#help-26

1 messages · Page 150 of 1

wet harbor
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if you but vectors C and E in a matrix and calculate determinant

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the value is the area of that parallelogram

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carry that up to higher dimensions

wraith iron
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okay

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its not obvious for me yet how this links to recurrence relations

wet harbor
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a recurrence relation can be turned into a matrix

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eigenvectors can help you easily calculate powers of matrices

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the recurrence will turn into an arbitrary power of a matrix and you use the eigenvalue decompostion to calculate it

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resulting the explicit solution to the recurrence relation

wraith iron
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oh wow

wet harbor
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i did that to calculate the fibonacci sequence before

wraith iron
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how efficient is it?

wet harbor
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i would say it's pretty good

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for higher ones it would be more difficult

wraith iron
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i see

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because I think there are explicit formulas for arbitary constants coeficients

wet harbor
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but the thing is it has a systematic theme to it

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so you can see pattern and write a solution

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yes there is

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and these formulas can be proven with that exact method

wraith iron
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very good

wet harbor
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there are other methods too

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you can turn the constant coeff equation into a differential equation and solve it

wraith iron
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what?

wet harbor
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although in many cases it can reduce to a simple algebraic equation

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told you that equations can come in many shapes ?

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well there is a set of equations called differential equations

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those are ones which involve derivatives

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these are included in calculus

wraith iron
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yeah i wrote down a set of those for the n-pendulum

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but its not solvable

wet harbor
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there is an easy way to solve the constant coeff ones

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you just substitute e^mx

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and calculate m

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it will result in the same characterstic equation

wraith iron
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can we try dot x + ddot x = 0

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i want to see how it works

wet harbor
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i can't understand it

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you mean time derivative ?

wraith iron
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$\dot{x} + \ddot{x} = 0$

thorny flameBOT
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violet

wraith iron
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yeah

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i use that notation

wet harbor
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substitute e^mx

wraith iron
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because its easier

wet harbor
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it is

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derivative of e^mx is me^mx

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so first one becomes me^mx and second one is m^2e^mx

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the e^mx cancels out

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you get m+m^2=0

wraith iron
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oh

wet harbor
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so either m = 0 or m = -1

wraith iron
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could have never thought differntial equations and recurrence relations are so similar

wet harbor
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incredibly similar

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that's why one of the methods of solving differential equations is turning them into recurrence relations

wraith iron
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and one of the methods of solving recurrence relations is turning them into differential equations?

wet harbor
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yes xD

wraith iron
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haha

wet harbor
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whichever the one that is easier to solve you switch to it xD

wraith iron
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group theory seems fun

wet harbor
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math is fun

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also group theory is related to number theory

wraith iron
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what is the funniest math area?

wet harbor
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idk i love all of it

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i will be biased toward mathematical analysis since i spent like 4 years self studying the book of rudin

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but it's all fun

wraith iron
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isnt analysis just calculus

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but more proofs

wet harbor
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sorta like that

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but it establishes the meaning of infinity

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and creates a basis which you can rely on to prove anything in calculus

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and more

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you can prove that infinities can have different sizes xD

wraith iron
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countably infinite

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and uncountably infinite

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yes?

wet harbor
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uncountably infinite ones have infinitely many sizes

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there is a theorem which says that the power set of any set can never be in one to one correspondance with that set

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hence every time you calculate the power set of a set it gets bigger

wraith iron
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what do you mean when you say a set is in one to one corresponance with another?

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equal cardinality?

wet harbor
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that is the way we define cardinality yes

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if you can find a bijective map between two sets

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they have the same cardinality

wraith iron
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oh

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so you can assert a set is smaller than another if the first to second is one to many

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that is smart

wet harbor
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you can find one to many sets

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but the key is

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you cannot find a one to one

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every map you find must be many to one

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if that's the case

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one is bigger

wraith iron
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why can you not find one to one sets

wet harbor
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example, the real numbers are bigger than the integers

wraith iron
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because they are equal by extensionality?

wet harbor
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sets cannot be called one to one

wraith iron
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yes maps

wet harbor
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it's the map

wraith iron
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why not one to one?

wet harbor
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because you can prove that you can't

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that's why

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can you find a one to one map between reals and integers ?

wraith iron
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no

wet harbor
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for the purpose of this let's stick to reals between 0 and 1

wet harbor
wraith iron
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there is a way you can make one more real number out of existing

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when you have coreesponded them with the naturals

wet harbor
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great you know the drill

wraith iron
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taking the 1st decimal digit of the first

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so on

wraith iron
wet harbor
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that's one example of why you can't get bijections between sets sometimes

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it's called cantor diagonalization

wraith iron
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there is something about infinity

wet harbor
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it's crazy and I love it

wraith iron
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is there a set bigger than R.

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P(R)?

