#help-26

1 messages · Page 58 of 1

dawn shadow
#

Ok I just managed to make the matrix way more sparse

#
        for (Volunteer v : volunteers) {
            GRBLinExpr assignmentConstraint = new GRBLinExpr();
            for (Task t : v.allowedTasks) {
                assignmentConstraint.addTerm(1.0, x_vt[v.number][t.number]);
            }
            model.addConstr(assignmentConstraint, GRB.LESS_EQUAL, 1.0, "AssignmentConstraint_" + v.number);
        }

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Instead of going over 750 tasks, I go over v.allowedTasks.size()

strange whale
#

yeah that should be much nicer

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now the suitability constraints should still be a bit of pain to add

dawn shadow
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Im going to test out addTerms now

dawn shadow
strange whale
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ah so you can also use the sparse task matrix for the suitability constraints ?

dawn shadow
#

yes

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I went from 45sec -> 35sec for a smaller instance with 5k volunteers

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So it definitly helped

strange whale
#

like the naive way I see of modeling that constraint is $$\sum_{t\in \text{NotSuitableFor(v)}} x_{vt} = 0$$

thorny flameBOT
#

aPlatypus

strange whale
#

so you'd still have a whole bunch of terms in there

dawn shadow
#

Oh but the problem is way more complex then that

strange whale
#

but maybe you have something better

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ik I'm just talking about 1 easy constraint

dawn shadow
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You dont have to be suitable, a certain % of the volunteers that execute the task have to be suitable.

strange whale
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it's not like you told me much lol

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ah ok so you can have multiple volunteers on a single task

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that's what I didn't get

dawn shadow
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yes

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Lets say the task has a demand of 10, then it can have anything below or equal than 10 volunteers assigned to it.

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0 is also fine

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Im just wondering how I can apply addTerms here without breaking the constraint:

for (Volunteer v : volunteers) {
            GRBLinExpr assignmentConstraint = new GRBLinExpr();
            for (Task t : v.allowedTasks) {
                assignmentConstraint.addTerm(1.0, x_vt[v.number][t.number]);
            }
            model.addConstr(assignmentConstraint, GRB.LESS_EQUAL, 1.0, "AssignmentConstraint_" + v.number);
        }
strange whale
#

yeah with a sparse matrix it's prolly hard to use addTerms

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you'd have to make the list of variables which should be together yourself

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and idk if that would be much quicker

dawn shadow
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Yep I am not sure how to accomplish that yet

strange whale
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but hey we're here to try stufff

dawn shadow
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Do you use other solvers often?

strange whale
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I don't use them much

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the most complex thing I did on my own was screwing around with Z3 to solve some CTF tasks

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but I've had a few classes on optimization so I know the terminology and all, haven't used solvers a lot for actual problems tho

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I mean your solver should take care of all that

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they're outsourcing the assignment to dutch(?) CS labs damn

dawn shadow
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Im Belgian

strange whale
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aight well I'm French lol

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that's why I was surprised

dawn shadow
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The data is fully anonymized but the locations etc are all real

strange whale
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there's certainly a french team working on it I hope

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but hey whatever

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as long as we have good assignments in reasonable time

dawn shadow
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I can get a feasible solution within 2 minutes

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But thats without optimization

dawn shadow
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But I just did it with gurobi

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I just double checked and that sparsity literally cut out 50% of the matrix

strange whale
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I mean you could feed an initial solution to gurobi I suppose

strange whale
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but hey 50% is 50%

dawn shadow
strange whale
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ah yeah so it's not like "just give us a solution at this date, got all the time you want"

dawn shadow
strange whale
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well ofc don't spend 3hours of computer-time making a good first heuristic

dawn shadow
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I can make a feasible solution for the big instance within 2 minutes, but I am not sure how I want to optimize it

strange whale
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also, do you really need to define variables for impossible (volunteer, task) assignments ?

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that's would cut a damn lot the number of variables in your model

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maybe you already did that idk

dawn shadow
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Yep currently I still do it like this:

        GRBVar[][] x_vt = new GRBVar[volunteers.size()][tasks.size()];

The volunteers.size() is fixed, but instead of tasks.size() I actually need the volunteer it's amount of allowed tasks

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Not sure how to do that easily tho

strange whale
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yeah the task size would depend on the volunteer

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you can't do the whole array at once

dawn shadow
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yep thats true

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Im not sure if I can add them volunteer by volunteer tho

strange whale
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I certainly hope you can

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that would be weird that you can't add variables as you want to

dawn shadow
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it would halve the variables tho

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So that would definitly help

strange whale
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yep

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I'm still shocked that 50% of assignments are allowed

dawn shadow
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Its because only a % of a task needs to meet the criteria

strange whale
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ah yeah right

dawn shadow
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volunteers only get cut out because of locations / availability in that 50%

strange whale
dawn shadow
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Ill try it out.

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And let you know

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I make the full square matrix, but it only optimizes the variables I add in the for loop

topaz sinewBOT
#

@dawn shadow Has your question been resolved?

strange whale
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yeah you have a huge ass amount of variables which don't even exist in your array now, so it's a bit weird @dawn shadow

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you do you

topaz sinewBOT
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shy obsidian
#

I have no idea how to find theta with number 7

topaz sinewBOT
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noble heart
#

Parallel to the axis of the cylinder, the height of which is greater than the diameter of the base, a section parallel to the axis of the cylinder is made. The area of the section is 6 cm^2, and its perimeter is 10 cm. Find the height of the cylinder and the radius of its base, if the section cuts arcs of 120 degrees from the bases of the cylinder.

topaz sinewBOT
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@noble heart Has your question been resolved?

noble heart
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I don’t even roughly understand how to solve this problem

noble heart
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<@&286206848099549185>

winged sapphire
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Do you have a picture of the cylinder?

noble heart
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I think it looks something like this

noble heart
winged sapphire
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Well. Uh. I’m sorry I don’t exactly know how to help with this.

noble heart
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🥲

topaz sinewBOT
#

@noble heart Has your question been resolved?

noble heart
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.close

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manic swan
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Last exercise, what is exactly mean?

topaz sinewBOT
manic swan
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I mean, idk what is this2 numbers below

What i know is how to do multiple btw 2 IEEE754 but it's bot write like that (4280000) ..

