#help-26

1 messages · Page 94 of 1

cobalt vine
#

Just differentiate the options
The answer is coming out to be D

restive steeple
ivory sorrel
#

let -x be u

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maybe that will help

restive steeple
#

thank you to kyanite too for poor man's strats

cobalt vine
#

np

coarse tusk
#

yeah differentiating the options can be a good strat

#

in like exams and such

cobalt vine
#

yeah agreed

coarse tusk
#

wouldn't recommend doing that for exercises and all though, since there's no point

restive steeple
coarse tusk
#

just do the integration properly when you get home

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but yeah learning the integration is important i fully agree

cobalt vine
#

Kya yaar shikhar

restive steeple
#

jee nikal lenge aur kya

coarse tusk
#

real

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jee has wild integrals though

cobalt vine
#

gupta ji aapne disappoint kardiya

coarse tusk
#

usually doing the integration is faster

restive steeple
coarse tusk
#

practice se bas

cobalt vine
#

College mein ho kya?

restive steeple
coarse tusk
restive steeple
#

coaching?

cobalt vine
#

im in 9th class

coarse tusk
#

u?

restive steeple
#

in 9th foundation coaching

coarse tusk
#

ohh

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then why the hell are you doing integrals

#

lmfao

topaz sinewBOT
#

@restive steeple Has your question been resolved?

#
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topaz sinewBOT
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violet hornet
topaz sinewBOT
violet hornet
#

How do I solve an equation that doesn't have a fixed point or accuracey ?

crystal goblet
#

Are you aware of the rational roots theorem?

violet hornet
#

no

crystal goblet
#

You can try guessing a root

violet hornet
#

Ok

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I know this one

crystal goblet
violet hornet
#

but how does it end ?

crystal goblet
#

First try guessing a root

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Try 1,-1,2,-2

violet hornet
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I did

crystal goblet
#

Did you get any?

violet hornet
#

ok lemme see

#

Oh

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wait

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I required to use the iteration method

crystal goblet
#

Oh okay

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Which method, Newton's method?

violet hornet
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I have the equation as x = 7/x - 1/x

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no x = f(x)

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sorry

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7/2 - 1/x

crystal goblet
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2x^3=7x-2

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x=7/2x-1/x^2

violet hornet
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wait

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Yh that's right

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my bad

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didn't pay attention

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then what ?

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And it's 2 not 1

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So it's x = 7/2x - 1/x^2 ok

coarse tusk
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there's no need for any of this

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x=-2 is a root

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just factor it out

violet hornet
#

I'm required to do it this way

coarse tusk
#

oh

crystal goblet
violet hornet
#

Do I just assume a root ?

crystal goblet
#

Yeah make a guess

violet hornet
#

ok

crystal goblet
#

Unfortunately someone already spoiled it

violet hornet
#

it's ok

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I assumed x = 0.5

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and got X2 = 3

crystal goblet
#

,calc (0.5+(3.5/0.5-1/(0.25)))/2

thorny flameBOT
#

Result:

1.75
crystal goblet
#

Oops sorry wrong calculation

violet hornet
#

yh

crystal goblet
#

,calc 3.5/0.5-1/(0.25)

thorny flameBOT
#

Result:

3
crystal goblet
#

Okay yes

violet hornet
#

now what

crystal goblet
#

Keep applying it

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,calc 3.5/3-1/(9)

thorny flameBOT
#

Result:

1.0555555555556
crystal goblet
# violet hornet

Find x3 and x4, x5,... till you get |x(n)-x(n-1)|<0.001 like they asked here

violet hornet
#

So this is not different from the equations that have a starting point ?

violet hornet
crystal goblet
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You chose the starting point to be 1

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They chose the starting point to be 0.5

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The starting point(x1) is a guess that you make

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You guessed 1

violet hornet
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Ok got it

#

thank you

#

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topaz sinewBOT
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noble laurel
topaz sinewBOT
noble laurel
#

I am having a doubt about this example from my class

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T(p)=d/dx((x-1)p) is the linear map from P2(C)->P2(C)

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and we're trying to find its eigenvalues/eigenvectors

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I am confused why we are somewhat randomly considering the vector v=x^2

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Is there a reason?

shut spindle
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Is your phone 20 years old ?

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or is your classroom the size of a stadium

noble laurel
#

It is a screenshot from the panapto camera, which is a very bad camera

shut spindle
#

ahh

noble laurel
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Apologies

shut spindle
#

makes sense

worthy storm
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so hard to read

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exccept for the red scribble

noble laurel
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I can translate

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let v=x^2

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Tv=...

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T^2v=..

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T^3v=..

