#help-26

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topaz sinewBOT
#
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toxic aspen
#

$e^{-|x|}$

topaz sinewBOT
thorny flameBOT
#

Merineth

toxic aspen
#

How do i find the derivitive of something like this?

#

I'm aware that i can't use e^kx = ke^kx

ruby tree
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Find the derivative when x<0, then when x>0

toxic aspen
#

so basically i put in 1 and -1 into x and see what spits out?

ruby tree
#

No, you rewrite the thing based on whether x is positive or negative

toxic aspen
#

Uhm

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so you mean

#

$x > 0
x < 0$

wooden osprey
thorny flameBOT
#

Merineth

toxic aspen
#

I'm not sure what you mean by that

ruby tree
#

@toxic aspen what is |x| if x > 0?

wooden osprey
toxic aspen
#

negative

wooden osprey
#

but its $\frac{x}{|x|}$, which essentially is sgn without case of x=0

thorny flameBOT
#

FungusDesu

sullen sentinel
toxic aspen
#

If x > 0 then |x| negative since we have -|x|

ruby tree
wooden osprey
#

right, it was out of my curiosity anyway so yeah, thanks for your answer though

ruby tree
toxic aspen
#

Positive then

ruby tree
#

I don't just want to know whether it's positive or negative, I want to know what it equals

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What's the definition of |x|?

toxic aspen
#

I don't remember at all, it's been several years since i did absolute

sullen sentinel
#

@toxic aspen what is the absolute value of a positive number?

toxic aspen
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a positive number

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same with negative

sullen sentinel
#

so |x| = x, when x > 0 right

toxic aspen
#

even if x > 0 and x < 0 it's positve

ruby tree
#

Let's take a few examples I guess

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|6| = ?

toxic aspen
#

6

ruby tree
#

|-8| = ?

toxic aspen
#

8

ruby tree
#

Right so it's not just any positive number

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|-x| = ?

toxic aspen
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x

ruby tree
#

Only if x is positive

toxic aspen
#

abs(-8) is 8

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|anything| = positive

ruby tree
#

|-(-7)| = 7, even though x is -7

toxic aspen
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That's the same as doing |-7|

sullen sentinel
#

take x = -7 right, put that into |-x| = ?

ruby tree
#

Well yeah kinda, but |-x| when x = -7 is not x, it's -x

sullen sentinel
#

but is x=7?

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no right

toxic aspen
#

oh

sullen sentinel
#

boom

toxic aspen
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That makes sense, x is -7 however - is within the |-(x)|

sullen sentinel
#

yes

ruby tree
#

Anyway, the definition of |x| is piecewise:

  • x >= 0 : |x| = x
  • x < 0 : |x| = -x
sullen sentinel
#

so using that we know that at 0 the behavior of the absolute value function changes

toxic aspen
#

But doesn't -|x| mean that even if x is positive or negative it's always going to result in a negative value?

ruby tree
toxic aspen
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Oki, just making sure

toxic aspen
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Yes

ruby tree
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So can you rewrite e^{-|x|} when x > 0?

toxic aspen
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$e^{x}$

thorny flameBOT
#

Merineth

toxic aspen
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Nvm it should be like this?

ruby tree
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No

sullen sentinel
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no be careful

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if u input a positive x value into e^(-|x|)

toxic aspen
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Aahh

ruby tree
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You just said -|x| is a negative value, and we just took x as a positive value

toxic aspen
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I think i get what you mean

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if i input a positive value on x i get a positive value out. But since we have -|x| it results in being negative?

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so

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$e^{-x}$

thorny flameBOT
#

Merineth

sullen sentinel
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yes

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when x >= 0

ruby tree
#

Right, now can you rewrite e^{-|x|} when x < 0?

toxic aspen
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$e^{x}$

thorny flameBOT
#

Merineth

toxic aspen
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since - - = +

ruby tree
#

Yes, so take the derivative of each and assemble them back into one piecewise function

toxic aspen
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f(x) = e^x
f'(x) = e^x

g(x) = e^(-x)
g'(x) = -e^(-x)

sullen sentinel
#

but for the derivative

toxic aspen
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aah okay once sec

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x >= 0 : e^x
x < 0 : -e^-x

ruby tree
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No

sullen sentinel
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f(x) = e^(-|x|)

f'(x) = ?, when x >= 0
f'(x) = ?, when x < 0

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fill in the ?, with what you have figured out

toxic aspen
#

f(x) = e^(-|x|)

f'(x) = -e^(-x), when x > 0
f'(x) = e^x, when x < 0
f'(x) = 1 when x = 0

ruby tree
#

Still no

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You found e^x when x is positive or negative?

toxic aspen
#

shit

sullen sentinel
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lol

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now it's right

ruby tree
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Not quite

toxic aspen
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= should be

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?

ruby tree
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We only took x<0 and x>0, never x=0

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Yeah

sullen sentinel
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oh true

ruby tree
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Can you imagine what it should be for x=0?

toxic aspen
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f'(x) = 1 when x = 0

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Would be my guess

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since |0| is 0 and e^0 is 1

ruby tree
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That's not how it works

sullen sentinel
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then what is f'(x), when x = 0

toxic aspen
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0?

ruby tree
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You have two pieces for your function, e^x and -e^(-x)

toxic aspen
#

Yes

ruby tree
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They almost meet at x=0

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What would both equal if you plug in x=0?

toxic aspen
#

1 and - 1

ruby tree
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Right

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So there's a jump here

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The derivative is discontinuous

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More than that, it's undefined at x=0

toxic aspen
#

What do you mean by jump?

sullen sentinel
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u right

toxic aspen
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Do we have a bot for a graph?

