#help-26

1 messages · Page 143 of 1

hoary burrow
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What is a positive injective proof

stone rapids
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Positive case is when the function actually is injective

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For this case, we have x^2 = injective for f(x) =x^2 with domain {0}

hoary burrow
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Yea but

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Your current statement lacks rigor then

stone rapids
#

Which one

hoary burrow
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The positive bounded one

stone rapids
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What

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I don't mean positive as in positive real numbers. I mean positive as in 'actually true,' or 'correct'

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Anyway I'll wait for OP to respond

toxic aspen
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I'm gonna take a break

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thanks for helping tho

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.close

topaz sinewBOT
#
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ruby tree
#

Just so you get something out of this (strange) last part:
to prove f(x) = x^2 is not injective you only need to state a counterexample.
f(1) = f(-1) but 1 =/= -1
That's literally it

topaz sinewBOT
#
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odd juniper
topaz sinewBOT
odd juniper
#

Why does this imply that the sequence is not Cauchy?

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ok wait

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this might be very dumb

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have i inverted the condition properly

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$\exists \varepsilon>0 ;\forall n_0\in\mathbb N[\exists n,m>n_0,; |x_m-x_n|\geq\varepsilon]$

thorny flameBOT
#

normalAtmosphericPa=101,325

bold urchin
topaz sinewBOT
#

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boreal mulch
#

how is this = -1

topaz sinewBOT
boreal mulch
#

LHS

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when i do cot(pi/2)^(n+1) on my calculator it says math error

cedar wagon
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Cuz n+1 means nothing to him

boreal mulch
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???

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no

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i did cot(pi/2)

cedar wagon
#

Oh ok

rigid cloak
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Bro

boreal mulch
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which is 1/tan(pi/2)

rigid cloak
#

Cot(π/2)

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Is

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0

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Fr

cedar wagon
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Tan pi/2 is ?

boreal mulch
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why my calc says undefined

cedar wagon
boreal mulch
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undefined

rigid cloak
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That's the answer

boreal mulch
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asymptote

rigid cloak
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U dividing 1/undefined

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That's why

restive inlet
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cot(t) = 1/tan(t) where defined

cedar wagon
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Ok so improprer integral hit and limits kicks in

rigid cloak
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Yes

boreal mulch
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ok why does the bound give -1

rigid cloak
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See

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U put the limits and write expression here

cedar wagon
boreal mulch
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1

cedar wagon
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And since its F(b) - F(a) in the formula

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So -1

boreal mulch
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what if F(b)

rigid cloak
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Fr

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Bro listen

restive inlet
#

depending on which definition you use, like
cot(pi/2) = cos(pi/2)/sin(pi/2)
which is 0

rigid cloak
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Do u know indefinite integral

boreal mulch
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yes

rigid cloak
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Use it

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Put limits bro

cedar wagon
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See what ramonov write

rigid cloak
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Cosmos put the limits in the expression

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U will get it

boreal mulch
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i cant do 1/tan(pi/2) since its undefined?

rigid cloak
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Bro

cedar wagon
boreal mulch
rigid cloak
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No bro

boreal mulch
rigid cloak
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I mean in the original question

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Where u have

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The expression put limits

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See tan(π/2) is undefined

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Bcz tan(π/2)=sin(π/2)/cos(π/2)

cedar wagon
rigid cloak
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And cos (π/2)=0

boreal mulch
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i see

rigid cloak
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Fr

cedar wagon
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But you can write write lim b->pi/2 of 1/tan(b)

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And get 0 too

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But its limit

rigid cloak
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Fundamental theorem of calculus

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B tends to -π/2

cedar wagon
boreal mulch
#

i get it now

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ty

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.close

topaz sinewBOT
#
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rigid cloak
#

Fr

sudden temple
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@cedar wagon sorry to disturb, but you're in uni right?

cedar wagon
#

Soon

sudden temple
#

oh okok

rigid cloak
#

Yo

sudden temple
#

🤟

sudden temple
topaz sinewBOT
#
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fading bobcat
#

i need math help

topaz sinewBOT
fading bobcat
#

with tree diagrams

cedar wagon
#

Post up a picture of the problem and what you have tried (if you have) and we will look up

fading bobcat
cedar wagon
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  1. ?
fading bobcat
#

yeah 17) and 18) i’m fine with 19)

cedar wagon
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Ok so the last question of 17) is using total probability formula

fading bobcat
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yeah

cedar wagon
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They ask you to find P(P) so its equal to all the issues leading to P

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So 0.75 for the first try of the test

fading bobcat
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yes

cedar wagon
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+0.15 to the second try

fading bobcat
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yes

cedar wagon
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So its 0.9

fading bobcat
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ohhh

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okay i got it now

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what about question 18), idk if i have to take away one from the denominator

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or if it’s the same

cedar wagon
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Supposing the two spine are independant and identicaly defined, then its the same numbers in the second spine

fading bobcat
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okay

cedar wagon
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Ok so they ask you to find the probability of odd knowing even happen

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So its right or left one ?

