#help-26

1 messages · Page 106 of 1

scenic flare
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sure

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just inserted the mentioned values

rose flame
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thank you, something wrong my geogbra but thank u so much

scenic flare
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np :]

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whenever stuck for longer just seek guidance here, tends to be quicker

gleaming reef
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desmoss!!

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amazing

scenic flare
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and lets you solve it quicker next time

rose flame
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u deserve compensation for this

scenic flare
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Nou nou

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your happiness is compensation hehe

rose flame
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can you more simple question?

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its not super hard but tricky

scenic flare
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k

rose flame
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find the high and lowest volicty of r_a(t)=(2cost-2, 2t, sint) when t is tall [0, 2*pi],

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i found the hight which is 2*sqrt(2)

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but stuc on lowest velocity

scenic flare
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by highest/lowest velocity do you mean the highest and lowest values of r_a?

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or what does r_a represent

rose flame
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the velocity vektor of r which is r' and find the highest and lowest valus for it

scenic flare
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ah k, well first find r'(t)

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and then search the t values for which it's 0

rose flame
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found that stuck on its highest and lowest valus

scenic flare
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well the velocity is |r'(t)|

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so we want to know it's min & max in the given interval

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which we can find using |r''(t)| = 0

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to get the extrema

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r''(t) = (-2cos(t), -sin(t))

scenic flare
rose flame
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got that, and then?

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i got error

scenic flare
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error?

rose flame
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t=?

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and {}

scenic flare
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|r''(t)| = |√((-2cos(t))² + (-sin(t))²)|

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= |√(4cos(t)² + sin(t)²)|

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= |√(3cos(t)² + 1)|

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now set that to 0

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|√(3cos(t)² + 1)| = 0

rose flame
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thank u, will try to do now

scenic flare
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So it does end up at cos(t)² = -1/3

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which isn't solvable

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which is correct

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because that means

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The second derivative is never 0

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Ah no, we have to take the derivative of the absolute velocity, not r', oops

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sry for the confusion lol

rose flame
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its okey i did more mistakes

scenic flare
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We want to find out where the velocity doesn't change

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To find extrema

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so we need the derivative of:
|r'(t)|

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I also didn't see the 2t at first, it's 3D right

rose flame
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yea its has x,y and z

scenic flare
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r'(t) = (-2sin(t), 2, cos(t))

rose flame
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y?

scenic flare
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comma

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|r'(t)| = √((-2sin(t))²+4+cos(t)²)

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= √(3sin(t)² + 5)

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ok so now we have the velocity function

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over time

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then take the derivative of that function, solve for = 0 and you have the t-values

rose flame
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√(3sin(t)² + 5) = 0 and solv for t?

scenic flare
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nono first derive it

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since we want to find the extrema locations

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the derivative of that is
(6sin(t)cos(t))/√(3sin(t)² + 5)

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and we solve that for = 0

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so we can multiply be the root

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to get
6sin(t)cos(t) = 0

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sin(t)cos(t) = 0

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is true if:

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sin(t) = 0

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or cos(t) = 0

rose flame
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i got k*pi

scenic flare
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so at t=0, π/2, π, 3π/2, 2π you have zeros

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k*pi for sine

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and the others for cosine

rose flame
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oh got it

scenic flare
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Now you can evaluate |r'(t)| at these 5 values

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and get min & max

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🪼

rose flame
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brooo how are you so smart?

scenic flare
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I have a bird on my shoulder whispering what I should do, I actually have no idea what I write

rose flame
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you are a lifesaver

scenic flare
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Wish thee good luck with further tasks

rose flame
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thanks

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.close

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neon iron
topaz sinewBOT
neon iron
#

I need help doing B, I know how to do a

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I don’t even know what the factor theorem and rational root theorem are

topaz sinewBOT
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@neon iron Has your question been resolved?

neon iron
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<@&286206848099549185>

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Am I on the right track with B?

plain mist
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yes

neon iron
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What do I do next?

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@plain mist

plain mist
thorny flameBOT
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Rare fish

plain mist
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then factor and solve

neon iron
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Yeah, but then I moved k over

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I don’t understand

plain mist
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its like what you did in a)

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with (x+3)(3x-2)=0

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you want it in that form so you can solve for them individually at =0

neon iron
plain mist
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looks good

neon iron
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Could you teach me how to do the rest on this page PLEASE 😭

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@plain mist

plain mist
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from there sub in a into all x's and solve for a

neon iron
pastel coral
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Yo is the answer 315? This is a trick question given to me by my teacher

neon iron
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Dude leave my channel please

pastel coral
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ok

neon iron
plain mist
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when its 2x^4 + (k + 1)

neon iron
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Is this one being done wrong?

