#help-26

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austere sable
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you quite literally move it right or left

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if I told you

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write the graph of y=x^2

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then shift it upwards by 1

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y=x^2+1

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what would that look like

neon iron
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I obviously can do that, but these repeating graphs are harder to do that with

austere sable
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There's no difference here

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you're over thinking it

neon iron
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so alright, say phase shift is pi/2

austere sable
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It's identical

neon iron
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what would you do

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pi/2 right

austere sable
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you look at when crosses the x and y acis

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then draw from there

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same process as you would try to graph x^2+5x+6

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find when it crosses the x and y access

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same for sine and cosine

neon iron
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alright, makes sense then

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thanks

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topaz sinewBOT
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inland oak
topaz sinewBOT
inland oak
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so i get how to solve it by why can we square the D? and have that equal to f(x,y)

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is there a reason behind it? though more annoying, can we make D = f(x,y)

loud ingot
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You square both sides from the previous step

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And replace z^2 in terms of x and y that is given

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Hence having function parameters of only x and y

inland oak
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oh okay, thank you

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bitter pollen
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ive been trying to solve this with a calculator, and it is not working for me, i dont know how to solve for n here:

bitter pollen
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im not sure how to get isolate n inside the factorial

keen venture
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Definitely can't

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But that's decreasing, so what happens when n = 7? n = 8?

bitter pollen
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what do you mean

keen venture
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That's gonna get smaller as n gets larger

bitter pollen
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Im trying to determine the minimum order of taylory series polynomial it would take to have an absolute error of less than some number, like 10^-6

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yes it is

keen venture
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What happens when n = 7?

bitter pollen
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the inequality is false

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or never satisfied

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but yeah false when n=7

keen venture
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Right, then true when n = 8

bitter pollen
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so is the technique to plug values until the inequality is satisfied?

keen venture
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I mean we only plugged in 7 and 8

bitter pollen
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well at first glance I wouldnt be sure which integer to start with

keen venture
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So yeah this won't work generally

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But it solves this problem!

bitter pollen
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i guess i could graph it and just eyeball where the function approaches a difference of less near 10^-6

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thanks

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carmine star
topaz sinewBOT
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To ask for mathematics help on this server, please open your own help channel or help thread. See #❓how-to-get-help for instructions.

topaz sinewBOT
carmine star
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how would i find the key points

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cuz somehow i am getting them wrong

topaz sinewBOT
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strange loom
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How would you do part b?

topaz sinewBOT
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topaz sinewBOT
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safe rivet
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hi can anyone help me on this

topaz sinewBOT
safe rivet
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im stuck

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thats where i got

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idek cause (t) isnt even an angle

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im completely lost

mint crescent
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now just calculate sin 0 and cos 0

safe rivet
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wait what

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how would i do that

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a and b are different numbers

mint crescent
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it's just calculating standard trig values

safe rivet
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okay

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i see

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thanks

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pale axle
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How can I solve tan(5x) = 0?

topaz sinewBOT
mellow arrow
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the problem is basicall sin(5x)=0

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and cos(5x)=\0
but cos(5x) is never zero when sin(5x) is zero, so you basically have that sin(5x)=0

topaz sinewBOT
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topaz tulip
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can anyone help me with this limit : limit ln(sin(x))/e^1/x as x -> 0+

topaz tulip
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im getting stuck after applying lhoptal rule

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once

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modern rock
topaz sinewBOT
modern rock
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not sure how to solve

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should i find all roots first?

pearl shuttle
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I think you can

topaz sinewBOT
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@modern rock Has your question been resolved?

modern rock
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can anyone verify if the answer is $(z^2-\sqrt{3}z+1)(z^2+1)(z^2+\sqrt{3}z+1)$

thorny flameBOT
#

Galaxy

topaz sinewBOT
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neon iron
topaz sinewBOT
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@neon iron Has your question been resolved?

topaz sinewBOT
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@neon iron Has your question been resolved?

random quiver
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@neon iron you still need help ?

neon iron
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yeah ;-;

random quiver
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find the first derivative of f(x)

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and then determine the critical pointsby setting the dervative to 0

neon iron
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alr that would be for f(x)

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what about g(x)

random quiver
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do you understand that

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since g(x) is f(|x|)

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it will have symmetry

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in the y axis

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meaning that

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it would be 5 solutions I think ?

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do you have the answers?

neon iron
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its 5

random quiver
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yea I meant 5 lol my bad let me explain it

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so g(x) is even

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there is no extrema at x = 0 unlike some other functions

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then you gottak now that

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the number of extrema x > 0 will be equalt to the number of extremas for x < 0 for x > 0

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see it as this

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so number of extremas is 2

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total is 5

neon iron
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i see

topaz sinewBOT
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safe rivet
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how am i supposed to do that

topaz sinewBOT
safe rivet
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i dont understand what they represent

chilly walrus
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differentiate both sides with respect to t

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even though it doesn't appear there, you can still do it

safe rivet
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wait what im confused how i would go about doing that

safe rivet
agile harness
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differentiate implicitly

safe rivet
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wtv

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grim parcel
topaz sinewBOT
grim parcel
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what did I do wrong?

