#help-26

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indigo estuary
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Ok I get it now

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Thx

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turbid linden
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where does the z table comes from

topaz sinewBOT
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@turbid linden Has your question been resolved?

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@turbid linden Has your question been resolved?

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wintry kestrel
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how would one do this?

topaz sinewBOT
winter egret
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P(t) = rho_in * (r * t) + P_0

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because r*t is the volume of the polluted water that has flown in by time t

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so rho_in * (r * t) is the amount of extra pollution that has poured in by time t

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ok no I didn't notice there's also water leaving the tank

wintry kestrel
winter egret
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Yeah you need to notice that the volume of the setup remains constant

wintry kestrel
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yuh

winter egret
topaz sinewBOT
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@wintry kestrel Has your question been resolved?

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brazen inlet
topaz sinewBOT
brazen inlet
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Question 30

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I assume I need to use trig identities here with u sub

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I know the derivative of csc(x) is -cscxcotx but idk how I can use that here

tawny spade
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Can you cancel something first

brazen inlet
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Yes

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Wait so isn’t it just 1

tawny spade
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Whoops

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Csc isnt 1/cos

brazen inlet
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Oh yeah lol

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So it’s tan(x)

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No

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Cot

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Cot(x)

nimble garnet
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cot yeah

tawny spade
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It becomes cos/sin²

brazen inlet
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Uh

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Where’s the square coming from

tawny spade
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What is cot

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In terms of sin and cos

brazen inlet
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Cos/sin

tawny spade
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Whats csc

brazen inlet
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1/sin

tawny spade
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Whats cos/sin * 1/sin

brazen inlet
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Uhm

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Cos/sin^2

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But why are you multiplying that?

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Where’s the new csc from

mortal spear
topaz sinewBOT
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@brazen inlet Has your question been resolved?

topaz sinewBOT
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golden wraith
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L, B, P, M are playing UNO. There are 108 cards, 4 cards of +4. Everyone will have 5 cards when the game started. What are the chances that L getting 4 cards of +4 when the game started. I got the solution of 176851/1071819 but not sure so im here double check

golden wraith
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thank you

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My work here is :

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Tổng số cách Long có thể bốc các lá bài là: 108*107*106*105*(104)/(120) = 111469176
Tiếp theo, để tính số cách mà trong 5 lá anh ta bốc có đúng 1 lá +4 và 4 lá khác, ta sẽ tính số cách chọn 4 lá khác từ số lá còn lại trong bộ bài (104 lá) và nhân với số cách chọn 1 lá +4 từ số lá còn lại trong bộ bài (4 lá +4). 
Số cách chọn 4 lá khác là: 104*103*102*101/(1*2*3*4)= 4598126
Số cách chọn 1 lá +4 là : 4 cách
Cuối cùng, để tính xác suất, ta chia số cách có thể bốc được 4 lá +4 cho tổng số cách anh ta có thể nhận được 5 lá từ bộ bài UNO.
Xác suất của việc đó xảy ra là: 4598126*4/111469176=176851/1071819 xấp xỉ 16.5%
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sr its Vietnamese but it is translated to :

The total number of ways Long can draw the cards is: 108*107*106*105*(104)/(120) = 111469176
Next, to calculate the number of ways in which among the 5 cards he picked, there is exactly 1 +4 card and 4 other cards, we will calculate the number of ways to choose 4 other cards from the remaining cards in the deck (104 cards) and multiply by the number How to choose 1 card +4 from the remaining cards in the deck (4 cards +4).
The number of ways to choose 4 other cards is: 104*103*102*101/(1*2*3*4)= 4598126
The number of ways to choose 1 +4 card is: 4 ways
Finally, to calculate the probability, we divide the number of ways he can draw 4 cards +4 by the total number of ways he can get 5 cards from the UNO deck.
The probability of that happening is: 4598126*4/111469176=176851/1071819 approximately 16.5%```
winter egret
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well

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You've probably played Uno

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before

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so does it seem reasonable that in 17% of your games, you get all +4 cards in your starting hand?

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In approximately 1 in 5 games, you'd get all of the best cards in the game, of which there are only 4 in the deck

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in your starting hand

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doesn't seem plausible to me

golden wraith
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i know

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its just an imaginary situation to me since its for a school project

winter egret
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The first observation you can make is that you can assume that Long gets dealt their cards first

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because it obviously doesn't affect the probabilities which order you deal the cards in

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Then you can think about how many hands there are that contain all of the +4 cards

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Note that in such hands, you have 4 +4 cards and 1 random card

golden wraith
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ik

winter egret
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Then you can divide that by the total amount of different hands which is nCr(108, 4)

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and the result should probably look something like this

golden wraith
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um i thought it should me ncr(108,5)

winter egret
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The Binomial command is Mathematica's way of saying nCr

golden wraith
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since there are 5 cards, should be 5! ways to reorder them

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?

winter egret
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oh yeah sorry that was a weird typo, that should indeed be nCr(108, 5)

golden wraith
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so you are caculating like 104/ncr(108,5)

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right?

