#help-23

1 messages · Page 417 of 1

restive niche
#

i wouldnt say "so multiply both sides by lim h-> 0(h)" because thats the same as saying "multiply both sides by 0". But your claim and idea is correct. just a little nitpick

copper shadow
#

Ok so the overall logic is at follows. We have a f' which is piecewise. But regardless since f' exists for x>0 then f is continuous for x>0. Thus we need the f 's we obtain from f' both follow the same limits. And since continuity implies the limit at a point is the same as the value at point then we can find the values at 0. The only thing is that if you graph both functions it isn't continuous

copper shadow
verbal cloud
restive niche
copper shadow
copper shadow
verbal cloud
#

I think you have the right idea but I will still clarify:

  • you have two expressions for f: one when x <= 0, the other when x > 0
  • you KNOW that f' is continuous on R (the expression is given), so it's defined at 0 (i.e. f diff at 0), thus f is continuous at 0
  • knowing f is continuous at 0, the limits from both sides must match: since you have the expression of f on each side of 0, you get an equation that you can solve
restive niche
verbal cloud
#

as long as it's defined , f will be continuous

copper shadow
verbal cloud
#

it just so happens that both sides coincide at x=1 / u=0

#

but again, it's not important

copper shadow
flat frigateBOT
#

BigBen

copper shadow
verbal cloud
#

it's ok to multiply both sides by 0 btw, but remember that you can't undo it (no reverse direction)

copper shadow
#

@verbal cloud isn't this an issue?

fathom jewel
#

That wasn't my concern but whether if the function was differentiable in the first place

verbal cloud
copper shadow
#

Oh wait so the bounds should be x≤0 for the first and x>0 for the second

restive niche
safe radishBOT
#

@copper shadow Has your question been resolved?

safe radishBOT
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fathom jewel
errant parcel
#

Im looking for the euler angles that can be applied in XYZ order to rotate the orthonormal basis<1, 0, 0> <0, 1, 0> <0, 0, 1> (left) into <-0.577, 0.577, -0.577> <0.577, 0.577, 0.577> <0.577, 0, -0.577> (right)

errant parcel
#

Also I guess in general how to see the euler angles that bridge 2 orthonormal basis

safe radishBOT
#

@errant parcel Has your question been resolved?

errant parcel
#

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wild viper
#

Yes?

safe radishBOT
round notch
safe radishBOT
# wild viper Yes?

Asking the actual question right away is more likely to get responses.

Asking "Can I ask...?" or "Does anyone know about...?" doesn't give people enough information to decide whether they can help, and answering can feel like a promise to help with the actual question, which they might find themselves unable to.

wild viper
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.close

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pearl field
#

For example cos(pi-v)=-cos(v)

safe radishBOT
pearl field
#

Will be either in first or second quadrant

#

So it can be minus or plus cause in first sin and cos are +

safe radishBOT
#

@pearl field Has your question been resolved?

pearl field
#

Fucking useless

pearl field
#

Bitches i figured it myself

azure harbor
#

!done sighs

safe radishBOT
#

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azure harbor
#

Please dont clog up help channels with these kinds of messages.

left gyro
#

.close

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distant mirage
#

for part D can someone explain why we set (m-2)=0 after we substitute into the diff eq and get 2x-mx-b=m

tardy mango
flat frigateBOT
#

Civil Service Pigeon

tardy mango
#

(Note this implicitly uses the fact that {1,x} is a linearly independent set.)

distant mirage
#

so the right side is a constant which is why it is 0x+m?