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In first spine

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<@&268886789983436800>

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Wth happen

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Ty

fading bobcat
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oh ok, i got it now i know how to answer the questions its just drawing the diagrams thats a bit tricky for me

fading bobcat
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2/9

cedar wagon
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Wait

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Yeah no that should be this

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Nvm

fading bobcat
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yeah

cedar wagon
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I dont see whats question c

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The picture ate it

fading bobcat
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there is no 18) c)

cedar wagon
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Oh ok

fading bobcat
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yep

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i finsihed the sheet

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now i have more...

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wait ill show

cedar wagon
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Jumping from b to d, maybe they should go back to school too

fading bobcat
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and idk if i did this correctly

cedar wagon
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Ok many mistakes

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In calculations

fading bobcat
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oh

cedar wagon
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Diagrams are great

fading bobcat
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tysm

cedar wagon
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0.8*0.8 = 0.64 not 1.6

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And there is no need to need to add something

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6b)

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What did you write at 5b as result ?

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Im reading 1.7

fading bobcat
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1.17

cedar wagon
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The result is 0.42

fading bobcat
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oh

cedar wagon
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Well actually a probability will ALWAYS be
0 < probability < 1

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So if its more

fading bobcat
cedar wagon
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Otherwise diagrams are well done

fading bobcat
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thanks

cedar wagon
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And its the same for the one lasting

fading bobcat
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okay i understand my mistakes now

fading bobcat
cedar wagon
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No conditional probability all identicaly defined

fading bobcat
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oh

cedar wagon
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Both questions are the same as done before so

fading bobcat
cedar wagon
#

Gj

fading bobcat
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tysm

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what about this

cedar wagon
#

So far, its all good

fading bobcat
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yes

cedar wagon
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Well for the last questions you have to make another step for the third chocolate

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With reducing one on numerator and denominator

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Same as for choco 2 but for choco 3

fading bobcat
cedar wagon
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Indeed

fading bobcat
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tysm, what about 21)

cedar wagon
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So a card games is /52

fading bobcat
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i still dont get it

cedar wagon
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He has 1/52 of probability to pick an ace

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And if its red then it depends on if its Diamond or heart

fading bobcat
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okay

cedar wagon
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The flip is 50-50

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So 1/2 both sides

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And now just wrote the gain of each ending

fading bobcat
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wait

cedar wagon
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Its not 0$ its -2$

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Since it cost

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Its not given back if he looses

fading bobcat
#

oh ok

cedar wagon
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Ok

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Answers are not hard from this

fading bobcat
#

yep, im working on them

cedar wagon
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I gtg

fading bobcat
#

oh, okay. thank u so much for your help, i finally finished my hoemwrok that iv been procastinating on doing so your help really saved me. take care

topaz sinewBOT
#

@fading bobcat Has your question been resolved?

topaz sinewBOT
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topaz sinewBOT
#

@keen totem Has your question been resolved?

icy sky
#

looks right

topaz sinewBOT
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strong sable
#

I asked this before, but i really couldn't figure it out, what's the obvious u sub here ?!

topaz sinewBOT
#

@strong sable Has your question been resolved?

strong sable
#

<@&286206848099549185> \

topaz sinewBOT
#

@strong sable Has your question been resolved?

bold urchin
thorny flameBOT
#

pola_touche

strong sable
#

If I is the integral you want consider -I + 1 - 1
Why?

bold urchin
#

to use that $1 = \int_0^1e^{1-x}f(xe^{1-x})dx$

thorny flameBOT
#

pola_touche

bold urchin
#

and make the u sub on the whole I + 1 -1 nice

strong sable
#

so you mean I is this?

bold urchin
strong sable
#

but then what's -I+1-1, isn't it just $-\int_0^1 xe^{1-x}f(xe^{1-x})dx$+1-1

thorny flameBOT
bold urchin
strong sable
#

$-\int_0^1 xe^{1-x}f(xe^{1-x})dx+ \int_0^1e^{1-x}f(xe^{1-x})dx-1$

thorny flameBOT
bold urchin
#

now put the integrals together and compute the u sub

strong sable
#

$$\int_0^1 [e^{1-x}f(xe^{1-x})- xe^{1-x}f(xe^{1-x})]dx-1=\int_0^1 [(1-x)e^{1-x}f(xe^{1-x})]dx-1$$
$$=\int_0^1 f(xe^{1-x})dx-1$$

bold urchin
#

no i did not use integration by part, compute the u sub

strong sable
#

ooh so it's
$$ u = xe^{1-x}. $$

$$ \boxed{\int_0^1 f(u) , du - 1.} $$

thorny flameBOT
bold urchin
#

yessir

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so -I = -1 gg

strong sable
#

Tysm -I +1-1 is a fancy idea

#

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topaz sinewBOT
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bold urchin
topaz sinewBOT
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noble fable
#

Anyone send notes for jee

topaz sinewBOT
noble fable
#

For trigonometry

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Contains a lot of problems with solutions

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Like solved examples

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Like around 60-100 solved examples in a book or notes

topaz sinewBOT
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harsh shell
#

how do u know if p^ is given or if u have to do p^=x/n

topaz sinewBOT
#

Please don't occupy multiple help channels.

noble laurel
topaz sinewBOT
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@harsh shell Has your question been resolved?