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It’s 5d

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@plain mist

plain mist
neon iron
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It’s being multiplied

plain mist
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its $x \times (1-a^2)$

thorny flameBOT
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Rare fish

neon iron
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Oh wtf

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I thought it was the whole thing

plain mist
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the +5 is afterwrds due to PEMDAS

neon iron
plain mist
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you can just multiple those factors together

neon iron
plain mist
neon iron
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Uhh

plain mist
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actually idk why i thought it was asking for the lowest degree of x instead of the lowest degree of the entire polynomial.

neon iron
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Bruh

plain mist
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the process is still right, but its technically asking for highest

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just that those factors are not the only ones

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so it would be degree 6 since its x^6

neon iron
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The answer key says degree 4

plain mist
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. . .

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does it give any explanation

neon iron
plain mist
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ok thats what it means

neon iron
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I don’t get it

plain mist
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its cause there are repeating factors

neon iron
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Uhh

plain mist
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since all 3 of those factors couldve still been further factored

neon iron
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Uhh

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Okay

neon iron
plain mist
neon iron
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@plain mist how do I do h?

plain mist
neon iron
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I don’t get it

plain mist
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ex. p(-2) = 0 means x at -2 = 0

neon iron
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Yeah

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So what do I do

plain mist
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use those as your factors then solve for the remaining

neon iron
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?

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I don’t get it

plain mist
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idk what your textbook solution says but i would do (x+2)(x+1)(x-1) then solve for whatever polynomial multiplied by those 3 = the given function

neon iron
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Ok uh how do I do J?

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@plain mist

plain mist
# neon iron Ok uh how do I do J?

i feel like theres an easier way that im not seeing but i think you could solve it using a system of equations since its 2 unknowns

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can i see the textbook soln

neon iron
plain mist
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ok yh nvm they just did a system of eqns

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since x-1 is a factor they just plugged in x=1, then arrived at two eqns

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and from there you can either do substitution or elimination

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it looks like they did substitution. letting -a + b = 0 -> b = a, sub into eqn 1 for b + b = -2

topaz sinewBOT
#

@neon iron Has your question been resolved?

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molten crystal
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hey, studying resonance with fourier series
important parts are highlighted

molten crystal
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does this means that I can still read the ibase frequency of the input and know that the response will be a multiple of that?

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I mean, if the natural freqency is a multiple of that i can get resonance

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?

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even if i don't know which multiple.

short acorn
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This is math sir not physics

molten crystal
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so I must be in the right server, this is in the MIT program to solve differential equations.

short acorn
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Ok well maybe this is wat u call applied math, but thats just generization for math used in science

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So....

molten crystal
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hopefully someone can help me out here 🙂

topaz sinewBOT
#

@molten crystal Has your question been resolved?

topaz sinewBOT
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@molten crystal Has your question been resolved?

molten crystal
#

<@&286206848099549185>

topaz sinewBOT
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@molten crystal Has your question been resolved?

topaz sinewBOT
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@molten crystal Has your question been resolved?

topaz sinewBOT
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@molten crystal Has your question been resolved?

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slender sonnet
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1280,640... is a geometric sequance find the members number that is equal to 20

twin surge
slender sonnet
twin surge
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here use 1280 as the first term

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common ratio will be 1/2

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now put it in the formula

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youll get it

slender sonnet
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ok wait

twin surge
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yes

slender sonnet
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whats n tho?

twin surge
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n is the "members number"

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youre supposed to find it

slender sonnet
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an=1280 * (1/2)^n-1?

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?

twin surge
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yess

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an here is 20

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20 = 1280 * (1/2)^n-1

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youll get the value of n by this

slender sonnet
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ok

twin surge
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ok

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did u get the ans

slender sonnet
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n=7

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thanks a loy

twin surge
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yes

slender sonnet
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lot

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radiant lotus
#

How would I show the answer here?

topaz sinewBOT
#

@radiant lotus Has your question been resolved?

tough nest
#

you show that the vectors you find through solving that matrix equation are closed under addition and scalar multiplication

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which is the condition for being a subspace

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it is if and only if

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the last part of the question is about the vectors themselves

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what euclidean vector space are they members of as in what's the shape i think is what they're asking

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ok so the answer seems rather trivial if i'm honest

radiant lotus
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It was supposedly easy but I was not sure how to answer it

radiant lotus
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wait how do you show if 2 matricies are a subspace? i've never done that

tough nest
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to show a subset of a vector space is a subspace all you have to show is that the set is closed under vector addition

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take any 2 vectors in the subset and show that the addition of them always results in another vector in the subset

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and closed under scalar multiplication

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meaning take any vector in the subset and scale it using any arbitrary number and show that the result is also in the subset

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if both are true

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then your subset of your vector space is a subspace

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you have to show that the solutions to that equation

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meaning any vector (x, y) that solves that equation

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is part of a subset of the total vector space of any (x, y) vectors

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R^2

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that is closed under those two operations

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meaning take any of the vectors that solve that equation

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and add another one to it

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and it must result in a vector that is also part of that subset

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idem for scalar multiplication

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try to first find all vectors (x, y) that solve that equation