tardy mango
#

0 times anything is 0

distant mirage
#

i see and then u can match the terms kinda

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so m=-b

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wait but why does the coefficient for x on the right have to be 0

tardy mango
#

If the coefficient was anything else, then it would vary with x

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aka not be constant

distant mirage
#

oh shi yeah

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ok thanks mate

#

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tardy mango
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cosmic plover
#

for #14 i dont understand how the amswer is .34 isn't the problem saying the probability of the event given X is less than or equal to 1? which would mean its p({x=-2}U{x=-1}U{x=0}U{x=1})

tawdry plover
#

in which case, it would be $P(X = -1 \cup X = 0 \cup X = 1)$

flat frigateBOT
#

blanketism

cosmic plover
tawdry plover
outer hull
#

It's Pr( |X| <= 1), not Pr( X <= 1)

cosmic plover
#

yea i mean i understand the absolute value but wouldnt the probably of that be AFTER i calculate

tawdry plover
outer hull
#

which values for X can satisfy |X| <= 1 ?

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surely not X = -2, because then |X| = 2

tawdry plover
#

so take whatever values you have for X first

cosmic plover
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OH

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OHHHHH

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okay thank you that makes so much more sense

tawdry plover
cosmic plover
#

ohbow Thank you sorry my brain is fried

tawdry plover
#

as an aside, you should maybe take a break if you've been studying/working for a while

solar hazel
tawdry plover
#

(if you have the time, that is)

cosmic plover
#

ahh i just got started on this stuff i was working on my econ

tawdry plover
cosmic plover
solar hazel
cosmic plover
#

2 midterms on friday!

solar hazel
cosmic plover
#

gotta get it done

tawdry plover
#

good luck twin

cosmic plover
#

thank you! and ty for you help

#

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#
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tawdry plover
safe radishBOT
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burnt notch
#

, prova

safe radishBOT
burnt notch
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.close

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gaunt seal
#

this is only a quewtsion the pair of linear equations that show up in the 8ottom half of the screenshot

  1. do matrix manipulation rules work for angles. the aswer column is in newtowns but the coefficients are in degrees. Should i change the cosines into num8ers 8efore i start matrix manipulation or can i leave them as degrees?
    also just generally what would 8e the strategy to solve the unknown force magnitudes. the 8ook doesnt show any working out. Thank you!
frosty crow
#

You seem to have stated all the correct ideas. The force on the wires is in the direction each wire pulls, which is the cosine of each coordinate (and also tbe other compementary / supplementary angle). You do have to compute the cosines into numbers first.

I think the setup is off the vertical, which might be important. So 90° - 70°= 20°, the weight is pulling down here. The partial derivative appears to be changing the angle numbers using "direction cosines"

#

Is your question how to solve a system like Ax = y?

safe radishBOT
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@gaunt seal Has your question been resolved?

heady plume
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one day

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ill become smart enough to answer this question

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i plan to study mechanics over the summer

winter whale
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Best of luck biggest fan

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Pick up hibbler's mechanics

frosty crow
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pearl lynx
#

i dont even know where to start im very lost

pearl lynx
#

periodic functions btw

craggy tree
#

it's helpful to take points where the hour hand is at 9, 12, 3 and 6 since those are the easiest to calculate

pearl lynx
#

wdym

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does the graph start at 9?

craggy tree
#

for part a yeah

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at 9 and 3, the height is 0
at 12, the height is +12 cm
and at 6, the height is -12 cm

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so for part a you get points like (0h, 0cm) (3h, 12cm) (6h, 0cm) (9h, -12cm) and so on

pearl lynx
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for b does it start at 12?

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since its horizontal

craggy tree
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yeah at t = 0 it would be 12cm

pearl lynx
#

for b are the points (0,12) (3,0) (6,-12)

heady plume
pearl lynx
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what do i do to find this

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<@&286206848099549185>

near sky
#

what have you tried so far

near sky
pearl lynx
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the max is 21

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thats kinda all i got

vague phoenix
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Lowest point is?

pearl lynx
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3

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?

vague phoenix
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right

pearl lynx
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now wat?

vague phoenix
#

Then construct the model?