#

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solemn jolt
#

I understand what groups are and I also understand abelian groups. but how do I go about solving this question?

vale furnace
#

consider (ab)^2

solemn jolt
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aye bloodborne guy whats up

vale furnace
solemn jolt
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xD

vale furnace
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finshing elden ring

solemn jolt
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umm

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in this question ∘ is just some random operation right?

vale furnace
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yeah

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you need to show for any ab we have ab = ba

solemn jolt
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and we are trying to use the fact that G is a group and G fulfils the four criteria for being a group to prove that it is also commutative, right?

vale furnace
#

correct

solemn jolt
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what platform?

solemn jolt
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and how do we do this?

vale furnace
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consider any two arbitary elements in G, say a and b

vale furnace
solemn jolt
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I just learned this stuff today so i'm not that familiar with it

vale furnace
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by the axiom of groups it is close under the operation so we have a∘b is also in G

solemn jolt
vale furnace
vale furnace
solemn jolt
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yes

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cuz two like elements in an operation give the neutral element

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right?

vale furnace
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yes it gives the identity

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my bad that should be e not 1

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so from (a∘b) ∘ (a∘b) = e we can do ∘ b from the left

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so (a∘b) ∘ (a∘b) ∘b = e ∘b

solemn jolt
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wait we can just treat this random operation as if it were multiplication?

vale furnace
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when did i do that?

solemn jolt
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oh yeah

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it just it looked similar to when you multiply both sides by the same thing

vale furnace
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yeah its just applying the operation on both sides from the right side

solemn jolt
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ah ok

vale furnace
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can you simplify this (a∘b) ∘ (a∘b) ∘b = e ∘b

solemn jolt
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since it's associative, we can just write it as a∘a∘b∘b∘b=e∘b

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then itwould be e∘e∘b=e∘b

vale furnace
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wait thats not right we can't just swap a and b since we dont know yet if this group is commutative

solemn jolt
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oh yeah

vale furnace
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more clearly we can say (a∘b) ∘ a∘(b ∘b) = e ∘b due to associativity

solemn jolt
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ohh

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i messed up associative with communitative

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my bad

vale furnace
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(a∘b) ∘ a∘(b ∘b) = e ∘ b then means ?

solemn jolt
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(a∘b)∘a∘e=e∘b

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the b∘b simplifies right?

vale furnace
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right and using the property of the identity

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yes youre right

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(a∘b)∘a=b

solemn jolt
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then the a∘e would be

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yea

vale furnace
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now do you see how to get to what we want which is a∘b=b∘a

solemn jolt
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umm

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do we just uh

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use the inverse of a

vale furnace
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whats the inverse of a?

solemn jolt
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a rightß

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right?

vale furnace
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yes

solemn jolt
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cuz a∘a = e

vale furnace
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so just do ∘a on the right side

solemn jolt
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oooh

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damn

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that's dope

vale furnace
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yeah then it just comes out

solemn jolt
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a∘b=b∘a

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and proven

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boom

vale furnace
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hence G is commutative and so G is an abelian group

solemn jolt
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good shit bro

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but how did you just know this right of the bat tho

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that's crazy

vale furnace
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lol its like a common question for starting off group theory

solemn jolt
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still tho

vale furnace
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later on you'll prove G is abelian iff there exists an automorphism f mapping a to a^-1 and you an use that to prove this pretty easily

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but thats in the future

solemn jolt
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automorphism? idek what that means

vale furnace
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well youll learn about the phisms later then kekw

solemn jolt
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phisms? sounds like something out of a soulsborne game

radiant tapir
solemn jolt
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and we all know what things that sound like stuff out of soulsborne games do to people

solemn jolt
vale furnace
solemn jolt
vale furnace
vapid lichen
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@solemn jolt @vale furnace btw its morphism

vale furnace
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wdym did i mispell it

vapid lichen
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morphism not phism

vale furnace
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ohhh kek

vapid lichen
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THEN you add on prefixes iso endo auto

vale furnace
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got it

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.close

topaz sinewBOT
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jaunty dawn
#

hey, how do i proof that lim sup = 1+e, lim inf = 1-e?

jaunty dawn
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I already showed that a_k converges to 1+e if k is even and to 1-e if a is odd. But how do i proof generally that a function doesnt have a greater accumulation point?

topaz sinewBOT
#

@jaunty dawn Has your question been resolved?

opal vault
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you can show that a_(2n) is increasing and a_(2n+1) is decreasing

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one is easier than the other

jaunty dawn
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I tried it for a_(2n) but kept failing. But if this is the way, i do atleast know what to do. thanks 🙂

topaz sinewBOT
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@jaunty dawn Has your question been resolved?

topaz sinewBOT
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versed lily
#

anyone want to explain Accurately solve using routine/non-routine operations the approximate percentage error in the time-period calculation if your measurement of length is 3% high and G is measured 2% too small.

topaz sinewBOT
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delicate pike
#

Hello

topaz sinewBOT
delicate pike
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Hello i need equation for this shape

vale furnace
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its laplace's equation

delicate pike
vale furnace
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looks like an annulus with outer radius 4 and inner radius like 2

delicate pike
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IM assuming this is it right

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Okay so one more question

delicate pike
# delicate pike

what would i have to type in that graph above to get this result ?

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@vale furnace hope u dont mind the tag

topaz sinewBOT
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@delicate pike Has your question been resolved?

delicate pike
#

anyone ?

topaz sinewBOT
#

@delicate pike Has your question been resolved?

quick blaze
#

I’m really confused in how to approach question 21.2 parts a,b,c I’ve done work for all I just don’t know the correct way to do it. All the online resources point towards row reduction but Stanford doesn’t teach us that

polar torrent
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hey @quick blaze you still around?

