#help-26
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Only thing that I could think of was building an argument based on how many vertices an edge has to its left and right
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Hi guys can you help me with this question
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solve each of the questions
simplify c and d
and then look at the question again
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lol
part a) doesn't put any restrictions on x or y, so that's just true for any pair of positive numbers.
Split up your fractions in b) and use that result with all the combinations of w,x,y,z until you have at least 12
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Okay thank you
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@harsh spruce Has your question been resolved?
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i had this question :
number of non negative integral solutions of x1 + x2 + x3 <_ 20
i was getting 23C3
is that the correct answeR? cause the answer key says otherwise
i converted the inequality into :
x1 + x2 + x3 + t = 20
and then just (r+n-1)C(r-1)
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Since arcsin x has to have a restricted domain does that make it not a function
But also we know that sin inverse is conventionally the inverse function for sine so im confused
What does it mean precisely for a function to be invertible and have an inverse
If someone taught you this, unlearn it. sin and arcsin are not proper inverses
Function passes horizontal line test
Yeah they're not proper inverses but in this case the domain is restricted to -1,1
If you take sin, restrict the domain, then take the inverse, you get arcsin
So this "restricted sin" and arcsin are inverses of eachother
But "restricted sin" is not sin
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Who knows how to do Expand binomial expression and or Expanding further binomial expressions
Please don't occupy multiple help channels.
Just ask the question
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wats us p:2=2:3 and q:r=4:7 find p:q:r
Please don't occupy multiple help channels.
!nosols
As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.
you very much are
Did you help?
That message is telling you not to give the solution
Yes, giving the answer wont help him
Giving the majority of the steps for them isn't great either
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So i asked earlier, and i know angle 3 & 4 are congruent, but i still dont understand the n value, i know the rest, add n with the numbers and subtract with 90 to get value of Y, im just stuck
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hi i was scared to ping helpers
therefore
4n+8 and 3n+28 are congruent
but then how do i solve for n?
do you know algebra?
i mean just a little bit, i tried using 4n+8+3n+28, combine like terms and subtract, n ended up being 2.8 degrees
which im not sure is correct
so i got the process wrong
equal..?
exactly
so when i say this i mean?
theyre equal?
exactly
i mean i know if i subtract them with 90 ill get the value of Y
but i just cant get a grasp of like the process of finding n
or atleast i just wanna know the formula-
4n+8 = 3n+28
ok wait can i ask

4n+8 are 3 different numbers right...
where
are you familiar with algebra?
thats my question
at this point im not sure
fair enough
im in year 8 so im just beginning
4n+8 = 3n+28
so essentially we do things to both sides
so first we subtract both sides by 3n
so 4n - 3n is 1n or just n
and 3n-3n is 0
understand?
yeah so far
n = 20?
yeah exactly
nah
thanks so much 💀
aight
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i was about to be happy until i realized
once i have n, do i add 4 and n and 8 to find the measure of angle 3?
or multiplication
and after that i subtract 90 degrees on either angle 3 or 4 to find the value of Y?
yes use only 1 angle
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can someone show me a way on how to learn these things?
anyways i think i found the note for this
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not really sure how to approach this
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Where did I go wrong
what are you even trying to do
how did you reach to 2nd last line
take your time with grammar and spelling
answer this question
you just reverted it back
Ok well what do I do
you have 2sec^2 in original question
Oh ok
use tan^2+1=sec^2
I'm not even gonna question the last line
Up to here I get
it will be better to use tan^2x+1=sec^2x
Oh I’m so 2(tan^2 + 1)?