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do the row reduction to get the linear combination of T, T^2, T^3 and I that equals 0

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it turns out it is (T-3I)(T-2I)(T-I)v=0

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once factored

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and now my sir is claiming that, we just substitute v one by one to figure out what the eigenvalue is

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if (T-I)v=0 then it is 1

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if not substitute into the next and so on

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but my doubt is about why does v=x^2?

shut spindle
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my sir?

noble laurel
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my ma'am*

shut spindle
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more confused lol

worthy storm
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(T-3I)(T-2I)(T-I)v=0 tells you that at least one of T-3I or T-2I or T-I fails to be injective

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so 1 or 2 or 3 is an eigenvalue

noble laurel
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right

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right

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for v=x^2 being the eigenvector

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but why did we randomly have v=x^2 to begin with

worthy storm
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if (T-I)v = 0 then boom 1 is an eigenvalue and v is an eigenvector associated with 1

noble laurel
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I understand that part of it

worthy storm
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i think there's nothing magical about working with x^2

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for any nonzero v, you could consider
v, Tv, T^2 v, T^3 v

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a list of four vectors in a 3 dimensional space

noble laurel
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yes

worthy storm
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hence linearly dependent

noble laurel
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I agree

worthy storm
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so some linear combination gives you zero

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then a similar argument will apply

noble laurel
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Will that not imply any arbitrary v is an eigenvector though? Which surely can't be true

worthy storm
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no it won't

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refer back to this: (T-3I)(T-2I)(T-I)v=0

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if (T-I)v is not zero, then we proceed:

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either (T-2I)(T-I)v = 0

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in which case 2 is an eigenvalue with (T-I)v an associated eigenvector

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or

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3 is an eigenvalue with (T-2I)(T-I)v an associated eigenvector

noble laurel
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ah and (T-I) like "adjusts" v into being the eigenvector we're guaranteed?

worthy storm
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well it adjusts you to something that might be an eigenvector

noble laurel
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right

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assuming it goes to 0

worthy storm
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one of the following has to be an eigenvector:
v
(T-I)v
(T-2I)v

noble laurel
#

yes

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So there's no reason we're using v=x^2 except for the hell of it?

worthy storm
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i think that's true

noble laurel
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amazing

worthy storm
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anything nonzero would work i think

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don't quote me on that, check it for yourself to be sure

noble laurel
#

gosh I fucking wish my maths sir would teach me matrix algebra for hours

noble laurel
#

ty

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topaz sinewBOT
#
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noble laurel
#

What about the other ones hmmcat

knotty ledge
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honestly i would just find the matrix of the map wrt the standard basis

worthy storm
noble laurel
knotty ledge
#

why not lmao thats stupid

noble laurel
#

it should give us the others

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but that seems particular to this map

noble laurel
topaz sinewBOT
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knotty ledge
#

.well then yeah i would just do the same thing with x and 1

noble laurel
# knotty ledge .well then yeah i would just do the same thing with x and 1

. it just seems particular to only this map, and just because 1, x, x^2 form a basis for P_2(R) and maybe it works out here, we could've had other less obvious basis, but maybe the key is like, so long as you're plugging in a vector not in the span of other ones you've already tried you will get a new eigenvector?

knotty ledge
knotty ledge
#

fuck

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whatever

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bc the evalues are actually 1,2,3

noble laurel
#

how do we know they commute

worthy storm
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T commutes with itself and with any scalar multiple of the identity

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use that and distributivity

knotty ledge
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i think if you did go ahead and do two other LI vectors you might just get the same thing but in a different order

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or maybe the poly is lower degree idk

noble laurel
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hm this is really dumb no offense to axler but lemme just use a little bit of determinants

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or don't make me compute eigenvalues

knotty ledge
worthy storm
#

yea it seems like just rearranging the product you can re-use the same v each time

noble laurel
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idk why my ma'am would never give any of these details

knotty ledge
#

did she not finish the question?

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like she just found one evector and called it quits?

worthy storm
#

i'm not sure if with this method you're guaranteed to get a polynomial whose factors cover all the eigenvalues

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like this might just divide the minimal polynomial as opposed to being the minimal polynomial

noble laurel
knotty ledge
#

yeah thats definitely true bungo bc of v=1

worthy storm
#

yea

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so you may need to repeat it, possibly n times (n the dimension of the space), with v equal to different basis vectors

knotty ledge
#

its just interesting that you do get all the evalues in this case by doing it with x^2

noble laurel
worthy storm
#

yea is that just a quirk of this particular linear map?

worthy storm
noble laurel
#

My ma'am has a thing for maps with eigenvalues 1,2,3,4,5,....

rapid meteor
#

Hi ! Can I have some help here

knotty ledge
topaz sinewBOT
worthy storm
#

ocupado

noble laurel
#

Alright well he can have my doubt channel anyways

#

I have to go to office hours

worthy storm
noble laurel
#

Unfortunately not for this class

noble laurel
#

She is not my most organized or clear maam of all time

rapid meteor
noble laurel
#

Anyways thanks bungo and ZAC I’ll get back to my linear algebra in about an hour after these office hours

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north river
topaz sinewBOT
north river
#

can somebody explain the solution to me? Why did they put both expressions in the integral?

topaz sinewBOT
#

@north river Has your question been resolved?

north river
#

<@&286206848099549185>

topaz sinewBOT
#

@north river Has your question been resolved?

north river
#

.close

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neon iron
#

will you please help me understand how the order of the compression and shift transformation on f(bx - h) works and why it is important? i can understand that (x+h)/b but when i change it to the expression (x/b + h/b) im not sure if the order of transformation matters?