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and why do you need (a-b)^3?

topaz sinewBOT
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@grim parcel Has your question been resolved?

grim parcel
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<@&286206848099549185>

pastel salmon
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$\int_{}^{}\frac{x}{1+\sqrt{x}}\text{ }dx=\int_{}^{}\frac{t^{2}\cdot 2t}{1+t}\text{ }dt$

thorny flameBOT
#

Joanna Angel

pastel salmon
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then, when you look at the numerator, you will use the formula for the sum of cubes, etc

grim parcel
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if sqrt(x) = t then x = t^2 instead of T^2 * 2t

pastel salmon
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?

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do not forget about the derivative

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i hope it is clear for you 🙂

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I quote theorem for you:

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$\int_{}^{}f\left[ g\left( x \right) \right]\cdot g'\left( x \right)\text{ }dx=\int_{}^{}f\left( t \right)\text{ }dt$

thorny flameBOT
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Joanna Angel

pastel salmon
grim parcel
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I haven't

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I'll just watch a video about it because the explanatation from the teacher's handout is too unclear

pastel salmon
# grim parcel I haven't

$\int_{}^{}\frac{x}{1+\sqrt{x}}\text{ }dx=\int_{}^{}\frac{t^{2}\cdot 2t}{1+t}\text{ }dt=2\int_{}^{}\frac{\left( t^{3}+1 \right)-1}{1+t}\text{ }dt=\\=2\left( \int_{}^{}\frac{\left( 1+t \right)\left( t^{2}-t+1 \right)}{1+t}dt-\int_{{}}^{}\frac{dt}{1+t} \right)=\\=2\left( \int_{}^{}\left( t^{2}-t+1 \right)dt-\ln\left( 1+t \right) \right)=2\left( \frac{t^{3}}{3}-\frac{t^{2}}{2}+t-\ln\left( 1+t \right) \right)+C=\\=2\left( \frac{1}{3}x\sqrt{x}-\frac{1}{2}x+\sqrt{x}-\ln\left( 1+\sqrt{x} \right) \right)+C$

thorny flameBOT
#

Joanna Angel

topaz sinewBOT
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@grim parcel Has your question been resolved?

grim parcel
grim parcel
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thanks

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slender sonnet
#

Need to find the line with the x on it

topaz sinewBOT
#

@slender sonnet Has your question been resolved?

slender sonnet
#

<@&286206848099549185>

livid ocean
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use tangent secant theorem

slender sonnet
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like?

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how?

livid ocean
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is length of tangent 20 cm here?

slender sonnet
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yes

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@livid ocean

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what do i do?

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<@&286206848099549185>

livid ocean
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this theorem is called tangent secant theorem

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use it in your task

slender sonnet
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tried but the answer is wrong can you try?

livid ocean
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4x*(4x+5x)=20^2, you need to solve this equation

slender sonnet
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thanks a lot done it

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dreamy drum
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it depends on the inequality

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easiest way is just to interpret it as you go

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just post the question and you can get walkthrough

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but as you go higher in math there ususally are less memorizable ways

topaz sinewBOT
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signal abyss
#

hi, need help with my homework cause im a bit confused

signal abyss
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from q1 do i need to account for doubles such as {M, M}, {T, T}, and {A, A}?

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or can i simply just do 11C2?

topaz sinewBOT
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signal abyss
#

i apologise for pinging <@&286206848099549185>

long stirrup
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you would overcount {E,A} for example

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there are two way to pick it, but it should count once

signal abyss
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i did a bit more thinking and thought of it as like
MM AA TT I E H C S = 8 groups
so theres 8C2 ways to choose 2 of the 8 groups and then i add 3 to the final result because there will be 3 multisets that are double letters ({A, A}, {M, M}, {T, T})

long stirrup
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i would do that

signal abyss
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so its 8C2 + 3 = 28 + 3 = 31?

long stirrup
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yeah

signal abyss
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ahh so that means i can apply the same logic to q2 where i group them into 8 right

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but instead of doing 8C2 i do 8 * 7 since its ordered

long stirrup
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sure

signal abyss
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so (8 * 7) + 3 = 56 + 3 = 59 yeah?