2(tan^2+1)+tan^2-3=0 yes
Ok
This?
yeah go on
dont forget the x
why
Why what
just why
how did you forget to collect like terms
dont stress
why use sir lmao
dont forget negative
What negative
,w tan^2x=1/3
How
tanx=-1/sqrt(3)
My friend says those answers are good
if x is positive then ig
What do you mean tan could be negative
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What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
okay, elaborate
It literally tells you what to do for this question
Ye
But like the
The
What the hell is a partial fraction
"partial fraction decomposition" refers to method of rewriting a rational function such as:
you almost certainly had some earlier homework exercises involving these... you should go re-do or review those, because this problem is fairly involved
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i dont really know how to start solving this problem, one of my friends has solved it already, and idk if she did it right or not
Your friend is right
Yes
What's your problem 🤔
wdym its this .
Amplitude is the distance between max height and average height
Or the distance between lowest height and average height (It's symmetric)
From the problem we know the distance between max height and lowest height
So divide it by 2 get the amplitude
8 by 4 right
?
No
8 is the average height
In the problem 「the distance from the highest and lowest points is 4 feet」
So amplitude=4÷2=2feet
ohh okay
the period of the function is 24 seconds right
Yes
ok
There are 3 period of wave
The time travels 1 entire wave is period
So the distance marked by dark blue is entire wave
They are all the same
From average to average、from highest to highest、from lowest to lowest
This is part A
Then move to the part B
In common way
List the general form of sin wave
As your friend listed
A*sin(ωt+Φ)+b
Φ is the phasor
whats a phasor
You can think it as some offset of the wave
and they used cosine
This form also OK
ok
move entire wave to the left or the right
In this graph the shape of two waves are the same,but their position is not
okay, so its the parent function
Φ is the number to change the position of the wave
okay so the horizontal shift
Yes
do we use sin or cos
The both are OK
Because sinθ=cos(θ-π/2)
Horizontal shift to get another
But Φ in these two form are different
A is amplitude
ω is angular frequency
ω=2πf
f is the frequency
And we know f=1/T
T is period
b is the average
lets just use cos
y = acos(bx+c) + d works too right
because thats the formula my teacher told me to use
Yes
I just explained the meaning the variable
This
b is ω
so what would i plug in
Didn't I type the formula here?👀
b=ω=2πf=2π/T
👀
I think it's clear enough...
for part b it says t = 0
t and T are not the same thing
t is x in your function
Yes
Yes but actually
There are two possible value of c
We choose one of them because of the limit of problem
Do you know?
so it could be positive and negative
Yes ±π/2 but +π/2 is not satisfied in this problem
okay
Do you know why?
uhh no
In the problem 「moves upwards after」
So when t is little bigger than 0
f(t) is larger than 8
When c=+π/2
cos((π/12)t+(π/2)) is negative when t is a little bigger than 0
ok
So f(t) is less than 8 in this case
what about for part c
There are two ways to compute it
FIrst one: use the function already listed
The value of cos changes as t changes
When f(t) is the lowest , the value of cos is smallest
So the min of cos is?
t?
-1?
1?
Are you sure...?
What is the value of
cos(π/2) and cos(π)
No cos(π/2)=0
So you know the value of θ now?
oh it was in radians sorry
is it 0?
You know
cos(π/2)=0
cos(π)=-1
So θ=?
im confused
im a bit dumb
So in the function
bt+c=π
Then you can solve t
This is the first way to solve
okay
pi/12t - pi/2 = pi?
Yes
The left green point is the position when t=0
The the nearest lowest point is the right green point
From the graph
What fraction of an entire wave to reach the Lowest point?
The red curve is a wave in one period
along the red curve
The fraction of red curve is the distance to one green point to another?
pi/12?
pi/2?
I try to change my way to ask...
What is θ of the the purple point
If this is the graph of sin wave
uh i dont understand
sinθ=0 then θ=0 or ?