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step 1 is that

radiant lotus
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so could i say for the 0=0 first part that <0+2(0) , (0)+2(0) , 2(0) - (0)> which equals <0 , 0 , 0> and thus <0 , 0 , 0> = <0 , 0 , 0> ?

topaz sinewBOT
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radiant lotus
#

thank you @tough nest

topaz sinewBOT
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neon iron
#

Hi, how can i do to get the roots of : x⁴+81

normal tapir
#

it's a difference of squares

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(x^2 + 9i)(x^2 - 9i)

neon iron
#

My bad

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Its a + not a -

normal tapir
neon iron
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I know the method to do it for a difference

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But with a sum idk

normal tapir
#

it's the same thing

neon iron
#

Huh

normal tapir
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but 81 = -(9i)^2

neon iron
#

Wait

neon iron
normal tapir
neon iron
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Yeah i believe you but how you thought about it

normal tapir
#

a^2 + b^2 = (a+bi)(a-bi) in general

neon iron
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Ohhh i had in mind only a²-b² and not a²+b² too

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So i just have to aplly it here

neon iron
#

Found, ty

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By using complexs formulas

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keen patio
#

is the question asking to reduce to RREF first?

keen patio
#

looks like they arent in the correct form yet but im not sure

hollow drum
#

No those are in REF, you don't need to make it RREF

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You can solve the system in that form

keen patio
#

oooh ok

hollow drum
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They are augmented matrices

keen patio
#

i see

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i was confused because i thought they wanted me to change them first

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i mean technically i can but i dont need to

hollow drum
#

Yeah you technically can make it RREF but it's not needed

keen patio
#

would it be worth the time to do that or would it just be easier to solve

hollow drum
#

I'd say just solve

keen patio
#

ok ig i was just overthinking it

#

thx so much

#

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blissful mantle
#

is this right?

topaz sinewBOT
radiant marlin
#

yes

blissful mantle
#

this as well ?

normal tapir
#

Yes

topaz sinewBOT
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blissful mantle
#

i need help with this, can someone help?

simple bloom
#

what part are you confused about?

topaz sinewBOT
#

@blissful mantle Has your question been resolved?

blissful mantle
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sweet salmon
topaz sinewBOT
sweet salmon
#

Could I please get a hand for (ii)

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so i differentriate it to find the suprema

worthy storm
#

sounds promising

sweet salmon
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I got n/n+1

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i mean i got x = n/n+1

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but i'm not sure what I would do next?

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So i figured i plugged it in

worthy storm
#

what's f_n(x) for that x

sweet salmon
#

let me write up

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$\frac{n^{k+n}}{(n+1)^{n+1}}$

thorny flameBOT
#

Twitter (formerly X)

meager dawn
#

oh my god its twitter, the famous hit app for writing short, quippy blurbs of text

sweet salmon
worthy storm
#

you can try rearranging things a bit, maybe like:
$$\left(\frac{n}{n+1}\right)^n n^{k-1}$$

thorny flameBOT
worthy storm
#

the first factor has a finite nonzero limit

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so this overall expression goes to zero if and only if n^(k-1) -> 0

sweet salmon
#

ah I see i get it

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thank you so much

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also could you please explain L2 convergence

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I don't quite ge it

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for part (iii)

meager dawn
#

can you state the definition of the L2 norm?

worthy storm
#

write down the definition of what it would mean for the sequence to converge to zero in the L^2 sense

sweet salmon
worthy storm
#

ok, so specialize this to your situation:

sweet salmon
#

but i don't know what f(x) is

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so k is the n right

worthy storm
#

it's the limit function

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in your case zero

sweet salmon
#

so we are integrating this squared

worthy storm
#

yep

sweet salmon
#

and taking the limit

worthy storm
#

and finding out what k needs to be in order for that integral to go to zero

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as k->inf

sweet salmon
#

the end point is 0 and 1 right?

worthy storm
#

yes

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just square everything

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integrate from 0 to 1

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and see what the result is

sweet salmon
#

okay let me do the calculations and I will ost it

#

This i my working

topaz sinewBOT
#

@sweet salmon Has your question been resolved?

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atomic wadi
#

tension are equal becuz question stated system is in equilibrium..?

atomic wadi
#

also how do i find R for iii)

topaz sinewBOT
#

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young heron
topaz sinewBOT
young heron
#

can I get a hint

drifting heart
#

how to do skib'

young heron
acoustic tangle
#

Start by taking logarithms of both sides of the equation

young heron
young heron
#

sorry for inverted pic

acoustic tangle
#

Yes

acoustic tangle
thorny flameBOT
acoustic tangle
#

You kind of changed what's on the left and on the right though

young heron
#

hm

acoustic tangle
#

It's supposed to be [ \log!\left((2x)^{\log2}\right) = \log!\left((5x)^{\log5}\right) ]

thorny flameBOT
#

A Lonely Bean

young heron
#

oh

#

then you get this using properties of logs

#

?

acoustic tangle
#

Yes but I just realized we don't even need to take logarithms here

young heron
#

hm

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then how do we solve it ?

acoustic tangle
#

It's $2^{\log2}x^{\log2} = 5^{\log5}x^{\log5}$ so you can isolate $x$ easily

thorny flameBOT
#

A Lonely Bean

acoustic tangle
#

Start by dividing by x^log2

young heron
#

wait wouldnt that remove x

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?

acoustic tangle
#

Only from the left side

young heron
#

oh ok

acoustic tangle
#

Ah and keep in mind that x = 0 is a solution

young heron
#

oh ya I forgot to mention question says x>0

acoustic tangle
#

I see

young heron
#

sorry for the messy work

#

where to give from here?