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carmine pelican
#

Sorry but i vaguely remember this , here we are scaling up so wont we divide the determinant' by m and n ? i remeber doing some problem of it was ,matrice or determinant idr, but when i scaled up without dividing i got the wrong answer

carmine pelican
#

Also i certainly remeber wr have to divide sometimes but dont know when the sometimes is

topaz sinewBOT
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@carmine pelican Has your question been resolved?

carmine pelican
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carmine pelican
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.reopen

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carmine pelican
topaz sinewBOT
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@carmine pelican Has your question been resolved?

gray ridge
#

e.g.
1 3 5
A = 1 3 5
1 3 5
det(A)=
|1 3 5|
|1 3 5|
|1 3 5|

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e.g. you can add
-5C1 to C3
-3C1 to C2
and get
| 1 0 0|
| 1 0 0|
| 1 0 0|

topaz sinewBOT
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dusty pelican
#

Anyone good with Frieze patterns?

topaz sinewBOT
dusty pelican
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pulsar patrol
topaz sinewBOT
drifting swift
#

where is the question?

pulsar patrol
drifting swift
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thonk i think there might be two different vectors that could be b

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is any more info given?

pulsar patrol
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nah

drifting swift
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ok, do you know how to calculate scalar projections?

pulsar patrol
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yeah

drifting swift
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ok, how do you do it

pulsar patrol
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proj = u . v / |v|

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how did u get 2 ways?

pulsar patrol
drifting swift
#

actually come to think of it

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maybe there are more than two ways...

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let b = xi + yj

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then our projection is (x+4y)/sqrt(x^2+y^2) right

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no wait ok. my bad.

pulsar patrol
#

?

drifting swift
#

im gonna need to see the entire exercise that this is from.

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i have a feeling we're still missing a lot of info.

pulsar patrol
drifting swift
#

so you need to describe all such vectors, then?

pulsar patrol
#

can you just show how you would get one of the answers

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cos im still clueless on how

drifting swift
#

i would probably assume for simplicity that b has unit length

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so x^2 + y^2 = 1

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then we get 4x + y = 11/sqrt(13) and x^2 + y^2 = 1

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suffer through the solution of that system and get your b

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idk like

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i really do not see any other way lol

pulsar patrol
#

what happened to the sqrt 17

drifting swift
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what sqrt(17)?

pulsar patrol
#

magnitude of a

drifting swift
#

isn't b the vector that we project onto?

pulsar patrol
drifting swift
#

so only its magnitude would go in the denom

pulsar patrol
#

so magnitude of b is assumed to be 1

drifting swift
#

i would probably assume for simplicity that b has unit length

pulsar patrol
#

ok

#

thanks

#

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modern rock
#

i have no clue what to do

topaz sinewBOT
modern rock
#

where does x^2-x+1 come into this?

ruby mural
#

Hint: imaginary roots always occur in pairs

modern rock
#

yeah i get that, the conjugate is also a root

ruby mural
#

Oh

modern rock
#

?

ruby mural
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And a real root as well

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You can use long division

modern rock
#

why would i need to do long division?

ruby mural
#

I'm sorry I'm sleep deprived

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You can just form the quadratic

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Using the imaginary root pair

modern rock
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aight

ruby mural
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That would be a factor of the polynomial, since each of the roots of the quadratic is also a root of the given polynomial

modern rock
#

hold up i think messed up the expansion

ruby mural
modern rock
#

what does $-\frac{1+i\sqrt{3}x}{2}-\frac{1-i\sqrt{3}x}{2}$ come out to be?

thorny flameBOT
#

Galaxy

ruby mural
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The denominator is same

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So you can get a common numerator
It would be -1 I think

modern rock
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but that means i got x^2-1+1

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should i not be getting x^2-x+1?

ruby mural
modern rock
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its when i expanded $(x-\frac{1+i\sqrt{3}}{2})(x-\frac{1-i\sqrt{3}}{2})$

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oops

thorny flameBOT
#

Galaxy

ruby mural
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Yeah

#

So

ruby mural
#

(x-a)(x-b) = x² -x(a+b) +ab

#

That a+b goes with the x

modern rock
#

oh u want me to form the quadratic using the sum and product of roots?

#

i thought u could form it from the expansion of the roots aswell?

ruby mural
# thorny flame **Galaxy**

I was saying that if you expand, you will get part a
You said we would be gettin x² -1 +1, but it's x² - x +1, since that -1 is a coefficient of x

ruby mural
modern rock
ruby mural
#

Oh so you got it now?

modern rock
#

no, i fucked up and i dont know where i went wrong

modern rock
ruby mural
#

Yes

modern rock
#

then why do i get -1?

ruby mural
#

Coz that's what you get after adding em

#

And that -1 gets multiplied with x

#

As I said, it's a coefficient of x

ruby mural
modern rock
#

yeah i get that its the coefficient when you add the 2 roots, but when you form the quadratic from expansion I should be getting -x but i got -1, the x was losst in translation, but how

ruby mural
#

So we have (x-a)(x-b)
Which is x(x-b) - a(x-b)

#

Which is x² -bx -ax +ab

#

Which is x²-x(a+b)+ab

modern rock
#

right i get that, but how come when i did it, the x was lost

ruby mural
#

Maybe you forgot to multiply

#

With x

modern rock
ruby mural
modern rock
#

right

ruby mural
#

That's y there's no x

ruby mural
#

And when you expand, that sum is a coefficient of x

modern rock
ruby mural
#

I see

modern rock
#

aight but how do i do b

topaz sinewBOT
#

@modern rock Has your question been resolved?

topaz sinewBOT
#
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#
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trim wolf
#

i have to prove that. Given is that E is the mid point of BC. Thats what i found i may need to some hints.

flat kindle
#

you mean the arc BC?

trim wolf
#

Yep

#

By knowing that we know that BE = EC

flat kindle
#

how is G constructed?