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or are they equilvalent

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latter i think

wet harbor
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the power set of R is bigger

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that's the point

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the power set of the power set of R is bigger than the power set of R which is bigger than R

wraith iron
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i meant R for the reals

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does that change anything

wet harbor
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nope

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the set of all subsets of R is bigger than R

wraith iron
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i thought there were only countable and uncountable infinity

wet harbor
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and now there is infinitely many of them

wraith iron
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so countable infinities are those that biject N

wet harbor
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yes

wraith iron
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and uncountable infinities are those that

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um

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are many to one in correspondence to N

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?

wet harbor
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that are not in bijection with N

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xD

wraith iron
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okay

wet harbor
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just add the word not and it fixes everything

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much like a finite set is one which is in bijection with the set {1,2,3,...,n}

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and an infinite set is one which is not finite

wraith iron
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yea

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by the way, what topics do one learn in uni?

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like the general

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path

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considering maths

wet harbor
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i don't even know what you will learn

wraith iron
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it will be some years before I go ( or not go)

wet harbor
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my college is the faculty of engineering

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I learnt all the math on my own

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they don't do rigorous math here

wraith iron
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how much time do you spend on maths everyday?

wet harbor
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nowadays not a huge amount

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but when I was younger I would do math whenever i'm not doing anything else

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my free time was all math

wraith iron
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thats me

wet harbor
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yes as you get older other stuff start to kick in

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you know getting job and stuff

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you also often feel like you wanna turn your brain off for a while

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but in your age it's normal

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so make the most of it while you can

wraith iron
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ty

wet harbor
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^ ^

wraith iron
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any thing you recommend me to learn in maths (self-study, no teacher)

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because as I mentioned there are many areas which i dont have the knowledge

wet harbor
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well, mathematical analysis and abstract algebra are goats

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do those

wraith iron
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how much time do they take

wet harbor
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and anything else will be easy

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time is relative

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I spent 4 years on a book you can finish in less than a year

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but I like to take my time because I don't read the proofs

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I do them myself

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and If I leave and come back I redo all of them

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I have proven chapters from rudin more than 6 times

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because if how many times I came back to revise

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and I'm doing one more revision now as we speak

wraith iron
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this?

wet harbor
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no real analysis only

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there is baby rudin, papa rudin and grandpa rudin

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the picture has papa rudin

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you need baby rudin

wraith iron
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where does it say papa rudin?

wet harbor
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i'm saying this for a reason, papa rudin legit builds upon the last chapter of baby rudin so you literally need it

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it doesn't say that's what people call them xD

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baby rudin = principles of mathematical analysis

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papa rudin = real and complex analysis

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grandpa rudin = functional analysis

wraith iron
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what is functional analysis?

wet harbor
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that's a topic for another day xD

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there is something called functional

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which is a map that maps entire functions

wraith iron
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just a short introduction will do

wet harbor
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it doesn't map value

wraith iron
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that is crazy!

wet harbor
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but maps the whole path

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optimization over a functional is called the calculus of variations and that's where lagrangian comes in

wraith iron
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how do you 'optimize'

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or what do you 'optimize' for

wet harbor
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you learn that in calculus

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the take derivative and make it zero thing

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but in a more general sense

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you optimize for something you don't know

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the meaning of that comes when you use it in physics

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only then do you know what you are optimizing

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in lagrange mechanics you are optimizing what is called the "Action"

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you can look up "Principle of Least Action"

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the action is a functional which relies on the function representing the path

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in physics it would be the particle path or the pendulum path

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it was chosen to make the action stationary

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there is another principle in optics called fermat principle

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says light travels in the path which takes the least time

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total time spent would then be the functional and you would optimize over it

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there is much more than that ofc but I'm just giving you a simple idea

wraith iron
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i see

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i was looking at the table of contents

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i saw topology

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dont know if i'll like it

wet harbor
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well I'm here xD I know the whole table of contents by heart

wraith iron
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thats one area that i no nothing about

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know*

wet harbor
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first is introduction to real numbers

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then general topology which is really nice

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it won't rely on anything you know

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rudin defines everything

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hence the name baby rudin xD

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the book pretends you are a baby

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in the topology chapter you will get some definitions for infinity and sequences and all that

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then definition of a metric space

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what neighbourhoods are

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and basic definitions like limit points and interior points, open sets, closed sets etc

wraith iron
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they dont look very friendly lol

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metric space and all that

wet harbor
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it's an old book xD

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but I like that stuff

wraith iron
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its like you build everything from ground up

wet harbor
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yesss

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in chapter 9 you jump to vector values functions

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in 10 you carry integration to more than one dimensions with differential forms

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and last chapter introduces a beautiful generalization of integration

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the lebesgue integral

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whenever i wanna prove anything I just resort back to rudin in analysis and artin in abstract algebra

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a basis in algebra and one in analysis makes you able to understand anything

wraith iron
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i see

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i'll read them when im free then

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i guess i should start with analysis?

wet harbor
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start with whichever you like first

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I did analysis because it was more useful to me

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it shows up more in engineering

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also I liked the crazy concepts of infinity

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but the two fields will cross from time to time

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chapter 9 in rudin requires matrices

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and in artin an introduction to solving differential equations with matrices required some analysis

wraith iron
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just to make sure

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artin's abstract algebra

wet harbor
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yes

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vector spaces then linear transformations

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then chapter 5 is symmetries

wraith iron
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linear operators