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woven pagoda
#

i have vectors a, b and c. if a x b = n and c x b is also n, does that mean a, b and c lie on the same plane?

topaz sinewBOT
#

@woven pagoda Has your question been resolved?

gray mulch
#

Yes. One way to prove it: subtract the equations: axb - cxb = 0 => (a-c)xb =0 => (a-c) and b are collinear => a, b c are linearly dependent and lie on the same plane.

woven pagoda
#

ty 🫡

#

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desert dagger
#

how has the mark scheme rewritten the top equation as the bottom one?

thorny remnant
#

$n \log a=\log a^n$

thorny flameBOT
#

convergence

desert dagger
#

and rhs?

desert dagger
#

nvm got it

thorny remnant
#

it does

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np

desert dagger
#

and one last thing

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how does the ln x turn into just x

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are we just cancelling ln on both sides?

gray mulch
#

Use e^x on both sides.

thorny remnant
#

kinda yeah

desert dagger
#

okay thnaks

#

thanks*

#

.closew

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.close

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placid mango
#

can anyone help me with this formula

topaz sinewBOT
placid mango
#

i cant seem to find the pattern

cedar wagon
#

In the three first, the first number of the multiplication is the answer and in the three next, its the second number of the multiplication which is the answer. Ig the 7th come back like the start, so we take the first number of 7*0 which is 7

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mystic siren
#

for f(x) prove the limit is true

topaz sinewBOT
mystic siren
#

why can you take delta = epsilon?

#

i dont understand what can we decide delta to be, given obviously it depends on epsilon

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mystic siren
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toxic aspen
#

How many ways can the letters PARALLELLOGRAMbe arranged such that no L are neighbours.

My initial thought was this:


I have 14 total spots. If i want to L's to be separated i would have 7 different spots for my Ls such that it would be 7*6*5*4 total positions to place the L's. Then i have 10 letters PARAEOGRAMto place on the remaining 10 spots. This would be 10!/(3!2!) because of the repeat A and repeating R.

I'm a little stuck now tho and would love a tiny hint

neon iron
toxic aspen
#

!occupied

topaz sinewBOT
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toxic aspen
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harsh shell
topaz sinewBOT
#

Please don't occupy multiple help channels.

chilly walrus
harsh shell
#

do u just derive each line

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nothing else

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cuz u know how sometimes when u go from pdf to cdf it adds like an extra line

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will i not have to remove a line or smth

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in the piecewise function

harsh shell
#

for example

chilly walrus
harsh shell
#

this is the pdf

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this is the cdf

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u see how theres an extra line

chilly walrus
#

eh

harsh shell
#

if i derive each line theres still gonna be that extra line

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it doesnt remove it

chilly walrus
#

don't worry about that

harsh shell
#

its fine if i leave it?

chilly walrus
# harsh shell

the "elsewhere" is doing the work here, what they really mean is 0, x < 0 and 0, x > pi

chilly walrus
harsh shell
#

i already checked the answerts

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its correc

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t

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but will i ever get a cdf with more than 3 lines

chilly walrus
#

not impossible

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just look at what is sensible lol

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also helps if you visualize/graph it

harsh shell
#

oh okay ty

#

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strong sable
topaz sinewBOT
brave coral
#

Sum of Geometric sequence

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$$ e \cdot e^{2i/n} $$

thorny flameBOT
#

StrangeQuarkAL

cedar wagon
#

And you can put the e in front of the sum

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So you have (e^(2/n))^i

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Which is a geometric with a reason/ratio e^2/n

topaz sinewBOT
#

@strong sable Has your question been resolved?

strong sable
#

aah the messages delayed, i just saw it now

#

i get it, tysm

#

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terse bronze
terse bronze
#

hi what type of graph would this be?

#

if I had to linearize it then what x variable would I plot with what y variable

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e.g. x^2 graphed against y^3 or something

#

i would like to simplify the equation as much as possible

topaz sinewBOT
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toxic aspen
#

Are there any points on the straight line 26x +15y = 131 that have positive integer coordinates x and y? If applicable, state all such points.

toxic aspen
#

I solved the dio equation such that

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-524(26) + 917(15) = 131

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But how do i find the point?

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iirc a point is found from

#

(x,y,z) = (x,y,z) + t(x,y,z)

opal vault
#

?

#

you're in 2D

#

a point is (x,y)

toxic aspen
#

i see

opal vault
#

points on the line are (x,y) such that 26x + 15y = 131

#

didn't you just find such (x,y)?

toxic aspen
#

I don't know

#

I'm just able to solve dio equations

opal vault
#

?