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For (a) and matrix A - we are working with 2-vectors, so the nullsapce of A must be a subset of $\mathbb{R}^{2}$.

thorny flameBOT
#

pencenter

polar torrent
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For part (b), we know that the solution to $A\mathbf{x}=\mathbf{0}$ will form the nullspace. Multiplying that out gives the system of equations you need.

thorny flameBOT
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pencenter

polar torrent
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For part (c), solving this system I got $Null(A) = \left{ (2,1)t: t\in \mathbb{R}\right}$

thorny flameBOT
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pencenter

polar torrent
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Here is my full solution

topaz sinewBOT
#

@delicate pike Has your question been resolved?

topaz sinewBOT
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neon iron
#

find the angle between the line and the plane (not intersecting nor parralel)

neon iron
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Line: $(3,0,0) + t(1,1,2)$

thorny flameBOT
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Derivative

neon iron
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Plane: $2x - y + 3z = 5$

thorny flameBOT
#

Derivative

neon iron
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nvm dumb mistake i made

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glossy osprey
topaz sinewBOT
glossy osprey
#

I use a ti84 calculator to solve this but I can’t seem to get the right pval answer

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I have the answer but they don’t match to what I get

waxen flame
#

it might depend on the specific test you use

glossy osprey
#

Alright thanks

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feral crypt
#

I need help

topaz sinewBOT
feral crypt
#

Ok so basically

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we are doing 3D trig

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anad like how does this make sense

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when you are doing cos45 = (d/27.4) you'd turn it into 27.4cos45=d

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where did the 1/sqrt2

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come from

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also this is an answer sheet

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nvm

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I just realised that I'ma dumbass

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google didn't put it into degrees for me

topaz sinewBOT
#

@feral crypt Has your question been resolved?

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fiery edge
#

Need some help with quaternions for a personal project

fiery edge
#

I have a point K that gets rotated to a point S, and I need to find the quaternion Q that does that rotation

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I know that (Q * K) * Q' = S, and I want to find Q knowing K and S

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I'm doing this for fun, so I'm largely interested in the theory behind how to handle such a problem.

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<@&286206848099549185>

pastel salmon
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Well, this goal can also be achieved in the following way. Let's place our three-dimensional space inside H - the non-commutative field of quaternions on the last three axes, i.e. as a set of "purely imaginary" quaternions:

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$x_{2}\overrightarrow{i}+x_{3}\overrightarrow{j}+x_{4}\overrightarrow{k}$

thorny flameBOT
#

Joanna Angel

fiery edge
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I was thinking there was just some rule about quaternion multiplication that I'm missing, namely how to rearrange the algebra from the left

pastel salmon
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and let vector w wil be :

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$w_{2}\overrightarrow{i}+w_{3}\overrightarrow{j}+w_{4}\overrightarrow{k}\text{ whose length is 1, i.e. the unit vector}$

thorny flameBOT
#

Joanna Angel

pastel salmon
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indicating the axis of rotation that we want to implement and let

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$\theta\text{ will be the angle at which we want to rotate the space}$

thorny flameBOT
#

Joanna Angel

fiery edge
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I'm sorry, I don't see what vectors have to do with this. I want to be thinking about quaternions as quaternions, points in 4D space. In fact, you can ignore what I said about rotation. I want to find a way to rearrange Q * K * Q' = S, to get Q in terms of K and S. Basically, I don't know how quaternion algebra works.

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I'm more curious about how to do algebra with non-commutative operations

pastel salmon
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i thought you wanted to know the formual of quaternion

fiery edge
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No, I know how to do that.

pastel salmon
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which helps you to raotate

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so let me change th approach then

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first you used geometrical terms

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so if we tlak ab onyl quaterniosn lets forget

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ab geometry

fiery edge
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Yeah, I just wanted to provide some context for what this is ultimately going to be used for, but I suppose it isn't relevant

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(Q * K) * Q' = S.
Since multiplying by the inverse of a quaternion is the same as dividing by that quaternion, then that should mean that
(Q * K) / Q = S.
Which should also mean that
Q * K = S * Q
Am I correct?

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(And apologies for not using LaTeX, I'm not extremely familiar with it)

pastel salmon
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it's ok, yes i may agree on it

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but let me show you oen thing:

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i want to show certain transformation from H toH where quaternion is

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$q=cos\frac{\theta}{2}+sin\frac{\theta}{2}\left( w_{2}\overrightarrow{i}+w_{3}\overrightarrow{j}+w_{4}\right)$

thorny flameBOT
#

Joanna Angel

pastel salmon
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and

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$q=cos\frac{\theta}{2}+sin\frac{\theta}{2}\left( w_{2}\overrightarrow{i}+w_{3}\overrightarrow{j}+w_{4}\right)$

thorny flameBOT
#

Joanna Angel

pastel salmon
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sorry

fiery edge
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I'm aware of how this construction works, but this is for converting a point in 3d space to axis-angle representation in quaternions. I watched all the 3 blue 1 brown videos

pastel salmon
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$x->q\cdot x\cdot q^{-1}$

thorny flameBOT
#

Joanna Angel

pastel salmon
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so in other words

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i gave you formula

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of q

fiery edge
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I'm looking for a formula of Q, a quaternion, in terms of K and S, which are also quaternions

pastel salmon
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but x, and 1 are quaternions, can yous ee it ?

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q*

fiery edge
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No, I don't see how this is relevant, sorry

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q isn't a point that I'm converting from, it's a quaternion that represents a rotation from K to S

pastel salmon
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maybe also , the thign that disturbs me lil bit is my copign with virtual reality wher ei also sue roations as quaternions haha

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forgiv eme

fiery edge
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That's fair

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Still need a formula for Q in terms of K and S

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Is there a way to divide from the left?