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I would like to see why it is a 104

winter egret
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there are 104 different options for the fifth card in someone's hand

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if they start out with 4 +4 cards

golden wraith
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erm

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nvm

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i got it

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thanks

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topaz sinewBOT
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golden wraith
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.reopen

topaz sinewBOT
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golden wraith
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wait

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can i ask again. Considering we are also giving the cards to the others

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so what

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nvm still got it

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thanks

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.close

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topaz sinewBOT
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glad token
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ok so
why is 0!=1 ?

topaz sinewBOT
winter egret
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Because they're different numbers

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okay just kidding

ivory sorrel
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uh

ivory sorrel
glad token
winter egret
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You often have factorials in the denominator, and if 0! was defined as 0 then you'd run into trouble

ivory sorrel
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that just explains why it's defined that way though

worthy quiver
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hmmm...

ivory sorrel
winter egret
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There's probably some euler gamma function argument for 0! = 1 that's probably the most convincing

normal tapir
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(n+1)! = n!(n+1), evaluate this at n = 0 to see the result. And we choose this as a base case for the definition because it shows up a lot and is extremely useful to let this be the convention

winter egret
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But at the end of the day, no one's forcing you to use the factorial of zero. You could just treat it as undefined in your own math and not really miss out on anything

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Probably eventually you'll realize that 0! = 1 is just convenient to have

glad token
winter egret
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Calculators follow rules programmed in by mathematicians and engineers

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they're not the highest mathematical authority

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we are

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math is our little delusion

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and lots of people like to imagine that 0! is 1 for some pretty compelling reasons

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Maybe a loose philosophical argument for 0! being 1 would be that the argument of the factorial function is generally interpreted in an "additive" sense

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Like counting for example is just you adding +1 over and over

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And 0 is the additive identity element

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however the output of the factorial function is a product

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and in a product setting, 1 is the identity element

so maybe you'd expect one identity to get mapped to another identity or something

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But idk if that actually makes sense or if that's just me being crazy

topaz sinewBOT
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@glad token Has your question been resolved?

topaz sinewBOT
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austere yew
topaz sinewBOT
austere yew
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Where to start

tawny spade
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With the difference of squares on the bottom

austere yew
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So it turns into cos2a

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(・.・ノᴺᴼᵂ

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@tawny spade

tawny spade
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Hmmm

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Maybe turn the top into a (cos²a+sin²a)²

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By addind and subtracting to complete the square

lunar vault
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can someone teach me hypothesis testing??

austere yew
tawny spade
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Probabky

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We just need the top to become 3+cos4a

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We finished the sec2a

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Outside the brackets

austere yew
tawny spade
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What do you have now

austere yew
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4 tines 1 - sin square 2a

tawny spade
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I think you're missing a half

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You had - 2sin²acos²a

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This is 1/2 sin² 2a

austere yew
tranquil stirrup
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now

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3 + 1 - sin^2 2a

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3 + cos^2 2a

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wait

austere yew
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🤔ᴴᴹᴹ

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(・.・ノᴺᴼᵂ

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@tranquil stirrup

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<@&286206848099549185>

acoustic grove
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Whats up

austere yew
acoustic grove
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Or solving this

austere yew
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Yes

acoustic grove
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Just gonna put it here so its eadier to see

acoustic grove
austere yew
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Yes

acoustic grove
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Ok

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Lets start from the basics

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Do you know what sin²x+cos²x

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Is equal to?

austere yew
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1

acoustic grove
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Ok

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Now

austere yew
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Done till here

acoustic grove
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What did you do here?

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You lost a 4

austere yew
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Huh

acoustic grove
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4(a²+b²)

austere yew
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I did a square plus b square form

acoustic grove
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That would turj into 4a²+ 4b²

austere yew
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Oh

acoustic grove
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And a²+b² does not = (a+b)²

austere yew
acoustic grove
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Ah

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Makes sense

austere yew
acoustic grove
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Im lost my brain is too fried lololol

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Sorry

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@helper

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<@&286206848099549185> tag in

neon iron
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What's the question?

austere yew
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@mental hatch

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I hope u can help me

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<@&286206848099549185>

austere yew
copper swallow
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LHS i got 4cos^2 A

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though i cannot solve the RHS

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the RHS ig needs to be solved further

austere yew
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🤔ᴴᴹᴹ

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. Close

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.close

topaz sinewBOT
#
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topaz sinewBOT
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idle crypt
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.close

topaz sinewBOT
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idle crypt
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.reopen

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ok so trying to figure this question

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found the equation for arc length which im assuming r=4

topaz sinewBOT
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toxic stirrup
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how would i do this?