neon iron
#

will you please help me understand how the order of the compression and shift transformation on f(bx - h) works and why it is important? i can understand that (x+h)/b but when i change it to the expression (x/b + h/b) im not sure if the order of transformation matters?

radiant marlin
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it comes from what happens when you solve for x =

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so for f(bx-h) you go from bx-h=[ ] to x=([ ]+h)/b

neon iron
#

yes

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(x+h)/b

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the pre transformation function

radiant marlin
#

how you represent that last part doesn't matter

neon iron
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(f(x)+h)/b that better?

radiant marlin
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yea I'll work with that

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it's better written as 1/b*f(x) + h/b

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like fully simplified

neon iron
#

ok

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well

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my question is this

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having f(x)/b + h/b

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does it matter wether or not the compression or shift is performed first?

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im concerned its different for verticsal versus horizontal

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because one is domain and one is range

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im thinking hard

radiant marlin
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it's always compression then shift

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just because of how it's "standard" to write things as y=ax+b

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you multiply then add

neon iron
#

ok, check out this photo i took from openstax, it is saying to do a shift first... any clues as to maybe how they are representing the transformations or maybe anything::::

radiant marlin
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it just works better visually

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ok

neon iron
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f(bx-h)

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ty for ur time and help btw

radiant marlin
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it's all confusing because sometimes it's going backwards haha

neon iron
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lol

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ive been trying to litteraly figure this out for a day or two i really think this is challenging my thinking hahaha

radiant marlin
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like usually I'd just rewrite f(bx-h) into f(b(x-h)) form when I'm thinking about the graph, but this image is sort of telling you to just memorize both cases

neon iron
#

b(x-h/b) ?

radiant marlin
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right

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that gives the same transformations as the image

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just a different way of looking

neon iron
#

oh ok i see what ur saying about memorize both ways

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one each way of using order of the transformations?

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just to learn one way of compressing then shift, then a way to shift then compress?

radiant marlin
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yea that's one way

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for me I just always try to make it f(b(x-h))

neon iron
#

yeah that seems like the gold standard.. hey thanks captain! btw i saw u on here earlier u put a lot of time in this? go karma! lol cya thanks !

#

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naive zinc
#

how do i do question d

topaz sinewBOT
#

Please don't occupy multiple help channels.

noble laurel
#

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naive zinc
noble laurel
#

Do not close and reopen a channel to post the same question

naive zinc
#

bruh

misty gust
#

l' hopital would be ashamed of u

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cyan lantern
#

I'm a little rusty with my high school math, my son had a test and he left this question blank. The work written down is by the teacher and when I put it in my calculator I get 15 for width... which makes length zero. That makes no sense, kids can't play in zero space haha. Where did I go wrong?

radiant marlin
#

not sure what you're plugging into but to finish the work shown, you take the derivative of that bottom equation and set it equal to 0 to find the maximum

cyan lantern
#

ohhh, i found the x-intercept, why the maximum?

radiant marlin
#

like here's the graph of A=30w-2w^2

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and the thing about maximums/minimums is that the derivative there is 0, so that's what we use to find them

cyan lantern
#

gotcha, makes sense, thanks

#

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ashen rose
#

i need calc help bro

topaz sinewBOT
ashen rose
#

so for this question, I found the first deriviative then i set it to zero

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and i got the wrong answer

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how would i do it

radiant sparrow
#

Maximum velocity, not the distance

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So you need to put zero for the double derivative

ashen rose
#

wait

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so i get the second dervitiative

radiant sparrow
#

Yea

ashen rose
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ok i did that and i got zero

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but then 2 in the interval is higher than 0

radiant sparrow
ashen rose
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and 1 idk

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i didnt calculate 1

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@radiant sparrow

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even for this one, i tried getting the first dervitive then setting it to zero and it didnt work

radiant sparrow
#

,w second derivative 1+2t-8/(t^2+1)

radiant sparrow
#

put that =0

ashen rose
ashen rose
#

this one

#

i have the derviative of cost then i basically set itto 0 and solve

topaz sinewBOT
#

@ashen rose Has your question been resolved?

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twin heath
#

Is there a way to prove that the limit of x^y as x and y both approach zero equals 1? not sure if i'd be wrong here since i dont have a lot of background on multivariable calculus, but would it work to just approximate it with the limit as x approaches 0 of x^x?

