#help-26

1 messages · Page 74 of 1

snow vine
#

Hmm, I mean you could use the general identities

neon iron
#

use this relation

snow vine
#

And the second part is to use the common facts

finite grail
#

how, I not only have two sin, but I have three multiplied + two

snow vine
#

sin(0)=0 sin(pi)=0 sin(2pi)=0 sin(pi/2)=1 sin(3/2pi)=-1

finite grail
neon iron
snow vine
#

If I were in your position I would just plug and play with the general results

snow vine
#

But maybe some simplification can be done

neon iron
finite grail
snow vine
#

At first I would cancel out the $sin(2x)$

thorny flameBOT
#

Der Kitzler

snow vine
#

Since it is on both sides

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So I have $sin(4x)sin(6x)+cos(9x)=0$

thorny flameBOT
#

Der Kitzler

finite grail
#

nooo sorry

#

the equation was: there are no brackets; it's only: 2sinx'sin4x'sin6x+sin2x'cos9x=0

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really sorry

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I tried to use Wermer

snow vine
#

Hey, how about you start by writing this equation in an actual readable form

finite grail
#

now is correct

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sorry

snow vine
#

Set brackets

finite grail
#

2(sinx)(sin4x)(sin6x)+(sin2x)(cos9x)=0

snow vine
#

use the double angular formula

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and write sinx as sin(x)

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Please

finite grail
snow vine
#

For all of them that have an even number

neon iron
#

that will be very long, if u keep simplifying everything so that the argument is x in the end

#

instead just use the relation where u can change the products into sum

finite grail
#

but the problem is how

finite grail
snow vine
#

This will simplify everything

#

You can cancel all the sins out by doing it

finite grail
#

now is 8sinxsin3xcos3x+cos9x=0

finite grail
snow vine
#

Ahh okay, that sucks

finite grail
#

yeah

snow vine
#

Is it possible that the equation only has a solution when both terms are zero?

finite grail
neon iron
#

just use the identity bro lol

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turn the products into sum

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then see if anything cancels out

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also, u can't cancel sin2x from both side as it might also be 0 for some value of x

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if u do so, u will reduce the solutions that u will get eventually

snow vine
#

Since there are still even terms in sine you will not cancel out solutions

finite grail
neon iron
snow vine
#

But your identity might be useful now

finite grail
#

could you try to make it please?

snow vine
#

You were also referring to the wrongly stated problem

neon iron
#

isn't is sin2x?

#

what's the corrected equation

finite grail
#

2(sinx)(sin4x)(sin6x)+(sin2x)(cos9x)=0

neon iron
#

are u sure it's this?

finite grail
#

yes

neon iron
#

alright, just open sin2x. Then cancel out sinx from both sides but while doing it, u must remember that one of the solutions is when x is a multiple of pi. Finally u will have 2 sin terms in product, and 2 cos terms in product which u can convert into sum of cos and sins using the identity

#

when simplifying two sin terms in product, use the second relation

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put a+b/2 =4x or 6x depending on what simplifies earlier

snow vine
#

gives: 4(sin(4x)+cos(-2x))sin(3x)+cos(9x)=0

neon iron
snow vine
#

if you open sin2x you get an unsymmetrical expression

#

Hmm, but with the cos cos identity it might be possible

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Where you got those even from, never seen those

finite grail
#

are prostaferesi formula

#

in italian

snow vine
#

I meant the expressions from @neon iron

#

They do not seem standard

finite grail
neon iron
#

they are standard derived from sin(a+b) and sin(a-b) and cos for cos identity

snow vine
#

Never saw those in class

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From which site you got them?

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But yeah by combining the double angle formula with your identities it does seem possible

finite grail
#

I'm trying

snow vine
#

@finite grail does your teacher hate you or something 😦

finite grail
snow vine
#

Are you in university or high school

finite grail
#

high school

snow vine
#

Frick, then good luck, imma watching a movie now

finite grail
#

ok bye! thanks for the help

#

if I complete the equation I will send you it

snow vine
#

Okay pls do so and good luck

#

You have a VERY ambitious teacher

topaz sinewBOT
#

@finite grail Has your question been resolved?

topaz sinewBOT
#
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short trail
#

Sorry when I am back, but it seems like I am having issues with the amount dashes. I tried to solve it, but I did something wrong.
To clarify I don't fully understand what makes || so special aside from making the solution within that positive. I am a chemist not mathematician :c

topaz sinewBOT
#

@short trail Has your question been resolved?

short trail
#

Unfortunately it has been 21 minutes, so I am obligated to simply ping T-T <@&286206848099549185>

glacial saddle
#

Hi

#

What is the question?

short trail
#

Well it seems like I did something wrong during opening the brackets

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My result was 80/3 which was not accurate

glacial saddle
#

You have to resolve the integral on the left?

short trail
#

Yup

rose zealot
#

No no im sorry

glacial saddle
#

|a| is equal to a when a>=0, while is equale to -a when a<0

short trail
#

Yeah

glacial saddle
#

You have |3x+4| which is equal to 3x+4 when x>=-4/3

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But you are integrating from 0 to 2 so you know for sure that x>=-4/3

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Hence you can "ignore" the absolute value

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And simply do the integral of that function without the absolute value in the middle

short trail
#

Hm. So I simply just ignore the |3x+4| and just treat it as 3x+4?

rose zealot
#

Bc it's positive

glacial saddle
#

Yeah, but it's important that you understand why

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If you want I can try to explain it a little bit better

rose zealot
#

Since x is between 0 and 2

short trail
#

Oh

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Because I am integrating from 0 to 2, it means that my value is positive

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Because I am in the positive area

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So if I'd have -1 to 2, that means I'd be in the negative?

glacial saddle
#

No, wait a sec

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It's all about the definition of absolute value as I said before

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The number in the brackets | | must be greater or equal to 0 to "remove" these brackets

