#help-26
1 messages · Page 49 of 1
so it would be wrong to say [k k k] = x+y=1 because it doesn't take into account the domain restriction, k cannot equal 0
I mean you can still continue when k=0, it just won't give you the same solutions
It gives you a different matrix
Yes a row like [k k k] means that either x+y=1 or that this row contributes nothing
one unique solution: k = 0
infinitely many solutions: k = -4
is this the correct answer to this question?
there are no other answers?
if there are I will scream lol
There are
but only for the infinitely many solutions?
unique solution is correct? k=0
What's incorrect is that the matrix also has solutions for other values of k
^
that's the only answer to the unique solution right? when it's unique, there can only be one answer for k variable?
i just want to make sure on that part first
before I move on to the cluster___ of infinitely many solutions
,w kx+y=-2, 4x-y=2, k=2
,w kx+y=-2, 4x-y=2, k=pi
oh we are back to the (0,-2) again
no matter what k =
we always get that
,w kx+y=-2, 4x-y=2, k=-4
k=-4 does not give exact values for x and y
Correct
k = -4 is the only value of k that will give the answer as another equation, right?
Correct
You can plug in infinitely many values for x and get a corresponding y so of course it's correct
OK
If k = -4 you have a system of 2 identical linear equations with 2 unknowns, so really just one linear equation with 2 unknowns, so just a line, which is infinitely many solutions
If k =/= -4 you have a system of 2 linear equations with 2 unknowns, so one unique solution
can what you just explained above, be described from looking at this matrix alone?
this is as best as I could make the matrix, in RREF form
to be as clear as possible
if k = 1, for example
wouldn't Row 1 indicate:
x = 0?
No, that just means y = -2 and [k = 0 or x = 0]
so it's not helpful to get the matrix into RREF for this question?
let's just say k = 1 for a sec
I will re-write it
Ok I missed something
When you do k/(k+4) R2 -> R2, you also exclude k=0
Kind of
Because the operation would be 0*R2 -> R2 which is invalid
I'm talking about the last step
then I multiplied by -1/5
oh
eek yeah
mb
yeah no matter what
we are gonna end up with (0,-2) for the last column
so that is a UNIQUE solution
x = 0
y = -2
but now let's try k = -4
not sure if that third matrix is necessary
if I EVER see a row of 0's, or a column of 0's..
I think that's a good indicator, right? we have infinite solutions
Yes well the third matrix just gives you x = 1/2 + 1/4 y
interesting how k = -4 lines up for domain restriction
yet k = -4 is what gives infinite solutions
i guess because when k=-4 you get 0, and you can't divide by 0
this is interesting insight though. just because a variable's value provides domain restriction, does not mean it is impossible to use for solution(s) to the system of equations
I'm not sure what you mean by domain restriction
this is not true?
I see cat emoji thinking about it
Not mine
@vernal matrix?
I need to make sure on this
column of 0's, I will assume, yes. always infinite solutions for that variable
I believe that if you have a square matrix before augmenting it, and you get a row or column of zeroes when reducing it, then you end up with either infinitely many or no solutions
for row of 0's, does it depend on context?
Well be a bit careful: there are situations where you may have e.g. a row of zeros and yet a (0, …, 0 | 1) row, which would be a no solutions
you mean after a row operation you turn 0 0 0 0 into 0 0 0 1?
Similarly a column of zeros may not mean you don’t have a “0=1” column ofc
OH. so it's whatever is lowest
I will illustrate
No as in when you reduce you could have one of those rows, even if you have a row of zeros
even though there is a row of 0's for the third matrix
it's still no solution because of 0 0 0 1
so the no solution takes precedence?
I think I get it, doesn't matter what the numbers in the top row are. if I ever see a row like this 0 0 0 1 on an augmented matrix that's a clear indicator that there is no solution
Yep pretty much was my point 
ty
lol, is this your website? https://nohello.net/
typical Keith...
Nope not mine, someone else’s 
Bloopers and out-takes from series two of the UK television series 'The Office'.
I don't own the rights to any of this.
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help
@north sparrow Has your question been resolved?
<@&286206848099549185>
Actually you do not differentiate with respect to radius, try differentiating with respect to time instead, since that is what is given in the question
The rate of decreasing radius, which means: dr/dt (where r = radius)
In a crux, differentiate V = (4/3) pi r^3 w.r.t time,
You'll get,
dV/dt = (4/3)pi * 3r^2*(dr/dt)
Then simply put the values @north sparrow
yeah and dr/dt = -3
4/3 * pi 3r^2 (-3) = -12*pi*r^2
r @ t=25 is 25 so dV/dt = 12*25^2*pi right?
thats what i got
and it says its wrong
@shadow olive
Yeah that should be it though
I don't think we missed anything?
what was your final answer?
value?