If this limit is considered true, then why is 0^0 sometimes considered undefined?

wary tulip
#

there is usually no reason to leave it undefined

topaz sinewBOT
#

@twin heath Has your question been resolved?

twin heath
#

but why would it be 1? the way ive seen x^0 defined is by dividing x^1 by x to get x^0. But 0/0 is clearly indeterminate, so 0^0 has to be proven by something else, right?

wary tulip
#

"indeterminate form" is just a limit computation phrase and how limits work often motivative how you define expressions but they don't have to

#

the value of $$\lim_{(x,y)\to(0,0)}x^y$$ is its own thing that can be computed. $0^0$ is its own thing that you choose how you define

thorny flameBOT
#

chmonkey #1 simp

wary tulip
#

there isn't in any choice in what the limit is once you define limits and a^b with nonzero a,b

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but 0^0 is something you define

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just as you choose how a^b for nonzero a,b is defined

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and what a limit is

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you should not look at like the value of 0^0 is "discovered" by computing that limit

twin heath
#

i know 0^0 is something that you can just define, but the value that it's given still has to be a reasonable value. i just want to know why we can just define it as 1, but cant define 0/0

wary tulip
#

you can define 0/0 but it's pointless

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it won't behave like division

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no matter what you try to define it as

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you can't define it if you require that it has the characteristic property that division by nonzero numbers has

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which, morally, you should

twin heath
#

right but i could say that 0^x is always equal to 0 or is undefined and that any x^0 is equal to 1

wary tulip
#

how limits work don't need to determine how you define expressions

twin heath
#

but 0/0 is considered indeterminate because of limits :(

wary tulip
#

who

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cares

twin heath
#

because it's weird to have one considered indeterminate and the other to have a given value when they're literally the same thing

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are 0^0 and 0/0 not the same expression

wary tulip
#

??????

twin heath
#

i think

wary tulip
#

no, one has a ^ and the other has a /

twin heath
#

my brain is probably doing smth wrong

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this might might be the wrong way to think about it but

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if raising an exponent by one is multiplying by that number

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then decreasing it by one is dividing it

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then x^0 is equal to x^1/x^1

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or x/x

wary tulip
#

as a reason for why 0^0 and 0/0 are the same?

twin heath
#

i meannnnnn
Yeah??? maybe??

wary tulip
#

you're applying "rules" where you shouldn't be. the fact you're thinking of is not

x^m/x^n = x^(m-n)
because that doesn't make sense as a mathematical statement. rather, it's
x^m/x^n = x^(m-n) for any x > 0, and m and n any real numbers

#

this is not your fault really, lack of quantifiers is a devastating issue in math education

twin heath
#

okay i think i kind of see why but

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still a bit weird that one's defined and one isnt when they can both equal the same values depending on how you want to define it

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but it works ig

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native vale
#

This question is not exactly what I need at the moment as i have completely missed the 'exact form' and pi section. What simpler/earlier areas of math do you recommend I study first to understand questions of this type?

lucid junco
#

whats the question asking you?

native vale
#

Use a trapezium to find each area under the curve.

lucid junco
#

look up videos on the trapezoidal rule

native vale
#

i understand the trapezoidal rule, but i mean alot simpler, like this type of stuff

#

like pi and roots

topaz sinewBOT
#

@native vale Has your question been resolved?

topaz sinewBOT
#

@native vale Has your question been resolved?

native vale
#

.close

topaz sinewBOT
#
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topaz sinewBOT
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topaz sinewBOT
fallow chasm
#

Where does your -40 come from?
Maybe I'm slow but I don't think -1/0.026 gives -40 :/

topaz sinewBOT
#

@dark pond Has your question been resolved?

fallow chasm
#

No worries, best of luck 😊

topaz sinewBOT
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lunar merlin
#

hey im up to the first question I am confused how to do this

lunar merlin
#

I understand rational root theorum im just not sure how to use it to help factorise these

winged cove
#

I can help with this

shut belfry
winged cove
#

but Im not sure what the rational root theorem is,

#

it seems way too complicated for something as easy as this

shut belfry
lunar merlin
winged cove
lofty salmon
#

compute the roots via RRT and then represent in the simplified form

lunar merlin
#

ah

#

so

winged cove
#

seems too complicated

lunar merlin
#

solve for p or q

#

and just use either

#

wait no

#

we arent find a factor we have to factorise it

#

nvm im confused again

lofty salmon
#

p is either positive or negative factor of the constant term a_0

lunar merlin
#

yeah

#

so q = +- 1, +-2

#

sorry no

#

looked wrong

lofty salmon
#

same for q but it is the factor of the leading coefficient a_n

lunar merlin
#

okay so how do I figure out which is which

lofty salmon
#

you gotta then test the possible p/q values in respective polynomial p(x) if it evaluates to zero then you've found a root!

lunar merlin
#

how do i sub in p and q

#

wait

#

omg thats so much trial and error

#

so try all values of p till we get 0

lofty salmon
#

not p and q the fraction p/q

lunar merlin
#

oh

#

so

#

idk

lofty salmon
#

its indeed a tedious task but very useful in high degree polynomials

shut belfry
lunar merlin
#

wow

#

so

#

we have to try

shut belfry
#

yeah

lofty salmon
#

you have to try

lunar merlin
#

+-1/+-1

#

then +-3/+-1

#

then etc

#

i just dont know which ones to choose

lofty salmon
#

test out everything

lunar merlin
#

lmao

lofty salmon
#

altho you could analyse for some p/q

lunar merlin
#

im good

#

this is fine

lofty salmon
#

go ahead

#

now this is all computation

lunar merlin
#

my brain is gonna get too jumbled if I do that

lofty salmon
#

if you need further help ping me!