#

you were tasked to solve 26x + 15y = 131

#

so what are the solutions (x,y)?

toxic aspen
#

Hm

#

x = x_0 + bn
y = y_0 - an

#

So my solutions should be..

#

x = -524 + 15n
y = 917 - 26n

#

I think?

opal vault
#

not +

#

on both

#

ok

#

so (x,y) = (-524 + 15n, 917 - 26n)

toxic aspen
#

makes sense

#

so now i have to find where both x and y are positive

opal vault
#

well right now the x0 you took is negative

#

so you gotta do +15, -26 until x > 0

toxic aspen
#

Yeah i figured that

#

but that seems very hard to do in head

opal vault
#

it's arithmetic

#

euclidian division

#

-524 = ...*15 + (remainder mod 15)

toxic aspen
#

oh

#

until it's positive?

opal vault
#

the first guy that's gonna be positive is the remainder

toxic aspen
#

That's what i mean like

#

I can't do 15 * ... in my head to get 524 hahaha

opal vault
#

try 150* first

#

and then do + 15 to get closer

toxic aspen
#

150*15?

#

that doesn't seem right

opal vault
#

no

#

I suggested 150

toxic aspen
#

I know that 15*10 is 150

opal vault
#

as it's 15*10

#

so

ruby tree
#

What he means is that, to do it in your head, you can just start from 150+150+... and then do +15+15+...

opal vault
#

try 150*1

toxic aspen
#

o.o

ruby tree
#

3*10*15 = 450 but 4*10*15 = 600 so 524 is going to be between 30 and 40 times 15

toxic aspen
#

Well yes

#

i could manage to find that out but

#

jesus

ruby tree
#

But what? You prefer doing long division 524 by 15?

toxic aspen
#

Nah i can't do it hahah

#

I can figure out that it's between 30 and 40 times

#

but then what haha

ruby tree
#

Then you take 30*15 and start adding 15

#

What's 31*15?

toxic aspen
#

i literally can't do it

#

I'm not used to this high multiplication

#

15*30 = 450

#

but i'm missing

#

524-450

#

74?=

#

15*2 = 30 15*3 = 45 15*4 = 60 15*5 = 75

ruby tree
toxic aspen
#

so my guess isanother 3 times?

#

15*33?

#

no 4 times?

ruby tree
#

15*34 = 450 + 60 = 510 and you want 524 (or just above)

toxic aspen
#

i unironically can't do the multiplication

#

so i wont get full poitns on the question

#

lol

ruby tree
#

Again it's just repeated addition, there isn't much easier than that

toxic aspen
#

15*35 = 525

#

+1 remainder

ruby tree
#

15*35 = (15+15+15)*10 + (15+15+15+15+15) = 525

#

Correct

toxic aspen
#

so x = 1?

#

yes

#

and then find y

ruby tree
#

n = 35 and x = 1, yes

toxic aspen
#

917 = -26 * ... + remainder

#

917 = -26 * 35 + 7

#

(1,7)

#

I wonder why we can't just have normal questions like the book gives "solve the Diophantine equation" and nothing else

#

It's clear that they want us to fail

ruby tree
#

Because solving a Diophantine equation is not usually a goal by itself

#

Unless you're inventing a way to solve them

toxic aspen
#

Do you have a reminder of how i converted one base to another

#

$x = (BA0BAB)_{16}$

thorny flameBOT
#

Merineth

toxic aspen
#

Assume that i wanted to write this in binary and base 8

#

Would i have to convert B, A, B, A and B into numbers first?

#

$(1001,1000,0,1001,1000,1001)_{16}$

thorny flameBOT
#

Merineth

ruby tree
#

In this case, because 8 and 16 are powers of 2, the easy way is to convert to binary first

toxic aspen
#

This was not mentioned in the book or anywhere

#

I assumed i divide the numbers

#

and then the remainders

ruby tree
#

Yeah that's the general way

toxic aspen
#

like so

#

So once again i'm supposed to know something new and it's not just a simple (convert)

#

I have to know that they are powers of 2 and use it somehow?

ruby tree
#

You don't have to, you can use the general way

ruby tree
toxic aspen
#

That was just luck

#

I remember it from the first time i took the exam.