-12*pi*25^2 = -7500pi
yeah I'm getting the same value
hmm
lemme try it
do you know the answer though?
As in a reference?
@north sparrow
I think you gotta use integration on this one
sadly no
And the function you get from there, you gotta put it in the equation
integrate r you get r = 100-3t
doesnt help except for finding r at t= 25
also the syllabus hasnt done integration yet but ik how to do it
did you put the function into the volume equation, or simply put the value of t to get r?
and then used that r in the volume equation
i found the value and then substituted but it should be the same
V = 4/3 pi r^3
V = 4/3 pi (100-3t)^3
dV/dt = 4/3 pi * 3(100-3t)^2 * -3
dV/dt = -12 pi (100-3t)^2
= -12pi*25^2 = -7500pi
same answer
ahould be negative
nah they need exact form
Yes that is the only answer you can get!
prob webwork being dumb
If you need the exact then
23,571.428571428571428571428571429
LOL PUT PI
Yeah the answer is same, I checked it on the internet as well
Oh it's 23561 not 23571
try checking it again
worked?
,calc 7500pi
Result:
23561.944901923
it worked 💀
stupid ass webwork
“ExaCt ForM” 🤓 until it just isnt
thanks
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Is C's plot simply a circle, with center coordinates (T, 0) and radius a?
yes
Does this imply that |T| = a?
you can see visually on the diagram that that isn't the case
Am I supposed to plot this in 3D?
Right, and it becomes a 3D solid when I rotate about the y-axis, as indicated in (b)?
yes
Oh, makes sense, rotating turns it into a donut
As for question (b), I need to use $V = \pi\int (R^2 - r^2) \dd x$, correct?
Cash
I'm a bit rusty on shell integration, but that looks like the disk integral formula
and not shell
Not shells, disk
(b) is asking me to use disk
And (c) shells
looks good
that 4 looked a bit like an A to me though lol
was confused for a second
I’ll make the tail a little longer
Haha
Thank you
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why is this true for matrix multiplication?
isn't it possible to get a different result?
if you multiply BC first, or AB first
that doesn't affect the answer in the end at all?
either way you will get the exact same [2x1] matrix?
yes
no matter if it's 2x10 or 2x3 during the process
wow
which of these would be easier to calculate?
both would involve the exact same amount of work?
A(BC) compared with (AB)C
cannot say without knowing what matrices A, B and C are
just based on the sizes
there cannot and will not be one definitive answer as to which option is always easier
looks like same work involved
but yeah, depends on how many zeros maybe
for each combination
I think (AB)C = (2x3[10x1] = [2x10][10x1]
would be easier
ok like
because [2x10][10x1] is less work than ([3x10][10x1])
multiplying two matrices of dimensions m by n and n by p together
how many operations is that gonna involve
depends on the size of the n-tuples
each of the mp entries in the product arises from the dot product of two vectors of size n, each of which requires n multiplications and n-1 additions
so overall you have
- mnp multiplications
- mp(n-1) additions
now if we have the product of three matrices, A [m by n] * B [n by p] * C [p by q]
doing it with AB first gives:
- mnp multiplications
- mp(n-1) additions
then multiplying AB [m by p] by C [p by q]: - mpq multiplications
- mq(p-1) additions
while doing it with BC first:
- npq multiplications
- nq(p-1) additions
and multiplying by A: - mnq multiplications
- mq(n-1) additions
so treating multiplication as the more costly operation
we are comparing mnp + mpq vs mnq + npq
mp(n+q) vs. (m+p)nq
im not sure there even is any clean condition that would ensure one is greater than the other
also this entire thing has an air of "who gives a shit" around it
it really doesn't matter
OK
don't try to memorize a million rules for what's easier when
just do whatever
easily misinterpretable.
they do matter for distribution
but when no addition or subtraction is involved
only multipliplication
the brackets are basically pointless
as I have illustrated above
sure.
this is true for matrix multiplication, in same order of matrices
and scalar multiplication, in same order of matrices, but the scalar can go anywhere
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@lunar axle Has your question been resolved?
