#help-26

1 messages · Page 33 of 1

topaz sinewBOT
cinder oxide
#

it looks like I picked the wrong u twice

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how do you know to only pick u = sin(x) and not u = sin(x)^2?

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my answer should be sin^3(x)/3 + C

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not cos^4(x)/4 + C

sturdy oracle
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Idk why you let u = sin^2(xh

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Just let u = sin(x)

cinder oxide
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why won't it work with sin^2(x) tho?

golden mesa
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because you can't get a good substitution for cosx then

cinder oxide
#

I managed to make the integrand = sin^3(x)

golden mesa
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with du

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not dx

cinder oxide
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oh i was wondering about that

empty sail
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And how did this work?

cinder oxide
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this is illegal?

golden mesa
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(this is why i never understand people who teach mixing variables)

sturdy oracle
#

The derivative of sin^2(x) isn't even tan(x$

cinder oxide
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oh lol

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maybe i am mistaking that for cos^2(x)

empty sail
cinder oxide
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or integral.. one of those..

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something squared equals tan

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trig is the worst for me

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i gotta review them

empty sail
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I think you mean the derivative of tan(x) being sec^2(x)

cinder oxide
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alright so how do you know just by looking at this, what u should be?

cinder oxide
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but I'm not even doing integral so I messed that up badly

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alright, so I will take sin(x) = u

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but why sin(x)?

golden mesa
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$\frac d{dx}sinx=cosx$ which works nicely

cinder oxide
#

I tried with cos(x) and it didn't work

thorny flameBOT
#

chlamydia

cinder oxide
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$\frac d{dx}[sin(x)]^2=2cos(x) * sin(x)$

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thta wouldn't work?

golden mesa
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but you only have sin^2x to begin with

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what will you do with the sinx on the right?

empty sail
thorny flameBOT
#

dldh06

#

avidrunner

empty sail
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You want to try to eliminate a term

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And u = sin(x) eliminates cos

cinder oxide
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wouldn;t $\frac d{dx}[sin(x)]^2=2cos(x) * sin(x)$ also eliminate a term tho? (cos(x))

thorny flameBOT
#

avidrunner

cinder oxide
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oh

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I gotta try that out

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before I state that

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alright so let's say you choose the wrong u sub, happens to us all from time to time..

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at what point do you realize this?

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sometimes it takes you 2 tries, 3 tries, 4 tries to get it right?

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at this point you will realize the u sub is wong?

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or you gotta plug it in first to see what cancels out

empty sail
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When you sub it back in and it makes your life harder than it needs to be

cinder oxide
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OK

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and if u sub just doesn't work, no matter what you make u equal to

#

integration by parts instead?

topaz sinewBOT
#

@cinder oxide Has your question been resolved?

topaz sinewBOT
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rough barn
topaz sinewBOT
rough barn
#

hows it one

topaz sinewBOT
#

@rough barn Has your question been resolved?

topaz sinewBOT
#

@rough barn Has your question been resolved?

topaz sinewBOT
#

@rough barn Has your question been resolved?

gray ridge
# rough barn

did you try dividing x on both numerator snd denominator?

topaz sinewBOT
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pale kestrel
topaz sinewBOT
pale kestrel
#

!status

topaz sinewBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
pale kestrel
#

1

drifting swift
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$2 \sin(\alpha) = \sin(120\dg - \alpha)$

thorny flameBOT
drifting swift
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this?

pale kestrel
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yes

drifting swift
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do you know angle sum/difference identities? i'd try to start with those.

pale kestrel
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I need to find a general solution

drifting swift
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ok, and?

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my suggestion still stands.

pale kestrel
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i don't know how to implement them here

drifting swift
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ok can you list them

pale kestrel
drifting swift
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ok

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which of these can be applied in your equation?

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just tell me which one, don't apply it just yet

pale kestrel
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2\4?

drifting swift
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what does the backslash mean

pale kestrel
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one of them

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?

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I really dont know

drifting swift
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2 sin(α) = sin(120° - α)

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look at the right side of this

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sin(difference)

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that's identity #2 in your list

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apply it

pale kestrel
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ok

drifting swift
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ok

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now what's sin(120°)?

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and what's cos(120°)?

pale kestrel
#

nvm thanks for the help I found an easier path

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.close

topaz sinewBOT
#
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topaz sinewBOT
topaz sinewBOT
#

@cerulean sun Has your question been resolved?

sly arch
#

Is everything else above correct?

topaz sinewBOT
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nocturne remnant
topaz sinewBOT
drifting swift
#

!status

topaz sinewBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
nocturne remnant
#

I need help solving it

drifting swift
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i mean duh that's why you're here

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but you still gotta tell us how far you got

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if you don't know where to begin that's called status 1

nocturne remnant
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I don’t know what step to take

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Ok

drifting swift
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ok alright so

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let's see

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do you know how to solve simple equations generally?

nocturne remnant
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Yes

drifting swift
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ok

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so then let's say i gave you the following equation:

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x/9 = 30

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could you solve it

nocturne remnant
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Is it 270?

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Because you want to x by itself so you *9 by both sides

drifting swift
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right

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so for your equation $\frac{x}{7} = \frac{\sqrt{2}}{2}$ why not do the same

thorny flameBOT
nocturne remnant
#

So do I multiply by 7 to get x by itself

drifting swift
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what's stopping you from doing that?

nocturne remnant
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Is that what I do?

drifting swift
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yes that is what you do

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i don't understand your hesitation

nocturne remnant
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Then I do the same to other sides

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Is it 7 radical 2?

