

k == -1 || k == 2 && rank(A) = 2 else rank(A) = 3

rugged adder
#

do you know how to get the v and cv? 😭

#

im astuck there

cloud sage
#

Hello, lvr

#

why don't you respond?

neon iron
#

$$
\frac{(x + 4)^2}{0.25} + \frac{(y - 6)^2}{4} = 1
$$
$$
a = 0.5, \quad b = 2
$$
$$
\frac{(x + 4)^2}{(0.5)^2} + \frac{(y - 6)^2}{2^2} = 1
$$
$$
c = \sqrt{b^2 - a^2} = \sqrt{2^2 - (0.5)^2} = \sqrt{4 - 0.25} = \sqrt{3.75} \approx 1.936
$$
$$
\text{Foci:} \quad (-4, 6 \pm 1.936)
$$
$$
\text{Foci coordinates:} \quad (-4, 7.936) \quad \text{and} \quad (-4, 4.064)
$$

thorny flameBOT
#

Edmund Cloudsley

rugged adder
#

THANK U SM

rugged adder
neon iron
#

the vertices and the covertices as well right?

rugged adder
#

and also how to get them so i can do it myself for the other questions :))

neon iron
#

ok for sure

#

so here's a short explanation

topaz sinewBOT
cloud sage
#

what is this?

rugged adder
#

Ohhh i see i see u subtracted with A?

neon iron
#

precisely

#

you have to subtract and add a

rugged adder
#

Oooooo

neon iron
#

and for the co-vertices, you have to add and subtract b from the y-coord

#

sorry if my explanation is a bit confusing cat_happycry

#

but yeah I think that's how you do it

rugged adder
#

would vertices be: (-4, 8) and (-4,4)?

neon iron
#

yup yup

#

thats correct

rugged adder
#

Thank you so much ! :))

neon iron
#

also what grade math is this is you don't mind me asking?

rugged adder
neon iron
#

oh okay

#

nice to see ellipses being included

rugged adder
#

yesyes thank you so much againnnn

neon iron
#

I've seen 2 courses drop circle equations and elipses

neon iron
rugged adder
neon iron
#

oh I see noice

#

is this a levels or smth/

#

the math in a levels is usually harder

rugged adder
#

😭

#

i revently transferred schools so idrk their levels HAHAH

neon iron
#

oh kay

#

@rugged adder feel free to close the channel if your doubt has been answered

topaz sinewBOT
#

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neon iron
#

sin ø = 1/4
I have sin(ø/2)
so cos ø = √15/4
and sin(ø/2) = √(4 - √15)/8

neon iron
#

How can I get it into any of those forms?

smoky sparrow
#

then if x = arcsin 1/4
sin x = 1/4 = opposite/hypotenuse

so find the adjacent side of the right triangle you draw

neon iron
#

but why not cos(π/2 - x) = sin(x)

smoky sparrow
#

oh wait cos(1/2 arcsin 1/4) then you need the half angle formula arghhh

neon iron
#

Yes

#

and sin(ø/2) = √(4 - √15)/8

#

I did that

smoky sparrow
#

oh

#

hmmmm

flint stump
#

you have cos^2() = (4 - √15)/8

#

So you have to somehow complete the square on numerator on RHS

#

(4 - √15)/8 = (5+3 - 2√15)/16

neon iron
#

mm why cos^2() = (4 - √15)/8

flint stump
#

and I stayed one step behind so I left the expression as sin^2(phi/2)

neon iron
#

yeah just sin^2(phi/2), well, ig that is irrelevant

flint stump
neon iron
#

y^2 = (√5 - √3)^2/4^2 = √5 - √3/4

#

wow yeah

flint stump
#

yes

neon iron
#

thx

#

.close

topaz sinewBOT
#
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#
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plucky patio
#

I need help with the non-real solutions

topaz sinewBOT
night imp
#

You have done it already, what's the doubt?

plucky patio
#

it got marked wrong

#

Got tired of waiting, asked bing to check my work so I can see where I made my mistake at.

#

wait no mb i wrote that wrong

#

nvm.

#

bing came through for me.

#

shoulda have asked it rather than wait for a whole hour

#

.close

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idle helm
#

Good day, may be an odd question but well, looking for any resource whether it be a book, a video, etc. related to Numerical Methods with this specific kind of format/solving in terms of factorial polynomials, Forward, Central, and Backward difference, that contains numerous examples with solutions. For resources online appear to be in differing formats, and most I've seen do not appear to use the same methodology to arrive at the "final" answer (marked in those that are boxed)

topaz sinewBOT
#

@idle helm Has your question been resolved?

idle helm
#

<@&286206848099549185>

topaz sinewBOT
#

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#

@idle helm Has your question been resolved?

torpid nimbus
#

Oh my gosh.... I'm now just looking through the chats send recently. What kind of math are you guys in? I'm only in pre-algebra.

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#

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#

@idle helm Has your question been resolved?

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misty valley
topaz sinewBOT
misty valley
#

how to solve this limit using wondrful limit

unique quarry
#

try l'hopital

misty valley
#

thanks

#

what about this

unique quarry
#

l'hopital

#

lim x->a (cos(x)/1)

#

u use l'hopital when u get 0/0 or +-infinity/+-infinity from the substitution

misty valley
#

but how to solve this using wonderful limits

unique quarry
#

sry i have no idea what wonderful limits are

misty valley
#

these are

topaz sinewBOT
#

@misty valley Has your question been resolved?