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Now, your number is 3x+4, and we know that $3x + 4 \geq 0 \iff x \geq \frac{-4}{3}$

thorny flameBOT
glacial saddle
#

But as you said, you're integrating from 0 to 2, so x>=0 >= -4/3

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Hence you can remove the brackets

short trail
#

I just realised that was not my task x-x

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But I still need it

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Sorry 😭

glacial saddle
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No problem ahaah

short trail
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But I still need it for b)

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Because my HA is b and c

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Not a

glacial saddle
#

Ok this is almost the same case

short trail
#

Yeah

glacial saddle
#

Study the absolute values

short trail
#

Gifted kid curse TvT

#

I suppose so

#

So I should just study the absolute values?

glacial saddle
#

We could say it's the first step

short trail
#

Darn alright TvT

#

So shall I close this channel?

short trail
#

Ohhh

#

Honestly this is much easier

topaz sinewBOT
#

@short trail Has your question been resolved?

topaz sinewBOT
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neon iron
#

Is 1.ō1 essentially the limit as x--> 1 of x+

neon iron
#

or is 1.ō1 = 1

sweet shard
#

Wot

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#

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edgy light
topaz sinewBOT
edgy light
#

in this question, we are not given refinement details

#

so we can not say about b,c and a is surely incorrect way of writing

#

but we are sure for D for every fucntion

barren lion
#

yes

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the strategy is to take a common refinement, call it R, containing all of the points of P and Q together

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then you have $L(f,P) \leq L(f,R) \leq U(f,R) \leq U(f,Q)$

thorny flameBOT
#

Tushar

topaz sinewBOT
#

@edgy light Has your question been resolved?

edgy light
#

tq

#

.clsoe

#

.clsoe

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.close

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topaz sinewBOT
#

@still wasp Has your question been resolved?

topaz sinewBOT
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@still wasp Has your question been resolved?

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acoustic spear
#

Got no clue on where to even start

topaz sinewBOT
#

@acoustic spear Has your question been resolved?

acoustic spear
#

<@&286206848099549185>

novel coral
#

The area of parallelogram is 1/2 d1 * d2 sinx

#

The problem is we are getting only one equation

acoustic spear
#

So 1/2xy sin(150°) = 100?

novel coral
#

Yes

acoustic spear
#

And then what

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Do I just choose whatever number for x

novel coral
#

We somehow need one more equation

acoustic spear
#

Well that’s the whole question so zymochaidk

novel coral
#

Ya

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Do u know the trigo formula for area of parallelogram

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I am trying to do with that

novel coral
#

Bruh

novel coral
#

@acoustic spear do you know any relation between d1 d2

acoustic spear
#

No

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The only formula we’ve been taught in this chapter is the area of a triangle = 1/2absinC nocomment

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Idfk where parallelograms came from

willow chasm
#

see its not asking to calculate exact values of x and y, just possible value of x and corresponding value of y wrt x

#

so there will be a range of answer

willow chasm
topaz sinewBOT
#

@acoustic spear Has your question been resolved?

novel coral
#

If I get the answer I will dm you

topaz sinewBOT
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acoustic spear
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versed pecan
topaz sinewBOT
versed pecan
#

how can I prove b) i) and b) ii)

#

I solved a) i) and ii)

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but I got no idea how them being affine independent helps me

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<@&286206848099549185>

shadow meadow
#

hi

versed pecan
#

hello

topaz sinewBOT
#

@versed pecan Has your question been resolved?

versed pecan
#

.close

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vale talon
#

Can someone illustrate In a circle with a center R .YQ is a tangent at point G, and YM is a secant intersecting the circle at points M and B. If angle YMQ is equal 40, find the measure of angle YRQ

topaz sinewBOT
#

Please don't occupy multiple help channels.

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vale talon
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.close

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winter magnet
#

Could I have some help with q4

topaz sinewBOT
#

@winter magnet Has your question been resolved?

sweet shard
winter magnet
#

whats that again

#

oh dw i know

winter magnet
#

.close

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ancient falcon
#

Can I get some clarification on the Quotient Rule (Calculus I)?

d/dx (a/b) is a'b-ab' correct?

loud oasis
#

not quite. the entire thing should be divided by b²

ancient falcon
#

Real quick... the product rule is

d/dx(ab) = a'b+ab'

#

No need to do anything extra, like in the quotient rule?

loud oasis
#

yes

#

you can actually derive the quotient rule using the product rule

ancient falcon
#

I'll have to check that out, but thanks for your help!

#

.close

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clear osprey
#

I need help

topaz sinewBOT
clear osprey
#

Yo

neon iron
#

it's not clear

clear osprey
#

Wym

neon iron
#

the image u sent

#

and what's the question. Be specific

clear osprey
#

Ohh

rose sierra
#

judging by looking at them you need to use the law of sines or law of cosines

clear osprey
#

Frl

clear osprey
#

Idk how too do it

neon iron
#

or u can also use vector algebra

clear osprey
#

Answers pls

clear osprey
#

So like does a bot answer this for me

neon iron
#

no, we will. I mean random people

clear osprey
#

Oh frl

neon iron
#

what do u want to know, all 4 questions?

clear osprey
#

That’s sick

neon iron
clear osprey
#

Ye ye I have a couple more tho

neon iron
clear osprey
#

U get paid

neon iron
#

umm, no

#

ig

ancient falcon
#

He means he wants someone else to do all his work for him

clear osprey
#

Exactly

#

I think

#

Ye

neon iron
#

ohh, I'm sorry but u can't get that in channels

clear osprey
#

Huh

neon iron
#

we can help, not work for u

clear osprey
#

Ok can u helo

#

Help

neon iron
#

I can help u by explaining or telling u the method to solve it, u will have to solve for yourself

clear osprey
#

Ai bet

neon iron
#

?