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Ok thank you!

winged moat
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Yes

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Everything over 2

nocturne remnant
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I just wanted to confirm

winged moat
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Can't forget you are still dividing by 2

nocturne remnant
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7 radical 2 divided by 2

winged moat
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Yes

nocturne remnant
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Ok

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Thank you

winged moat
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No problem

nocturne remnant
#

.close

topaz sinewBOT
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meager grotto
#

\textbf{Question:}

Simplify

[ \frac{2k^3 + 15k^2 + 37k + 24}{24} ]

into

[ \frac{k+1}{24} \cdot \left(2k^2 + 13k + 24\right) ]

thorny flameBOT
meager grotto
#

yeah so basically idk how to do this

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i searched online and i saw someone solving it using the synthetic division method
is there any other way to do it?

dense rain
#

If you already know that k+1 is a root of the polynomial, you can multiply it out with an arbitrary quadratic polynomial ak^2 + bk + c and solve for a, b, c

odd pagoda
#

basically equivalent to polynomial division tho

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but with more effort

meager grotto
#

yeah

meager grotto
# dense rain If you already know that k+1 is a root of the polynomial, you can multiply it ou...

\documentclass{article}
\usepackage{amsmath}

\begin{document}

\textbf{Solution:}

Given the expression:

[ \frac{2k^3 + 15k^2 + 37k + 24}{24} ]

We aim to simplify it to the form:

[ \frac{k + 1}{24} \cdot (2k^2 + 13k + 24) ]

\textbf{Step 1:}

We begin by factoring out the common factor of ( \frac{1}{8} ) from the numerator:

[ = \frac{1}{8} \cdot \frac{2k^3 + 15k^2 + 37k + 24}{3} ]

\textbf{Step 2:}

Next, we factor the cubic polynomial (2k^3 + 15k^2 + 37k + 24). Since (k = -1) is a root (as (k + 1 = 0) implies (k = -1)), we perform polynomial division:

[
\begin{array}{c|ccc}
& 2k^2 - k + 24 \
\hline
k + 1 & 2k^3 + 15k^2 + 37k + 24 \
& 2k^3 + 2k^2 \
& 13k^2 + 37k \
& 13k^2 + 13k \
& 24k + 24 \
& 24k + 24 \
\hline
& 0
\end{array}
]

This yields (2k^3 + 15k^2 + 37k + 24 = (k + 1)(2k^2 - k + 24)).

\textbf{Step 3:}

Substituting this back into the original expression, we have:

[ = \frac{1}{8} \cdot \frac{(k + 1)(2k^2 - k + 24)}{3} ]

\textbf{Step 4:}

Finally, after canceling common factors, we arrive at:

[ = \frac{(k + 1)(2k^2 - k + 24)}{24} ]

This matches the desired form:

[ \frac{k + 1}{24} \cdot (2k^2 + 13k + 24) ]

Therefore, the original expression simplifies to the desired form.

\end{document}

thorny flameBOT
#

aight
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

meager grotto
#

yeah i need to relearn polynomial division to do this

dense rain
#

You know that a must be 2 and c must be 24 by inspection, so all you really need is the b, which you get from looking at bk + 24k = 37k so b = 13.

meager grotto
#

wait

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yeah

#

gimme a minute

meager grotto
# dense rain You know that a must be 2 and c must be 24 by inspection, so all you really need...

\documentclass{article}
\usepackage{amsmath}

\begin{document}

\textbf{Given Expression:}

[ \frac{2k^3 + 15k^2 + 37k + 24}{24} ]

\textbf{Desired Simplified Form:}

[ \frac{k+1}{24} \cdot (2k^2 + 13k + 24) ]

\textbf{Solution:}

  1. \textbf{Factor Out the Common Factor}:
    [ \frac{2(k^3 + 7.5k^2 + 18.5k + 12)}{24} ]

  2. \textbf{Simplify the Fraction}:
    [ \frac{k^3 + 7.5k^2 + 18.5k + 12}{12} ]

  3. \textbf{Divide Each Term by 12}:
    [ \frac{k^3}{12} + \frac{5}{8}k^2 + \frac{37}{24}k + 1 ]

Now, since (k+1) is a root, we can make the following observations:

  • The coefficient of (k^2) term is 2, which implies (a = 2).
  • The constant term is 24, which implies (c = 24).
  • To find (b), we compare coefficients:

[bk + 24k = 37k]

Simplifying, we get:

[(b - 13)k = 0]

For this equation to hold true for all (k), it must be the case that (b - 13 = 0), which means (b = 13).

Hence, the simplified form is:

[ \frac{k+1}{24} \cdot (2k^2 + 13k + 24) = \frac{k^3}{12} + \frac{5}{8}k^2 + \frac{37}{24}k + 1 ]

\end{document}

thorny flameBOT
#

aight
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

meager grotto
#

i think learning polynomial division real quick would be simpler

dense rain
#

Well, at a glance, not really. It kind of looks like a half edited mess where you are taking information from different sources without understanding what is going on

meager grotto
#

😐

meager grotto
# dense rain Well, at a glance, not really. It kind of looks like a half edited mess where yo...

\documentclass{article}
\usepackage{amsmath}

\begin{document}

\textbf{Given Expression:}

[ \frac{2k^3 + 15k^2 + 37k + 24}{24} ]

\textbf{Desired Simplified Form:}

[ \frac{k+1}{24} \cdot (2k^2 + 13k + 24) ]

\textbf{Solution:}

  1. \textbf{Factor Out the Common Factor}:
    [ \frac{2(k^3 + 7.5k^2 + 18.5k + 12)}{24} ]

  2. \textbf{Simplify the Fraction}:
    [ \frac{k^3 + 7.5k^2 + 18.5k + 12}{12} ]

  3. \textbf{Divide Each Term by 12}:
    [ \frac{k^3}{12} + \frac{5}{8}k^2 + \frac{37}{24}k + 1 ]

Now, given that (k+1) is a root, we can deduce the following:

  • (a = 2) because of the (2k^2) term.
  • (c = 24) because of the (+24) term.

To find (b), we compare coefficients:

[bk + 24k = 37k]

Simplifying:

[(b - 13)k = 0]

For this to be true for all (k), we must have (b - 13 = 0), which implies (b = 13).