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So i can visualize

ruby tree
toxic aspen
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Just trying to find a pattern so i can remember.
So if i understand you right, if there is a jump between x = 0 that means it's discontinuous ?

sullen sentinel
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yes because f'(0) doesn't exist

ruby tree
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If the limit does not exist at a point, then the function is discontinuous at that point

toxic aspen
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That makes sense

ruby tree
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Here you can see the limit from the left and the limit from the right are different

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So the actual limit doesn't exist

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However it's more than that, like I said, it's undefined

toxic aspen
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So it's actually not possible to find the derivitive for e^-|x|

ruby tree
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A discontinuous function could still be defined at the discontinuity (have a value)

toxic aspen
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Since it's undefined and discontinous

ruby tree
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Well, not at all points

toxic aspen
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Because the original question that i had to solve was

ruby tree
#

You still found it for all of R except 0

toxic aspen
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$(6+4x)e^{-|x|}$

thorny flameBOT
#

Merineth

toxic aspen
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I was supposed to find the roots, asymptot and max/min points

ruby tree
#

You can still do that

toxic aspen
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I understand that if i do the derivitive of the function and set it = 0 i get when the graph has 0 incline/decline

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However my problem came when i tried to use product rule

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and had to find the derivitive of e^-|x|

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$4 * e^{-|x|} + (6 * 4x) * (e^{-|x|})'$

ruby tree
# thorny flame **Merineth**

Right, well the derivative of this is also discontinuous at 0, in pretty much the same way, but that shouldn't stop you from finding the extrema of the function

sullen sentinel
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u have to find the derivative at x>0 and x<0

thorny flameBOT
#

Merineth

toxic aspen
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There we go

sullen sentinel
toxic aspen
#

peacewise?

sullen sentinel
#

it will have 2 derivatives the same way

ruby tree
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piecewise

sullen sentinel
#

mb

ruby tree
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"in multiple pieces"

toxic aspen
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I've never heard ot piecewise before

sullen sentinel
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it's when the fucntion is different at different ranges of x

toxic aspen
#

I'm fairly certain we haven't gone through that either

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in this case, -1 and 1?

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sorry x = 0

sullen sentinel
ruby tree
#

Being piecewise isn't a property of a function, it's a property of how you define (write down) the function

toxic aspen
sullen sentinel
#

the derivative of that function is undefined at x = 0

toxic aspen
#

But that means i'll have two derivatives

sullen sentinel
ruby tree
#

Everywhere else you can do whatever you usually do

sullen sentinel
toxic aspen
#

I kind of understand however

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I'm not sure how to proceed

ruby tree
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Look at the limits of the derivative on both sides of x=0

toxic aspen
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If i want to use the product rule i require to do the derivative of e^-|x|

ruby tree
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No you don't, just split the cases x<0 and x>0 just like before

toxic aspen
#

ooooh

ruby tree
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The derivative will be in two pieces, but again that doesn't matter

toxic aspen
#

so i rewrite the entire function but instead of doing e^-|x| i do

if x > 0, -e^-x
if x < 0, e^x

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allowing me to find the f'(x) = 0

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Is that right?

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$4 * e^{-|x|} + (6 * 4x) * (e^x)' or 4 * e^{-|x|} + (6 * 4x) * (-e^{-x})'$

thorny flameBOT
#

Merineth

toxic aspen
#

Am i thinking correct?

ruby tree
#

I guess but you're not rigorous

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(e^-|x|)' = {x<0 : e^x, x>0 : -e^-x}
In your expression, on the left, (e^x) is already the derivative, drop the '

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Same for (-e^-x) on the right

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Crap

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Using the same notation:

#

[(6+4x)e^{-|x|}]' = {
x<0 : 4 e^{-|x|} + (6 * 4x) (e^x),
x>0 : 4 e^{-|x|} + (6 * 4x) (-e^{-x})
}

#

Well my LaTeX skills aren't good enough

#

Anyway, to find the roots, you don't need the derivative

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To find the asymptotes, I guess you can but I don't think you need

toxic aspen
#

It's only for max/min i need it

ruby tree
#

To find the extrema, you just look at each interval separately

toxic aspen
#

i already found the root to be -1,5

ruby tree
#

And then you check what happens at x=0

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-1.5? As in -3/2?

toxic aspen
#

Yes

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-3/2

ruby tree
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Ok

toxic aspen
#

I probably should answer exact

ruby tree
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I mean -1.5 is exact, but only because 10 is divisible by 2

ruby tree
#

If it's positive on the left and negative on the right, then you have a maximum; if it's negative on the left and positive on the right, then you have a minimum

toxic aspen
#

Hmm

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i'm still trying to find min/max

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i'm not sure if i'm doing correctly tbh

ruby tree
#

Show

toxic aspen
#

,rotate

thorny flameBOT
toxic aspen
#

The last part is probably wrong i'd imagine

ruby tree
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Definitely

toxic aspen
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But it's right up until that point?

ruby tree
#

Yeah

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Remember you assumed x>0

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Also this part is wrong, even if I get what you meant

toxic aspen
#

Yeah that's just the derivative

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so i don't forget

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Hmm this is getting tricky

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i assumed x > 0

ruby tree
#

Ok but don't write down the equal sign then

toxic aspen
#

however i can't be guessing to the answer by putting in positive x values

ruby tree
#

You have 4e^{-|x|} - 6e^{-x} - 4xe^{-x}

toxic aspen
#

I'd like to break out 4e^-x

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from 6e^{-x} - 4xe^{-x}

ruby tree
#

You can't really do that

toxic aspen
#

$4e^{-x} -6e^{-x} -4xe^{-x} = 0$

ruby tree
#

Again, you assumed x>0

#

Look at each term

toxic aspen
#

does that mean i can assume -|x| is -x

ruby tree
#

Yeah of course

thorny flameBOT
#

Merineth

toxic aspen
#

I can break out 4e^-x

ruby tree
#

Don't

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Just factorize the e^{-x} part

