#help-26

1 messages · Page 102 of 1

rugged idol
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hey everyone !

Does someone have some hint or could provide some intution on how to approach this ?
I tried but failed to find any entry point.

rugged idol
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Only thing that I could think of was building an argument based on how many vertices an edge has to its left and right

topaz sinewBOT
#

@rugged idol Has your question been resolved?

rugged idol
#

.close

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boreal sand
#

Hi guys can you help me with this question

topaz sinewBOT
#

Please don't occupy multiple help channels.

magic lake
#

simplify c and d

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and then look at the question again

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winged wraith
#

How would you do part b

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.open

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.reopen

acoustic pecan
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oops

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!msgdel

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winged wraith
alpine mist
# winged wraith How would you do part b

part a) doesn't put any restrictions on x or y, so that's just true for any pair of positive numbers.
Split up your fractions in b) and use that result with all the combinations of w,x,y,z until you have at least 12

topaz sinewBOT
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topaz sinewBOT
winged wraith
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.close

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@harsh spruce Has your question been resolved?

topaz sinewBOT
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@harsh spruce Has your question been resolved?

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@harsh spruce Has your question been resolved?

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long beacon
#

i had this question :
number of non negative integral solutions of x1 + x2 + x3 <_ 20

i was getting 23C3
is that the correct answeR? cause the answer key says otherwise

long beacon
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i converted the inequality into :
x1 + x2 + x3 + t = 20
and then just (r+n-1)C(r-1)

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full kiln
topaz sinewBOT
full kiln
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Since arcsin x has to have a restricted domain does that make it not a function

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But also we know that sin inverse is conventionally the inverse function for sine so im confused

normal tapir
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What does it mean precisely for a function to be invertible and have an inverse

full kiln
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Range and domain switch

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Reflected over y=x

keen venture
full kiln
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Function passes horizontal line test

full kiln
keen venture
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If you take sin, restrict the domain, then take the inverse, you get arcsin

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So this "restricted sin" and arcsin are inverses of eachother

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But "restricted sin" is not sin

full kiln
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Ok

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So to be an inverse function does it have to be defined for all x

topaz sinewBOT
#

@full kiln Has your question been resolved?

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unkempt osprey
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Who knows how to do Expand binomial expression and or Expanding further binomial expressions

topaz sinewBOT
#

Please don't occupy multiple help channels.

unkempt osprey
eternal cave
#

Use this formula to solve it yourself 👏

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torpid wagon
#

wats us p:2=2:3 and q:r=4:7 find p:q:r

topaz sinewBOT
#

Please don't occupy multiple help channels.

woeful drift
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!nosols

topaz sinewBOT
#

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

woeful drift
#

sully you very much are

torpid sparrow
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Did you help?

woeful drift
#

I think you need to read the bot message again

torpid sparrow
#

That message is telling you not to give the solution

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Yes, giving the answer wont help him

woeful drift
#

Giving the majority of the steps for them isn't great either

topaz sinewBOT
#

@torpid wagon Has your question been resolved?

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glass matrix
#

So i asked earlier, and i know angle 3 & 4 are congruent, but i still dont understand the n value, i know the rest, add n with the numbers and subtract with 90 to get value of Y, im just stuck

topaz sinewBOT
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@glass matrix Has your question been resolved?

karmic panther
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hello

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3 and 4 are congruent

glass matrix
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hi i was scared to ping helpers

karmic panther
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therefore
4n+8 and 3n+28 are congruent

glass matrix
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but then how do i solve for n?

karmic panther
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do you know algebra?

glass matrix
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i mean just a little bit, i tried using 4n+8+3n+28, combine like terms and subtract, n ended up being 2.8 degrees

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which im not sure is correct

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so i got the process wrong

karmic panther
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what is congruent?

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whats the meaning of it?

glass matrix
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equal..?

karmic panther
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exactly

karmic panther
glass matrix
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theyre equal?

karmic panther
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exactly

glass matrix
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i mean i know if i subtract them with 90 ill get the value of Y

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but i just cant get a grasp of like the process of finding n

karmic panther
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no no stop that

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listen to the words we are saying

glass matrix
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or atleast i just wanna know the formula-

karmic panther
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4n+8 = 3n+28

glass matrix
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ok wait can i ask

karmic panther
glass matrix
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4n+8 are 3 different numbers right...

karmic panther
glass matrix
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or am i getting this wrong

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I just dont get it fr

karmic panther
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thats my question

glass matrix
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at this point im not sure

karmic panther
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fair enough

glass matrix
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im in year 8 so im just beginning

karmic panther
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4n+8 = 3n+28

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so essentially we do things to both sides

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so first we subtract both sides by 3n

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so 4n - 3n is 1n or just n

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and 3n-3n is 0

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understand?

glass matrix
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yeah so far

karmic panther
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and now we subtract 8 from both sides

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so 8-8 is

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well

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and 28-8 is 20

glass matrix
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n = 20?

karmic panther
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yeah exactly

glass matrix
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WHY DID IT TAKE ME THAT LONG

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im so sorry

karmic panther
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nah

glass matrix
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thanks so much 💀

karmic panther
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aight

glass matrix
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.close

topaz sinewBOT
#
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glass matrix
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.reopen

topaz sinewBOT
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glass matrix
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i was about to be happy until i realized

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once i have n, do i add 4 and n and 8 to find the measure of angle 3?

