#help-26

1 messages · Page 152 of 1

odd pagoda
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well, as rigorous as a conversation on discord tends to be

desert apex
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You're funny

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🙂

odd pagoda
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to get a more rigorous proof you need a much more rigorous statement to prove in the first place

thorn violet
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Where would you like more rigor?

desert apex
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Thanks anyways you too
Love you
Bye

#

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old fox
#

is this correct?

topaz sinewBOT
finite storm
#

re-check implicit differentiation

old fox
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I am not sure what youre referencing specifically

finite storm
#

${2x\frac{dx}{dt} + 2y\frac{dy}{dt} = 0}$

thorny flameBOT
finite storm
#

this should be the correct way to implicitly differentiate, yes?

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try subsituting this again

old fox
finite storm
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its 2x

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not just 2

old fox
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does that change the answer?

topaz sinewBOT
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@old fox Has your question been resolved?

finite storm
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yes

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its${20\frac{3}{4} + 20\sqrt{3}\frac{dy}{dt} = 0}$

thorny flameBOT
old fox
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what do i do next?

finite storm
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${\frac{dy}{dt} = \frac{-\frac{3}{4}}{\sqrt{3}}}$

thorny flameBOT
finite storm
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${\frac{dy}{dt} = -\frac{\sqrt{3}}{4}}$

thorny flameBOT
finite storm
#

@old fox

old fox
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7.5?

old fox
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@finite storm

finite storm
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,w -sqrt(3)/4

thorny flameBOT
old fox
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sorry i meant -7.499

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@finite storm

finite storm
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could u show how

old fox
finite storm
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isnt this just

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dy/dt

old fox
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but its 10 feet away

finite storm
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?

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It’s asking for the rate of how much y is changing

old fox
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oh ok

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thanks

old fox
#

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sick delta
#

hello,
how can i find the probability than some event with probability p occurs more than 5 times in n tries ?

sick delta
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I looked online, i found a "choose" formula with factorials but i dont think it works

gilded gorge
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there is a way to calculate it manually but assuming you dont need to

sick delta
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i did this times (p)^5 * (1-p)^5

gilded gorge
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you can use binomcdf

sick delta
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im trying to implement the formula into a google spreadsheet tho

gilded gorge
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ohho k

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i think google sheets might have it let me check

sick delta
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they have FACT()

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for factorials

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but i dont think im doing it right

loud oasis
sick delta
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oh

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XD wtf thats easy

gilded gorge
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ah yes

sick delta
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ty hahaha

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for "prob sucesses" it wants probability for 1 event right

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okit does

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what is the diff between binomial cumulative distribution and binomial distribution.

gilded gorge
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if you use the cumulative one

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it gives you the probability of x successes or less

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if you dont use cumulative then its just the probability of exactly x

sick delta
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ohhk

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uhh

gilded gorge
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whats up

sick delta
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its saying theres a higher chance to hit 5 out of 6 than 5 out of 30

gilded gorge
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this is obviously not true but i'm not sure where you are going wrong since i can't see what you input

sick delta
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=1-if(J13>5,BINOMDIST(5,J13,A$22,FALSE),0)

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j13 is num trials

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a22 is probability

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a22 in this case is 0.95

gilded gorge
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ohh

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well in this case

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actually itrs true

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you have a higher chance to hit exactly 5 when you are only doing it 6 times than exactly 5 when you are doing it 30 times

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because you would expect more than 5successes if you are oding it 30 times

sick delta
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how can i tell it to include 5 or more sucesses for this formula

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maybe i should do 4 with cumulative ?

gilded gorge
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yes exactly

sick delta
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ok

gilded gorge
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and one minusthat

sick delta
gilded gorge
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ohh yeah you already have the 1 minus

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so yes 4 with cumulative

sick delta
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uhh

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still similar issue

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the one highlighted is 6

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6 num trials

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(its rounding to two decimals but i would have imagined that theres a better chance to hit >5 with more num trials)

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i think its still solving for exactly 5 trials / exactly 4 or less

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but i need it to solve for 5 or more

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actually lemme try smth

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nvm i think solving for exactly for or less but not doing 1- it is the same as what im lookign for

topaz sinewBOT
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@sick delta Has your question been resolved?

sick delta
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ok i did it manually

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binomdist doesnt work

topaz sinewBOT
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indigo bolt
#

Is it possible to have a linear transformation T and linearly independent vectors u1, u2, u3 so that T(u1), T(u2), and T(u3) is a linearly dependent set?

odd pagoda
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sure

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send them all to zero

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if you have linearly independent vectors you can freely choose what you want their images to be

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and a linear map fitting that will exist

indigo bolt
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i said it was possible and gave an example but my instructor said my answer was entirely incorrect

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so i'm just very confused

odd pagoda
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well then your example was probably incorrect

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or you misread the question or something

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!original

topaz sinewBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

odd pagoda
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and show your work

indigo bolt
odd pagoda
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I have no idea what your example is supposed to mean

indigo bolt
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it's just a matrix multiplication