#

I only see that G is colinear with A and B

#

but that's not enough to determine a point

#

or am I missing something

trim wolf
#

The points C - BA are on a circle.
Point E is the middle of the arc BC, as shown in the video before you.
At point E, a tangent is drawn to the circle.
The tangent cuts the continuation of the chord AB at point G.
The chords BC - AE intersect at point F.

#

thats the translation. Its not in English

flat kindle
#

oh it's tangent ok

trim wolf
#

and also i have to proove that BC || GE

flat kindle
#

I'm not good enough in geometry

topaz sinewBOT
#

@trim wolf Has your question been resolved?

topaz sinewBOT
#

@trim wolf Has your question been resolved?

trim wolf
#

Question: Is the angle ACE the angle of the arc AE / 2?. And is the angle GEA also the angle of the arc AE / 2?

topaz sinewBOT
#
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topaz sinewBOT
#
Available help channel!

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After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

sick anvil
#

Hello! How can I solve this? -(1/x) - 1 - 2X = 0

drifting swift
#

are x and X supposed to be different?

#

or was that just a typo

sick anvil
#

typo

drifting swift
#

ok

#

!status

topaz sinewBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
sick anvil
#

they are the same

drifting swift
#

multiply both sides by x and your equation will become quadratic

#

maybe also multiply by -1 as well to get rid of the minuses

sick anvil
drifting swift
#

idk what you mean by "all would be equal to x".

sick anvil
#

-1 - 1x -2x^2 = 0

drifting swift
#

what is 0*x?

drifting swift
#

what is 0*x?

sick anvil
#

sorry

drifting swift
#

ok so then why put x on the right

#

when 0*x is not x but 0

#

-1 - x - 2x^2 = 0

#

is what you will get

#

do you see how to continue from here?

sick anvil
#

but here then its not in order?

#

wait i did something

vale furnace
#

What do you mean by not in order?

sick anvil
#

there are negative

drifting swift
#

so what?

upbeat crypt
#

it dosnt really matter

sick anvil
#

can i show you what ive tryed?

drifting swift
#

sure you can

upbeat crypt
#

go ahead

drifting swift
#

but also if you are so worried about the minus signs, then

maybe also multiply by -1 as well to get rid of the minuses

sick anvil
#

1/x - (2x^2)/x = 1

drifting swift
#

this is incorrect

upbeat crypt
#

did you multiply by x?

#

if x!=0

drifting swift
#

maybe better if you write it on paper

sick anvil
#

ok 1 minute

#

this is going to make you go crazy

drifting swift
#

uh oh

#

thanks for the forewarning, i guess...

sick anvil
#

;')

drifting swift
#

first line is already fucked up

#

-1/x turned into +1/x

#

bad

#

not worth reading afterwards

sick anvil
#

the first one is wrong

drifting swift
#

should i repeat my own suggestion again?

sick anvil
#

so a =-1

drifting swift
#

what is a

sick anvil
#

a b and c

#

for quadratic equations

drifting swift
#

if you decide to stop at this

-1 - 1x -2x^2 = 0
and REFUSE to follow my other QoL suggestion,

#

then no, a isn't -1.

#

a is -2.

#

however by doing this you're also showing that you are a masochist who likes losing minus signs.

sick anvil
drifting swift
#

i would multiply by -1

#

get 2x^2 + x + 1 = 0

#

less minus signs to worry about

#

less minus signs to lose

sick anvil
#

yess

drifting swift
#

less chances to screw up

sick anvil
#

can i try

#

and show you

drifting swift
#

sure, why not.

sick anvil
#

so first we calculate delta

#

delta = b^2 - 4ac

#

= 8

drifting swift
#

are you sure

sick anvil
#

no

drifting swift
#

1^2 - 4 * 2 * 1 isn't 8

sick anvil
#

i made a mistake

#

-7

drifting swift
#

are you looking for only real solutions or are complex solutions also expected?

sick anvil
#

i dont know what that is but let me show you the formula that i use

drifting swift
#

is sqrt(-1) a thing?

#

don't show me any formulas.

#

tell me only this: does sqrt(-1) exist?

sick anvil
#

its equal to 1

drifting swift
#

[EXTREMELY LOUD INCORRECT BUZZER]

sick anvil
#

square of a negative numbre is positive

drifting swift
#

i said sqrt

#

SQUARE ROOT

#

la RACINE

sick anvil
#

oui

drifting swift
#

pas le carré

sick anvil
#

c;est pas posible

drifting swift
#

ok donc on cherche seulement des solutions réelles

sick anvil
#

mais la je fait la formule canonique

drifting swift
#

une fois qu'on voit que le discriminant est inférieur à zéro

#

il faut conclure que l'équation n'a pas de solutions

#

et c'est TOUT

#

unless you want to do 1000 times more work than necessary or your teacher is a bureaucrat

sick anvil
#

ca fait au moins un mois que j'ai fait dexo sur ca

drifting swift
#

i have to go right now sorry

sick anvil
#

oh ok

#

byee!!

