#help-26
1 messages · Page 74 of 1
use this relation
how, I not only have two sin, but I have three multiplied + two
sin(0)=0 sin(pi)=0 sin(2pi)=0 sin(pi/2)=1 sin(3/2pi)=-1
that's the goal, to change product into addition so that terms start to get cancelled
If I were in your position I would just plug and play with the general results
i try again
But maybe some simplification can be done
I won't play this late at night though
if I don't make simplifications for my teacher the homework is wrong
At first I would cancel out the $sin(2x)$
Der Kitzler
Der Kitzler
nooo sorry
the equation was: there are no brackets; it's only: 2sinx'sin4x'sin6x+sin2x'cos9x=0
really sorry
I tried to use Wermer
Hey, how about you start by writing this equation in an actual readable form
Set brackets
2(sinx)(sin4x)(sin6x)+(sin2x)(cos9x)=0
for every one??? or only for sin2x?
For all of them that have an even number
that will be very long, if u keep simplifying everything so that the argument is x in the end
instead just use the relation where u can change the products into sum
yessssssss
but the problem is how
I have to simplify or it will be wrong for my teacher
I try one moment
now is 8sinxsin3xcos3x+cos9x=0
and i can't do anything
Ahh okay, that sucks
yeah
Is it possible that the equation only has a solution when both terms are zero?
no, the solutions are: kpi; pi/10+ kpi/5; pi/6 + kpi/3
just use the identity bro lol
turn the products into sum
then see if anything cancels out
also, u can't cancel sin2x from both side as it might also be 0 for some value of x
if u do so, u will reduce the solutions that u will get eventually
Since there are still even terms in sine you will not cancel out solutions
yes, but I don't understand how
yes, but then cos doesn't have anything in product then which will cancel out the solutions
But your identity might be useful now
could you try to make it please?
You were also referring to the wrongly stated problem
2(sinx)(sin4x)(sin6x)+(sin2x)(cos9x)=0
are u sure it's this?
yes
alright, just open sin2x. Then cancel out sinx from both sides but while doing it, u must remember that one of the solutions is when x is a multiple of pi. Finally u will have 2 sin terms in product, and 2 cos terms in product which u can convert into sum of cos and sins using the identity
when simplifying two sin terms in product, use the second relation
put a+b/2 =4x or 6x depending on what simplifies earlier
gives: 4(sin(4x)+cos(-2x))sin(3x)+cos(9x)=0
u telling me?
if you open sin2x you get an unsymmetrical expression
Hmm, but with the cos cos identity it might be possible
Where you got those even from, never seen those
they are standard derived from sin(a+b) and sin(a-b) and cos for cos identity
Never saw those in class
From which site you got them?
But yeah by combining the double angle formula with your identities it does seem possible
I'm trying
@finite grail does your teacher hate you or something 😦
yes, probably our class
Are you in university or high school
high school
Frick, then good luck, imma watching a movie now
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Sorry when I am back, but it seems like I am having issues with the amount dashes. I tried to solve it, but I did something wrong.
To clarify I don't fully understand what makes || so special aside from making the solution within that positive. I am a chemist not mathematician :c
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Well it seems like I did something wrong during opening the brackets
My result was 80/3 which was not accurate
You have to resolve the integral on the left?
Yup
I found the problem
No no im sorry
Ok remember the definition of absolute value
|a| is equal to a when a>=0, while is equale to -a when a<0
Yeah
You have |3x+4| which is equal to 3x+4 when x>=-4/3
But you are integrating from 0 to 2 so you know for sure that x>=-4/3
Hence you can "ignore" the absolute value
And simply do the integral of that function without the absolute value in the middle
Hm. So I simply just ignore the |3x+4| and just treat it as 3x+4?
Bc it's positive
Yeah, but it's important that you understand why
If you want I can try to explain it a little bit better
Since x is between 0 and 2
Oh
Because I am integrating from 0 to 2, it means that my value is positive
Because I am in the positive area
So if I'd have -1 to 2, that means I'd be in the negative?
