#help-26

1 messages · Page 130 of 1

noble laurel
#

he is my master 🙈

ivory sorrel
ionic oar
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@inner dove

inner dove
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I didn't understand

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do you mean x=tanx?

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i am asking for first step🙈

#

@ionic oar

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@noble laurel

noble laurel
inner dove
#

Bob the solver

ivory sorrel
#

First re-write this as $\int_0^{\infty} ln(\frac{x^2+1}{x})\frac{dx}{1+x^2}$

noble laurel
#

\left( \right)

thorny flameBOT
#

ƒ(Why am. I here)=I don't Know

ionic oar
inner dove
#

ln 1/x dx

ivory sorrel
#

uh, I'd suggest $u=arctan(x)$

thorny flameBOT
#

ƒ(Why am. I here)=I don't Know

inner dove
#

ln 1/tanx dx

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u=arctanx
Du= 1. Dx/(1+x^2)

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u=tan^-1x
x=tanu
X^2=tan^2u

ionic oar
#

[ 2\int_0^{\pi/2} \ln \sec x \dd{x} - \int_0^{\pi/2} \ln \tan x \dd{x} ]

thorny flameBOT
#

Bob l'éponge

inner dove
ionic oar
#

right you got it

noble laurel
#

It’s 3:25 am

inner dove
#

3:55PM

noble laurel
#

, ti

thorny flameBOT
#

The current time for austinu is 03:25 AM (PDT) on Sun, 23/06/2024.

inner dove
inner dove
#

You sikly silly

#

Go n sleep

noble laurel
#

You silly silly

#

We’re you chanting my name?

inner dove
#

I like uour name

noble laurel
inner dove
#

How you made that

#

Ultra pro coder

noble laurel
#

The cobra is traitorneon

inner dove
#

Hahaha

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Traiotor neon🫣

#

So you have nitro

topaz sinewBOT
#

@inner dove Has your question been resolved?

inner dove
#

I got πlog2

topaz sinewBOT
#
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#
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tulip verge
#

This is a problem I came up with but it's generic enough that I imagine someone has thought of it before. I think I solved it but I wanted to know if anyone recognizes it and could point me to some resource that elaborates on it.

tulip verge
#

You have a ring of N keys, and you're trying to open a door with a very special lock. At any one time the door needs one specific key that you have to open it, but you don't know which one. And every time you try a key that doesn't work, the lock re-arranges itself according to some algorithm, and may now require a different key.
Is there a sequence of keys that you can try that guarantees you will be able to open the door, no matter the algorithm and the initial key requirement?

torpid sparrow
#

Re-arranged with a pattern or randomly?

tulip verge
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Yeah I forgot to mention, with a specific pattern.

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Since there are finitely many patterns or algorithms for how the required keys change, theoretically you could just keep track of all of the combinations and rule them out one-by-one. I'm just wondering if there's some convenient writeup for it.

torpid sparrow
#

How do you know they are finite?

tulip verge
#

Well because every algorithm can be boiled down to what keys the requirement shifts after every incorrect try. There are n*(n-1) key required-incorrect key tried pairs, and n possible shifts for each which grants n^(n(n-1)) algorithms. And then n possible first key requirements for a final n^(n(n-1)+1) initial states.

torpid sparrow
#

According to what I read, the exercise’s doesnt specify there not time involving. For example, the locker could have a timer that decides the next key based on how long it took to decide for you to choose the key.

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Maybe the question should have the restrictions well defined, or maybe I am not reading it correctly

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In any case, if you know all the algorithms the only way to guarantee it would be finding the algorithm, and for that you should try them all

tulip verge
#

Have you ever seen a question similar to this before?

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nvm, ty anyways

#

.close

topaz sinewBOT
#
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topaz sinewBOT
#
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mystic siren
#

explain how he could prove this, for case a > 1

mystic siren
#

so you have to prove this of course

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for a > 1 this is obvious so this is understandable

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so now he needs to prove this

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which is this ofc

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and using the bernouli inequality

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he just has to make this holds true

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but he DIDNT

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how do i prove this?

pseudo jetty
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wdym he DIDNT

mystic siren
pseudo jetty
#

well intuitively like

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epsilon is some positive number

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and you can just choose n to be ginormous

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and obviously itll surpass a

mystic siren
pseudo jetty
mystic siren
#

it could be proven better

pseudo jetty
#

well thats why i said intuitively ...

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if you want the proof

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a > 1 so a - 1 > 0

mystic siren
pseudo jetty
#

then you want εn > a - 1 > 0

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this is true by the archimedean property of the reals

mystic siren
pseudo jetty
#

well that is true...

mystic siren
pseudo jetty
#

but its also for every pair of positive real numbers x, y, theres a natural n such that nx > y

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here, you're applying it to ε and a - 1

pseudo jetty
#

its in some sense "obvious"

mystic siren
pseudo jetty
#

sure

mystic siren
pseudo jetty
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its not obvious that you can scale a small number really large by multiplying it by a ginormous number?

mystic siren
#

he didnt even show the proof for the archimidean property i think

pseudo jetty
#

its not meant to be formal reasoning

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like

mystic siren
pseudo jetty
#

just from daily life

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surely you've multiplied numbers before

mystic siren
pseudo jetty
#

well

mystic siren
pseudo jetty
#

not every step needs to be filled in if there are parts that are "obviously true"

