#help-26

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languid mulch
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forgot the final answer

keen matrix
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well yea Mellow just kept it as such cause I think he was showing conversion

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getting a common denominator

topaz sinewBOT
#

@elfin stone Has your question been resolved?

topaz sinewBOT
#
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muted crow
topaz sinewBOT
muted crow
#

Is this correct?

rigid ivy
#

did you get your last one correct?

muted crow
rigid ivy
#

What you had selected for the last one did not look correct, btw

muted crow
rigid ivy
#

first one

muted crow
keen matrix
# muted crow

select option E "just measure it" kekw but there I'd suggest you use the trig area formulas

muted crow
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I think the answer is b now

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and 11.4

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so b and c

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is that correct now

keen matrix
#

how did you get those?

muted crow
#

using sas area formula

keen matrix
#

$A=\frac{1}{2]ab\sin(C)$

muted crow
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bruh

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I think its right

keen matrix
#

oh

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i made a sqaure backet

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instead of a curly one

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mb mb

rigid ivy
muted crow
keen matrix
thorny flameBOT
#

XxMrFancyu2xX

muted crow
#

and for a I put 7.2 and 5.8

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7.2 gave me 9.2

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and 5.8 11.4

keen matrix
#

well then ig those are your two areas

muted crow
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ok

muted crow
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how about this one

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did I do it right I just guessed idk how to do it rlly

keen matrix
#

We have $\cos(C)=\frac{a^2+b^2-c^2}{2ab}$ and $\sin(C)=\sqrt{1-\cos(C)}$, yes?

thorny flameBOT
#

XxMrFancyu2xX

keen matrix
#

you understand how to get those?

muted crow
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yes

keen matrix
#

how did you get the second equality?

muted crow
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using pythag theorm

keen matrix
#

ok good I was jut testing you lol

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I just wanted to make sure you weren't just saying yes

muted crow
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ok

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how about 3-5

keen matrix
#

Hence $\sin(C)=\sqrt{1-\left(\frac{a^2+b^2-c^2}{2ab}\right)^2}$

muted crow
#

I got that but I dont know how to do what 3 is asking

rigid ivy
# muted crow how

None of the options make a triangle that correctly match the problem

keen matrix
#

I forgot to square it

muted crow
muted crow
rigid ivy
thorny flameBOT
#

XxMrFancyu2xX

rigid ivy
#

Note how none of these make an area of 30, or an angle of 65 anywhere

muted crow
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or did I do it right

rigid ivy
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@muted crow what is the name of the website where you are getting these problems? Is the company making these problems, or your teacher?

muted crow
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im not sure

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he just assigns it

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I dont think he would spend time making these

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its just this dumb site

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can you guys tell me what I did wrong

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is 3-5 good?

rigid ivy
muted crow
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exactly

rigid ivy
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You can't get these problems right

muted crow
#

did I do something wrong

#

.close

topaz sinewBOT
#
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sand mirage
topaz sinewBOT
sand mirage
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how are they getting the red domain

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this is graphing inverses and other stuff

grim jacinth
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range of f = domain of f inverse

sand mirage
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wait what

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is going on

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i am so confused she ella

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shenella

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ohhh nvm

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how did they get the range of the original

grim jacinth
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Idk, I can't see that

sand mirage
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oh bet

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Ty

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.coose

radiant tapir
#

.close

topaz sinewBOT
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night flax
topaz sinewBOT
night flax
#

I need help

loud dawn
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Have you sketched it? @night flax

night flax
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nope

loud dawn
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Do you know how to sketch it?

night flax
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u mean sketching the boundary

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integral boundary

loud dawn
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Yeah

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x goes from y^2 to 1

night flax
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after I sketch the graph

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what do I do next

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I found a video

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Patrick Jmt clutched it

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šŸ˜Ž

topaz sinewBOT
#

@night flax Has your question been resolved?

topaz sinewBOT
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drifting wigeon
topaz sinewBOT
drifting wigeon
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Need help with this problem I have work done of how i set up and what equations

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and I don’t know what I did wrong

silk pewter
drifting wigeon
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here’s the formula i used

silk pewter
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wtf is that

drifting wigeon
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and here’s my work

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my teacher didn’t go over this part in the lesson and says to use to that formula

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so i got (1.5,3.5)

silk pewter
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$(x,y) = \left( \frac{mx_2 + nx_1}{m+n} , \frac{my_2 + ny_1}{m+n} \right)$

thorny flameBOT
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bettim

drifting wigeon
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i’ve never seen that equation

silk pewter
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wtf

drifting wigeon
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what does n stand for

silk pewter
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then idk

silk pewter
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1 : 2 means m=1 and n=2

drifting wigeon
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yeah i haven’t seen that the ss i sent is the equation it says we’re supposed to use but i don’t know

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cause my teacher didn’t go over it in class

silk pewter
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i dont know then

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i know only section formula

drifting wigeon
#

thank you for trying then

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.close

topaz sinewBOT
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carmine elbow
topaz sinewBOT
carmine elbow
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why would it be (1/3)(sin(3x)) instead of 3sin(3x)