No, wait a sec
It's all about the definition of absolute value as I said before
The number in the brackets | | must be greater or equal to 0 to "remove" these brackets
Now, your number is 3x+4, and we know that $3x + 4 \geq 0 \iff x \geq \frac{-4}{3}$
Milo
But as you said, you're integrating from 0 to 2, so x>=0 >= -4/3
Hence you can remove the brackets
No problem ahaah
Ok this is almost the same case
Yeah
Study the absolute values
We could say it's the first step
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Is 1.ō1 essentially the limit as x--> 1 of x+
or is 1.ō1 = 1
Wot
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in this question, we are not given refinement details
so we can not say about b,c and a is surely incorrect way of writing
but we are sure for D for every fucntion
yes
the strategy is to take a common refinement, call it R, containing all of the points of P and Q together
then you have $L(f,P) \leq L(f,R) \leq U(f,R) \leq U(f,Q)$
Tushar
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Got no clue on where to even start
@acoustic spear Has your question been resolved?
<@&286206848099549185>
The area of parallelogram is 1/2 d1 * d2 sinx
The problem is we are getting only one equation
So 1/2xy sin(150°) = 100?
Yes
We somehow need one more equation
Well that’s the whole question so 
Ya
Do u know the trigo formula for area of parallelogram
I am trying to do with that
Nope
Bruh
@acoustic spear do you know any relation between d1 d2
No
The only formula we’ve been taught in this chapter is the area of a triangle = 1/2absinC 
Idfk where parallelograms came from
see its not asking to calculate exact values of x and y, just possible value of x and corresponding value of y wrt x
so there will be a range of answer
.
@acoustic spear Has your question been resolved?
If I get the answer I will dm you
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There’s no need, we’ll be discussing it at school tmr with our teacher anyway. Thanks though
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how can I prove b) i) and b) ii)
I solved a) i) and ii)
but I got no idea how them being affine independent helps me
<@&286206848099549185>
hi
hello
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Can someone illustrate In a circle with a center R .YQ is a tangent at point G, and YM is a secant intersecting the circle at points M and B. If angle YMQ is equal 40, find the measure of angle YRQ
Please don't occupy multiple help channels.
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Could I have some help with q4
@winter magnet Has your question been resolved?
Use sine sum formula
.close
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Can I get some clarification on the Quotient Rule (Calculus I)?
d/dx (a/b) is a'b-ab' correct?
No
not quite. the entire thing should be divided by b²
THAT'S what I'm missing.. ok, thank you
Real quick... the product rule is
d/dx(ab) = a'b+ab'
No need to do anything extra, like in the quotient rule?
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I need help
it's not clear
Wym
Ohh
judging by looking at them you need to use the law of sines or law of cosines
.
Idk how too do it
or u can also use vector algebra
Answers pls
Word
So like does a bot answer this for me
no, we will. I mean random people
Oh frl
what do u want to know, all 4 questions?
That’s sick
frl?
Ye ye I have a couple more tho
wdym
U get paid
He means he wants someone else to do all his work for him
ohh, I'm sorry but u can't get that in channels
Huh
we can help, not work for u
I can help u by explaining or telling u the method to solve it, u will have to solve for yourself
Ai bet
?
Gimme the methods master
already given
.
.
Idk how to do that
ask your bots
How
lmao
Did your teacher give you an equation that looks something like (sin A)/a = (sin B)/b?
Where the bots at
Ye I think
there are no bots lol. I was trolling
A, B, C are angles and a, b, c are sides. a is the side opposite to angle A, and so on
I am in college
That's basic trig
Damn
Most people see this in high school, whether they remember it or not is another question
also, I don't think u really care about their derivation, so just stick those formulas
Frl
but if u do, u can derive that using trignometry
another method, if you're familiar with vectors, use vector addition to solve
no. You have to do it yourself, atleast here
But is there
I literally gave u the formula, what's wrong?
Idk trig
idk, do u want people to find that too now?
Sure
blud you have to learn how to do it yourself
well, use calculator for that. where it says, sinA just plug in the value of A in calculator
exactly
It’s to hard
well then leave it, first learn the basics
Walking is hard, until you learn how
You ain't getting anywhere in life with that attitude
frl
wth is frl?
For real
You don't even need to know trig really you just plug the trig computations into your calculator
stop offering to pay people to do your work for you please
umm, what?
exactly
what's venmo now?
Doesn't mean the calculator will solve the problem for you though you still need to solve/write the equations
it's easy for someone willing to learn
Another version of PayPal
ahh
Ye
do me a favor. Study and work hard, life will pay back to u for that
and I am happy and satisfied with what I have, I don't need your money
buy yourself a maths book with it
THERES RULES?
yes lol
Damn
yeah, for people like u
Nah racist
Even math has rules, bud... order of operations, etc.
who forget that discipline is important everywhere
And on that note
Frl
every server has rules
anyways, go study. All the best! and if u don't know how to do it, leave it and study the fundamentals
Huh
type .close to close channels. Once a channel comes to a conclusion, u should close it
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senate
@tacit star Has your question been resolved?