topaz sinewBOT
toxic stirrup
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starting with part i

golden blade
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,,\frac{1}{1-x} = \sum_{n=0}^{\infty} x^n \text{ for } \abs{x} < 1

thorny flameBOT
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𝔸dωn𝓲²s

toxic stirrup
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how would i use that to find 1/(x-2)(x-3)?

golden blade
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You can multiply by 1-x

toxic stirrup
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$\frac{1-x}{(x-2)(x-3)}$?

thorny flameBOT
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talk_less

golden blade
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Not 1-x cancels out

toxic stirrup
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hm

golden blade
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But this seems honestly like a too easy approach

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the next step would be to divide now by (x-2)(x-3) obviously

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BUT

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i got it

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You use partial fraction decomposition

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,,\frac{1}{(x-2)(x-3)} = \frac{A}{x-2}+\frac{B}{x-3}

thorny flameBOT
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𝔸dωn𝓲²s

golden blade
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And then use what you are given!

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100 %

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That would b a)

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or i)

toxic stirrup
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it becomes 1/(x-2)+1/(x-3)

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wait no

golden blade
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YOu sure?

toxic stirrup
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1/(x-3)-1/(x-2)

golden blade
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yes

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Now

golden blade
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which means we need 1-something

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got it?

toxic stirrup
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yes

golden blade
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What could you do forexample

toxic stirrup
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x-3=1-(-x+4)

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wait wait

golden blade
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too complicated

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think of factorization

toxic stirrup
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im not too sure then tbh

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factorizing what?

golden blade
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what happens if you factorize -3

toxic stirrup
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-3(-x/3+1)

golden blade
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there you go

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-3(1-x/3)

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that's it

toxic stirrup
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but

golden blade
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x = x/3

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1/-3 is just some constant

toxic stirrup
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so it becomes this:
$\frac{-1}{3}\sum_{n=0}^{\infty}{(\frac{x}{3})^n}$?

thorny flameBOT
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talk_less

golden blade
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yes for what radius?

toxic stirrup
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1

golden blade
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$-\frac{1}{3}\sum_{n=0}^{\infty}{ \left (\frac{x}{3}\right )^n}$ for $\abs{\frac{x}{3}} < 1$

thorny flameBOT
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𝔸dωn𝓲²s

golden blade
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Actually |x| < 3

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You see?

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If you just multiply by 3 |x/3| < 1

toxic stirrup
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Oh right

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Yes

golden blade
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Now the same approach for the other fraction!

toxic stirrup
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And then I also do the same for the other fraction?

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So it will become a sum of two summations?

golden blade
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yes

toxic stirrup
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What about the radius of convergence?

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I choose the one that is larger?

golden blade
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Actually it makes more sense the one that is smaller

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because if you take the one larger

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the one series might converge while the other diverges

toxic stirrup
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Oh right

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Wow thank you for this help, but how would I do part II

golden blade
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Was it integration or differentiation lemme think

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Ok here a hint

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and then integrate

golden blade
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Denoting it g(x)

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Yea that should do it, good luck!

thorny flameBOT
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𝔸dωn𝓲²s

golden blade
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It starts at n = 1

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If you get stuck you are free to ping

toxic stirrup
golden blade
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Without the x part

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Outside

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,,x\underbrace{\sum_{n=1}^{\infty} nx^{n-1}}

thorny flameBOT
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𝔸dωn𝓲²s

toxic stirrup
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ah ok

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that would be

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x^n

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$x \sum_{n=1}^{\infty}{x^n}$ @golden blade

thorny flameBOT
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talk_less
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

golden blade
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x^n sum = 1/1-x

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Now differentiate 1/1-x and you finished

toxic stirrup
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not sure how this all comes together

golden blade
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Now resub

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Its infrobt your eyes

thorny flameBOT
#

𝔸dωn𝓲²s

golden blade
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@toxic stirrup

topaz sinewBOT
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@toxic stirrup Has your question been resolved?

toxic stirrup
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ohh

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i think i see it

golden blade
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You integrated wrote in a closed form and then differentiated

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Giving you the initial series in other terms not pun intended lmao

toxic stirrup
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lol

topaz sinewBOT
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@toxic stirrup Has your question been resolved?

neon iron
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Hello

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@toxic stirrup

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What do you need help with?

toxic stirrup
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nothing at the moment

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i jsut want to keep the channel in case i get another question

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i still have to write this all down

neon iron
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Alright

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I'll be around

toxic stirrup
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thanks

neon iron
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No problem

golden blade
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@toxic stirrup What do you need help with

neon iron
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@toxic stirrup you should close this

golden blade
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Oh I see you helped himcatthumbsup

neon iron
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Yep

toxic stirrup
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im actually a little confused about something

neon iron
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Yes?

toxic stirrup
neon iron
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I'll let @golden blade help you @toxic stirrup

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I'm helping another guy

golden blade
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I admit I was a little vague about the idea

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We have this $\sum_{n=1}^\infty nx^n$

thorny flameBOT
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𝔸dωn𝓲²s

golden blade
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We can tell that it will have to do with the geometric series but the problem is the factor n

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So in order to get rid of that n

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we would have to divide by n somehow

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and that would be if we integrated the series in the first place with x^n-1

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So we do this

thorny flameBOT
#

𝔸dωn𝓲²s

golden blade
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We want it to write it in a closed form, ok?