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the chain rule is f'(g) * g' right ?

woeful drift
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for derivatives, yes

carmine elbow
#

OH

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nvm i forgot that im integrating

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.close

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shy oar
#

Why is the -4 in ) but 7 in[ in this case?

topaz sinewBOT
drifting swift
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does -4 belong to the domain?

shy oar
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I know that X=7 for the numerator and x=-4 in the denominator, but how does that relate to the domain again?

drifting swift
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sounds like some kind of misconception or overfocus on computation on your part

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can you describe in your own words what the domain of a function is, in general?

shy oar
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The set of numbers that the function reaches in the x line in a graph.

drifting swift
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the set of numbers that are valid inputs to the function.

junior pumice
shy oar
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So since it’s in a square root the numerator is also apart of the domain?

junior pumice
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what is the domain of square root

unique seal
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division by zero

junior pumice
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square root's domain. that is the answer to the reason why the domain is the way it is.

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yes we can't divide by zero, that's the first step.

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what else can't we do with square root

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look at a graph of sqrt(x) if you have to.

shy oar
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[o,inf.)

junior pumice
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right, so in this case, how do we make sure that the value under the square root stays within that interval?

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same thing we did to make sure we don't divide by zero.

shy oar
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Include 7 so [7,inf) since 0/n is still valid?

junior pumice
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so to make sure we didn't divide by zero, you took the denominator and set it = 0 right?

shy oar
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Yes

junior pumice
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so now we take the other piece of the puzzle, the numerator... make sure it's not what?

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think of the domain of square root

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what is outside the domain

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0 separates the number line between what kind of numbers

shy oar
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Negative and positive

junior pumice
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right, so what condition must the numerator satisfy here? what does it have to be? think of an equality.

shy oar
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Does it have to be positive since there can’t be a negative in a square root

junior pumice
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can't be a negative, right

shy oar
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Yeah

junior pumice
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so what equality should we set up

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to make sure the numerator stays positive

shy oar
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Or 0 right

junior pumice
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we're thinking in equalities here. less than, greater than or equal to

shy oar
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Greater or equal to 0

junior pumice
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perfect. so what does the equality look like

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? >= 0

shy oar
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Inf

junior pumice
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no. remember how we used algebra to make sure we didn't divide by zero?

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we can use algebra on inequalities just like equations

shy oar
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7

junior pumice
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no. we are concerned with the numerator here aren't we?

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this is very similar to making sure we don't divide by zero, but instead we use an equality

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whats the numerator

shy oar
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X-7

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Sqr x-7

junior pumice
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we are dealing with what we input into the square root, not the square root itself.

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? >= 0

shy oar
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X

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X>=0

junior pumice
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use the whole numerator, because that's what determines whether what we give to the square root will be negative or not.

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x - 7 >= 0 you can solve this for x. and this gives you the other piece of the domain. then you combine the domains of the denominator and numerator and that is the answer they are showing you.

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whatever x may be must satisfy both conditions: no division by zero and no negative numbers.

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these are the restrictions put on the function by division and square roots.

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i suggest studying more on what exactly a function is. its something that takes an input and produces an output. sometimes a function can only take certain inputs, restricting its domain.

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and it can even have a limit to what it outputs, which is its range.

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study these terms some more and you'll get it.

shy oar
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Ok thank you

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.close

topaz sinewBOT
#
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topaz sinewBOT
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west isle
#

Hi I need help with this question

topaz sinewBOT
west isle
#

I have worked out the 1st and 2nd derivative

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and found the critical point

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but I am a bit stuck as what to do from there

rain radish
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Could you send your working

west isle
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yes

rain radish
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Are you aware of the condition of critical point in the second derivative to identify the minima and maxima

west isle
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yes

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so can I just sub in my critical points into the second derivative?

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and that will give me the sign as to if it is a max or min

elfin stone
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tysm for your help, my wifi turned of so i coudnt reply but i got the question right!

west isle
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ok so i figured out which is max and which is min

rain radish
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Now, put them into the first equation and find the values of a

west isle
#

will do šŸ‘

topaz sinewBOT
#

@west isle Has your question been resolved?

west isle
#

Thank you I think I got it

topaz sinewBOT
#
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glad lion
#

so i need help

topaz sinewBOT
glad lion
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how would i convert this to general form

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to input inside

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<@&286206848099549185>

sage anchor
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we should fins x value??

glad lion
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convert this equation to general form

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ax^2+by+c=0

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you know?

keen matrix
# glad lion so i need help

you can multiply $x$ to both sides of the equation and keep the equality:

$4x-\frac{3}{x}=2\implies x\cdot(4x-\frac{3}{x})=2\cdot x$

sage anchor
thorny flameBOT
#

XxMrFancyu2xX

sage anchor
#

4x^2-2x-3=0

glad lion
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yes

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so it will cancel out right

topaz sinewBOT
# sage anchor 4x^2-2x-3=0

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

glad lion
#

so

keen matrix
glad lion
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4x-2x-3x=0