#

I am sorry a little stupid today

acoustic tangle
#

On the right you have x^{log5 - log2} = x^{log(5/2)} and you can raise both sides to the power of 1/log(5/2)

young heron
#

wait what gonna be the left side then

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cause right becomes x

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@acoustic tangle

acoustic tangle
#

$\left(\frac{2^{\log2}}{5^{\log5}}\right)^\frac1{\log!\left(\frac52\right)}$

thorny flameBOT
#

A Lonely Bean

acoustic tangle
#

Hmm, I don't see a good way to simplify this

young heron
#

ya

acoustic tangle
#

Besides using change of base formula

young heron
#

wait wouldnt it be raised to ^1/log5-log2)

#

I could change base on one side you are right

acoustic tangle
#

log5 - log2 = log(5/2)

young heron
#

oh ya nvm

acoustic tangle
young heron
#

ya

#

I think this is correct ?

acoustic tangle
#

\begin{align*}
\left(\frac{2^{\log2}}{5^{\log5}}\right)^\frac1{\log!\left(\frac52\right)} &= \frac{2^{\frac{\log2}{\log!\left(\frac52\right)}}}{2^{\frac{\log2}{\log!\left(\frac52\right)}}} = \frac{2^{\log_{2.5}2}}{5^{\log_{2.5}5}} \
\end{align*}

thorny flameBOT
#

A Lonely Bean

topaz sinewBOT
#

@young heron Has your question been resolved?

topaz sinewBOT
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@young heron Has your question been resolved?

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slender sonnet
#

Equalavent pentagons neighboring sides are MN and NQ in that pentagon there is a point P so it makes MPN equalaveng triangle. Need to find angle NQP

slender sonnet
#

Bad diagram but

#

<@&286206848099549185>

#

<@&286206848099549185>

#

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neon iron
topaz sinewBOT
neon iron
#

<@&286206848099549185>

fierce thicket
fallow igloo
topaz sinewBOT
# neon iron hel
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
neon iron
#

thanks

fallow igloo
topaz sinewBOT
# fierce thicket No.1,2,4

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

fierce thicket
fallow igloo
fierce thicket
fallow igloo
#

If they weren’t paying attention in class, I would give them sources for them to look up prior to solving this question

#

It’s totally meaningless for you to give out the answer to them directly since they might ask similar basic questions again and again

fallow igloo
#

.solved

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#
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topaz sinewBOT
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@dark pond Has your question been resolved?

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acoustic mulch
#

When doing first order differentials, say we have x^4y = x^6 - x^5, then we divide by x^4

acoustic mulch
#

since we’re integrating both sides, we get y = x^2 - x + c/x^4

#

but why is c divided by x^4 since its a constant

#

as in c/x^4 = c as c is just a constant

topaz sinewBOT
#

@acoustic mulch Has your question been resolved?

topaz sinewBOT
#

@acoustic mulch Has your question been resolved?

mossy tree
#

it must be y = x²-x i guess

acoustic mulch
#

sorry its d/dx (x^4y)

#

so you integrate both sides

mossy tree
#

wait why did we integrate

#

it's derivative

acoustic mulch
#

x^4y = x^2 -x +c/x^4

#

to get rid of the dydx

mossy tree
#

oh okay

#

so what is the original question

acoustic mulch
#

ill send a picture 1 second

mossy tree
#

sure

acoustic mulch
#

im just curious as to why c is divided by x^4 since c is a constant anyway , dividing it by x^4 gives a constant too

mossy tree
#

no

#

it doesnt gives

#

there is x term as you can see

#

c/x⁴

#

is not just constant

#

is 1/x⁴ constant?

#

c is constant (c = 1 in this case)

#

1/x⁴

mossy tree
#

1 is constant but 1/x⁴ is not

#

like this

acoustic mulch
#

ohhhh

#

that makes sense

#

thank you @mossy tree

#

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mossy tree
topaz sinewBOT
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finite panther
#

How do u do the derivative?

topaz sinewBOT
restive inlet
#

power rule

finite panther
#

wats the power rule?

acoustic pecan
#

x^n -> nx^{n-1}

finite panther
#

so is the answer to the first one y′ = 10x + 7 ?

#

b = f ′(x)=− 28/x ^5?

#

c = y ′ =− 15/2x * 1.5?