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How do I prove that a line bisects another line
Or show it
You can show a line bisects a segment
!original
Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.
I need to show this
I need to show that line l bisects AB which is the line between where it crosses the axis
@winter magnet Has your question been resolved?
@winter magnet Has your question been resolved?
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So imagine you have a square. It has 4 coordinates on the corners. [(x1,y1)(x2,y2)(x3,y3)(x4,y4)] you also have a point inside this square.(px,py) and you project the 4 corner points to be the same as 4 corner points on a quad [(u1,v1)(u2,v2)(u3,v3)(u4,v4)] how would you find the new projected point?(px',py')
someone gave me these webpages and I read them, but they still don't fully answer my question: https://blog.mbedded.ninja/mathematics/geometry/projective-transformations/
Overview Perspective projection is a particular type of projection where all the rays of the projection pass through a single point. This puts constrains on the form of the matrix ( \mathbf{P} ).
A perspective projection has the form:
$$ \begin{bmatrix}x_1\x_2\x_3\end{bmatrix} = \mathbf{P} \begin{bmatrix}X\Y\Z\S\end{bmatrix} $$ where:
( ...
My previous two posts provided Swift code to find the affine transform in 2D space from one triangle to another. One post presented the…
@copper storm Has your question been resolved?
<@&286206848099549185>
<@&286206848099549185>
<@&286206848099549185>
<@&286206848099549185>
<@&286206848099549185>
<@&286206848099549185>
Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.
What is your question please?
So imagine you have a square. It has 4 coordinates on the corners. [(x1,y1)(x2,y2)(x3,y3)(x4,y4)] you also have a point inside this square.(px,py) and you project the 4 corner points to be the same as 4 corner points on a quad [(u1,v1)(u2,v2)(u3,v3)(u4,v4)] how would you find the new projected point?(px',py')
You project the 4 points into what?
I don’t understand your statement here
@dull sonnet @limber mica
<@&286206848099549185>
<@&286206848099549185>
<@&286206848099549185>
<@&286206848099549185>
<@&286206848099549185>
<@&286206848099549185>
!15m
Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.
it has been over 2 hrs
<@&286206848099549185>
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bro what?
dude I genuinely need help right now
like what is this?
yeah and 2:30pm in others
soo?
and others are awake
its 7:30 pm rn where i am
many people are awake
I sent the first message in this channel at 4:52pm where i am
that was after messages in another channel hours earlier
getting the same non responsiveness
I got more input on redit than on here
and all i got were 2 links
it was helpfull but nowhere near close to what i need
thanks!

That's geometry at most, you want a magnification of the square of sorts and want the points to be congruent?
I need to project the square onto the quad and the points inside the square as well
what is a quad?
are the transformations of the square uniform or random?
wdum?
well it seems you are in some terms transforming the square into the quad and then wanting to know where the point ends up
yes
if you know what the transformations are you should be able to apply them to the point, if the point changes with the square, cause PxPy could just be equal to Px'Py'
well yes, but also it could end up in a different position
see i am trying to create a grid of 16x16 points on a face using 4 corner points
not necesarrily, if only the border is changing then the inside won't always move
and i am trying to project these points onto the quad
this is what i want
but with a grid of points
what is your current level of math?
well, I am a junior in high school, in AP Precalculus, but I will do whatever is necessary
This is a level of math that is above most people in this server, It requires the knowledge of Euclidean geometry, linear algebra, and possibly calculus
and in the line of mathematics classes, linear algebra is typically learned/taught after calc 2
...

my first thought to solving the 16x16 grid in quad was using bilinear interpolation
but somebody on redit sugested this
quadrilateral-to-quadrilateral transformations
haha...
they provided this: https://blog.mbedded.ninja/mathematics/geometry/projective-transformations/
Overview Perspective projection is a particular type of projection where all the rays of the projection pass through a single point. This puts constrains on the form of the matrix ( \mathbf{P} ).
