#help-26

1 messages · Page 53 of 1

topaz sinewBOT
mint perch
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Is x’(0)=50 and x(0)=6

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Nvm I solved it

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topaz sinewBOT
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neon iron
topaz sinewBOT
neon iron
#

i was wondering if i can get help

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<@&286206848099549185>

topaz sinewBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
neon iron
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1

floral aspen
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Ok

neon iron
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i dont know if this is a lot to ask

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but i need with 12 questions not all of it just one of each

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for this one my friend said you can use the same formula to solve if you lnow how to do it for all of them

floral aspen
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Alright so for the first equation you need to simplify it into 4(x^2 - 2x + 1 ) - 80 = 0

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Then you need to multiply what's inside the brackets by 4

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@neon iron Tell me when you're done with this two steps

neon iron
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ok

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would it be 4x+16=100

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so i multipleied what was in the brackets (x-1)^2

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then i added 20 to get rid of it and added to 80 and got 100

topaz sinewBOT
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@neon iron Has your question been resolved?

floral aspen
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, tex It should look something like this $4x^2 - 8x - 96$

thorny flameBOT
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mouadbouh3

floral aspen
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, tex because, $4(x - 1)(x - 1) - 20 - 80 = 0$ = $4(x^2 - 2x + 1) -100 = 0$ = $4x^2 - 8x + 4 -100 = 0$ = $4x^2 - 8x - 96$

thorny flameBOT
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mouadbouh3

floral aspen
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@neon iron

neon iron
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yea

floral aspen
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The final step is to calculate delta

neon iron
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wait let me get this straight where did the 8 come from

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i know theres a sqaure

floral aspen
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4 times -2x

neon iron
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but when its like this #(#)^2

floral aspen
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, tex $4x^2 + 4(-2x) + 4(1) -100 =0$

thorny flameBOT
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mouadbouh3

floral aspen
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@neon iron

neon iron
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ok i see

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its

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some what

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where did all these others come from

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i understand 4x and then 8x

topaz sinewBOT
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floral aspen
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. reopen

topaz sinewBOT
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nimble cargo
#

I need help with integrals / antiderivatives:

having the following integral:∫ (−20x)tan(5x^2)dx what will it be its result?

I got || 2ln(∣cos(5x^2)∣) ||

nimble cargo
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Can anyone help me here?

serene helm
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Put 5x^2=t

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10xdx=dt

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-2tant dt

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Use formula sir

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Udr

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IDR*

neon iron
abstract wadi
neon iron
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Please solve this question

bitter hemlock
topaz sinewBOT
# neon iron

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

neon iron
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Please solve this question

nimble cargo
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Thanks y'all

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topaz sinewBOT
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potent linden
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how do i solve 10?

topaz sinewBOT
keen venture
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Remainder theorem. These two numbers:

  • f(-3)
  • The remainder, when f is divided by (x + 3)

Are the same number

neon iron
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@keen venture hey bro if it's okay to pin you but

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Can you help me if possible

topaz sinewBOT
# neon iron <@356908116429897729> hey bro if it's okay to pin you but

Please do not advertise your help channel or thread in other parts of the server. There are many people who need help, and no one person can be prioritized over other people, so please patiently wait. Anyone who chooses to help you is a volunteer who is doing so out of their own kindness.

potent linden
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thats so cool

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is there like some sort of proof or reason thats true?

topaz sinewBOT
#

@potent linden Has your question been resolved?

topaz sinewBOT
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snow forum
topaz sinewBOT
snow forum
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did I make a mistake here by not making everything 0=0

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I only made 1 equation 0=0 is that enough information to know that the whole thing has many solution/ is consistent , dependent

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or do I NEED to make everything 0=0
or can I just make one equation 0=0 and that is enough

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like this

topaz sinewBOT
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@snow forum Has your question been resolved?

torpid matrix
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however, if you had 3 equations and 2 variables, and you showed one of them is 0=0 that would NOT mean infinite solutions

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infinite solutions arises when there are more variables than equations (free variables)

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does this answer your question? @snow forum

snow forum
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sry im here

snow forum
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thank you so much

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okay I got it now

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neon iron
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if a circle touches y axis at a distaanc eof 4 unit from the origin and cuts the x axis off an intercept of 6 unit, the can we say that its radius would be 3?

neon iron
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no we cant actually wait

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@sleek halo Has your question been resolved?

topaz sinewBOT
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neon iron
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Need help asap

topaz sinewBOT
neon iron
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<@&286206848099549185>

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@pearl peak

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@cold wagon

acoustic pecan
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!15m

topaz sinewBOT
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@neon iron Has your question been resolved?

topaz sinewBOT
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eternal spoke
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How do i say " the n th root of a" in wolfram alpha

knotty ledge
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a^(1/n)

eternal spoke
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Oh thats right

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Thanks

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sour egret
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Is my equation correct for this scenario?
1.25x + 2.50y < 10

sour egret
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Ok Ty

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scarlet pivot
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if a function is on a closed bounded interval the end points of the function are not inflection points right?

scarlet pivot
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exotic bough
topaz sinewBOT
exotic bough
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so

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Can someone help me understand what I'm doing wrong here?