#

thanks!!

#

.close

topaz sinewBOT
#
Channel closed

Closed by @sick anvil

Use .reopen if this was a mistake.

sick anvil
#

.reopen

topaz sinewBOT
#

sick anvil
#

so there is a rectangular triangle

#

abc in a

#

we know that ab = 8

#

ac= 6

#

and i is the middle of the side [bc]

#

i am supposed to find the vector -> ai . -> ab

#

and the vector -> ac . -> ai

#

and lastly the vector -> ci . -> ba

#

i have the formula but i dont know the angles

#

<@&286206848099549185>

fair socket
#

Whats the question

sick anvil
#

ai . ab

#

ac . ai

#

ci . ba

fair socket
#

What does . Represents here

#

Multiplication?

sick anvil
#

let me show you

fair socket
#

Ok

sick anvil
#

scalar products

fair socket
#

Oh

sick anvil
#

so we need to find the cos

fair socket
#

You mean you need to find scalar product of vectors

sick anvil
#

yes but i dont know what the cos are

#

for each

fair socket
#

Is I mid point of bc

sick anvil
#

i have the values of each side

sick anvil
fair socket
#

You can prove triangles BAI and CAI congruent

sick anvil
sick anvil
fair socket
#

Wait let me prove

sick anvil
#

ok

fair socket
#

Is that right angled triangle isoscales

#

If it is It can easily be proved

#

Reply something

sick anvil
#

no

#

only abc

#

sorry bathroom\

fair socket
#

Abc isoscales

#

If yes then I am sending proof

sick anvil
fair socket
#

Oh

sick anvil
#

its a rectangle triangle

#

soryy

fair socket
#

Wdym by a rectangle triangle means the triangle has one 90 degree angle

sick anvil
#

yes

fair socket
#

Oh and angle ABC is 45 degrees

#

I can see that on the pic u sent

#

Is that correct?

sick anvil
#

yes thats what i found

fair socket
#

So means it's isoscales as two of its angle are equal

#

I am sending proof

#

Wait

sick anvil
#

ok

fair socket
#

Umm sorry my tablet shutted down wait

#

This is the proof

sick anvil
#

Yes i get it now!!

fair socket
#

Oh that's nice

#

👍

sick anvil
#

how can i find the last vector?

#

ci . ba ?

fair socket
#

K lemme send another pic

sick anvil
#

ok

fair socket
#

My handwriting is bad so if don't understand anything ask me

sick anvil
#

i think the difficlyty is to find the cos

fair socket
#

You have already got the angles

#

Whats the difficulty in finding cos

sick anvil
fair socket
#

You can shift vector parallely

sick anvil
#

?

fair socket
#

So we shift vector ci to ba's starting point

sick anvil
#

ohhh

#

yessss

#

i get it

fair socket
#

Got it

sick anvil
#

then the angle is?

fair socket
#

Ok

#

Angles is 45degrees

sick anvil
#

cia?

fair socket
#

So it's cos is 1/sqrt(2)

sick anvil
#

yep!

#

thank you!
I have 2more difficult exercices.. would you still like to help?

fair socket
#

Yes I can

#

But I have to sleep so I don't have much time

bitter pumice
#

yo guys

#

so I hav to graph from the highest point on the graph. Which equation should I use sin or cos?

bitter pumice
#

Aw man

sick anvil
#

am = 5ab + ca

#

and cn = 2ab + ac -3bc

#

they are all vectors

fair socket
#

So what we have to do

sick anvil
#

we have to show that mn = 0

#

i have 0 clue how to do this

fair socket
#

You mean to show m and n are the same points

sick anvil
#

its a vector

#

they are not on the triangle

fair socket
#

Ok but you mean to show that mn =0 means m and n are the same points?

sick anvil
#

yes i think

fair socket
#

Wdym by a flat triangle

sick anvil
#

non flat

#

do you know french by chance?

fair socket
#

No

sick anvil
#

ok its ok

#

but that isnt flat

fair socket
#

So what it is

sick anvil
#

the surface isnt flat

fair socket
#

I searched it on Google it showed that the flat triangle is when all the angles are equal

sick anvil
#

ok so its not flat

#

i dunno 😦

fair socket
#

I am getting confused

sick anvil
#

do you know a french person that is good at maths? to explain this?

fair socket
#

Idk

sick anvil
#

ok forget about this line

fair socket
#

Can you post the pic of question

#

From where u got it

sick anvil
#

its from a french book 😦

fair socket
#

I can use Google translate

sick anvil
#

ok 1 minute

#

sent

#

these two questions

fair socket
#

Ok

#

Let me solve it

raven sparrow
#

Pour le 25, il s'agit d'appliquer la loi de Chasles : $\vec{AB} + \vec{BC} = \vec{AC}$.

thorny flameBOT
#

Azyrashacorki

raven sparrow
#

Le nerf de la guerre c'est de trouver une façon d'exprimer MN en fonction des autres vecteurs.

raven sparrow
#

Alors avec la première equation, on sait se rendre de A à M.