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or multiplication

karmic panther
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multiply

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if you had to add it would be 4 + n + 8

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which is just 12 + n

glass matrix
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and after that i subtract 90 degrees on either angle 3 or 4 to find the value of Y?

karmic panther
glass matrix
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i see, thank you

#

.close

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#
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topaz sinewBOT
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south pasture
topaz sinewBOT
south pasture
#

can someone show me a way on how to learn these things?

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anyways i think i found the note for this

#

.close

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obsidian pawn
topaz sinewBOT
obsidian pawn
#

not really sure how to approach this

topaz sinewBOT
#

@obsidian pawn Has your question been resolved?

obsidian pawn
#

.close

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kindred arrow
#

Where did I go wrong

topaz sinewBOT
#

Please don't occupy multiple help channels.

quaint mesa
kindred arrow
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I’m finding x

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But I’m so stuck

quaint mesa
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how did you reach to 2nd last line

kindred arrow
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Well it’s wrong im@pretty shre

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I font nnow what step I messed up

quaint mesa
#

take your time with grammar and spelling

kindred arrow
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I don’t have time

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It’s really urgent

quaint mesa
kindred arrow
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So

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K turned 2/cos^2x jnto 2sec^2x

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But it’s wrong I think

quaint mesa
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you just reverted it back

kindred arrow
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Ok well what do I do

quaint mesa
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you have 2sec^2 in original question

kindred arrow
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Oh ok

quaint mesa
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use tan^2+1=sec^2

kindred arrow
quaint mesa
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I'm not even gonna question the last line

kindred arrow
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Up to here I get

quaint mesa
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it will be better to use tan^2x+1=sec^2x

kindred arrow
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Oh I’m so 2(tan^2 + 1)?

quaint mesa
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2(tan^2+1)+tan^2-3=0 yes

kindred arrow
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Ok

kindred arrow
quaint mesa
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yeah go on

quaint mesa
kindred arrow
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Oh ok

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This next?

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@quaint mesa

quaint mesa
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why

kindred arrow
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Why what

quaint mesa
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just why

kindred arrow
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Thsts wrong

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Oh

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Sorry

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Do I factor

quaint mesa
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how did you forget to collect like terms

kindred arrow
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OMG IM SO DUMB

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I’m so stressed

quaint mesa
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dont stress

kindred arrow
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How’s this sir

quaint mesa
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why use sir lmao

kindred arrow
#

Ok scratch the sir

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How’s it now

quaint mesa
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dont forget negative

kindred arrow
#

What negative

quaint mesa
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,w tan^2x=1/3

thorny flameBOT
kindred arrow
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How

quaint mesa
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tanx=-1/sqrt(3)

kindred arrow
#

My friend says those answers are good

quaint mesa
#

if x is positive then ig

kindred arrow
#

What do you mean tan could be negative

topaz sinewBOT
#

@kindred arrow Has your question been resolved?

#
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trim tinsel
topaz sinewBOT
smoky sparrow
#

!status

topaz sinewBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
trim tinsel
#

None of the above

craggy haven
#

okay, elaborate

smoky sparrow
#

It literally tells you what to do for this question

trim tinsel
#

But like the

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The

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What the hell is a partial fraction

cursive patrol
craggy haven
#

you almost certainly had some earlier homework exercises involving these... you should go re-do or review those, because this problem is fairly involved

topaz sinewBOT
#

@trim tinsel Has your question been resolved?

topaz sinewBOT
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Available help channel!

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Ask your math question in a clear, concise manner.
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After 15 minutes, feel free to ping <@&286206848099549185>.
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sour estuary
#

i dont really know how to start solving this problem, one of my friends has solved it already, and idk if she did it right or not

sour estuary
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but id like to know how to like do it myself

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this is her work

dense ridge
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Your friend is right

sour estuary
#

for all of it/

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?*

dense ridge
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Yes

sour estuary
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okay

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can you help me understand like how to go through it though

dense ridge
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What's your problem 🤔

dense ridge
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Can your problem be more specific ?