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why not tan^2(x)-sec^2(x)
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Hi, can someone explain why the gradient here is equal to 0?
is it because there are multiple ways of going the direction of greatest increase in f
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hello
i have a problem understand how the operations over the derivative notation dy/dx work
i've just started looking at DEs
and the first thing i'm learning is seperable DEs
and the video states that the way to solve them is by seperating x's and y's then multiplying both sides by dx then integrating
but i didn't know that it's even possible to do it with the notation
this is usually a thing you just plug your nose and do, fwiw
similarly to the chain rule thing of expanding the fraction
if you did that in calc iii
what are other possible operations to do
and is it actually always true
or just related to this type of DEs
and is there a simple way to understand why is it possible to do such thing with the notation
its helpful to think of dy/dx as a fraction in the context of separable equations because its suggestive of the operations you need to do to get a solution
well, its kind of a fraction right
i mean its the limit of a fraction
how is that
quotient definition of a derivative
for single variable functions its equivalent
ik lim f(x) - f(a) / x -a as x approaches a is f'(a)
by this do you mean something like [lim y2-y1 / lim x2-x1]
idk if its helpful to you to think of it that way
i was thinking of this
ok nice but
what does dy represent and dx represent
so i can get what are the other operations that i may be able to apply
theyre differentials
the only two that come to mind are chain rule and separable equations to be honest
isn't x just the variable we are diffentiating the function y wrt to
so how can we define it's "derivative"
yes
so really loosely you think of dx as a tiny change in x
and dy as a tiny change in y
so it should seem reasonable to write f' = dy/dx
how y changes as you change x
over a tiny tiny tiny interval
i sort of get it now
i have another question if you don't mind
if we say like y=x^2
and we want to evaluate dy/d(x^2)
how can we do it and is there like a name for such things
theres nothing super special about the notation here
other than that it like
it can be a tool to help suggest how to work with things
but its easy to confuse the notation with the actual machinery or concepts
yea i moved from using f' in math to using dy/dx in physics and i'm messing it up
there is tons and tons of calculus notation and its just a tool to help make whatever youre doing easier
ill give it a go and try to fully understand the notation
thank you so much for your help brother
for sure
dont worry about it too much
theres a lot of other stuff to worry about in ODE
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Here is a physics question that i would love to know if i solved correctly:
An object is thrown vertically with initial velocity of 15m/s. At what height y, does its speed half.
Here is what i wrote:
Vo = 15m/s
Vf = 7.5m/s
t= ?
deltaY = ?
First, find the t:
Vf = Vo + at
7.5 = 15 + (-10)t
7.5 - 15 = -10t
(7.5-15)/-10 = t = 0.75
So from here, we find deltaY
deltaY = Yo + Vot + 1/2at^2
deltaY = 0 + 15 * 0.75 + 1/2 * (-10) * 0.75^2
deltaY = 11.25 - 2.8125
deltaY = 8.4375
@glad mango Has your question been resolved?
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if p(θ) is the point at te intersection of the terminal arm of an angle θ and the unit circle, deterine the exact coordinate of p(3π/4)
do you know polar coordinates?
hm dont worry about it then, have you drawn a diagram
no
we'll just do it the triggy triangle way, though its the same thing
give it a go
how
its a circle of radius 1 centred at the origin (unit circle)
theres a line that makes an angle of 3pi/4 with the positive x axis that intersects that circles boundary - from the origin
so i use x^2=y^2=1
not really, that wont help unless you know either x or y
oh
for now just try draw this
if you want to
i dont undertsand lol what
@mild island Has your question been resolved?
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Translated it says: 16. A cylindrical tank whose diameter measures 4 times squared root(3) and its height is 12 its five-sixths with wine. From its normal position, the tank is tilted until the wine is about to fall over the edge. Calculate the measure of the tilt angle.
I got 60 degrees by using triangles at both the wine's angles respect to the tank and the angle of the tank to the floor and measuring the length of both triangles (both being right triangles so it can be a special right triangle) and got 60 as a result
Just wanted to know if it's the answer and if there is another method with a faster way to get to the answer
@real finch Has your question been resolved?
@real finch Has your question been resolved?
@real finch Has your question been resolved?
spanish right?
are you from spanish speaking country?
Yeah, but I understand quite well english so there is no problem if you don't talk spanish
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Why when f is a linear mapping $\ f:E\to F \f(u_1)=f(u_2) \Longrightarrow f(u_1)=f(u_2)=0_F$
Adam Chebil
if that's not true then why: we prove that Ker f = {O} to prove that f is injective*
injective you mean
yeah srry
it's not hard to show Ker f = {0} is equivalent to f injective
So it's possible to have $f(u_1)=f(u_2)\neq 0_F$ where $u_1\neq u_2$ ??