shut belfry
#

Be a smartass check for the signs (+,-). in p(x) ex if all are positive then no negative possibility is viable root. Hope it helps

lunar merlin
#

okay thank you ill leave this open and lyk if I get it

#

okay

#

@lofty salmon it took a bit

#

but i found f(3/2) = 0

#

what do i do next to factorise the polynomial

lofty salmon
#

you need to find 2 more

lunar merlin
#

wdym

#

two more what?

lofty salmon
#

a cubic equation has 3 roots

lunar merlin
#

lets say i find the roots

#

what do i do next

lofty salmon
#

,tex ```tex
\begin{align*}
\text{Given cubic polynomial: } & ax^3 + bx^2 + cx + d \
\text{Factorized form: } & (px + q)(rx^2 + sx + t)
\end{align*}

thorny flameBOT
#

ℕaive

lunar merlin
#

where is r s and t coming from

lofty salmon
#

a cubic polynomial is factorized into 2 simplified polynomials that are linear and quadratic.

lunar merlin
#

yep

#

and how does the rational root help find that

lofty salmon
lunar merlin
#

yup

lunar merlin
#

.close

topaz sinewBOT
#
Channel closed

Closed by @lunar merlin

Use .reopen if this was a mistake.

lofty salmon
#

if you find any 1 root

lunar merlin
#

its okay dont worry

#

im gonna ask my teacher

topaz sinewBOT
#
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wild brook
#

Ysaac is standing on the origin of a 2-dimensional cartesian plane. Suddenly, Ysaac is running away from his problems with a rate of 2 units/s in a direction determined by y=2x. Exactly 2 seconds after Ysaac started running, Some random guy also starts running away from Ysaac’s problems at the same speed as Ysaac but in the direction determined by y=x. If Ysaac’s problems stay at the origin point of the cartesian plane, calculate the equation for the rate of change of the distance between Ysaac and Some random guy. Assume Some random guy stands and moves on the same plane and quadrant as Ysaac.

I have made a question I cannot solve

wild brook
#

how does one solve a rate of change question

fair thorn
#

OH HEY NAUT

#

"ysaac is running away from his problems" 💀

wild brook
fair thorn
#

"some random guy also starts running away from ysaac's problems" 💀

wild brook
#

I'm back with another great problem I made and I cannot solve

wild brook
fair thorn
#

OH i see

#

hmmm

#

ok i think i got it

wild brook
#

that'd be tedious but like it'd work I think

fair thorn
#

wait wait wait

#

hang on

#

im... struggling

#

OHKAY i see

wild brook
fair thorn
#

$\frac{\dd\left(\sqrt{\left(x_{Y}-x_{R}\right)^{2}+\left(y_{Y}-y_{R}\right)^{2}}\right)}{\dd x}$

thorny flameBOT
wild brook
#

bro wifi is making the timing super peccable

fair thorn
#

"peccable"

wild brook
wild brook
fair thorn
#

ik

wild brook
fair thorn
#

well

#

y_Y = 2x_Y and y_R = x_R

wild brook
#

yr=xr, yy=2xy
(xy-xr)^2+(2xy-xr)^2
5(xy)^2-5xyxr+2(xr)^2

wild brook
fair thorn
#

ok hang on

#

y_Y = y of ysaac = 2x_y (the x of ysaac)

#

y_r = y of rando = x_r (the x of rando)

#

now, since we know that x_r = x_y - 2

#

just sub it in

#

im 70% sure this is the way to go

wild brook
#

in the line, not in the x-axis sense '<'

fair thorn
#

well

#

just assume x = time parameter

#

and btw Ysaac is moving at 2u/s, since the derivative of 2x is 2

wild brook
fair thorn
#

xD

#

so, how's it going?

#

solved it?/

wild brook
fair thorn
#

show ur work

#

sorry, DC crashed smh

#

@wild brook ?

#

@wild brook ??

wild brook
#

lag

fair thorn
#

fax

wild brook
#

so how do I solve this '<'

fair thorn
#

i just told you

#

$\frac{\dd\left(\sqrt{\left(x_{Y}-\left(x_{Y}-2\right)\right)^{2}+\left(2x_{Y}-\left(x_{Y}-2\right)\right)^{2}}\right)}{\dd x_Y}$ fairly certain this is what you need to do

thorny flameBOT
fair thorn
#

75% sure

wild brook
# fair thorn 75% sure

mm hmm, now I have 0 knowledge on doing rate of change questions, so now how do I do this '<'

fair thorn
#

...

#

this is a derivative-

#

y = that big thing

wild brook
#

I don't know how it works though

fair thorn
#

sorry, powercut

#

am back

#

naut for now just simplify and give me the expression

wild brook
#

UHHHHHHH

wild brook
fair thorn
#

simplify, x_r = x_y - 2

#

and no idea what that is, use latex

wild brook
#

I'm stupid

#

do I just differentiate that?

#

there's no way it's that simple

#

💀

#

I'VE BEEN QUESTIONING MY KNOWLEDGE IN MATH FOR 3 HOURS

#

(xy+2)/(sqrt(xy^2+4xy+8)

wild brook
fair thorn
#

ok naut

#

i have no idea what ur saying

#

USE LATEX

#

take smth from desmos and copy the mess here

fair thorn
#

@wild brook ??