Hence, the simplified form is:

[ \frac{k+1}{24} \cdot (2k^2 + 13k + 24) = \frac{k^3}{12} + \frac{5}{8}k^2 + \frac{37}{24}k + 1 ]

\end{document}

thorny flameBOT
#

aight
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

meager grotto
#

what about now

#

you know what
i should just learn polynomial division

#

.close

topaz sinewBOT
#
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lucid moat
topaz sinewBOT
lucid moat
#

currently working on this proof

#

here is what I have so far

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I feel like this proves that gcd(a, n) = gcd(b, n) but not <=

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i may be wrong that it even proves = though

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tbh im quite lost here

cursive thorn
#

Well youre right that it implies gcd(a, n) = gcd(b, n) since a == b mod n implies b == a mod n

lucid moat
cursive thorn
#

Well, a = b directly implies a <= b

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If 4 = 4, then 4 <= 4

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Your proof can be simplified by using gcd rules btw

odd pagoda
#

your proof so far only shows d | gcd(b,n). which means d<= gcd(b,n)

cursive thorn
#

Have you ever seen this rule: gcd(x + y, y) = gcd(x, y)?

lucid moat
odd pagoda
#

that's what I said. d<=gcd(b,n)

#

which is what you wanted to show

#

so you are done

#

and then by symmetry, like jelle said, you get the other direction and the gcd's are the same

lucid moat
#

sounds good

#

thanks guys

#

.close

topaz sinewBOT
#
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topaz sinewBOT
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broken condor
topaz sinewBOT
uncut gale
#

have you worked out the area of the trapezoid and/or the triangle

#

what have you done so far

broken condor
uncut gale
#

do you know the formulas

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for areas of a triangle and trapezoid

broken condor
#

nope

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im new to this

uncut gale
#

wait do you understand what the question is asking you first

broken condor
#

yes, i just dont know how to do it

#

with trapeziums

uncut gale
#

$A = \frac{1}{2} \cdot (a + b) \cdot h$

thorny flameBOT
#

chef wang gang

uncut gale
#

this is the formula for the area of a trapezoid

#

oh yikes ur too young to be here then

#

<@&268886789983436800>

broken condor
#

its a joke bro

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i wouldnt be doing this if i was nine

uncut gale
#

bro why would you joke about being underage

broken condor
#

so you would make it easier so that even a 9 year old would understand

urban grove
#

how old are you

broken condor
#

19

urban grove
#

aight

broken condor
uncut gale
broken condor
#

alright

uncut gale
#

to try and explain it easier

broken condor
#

well know you know

uncut gale
#

well what are you confused about

#

with the formula

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applying it?

#

or is there something else

broken condor
#

im confused on how im supposed to calculate it when the top and bottom have different measurements ( because its a trapezium, im only used to rectangular measuring)

uncut gale
broken condor
#

alright im trying this

#

thanks ive got it.

#

.close

topaz sinewBOT
#
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unique rose
#

Hey hey, so I'm doing what I assume is functions, but I don't know how to start with this as this seems to be completely foreign to me

topaz sinewBOT
#

@unique rose Has your question been resolved?

topaz sinewBOT
#

@unique rose Has your question been resolved?

oak lodge
unique rose
oak lodge
#

yes mate

#

vcostheta is the horizontal component of velocity

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and v sintheta is the vertical component

unique rose
#

Yeah, but I'm just really stuck on what to do with these

oak lodge
#

well are u aware of the three kinematic eqns

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v = u + at

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s = ut + (1/2)at^2

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v^2 = u^2 + 2as

unique rose
#

Yep yep

oak lodge
unique rose
#

Ahh ok the u is v sintheta

oak lodge
#

yea

#

and a is g

unique rose
#

Yeh

oak lodge
#

but there is a negative sign as g acts downwards

#

so dont u think the time of flight would be how much ever time the particle takes to come back to the reference level ( ground )

unique rose
#

Hmm i don't have the formulas hand so I can't say (currently at the gym)

#

I do get what you mean so I'll try to work it out later, thanks!!

oak lodge
#

😁 👍

topaz sinewBOT
#

@unique rose Has your question been resolved?

#
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topaz sinewBOT
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amber shard
topaz sinewBOT
amber shard
#

is my approach correct?

#

<@&286206848099549185>

topaz sinewBOT
#

@amber shard Has your question been resolved?

undone zinc
#

you only did half the work actually

amber shard
#

oh dam

#

what am i doing wrong

#

@undone zinc

#

cases?

undone zinc
#

you showed if X is true, Y must be true. You also need to show if Y is true, X is true.

amber shard
#

OH

#

so like

#

i proved v(a^ negationb) = y

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but now i need

#

v(negation (a impliesb)) = x

#

?

undone zinc
amber shard
#

ok

#

little confused on this one

#

should I use prove by contradiction?

undone zinc
#

sorry I gotta go now, hope somebody else help you

amber shard
#

ok np

#

thanks

topaz sinewBOT
#

@amber shard Has your question been resolved?

amber shard
#

<@&286206848099549185>

topaz sinewBOT
#

@amber shard Has your question been resolved?

topaz sinewBOT
#
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random ridge
#

suppose you wish to retire at age 60 with $70,000 in savings. determine your monthly payment into an IRA if the APR is 8.5% compounded monthly and you begin making payments at 30 years old. round your answer to the nearest cent if necessary

random ridge
#

<@&286206848099549185>

#

THIS MAKES NO SENSE TO ME HELP

#

begging

elfin sparrow
#

I'm pretty sure you probably have a formula for this

#

?