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ah ok i see

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i do need help w this too

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if possible

keen matrix
glad lion
keen matrix
#

still wrong

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$4x-\frac{3}{x}=2\implies x\cdot\left(4x-\frac{3}{x}\right)=2\cdot x$

thorny flameBOT
#

XxMrFancyu2xX

keen matrix
#

Here we multiply x to both sides of the equation

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this keeps the equality, yes?

glad lion
keen matrix
#

not because that but because we can divide $x$ out of both sides of the equation

thorny flameBOT
#

XxMrFancyu2xX

keen matrix
#

albeit that result is still incorrect

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we multiply x to both 4x and 3/x

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what is 4x timex x?

glad lion
keen matrix
#

yes

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and what about x times 3/x

glad lion
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so -3

keen matrix
#

yes

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so we have $4x^2-3=2x$

thorny flameBOT
#

XxMrFancyu2xX

keen matrix
#

now we can get that into the form ax^2+bx+c=0

glad lion
#

ye so 4x^2-2x-3=0

keen matrix
#

yes

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I agree with that

glad lion
keen matrix
#

well also the x^2 you missed that

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like

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everytime lol

glad lion
#

i subconsciously wrote it

keen matrix
#

also as for this, do you now how to complete the square?

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or do you know what completing the square means?

glad lion
glad lion
#

so i moved 7 to the other side

keen matrix
#

Show me your work or logic for q1a

glad lion
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-x+5x=3

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then

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-x+5x+(5/2)^2=3+(5/2)^2

keen matrix
#

you start out with the quadratic $x^2+6x+8=0$ where did $-x+5x=3$ come from?

thorny flameBOT
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XxMrFancyu2xX

glad lion
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one

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im not sure of my ans

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for 1

keen matrix
#

ohh 1b

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ok

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that is $-x^2+5x=3$

thorny flameBOT
#

XxMrFancyu2xX

glad lion
#

yes

keen matrix
#

ok im sorry for interrupting

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proceed if you want

glad lion
#

i already did

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-x+5x+(5/2)^2=3+(5/2)^2

keen matrix
#

are you stuck there?

glad lion
#

i mean i did expand it but idk if im right

keen matrix
#

of so your first issue

thorny flameBOT
#

XxMrFancyu2xX

#

XxMrFancyu2xX

#

XxMrFancyu2xX

glad lion
#

yes

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so we dont need to divide it

keen matrix
#

yes

thorny flameBOT
#

XxMrFancyu2xX

glad lion
#

why so?

keen matrix
glad lion
keen matrix
#

ok so how do you do that in your quadratic: $-x^2+5x-3=0$?

thorny flameBOT
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XxMrFancyu2xX

keen matrix
#

= but yes

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i agree with that answer

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ok now we're all good to proceed, do you know how to complete the square, what's the first step?

keen matrix
#

in your case yes

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but there's another step that must come first

glad lion
keen matrix
#

move the 3 over

glad lion
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ah yes

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x^2-5x=-3

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then x^2-5x+(-5/2)^2=-3+(-5/2)^2

keen matrix
#

yes

glad lion
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x^2-5x-25/4=3-25/4

keen matrix
#

yes

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now do you know how to do $3-\frac{25}{4}$

thorny flameBOT
#

XxMrFancyu2xX

glad lion
#

so 13/4

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-13/4

keen matrix
#

yes I agree

glad lion
keen matrix
#

now do you remember the perfect square trinomial?

glad lion
keen matrix
#

not quite

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If I have a quadratic $x^2-2\cdot\frac{5}{2}\cdot x+\left(\frac{5}{2}\right)^2$

thorny flameBOT
#

XxMrFancyu2xX

keen matrix
#

what do you notice about it?

glad lion
keen matrix
#

no, we can write it as $\left(x-\frac{5}{2}\right)^2$

thorny flameBOT
#

XxMrFancyu2xX

keen matrix
#

do you see how?

glad lion
#

ye bc factorise

keen matrix
#

ok now solve $\left(x-\frac{5}{2}\right)^2=-\frac{13}{4}$ and we have the answer!

thorny flameBOT
#

XxMrFancyu2xX

glad lion
#

so uhh we expand

keen matrix
#

no

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you just factorized

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expanding would just make it hard again

glad lion
#

oh

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then how

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so sqrt it?