#

@wild brook bro ded?

wild brook
fair thorn
#

$\frac{d\left(\sqrt{\left(2\right)^{2}+\left(x_{Y}+2\right)^{2}}\right)}{dx_{Y}}$

thorny flameBOT
fair thorn
#

simplifies to this

wild brook
wild brook
fair thorn
#

$\frac{d\left(\sqrt{8+x_{Y}^{2}+4x_{Y}}\right)}{dx_{Y}}$

thorny flameBOT
fair thorn
#

,w differentiate sqrt (x^2 + 4x + 8)

fair thorn
#

there

#

that's your answer

#

i think

wild brook
#

but if you place a value it doesn't really do the distance '<'

fair thorn
#

wait

#

you wanted DISTANCE

#

I THOUGHT YOU WANTED ROC OF DISTANCE

thorny flameBOT
fair thorn
#

@wild brook

wild brook
#

I mean it doesn't find the distance

fair thorn
#

what

#

explain what you WANT

#

naut

#

don't disappear periodically please @wild brook

wild brook
#

or preferably a more solvable rate of change problem

fair thorn
#

i mean

fair thorn
fair thorn
wild brook
#

Welp

#

I gotta disappear for now I will discuss this tomorrow

#

.close

topaz sinewBOT
#
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topaz sinewBOT
#
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frail bay
#

How do I calculate cosα when sinα = –0.6 and α is a fourth quadrant angle.

woven creek
#

do u know sin37degrees

frail bay
#

nope

woven creek
#

oh nvm

#

u dontt need it

#

relation b/w sinx and cosx?

frail bay
#

uhhhh

#

i honestly have no clue

woven creek
#

(sinx)^2 + (cosx)^2 = 1

#

wait actually there is another way

#

do u know what sinx stands for

frail bay
#

nope

woven creek
#

sin theta = opp./hypotenuse

#

that thing?

frail bay
#

oh yeah

woven creek
#

u dont know?

frail bay
#

i know now

woven creek
#

0.6 =6/10 = 3/5
so draw a right triangle with hypotenuse 5 and one sidee 3 and fnd other side ussing pythagoras theorem

#

and then mark theta

#

and find cos theta using similar definition

bitter hemlock
woven creek
#

and since ur given angle is in 4th quadrant, cos wud be -ve

frail bay
#

ive been studying math in a foreign language all my life

bitter hemlock
#

oh ok then i guess you must have whatever language memory device

gloomy pilot
#

Hi can someone teach me 2.3 polynomial identities

topaz sinewBOT
#

@frail bay Has your question been resolved?

#
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patent dome
#

Need help with e) 2

topaz sinewBOT
#

@patent dome Has your question been resolved?

patent dome
#

<@&286206848099549185>

hearty raptor
patent dome
#

With one I got 23

patent dome
hearty raptor
#

Did you try solving using the same ideea?

#

Imagine that you would amplify with a (-1) and then just add and remove what you have extra

#

if it makes any sense

#

from what I believe I can t tell you the exact solution

patent dome
patent dome
#

<@&286206848099549185>

hearty raptor
#

it seems so simple

#

like 7th grade

#

but I ve been busting my head for a little more than 10 minutes

hearty raptor
#

what grade is this in?

patent dome
hearty raptor
#

how did you solve a?

#

trying to do a sistem

#

system

patent dome
hearty raptor
#

what s the result for 1?

#

I mean

#

sorry

patent dome
cursive patrol
#

the answer is very easy to find once you do that

hearty raptor
#

BRO KNOWING 1 you can solve it

#

GOT DAMN

patent dome
hearty raptor
#

try to amplify that thing

#

and you can get a

cursive patrol
#

so to answer the question, just solve for a

hearty raptor
#

I was right with the system

#

hell yeah, 11th grade didn t beat me

cursive patrol
#

i'm not asking u if u know

#

i'm asking u to do it

patent dome
cursive patrol
patent dome
cursive patrol
#

no..

#

that equation i wrote is the equation you are given at the start

cursive patrol
#

??

cursive patrol
#

you see they use 5

patent dome
#

OK, so the answer is 25?

cursive patrol
#

no

#

do you know what it means to "multiply both sides by sqrt(a)"

#

@patent dome yes or no

patent dome
#

Yes

cursive patrol
patent dome
cursive patrol
#

no

cursive patrol
patent dome
cursive patrol
#

the equation i give you is the one the problem gives you

#

that is where you solve for a

cursive patrol
patent dome
#

Can please just show me how it should be done

hearty raptor
#

note sqrt(a) with a t

#

and substitute

#

then you can solve for a

#

rewrite the equation

#

as followed

patent dome
#

Quadratic formula?

hearty raptor
#

t will be the value of sqr of a

hearty raptor
patent dome
#

So I assume the left one is probably the answer right?