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Since this is the formula for finding area between curves

frail fiber
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how did you get a and b?

exotic bough
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Now that you ask I'm immediately recognizing that they're wrong, but from looking at the graphs and thinking those were the bounds of the shaded area

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how should I get a and b?

frail fiber
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what are a and b exactly?

exotic bough
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usually bounds for the shaded area betwen two curves

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but the curves in this problem intersect already

frail fiber
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yea that is fine..but how will you identify the points beforehand

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?

exotic bough
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I'm not sure

frail fiber
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for your question a and b are the points where the 2 curves y = 7x^2 and y = x^2 + 5 intersect

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now find the points a and b

exotic bough
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oh ok

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got it

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ty

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topaz sinewBOT
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granite light
#

I dont undertstand what he did there

topaz sinewBOT
radiant tapir
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he rationalized the denominator then separated the two fractions

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$\frac{1}{\sqrt{x}} \cdot \frac{\sqrt{x}}{\sqrt{x}} = \frac{\sqrt{x}}{(\sqrt{x})^2} = \frac{\sqrt{x}}{x}$

thorny flameBOT
#

MellowDramaLlama

radiant tapir
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so do that first, then you'll have this

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$\frac{\sqrt{x}sin(x)}{5x}$

thorny flameBOT
#

MellowDramaLlama

radiant tapir
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Now split and take the limit of both

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I didin't put the limit part in b/c I'm lazy but the limit as x goes to 0 from the right is in there, lol

radiant tapir
topaz sinewBOT
#

@granite light Has your question been resolved?

topaz sinewBOT
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high sorrel
topaz sinewBOT
high sorrel
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log(x(x+2)=6

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then I convert into exp

frail fiber
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yes

high sorrel
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10^6=x^2+2x

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i move 10000000 to other side

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x^2+2x-10000000

sweet shard
thorny flameBOT
#

riemann

high sorrel
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Yea

topaz sinewBOT
#

@high sorrel Has your question been resolved?

sweet shard
thorny flameBOT
#

riemann

topaz sinewBOT
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nocturne remnant
#

I need help

topaz sinewBOT
nocturne remnant
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I need help solving this

loud ingot
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Which

nocturne remnant
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The top

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I have no idea what I’m doing

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@loud ingot

loud ingot
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Do you know what [[x]] mean

nocturne remnant
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No

loud ingot
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It works like this

nocturne remnant
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Oh

loud ingot
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Greatest integer function

nocturne remnant
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Ok

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Can you explain to me how the x and y chart work.

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I get it and don’t at the same time

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.close

topaz sinewBOT
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distant lintel
topaz sinewBOT
distant lintel
#

sonCan someone help me understand why 2 is wrong?

topaz sinewBOT
#

@distant lintel Has your question been resolved?

distant lintel
#

<@&286206848099549185>

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Anyone?

gleaming lion
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Sry

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Don't know how to do this

distant lintel
gleaming lion
#

💀💀

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What?

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No idea

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Sorry I cant help

distant lintel
#

<@&286206848099549185>

distant lintel
#

.close

topaz sinewBOT
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sullen pecan
#

if we have 0.84 correct to 2 significant figures

sullen pecan
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how do we find out the error for calculating upper bound and lower bound

acoustic pecan
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do you want the interval?

sullen pecan
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no

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the error

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like

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if they say 1.0 to 1 d.p

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error is 0.1/2

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we add error to 1.0 for upper bound and subtract for lower bound

sullen pecan
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how would I find the error

acoustic pecan
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oh i see

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it would just be 0.01/2

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0.835 to 0.845

sullen pecan
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why 0.01

acoustic pecan
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youre halving the digit space youre rounding to

sullen pecan
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oh

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isn't 0.01 like 1 sf though

acoustic pecan
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the digit of the second significant figure of 0.84 is the second decimal place

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so 0.01

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the digit of 1dp in 1.0 is the first decimal place, so 0.1

sullen pecan
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ohh so we basically thought of significant figures as signicant decimal places or smth

acoustic pecan
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it makes sense because youre going half said digit up or down in the error interval

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still just significant figures
but youre focusing on the digit you round to, whatever it may be

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ive never seen it presented like this
but when i think of it in terms of computing an error interval, makes sense

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1.0 0.95 to 1.05, length of that interval is 0.1

sullen pecan
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I'm in igcse so interval is a scary term for me here

acoustic pecan
thorny flameBOT
#

AℤØ

acoustic pecan
#

oops

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one moment

sullen pecan
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oh yeah second should be one less than only

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right?

acoustic pecan
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yeah

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its being dodgy

sullen pecan
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I see.