#

d= f'(x) = 7x^{5/2} + \frac{1}{3}x^{-4/3}?

#

e = y' = 4?

#

f= (f'(x) = \frac{35}{2}x^{3/2})?

topaz sinewBOT
#

@finite panther Has your question been resolved?

finite panther
#

can someone tell me if they are right?

finite panther
#

<@&286206848099549185>

#

<@&286206848099549185>

lofty jetty
#

Uh

#

I'm sorry what was the question

finite panther
#

finding the derivatice for e d and f

#

im asking if i got the correct asnwer

finite panther
ebon flume
#

For e

#

Think of simplifying

#

The expression

finite panther
#

so is my answer wrong?

finite panther
ebon flume
#

Is that ur answer for e

finite panther
#

yea the one that say e =

finite panther
#

?

ebon flume
#

e is correct

#

f is right

#

Same with d

finite panther
#

ok thx very much

#

.close

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#
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pale barn
#

Calculate the points at which the tangent line to the graph of the function f is parallel to the abscissa axis.

pale barn
#

f(x)= x^2-4x+9

#

how do i start?

#

<@&286206848099549185>

#

thank for the help

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topaz elm
#

how do i do this

topaz sinewBOT
topaz elm
#

I tried doing A - λI = 0

#

and got

topaz sinewBOT
#

@topaz elm Has your question been resolved?

topaz elm
#

<@&286206848099549185>

#

nvm im just gonna go to a tutor

#

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fringe apex
#

what do I do with the decimal point if the divisor is a decimal number? the answer is 72, but I got 7.2

fringe apex
smoky sinew
#

0.5 goes into 3 evenly

#

also thats not how equivalent fractions are done

still reef
fringe apex
#

yeah for divisions with decimals I was taught to assume they're whole numbers then add the decimals afterwards

#

but its been a while so I forgot what to do with the decimals afterwards

still reef
#

im not sure how to word what i want to say properly, sorry, hopefully someone else can answer it for you

topaz sinewBOT
#

@fringe apex Has your question been resolved?

dusky harbor
still reef
#

Ok, when you want to divide decimals you can count how many decimal places forward you have to move the decimal point forward to make it whole. Then in the answer you have to move the decimal point the same number of spaces forward again

#

@fringe apex

fringe apex
still reef
dusky harbor
#

You can again do 36/(5/10)

still reef
#

Because all numbers have .0 at the end technically

fringe apex
#

72 doesnt have a decimal so theres no need to move?

still reef
fringe apex
#

ohh alr, since I moved to the right once for 0.5 to make it 5, I have to move to the right for 7.2 to make it 72?

#

@still reef

still reef
#

yeah

fringe apex
still reef
#

i dont follow

#

ohh nvm

#

no, when you add the .0 it doesnt change anything because writing for example 32 is the same as 32.0 and even 32.00, they are all the exact same number

#

the same goes for 5.3 is the same as 5.30

#

you can add as many zeros after the last digit after the decimal point and the number doesn't change

topaz sinewBOT
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mortal pewter
topaz sinewBOT
mortal pewter
#

hi my questions is about the b1.5 because the lenght of A3C3 is 4LE/cm and i don t understand why

#

im sry for the poor quality and some sentences might be wrong because i was using google lens to translate it

topaz sinewBOT
#

@mortal pewter Has your question been resolved?

topaz sinewBOT
#

@mortal pewter Has your question been resolved?

topaz sinewBOT
#

@mortal pewter Has your question been resolved?

topaz sinewBOT
#

@mortal pewter Has your question been resolved?

topaz sinewBOT
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tight rivet
topaz sinewBOT
tight rivet
#

How do I do this

grand solar
#

start by listing the information you have

#

you showed that the hyptoenuse is 15, what other informatiion do you have

tight rivet
#

Ladder=15 ft. Bottom of ladder =10 feet from wall

grand solar
#

theres another piece of information also

tight rivet
#

Derivative of something is 1/4 ft/sec?

grand solar
tight rivet
#

Idk

grand solar
#

try imagining it in your head, the ladder is being pushed toward the wall

tight rivet
#

Ladder being pushed to wall

grand solar
#

they are asking you to find the rate of change of something

tight rivet
#

Deriv of how fast the top of ladders moving up

grand solar
#

which side of the triagnle would that be

tight rivet
#

Left

#

Vertical line?

grand solar
#

yeah

#

so we have this so far

tight rivet
#

Ok

#

How do I know which is adjacent or opposite

#

There’s no theta

grand solar
#

well we don't need to know theta

#

we can use the information we have to solve for some things

#

we have x and y

#

that means we can solve for z

#

the variables were kind of confused

#

so I switched y and z

tight rivet
#

Sqrt125

tight rivet
grand solar
#

yeah

#

using the information in the problem do you know what dz/dt is

tight rivet
grand solar
#

thats dx/dt

#

the length from the bottom of the ladder to the wall is shrinking by .25ft/sec

#

the length from the bottom of the ladder to the wall is x = 10

#

z is the length of the ladder

grand solar
#

so dz/dt is rate of change of the ladder's length

tight rivet
#

Is it 0?