#

it's an annuity

random ridge
#

YES BUT

#

its

#

idk

#

ive tried it so many times

elfin sparrow
#

can you show what you did?

random ridge
topaz sinewBOT
#

@random ridge Has your question been resolved?

topaz sinewBOT
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wise mesa
#

The x intercept of a line is -12 and it’s slope is 2.5, what Is the y-intercept of this line??

half edge
#

What have u tried

wise mesa
#

I tried placing in in the y=ax + b equation but got lost

half edge
#

Ok let’s go with that

#

If x-intercept is -12

#

What’s the actual point where the line crosses the x-axis

#

Gimme the coordinate pair

wise mesa
#

They just gave us this 😭

half edge
#

No I want u to figure it out and tell me

wise mesa
#

Ohh

#

Mb

half edge
#

If the x intercept is -12

#

What’s the point associated with that

#

U good

wise mesa
thorny flameBOT
half edge
#

For example (6,5)

#

(7,4)

#

What’s the point associated with x intercept of -12

#

No

#

How’d u get that

#

Also, do u know what an x intercept is

wise mesa
#

Where the line crosses on the x axis

#

Im sorry I think my brain is cooked after 5 hours of math

#

I feel so stupid

half edge
#

Nah u good

half edge
#

And so in a coordinate pair (x,y)

#

The point of the x intercept will be (x,0) because y=0 on the x-axis

#

So what’s the point of the x intercept in our situation

#

@wise mesa

wise mesa
half edge
#

No like

#

Give me the coordinate

half edge
#

Any point on the x axis will be in the format

#

(x,0)

#

And it’s given where our line intersects the x axis

half edge
topaz sinewBOT
#

@wise mesa Has your question been resolved?

topaz sinewBOT
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carmine whale
topaz sinewBOT
carmine whale
#

how would this look like?

#

the vectors are <-3,2,3> & <-7,-4,2>

#

do i plot the vectors and then draw a line from the origin to it?

topaz sinewBOT
#

@carmine whale Has your question been resolved?

carmine whale
#

is it something like this?

#

<@&286206848099549185>

topaz sinewBOT
#

@carmine whale Has your question been resolved?

carmine whale
odd jacinth
#

the last point of the parallelogram is B+u+v

#

let's call it D

#

you place it and then draw BADC

#

u = (-3, 2, 3) and v = (-7, -4, 2)
so D coordinates are (-5, -1, 7)

carmine whale
#

the D coordinate is for what?

odd jacinth
#

the coordinates of the point D

#

to

#

like

#

draw BADC

#

you need to place D

carmine whale
#

how did u get those coordinates?

carmine whale
#

for the image i used the coordinates i have are GDEF

odd jacinth
#

you parallelogram doesn't have a single vertex at the origin since none of the vertices have coordinates (0, 0, 0)

#

you drawing doesn't have any meaning relative to what's asked

#

start by placing the points A, B and C

#

then I told you how to find the last vertex

#

and gave its coordinates

carmine whale
#

oh i see

#

so like this

odd jacinth
#

yes

carmine whale
odd jacinth
#

vector BA + vector BC = (-10, -2, 5)

carmine whale
#

yea the lable that i put line connecting from B to D

#

is the right label?

odd jacinth
#

hmm it's weird to call BD as BA+BC

#

like, when you put the arrows above

#

and it's a vectorial equality

#

that's true, bc parellelogram

#

but if you write like lengths

#

it's not true

carmine whale
#

how would i label the vector BA and vector BC?

odd jacinth
#

you write a vector by putting an arrow above

carmine whale
#

i need to label vector

#

vector BA + vector BC on the graph thats why

#

and also vector BA - vector BC

carmine whale
#

<@&286206848099549185>

chilly flume
#

whats hard about it?

#

yeah you can label 2 vectors

#

You can call it BAD or DAB or ADB or ABD

#

no wait, BAD BDA DAB DBA ADB ABD

carmine whale
#

i just wanted to know if the orange line that i made for the graph is considered vector BA + vector BC

chilly flume
#

it looks BD

#

I might be silly and ignorant il look and see

#

ah I see now

#

its like literally BA and BC, I think

#

but you only have 1 vector

#

which is either not labled right or BD

#

B connected to U and V yes

#

why would you do that?

carmine whale
#

wut do u mean?

chilly flume
#

wait howd you get D?

carmine whale
#

i have to label vector BA + vector BC on the parallelogram

#

i got D from B + vector BA + vector BC

chilly flume
#

I see

chilly flume
carmine whale
#

i need to do this also

#

thats wut ive been asking about

chilly flume
#

A vector is a mathematical quantity that has both magnitude and direction.

#

-google

#

well thats a weird question at first glance

carmine whale
#

its connected with the first image i posted

chilly flume
#

id love to help but at the moment im ignorant

#

google: Subtracting two vectors involves putting their feet together and drawing the resultant vector, which is the difference of the two vectors, from the head of the vector you're subtracting to the head of the vector you're subtracting it from.

#

haha, its 1 dimensional

#

@carmine whale

#

or not hm

topaz sinewBOT
#

@carmine whale Has your question been resolved?

carmine whale
#

.close

topaz sinewBOT
#
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carmine whale
topaz sinewBOT
carmine whale
#

Is this right?

topaz sinewBOT
#

@carmine whale Has your question been resolved?

sharp pier
#

Pls help my script doesn’t work

local myTable {1, 2 ,3 name=“John”}
return 1 or 2
end

golden mesa
#

!occupied

topaz sinewBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

topaz sinewBOT
#

@carmine whale Has your question been resolved?

golden mesa
#

yes

topaz sinewBOT
#

@carmine whale Has your question been resolved?

carmine whale
golden mesa
#

ok

carmine whale
# golden mesa yes

it says to find the direction in the question also do i have to do soemthing for that?

golden mesa
#

i guess clockwise or anticlockwise

#

what other direction

carmine whale
#

ok then

#

.close

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wanton zinc
#

I need help with combinatorial math, if you had 16 oak and 16 pine trees in how many ways could you place them so that everytime they are next to each other. (Example one long row of pine oak pine oak pine oak etc)

topaz sinewBOT
#

@wanton zinc Has your question been resolved?

gritty trout
#

placing them in a row so that every oak tree has an adjacent pine and every pine tree has an adjacent oak? should we consider the oak and pine trees indistinguishable?