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Q * K * Q' = S

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or rather the middle, i guess

pastel salmon
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if you get a formula for k, that makes you happy ? just want to make sure )

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we wud nd to check

fiery edge
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for Q, in terms of K and S

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You can also write that (Q * K) / Q = S, if that's helpful

pastel salmon
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ok so if we multply yoru equation

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form right

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by S'

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no, by Q

fiery edge
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Q * K = S * Q

pastel salmon
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then QK = SQ

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yes

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and then

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we need to mutiply from left

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by

fiery edge
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S'?

pastel salmon
#

Q' or -Q' sin

fiery edge
#

So
Q' * Q * K = Q' * S * Q
?

pastel salmon
#

why i cocnern , since quatenrosn are non commutative

#

so maybe qQ' is not Q'Q

fiery edge
#

Then the two Qs on the left cancel out and you get K = Q' * S * Q

pastel salmon
#

yes

fiery edge
#

I think they do cancel out

pastel salmon
#

but mayeb we need to pu t - before

#

i wud need to get paer to prove it or check it

fiery edge
#

Since multiplication by Q' is equivalent to dividing by Q, that means Q' * Q = Q' / Q'

pastel salmon
#

yes

fiery edge
#

and Q' / Q' should be the identity quaternion, so we can eliminate that.

#

But now we just have K = Q' * S * Q

pastel salmon
#

you know , in yoru palce i wud try to prove it

#

inverse fomrula fo rQ is known

#

i can write it if needs

#

but next

#

yoru offe rof the new formual shud be proved

fiery edge
#

We can prove that by substituting K back in

pastel salmon
#

well yes

fiery edge
#

K = Q' * S * Q into
Q * K * Q' = S yields
Q * Q' * S * Q * Q' = S which should be
(Q * Q') * S * (Q * Q') = S
1 * S * 1 = S
S = S

pastel salmon
#

$q=a+bi+cj+dk\text{, then: }q^{-1}=a-bi-cj-dk$

fiery edge
#

Checks out

thorny flameBOT
#

Joanna Angel

fiery edge
#

yes, that's true

#

ah, i see what you mean

pastel salmon
#

so in such way i wud try to prove it or check it

#

because oyu can t make proof

#

if you use proved assumtpion )

#

or how to say

fiery edge
#

Hm.

pastel salmon
#

hence were my concerns

fiery edge
#

No, i get what's happening here

pastel salmon
#

fo rexapel ij = -ji

#

so change direciton adds minus

fiery edge
#

If we plug in 1 for all the coefficients we get that Q * Q' = 4, and also that Q' * Q = 4.
Which might seem like a problem, but we have to consider that the magnitude of both Q and Q' is 2.
If you do this with unit quaternions then I think everything cancels out, which is perfectly fine since I'm only working with unit quaternions.

#

And yes, then it checks out

#

👍

pastel salmon
#

well 🙂 but it i s temotign to generalise it eventualy

#

🙂

fiery edge
#

can you say that again? there's a few typos in that message

#

can't understand what temotign means lol

pastel salmon
#

tempting

fiery edge
#

true

#

i think in general Q * Q' = ||Q||^2

#

but let's not worry about that right now

pastel salmon
#

tha is not my area in maths but i may evnetually do something in it

#

you may also treat quatrnions

#

as a pair of complex numbers

#

it can simply soemtimes

#

soem calcualtions

fiery edge
#

Yes, cayley-dickinson construction

#

q = a + bi + cj + dk = (a+bi) + (c+di)j

pastel salmon
#

yes tryign to write the multiplication in it

#

$\left( a,b \right)\cdot \left( c,d \right)=\left( ac-b\overline{d},ad+b\overline{c} \right)$

thorny flameBOT
#

Joanna Angel

pastel salmon
#

a, b c d are comples nmbers

#

hence (a,b) , (c,d) are quaternions

fiery edge
#

I feel like we're a little off track here

#

Is there no way to just... pull K out from the middle?

#

Like, we have one equation and only one unknown here, this has got to be solvable

#

Yknow what might help?

#

If there's a way to relate Q x P and P x Q

#

Some way to flip the multiplication around

#

that would pretty much solve the problem

pastel salmon
#

yes 🙂 hence i prepare "weapons" to hit on it , such a brain-storming

fiery edge
#

ah, clever

#

well

pastel salmon
#

we need to create a key to enter the door

fiery edge
#

I don't think there's going to be a simple, direct construction for it, but i may be wrong

#

it's going to flip the coefficients of part of the k and i components, but not all of them

#

that's interesting

#

I don't know how to explain that part very well, it's just intuition

pastel salmon
#

yes , non-commutativity is not a nice thing

fiery edge
#

agonizing, really

pastel salmon
#

since we get to used to live in real world which is commutaitve moslty )

#

oru habits etc

fiery edge
#

not really! if you're putting on your socks and then your shoes that's not the same as putting on shoes and then socks

pastel salmon
#

but ppl often wear left sock on right, they cant see the difference, , haha it is metaphore

fiery edge
#

can't really explain how my mind got to it but this matrix out of it and you might be getting to it somehow
1 1 1 1 1 1 -1 1 1 -1 1 -1 1 1 -1 1

pastel salmon
#

yes there is matrix interpreation of quaternions

fiery edge
#

this relates the outer products of them, i believe

pastel salmon
#

but you wrote

#

two columsn same

fiery edge
#

or rather the outer products of P and Q to Q and P

#

that is intentional

pastel salmon
#

ok

#

macierz przejścia, in my native lang, let me thikn how to say it in eng

#

transition matrix from base to another base

fiery edge
#

wait.... wait wait wait

#

i like where this is going but taking a step back for a second

#

presumably there's some operation O that we can perform on (P x Q) to get (Q x P)

#

we could do this on both sides, O(Q x K) = O(S x Q)

#

which would mean we get K x Q = Q x S

#

Is that true?

#

I know i'm getting ahead of myself

#

but still

pastel salmon
#

ah O is an operationllet it be T

#

or just f

fiery edge
#

my bad, yes

#

Wait, no, this is wrong

#

because it means K = Q x S x Q'
which is wrong, because it's the other way around

#

alright, my bad

pastel salmon
#

🙂 ok

fiery edge
#

also I apologize but it's nearly midnight here, I will have to stop soon

pastel salmon
#

do not ask me about my time zone 🙂

#

it is ok

#

we may discuss in future as well

fiery edge
#

I still have some time if you want

#

but we should go faster

#

if possible

#

alright, I guess we're done for the night

#

.close

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#
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neon iron
#

I'm having difficulty in trying to find a way to approach solving this recursive function. I thought of approaching it as a difference equation, but the form does not really fit. or does it? I don't really know.

neon iron
#

by the way, the values for time and Pgas are controlled by a data set I've made.