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though now that i look at it with fresh eyes

odd pagoda
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I mean sure

indigo bolt
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it's not clear

odd pagoda
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but how is that relevant

indigo bolt
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LOL

odd pagoda
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btw, dont use arrows instead of =

indigo bolt
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messed up the order for the matrices when i originally wrote them but this was the idea

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wait

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i should have just sent them all to 0 yeah

odd pagoda
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even with labelling stuff as x, A and b I still have no idea what you are going for

indigo bolt
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a linear transformation is Tx = Ax

i just show an example that turns linearly independent vectors into independent vectors

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DEPENDENT*

odd pagoda
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well and what are your three vectors u1,u2,u3?

indigo bolt
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i intended it to be this

odd pagoda
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thats a matrix

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thats not three vectors

indigo bolt
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OH

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i see

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ok ok

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so if i did Au1, Au2, Au3 separately and then showed these three VECTORS were dependent, would that have worked?

odd pagoda
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yes

indigo bolt
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One last thing, I received partial credit for this other question in the same format. How could I improve this explanation?

odd pagoda
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partial credit is generous for that

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if u1,u2,u3 are linearly dependent, then there exist coefficients c1,c2,c3 not all zero with c1u1+c2u2+c3u3=0

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but then also c1Tu1+c2Tu2+c3Tu3=0

indigo bolt
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could you rephrase? i'm having a hard time parsing it

golden blade
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He used the definition of linear independence

indigo bolt
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i understand the first half now because if the only solution for Ax = 0 is the trivial then it's independent

indigo bolt
indigo bolt
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since that's the definition of a linear transformation basically

golden blade
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If you apply T on both sides

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and apply its properties

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T(0) = 0
T(av1+bv2) = aT(v1) + bT(v2)

indigo bolt
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i see

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ok, thank you both so much!

#

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stray harbor
#

help

topaz sinewBOT
stray harbor
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had to find taylor serie and interval

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found the taylor but i dont know how to continue for interval

shadow salmon
stray harbor
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yes

shadow salmon
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So for clarity, it’s the one on the bottom left?

stray harbor
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yeah that the taylor i found

opal vault
stray harbor
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how do i find the radius without the the interval ? can i ?

opal vault
shadow salmon
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So since it’s written as a power series a good way to start is to examine the coefficients using something like the ratio test etc

topaz sinewBOT
#

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golden trail
#

Iam a starting with multi variable calculus and i need to cover these topics -Functions of two variables-limits and continuity-partial derivatives –total differential-Jacobian
and its properties. any youtube channels for this topic ?

raven sparrow
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I think Organic Chemistry Tutor has a few videos on Calc 3, which will cover limits of functions of 2 variables and partial derivatives.

Dr. Trefor Bazett also has a playlist for Calc 3 and I think it covers essentially all the topics you've requested, although you could skip through the curvature stuff for curves if you don't need it.

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And Paul's Online Notes covers all those topics in written format which can help getting another point of view on the subject if you're primarily learning from a textbook.

golden trail
#

thank you 😇

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neon iron
#

help

topaz sinewBOT
neon iron
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Trying to solve by showing the sequence of partial sums is uniformly convergent

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wanted to know if my way of finding n is legal

topaz sinewBOT
#

@neon iron Has your question been resolved?

neon iron
#

.close

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heavy stone
#

Help with strong induction problem

I’ve been working through this problem and i don’t really know what to do.
I understand the base b notation and everything, but i can’t seem to find a way to prove it for n + 1.
I already know the inductive hypothesis in which i assume all k numbers with k <= n can br written in base b.

I’ve tried some extensions of the proposition but nothing really proves the induction

Any help would be appreciated

heavy stone
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My work is messy though i’m not sure it’ll help

distant nymph
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Once you write,
$n = \sum_{i=0}^{l-1} k_{i} \cdot b^{i}$

Just add 1 to the both sides and then manipulate the RHS to take the expected form.

thorny flameBOT
#

Anonymous

distant nymph
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I have totally forgotten Latex. Excuse me.

heavy stone
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Yeah i thought about that because 1 in base b is still 1

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I’ll try it

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Thanks

distant nymph
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You will have two cases though.

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that $k_{0}$ is b-1 or less.

thorny flameBOT
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Anonymous

distant nymph
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Two separate cases.

heavy stone
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Yeah thats in the statement as the l numbers are up to b - 1 and l is bigger than 1

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So thats true for numbers in base b

distant nymph
heavy stone
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Ah that has to be a condition to be proven true

distant nymph
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You shall have two cases as in,
case 1 : $k_{0} = b -1$

case 2: $k_{0} < b-1 $

heavy stone
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I havent demonstrated it yet

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Yes youre right

thorny flameBOT
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Anonymous

heavy stone
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I dont see how the two cases could be applied to the sum? Sure they are there but i cant really see the implications

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neon iron
#

hello, for this question, if it says « divisible by x » is it correct to assume that the eqn = 0 when x = 1?

neon iron
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otherwise i am not sure how to proceed with the question

cursive patrol
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neon iron
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.reopen

topaz sinewBOT
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neon iron
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nevermind ive just run into another problem

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x=0 then eqn = 0

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so r = 0

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hollon lemme check if i did something wrong with the working at the side

deft holly
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thats a pos

neon iron
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yea i just realised opencry

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im blind sorry

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okay i think i should be able to do the qn without any problem now,,,

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thanks mate

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bleak wedge
topaz sinewBOT
bleak wedge
#

Hiii! Are my identifications correct?