#

like is oak_1 pine_1 oak_2 pine_2 different than oak_2 pine_1 oak_1 pine_2

topaz sinewBOT
#

@wanton zinc Has your question been resolved?

wanton zinc
gritty trout
#

okay, so you want to know how many ways you can alternate oaks and pines in a row of length 32

topaz sinewBOT
#

@wanton zinc Has your question been resolved?

gritty trout
wanton zinc
#

Then I wasnt told it properly

topaz sinewBOT
#
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gusty estuary
#

i need a hint

topaz sinewBOT
gusty estuary
#

i have written down all definitions, and im trying to make the distance d(x_m, x_n_k) < epsilon, so i can apply the triangle inequality

#

im stuck here

odd pagoda
#

well x_m is close to x_n_k by cauchy sequence. and x_n_k is close to x by convergence. and you have to show that x_m is close to x

gusty estuary
#

x_n is close to x_m by cauchy, x_n_k is close to x_m by cauchy aswell and x_n_k is close to x by convergence. can i now apply the triangle inequality to these three cases to show that x_n is close to x?

#

why would i have to show that x_m is close to x?

odd pagoda
#

where is the difference between x_n and x_m except for the choice of letter?

#

you only need one of x_n and x_m

gusty estuary
#

oh i see, my bad. yeah i just let m,n >= N for some positive integer N

#

i dont see how x_m is close to x_n_k by cauchy. do i have to let m and k be larger than some number?

odd pagoda
#

if k is large enough then n_k is also large

#

yes you'll need to choose m and k large enough

gusty estuary
#

if i in the cauchy case let m,n >= N and in the converging case let k>M, can i chose min{N,M}?

odd pagoda
#

well you have to check that n_k>=M

gusty estuary
#

isnt n_k>=k for all k?

#

therefore n_k>=M

odd pagoda
#

yes

gusty estuary
#

amazing, thanks

topaz sinewBOT
#

@gusty estuary Has your question been resolved?

#
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tender girder
topaz sinewBOT
tender girder
#

what properties would I use to expand and simplify?

bold nebula
tender girder
#

Modus' operandi

#

is amalgam

#

.close

topaz sinewBOT
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next fjord
#

Determine the orthogonal projection of the vector (0.4) in the direction (1,1).

topaz sinewBOT
#

@next fjord Has your question been resolved?

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vital vector
#

Can someone help with part b)? It asks to find the Derivative and this is the answer key, when I went to check my work and the the x on the 4 is squared. And I’ve tried everything idk :( can someone explain why it’s squared (my work is after this message)

vital vector
topaz sinewBOT
#

@vital vector Has your question been resolved?

vital vector
#

<@&286206848099549185>

topaz sinewBOT
#

@vital vector Has your question been resolved?

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fluid belfry
topaz sinewBOT
fluid belfry
#

help help, i did find an eq by using product of slopes of perpendicual line is -1

#

but i want one more si that i can solve this

acoustic pecan
#

could you show exactly what youve done so far?

fluid belfry
#

sure

fluid belfry
#

ignore the pencil part

acoustic pecan
#

im not sure how youre getting to 2-m=l-1

#

that implies the gradient =1, which you dont actually know

fluid belfry
#

oh

#

formula for slope when cordinates of the line is given, any two actually is y2-y1/x2-x1

#

and if two line are perpendicular to each other then prod. of thier slopes are equal to -1

#

thats what i did here azo

fluid belfry
#

like this, so for QR line it is, 4-2/3-1=2/2=1

acoustic pecan
#

oh thats what you meant, yeah okay then

fluid belfry
#

hm, what should i next then, we have 2 variables but not 2 eq so that we can solve them

#

in order to find the final ques

acoustic pecan
#

l and m are positive integers, and l+m=3

#

so either:
l=1 m=2
or
l=2 m=1

fluid belfry
#

but, like ans is given 11, ie we have to take this second case

#

why not the first one

acoustic pecan
#

if m=2 l=1 then (2-m)/(1-l)=0/0

#

isnt allowable

fluid belfry
#

oh ye

#

thanks you so much, i was on this server for like 3 hours, thanksyou so much

#

!!

#

.close

topaz sinewBOT
#
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verbal gulch
#

How could I prove that the Dirichlet Function (or a modification of it) is continuous at a point where x=0?

I am taking a calculus course and I have learned thus far that a function is considered continuous at point c if the limit as the function approaches c is equal to the value of the function at c (i.e., limx->c f(x) = f(c) )

sweet shard
#

do you know eps delta definition of continuous

verbal gulch
#

it has been covered in class but i dont know it by heart yet; i have learned the eps delta definition of limits

sweet shard
#

can you show exactly what you think "eps delta definition of limits"means

#

like a screenshot

verbal gulch
#

sorry for the late reply

sweet shard
#

that's equivalent to f(x) continuous at x=c

#

oh shit it's not

#

you need L = f(c)

#

that's the only difference

verbal gulch
#

hold on ill try formulating a proof with that and ill come back

topaz sinewBOT
#

@verbal gulch Has your question been resolved?

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#

@verbal gulch Has your question been resolved?

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golden mesa
#

there are more solutions

#

also -pi/6 is -30

fossil coyote
#

The ranges are in degrees, so your final answer should also be in degrees

#

And yeah think of your quadrant signs

golden mesa
#

there's other angles that give cos=0, etc.

shrewd horizon
#

$\frac{-5\pi}{6}$?

thorny flameBOT
#

bee [it/its]

#

Jeremy
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

topaz sinewBOT
#

@hardy beacon Has your question been resolved?

topaz sinewBOT
#

@hardy beacon Has your question been resolved?

golden mesa
#

$\sin\theta=-\frac12$ for example?

thorny flameBOT
#

chlamydia

golden mesa
#

check where the y coordinate is -1/2

#

because sin corresponds to y

#

so that gives -30 or 330 as the main answer you might think of
and then you can also get 210 because sin(180-x)=sinx

#

yes

#

so there, sin0=0, cos0=1

topaz sinewBOT
#

@hardy beacon Has your question been resolved?