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but okay sure if you want a more complete proof

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go fill in the gaps

mystic siren
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ty mate

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.close

topaz sinewBOT
#
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pseudo jetty
#

👍

topaz sinewBOT
#
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still goblet
topaz sinewBOT
still goblet
#

Can someone explain me why N> θ^2/r

topaz sinewBOT
#

@still goblet Has your question been resolved?

shadow salmon
#

it isnt a conclusion

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but rather a premise

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so for n > θ^2/r, then...

still goblet
shadow salmon
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To find the concluding bound i would assume

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Theta is fixed, while r is some abritrary postive number

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so we can find n large enough such that n > θ^2/r

still goblet
shadow salmon
#

or in other words, that is why we probably used something like θ^2/r, since we have a nice bound to then conclude the limit

shadow salmon
still goblet
shadow salmon
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So some fixed number

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if it wasnt, we would have to fix it anyways

still goblet
#

Yes but it can be any number

shadow salmon
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Yeah any number, aka fixed

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just different wording

still goblet
#

It’s the same ?

shadow salmon
#

yeah

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i thought it sounded better because saying fixed twice in the same sentence doesnt roll off as nicely imo

topaz sinewBOT
#
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still goblet
#

Yes

topaz sinewBOT
#
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dawn abyss
#

is this the correct inverse of the function y=(x+7)/(x-5) -- (-7-5x)/(1-x) =y ?

shadow salmon
#

I would recommend writing down the process of arriving at it

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and explain where youre troubled

dawn abyss
shadow salmon
#

You multiplied by x-5?

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I guess you have a hidden step, that is rewriting

y=(x+7)/(x-5) as x=(y+7)/(y-5)

thick lily
thick lily
#

if you know linear algebra there is a trick to doing it fast

dawn abyss
shadow salmon
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It's confusing, since you said you mulitplied by x-5

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but that should be y-5 if you keep the consistency

dawn abyss
#

y-5 on both sides

shadow salmon
#

I see

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It's good practice to be precise when writing this stuff down, that way; you dont have to be unsure if you've been correct or not

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So in this case I can see that you've done everything right and as Mero pointed out it's correct!

dawn abyss
shadow salmon
#

Something else? As in written in different way I suppose?

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It might be the same

thick lily
dawn abyss
shadow salmon
#

as Mero pointed out, you can take away a factor of -1

dawn abyss
#

then, no?

thick lily
#

nope, here's an example for you

#

$$y=\frac{3}{2}$$
$$y=1*\frac{3}{2}$$
$$\frac{-1}{-1} * \frac{3}{2}$$
$$y=\frac{-3}{-2}$$

thorny flameBOT
thick lily
#

1 is special in that multiplying anything by 1 doesn't change it, so we're really writing 1 in a fancy way as -1/-1

thick lily
#

if you really wanted you could multiply both sides by -1/-1 and then just simplify -1/-1 down to 1 on the side that has y if that helps

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but probably that is more confusing adding in extra stuff yup

dawn abyss
#

.close

topaz sinewBOT
#
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thick lily
topaz sinewBOT
#
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crisp glacier
#

.reopen

topaz sinewBOT
crisp glacier
#

how do you prove the existance of the NPC

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i had a proof but i forgot and cant recreate it

cursive patrol
#

if only one of those points was labeled P

crisp glacier
#

which obne?

cursive patrol
#

ok that stands for nine point circle

crisp glacier
#

yeah

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lol

cursive patrol
#

do you know how your proof started?

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there's a lot of ways of going about this

crisp glacier
#

cyclic stuff

topaz sinewBOT
#

@crisp glacier Has your question been resolved?

crisp glacier
#

.close

topaz sinewBOT
#
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topaz sinewBOT
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Ask your math question in a clear, concise manner.
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neon iron
#

hiii guys can anyone help me with quadratic equations

half edge
#

Send ur question

neon iron
#

a tiled path surrounds an 8-by-12- metre swimming pool the path has an width of x metres on all sides the are of the path is 4x² + 40x m²

#

A
show that this is correct

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😭

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help

neon iron
#

@half edge

topaz sinewBOT
topaz sinewBOT
#

@neon iron Has your question been resolved?

topaz sinewBOT
#

@fast quiver Has your question been resolved?

swift nebula
#

the 4x^2 stands for the edges, which are each x^2 and there are 4 edges, so 4x^2

#

And the 40x for the total length (2x8+2x12) multiplied with the width x

topaz sinewBOT
#
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#
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Ask your math question in a clear, concise manner.
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winged depot
#

hello

topaz sinewBOT
winged depot
#

i'm interested in whether, when solving matrices using the gauss jordan method, the units must be strictly in the diagonal at the end or not?

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talking about this one

winged depot
#

in which case they dont have be diagonal?

prisma mesa
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if the matrix was non-singular, then it could happen

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or if it wasnt square

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ill give example in a moment...

winged depot
#

thanks

prisma mesa
#

this can be reduced row echelon too

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(to be exact, its RREF form of this matrixú

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Generally, in RREF, all pivot points must be 1 and everything in the columns with pivot points must be 0

winged depot
#

oh

prisma mesa
#

and they should be also ordered

winged depot
#

hmmmm

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idk i just cant get this matrix correct

prisma mesa
#

what's your current progress?