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Recall the sine formula?

pearl lynx
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f(x)=sine(x)?

vague phoenix
#

Huh

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$f(\theta)=a\sin(k(\theta - c)) + d$

flat frigateBOT
vague phoenix
#

Now let's start with amplitude

warm warren
#

general sine formula was what was meant

vague phoenix
#

If diameter is 18, then what is the radius?

pearl lynx
#

9

vague phoenix
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And this is ? of the function?

pearl lynx
#

amplitude

near sky
vague phoenix
#

Now, let's do vertical shift

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You knew max and min height

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The vertical shift is the mean of their sum

pearl lynx
#

12

vague phoenix
#

Good

#

Now let's get with horizontal shift

pearl lynx
#

im really lost here

vague phoenix
#

Recall sine formula as shown, which starts at half-point between highest and lowest point, now the player starts at very bottom part, you need to shift the function

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what can you do here to make the min point starts at y=0?

pearl lynx
#

(x-1.8) ?

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or - 45

near sky
pearl lynx
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not really

near sky
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When is the peak of sinx

pearl lynx
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90

near sky
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Right, when is sinx =0

pearl lynx
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0

near sky
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So what is the difference you need shift

pearl lynx
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+90?

near sky
#

No, you need to shift the lowest point

pearl lynx
#

+45?

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OR -45

near sky
#

For your function to start at lowest point you need to shift the lowest point towards y=0, so you shift to the right

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90 is correct not the sign

pearl lynx
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so -90

near sky
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Yes

pearl lynx
#

f(x)=9sin(X-90)+12

vague phoenix
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Good

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Then you are done

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And this is similar to question b

pearl lynx
#

il try to do be and you correct my final asnwer

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b

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f(x)=9cos(x+180)+12

vague phoenix
#

Dude didn't think and already typed the answer

pearl lynx
#

i did

near sky
pearl lynx
#

i forgot i could do that

safe radishBOT
#

@pearl lynx Has your question been resolved?

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wind laurel
#

Hello! I get so confused when trying to solve these types of questions (a). Solving the actual ode is quite easy but whenever i get asked to show that the situation described is modelled by that ode i have no clue where to start and how to answer (┬┬﹏┬┬)

wind laurel
#

Transcribed:

Two different colours of paint are being mixed together in a container.
The paint is stirred continuously so that each colour is instantly dispersed evenly throughout the container.
Initially the container holds a mixture of 10 litres of red paint and 20 litres of blue paint.

The colour of the paint mixture is now altered by
  * adding red paint to the container at a rate of 2 litres per second
  * adding blue paint to the container at a rate of 1 litre per second
  * pumping fully mixed paint from the container at a rate of 3 litres        per second.

Let r be the amount of red paint in the container at time t seconds after the colour of the paint mixture starts to be altered.

a) Show that the amount of red paint in the container can be modelled by the differential equation $$\frac{dr}{dt} = 2 - \frac{r}{\alpha}$$
where $\alpha$ is a positive constant to be determined.

round egret
#

think of it as the change in red paint = (Rate of red paint entering) - (Rate of red paint leaving)

#

so $\frac{dr}{dt} = \text{Rate In} - \text{Rate Out}$ basically

flat frigateBOT
wind laurel
#

would it just be r/V? but sometimes its expected to have an equation in t in the denominator, and sometimes it isnt

round egret
#

and you are pumping it out 3 litres of the mixture every second

wind laurel
#

where do you get 30 from? Is that the intially stated volume so 10 + 20?

round egret
#

yeah the initial volume

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what you start with

round egret
wind laurel
#

sorry im back

wind laurel
#

so rate out is like "how much red is being pumped out?" which is the rate of volume being pumped out multiplied by the concentration of red in that volume?

wind laurel
#

What about this case here?

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is it leggible enough?

round egret
#

I can read it fine

wind laurel
#

because here i have a function of t in the denominator

round egret
#

yeah right

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so first what would the total volume V be at time t?

wind laurel
#

1000 - 20t + 25t?

round egret
#

yeah

#

that gets you 1000 + 5t

wind laurel
#

ohh

round egret
#

and you know there are x grams of pollutant in V litres of water

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so what do you think is the concentration then?