I am little dizzy
Jump to the conclusion
The entire wave
θ from 0 to 2π
So the Lowest point
θ=3π/2
oh okay
Then two green point is 3/4 wave
So the time travels from one to another is 3/4 period
So the answer is (3/4)×24=18(seconds)
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could someone explain plz how they got P=2
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what is the formula for trilateration in 3d, I can find formula online for 2d, but not 3d. I have 3 known points and those points respective distance to a unknown point
Also how do I use the formula, just plug in numbers??
you cannot trilaterate in 3d space
or rather, you can, but you will get 2 possible points in space
you would need 4 known distances to determine a location in any 3d space
to visualize: just as two circles on a plane can jntersect in 2 points, but 3 circles (of different origin) can only intersect in one, try imagining the same scenario with 3d spheres
ahh okay, that explains it
In application, you usually can use 3 points
if, you trilaterate ie. from sattelites in space, then one of those 2 intersection points will lie off the surface of earth, even further into space than the sattelites, and thus your GPS can assume that you'll be at the other one.
but for math, in order to objectivly find 1 point you need 4 points?
correct.
You can generalize this
for an n-dimensional space, you need n+1 points
on a line (1 dimension) the distance to 2 points is sufficient
ohh, ive heard about that with shadows, ex a 4th dimensional object's shadow is 3d
in 15d space (whatever that means), you'd need 16 points
this one should be intuitive. Take the number line. If I tell you my number is "a distance of 4 from the point x=5" then that could be 1 or 9
oh thats like |x|
if I also tell you the distance from 10 tho, then you're suddenly certain of which point I'm talking about
oki, that makes more sense
just 1 more question, i still would like a formula
is that even a thing for trilateration?
you said there is an unknown point you must find. what if you consider this point as the center of the region sharing space with all 3 spheres?
do you have a specific problem, or you were just curious about 3d trilateration?
from wiki
In three-dimensional geometry, when it is known that a point lies on the surfaces of three spheres, then the centers of the three spheres along with their radii also provide sufficient information to narrow the possible locations down to no more than two (unless the centers lie on a straight line).
you have points A, B, C, D in 3d space
and your distances a, b, c, d from each point
construct a sphere centered on A with radius a
and a sphere centered on B with radius b
these will either not intersect (which means you made a measurement mistake, if quadrilateration is possible they WILL intersect)
or they intersect in the shape of a circle
specifically, a circle on a plane perpendicular to line AB
ill try that
then create a sphere centered on C with radius c
it will intersect with that circle in 2 points
check which point lies on the sphere around D with radius d
that is your position
what do your point/distance parameters look like?
a struct of {x,y,z} for the points and a float for distance?
std::vector<Point3D> knownPoints = {
{1, 4, 2}, // Coordinates of first known point
{2, 5, 4}, // Coordinates of second known point
{7, 4, 2}, // Coordinates of third known point
{1, 4, 5} // Coordinates of fourth known point
};
std::vector<double> distances = {
3, // Distance from first known point to unknown point
std::sqrt(2), // Distance from second known point to unknown point
std::sqrt(21),// Distance from third known point to unknown point
std::sqrt(6) // Distance from fourth known point to unknown point
};
actually i maybe found why it wont work
if it rounds the sqrt's, its just gonna... break
Trilateration example from Wikipedia. Contribute to kwikius/Trilateration development by creating an account on GitHub.
so to construct a sphere in {x,y,z} space on point {a,b,c} with radius r
both in C++ and openscad
you would select all points for which (x-a)²+(y-b)²+(z-c)²=r²
is Point3D a type you made yourself? if not, whatever library you are using should have some handy functions to help you with 3d calculations
point 3D is a struct i made myself
im gonna double check that my points can even quadrilaterate
the computationally efficient way is probably applying a transform to have A lie on the origin, rotate B onto the x axis then work in transformed space using linear calculation before transforming your result back
a possible example implementation is something like this
https://github.com/kwikius/Trilateration/blob/master/trilateration.cpp
(not my work)
found a stackoverflow answer that explains step by step
you're solving a system, so you have a bit of freedom in how you go about it
if you wish to be efficient about it, you should break it down to a linear system in analytical form in your code and then solve that using an LR (Cholesky?) decomposition at runtime
no sure if Cholesky would work in the general case, if so that's faster, if not, use any LR decomp.