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which statement you don't understand

sour estuary
#

uh part 1

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part A

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where it starts i guess

dense ridge
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Amplitude is the distance between max height and average height
Or the distance between lowest height and average height (It's symmetric)

From the problem we know the distance between max height and lowest height
So divide it by 2 get the amplitude

sour estuary
#

8 by 4 right

dense ridge
#

sour estuary
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for the amplitude

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divide 8 by 4 to get amplitude

dense ridge
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No

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8 is the average height

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In the problem 「the distance from the highest and lowest points is 4 feet」

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So amplitude=4÷2=2feet

sour estuary
#

ohh okay

sour estuary
dense ridge
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Yes

sour estuary
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ok

dense ridge
#

There are 3 period of wave
The time travels 1 entire wave is period
So the distance marked by dark blue is entire wave
They are all the same
From average to average、from highest to highest、from lowest to lowest

sour estuary
#

okay

#

would that be it for part B

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i mean part A

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is this ok

dense ridge
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This is part A
Then move to the part B

In common way
List the general form of sin wave

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As your friend listed
A*sin(ωt+Φ)+b

sour estuary
#

what is this

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Φ

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is that the angle

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sign

dense ridge
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Φ is the phasor

sour estuary
#

whats a phasor

dense ridge
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You can think it as some offset of the wave

sour estuary
#

is it like y= asin(bx+c) + d

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isnt that the sin function

sour estuary
dense ridge
sour estuary
#

ok

dense ridge
sour estuary
#

okay, so its the parent function

dense ridge
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Φ is the number to change the position of the wave

sour estuary
#

okay so the horizontal shift

dense ridge
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Yes

sour estuary
#

do we use sin or cos

dense ridge
#

The both are OK
Because sinθ=cos(θ-π/2)
Horizontal shift to get another
But Φ in these two form are different

sour estuary
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ok

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what do i do next

dense ridge
sour estuary
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lets just use cos

dense ridge
#

It's the same
A*cos(ωt+Φ)+b

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Just the value Φ is different

sour estuary
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y = acos(bx+c) + d works too right

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because thats the formula my teacher told me to use

dense ridge
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Yes
I just explained the meaning the variable

sour estuary
#

<@&286206848099549185>

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so y = 2cos(bx + c) + d

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how do we find b

sour estuary
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so what would i plug in

dense ridge
sour estuary
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like what values do i put in

dense ridge
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b=ω=2πf=2π/T

sour estuary
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and t i x

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is*

dense ridge
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I think it's clear enough...

sour estuary
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for part b it says t = 0

dense ridge
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t and T are not the same thing

dense ridge
sour estuary
#

ok

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b = pi/12

dense ridge
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Yes

sour estuary
#

is this right

dense ridge
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Yes but actually
There are two possible value of c
We choose one of them because of the limit of problem
Do you know?

sour estuary
#

so it could be positive and negative

dense ridge
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Yes ±π/2 but +π/2 is not satisfied in this problem

sour estuary
#

okay

dense ridge
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Do you know why?

sour estuary
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uhh no

dense ridge
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So when t is little bigger than 0
f(t) is larger than 8

sour estuary
#

ohh okay

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so it has to be negative because it cant be above that or

dense ridge
#

When c=+π/2
cos((π/12)t+(π/2)) is negative when t is a little bigger than 0

sour estuary
#

ok

dense ridge
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So f(t) is less than 8 in this case

sour estuary
#

what about for part c

dense ridge
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There are two ways to compute it

FIrst one: use the function already listed

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The value of cos changes as t changes

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When f(t) is the lowest , the value of cos is smallest

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So the min of cos is?

sour estuary
#

t?

dense ridge
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min is minimum

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what is the range of cos

sour estuary
#

-1?

dense ridge
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Yes the minimum of cos is -1

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If cosθ=-1 then θ=?

sour estuary
#

1?

dense ridge
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Are you sure...?

sour estuary
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uhh

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is it just -1

dense ridge
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What is the value of
cos(π/2) and cos(π)

sour estuary
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-.5

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and -1

dense ridge
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No cos(π/2)=0

dense ridge
sour estuary
#

oh it was in radians sorry

sour estuary
distant fern
dense ridge
sour estuary
#

im confused

dense ridge
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cosθ=-1

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So θ=?

sour estuary
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-1???

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oh wait

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pi?

dense ridge
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Yes

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Finally...

sour estuary
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im a bit dumb

dense ridge
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Then you can solve t

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This is the first way to solve

sour estuary
#

okay

dense ridge
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Second way

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Draw the graph

sour estuary
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pi/12t - pi/2 = pi?

dense ridge
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Yes

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The left green point is the position when t=0

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The the nearest lowest point is the right green point

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From the graph
What fraction of an entire wave to reach the Lowest point?

sour estuary
#

uhh

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idk what you mean

dense ridge
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The red curve is a wave in one period
along the red curve
The fraction of red curve is the distance to one green point to another?

sour estuary
#

pi/12?

dense ridge
#

Hmm....
How about left green point to the purple point

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What fraction

sour estuary
#

pi/2?

dense ridge
#

I try to change my way to ask...
What is θ of the the purple point
If this is the graph of sin wave

sour estuary
#

uh i dont understand

dense ridge
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Left green point θ=0

#

sin0=0 right?

sour estuary
#

yes..

#

is it 1

dense ridge
#

sinθ=0 then θ=0 or ?