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For 1st pic. No 3.
How would I answer that

topaz sinewBOT
#

@bleak wedge Has your question been resolved?

bleak wedge
#

No

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clever citrus
topaz sinewBOT
clever citrus
#

third line to 4th line how did they transform the numerator

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from this

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to this

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wont the second one have sqrt(S_xx) in the denom of the upper fraction

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Im tripping idk

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wait nvm

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ignore

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sharp echo
#

How do i find the domain and range of y = tan^-1(tanx) ?

near harbor
#

the domain of your function should be when tanx is defined, while the range of it is from −π/2 to π/2 rad

topaz sinewBOT
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clever citrus
topaz sinewBOT
clever citrus
#

Why did they go with that interval

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instead of .01 to .025

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it doesnt even look like its gonna be between (.025, .05)

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so why .02 to .05

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wait wtf the exact valye is 0.0354????

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ai now Im lost

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oh wait wtf (forgot to ultiply the bounds by 2)

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devout bridge
#

Let x(t)=h(t-k) and y(t)=x(2*t) then what is y(t) in terms of function h whether h(2(t-k)) or h(2t-k) i am looking for proper explanation...

fallow heart
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The second one

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x(2t) means: wherever you see t in the expression of x(t), replace t with 2t

opal vault
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x(...) = h(... -k)

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put 2t in there

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h(2t - k)

fallow heart
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Yeah yeah sorry

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The second

fallow heart
devout bridge
topaz sinewBOT
#

@devout bridge Has your question been resolved?

opal vault
#

y(...) = x(2(...))

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so if you plug in t-k

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y(t-k) = x(2(t-k))

devout bridge
#

.ha ok I got it

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I messed up my brain with over thinking

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humble saddle
#

Okay so I have a square, I need to find the perimeter, area, and side length, but I only have the diagonal, which is 26m. How do I find them?

wet harbor
#

try to relate the diagonal to side length

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if it worked you got all of them

humble saddle
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Well, d² = 2x²

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And I got 338

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But the perimeter and side length is in decimals

wet harbor
# humble saddle Well, d² = 2x²

that's great this means d = sqrt(2)x
you can now calculate the perim as 4
x and area as x^2.
you don't have to write decimals you can keep it in terms of sqrt(2)

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don't use calculator

humble saddle
#

d² = 2x²
x² = (1/2) d²
x² = (1/2) • 26 • 26
x² = 13 • 26
x² = 338

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x² is the area right

wet harbor
#

yes

humble saddle
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Okay well that leaves me with one answer

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Because it's multiple choice

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Thanks

#

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balmy juniper
#

Wait on the 3rd line where does the 2nd sin^2(theta) go?

cunning kayak
#

LCM i.e. similar to
1/2 + 3/2 = 4/2 = 2

balmy juniper
#

ohhhh

#

thank you, it just tripped me up there

#

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silk tendon
topaz sinewBOT
silk tendon
#

is there a straight forward way to find the minimum value of this

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like if you do some algebra based on the partial derivatives it works, but what if you can't think of the algebra tricks used/factorizations

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(please ping me)

topaz sinewBOT
#

@silk tendon Has your question been resolved?

silk tendon
#

<@&286206848099549185>

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silk tendon
#

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inland valve
#

is there any tricks to solve identities?

topaz sinewBOT
near harbor
#

trig identities?

inland valve
#

yes

vernal shard
#

Yeah, practice

near harbor
#

there's just too many

inland valve
#

the grade 11 one is already hard when i learned it and advance function one is even harder

vernal shard
#

Give an example and explain your thought process

inland valve
tender bison
#

You can search this formula on internet and then apply the formula on left side

topaz sinewBOT
#

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#
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narrow kite
#

It’s not 0.004 :((

topaz sinewBOT
narrow kite
#

I have no idea where to start with this problem :(

hazy palm
#

me neither

topaz sinewBOT
#

@narrow kite Has your question been resolved?

narrow kite
#

<@&286206848099549185>

prime flame
narrow kite
#

they are all sine waves but I dont know where to start in figuring out the numbers

prime flame
#

a sin(Ax) means a is the amplitude and A is the frequency (It is called standard form if you are interested)

#

amplitude is easy to guess from the graph

#

It means the highest value of your sine function in this case

narrow kite
#

no yea, I just cant seem to understand how to figure out the preiods

#

because they arent nice numbers

#

periods*

#

like the amplitude for the graphs are 3 1 1 respectivly

#

for asinAx+bsinBx+csinCx

#

but I dont know waht the A B and C values are

#

and I dont know how to figure them out

prime flame
#

Well, we can guess by counting the number of oscillations over some time interval

narrow kite
#

ohhhhhh

#

that makes so much more sense

#

ok well we have 0.008

#

and yellow oscillates 2 and a tiny bit times

#

green 4 and a bit times

#

and blue 6 times

#

bit the oscillations finish slightly before 0.008 so how do we deal with that

#

is this what you mean btw @prime flame

prime flame
#

And I think in some cases using period is easier

narrow kite
#

how would you figure out the period then

prime flame
#

Then you can compute frequency by 1/period

prime flame
narrow kite
#

Yea I got that, but how do I figure out how much time it takes when the graph doesnt show the exact number? Do I guess with the number of ocsilations?

