#help-26

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smoky sparrow
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Yes, it can be found by similarity of the solids

median egret
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Thanks

smoky sparrow
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No worries

topaz sinewBOT
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neon iron
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Friends have a 1/3 probability to lie, three independent friends say it’s raining

neon iron
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What prob it’s raining

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P(rain | one friend rain) = 2/3

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P(rain | three friends rain) = ?

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Is P(rain and three friends rain) = 2/3^3 ?

topaz sinewBOT
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@neon iron Has your question been resolved?

topaz sinewBOT
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@neon iron Has your question been resolved?

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@neon iron Has your question been resolved?

neon iron
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worthy pecan
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Hi, can anyone assist with this problem? I have no idea where to begin

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molten crystal
topaz sinewBOT
molten crystal
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the original integral had bounds -2 2

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and since it's simmetric and would give zero area, he just uses half of it.

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i don't understand why we do that. it's not the same integral, since one of them result zero

loud oasis
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there are two important types of symmetry:

  1. odd functions, f(-x) = -f(x)
    odd functions integrate to 0 on a symmetric interval
  2. even functions, f(-x) = -f(x)
    even functions integrate to double on a symmetric interval
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in this case, the function is a product of 2 odd functions (t and sin t) which gives an even function

molten crystal
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ahhhh

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ok ok

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understood now

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thank you

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rapid wedge
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Not sure if I got b right

topaz sinewBOT
rapid wedge
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For b, x would equal 0.1 so I just plugged it in to L(x) from the previous part

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lmk if u cant read my handwriting

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@rapid wedge Has your question been resolved?

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@rapid wedge Has your question been resolved?

rapid wedge
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no

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north canyon
topaz sinewBOT
north canyon
#

By vieta's formulae, $a+b+c = 3, ab + bc + ca = 2, abc = 1. \ P(a) + P(b) + P(c) = 6, P(2) = 11, P(abc) = P(1)$

thorny flameBOT
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Normed

north canyon
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How do I find P(1) here?

topaz sinewBOT
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bold wave
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just started learning this stuff, can't seem to understand how the final integral is x^2-2. i understand how x^2 came into place but dont know how the -2 got there

sterile finch
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The -2 is not correct.

bold wave
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wouldn't it be something like x^2-x?

sterile finch
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Yes.

bold wave
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ah alr, thats the solution my teacher gave me so gotta speak to him abt that

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thank u

sterile finch
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yw

bold wave
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sterile finch
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Is your teacher German? Their x's can look like 2s.

bold wave
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heavy junco
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how would I do this question??

topaz sinewBOT
heavy junco
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btw this is NOT a test question

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this is a practice test

brisk blaze
heavy junco
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oh so I can use synthetic division solve and then done?

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oh wait you said number line

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wait

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wdym by a number line?

brisk blaze
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Yes division, then put all roots on a number line and plug in values between them to see if they are neg

heavy junco
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like hwo would I use it

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oh

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so the answer

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is negative

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the end answer

brisk blaze
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If your roots are 2,4,6

(Test 1)—2—(test 3)—4—(test 5)—6–(test 7)

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And then use interval notation to display when it’s net

heavy junco
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so would it be negative when x > 5 to infinity?

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I got x+2^2

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(x+2)^2

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and (x-5)

heavy junco
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I remember that there's a certain rule where it's a positive or negative

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for the power of the equation how exactly does it work?

topaz sinewBOT
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sullen herald
topaz sinewBOT
wooden osprey
sullen herald
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i need help with b

wooden osprey
sullen herald
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nothing

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well

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everything i tried

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i get wrong

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I want to use a method which uses trig ratios

wooden osprey
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i think you can actually dissect the whole thing

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$a\sin B\cos^2B$

thorny flameBOT
wooden osprey
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do you see anything special in this equation?

sullen herald
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well, so far, i see that sinb = qr/qb

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so qr = qbsinb

sullen herald
wooden osprey
sullen herald
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idk

wooden osprey
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have you tried thinking?

sullen herald
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i would assume sin b = AC/a, howevr, its not a right angle triangle

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so would I use sine rule

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wait

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nvm

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its pc

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asinb is PC

wooden osprey
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look at angle B not as an angle of triangle ABC, but as another triangle

sullen herald
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is it pc?

wooden osprey
sullen herald
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PC x cos^2b = QR?