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It's useless to bring the 4 with you

toxic aspen
#

Personally i would bring the 4 with me since i was taught to always break out the largest

ruby tree
#

But 4 doesn't divide 6 very well

toxic aspen
#

$e^{-x}(4 -6 -4x) = 0$

thorny flameBOT
#

Merineth

ruby tree
#

Yes

toxic aspen
#

x = -1/2

ruby tree
#

Right

toxic aspen
#

So that was when x > 0

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now i have to do the same when x < 0 also

ruby tree
#

Stop

toxic aspen
#

Ok

ruby tree
#

Think about the solution you just found

toxic aspen
#

The solution means that at x = -1/2 we have either a max or a min

ruby tree
#

It would in another context

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What was your assumption to get to that solution?

toxic aspen
#

oh wtf you are right

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how can it be -1/2

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if we assumed x is positive

ruby tree
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It can't, so there is no solution

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Makes sense?

toxic aspen
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That makes sense

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yeah for sure

ruby tree
#

Now do x<0

toxic aspen
#

i got x to be -5/2

ruby tree
#

Correct

toxic aspen
#

And since we assumed x < 0

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we can confirm that it is actually a min or max there

ruby tree
#

Yes

toxic aspen
#

Holy shit it makes sense now

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Actual epiphany

ruby tree
#

Is it a min or a max?

toxic aspen
#

Well i can see on the graph that it is a min however, i can prove that by using the derivative of the function when x < 0 and put values below and over -5/2

ruby tree
#

Right

toxic aspen
#

It doesn't need to be tho however

ruby tree
#

Or just use the function itself, you know it's continuous and there is no other extremum on that interval

toxic aspen
#

Yes!

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can't i just assume that it's a minimum since e^x is a graph with an incline

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Or actually i'll just do a table to prove it so i don't lose points

ruby tree
#

Here is f(x)=(1-3x)e^x

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You can see it's a max

toxic aspen
#

aah

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yeah you are right

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i'll just stick with doing tables

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Seems safer that way

ruby tree
toxic aspen
#

Tysm nel catlove

ruby tree
#

Don't forget to do x=0

toxic aspen
#

Well x=0 is undefined?

ruby tree
#

Not for the function

toxic aspen
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|x| doesn't have a min/max

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only when

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x > 0
x < 0

ruby tree
#

It does, at 0

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|0| = 0

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Only the derivative is undefined

toxic aspen
#

do you mean to find the roots?

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x = 0?

ruby tree
#

No I mean |x| has a minimum at x=0

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It happens to equal 0, but the point is that it's still an extremum

toxic aspen
#

Wtf i was told |x| doesn't have extreme

ruby tree
#

It doesn't have a maximum but it clearly has a minimum

toxic aspen
#

So in what function do i put in x = 0

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not the original one since that results in me getting the roots

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which is -3/2

ruby tree
toxic aspen
#

Yes that it's only defined when x > 0 or x < 0

ruby tree
#

I wrote x >= 0, not x > 0

toxic aspen
ruby tree
#

The derivative of |x| is undefined at 0

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But |x| is perfectly well defined at 0, its value here is just 0

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This is your function along with its derivative:

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The function is defined at 0, it equals (6 + 4*0)e^0 = 6

toxic aspen
#

So you want me to substitute my |x| with 0

ruby tree
#

Not really, you can't do that with the derivative since it's undefined at 0. What you can do is look at the limits of the derivative on both sides of x=0

toxic aspen
#

ooooh

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UH

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Ahhh

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Yeah i get it now

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the original function when x = 0 is 6

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I understand now

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But we don't really need to touch the derivitive at all right?

ruby tree
#

You do, you need to know if the function increases then decreases or decreases then increases, or neither

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That's pretty much the definition of a local extremum

toxic aspen
#

It's getting a bit complex

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i don't really get how we get that 6 is a max

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if we can't use derivative

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since it's only defined when x > 0 and x < 0

ruby tree
#

I said you can use limits

toxic aspen
#

oh

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when x -> 0

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lim x -> 0 of the function

ruby tree
#

You see on the graph of the derivative that it goes to 10 and -2, right?

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At x=0

toxic aspen
#

Yes

ruby tree
#

10 is the limit from the left

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-2, from the right

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You don't need actual values, but you need to know if the derivative is positive or negative

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Here it's positive before 0, and negative after 0, right?

toxic aspen
#

lim (6+4x)e^-|x|
x->0

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Isn't this what i'm trying to achieve?

ruby tree
#

No that's just the function, you don't need the limit, you can directly plug in x=0

toxic aspen
#

ooooooh

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I get what you mean

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i just need to know if it's increasing/decreasing when x>0 and x<0 and from where in y it start

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and to get where in y it start i plug in x = 0

ruby tree
#

The y part is only if you need the value of the max

toxic aspen
#

oh

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true

ruby tree
#

To know if it's a min or a max, you need to know if it's increasing or decreasing before and after 0

toxic aspen
#

But i think i need y since i need to give the location of where it is and if it's a min/max

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But yeah i get what you mean now

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This assignment was extremely hard, this can't be what is coming on the upcoming test, hopefully..