prime flame
#

Example, for the yellow wave, if you choose a point at x = 0 then the wave completes one cycle at a point a little bit smaller than 0.004

#

But it is not 0.004 as they have hinted

#

So I am choosing another point

#

Is this all of the information?

narrow kite
#

this is all of the info

prime flame
#

Ok then it is a guessing game then

narrow kite
#

ok so we know yellow oscillates 2 times in 0.008 seconds

#

this means that one ocillation takes 0.004 seconds

#

1/0.004

#

right?

prime flame
#

it is a little greater than 2

narrow kite
#

so would we just guess?

#

how do you convert the number of oscilaltions to the period of the graph

#

wait nvm i got it

prime flame
#

frequency = number of oscillations/time and period = 1/frequency

#

and we need frequency

narrow kite
#

f(x)=sin((2pi/T)x)

prime flame
#

And damn looks like the frequency here is not an integer

narrow kite
#

yeaaa

#

well, it looks like its kinda 0.758 is one period

#

sorry not one period

#

the end of the graph

#

like I got that

#

so the colours match up

prime flame
#

btw do we need to be exactly, tho?

narrow kite
#

surely there is a way to figure out exactly what the period is though instead of guessing

narrow kite
narrow kite
#

could we use simultaenous equations?

prime flame
narrow kite
#

one sec, im writing something out

#

im not sure if itll work but im just going to try anyway

#

wait nvm it wont work

#

im just trying to wrap my head around how we can figure the periods out exactly

prime flame
narrow kite
prime flame
narrow kite
#

trueee

topaz sinewBOT
#

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near root
#

hi

topaz sinewBOT
near root
#

can someone help w this one?

topaz sinewBOT
#

@near root Has your question been resolved?

near root
#

<@&286206848099549185>

topaz sinewBOT
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@near root Has your question been resolved?

near root
#

.close

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neon iron
#

how do i find the domain & range of -2y+4=1-5x ? i rewrote it in slope intercept form y=5/2x+3/2 , does it matter what number i plug in for x

merry creek
neon iron
#

.close

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hard kelp
topaz sinewBOT
hard kelp
#

shouldn't the t be in the denominator position?

chilly walrus
#

it's equivalent

#

$\frac{a/b}{c} = \frac{a}{bc}$

thorny flameBOT
#

artemetra

chilly walrus
hard kelp
#

aha

chilly walrus
#

you aren't given Q or t but you are given Q/t

hard kelp
#

makes sense

topaz sinewBOT
#

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median moat
#

So you have equation of a plane in form Ax+By+Cz=D with a defining point P with x, y, and z as 0,0 on that plane, how would it be determined an x and y value on plane relative to P? This is in 3d space and all numbers are real and finite. To start I define a plane by 3 points and get said plane formula. If it helps this is in a 3d space with a view point and a view plane defined. How would I get xyz back from this? X E.

median moat
#

Sorry I have many questions, feel free to ask if you want to know anything. X E.

#

This is for finding centroid of a 3d planar shape in case that helps. X E.

#

If anyone knows what this is called might help too. X E.

#

3 points in plane are defined with x, y, and z known. X E.

#

<@&286206848099549185> Sorry I do this. Only one call this time, sorry about before. X E.

#

Is there a way without sine and cosine constantly? Trying for as exact as possible. X E.

topaz sinewBOT
#

@median moat Has your question been resolved?

median moat
#

The positions of the geometric centroid of a planar non-self-intersecting polygon with vertices (x_1,y_1), ..., (x_n,y_n) are x^_ = 1/(6A)sum_(i=1)^(n)(x_i+x_(i+1))(x_iy_(i+1)-x_(i+1)y_i) (1) y^_ = 1/(6A)sum_(i=1)^(n)(y_i+y_(i+1))(x_iy_(i+1)-x_(i+1)y_i), (2) where A is the polygon area and x_(n+1)=x_1 and y_(n+1)=y_1 (Bourke 1988, Nürnberg 2...

The (signed) area of a planar non-self-intersecting polygon with vertices (x_1,y_1), ..., (x_n,y_n) is A=1/2(|x_1 x_2; y_1 y_2|+|x_2 x_3; y_2 y_3|+...+|x_n x_1; y_n y_1|), (1) where |M| denotes a determinant. This formula is sometimes written in an abbreviated form as A = 1/2|x_1 x_2 ... x_n x_1; y_1 y_2 ... y_n y_1| (2) = 1/2|x_1 y_1; x_2...

#

Those are 2d formulas, just how to do 3d?

#

I guess ping me if you have an answer. X E.