A perspective projection has the form:
$$ \begin{bmatrix}x_1\x_2\x_3\end{bmatrix} = \mathbf{P} \begin{bmatrix}X\Y\Z\S\end{bmatrix} $$ where:
( ...
ill look at it tomorrow
yeah projective transformations is what requires all the classes
this is why I asked if the transformations were uniform or random, if they're uniform using the quad-quad transformations then you can possibly get the point but if they're not it is going to way more difficult (projective geometr)
yeah they are random

?
Geometry Dash
oh
yeah
You are free to wait for a graduate or graduate+ person, since its geometry dash you can their forums or try a comp sci approach, but both of those I am unsure too
all i need is the math, i can implement it myself
how do i get in contact witha graduate/graduate+ person
unfortunately you will have to wait for one, since they will respond to the @ helpers ping, also repost your question below this, or you can open a new help channel after closing this one so they don't have to scroll 10miles
ok well thanks for your input!
Question repost:
So imagine you have a square. It has 4 coordinates on the corners. [(x1,y1)(x2,y2)(x3,y3)(x4,y4)] you also have a point inside this square.(px,py) and you project the 4 corner points to be the same as 4 corner points on a quad [(u1,v1)(u2,v2)(u3,v3)(u4,v4)] how would you find the new projected point?(px',py')
images:
<@&286206848099549185> Specifically a grad/grad+
nvm ill just continue this tomorow
.close
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\ExplSyntaxOn
\fp_new:N \scalar
\fp_set:Nn \scalar { 1 }
\NewDocumentCommand{\lmao}{m}{
\ds \int\sb1^{\scalebox{\fp_eval:n {0.8/\scalar}}{$#1$}} \hs{-0.9 cm}2x \dd x
}
\NewDocumentCommand{\bruh}{m}{
\int_compare:nNnTF {#1} > {0}
{
\lmao{\bruh{#1-1}}
}{}
}
$\bruh{20}$
\ExplSyntaxOff
i found this integral, how should you go about solving it 
Okay
what in earth
i see what u r getting at
solving this we can get a quadratic in c -> c^2-c-1=0
but i kind of feel it's now quit right way?
[
c= \f{1\pm \s5}2
]
$y = \int_1^y 2x\dd{x}$
Norbert Baudin
yes something like this too
$\phi, , -\phi$
i thought of putting upper limit that
the other root isnt -phi
but this feels incompelte
yea
yeah this isnt correct i think
there is something else 
we dont know if this converges
we cant just assume convergence like that
i think you cant put the upper limit var.?
that too
but i can't think of another way , other than to assume
if it converges, it should converge to one of the things seen
but yeah the real issue is determining whether it converges at all
cant be negative though right
probably not
converges by virtue of cool result 
i think the issue is that
what we got assumes somehow that the integral is converging to both phi and -phi
which is uh kind of impossible
how did you get -phi again
the other root is not -phi
well hang on how are we even evaluating the first n steps of this process
$\phi, , \overline \phi$
ah
right i did think of that
cuz what would you have as the upper limit of the nth integral
it doesnt seem like there is a sequence of numbers here to even talk about convergence
do we build a recursive formula or something
you wrote it down you have to decide what it means 
i think its like
a bunch of functions nested in itself

like
uh
$$f(n) = \int_1^n 2t\dd{t}$$
$$\lim_{n \to \infty} f^n(x)$$
[
\m It = \int_1^t 2x \dd x = t^2 -1 \
\m I{\m It} = \int_1^{\int_1^t 2x \dd x}2x \dd x = \int_1^{t^2-1} 2x \dd x
]
hm
infinite nesting or something
okay that is more tangible
[
\m{a_1}t = \m It = \int_1^t 2x \dd x = t^2 -1 \
\m{a_2}t = \m I{\m It} = \int_1^{\int_1^t 2x \dd x}2x \dd x = \int_1^{t^2-1} 2x \dd x \
\m{a_n}t = {???}
]
think you just square the last upper limit and take away 1
god knows if there a closed form for that
-1
yeah i think this is legit
can't you just apply a limit to infinity on both sides
i mean yeah we're just gonna get phi phibar again
yes
but we dont know if a_n(t) converges
ah
i guess we are stuck
how do you solve [
a_n(t) =\p{a_{n-1}(t)}^2 -1
]
i havent done recursion in ages

get good

this is very close to an identity for chebychev polynomials
$T_{2n}(t) = 2T_n^2 (t)-1$
Denascite
@neon iron Has your question been resolved?
i feel like
regardless
this thing gotta converge to either phi or conj phi
for some interval
i think the problem is finding that interval of convergence rigourously
@neon iron Has your question been resolved?