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gonna have to ask tomorrow honestly

ruby tree
#

It's not that hard, it's just new to you

toxic aspen
#

I probably need more practice i guess

ruby tree
#

You lack a bit of rigor but I think you understand the ideas pretty well

toxic aspen
#

I just despise when i don't understand really

ruby tree
#

Get used to it KEK

toxic aspen
#

Yeah i'm trying to cope :P

ruby tree
#

So, just making sure, is it a min or a max and why?

toxic aspen
#

it's a max since when x > 0 it decreases and when x < 0 it increases

#

giving us a nice bump

ruby tree
#

And it decreases or increases because...?

toxic aspen
#

Because we figured out the derivate when x > 0 and x < 0.
And if we plug in values on x into the deriviated functions we get it going from increasing to decreasing when x = 0

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I prove it with a table such as this

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(but not those values)

ruby tree
#

Ok I guess that's fine if you have a full table

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The rigorous way would be to say that the limit of the derivative is positive from the left and negative from the right, hence the function is increasing on the left and decreasing on the right

toxic aspen
#

That sounds more elegant

ruby tree
#

A more rigorous way I suppose

toxic aspen
ruby tree
#

You have to be careful when you say things like "it increases when x < 0"

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That's just not true, it decreases in (-inf, -3/2]

toxic aspen
#

yeah

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I probably should get used to doing that

ruby tree
toxic aspen
#

It'd time to make dinner :3

#

thanks again nel

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have a good evening

#

.close

topaz sinewBOT
#
Channel closed

Closed by @toxic aspen

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
โ€ข Ask your math question in a clear, concise manner.
โ€ข Show your work, and if possible, explain where you are stuck.
โ€ข After 15 minutes, feel free to ping <@&286206848099549185>.
โ€ข Type the command .close to free the channel when you're done.
โ€ข Be polite and have a nice day!

Read #โ“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

obtuse trench
topaz sinewBOT
obtuse trench
#

Anyone who can help how to differentiate this?

#

T is tranpose, and w and x is vectors

knotty ledge
#

With respect to what

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Oh W?

topaz sinewBOT
#

@obtuse trench Has your question been resolved?

obtuse trench
sweet shard
obtuse trench
#

Is this right for the first term?

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This is a bit more clear

obtuse trench
#

Like when i differentiate with respect to w does $w^T$ equal 1 and the rest is constants so they stay?

thorny flameBOT
#

SimonWin

obtuse trench
#

$\frac{\partial}{\partial \mathbf{w}}(-2\mathbf{w}^T\mathbf{x_n}t_n)&= -2\mathbf{x_n}t_n$

sweet shard
thorny flameBOT
#

SimonWin
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

obtuse trench
#

Yes of course?

obtuse trench
#

Is it that wrong? ๐Ÿ˜‚

sweet shard
#

Did you write that or is it the solution?

obtuse trench
#

Uhm, wolfram said (f(x))^2 was this?

obtuse trench
sweet shard
#

Uh can you just answer my question?

obtuse trench
#

It's the solution to that one term?

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I think? I am not sure, which is why i am asking?

sweet shard
obtuse trench
#

Oh

sweet shard
#

Or is it your work that you wrote?

obtuse trench
#

No no, I don't have a correct solution

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Nothing in there is from my teacher

sweet shard
obtuse trench
sweet shard
#

You have a multivariate input so you need to calculate the partials

obtuse trench
#

Okay, so how would I partially derive (w^T*x_n)^2

sweet shard
#

dL/dw_1 = ?

sweet shard
# obtuse trench

Write the right side of this sum in terms of the individual components of w

obtuse trench
#

Individual components?

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That confuses me even more haha?

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This is the original equation I am given

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And I have to derive the optimal least squares parameter values ห†w for the total
training loss

#

Which is why I tried to find the partial derivatives and then isolate w

sweet shard
sweet shard
obtuse trench
sweet shard
#

w^T x is a dot product

#

Write out that sum explicitly in terms of the components of w and x

obtuse trench
#

And you're sure this is needed?

sweet shard
#

Needed for you to understand yes

obtuse trench
#

Because the guide I'm following basically says to partially derive them and set them to zero and isolate "w"

#

Okay

sweet shard
#

Partially differentiate is exactly what I'm telling you

sweet shard
obtuse trench
#

Yes?

#

That is what I am trying to do as well, but now I am trying to "Write out that sum explicitly in terms of the components of w and x" xD

sweet shard
#

So where's your partial derivative?

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If you can find your partial derivative without the definition of dot product, I'd like to see it

obtuse trench
#

Well I thought it'd be something like this

sweet shard
#

Those aren't dot products

obtuse trench
#

w1x1+w2x2+w3x3

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But is this what you mean?

sweet shard
obtuse trench
#

Ah, okay

obtuse trench
sweet shard
#

That's the dot product for m=3

obtuse trench
#

Yes

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w1x1+w2x2+w3x3+...+w_mx_m

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So, here

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We are getting the dot product and squaring that number?

sweet shard
#

Doing the entire calculation for m=3 should be enough for you to guess a general formula

obtuse trench
#

partial /partial w (w1x1+w2x2+w3x3) = x_1+x_2+x_3

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Wouldn't all w_m just be 1?

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When you partially derive them

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If that it true what I said above

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you'd get sum x_m from 1 to m

sweet shard
#

No

#

You're trying to do too many steps at a time

obtuse trench
#

$\frac{\partial}{\partial w} (w_1x_1+w_2x_2+w_3x_3)$

thorny flameBOT
#

SimonWin

obtuse trench
#

This is what ur asking me, right?

sweet shard
#

No

sweet shard
#

Also you're missing the square

#

w is a vector. You have to treat it like one

obtuse trench
#

Oh, only differentiate with respect to w_1

#

Not w2 and w_3 etc..

obtuse trench
#

$\frac{\partial}{\partial w_1} (w_1x_1+w_2x_2+w_3x_3)=x_1+0 +0$

#

If I have understood you correctly from the dL/dw_1

sweet shard
#

No

obtuse trench
#

I know dL is the whole thing but I am just wondering this

#

Fukk

sweet shard
#

The first term is correct

#

The second and third aren't

obtuse trench
#

Oh, they're just zero

thorny flameBOT
#

SimonWin

obtuse trench
#

So like this?

sweet shard
#

Right

obtuse trench
#

$\frac{\partial}{\partial w_1} (w_1x_1+w_2x_2+w_3x_3)^2$

thorny flameBOT
#

SimonWin

obtuse trench
#

$$(w_1x_1+w_2x_2+w_3x_3)^2$$
So, can I just say that the whole thing inside $a=w_1x_1+w_2x_2+w_3x_3$ so $(a^2)'=2a$ and then $2(x_1)$ would be the whole thing?