hearty raptor
#

a1 should be (23-5sqrt(21))/2

#

a2 should be (23+5sqrt(21))/2

#

check which ones respects the condition

#

sqrt(a)-1/sqrt(a)>0

patent dome
hearty raptor
#

Using the quadrulic formula

#

delta=b^2-4ac

#

x1,2=(-b(+/-)sqrt(delta))/2

patent dome
#

Because it's the answer for e) 2

hearty raptor
#

told you alr

#

after you calculate that is the answer

patent dome
hearty raptor
#

now that you get it this should explain

#

happy that I was able to help, keep on grinding

topaz sinewBOT
#

@patent dome Has your question been resolved?

topaz sinewBOT
#
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stone verge
#

i need clarification pls

topaz sinewBOT
stone verge
#

for example suppose f(x) = x [1,2]. Does the derivative at x = 2 exist??? because according to the derivative formula we need (2+h)-2, but 2+h would be greater than 2??

keen venture
#

f(x) = x/x?

stone verge
#

oops

nocturne sparrow
#

no i think y = x from the domain

#

[1,2]

#

and think of it this way

#

derivative is your instantaneous rate of change

keen venture
#

So what's stopping you from carrying out (2+h) - 2?

#

It's not really a big deal that one is larger

nocturne sparrow
#

what would the instantaneous rate of change be at x = 2

shrewd horizon
#

if h > 0

keen venture
#

Ah yeah, I see. Then indeed that will stop you entirely

stone verge
#

there would be no right limit for h --> 0+

#

then no limit then no derivative

nocturne sparrow
#

yes

#

.close

#

@stone verge

stone verge
#

ok

#

.close

topaz sinewBOT
#
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rough girder
#

Pwease help 🥺

topaz sinewBOT
rough girder
#

Guys am i cooked

#

<@&286206848099549185>

neon iron
#

y=sqrt(x), as a parent function. Looks something like this

#

For A, it's reflected across the y axis, so we would negate what's inside the square root.

#

So A would be y=sqrt(-x)

#

B has a translation left 3, so we'd have to do the opposite and add 3 to x inside of the square root. So it would be y=sqrt(x+3)

#

C has a reflection across the x axis, so we have to negative the entire square root. It also has a translation up 4 units, so we need to add outside the square root. So will both transformations in mind, we'd write y=-sqrt(x) + 4

#

I hope that helps, I'm not the best teacher sullyplushy

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#

@rough girder Has your question been resolved?

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glacial pumice
#

Hey, I have $||u||=3$ and $||v||=2$ and $\theta=\frac{\pi}{3}$. What is $u+v$?

thorny flameBOT
#

Totalani

glacial pumice
#

I know you can use $||u+v||^{2}=(u+v)\cdot(u+v)$ but I think im missing something

thorny flameBOT
#

Totalani

glacial pumice
#

book says sqrt(19) but im not getting that

topaz sinewBOT
#

@glacial pumice Has your question been resolved?

glacial pumice
#

.close

topaz sinewBOT
#
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vocal token
#

how do i go about solving this

topaz sinewBOT
#

@vocal token Has your question been resolved?

vocal token
#

.close

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visual dome
#

Hi I need help if I solved this correctly

topaz sinewBOT
bold nebula
#

How you can say that cos(x) = x?

pearl shuttle
visual dome
#

mb thats 1.14159

pearl shuttle
bold nebula
#

What's more you solve for cos(x) not for x

visual dome
maiden cipher
#

ick... use "u" instead

pearl shuttle
#

Better not for harder questions.. Lol

gleaming reef
#

you wanna use diff variables bud

visual dome
#

its what the course instructed

gleaming reef
pearl shuttle
#

Weird but whatever

maiden cipher
#

I mean.. you can... but it's too easy to get confused on which "x" you're working with

gleaming reef
maiden cipher
#

Global/local variable conflict

gleaming reef
#

that's what I'm getting with cos(x) = x

pearl shuttle
#

I c..

visual dome
#

is the result correct

pearl shuttle
#

x is not 0.29

visual dome
#

what should i do then

pearl shuttle
#

U found the range for cos x but not real x

#

What u need to do is cos inverse to find x

visual dome
#

right i move cos to right then would be arccos 0.28540

pearl shuttle
#

Yes

visual dome
#

its very close

#

but i think its slighty greater than pi

pearl shuttle
#

Which is?

visual dome
#

subbing it back to orignal

#

after arccos

pearl shuttle
#

But there are 2 answers

#

And question is asking in radians mode

visual dome
#

right 1st and 4th quads

#

we use the cast rule in this course

pearl shuttle
#

No

#

Oh

#

Yes

visual dome
#

oki i solve rq

#

i got x=1.28 and x= 5.00

topaz sinewBOT
#

@visual dome Has your question been resolved?

#
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lament fractal
topaz sinewBOT
lament fractal
#

Is this correct?

topaz sinewBOT
#

@lament fractal Has your question been resolved?

lament fractal
#

<@&286206848099549185>

topaz sinewBOT
#

@lament fractal Has your question been resolved?

lament fractal
#

.close

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#
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#
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topaz sinewBOT
crisp raptor
#

well what was your answer?