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thanks

acoustic pecan
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thats all interval means, nothing scary

sullen pecan
#

I see

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thank you very much

acoustic pecan
#

np

sullen pecan
#

.close

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white gull
#

Can someone help me with my math homework

topaz sinewBOT
peak scarab
#

Maybe

white gull
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I need to understand like the concept and how to solve some of them

peak scarab
#

Which one don’t you understand ?

white gull
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Mainly 2 and 3rd page

peak scarab
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Well for some of them :
Rate of change :
Cost in function of time

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Slope is probably variable price cuz it changes depending on the time you choose

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For the 3 pairs you can just draw the line and write 3 coordinates for points the line goes through

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Idk what’s a partial variation English isn’t my first language sorry

topaz sinewBOT
#

@white gull Has your question been resolved?

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agile moth
#

just want to make sure I'm solving these correctly... Given a) does c = 10? because 13(11mod19)mod19 = 143 % 19 = 10

dense ridge
#

Yes

topaz sinewBOT
#

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topaz sinewBOT
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@white gull Has your question been resolved?

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neon iron
topaz sinewBOT
neon iron
#

I'm having trouble relating any of this to theta

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*Only asked to solve for theta not x

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I'm pretty sure all angles must add to 180

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so -90 from the square thing on top

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theta + other angle = 90

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the top part I got 4 for it but visually it doesn't make sense lol

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like AB

topaz sinewBOT
#

@neon iron Has your question been resolved?

topaz sinewBOT
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gentle lintel
#

I don't know what to do

topaz sinewBOT
restive inlet
#

draw an altitude from point C to AB

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that'll form a right triangle with an acute angle A

gentle lintel
restive inlet
#

do you know what an altitude is

gentle lintel
#

no

restive inlet
#

perperndicular height relative to some base

#

essentially draw a line from C such that its perpendicular to AB

topaz sinewBOT
#

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sonic bone
#

help pls what do i do with the 4 * 3 * 2 * 1 / 14

potent silo
#

Simplify

sonic bone
#

do i multiply it all together or what

#

im watching a video

#

but im confused

potent silo
#

You have $\frac{4 \times 3 \times 2 \times 1}{14}$

thorny flameBOT
potent silo
#

Don't you know how to simplify this expression?

sonic bone
#

no

#

thats why im asking

potent silo
sonic bone
#

ur not very helpful

#

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next sable
#

help me pls

topaz sinewBOT
twin furnace
next sable
twin furnace
#

i see

#

let's start with the rhomboid one

#

give me 1 sec

next sable
#

okay

#

Sorry if I'm late in responding, I'm using a translator because I speak another language.

twin furnace
#

no worries!

next sable
#

ok thx

twin furnace
#

i feel like we need to know what one of the angles is

#

since AB and CD are parallel, the angle ABD should be 90 degrees iirc

next sable
#

maybe

twin furnace
#

yeah

#

i want to say that angles A and C are both 60 degrees, and he angle BDH is 30

#

that allows you to solve the problem

#

but i'm not sure if that's a rhomboid property, since rhomboids and rhombuses aren't the same

next sable
#

okok

#

I will try to solve it

twin furnace
#

i feel like some of these problems need more info to solve

next sable
#

That's how my teacher gave them to me, maybe that's why I can't understand it.

twin furnace
#

hm yeah, i could be wrong, but it definitely looks that way

#

for example in the second one with the two circles

#

x just looks like an arbitrarily long line

#

i'd ask about any other assumptions

next sable
#

ok

topaz sinewBOT
#

@next sable Has your question been resolved?

topaz sinewBOT
#

@next sable Has your question been resolved?

topaz sinewBOT
#

@next sable Has your question been resolved?

next sable
#

<@&286206848099549185>

next sable
#

pls helpp

#

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slender isle
#

where to start in this example?

topaz sinewBOT
neon venture
#

,w -x² + x +1

slender isle
#

what then to do with the denominator?

#

Can you explain that?

gritty mirage
#

You get something with arcsin I believe

flat kindle
#

split the the integral to two parts

#

the first is easy and the second will be arcsin

#

$\int \frac{2u}{\sqrt{\frac{5}{4}-u^2}}du$ is easy

thorny flameBOT
#

WhereWolf(ping if needed)

flat kindle
#

yes

#

left one just do another u sub

#

right one use the fact that $\int \frac{1}{\sqrt{1-x^2}}dx=\arcsin{x}+C$

thorny flameBOT
#

WhereWolf(ping if needed)

slender isle
flat kindle
#

first the 9 is just a contsant pull it out

#

so we just need you turn 5/4 to 1

#

you can do that by a u sub again

slender isle
flat kindle
#

the easiest way would be to factor 5/4 out

#

$\sqrt{\frac{5}{4}(1-(\frac{4}{5}x-\frac{2}{5}))}=\frac{\sqrt{5}}{2}\sqrt{1-(\frac{4}{5}x-\frac{2}{5})}$

#

oh i forgot the square

#

anyways factor 5/4

#

to get 1-(ax-b)^2

#

then let x=(u+b)/a

topaz sinewBOT
#

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slender isle
#

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jolly dragon
topaz sinewBOT
jolly dragon
#