#

I am little dizzy
Jump to the conclusion

#

The entire wave
θ from 0 to 2π

#

So the Lowest point
θ=3π/2

sour estuary
#

oh okay

dense ridge
#

Then two green point is 3/4 wave
So the time travels from one to another is 3/4 period
So the answer is (3/4)×24=18(seconds)

sour estuary
#

okay thank you

#

.close

topaz sinewBOT
#
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heady goblet
topaz sinewBOT
heady goblet
#

could someone explain plz how they got P=2

topaz sinewBOT
#

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@heady goblet Has your question been resolved?

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small lagoon
#

what is the formula for trilateration in 3d, I can find formula online for 2d, but not 3d. I have 3 known points and those points respective distance to a unknown point
Also how do I use the formula, just plug in numbers??

mental basin
#

you cannot trilaterate in 3d space

#

or rather, you can, but you will get 2 possible points in space

#

you would need 4 known distances to determine a location in any 3d space

#

to visualize: just as two circles on a plane can jntersect in 2 points, but 3 circles (of different origin) can only intersect in one, try imagining the same scenario with 3d spheres

small lagoon
#

ahh okay, that explains it

mental basin
#

In application, you usually can use 3 points

#

if, you trilaterate ie. from sattelites in space, then one of those 2 intersection points will lie off the surface of earth, even further into space than the sattelites, and thus your GPS can assume that you'll be at the other one.

small lagoon
#

but for math, in order to objectivly find 1 point you need 4 points?

mental basin
#

correct.
You can generalize this

#

for an n-dimensional space, you need n+1 points

#

on a line (1 dimension) the distance to 2 points is sufficient

small lagoon
#

ohh, ive heard about that with shadows, ex a 4th dimensional object's shadow is 3d

mental basin
#

in 15d space (whatever that means), you'd need 16 points

mental basin
small lagoon
#

oh thats like |x|

mental basin
#

if I also tell you the distance from 10 tho, then you're suddenly certain of which point I'm talking about

small lagoon
#

oki, that makes more sense

#

just 1 more question, i still would like a formula

#

is that even a thing for trilateration?

junior pumice
#

you said there is an unknown point you must find. what if you consider this point as the center of the region sharing space with all 3 spheres?

small lagoon
#

then wouldent you have like, multiple points

#

?

junior pumice
#

do you have a specific problem, or you were just curious about 3d trilateration?

small lagoon
#

I code c++, and am trying to figure out a way to do it

#

just a passion project tho

junior pumice
#

from wiki

In three-dimensional geometry, when it is known that a point lies on the surfaces of three spheres, then the centers of the three spheres along with their radii also provide sufficient information to narrow the possible locations down to no more than two (unless the centers lie on a straight line).

mental basin
#

you have points A, B, C, D in 3d space

#

and your distances a, b, c, d from each point

#

construct a sphere centered on A with radius a

#

and a sphere centered on B with radius b

#

these will either not intersect (which means you made a measurement mistake, if quadrilateration is possible they WILL intersect)
or they intersect in the shape of a circle

#

specifically, a circle on a plane perpendicular to line AB

small lagoon
#

ill try that

mental basin
#

then create a sphere centered on C with radius c

mental basin
#

check which point lies on the sphere around D with radius d

#

that is your position

mental basin
#

a struct of {x,y,z} for the points and a float for distance?

small lagoon
#

std::vector<Point3D> knownPoints = {
{1, 4, 2}, // Coordinates of first known point
{2, 5, 4}, // Coordinates of second known point
{7, 4, 2}, // Coordinates of third known point
{1, 4, 5} // Coordinates of fourth known point
};

std::vector<double> distances = {
    3,            // Distance from first known point to unknown point
    std::sqrt(2), // Distance from second known point to unknown point
    std::sqrt(21),// Distance from third known point to unknown point
    std::sqrt(6)  // Distance from fourth known point to unknown point
};
#

actually i maybe found why it wont work

#

if it rounds the sqrt's, its just gonna... break

junior pumice
mental basin
#

so to construct a sphere in {x,y,z} space on point {a,b,c} with radius r

junior pumice
#

both in C++ and openscad

mental basin
junior pumice
#

is Point3D a type you made yourself? if not, whatever library you are using should have some handy functions to help you with 3d calculations

small lagoon
#

point 3D is a struct i made myself

#

im gonna double check that my points can even quadrilaterate

mental basin
#

the computationally efficient way is probably applying a transform to have A lie on the origin, rotate B onto the x axis then work in transformed space using linear calculation before transforming your result back

#

(not my work)

small lagoon
#

yeah, currently trying to figure out that

#

gonna download a library rq

junior pumice
#

found a stackoverflow answer that explains step by step

#

you're solving a system, so you have a bit of freedom in how you go about it

mental basin
#

if you wish to be efficient about it, you should break it down to a linear system in analytical form in your code and then solve that using an LR (Cholesky?) decomposition at runtime

#

no sure if Cholesky would work in the general case, if so that's faster, if not, use any LR decomp.

junior pumice
#

yep, linear algebra will be the best way to do this.

small lagoon
#

how does that work?