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you can either send photo or type the matrix simply like this:

1 2 3
2 4 0
3 6 3

winged depot
#

ok

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i will send a pic

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Here you go

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now i get stuck going further

prisma mesa
#

,rccw

thorny flameBOT
prisma mesa
#

okay now you need to make 0 from that -3

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How can that be done without changing the first column?

winged depot
#

hmmmm

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multiply 2nd row woth 3

prisma mesa
#

it's like standard gaussian reduction atm

prisma mesa
winged depot
#

oh

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i mean i someow know how to solve them when someone gives me a tip

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but alone its quite impossible

prisma mesa
#

it's just like an algorithm

winged depot
#

do yo have some shortcuts to help me understand it easier

prisma mesa
#

firstly you always start with everything under the 1, 1 entry of the matrix

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and you turn it to 0

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now what do you have to multiply the first row by, such that when you add those 2 you get 0?

winged depot
#

do you see that replacement of 1st and 3rd row

prisma mesa
#

a * 2 + 1 = 0

winged depot
#

i didnt get it by myself acutally

prisma mesa
winged depot
#

so how do i recognize those stuff

prisma mesa
#

generally, its nice to have 1 in the "main" row. Main in the sense that you will use it to turn everything else in the column to 0

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so that swap easens the things a bit

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because then, you'll have to be adding multiples of 1st row to row 2 and 3

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and multiples of 1 are much easier to calculate

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so its good to have 1 in that place

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now this

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so you need to get rid of those 2

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you do that by adding -1 * first row and -2 * first row

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respectively

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to the 2nd and 3rd row

winged depot
#

oh

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ok so ive done some work

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and came to this

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thats by multiplying 2nd row with 3 then adding it to 3rd

prisma mesa
#

now you need to get all 1's on the diagonal

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you do that by scaling the non-1 entries

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(and their rows)

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there is just one in this case

winged depot
#

Can i like multiply 2nd row with 2 then add it to 1st to get rid of 4, then again multiply 2nd with -3 then again add it to 1st to get rid od 1(now 3)

winged depot
#

oh wait no

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I still have -2 down

prisma mesa
#

the trick is, you need to do it column by column

winged depot
#

Ohhhhh

prisma mesa
winged depot
#

ok imma write that down

prisma mesa
#

start with the third column

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the -7 is the only non-zero entry that can stay there, everything else needs to go to 0

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so you will need to find some a, such that a * -7 + (-2) = 0

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to get rid of the -2 first

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Or maybe it would be better to scale down the third row by -7 first

winged depot
#

why dont i leave -7 till end, then i just divide it by (-7)

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and i get 1 there?

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or thats wrong

prisma mesa
winged depot
#

oh ok then

prisma mesa
winged depot
#

ok

#

just a sec

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ok so now i try to get rid od -7

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well i dont know how to do it

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🥲

prisma mesa
#

so multiply by -1/7

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the third row

winged depot
#

ok

#

this is what i get

prisma mesa
#

mhm

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now you need to get rid of those 2

winged depot
#

multiply 2nd by 2 then add to 1st row?

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to get rid of 4

prisma mesa
#

sure that can work

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and then for the -2, you can use the third row

winged depot
#

yes

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This is the result

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for now

prisma mesa
#

yes

winged depot
#

so get rid of -2 in 2nd row by multiplying last one with 2 and simply adding it back to 2nd

prisma mesa
#

correct

winged depot
#

Now i get this

prisma mesa
#

nice

winged depot
#

multiply 2nd by -3 then add it to 1st?

prisma mesa
#

and we are done with third column

prisma mesa
#

In the "gaussian" part of the reduction, we do it column by column from left to right, and then with the "jordan" part, we do it again column by column, but this time from right to left

winged depot
#

Ohhhh

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See nobody told me this

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And final answer it is

prisma mesa
#

mhm

winged depot
#

why mhm🥲

prisma mesa
#

,w solve 2x+5y+3z=2, x+2y+2z=1,x+y+z=1

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okay thats weird

winged depot
#

The last one is x+y+4z

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not z

prisma mesa
#

ah

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,w 2x+5y+3z=2, x+2y+2z=1,x+y+4z=11

winged depot
#

oh f*ck the scripture says its 12, -5, 1

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as solutions

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x+2y+2z=4

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not 1

prisma mesa
#

,w 2x+5y+3z = 2, x + 2y + 2z = 4, x + y + 4z = 11

thorny flameBOT
prisma mesa
#

i see

winged depot
#

what did we do wrong

prisma mesa
winged depot
#

I substracted 1 and 3 row*

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in the beginning

prisma mesa
prisma mesa
prisma mesa
# prisma mesa

somehow after multiplying first row by -1 and adding it to the 2nd, you got -2 in the last column

#

but 4 + (-1) * 2 = 2

winged depot
#

Sorry

inner wren
#

yes

prisma mesa
#

the completely last one

winged depot
#

o sh*t

#

you are right

#

wait let me get it right now

#

Give me a min

thorny flameBOT
#

MæthIsAlwaysRight

winged depot
#

Laat one is 2 2 -2

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Not 2 2 2

prisma mesa
#

oh right

thorny flameBOT
#

MæthIsAlwaysRight

winged depot
#

Yes

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Thats it

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and not 3, its -3

#

Just a sec

#

Like this

prisma mesa
#

it should be 3, no?

winged depot
#

bro...