What does it mean?

ruby tree
#

You have the definition of f(t), just calculate f(-10)?

jolly dragon
#

Ooooooh fuck I’m stupid

#

I thought it was related to the graph

ruby tree
#

Maybe for the next questions

jolly dragon
#

Thanks

#

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eternal vessel
#

what’s the difference between n and u in set notation

onyx yacht
#

∩ means intersection, it's the elements common to both sets.
U is union. It means a set that has all elements of both sets

#

If we're talking about two

#

Obviously this can be extended

eternal vessel
onyx yacht
#

To more than 2

eternal vessel
#

ok so would this be correct

onyx yacht
#

9 is odd

eternal vessel
#

woops

#

i ahve swapped

#

thanks! 😁

onyx yacht
#

And there are some numbers that are outside A and outside B

#

You should write them as well

eternal vessel
#

ah 8 and 10

onyx yacht
#

Yes

eternal vessel
#

how would i go about answering this type of question

onyx yacht
#

Assume the dimensions of the rectangles to be x and y

#

And use the given figure

eternal vessel
#

ok thanks

topaz sinewBOT
#

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frank wind
topaz sinewBOT
frank wind
#

Q2

lament sage
thorny flameBOT
latent quail
#

try using $7 = 3^{\log_3(7)}$ perhaps?

thorny flameBOT
frank wind
#

Nah I took looks of both sides

#

But I only got 1 answer

abstract wadi
#

"looks" ?
You mean log, dont you?

frank wind
#

I don't understand how to get the other

latent quail
frank wind
latent quail
#

i am just expressing 7 in an another way

abstract wadi
#

It's the same thing, doesn't matter.

#

Intel, show your work.

#

Of how you get 1 solution.

frank wind
#

OK one sec

#

Shit I'm trying to find it lmao

#

Yh this is it

frank wind
#

<@&286206848099549185>

fading flume
#

yes

abstract wadi
#

Well. You cancelled y+2 factor from both sides.

#

Or course you lost a solution.

#

If y+2 = 0, then there's another solution.

frank wind
#

Yh I suspected this but how do I find the other

abstract wadi
frank wind
#

Ngl bro I'm not good at maths

#

I'm confused as fuck rn

abstract wadi
# frank wind

In the third line, if y + 2 = 0, both sides are zero.
So the solution you get from y+2 = 0, is also a solution.

#

y + 2 = 0, happens go be an equation, which'll get you another solution.

frank wind
#

Wait so 2?

abstract wadi
#

Not quite.

frank wind
#

-2

abstract wadi
#

yeah.

frank wind
#

Wait how would I get both solutions in one go

#

Is there like a quadratic

abstract wadi
#

Then don't cancel y+2

abstract wadi
# frank wind

$(y^2-4) \log(3) = (y+2) \log(7)$\
$y^2 - 4 = (y+2) \log_3(7)$\
$y^2 - \log_3(7)y - 4 - 2 \log_3(7) = 0$

thorny flameBOT
#

! What the hell am I doing here?

abstract wadi
#

" Quadratic "

frank wind
#

Wait what where did log 3 go

#

On 2nd line

topaz sinewBOT
#

@frank wind Has your question been resolved?

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#
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uncut cave
#

why does the - move up there instead of stay on the 5

mild hearth
#

just always move things out it's just good practice

uncut cave
#

so if it was -4 it would also still go in front rather than stay on the 4

mild hearth
#

yes

#

ideally

uncut cave
#

i see thanks

#

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subtle egret
#

context: (sorry for not using latex)
( topic: topology - metric spaces )

(C(E, d) /~, d^) is a metric space, such that:
C(E,d) is the set of sequences (elements are in E) which sequences are Cauchy for d distance.
~ is an equivalence relation defined by:
(x_n)n ~ (y_n)n
<=> lim d(x_n, y_n) = 0, for n -> +inf

Picture: I have to prove that we can define d^ distance on C(E,d) /~

At first, I thought I had to show d^ is a distance but it isn't what the questions asks me. Some hints would be welcome, stuck since yesterday

topaz sinewBOT
#

@subtle egret Has your question been resolved?

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#

@subtle egret Has your question been resolved?

topaz sinewBOT
#

@subtle egret Has your question been resolved?

subtle egret
#

<@&286206848099549185>

subtle egret
#

.close

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edgy cosmos
topaz sinewBOT
edgy cosmos
#

Can somoene help me with C

subtle egret
edgy cosmos
topaz sinewBOT
#

@edgy cosmos Has your question been resolved?

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white grove
#

I am having trouble with personal finance math. To calculate compound interests is pretty difficult for me to understand.

white grove
#

<@&286206848099549185>

topaz sinewBOT
#

@white grove Has your question been resolved?

white grove
#

no

neon iron
#

3% of 2000 = x . 3% of x easy as that

white grove
#

I'm not understanding what you mean

#

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eager valve
#

Find the exact perimeter of a regular hexagon, given that its area is 96sqrt3 square inches

mild hearth
#

draw a diagram, label the sides and draw some more lines in

topaz sinewBOT
#

@eager valve Has your question been resolved?