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at that specific time t

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(it's basically the other question but you include time t as well)

wind laurel
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(x/(1000+5t))

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and then i would have a multiplication by 20?

round egret
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yep

wind laurel
#

ahhh fair

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makes so much more sense now thanks

round egret
#

that's our rate out

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np

wind laurel
#

so a general equation for the rate out would be:
(rate volume out)*concentration, or (rate volume out)* x/V(t)

round egret
#

I prefer breaking it down

wind laurel
#

mhh, thanks a lot mx! catlove

#

.close

safe radishBOT
#
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fickle mantle
safe radishBOT
fickle mantle
#

I need help w the negatives reduction

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Pls

gentle edge
#

what ya need help wit

fickle mantle
#

What I’m getting

gentle edge
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3rd one looks correct to you?

fickle mantle
#

My teacher told me the tete sign starts at the 360 line and when u move anti clockwise it’s positive and clownish is negative

fickle mantle
winter whale
#

What is the g11441?

fickle mantle
#

The what

gentle edge
#

you know how 90 degree change the quadrent?

fickle mantle
#

Yes

gentle edge
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how you check the sign of sin(180-theta)

golden nebula
fickle mantle
gentle edge
fickle mantle
#

What’s ve

gentle edge
#

positive

fickle mantle
#

Oh

gentle edge
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and negitive

fickle mantle
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It’ll be positive

gentle edge
#

its a common short form

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how did you check it

fickle mantle
#

It moved baward

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Erm

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So you go to the 180 line

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And move backwards into the 2nd wharf

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Wharf

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Quard

gentle edge
#

yeah

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you know how sin change into cos at 90 degree rotation and such?

fickle mantle
#

Yes

gentle edge
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ok then thats the basics

gentle edge
fickle mantle
#

I struggling s the ones that say, theta - degree

fickle mantle
gentle edge
#

and go clockwise or anti accrd to theta

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for example 270 degree - theta

fickle mantle
#

Ohh

gentle edge
#

which quardent would it be

fickle mantle
#

No no I mean when it’s rather theta - 270

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Stuff like that

gentle edge
fickle mantle
#

Ok

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Wait wha

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I don’t understand what your saying

gentle edge
fickle mantle
#

-cos the the

gentle edge
#

correct

fickle mantle
#

On the 270 line we move forward into the fourth quard

gentle edge
#

yep

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if theta were -ve

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you would move to 3rd

fickle mantle
#

Yes

gentle edge
#

so now

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what -ve degree turns do

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is instead of going anticlockwise

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you go clockwise

fickle mantle
#

On the line?

gentle edge
#

just how we were going 270 degree

fickle mantle
#

Ohh

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I kind of get it

gentle edge
#

send an attempt

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of you making -270 degree

fickle mantle
#

Can u send the question

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Like using the bot

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I can’t really imagine it

gentle edge
#

idk how to use the bot

fickle mantle
#

Oh

gentle edge
#

wait i got paint

fickle mantle
#

Oki can u send the question aggain

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Oh

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Ok

#

Ty!

gentle edge
#

how much angle would this be

fickle mantle
#

I’m not sure

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270?

gentle edge
#

yep

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my drawning sucks

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:/

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now for -270 degree

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we do this

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we take 270 degree angle

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but from clockwise direction

fickle mantle
fickle mantle
gentle edge
#

go to the -ve y axis

fickle mantle
#

Ooo

gentle edge
#

then to the -ve x

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then to the +ve y

fickle mantle
#

So +ve is normal one which moves anti clockwise

gentle edge
#

thats what making a -ve angle means

fickle mantle
#

And the opposite is -ve

gentle edge
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yep

fickle mantle
#

Can u help me label them when it’s clockwise

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Idk how to label the degrees for the lines

gentle edge
#

give an example

fickle mantle
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Will the line labeling be the same for -ve