clear osprey
#

Gimme the methods master

neon iron
#

already given

neon iron
clear osprey
#

Idk how to do that

neon iron
#

ask your bots

clear osprey
#

How

neon iron
#

lmao

ancient falcon
#

Did your teacher give you an equation that looks something like (sin A)/a = (sin B)/b?

clear osprey
#

Where the bots at

neon iron
#

there are no bots lol. I was trolling

clear osprey
#

O

#

Oh

neon iron
#

use these formulas

#

to obtain results

clear osprey
#

BRO

#

what is this

#

What grade u in

neon iron
#

A, B, C are angles and a, b, c are sides. a is the side opposite to angle A, and so on

neon iron
ancient falcon
#

That's basic trig

clear osprey
#

Damn

ancient falcon
#

Most people see this in high school, whether they remember it or not is another question

neon iron
#

also, I don't think u really care about their derivation, so just stick those formulas

clear osprey
#

Frl

neon iron
#

but if u do, u can derive that using trignometry

clear osprey
#

IDK WHAT U SAYING

#

is there a server that does the work for you?

neon iron
#

another method, if you're familiar with vectors, use vector addition to solve

neon iron
clear osprey
#

But is there

neon iron
#

I literally gave u the formula, what's wrong?

clear osprey
#

Idk trig

neon iron
clear osprey
#

Sure

rose sierra
#

blud you have to learn how to do it yourself

neon iron
neon iron
clear osprey
#

It’s to hard

neon iron
#

well then leave it, first learn the basics

ancient falcon
#

Walking is hard, until you learn how

rose sierra
clear osprey
#

frl

neon iron
#

wth is frl?

clear osprey
#

For real

neon iron
#

for real?

#

ahh, okay

clear osprey
#

Yes

#

Il venmo u if you do it for me

rose sierra
#

You don't even need to know trig really you just plug the trig computations into your calculator

knotty ledge
#

stop offering to pay people to do your work for you please

neon iron
#

umm, what?

clear osprey
#

WAIT WHAT

#

So it’s easy?

neon iron
#

what's venmo now?

rose sierra
# clear osprey WAIT WHAT

Doesn't mean the calculator will solve the problem for you though you still need to solve/write the equations

neon iron
ancient falcon
neon iron
clear osprey
#

Ye

neon iron
#

and I am happy and satisfied with what I have, I don't need your money

#

buy yourself a maths book with it

drifting swift
clear osprey
#

THERES RULES?

pseudo sonnet
#

yes lol

clear osprey
#

Damn

neon iron
clear osprey
#

Nah racist

ancient falcon
neon iron
ancient falcon
clear osprey
#

Frl

drifting swift
neon iron
#

anyways, go study. All the best! and if u don't know how to do it, leave it and study the fundamentals

clear osprey
#

Kk

#

Ty

neon iron
#

no problem. have a nice day

#

u can close

clear osprey
#

Huh

neon iron
#

type .close to close channels. Once a channel comes to a conclusion, u should close it

clear osprey
#

L

#

Kk

#

.close

topaz sinewBOT
#
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clear osprey
#

.

topaz sinewBOT
#
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tacit star
topaz sinewBOT
tacit star
#

how would i find the expressin

#

$[w = \frac{2mu}{m^2 + M^2}]$

thorny flameBOT
#

senate

tacit star
#

this was what i got

#

but it isn't correct

#

<@&286206848099549185>

#

helpppp

tacit star
topaz sinewBOT
#

@tacit star Has your question been resolved?

tacit star
#

<@&286206848099549185>

tacit star
#

.close

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winter magnet
#

How do I prove that a line bisects another line

winter magnet
#

Or show it

icy sky
#

a line cannot be bisected

#

and this isnt true anyway

molten raven
#

You can show a line bisects a segment

icy sky
#

!original

topaz sinewBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

winter magnet
#

I need to show this

#

I need to show that line l bisects AB which is the line between where it crosses the axis

topaz sinewBOT
#

@winter magnet Has your question been resolved?

topaz sinewBOT
#

@winter magnet Has your question been resolved?

topaz sinewBOT
#
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copper storm
#

So imagine you have a square. It has 4 coordinates on the corners. [(x1,y1)(x2,y2)(x3,y3)(x4,y4)] you also have a point inside this square.(px,py) and you project the 4 corner points to be the same as 4 corner points on a quad [(u1,v1)(u2,v2)(u3,v3)(u4,v4)] how would you find the new projected point?(px',py')

copper storm
#

Overview Perspective projection is a particular type of projection where all the rays of the projection pass through a single point. This puts constrains on the form of the matrix ( \mathbf{P} ).
A perspective projection has the form:
$$ \begin{bmatrix}x_1\x_2\x_3\end{bmatrix} = \mathbf{P} \begin{bmatrix}X\Y\Z\S\end{bmatrix} $$ where:
( ...

Medium

My previous two posts provided Swift code to find the affine transform in 2D space from one triangle to another. One post presented the…

topaz sinewBOT
#

@copper storm Has your question been resolved?

copper storm
#

<@&286206848099549185>

#

<@&286206848099549185>

#

<@&286206848099549185>

#

<@&286206848099549185>

#

<@&286206848099549185>

#

<@&286206848099549185>

topaz sinewBOT
# copper storm <@&286206848099549185>

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

copper storm
#

<@&286206848099549185>

#

<@&286206848099549185>

#

<@&286206848099549185>

mellow kraken
copper storm
#

So imagine you have a square. It has 4 coordinates on the corners. [(x1,y1)(x2,y2)(x3,y3)(x4,y4)] you also have a point inside this square.(px,py) and you project the 4 corner points to be the same as 4 corner points on a quad [(u1,v1)(u2,v2)(u3,v3)(u4,v4)] how would you find the new projected point?(px',py')

mellow kraken
#

You project the 4 points into what?

dull sonnet
copper storm
#

@dull sonnet @limber mica

#

<@&286206848099549185>

#

<@&286206848099549185>

#

<@&286206848099549185>

#

<@&286206848099549185>

#

<@&286206848099549185>

#

<@&286206848099549185>

shrewd horizon
#

!15m

topaz sinewBOT
#

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

copper storm
copper storm
#

<@&286206848099549185>

topaz sinewBOT
#

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

copper storm
#

bro what?