Adam Chebil
yeah why not
consider T(x, y) = (x, 0)
(1, 1) and (1, 2) have the same image through T
and that image is not 0
T is linear mapping ??
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Hello how do i do this question?
I dont even know where to start.
Do you know how to complete a square?
@reef stratus Has your question been resolved?
-6, 2 ?
m^2 6m 6m 36
and the signs?
you now have:
$m^2+12m-5 = m^2+12m+36+TRIANGLE$
What does TRIANGLE need to be for it to be equal?
LordFelix
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I think the best thing to do here is the factorial approximation formula
Stirlings formula
then what test would i use after?
Root test
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Could someone explain what the difference is between lg, ln and log?
and how do i change between them?
lg and ln are often used as abbreviated notations for log_10 and log_e respectively.
They are all logarithms with different bases
Lg is log_10
Ln is log_e
Okay so
if i for example wanted to go from lgx to lnx
I would do
$\frac{lg(x)}{ln(x)}$
Merineth
$log_b(x) = \frac{\log_a(x)}{\log_a(b)}$
Nel
$\log_{b}a = \frac{\log_{c}a}{\log_{c}b}$
$\log_{a}(x)=\frac{\ln(x)}{\ln(a)}$ is a special case
PajamaMamaLlama
of the chanse of base formula
You have a special case where a = e
we can generalize it

If you want to go from log_10 to log_e, that's
$log_e(x) = \frac{\log_{10}(x)}{\log_{10}(e)}$
Nel
You divide by the log with the current base of the target base
I'm super confused
Why is it a special case?
and how do i go from lg to ln
lg(x) = log10(x) ???
Yes lg is log_10
this?
General rule is this
From lg to ln is this
Ask whoever made that table
Merineth
So this is how it's done?
Yes
But that doesn't cover ln(x)
It does, ln = log_e
Merineth
So this would be the right answer?
Yes that's what I wrote
But that's not the right answer according to the answer in my book
change lg(x) to ln(x)
the answer is:
ln(x) / ln(10)
The answer to what?
change lg(x) to ln(x)
Depending on how you read this, it can mean either going from lg to ln or going from ln to lg
If you want to substitute lg(x) with something that has ln(x) in it, then it's lg(x) = ln(x)/ln(10)
Yes
lg(x) = ln(x)/ln(10) is the right answer
but i dont understand how to get there
by using these
$\log_{a}(x)=\frac{\ln(x)}{\ln(a)} \implies \log_{10}(x)=\frac{\ln(x)}{\ln(10)}$
Nel
okayyyyyyyyyy
i get it nowww
That makes total sense
a becomes our desired base
which is 10
and since lg(x) = log10(x)
Yes
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I have to show the inequality is true but i stuck at itQQ
$$\frac{2x}{\pi} < \sin(x) < x, \quad \text{for } x \in (0, \frac{\pi}{2})$$
Yuuto☆チェラン
I think most likely i have to apply mean-value theorem but i cannot think of one good equation to solve this
divide by x i think
and find the minimum and maximum of sin(x)/x in 0<x<pi/2
or maybe you dont have to
bcuz sinx/x decreases in (0,pi/2)
But how do i know 2x/pi < sinx ??
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Hello
Does anyone know how to solve no.6?
I think the answer is 500
But cant seem to know why
Is a = 2 and b = 3?
no
Ohh
if this doesnt work you gotta put in numbers in x until you find a pattern
because of f(3) = 4
fortunately f(x) = x+1
So these type of questions follow a pattern?
Its not something where you can derive a function and input any number into the function
?
assume f(x) is a polynomial
first
so f(x) = ax^n + bx^(n-1) + ....
use the given equation to find n
after that coefficients should come out easily
but there are questions where this is difficult
you need to find n first
Very sorry but I cant seem to find n
Would it be okay if you can demonstrate it for me?
f(x) + f(x+1) = 2x+3
its likely that n=1
because the result is a first degree polynomial
you dont need f(3)
f(x) = ax+b then
f(x) + f(x+1) = (ax+b) + (ax+a+b) = 2x + 3
2ax + a + 2b = 2x + 3
2a = 2
a+2b = 3
a=1,b=1
now if f(3)=4 then you can use this
which fortunately is true
Ohhh
So if we plug in a and b into f(x) = ax + b
Then it becomes f(x)= x + 1 basically
Hence f(499) = 499 + 1
= 500
yes
In this line
How does f(x+1) be equal to (ax + a +b)?
a(x+1) + b
nice
Do you happen to know what kind of questions these are sir:
?