#

ABCDEF 11 12
1000 1001 1010 1011 1100 1101 1110 1111

#

i think it was something like that?

ruby tree
#

Yes

#

Well not quite

#

There's no G and H in base 16

#

$0_{16} = 0000_2 \
1_{16} = 0001_2 \
... \
8_{16} = 1000_2 \
9_{16} = 1001_2 \
... \
F_{16} = 1111_2$

thorny flameBOT
toxic aspen
#

ok

#

So i have to remember this?

ruby tree
#

It just makes it much easier to go between bases that are powers of 2

toxic aspen
#

0001 0010 0011 0100 0101 0110 0111 1000 1001 1010 1011 1100 1101 1110 1111
0 1 2 3 4 5 6 7 8 9 A B C D E F

#

Yeah i remember now that 1010 was A

#

but how do i go between the powers?

ruby tree
#

Use binary as an intermediate

ruby tree
#

That gives you your binary, and to get the octal, you make groups of 3 and convert each one into an octal digit

toxic aspen
#

uh okay so binary has 2 digits between each line, 8 has 3 and 16 has 4?

ruby tree
#

No

#

Each binary digit is made up of 1 binary digit

#

Each octal digit is made up of 3 binary digits

#

Each hexadecimal digit is made up of 4

toxic aspen
#

Yes that's what i meant

ruby tree
#

You said 2 for binary

toxic aspen
#

$AB = (1010|1011){16} = (101|010|011){8} = (10|10|10|11)_2$

thorny flameBOT
#

Merineth

toxic aspen
#

Like so?

#

If i want to get AB in base 5
Do i take 10101011 and divide it by 5?

ruby tree
#

No, that last one is nonsense

toxic aspen
#

Then i dont get it

#

Completely lost

ruby tree
#

The first four numbers (0 to 3) in binary are written 0, 1, 10, and 11

#

Right?

toxic aspen
#

huh

#

I have no idea

ruby tree
#

You are feigning ignorance, it's not helping

#

How do you count to 10 in decimal?

toxic aspen
#

I'm trying to find in the book where i read it

#

i sincerely dont remember

ruby tree
#

What, how to count to 10?

#

You need a book for that?

toxic aspen
#

I dont remember bases

ruby tree
#

That's not what I'm asking

toxic aspen
#

1 2 3 4 5 6 7 8 9 10

ruby tree
#

I see a big number here, not a count to 10

#

Ok, now why is the tenth number represented by two symbols? Why not write it with yet another single symbol?

toxic aspen
#

as a single digit?

#

Oh

#

A?

ruby tree
#

Sure, why don't we count like 1 2 3 4 5 6 7 8 9 A ... in daily life?

#

Unfortunately I'm gonna have to go but the point is that we chose to only have 10 symbols for writing numbers (for slightly more complex historical reasons, but that's basically just a choice)

#

We call that the decimal system, or base 10

#

In binary, or base 2, we choose to only use 2 symbols, namely 0 and 1

#

So when you run out of symbols for the first digit, you go to the left and add another digit

#

In decimal, after 9 you go back to 0 and add a 1 in front, to make 10

#

In binary that happens after 1

#

0, 1, 10, ...

#

In base 4, that happens after 3

#

0, 1, 2, 3, 10, ...

toxic aspen
#

I see

ruby tree
#

So to take your notation:

#

$AB_{16} = (1010|1011){16} = (101|010|011){8} = (10|10|10|11)_4 = 10101011_2$

thorny flameBOT
ruby tree
#

Alright I'm off now, good luck

toxic aspen
#

.close

topaz sinewBOT
#
Channel closed

Closed by @toxic aspen

Use .reopen if this was a mistake.

topaz sinewBOT
#
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Show your work, and if possible, explain where you are stuck.
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scenic girder
topaz sinewBOT
scenic girder
#

So im in khan academy right now, and I dont understand why they say that the cos(x) graph is the pink one

#

It clearly isnt the cos(x) graph

naive quail
scenic girder
#

Huh

naive quail
#

yep

#

Starts at 1 and goes all the way down to -1 and back up to 1

#

y = cos x

scenic girder
#

But the period isnt 4 aka 2pi

naive quail
#

Well, They have just adjusted the x-axis to their likings

scenic girder
#

Huh

#

Dont quite get what you mean

naive quail
#

It doesn't really matter what the x-axis is. There is nothing set for the x-axis

#

They just say x

#

But what is x, we don't know. It can be anything

scenic girder
#

But then what are the 2 yellow points?

naive quail
#

oh

#

it is 2pi

#

cos look

#

2 x Pi is 6.28...

#

right

scenic girder
#

Right

naive quail
scenic girder
#

and so what?

#

uh

naive quail
#

That is 6.28

scenic girder
#

Oh

naive quail
#

So 2pi

#

lol

scenic girder
#

OHH

#

Okat

#

well then another question

#

How was I supposed to get the answer they wanted from me?

naive quail
#

That is just very weird in terms of representation

naive quail
#

oh

#

found it

scenic girder
#

1 moment

#

f is a trigonometric function of the form f(x)=a*cos(bx+c)+d

#

Below is the graph of
[f(x)]. The function has a maximum point at
[(\pi,6)] and a minimum point at

[\left(-\dfrac{3\pi}{4},2\right)].

thorny flameBOT
naive quail
#

So, as they have already made a start to it on the images you have sent me, I would start by visualising it. So I would put these values on a graph to see how it will be like

#

As they have done it here

#

Do you get this bit?

scenic girder
#

Mhm

#

Well

#

Mostlyu

#

THEY just put a graph of cos(x)

naive quail
#

This bit is the one that has the values from the question

#

MAximum point and the minimum point

scenic girder
#

uhm

#

right

#

But thats not the cos(x) graph

#

Isnt it?