#

maybe you put 2 ^ after 6^x ?

#

it looks like that a little bit

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but the math is correct

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$\ln\left(6\right)\left(2x+8\right){\cdot}6^{x^2+8x}$

thorny flameBOT
crisp raptor
#
ln(6)*(2*x+8)*6^(x^2+8*x)
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your answer is correct

bright musk
#

i think its a problem with the answer key

topaz sinewBOT
#
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hasty surge
topaz sinewBOT
hasty surge
#

Could someone help w this?

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Would it be 3(sqrt)2 - 2

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Instead of plus/minus

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<@&286206848099549185>

radiant marlin
#

that's right

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none of the other options are even on [1,4]

hasty surge
#

Ty !

#

.close

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icy iris
topaz sinewBOT
icy iris
#

can someone help me with the above please

sleek gate
#

dont ping 9000 times now ok?

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also no one is obligated to help you

icy iris
sleek gate
icy iris
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i came here looking for help and my work should not take to lo long

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if you could help me wrap it up that would be awesome

sleek gate
#

im just here to tell you this, cuz your pings annoyed me so im going now and wish you for someone to help you!

icy iris
#

can you tell someone to come in this chat and help me

#

i really need help

topaz sinewBOT
#

@icy iris Has your question been resolved?

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lofty hearth
#

Hey could someone help me solve the inverse of this

lofty hearth
plain nest
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Make f(t) y

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Then switch x and y

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And solve for y

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I might be able to do this in my head rq

lofty hearth
#

What’s the rule to isolate the exponential again?

plain nest
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Log

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Log is inverse of exponents

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Logbase.92

lofty hearth
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So this?

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Sorry it was 35, not 26

plain nest
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Yeah

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But make y inverse notation

lofty hearth
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What do you mean?

plain nest
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Instead of x it is t for you

lofty hearth
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So this is what i write

plain nest
lofty hearth
#

Also what do they mean by this?

maiden cipher
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Bacteria are reproducing...

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How many exist after time

lofty hearth
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Aim i isolating t?

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Or just finding the fct

plain nest
#

I think you just write the formula

topaz sinewBOT
#

@lofty hearth Has your question been resolved?

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neon iron
#

im just here to check if I did my work right, was gone for a week and im struggling to grasp the concept

neon iron
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equation d is cut off

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should be 35,500(.88) to the power of 9 (since its from 2015)

topaz sinewBOT
#

@neon iron Has your question been resolved?

neon iron
#

no

topaz sinewBOT
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@neon iron Has your question been resolved?

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cursive mango
topaz sinewBOT
cursive mango
#

guys im convinced this is impossible

loud oasis
#

what have you tried?

topaz sinewBOT
#

@cursive mango Has your question been resolved?

cursive mango
#

gave up and tried an online calculator and it couldnt do it

loud oasis
#

that seems like a fine approach

cursive mango
#

gimme a sec i guess

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got it thanks man

#

.close

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grim urchin
#

If ACO wasn't iscoseles and ADO was iscoseles would C be 50°, D be 20°, O1 be 140° and O2 be 60°
If so what would the reasons be for each one

grim urchin
#

Someone please just answer my question

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<@&286206848099549185>

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<@&286206848099549185>

devout socket
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O2 should be 40 degrees not 60

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If ADO is isoceles then angle D must be the same as angle A making it 20 degrees

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sum of all angles in a triangle must be 180 therefore angle ADO is 140

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Again for triangle ACO, we have a 90 degrees at A and 20 degrees at D, so angle C will be 70

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O1 is same as angle AOD making it 140

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O2 is 40 since O1 + 02 = 180

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@grim urchin

grim urchin
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Thank you

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If they asked to give a reason for the statement for C, D, O1 and O2 what would I say for each of them then

devout socket
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for D you can reason that the two equal angles must be acute therefore D = A

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the value of C is a result of angle sum property

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O1 and O2 are results of vertically opposite angles

grim urchin
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Thanks so much

devout socket
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You’re welcome

grim urchin
#

.close

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#
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formal edge
#

I want to discuss m. So basically the answer I'm supposed to get is 0,

My first step is to just simplify what is actually standing here, so I did so.

My first step:

((Sin A)/(-cos A)) + ((-sin A)/(cos A))

formal edge
#

High school math, sorry.

quiet carbon
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Which question

formal edge
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M

quiet carbon
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The denominator for the second one

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It is cos (360+A)

formal edge
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Yes.

quiet carbon
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It can be written as cos (180+(180+A))

formal edge
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I'm supposed to simplify it as cosA

fading zephyr
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yes

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do you something called the unit circle?

formal edge
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The letters represent which one is positive

fading zephyr
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yess

formal edge
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I guess that

fading zephyr
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yes so lets say angle a is somewhere between 0 to 90 degrees

tulip monolith
fading zephyr
#

and let us simplify sin (A - 540)

formal edge
# fading zephyr this one

Ok so we're at 360 degrees. So adding a sharp angle(A) will put us in the 1st quarter which is where cos is positive

fading zephyr
formal edge
formal edge
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S for sin

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T for tan