#

ideally instead of trying the computer to process a 3d image, it could just plug in numbers

junior pumice
#

taht is what a 3d image is

#

3d image is a projection and loads of linear computations

mental basin
#

there's a reason people use existing libraries for this btw

junior pumice
#

LAPACK comes to mind

small lagoon
#

i have so many tabs 😭

junior pumice
small lagoon
#

do yall code?

mental basin
#

yes

junior pumice
#

in todays world, programming is pretty embedded in most sciences, and math is the great unifier of all of them.,

#

if you are going to continue work in 3D, i highly suggest learning the basics of graphics programming and enough linear algebra to solve a 4x4 matrix by hand.

small lagoon
#

slightly off topic question, as you may have guessed im 'fairly' new to coding, and have never used github

#

if you dont have time its fine, but how would one download a library from github?

mental basin
#

basic numerical analysis as it applies to matrices and systems of linear equations will also come in handy, since with a floating-point number of limited precision, you're working with approximations by default

junior pumice
#

normalization is extremely common in graphics as well

#

so a lot of [-1, 1] and [0, 1]

small lagoon
#

i may just go down this whole conversation and take like 10 pictures

#

i cant internalize this much XD

junior pumice
#

well, unfortunately the reality is that 3D computation gets very complex very fast. there's a lot of math involved in matrices and their properties.

small lagoon
#

yeah

junior pumice
#

linear algebra is pretty much required. you need to be familiar with not just number spaces, but function spaces.

small lagoon
#

i tried brute forcing the quadratillation by finding every point on the outer line of each triangle and seeing if there are any that all are the same but jeez

#

360^4 combinations does not look appealing

junior pumice
#

thats why linear algebra is the key. it vastly simplifies a lot of very difficult problems

small lagoon
#

im first gonna try the github, then ill cry and learn linear algebra

junior pumice
#

you could try and get by through just learning graphics

#

but you'll realize quickly there's gonna be math no matter what

small lagoon
#

lmao

#

ill try a few things

topaz sinewBOT
#

@small lagoon Has your question been resolved?

small lagoon
#

o/

topaz sinewBOT
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merry mason
#

And I have a question where he solves with the other formula which doesn't match with this one and the answer ends up right but using this derived formula, the answer turns to be wrong

#

I'm confused over which formula is right coz before this question I used to think derived formula is instead right

#

.close

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#
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merry mason
#

Yes

#

I thought I won't get an answer to this so I wanted to skip but if you can help it then I'd be very glad

#

Lol okay

topaz sinewBOT
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oblique bloom
#

Find the eccentricity and the equation of the directrix for the following equation. Identify and sketch the conic section.

r=4/(5 - 4 sin (theta))

I would like to get a second opinion on whether my answer and working is correct

topaz sinewBOT
#

@oblique bloom Has your question been resolved?

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distant linden
topaz sinewBOT
distant linden
#

Is this the correct way to find the derivative

worthy storm
#

almost

#

why is it -cos

distant linden
#

I tried to find the derivative of sin2x

#

so I assumed

worthy storm
#

derivative of sin is +cos, not -cos

#

aside from that it's correct

distant linden
#

ohhh

#

ok ty

#

.close

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#
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half pike
topaz sinewBOT
half pike
#

can someone help me with the first one

#

like do i use law to cosine or sine or sin cos tan

#

and also for the second one, how do i only solve for the cos theta

#

like how do i type that into my calculator

acoustic pecan
#

you would use soh cah toa for 1, at least thats one way

half pike
#

so like tan to get CD

acoustic pecan
#

the second one look cosine ruley

half pike
#

wait so i got 13 when i did tan for CD

#

then i did tan(x)=13/10

#

how do i put it into a calculator so that it’ll give me a degree

acoustic pecan
#

tan(41)=y/15 tan(x)=y/10 15tan(41)=10tan(x)

half pike
#

wait does tan(13/10) = x work?

acoustic pecan
#

uh, you mean arctan?

half pike
#

yes

#

ohhh

acoustic pecan
#

where did 13/10 come from btw

half pike
#

from CD

#

it’s 13.04

acoustic pecan
#

elaborate

half pike
#

i did tan(41)=y/15

acoustic pecan
#

,calc tan(41pi/180)

thorny flameBOT
#

Result:

0.86928673781623
half pike
#

oh

acoustic pecan
#

,calc tan(41pi/180)*15/10

thorny flameBOT
#

Result:

1.3039301067243
acoustic pecan
#

is tanx

half pike
#

?

half pike
# acoustic pecan is tanx

it’s ok i figured it out. for the second question, how do i solve for cos theta with my calculator?

#

do i need to do arccos or smth?

acoustic pecan
#

that would get rid of cos

#

which it asks you not to do

#

just set up the cosine rule, make cos the subject

#

hey presto

half pike
#

sorry

half pike
#

do the formula but remove the cos?