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and then x-5/2 = +-sqrt-13/4

keen matrix
#

yes

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and now it's just a linear equation pandaHugg

glad lion
#

4.303 and 0.697

keen matrix
#

āŒ

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$x-\frac{5}{2}=\pm\sqrt{-\frac{13}{4}}$

thorny flameBOT
#

XxMrFancyu2xX

glad lion
#

yea

keen matrix
#

you have this right?

glad lion
#

thats the answer

#

for positive and negative

keen matrix
#

not entirely

glad lion
#

oh

keen matrix
#

$x-\frac{5}{2}=\pm\frac{\sqrt{-13}}{2}$

thorny flameBOT
#

XxMrFancyu2xX

glad lion
#

how do you type that omg

keen matrix
#

practice

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and failing like 87 times

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but practice mostly

glad lion
#

the number of brackets and symbols

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that alone gained my respect lmao

keen matrix
#

ohhh just wait till you see matrices in latex šŸ’€

#

$\begin{vmatrix}\frac{\partial}{\partial\rho}\left[\rho\cos\theta\right] & \frac{\partial}{\partial\theta}\left[\rho\cos\theta\right]\ \frac{\partial}{\partial\rho}\left[\rho\sin\theta\right] & \frac{\partial}{\partial\theta}\left[\rho\sin\theta\right]\end{vmatrix}=\begin{vmatrix}\cos\theta & -\rho\sin\theta \ \sin\theta & \rho\cos\theta\end{vmatrix}$

thorny flameBOT
#

XxMrFancyu2xX

glad lion
#

are you guys capable of this wizardy

keen matrix
#

LaTeX is lots of patterns

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try typing $x^2$ in $\LaTeX$

thorny flameBOT
#

XxMrFancyu2xX

glad lion
#

$x^2$

thorny flameBOT
#

Adonis

keen matrix
#

now x cubed?

glad lion
#

$x^3$

thorny flameBOT
#

Adonis

keen matrix
#

yes

#

no what about x^10?

glad lion
#

$x^10$

thorny flameBOT
#

Adonis

glad lion
#

heh

keen matrix
#

see

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doesn't work

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do you know how that could be fixed?

glad lion
#

nope?

keen matrix
#

in latex the curly braces are king

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$x^{10}\neq x^10$

thorny flameBOT
#

XxMrFancyu2xX

keen matrix
#

if you don't have curly braces the LaTeX compilier will only look at the first character and raise that

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however if the curly braces are there it will raise everything in the curly braces

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so try writing x^(abcdefgh) in LaTeX @glad lion ? (sorry for ping)

glad lion
#

ahh so

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syntax

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but why this kinda syntax

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x^(10)

keen matrix
#

well thats how we write it out on text

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but how do you write that in LaTeX?

glad lion
#

x^{10}

keen matrix
#

don't forget your dollar signs!!

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dollar signs indicate when the LaTeX compiler should enter "math mode" and when to stop

keen matrix
#

because besides for money when do you use the dollar sign?

keen matrix
#

so what's x^(10) in latex form?

glad lion
#

x^${10}$

thorny flameBOT
#

Adonis
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

glad lion
#

x^${10}$

thorny flameBOT
#

Adonis
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

keen matrix
#

the entire thing should have dollar signs

glad lion
#

$x^${10}$

thorny flameBOT
#

Adonis
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

keen matrix
#

you have three there

glad lion
#

x^{10}$

keen matrix
#

just at the beginning and end

glad lion
#

$x^{10}$

thorny flameBOT
#

Adonis

keen matrix
#

yes

#

now what about x raised to the 37th power? (written in LaTeX)

glad lion
#

$x^2{10}$

thorny flameBOT
#

Adonis

glad lion
#

$x^{37}$

thorny flameBOT
#

Adonis

keen matrix
#

yes

#

very nice!

#

in latex fractions can be written as: \frac{a}{b} and yield $\frac{a}{b}$

thorny flameBOT
#

XxMrFancyu2xX
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

glad lion
#

this is like learning js for the first time

topaz sinewBOT
#

@glad lion Has your question been resolved?

topaz sinewBOT
#
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hazy saffron
#

How do I verify this? I got stuck when I substitute it to cos and sin. I started at the left hand side

hazy saffron
#

So, what I did is to convert csc to 1/sin and cot to cos/sin. And in denominator, tan to sin/cos.

spare smelt
#

,w cot(x)csc(x) - (csc(x)+cot(x))/(tan(x)+sin(x))

thorny flameBOT
hazy saffron
#

And in there is where I don’t know what to do.

spare smelt
#

alright so we know it's true.

hazy saffron
#

Yep

spare smelt
#

ok why don't we try writing in terms of sines and cosines

#

(1/sin + cos/sin) / (sin/cos + sin)

#

multiply the top and bottom through by sin

hazy saffron
#

I don’t know if mine is correct. I got in the top is 1+cos and below is sin^2/ cos plus sin^2

spare smelt
#

yep

#

so you have

#

(1 + cos) / (sin^2/cos + sin^2)

#

now multiply the top and bottom through by ?

#

(what will allow you to clear the fraction?)

hazy saffron
#

So, I foil?

spare smelt
#

no

#

read again

hazy saffron
#

I multiply both below and top by cos?

topaz sinewBOT
#

@hazy saffron Has your question been resolved?