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not transformations

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they may well be the same

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though

wet harbor
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they aren't

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but it speaks about both

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linear transformations are from one vector space to another

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linear operators are from one vector space to itself

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so you say the map operates on a vector space

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hence the name operator

unreal quest
wraith iron
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I think those books will take a while, they dont look easy

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i'll have a read anyways

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hopefully i can get through them

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after all i have got 3 years before i go to uni

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i have to go now, see you later mohsen

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many thanks for your teaching

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.close

topaz sinewBOT
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wet harbor
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.reopen

wet harbor
topaz sinewBOT
wet harbor
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@wraith iron happy to help ^ ^

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.close

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unreal quest
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Could be wrong though

topaz sinewBOT
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neon iron
#

Hi, how do I prove that:
8cot(pi/4) + 4tan(pi/8) + 2tan(pi/16) + tan(pi/32) = cot(pi/32)
I've attempted to rewrite it as 8 + 4tan(4pi/32) + 2tan(2pi/32) + tan(pi/32) and use the double-angle formula tan(2x) and the quadruple-angle formula tan(4x) but so far I haven't yielded any useful results
Can you suggest some approaches to this problem

topaz sinewBOT
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@neon iron Has your question been resolved?

neon iron
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<@&286206848099549185>

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I wonder if there is a nice combinatorial proof with generating function. I will keep this question on the back burner 🙂

neon iron
topaz sinewBOT
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@neon iron Has your question been resolved?

topaz sinewBOT
#

@neon iron Has your question been resolved?

neon iron
#

$8cot(\frac{\pi}{4}) + 4tan(\frac{\pi}{8}) + 2tan(\frac{\pi}{16}) + tan(\frac{\pi}{32}) = cot(pi/32)$

thorny flameBOT
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Sukiyaki

neon iron
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For anyone who wants to help him

neon iron
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@neon iron

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I dont know if this is the correct answer.

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but $8cot \frac{\pi}{4}$ should be $\frac{8}{tan\frac{\pi}{4}}$ as the Reciprocal rule for COT should be $\frac{1}{tan \theta}$

thorny flameBOT
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Sukiyaki

neon iron
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So if you reciprocate the cot pi/4, sum it all up

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you can prove that it is the same as cot pi/32

neon iron
topaz sinewBOT
#

@neon iron Has your question been resolved?

topaz sinewBOT
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slate shoal
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hi

topaz sinewBOT
slate shoal
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can anyone help me

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hi

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?

verbal hound
slate shoal
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dont get mad ok ?

verbal hound
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Ok?

slate shoal
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prof that

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1+1=2

verbal hound
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Hold one of your fingers

slate shoal
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my brain is not braning

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HOW

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U JENUIS

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TYS?

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.close

topaz sinewBOT
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vital dune
#

Is the answer 3^11/11? We have 11 spaces where we can choose 3 colours in each, hence 3^11. We divide by 11 because of the rotations

whole geode
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@vital dune let's do a smaller example with 2 colors and 4 placements

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let's say we have red and blue, and so our combinations are RRRR, RRRB, RRBB, RBRB, RBBB, BBBB

vital dune
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Ok

whole geode
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we would expect 2^4/4 from your formula above, but that is 4. And we have 6 here. What went wrong?

vital dune
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I think the division by 4 is fine, the problem might be in 2^4

whole geode
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well, not quite

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it's actually the other way around

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There's only one way to make RRRR, but we divided this possibility by 4

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similarly with BBBB

vital dune
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Ohh yeaah

whole geode
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There are only 2 ways to make RBRB, similarly

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thankfully, 11 is prime, so we only have to worry about edge cases, seemingly

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(also it should immediately bother you that 3^11 / 11 is not an integer)

whole geode
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if we consider why there were only two ways to make RBRB, it's because it was a pattern with period 2. Which divides 4

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so only patterns with periods that are divisible by the total number of beads we need to handle carefully

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but for 11 that's only 1 (all one color) or 11 (any other kind of pattern)

vital dune
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Ahh

whole geode
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So in total you'll have REDACTED

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if I didn't make a mistake

vital dune
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So the edge cases are all Red, all Yellow, all Blue?

whole geode
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yup

vital dune
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Oh right, I am still processing what you said about the periods lol

whole geode
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I shouldn't post the answer though, tbh

vital dune
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Oh no problem

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So basically if it was 12 then we would need to work more to get the answer

whole geode
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yes, because you'd have to handle the following cases:

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period 1, period 2, period 3, period 4 but not period 2, period 6 but not period 2 OR period 3, and period 12

vital dune
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So period n is for those when rotating n times in the same direction gets you the same as the original one?

whole geode
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exactly

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for instance for a period 6 you could have RRBBYYRRBBYY

vital dune
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But then why not period 7 for example?

whole geode
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because 7 doesn't divide 12

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if you tried you'd get 7, then 5 left over

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but you can't fit a copy of the 7 in those 5 spots

vital dune
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Ahh

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So it would be (3^12-3-6-12-18-36)/12+…

whole geode
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so for 12 it would be 3 (period 1) + (3^2 - 3)/2 (period 2) + (3^3 - 3)/3 (period 3) + (3^4 - 3^2)/4 (period 4) + (3^6 - 3^3 - 3^2 + 3)/6 (period 6) + (3^12 - (3^6 - 3^3 - 3^2 + 3) - (3^4 - 3^2) - (3^3 - 3) - (3^2 - 3) - 3) / 12 (period 12)

vital dune
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Huh

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That’s tough, didn’t even get near the answer

whole geode
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and the above doesn't actually seem to be correct

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I must have a typo

vital dune
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How did you get that?

whole geode
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oh, I see my error.