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i think i should take a break from studying

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it is 3 sorry

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i think my brain is just fried from 5hr of doing math

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i mean i appreciate your help

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a lot

#

i will surely take a break but as soon as i finish this one 😂

prisma mesa
winged depot
#

what?

prisma mesa
#

,w x + y + 4z = 2, x + 2y + 2z = 4, 2x + 5y + 3z = 2

thorny flameBOT
prisma mesa
#

this is already incorrect

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lmao

#

this is terrible

winged depot
#

na bro

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wait

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a shit.....

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you know what i did wrong

prisma mesa
#

what?

winged depot
#

there are 2 matrix, both are the same

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except one ends with +z, other with +4z

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and i mixed them up

prisma mesa
#

LOL

winged depot
#

hold on a sec

prisma mesa
#

x + y + 4z = 11 it was?

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if so then it's not too bad

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it can be fixed quite easily

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luckily

winged depot
#

you see

prisma mesa
#

yes

#

so x + y + 4z = 11

winged depot
#

i was looking at wrong one whole time..

prisma mesa
atomic stream
thorny flameBOT
#

MæthIsAlwaysRight

winged depot
#

and messed up

thorny flameBOT
#

MæthIsAlwaysRight

#

MæthIsAlwaysRight

#

MæthIsAlwaysRight

#

MæthIsAlwaysRight

winged depot
#

Yes

prisma mesa
#

12, -5, 1

winged depot
#

Thats is correct

prisma mesa
#

ill just get a shower rq, brb

winged depot
#

i really appreciate this

#

i think im gonna take a shower too

#

a cold one

prisma mesa
#

okay back

prisma mesa
#

You can try the 2nd system for yourself

#

remember, column by column from left to right

#

once you do the gaussian part, column by column, from right to left

topaz sinewBOT
#

@winged depot Has your question been resolved?

winged depot
#

i will

#

appreciate your help

#

wish you all the best

#

.close

topaz sinewBOT
#
Channel closed

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Use .reopen if this was a mistake.

prisma mesa
#

You too :) Good luck

topaz sinewBOT
#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

narrow cradle
#

(PHYSICS) Hey guys, my physics teacher has taught me that in a current network if two points are connected by a conducting wire with no resistsncr the potential is the same between those two points which i understand, but he gave a transformation which I don't. Can anyone help?

lime perch
#

,rotate

thorny flameBOT
lime perch
#

you can adjust the wires to make it look like that

narrow cradle
#

How exactly?

#

I am unable to visualize the wires moving

#

One second, trying to do that.

#

@sage siren Thanks a lot!!

#

@lime perch You too

#

,cloae

#

,close

#

.close

topaz sinewBOT
#
Channel closed

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thorny flameBOT
#

Couldn't find an attached image in the last 10 messages.

inner wren
#

just one less. whatever.

topaz sinewBOT
#
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crude acorn
#

hello

topaz sinewBOT
crude acorn
#

so here I have an excercise along with its solution

#

Where it says the series converges according to the p series test in which p>1

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but doesn’t the polynomial denominator affect this?

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also, if it doesn’t affect the criteria for convergence then why take out the constant 2^2 at all

shrewd cave
#

yapping

inner wren
#

yap - talk at length in an irritating manner.
Source - Oxford Languages via Google

crude acorn
#

💀

#

wdym

inner wren
#

i think he is allergic to large long sentence

crude acorn
#

yeah no I get that but like what about my question lol

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I tried to put it simple but I think it required some explanation at least

worthy flax
#

If you combine with the comparison test

crude acorn
#

so why did they take out the constant

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wasn’t really necessary was it

worthy flax
#

I mean like...

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$\frac{1}{(n + \frac 12)^2}$ and $\frac{1}{n^2}$ are basically the same at large $n$

cinder sequoia
#

not necessary but just to make the comparison to a p-series easier

thorny flameBOT
#

Pseudonium

worthy flax
#

So one converges iff the other does

crude acorn
#

ok awesome

#

thanks!

#

.solved

topaz sinewBOT
#
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thick lily
# crude acorn

yeah I don't like this either, it seems better to just say it has the odd terms with the even terms of the p series taken out at p=2,

crude acorn
#

wdym

#

.reopen

topaz sinewBOT
#

thick lily
# crude acorn wdym

so like the denominator has (2n+1) in it, if you did the same series with (2n) and add it to it, you'd have all the even and odd terms

#

sum 1/(2n+1)^2 + 1/(2n)^2 = sum 1/n^2

crude acorn
#

.solved

topaz sinewBOT
#
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topaz sinewBOT
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stuck hatch
#

how do I evaluate this derivative ?

topaz sinewBOT
stuck hatch
gilded edge
#

Sleep bro

stuck hatch
#

given that N and P are:

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and m < 1

topaz sinewBOT
#

@stuck hatch Has your question been resolved?

keen raptor
#

first get rid of the 1 cause it's constant

#

and move the negative sign outside the derivative

topaz sinewBOT
#

@stuck hatch Has your question been resolved?