#

im confused

acoustic pecan
#

it never asks you to get rid of it

#

it literally wants you to find it

half pike
#

oh mb

#

i mean how do i keep it

acoustic pecan
#

by not getting rid of itfeeet

#

just set up the cosine rule

half pike
#

i did

#

but how do i keep the cos

half pike
acoustic pecan
#

your numbers are in the wrong places, look again

half pike
acoustic pecan
#

good

half pike
acoustic pecan
#

do what it asked you to do

half pike
#

but if i solve for it i get theta

#

not cos theta

acoustic pecan
#

you get three of those

#

just solve for cos theta

#

im not sure why you can solve for theta but not cos theta

#

you have to do one to do the other

half pike
#

bro i srsly dont get it 😭

#

im so confused

#

can you show me an example

acoustic pecan
#

so if i said solve 12+5y-2cos(x)=4 for cos(x), you couldnt do that?

half pike
#

idk how to solve for that

acoustic pecan
#

but if i asked you to solve for y youd have no issue?

half pike
#

yea if i knew what x is

acoustic pecan
#

that is odd

#

12+5y-2cos(x)=4 so 8+5y=2cos(x), cos(x)=4+5y/2, done

#

you dont need to know what anything is to rearrange an equation

#

if i had 2a+3b+5c+7d+35543z=34p+9q, i could still solve for d

#

it just means making it into d=...

half pike
#

so fr the other question, its 4^2 - 2^2 - 5^2 / 2(2)(5) = cos theta?

acoustic pecan
#

brackets!, but yeah, thats all

half pike
#

where should the brackets go?

acoustic pecan
#

actually you have a sign issue too

#

give it another go, be careful

half pike
#

4^2 - 2^2 - 5^2 / 2 (-2)(-5)?

acoustic pecan
#

still a sign issue

#

and brackets around the numerator

half pike
acoustic pecan
#

well, its in the denominator technically speaking

half pike
acoustic pecan
#

idk what you mean by that

half pike
#

like the -2(2)(5)

#

is it that part?

acoustic pecan
#

a^2=b^2+c^2-2bc cos(A)

acoustic pecan
#

cos(A)=[b^2+c^2-a^2]/[2bc]

half pike
#

ohh

topaz sinewBOT
#

@half pike Has your question been resolved?

topaz sinewBOT
#
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topaz sinewBOT
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cunning yacht
#

any kind soul wanna help me with

topaz sinewBOT
cunning yacht
#

never mind got it

#

can help this

#

why this incorredct?

normal tapir
#

you forgot to square y+5

cursive mango
#

And you don’t have an equal sign lol

topaz sinewBOT
#

@cunning yacht Has your question been resolved?

cunning yacht
#

how was this incorrect?

normal tapir
#

whatever that expression evaluates to is the radius

#

not the equation of the sphere

cunning yacht
normal tapir
cunning yacht
#

like = (value) ?

normal tapir
#

yes

cunning yacht
normal tapir
#

yes

topaz sinewBOT
#
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fathom sequoia
#

can some1 help me with B

topaz sinewBOT
#

Please don't occupy multiple help channels.

fathom sequoia
#

so look i have a question

#

i evaluated k'(x) at x= 4

#

and got a negative answer

#

so i said because k'(x) is decreasing, it implies that its concave down

#

am i right?

remote agate
#

increasing and decreasing has no correlation with concavity

#

for concavity you check the second derivative

fathom sequoia
#

i think it does

remote agate
#

from x=4 to x=6, the function is decreasing but concave upwards

glacial adder
#

you have to check the second derivative

fathom sequoia
glacial adder
#

a function can be decreasing and concave up

#

or decreasing and concave down

#

first derivative doesn’t say anything about the concavity

remote agate
#

a cave is concave downwards

remote agate
#

f’ is decreasing, not f is decreasing

glacial adder
#

f’ is decreasing

#

not f

#

f’ is decreasing means f’’ is negative

remote agate
#

what is the marking scheme on about tho

glacial adder
#

but f is decreasing only implies that f’ is negative

#

not anything about f’’

remote agate
#

it thinks (4,6) is part of the answer?

glacial adder
#

it is

#

cuz that was the graph of f’

fathom sequoia
remote agate
fathom sequoia
#

@remote agate

#

can you please explain

#

@glacial adder

remote agate
#

the graph shown is f’

#

not f

#

so when f’ decreases, f’’ is negative so f is concave downwards in those intervals

fathom sequoia
#

oh

#

but to know if "f'" is concave down

#

i must find f''

#

but if f' is decreasing then f is concave down?

#

this is confuring

#

confusing

remote agate
#

yes

#

just evaluate k”(4) and if it’s positive then it’s concave up, negative then it’s concave down

topaz sinewBOT
#

@fathom sequoia Has your question been resolved?