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ok so, let's work this through one period at a time

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period 1, there are three possibilities RRRRRRRRRRRR, BBBBBBBBBBBB, and YYYYYYYYYYYY

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so that's just 3

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period 2, we have all of the following possibilities RBx6, RYx6, BYx6, but how do we count them?

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well, first recognize that we can choose any two colors for the two positions. That's 3^2

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but if we leave it here, we'll also be overcounting, because we would have counted RRx6 and so on

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So we need to exclude RR, BB, and YY because we've already counted them, that's 3^2 - 3

vital dune
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Oh I think I get it. Can we see it for period n, dividing the circle into n parts and subs tracting the periods that are divisible by n?

whole geode
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and finally, we divide by the period because RBx6 is equivalent to BRx6

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similarly for period 3

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but there's a complication for period 4

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for period 4 we need combinations that don't contain period 2 or period 1

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so we have 3^4 - (3^2 + 3) - 3

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which is 3^4 - 3^2, then divide by 4, so (3^4 - 3^2)/4

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next for period 6.

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that's (3^6 - 3^3 + 3 - 3^2 + 3 - 3)/6 = (3^6 - 3^3 - 3^2 + 3)/6

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where we subtracted the 3s, and the 2s, and the 1s, but we're left with an overall add 3.

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are you following so far?

whole geode
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have you ever heard of the inclusion exclusion principle? I think something similar is happening here.

vital dune
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Yes

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I thought of that when you started explaining it to me

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Ohh, I got it

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Okok, thanks @whole geode for your help!!!

whole geode
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no worries, glad to help

vital dune
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jolly oar
#

Could someone explain me how to multiply huge decimals like 0,2981/0,6729 * 1,7480/0,1872? Numbers are purely arbitrary, so might not be correct - I just can't grasp the concept. Am I supposed to do the division first or multiply numerators and denominators seperately and then divide? I can multiply them successfully but dividing such huge decimals is a big hassle for me

keen venture
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Doesn't matter

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You can multiply the numerators and denominators, THEN do the division if you wanted

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Otherwise you can simplify both fractions and THEN multiply them together. Same answer.

jolly oar
# keen venture Doesn't matter

I mean I do multiply them successfully but when both numerator and denominators are huge decimals with many numbers, I just fail to divide

jolly oar
topaz sinewBOT
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clever citrus
#

How would I find the bounds for theta sideeye

clever citrus
finite moth
#

0 to pi, then multiply the integral by 2

topaz sinewBOT
#

@clever citrus Has your question been resolved?

clever citrus
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why multiply the integral

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why even bring an integral when finding the bounds for theta

fringe grove
clever citrus
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Im acc so lost rn

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this was the original question. Im getting a triple integral for this

int(a to b) int(0 to -5sintheta) int(0 to 6(1-r^2/25)) r dz dr dtheta

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Im just not sure what the theta bounds would be so I put in a and b for now

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but are you guys trying to say that

rigid cloak
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Guyz

clever citrus
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it would be something like:

2(int(0 to 1) int(0 to -5sintheta) int(0 to 6(1-r^2/25)) r dz dr dtheta)

rigid cloak
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Bro u got that integral?

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Imma gonna try it now

clever citrus
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it looks wrong?

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ngl I just freestyled after watching a few vids on the topic

rigid cloak
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You do this one

#

Imma gonna solve that one

topaz sinewBOT
#
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rigid cloak
#

.reopen

clever citrus
#

Given D, we can get

x^2 + (y + 5/2)^2 <= 25/4

(rcostheta)^2 + (rsintheta + 5/2)^2 <= 25/4

r(r + 5sintheta) <= 0

solving for r we get 0 and -5sintheta

r bounds:
0 <= r <= -5sintheta

and then I gotta solve for theta

(? not sure how 😭 )

Now for the upper half of the ellipsoid

we can solve it for z to get

z = pm 6(1 - x^2/25 - y^2/25)

Since we want the upper half we can ignore negative:

z = 6(1 - r^2/25)

0 <= z <= 6(1-r^2/25)

#

.reopen

topaz sinewBOT
#

clever citrus
#

this is my draft so far

clever citrus
#

all of this is one question btw

rigid cloak
#

No

clever citrus
#

wait wym

rigid cloak
#

Remember yesterday

clever citrus
#

which

#

the

#

sin(x + arctan(x) - 1)

rigid cloak
#

sin(x-1+arctanx)

#

Yes

clever citrus
#

oh bro

#

I dont think I gave the qhole question

#

the context

#

for that one

rigid cloak
#

You do this imma get that done

#

What

clever citrus
#

maybe I was approaching it in a wrong way

clever citrus
#

that one imma focus on it at the end

rigid cloak
#

Ok let's see

clever citrus
rigid cloak
#

Okok good

#

Let's see

#

The original question

rigid cloak
#

r^2+25/4+5r/2 sintheta

#

It should be + right?