topaz sinewBOT
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neon iron
#

How do I solve this question

topaz sinewBOT
neon iron
#

I am confused because I got 16 as my final answer

#

An explanation would be appreciated

lime perch
#

What is your calculation

neon iron
#

my final calculation was 16

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So first

#

Here ill explain gimme a sec

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bro this is the thing

#

I DONT KNow

#

how

#

here

#

I did this

#

500/4 blue material
1500/8 white material

#

5 extra blue material and 5.5 extra white material

topaz sinewBOT
#

@neon iron Has your question been resolved?

topaz sinewBOT
#
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topaz sinewBOT
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hearty storm
#

f(x) = 1/x and im given (f(x)-f(a))/x-a. i need help simplyfing it

hearty storm
#

by just plugging in you get ((1/x)-(1/a))/x-a

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but idk where to go from there

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the answer is given as -1/(ax) and i just want to understand how to get there

jaunty dawn
#

Try to bring 1/x-1/a to a common denominator.

hearty storm
#

how would i do that?

jaunty dawn
#

expand 1/x with a and 1/a with x

hearty storm
#

can i do that? if i multiply 1/x with a wouldnt i also have to do the same to 1/a?

jaunty dawn
#

you not multiplying with it

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your expanding it

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1/x=a/ax

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1/a=x/ax

hearty storm
#

ok so that would give ((a/ax) - (x/ax))/x-a

jaunty dawn
#

Yes

hearty storm
#

what would be the next step to make it look like -1/(ax)

jaunty dawn
#

Well

#

How can you rewrite a/ax-x/ax? (substracting fractions with same denominators)

hearty storm
#

a-x/ax

jaunty dawn
#

Now, in general, what is (a/b)/c equal to?

hearty storm
#

i genuinely have no clue

jaunty dawn
#

Okay, maybe thats the step, thats missing for you to get to the result.

#

(a/b)/c = a/(bc)

#

Therefore ((a-x)/ax)/(x-a) = (a-x)/(ax*(x-a))

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And now just cancel (a-x) [ =-(x-a) ] with (x-a)

#

youll get -1/ax

hearty storm
#

a-x is equivalent to -(x-a)?

jaunty dawn
#

Yes 🙂

#

-(x-a) = -x - (-a) = -x + a = a + -x = a - x

hearty storm
#

hahaha

#

okie

#

thats cool

#

thank you very much

jaunty dawn
#

🙂

hearty storm
#

.close

topaz sinewBOT
#
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topaz sinewBOT
#
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vestal hatch
#

Need help completing this, have incorrect entries

vestal hatch
#

Need help completing this, have incorrect entries..

#

Here is my graph

latent agate
#

You forgot the square root

vestal hatch
#

For which ones?

latent agate
#

That is why you are getting an incorrect answer

latent agate
vestal hatch
#

I only need help with A. and B. by the way

#

Ah okay

latent agate
#

like $sqrt(5x^3+9x^2)$

thorny flameBOT
#

MoonCaller27

latent agate
#

Let me know if that fixes the issue you are having.

vestal hatch
#

well

#

it changes the graph to this.

#

the local max y

#

would be

#

it says 2.078

#

ah okay

#

yeah I think this is right

latent agate
#

Should be, yeah

vestal hatch
#

I think i hjust have to figure out the sedcondary poitns of increase and decrease

#

any recommendations

latent agate
#

Hmm

#

Look closely specifically at the parts that are increasing

latent agate
# vestal hatch

For example, one portion where it is increasing is the (-1.8, -1.2) interval

vestal hatch
#

Imm still doing something wrong I dont get it 😭

#

v

#

and Idk what the yellow checkmark means I've never seen that before

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i feel like its saying its correct but partically correcrt

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@latent agate

latent agate
#

Let's see

#

We're looking for the interval for which the interval is increasing

#

$(-1.8, -1.2)$ is technically part of the correct answer

#

However, From (-1.2, 0), the interval is decreasing, so the answer (-1.8, inf) would not be correct.

topaz sinewBOT
#

@vestal hatch Has your question been resolved?

vestal hatch
#

ah

#

so i got this far now

#

but its still showing those two as yellow

latent agate
#

Wait sorry that is my mistake, the interval is decreasing from (-1.2,0)

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The other portion of the graph that is increasing is (0, inf) because it scales upwards

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$(-1.8,-1.2) U (0,inf)$

thorny flameBOT
#

MoonCaller27

wispy vortex
vestal hatch
#

but how could that be

#

ohhhhhhh

latent agate
#

Ok so

vestal hatch
#

i see

latent agate
#

yes

vestal hatch
#

ok

#

👍

latent agate
#

nice

vestal hatch
#

IM having to find variables of average rate of change

#

@wispy vortex

#

I start college in the fall

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so im doing college algebra prepartion

wispy vortex
vestal hatch
#

yeah i see that

#

I solvd it out

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now im doing this one

wispy vortex
wispy vortex
vestal hatch
#

but I think i can figure tihs one out myself.

wispy vortex
#

👍

vestal hatch
#

thx!