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slender pulsar
#

A={1,2,3.......99,100}
B={{x∈A: a|x } : a∈N}
how do i know what objects are in group B and how many singletons does it have?

vale furnace
#

Think about when a<=50 and a>50

slender pulsar
#

so its an empty group whenever a>50?

vale furnace
#

No

#

Why would it be empty

#

51 | 51 in A

slender pulsar
#

oh

vale furnace
#

It would be empty if a>100 because then a doesn’t divide anything in A

#

But if you want to find singletons then think about what happens when a>50

slender pulsar
#

oh so whenever a>50 its a singletone of the number and when its smaller its all the numbers that devide it?

vale furnace
#

When a>50, a will only divide one number in the set A.

#

For example, if a = 51 then a|51 and the next number a will divide is 102 which in not in A.

#

so when 100>=a>=51 then we have singletons {a} in B

slender pulsar
#

oh ok

#

ok i undestand now thakns

vale furnace
slender pulsar
#

.close

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obsidian yew
#

how would I do this?

topaz sinewBOT
obsidian yew
#

it says "determine an equation to model the relationship"

sweet shard
obsidian yew
#

bro idk how

topaz sinewBOT
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drifting bough
#

@frosty belfry in your solution, why is 3k^2 and not 3k^3?

frosty belfry
#

must be a typo

topaz sinewBOT
#

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sage dust
topaz sinewBOT
#

Please don't occupy multiple help channels.

sage dust
#

!status

topaz sinewBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
sage dust
#

Im currently on 2.

pastel salmon
#
  • 6 is wrong in denominator
#

and

#

you forgot ab parenthesis in nominator

#

plz correct it next when you write it down , then consider the factorisation of the trinnomial

sage dust
pastel salmon
#

because you shud write x + 2 - (3x + 4)

sage dust
#

ah, ok

#

.close

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lime vine
#

Numbers from 1 to 25 are placed arbitrarily on a circle. Prove that there exist 3 numbers next to each other whose sum is >= 41, and there exist 3 numbers next to each other whose sum is <= 37.

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#

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lucid tiger
#

i dont understand the second last step on how to solve this

lucid tiger
#

Specifically this step

sweet shard
thorny flameBOT
#

riemann

sweet shard
#

so plug in pi/6 to the right side

lucid tiger
sweet shard
sweet shard
#

$cis(\pi/6) = \cos(\pi/6) + i\sin(\pi/6)$

thorny flameBOT
#

riemann

lucid tiger
#

ohh and then use the unit circle

#

thank you.

#

.close

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#
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upbeat flume
#

hi

topaz sinewBOT
upbeat flume
#

hi

#

hi

#

hellloo

#

wowowow

#

hah

turbid fractal
#

type your queston

upbeat flume
#

QUESTION A

#

how do i do it

#

ive tried every place but they dont tell me how

#

😠

ancient dagger
#

Are you familiar with how exponents/squares are computed?

upbeat flume
#

no

#

sorry

ancient dagger
#

You’re all good

#

the little 2 up there just tells you how many times you should multiply n by itself

#

So n^2 = n x n

upbeat flume
#

whats the value for n

ancient dagger
#

So they’re asking you to compute the first 5 numbers in the sequence

sullen sentinel
#

solve for n^2 + n using the values 1-5

ancient dagger
#

So real

sullen sentinel
#

did I do something wrong

ancient dagger
#

No I use the exclamation as an emphasis

upbeat flume
#

WHAT

sullen sentinel
#

oh

ancient dagger
#

You got it Kavish

upbeat flume
#

whats the value for N

sullen sentinel
#

lets look at (a)

#

the formulas that are listed are what you will use to solve for the nth term of the corresponding sequence

#

n^2 + n

#

if u want the first term of the sequence

#

u sub in 1 for n

#

and calculate

upbeat flume
#

1 x 2

#

=2

#

+1

#

3

sullen sentinel
#

be careful it isn't nx2 it is n^2

upbeat flume
#

3= first term

#

oh

sullen sentinel
#

n^2 means nn not n2

upbeat flume
#

1 x 1

#

=1

sullen sentinel
#

and then +1 right

upbeat flume
#

=1

sullen sentinel
#

basically u have n^2 + n, and u sub 1 for n so u get (1)^2 + (1)

upbeat flume
#

so it starts with 1

#

so that first and second (1) will change to 2

#

and then 3

#

then 4

#

and 5

sullen sentinel
#

wait where are you getting 3

upbeat flume
#

uh

sullen sentinel
#

ok let's regroup what we know

upbeat flume
#

i did 1 x 2

#

=1

#

+1*

sullen sentinel
#

(1)^2 + (1)

upbeat flume
#

=3

sullen sentinel
#

solve this

upbeat flume
#

2

sullen sentinel
#

ok then that is the value of the 1st term for question (a)

#

u following?

upbeat flume
#

yes

sullen sentinel
#

then for the second term we have to sub in 2 for n

#

so now n^2 + n becomes (2)^2 + (2)

#

so what is the second term

upbeat flume
#

6/

sullen sentinel
#

yes

upbeat flume
#

6?