#
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pastel tide
#

I need help solving for a value that makes a linear system consistent.

pastel tide
golden mesa
#

!status

topaz sinewBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
pastel tide
#

Solved it 2x but both answers wrong

#

1 attempt left

#

<@&286206848099549185>

#

<@&286206848099549185>

hazy pumice
pastel tide
undone peak
#

Need help finding steps to solve

hazy pumice
hazy pumice
#

how far did you get doing that?

pastel tide
pastel tide
#

Its prolly a reduction error but I cant see it

hazy pumice
#

are you starting by getting a 1 in (1,1)?

#

then a 1 (2,2)?

#

and so on?

#

(and zeros elsewhere, naturally)

#

oh, scuze me

pastel tide
hazy pumice
#

the lower-left trianglular matrix should be

pastel tide
#

then simplify for B

hazy pumice
#
1
0 1
0 0 1
#

before you do anything else

hazy pumice
pastel tide
#

could u do an example and show me?

#

i am not sure what u mean

hazy pumice
#

let's set up this one

#

because I can't make up a 4-equation system that is consistent

pastel tide
#

Alright

hazy pumice
#

*3

pastel tide
#

Yeah

hazy pumice
#
 1  -3  -6  | -5
 4  -5  -4  |  4
-8   3 -12  |  b
pastel tide
#

Yep got the same

hazy pumice
#

ok so we have our 1 in (1,1)

#

now we need zeros below it

#

so we do row operations on R2 and R3 until that happens

#

then we can move on to (2,2)

pastel tide
#

R2-4R1?

hazy pumice
#

yes

#

then R3 + 8R1 -> R3

pastel tide
#

Okok

#

Then

hazy pumice
#

||```
1 -3 -6 | -5
0 7 20 | 24
0 -21 -60 | b - 40

pastel tide
#

Got the same

hazy pumice
#

ok, so now how do you get (2,2) to become 1?

pastel tide
#

U could do R2+2R1?

#

Get the 7 to 1

hazy pumice
#

no.

#

because you have an element in column 1 in row 1, but you don't have (and don't want) a nonzero element in column 1 for row 2

pastel tide
#

Ohh makes sense

hazy pumice
#

divide row 2 through by 7 instead

#

||```
1 -3 -6 | -5
0 1 20/7 | 24/7
0 -21 -60 | b - 40

pastel tide
#

That’s what i originally had lol

#

Thought that was my mistake

#

After that?

hazy pumice
#

now, to get the zero below (2,2), what must you do?

pastel tide
#

Add R2 To R3?

hazy pumice
pastel tide
#

Then?

hazy pumice
pastel tide
#

I j did R3 + 21R2

hazy pumice
#

what multiple of R1 will cause (2,2) to cancel with (3,2)?

hazy pumice
pastel tide
#

Yeah that’s what i originally did

#

Then that makes the bottom row 0 0 0 b+41

#

Then u solve for B which gives u -41 but that’s wrong

hazy pumice
#

||```
1 -3 -6 | -5
0 1 20/7 | 24/7
0 0 0 | b - 40 + 72

pastel tide
#

Wait how did u get 480/7?

hazy pumice
#

I made a mistake and I'm fixing it

#

got it

pastel tide
#

Yeah so u get B+32

hazy pumice
#

so now we have an inconsistent system

pastel tide
#

Yes

hazy pumice
#

there is no value of b that will make this system consistent

pastel tide
#

So there is no answer?

#

Also isn’t (24/7)x21 = 81?

hazy pumice
#

I take that back

pastel tide
#

Nvm@

hazy pumice
#

I think

#

that

pastel tide
#

It’s -32 no?

hazy pumice
#

if we just realize that R3 = -21R2

#

then we can compare RHS of R2 and R3

#

so that

#

hmm

#

lemme check

pastel tide
#

I think u j solve for B no?

#

Because that’s what the answers online did

hazy pumice
#

b - 40 = -21(24/7)

pastel tide
#

Yeah

hazy pumice
#

b - 40 = -72

pastel tide
#

B = -32?

hazy pumice
#

b = - 32

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see, I told you

#

but you

#

just

#

didn't

#

listen!

#

(jk)

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I know you got it

#

and now I am sure too :3

pastel tide
#

Yeah i made a simple mistake

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I calculated it wrong

#

I did it 2x lol same mistake

#

U j helped me see it and then i got it

hazy pumice
#

ah ok

pastel tide
#

Thanks!

hazy pumice
#

np

pastel tide
#

The thing about matrices is that there’s so many places for a tiny error

#

that make the entire thing wrong

#

same thing happened here

#

Have a good one

hazy pumice
#

you too

topaz sinewBOT
#

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#
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mossy garnet
topaz sinewBOT
sweet shard
mossy garnet
#

help

#

I need somebody

#

help

sweet shard
mossy garnet
#

jk jk

#

idk where to start

#

!status

topaz sinewBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
mossy garnet
#

1

sweet shard
#

What's

#

The

#

Question

sweet shard
mossy garnet
#

how to

sweet shard
#

How to what

mossy garnet
#

solve for

#

x prolly

#

xd

frail dove
#

Hi

#

Sorry I was away when you replyed

mossy garnet
#

no worries

#

I just hope u are not as unshowered like riemann

#

JK JK riemann

frail dove
#

Don't worry I just showed ten mintues ago

#

Expanding probably will work

#

Wait never mind I don't think it will

mossy garnet
#

Im worried about the cubic terms

frail dove
#

Yeah that's the main problem

#

Maybe graphing it will give us insight

mossy garnet
#

I mean (x-m)^3 is alr, we can expand that

mossy garnet
#

(x-m)^3 = x^3 -3*(x^2)*m + 3xm^2 -m^3

frail dove
#

So there're 3 cases: 1. there's 1 solution; 2. there's 2 solutions; 3. there's 3 solutions

mossy garnet
#

alright expansion of (x-m)^3 done

#

one moment please

frail dove
#

Somehow I got this from my CAS

mossy garnet
frail dove
#

Can you give some context, that might help

topaz sinewBOT
#

@mossy garnet Has your question been resolved?