#

Avec la seconde on sait comment se rendre de C à N

#

Du coup, si on pouvait savoir se rendre de A à C, on serait bien puisqu'on pourrait suivre le chemin MA + AC + CN.

sick anvil
#

comment on fait pour se rendre a am

raven sparrow
#

La première equation te donne ce "chemin",

sick anvil
#

ah oui!

raven sparrow
#

AM = 5AB + CA

fair socket
#

Bye lune

sick anvil
raven sparrow
#

D'une part, remarque que si on a le chemin AM, on a immédiatement le chemin MA en prenant l'inverse comme MA = -AM.

sick anvil
#

ouii

raven sparrow
#

Ensuite il y a plusieurs façon d'ajouter à tout ça le chemin AC : je te recommande de prendre l'équation 2 et d'ajouter AC des deux côtés. De cette façon tu te retrouves avec l'équation AC + CN = 2AB + 2AC - 3BC.

#

On recherche MA + AC + CN.

#

On a MA et on a AC + CN, du coup tu peux les additionner et réorganiser le tout avec la loi de Chasles?

sick anvil
#

donc c;est ac + cn = ma?

raven sparrow
#

Ok je reprends : avec la première équation, on peut prendre MA = -AM = - (5AB + CA). La seconde nous donne AC + CN = 2AB + 2AC - 3BC une fois qu'on additionne AC des deux côtés.

#

Du coup il ne reste qu'à additionner ces deux expressions pour obtenir MA + AC + CN

#

Ce qui équivaut à MN

sick anvil
#

7ab + ac + 3bc

raven sparrow
#

Attention au signe devant MA.

#

C'est -5AB - CA que tu additionnes.

sick anvil
#

ok..

#

je ne sais pas comment additionner

#

je vois quil y a 2ab et 5ab

#

et il y a 2 ac et ca

raven sparrow
#

Oui alors si on additionne avec les signes, on obtient MA + AC + CN = 2AB -5AB + 2AC - CA - 3BC.

#

Maintenant c'est de la simplification.

#

Tantôt j'ai dit que MA = -AM. Du coup -CA c'est quoi?

sick anvil
#

ac

raven sparrow
#

Exact

sick anvil
#

alors c'est 3ac

raven sparrow
#

Oui

sick anvil
#

donc -3

raven sparrow
#

Pour AB oui

#

En somme jusqu'à maintenant : MA + AC + CN = -3AB + 3AC - 3BC.

sick anvil
#

oui!

raven sparrow
#

Bien

#

Donc

#

Si tu groupes -3AB et -3BC ensemble, tu remarques quelque chose?

sick anvil
#

non...

raven sparrow
#

Et si on l'écrit sous la forme -3(AB + BC)?

sick anvil
#

toujours pas

raven sparrow
#

Utilise la loi de Chasles.

#

AB + BC = AC

sick anvil
#

ah oui donc c;est egal a cn

#

ah non

raven sparrow
#

Bah du coup, on a MA + AC + CN = -3AB + 3AC - 3BC = -3(AB+BC) + 3AC = -3(AC) + 3AC

sick anvil
#

qui est egale a 0 non?

raven sparrow
#

Exact

sick anvil
#

et mn c'est ou?

#

?

raven sparrow
#

Puisque MN = 0, les points M et N sont en fait le même point n'est-ce pas?

topaz sinewBOT
#

@sick anvil Has your question been resolved?

topaz sinewBOT
#
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sick nacelle
#

I found out that A = 1 with x = 0... how do I find out B and C?

sonic dawn
#

plug in A=1 while subbing in x values other than 0

sick nacelle
#

thank you

#

.close

topaz sinewBOT
#
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wet sphinx
topaz sinewBOT
wet sphinx
#

Can anybody help me figure out this question

#

I think the answer is 13 times 9 and the whole thing over 4 factorial

sonic dawn
#

insufficient information

#

!original

topaz sinewBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

#

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old moat
topaz sinewBOT
#
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wet sphinx
topaz sinewBOT
wet sphinx
#

Sorry for posting this question without the full information

#

Essentially, I want to know how to solve Part c

topaz sinewBOT
#

@wet sphinx Has your question been resolved?

topaz sinewBOT
#

@wet sphinx Has your question been resolved?

topaz sinewBOT
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winged tide
#

a

topaz sinewBOT
winged tide
#

What is the scientific name to describe L? because in arabic its literally same word for "diameter" so what is it called in english?

sweet shard
#

Diagonal

winged tide
topaz sinewBOT
#

@winged tide Has your question been resolved?