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so how do i prove it

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@wooden osprey ?

wooden osprey
sullen herald
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wait i think

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i goit it

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finally

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Thanks fungi

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wooden osprey
topaz sinewBOT
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nocturne urchin
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Could someone help me by explaining a step process of how to solve this?

solid island
thorny flameBOT
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oh? jean

nocturne urchin
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the website says its -4

solid island
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or -4 something?

nocturne urchin
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-4

nocturne urchin
solid island
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you have to convert sec to $\frac{1}{cosx}$

thorny flameBOT
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oh? jean

solid island
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then use the rule of $(a - b)^2 = a^2 - 2ab + b^2)$ in both sides

thorny flameBOT
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oh? jean

solid island
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in the right should be positives

nocturne urchin
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ah okay

solid island
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or you need more help

nocturne urchin
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so would the equation transform into this $(cosx-1/cosx)^2-(cosx+1/cosx)^2$?

thorny flameBOT
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NotAMuffin

solid island
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yeah

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so you can cancel cos when you apply (a+b)^2 rule

nocturne urchin
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Then i should factor each equation into the binomial form and solve?

solid island
nocturne urchin
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no thank you so much. Seeing it like that made it click

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Im pretty behind with a test tmr so im rushing homework and so lost lol thank you

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you cleared up a lot regarding this topic

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pseudo tiger
topaz sinewBOT
pseudo tiger
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how was this factorisation done

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i know that z^2 +4=0 has roots 2i and -2i

orchid charm
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Like what do you need help with

pseudo tiger
orchid charm
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Do you know what that is?

pseudo tiger
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let me googel it

opal vault
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nono

opal vault
orchid charm
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Oh wait Im stupid

opal vault
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so $z^2 +4 = (z-2i)(z+2i)$

orchid charm
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I didn't see the i

thorny flameBOT
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rafilou2003

pseudo tiger
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but that applied when z^2 -4

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not z^2 +4

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right

orchid charm
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Just ignore me I shouldn't be doing math this late

pseudo tiger
opal vault
thorny flameBOT
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rafilou2003

neon iron
# pseudo tiger

,, (z^2 +4)^2 = \9[\big]{(z+2i)(z-2i)}^2 = (z+2i)^2(z-2i)^2

thorny flameBOT
orchid charm
pseudo tiger
opal vault
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$z^2 +4 = z^2 - (2i)^2$

pseudo tiger
thorny flameBOT
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rafilou2003

pseudo tiger
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this is what i i foundi google

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oh

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yes makes sense then

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thankyou

pseudo tiger
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i hope

orchid charm
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Gl with math

pseudo tiger
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thank you

#

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jade thunder
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what the heck is σ(Y)

topaz sinewBOT
south island
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the sigma algebra on Y

jade thunder
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But Y is a measurable function it’s not a measurable space

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Y doesn’t have a σ-algebra

topaz sinewBOT
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@jade thunder Has your question been resolved?

opal vault
thorny flameBOT
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rafilou2003

opal vault
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it's the set of Y-measurable sets in Omega

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It's also the smallest sigma-algebra in Omega that makes Y measurable

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@jade thunder if there's anything left to clarify, ping

jade thunder
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@opal vault

opal vault
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yes

jade thunder
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Ok that resolves my problem

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I will march on from here thank you

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solid island
#

hi, im doing integrations by part

topaz sinewBOT
solid island
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with this problem

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here i found u, du, dv, and v

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then replace but if i go further

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i wont obtain the same result as the book say

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this is the answer the book say

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any ideas?

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if i keep working on it this is what i have

remote agate
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I think you dont need integration by parts

solid island
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yeah i thought the same

remote agate
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you can probably do u sub for 2x³+4 and just forcefully represent everything in u

remote agate
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yes

solid island
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but u = 2x^3 + 4 then du = 6x^2

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not possible

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because of the x^5

remote agate
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do what you did just now by splitting x^5 into x^3 and x^2

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the x^2 gets removed because of the substitution and the x^3 can be in terms of u

solid island
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i think i did it

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topaz reef
topaz sinewBOT
topaz reef
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I don't follow where the inequality comes from

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I get that (a-b)^2 > 2ab

sudden vapor
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can you prove that a^2 + b^2 > 2ab

topaz reef
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Yeah

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It's greater than zero and move it over

sudden vapor
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well if you can prove that then obviously this is true

topaz reef
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I dont see it

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Not obvious to me

sudden vapor
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(a^2 + b^2 + a^2 + b^2) > (a^2 + b^2 + 2ab)

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if a^2 + b^2 > 2ab

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a^2 + b^2 + a^2 + b^2 being equal to 2(a^2 + b^2)

topaz reef
pearl fog
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isnt it $\geq$

thorny flameBOT
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Skill_Issue

sudden vapor
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oop yeah if a=b

topaz reef
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Okay i think I get it, thanks.

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dapper kernel
#

I'm so confused on how to do this

topaz sinewBOT
dapper kernel
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I'm so stupid

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Any help would be greatly appreciate

burnt fox
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To find area,find lets find area of triangle and rectangle indivdually then add them up at the end to find the total area

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For triangle use the formula (base x height)/2

dapper kernel
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Alright

burnt fox
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For rectangle use the formula (base x height)

dapper kernel
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Thanks

topaz sinewBOT
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@dapper kernel Has your question been resolved?