topaz sinewBOT
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torn knoll
#

yo

topaz sinewBOT
torn knoll
#

option b is singular

#

cuz sin(x) / x is not analytic at x = 0

#

it should be singular point

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but then why its ordinary point

#

@odd pagoda can u help

#

plz

#

🥹

#

this is so confusing

topaz sinewBOT
#

@torn knoll Has your question been resolved?

topaz sinewBOT
#

@torn knoll Has your question been resolved?

topaz sinewBOT
#

@torn knoll Has your question been resolved?

molten igloo
#

<@&286206848099549185>

topaz sinewBOT
#

@torn knoll Has your question been resolved?

topaz sinewBOT
#

@torn knoll Has your question been resolved?

north sparrow
#

nvm

#

its conditional that A2(x) =/= 0, but it is

north sparrow
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urban thicket
#

Hello.

topaz sinewBOT
urban thicket
#

I'm working on a project related to the game 999: Nine Hours, Nine Persons, Nine Doors. In particular, I want to make a tabletop game based on it for some friends to play, with myself as the DM.

#

This means I have to do math, something I am, quite frankly, terrible at; the game uses digital roots as a central mechanic, and while they're easy to understand in the game, the task I'm working on is less easy to understand.

#

Basically, here's the thing I'm trying to do:

#

Imagine there are 11 people; each of these 11 people has a numbered bracelet; these bracelets correspond to a certain number:

0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10

Imagine there are also 11 doors; 10 of these doors are numbered; 1 of them is labelled with a letter:

1, 2, 3, 4, 5, 6, 7, 8, 9, 10, A

The characters can use their numbered bracelets, in groups of at least 3 people at a time, to open the doors; they do this by adding the numbers of their bracelets together, then calculating the digital roots from the total.

For example, suppose that a group formed between the persons with the 0, 1, and 9 bracelets ( 0 + 1 + 9 = 10 ).

The digital root of 10 is 1 ( 10 = 1 + 0 = [1] ).

( 0 + 1 + 9 = 10 = 1 + 0 = [1] )

As a result, they can open Door 1.

The only exception are the doors labelled 10 and A. As 10 cannot be the digital root (what with digital roots being single-digit inherently), Door 10 is opened via reaching a combined total of 10 before the digital root calculation (as the door does not apply it). Door A follows similar rules, but for a combined total of 55 (the sum of all the numbered bracelets).

I want to figure out every possible combination of 3 or more people (with each number being unique) that could open each door.

topaz sinewBOT
#

@urban thicket Has your question been resolved?

urban thicket
#

<@&286206848099549185>

topaz sinewBOT
#

@urban thicket Has your question been resolved?

urban thicket
#

<@&286206848099549185>

north sparrow
urban thicket
north sparrow
#

ohh okay

urban thicket
#

See, Door 1 and Door 10 work on different systems.

#

Door 1 opens when a digital root of 1 is reached; Door 10 opens when a total of 10 is reached.

#

Since 0 + 1 + 9 = 10, and the digital root of 10 is 1 + 0 = 1, it's a valid solution for both doors.

north sparrow
#

this would be pretty complicated since number like 10, their digits dont have individual single values, but represent tens places. ill try sm tho but not guaranteeing anything,

urban thicket
#

Kind of an "not all rectangles are squares, but all squares are rectangles" situation.

#

Since every combination that would open Door 10 will also open Door 1, but not vice-versa.

urban thicket
#

You can also ignore Door A since it only has one valid solution.

north sparrow
#

so when door A is opened, door 10 and 1 also open

urban thicket
#

No, they're all seperate.

north sparrow
#

so if 1, 9, 0 go how do we determine if door 1 or 10 opens?

#

since 10 is reached and the root is 1

urban thicket
#

The door itself!

#

Basically, in the actual scenario, they'd be in different locations.

#

With different places to input the numbers.

north sparrow
#

ah i understand

#

ill need a pen and paper for thjs

urban thicket
#

(In the 999 game, you scan the bracelets on a machine on the wall next to the door, then pull a lever to confirm the scan.)

#

So it's best to conceptualize all the doors as seperate entities from one another.

urban thicket
#

You can also ignore the numbers 0 and 9 as they don't actually change the digital roots at all.

#

So they only change things in terms of meeting the requirement of three people minimum.

#

ie. 8 + 3 = 11 = 1 + 1 = 2 is invalid, since you need three people.

#

But 0 + 8 + 3 = 11 is fine.

#

As is 8 + 3 + 9 = 20 (which reaches the same end result of 2)

#

So 0 and 9 effectively 'act' the same in terms of the calculations of the digital root, and only change the structure (adding an additional component to render an equation valid).

#

Since adding nine to any digital root's preceding total will just result in a total with the same digital root.

north sparrow
#

honestly im not sure how id generalise this

#

it might take some time to figure out

#

if its even possible to without just brute forcing it

north sparrow
#

@urban thicket brute forcing: 😭

#

got this so far

#

top part is all the combinations where the digital root is calculated on the first sum

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besides for door 1 because thats the same as 10

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on the left of the boxes is the number of possible ways

#

at the bottom half is all the total sums that will result in the specific root

#

for example if the sum of character numbers is 24, 51 or 33, the 6th door will open

#

now we need to find the number of different ways each first sum can be reached from 3 or more numbers 1-8, then add 3 for each of them and youll get it

#

which might take a little more time

#

sorry if you expected an algorithm or a general formula of some sort, couldnt find out how to do it

#

digit sum formulas are specifically defined

urban thicket
north sparrow
#

might take more time tho

#

its like 11:30 so i cant keep working on this but ill try finish it tommorow

#

it i found out all the possible combinations for each door is that good?

#

also again no promises, but i think i can figure it out

urban thicket
#

Oh, that'd be spectacular!

north sparrow
#

cool

#

whats this for again?

urban thicket
#

It's for a TTRPG game I'm working on for some friends.

#

Basically, I'm trying to account for all of the different paths that can be taken at a given time.