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Brb I’m going for a book to write this down

gentle edge
#

for -ve angles

fickle mantle
#

Back

fickle mantle
#

You’ve been a big help

gentle edge
#

nw

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@fickle mantle dont forget to type ".close" when you're done

fickle mantle
#

I’ll close it soon

gentle edge
#

kk nw

fickle mantle
#

Still in use sorry

fickle mantle
#

Will it be like this

gentle edge
#

and so on

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but ig you can also write theta - 90

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both mean the same thing

fickle mantle
#

Oh ok

#

Tysm again

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Byeeee

gentle edge
#

no prob

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cya later

fickle mantle
#

.close

safe radishBOT
#
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fringe dock
safe radishBOT
fringe dock
#

wait

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okay, i dont really know how to do this question

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all i have is a graph i drew

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but its useless

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suppose a Bell Shaped Normal Distribution curve

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oof idk

plucky elk
#

do you know how to write the z scores in terms of the weights of the pigs

fringe dock
#

i think thats something i can use on my calculator to work out

plucky elk
#

Do you know empirical rule

fringe dock
# plucky elk Do you know empirical rule

no, all ive been taught to be able to answer this question is the basics like subsituting standard deviation and mean onto the calculator to get the % below the graph

plucky elk
fringe dock
#

so its something i have to memorise

fringe dock
fringe dock
fringe dock
#

this is the only working out the person gave

plucky elk
fringe dock
#

just one thing

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do u know a graph online

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that shows this data

#

i dont know how to draw it as i havent learnt it

prisma wren
#

If you set Z = -1 (meaning one standard deviation below the mean), it will shade the region below that value. 16% will compose the shaded area, 84 the non-shaded area

safe radishBOT
#

@fringe dock Has your question been resolved?

safe radishBOT
#
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#
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stiff nest
safe radishBOT
stiff nest
#

how do i do

#

part c(i)

upbeat swan
stiff nest
upbeat swan
#

Wdym

#

It's the only thing you need

#

Just write f (x) and g(x) and see what was added and what was subtracted

stiff nest
#

mapping

f(x) = 2(x + 1)^2 + 7

onto

g(x) = 2(x - 2)^2 + 4x - 3

#

i have another 4x term in g(x)

upbeat swan
#

You wrote f(x) wrong

#

Look at the first row of the picture you sent

stiff nest
#

read part a of the question

upbeat swan
#

Dude just because it asked you to write f(x) in another form doesnt mean you cant use the original form for part c

#

Use the original f(x)

stiff nest
#

so g(x) is just f(x-2)?

upbeat swan
#

Well plug x-2 into f(x) and see if you get g(x)

stiff nest
#

okay its a translation by (2, -4) i see

#

.close

safe radishBOT
#
Channel closed

Closed by @stiff nest

Use .reopen if this was a mistake.

upbeat swan
#

(2, -4) is a point in the coordinate system

stiff nest
stiff nest
upbeat swan
#

Its wrong

stiff nest
#

its write i checked on the mark scheme

upbeat swan
#

Yeah its correct sorry

near sky
#

dam a blud spotted

upbeat swan
#

It's a fake blud 🥀

safe radishBOT
#
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jolly yacht
#

hi im working on some langrangian stuff and i have this pulley problem but i feel like it doesnt make sense to have y_4''(t) = g because that would mean its freefalling (T_4 = 0) and i cant see how that would be physically possible, can someone check my work to make sure i did it correctly?

jolly yacht
#

<@&286206848099549185>

tardy mango
#

wrong server

jolly yacht
safe radishBOT
#

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jolly yacht
#

.close

safe radishBOT
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celest glen
#

me

safe radishBOT
celest glen
#

need help with this

burnt notch
#

Which of them?

celest glen
#

all of them starting from 1.