yep, linear algebra will be the best way to do this.
how does that work?
ideally instead of trying the computer to process a 3d image, it could just plug in numbers
taht is what a 3d image is
3d image is a projection and loads of linear computations
there's a reason people use existing libraries for this btw
LAPACK comes to mind
i have so many tabs 😭
welcome to programming
do yall code?
yes
in todays world, programming is pretty embedded in most sciences, and math is the great unifier of all of them.,
if you are going to continue work in 3D, i highly suggest learning the basics of graphics programming and enough linear algebra to solve a 4x4 matrix by hand.
slightly off topic question, as you may have guessed im 'fairly' new to coding, and have never used github
if you dont have time its fine, but how would one download a library from github?
basic numerical analysis as it applies to matrices and systems of linear equations will also come in handy, since with a floating-point number of limited precision, you're working with approximations by default
normalization is extremely common in graphics as well
so a lot of [-1, 1] and [0, 1]
i may just go down this whole conversation and take like 10 pictures
i cant internalize this much XD
well, unfortunately the reality is that 3D computation gets very complex very fast. there's a lot of math involved in matrices and their properties.
yeah
linear algebra is pretty much required. you need to be familiar with not just number spaces, but function spaces.
i tried brute forcing the quadratillation by finding every point on the outer line of each triangle and seeing if there are any that all are the same but jeez
360^4 combinations does not look appealing
thats why linear algebra is the key. it vastly simplifies a lot of very difficult problems
Learn OpenGL . com provides good and clear modern 3.3+ OpenGL tutorials with clear examples. A great resource to learn modern OpenGL aimed at beginners.
im first gonna try the github, then ill cry and learn linear algebra
you could try and get by through just learning graphics
but you'll realize quickly there's gonna be math no matter what
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o/
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And I have a question where he solves with the other formula which doesn't match with this one and the answer ends up right but using this derived formula, the answer turns to be wrong
I'm confused over which formula is right coz before this question I used to think derived formula is instead right
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Yes
I thought I won't get an answer to this so I wanted to skip but if you can help it then I'd be very glad
Lol okay
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Find the eccentricity and the equation of the directrix for the following equation. Identify and sketch the conic section.
r=4/(5 - 4 sin (theta))
I would like to get a second opinion on whether my answer and working is correct
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Is this the correct way to find the derivative
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can someone help me with the first one
like do i use law to cosine or sine or sin cos tan
and also for the second one, how do i only solve for the cos theta
like how do i type that into my calculator
you would use soh cah toa for 1, at least thats one way
so like tan to get CD
the second one look cosine ruley
yeaa
wait so i got 13 when i did tan for CD
then i did tan(x)=13/10
how do i put it into a calculator so that it’ll give me a degree
tan(41)=y/15 tan(x)=y/10 15tan(41)=10tan(x)
wait does tan(13/10) = x work?
uh, you mean arctan?
where did 13/10 come from btw
elaborate
i did tan(41)=y/15
,calc tan(41pi/180)
Result:
0.86928673781623
oh
,calc tan(41pi/180)*15/10
Result:
1.3039301067243
is tanx
?
it’s ok i figured it out. for the second question, how do i solve for cos theta with my calculator?
do i need to do arccos or smth?
that would get rid of cos
which it asks you not to do
just set up the cosine rule, make cos the subject
hey presto
sorry
wdym?
oh so how do i get rid of it
do the formula but remove the cos?
im confused
is it like 2^2 = 4^2 + 5^2 - 2(4)(5) * theta
your numbers are in the wrong places, look again
4^2 = 2^2 + 5^2 - 2(2)(5) cos theta?
good
then what
do what it asked you to do

you get three of those
just solve for cos theta
im not sure why you can solve for theta but not cos theta
you have to do one to do the other
so if i said solve 12+5y-2cos(x)=4 for cos(x), you couldnt do that?