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And notice when you integrate this n will cancel

toxic stirrup
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right

golden blade
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$g(x) = \sum_{n=1}^\infty nx^{n-1} \implies \int g(x) \dd x = \int \sum_{n=1}^\infty nx^{n-1} \dd x = \sum_{n=1}^\infty \frac{\cancel{n}x^{n-1+1}}{\cancel{n}} + C$
$$G(x)= \sum_{n=1}^\infty x^n + C$$

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We integrated both sides

toxic stirrup
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right

thorny flameBOT
#

𝔸dωn𝓲²s

golden blade
#

Now

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we need to shift the series to n = 0

thorny flameBOT
#

𝔸dωn𝓲²s

golden blade
#

We can make it start at n = 0 but we need to subtract the first term so that the equality remains

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and now we use our beloved geometric series formula

thorny flameBOT
#

𝔸dωn𝓲²s

golden blade
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And now we want to somehow substitute g(x) with a closed form

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We have G(x) the antiderivative of g(x) so that's why we differentiate

toxic stirrup
#

ah

thorny flameBOT
#

𝔸dωn𝓲²s

golden blade
toxic stirrup
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ohhhh

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this makes sense

golden blade
thorny flameBOT
#

𝔸dωn𝓲²s

golden blade
#

That is it

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I get that it is difficult to find the how to start

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it's important to define the steps and the goal and how to get there

toxic stirrup
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right

golden blade
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are there any questions, still?

toxic stirrup
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this is crystal clear

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thank you!

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lemme just write this down on paper

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.close

topaz sinewBOT
#
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outer parrot
#

How do I turn a magnitude + bearing angle into a vector with i + j components

outer parrot
#

i'm in igcse mechanics 1

#

Forces P and Q act on a particle, P has magnitude 7N due north

#

resultant force of P and Q is magnitude 10N acting due 120 degrees bearing

#

what is the vector of resultant force R

meager tangle
#

Draw a diagram. You should be able to break your line into a horizontal and vertical component to make a right-angled triangle

#

The magnitude will be the length of the hypotenuse

#

And you use the bearing to get an angle inside the triangle

#

Then basic trig will get you the horizontal and vertical components

outer parrot
#

im stuck trying to determine angle inside the triangle

meager tangle
#

Not sure if this very messy diagram will help at all

#

But this is the idea

outer parrot
#

lets see

meager tangle
#

7 you don't need to do anything to since it's already vertical

#

But we want to split the 10N into horizontal and vertical parts

#

So since it's on a bearing of 120, that means it's 30 degrees beneath the horizontal

outer parrot
#

its 30 under horizontal

#

okayu lets see

#

next step

meager tangle
#

So now you have a right-angled triangle with hypotenuse 10 and an angle of 30 in there

#

So you can find the vertical and horizontal parts using 10sin(30) and 10cos(30)

outer parrot
#

usign basic tig

#

next?

meager tangle
#

So now you have the two parts into vertical and horizontal parts

#

So add then together

#

There's only one horizontal bit, so you're going 5rt(3) right

#

Which is the i part

#

Then you have 7 up but 5 down, so overall you have 2 up

#

Which is your j part

outer parrot
#

R - P = Q

meager tangle
#

No, +2j

#

oh sorry

outer parrot
#

q = 5sqrt3i + 2j

meager tangle
#

Didn't read the question correctly

#

Yeah

outer parrot
#

now to get the bearing of Q itself?

meager tangle
#

Wait can I double check the question

#

Do they give you P and Q?

#

Or do they give you P and the resultant

outer parrot
meager tangle
#

And you have to find Q

outer parrot
#

and maginitude of r

#

with bearing

#

and i should find magnitude of q with bearing

meager tangle
#

ah okay

#

Then yeah so R = 5sqrt3 i - 5j, P = 7j, so since P+Q = R, Q = R-P = 5sqrt(3)i - 12j

outer parrot
#

magnitude of Q = 14.8

meager tangle
#

Then if they ask for it as a vector, imo 5sqrt(3)i - 12j is enough

outer parrot
meager tangle
#

But if you want magnitude then do pythagoras yeah

#

And if you want bearing, draw a diagram and use tan-1

#

And add as many 90 degrees as you need

outer parrot
#

godbless

#

ans + 90 = 144

#

correct answer

#

so to sum it up the steps are to draw a diagram and use the bearing to get angle below horizontal then split components