#

I have this 3d shape projected to a 2d view plane, would centroid in that 2d exactly reflect 3d centroid?

median moat
#

Should I ask a new question? I really want to know how to find centroid of a 3d planar shape, x, y, and z. X E.

#

By centroid I mean if you defined all points in a shape then their average as would be. X E.

#

What do I do since it has been an hour and a half?

topaz sinewBOT
#

@median moat Has your question been resolved?

median moat
#

Found like my solution. X E.

#

.close

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#
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harsh shell
#

how the fuck do you do this tech free

topaz sinewBOT
lyric veldt
#

change the bigger division bar into multiplication

#

so $\frac{\pi}{3} * \frac{1}{\pi}$

thorny flameBOT
#

AwesomeRat

harsh shell
#

oh ok thanks

#

.close

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formal peak
#

is this math correct?

topaz sinewBOT
icy sky
#

looks fine

topaz sinewBOT
#

@formal peak Has your question been resolved?

vernal matrix
icy sky
#

ooh nice catch

vernal matrix
#

(also the integral limits, not entirely happy with them personally SadCat)

halcyon lantern
vernal matrix
formal peak
formal peak
#

im not like too experienced with laplace im doing this for a highschool assignment

vernal matrix
# formal peak how so

For any integral substitution, you wanna find out what happens to u when t = 0 and as t -> inf

formal peak
#

so the lower limit would be -a?

formal peak
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#
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vernal matrix
#

It would as is, but also worth checking how your function f is defined, as likely you have it restricted somehow

#

.reopen

topaz sinewBOT
#

formal peak
#

could i assume that f(u), will be zero if u is less than 0

vernal matrix
#

Well, usually you have your Laplace transform defined for functions from the positive numbers to infinity, so likely your f isn't necessarily defined for negative numbers, but usually you choose it to be zero yes catokay

formal peak
#

alright

topaz sinewBOT
#

@formal peak Has your question been resolved?

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crimson cosmos
#

Translation: ABCD is a square. ED = 3√2m, calculate NC*

crimson cosmos
#

i dont think doing this ends anywhere

#

Please, help

#

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tall iris
topaz sinewBOT
tall iris
#

still at it

#

what combo would even work bro💀

noble laurel
#

I'll tell you if you can beat me in a 1v1 clash royale

tall iris
#

bro💀

#

ok

#

here lemme pull it up

noble laurel
#

tell me your ID

tall iris
#

havent played in a bit

tall iris
noble laurel
#

You're cooked

#

I thought you played based on your pfp

tall iris
#

i did

#

havent played in a month

#

tho

noble laurel
tall iris
#

bro

#

aint no way

#

ill try but i aint winnin

noble laurel
#

oops

#

im mad I suicided that dart goblin still

tall iris
#

eh ur fine

#

well gg

noble laurel
#

I guess you gotta brush up on your log properties alone

tall iris
#

yeah

#

my spells arent great

#

placement i mean

noble laurel
#

I'll rematch you with a trash deck

#

same deal

tall iris
#

nah

#

you'd win

#

whatever

#

ill try

fallow igloo
#

don’t forget to share the result

tall iris
#

yeah bro

#

he won first time

#

when u said trash i didnt think u meant that trash bro

noble laurel
#

😂

#

firecracker deck

#

I guess I'll help you out after all

tall iris
#

thx

noble laurel
#

so log(a^b) is the top left box

#

and by log rules it equals

#

blog(a)

#

1 sec

tall iris
#

k

noble laurel
#

and the top middle box is log(ab)

#

which by log rules =log(a)+log(b)

#

so you want

#

blog(a) < log(a)+log(b)

#

agree?

tall iris
#

yes

noble laurel
#

and the third in the top row is

#

log(a/b)=log(a)-log(b)

#

so what you really want is

#

blog(a) < log(a)+log(b) < log(a)-log(b)

#

okay actually now im confused because looking at your thing it

#

it says we're increasing from left to right

#

but also increasing from top to bottom

#

but both can't be true

tall iris
#

is what i thought

#

but i guess not

#

every combo i try on one side doesnt work on another

noble laurel
#

yeah cause it is made wrong

#

look at this

#

circle in green is the same thing

#

if the one to the right in top right is bigger

#

then how could the one in the middle be simeltaneousy bigger and smaller

#

Oh nevermind I see, we are allowed to use different numbers in each box

#

Okay let's restart

tall iris
#

alr

noble laurel
#

log(a^b)

#

is top left

#

=blog(a)

tall iris
#

yes

noble laurel
#

log(cd)

#

is top middle

#

=log(c)+log(d)

#

log(e/f) is top right

#

=log(e)-log(f)

#

all by log properties

#

and you want to pick a,b,c,d,e,f from 0 to 9 such that

#

blog(a) < log(c)+log(d) < log(e)-log(f)

#

Understand?

tall iris
#

kind of

noble laurel
#

Let's pick b=0

#

then

#

log(a^(b))=log(a^(0))=log(1)=0

#

So it doesn't matter what we pick for a, if we pick b=0, the top left box is 0

#

that's good because we want it to be smaller than the other boxes

#

right?

tall iris
#

wouldnt we want top left to be smaller tho?