#

dude I genuinely need help right now

#

like what is this?

#

yeah and 2:30pm in others

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soo?

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and others are awake

#

its 7:30 pm rn where i am

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many people are awake

#

I sent the first message in this channel at 4:52pm where i am

#

that was after messages in another channel hours earlier

#

getting the same non responsiveness

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I got more input on redit than on here

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and all i got were 2 links

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it was helpfull but nowhere near close to what i need

#

thanks!

grim sable
#

I don't know

#

I cant do linear alg

copper storm
outer delta
#

That's geometry at most, you want a magnification of the square of sorts and want the points to be congruent?

copper storm
outer delta
#

what is a quad?

copper storm
#

diagram

outer delta
#

are the transformations of the square uniform or random?

outer delta
#

well it seems you are in some terms transforming the square into the quad and then wanting to know where the point ends up

copper storm
#

yes

outer delta
#

if you know what the transformations are you should be able to apply them to the point, if the point changes with the square, cause PxPy could just be equal to Px'Py'

copper storm
#

well yes, but also it could end up in a different position

#

see i am trying to create a grid of 16x16 points on a face using 4 corner points

outer delta
#

not necesarrily, if only the border is changing then the inside won't always move

copper storm
#

and i am trying to project these points onto the quad

#

this is what i want

#

but with a grid of points

outer delta
#

what is your current level of math?

copper storm
#

well, I am a junior in high school, in AP Precalculus, but I will do whatever is necessary

outer delta
#

This is a level of math that is above most people in this server, It requires the knowledge of Euclidean geometry, linear algebra, and possibly calculus

copper storm
#

oh...

outer delta
#

and in the line of mathematics classes, linear algebra is typically learned/taught after calc 2

copper storm
#

...

#

my first thought to solving the 16x16 grid in quad was using bilinear interpolation

#

but somebody on redit sugested this

outer delta
#

this server?

#

Khan academy has linear algebra btw

copper storm
copper storm
#

Overview Perspective projection is a particular type of projection where all the rays of the projection pass through a single point. This puts constrains on the form of the matrix ( \mathbf{P} ).
A perspective projection has the form:
$$ \begin{bmatrix}x_1\x_2\x_3\end{bmatrix} = \mathbf{P} \begin{bmatrix}X\Y\Z\S\end{bmatrix} $$ where:
( ...

Medium

My previous two posts provided Swift code to find the affine transform in 2D space from one triangle to another. One post presented the…

copper storm
outer delta
#

yeah projective transformations is what requires all the classes

outer delta
copper storm
#

yeah they are random

outer delta
copper storm
#

all to make textures in a 2d music based side scrolling platformer...

outer delta
#

?

copper storm
#

Geometry Dash

outer delta
#

oh

copper storm
#

yeah

copper storm
#

am i alone on this?

outer delta
#

You are free to wait for a graduate or graduate+ person, since its geometry dash you can their forums or try a comp sci approach, but both of those I am unsure too

copper storm
#

how do i get in contact witha graduate/graduate+ person

outer delta
#

unfortunately you will have to wait for one, since they will respond to the @ helpers ping, also repost your question below this, or you can open a new help channel after closing this one so they don't have to scroll 10miles

copper storm
#

ok well thanks for your input!

#

Question repost:

So imagine you have a square. It has 4 coordinates on the corners. [(x1,y1)(x2,y2)(x3,y3)(x4,y4)] you also have a point inside this square.(px,py) and you project the 4 corner points to be the same as 4 corner points on a quad [(u1,v1)(u2,v2)(u3,v3)(u4,v4)] how would you find the new projected point?(px',py')

#

<@&286206848099549185> Specifically a grad/grad+

#

nvm ill just continue this tomorow

#

.close

topaz sinewBOT
#
Channel closed

Closed by @copper storm

Use .reopen if this was a mistake.

topaz sinewBOT
#
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Send your question here to claim the channel.

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neon iron
#

\ExplSyntaxOn

\fp_new:N \scalar
\fp_set:Nn \scalar { 1 }

\NewDocumentCommand{\lmao}{m}{
\ds \int\sb1^{\scalebox{\fp_eval:n {0.8/\scalar}}{$#1$}} \hs{-0.9 cm}2x \dd x
}

\NewDocumentCommand{\bruh}{m}{
\int_compare:nNnTF {#1} > {0}
{
\lmao{\bruh{#1-1}}
}{}
}
$\bruh{20}$

\ExplSyntaxOff

thorny flameBOT
neon iron
#

i found this integral, how should you go about solving it cheeto

shrewd lance
#

we can assume that to be a constant

#

the whole thing

neon iron
#

Okay

lucid junco
#

what in earth

shrewd lance
#

so we can also subtitute the upper limit as the constant?