#

then r - p = q

#

then use components of q to make a right angle

#

and find angle below horizontal using basic tig

#

tysm

meager tangle
#

yup, although it might not always be below horizontal

#

Could be in any of the four quadrants, so you judge how far round it is

outer parrot
#

yup just add the quarters

meager tangle
#

ye

outer parrot
#

perfect

#

ty for your help

#

ill close the channel

#

exam 7 days away prayers

#

.close

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#
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fast mesa
#

Calculate GBM exit time expectancy

topaz sinewBOT
fast mesa
#

(GEOMETRIC BROWNIAN MOTION)

sleek haven
fast mesa
#

Hey!

sleek haven
#

howdy

#

mind helping me

fast mesa
#

None of the above

sleek haven
#

wym

sleek haven
#

wait what abt this

vital relic
#

@sleek haven read the rules

sleek haven
vital relic
#

stop using other peoples channels

sleek haven
#

oh mb

vital relic
sleek haven
#

sorry

vital relic
#

please clear the chat

fast mesa
#

HI @vital relic , You know anyone with a PHD in probabilities?

vital relic
#

no...

#

your question as it stands is more suited for google

#

its way too general

fast mesa
#

Well GBM is a specific formula

topaz sinewBOT
#

@fast mesa Has your question been resolved?

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@fast mesa Has your question been resolved?

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unkempt niche
#

I have a question

topaz sinewBOT
unkempt niche
#

in scenerios like this in number (b)

#

the answer is 36499-20750

#

here the max value we use is 36499

#

cause if we use 36500

#

it becomes 37000 when rounded

#

so my question is

#

then there are also some questions

#

when we are asked to state the upperbound

#

so in which cases can we use the upperbound value and where can we not?

#

like here

#

even though 35.5 becomes 36 we still state it as an upperbound

#

so when do we state use the boundary value for maximum and when do we not

topaz sinewBOT
#

@unkempt niche Has your question been resolved?

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steady copper
#

Good day! I am kind of stuck in this part. Can u help pls?

neon iron
half edge
neon iron
#

remember though when you subtract C since we don't know its value there is still a C on the other side

steady copper
#

Can it be simplified further though?

steady copper
neon iron
#

I wouldn't bother simplifying it further

#

subtract C, cross multiply, divide by the x part

#

should get y = -1/(5sin(X)+C)

steady copper
#

How did you transfer the -1 numerator to the other side?

topaz sinewBOT
#

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prime stump
#

Can someone please help me I don't understand distributive property

prime stump
#

I have a test tmrw but I don't understand it

#

Here's my work and the brackets are the actual answers

#

My professor solved the answers but I don't understand how he came to that conclusion

#

May I please have some assistance?

keen venture
#

Can we focus on one that really confused you?

prime stump
#

Okay

neon iron
#

^^ also take a picture with better lighting

prime stump
#

Sorry*

#

The question that really confused me

#

Was

#

#12

keen venture
#

I think that one says
(-5)(a - 6) + 2a?

prime stump
#

Yes

keen venture
#

I can see one mistake. You distributed the -5 into the +2a

#

But the +2a isn't being multiplied by the -5, so it shouldn't have been included

#

That second line should read:
(-5)(a) - (-5)(-6) + 2a

prime stump
#

Why isn't the 2a being multiplied?

keen venture
#

It WOULD be multiplied if the original question were:
(-5)(a - 6 + 2a)

#

Notice the position of the brackets matters here

prime stump
#

Okay

keen venture
#

(-5)(a - 6 + 2a)
The 2a should be distributed into

(-5)(a - 6) + 2a
The 2a should not be distributed into

prime stump
#

Let me try the equation again

#

I got a different answer

#

I got 27a

#

<@&286206848099549185>

#

Can someone help me

#

.close

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#
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old plover
topaz sinewBOT
old plover
#

Could I plz get some help w/ 3b?

terse nest
#

use the auxiliary rectangle provided in the graph

#

the asymptotes of a hyperbola will pass through opposite corners of that rectangle, and the center

old plover
terse nest
#

oh 3b

#

my bad

old plover
#

Nw

#

Is there any way u could solve it on paper and, like, send it to me?

terse nest
#

do you know the how to get the a and b of the equation

terse nest
#

well if you have a hyperbola like this

terse nest
#

just by looking at the auxiliary rectangle, you can find the values of a and b by measuring the lengths of the rectangle

#

like that

#

once you got a and b, you can now write the general equation

#

its an hyperbola that opens left and right so you are.going to use

terse nest
#

,,\frac{x^2}{a^2}-\frac{y^2}{b^2}=1

thorny flameBOT
terse nest
#

subbing the values of a and b will give you the standard form

#

oh its general form lol

#

but you will have to do this first anyway

#

after figuring out the standard form, you can just multiply everything by a²b² and move everyone to the left, making it a general form

old plover
#

Is this right?