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unique pewter
#

Does anyone have a suggestion where can I start studying integral? Maybe some notes or examples. (I just started Calculus a week ago, I learned some basic derivative rules)

lucid junco
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youtube

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khan academy

terse nest
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organic chemistry tutor

lucid junco
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openstax

unique pewter
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Hmm thanks, does anyone have a example sheets?

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I searched some but they are kinda weird things

lucid junco
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example sheet?

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wdym

terse nest
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pauls online math notes has some

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if youre referring to example problems with solutions that walk you through

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but theres many more

unique pewter
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Thank uu

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That'll do the work

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molten vine
#

$\lim_{x\to +\infty} \frac{f(x)}{g(x)} \text{ doesn't exist} \implies f=\Theta(g)$ ?

thorny flameBOT
#

Adam Chebil

meager dawn
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f can be x sin(x) and g could be 1

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then f isn’t theta(g) but the limit of f/g doesn’t exist

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in fact, f isn’t Theta(g) nor is it O(g) nor is it Omega(g)

molten vine
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then it's what ? 😅

meager dawn
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doesn’t have to be any of them. functions can be weird like that

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sometimes there is just no name for it, notice that all of the definitions for complexity classes require something to happen for all x > x_0

molten vine
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so we can't compare them ?

meager dawn
meager dawn
molten vine
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i mean compare the growth rate of the functions

molten vine
meager dawn
molten vine
#

got it thnx 👍

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molten vine
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.reopen

topaz sinewBOT
#

molten vine
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i alwas get confused by the 2 as some resources use the term growth rate and some use order of magnitude

meager dawn
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both terms are slightly misleading, in a sense complexity classes measure both of these things “asymptotically”, in order for g to be O(f) and f to not be O(g) f has to be growing way faster all the time (after some initial segment), and as a result f is said to be “growing faster” in a sense. in fact the thing that we really care about if we’re gonna talk about the complexity class of a function is the order of magnitude at large inputs, where “large” doesn’t have a real meaning

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because comparing the complexity of two functions usually comes from wanting to compare algorithms to solve problems of varying input sizes

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and so we care about the amount of time that it takes to solve our problem as we scale it up

molten vine
#

Big O notation is a mathematical notation that describes the limiting behavior of a function when the argument tends towards a particular value or infinity. Big O is a member of a family of notations invented by German mathematicians Paul Bachmann, Edmund Landau, and others, collectively called Bachmann–Landau notation or asymptotic notation. T...

meager dawn
molten vine
#

so growth rate and order of magnitude mean the same thing ? 🤔

meager dawn
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no

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i didn’t say that!

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it’s hard to give a really clear answer because you’re asking me why people use one term or the other, to be clear i am giving a guess as to why some people use one over the other, and then you’re asking me why wikipedia specifically uses this one, and i just should say that that person probably has a different philosophy about pedagogy than i do

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you are allowed to think about growth rate if you want to and it won’t hinder your understanding as long as you understand the definitions of big O and Omega and Theta well

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and then later you can build your own philosophy surrounding these things once you have worked with them a lot, and just take note of when people say growth rate and when people say order of magnitude, and then decide for yourself when to say which things (which will take time). You’ll find a lot of the time that people say growth rate for functions because talking about the order of magnitude is a bit awkward, since order of magnitude refers to numbers, but i find it weird to talk about growth rate because it’s one step removed from what we want to talk about, and both perspectives are fine

molten vine
meager dawn
molten vine
#

and growth rate ?

meager dawn
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and growth rate is a convenient way to talk about functions, but then at some point when you plug in a number, that will tell you about the order of magnitude of f(n)

molten vine
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so the order of magnitude compares f(x) and g(x) for bigger values of x
and growth rate compares the speed of which both functions grow ?

meager dawn
#

yeah in a sense

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and big O notation is sort of weird because some people will tell you it’s about the first thing and some will tell you that it’s about the second thing

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but really it’s just a definition to help you think about what happens at the right of the graph :P

molten vine
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yeah u're right

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thank youuu

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meager dawn
#

yw

topaz sinewBOT
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stuck tapir
#

i need help badly, i've been trying for a while and cant seem to get thhe answer

stuck tapir
#

i've got it down to this but when i try going past it turns out wrong

burnt fox
stuck tapir
#

i get that

#

unless im squaring wrong

burnt fox
#

its whole squared

stuck tapir
#

wdym

burnt fox
#

we are squaring on both sides

stuck tapir
#

how is (1+root x+1)^2 become 1+2root(x+1)+(x+1)

burnt fox
#

(a+b)^2 formula

#

a^2+b^2+2ab

stuck tapir
#

so root x+1 still counts as B?

burnt fox
#

yep

stuck tapir
#

for the right side?

burnt fox
#

yes

#

now again try to simplify the experssion

stuck tapir
#

do i sqaure again to get rid of the root?

burnt fox
#

yes

stuck tapir
#

ya idk

burnt fox
#

make sqrt function on one side

#

then the non sqrt on other side

#

then square both sides

#

you will get a quadratic eqn i feel

stuck tapir
#

from that?