yea
idk how to solve for that
but if i asked you to solve for y youd have no issue?
yea if i knew what x is
that is odd
12+5y-2cos(x)=4 so 8+5y=2cos(x), cos(x)=4+5y/2, done
you dont need to know what anything is to rearrange an equation
if i had 2a+3b+5c+7d+35543z=34p+9q, i could still solve for d
it just means making it into d=...
so fr the other question, its 4^2 - 2^2 - 5^2 / 2(2)(5) = cos theta?
brackets!, but yeah, thats all
where should the brackets go?
4^2 - 2^2 - 5^2 / 2 (-2)(-5)?
is it in the numerator?
well, its in the denominator technically speaking
is it suppose to be like 2/-2/-5
idk what you mean by that
a^2=b^2+c^2-2bc cos(A)
ohh
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any kind soul wanna help me with
you forgot to square y+5
And you don’t have an equal sign lol
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how would I get the equation of the sphere from what ive done so far?
equate this to the square of the radius
like = (value) ?
yes
would the value be r^2?
yes
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can some1 help me with B
Please don't occupy multiple help channels.
so look i have a question
i evaluated k'(x) at x= 4
and got a negative answer
so i said because k'(x) is decreasing, it implies that its concave down
am i right?
increasing and decreasing has no correlation with concavity
for concavity you check the second derivative
see 4b
i think it does
from x=4 to x=6, the function is decreasing but concave upwards
you have to check the second derivative
but its concave down tho
a function can be decreasing and concave up
or decreasing and concave down
first derivative doesn’t say anything about the concavity
think of a rice bowl, a rice bowl is concave upwards
a cave is concave downwards
see
f’ is decreasing, not f is decreasing
what is the marking scheme on about tho
it thinks (4,6) is part of the answer?
i dont get it
I’m sorry I’m braindead
the graph shown is f’
not f
so when f’ decreases, f’’ is negative so f is concave downwards in those intervals
oh
but to know if "f'" is concave down
i must find f''
but if f' is decreasing then f is concave down?
this is confuring
confusing
yes
just evaluate k”(4) and if it’s positive then it’s concave up, negative then it’s concave down
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a submarine is under 1mil pascal of pressure underwater
its windows dimensions are 25 * 20 cm , how much energy (newton ) is being put on the window
energy does not come in newtons
idfk thats what the question is wanting me to answer
im sorry, we dont give out solutions
like just hints on how to solve it?!
!original
Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.
basicaly this*
do you think they mean force?
ill guess we go by force
yea ok
do i just do 1mil/25 * 20 or is there a specifiec solution for it
what is the orientation of the window?
?
the dimensions are
25 cm and 20 cm
basically 500 cm^2
is the surface area
the pressure is 10^6 Pa, no?
yea 200 wouldnt make that much of a sense
keep things in SI
yes
you've been given what pressure is in the question
so i dont know where you got that from
1 mil divided by 500
its stupid
ik
why?
forget it
Pressure is force acting per unit area, right?`(when force is constant)
according to basic definition
no tell me why you did that, so we know why you made that mistake
what was F again
Force
sorry for capitalistion
np
no
oh
oh right it has to be in m^2
if you want to find force in newtons, use SI units
yes
yes looks like it
you are welcome
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Really simple question but
What is the difference between
5.8 Sin (Pi/6 (6+1)) + 16
and
5.8 Sin ((Pi/6 )(6+1)) + 16
I get different answers on my calculater
first one is $$\frac{\pi}{6(6+1)}$$ second one is $$\frac{\pi}{6} \times (6+1)$$
JustToPro
np
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how can you approach this question without using the sec trigs?? i’ve put the answer below it
wdym sec trigs, you don't want to use tan(x)=u?