#

😮

sullen sentinel
#

so continue this process till u get the first 5 terms

upbeat flume
#

okk

sullen sentinel
#

lets do the 3rd term

#

and u do the rest

#

what do u think the 3rd term is

#

for (a)

upbeat flume
#

kay

#

12

sullen sentinel
#

for all of these equations u need to calculate the term values by subbing all the n values of 1-5

sullen sentinel
upbeat flume
#

im smartt

sullen sentinel
#

ok now do the 4th and 5th term

#

and we get the full answer for question (a)

upbeat flume
#

20

#

30

sullen sentinel
#

correct

upbeat flume
#

wowow

#

im very smart

sullen sentinel
#

so the answer for question (a) is 2, 6, 12, 20, 30

#

same process for the rest but the equation changes

upbeat flume
#

thank you sir

sullen sentinel
#

u got it

upbeat flume
#

yes

#

sir

#

thank yo sir

sullen sentinel
#

np

upbeat flume
#

very much

#

.close

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hasty vine
#

guys I need help with 3) answers for 1 and 2 are in pink

hasty vine
#

here's how I did 3) so far, not sure if it's good

topaz sinewBOT
#

@hasty vine Has your question been resolved?

hasty vine
#

<@&286206848099549185>

lone pier
#

Were you after a graphical answer?
Do you have "dot product" is your workbook?

hasty vine
#

I do have it

#

yea I was after a graphical answer

#

like I'm not sure what direction the arrows should be pointing

#

so I haven't added them yet to the graph

topaz sinewBOT
#

@hasty vine Has your question been resolved?

hasty vine
#

<@&286206848099549185>

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golden ferry
topaz sinewBOT
golden ferry
#

hello, i dont know how to attack this question. could i be shown how to do this, or be provided with a link to a video that could explain this?

craggy haven
#

i see "any tangent line to the curve"
take an arbitrary point on that curve and calculate the eqn for the line tangent at that point

golden ferry
wooden osprey
#

c is just a constant

craggy haven
#

well yeah, or you can add a slider

wooden osprey
#

it can be any positive integer

golden ferry
#

so should i say in my answer "for any c>0" or somehting?

#

but i guess the problem is idk how to choose a point

#

bruh

#

because the point depends on what c is

#

or is c the midpoint of the graph?? idk

#

@wooden osprey @craggy haven ^how would i choose an arbitrary point? should i just do like [1,2]

#

or is there a way to specifically find a point

craggy haven
#

you would just say "for point (x, y)" or you could give it some other names

#

but! you can pick a value for c, and then try a point on that curve, if it helps you see that the theorem is true, and maybe gives you some inspiration

#

I'd recommend picking a square number for c, like 9 or 25

golden ferry
#

tyvm🙏🏾🙏🏾

topaz sinewBOT
#

@golden ferry Has your question been resolved?

golden ferry
#

@craggy haven @wooden osprey so i tried at it here, i tried to find the tangent line by finding the slope first then plugging it into that y-y1 formula

#

is this looking any good? and how can i prove that the sum of the intercepts is c?

#

but the intercepts don’t exist on the graph😭unless i’m getting everything wrong

cyan mesa
#

derivative of sqrt(c) isn't 1/2 c^-1/2

#

c is a constant

golden ferry
#

WHOOPSbruh

golden ferry
cyan mesa
#

no

golden ferry
cyan mesa
#

second line

#

$0=\frac{1}{2\sqrt{x}}+\frac{y'}{2\sqrt{y}}\to\frac{y'}{2\sqrt{y}}=-\frac{1}{2\sqrt{x}}$

thorny flameBOT
#

Combustion

cyan mesa
#

$\frac{y'}{2\sqrt{y}}=-\frac{1}{2\sqrt{x}}\to y'=-\frac{2\sqrt{y}}{2\sqrt{x}}$

#

should be like this

thorny flameBOT
#

Combustion

golden ferry
#

ok hold on im trying to wrap around my head the 2 sqrt(x) on the bottom, ik its same as saying something i have written down but im tryna figure out exactly what

#

betttttttt

golden ferry
cyan mesa
#

slope is wrong

#

there should be a negative

#

so it should be -2

golden ferry
#

😭😭

#

okay there

golden ferry
cyan mesa
golden ferry
#

okay now let me revisit the original question

cyan mesa
#

you can prove it without plugging in numbers btw lol

golden ferry
#

bruh actually😭how so ??

cyan mesa
#

it's somewhat long

#

not really long

#

but slightly longer

#

hold up i'll do it

golden ferry
#

🙏🏾🙏🏾

cyan mesa
#

the tangent should look like this $y=y'\left(x-x_{0}\right)+y_{0} \\$
subbing in y' gets us this $y=-\frac{\sqrt{y_{0}}}{\sqrt{x_{0}}}\left(x-x_{0}\right)+y_{0} \\$
first let's find the x intercept aka $ y = 0 \\$
$0=-\frac{\sqrt{y_{0}}}{\sqrt{x_{0}}}\left(x-x_{0}\right)+y_{0}\to\frac{\sqrt{y_{0}}}{\sqrt{x_{0}}}\left(x-x_{0}\right)=y_{0} \\$
$\frac{1}{\sqrt{x_{0}}}\left(x-x_{0}\right)=\sqrt{y_{0}} \\$
$x-x_{0}=\sqrt{x_{0}}\ \sqrt{y_{0}}\to\ x=\sqrt{x_{0}}\sqrt{y_{0}}+x_{0}$

thorny flameBOT
#

Combustion

cyan mesa
#

now that we found the x intercept, we should find the y intercept at $ x =0 \\$
$y=-\frac{\sqrt{y_{0}}}{\sqrt{x_{0}}}\left(0-x_{0}\right)+y_{0} \\$
$y=\sqrt{y_{0}}\left(\frac{x_{0}}{\sqrt{x_{0}}}\right)+y_{0} \\$
$y=\sqrt{y_{0}}\sqrt{x_{0}}+y_{0}\\$
that's the y intercept, now we find the sum of the x and y intercept $\\$
$y+x=\sqrt{x_{0}}\sqrt{y_{0}}+x_{0}+\sqrt{y_{0}}\sqrt{x_{0}}+y_{0}\\$
$y+x=x_{0}+2\sqrt{x_{0}}\sqrt{y_{0}}+y_{0}\\$
$y+x=\left(\sqrt{x_{0}}+\sqrt{y_{0}}\right)^{2}=c$

thorny flameBOT
#

Combustion

golden ferry
cyan mesa
#

rather than y - y_0 = y’(x-x_0) I just moved the y_0 to the right

topaz sinewBOT
#

@golden ferry Has your question been resolved?

topaz sinewBOT
#
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topaz sinewBOT
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manic skiff
#

Is there any method to find the set of integer that its sum is 17 and its squares sum is 87.

manic skiff
#

We can write like this: find set of integer (x_1, x_2,..., x_n) so that Σx_n=17 and Σ(x_n)^2=87.

hazy pumice
#

yes.