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digital cave
#

@acoustic pecan my brothaaa

topaz sinewBOT
acoustic pecan
#

ello

digital cave
#

wsg bro

acoustic pecan
#

the usual, maths and all that, you

digital cave
#

good but yk i will be better if solve dis

#

if i

#

like like what should i do

acoustic pecan
#

you tried subsitution or elimination?

digital cave
#

im trying to get better in elimination

acoustic pecan
#

what did you get to?

digital cave
#

what should i do when the system has one solution?

#

should i do x(-4) in the first equation?

#

( (multiply -4) first equation )

#

or wut

acoustic pecan
#

either is alright

digital cave
#

na im confused ash

acoustic pecan
#

dw about it

#

try get y= something in terms of a and b, or x= something in terms of a and b

#

by elimination

#

multiplying the first equation by 4 is a good move

digital cave
#

it should be something like -12y+4ay=-2b+20 ??

acoustic pecan
#

that works

#

so what does y=

digital cave
#

1 sec

#

y=-b+10/-6+2a ?????

acoustic pecan
#

brackets

digital cave
#

where doeee

#

:(((

acoustic pecan
#

around the numerator and denominator

digital cave
#

oh

acoustic pecan
#

someone could easily read that as y=-b+(10/-6)+2a

digital cave
#

y=(-b+10)/(-6+2a)

#

like this right?

acoustic pecan
#

seems so

#

what happens if a is 3?

digital cave
#

0

acoustic pecan
#

is it?

digital cave
#

-6+2x3

#

right?

#

=0

acoustic pecan
#

is y 0?

digital cave
#

uhm it should not cuz that will be no solution

#

we need 1 solution

acoustic pecan
#

its undefined, yeah

#

graphically, when a is 3 the lines are parallel

#

so either there is no solution or infinite solutions, depending on b

digital cave
#

yea

acoustic pecan
#

by elimination, must be D then

digital cave
#

wait how

#

im still kinda confused

acoustic pecan
#

we established a cant be 3

digital cave
#

oh

acoustic pecan
#

all the options except d have a as 3

digital cave
#

got it

#

you god tier

#

bro

acoustic pecan
topaz sinewBOT
#

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indigo estuary
#

Help

topaz sinewBOT
indigo estuary
#

How would u solve this

#

And this

gleaming reef
#

it's been so long

gleaming reef
thorny flameBOT
radiant tapir
thorny flameBOT
gleaming reef
#

,rotate

thorny flameBOT
gleaming reef
#

the numerator would be like sm like this (cos(π)cos(x) - sin(π)sin(x)))cos(-x)

#

if iirc

#

and cos(-x) = cos(x)

#

so it would be like -cos^2(x)

#

and the denominator would be like

#

(sin(π)cos(x) - cos(π)sin(x))(cos(π/2)cos(x) - sin(π/2)sin(x)))

#

that would yield (sin(x))(-sin(x)) = -sin^2(x)

#

-cos^2(x)/-sin^2(x) = cot^2(x)

#

@indigo estuary

topaz sinewBOT
#

@indigo estuary Has your question been resolved?

gleaming reef
indigo estuary
#

Lemme try solving it

indigo estuary
gleaming reef
indigo estuary
#

Ik that but like

#

Nvm

gleaming reef
#

or if you have any qs

#

you can close this channel

indigo estuary
#

Yea

indigo estuary
topaz sinewBOT
#
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indigo estuary
#

.reopen

topaz sinewBOT
#

indigo estuary
#

What do u do after this

gleaming reef
gleaming reef
thorny flameBOT
gleaming reef
#

did you forget what cos(π) is equal to?

#

or sin(π)

indigo estuary
#

Probably

gleaming reef
#

or sin(π/2)

gleaming reef
indigo estuary
#

Idk what they are

gleaming reef
#

whatttt

indigo estuary
gleaming reef
#

@vernal vale what to do here

#

😭

vernal vale
#

huh where the question

gleaming reef
#

cuz they forgot what cos(π) is 😭

#

,w cos(π)

gleaming reef
#

,w sin(π)

vernal vale
gleaming reef
#

,w cos(π/2)

indigo estuary
#

Oh

gleaming reef
#

,w sin(π/2)

indigo estuary
#

Ok

gleaming reef
#

you should know this @indigo estuary 😭

indigo estuary
gleaming reef
indigo estuary
indigo estuary
gleaming reef
#

mode

indigo estuary
#

Oh I see

indigo estuary
gleaming reef
#

stop taking shortcuts

indigo estuary
gleaming reef
#

or radian mode

indigo estuary
indigo estuary
#

Lemme try solving now with that knowledge

gleaming reef
indigo estuary
# gleaming reef mhm

Ok I think I got it but is there an easy way to memorise or easily derive, sin/cos/tan(0/90/180/270/360)