#

I mean they are different

naive quail
#

It isn't exactly it, no. But it is a transformed graph of cos(x)

#

That's what you are trying to work out

scenic girder
#

mhm

naive quail
#

How has the cos x graph been transformed, what is the equation that describes this change

scenic girder
#

Ohh ok

#

I got it

#

what next

naive quail
#

okay cool

#

So, normally the difference between the maximum point and the minimum point of a cos graph is only 2 units with respect to the y-axis

#

But for this new graph what is the difference in the y direction?

#

so from (pi, 6) to (-3pi/4, 2)

scenic girder
#

Uh

#

its like

#

7pi/4

naive quail
#

Let me word it differently.

#

Here, this difference here is different than the normal cos x graph, right?

#

normally it is from 1 to -1

#

but now it is from 6 to 2

scenic girder
#

Ohh

#

yeah

#

So 2

#

4*

naive quail
#

yes

#

4

#

nice

#

normally, the difference was 2

#

from 1 to -1

#

but now, it is 4

#

So we doubled the whole thing! The y-values have doubled

#

So we can adjusted the equation as to become y = 2 (cos x)

#

Right? Makes sense?

scenic girder
#

Oh right

#

Yeah

naive quail
#

Cool, right. Next.

#

So the graph has been translated up.

#

Instead of being on the x-axis, it isn't even touching it anymore

scenic girder
#

What do you mean not touching i

#

t

#

Like not being close?

naive quail
#

the x-axis

#

This graph is not touching the x-axis

#

not crossing it

naive quail
#

It has been moved up

#

yea?

scenic girder
#

Ohh right

naive quail
#

Okay, so we have to come up with something to alter our equation now (which is y = 2 (cos x) ) to move this graph up. Can you have a go?

scenic girder
#

Hm

#

So like

#

move the graph up?

naive quail
#

YES

#

exactly

#

when we move up a graph, what changes in the equation?

#

y?

#

x?

#

both?

scenic girder
#

Y

naive quail
#

yup

scenic girder
#

We could probably move up the midpoint

naive quail
#

We could i think. What do you propose?

scenic girder
#

Hm

#

yeah move the midpoint

#

that way we go up

naive quail
#

Yea, that would work but for this question, you can't really know where the midpoint is. Can you see where it is?

scenic girder
#

Hm

#

2+6

#

=

#

8

#

and 8/2

naive quail
#

yep

scenic girder
#

=4

naive quail
#

Exactly, so right now, we are at 0 for y = 2 (cos x). What would i do to y = 2 (cos x) to move ALL of the y-values up by 4?

scenic girder
#

uh

#

move rthe midline by 4?

naive quail
#

Yes, when we did this to the equation we would get y = 2(cos x) + 4

#

moves all of y values up by 4

#

got it?

scenic girder
#

Mhm

naive quail
#

yea?

scenic girder
#

What next?

naive quail
#

Okay cool

#

We are done with everything in the Vertical direction/y-axis

#

Now we need to work on the x-axis

#

These are what we have done so far

scenic girder
#

Alrighty

naive quail
#

It is so hard to do stuff on here, sorry if im taking too long :P

#

What is the difference here?

#

Can you identify it?

scenic girder
#

All good

#

uh

#

10?

naive quail
#

Well, nearly but we need it in terms of pi because that's what we are working with

#

Let's remember what it was for a normal cos graph

#

How many pi is it from a point on a wave to another point on the same place but on the next wave

#

Like, from a minimum point to another minimum point

scenic girder
#

2 pi

naive quail
#

Exactly, but instead we have different value now and we can work this out by doubling the difference between the x-values of the minimum point and the maximum point.

#

So (-3/4pi, ...) and (pi, ...), what is the difference?

#

hold on

scenic girder
#

Hm

#

7/4pi

naive quail
#

yes

#

So, now double it

scenic girder
#

Uh

#

14/4 pi

naive quail
#

yep, we can write that as 7/2 pi

#

yes

scenic girder
#

Yeah

naive quail
#

So, we come to this stage now

#

7/2 pi is the same as 3.5pi

scenic girder
#

Ohh right

naive quail
#

Yea, so 4/7 multiplied by x gives us 3.5pi

#

Now, we are still not there yet

scenic girder
#

Alright

naive quail
#

hold on

#

before that

#

Now our equation has got to y = 2 (cos (4/7x)) + 4

scenic girder
#

But how did we get 4/7

#

oh wait

#

yeah how

naive quail
#

let me do it on my phone to send it.

scenic girder
#

alr

naive quail
#

Here

#

so the x in cos x now represents 3.5pi, so the 4/7 kind of accounts for that

#

we did 2pi/3.5pi to get 4/7pi

scenic girder
#

Mhm

#

ohh got it

naive quail
#

you sure?