#

/close

#

.close

topaz sinewBOT
#
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wispy vortex
#

Gl

topaz sinewBOT
#
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vestal hatch
#

thx

topaz sinewBOT
vestal hatch
#

.close

topaz sinewBOT
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topaz sinewBOT
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distant linden
topaz sinewBOT
distant linden
#

guys how did

#

(1-cosx)(1+cosx) give sin^2x

humble spoke
#

,tex
$
\sin^2(x)+\cos^2(x)=1\
\sin^2(x)=1-\cos^2(x)\
\sin^2(x)=(1-\cos(x))(1+\cos(x))
$

thorny flameBOT
distant linden
#

ohhh p

brave oyster
#

blud i thought u got it

humble spoke
#

if you need further proof, rewrite as the definitions of sin and cos with o, a, and h (with h written as sqrt{o^2+a^2}), and solve algebraically, you'll end up finding that sin^2x+cos^2x=1

distant linden
#

😭

brave oyster
#

;-;

distant linden
topaz sinewBOT
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topaz sinewBOT
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upper prawn
#

Hi guys, im doing a maths assignment and i have had to create a position function using calculus.
Im pretty sure its right but when i put it into desmos with a launch angle of 0 degrees launches at an angle not flat like i would expect

upper prawn
#

I assume its because i have split it into x and y but how do i explain why this is happening

raven sparrow
#

Is this meant to mimic free fall? If so why is there acceleration in both x and y components?

upper prawn
#

its meant to represent a object being launched at 0 degrees from a height

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i am eventually going to consider drag so assume i need acceleration in the x?

raven sparrow
#

Yeah but for now you can assume it's zero, maybe add it back later.

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What's for sure is that it won't accelerate at the same rate due to drag

#

Can I see how you've formulated it as well? Like your full formula?

upper prawn
#

Ok but without it it still goes up

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This is probably mostly wrong im just getting started

raven sparrow
#

That's ok. What about on Desmos? Can you link it or show me your whole expression for r?

upper prawn
#

i just removed the a in x for that one

raven sparrow
#

Ok. So the issue is Desmos does not see this as a parametric equation.

#

Try and write it explicitly like $r(t) = (first component, second component)$

thorny flameBOT
#

Azyrashacorki

upper prawn
#

It doesnt see it as i and j?

raven sparrow
#

Once you've written it down with a parameter t, it should ask for a range for t, which you can choose depending on your context.

upper prawn
#

like that?

raven sparrow
#

Yeah. That should work. Note that with the acceleration in both components, it will look sort of oblique, because the 'drag' brings it back onto the x axis as fast as "gravity" is

upper prawn
#

should the t's be x's? because im getting a error

raven sparrow
#

Oh wait you have to put it in one big parenthesis

#

And remove the (t) at the beginning. I forgot Desmos is a bit finnicky

upper prawn
raven sparrow
#

Like just r instead of r(t)

upper prawn
raven sparrow
#

Yeah that's the acceleration thing. If you want to keep it, maybe write $a_x$ in the x component and $a_y$ in the y component and you can control both separately.

thorny flameBOT
#

Azyrashacorki

raven sparrow
#

The "no drag" case is with a_x = 0

upper prawn
#

ok thanks

#

without a it looks like that, is that the path of the projectile?

raven sparrow
#

Yeah it looks pretty good. You can extend the interval for t under the formula for r

#

Play with the angle a bit it should match, same thing with initial height and stuff

upper prawn
#

yeah thankyou, what does the x and y axis represent now?

raven sparrow
#

Axes are position, and it draws over t, so time

upper prawn
#

obviously the y is the height but what is the x, is that time? and howcome the t interval doesnt match up with it

#

Thanks for all your help

#

appreciate it alot

#

.close

topaz sinewBOT
#
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topaz sinewBOT
#
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round jungle
#

how come it goes from 3x-1 to 3x+1

topaz sinewBOT
noble laurel
#

Have you tried doing the derivative

round jungle
#

hmmmmm

#

let met ry

#

me try

#

i found it

#

thanks

#

.close

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topaz sinewBOT
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wary tulip
#

15 people are to be assigned to teams of various sizes. each person must be assigned to exactly 3 teams, all of different size (so e.g., assigning a person to a size 4 team, a size 2 team, and another size 2 team is not allowed)
there are:
5 teams of size 1
4 teams of size 2
3 teams of size 3
2 teams of size 4
3 teams of size 5
there is no order for players within teams, and teams of the same size are to be treated as indistinguishable. so e.g. if the size 3 teams are named t1, t2, t3, then
assigning p1 p2 p3 to t1 and p10 p11 p12 to t2
is the same as
assigning p10 p11 p12 to t1 and p1 p2 p3 to t2

how many ways are there to assign teams?

wary tulip
#

:)

#

i did not have any very good ideas

neon iron
#

layla

wary tulip
#

pun pun

#

one thing to note is every person must be assigned to exactly one team of size 5

#

which seems like it should simplify the problem a lot because we can recast it as just assigning each person to 2 teams and ignoring the teams of size 5 for now BUT ITS STILL A MESS

neon iron
#

is this combinatorics

wary tulip
#

yes

neon iron
#

oh ok

topaz sinewBOT
#

@wary tulip Has your question been resolved?