grand solar
#

yep

#

since the ladder length is constant

#

the derivative of any constant is 0

#

so now we have all the variables values except for the one we wish to find dy/dt

tight rivet
grand solar
#

because we'll need that information when solving for dy/dt

#

and actually I made a mistake x isn't 10

#

x is 10 - (.25*12)

#

because we need to find dy/dt when it is 12 seconds after

#

and so that means y would be different also but z would be the same

#

Basically once you get those values

#

you'll use the pythogrean theorem and differentiate the pythregrean theorem

#

this will give you an equation of dy/dt, dy/dz, dy/dx, x, y, and z

#

and we have all those vairables except dy/dt

#

so we would rearrange and solve for dy/dt

#

then plug in values

#

you'll be using implicit differentiation to differentiate the pyhtogrean theorem

tight rivet
#

Bruh this is so confusing

grand solar
#

so we want to find how fast is the length of the wall to the ladder is changing after 12 seconds right, from the triangle we drew we labeled that as y

#

we were giving the intial value that x is 10 at time 0

#

and we were given that x decreases at a rate of .25ft/sec

#

so we want what x is 12 seconds after the intilize time 0

#

10 -.25(12)

#

the basically gave you the position equation with 10 as the intilial position

#

x(t) = -.25t + 10

tight rivet
#

7

grand solar
#

and t = 12

#

yep

#

so now we know that 12 seconds after, the length of the bottom of the ladder to the botton of the wall would be 7

#

we use this information along with that z is 15 the length of the ladder

#

to find what y would be after 12 seconds

#

and that would be the pythogrean theorem what we did earlier

tight rivet
grand solar
#

the signs didn't switch -.25(12) + 10 = 10 -.25(12)

#

I just moved the 10 to the back

#

10 + (-.25(12)) = 10 -.25(12)

#

but its the same equation

#

so we got 7 for x

#

now you can find y

#

which would be the length from the bottom of the wall to the top of the ladder after 12 seconds

grand solar
#

it's important to put a negative in front of the rate of change when a problem says decreasing or you'll get the wrong answer and they'll take off points

#

This is what we have right now

grand solar
tight rivet
grand solar
#

yeah

tight rivet
grand solar
#

yeah

#

so that's y

#

now we have all the values again but the correct ones for when it's 12 seconds after

#

now you have to find an equation where you can differentiate it and solve for dy/dt

#

and thats the pythagreon theorem

#

x^2 + y^2 = z^2

#

you'll have to differentiate that with implicit differentiation

tight rivet
#

Mann what

grand solar
#

did you learn implicit differentiation

tight rivet
#

So 49+sqrt176=225

#

I deriv that

tight rivet
grand solar
#

do you remeber how to do it

#

how can you take the derivative of this equation x^2 + y^2 = z^2

#

you can't plug in the values

#

because we want to derive this and when we do we'll get out a dy/dt, dx/dt, dz/dt

tight rivet
#

2x+2yy’=2z

grand solar
#

close

#

everything is a function of time

#

so we can't just say 2x and 2z

#

it'd be

#

2x(dx/dt) + 2y(dy/dt) = 2z(dz/dt)

tight rivet
#

Ok

grand solar
#

now get dy/dt by itself

#

and then plug in the values we found

#

and that'd be your answer

tight rivet
#

2z-2x/2y with their deriv thing

#

?

grand solar
#

yep

topaz sinewBOT
#

@tight rivet Has your question been resolved?

topaz sinewBOT
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whole igloo
#

How would I get started on these?

topaz sinewBOT
quaint badger
#

you need to know the fundamental theorem for abelian groups

whole igloo
#

i mean

#

so just..

#

?

quaint badger
#

yes

whole igloo
#

Oh.

#

Okay, I see

#

thanks !

#

.close

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devout dove
#

Can someone explain to me the difference between the First Fundamental Theorem of Calculus (FTC) and the Second Fundamental Theorem of Calculus?

glossy fable
#

The second one includes chain rule

devout dove
#

When should each one be used?

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#

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#

@devout dove Has your question been resolved?

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sick kestrel
#

Im not really sure what i should do after finding the first derivative

eternal cave
#

Antiderivative

#

These term helps u with C term

topaz sinewBOT
#

@sick kestrel Has your question been resolved?

sick kestrel
#

i bit confused

simple bloom
sick kestrel
#

i tried to make it equal to f'(0) = 2

#

and solve for C

simple bloom
#

yes that’s the right idea
what did you get for the first derivative though?