#

I can find a textbook example if you like? or are you sure ?

scenic girder
#

Well

#

If you would it would be helpful

naive quail
#

Sure

#

Here is a diagram you will find useful

scenic girder
#

alright

#

Uhm

#

what next

naive quail
#

You sure, im still looking for an example. But okay, imma get that for you when i can

scenic girder
#

Alright

#

Yeah, just continue with your explanation

naive quail
#

okay, now the equation got to y = 2 (cos 4/7x) + 4

#

so the maximum turning point of his new graph is (pi, 6) but right now, we haven't adjusted the x-axis movement yet (translation).

#

With the equation y = 2 (cos 4/7x) + 4 our maximum point is (0, 6) rather than (pi, 6). How do you think we should adjust it to make it (pi, 6)?

scenic girder
#

Right

naive quail
#

So in this case we need to turn the equation into y = 2 [cos4/7(x-pi)] + 4 to account for this translation

scenic girder
#

Right

#

Wait

#

What do you mean by the turning point

naive quail
#

I meant Maximum point on the graph

scenic girder
#

Ohh

#

okay

naive quail
#

so here

scenic girder
#

Mhm

#

Uhh

naive quail
#

This point here, is at (pi, 6) so we need to do (x-pi) adjust for this

scenic girder
#

But why x-pi?

#

I dont quite get it

#

wont that give us less than pi?

naive quail
scenic girder
#

Or wait

#

2pi-pi

#

= pi?

#

\

#

OHH like that?

naive quail
#

hold on

#

No

#

So here

scenic girder
#

mhm

#

right

naive quail
#

If you look at the 4th one down, it says f(x-c) makes the (x+c, y)

#

so right now our equation was y = 2 cos(4/7x) +4 which means that our MAXIMUM POINT for this equation is at (0, 6) and we need it to be at (pi, 6)

#

To achieve that we need to subtract pi from x to shift the whole graph by pi amount on the x axis

scenic girder
#

Right..

#

so 2pi-pi?

naive quail
#

Well, if you take 2pi as your x, then yes

scenic girder
#

And thats our case here

#

ah nvm

#

OH

#

OHHHH

#

I get it, @naive quail Now I get it

#

at least i think so

#

Anyways, I gotta head to sleep now

#

Im really glad for the help you gave me today

#

I think I understood everything I needed

#

If I need help, ill ask you again

#

Farewell!

naive quail
naive quail
topaz sinewBOT
#

@scenic girder Has your question been resolved?

topaz sinewBOT
#
Channel closed

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#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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ashen elk
topaz sinewBOT
ashen elk
#

this is the question being referred too in the image

acoustic pecan
#

r=sqrt(103)
hypotenuse of that triangle must then be sqrt(2*103)
why did you assume the 90 degree angle would mean the other point is at h-1?
that would work if the radius was sqrt(2)

#

but thats it

ashen elk
#

because

#

if

#

the point is one value postivie

#

the other value should be 1 value negative because its on the same y axis

#

if the triangle was split in the middle sohuldnt

#

the two triangles be congruent

acoustic pecan
#

yes, but im still not following why that demands a separation of 2

ashen elk
#

becaues the x value is 1

#

like

#

if H,K was at 0,0

#

that means the point A would be at 1, sqrt(102)

#

that means point b would be at -1, sqrt(102)

#

meaning those two points are seperated at a distance of 2

acoustic pecan
#

the slope of the line from the center to A would be sqrt(102)
the slope of the line from the center to B would be -sqrt(102)
those lines arent perpendicular, so the angle isnt 90

ashen elk
#

its stated that the

#

oh

#

wait but the central angle is 90

acoustic pecan
#

yes, but your reasoning contradicts that

#

so its wrong

ashen elk
#

oh i see

#

oh i get it

#

alright thanks

#

.close

topaz sinewBOT
#
Channel closed

Closed by @ashen elk

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delicate dragon
#

I need help with understanding cuantity of limits, and would love to see examples of it.

acoustic pecan
topaz sinewBOT
#
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gloomy pine
#

could someone please help walk me through the process of solving this first order ODE using bernoulli? Ive attached the question and the key, ive gotten how to go from the question to the initial form of the solution, but the substitution is confusing me a bit. I am not allowed a calculator so please keep that in mind when talking about solutions, thanks!

topaz sinewBOT
#

@gloomy pine Has your question been resolved?

gloomy pine
#

<@&286206848099549185>

#

im especially confused with the section after the Integrating Factor step

#

is it part of the IF process to add a dx to each component? why is the first dv? what is happening in the step going from x^2dv+2xvdx=6x^2dx to d[vx^2]=6x^2dx

#

<@&286206848099549185>

#

.close

topaz sinewBOT
#
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#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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lean pawn
#

“What is the measure of an angle if twice the measure of its supplement is 30 more than 5 times the measure of its complement?”

lean pawn
#

heres wht i have so far

#

y = 5z/2 + 15

topaz sinewBOT
#

@lean pawn Has your question been resolved?

topaz sinewBOT
#

@lean pawn Has your question been resolved?

topaz sinewBOT
#
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bold kernel
#

Are my answers correct here and I’m really unsure between the transpose and the inverse rule

bold kernel
#

-12 should be wrong actually hmm

#

Oh wait the transpose determinant is the same as A determinant

#

But the scalar 3A I’m unsure of really

dusk adder
#

What is 3 in matrix form?