A different, easier way to reason about the behavior of this sequence is to analyze the path of specific seed values to see which converge.
Let $b_{1,x} = x$ and $b_{n+1,x} = \int_1^{b_{n,x}} 2x \dd x$. Then consider the behavior of the function $b_{\infty}(x) = \lim_{n \rightarrow \infty} b_{n,x}$.
We can look specifically at the behavior of the values of x near phi and phi conj, above and below to see if they get nearer or farther away.
OmnipotentEntity
Thank you for your response! i will look into this further but i have more urgent questions to ask about so i will close this now
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How do I find the S^2 ?
@next plover Has your question been resolved?
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@next plover Has your question been resolved?
he;;o
Yes
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Calculate the distance from point P to the midpoints of the circles.```
Could someone help me understand how to solve this?
consider origin at some points
and then you can just use simple chordinate geometry
I know the answers but I need to prove the answers through equations
i did it intuitively with similar triangles
triangle PQR is similar to triangle PST where Q and S are the upper points of tangency and R and T are the midpoints of the smaller and larger circle respectively
PQR and PST are both right triangle because the radii and the tangent line make a 90 degree angle
And based from that how can I find out what the length between P and R is?
from here u can figure out an equation to find that yes
Do you by any chance know what that equation is, cause that's kinda where I am stuck. What I am suppose to take with what to get my answer
so since the triangles are similar their angles will be the same and the ratios of their sides will be the same as well
we don’t know any angles here but we have some lengths
QR = 3 and ST = 7
RT = 10
there may be a better way to solve this but what i would do it set PR to x+3
and PT would be x+3+RT so x+13
since the two triangles’ side length ratios are the same, QR/PR = ST/PT
do u know how to create an equation from there?
Nah man, I'm completely lost tbh. Been at this for 3 hours.
all good. remember from before we found the values for QR and ST
Yep
lets plug those in
yes this one is correct
So how do I continue from here?
do u know how to cross multiply?
Yep
alright go ahead with that
👏
no problem!
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i need to figure out if the squence An = arctan(n^2) converges or diverges
as I write out the terms I can see that its converging to a number
but how would i show it
@amber belfry Has your question been resolved?
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Ye
how would i show that the sequence arctan(n^2) converges
evaluate the limit of the sequence at n → ∞ n\to\infty n→∞
what definition of convergence do you use
wdym
explain convergence to me
each new term in the sequence will be approaching a single value
Result:
1.5607966601082
Result:
1.5706963267952
This number?
it's the same as asking, what value x does tan(x) ~ 100, tan(x) ~ 10000
ye
the reason im trippin tho is that isnt arctan bounded between -pi/2 and pi/2? so ~1.57 wouldnt make sense as an answer
what is pi/2 in decimal form
the first part what you said is correct
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prove the following reduction formula
If you look at the reduction formula, the term x ln(x)^n is a big hint that you should set u = (ln(x))^n and dv = 1.
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how do i draw a picture of tan^-1 to know if i should add or subract pi
and why do i need to get pi involved
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Find the exact value of the remaining five trigonometric functions when $\tan(\theta)=\frac{-2}{3}$, for $\frac{3\pi}{2}<\theta<2\pi$
Matt
How would I go about solving this? & Why is the inequality on the right included in the question?
My initial thought was to find cos, and since tan(theta)=sin/cos, I thought I could just say cos(theta)=3 but im pretty sure thats wrong lmao
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nvm i can use identities
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Can anyone help me fill the values for the last column? I'm kinda confused on how it works
this is the whole boolean function as well
@pine anchor Has your question been resolved?
you have to take function OR of last three columns
so for the first value it would be: 0 OR 0 OR 1?
I missed the first lectures so i'm kinda lost 😭
yes, but did you mess your first column of last three?