#

Okok it's corrext

#

Correct*

#

Let's check forward

#

@clever citrus

#

Did u try this

#

,w range -5sin theta

rigid cloak
#

-5 to 5

#

,w graph x^2/25+y^2/25+z^2/36=1

rigid cloak
#

Ok now we can get a clear idea for theta

exotic grove
#

What coordinate system are you trying to write your integral in??

rigid cloak
#

Polar coordinates

exotic grove
#

Ok, get rid of the z btw

clever citrus
#

my bad had to find my charger

#

im back

#

going to read chat one sec

rigid cloak
#

Okok

#

u want to get rid of z

exotic grove
#

You shouldn’t be solving for z

rigid cloak
#

So he should be solving for x or y?

exotic grove
#

No he needs to solve for r

rigid cloak
#

What

clever citrus
rigid cloak
#

Yes

#

See

exotic grove
#

Polar is rho, phi, theta

rigid cloak
#

-5<=-5sintheta<=5

#

This is the range of -5sintheta in common

clever citrus
#

yes but im talking about theta specifically

#

like

#

my integral at the end

rigid cloak
#

Bro see this has some relation

clever citrus
#

would require the bounds for theta aswell no?

rigid cloak
#

With u calculating the upper half

clever citrus
#

oh

rigid cloak
#

Like how theta varies

exotic grove
#

If I asked you to write an iterated integral finding just the volume under the ellipsis what would you say?

rigid cloak
#

And like how bro is saying phi rho and theta

exotic grove
#

Or even just, what if it’s a sphere

clever citrus
rigid cloak
#

,w draw x^2+y^2+z^2=1

exotic grove
#

Ok but the upper half part is covered by phi

clever citrus
#

$\phi$

thorny flameBOT
#

Calc III Victim

rigid cloak
#

A sphere we have

exotic grove
#

Do yk what rho, theta, and phi are?

clever citrus
#

wait tf is phi suppose to mean here

rigid cloak
#

,w define phi

clever citrus
#

$\rho$

thorny flameBOT
#

Calc III Victim

rigid cloak
#

No it did not give the polar definition

clever citrus
#

we dont rlly use these in class

exotic grove
#

Oh wait you said Polar not spherical

clever citrus
#

so im not sure

clever citrus
exotic grove
#

Am stupid

#

Ok

rigid cloak
#

Yes

#

Polar coordinates

#

Theta

#

Fr

#

,w define polar coordinates

clever citrus
#

so how would u do it

rigid cloak
#

a clear definition

exotic grove
#

Nvm lmao I changed my mind

clever citrus
#

,w -5sin(theta) <= 0

exotic grove
#

3d polar is spherical

#

💀💀

rigid cloak
#

Why he is using r and theta

rigid cloak
#

Wait

exotic grove
rigid cloak
#

💀☠️

exotic grove
#

Go read this first

rigid cloak
#

,w define spherical coordinates

rigid cloak
#

A clear definition

clever citrus
#

bro

rigid cloak
#

For ellipsoid

#

I knew it had some relation with u calculating the upper half

clever citrus
#

dead man what r u guys talking about

#

Im saying

rigid ivy
#

@clever citrus what is your question?

clever citrus
#

alr one sec lemme type the whole thing out

rigid cloak
exotic grove
#

Surely you should start with something easier

#

Not in offensive way, but your head will explode if you do spherical too early imo

clever citrus
#

For this question what I have done so far is

I found the bounds for r and z which are

x^2 + (y + 5/2)^2 <= 25/4

(rcostheta)^2 + (rsintheta + 5/2)^2 <= 25/4

r(r + 5sintheta) <= 0

r bounds:
0 <= r <= -5sintheta

Now for the upper half of the ellipsoid

we can solve it for z to get

z = pm 6(1 - x^2/25 - y^2/25)

Since we want the upper half we can ignore negative:

z = 6(1 - r^2/25)

0 <= z <= 6(1-r^2/25)

but this should be a triple integral right

int_(bound for theta) int(0 to -5sintheta) int(0 to 6(1-r^2/25)) r dz dr dtheta

#

the only thing Im having trouble is coming up with the bounds for theta

rigid cloak
#

I feel

#

Funny man is correct

clever citrus
#

bro

rigid ivy
rigid cloak
#

But then I feel it's given

#

above the region in x-y plane

#

So it changes my mind

clever citrus
#

ive done polar coordinates alrdy its just that I forgot most of the shit I learnt in calc 1/2 so im having trouble solving