#

Or do I have to inside the chain rule?

thorny flameBOT
#

SimonWin

sweet shard
#

No

#

You gave two definitions of a

obtuse trench
#

Chain rule?

obtuse trench
#

I say a=w_1x2...

#

So I substitute a in the original formula (w1x1...)^2 with a^2

#

But do I have to use chain rule?

sweet shard
#

At the end you say 2a = 2x1

obtuse trench
#

Oh, ahha..

#

Ur right.

#

2*(w1x1+w2x2...)

#

then?

sweet shard
#

No

#

You forgot chain rule

obtuse trench
#

๐Ÿคฆโ€โ™‚๏ธ Sorry man

#

Yes, I kept asking chain rule man

#

๐Ÿ˜‚

#

$2*(w1x1+w2x2...)*x_1$

thorny flameBOT
#

SimonWin

obtuse trench
#

So like this?

sweet shard
#

Yes that's right

sweet shard
obtuse trench
#

And so, the answer

#

would be

#

Maybe?

#

Oh no!

#

$2\cdot (wx_n) \cdot x_1$

#

Maybe?

thorny flameBOT
#

SimonWin

obtuse trench
#

Since $w*x_n$ would be equivalent to the (w1x1+w2x2...) part or dot product?

thorny flameBOT
#

SimonWin

sweet shard
#

You're missing the transpose notation

obtuse trench
#

$2\cdot (w^Tx_n) \cdot x_1$

thorny flameBOT
#

SimonWin

sweet shard
#

Right

obtuse trench
#

Right

#

Oh holy shit

#

I almost arrived at the same thing before

#

But now I actuallt understand whats going on

#

Wait

#

@sweet shard ?

#

Before I had x_n

#

$2\cdot (w^Tx_n) \cdot x_n$

thorny flameBOT
#

SimonWin

obtuse trench
#

Now I have $2\cdot (w^Tx_n) \cdot x_1$

thorny flameBOT
#

SimonWin

obtuse trench
#

But we're both 100% sure it's x_1 ?

#

The only thing I realised is that x_n is a number right? not a vector?

#

Isn't it?

#

w is a vector, but x_n is a specific data point

#

So, that wouldn't be the dot product?

sweet shard
obtuse trench
#

Like W would represents like the loss function line and x would be like all the data points?

#

So, x_n would be a specific one

sweet shard
#

What's the dimensions of x1?

obtuse trench
#

A number?

#

So 1x1

#

I'm pretty sure it's just a number, so x_n is a number, meaning that (f(x))^2 could be valid right? Since now it's just f(W)=w^Tx_n where x_n is a number

#

Then i get this, but doing the other method i get 2(w^Tx_n)x_1

#

so almost the same just x_1 instead of x_n

sweet shard
#

You can't take dot products with vectors and numbers

obtuse trench
#

Yeah?

sweet shard
#

x_n is a vector

obtuse trench
#

No, but you can multiply a vector by a number

#

This doesn't have to be dot product it could just be scaling the vector the vector by a constant x_n which is the data

#

Such that, x is a vector, and then x_n would be the n'th number in the vector

sweet shard
#

You're using x_n for different things

#

W has dimension m

topaz sinewBOT
#

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storm lance
#

can someone help me like actually visualize this because I am having a hard time. what if I have like 3 arbitrary points in the rectable, how do I divy them up into squares. Does this mean I wont be able to like fully cover the rectangle?

topaz sinewBOT
#

@storm lance Has your question been resolved?

topaz sinewBOT
#

@storm lance Has your question been resolved?

topaz sinewBOT
#

@storm lance Has your question been resolved?

storm lance
#

guys can someone help me :((((

polar torrent
#

hey @storm lance what exactly are you having trouble with? Maybe I can help

#

Here is an example of a 5x12 rectangle D that has 15 convex sets that all have area 4, and I've assigned a point in each

storm lance
#

Like isnโ€™t it supposed to be only squares?

polar torrent
#

What do you mean by pony?

#

so yeah, you can always divide D into all squares of the same size. Squares and rectangles are always convex sets. I think what this is saying is that it's possible to divide D into stuff that's not all the same shape AND size

storm lance
#

What happens if thereโ€™s like only 3 points

#

How would that division look like, then there would still be leftover area on the bottom?

#

I guess like how would just squares cover this rectangle

#

this is the paper I am reading and it is section 3 of the paper

storm lance
#

.close

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heavy jewel
#

could anyone help me out on how to prove this

heavy jewel
#

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strange topaz
topaz sinewBOT
strange topaz
#

can someone explain the answer here

mint crescent
#

Which part don't you get?

strange topaz
#

i dont really understand how to apply the 30 60 90 triangle rules to a triangle when the square root is not in the form xโˆš3

#

like in this question the leg is โˆš6

#

so idk what to do

mint crescent
#

It's the same thing

#

it doesn't have to be a multiple of sqrt 3

#

that's what they did here

strange topaz
#

i dont understand

strange topaz
#

oh nvm i understand

#

thanks

#

.close

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#
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zinc night
#

Hey! I don't even know what I'm looking for so here goes nothing, what would be the name of the formula that estimates the interest of a compound interest? I don't know if that makes sense. Let's say something has an interest of 0.005% daily, if I invest again and it gives me 0.005% again, and so on, what would be the ACTUAL interest by the end of the month? Is this a thing or I'm just making this up?

clever badge
#

It's basically just a particular case of exponential growth/decay

zinc night
neon iron
#

Wouldn't that just be P[(1 + r)^n - 1] where r is your interest rate, n is days in this situation and P is your initial sum

clever badge
zinc night
neon iron
#

That is compounding

clever badge
# neon iron Why not?