idk i tried searching it on an website but it keeps giving me sec x = 1 / cos x. to solve it
and i’ve not learned that
can you re-write this in terms of sec(x) and tan(x)
wdym, you haven't learnt that
that sub, or sec(x) in general
better learn it, it's very useful
you can't solve a lot of trig problems without sec(x)
change tan into sin/cos then
sin^3/cos^5
sin^2 = 1-cos^2
1-cos^2/cos^5 * sin
and then u sub
okay i’ll try this
also its best to learn sec/cot/cosec
for some reason we still haven’t learnt it and i’m still like at highschool level
dont u learn it with the rest of trignometry?
this should have been covered before you started integral calculus
like it’s never been required for us
so what do u do when u are asked to find derivative of tanx?
change into sin/cos and then quotient rule?
that’s the long way they give, instead we were given quick answer to that like (1 + tan^2 x) and ( 1/cos^2 x)
sec(x)=1/cos(x)
that's it
that is what pops up for me but we’ve never covered that in class
that nor csc and cot
this helped thanks!!!
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reading the clarification in ()
no netting is needed for the ground
so you should only have 3xy, not 4xy
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is this matrix regular?
ah nice so its regular then?
well as long as you can divide by a^2+b^2
hm can i?
they are components of complex number
z=a+bi
yes i have non zero complex number
so i can
can a^2+b^2=0? thats the only problem you could have
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I'm doing some abstract algebra HW and I think I proved these two properties as lemmas in a larger proof, but before I continue I want to make sure this is correct. Can anyone verify that these two properties are true?:
- Quotient rings of Principle Ideal Domains (PIDs) are PIDs
- The only submodules of a PID (over itself) are its ideals
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@lilac whale Has your question been resolved?
@lilac whale Has your question been resolved?
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semicircle (O; R), diameter AB, Ax is the tangent at A, point M of Ax so that AM > R, MB intersects the semicircle at K, perpendicular line goes through A, perpendicular to MO at I, AI intersects the semicircle at C, perpendicular line CH is perpendicular to AB, CH intersects MB at N
- prove that a circle that goes through A, I, K, M exists
- angle IKB = angle ACH, IN // AB
- a line that goes through H and is parallel to AC, intersects with BI at P
prove that NP is perpendicular to AC
so far I have only solved 1)
M is just a random point on that line, H is relative to C, which is relative to AI, which is relative to MO which is relative to M
also a random point on that line such that AM is greater than the radius
yes
heres the figure for 3)
For 1
I will give u the way to solve it
To prove there's a circle goes through A I K M, u just need to prove there's a point, let called it Z, such that ZA = ZI = ZK = ZM
We can clearly see if ZA = ZM this must mean Z is the mid point of AM
Then u just seperate triangle MIA which has angle I = 90deg; which mean ZI = ZA = ZM
Then prove AK is perpendicular to MB
Bruh
For 2
- angle IKB = angle ACH, IN // AB
here I will draw it out, writing is too hard
Im thinking about using the beta angle but its a bit complicated
Ok I had housework to do sorry so
I dont know the 'sd' term in English
but since MAI is an angle formed by the tangent and AC, ABC is an angle formed by 3 points that lie on the circle
you probably know
@eternal cave
sđ?
yes
whats thats?
circular measure or something, its in my native language
Whats ur native language?
Vietnamese.
vãi :)))
alright
Toán lớp 9?
Ok, thế còn 3) thì sao
.
hình
sao
cchứng minh NP vuông góc AC
tthôi kệ đi, 3) là câu nâng cao, cô giáo không chửi đâu :)
thế thôi nhá
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would the solution to all of the upper bounds, lower inf, etc be dne because every coord on the unit circle squared is 1?
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Pratham_Shetty
how is your ordering of R^2 defined
you need a way to compare elements
how would you compare something like (1,0) and (0,1)
the usual relation is (a,b) < (c,d) if a < c or (a = c and b < d)
im confused