#

Like for deriving, could I use the unit circle to get their values

indigo estuary
#

Thx for helping

#

.close

topaz sinewBOT
#
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pulsar sun
#

would a generating function of the form $\sum_{n=0}^{\infty} \alpha_n \sin(\beta_n)$ be the same thing as the fourier series of a function? Since the fourier series of a function is the same thing as the sum of n sine/cosine waves, and as n approaches infinity the sum presents a better and better approximation of the function itself?

thorny flameBOT
#

ItzKraken

knotty ledge
#

the beta_n take a particular form in fourier series

pulsar sun
knotty ledge
#

the integrals are only to solve for the coefficients in a fourier series

#

youre perhaps confusing it with the fourier transform

pulsar sun
pulsar sun
#

@knotty ledge in essence they are the same thing right?

knotty ledge
#

insofar as they both involve a sum of sines

pulsar sun
#

.close

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#
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lucid junco
#

how am I supposed to integrate $\int_{ }^{ }\left(e^{x}+3\right)^{2}dx$, I tried $u = e^x + 3$ but that didnt work, surely $u = e^x$ doesnt make sense so what u-sub do I do?

topaz sinewBOT
#

Please don't occupy multiple help channels.

thorny flameBOT
#

water beam

acoustic pecan
#

it would probably just be easier to expand it

lucid junco
#

but what if i had (e^x+3)^100

#

like i dont wanna be in a situation where I can only expand

idle grail
#

Mathematica time

past cradle
#

What's the problem with that sub

lucid junco
#

it dont work

past cradle
#

$\int \frac{t^2}{t - 3} dt$

thorny flameBOT
#

jewels!

past cradle
#

Right?

lucid junco
#

how do we get that?

past cradle
#

by subbing e^x + 3

lucid junco
#

oh wait

past cradle
#
  • 9 - 9 in the numerator
lucid junco
#

$\int_{ }^{ }u^{2}\cdot\frac{du}{u}$

thorny flameBOT
#

water beam

lucid junco
#

right

past cradle
#

u - 3

#

In the denominator

lucid junco
#

is this u = e^x only

idle grail
#

No

past cradle
#

e^x + 3

#

Well that's what it's meant to be for

idle grail
#

I’d also point out that this method still doesn’t make it easy to solve the integral for an arbitrary power

#

In general solving that integral for n will just be hard and you’d get a computer to do it

#

I think it probably is just easiest to expand this integral

past cradle
#

I just wanted to see why the asker's substitution doesn't work

#

Its just not one of those things that you'd do for an arbitrary power

lucid junco
#

$\int_{ }^{ }u^{2}\cdot\frac{du}{u-3}$

thorny flameBOT
#

water beam

lucid junco
#

is what i got

idle grail
#

Yeah I’m talking to op not you, they’re against expanding it because they don’t want to “rely on a method that only works when they can calculate it” and wanted a more general method

past cradle
#

you can do + 9 - 9 in the numerator and split the fraction now

idle grail
#

I’m just trying to point out that integrals are just hard to solve in general and a lot of the time a solution method can’t be generalised. Most hard integrals just get solved numerically or sometimes symbolically by computers, because integrals are just hard to calculate

#

So take the path of least resistance when you can

lucid junco
#

well Im not in any job or university so I dont have the luxury of the computer in an exam

idle grail
#

Once again I’m just trying to point out that expanding the integral is a valid method, as is the u-sub, it’s not worse because it’s harder to generalise. You can’t really generalise it is my point

lucid junco
lucid junco
#

$\int_{ }^{ }u^{2}\cdot\frac{du}{u-3}=\int_{ }^{ }\frac{u^{2}}{u-3}du=\int_{ }^{ }\frac{u^{2}+3-3}{u-3}du$

thorny flameBOT
#

water beam

lucid junco
#

wouldnt this work better

#

instead of +9-9

#

$\int_{ }^{ }\frac{u^{2}+3-3}{u-3}du=\int_{ }^{ }\frac{u^{2}-3}{u-3}du+\int_{ }^{ }\frac{3}{u-3}du$

thorny flameBOT
#

water beam

knotty ledge
#

Well then what are you going to do with thr first integral?

#

The point of 9 was to use difference of two squares

lucid junco
#

you can cancel out u^2-3/u-3

#

to get u-3

lucid junco
#

surely thats not illegal

knotty ledge
#

That's not how cancelling works

lucid junco
#

look

#

we have (u^2-3)

#

what if

#

ok nvm i just realised why it doesnt work

#

lol

lucid junco
knotty ledge
#

a² - 4 = (a+2)(a-2)

lucid junco
#

$\int_{ }^{ }\frac{\left(u+3\right)\left(u-3\right)}{u-3}du$

thorny flameBOT
#

water beam

lucid junco
#

@knotty ledge like this?