#

@bold kernel

bold kernel
#

It’s -324 I think I got it

#

It’s the scalar to the power of n

#

N being the number of rows or columns here

#

Which is 4

#

Times the determinant of A

dusk adder
#

Yes, do you see why?

bold kernel
#

Hmm 3 in matrix form

#

So the scalar 3 as a matrix

#

I’m unsure

#

3 0 0
0 3 0
0 0 3

#

Maybe

#

I’m not sure haha

dusk adder
#

3=3(I)

bold kernel
#

Ohhhhhh

#

Right

dusk adder
#

Here I is 4x4

bold kernel
#

Which I sort of spelled out right?

bold kernel
dusk adder
#

You had the right idea yeah

#

Just missing one dimension

bold kernel
#

Yes

#

So essentially you’re saying we’re multiplying that 3I by the A matrix

#

And finding the determinant of that product

#

But as an algorithm let’s say

#

I should think of it as scalar to the power of n times det(A)

#

Where n is the rows

#

Or columns whatever since it’s square

dusk adder
#

Yes

bold kernel
#

Got you

#

I appreciate it

dusk adder
#

Np

bold kernel
#

.close

topaz sinewBOT
#
Channel closed

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topaz sinewBOT
#
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grave berry
topaz sinewBOT
grave berry
#

why is 1/3 used first in the interval notation?

#

instead of 8

finite moth
#

cuz 1/3 is before 8 on the number line

#

and intervals are in order of least to greatest

grave berry
#

thanks

#

will intervals always be in the order of least to greatest if it was for range?

finite moth
#

yea, that's just how intervals work

grave berry
#

ok

#

thanks

#

.close

topaz sinewBOT
#
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#
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trim wharf
topaz sinewBOT
trim wharf
#

the question asks

#

wheter or not a residual is big or small

#

there is a pattern so i know the second part of part is a pattern

#

but i dont know how im supposed to know whether or not a residual is small or large

#

<@&286206848099549185>

#

<@&286206848099549185>

#

bruhhhh

#

<@&286206848099549185>

#

<@&286206848099549185>

#

.close

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#
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#
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violet sundial
topaz sinewBOT
violet sundial
#

How can i simplify this?

#

By steps?

#

<@&286206848099549185>

thorny remnant
#

!15mins

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#

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

violet sundial
thorny remnant
#

take (t+2) common in the numerator

violet sundial
#

How sir?

#

The other (t+2) has squared

thorny remnant
#

$\frac{(t+2)(2t^2-2t(t+2))}{t^4}$

violet sundial
#

It's derivatives and this is what ive got, i want simply it.

thorny flameBOT
#

convergence

thorny remnant
#

like this

violet sundial
#

Ohh isee

#

And then sir?

thorny remnant
#

simplify $2t^2-2t(t+2)$

thorny flameBOT
#

convergence

violet sundial
thorny remnant
#

i know

#

i took (t+2) common

violet sundial
#

Ok so there is only one (t+2)

thorny remnant
#

(t+2)^2=(t+2)(t+2)

violet sundial
thorny remnant
#

2t^2 (t+2)-2t(t+2)(t+2)

thorny remnant
violet sundial
thorny remnant
#

what do you get?

violet sundial
#

Do i need to subract 2t^2 -2t?

thorny remnant
#

you have 2t^2 -2t(t+2)

violet sundial
#

2t ^ 2 is same as 2t x 2t

thorny remnant
violet sundial
#

Chain rule?

thorny remnant
#

yes

violet sundial
thorny remnant
violet sundial
#

(2t +4 )

thorny remnant
#

no

thorny flameBOT
#

convergence

violet sundial
#

2t^2

thorny remnant
#

and what will be 2t(2)?

violet sundial
#

Ohh okay

thorny remnant
#

so what will be 2t(t+2)

violet sundial
#

(2t^2 + 4t)

thorny remnant
#

to (2t^2+4t)?

violet sundial
#

(2t^2 - 4t)

thorny remnant
#

no

violet sundial
#

Change 2t^2 to negative

thorny remnant
#

and?

violet sundial
#

(- 2t^2 - 4t)

thorny remnant
#

yes

#

now you have 2t^2-2t^2 -4t

#

how will you simplify this

violet sundial
#

-4t

#

Combine like terms

#

soo

#

my final answer to my book is -4(t+2) / t^3

thorny remnant
#

yes

#

there you go

violet sundial
#

where do we get t^3 sir

#

i'm confused

#

i'm thinking power rule

#

but i think its not

thorny remnant
#

$\frac{-4t(t+2)}{t^4}$