I'm checking again right now
it should be x, not not(x)
Nooo
You're right
I'm been trying to learn this whole class in one day so i'm getting dizzy atp
Think the first column of the last three should now be
0
0
0
0
0
1
1
1
If I'm not mistaken again
To be sure, it returns 1 if at least one of the three values is 1 right? Otherwise it's 0
right
Then i'm not sure i'm following this teacher's slide correctly
for example on the first row all of them are 0s but at the end the value it's 1?
hmm, it has to be typo i think
because they got 0 and 1 for 1 and 2nd rows what is kind of strange
Yeh couldn't really figure that one either but you probably right
She probably mentioned it in her lecture but this what I get for skipping them 💀
That's probably it, thank you
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A horse is pulling a cart, accelerating both the cart and the horse. Is the force of the cart exerted on the horse equal and opposite to the force exerted by the horse on the cart?.
This is physics but can someone help? I cant get an answer
If you're taking this in a class, your course materials should have a statement giving you pretty much the answer word for word (but using words like "objects" or "bodies" rather than "horse" and "cart")
Can you review your course notes for that statement?
@twin pollen Has your question been resolved?
Evening @twin pollen
So... a horse is accelerating a cart, and the question asks if the forces exterted by the horse and the cart are equal and opposite?
Without more context, the simple answer is no... they are not equal and opposite - if they were, the horse wouldn't be able to move the cart
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that's not true
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Can you show your integration?
Ñøïr
Can you show the work
It should be - x
Right
Ñøïr
Evaluate from pi/3 and - pi/3
Oughtn't I evalueate from smaller to greater?
Why 16
Anyhow, I think inside the backets makes
2√3-4-π/3-(-2√3+4+π/3)
=4√3-8-2π/3
@lapis urchin Has your question been resolved?
Yes
I found this in total
second part is - pi/4(-2sqrt3+pi/3-4)
you have a +4 instead of -4
So pi/4(4sqrt3-2pi/3)
around 3.79
It’s -2sec(-pi/3) and and it is -4
sec(-pi/3) is 2 bc cos(-x)=cos(x)
and on unit circle you go reverse so it’d be 300 degrees
I was considering it being in 2nd quadrant hence negative
I understand
It's something like
$\pi\sqrt{3}-\frac{\pi^{2}}{6}$
Ñøïr
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no problem
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ez
!15m
Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.
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In this question my answer is B. But i am a little confused at the definition of position should I count it as 0 or not because if i take f(x)=x^2 then it will be positive by f" and if i take any quadratic without 0 then it will be positive due to f)x)
Here's an example of a quadratic that is always positive:
x^2 + 1
The way this question is worded you can just try this example
And see what happens
Nope. My doubt is should we have to add constant term with it or not?
0 is not positive
Yes
Zero is neither negative nor positive
So non-negative or non-positive both include 0
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I'm having a hard time believing the solution to this problem. (When I say believe, I don't mean that I think there's an error. I'm sure it's right. I mean that it doesn't feel logical, but more like magic, which is just me misunderstanding.)
When solving a system of equations with just two unknowns, it makes sense to me.
The whole point of algebra is "balancing," and it feels wrong to temporarily "forget" about one of the equations. We end up messing with the 2nd and 3rd equation, find z for those two, but what guarantee do we have that the 1st equation is also satisfied by that z?
We end up multiplying the 2nd equation by 3 so that we can cancel the x when we add together the 1st and 2nd equations, but we don't multiply the 3rd equation. So, whatever answer we get from these manipulations seems like we have no guarantee that it will be true for the 3rd equation.
Why are we allowed to do multiplication to two equations (not the 3rd) and find an x, y, or z that satisfies those two, then act as if it must satisfy the 3rd one?
Sorry if that's a bit cryptic and hard to understand. But boiling it down, it feels like we're manipulating 2 equations at a time, temporarily ignoring the 3rd, and never multiplying it by the same scalar, nor dividing it by that number. Then we just say that the x, y, or z still satisfies the one we left out.
And lastly, is this actually how one solves a system of equations with 3 unknowns? Something just generally feels wrong about it. It feels so brute force.
There's a suite of better techniques using objects called Matrices
Which you will learn about in a Linear Algebra class
You'll be able to solve linear equations with any number of variables
Another thing, is it uncommon to use 3 equations in high school math? Every other resource I find, I can only see two equations being used. For example, the following picture:
This always makes sense to me. Everything that we do to one, the other receives the same treatment.
But when it comes to 3 equations, I can't understand the reasoning behind working with 2 at a time, getting an answer for one of the variable, and then just assuming it works for the last one.
It's not uncommon but you don't spend a long time on it in U.S. high school math education
I feel like I have no guarantee that the variable will satisfy the 3rd equation.