-5sin(theta) >= 0

rigid cloak
#

-5sintheta>=0

#

Is

#

sintheta<=0

clever citrus
#

right

rigid cloak
#

,w solve sintheta<=0

clever citrus
#

how would I write the bounds for theta given that monkethink

rigid cloak
#

Wait let's get a quick review of

exotic grove
#

Brother this is not polar coordinates in 2d though

rigid cloak
#

,w graph x^2+y^2+5y<=0

rigid cloak
#

This means that

exotic grove
#

Here try this, find the volume of the top half of the sphere x^2 + y^2 + z^2 = 1

rigid cloak
#

All the region inside the circle

exotic grove
#

Would that be like very easy for you?

rigid cloak
#

x^2+(y+5/2)^2=25/4

topaz sinewBOT
#

@clever citrus Has your question been resolved?

rigid cloak
#

,w graph x^2/25+y^2/25+z^2/36=1 , x^2+y^2+5y<=0

rigid cloak
#

,w draw x^2+y^2+5y<=0 inside x^2/25+y^2/25+z^2/36=1

thorny flameBOT
rigid cloak
#

Aah

clever citrus
#

something like this right

rigid cloak
#

For real

#

Yus

clever citrus
topaz sinewBOT
#
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exotic grove
#

.reopen

#

Ok

#

Well

agile harness
#

.reopen

topaz sinewBOT
#

exotic grove
#

Polar coordinates implies spherical which is completely different

#

I’m pretty sure your theta bounds are wrong

#

You need to find the theta values where the two graphs intersect

#

Those will be your bounds

#

You just found bounds of D, remember it also needs to be inside the ellipsoid

topaz sinewBOT
#

@clever citrus Has your question been resolved?

exotic grove
#

Ok jk I’m crazy my bad, I think you are right, the cylinder is contained inside the ellipsoid so it’s good

#

Thought the cylinder was bigger

topaz sinewBOT
#
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#
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strong sable
#

Let the function ( u(x,y) ) be continuous on the closed region ( D ). Inside ( D ), the function ( u(x,y) ) has continuous second partial derivatives, and satisfies the conditions ( \frac{\partial^2 u}{\partial x^2} + \frac{\partial^2 u}{\partial y^2} = 0 ) and ( \frac{\partial^2 u}{\partial x \partial y} \neq 0 ). Then is the following statements correct?
The maximum and minimum values of ( u(x,y) ) are both obtained on the boundary of ( D ).

thorny flameBOT
#

riyobi

strong sable
#

Hmm any ideas?

sour bloom
#

but it requires the closed region to be compact

topaz sinewBOT
#

@strong sable Has your question been resolved?

topaz sinewBOT
#

@strong sable Has your question been resolved?

topaz sinewBOT
#
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low monolith
#

8xy+10xz-14xw

topaz sinewBOT
low monolith
#

how do I factor this

#

"factoring the sum or difference of two cubes"

cerulean lily
#

this is not a cube

pearl peak
#

do you have a screenshot of the q

cinder sequoia
#

the best thing you can do here is pull out a gcf

low monolith
pearl peak
#

ok cool yeah, x is common in all the terms, and also take out the gcf of 8,10,14

low monolith
#

the gcf of it is 2x

#

the answer would be 2x(4y+5z-7w)

#

but how do I split it

#

or not

topaz sinewBOT
#

@low monolith Has your question been resolved?

cursive patrol
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#
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foggy igloo
topaz sinewBOT
foggy igloo
#

i dont know where to start

cursive patrol
#

first rewrite that logarithm

foggy igloo
#

2 ln y

#

what do i do after

neon iron
foggy igloo
neon iron
#

well do that for the other terms too

#

4yx and 2

foggy igloo
#

-4y-4x dy/dx

#

2 is 0

neon iron
#

that looks correct yeah

#

now algebraically solve for dy/dx

#

,, \frac 2y y' - 4(y + xy') = 0

thorny flameBOT
#

!Kiz__

foggy igloo
#

can i do
dy/dx(2/y-4x)=4y

#

4y/2/y-4x

neon iron
foggy igloo
#

idk how to use that

neon iron
#

well u don't have to

neon iron
# foggy igloo

i just meant you should write it out unambiguously on paper or on ^

foggy igloo
#

ok

#

y'=2y^2/1-2xy

neon iron
#

,w simplify (4y)/(2/y - 4x)

foggy igloo
#

my answer is undefined wtf

neon iron
#

💀

foggy igloo
#

i think dr frost just shat itself

neon iron
#

well all you need to know is you're correct

#

;p

foggy igloo
#

ty

#

.close

topaz sinewBOT
#
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#
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royal imp
topaz sinewBOT
royal imp
#

Is this a mistake? How did 2x/sqrtx become 3x^1/2?

flint stump
#

yea looks like a typo

royal imp
#

the final answer should be x^-1/2 right?