#

$\frac{n(n+1)}{2} = 17, \frac{n(n+1)(2n+1)}{6} = 87$

thorny flameBOT
#

Disorganized

hazy pumice
#

notice that the left formula is a factor of the right formula

#

if we can make this substitution and solve for n, and n is in the Naturals, then there is such a number n for which this is true.

manic skiff
#

It works for n consecutive number.

hazy pumice
#

$\frac{n(n+1)(2n+1)}{6} = 87 \longrightarrow 17\cdot\frac{(2n+1)}{3} = 87$

thorny flameBOT
#

Disorganized

hazy pumice
#

not looking good

hazy pumice
manic skiff
#

For example, {1,5,5,6} is one of the solution

hazy pumice
#

because that is what I was setting up but the result won't be in the naturals

hazy pumice
#

oh I see

#

sorry about that

#

I misread the problem

#

well that's a lot harder

manic skiff
#

For 1+5+5+6=17 and 1^2+5^2+5^2+6^2=87

hazy pumice
#

are you writing a program?

#

I see, yes

manic skiff
hazy pumice
#

what class is this for, if you don't my asking

#

what course, what level

hazy pumice
manic skiff
#

Maybe algebraicly, or combinatorically.

hazy pumice
#

what class are you taking

#

where did this problem come from

#

that will help me know what tools you are expected to use

manic skiff
hazy pumice
#

is it Combinatorics?

#

Number Theory?

#

I can only think of an algorithm

#

and it would go something like this:

#

Begin with the trivial case:

#

{1,1,...1,1} (seventeen ones)

#

this will satisfy the sum and sum of squares. pfft! no it won't. What am I talking about? they're not both equal to 17

#

(actually it gets a lot trickier immediately, doesn't it?)

#

yuck

#

...

#

$\sqrt{87} \approx 9.3$

thorny flameBOT
#

Disorganized

hazy pumice
#

so no number in the set can be greater than 9, that's for sure.

#

"Find all sets of Natural numbers such that the sum of these numbers is M and the sum of the squares of these numbers is N"
I don't know, but maybe for whatever algorithm does work, you start with the highest n you test being no greater than sqrt(N).
Decrement n for every failure and add numbers to the set starting with a 1.
Proceeding like this should scoop up all valid sets, in smallest-to-largest length order.

#

Do you have another specific example that is not yet solved?

manic skiff
hazy pumice
#

Write a program.

manic skiff
#

The previous problem given is "show that: if we drawn m lines which x_1 line paralel in a direction, x_2 line paralel in another direction,..., until x_n parallel in another direction, and x_1+x_2+... +x_n=m then there will be (m^2-x_1^2-x_2^2-...-x_n^2)/2 intersection points"

#

Then he ask (how to draw 17 lines that intersects at 101 points)

#

And that's where my question comes.

hazy pumice
#

that is, you have one set of lines all pointing one way,
and the other set are all pointing another way?

manic skiff
# hazy pumice

You're right. If we will do "trial and error", it is better to use program.

hazy pumice
manic skiff
#

This is one of the example. And The formula could be proven by using binomial coefficient C(n,r)

manic skiff
manic skiff
hazy pumice
#

wait

manic skiff
#

I don't get what do you mean by "higher magnitude slope"

hazy pumice
#

yeah this language barrier is rough

limber mirage
#

I need help gmm

hazy pumice
#

are the slopes determined by the number of sets of lines with the same slopes?

hazy pumice
limber mirage
hazy pumice
#

!occupied

topaz sinewBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

hazy pumice
#

just the grouping

manic skiff
#

It goes like this:

#

If there n line, no concurrent lines, and no parallel line, there will be C(n, 2) intersection points.

#

If there n line, no concurrent lines, and some parallel line, there will be C(n, 2)-C(x_1,2)-C(x_2,2)... intersection points.

manic skiff
hazy pumice
topaz sinewBOT
#

@manic skiff Has your question been resolved?

hazy pumice
#

sorry @manic skiff I can't figure out this one soon

manic skiff
#

Thank you for your consideration, and your advice for writing a program.

topaz sinewBOT
#
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pallid dune
#

hi

topaz sinewBOT
pallid dune
#

@lost laurel

#

sorry our conversation ended

#

I had a last question though I hope u dont mind

#

I was asked to find the max and minimum corresponding x values for these

lost laurel
#

is that the full equation ?

#

is the s significant or is it just a word

#

thats starting

topaz sinewBOT
#

@pallid dune Has your question been resolved?

topaz sinewBOT
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hexed remnant
#

hello

topaz sinewBOT
hexed remnant
#

what is the dimension of the set of vectors

#

$(1,0,0,...,0,-1), (0,1,0,...,0,-1), (0,0,1,...,0,-1), ...,(0,0,0,...,1,-1)$

thorny flameBOT
#

george clooney real account

hexed remnant
#

is it just n-1 (where n is the length of each vector)?

odd pagoda
#

the dimension of the span of those vectors is n-1, yes

hexed remnant
#

okay

#

then i must be doing something wrong in a different part of the question

#

the question is $T:\mathcal{M}{n\times n}(\mathbb{R})\rightarrow\mathbb{R}, T(X)=tr(X)=\sum\limits{i=1}^n X_{ii}$

thorny flameBOT
#

george clooney real account

hexed remnant
#

i am meant to find rank and nullity of this map

#

if the dimension of the span of those vectors (aka the nullity) is equal to n-1

#

and the dimension of the image (which is dim(R), which is 1)

odd pagoda
#

those arent vectors in M_nxn(R)

hexed remnant
#

yeah thats the kernel

odd pagoda
#

no

hexed remnant
#

explain

odd pagoda
#

you wrote down column vectors

#

the elements of M_nxn(R) are matrices

hexed remnant
#

yeah the vectors in M_nxn(R) is a linear combination of those

#

that's the span of the kernel

odd pagoda
#

so the elements of the kernel also are matrices

hexed remnant
#

ohh ok

#

wait so how do i find the kernel

#

it's just "matrices whose trace is zero"

odd pagoda
#

(by rank nullity theorem its just easier to find the rank and nullity from that btw)

hexed remnant
#

yeah but i need to describe the kernel

odd pagoda
#

why would I do that

#

you could consider doing an example first

#

eg n=3

hexed remnant
#

nayan brother

#

you are speedily derailing a math help channel

lethal prism
#

💀 💀 💀 💀

odd pagoda
#

<@&268886789983436800>

lethal prism
#

Why is this thing so damn hilarious

hexed remnant
#

okay so i think my starting point would be to point out that n^2-n slots of the matrix are free