#

.close

topaz sinewBOT
#
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topaz sinewBOT
#
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topaz reef
topaz sinewBOT
topaz reef
#

im not sure how to integrate vvxx .... honestly

#

like how is it vvx?

tawny spade
#

Is vxx d²v/dx² ?

#

If so, the integral of vxx dx is obviously just vx

topaz reef
#

its just pluggin in the condition 1 into V_T

topaz reef
tawny spade
#

If it is then there you go i guess?

#

Im not too sure myself honestly

topaz reef
#

i follow what to do up to that point

#

even after that point i understand

#

lol

tawny spade
#

If Vxx is the second derivative of V in terms of x

#

Then the integral of Vxx dx is Vx

#

So if you have integral VVxx dx it's V times integral Vxx dx

#

Which is Vx

topaz reef
#

okay that makes sense

#

but by the same logic right the dervative of vvx should be vv_xx

tawny spade
#

Do you know of the product rule

topaz reef
#

yeah vv_x = v_xv_x + vv_xx

tawny spade
#

Yeah

topaz reef
#

which isnt equal to vv_xx

tawny spade
#

Its not

#

It shouldnt be

#

Or should it?

topaz reef
#

i mean if you integrate vv_xx and say its vv_x

#

whenever you differentiate it shouldnt it give you back the same?

tawny spade
#

You are right lol

#

I guess i just cant understand how v isnt a function of x

#

But yeah if we're doing that i guess V is a constant

#

So derivative of vvx = vvxx

topaz reef
#

i just dont understand this one part

#

i understand everything else lol

topaz sinewBOT
#

@topaz reef Has your question been resolved?

topaz sinewBOT
#

@topaz reef Has your question been resolved?

topaz sinewBOT
#
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formal ore
#

how can we conclude m<=c????

topaz sinewBOT
formal ore
#

i cannot see any relation between a and b, it is pretty basic stuff ik

acoustic tangle
#

It's in the name, "the least common multiple"

#

Meaning it's always less than or equal to every other common multiple

outer salmon
formal ore
#

thanks dude

topaz sinewBOT
#

@formal ore Has your question been resolved?

topaz sinewBOT
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umbral jungle
#

is it possible to use l'hopital with a 0/inf indeterminate form?

umbral jungle
#

or is it just 0/0 and inf/inf

flat kindle
#

0/inf just approaches 0

topaz sinewBOT
#

@umbral jungle Has your question been resolved?

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woeful iris
#

Can someone explain this to me?

topaz sinewBOT
woeful iris
#

(The yellow part)

odd pagoda
#

M^17 = M^16 * M

#

and M^16 =(M^8)^2

#

and M^8 = (M^4)^2

#

and M^4=(M^2)^2

#

the idea being that you reduce mod 2773 at every step

woeful iris
#

Can you give me an example with numbers? (M = 920)

#

bc i didn't quite understand how to get to M=980

odd pagoda
#

so, first we square

#

920^2=846400 = 635 mod 2773

#

then we square again

#

635^2 = 403225 = 1140 mod 2773

woeful iris
#

how you get "635 "?

odd pagoda
#

1140^2 = 1299600 = 1836

#

calculator

#

846400 when divided by 2773 gives remainder 635

woeful iris
#

Ah ok

#

Ahhhhh now I think I understand thanks! @odd pagoda

#

.close

topaz sinewBOT
#
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topaz sinewBOT
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fathom sequoia
#

can someone please help me solving this

topaz sinewBOT
fathom sequoia
#

i dont even understand the solution

outer salmon
fathom sequoia
#

but -1 is not greater than 0

#

how come -x^2 +3x + a is the equation

#

i understood how we found a

#

i didnt understand this

#

how is 1- greater than 0?

#

wait 1- is like -1?

chilly walrus
#

1- is not the same thing as -1

fathom sequoia
#

damn i totally forgot limits

chilly walrus
#

formally, 1- is $1 - \varepsilon$ for some $\varepsilon > 0$

thorny flameBOT
#

artemetra

chilly walrus
#

as small as needed

#

$\lim_{x\to1^{-}}$ means ``limit to 1 but as we go from the left to the right''

thorny flameBOT
#

artemetra

fathom sequoia
#

i think i got it

#

thanks alot

#

🙂

chilly walrus
#

np

topaz sinewBOT
#

@fathom sequoia Has your question been resolved?