I believe the formula is P(1 + r/n)^(nt) where n is the number of times compounded per year, r is the interest rate

clever badge
zinc night
waxen flame
#

you can still estimate your rate of return with (1+r)^n

neon iron
waxen flame
#

also for small percentages, this comes out to e^(rt) or something like that

zinc night
waxen flame
#

your initial capital doesn't matter for this calculation

clever badge
#

yes, you can just calculate the percentage

waxen flame
#

and surely you will not with such a pitiful interest rate

zinc night
#

The actual interest rate is something like 0.23% haha

waxen flame
#

that's a colossal interest rate per day

#

what kind of bank is this

clever badge
#

0.23% daily interest sounds like you are being defrauded in some way

zinc night
#

Thirld world country man

waxen flame
#

even a hedge fund only makes like 0.05% per day, and that's with leverage

zinc night
#

Almost 140% inflation here my dudes

waxen flame
#

LOL

#

that interest rate checks out

#

0.23% per day is 131% per year

clever badge
#

well, does investing at 0.23% interest overcome that 140% inflation? Otherwise you could put your money into a more stable currency like the US dollar

neon iron
#

Youd be waiting around 38 years to double your money at 0.005% interest

pseudo bear
#

,calc 1.0023^365 - 1

thorny flameBOT
#

Result:

1.3129784187008
waxen flame
pseudo bear
#

So, 131% APY.

waxen flame
#

lines up perfectly with 140% inflation lmfao

zinc night
neon iron
#

Good old banks

zinc night
#

Alright my dudes, all clear. Thanks for your help and laughs, hoping for a better 2024 for my country haha

zinc night
clever badge
#

I wish you good luck

waxen flame
#

wishing u the best

zinc night
#

.close

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#
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desert compass
#

Could someone please help me find my error?

desert compass
#

when i work to derive f'(x), i do not get the same approximation that is given in the problem

topaz sinewBOT
#

@desert compass Has your question been resolved?

sweet shard
#

are you just trying to get 3h in the denominator instead of 4h?

desert compass
#

basically, i'm trying to use taylors theorem to derive the approximation

#

but when i try it, it doesn't come out the same

tough cargo
#

Hmm well susbtracting the third equation by the first works a lot better BUT

#

How do you know it's the same c? hmmCat

desert compass
#

ah, good point, i could see maybe multiplying the 2nd equation by 2 and then subtracting might do something, but i imagine it should work out the same

#

as for the c, iirc, the instructor explained that the c is the center around which we are approximating

tough cargo
#

If you just substract the two you get the nice 3hf'(x)

#

And the f(x)'s cancel out

desert compass
#

i'll try that real quick, thanks ๐Ÿ™‚

desert compass
tough cargo
#

Ill just show u (i assumed the constants were diff in the intervals hence why theyre called cw and c3)

#

,rotate

#

...

thorny flameBOT
desert compass
#

mmm

#

you didn't square the 2

tough cargo
#

4/2

desert compass
#

ahhh

#

interesting, i don't understand why the results are different

#

it should be the same, yeah?

#

but yeah, you're right, doing it your way seems to result in the correct approximation. there must be some mistake in my arithmatic/algebra in the method i tried, yeah?

topaz sinewBOT
#

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neon iron
topaz sinewBOT
neon iron
#

I'm a bit curious on a couple things in this picture

  • Why is this depicted in degrees instead of radius
  • Why in the second equation, it isn't simply just pi as the k value
#

Mainly the second point, had they had done it in radians it would've been 2pi/2 which simplifies to pi (aka 360 degrees if we did it their way)

#

because it seems that the period necessaraly changes if you were to depict it in sine (since a period MUST start and end at the midline in a sine function)

mint crescent
neon iron
#

instead of the parent graph, t=0

mint crescent
neon iron
#

that's the thing though, if you look at the graph above (normally), it appears to be a -cos function up until the 3.6 second mark

#

changing it to start at t=0.4 would mean it'd start at mid-line (suggesting it's a +sine function) which would mean 1 full cycle starts at 0.4 and ends at 2.0

mint crescent
#

would mean 1 full cycle starts at 0.4 and ends at 2.0

#

So what is the length of this cycle then?

neon iron
#

I see now, thanks

topaz sinewBOT
#

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empty fossil
#

if I have the circle plane ${(x,y)|1\leqslant x^2+y^2 \leqslant 2 }$ described by the relation $(\cos{x}, \sin{x} ) $ \text{~}$(\cos{x+\pi}, \sin{x+\pi}))$ what happens? I dont know how to understand this

thorny flameBOT
#

bigpufik

empty fossil
#

Well from what I understand we are dealing with only points on the circle x^2+y^2=1, and what means that they are being rotated by 180 degrees, but how wil this look like?

worldly nimbus
#

If u rotate a circle by 180 , it's still the same circle

empty fossil
worldly nimbus
#

Cosx+pi=-cosx

#

Sinx+pi=-sinx

empty fossil
#

Yes.