noble laurel
#

I meant top left

#

typo

tall iris
#

ah ok

#

but yes

noble laurel
#

okay so we've used 0 now in a blue box

#

now let's do like

#

2*1

#

so 2 in the red box, 1 in the blue box

#

for the top middle

#

log(2*1)=log(2)+log(1)=log(2)

#

so far so good since 0<log(2)

#

and now we've used 0, and 1 in blue boxes, and "a" and 2 in red boxes

tall iris
#

yep

noble laurel
#

now for the third lets use 5 in the red box and 2 in the blue box

#

then log(5/2) = by log rules =log(5)-log(2)
but it is actually more obvious to just simplify it to
log(2.5) to see that it's bigger than log(2)

#

so then we have in the top row,
0< log(2) < log(2.5)

#

and we've used 0, 1, 2 in the blue boxes, and "a", 2, 5 in the red boxes

tall iris
#

yes

noble laurel
#

so far so good?

tall iris
#

yes

#

looks nothing like what i did

#

which is probably a good thing

noble laurel
#

I'm going to retroactively change my choice of 9 to 5

#

nothing else changes, but it just saves us the bigger number

#

and it works out the same

tall iris
#

ok that works

noble laurel
#

let's continue down the right side

#

so right middle box

#

we'll use 3 in the blue and 1 in the red

#

so

#

log(3*1)=log(3)

#

log(2.5) < log(3)

#

so far so good

#

and again noting what we've used:
0,1,2,3 in blue boxes and 1, 2, "a", 5 in the red boes

tall iris
#

to be clear we're leaving "a" as a variable because either way it'll end up the same right?

noble laurel
#

yes, our choice of "a" so far affects nothing so we might aswell leave it to the end and pick whatever works

#

let's go to the left side going down now

#

our top left box was
log(a^0)=log(1)=0

#

so we want something bigger than 0

#

let's do 3 in the red box and 4 in the blue box

#

log(3*4)=log(12) > 0

#

so now let's write again what we've used:

#

0, 1, 2, 3, 4 in blue boxes and 1, 2, 3, "a", 5 in the red boxes

#

we need the bottom left corner to be bigger than log(12) now

#

ah damn looks like we're stuck

tall iris
#

bottom left is what gets me

noble laurel
#

Let me write this on paper instead of just free balling it here

#

1sec

tall iris
#

k

noble laurel
#

ok

#

Ready?

#

@tall iris

#

So I noticed a few things in this when I stopped guessing

tall iris
#

yep we back

noble laurel
#

the 1 in the middle is kind of important

#

First of all, we can't have a 0 as any of the multiplication boxes

#

since log(0) is undefined

#

right?

tall iris
#

yes

noble laurel
#

Which means in those multiplication boxes, we need the top middle, and left middle ones, to be less than 1, and be multiplying two numbers larger than 0

#

so they have to be 1*2 and 2*1 in whatever order you like

#

since log(3) > 1

#

and so is anything greater than 3

#

oh wait this is log base 10

#

bruh

#

I've been treating it as natural log

#

whatever this still should work

tall iris
#

wait

#

i thought u knew that

noble laurel
#

it should still wrok

#

I see log and I think natural log

#

its whatever

tall iris
#

ah ok

noble laurel
#

so we have this

#

but notice now we've used 1 and 2 in blue boxes

lean pebble
#

austin my mental health sir

noble laurel
noble laurel
#

so we pick 3 and 4

#

and now in the red boxes for the numerators, we need x/4 > 2 and y/3 > 2

#

so x has to be 9 and we'll let y=8

tall iris
#

alr

noble laurel
#

so now it isn't too hard to fill in the rest

#

I ended up going with this

#

but I'm sure you could also fill it in yourself from this point

tall iris
#

yeah

#

seriously tho big thanks

#

good cr matchs too

noble laurel
#

🫡

wooden osprey
#

man got a clash royale duel AND a lesson on logarithms

#

this is an insane W

tall iris
#

yeah bro

#

math teachers gotta pick this up

topaz sinewBOT
#

@tall iris Has your question been resolved?

#
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neon iron
topaz sinewBOT
neon iron
#

F

#

Eh the answer

#

Is mine wrong

#

Someone explain

wet harbor
#

yours is correct

#

he calculated a weird expression for it

#

his expression gives each one of the outcome twice

#

to get each once you gotta substitute n = 2k

#

you would then get $\theta = (4k-1)\pi$ which is the same as your expression but delayed by one, if you put n+1 in this expression you will get $\theta = (4k+3)\pi$

thorny flameBOT
#

Mohamed Mohsen

topaz sinewBOT
#

@neon iron Has your question been resolved?

topaz sinewBOT
#
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neon iron
#

hello, im doing e-maths and im not too sure how to start with this

neon iron
#

when i check the answers, i dont know where 30cm² comes from

junior fable
#

maybe the rectangle they drew was 6×5 cm^2

neon iron
#

oh

#

oh yea i needed to measure the square they gave me openbleak

#

sorry for wasting your time

#

.close

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#
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junior fable
#

you didn't waste time, it's all good

topaz sinewBOT
#
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lyric blaze
#

how does one find a non-bashing solution?