#

For the standard form?

terse nest
#

yea

#

,,\frac{x^2}{4}-\frac{y^2}{1}=1

thorny flameBOT
terse nest
#

so its just that when you distribute the powers

#

so just multiply both sides by 4 then move everybody to the left

old plover
#

Got it

#

This look right? @terse nest

terse nest
#

yep

old plover
#

Thx sm

topaz sinewBOT
#

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#
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dark dagger
#

hello I need help with a problem

topaz sinewBOT
pallid silo
#

?

dark dagger
#

sin[cos^-1(-2/30]

#

-2/3

#

I am lost because in the notes for my calc class only examples were using the cancellation property

#

so I have no example to go off of for this homework question

pallid silo
#

Wait let me try this one

dark dagger
#

okay thank you

pallid silo
#

Can you send me the picture of the question

#

?

dark dagger
#

ik you should work from the inside out

#

so make cos theta = -2/3

pallid silo
#

Can you send me the picture of the question?

#

@dark dagger

dark dagger
#

Yes just did sorry

#

I’m on my computer but send pictures from my phone

pallid silo
#

√5/3

dark dagger
#

how did you come to that answer?

pallid silo
#

?

dark dagger
#

just input it and its correct but can you explain the steps

#

its right

#

it's

pallid silo
#

Wait let me send you the picture

dark dagger
#

okay thank you

pallid silo
#

Look

dark dagger
#

kk

pallid silo
#

In which class you are?

#

I mean in which standard?

dark dagger
#

Calc 1

#

for college

#

i have no setup for this though which is odd nothing in the notes to how you got that equation

pallid silo
dark dagger
#

I am assuming so, but I took trig last semester and I did not have this in those notes either

pallid silo
#

Okay

dark dagger
#

I appreciate your help a lot

pallid silo
#

But you should learn how to solve every type of questions

dark dagger
#

okay I will

pallid silo
#

Where are you from btw

#

?

dark dagger
#

Cali

pallid silo
#

Cali?

dark dagger
#

united states

#

california

pallid silo
dark dagger
#

lmao

#

where are you from

pallid silo
#

India

dark dagger
#

ahh

#

quick question

#

would that equation work for a sin and tangent problem as well

dark dagger
#

okay then ill try it out

#

thank you

pallid silo
#

Just conver sin into cos or cos into sin or tan into cot

#

According to your need

dark dagger
#

okay

#

.close

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#
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steel geyser
#

im doing 10x^2+6x=3 and i know the answer is -3 +,- square root 39
over 10

steel geyser
#

but i keep getting like square root 156 and stuff like that

#

hiow do i get the 39

limpid linden
#

do you know the quadratic formula

steel geyser
#

yes

limpid linden
#

ok

#

rearrage 10x^2 +6x=3 first

steel geyser
#

-b +,- square root -b^2 +4ac over 2a

#

ok

limpid linden
#

rearrange the equation first

steel geyser
#

-6 +,- square root -6^2 + 4(10)(-3) over 2(10)

limpid linden
#

u might be wrong

steel geyser
#

ok

limpid linden
#

your formula was wrong

steel geyser
limpid linden
#

o

#

but you said it differently sorry

steel geyser
#

i accidentally did a + here

#

my bad

limpid linden
#

k

steel geyser
#

oh wait give me a sec

#

ok im back yeah i used the right one on paper but still dont get the right answer

limpid linden
#

damn

#

work through it again

steel geyser
#

how do i get to the -3 +,- square root 39

#

idk where the 39 is coming from

limpid linden
#

gimme a second

#

ok

#

got it

limpid linden
steel geyser
#

probabyl not

limpid linden
#

damn

steel geyser
#

how do i do that

limpid linden
#

alright lets just do the working out first

steel geyser
#

kk

limpid linden
#

10x^2+6x-3=0

#

right

#

so lets substitute

steel geyser
#

yup

limpid linden
#

(-6+,- sqrt 36-4(10)(-3))/2(10)

#

right?

steel geyser
#

yes

limpid linden
#

alright now you simplify it

steel geyser
#

its 36 + 120 right

limpid linden
#

yes

steel geyser
#

-6 +,- sqrt 156 over 20

#

?