#

or -sqrt(x)

dense lily
royal imp
#

ok tysm for the help 🙏

#

.close

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#
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rustic wren
topaz sinewBOT
rustic wren
#

can someone tell me why this point would not be on the circle

#

bc

#

i calculated and got

#

(x-2)^2 + (y-5)^2 = 5^2

#

and then i plugged in the point

#

so (3-2)^2 + (2-5)^2 = 10

#

so 1+9

#

WHICH EQUALS 10

#

but the thing said the point does not lie on the line

#

so yeah

#

oh nvm

#

five squared is 25

#

rookie mistakr

#

.close

topaz sinewBOT
#
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#
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hushed geyser
topaz sinewBOT
hushed geyser
#

need help on i and ii

#

i have no clue where to start either

flint stump
#

for 1, extend the line AB

hushed geyser
#

?

flint stump
#

since they want you to prove the angle is theta + 60, find a line that divides that angle in two parts such that you can prove one part is theta and the other is 60deg

hushed geyser
#

idk how u do that tho

flint stump
#

like i said, extend the line and use the two divisions of the angles that are formed due to this

hushed geyser
#

bro

#

ur not making sense

#

extend the line??

#

js make it longer??

#

idk what u mean bro

#

idk what u mean by the second part of ur sentance either

flint stump
#

extend like this

#

and so you have divided the angle DBC into two parts as a consequence

hushed geyser
#

i still dk what u do after 😭

flint stump
#

find which part is 60 deg angle

#

which part measures to theta

hushed geyser
#

ive done i

#

how do i do ii

flint stump
#

use sin(a+b) formula

#

and the definition of sine

hushed geyser
#

.close

topaz sinewBOT
#
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#
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hard kelp
#

Shouldn't Lucy's acceleration be negative I think?

ruby tree
#

Is eastward positive?

topaz sinewBOT
#

@hard kelp Has your question been resolved?

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near root
#

hi

topaz sinewBOT
near root
#

Im getting 40 since for each value of B from 0 to 10, we have 4 possible values of (A,C)

#

I wanted to double check with someone if this is the right approach

prisma mesa
#

be careful about double counting

#

252

#

also I don't think you have 4 possible values

near root
#

thats b= 5

#

so 252 652 256 and 656

#

?

prisma mesa
#

wait, your approach is somewhat messed in general

#

let's start from scratch

near root
#

ok

prisma mesa
#

B can range from 0 to 9

#

so there are 10 possible values

#

now how many possible values are there for A

near root
#

2 for each value of

#

b

prisma mesa
#

Really?

#

what if b was 4

near root
#

uh

#

but a cant be 0

prisma mesa
#

oh, right, sorry

#

didnt read whole problem

near root
#

or c

prisma mesa
#

okay so 2

near root
#

yeaj

prisma mesa
#

alr, so you are right with 40 except for the double counting

near root
#

where is the double counting?

#

can u give me an exampe

prisma mesa
#

wait, you are probably right

#

sorry

near root
#

all goofd

astral blaze
#

I think it is indeed 40

near root
#

are u able to think of a scenario where double counting is happening

prisma mesa
#

yeah, i was confused because of the a,c!=0 condition

near root
#

oh okay

#

thanks

astral blaze
#

you can try coding it to check your result

prisma mesa
#

I think it's not necessary, but i will actually try it

#

huh, what did I do incorrectly?

#

oh i see

#

!= 0 instead of != "0"

near root
#

oh

#

waht do u get after fixing it

prisma mesa
#

40

#

it works

teal patio
#

it is 40

#

I got it as well

#

also say for question 6 I am struggling on the part where multiplying one of them cancels out d

#

I still dont see how its canceling d out

topaz sinewBOT
#

@near root Has your question been resolved?

#
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burnt swift
topaz sinewBOT
burnt swift
#

does anyone know what this means?

#

like we need to find a subspace S in R4 such that S is a proper subset of H and S direct sum span(-1,1,1,a) = T orthogonal

topaz sinewBOT
#

@burnt swift Has your question been resolved?

topaz sinewBOT
#

@burnt swift Has your question been resolved?

opal vault
#

and you know (-1,1,1,a) is in T orthogonal

#

so (-1,1,1,a) . (1,1,-1,1) = 0

burnt swift
#

can we go slower

#

and after we are done can we make a summary of the steps we made

#

or is it too much to aak

opal vault
#

ok

#

but at least recap what we did last time

#

that you understood

#

and the parts you didn't understand

burnt swift
#

I felt like i still can't defend myself with this exercises

#

S is orthogonal?

opal vault
#

to what?

#

S is a subspace of H

burnt swift
#

I'm confused

#

what does orthogonal mean

opal vault
#

A and B are orthogonal

#

if dot product of a and b is 0

#

for any a, for any b

#

THE orthogonal of a set A, is the subspace that contains ALL vectors orthogonal to A

burnt swift
#

no but

#

what does this mean btw

#

T is a span

#

like the direct sum of S and this shit <(-1,1,1,a)> is equal to T orthogonal

#

whatever that means

opal vault
#

yes

#

meaning

#

each vector in T orthogonal

#

is the sum of a vector of S and a scalar multiple of (-1,1,1,a)

#

span = smallest subspace that contains ...

burnt swift
#

span vs basis?

#

in my country span is called differently

opal vault
#

basis is not the same thing exactly

#

anyways if you have vectors v1,v2,...