topaz sinewBOT
#
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mild island
#

if x = log(base4)5 and y = log(base4)3 then express the following in terms of x and y log(base4)225

topaz sinewBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
chilly walrus
#

factor 225

topaz sinewBOT
#

@mild island Has your question been resolved?

topaz sinewBOT
#
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hybrid cedar
topaz sinewBOT
hybrid cedar
#

@finite trench

#

man istg if the ticket closes again

finite trench
#

hi

#

what's the subscript notation supposed to mean

#

nth order derivative?

hybrid cedar
#

i know how to solve it but i cant prove it

finite trench
#

i assume you have to use an ode

hybrid cedar
#

leibnits theorem formula

#

this

finite trench
#

yeah i just searched up the formula

hybrid cedar
hybrid cedar
#

it is time for jack to go to bed

finite trench
#

alright

#

sounds like a fun problem

#

ill try to solve it meanwhile

hybrid cedar
#

without the square

finite trench
#

imma try to solve it another way

hybrid cedar
#

exactly same

hybrid cedar
topaz sinewBOT
#

@hybrid cedar Has your question been resolved?

topaz sinewBOT
#
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real saffron
topaz sinewBOT
noble laurel
#

!noping

topaz sinewBOT
#

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#

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topaz sinewBOT
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upper barn
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hi

topaz sinewBOT
upper barn
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i have a exam soon

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so can someone help me out on question 5

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my friend wrote this

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but i dont get how he got the line of symmertry

gloomy hare
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a quadratic equation is symmetric on the line that passes through its vertex, so x = -b/2a

upper barn
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ye i realised that

topaz sinewBOT
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@upper barn Has your question been resolved?

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topaz sinewBOT
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primal ice
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can someone confim if this is the answer for part a?

r(a)=3≠m=4 not onto
r(a)=3=n=3 one-to-one

topaz sinewBOT
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@primal ice Has your question been resolved?

primal ice
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no bruh this server is acc doodoo whenver i ask my question no one ever answers it

topaz sinewBOT
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blissful hornet
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Im trying to find the nullclines for a dynamical system

blissful hornet
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I just cant rearrange the first equation to being k in terms of s

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how the hell do i do it

topaz sinewBOT
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@blissful hornet Has your question been resolved?

topaz sinewBOT
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@blissful hornet Has your question been resolved?

topaz sinewBOT
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frank dome
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Hello

topaz sinewBOT
frank dome
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How does one make a parabola with points

wary tulip
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what does this mean

frank dome
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I gotta make a parabola that fits this

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Thingie

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Photo is loading

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There

wary tulip
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oh

frank dome
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I got the points on the side

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I just

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Mmmmm

wary tulip
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if those points all lie on a parabola, you only need to use 3 of them to determine the parabola

left maple
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Can you multiply x and i (imaginary number)

wary tulip
topaz sinewBOT
left maple
frank dome
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OH THANK GOD I THOUGHT THATS WHAT I HAD TO DO

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I WAS LIKE

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WHAT IMAGINARY NUMBER

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Anyways

wary tulip
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a parabola looks like y = ax^2 + bx + c for some real numbers a,b,c

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since (0,0) is on the parabola, you have 0 = a*0^2 + b*0 + c

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i.e. c = 0

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putting some other points in will tell you what a and b are

frank dome
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So like
0=a(7.28)^2+b(7.28)+c

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?

wary tulip
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yes

frank dome
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But then how’d I find a b and c

wary tulip
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pick another point and you'll have two equations in a and b

frank dome
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I’m sorry I still don’t understand

wary tulip
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if you pick another point that will give you another equation

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a system of 2 equations

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would you know how to find a and b from there?

frank dome
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I think so…?

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Ok so

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I used 2 points

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To make 2.97=-45.1584a-4.48b

wary tulip
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wait where did that come from

frank dome
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Don’t you combine the 2 equations?

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Or am I thinking of something else

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Hello?

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Hello?

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:((

topaz sinewBOT
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@frank dome Has your question been resolved?

frank dome
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<@&286206848099549185>

wary tulip
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what’s the other point you used?

frank dome
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Ummm

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2.8,2.97

wary tulip
frank dome
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Hmmm

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Well I multiplied one bye -1, then added them

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Please don’t forget about me again

wary tulip
frank dome
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Your back!!!