limpid linden
#

yes

steel geyser
#

k thats as far as i got before confusion

limpid linden
#

the thing that they have done now is to change the sqrt 156

#

ill give you a brief explaination

steel geyser
#

ty

limpid linden
#

156=4*39

#

ok

steel geyser
#

ok

limpid linden
#

and sqrt 4 =2

steel geyser
#

yes

limpid linden
#

so sqrt156=2sqrt39

#

if that makes sense

steel geyser
#

yes

limpid linden
#

4 is a square number which you can take out

#

ok

#

so x=-6+,- 2sqrt39 all over 20

steel geyser
#

yes

limpid linden
#

wait my bad

steel geyser
#

oh

limpid linden
#

there

#

fixed

steel geyser
#

ok

limpid linden
#

sorry for the confusion

steel geyser
#

its alright

limpid linden
steel geyser
#

ohh

limpid linden
#

so it is then x=-3+,- sqrt39 all over 10

#

is that what it says the answer is

steel geyser
#

ohh i got it

#

thank u very much!!!

limpid linden
#

np

steel geyser
#

.close

topaz sinewBOT
#
Channel closed

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limpid linden
#

hope it made sense

steel geyser
#

yeah you helped tons

limpid linden
#

👍

topaz sinewBOT
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balmy spruce
topaz sinewBOT
ivory sorrel
#

Can you differentiate this?

balmy spruce
#

$\int_{0}^{x}{xf(t)}{\dd t}=x\int_{0}^{x}{f(t)}{\dd t}$

thorny flameBOT
#

pirateking0723

ivory sorrel
#

and then solve the resulting ODE

balmy spruce
chilly cedar
#

Do you have answer ?

#

Of this q

balmy spruce
balmy spruce
chilly cedar
#

Oh

balmy spruce
#

idk if there is a solution manual somewhere but i dont have one

normal tapir
chilly cedar
#

Shouldn't it be F'x = xF(x)

#

?

balmy spruce
#

no

balmy spruce
chilly cedar
#

??

#

...

#

I see

ivory sorrel
#

huh

balmy spruce
ivory sorrel
#

that feels off

chilly cedar
#

Actually the integration part would get removed since u r differentiating both sides

balmy spruce
#

the first time i will be differentiating x

normal tapir
#

They should be lower case f

#

but yes

thorny flameBOT
#

pirateking0723

balmy spruce
normal tapir
balmy spruce
#

?

#

so here if I try the same thing i get $\int_{0}^{x}{f(u)}{\dd u}=\int_{0}^{u}{f(t)}{\dd t}$

thorny flameBOT
#

pirateking0723

balmy spruce
#

now i can just replace x with u and u with t ?

balmy spruce
#

I did this by first expanding f(u)(x-u) then splitting the integral after that differentiating both sides

#

the RHS will leave the inner integral

balmy spruce
#

I mean $\frac{\dd}{\dd x}\int_{0}^{x}{uf(u)}{\dd u}=xf(x)$ by FTC right ?

thorny flameBOT
#

pirateking0723

chilly cedar
#

Use king's property

#

Once

#

@balmy spruce

balmy spruce
#

whats that

chilly cedar
#

Uhm

#

It's like

#

Definite integrate
Limit : from a to b

F(x) dx

#

Then it's equal to
F (a+b-x) dx

#

Use the bot for more clarity

balmy spruce
#

$\int_{a}^{b}{f(x)}{\dd x}=\int_{a}^{b}{f(a+b-x)}{\dd x}$

thorny flameBOT
#

pirateking0723

chilly cedar
#

Yes

#

This

balmy spruce
#

but what does this do right here

#

where do you want me to use it

chilly cedar
#

On the rhs

balmy spruce
chilly cedar
balmy spruce
#

so t will be replaced by u-t

#

but what does that do

topaz sinewBOT
#

@balmy spruce Has your question been resolved?

balmy spruce
#

<@&286206848099549185>

topaz sinewBOT
#

@balmy spruce Has your question been resolved?

topaz sinewBOT
#
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light valley
#

why doesn't the negative value of the dx itself create the negative area?

light valley
#

when integrating the curve

lone nest
#

dx is always the x at the right end of an interval minus the x at the left end. So it is positive even where the x's you subtract from each other are themselves negative.

#

(Assuming a somewhat standard development of one-dimensional Riemann integrals).

topaz sinewBOT
#

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broken atlas
topaz sinewBOT
broken atlas
#

is there a particular equation for me to use?

abstract wadi
#

You could find how long it'll take for both bells to ring together again in minutes and then see what time it's then.
Think LCM for that.

broken atlas
#

154 is LCM, now what?

#

Am I supposed to use trial and error?

abstract wadi
#

There is nothing left anymore. You're already done.

broken atlas
#

so the bell rings at 154?

#

like 1:54?