#
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thick adder
#

I have calculated the skaters velocity using $\sqrt(2\times9.8\times4)$, this will give me the velocity that the skater will have at point O. I have then calculated the loss of GPE that the skater will experience past O, using 4cos(30) to give the small change in height. I am unsure how to find the anser though...

topaz sinewBOT
#

Please don't occupy multiple help channels.

thorny flameBOT
#

totalminer

topaz sinewBOT
empty sail
#

Don't open multiple channels

thick adder
#

There 2 different questions

#

They're

empty sail
#

Even so, you don't open multiple channels

thick adder
#

I will close the other one and come back to it later.

topaz sinewBOT
#

@thick adder Has your question been resolved?

topaz sinewBOT
#

@thick adder Has your question been resolved?

thick adder
#

but i havent studied that in this chapter... ? it wants me to use energy equation

neon iron
#

Idk man

#

I also skipped this chapter

#

Harmonic motion

#

@thick adder

thick adder
#

I DIDNT SKIP IT I HAVE WORKED THROUGH EVERY CHAPTER CHRONOLIGICALLY

#

@neon iron i didnt skip it :(((

neon iron
#

Lol dude same well kinda , i regret skipping

#

I eventually have to DO IT

#

Wait is there a

#

Oh damnnnn

#

I DIDN'T KNEW THAT EXISTED

#

@thick adder

#

Go there

#

I'll join too

thick adder
#

i have to verify my phone number tho....

neon iron
#

Its literally 1:1 to maths server

#

Exactly same

#

Just channels are different

#

Kinda dead too

thick adder
#

I DIDNT SKIP NOTHING >...... ::(((

#

ITS ON THE LATER CHAPTER

#

I CAN SHOW U MY TEXT BOOK

#

u mus be able to solve using mgh ??

neon iron
neon iron
#

Somehow

#

Curve is same as

#

A straight free fall

#

If smooth

#

Frictionless

#

And all it does is

#

Change its velocity from vertical to horizontal

#

@thick adder so yes u should be able to apply mgh till the 90° arc

#

But that extra 30°

#

I'm not sure how

#

To apply it

#

Probably will have

#

2 different components

neon iron
thick adder
#

i have only done projectile motion

#

not only

neon iron
#

Circular motion??

thick adder
#

but only thing i think is similar

#

no not yet thats on literal next chapter

#

after momentum chapter

neon iron
#

U should try vertical circle questions to understand this one better

#

Vertical circular motion i mean

neon iron
#

root 2g r-rcostheta

#

here theta is 30

#

can u

#

Theoretically explain

#

oh ohk

#

How it measures

#

That extra 30°

#

Ik till 90°

#

like the change in height is r-rcostheta

#

The first 90

neon iron
#

So it dosent matter what angle it is

#

Wait it does

#

From the formula

#

yh

#

But generally from mgh

#

We only need to know the height

#

Cant we use trignometry somehow

#

wait let me recheck my formula I actually rote while preparing for jee

#

let me verify it

#

To find that end Hight

neon iron
#

hey it will be just rcostheta

#

you just need to see the chnge in height

#

between two points

#

which is rcostheta by geometry

thick adder
#

I FOUDN IT

#

before u saided that

#

I calclauted mgh using 60g4

neon iron
#

or ap student

thick adder
#

then calculated mgh using 60 * g * (4-4cos(30))

neon iron
thick adder
#

took eq 2 from eq 1 an applied ke

neon iron
#

I just rote that formula

#

lol

#

for fast calc

thick adder
#

i normaly dont like telling my story cus it is embarrasing

thick adder
#

i dropped out of college

full ravine
#

now i know your age

thick adder
#

oh nooooo.....

#

i doxxed myself

#

cheers for help

#

.close

topaz sinewBOT
#
Channel closed

Closed by @thick adder

Use .reopen if this was a mistake.

neon iron
#

I am 17 too

#

hehe

thick adder
#

dont drop out

topaz sinewBOT
#
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elder glacier
topaz sinewBOT
copper delta
#

Try pulling out all common factors first

elder glacier
copper delta
#

Yeah so (15a+3b) can be written as 3(5a+b)

#

Eventually there will be terms that cancel out and give you your answer

elder glacier
#

@copper delta

#

,rotate

thorny flameBOT
elder glacier
#

Is this correct?

copper delta
#

Yup, is it one of the answers?

topaz sinewBOT
#

@elder glacier Has your question been resolved?

elder glacier
#

can you help me with this one tho?

#

@copper delta

copper delta
#

Its a similar question, for example 4xy+8x^2y^2 could be written as 4xy(1+2xy) since 4xy is a common factor

neon iron
#

thug lyf

neon iron
elder glacier
#

do i change the factor?

topaz sinewBOT
#
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lyric spruce
#

Hii

topaz sinewBOT
silver edge
#

How do I solve this with a coordinate system

for the first one ive got y= -1/6x +1/3

but if I put put 0 on the coordinate system my y is 1/3

grim jacinth
silver edge
grim jacinth
#

Then plot both graphs

restive inlet
#

messed up how?