#

so c= ∫1^c (2x)dx

neon iron
#

i see what u r getting at

shrewd lance
#

solving this we can get a quadratic in c -> c^2-c-1=0

#

but i kind of feel it's now quit right way?

neon iron
#

[
c= \f{1\pm \s5}2
]

thorny flameBOT
neon iron
#

oh wow its the golden ratio

#

isnt it

ionic oar
#

$y = \int_1^y 2x\dd{x}$

thorny flameBOT
#

Norbert Baudin

ionic oar
#

lol

#

its one of those problems

shrewd lance
#

yes something like this too

neon iron
#

$\phi, , -\phi$

shrewd lance
#

i thought of putting upper limit that

thorny flameBOT
ionic oar
#

the other root isnt -phi

neon iron
#

but this feels incompelte

shrewd lance
neon iron
#

yeah this isnt correct i think

#

there is something else thowo

#

we dont know if this converges

#

we cant just assume convergence like that

shrewd lance
#

i think you cant put the upper limit var.?

shrewd lance
#

but i can't think of another way , other than to assume

knotty ledge
#

if it converges, it should converge to one of the things seen

#

but yeah the real issue is determining whether it converges at all

ionic oar
knotty ledge
#

catshrug probably not

ionic oar
#

converges by virtue of cool result sotrue

neon iron
#

i think the issue is that

#

what we got assumes somehow that the integral is converging to both phi and -phi

#

which is uh kind of impossible

ionic oar
#

how did you get -phi again

neon iron
#

its a quadratic

#

c^2-c -1 = 0

ionic oar
#

the other root is not -phi

neon iron
#

yeah

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its not

#

i just notated it like that

#

lets call it like

knotty ledge
#

well hang on how are we even evaluating the first n steps of this process

neon iron
#

$\phi, , \overline \phi$

ionic oar
#

ah

thorny flameBOT
ionic oar
#

cuz what would you have as the upper limit of the nth integral

knotty ledge
#

it doesnt seem like there is a sequence of numbers here to even talk about convergence

neon iron
#

do we build a recursive formula or something

knotty ledge
#

you wrote it down you have to decide what it means starebleak

neon iron
#

a bunch of functions nested in itself

#

like

#

uh

ionic oar
#

$$f(n) = \int_1^n 2t\dd{t}$$
$$\lim_{n \to \infty} f^n(x)$$

neon iron
#

[
\m It = \int_1^t 2x \dd x = t^2 -1 \
\m I{\m It} = \int_1^{\int_1^t 2x \dd x}2x \dd x = \int_1^{t^2-1} 2x \dd x
]

thorny flameBOT
#

Norbert Baudin

ionic oar
#

hm

neon iron
#

infinite nesting or something

knotty ledge
#

okay that is more tangible

neon iron
#

[
\m{a_1}t = \m It = \int_1^t 2x \dd x = t^2 -1 \
\m{a_2}t = \m I{\m It} = \int_1^{\int_1^t 2x \dd x}2x \dd x = \int_1^{t^2-1} 2x \dd x \
\m{a_n}t = {???}
]

thorny flameBOT
neon iron
#

big boy question is what is a_n(t)

#

this is some weird ass recursion

knotty ledge
#

think you just square the last upper limit and take away 1

#

god knows if there a closed form for that

neon iron
#

[
\m{a_n}t = \int_1^{a_{n-1}(t)} 2x \dd x =\p{a_{n-1}(t)}^2 -1
]

#

woops

knotty ledge
#

-1

thorny flameBOT
neon iron
#

yeah i think this is legit

knotty ledge
#

that doesnt seem that bad

#

you could probs gen func it

ionic oar
#

can't you just apply a limit to infinity on both sides

knotty ledge
#

i mean yeah we're just gonna get phi phibar again

ionic oar
#

yes

knotty ledge
#

but we dont know if a_n(t) converges

ionic oar
#

ah

neon iron
#

i guess we are stuck

#

how do you solve [
a_n(t) =\p{a_{n-1}(t)}^2 -1
]
i havent done recursion in ages

thorny flameBOT
neon iron
knotty ledge
#

get good

neon iron
odd pagoda
#

this is very close to an identity for chebychev polynomials

#

$T_{2n}(t) = 2T_n^2 (t)-1$

thorny flameBOT
#

Denascite

topaz sinewBOT
#

@neon iron Has your question been resolved?

neon iron
#

i feel like

#

regardless

#

this thing gotta converge to either phi or conj phi

#

for some interval

#

i think the problem is finding that interval of convergence rigourously

topaz sinewBOT
#

@neon iron Has your question been resolved?

whole geode
#

A different, easier way to reason about the behavior of this sequence is to analyze the path of specific seed values to see which converge.

Let $b_{1,x} = x$ and $b_{n+1,x} = \int_1^{b_{n,x}} 2x \dd x$. Then consider the behavior of the function $b_{\infty}(x) = \lim_{n \rightarrow \infty} b_{n,x}$.

We can look specifically at the behavior of the values of x near phi and phi conj, above and below to see if they get nearer or farther away.

thorny flameBOT
#

OmnipotentEntity

neon iron
#

.close

topaz sinewBOT
#
Channel closed

Closed by @dim talon

Use .reopen if this was a mistake.

#
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next plover
#

How do I find the S^2 ?

topaz sinewBOT
#

@next plover Has your question been resolved?

next plover
#

<@&286206848099549185>

topaz sinewBOT
#

@next plover Has your question been resolved?

pine oxide
#

he;;o

next plover
#

Yes

topaz sinewBOT
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@next plover Has your question been resolved?

next plover
#

.close

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flint marsh
#

Calculate the distance from point P to the midpoints of the circles.```

Could someone help me understand how to solve this?
sharp wyvern
#

consider origin at some points

#

and then you can just use simple chordinate geometry

flint marsh
#

I know the answers but I need to prove the answers through equations

dark cargo
#

i did it intuitively with similar triangles

#

triangle PQR is similar to triangle PST where Q and S are the upper points of tangency and R and T are the midpoints of the smaller and larger circle respectively

#

PQR and PST are both right triangle because the radii and the tangent line make a 90 degree angle

flint marsh
dark cargo
#

from here u can figure out an equation to find that yes

flint marsh
#

Do you by any chance know what that equation is, cause that's kinda where I am stuck. What I am suppose to take with what to get my answer

dark cargo
#

so since the triangles are similar their angles will be the same and the ratios of their sides will be the same as well