topaz sinewBOT
fallow igloo
#

that's all you can do

wary tulip
#

well i wouldn't say that

lyric blaze
cursive patrol
#

listing out everything is very effective way to do this problem tbh

pearl patio
#

but yeah listing is probably the best

pearl patio
wary tulip
#

pretty much is if you say at most k or something

lyric blaze
pearl patio
#

there is this longgggg formula you can use

#

💀

#

P(n,4) is the partition of n parts, where the largest number is 4

#

but this is equivalent to your definition i think

wary tulip
#

is it?

pearl patio
#

so we are just counting the columns instead of rows

wary tulip
#

ok fine

lyric blaze
pearl patio
#

but this is off topic, but partitioning is a interesting subject if u wanna look up

cursive patrol
#

ans is 23. it misses the case (3, 3, 3, 1)

wary tulip
#

LOL i got 23 with a generating function solution and have just been getting gaslit for the last 10 minutes trying to figure out what i was doing wrong

cursive patrol
#

crazy...

wary tulip
#

that's my solution

wary tulip
#

though i was getting 23 with a simpler one before and this was supposed to be an alternative

lyric blaze
pearl patio
wary tulip
lyric blaze
#

well ig listing is one easy possibility, thank, i'll look into partitions

#

.close

topaz sinewBOT
#
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wary tulip
# wary tulip

this also tells you how many solutions if there are only 3, 2, or 1 variables in the problem

cursive patrol
wary tulip
#

not quite

#

maybe it wasn't that much simpler lol. i'm not sure how you would track at most 4 parts with prod 1/(1 - x^i) though

#

that was the purpose of the variable y in what i posted above

cursive patrol
#

oh interesting

topaz sinewBOT
#
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robust jasper
topaz sinewBOT
robust jasper
#

It says

Drawing one and not replacing and then drawing another is the same as drawing two at the same time

#

Isnt drawing 2 whites

6/9 x 5/8

neon iron
#

you assume the first button is white

#

so you don’t need to multiply by 6/9

robust jasper
#

ok but then for the second one?

neon iron
#

it’s 5/8 like usual

robust jasper
#

so the probability of drawing 2 whites

#

is 5/8

neon iron
#

not quite

#

the probability of drawing two whites when you already know the first one is white is 5/8

robust jasper
#

OH

#

right

neon iron
#

so i pick a button out of the bag, show you that it’s white, and then we calculate the chances of the second one

robust jasper
#

ahhh

#

how would i find the probability of drawing two whites in the first 2 picks

Is it

6/9 x 5/8

neon iron
#

yes

robust jasper
#

Rightt

#

Thank you so much

#

❤️

#

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topaz sinewBOT
#
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robust jasper
#

.reopen

topaz sinewBOT
#

robust jasper
#

.close

topaz sinewBOT
#
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topaz sinewBOT
#
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south narwhal
#

I don't really know if this is even the right discord for this because it's partially related to biology. But does anyone know how long it would take for a population of 250-500 people reach 1,000,000?

neon iron
#

depends on how fast they procreate

#

more info needed

topaz sinewBOT
#

@south narwhal Has your question been resolved?

south narwhal
shadow salmon
south narwhal
#

I think human growth rate has never gone over 2% per year. But it's vague because I don't need a pinpoint answer, and also because it's based on a story where a village of around 500 people have to repopulate a planet. I want to get an idea of how long it'd take to reach the first million if there were no hardships such as survival placed on them.

still sparrow
#

are all 500 able of procreation

shadow salmon
thorny flameBOT
south narwhal
#

Yes.

shadow salmon
#

Where t is say amount of years, and r is that percentage you mentioned, so like r = 1.02 for example

#

And C here is the starting population

#

Which was around 250-500 according to you

south narwhal
shadow salmon
#

So what you wanna do with this simple model in order to figure out the number of years it takes for P(t) = 1 million, is just to set up it as an equation and solve for the unknown amount of years t

south narwhal
#

Unfortunately math left me a long time ago. Is this a forum more teaching how to find the answer rather than giving the answer itself? If so, I apologize.

still sparrow
#

𝐺=𝑟×𝑁×(1−𝑁𝐾)

#

alternatively you could use this formula for a logistical growth if your saying as population grows resources are scarcer the need to populate drops

#

by the time it reachers a million

shadow salmon
#

It’s recommended we try and guide you through the answer but in this specific scenario it’s really not that serious so if you’re just looking for an answer I suppose it’s fine

shadow salmon
south narwhal
#

Thanks! I'm a fiction writer so math isn't my strong suit. I appreciate the help.

still sparrow
#

if you really thought about it the population from innitially grow linerly for the first 18 or so years

topaz sinewBOT
#

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#
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mortal heart
#

Guys, how to do this? Pls help, thankss

topaz sinewBOT
mortal heart
#

Am i correct?

modern imp
#

is this for an exam

mint crescent
modern imp
#

ya ok

mint crescent
modern imp
mint crescent
#

You’re better off making it as a quadratic in sqrt(x) or isolating sqrt(x) and squaring both sides

mortal heart
modern imp
#

ok cool

patent trail
#

such that you end up with a polynomial

#

here clearly k = 2

#

then you get t² - 4t + 1 = 0 which you can solve

mint crescent
#

(Note that’s the same thing as making it a quadratic in sqrt x)

patent trail
#

yeah

mortal heart
patent trail
#

you want all powers to be integers

#

you have t^k - 4t^(k/2) + 1 when substituting

#

the smallest k such that k/2 is integer is k = 2

#

if you have x^(1/3) + x^(1/2) + 1 = 0 for instance, you would choose k = 6, and so on

#

ok @mortal heart ?