#

use a better scale for more precision

silver edge
restive inlet
#

there are values of x that'll give integer values for y

#

combining
-x/6 +1/3 into a single fraction may make them easier to identify

restive inlet
#

denominators are the same
now combine the fractions

silver edge
restive inlet
#

don't overthink

#

write as a single fraction

#

instead of a sum/difference of two fractions

silver edge
#

ah ok

silver edge
restive inlet
#

did you combine the fractions

silver edge
#

I did

restive inlet
#

what's the combined fraction

silver edge
#

-1x +2 /6

im probably wrong

restive inlet
#

missing ()

#

to indicate the numerator

#

the 1 next to the x isn't necessary either

#

y = (-x + 2)/6

silver edge
#

oh so If I combine a fraction with the same numerator

it needs ()?

restive inlet
#

writing on paper assuming you write it out properly like
$$\frac{-x +2}{6}$$
parentheses aren't needed. \
on text however it's different

thorny flameBOT
#

ā„amonov

restive inlet
#

writing \verb|-1x +2/6| following the order of operations will be interpreted as
$$-1x + \frac 26$$

thorny flameBOT
#

ā„amonov

restive inlet
#

anyway continuing

y = (-x + 2)/6
this will be an integer if the numerator is a multiple of 6 (which are divisible by 6)
so try finding such values

restive inlet
#

what

#

no

#

that's far from what I said

silver edge
restive inlet
#

did I say get rid of denominator anywhere?

silver edge
#

no

restive inlet
#

do you agree that
(multiple of 6)/6 will be an integer

silver edge
#

yes

restive inlet
#

so if -x+2 is a multiple of 6
then
(-x+2)/6 will be an integer
giving you an integer value for y

#

so try finding values of x where
-x+2 is a multiple of 6

#

you could pick a multiple of 6,
set -x+2 equal to that
then solve for x

restive inlet
#

no

#

I didn't say replace x itself with a multiple of 6

silver edge
restive inlet
#

no

#

I didn't say wipe the 2 from existence either

silver edge
#

-x/6 + 1/3

restive inlet
#

it's like you're not reading what I'm saying

#

now you're going backwards

#

do you agree that
(multiple of 6)/6 will be an integer

#

you agreed to that right

silver edge
#

yes I do it's just understaning in another language is a bit hard

restive inlet
#

following that, do you have an issue with

so if -x+2 is a multiple of 6
then
(-x+2)/6 will be an integer
giving you an integer value for y

silver edge
restive inlet
#

that was a yes/no question

silver edge
#

oh

#

I think its yes

restive inlet
#

yes you agree or yes you have an issue/problem with what i said

silver edge
#

I agree

restive inlet
#

so try finding values of x where
-x+2 is a multiple of 6

#

and to do that you can

#

follow these steps one at a time

#

you could pick a multiple of 6,

silver edge
#

can I just pick 6?

restive inlet
#

yes, 6 is a multiple of 6

#

now set -x+2 equal to what you just chose

#

i.e.
write the equation
-x+2 = 6

#

then solve for x

silver edge
#

-2

restive inlet
#

no

#

Huw are you getting -2 for x

silver edge
#

-4

restive inlet
#

that's better

#

and this is one of the values of x where y is an integer

#

to get others, choose another multiple of 6, then same idea

silver edge
silver edge
restive inlet
#

this idea would be applied in some way

topaz sinewBOT
#

@lyric spruce Has your question been resolved?

silver edge
restive inlet
#

why are you doing
-x+6 = 6

silver edge
restive inlet
#

solving this equation gives you the value of x,

#

the y value will be (whatever you chose)/6

#

as
y = (multiple of 6 you chose)/6 = (-x+2)/6

silver edge
#

how would it look like?

restive inlet
#

how would what look like

#

continuing from
y = (-x+2)/6

when -x + 2 = 6
x= -4,
y = 6/6 = 1

topaz sinewBOT
#
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restive inlet
#

. reopen

#

.reopen

topaz sinewBOT
#

āœ…

restive inlet
#

just realised you aren't the official owner of this channel

silver edge
topaz sinewBOT
#

@lyric spruce Has your question been resolved?

topaz sinewBOT
#
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#
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gilded shoal
#

.close

topaz sinewBOT
#
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smoky pasture
#

hey simple question, im curious how you can find the normal vector using gradients to the function -3x+4y

i was taught we have to put the function into 1 higher dimension, then take the gradient and that is our normal vector, ie -3x+4y=z then take gradient

what i dont understand is how you actually take the gradient, taking it like i would normal, id get <f_x,f_y,f_z>=<-3,4,1> but that doesnt make sense as the normal vector to a 2d function cant be a 3d vector right?

neon iron
#

if you are embedding into 3d, say its 0z

keen venture
#

In 2d it's easy.