unreal kite
#

Maybe you can look at it as distributing placements of the elements in the multiset ${p_1,p_1,p_1,p_2,p_2,p_2,...,p_{15},p_{15},p_{15}}$ into 'posts' for different team sizes. Like there are 5 posts for teams of size 1, 8 for teams of size 2, 9 for teams of size 3, 8 for teams of size 4 and 15 for teams of size 5. \
Then, you notice that you cannot assign the same person to 2 teams of equal size, so each person $p_1,p_2,...,p_{15}$ has to be part of a team of 5, since there are as many places for members of teams of size 5 as there are persons.\
Then the problem reduces to finding distributions of assignments in ${p_1,p_1,p_2,p_2,...,p_{15},p_{15}}$ into 5 posts for teams of size 1, 8 for teams of size 2, 9 for teams of size 3 and 8 for teams of size 4.

thorny flameBOT
#

Crystopher

wary tulip
#

it doesn’t seem to be very nice after that though

#

like you could fix 5 people to the size 1 teams and then take cases on where to put the last 10

#

but then… many more cases?

#

or maybe it’s better to fix the size 3 teams

#

but either way soooo many cases

#

need something more industrial

unreal kite
#

Something almost straightforward is using multinomials, like $\binom{45}{5,8,9,8,15}$ but then we have the problem that it also counts combinations where the same person may be assigned to several teams of the same size.

thorny flameBOT
#

Crystopher

topaz sinewBOT
#

@wary tulip Has your question been resolved?

wary tulip
#

yea it is kind of like that but i think those numbers should be further partitioned into team sizes (so e.g. 5,5,5 instead of 15)

#

then the only issues is players being assigned same size teams

#

hmmmm maybe some inclusion exclusion bs

#

🥵

#

this is tough

#

eepy time for me

topaz sinewBOT
#

@wary tulip Has your question been resolved?

shadow salmon
#

Always start small with these kinds of problems

#

Reduce it to a simple enough case such that you get some feel for it and build up from there

topaz sinewBOT
#
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#

Please don't occupy multiple help channels.

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ember lynx
#

the solution is there but I don't know how they got x-4, I got x-8 because I calculated the whole equation x2 to get the x^2/2 to just x^2. Is that unnessacary?

prime flame
ember lynx
#

how do they do that

prime flame
#

Do you know how to take the derivative of polynomial breadthink

winter temple
#

You cannot just multiply by 2
That’s a whole different function

ember lynx
#

oh

prime flame
#

If you multiply by 2 then it is 2f(x)

#

It is different

ember lynx
#

sorry I'm trying to translate derivative of polynomial to german but I don't know what that is

#

can you explain it, what is done`?

ember lynx
#

ah, yeah I know that

prime flame
#

well, if $f(x) = x^n$ then $\frac{d}{dx}x^n = n(x^{n-1})$

thorny flameBOT
ember lynx
#

but I thought I had to remove the division to do it with x^2, otherwise how do you do it with x^2/2?

winter temple
#

why did you multiply it by 2 in the first place?

ember lynx
#

that's why I multiplied by 2

winter temple
#

uhh no i mean you just take the derivative of x^2/2-4x+4

ember lynx
#

how do you do this f'(x) with x^2/2?

prime flame
thorny flameBOT
prime flame
#

1/2 is just a constant

ember lynx
#

yes but how does it change

prime flame
#

You can bring it out of derivative: $\frac{1}{2}\frac{d}{dx}x^2$

thorny flameBOT
prime flame
#

And then differentiate normally

ember lynx
#

sorry, I don't understand it like this but for example with f'(x) 4 dissapears, -4x turns into just -4, the x falls off and what do I do with the x^2/2??

winter temple
#

How would you take the derivative of 4x^2 ?

ember lynx
#

you would have 4x

#

wait

#

no

#

one sec

prime flame
ember lynx
#

you would have 3*4x, right?

#

so 12x

winter temple
#

Nope it’s 4*(2x)

#

Anyway the thing here is you can take out the constant when doing derivatives

prime flame
#

Yeah, constant doesn't have anothing to do with derivative

#

You don't need to simplify or anything like that

ember lynx
#

but what do I do with the x^2/2?

#

how do you take out the constant

winter temple
#

What is the constant here?

ember lynx
#

I don't know what the constant is in german so I don't know what it actually is

#

is it 1/2?

winter temple
#

That’s right

prime flame
ember lynx
#

okay so you take it out and have 1/2 * x^2? or

prime flame
thorny flameBOT
ember lynx
#

ohhhh and then you put 1/2 * 2 and it's just 1, so you get left with x-4?

ember lynx
#

okay and then you put 3 as x into the original term?