#
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wraith frigate
#

a submarine is under 1mil pascal of pressure underwater
its windows dimensions are 25 * 20 cm , how much energy (newton ) is being put on the window

wraith frigate
#

i just need

#

the solution

#

ill do the math

wraith frigate
wheat grove
wraith frigate
#

like just hints on how to solve it?!

wheat grove
#

!original

topaz sinewBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

wraith frigate
#

i mean

#

ok

#

ill post the original question ( its not in english )

wheat grove
#

do you think they mean force?

wraith frigate
#

ill guess we go by force

#

yea ok

#

do i just do 1mil/25 * 20 or is there a specifiec solution for it

wheat grove
#

what is the orientation of the window?

wraith frigate
#

so like only 200 pascal of pressure on the window?!!?

#

doesnt sound that right

wraith frigate
#

the dimensions are

#

25 cm and 20 cm

#

basically 500 cm^2

#

is the surface area

wheat grove
wraith frigate
wheat grove
wraith frigate
wheat grove
#

you've been given what pressure is in the question

wheat grove
wraith frigate
#

its stupid

#

ik

wheat grove
#

why?

wraith frigate
wheat grove
#

Pressure is force acting per unit area, right?`(when force is constant)

#

according to basic definition

wheat grove
wraith frigate
#

i lack the brain

#

so uhh

wheat grove
#

have you see this formula

#

P = F/A

wraith frigate
#

what was F again

wheat grove
#

Force

wraith frigate
#

right

#

force / area

#

= pressure

wheat grove
#

sorry for capitalistion

wraith frigate
#

np

wheat grove
#

you want to find force right

wraith frigate
#

yes

#

so like

#

pressure is 1 mil so F / 500 has to be 1 mil

#

is that right

wheat grove
#

no

wraith frigate
#

oh

wheat grove
#

tiny error there

#

500 is your area in cm^2

wraith frigate
#

oh right it has to be in m^2

wheat grove
#

if you want to find force in newtons, use SI units

wheat grove
#

you should convert that

wraith frigate
#

so its

#

0.05 m^2?!

wheat grove
#

yes

wraith frigate
#

and then 1 mil has to be F / 0.05

#

so force has to be 50k

#

newtones

wheat grove
#

yes looks like it

wraith frigate
#

right

#

thx

wheat grove
#

you are welcome

wraith frigate
#

.close

topaz sinewBOT
#
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topaz sinewBOT
#
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weak fable
#

Really simple question but

topaz sinewBOT
weak fable
#

What is the difference between

#

5.8 Sin (Pi/6 (6+1)) + 16

#

and

#

5.8 Sin ((Pi/6 )(6+1)) + 16

#

I get different answers on my calculater

versed cairn
#

first one is $$\frac{\pi}{6(6+1)}$$ second one is $$\frac{\pi}{6} \times (6+1)$$

thorny flameBOT
#

JustToPro

weak fable
#

ohhhhh

#

That makes sense

#

Thank you very much :))

versed cairn
#

np

weak fable
#

.close

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solid marsh
#

how can you approach this question without using the sec trigs?? i’ve put the answer below it

ivory sorrel
#

wdym sec trigs, you don't want to use tan(x)=u?

solid marsh
#

idk i tried searching it on an website but it keeps giving me sec x = 1 / cos x. to solve it

#

and i’ve not learned that

ivory sorrel
#

can you re-write this in terms of sec(x) and tan(x)

ivory sorrel
#

that sub, or sec(x) in general

solid marsh
#

nope..

#

it’s not learn in my school

#

just cos tan sin

ivory sorrel
#

better learn it, it's very useful

#

you can't solve a lot of trig problems without sec(x)

versed cairn
#

and then u sub

versed cairn
#

also its best to learn sec/cot/cosec

solid marsh
versed cairn
#

dont u learn it with the rest of trignometry?

ivory sorrel
solid marsh
#

like it’s never been required for us

versed cairn
#

so what do u do when u are asked to find derivative of tanx?

#

change into sin/cos and then quotient rule?

solid marsh
solid marsh
#

that nor csc and cot

solid marsh
#

.close

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#
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topaz sinewBOT
rich wolf
#

.close

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neon iron
topaz sinewBOT
neon iron
#

im getting 6.6 x 6.6 x 3.3

#

but the ans is 6x6x4

restive inlet
#

reading the clarification in ()
no netting is needed for the ground

#

so you should only have 3xy, not 4xy

neon iron
#

mm

#

thanks

#

.close

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polar drum
#

is this matrix regular?

topaz sinewBOT
polar drum
#

since

#

but

odd pagoda
#

well it just didnt simplify it fully for some reason

#

but thats the identity matrix

polar drum
#

ah nice so its regular then?

odd pagoda
#

well as long as you can divide by a^2+b^2

polar drum
#

hm can i?