#

you can find the first derivative by taking the anti derivative/ integral of f’’(x)

#

(ping me when u have an answer)

sick kestrel
#

@simple bloom

simple bloom
#

mm not quite

#

so you’re taking the integral of -4sin(2x)

#

are you familiar with u-substitution?

sick kestrel
#

i dont think so

simple bloom
#

do you know how to take the anti derivative / integral of something ?

sick kestrel
#

yea i kinda need to do the reverse of finding the derivative

simple bloom
#

mhm, so u-substitution is a method you use when solving for integrals i would recommend watching a video explaining u-sub

#

and once you can get the integral of -4sin(2x) we can move onto the next step

#

(or i can try explaining it, i think a short youtube video might help though)

sick kestrel
#

if you could try to explain the process that would help since i can ask you questions directly

#

if u want of course if not i can try to find a video then come back later if thats easier for u

topaz sinewBOT
#

@sick kestrel Has your question been resolved?

topaz sinewBOT
#
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delicate viper
#

.close

topaz sinewBOT
#
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south phoenix
topaz sinewBOT
south phoenix
#

all i know is f(x) = x^ln(x)

neon iron
#

Try doing logarithmic differentiation both sides, first take ln..then do it

south phoenix
#

i figured

#

1/x ln (x)

radiant sparrow
#

gonna be 1

topaz sinewBOT
# radiant sparrow gonna be 1

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

south phoenix
#

1/x * 1/x

#

or i mean

#

1/x * ln(x)

#

= ln(x) / x

#

1/1

#

= 1

neon iron
#

You need f'(x)

south phoenix
neon iron
south phoenix
#

i got

#

ln(x) - 1 / x^2

#

.close

topaz sinewBOT
#
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neon iron
#

That would be f'(x)/f(x)

topaz sinewBOT
#
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slender sonnet
#

on a circle race track there are 2 cars that are moving. they meet each other every 40 mins when they go the same way and they meet in 10 mins when thy move the oppisete way. what time would it take for each car to go around the whole track

topaz sinewBOT
#

@slender sonnet Has your question been resolved?

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quasi socket
#

x/4 + 5/2 = 3/4 - 5/2

topaz sinewBOT
quasi socket
#

Solve

#

It

verbal crater
#

all unknowns on one side, all constants on other side

#

simplify and solve

topaz sinewBOT
#

@quasi socket Has your question been resolved?

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sonic ibex
#

Annette is a senior typist and makes an average of 2.5 mistakes per letter, if she writes 80% of all the letters what’s the probability a randomly chosen letter contains exactly three mistakes

sonic ibex
#

Why is this not just P(X=3) x 0.8

topaz sinewBOT
#

@sonic ibex Has your question been resolved?

sonic ibex
#

.close

topaz sinewBOT
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topaz sinewBOT
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misty mica
#

Use a calculator or spreadsheet program to investigate the existence or otherwise of the limits for the functions below. Write the limit, if possible.

lim x^2/2^x
x - infinity

misty mica
#

help i'm stuck on this question

#

i haven't tried anything because i have no idea where to start

west ocean
#

Positive infinity?

misty mica
#

a limit

#

x -> infinity

west ocean
#

It's 0

#

I think

misty mica
knotty ledge
misty mica
#

but idk how it works

west ocean
#

Use L hopital rule

knotty ledge
#

Plug in bigger and bigger values of x

west ocean
misty mica
#

ohh

#

aight i see

misty mica
strange topaz
west ocean
#

L'Hopital's rule

misty mica
strange topaz
#

why u need that

misty mica
#

we aren't taught that in our books

strange topaz
#

i know what it is

misty mica
#

uh ok

west ocean
#

You basically just need to get the derivative

strange topaz
#

its obviously 0 why would u need that. though

west ocean
#

If it's need solution

#

To prove it

strange topaz
#

oh

#

wait

#

is it baically. inf/inf/0/

#

inf/inf=0/0

west ocean
#

Yeah

#

Common limit

misty mica
strange topaz
#

u put in random numbers

#

bigger and. bgiger

west ocean
#

Yeah put 9999999

strange topaz
#

and see what number it approaches

knotty ledge
#

Use wolfram or desmos

west ocean
#

Table of values

misty mica
strange topaz
#

oh

misty mica
#

i tried 900

#

and it says error

#

💀

strange topaz
#

u dont have g raphical calc

#

yeah use what EAC s aid

misty mica
#

kk

#

i'll use desmos

#

ohh

#

ok i got it

#

thanks

#

.close

topaz sinewBOT
#
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obsidian pawn
#

if i have a augmented matrix in a general solution. does free variables mean i can put what ever value i want into it and the solution stays the same?

knotty ledge
#

Wdym "stays the same"?

#

If you have free variables it means you have infinitely many solutions, coming from picking whatever value you want for those free variables

obsidian pawn
#

like
equations = some number
equations = some other number

what ever value i say the free variables are the, rhs is always the same?

obsidian pawn
#

wdym, do u want to me show the example or just asking what they are

narrow wyvern
#

if you can show a simple example it would be nice

obsidian pawn
#

its basically a variable that doesnt have a pivot in the matrix

#

so it has infintely many solutions

narrow wyvern
#

like if -2x = 0; -2 + z = 0; then a basis could be {0,1,0}?