#

*bells

abstract wadi
#

no

#

It rings 154 minutes after 9.

broken atlas
#

ok

abstract wadi
#

Whatever the time is then.

broken atlas
#

Ok, thanks

topaz sinewBOT
#

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#
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topaz sinewBOT
#
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boreal jasper
#

Where did the (az+b) come from?

topaz sinewBOT
normal tapir
#

$(z-z_1)(z-\bar{z_1})$ is a second degree polynomial, $2z^3 - 7z^2 +16z -15$ is a 3rd degree

thorny flameBOT
#

chebyshev's infinite pee norm

normal tapir
#

what should be multiplied to the second degree polynomial to obtain an an arbitrary 3rd degree polynomial

boreal jasper
#

But where's that "a" coming from ?

normal tapir
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it's to account for the leading coefficient of the z^3 term which is 2

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if i only did (z-z1)(z-z2)(z-z3) my leading coefficient would be 1

boreal jasper
#

OHHHHH

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That makes more sense thanks 🙏

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.close

topaz sinewBOT
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topaz sinewBOT
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plucky pulsar
topaz sinewBOT
plucky pulsar
mint crescent
#

which makes this a right angle

plucky pulsar
#

Can you elaborate a bit?

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Is there a relevant theorem?

mint crescent
mint crescent
topaz sinewBOT
#

@plucky pulsar Has your question been resolved?

plucky pulsar
topaz sinewBOT
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@plucky pulsar Has your question been resolved?

topaz sinewBOT
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night wharf
topaz sinewBOT
night wharf
#

here is the problem i need help understanding work the teacher provided

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here is the work he provided but i dont understand 2 things 1

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wwhy does the 2 not multiply out wwith each iteration of the terms if it is being multiplied and my second question is what is happening for part 2

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of the question

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any help exsplaining this would be very helpful thank you in advancee

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neon iron
#

@night wharf You need to be more patient.

topaz sinewBOT
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rough vapor
topaz sinewBOT
rough vapor
#

is -x a horizontal flip?

craggy haven
#

yes

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,tex .transformation rules

thorny flameBOT
#

teacup kitten

topaz sinewBOT
#

@rough vapor Has your question been resolved?

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foggy bloom
topaz sinewBOT
#

Please don't occupy multiple help channels.

foggy bloom
#

can someone tell me if this is correct?

topaz sinewBOT
#

@foggy bloom Has your question been resolved?

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topaz sinewBOT
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tulip snow
topaz sinewBOT
#

Please don't occupy multiple help channels.

tulip snow
#

can someone help with this, so far ive gotten (h,k) = 0

and c = 5squareroot91

so they should stand 10squareroot91 feet apart

grim sable
#

good job!

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(its the right answer)

topaz sinewBOT
#

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tropic zephyr
#

I don't understand anything

topaz sinewBOT
tropic zephyr
#

I need to find center of mass for y

teal gust
#

you know the formula for finding centre of mass?

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for that you just need the y coordinate of A

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for B and C, the y coordinate is zero since they lie on the x axis

teal gust
tropic zephyr
thorny flameBOT
#

Unknown

teal gust
tropic zephyr
#

But don't know what are the right values

teal gust
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i see

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any idea what yb and yc are?

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you can tell just by looking at the figure

tropic zephyr
#

Well from a previous example I did its the y position of that certain mass

teal gust
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yeah

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can you tell their y positions

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from just looking a thte figure

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just for b and c

tropic zephyr
#

This one is different though because it's like a triangle

teal gust
tropic zephyr
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For B id say 0 and for C I'd say 0

teal gust
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yep

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so you just need for A

tropic zephyr
#

That's literally what I did and the answer was wrong

teal gust
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the y coordinate here is essentially the perpendicular distance of that point from the x axis

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meaning

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the height

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of A

teal gust
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you didnt do that tho

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im getting the answer as 4

tropic zephyr
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This what I did before making this help
Channel

teal gust
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is the height 10?

tropic zephyr
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For A to me Id say yes but I'm probably mistaking something

teal gust
#

height is the perpendicular distance from the x axis

tropic zephyr
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I wouldn’t have known to see it’s a right triangle

teal gust
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i mean

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you need the perpendicular distance

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so youd need a right angle to the base (x axis)

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somewhere

tropic zephyr
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I used pythagoras theorem and got 8 as height

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Based off that triangle

teal gust
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yep

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thats right

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now re-do the formula

tropic zephyr
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So the original 10 was a diagonal distance im assuming

teal gust
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ye

tropic zephyr
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I got4

teal gust
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try it

tropic zephyr
#

It worked. But im still unsure of the next part of this problem finding moment of inertia

teal gust
#

send it

tropic zephyr
teal gust
#

whast the formula of MOI that you know

tropic zephyr
#

I know $$I=mr^2$$
But sometimes it's $$ \frac{1}{2} mr^2$$

thorny flameBOT
#

Unknown

teal gust
#

when is it sometimes 1/2 mr^2 ?

teal gust
tropic zephyr
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I think for a thin cylinder

teal gust
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mr^2 is for usually point masses

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where their shape doesnt matter

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here we've got that

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so just use mr^2

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you know what m is

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now all you need to figure out is r

tropic zephyr
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is it going to involve that triangle again from earlier

teal gust
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nope

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theyve mentioned that

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the axis of consideration