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they are components of complex number

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z=a+bi

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yes i have non zero complex number

#

so i can

odd pagoda
#

can a^2+b^2=0? thats the only problem you could have

polar drum
#

yes

#

it can not

#

so thx a lot

#

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lilac whale
#

I'm doing some abstract algebra HW and I think I proved these two properties as lemmas in a larger proof, but before I continue I want to make sure this is correct. Can anyone verify that these two properties are true?:

  1. Quotient rings of Principle Ideal Domains (PIDs) are PIDs
  2. The only submodules of a PID (over itself) are its ideals
lilac whale
#

<@&286206848099549185>

topaz sinewBOT
#

@lilac whale Has your question been resolved?

topaz sinewBOT
#

@lilac whale Has your question been resolved?

topaz sinewBOT
#

@lilac whale Has your question been resolved?

topaz sinewBOT
#

@lilac whale Has your question been resolved?

native moth
#

How about sharing your proofs?

#

It will illuminate better if you solved it right

topaz sinewBOT
#

@lilac whale Has your question been resolved?

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stuck cedar
#

semicircle (O; R), diameter AB, Ax is the tangent at A, point M of Ax so that AM > R, MB intersects the semicircle at K, perpendicular line goes through A, perpendicular to MO at I, AI intersects the semicircle at C, perpendicular line CH is perpendicular to AB, CH intersects MB at N

stuck cedar
#
  1. prove that a circle that goes through A, I, K, M exists
  2. angle IKB = angle ACH, IN // AB
#
  1. a line that goes through H and is parallel to AC, intersects with BI at P
    prove that NP is perpendicular to AC
#

so far I have only solved 1)

eternal cave
#

Hows M is defined?

#

H too

#

Or M is just a random point on that line?

stuck cedar
#

M is just a random point on that line, H is relative to C, which is relative to AI, which is relative to MO which is relative to M

#

also a random point on that line such that AM is greater than the radius

eternal cave
#

H relatives to C how?

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Oh

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AI perpendicular to MO

stuck cedar
#

yes

eternal cave
#

For 1

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I will give u the way to solve it

#

To prove there's a circle goes through A I K M, u just need to prove there's a point, let called it Z, such that ZA = ZI = ZK = ZM

#

We can clearly see if ZA = ZM this must mean Z is the mid point of AM

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Then u just seperate triangle MIA which has angle I = 90deg; which mean ZI = ZA = ZM

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Then prove AK is perpendicular to MB

stuck cedar
#

oh I solved 1 already

#

i was asking for 2

eternal cave
#

Bruh

stuck cedar
eternal cave
#

For 2

stuck cedar
#
  1. angle IKB = angle ACH, IN // AB
eternal cave
#

IN // AB

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And

stuck cedar
#

I connected IN

#

hope that helps

eternal cave
#

Hmm

#

We need to prove that KI is perpendicular to IN

stuck cedar
#

yea

#

oh I figured it out!!!

eternal cave
#

HOWW????

stuck cedar
#

here I will draw it out, writing is too hard

eternal cave
#

Im thinking about using the beta angle but its a bit complicated

stuck cedar
#

Ok I had housework to do sorry so

#

I dont know the 'sd' term in English

#

but since MAI is an angle formed by the tangent and AC, ABC is an angle formed by 3 points that lie on the circle

#

you probably know

#

@eternal cave

eternal cave
#

sđ?

stuck cedar
#

yes

eternal cave
#

whats thats?

stuck cedar
#

circular measure or something, its in my native language

eternal cave
#

Whats ur native language?

stuck cedar
#

Vietnamese.

eternal cave
#

vãi :)))

stuck cedar
#

alright

eternal cave
#

Toán lớp 9?

stuck cedar
#

đúng

#

số đo cung

eternal cave
#

Lâu rồi ko đụng hình học cái quên ngang

#

:(((

stuck cedar
#

Ok, thế còn 3) thì sao

stuck cedar
eternal cave
#

cchứng minh NP vuông với đường H

#

Ê để chỉ thằng này cái

stuck cedar
#

sao

#

cchứng minh NP vuông góc AC

#

tthôi kệ đi, 3) là câu nâng cao, cô giáo không chửi đâu :)

#

thế thôi nhá

#

.close

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true spindle
#

would the solution to all of the upper bounds, lower inf, etc be dne because every coord on the unit circle squared is 1?

topaz sinewBOT
#

@true spindle Has your question been resolved?

true spindle
#

<@&286206848099549185>

thorny flameBOT
#

Pratham_Shetty

normal tapir
#

how is your ordering of R^2 defined

true spindle
#

just the cartesian product of R^2

#

R x R

#

i mean

#

so x,y x in R y in R

normal tapir
#

you need a way to compare elements

remote agate
normal tapir
#

the usual relation is (a,b) < (c,d) if a < c or (a = c and b < d)

true spindle
#

im confused

normal tapir
#

like are you just training an ai model yourself

#

or do you just copy paste into chat gpt

normal tapir
#

in order to even be able to talk about bounds

#

in R, the normal partial order that's used is less than equal to

#

so it makes sense to say something like 5 <= 10

#

in R^2