Well sometimes you will get inconsistent systems that have no solution
That can happen with just 2 variables and 2 equations
the solution of a system of equation is not a single number but a tuple of numbers (a pair for 2 variables, a trio for 3). x, y (and z) are merely components of it
so like
if you have a system of three equations, (i), (ii) and (iii)
and you take equations (i) and (ii) and manipulate them in some way to make a new equation (iv)
and you glean some info about the solution from (iv)
your doubt basically becomes "Why would this info apply to equation (iii)?"
to which the best answer is "why would it not?"
Take a simple example:
(i) 2a + b + c = 5
(ii) a + 3b + 8c = 32
(iii) 6a - 9b + 7c = 12
I'm indifferent to there actually being a solution here.
Okay, we want to eliminate a first. So, let's work with the first two equations.
2a + b + c = 5
a + 3b + 8c = 32
We can multiple the second equation by -2 in order to eliminate a
2a + b + c = 5
(a + 3b + 8c = 32) -2
2a + b + c = 5
-2a + -6b - 16c = -64
b - 6b + c - 16c = -59
...
Regardless of how it turns out, whatever that variable turns out to be, it has been manipulated by a scalar of -2.
Since we've at no point multiplied (iii) by -2, I don't understand how it tells us anything about (iii). Unless at some point we also multiply or divide it by -2.
Again, I'm sure this is just missing a very obvious logical understanding.
But my brain has been turned off mathematically for 10 years. So, rewiring takes a minute.
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anyone give me a hint on what to drive this equation?
i suppose chain rule $\dv{w}{z}=\dv{w}{x}\dv{x}{z}$? then what's the second derivative? im stuck on this drivation
yehuihe
@hardy meteor Has your question been resolved?
So your question is what is d^2 w / dz^2 equal to?
Use Leibniz rule
it's very messy. could you give a initial derivation?
but am i right i suppose to use chain rule here?
You can use the chain rule, yes
I'm assuming you're trying to derive the bottom equation using the substitutions from (2), right?
yes
if there is a different way please do tell
i suppose it's going to be extremely messy no matter what
I'd just find dw as $(-\alpha x^{-\alpha-1} y + x^{-\alpha} y')dx$, dz as $\beta k x^{\beta-1} dx$ and therefore find $\dv{w}{z}$.
After that I'd find $d \dv{w}{z} = (...)dx$ and divide by dz
EQUENOS
But this is essentially just the chain rule
Your approach does the same if you differentiate 1 step furter: $\dv{w}{z} = \dv{w}{x} \dv{x}{z}$, therefore $\frac{d^2 w}{dz^2} = \frac{d^2 w}{dx^2} \left( \dv{x}{z} \right)^2 + \dv{w}{x} \frac{d^2 x}{dz^2}$
EQUENOS
Although d^2 x / dz^2 will require some additional work
nice
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what does the notation $C^n$ mean in continuity?
Why am. I here
- if you cannot type ∈ then you should replace it with
innotE. - C^n(a,b) means the set of all real valued functions on (a,b) which are n times differentiable and whose n'th derivative is continuous.
- as special cases, C is synonymous with C^0 and just means continuous functions, and C^infty means infinitely differentiable.
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i need help with no. 43
aren’t the diagonals of squares already perpendicular by definition?
how must i prove this?
Generally a square is defined as a rectangle with adjacent sides equal
Using this definition try to prove it
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How to integrate a number with a variable as the power.
I use substitution, u = 4-7^x
what integral do you get after this substitution?
dont know how to differentiate 7^x
ill just check what it would be
do you know how to differentiate e^x
The differential of $a^x$= $a^x ln(a)$
Why am. I here
the = should not be outside dollars
also derivative* (but don't ask)
also \ln
what would the integral of ${-1}/{\ln(7)}$ be
(っ◔◡◔)っ 🤍 cosygod 🤍
-1/ln(7) is a constant
what do you mean
You take that outside
ln(7) is just a number
the reciprocal is also just a number
as is its negative
you should know how to integrate constants
integration of constanst just becomes the variable
idk how to type in those dollar signs, but -1/ln(7) be -ln^-1(7) and integration of that is -ln^0(7)/0
which is error
no
ln(7) is just a number
it is not a variable
it is just a number
Maybe checking the basics again it is a good opportunity for you to refresh all I’m sure you already know
I would say all the basics integrations
Doesn’t look like
yh
and that of 1.94591?
ok and finally