#

whatever i gotta get ready for class and take the exam, if i cant do this im so cooked

#

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candid sandal
#

Hi

topaz sinewBOT
candid sandal
#

The question is "Among all isosceles triangles with a perimeter of 40 cm, determine the one that maximizes the volume of the solid of revolution obtained by rotating triangle ABC around its base AB, and give the lengths of this triangle."

#

I dont know what I have to do exactly

#

Can someone help me pls

mint crescent
#

Do yk what 3D shape is formed when you rotate?

#

If not, figure that out

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royal sky
#

to find volume of integration

topaz sinewBOT
royal sky
#

whats the differnce between disk and washer

next harness
royal sky
#

sah ty

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foggy bloom
#

can i get help with this. done similar ones i want to say. but do not even know where to begin with this one

topaz sinewBOT
#

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foggy bloom
#

<@&286206848099549185>

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zenith sonnet
#

Hi I wanted to check if my result is correct for 1) specifically the last one

I can translate the text for you:

  1. The following bases B1, B2, B3 of the vector spaces IR2 are given, IR3, IR4:

(...)

Furthermore, let two linear maps f : IR2 → IR3 and g : IR3 → IR4 be as follows are defined:

(...)

Determine the following three representation matrices: (...)

zenith sonnet
#

maybe I determined the previous 2 matrices wrong, maybe there is a online calculator or sth that can check it, hopefully my result is correct otherwise every other is wrong lmao

topaz sinewBOT
#

@zenith sonnet Has your question been resolved?

zenith sonnet
#

I think i need to calculate that way: AB3,B4(g) * AB2,B3(f) to get AB1,B3(g o f)?

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wraith forge
#

wasnt there a rule for x+2a*x-2a?

topaz sinewBOT
wraith forge
#

😔

royal sky
wraith forge
royal sky
wraith forge
#

that

#

😔

royal sky
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fleet nacelle
#

A circle whose center M is tangent to the x-axis at point A. Point O is the origin of the axes (like in the sketch).
The circle intersects the y-axis at points B and D. Given A(8,0), D(0,16)
How can I find the rates of point M?
I've tried everything I know and I am not finding anything

topaz sinewBOT
#

@fleet nacelle Has your question been resolved?

fleet nacelle
#

anyone going to help i really need it
i know xM is 8 since it's tangent to the x axis at A but i don't know how to find yM

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dreamy roost
dreamy roost
#

You may let M = (8, k), and solve k by DM = MA (def. of radius)

#

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jade walrus
#

what am I doing wrong here? i keep getting my answer as 322
procedure:
<8 4> + <9 4> + <9 5>
=> <8 4> + <10 5>
=> 8!/(4!4!) + 10!(5!5!)
=> 322

jade walrus
#

<a b> being the representation of the binomial coefficient

acoustic pecan
#

just probably means of two terms

#

youre adding 3

grim sable
#

You don't need to add the <9 4> and <9 5>

#

one coefficient from that polynomial is fine

#

its a pretty badly phrased question though

jade walrus
#

oh okay

#

yeah that makes sense

#

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tall hearth
#

Hi

topaz sinewBOT
tall hearth
#

.close

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tall hearth
#

Nvm

#

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chilly haven
#

i need help with this

topaz sinewBOT
#

@chilly haven Has your question been resolved?

topaz sinewBOT
#

@chilly haven Has your question been resolved?

polar torrent
#

@chilly haven this looks like chemistry. it would also be helpful to translate into English 🙂

chilly haven
#

ok thx

#

We can assume

#

its kinetic i have this and i need to integrate this equation

#

i need W

#

weigth of catalyst

topaz sinewBOT
#

@chilly haven Has your question been resolved?

scenic flare
# chilly haven

Without gathering sufficient chemistry information, what in this equation is considered constant?

#

if you can tell us which variables are constant related to x & W and what "dx" and "dW" represent we can guide you solving it :]

#

I think many coming along were mostly confused by it being chemistry and insufficient information about the equation

topaz sinewBOT
#

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fallow condor
#

The answer is just C right?

topaz sinewBOT
fair thorn
#

yes

iron vine
#

maybe

lofty salmon
#

is this a test?

fair thorn
#

wait, hang on

iron vine
fair thorn
#

*thinks*

fallow condor
#

.close

topaz sinewBOT
#
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fair thorn
#

...

iron vine
#

lol

fair thorn
#

<@&268886789983436800>

#

is fine

lofty salmon
fair thorn
#

we can get them banned

lofty salmon
#

huh

#

why

fallow condor
#

wait wat i do

thorn briar
lofty salmon
#

arbitrarily pinging mods with no reason for getting them banned huh

fair thorn
thorn briar
#

so... do so

fair thorn
#

not saying they should get banned

#

just sus

iron vine
fair thorn
#

bc when we asked

#

they immediately closed the channel

#

that's all im saying

#

bit sus is all

thorn briar
#

they closed the channel after getting an answer...

lofty salmon
#

that's not suspicious, they got their question answered.

fair thorn
#

...?

thorn briar
iron vine
thorn briar
#

i was quoting you for reference

lofty salmon
#

you dont have to spoonfeed the answers tho, try explaining them instead.

iron vine
#

oh

#

mb

fair thorn
#

yea i was going to do that

#

that's why i said "wait hang on"

iron vine
#

my fault

lofty salmon
#

that still not explains it.

fair thorn
#

??