#

ie. "What if this set of people wants to enter this door?"

north sparrow
#

so far ive found 60 combinations for 5 different sums (first sum roots)
theres 45 more sums to consider, and the larger the value the more combinations (or maybe not cuz itll limit out)
found this pattern tho:
not sure how viable brute forcing is

#

theres 219 different combinations of character bracelets

north sparrow
urban thicket
north sparrow
#

do you know coding?

urban thicket
#

No, unfortunately.

#

This'd be run as a fairly standard tabletop game (so just manually keeping track via a document).

north sparrow
#

ah i see

topaz sinewBOT
#

@urban thicket Has your question been resolved?

topaz sinewBOT
#

@urban thicket Has your question been resolved?

topaz sinewBOT
#
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#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

plush copper
#

Hi

topaz sinewBOT
plush copper
#

I need help

solemn jay
#

Send ur question :)

plush copper
#

I dont really understand the n part

solemn jay
#

i'm pretty sure u take the same bases and the. just use the powers only to find n

plush copper
#

It doesnt want the n the lesson here is

#

Complex numbers

#

The( i) is the most important part

topaz sinewBOT
#

@plush copper Has your question been resolved?

topaz sinewBOT
#

@plush copper Has your question been resolved?

topaz sinewBOT
#

@plush copper Has your question been resolved?

topaz sinewBOT
#
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neon iron
#

I have no clue where im supposed to go from here

neon iron
#

epsilon-delta proof

topaz sinewBOT
#

@neon iron Has your question been resolved?

neon iron
#

<@&286206848099549185> any help please?

barren lion
#

try reducing the denominator (thereby making the fraction larger)

neon iron
neon iron
barren lion
neon iron
#

I multiply by 2 in my ctual work

#

still stuck

barren lion
#

what do you have

neon iron
#

or 5x^2/2x^3+1

#
  • 29/2(2x^3+1)
barren lion
#

so you want to choose an N (which depends on epsilon) such that if x > N, then that inequality is satisfied

neon iron
#

wdym

barren lion
#

that is just the epsilon-delta definition

neon iron
#

Im so confused

#

my lecturer showed us x^2

#

And this is the problem sheet

barren lion
#

start by noting that $\frac{10x^2 + 29}{4x^3+2} < \frac{10x^2 + 29}{4x^3}$

neon iron
#

but im not sure what kind of manipulation im supposed to be doing here

thorny flameBOT
#

tushar

neon iron
#

oh

#

and less than $\frac{10x^2+29}{x^3}$

#

?

thorny flameBOT
#

Bandera

barren lion
#

yeah sure

#

you want that to be less than epsilon

neon iron
#

right

barren lion
#

you can intuitively see that if x is large enough, then the fraction will be small enough (because it tends to 0)

neon iron
#

or would it better to continue reducing the fraction?

#

how does it lead to finding an N

barren lion
#

you must make it formal

#

you can do this in many ways

#

e.g. splitting the fraction

neon iron
#

is it fine to say that $\frac{10x^2}{x^3} < \epsilon$

thorny flameBOT
#

Bandera

barren lion
#

$\frac{10}{x} + \frac{29}{x^3} < \frac{10}{x} + \frac{1000}{x^3}$, so if $\frac{10}{x} < \varepsilon$, then $\frac{10}{x} + \frac{1000}{x^3} < \varepsilon + \varepsilon^3$

neon iron
#

woah

neon iron
thorny flameBOT
#

tushar

neon iron
#

since (10x^2+29)>10x^2

barren lion
neon iron
#

i feel like the $\epsilon + \epsilon ^2$ is complicating it a bit

thorny flameBOT
#

Bandera

neon iron
#

since itll still be less than epsilon

barren lion
#

you want an upper bound on the fraction

#

so you want a chain of inequalities with <

neon iron
barren lion
#

let me think of the cleanest way of doing this

barren lion
neon iron
#

i can imagine

barren lion
neon iron
#

Am i allowed to add a conditon like this?

barren lion
#

well again, just because 10x^2/(4x^3+2) is < epsilon, it doesn't mean (10x^2+29)/(4x^3+2) is

neon iron
#

Man I think im going to switch degrees if this is supposed to be the easy stuff

barren lion
#

yeah

neon iron
#

but 10x^2+29 is greater than 10x^2

#

wouldnt that mean that 10x^2/4x^3+2 is less than 10x^2+29/4x^3+2

barren lion
#

yes

#

but that's not the direction you want

neon iron
#

what direction do I want

barren lion
#

you want to make sure 10x^2+29/4x^3+2 is less than epsilon

neon iron
#

but isnt the whole point of this step working backwards and finding an N

neon iron
barren lion
#

yes

#

but try showing it

neon iron
#

oh actually

#

I think that part is fine

#

but the condition I put on the bottom wont hold

#

or I cant use that

barren lion
#

10/x < epsilon i.e. x > 10/epsilon

neon iron
#

yh but you might need to explain it

barren lion
#

taking N = 10/epsilon

neon iron
#

wait

#

oh maybe it might work

#

I might need to wrap my head first but looks promising

#

@barren lion minor problem

#

$\frac{10x^2+29}{4x^3} >\frac{10x^2+29}{4x^3+2}\text{ but that doesnt imply that }\frac{10x^2+29}{4x^3} <\epsilon$

barren lion
#

again, reducing the numerator is useless

#

you can't use it

thorny flameBOT
#

Bandera

barren lion
#

you want to start with (10x^2+29)/(4x^3+2) and bound it above by epsilon

neon iron
#

mb

neon iron
barren lion
#

no

#

you want to make x large enough so that you can derive a string of inequalities with < leading to epsilon

#

try taking N = 10/epsilon and making x > N

neon iron
barren lion
#

then (10x^2+29)/(4x^3+2) < (10x^2+1000)/x^3 < 10/x + (10/x)^3 < epsilon + epsilon^3

neon iron
#

on like a different example

#

i thought we're supposed to be finding an N using |f(x)-L| < epsilon

barren lion
#

if epsilon < 1, then epsilon^3 < epsilon