#

<v1,v2...> is the smallest subspace

#

that contains all of those vectors

#

here

#

v = (1,1,-1,1)

#

T = <(1,1,-1,1)>

#

T is the smallest subspace

#

that contains that vector

#

so T contains every vector x*(1,1,-1,1)

burnt swift
opal vault
#

or (x,x,-x,x)

burnt swift
#

every basis is a span

#

but not every span is a basis

opal vault
#

span is not the same as generating family

#

span refers to subspaces

#

generating family refers to the "system" of vectors

burnt swift
#

strange

opal vault
#

wait

#

ok that's weird

#

ok maybe "sistema generador" is the same thing as a span

burnt swift
#

how would you define span

burnt swift
opal vault
#

A = {v_i}

#

we write S = span(A) or <A>

#

the smallest subspace that contains all vectors of A

#

so

#

<(1,1,-1,1)>

burnt swift
#

what is $\mathbb{K}$ btw

thorny flameBOT
#

938c2cc0dcc05f2b68c4287040cfcf71

opal vault
#

the field you're working on

burnt swift
#

okay

#

can you quiz me

#

I dont think i get it

opal vault
#

ok

#

write down the expression of every vector in T

opal vault
burnt swift
#

a(1,1 -1,1)

opal vault
#

yes

#

what does a vector in <(1,0,1,0),(0,2,3,0)> look like?

burnt swift
#

a(1,0,1,0)+b(0,2,3,0)

opal vault
#

yes

#

so last thing

#

just notice that (1,0,1,0) and (0,2,3,0) GENERATE <(1,0,1,0),(0,2,3,0)>

#

but they're only a basis BECAUSE they are linearly independent

burnt swift
#

yeah its a generador

opal vault
#

yes, for example, <(1,0,0,0), (2,0,0,0)>

#

though (1,0,0,0), (2,0,0,0) generate it

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it's not a basis

burnt swift
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yeah

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not linearly independent

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my confusion was regarding the direct sum

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like what does this mean

opal vault
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direct sum

burnt swift
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S direct sum a generator = t perp

opal vault
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means that intersection is {0}

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S and <(-1,1,1,a)> have no elements in common, except 0 vector

burnt swift
opal vault
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so

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S + <(-1,1,1,a)> is the sum of those subspaces

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KNOWING

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that they have only 0 vector in common

burnt swift
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yeah direct sum

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what does T perp mean though?

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THE orthogonal of a set A, is the subspace that contains ALL vectors orthogonal to A

opal vault
burnt swift
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complemento ortogonal de S en M

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means orthogonal complement of S in M

opal vault
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yes

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denoted $S^\perp$

thorny flameBOT
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rafilou2003

burnt swift
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where is M mentioned

opal vault
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R^4

burnt swift
opal vault
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$T^\perp$ is the orthogonal complement of T

thorny flameBOT
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rafilou2003

burnt swift
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how do you know

opal vault
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it's

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the DEFINITION

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of the notation

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T^perp literally means "orthogonal complement of T"

burnt swift
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how do u know <(-1,1,1,a)> is orthogonal to T

opal vault
burnt swift
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why you say its subsst why

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subset how

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I dont see it subset

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how

opal vault
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if A + B = C

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then A and B are subsets of...

burnt swift
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C

opal vault
burnt swift
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okay how do I find S and a tho

burnt swift
opal vault
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<(-1,1,1,a)> subset of T perp

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so (-1,1,1,a) is in T perp

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T perp is the orthogonal complement of T

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so (-1,1,1,a) is perpendicular to...

burnt swift
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S

opal vault
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it's not S here

burnt swift
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im not sure

opal vault
burnt swift
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im confused and afraid

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I dont really know

opal vault
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let me rewrite that with notations that are completely related

burnt swift
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yeah can u do a drowing

opal vault
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Si $T$ es un subespacio vectorial de $\bR^4$, el complemento orthogonal de $T$, $T^\perp$, está formado por los vectores que son perpendiculares a todos los vectores de $T$.

thorny flameBOT
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rafilou2003

burnt swift
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fair enough

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I mean I understood that bit

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but the direct sum is complicating me

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and also how do I find a

opal vault
burnt swift
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is just normal sum where the intersection is zero vector

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idk why they overcomplicate

opal vault
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"+ where the intersection is zero vector"

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versus

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"$\oplus$"

thorny flameBOT
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rafilou2003

opal vault
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guess which one is easier to write

burnt swift
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s is orthogonal to T

opal vault
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yes

burnt swift
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a + b = c

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a subset c

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b subset c

opal vault
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Btw drawing of orthogonal if you didn't understand

burnt swift
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okay

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what about a?

opal vault
burnt swift
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yeah

opal vault
burnt swift
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inner prod =0

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?

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dot prod

opal vault
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with any vector of T

burnt swift
opal vault
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have you thought about writing what scalar product of (-1,1,1,a) and (1,1,-1,1) is?

burnt swift
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,w (-1,1,1,a)*(1,1,-1,1)

opal vault
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using x is bad idea

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can't you compute it yourself?

burnt swift
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let me try

topaz sinewBOT
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@burnt swift Has your question been resolved?

topaz sinewBOT
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sonic rune
topaz sinewBOT
sonic rune
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i need help with how to start this