#

bro

#

he's gone now

lofty salmon
#

you provided the answer first, we don't want them to give away answer actually to help them to arrive at a answer.

fair thorn
#

dude

#

i know how this server works

#

but he closed the channel before i could send

#

why are you berating me on this

#

i have already mentioned that i was going to explain

lofty salmon
fair thorn
#

...??

lofty salmon
#

you just move on.

fair thorn
#

jesus chr7st

#

are you really going to start an argument on this

topaz sinewBOT
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mental hatch
topaz sinewBOT
mental hatch
#

Why are there bounds for x?

ivory sorrel
#

Arcsin is an inverse function

#

an inverse function needs to satisfy certain properties

#

namely, it has to be one one and onto

mental hatch
ivory sorrel
#

wdym

mental hatch
#

f^-1(y) = x is inverse to original f as long as f(x) = y

ivory sorrel
#

yes

#

but sin is periodic

#

so we chose a principal branch

mental hatch
ivory sorrel
#

Because sin isn't one one is it?

mental hatch
#

I mean, why exactly -90 <= x <= 90 ?

ivory sorrel
#

we just chose it as the range of sin in -90 to 90 is -1 to 1

mental hatch
ivory sorrel
#

as in why -90,90

#

and not 90,270?

#

convention

mental hatch
#

Okay, thank you

topaz sinewBOT
#

@mental hatch Has your question been resolved?

loud oasis
#

the intervals for inverse trig functions are usually chosen as whichever interval contains 0

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topaz reef
topaz sinewBOT
topaz reef
#

So i was thinking something along the lines of this

#

For any x thats an interior point there is a open ball that is less than r

#

I went like this for any x thats an interior point we have $ d(x,z) \geq |d(x,y) - d(y, z)| \geq d(x,y) - d(y,z)$

i then decided that $d(y,z) < \varepsilon$ where $\varepsilon = d(x,y) - r$ which when plugged in gives r,

Thus showing that its an open ball, and then the compliment which is the boundry points closed by def

thorny flameBOT
#

RealTek

topaz reef
#

and the reason for me choosing that to be epsilon is because for any y in d(x,z) there will be an open ball contained in d(x,z)

#

kunda shows the interior is a subset of the boundry points too (i think right?)

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#

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hollow bramble
#

Greetings.

Solve the:

36 * cos(x+cos(x)) * cos(x-cos(x)) +9 = π²

Thanks.

hollow bramble
#

Sorry for camera

neon iron
#

I would first try to convert it into a single function

topaz sinewBOT
#

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topaz sinewBOT
#

@hollow bramble Has your question been resolved?

hollow bramble
topaz sinewBOT
#

@hollow bramble Has your question been resolved?

topaz sinewBOT
#

@hollow bramble Has your question been resolved?

violet relic
#

I dont have time to finish rn, but it may help you

#

with:

thorny flameBOT
violet relic
#

You have:

thorny flameBOT
topaz sinewBOT
#

@hollow bramble Has your question been resolved?

hollow bramble
#

Okie

hollow bramble
topaz sinewBOT
#
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nimble vault
topaz sinewBOT
nimble vault
#

im confused on how you would draw G7

#

ive calculated the edges according to the definition

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hidden spear
#

I'm supposed to use a calculator with this but I forgot how to get there and my calculator isn't working so I can only use an app I found so I can't figure out how to get to where I need on it.

hidden spear
topaz sinewBOT
#

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@hidden spear Has your question been resolved?

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thorny flameBOT
#

Ransik

woeful drift
#

it's always chain rule

#

consider just ln(x), you can use the chain rule on this too

#

it just turns out that d/dx(x) = 1

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hoary quiver
#

Hi could i get some help please.

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@hoary quiver Has your question been resolved?