If your gradient vector is (1,2), then the normal is (-2,1)

#

Something something take the negative reciprocal

smoky pasture
bronze bison
#

i would do it like with planes
in a plane, like -3x+4y+5z=2
your normal vector is (-3,4,5)
so here in 2d we could do the exact same

bronze bison
#

we have the line -3x+4y=0
then (-3,4) should be the normal

keen venture
#

Oh yeah, there's that too. The coefficients spell out the normal

bronze bison
#

other than that, we could do:
-3x+4y=0
y=3y/4
y'=3/4
the slope of the normal is the negative inverse of the slope of y
so we get for the normal:
n'=-4/3
integrate
n=-4x/3+b

#

the b can be whatever, depends on where you want your normal

#

b=0 if in origin of course

smoky pasture
#

that seems different to what i was taught but gives the same answer, im just wondering about the way i was taught with the raise the dimensions then take gradients

#

or is the way ur doing it the only logically consistent way to do it?

bronze bison
#

i guess there are more ways than one

#

i guess you could take your 3rd dimension to be 0 and then take the gradient

smoky pasture
#

do you think you could try to explain the dimension way, otherwise youd have to teach me the whole concept of ur way

bronze bison
#

yeah i guess

smoky pasture
#

ah ok

bronze bison
#

but that is pretty weird

#

cause

#

-3x+4y+0z=0

#

take the gradient of that

#

you could just take the gradient of
-3x+4y=0

smoky pasture
#

yeah its the long way, im just learning it so i want to understand whats happening behind the scenes, i can optimize speed once i understand it

#

but the 0z makes sense

#

ty for the help!

bronze bison
#

i dont see what taking it to a higher dimension should give us though

#

as that does not increase our information

#

the only possible reason would be to use a function that is only defined in 3d

smoky pasture
#

well the way i was taught is that gradients are perpendicular to a level curve of a function

bronze bison
#

at least thats the only thing i could think of

smoky pasture
#

thus find that function that turns into the level curve equal to our function then take the gradient of that

smoky pasture
#

so your totally right

#

but it just helps build my intuition for why something is occuring

#

anyways, thanks for the help, have a good one!

#

.close

topaz sinewBOT
#
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neon iron
#

How do I factor the left side

topaz sinewBOT
neon iron
#

I don’t know how to simplify it down

#

Would it just be

#

x(x-3)(x+3)

#

Over 2x

copper delta
#

x^3 +9x^2 can be written as x^2(x+9) and x^2 - 81 can be written as (x-9)(x+9) using difference of squares

#

Then they just cancel

#

?

rapid marten
#

guys we have a comedian

empty sail
#

<@&268886789983436800>

rapid marten
#

hes jealous hes failing maths

copper delta
topaz sinewBOT
#

@neon iron Has your question been resolved?

topaz sinewBOT
#
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radiant lion
#

There are five white balls and three red balls if we put these eight balls in a row with no adjoining red balls the number of arrangements is? And, if we put this eight balls in a row with adjoining red balls the number of possible arrangements is?

glad cliff
#

Are you familiar with the "balls in bins formula"?

radiant lion
#

No

#

What is this topic called? You helped with a similar question before

glad cliff
#

Combinatorics

radiant lion
#

I'll google it

#

Thank you

#

.close

topaz sinewBOT
#
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spring ivy
#

someone help me please

topaz sinewBOT
neon iron
#

(also post the problem)

spring ivy
#

sorry lol

frank torrent
#

hi yuta

#

so the general equation of a circle is

spring ivy
#

Idrk I missed school yesterday and I don’t have the notes so idk how to do this really

safe burrow
#

have you done completing the square before?

frank torrent
#

$x^2+y^2+Cx+Dy+E$

thorny flameBOT
#

MochaOhwelp

spring ivy
safe burrow
#

well the good news is that you're basically doing that

#

but now there's circles

frank torrent
#

the center will be

#

$\frac{-C}{2}, \frac{-D}{2}$

thorny flameBOT
#

MochaOhwelp

frank torrent
#

I forgot the bracket

#

anyway

spring ivy
#

i’m so confused😣

#

i’m gonna get in trouble for not doing this homework

glass badger
#

8 is easier than 7, try that first

spring ivy
#

Ok

glass badger
#

Do you remember Pythagoras theorem? For example, x^2+y^2=2^2 gives all the points that are 2 units of distance away from a center

#

It makes a circle

spring ivy
#

yeah

#

a2+b2=c2

#

that’s what my teacher told me

glass badger
#

In question 8, what would the radius of the circle be?

spring ivy
#

4?

glass badger
#

the radius is c, not c^2. So it would be 2

spring ivy
#

oh yeah

#

so 2

glass badger
#

do you know how graphs are shifted along an axis?

#

For example, f(x-3) shifts the graph of f(x) along the positive x axis 3 units. Same applies here for the center of the circle

#

So (x+3)^2+y^2=2^2 moves the circle 3 units to the left and vice versa

#

same for y too

#

Try graphing 8 now

frank torrent
#

actually its just pythagoras theorem

glass badger
#

ye

frank torrent
#

or distance formula

#

but basically the same thing

spring ivy
#

oh

glass badger
#

did you graph it?

spring ivy
#

no i had to eat sorry

#

i’m back now

#

so

#

(x+3)^2+ y^2=2^2

#

?

glass badger
#

That one's just an example

#

X+3 shifts a circle center along the x axis in the left direction

#

Note that the directions are switched

#

So x^2+(y-1)^2 shifts the circle 1 unit upwards

#

And vice versa

#

You can graph every circle possible with this info

#

So your example, what would the x axis of the center be?