Like the topics?
Its because I am joining an online math challenge for the first time and I have zero experience
id say theyre related to sequences
The topics are familiar however the questions are kind of advanced and requires so much manipulation (like the first one)
Do you happen to know where I can start learning?
i would start with arithmetic and geometric sequences
and get used to recognizing patterns in given relations
by experiencing alot of problem solving
I understand I will start practicing noww
Thank you so much sir @round gust and I hope you can hel0 me again (if fate allows)
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Help, i don't know why the answer of the book and mine are not the same. Where did I go wrong?
My final answer is 0.34 while the book says 0.11
@raven comet Has your question been resolved?
i just input it in the calculator, but my answer is not the same with the book
explain what u did
first
like explain
i just did it using calculater and the answer is 0.11555
i dont know where you failed
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I was given assistance the other day trying to find a formula to draw a shape based on some data but I think I'm messing up my Order of Ops on it possibly.
The original question is that I have 1000 points of Radius data of a shape from the center measured in mm. I need to convert that into X,Y coords to draw said shape in an application. The data is organized as just raw measurements sequentially of radii from the center.
The formulat I was given for polar representation (as they called it) is as follows:
for each number:
x = radius × cos(1.5pi − (n*pi)/500)
y = radius x sin(same angle)
for programming I have to split the OOO up and force them properly
for X I am doing npi (n is incremented by 1 per loop)
then dividing that by 500
then 1.5pi
then 1.5pi -angle
then Cos of that number
Cos * Radius and using that
for Y I am doing n*pi
then dividing by 500
then Sin of that
then * radius
I end up with pretty much a straight line at the end
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$\cos²x=1$
Jash
Jash
so $\cos 2x=2(1)-1$
Jash
To do what?
i need to solve for x
what is the initial question pls ?
Square root both sides
in [0,2π]
what is the question pls
but then you get ± and then it’s not a function
solve sin²x=1 for x in [0,2π]
ok ,
That is correct. You end up with two separate cases you need to solve for.
doesn’t cos(2x)=1 tho
You can do it that way too
Both approaches go to same answer
x=0?
This is only one solution in the interval [0,2pi]
was i wrong ?
because this is the initial questio
maybe i should revise ...
Are you solving for cos?
Or sin?
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i was solving for (sinx)^2 = 0
Why
you are solving for (cosx)^2 = 0 ?
ah , ok , wait
i was solving for (sinx)^2 = 1
sorry
I'll solve for that
is it ok ?
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ok 👍
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Where's my mistake?
I solved it using elliptical coordinates
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this is science 8th related
this might help
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@pure frigate Has your question been resolved?
catfan i watched the examples and still don't understand how to transfer it from nf to uf
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His logic is that I is the only variable and the rest are constants
but how does he derive I without making everything 0
does he take everything else out of d/dt? how is that allowed? i feel like that cant be right
if someone can remind me of a property of a derivative thatd be great
You can move constants out of derivatives
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✅
ok wait wait
how is that true
if you have like d/dx [2x] u can just do 2 * d/dx [x] and get 2... oh fuck

what the shit
im so dumb
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domain is x element of all reals z is element of all reals and y is
0?
or all reals?
all. It can be any value, they just all map to the same value (assuming x and z are the same)
uh can you give an example?
f(1, 0, 1) = 1^2+1^2 = 2
f(1, ln(3)*sqrt(e)+7/3, 1) = 1^2+1^2 = 2
ahh
yeah i get it
for range
x is (0 to all reals)
y is 0
and z is (0 to all reals)
?
range is the set of possible output values, so you do not need to separate x,y,z
Can you get negative values as an output?
Yeah
Idrk how to explain it, but if I had to try I would say its the shape you get from taking a "slice" of the graph, which in this case is 4d, so you will get a 3d shape as a slice
and you can determine the shape by looking at the function
uhh
expand?
since
x is x^2
and z is x^2
oh wait a slice
let me check
my notes rq
is it a cylinder?
a cylinder on the y axis?
I don't think so. My reasoning is that f(x, y, z) changes as x and z change. If you wanted a cylinder along y, you would need something like a=x^2+z^2, where a is constant, because then you are forcing the distance to be a fixed value.