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weak quiver
#
  1. also why is it in the step immediately after that, they just rearrange the triple integral order completely?
gentle comet
weak quiver
#

this is a calculus course, we dont really cover concepts related to physics as its not assumed we have a physics background

#

thats strange lol

gentle comet
#

1 and 2. Are you confused about the integration boundaries ?

stone verge
#

order of integration doesn't matter

weak quiver
gentle comet
verbal raft
#

he's not asking about physics

#

why are you so insistent on applying situational physics stuff to this

gentle comet
#

to understand the boundaries, you have to visualize the spherical base

stone verge
weak quiver
stone verge
#

yes but you need to make sure an outer integral have "free bounds"

weak quiver
#

so the order does matter?

gentle comet
#

the order does matter, but in most cases the conditions needed are respected

#

you are not, he is agreeing with me. You can not move the order of integration a priori

stone verge
#

like the inner bounds cannot depend on the outer bounds

#

on the LHS you have a numeric value

#

whereas the RHS is meaningless

#

in your case all bounds are constant

#

so you can separate them

#

yes i messed up

#

it was with dx at dy and yeah oops

weak quiver
#

what?

#

ok ill look back on this in a second i gotta digest all of this being said

stone verge
#

ill send an easier example

#

you can do that when the bounds of the outer integral are not a functions of a variable that is in the inner integral

#

forget this

#

im just gonna send a short "proof"

#

the conditions are, the function is separatable and the bounds are constants (numbers)

weak quiver
#

yeah i looked up fubini's theorem, i get it, just dont understand how it applies here, trying to wrap my head around it.

stone verge
#

yeah fubinni is stronger cuz works for non separatable functions

#

ok anyways

#

phi opens from 0 to pi

#

do you see why

weak quiver
#

i know phi is between 0 and pi, i looked into that as well when looking into a spherical base so my first question is also answered

#

just want to know why there was this black magic moving around of integrals now

gentle comet
#

because the bonds are constant

#

the integration bounds being constant, and not depending on one another, you can seperate the triple integral into 3 single integrals

stone verge
#

if you still have doubts here's what you can do by taking out constants

#

this looks like a mess but lets review it by parts

#

the inner integral is with respect to p

#

so everything that doesn't depend on p is a constant

#

you take that out

#

... okay i don't think i need to explain that

#

its just repeat that step

#

a bunch of times

weak quiver
#

so excuse my complete bewilderment

stone verge
#

ok

gentle comet
topaz sinewBOT
#

@weak quiver Has your question been resolved?

#
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bleak bough
#

I am trying to solve the subset problem. I am given a set of integer positive numbers and a number S. I need to find a subset where the sum of every element = S.

I want to transform this sum of subset problem into another which is the sum of square.

So I will be given the same set of positive numbers but this time I wanna know if we can partition the set into K sets where the squared sum of every subset added together <=S

bleak bough
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So I need to transform an instance of the Sum of subset problem into an instance of the Sum of Square

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Here is an example

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The answer of the subset problem would be {6,5,3}

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because 6+5+3 = 14

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Now from the same set I need to find an S and K value

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K would be the number of subset I can make where the squared sum of each subset added together would be <= S

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i only need to find S and K

gleaming reef
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you can get O(n)

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just compute partial sum and it becomes similiar to two sum

bleak bough
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currently doing that

bleak bough
gleaming reef
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if we keep track of the curr sum

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in a[x]

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if we do a[y] - a[x] = sum of elements between x and y

bleak bough
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ok so a[x] would hold the sum of x + x-1 + x-2....

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not the index but value

gleaming reef
scenic flare
bleak bough
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ok thank you bro

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i have been trying some stuff since 9 am

gleaming reef
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it is not a hard problem per say

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it's literally just two sum reworded

scenic flare
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& is it the sum of the values² or the (sum of the values)²

bleak bough
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I can transform the set, but from my understanding, the teacher only test that both set are satisfiable or not

gleaming reef
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that's the idea

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where pref[0] = 0

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I guess it becomes pref[R+1] - pref[L}

bleak bough
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ok so

gleaming reef
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but once you have this logic down

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it becomes very very eays

bleak bough
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But what would the partial sum represent?

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I don't really understand why we calculate the partial sum because anyway we would go through the entire set no?

gleaming reef
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oh I'm misunderstanding

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this is a dynamic problem question

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this is not a subarray

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this is subset

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just consider recursion and memoization here

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I'm so sorry

gleaming reef
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for the subset problem you would have to use DP

scenic flare
bleak bough
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yeah DP I have to prove next why it's a DP

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ok let me try

gleaming reef
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"So we will create a 2D array of size (n + 1) * (sum + 1) of type boolean. The state dp[i][j] will be true if there exists a subset of elements from set[0 . . . i] with sum value = ‘j’. "

scenic flare
bleak bough
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Both, the problem is a lot bigger

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I have the partition problem also to transform into the same thing im trying to get here

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so the idea is to prove that partiton is DP

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and that subset is DP

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to prove that subset of squared sum is also DP

scenic flare
bleak bough
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is the original value of S?