#

But these points dont just go to the place, they bend. They become the same point

topaz sinewBOT
#

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mortal rose
#

โ€œthe function f is given in the form f(x)= (x+a)/(bx+c); x โ‰  -c/b. Given that the graph contains asymptotes in x = -4 and y = -2, and that the point (2/3,1) exists in the graph, find the values of a, b, and c.โ€

mortal rose
#

i know i can solve it with the information given i just donโ€™t know how ๐Ÿ˜ญ

topaz sinewBOT
#

@mortal rose Has your question been resolved?

mortal rose
#

<@&286206848099549185> ๐Ÿฅฒ๐Ÿฅฒ๐Ÿฅฒ

scenic crow
#

Hey

mortal rose
#

hi!

scenic crow
#

I can help you

mortal rose
#

thanks ๐Ÿ˜ญ

scenic crow
#

Ok so the first thing we have is the two asymptotes

#

Yk that the vertical asymptote is x=-c/d

#

And it says that that vertical asymptote is x=-4

mortal rose
#

so -c/b = -4?

scenic crow
#

Yes

#

And like for now you can just pick c=4 and b=1 and multiply them by another number if you need to (like for example you could have c=8 and b=2, or smth like that with the same proportion)

mortal rose
#

so just any set of values that will give me -4

scenic crow
#

Yes

#

And then the horizontal asymptote is 1/b

#

You know that right ?

mortal rose
#

no i forgot all of this ๐Ÿ˜ญ iโ€™m v sorry

#

is that a general rule?

#

so 1/b has to give me -2

scenic crow
#

Well yeah, usually when you have f(x)=(ax+b)/(cx+d) the horizontal asymptote is y=a/c

scenic crow
mortal rose
#

so b has to be -2

#

no

scenic crow
#

-ยฝ

mortal rose
#

okay! yeah got it

#

so yhen i can plug that into the previous one

#

-c/(-1/2) = -4

scenic crow
#

Yeah exactly

#

And then c equals?

mortal rose
#

-2

#

so would it be

#

-(-2)/(-1/2)=-4?

scenic crow
#

Yes exactly, now we have c=-2 and b=-ยฝ and we need to find a

mortal rose
#

i can just plug the values into the original equation

#

and replace f(x) and x with

#

the coordinate values

#

right?

scenic crow
#

Yes exactly

mortal rose
#

okay! awesome!

#

i was so stumped ๐Ÿ˜ญ but you really cleared it up for me

#

thanks a lot!

scenic crow
#

No problem ๐Ÿ™‚

mortal rose
#

.close

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arctic rock
topaz sinewBOT
arctic rock
#

WHERE DO I BEGIN

#

b i), ii), and iii)

#

<@&286206848099549185>

mild trail
#

@arctic rock

#

basically, on the top of the triangle, it's (a+b)^0

#

so on top of it u put 1, then on the vertical and diagonal sides u always put 1, and then u do the addition of the numbers as u can see in the pic

topaz sinewBOT
#

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snow forum
#

How did they get rid of squareroot I forgot how to deal with that lol

snow forum
#

You can ignore the mesurments C m v etc..

strange whale
#

,calc -5/sqrt(2)

thorny flameBOT
#

Result:

-3.5355339059327
strange whale
#

yeah -3.54 checks out

#

@snow forum

snow forum
#

Yeah but im suppose to do that manually

#

That is the problem

#

So is there a way to solve it elegantly

strange whale
#

or if you're a madlad compute 5/1.414 by hand

snow forum
#

Yeah lol that is possible XD

#

Well thqnk you glat to know that there is nothing im missing , I have to write it something like 3.53

#

Or just leave it

#

Tnx

#

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cinder owl
#

i have some questions about svd

topaz sinewBOT
cinder owl
#

so SVD is a transformation with orthonormal vectors right?

#

also, im confused aboutt his

neon venture
#

you know ? not everyone knows what svd stands for so call the thing by its name

cinder owl
#

sorry

#

uhhh

#

singular value decomposition

neon venture
#

so the eigenvectors are orthonormal

cinder owl
#

spectral theorem is just diagonalizing orthogonal matricies right

neon venture
#

yea yea if im not wrong

cinder owl
#

so how is svd related to spectral theorem them

neon venture
#

its almost the same thing, its just that it can work with any matrices that are not only square

#

spectral theorem works for only square matrices

cinder owl
#

but isnt that just regular diagonalization

#

where you have the matrix of eigenvalues, and then the matrix of eigenvectors

cinder owl
#

oh shoot so svd is breaking down matrix vector multiplication

neon venture
#

but spectral theorem and svd works with orthogonal basis

cinder owl
#

right because U and V are both symmetric

waxen flame
#

U and V are orthogonal, not necessarily symmetric

#

especially if you're dealing with the compact SVD, in which case U and V are not square

topaz sinewBOT
#

@cinder owl Has your question been resolved?

cinder owl
#

and also how you find the basis of different spaces

waxen flame
cinder owl
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oh interesting

waxen flame
cinder owl
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man i dont know why svd is so bad for me

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right that makes sense

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U and V are orthogonal, which means they are linearly independent

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so that is already the basis

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what is this talking about

waxen flame
#

what about it

cinder owl
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Shoot i think im overthinking this

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left null space is the same as null space but with u right

waxen flame
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yes I believe so

cinder owl
waxen flame
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A has rank k

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so you pick the first k things

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this is assuming that S is sorted in descending order

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well, the weaker condition is that the nonzero singular values are grouped together at the beginning, but whatever

cinder owl
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oh and Vn is like the last one right

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also does S need to be in descending horder

waxen flame
#

but the svd is defined that way so it's more convenient

cinder owl
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i think in class singular values were defined to never be 0

waxen flame
#

I think you need some zero singular values for rank-deficient matrices...