#

we don’t know any angles here but we have some lengths

#

QR = 3 and ST = 7

flint marsh
#

RT = 10

dark cargo
#

there may be a better way to solve this but what i would do it set PR to x+3

#

and PT would be x+3+RT so x+13

#

since the two triangles’ side length ratios are the same, QR/PR = ST/PT

#

do u know how to create an equation from there?

flint marsh
#

Nah man, I'm completely lost tbh. Been at this for 3 hours.

dark cargo
#

all good. remember from before we found the values for QR and ST

flint marsh
#

Yep

dark cargo
#

lets plug those in

flint marsh
#

Like this?

dark cargo
#

yes almost there

#

maybe rethink PT

flint marsh
#

Wait no

dark cargo
#

yes this one is correct

flint marsh
#

So how do I continue from here?

dark cargo
#

do u know how to cross multiply?

flint marsh
#

Yep

dark cargo
#

alright go ahead with that

flint marsh
#

Like so?

dark cargo
#

yep

#

now u can solve for x

flint marsh
#

Legend👑

dark cargo
#

👏

flint marsh
#

Thank you so much

#

Actually appreciate it!

dark cargo
#

no problem!

flint marsh
#

.close

topaz sinewBOT
#
Channel closed

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amber belfry
#

i need to figure out if the squence An = arctan(n^2) converges or diverges

amber belfry
#

as I write out the terms I can see that its converging to a number

#

but how would i show it

topaz sinewBOT
#

@amber belfry Has your question been resolved?

amber belfry
#

<@&286206848099549185>

obtuse pelican
#

Ye

amber belfry
obtuse pelican
#

evaluate the limit of the sequence at n → ∞ n\to\infty n→∞

sweet shard
amber belfry
sweet shard
amber belfry
sweet shard
#

just plug in larger and larger values for n then?

#

,calc atan(100)

thorny flameBOT
#

Result:

1.5607966601082
sweet shard
#

what number does that converge to?

#

,calc atan(10000)

thorny flameBOT
#

Result:

1.5706963267952
obtuse pelican
sweet shard
#

it's the same as asking, what value x does tan(x) ~ 100, tan(x) ~ 10000

amber belfry
#

ye

amber belfry
sweet shard
#

the first part what you said is correct

amber belfry
#

o wait lmao pi/2 is 1.57 rad lmao im dumb

#

tysm

#

.close

topaz sinewBOT
#
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sleek rampart
#

prove the following reduction formula

topaz sinewBOT
dense rain
#

If you look at the reduction formula, the term x ln(x)^n is a big hint that you should set u = (ln(x))^n and dv = 1.

sleek rampart
#

okay i will try that thanks!!

#

.close

topaz sinewBOT
#
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topaz tulip
#

how do i draw a picture of tan^-1 to know if i should add or subract pi

topaz tulip
#

and why do i need to get pi involved

topaz sinewBOT
#

@topaz tulip Has your question been resolved?

topaz sinewBOT
#
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neon iron
#

Find the exact value of the remaining five trigonometric functions when $\tan(\theta)=\frac{-2}{3}$, for $\frac{3\pi}{2}<\theta<2\pi$

thorny flameBOT
neon iron
#

How would I go about solving this? & Why is the inequality on the right included in the question?

#

My initial thought was to find cos, and since tan(theta)=sin/cos, I thought I could just say cos(theta)=3 but im pretty sure thats wrong lmao

#

.close

topaz sinewBOT
#
Channel closed

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neon iron
#

nvm i can use identities

topaz sinewBOT
#
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pine anchor
#

Can anyone help me fill the values for the last column? I'm kinda confused on how it works

pine anchor
#

this is the whole boolean function as well

topaz sinewBOT
#

@pine anchor Has your question been resolved?

livid ocean
#

you have to take function OR of last three columns

pine anchor
#

I missed the first lectures so i'm kinda lost 😭

livid ocean
pine anchor
livid ocean
#

it should be x, not not(x)

pine anchor
#

Nooo

#

You're right

#

I'm been trying to learn this whole class in one day so i'm getting dizzy atp

#

Think the first column of the last three should now be
0
0
0
0
0
1
1
1
If I'm not mistaken again

pine anchor
livid ocean
#

right

pine anchor
#

Then i'm not sure i'm following this teacher's slide correctly

#

for example on the first row all of them are 0s but at the end the value it's 1?

livid ocean
#

hmm, it has to be typo i think

#

because they got 0 and 1 for 1 and 2nd rows what is kind of strange

pine anchor
#

Yeh couldn't really figure that one either but you probably right

#

She probably mentioned it in her lecture but this what I get for skipping them 💀

#

That's probably it, thank you

#

.close

topaz sinewBOT
#
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topaz sinewBOT
#
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twin pollen
#

A horse is pulling a cart, accelerating both the cart and the horse. Is the force of the cart exerted on the horse equal and opposite to the force exerted by the horse on the cart?.

twin pollen
#

This is physics but can someone help? I cant get an answer

terse pier
#

If you're taking this in a class, your course materials should have a statement giving you pretty much the answer word for word (but using words like "objects" or "bodies" rather than "horse" and "cart")

#

Can you review your course notes for that statement?

topaz sinewBOT
#

@twin pollen Has your question been resolved?

ancient falcon
#

Evening @twin pollen

#

So... a horse is accelerating a cart, and the question asks if the forces exterted by the horse and the cart are equal and opposite?