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or the one squared

scenic flare
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let's denote them K1 S1

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for the original

bleak bough
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yep

scenic flare
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K1, S1 are given

bleak bough
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K1 isnt given

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only S1

scenic flare
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nvm K1 doesn't exist

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K = 2

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S2 = 2S1²

bleak bough
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K can be 2, since in the sum of subset since you would have one that solve the problem and one that dont

scenic flare
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New Input Set = Old Input Set U {2S1²-sumOfSquares}

bleak bough
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2S1^2?

scenic flare
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yes

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wait just to clarify again, for the second problem, is it Sum[value²] or Sum[value]²?

bleak bough
scenic flare
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what's Kc & Ci

bleak bough
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Kc = K

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K is the number of subset you can make

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C is a subset

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so C1 is the first subset

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C2 is the second

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etc

scenic flare
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the sum of squared subset sums needs to be <= S2?

bleak bough
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yeah

scenic flare
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that's weird k

bleak bough
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only

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only if the original problem has a solution

scenic flare
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ys, reduction

bleak bough
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yup

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Am i high for this to fail?

scenic flare
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I don't code in C/C++ sry

bleak bough
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np

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ok thank you guys I will try to make it works but you have given me a lot of hope

scenic flare
# bleak bough

hm it's definitely an odd mapping, is the task intended to not use input transformation?

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if we have some original set with a subset equal to S1

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then if we force K=2 for instance

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then we need the requirement of a minimal sum of squared sums exactly if it's partitioned in a way such that one of the partitioned sets is the initial subset equal to S1

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we could f.i. force that behavior

bleak bough
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We would be able to add a number to that set

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and just add that number squared to S1 for S2

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no?

scenic flare
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ok if we can add at least one number, then it'll be simpler

bleak bough
scenic flare
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we can add an element which cancels the remaining sum for instance I think

bleak bough
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these are some example set

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I think your idea works

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we would have the original set = S1

scenic flare
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hm yeah what if we add -7

bleak bough
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if we squared both of them

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we cant add negative number

scenic flare
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k

bleak bough
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we would have original set ^2 = S1 ^2

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then we had for ex 2 to the original set

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to get S2 we would do

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original set ^2 + 2^2 = S2

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with a K = 2

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wouldn't it work ?

scenic flare
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original set² + 2² = S2?

bleak bough
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yeah

scenic flare
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not sure how you got to that

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or rather, which element would you add to cancel the sum

bleak bough
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the element doesnt matter

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We know Sum(original set) = S1

scenic flare
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si

bleak bough
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If we have K =2 , we would need to have 2 sets

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one would be the original set

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the other would be the number we add

scenic flare
bleak bough
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yeah

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ohhs

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shit

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im dumb

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nvm

scenic flare
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what's with the remaining ones :D

bleak bough
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nvm doesnt work i forgot it was a subset that was =S1

scenic flare
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yes we want the sum of the two squared sums to be minimal

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if the other values get grouped together

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the easiest way to achieve that to have a negative number I think

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if we only take positives then hm

bleak bough
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yup but only positive numbers are in the set

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Ok the CS approach you told me earlier doesnt work

scenic flare
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say our elements would sum to 20

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ignoring S1 & S2

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then the minimal possible sum when partitioning into two subsets

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is if they're equal

bleak bough
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yeah

scenic flare
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so first set sums to 10, second to 10

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because x² + (20-x)² is minimal at x=10

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which is true for every even sum

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it'll always be minimal at half the value

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which means we can take the original sum S1

bleak bough
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For the first part of the question I did the same thing

scenic flare
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and let the other squared subset equal S1² too

bleak bough
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I split it in half by 2

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Squared the sum/2

scenic flare
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ys, now this approach ofc only works if the initial sum is >= half of the set

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if we have {1,2,3,4,5,6} S1 = 5 for instance

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then it won't

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since the remaining values are >5

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in that case, we could repeat the process

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hm alth we can't be sure if there are numbers bigger than the subset sum we desire

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which makes it tricky

bleak bough
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How could you repeat the process for the remaining values?

scenic flare
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well if you have a sum of 30 for instance

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what's the best way to split them into 3 subsets

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such that the sum of square sums is minimal

bleak bough
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10,10,10

scenic flare
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yes

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which is what we can utilise

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if the sum is too big

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repeatedly

bleak bough
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so if you have a 13 7 and 10 you split the 13 in 2 half?

scenic flare
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nono that'd skip the process of adding elements

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the added elements would ensure that it can be split into 3

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but I'm uncertain how

bleak bough
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ahh

scenic flare
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so if we have S1 = 10 for example, but the entire set sums to 100, then we'll need at least K=10

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for an even split

bleak bough
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Ok by using your idea i pass 4/5 test

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Yeah, but if K is too big the complexity becomes too high

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because the functions that checks if there is a solution is in 2^n

scenic flare
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is there some number theory perspective we overlook

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because ensuring that in the second problem it's split such that the original subset is preserved