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for the compact svd, you leave the zero singular values out

cinder owl
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i dont know, what exactly is the point of compact svd

waxen flame
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you get to ignore the whole min(m, n) thing

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and the other eigenvectors really don't matter anyway

cinder owl
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oh honestly idk my linear alg class doesnt rlly talk about time complexities in computation

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that is really interesthing tho

waxen flame
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not time complexity

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like the size of Sigma is kxk instead of min(m, n) x min(m, n)

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and yes there's some computational advantage to not dealing with all of the extra eigenvectors

cinder owl
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can i also ask about best fit subspace for svd

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also kinda confuses me

topaz sinewBOT
#

@cinder owl Has your question been resolved?

#
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Use .reopen if this was a mistake.

#
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sonic bone
#

help i needa find common denominator and solve and simplify to one term

proper valve
#

well, what have you tried, what would be the common denominator?

sonic bone
#

i set the first one as cos/cos

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cuz 1-sinx=cosx right

proper valve
#

No, sorry. We know that (sinx)^2 + (cosx)^2 = 1, but it's not generally true that sinx+cosx=1

upbeat crypt
#

multiply cos(x) / (1 - sinx) by 1 + sin(x)

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and cosx / 1 + sinx by 1 - sinx

proper valve
#

Imagine these are just your normal Fractions. How would you add 3/4 + 5/7

You would do: (3*7 + 5*4) / (4*7)

upbeat crypt
#

u will have something like:
[cosx(1 + sinx) + cosx(1-sinx) ] / 1 - (sinx)^2

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so u will then have :
2cosx / (1 - sinx^2)

sonic bone
#

are u able to show this

upbeat crypt
#

1 - sinx ^ 2 = cosx^ 2

sonic bone
#

in the latex thing

upbeat crypt
#

so in the end:
-> 2/cosx

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is the answer

sonic bone
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yeah ur going a lil too fast

upbeat crypt
#

why?

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oh

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u didnt understand?

sonic bone
#

u want me to do this first

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?

upbeat crypt
#

@sonic bone

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here

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@sonic bone

sonic bone
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oh ty

#

thats more helpful

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where did the two on top come from

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confused here

topaz sinewBOT
# upbeat crypt

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

#

@sonic bone Has your question been resolved?

sonic bone
#

<@&286206848099549185>

lone pier
#

Sorry, What is your question now?

#

He/she multiplied the first fraction by 1 = (1+sinx)/(1+sinx)
and the second fraction by 1 = (1-sinx)/(1-sinx)
which gives you two fractions with the same demoninator.

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Seems a possible way to go.

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@sonic bone Still interested?

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Sure, as you say, the sinx * cosx - sinx * cosx will = 0

sonic bone
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@lone pier im just wonder how they got 2 cos

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Does cos+cos = 2cos and not cos^2

hollow drum
#

cos^2 is cos * cos

sonic bone
#

oh is that why cos+cos is 2cos

hollow drum
#

Same logic with x, x + x = 2x not x^2

sonic bone
#

Ohh okay

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Ik the answer is 2sec

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But im just tryna find out how to get there

hollow drum
#

What do you have now?

lone pier
#

y + y = 2*y for any y

hollow drum
sonic bone
#

?

lone pier
sonic bone
#

cos^2

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the bottom

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that would be 1/cos?

hollow drum
#

What happened to the 2?

sonic bone
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2/cos?

hollow drum
#

Yes

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Then recall that sec = 1/cos

sonic bone
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yeah dats a lil confusing to me

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how it just turns into 2sec

hollow drum
#

It's an identity

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sec = 1/cos

sonic bone
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ik 1/cos is sec

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but now its 2/cos

hollow drum
#

$\frac{2}{\cos} = 2 \cdot \frac{1}{\cos}$

thorny flameBOT
#

CaptainNova22

sonic bone
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okay

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i see how that would be

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2sec

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now

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i also need help wit wherever i went wrong wit this

hollow drum
#

You applied the wrong identity

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It's sin^2 + cos^2 = 1

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Not sin + cos = 1

sonic bone
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do i multiply everything by sin

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to get rid of the fraction

hollow drum
#

You don't need to because the sin cancels in sin * cos/sin

sonic bone
sonic bone
#

<@&286206848099549185>

sweet shard
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so find when sin(x) + cos(x) = 0

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moving one term to the other side may help

sonic bone
#

cos=-sin

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or what

sonic bone
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are u saying do this

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and find when cos is postive and sin is negative

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like (0,-1) 3pi/2

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and if i were to subtract cos so itd be sin=-cos

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(-1,0) pi

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?

unreal stream
#

3pi/2 and 5pi/2

sonic bone
unreal stream
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times any integer number

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fuck

sonic bone
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I dont even know how to start this tbh if anyone can help

unreal stream
sonic bone
#

whered u get the 6 from

unreal stream
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that 6 multipling the cos

sonic bone
#

oh

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thats

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not a number in there

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thats just problem number 6

unreal stream
#

oh

sonic bone
#

the question is just cos(2theta-pi/2)=-1

unreal stream
#

you can start taking what's inside that cos as what would be cosx = -1

sonic bone
#

so when cos = -1?

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its pi

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?

unreal stream
#

yes

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then 2theta - pi/2 = pi

sonic bone
#

do i add pi/2 to pi

unreal stream
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yes

sonic bone
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?

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what now

unreal stream
#

you can divide both sides by 2

sonic bone
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3pi/4

unreal stream
#

yes

sonic bone
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why is it also 7pi/4

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also i did 3pi/2 divided by 2 on a calculator to get the answer but why does 2 turn into a 4

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idk how to do that without a calculator

unreal stream
sonic bone
#

lol

unreal stream