#

Without more context, the simple answer is no... they are not equal and opposite - if they were, the horse wouldn't be able to move the cart

topaz sinewBOT
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lapis urchin
topaz sinewBOT
leaden marlin
lapis urchin
#

Sure

#

$\frac{\pi}{4}\int\sec^2x-2\sec{x}\tan{x}+\tan^2x$,dx

thorny flameBOT
#

Ñøïr

leaden marlin
#

Can you show the work

lapis urchin
#

No, sorry, I'm in the bus

#

It's just what I did

leaden marlin
#

tan^2x can be rewritten as sec^2x - 1

#

and the integration is relatively simple

lapis urchin
#

$\frac{\pi}{4}[2\tan{x}-2\sec{x}-x]$

#

That's what I had found

leaden marlin
#

It should be - x

lapis urchin
#

Right

thorny flameBOT
#

Ñøïr

lapis urchin
#

it makes 2√3-4-π/3 for π/3 inside the bracket

#

For -π/3 it just doubles right?

leaden marlin
#

Evaluate from pi/3 and - pi/3

lapis urchin
#

Oughtn't I evalueate from smaller to greater?

leaden marlin
#

evaluate pi/3 then -pi/3

#

so it’d be the pi/16(F(pi/3)-F(-pi/3))

lapis urchin
#

Why 16

#

Anyhow, I think inside the backets makes

#

2√3-4-π/3-(-2√3+4+π/3)

#

=4√3-8-2π/3

topaz sinewBOT
#

@lapis urchin Has your question been resolved?

leaden marlin
#

Sorry it’s not 16, still 4

#

first part would be pi/4(sqrt3*2-4-pi/3)

lapis urchin
#

Yes

lapis urchin
leaden marlin
#

second part is - pi/4(-2sqrt3+pi/3-4)

#

you have a +4 instead of -4

#

So pi/4(4sqrt3-2pi/3)

#

around 3.79

lapis urchin
#

That comes from sec

#

-2sec(-π/3)

#

That's +4 yes?

leaden marlin
#

It’s -2sec(-pi/3) and and it is -4

lapis urchin
#

I see

#

I been thinking of 120 degree for -π/3

leaden marlin
#

sec(-pi/3) is 2 bc cos(-x)=cos(x)

#

and on unit circle you go reverse so it’d be 300 degrees

lapis urchin
#

I was considering it being in 2nd quadrant hence negative

#

I understand

#

It's something like

#

$\pi\sqrt{3}-\frac{\pi^{2}}{6}$

thorny flameBOT
#

Ñøïr

lapis urchin
#

Ew

#

Anyways, thank you for the help

#

.close

topaz sinewBOT
#
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leaden marlin
#

no problem

topaz sinewBOT
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tough bough
topaz sinewBOT
tough bough
#

i need help with bii

#

<@&286206848099549185>

finite ember
#

ez

sweet shard
topaz sinewBOT
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tough bough
#

problem solved nvm

#

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real blaze
#

In this question my answer is B. But i am a little confused at the definition of position should I count it as 0 or not because if i take f(x)=x^2 then it will be positive by f" and if i take any quadratic without 0 then it will be positive due to f)x)

real blaze
burnt badger
#

Here's an example of a quadratic that is always positive:

x^2 + 1

#

The way this question is worded you can just try this example

#

And see what happens

real blaze
#

Nope. My doubt is should we have to add constant term with it or not?

burnt badger
#

To be "always positive" then yes

#

Positive definitely is non zero

real blaze
#

We can't take f(x)=x^2

#

As positive

burnt badger
#

0 is not positive

real blaze
#

Right. So when we can include zero

#

Non negative?

burnt badger
#

Yes

#

Zero is neither negative nor positive

#

So non-negative or non-positive both include 0

real blaze
#

Thanks

#

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wanton island
#

I'm having a hard time believing the solution to this problem. (When I say believe, I don't mean that I think there's an error. I'm sure it's right. I mean that it doesn't feel logical, but more like magic, which is just me misunderstanding.)

When solving a system of equations with just two unknowns, it makes sense to me.

The whole point of algebra is "balancing," and it feels wrong to temporarily "forget" about one of the equations. We end up messing with the 2nd and 3rd equation, find z for those two, but what guarantee do we have that the 1st equation is also satisfied by that z?

We end up multiplying the 2nd equation by 3 so that we can cancel the x when we add together the 1st and 2nd equations, but we don't multiply the 3rd equation. So, whatever answer we get from these manipulations seems like we have no guarantee that it will be true for the 3rd equation.

Why are we allowed to do multiplication to two equations (not the 3rd) and find an x, y, or z that satisfies those two, then act as if it must satisfy the 3rd one?

wanton island
#

Sorry if that's a bit cryptic and hard to understand. But boiling it down, it feels like we're manipulating 2 equations at a time, temporarily ignoring the 3rd, and never multiplying it by the same scalar, nor dividing it by that number. Then we just say that the x, y, or z still satisfies the one we left out.

#

And lastly, is this actually how one solves a system of equations with 3 unknowns? Something just generally feels wrong about it. It feels so brute force.

burnt badger
#

There's a suite of better techniques using objects called Matrices

#

Which you will learn about in a Linear Algebra class

#

You'll be able to solve linear equations with any number of variables

wanton island
#

Another thing, is it uncommon to use 3 equations in high school math? Every other resource I find, I can only see two equations being used. For example, the following picture:

This always makes sense to me. Everything that we do to one, the other receives the same treatment.

#

But when it comes to 3 equations, I can't understand the reasoning behind working with 2 at a time, getting an answer for one of the variable, and then just assuming it works for the last one.

burnt badger
#

It's not uncommon but you don't spend a long time on it in U.S. high school math education

wanton island
#

I feel like I have no guarantee that the variable will satisfy the 3rd equation.

burnt badger
#

Well sometimes you will get inconsistent systems that have no solution

#

That can happen with just 2 variables and 2 equations

drifting swift
#

so like

#

if you have a system of three equations, (i), (ii) and (iii)

#

and you take equations (i) and (ii) and manipulate them in some way to make a new equation (iv)

#

and you glean some info about the solution from (iv)

#

your doubt basically becomes "Why would this info apply to equation (iii)?"