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would require an equal splitting of values I'd presume

bleak bough
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hmmm

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So we could do

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K = Sum / S1
S2 = K*S1^2

scenic flare
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don't yet see a way to ensure edge cases are covered, wish thee best of luck solving it though, am a lil tired so I gtg 🦇

bleak bough
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ayt thanks a lto for the help

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I appreciate it

scenic flare
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which would force one partition subset to contain S1 as sum

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Yeah

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I'll call the initial set X

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For the transformation you'd first remove all elements from X that are greater than S1

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then we calc sum(X) - S1 = Delta

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and we add Delta * (S1-1) ones to X

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then we get the <=> implication for the reduction

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because we essentially construct Delta arbitrary partitioned sets containing the remaining elements from the original set and 1's

bleak bough
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ok you have a giga brain

scenic flare
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and one partitioned set must be the original set equal to S1

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the adding 1's part could be optimized though

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given the values in the set

bleak bough
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so then S1 would be the minimum value

scenic flare
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depending on the runtime complexity requirements

scenic flare
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S2 = (Delta+1) * S1²

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because we'll have K = Delta+1

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and each partitioned set must contain a sum of S1

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so the minimal possible sum is (Delta+1) * S1²

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still sounds like a more theoretical approach to this reduction than a practical one, I must overlook something

bleak bough
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ok let me try it out

scenic flare
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If your set has n numbers which are bounded by m, then the current runtime is O(n*m)

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so pseudo-polynomial runtime

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since m is an input number, no input size

bleak bough
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instead of adding 1, won't adding Delta*S1 at the end of X work

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your solution works

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omg

scenic flare
scenic flare
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but it seems it's on the acceptable runtime spectrum

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which suggests this problem isn't easy to optimize

bleak bough
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My solution must be in polynomial runtime

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I think your solutions is in Polynomial runtime

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so it works

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i will have to do a deep analysis

scenic flare
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It's O(n*m) so sadly pseudo-polynomial :/

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it's a good pseudo-polynomial but not purely polynomial

bleak bough
scenic flare
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k

bleak bough
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but I can use the maximum theorem to just have O(n)

scenic flare
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well yh, theoretically a bit loose but yes

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are you given a bound?

bleak bough
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omg im dumb at the end of the document the teacher left a clue

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but its pretty much what we are doing

scenic flare
bleak bough
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Hint: Add two integers (possibly different) to the set, but too large to belong to the same subset. By setting the right values to these two elements as well as to the integer EcEc​, you can ensure that the answer to the partition problem is "yes" if and only if the answer to your instance of sum of squares is "yes".

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yup but I dont think it will cross it

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the bound

scenic flare
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which reduces the runtime

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say your set has sum 27

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and S1 = 13

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then we can take some arbitrary larger number (preferably magnitudes bigger)

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eg 100

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and we add these two elements:

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100-13 = 87

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100-14 = 86

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And we take S2 = 2 * 100²

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then it'd force a split where one of the partitions contains the subset with sum 13

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I thought too narrow of how we construct S2

bleak bough
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i dont get the 100-13 and 100-14 part

scenic flare
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We want to construct two subsets which sum to 100

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and we know there exists a subset in the original set with sum S1 = 13

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and the entire set sums so 27, so the remaining values sum to 14

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and if we want to force a grouping of the elements that sum to 13, we can add the elements
87 and 86

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because if you now want to create a partition of two subsets which each equal 100

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then you have to take 87 with the elements that sum to 13

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and 86 with the others

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which means O(n) runtime as we only need the sum of values

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nywys gtg but you can also dm me if you stumble upon CS related questions since the density of cs students/tutors is lesser than mathematicians here clearly :]

bleak bough
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ohhhhhh

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i get it

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omg

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ok bro thanks a lot

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you really helped me a lot

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I appreciated it

topaz sinewBOT
#

@bleak bough Has your question been resolved?

topaz sinewBOT
#
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#
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woven quartz
#

Hi, I would appreciate if someone can give me hints on how to solve this PDE ( the questions list is from Legendre polynomial applications )

woven quartz
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Im stuck, as stated in the forum, in solving for theta

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The ODE for R is of the Euler-Cauchy type and I think I got it right

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For the procedure im using Separation of variables method with the solutions superposition principle

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after the procedure this is the ODE for theta

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This is ODE for r, Euler-Cauchy

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with an strange solution for this type of equation imo

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this is solution for R

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That leads me to this uncompleted solution

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Hope this clarifies what I´m doing or trying to do

woven quartz
# woven quartz

I think it sould apear legendre polynomials but I dont know how

topaz sinewBOT
#

@woven quartz Has your question been resolved?

snow timber
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Ive searched around laplace equations and i think a change of variable of t = cos(theta) should get you to a legendre differential equation @woven quartz

woven quartz
#

yup

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that does it

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thanks

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i did´nt notice that it was the Laplace equation for spherical coordinates with phi zero

topaz sinewBOT
#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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weak needle