#

y would be the free variable you are talking about

obsidian pawn
#

why are u asking me this

narrow wyvern
#

trying to make sense of your question, since linear algebra is taught in different ways

obsidian pawn
#

ok hang on ill just give an example

narrow wyvern
#

I think I know what you're talking about but we probably describe things differently

obsidian pawn
#

lets just say i have the augmented matrix
1 0 0 2 | 3
0 0 1 7 | 2
0 0 0 1 | 9
in this case x_2 is the free variable
what im asking is, if i set x_2 to be any number, then will the 1st equation still always = 3, 2nd = 2 and 3rd = 9

narrow wyvern
#

yes that's exactly what I was talking about

#

x_2 can be any number

obsidian pawn
#

ok yeah i understand that x_2 can be any number, im asking what affect it has on the system

#

so if x_2 is any number, it will effect what x_1, x_3, and x_4 are. But does the effect the solution to the equations?

narrow wyvern
#

no it won't have any effect

#

think of it like these

#

you get the general solution as an 3-by-1 matrix

#

in order to get that 3 by 1

#

you are using the 3x4 matrix times the 4x1 matrix

#

the 4x1 matrix would be (x_1,x_2,x_3,x_4)

#

since the second column of 3x4 matrix are all zeros

#

x_2 just zero out

obsidian pawn
#

oh ok

#

and conversely, chaning x1, x3 and x4 would have an effect

narrow wyvern
#

1 0 0 2 | 3
0 0 1 7 | 2
0 0 0 1 | 9

Can be written as

1x_1+0x_2+0x_3+2x_4=3
...... etc

obsidian pawn
#

yeah got it

#

thanks

topaz sinewBOT
#

@obsidian pawn Has your question been resolved?

#
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obtuse quail
topaz sinewBOT
obtuse quail
#

part b?

#

i thought it should be:

(4!+4!+3!)/5!

honest current
#

a.1 is 4!, and a.2 is 3!

#

here's trash drawing

#

A = anna, and X is where anna is not

#

drawing these tables make it really easy!

topaz sinewBOT
#

@obtuse quail Has your question been resolved?

obtuse quail
#

Thank you @honest current

obtuse quail
#

The answers in the booklet say (4!+4!-3!)/5! But that doesn’t make sense to me

honest current
#

i think it means 4! (anna on left) + 4! (elena on right) + 3! (both anna and elena on left and right) divided by how many people there are?

#

sorry i am not sure

obtuse quail
#

Yes that is what I thought

#

The answer booklet must be wrong (it has errors from time to time)

obtuse quail
#

.close

topaz sinewBOT
#
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topaz sinewBOT
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arctic rock
#

LIKE

topaz sinewBOT
arctic rock
#

how do I do this

swift grove
#

or just transform the inner angles

#

for example

arctic rock
swift grove
#

,tex $ \sin \frac{3\pi}{4} $

$ = \sin (\pi - \frac{3\pi}{4}) $

$ = \sin \frac{\pi}{4} $

$ = \frac{1}{\sqrt 2} $

thorny flameBOT
#

math X meth ✓

swift grove
#

or you can also think of it as

#

,tex $ \sin \frac{3\pi}{4} $

$ = \sin (\frac{\pi}{2} + \frac{\pi}{4}) $

$ = \cos \frac{\pi}{4} $

$ = \frac{1}{\sqrt 2} $

thorny flameBOT
#

math X meth ✓

swift grove
#

@arctic rock

#

there are some useful tricks

#

but its too long to explain here

arctic rock
arctic rock
#

these are the following questions

#

i dont get these nor the prev ones

topaz sinewBOT
#

@arctic rock Has your question been resolved?

topaz sinewBOT
#

@arctic rock Has your question been resolved?

topaz sinewBOT
#
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native cedar
#

Question is:
Find the number of solutions. x∈Z

native cedar
#

I don’t know what I did wrong but answer is 3
(I found only 1 solution)

solid dagger
#

you should multiply by $9^{0.5}$ instead of dividing by it

thorny flameBOT
#

Valsorim

solid dagger
#

in line 2

native cedar
#

Oh yeah…

#

My bad

#

thanks

#

.close

topaz sinewBOT
#
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topaz sinewBOT
#
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delicate viper
topaz sinewBOT
ornate magnet
#

!status

topaz sinewBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
delicate viper
ornate magnet
#

@delicate viper [ABTP]=[OBT]-[OAP]

#

Where [] represents area enclosed

#

Remember the formula of area of right triangle

delicate viper
#

is it a= 1/2 x base x height

#

??

ornate magnet
#

Yep

delicate viper
#

.. how do i do it

topaz sinewBOT
#

@delicate viper Has your question been resolved?

topaz sinewBOT
#

@delicate viper Has your question been resolved?

topaz sinewBOT
#

@delicate viper Has your question been resolved?

topaz sinewBOT
#
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pine sonnet
#

does anyone know what this means?