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That’s all that matters

wary tulip
frank dome
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Do..do we not want to

wary tulip
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0 = (7.28^2)a + 7.28b
2.97 = (2.8^2)a + 2.8b

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these are the 2 equations right

frank dome
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Yeah

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Third one would be 2.9=(4.4^2)a+4.4b

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+c

wary tulip
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we don’t need a third one

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and we already know c = 0

frank dome
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Ob

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Ok

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C=0

wary tulip
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and if you subtract one equation from the other you’ll just have a’s

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so you can solve for a

frank dome
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Wait would I multiply the 2.97 by 7.28/2.8 as well

wary tulip
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yes

frank dome
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Ok

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Hmmm

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I did the equation but it doesn’t quite fit

wary tulip
frank dome
wary tulip
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,w solve (7.28^2)a + 7.28b, 2.97 = (2.8^2)a + 2.8b

wary tulip
wary tulip
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the parabola looks like it passes through the 3 points we used

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and that’s the only parabola that passes through those 3 points

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so this problem is fucking stupid

frank dome
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Hmmmmm yeah

wary tulip
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there is no parabola that passes through every point

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in that list

frank dome
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Oh the list was what I made bc we had to transport the pic from somewhere else

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It’s rough estimate at most

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But she said we had to have at least 6 points

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I did 8 to see the best ones

wary tulip
frank dome
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If my teacher made a legit impossible task I am rioting

wary tulip
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what was the original task?

frank dome
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Make the path of the snowball

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I mean….it’s pretty close…?

wary tulip
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were the points on the screen the ones given?

frank dome
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Nope

wary tulip
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exactly

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T_T

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where did they come from

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what information was given

frank dome
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None

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Just the pic

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On the back

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With the dotted line and igloo

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And arrows

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DID I MESS UP ON THE POINTS?????

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Oh god

wary tulip
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i doubt any of them other than (0,0) lie on the parabola

frank dome
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But how would I even make sure that they DO lie on the parabola

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Cause

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She didn’t give us anything

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And the pic of the snowball path is movable and stuff

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Expandable

wary tulip
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idk what to tell ya

frank dome
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Oh boy

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Welp

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At least I’ll still know what to do if I have to change it

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Thanks for your help!

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Imma go cry in the shower lol

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/ take a longgggg nap

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.close

topaz sinewBOT
#
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#
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topaz sinewBOT
neon iron
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this server is not meant to serve as a medium for people to make financial transactions and requests through. Please respect that and delete what you said

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.close

topaz sinewBOT
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neon iron
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<@&268886789983436800> in case as well

craggy haven
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yeah - what he said ^ and also that would be academic dishonesty so please don't!

topaz sinewBOT
#
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uneven raven
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!reopen

topaz sinewBOT
uneven raven
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What would be the first steps

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Do these 2 look correct?

topaz sinewBOT
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@uneven raven Has your question been resolved?

topaz sinewBOT
#

@uneven raven Has your question been resolved?

topaz sinewBOT
#

@uneven raven Has your question been resolved?

wide bone
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,rotate

thorny flameBOT
wide bone
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you need to use foil

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so in 9. multiply 5x to x and 4

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then -2 to x and 4

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ending up with 5x^2 + 20x -2x +8

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same principal for #10 @uneven raven

uneven raven
wide bone
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use the same method on #10

uneven raven
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Ngl had no clue how to do it and used Mathway and got this but this doesn’t make a single bit of sense how one thing in this problem got there

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Ohhh

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I looked up foil

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Makes more sense now

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What would be the best way to solve this problem

topaz sinewBOT
#

@uneven raven Has your question been resolved?

topaz sinewBOT
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devout depot
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I'm currently experimenting with a 2d particle system using C++ and SFML. I've implemented basic physics, particle collision detection, and other such Variables - but now I'm trying to calculate the actual collision between particles. I've found a video that has this equation that in principle, should work if plugged in. My conundrum comes from how the equation plays with itself and the mathmatical language used.

My questions as follows:

  1. What does <> mean in an equation?
  2. What does || mean in an equation?
  3. How do the division parts get summed up, addition? Multiplication?
  4. How do the values get applied to a Vector if a Vector is 2 values, but the beginning of the equation is for calculating a single value?

So for instance
Velocity(10x,5y) = Velocity(10x-5y) - ((2 * 5m^2) - (5 + 5)) (???) etc etc

devout depot
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Would I have to plug in the x and y individually? Or would the extra additions cause errors in the calculation??

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<@&286206848099549185>

topaz sinewBOT
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@devout depot Has your question been resolved?

topaz sinewBOT
#

@devout depot Has your question been resolved?

strange whale
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  1. <a , b> is the dot product of a and b
  2. ||a|| is the length of a, also ||a||^2 is <a, a>, you only need dot products here in fact
  3. yes it's multiplication
  4. the result of that equation is a vector yes, v1 is a vector, the result hat v1 is a vector
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the only number here is that red thing

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the rest are vectors

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@devout depot

devout depot
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Cheers! Ah it makes sense now.

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.close

topaz sinewBOT
#
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#
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light brook
#

How do I solve that limit without L'Hopital?

molten vine
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then use this: $\lim_{x \to a} \frac{f(x)-f(a)}{x-a}=f'(a)$

thorny flameBOT
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Adam Chebil

light brook
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Forgot to add no differential calculus has to be used

carmine pelican
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then you can substitute t as x-1

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X-1 tends to zero

molten vine
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forgot to add that no substitution has to be used

light brook
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🤣

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Yeah it can be used

light brook
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.close

topaz sinewBOT
#
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topaz sinewBOT
#
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verbal bison
topaz sinewBOT