#

it's the same as substituting x^(1/2) = t as @mint crescent suggested

mortal heart
#

Hmmm do we get 6 from the 5/6 and 2 from the 1/2?

mint crescent
#

lcm(2,3)=6

mortal heart
#

Ohh yes

patent trail
#

6 is the smallest number such that both k/3 and k/2 are integers

mortal heart
#

Ohhhhh

patent trail
#

indeed the least common multiple of 2 and 3

mortal heart
#

Okokk

#

Im gonna try

#

Guys is that an AS level or A2 question

#

I felt like i know nothing

patent trail
#

I don't know what that is

#

but with practice you will remember things

#

and just trying things out

#

rewriting x - 4x^(1/2) + 1 as (x^(1/2))² - 4(x^(1/2)) + 1 is a very common trick

#

or rewriting sin(2x)/x as 2sin(2x)/(2x), and so on

#

always the same technique

#

my teacher called that the street sweeper technique for some unknown reason

#

add what you want to make it an expression you know how to deal with, and then subtract/divide/whatever what you added to keep the expression the same as before

#

here we rewrite x as (x^(1/2))^2

#

we want x^(1/2) to appear so that we get a polynomial in the variable x^(1/2), but to keep the expression equal to itself we square it too

mortal heart
#

okk i’ll try understanding this

#

thank you so much everyone

mortal heart
topaz sinewBOT
#

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#

@mortal heart Has your question been resolved?

#
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mortal heart
#

guys

topaz sinewBOT
mortal heart
#

do i multiply the whole equation by 2?

patent trail
#

no, why?

#

set k = 2

#

you get a quadratic

#

t^2 - 4t + 1 = 0

mortal heart
#

ohhhh

patent trail
#

$$t = 2\pm\sqrt{3}$$

thorny flameBOT
patent trail
#

you get that

#

then x is the square of that

mortal heart
#

okkk

patent trail
#

so $x = 5 \pm 4\sqrt{3}$

thorny flameBOT
mortal heart
#

btw are we allowed to set k whatever number we want for every question?

patent trail
#

yes

#

if it’s a multiple of 2

#

it will always give you the same result in the end

#

but whatever you do you will end back with having to solve the k = 2 case anyway

#

so take k = 2

mortal heart
#

ummm

patent trail
#

only quadratics are easy to solve

#

cubics and quartics can be solved too

#

but above that you have to use tricks to reduce to a lower degree

#

so we want k as small as possible

#

and hope to end up with a quadratic, maybe a cubic if you’re in university

mortal heart
#

ooohh

mortal heart
patent trail
#

you want to find x

#

we already know what k is, it’s 2

#

and we just found what t is

#

so you just compute x = t^2

patent trail
mortal heart
#

ohhh

#

btww thanks againn

#

.close

topaz sinewBOT
#
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topaz sinewBOT
#
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grand blade
topaz sinewBOT
grand blade
#

i rly need help with the third inequality

#

ik im suppose to use the cauchy-schwarz inequality but idk how it works here

patent trail
#

the second vector is (sgn(x1), …, sgn(xd))

#

sgn is the sign function

#

in C-S

#

in R

grand blade
#

right ok but where do u get the sign function from???

patent trail
#

in C it’s different I guess

#

but you can adapt it

pseudo sonnet
#

$||x||_2 = \sqrt{(|x_1|)^2 + \dots + (|x_d|)^2}$, right?

grand blade
#

yeh

patent trail
#

no

#

this is in C

pseudo sonnet
#

oh

grand blade
#

wdym C?

patent trail
#

you need to use the absolute value of coordinates

#

not just the square

patent trail
thorny flameBOT
#

higher!

pseudo sonnet
#

is this better?

patent trail
#

yes

pseudo sonnet
#

sure

#

and $||x||_1 = |x_1| + \dots + |x_n|$ ?

thorny flameBOT
#

higher!

pseudo sonnet
#

I do not remember my norms well ngl KEK

grand blade
#

is this right????

pseudo sonnet
#

yeah, that's what I thought

#

hmm

#

is that your work so far?

grand blade
#

yep 😦

surreal mural
patent trail
grand blade
#

i mean these r my lecture notes so i think so

patent trail
#

but it’s not extremely useful so far

#

you need to indeed use C-S

#

you understand my proof for R?

grand blade
#

sorry what is C-S???

pseudo sonnet
#

Cauchy-Schwartz

patent trail
#

for instance if x = (2, -3, 5) then the second vector in C-S is (1, -1, 1)