Disclaimer: I am not 100% sure I know what it is, but I think you should consider that as x and z get bigger, f(x,y,z) gets further from the y axis
and this is at a quadratic rate
Oh I think then it would be cylinder
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Limit of [e - (1+x)^(1/x)][e - e^(sqrt(1+x))]/[e^(x^2) + sin(x^2) - cos(x^2)] as x tends to 0
seems like l hospital will complicate it, and it doesnt even seem solvable using it
hey, this is my thread 🤨
$\frac{\left(e-\left(1+x\right)^{\frac{1}{x}}\right)\left(e-e^{\sqrt{1+x}}\right)}{e^{x^{2}}+\sin\left(x^{2}\right)-\cos\left(x^{2}\right)}$
Combustion
is that it?
yeah thats it
pain
yeah
pain or taylor expansion
it looks tedious
whats that?
pain it is
pain as in using l hospital?
guess so
how? it seems unsolvable. you get rid of the sin then the cos turns to sin in denominator
and in numerator you wouldn't be able to get rid of e as well
,w derivative of [e - (1+x)^(1/x)][e - e^(sqrt(1+x))]
the fak
derivative of (e - (1+x)^(1/x))(e - e^(sqrt(1+x)))
maybe square brackets messed it up
,w derivative of (e - (1+x)^(1/x))(e - e^(sqrt(1+x)))
probably yeah
💀

,w lim x -> 0 ((e-(1+x)^(1/x))(e-e^(sqrt(1+x))))/(e^(x^2)+sin(x^2)-cos(x^2))
ofc it's not something like 0
I tried on wolfram alpha but it doesn't show steps
hm whats this taylor stuff just tell me definition or something and i'll try to apply it
do you mean series for sin and cos
oh shit you do know it
thats just e, no?
but yeah it's series expansion
sure
that doesn't tell you a lot of info though
expansions tell you what the functions look like around 0
I didnt know tht term name
it should be MUCH easier now
just expand e^x^2 , sin(x^2), -cos(x^2) and split the limit into 2 and those should be easy to l'hopital or something
(1+x)^(1/x) = exp(ln(1+x)/x)
too much effort for a twitter fight
AH
lmao
i mean not really a fight this guy is always posting ezpz geometry problems so i asked him to post calculus
then he gave that problem
based
this is the type of shi he keeps posting
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idk wth is this linear algebra
yes
no offense
matlab 💀 
yeah lol
how to do exponential
is it the same as polynomial?
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what's the trick to solve :
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I have this transform and I need find the value if given other values. But im lost on how to find what the transform is
I assume T is linear, because we wouldn't be able to solve this otherwise
That means there exists some matrix such that:
[a b][1] = [0]
[c d][2] [1]
And... Also does that with (-1,1) to (0,1)
.
Actually, nvm. It might be easier to get T inverse
I'll call that U. We have that:
U(1,0) = (1,2)
U(0,1) = (-1,1)
hm, i see. U is just the inverse transform?
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This mgiht make no sense but:
a) for a span in Rn that forms a line, all the vectors are a scalar multiple of each other right? (so in a ref form matrix it's rank 1)
b) For a span in Rn that forms a plane it would form a matrix thats rank 2?
c) And for a span that that is Rn the matrix is rank n?
For a/b does that only apply for r3 or?
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i didnt know how to graph it so i used desmos
but im not sure why it goes up to 9
the y intercept is (0,8)
the x intercept is (-4,0) and (2,0)
the axis of symetry is -1
and the vertex is (1,5)
so why does the graph go up to 9 and curve like that
?
how did you get (1, 5) as the vertex
are you 100% sure you didn't fuck up your arithmetic at any point
sub in -1 as x in the equation
8 - (-2) - 1
wait
thats 9
erm
how did i get 5
oopsie
wait
i got axis of symetry is 1
OH
oh yea
i messedup
now it makes more sense
wait
that means i was right the first time
flip
.close
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If I have n^2-k objects, and k-2 boxes how many objects will each box atleast have in terms of n?
2≤k≤n√2
none?
Why?
Maybe its important but n>2, and k and n are both integers
Wont the minimum be reached for k=n√2?
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Please, is there a person to respond to me in #elementary-number-theory ? It is about the congruence
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A ball is thrown, with a vertical distance (h meters) expressed by the formula h(t)=10t-t². where t represents time (in seconds). Draw the ball's trajectory and determine the time it takes for the ball to reach a height of 25 meters!
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
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