#

to which the best answer is "why would it not?"

wanton island
#

Take a simple example:

(i) 2a + b + c = 5
(ii) a + 3b + 8c = 32
(iii) 6a - 9b + 7c = 12

I'm indifferent to there actually being a solution here.

Okay, we want to eliminate a first. So, let's work with the first two equations.

2a + b + c = 5
a + 3b + 8c = 32

We can multiple the second equation by -2 in order to eliminate a

2a + b + c = 5
(a + 3b + 8c = 32) -2

2a + b + c = 5
-2a + -6b - 16c = -64

b - 6b + c - 16c = -59

...

Regardless of how it turns out, whatever that variable turns out to be, it has been manipulated by a scalar of -2.

Since we've at no point multiplied (iii) by -2, I don't understand how it tells us anything about (iii). Unless at some point we also multiply or divide it by -2.

#

Again, I'm sure this is just missing a very obvious logical understanding.

#

But my brain has been turned off mathematically for 10 years. So, rewiring takes a minute.

#

.close

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#
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hardy meteor
topaz sinewBOT
hardy meteor
#

anyone give me a hint on what to drive this equation?

#

i suppose chain rule $\dv{w}{z}=\dv{w}{x}\dv{x}{z}$? then what's the second derivative? im stuck on this drivation

thorny flameBOT
#

yehuihe

topaz sinewBOT
#

@hardy meteor Has your question been resolved?

jaunty leaf
#

Use Leibniz rule

hardy meteor
#

but am i right i suppose to use chain rule here?

jaunty leaf
#

You can use the chain rule, yes

#

I'm assuming you're trying to derive the bottom equation using the substitutions from (2), right?

hardy meteor
#

if there is a different way please do tell

#

i suppose it's going to be extremely messy no matter what

jaunty leaf
#

I'd just find dw as $(-\alpha x^{-\alpha-1} y + x^{-\alpha} y')dx$, dz as $\beta k x^{\beta-1} dx$ and therefore find $\dv{w}{z}$.
After that I'd find $d \dv{w}{z} = (...)dx$ and divide by dz

thorny flameBOT
#

EQUENOS

jaunty leaf
#

But this is essentially just the chain rule

hardy meteor
#

oh you are right.

#

i forgot differential. too much

jaunty leaf
#

Your approach does the same if you differentiate 1 step furter: $\dv{w}{z} = \dv{w}{x} \dv{x}{z}$, therefore $\frac{d^2 w}{dz^2} = \frac{d^2 w}{dx^2} \left( \dv{x}{z} \right)^2 + \dv{w}{x} \frac{d^2 x}{dz^2}$

thorny flameBOT
#

EQUENOS

jaunty leaf
#

Although d^2 x / dz^2 will require some additional work

hardy meteor
#

nice

hardy meteor
#

thank you so much. i'll do the rest

jaunty leaf
#

alright

#

you're welcome

hardy meteor
#

.close

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ivory sorrel
#

what does the notation $C^n$ mean in continuity?

thorny flameBOT
#

Why am. I here

ivory sorrel
#

for instance I've been told f(x) E C(a,b)

#

what does that mean?

drifting swift
#
  1. if you cannot type ∈ then you should replace it with in not E.
  2. C^n(a,b) means the set of all real valued functions on (a,b) which are n times differentiable and whose n'th derivative is continuous.
  3. as special cases, C is synonymous with C^0 and just means continuous functions, and C^infty means infinitely differentiable.
ivory sorrel
#

OK. Thanks !

#

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desert furnace
#

i need help with no. 43

topaz sinewBOT
desert furnace
#

aren’t the diagonals of squares already perpendicular by definition?

#

how must i prove this?

ruby mural
#

Generally a square is defined as a rectangle with adjacent sides equal

#

Using this definition try to prove it

topaz sinewBOT
#

@desert furnace Has your question been resolved?

topaz sinewBOT
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fathom sinew
#

How to integrate a number with a variable as the power.

fathom sinew
#

I use substitution, u = 4-7^x

drifting swift
#

what integral do you get after this substitution?

fathom sinew
#

ill just check what it would be

drifting swift
#

do you know how to differentiate e^x

ivory sorrel
thorny flameBOT
#

Why am. I here

ivory sorrel
#

where a is a constant

#

use that

fathom sinew
#

yh

#

ok

drifting swift
#

also derivative* (but don't ask)

#

also \ln

fathom sinew
#

what would the integral of ${-1}/{\ln(7)}$ be

thorny flameBOT
#

(っ◔◡◔)っ 🤍 cosygod 🤍

restive inlet
#

-1/ln(7) is a constant

fathom sinew
#

what do you mean

torpid sparrow
#

You take that outside

restive inlet
#

ln(7) is just a number

#

the reciprocal is also just a number

#

as is its negative

#

you should know how to integrate constants

fathom sinew
#

integration of constanst just becomes the variable

#

idk how to type in those dollar signs, but -1/ln(7) be -ln^-1(7) and integration of that is -ln^0(7)/0

#

which is error

drifting swift
#

ln(7) is just a number

#

it is not a variable

#

it is just a number

fathom sinew
#

oh

#

so

#

so like, it becomes ln(7)^x

#

idk.

torpid sparrow
#

Maybe checking the basics again it is a good opportunity for you to refresh all I’m sure you already know

fathom sinew
#

which one

#

integration of ln

#

oh

#

xln(x) -x

torpid sparrow
#

I would say all the basics integrations

fathom sinew
#

no

#

im good on that

torpid sparrow
#

Doesn’t look like

fathom sinew
#

yh

drifting swift
#

what would be the integral of 8?

fathom sinew
#

8x

#

in terms of x

drifting swift
#

and that of 1.94591?

fathom sinew
#

1.94591x

#

so yh integral of 5 dx is 5x

#
  • c
drifting swift
#

ok and finally