#
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polar blaze
#

say i have a trapezoid with base lengths A and B, and an arbitrary positive number as the height. what length inside the trapezoid parallel to the bases cuts the trapezoid into 2 pieces of equal area, in terms of A and B?

ruby tree
#

!status

topaz sinewBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
polar blaze
#

to solve a different problem

ruby tree
#

Why not derive it yourself?

polar blaze
ruby tree
#

A good first step would be to draw a figure

polar blaze
#

yeah

#

i let the length be x now what

#

like idk how to write the heights in terms of x

#

wlog let b be longer

ruby tree
#

I'm not going to draw a figure for you

#

If you drew one, send it

polar blaze
#

sry for the orientation

ruby tree
#

,rccw

thorny flameBOT
polar blaze
#

yep

#

however there's like 3 variables here... how do I write h1 and h2 in terms of x?

ruby tree
#

The 1/2 at the front shouldn't be there, though it doesn't matter since they cancel out on each side

polar blaze
#

yeah oops

#

the /2s cancel out too

ruby tree
#

Right

#

$h_1 (a+x) = h_2 (b+x)$

thorny flameBOT
polar blaze
#

yep

#

how would i write h1 and h2 in terms of x a and b tho

ruby tree
#

Well let's first solve for x and see what we need

#

Can you do that?

polar blaze
#

sure i can try

#

one sec

ruby tree
#

Right

#

Give me 5min

polar blaze
#

k tysm

ruby tree
#

Alright sorry about that

#

So you found x but it looks like you need more information

polar blaze
#

np

ruby tree
#

Let's solve an easier problem: same kind of thing but with a triangle instead

polar blaze
#

yeah that would make a=0

ruby tree
#

Yes

#

Something like that

polar blaze
#

yeah

ruby tree
#

(not necessarily a right triangle but whatever)

#

Is there another relation you can see?

polar blaze
#

the ratio of h1 to h2 would be sqrt(2), use similar triangles to find x = b/sqrt(2)

#

i think

ruby tree
#

Huh maybe, I'm not sure how you arrived to that though

polar blaze
#

wlog assume this is a right triangle

#

h2+h1/h1 = b/x

ruby tree
#

No that would be (h1+h2)/h1 = b/x

polar blaze
#

yeah sorry

#

basically the whole triangle is 2x the area of h1*x

#

so the whole triangle's lengths are *sqrt(2) of the smaller one

#

area ratio

#

likewise of this was a triangular pyramid shrunk 2x its volume its side lengths would differ by a factor of cbrt(2)

#

so x would be b/sqrt(2)... now we have to add in the a

ruby tree
#

Ok yeah

polar blaze
#

if we take this shape to the other extreme e.x. a=b then x would be right in the middle and x=a=b

#

but now we have a trapezoid

ruby tree
#

That's good intuition even if you're not writing down the equations

#

For the trapezoid, I think there are two ways to look at it

#

First would be to chop it into triangles and make sure the line is the same in each triangle

#

Second would be to extend it into a triangle (unless the sides are parallel but that has a trivial solution)

polar blaze
#

hm ok

#

they make the prob harder tho

ruby tree
#

Go for the second option then

#

Does this make sense?

polar blaze
#

yep

ruby tree
#

So first I'd say find f in terms of a and b

polar blaze
#

wlog let f+g+h=10, f=10a/b

#

nvm let wlog =1

#

f=a/b

ruby tree
#

Yea I was gonna say just pick 1

#

Now we want the area of each trapezoid (with heights g and h) using the area of the whole triangle, right?

polar blaze
#

yeah

#

1/2(a+x)g=1/2(b+x)h

#

whole triangle one sec

#

,rccw

thorny flameBOT
polar blaze
#

ignore the heights on the right

ruby tree
#

Ok that looks correct

polar blaze
#

,w ((a)/(b)+g)*(x)/(2)-(a^(2))/(2b) = g(a+x)/2 = (b/2) - (f+g)x/2 in terms of a and b

thorny flameBOT
polar blaze
#

...

#

,w ((a)/(b)+g)*(x)/(2)-(a^(2))/(2b) = g(a+x)/2 = (b/2) - (f+g)x/2 = (1/2)(b+x)h

thorny flameBOT
ruby tree
#

Sorry I'm doing something else at the same time

polar blaze
#

np

ruby tree
#

Notice that x = a + (b-a)g/(g+h)

ruby tree
polar blaze
#

yeah...

ruby tree
#

,w x = a + (b-a)g/(g+h), g = (-2 b h + sqrt(4 b^2 h^2 - 4 h^2 (a - b) (a + b)))/(2 (a + b)), a>0, b>0, h>0, g>0

ruby tree
#

I feel like there is a better way KEK

polar blaze
#

lol yeah

ruby tree
#

I can't figure out what's missing, I'm tired thonk

polar blaze
#

same tbh

#

imma ping helpers in 15m

#

<@&286206848099549185> ikik yes i need to wait another minute shut up
orig prob:
say i have a trapezoid with base lengths A and B, and an arbitrary positive number as the height. what length inside the trapezoid parallel to the bases cuts the trapezoid into 2 pieces of equal area, in terms of A and B?

worldly nimbus
#

it makes no sense but my answer is x=(a+b)/2

polar blaze
#

wouldn't say thats the answer

worldly nimbus
#

ik

polar blaze
#

.....

worldly nimbus
#

it comes as b[y^2 +1]^2 + a[y^2-1]^2=2(a+b)

#

where y=(b-x)/(x-a)

#

@polar blaze

topaz sinewBOT
#

@polar blaze Has your question been resolved?

topaz sinewBOT
#
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