spring ivy
#

it would be at 5

#

?

glass badger
#

It's x^2, so it would be at 0

#

If it was (x-5)^2 , then the center would be at 5 on the x axis like you said

spring ivy
#

so i got it correct?

glass badger
#

no

spring ivy
#

oh

glass badger
#

ok, How about (y-1)^2? Where along the y axis would the center of the circle be?

spring ivy
#

1

glass badger
#

Yep

spring ivy
#

bc -1^2 is -1 • -1 and that 1

#

so up 1 unit

glass badger
#

Yep

spring ivy
#

ok

glass badger
#

7, you have do some algebra to try and fit the equation into this form

#

In question 7 I mean

spring ivy
#

ok

#

so

#

the center would be (6,-4) and radius 3?

glass badger
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Question 8 or 7?

spring ivy
#

7

glass badger
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It's false unfortunately

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What did you do?

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Did you complete the square?

spring ivy
#

Um

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I just put the 6 and the 4

spring ivy
#

like plug in the number

glass badger
#

You can't do that since you haven't generalized the equation yet

spring ivy
#

oh

#

ok

glass badger
#

Add 9 and 4 to both sides of the equation

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You get two factorable quadratic equations

frank torrent
#

Tho it's not good

glass badger
#

Ye it is faster

spring ivy
#

how do you get the 4 and 9 tho

glass badger
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Do you know how completing a square is done? You take half of the coefficient of x and square it

spring ivy
#

yeah

glass badger
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What would half of 6 be?

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3

spring ivy
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3

glass badger
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Then square it

spring ivy
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then squared is 9

glass badger
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Then that's what you need to add

spring ivy
#

oh

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ok

spring ivy
# glass badger

here u would put everything under a like check mark thing and take off the ^2

#

?

glass badger
glass badger
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Radius would be 4

spring ivy
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ok

#

this is not all tho

glass badger
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?

spring ivy
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This also

#

is it showing

glass badger
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Yes hold on

#

OK I figured it out

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It's been a long time since I studied analytic geometry so I don't remember much. Sorry lol. Hold on a moment so I can show you how to do it

topaz sinewBOT
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@spring ivy Has your question been resolved?

#
Channel closed

Closed by @spring ivy

Use .reopen if this was a mistake.

spring ivy
#

.reopen

topaz sinewBOT
#

āœ…

glass badger
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OK sorry for the delay I was just making sure

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Do you know how to solve systems of equations?

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And you subtract the second equation from the first one to solve for a. Then you subtract the third equation from the second to solve for b

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After you solve for a and b, plug them in in any of the 3 equations and solve for c

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Try it with the question 27

topaz sinewBOT
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As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

glass badger
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Oh alright

spring ivy
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I know how but I like kinda forgot

glass badger
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Well, you try to add or subtract to equations you have to eliminate unknown variables. When working with only one unknown variable, you can solve for it

spring ivy
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Oh

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Like the elimination and substitution methods?

glass badger
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kinda yeah

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For example you have 2x+y=1 and 3x+y=5

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You can very easily get rid of one of the unknown variables

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Try subtracting them from each other and solve for x

spring ivy
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?

glass badger
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Yeah like that

spring ivy
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Alr

glass badger
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You need to write out three equations to solve for the points of the circle

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Recall the general form of a circle

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You were give 3 points, so 3 values for both x and y

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Though you don't know a and b

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Try writing it out like how you would solve a system of equations

spring ivy
#

but it’s just 3 points not like an equation

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A: (1,6) B: (5,6) C: (5,0)

glass badger
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They're represented with the x and y coordinates

spring ivy
#

yeah

glass badger
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There are x and y in our general form of the circle, no?

#

So for (1,6) x=1 and y=6

spring ivy
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yes

glass badger
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I showed you the general form of a circle before right?

spring ivy
#

Um

spring ivy
spring ivy
glass badger
#

This one

spring ivy
#

oh

glass badger
#

We we have three pieces of information about x and y, their coordinates

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(1-a)^2+(6-b)^2=c^2 and so on

spring ivy
#

ok

glass badger
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That's for point (1,6)

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Try solving for a and b and tell me how it goes

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That's all the info you need to solve this question

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Reminder that you have three points

spring ivy
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like this?

glass badger
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Yep exactly

#

Now, try using systems of equations. You don't have to add ALL of them. Try going 2 at a time

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Excuse me, I said add. But you can also subtract

spring ivy
#

oh

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ok

#

wait

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but it’s different

spring ivy
spring ivy
glass badger
#

Look carefully. What happens when you subtract them?

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Subtract the second and first, see what happens and count how many unknowns you have left

spring ivy
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well

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for the first it would be 1a^2+6b^2=c2

glass badger
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it shouldn't be that way

spring ivy
#

oh

glass badger
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Look, don't square them then subtract. You're complicating it. Do the first and second both have (6-b)^2? And do they both have c^2? Then what happens if you subtract them from each other?

spring ivy
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it would be (1-a)^2 above (5-a)^2