#

to get the point where the slope has the value 1

prime flame
ember lynx
#

uhh

#

it's the slope yes

prime flame
#

Then if you have f'(x) = x-4

#

and you need slope = 1

#

It will give you the equation: x-4 = 1

#

and solve for x with give you x at which the slope of tangent line is equal to 1

ember lynx
#

but that isn't the same as in the solution

ember lynx
prime flame
#

Now that you talk about it

#

x = 5 is the solution of the equation

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how do they get x = 3?

ember lynx
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no wait

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x is 3

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but how is y -3,5

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wait ur right

prime flame
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I think there is a mistake

ember lynx
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yeah

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that's insane, that's from an exam lol

prime flame
ember lynx
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into the original f(x) not the f'(x) right?

prime flame
ember lynx
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okay

prime flame
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Not y coordinate

ember lynx
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oh right

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oops

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okay, thank you for helping

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that was weird with the mistake, it's an official solution from our teacher

prime flame
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You should ask your teacher if there is a mistake

ember lynx
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yeahhh we have an exam today so it's a bit too late for that 😅

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but yea, thank you, goodbye! :)

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.close

topaz sinewBOT
#
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topaz sinewBOT
#
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gusty delta
topaz sinewBOT
gusty delta
#

i need help cuz idk what to do next

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i think i was going the right way for the first bit

hollow plover
thorny flameBOT
topaz sinewBOT
#

@gusty delta Has your question been resolved?

pliant tulip
#

actually (area of blue) = 225-2(area of yellow)

gusty delta
#

thx

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.close

topaz sinewBOT
#
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idle osprey
#

yo

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any 12th grader

potent flicker
keen raptor
#

you should help them figure out how to open a help channel

topaz sinewBOT
#
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boreal mulch
#

if im solving a differential equation

topaz sinewBOT
boreal mulch
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and i get x(2t-1)/(2t+1) = (2t+1)/2 - ln(2t+1)+C

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do i have to expand RHS and merge the 1/2 with the C

potent flicker
#

you want t=f(x)?

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and is this a fixed solution or

boreal mulch
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(2t+1)/2 - ln(2t+1)+C is obtained after integrating (2t-1)/(2t+1

potent flicker
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ok

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ok ok ok

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get c first

boreal mulch
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do i have to merge 1/2 with C

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or keep it there

potent flicker
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No i mean

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you put x and t values into the equation first

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so u can get c

boreal mulch
topaz sinewBOT
#

@boreal mulch Has your question been resolved?

topaz sinewBOT
#

@boreal mulch Has your question been resolved?

#
Channel closed

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#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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nova path
#

An electron is in the fundamental state of a simple harmonic potential, which minimizes the Heisenberg uncertainty relation, and has a kinetic energy of 1 eV. Determine the uncertainty in the measurement of the electron's position. how can i solve this???

ionic oar
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fundamental state of a simple harmonic potential

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does this jargon just mean the ground state

ashen nest
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Sounds like it lmfao

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I would've just used heisenbergs formula

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And solved for ∆x

nova path
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how do i get the ∆p?

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without ∆v (p = mv)

lime perch
#

$\Delta x\Delta p\geq \frac{\hbar}{2}$

thorny flameBOT
#

Flappie

ionic oar
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[ K = \f{p^2}{2m} ]

iron blaze
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1/2mv^2 >= h/2 ye

thorny flameBOT
#

Bob l'éponge

iron blaze
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wait nvm

ionic oar
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Kind of confused though

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[ \Delta K = \f{p}{m}\Delta p ]

ashen nest
#

What values do we have to work with

thorny flameBOT
#

Bob l'éponge

lime perch
#

are you sure that this is everything youre given?

nova path
iron blaze
#

and let △x △p = h/2

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then find △x

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mass of an electron = 9.109 * 10^-31 kg

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reduced planck's constant = 1.055 * 10^-34 J s

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@nova path ?

nova path
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sorry

nova path
iron blaze
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idk why i said mv

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solve for v

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then find mv

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1/2mv^2 = 1 eV

topaz sinewBOT
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@nova path Has your question been resolved?

nova path
#

so i assume that delta v is equal to v? @iron blaze

topaz sinewBOT
#

@nova path Has your question been resolved?

topaz sinewBOT
#
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topaz sinewBOT
#
Available help channel!

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Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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noble crest
topaz sinewBOT
noble crest
#

what i need to do: turn these problems into a matrix equation

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context:
this is for a puzzle game i play

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its somewhat hard to explain what i need to exactly do

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but in short

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i need to do 3 operations to a hexadecimal number in about 2 minutes

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and these are just a few of them but

brittle belfry
#

what game is this

noble crest
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keep talking and nobody explodes

brittle belfry
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oh

noble crest
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so for example

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for the image with the "1"

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i would need to split the number into pairs
C7 64 66

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convert it to decimal

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199 100 102

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do the same thing to the bottom number

brittle belfry
noble crest
#

no

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229 166 236

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then i need to take the multiplicative average of them both

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and then convert it back to hexadecimal

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the reason im asking here

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in simple terms uhh

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someone else is really good at doing the puzzle

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and apparently you need matrices to do it faster

brittle belfry
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uhm...

noble crest
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here are all the possible functions

brittle belfry
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i'm just a high schooler btw...

noble crest
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  • : additive average
    x : multiplicative average
    / : inverse average
    OR : convert hexadecimal to binary instead and OR operation
    XOR: XOR operation
    AND: AND operation
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so for example

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the solution to the first one was

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this is what it looks like int he calculator i use

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the problem with this is that its too slow

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and also i am supposed to delete everything and type it all manually every time

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to give you a general idea of how fast im supposed to do it and why i need to know this

long stirrup
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use python or something like that

noble crest
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i

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coding is banned

long stirrup
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ah

noble crest
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well actualkly

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its not but

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i would have to type out the entire program each time

long stirrup
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got it

noble crest
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and also i dont know how to code

noble crest
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and 30 seconds is a really, really big time for what i am doing