#

because if it's not on the diagonal it can be anything

odd pagoda
#

yes

hexed remnant
#

OH

#

once i know n-1 members of the diagonal

#

(which are free)

#

i know the last one must be the negative of their sum

odd pagoda
#

yes

hexed remnant
#

so n^2-n+ n-1 = n^2-1

#

which satisfied rank nullity

odd pagoda
#

the diagonals are the vectors you wrote down earlier

hexed remnant
#

so those diagonals plus every other place

#

gotcha

#

thank u so much

#

linear algebra is a pain

#

analysis for life

#

.close

topaz sinewBOT
#
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crisp raptor
#

what kind of trig identity is this

topaz sinewBOT
crisp raptor
#

,w 1/sin(pi/5) = -(sin(-4pi/5)-sin(-6pi/5))/(1-cos(2pi/5))

topaz sinewBOT
#

@crisp raptor Has your question been resolved?

#
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hushed kettle
#

who can help pls, im bad at match

from point C to plane B, two oblique lines are drawn, one of which is 2 cm longer than the other. The projections of the obliques are 9 cm and 15 cm. Find the distance from point C to plane B.

livid tusk
#

You should consider the ratio between them
Consider drawing a line perpendicular to plane B to see that they are similar triangles.
then you denote the projection of the smaller line as x, and the other one as x+2
then you write 9/15 = (x)/(x+2) = 3/5
thus 5x = 3x + 6 thus x = 3

hushed kettle
livid tusk
#

no, on laptop

topaz sinewBOT
#

@hushed kettle Has your question been resolved?

hushed kettle
topaz sinewBOT
#

@hushed kettle Has your question been resolved?

topaz sinewBOT
#
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neon iron
topaz sinewBOT
silk pewter
#

cannot be answered without a and b

worthy lake
#

A 26

#

it can be answered

#

they do cancel out

#

try drawing it out

#

you could then split the quadrilateral into 4 triangles

icy sky
#

they also dont specify what the expression is equal to

worthy lake
#

I don't have pen and paper so i can't really explain the entire process step by step

icy sky
#

So no, it cannot be determined

worthy lake
#

i assumed it to be 1?

icy sky
#

So youre telling me that if you scale a and b by a factor of 3, which implies the scaling of the ellipse by a factor of 3, the area of the square tangent does not change?

worthy lake
#

then it does change

#

since it is not given i just assumed to be 1 which does yield a valid answer

icy sky
#

No it does not

neon iron
icy sky
#

x²/2² + y²/2² = 1 has a square tangents on all sides with area 4
x²/6² + y²/6² = 1 has a square tangents on all sides with area 36

#

This question is poorly written unless theres other prior information

thick arrow
#

for the tangents to form a square, the ellipse needs to be a circle. no?
if so, then a = b
so, the area really just comes down to the value of a and the unknown(?) constant on the hidden RHS

#

which varies

icy sky
#

Does not necessarily have to be a circle, the tangent square is tilted 45 degrees

#

If the axes of the ellipse were aligned with the xy axes

thick arrow
#

i thought it was only rectangles

#

?

icy sky
#

Excuse the poor drawing, but it would look something like this

#

Oh hey jelle

neon iron
#

tilted one

cursive thorn
#

if you rotate the "rectangle" around the ellipse, some sides keep shrinking for a bit, and other get bigger, at some point they will be equal

cursive thorn
thick arrow
icy sky
#

Still, the square could vary in area in so many ways

#

Are you sure there is no other information required to solve the problem?

thick arrow
#

ye, it still does vary with a and b values

icy sky
#

And also is not set equal to something

thick arrow
#

^

worthy lake
neon iron
worthy lake
#

heres a graph to help you understand better

icy sky
icy sky
#

Please do ask what they meant because the problem is unsolvable in its current state

neon iron
#

yeah i will

#

need help in this too btw

icy sky
#

Wow that sure is a problem

#

What do you know from what the problem gives you?

neon iron
#

umm

icy sky
#

Oh god its 4 am

#

Would it be ok if you open a new help channel?

neon iron
#

uh

#

alr

icy sky
#

That way your problem is at tje top of the channel

#

Otherwise its the ellipse problem

neon iron
#

mhm

#

goodnight garlic

icy sky
#

I gotta get to bed, good luck!

neon iron
#

.close

topaz sinewBOT
#
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#
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forest bloom
#

Hii, could anyone help me regarding this question. Why would the answer be B? Just the fact that (1.0) is literally on the circle already shows that there's a case where quantity A = quantity B

forest bloom
#

Oh i see, (1,0) doesn't satisfy the (xy \neq 0) part

wary tulip
forest bloom
wary tulip
#

so one thing to note for this is that if (x,y) is on the circle then x^2 + y^2 = 1

forest bloom
#

right and i can't have any combinations where x = 0 or y = 0 right?

wary tulip
#

and |x| and |y| are both less than 1 (if either were 1, the other would be 0)

forest bloom
#

addition of 2 quantities less than 1

forest bloom
#

oh then use triangle inequality?

wary tulip
#

ya

forest bloom
#

mmmm i seee

#

thx layla

vale furnace
#

welcome

wary tulip
left flare
#

Can u please explain me this question?

wary tulip
left flare
#

Oh my bad

#

Sorry

vale furnace
#

i'll let it slide this one time but don't do this again eddie

wary tulip
#

pure you should speak to me like that more

vale furnace
forest bloom
wary tulip
topaz sinewBOT
#

@forest bloom Has your question been resolved?

#
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