burnt notch
#

!status

safe radishBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
celest glen
opaque fern
celest glen
#

something like that

#

my classmate took a picture while i was absent

#

and forwarded it

#

ok i know the first one its pretty easy

#

wait no

#

wait yes

#

ok onto the next one

quiet plume
celest glen
#

yes

quiet plume
#

It doesn't sound like you're meant to have this available to you then, let alone ask for help on it.

celest glen
#

its an old exam

#

it will be different tomorrow

#

and im permitted to have it

quiet plume
#

Fair enough

#

What have you tried?

celest glen
#

nothing so far

#

im still revising on the first question

#

🥲

fathom jewel
#

try to guesd an integer root

#

if ur teacher is sane you will find one and easily apply long div

celest glen
#

am i supposed to use that table

#

its 1

#

x=1

fathom jewel
#

good

#

Now apply long div

celest glen
#

15x^2+34x+15=0

#

and then quadratic formula x2 and x3 since we already have x1=1

#

well x, x2 and x3

fathom jewel
#

[ \prpl \polylongdiv{15x^3+19x^2-19x-15}{x-1}]

ionic blaze
celest glen
#

this is just as easy tho

#

takes like 3 minutes to solve

ionic blaze
ionic blaze
fathom jewel
#

thx for confirming

celest glen
#

ok now this

fathom jewel
#

Js solve on eq for one var prefarbly the 2nd

#

Then plug into the other

ionic blaze
# celest glen

for 2., since y is just a lone variable involved here, x+y=5, then subtract x from both sides to get y=5-x, then substitute y=(5-x) into x^2-8x-y+15=0 then solve

#

note that since the first one is quadratic and it's an intersection between a line and a quadratic equation there are at most 2 possible points, but there is still a chance of 0 or no points at all

celest glen
#

so x^2 -8x - (5-x) +15

ionic blaze
celest glen
#

so after finding x1 and x2 i just need to type in x1 + y1 = 5 right

#

and x2 + y2 = 5

#

so y1 =5- x1

#

and the same for y2

ionic blaze
celest glen
#

ah easy enough

#

this one seems hard

ionic blaze
#

it is

ionic blaze
# celest glen

for 3 I'm pretty sure there's some sort of division involved
let the top equation be equal to eq 1 and the bottom equation be eq 2
notice that in eq 1, it's pretty hard to factor, matter of fact, it's not really factorable
so we have to substitute values of y, you can get these from the bottom equation

to factor, you may opt to let y equal to an arbitrary number, for example, if you let y=1, eq 2 turns into 0=15x^2-13x+2=(5x-1)(3x-2) now you just place y back in, so you can notice that it's equal to (5x-y)(3x-2y) the above, now since that is equal to 0, then 5x-y=0 OR 3x-2y=0

#

so that gives you y=5x, and 2y=3x => y=(3/2) x

#

now you take those and substitute them into eq 1

#

kind of like earlier let y=(3/2) x or 5x

celest glen
#

wait

ionic blaze
#

feel free to ask questions I'm not really the best explainer

celest glen
#

eq2 is factorable no?

ionic blaze
celest glen
#

15x^2 - 15xy +2xy +2y^2=0

ionic blaze
celest glen
#

i can divide one equation by y^2

#

the 0 one

#

eq2

ionic blaze
#

that also can help factor it

celest glen
#

and then t=x/y

ionic blaze
# celest glen need help with this

for no 4. it also doesn't look factorable, but I suppose you can multiply eq 1 by 2, and then subtract eq 2 from eq 1 to get 13=x^2+y^2 and you can also get -2x^2+2xy=4 from just subtraction of the normal eq1-eq2,
so y^2=13-x^2 and 2xy=4+2x^2, now substitute these into either eq 1 or eq 2 to get values for x and y since you have some 2xy and y^2 to get x values, do remember to see if these are possible values

celest glen
#

t1=2/3 and t2=1/5

#

what to do from this

ionic blaze
ionic blaze
celest glen
#

oh wait

#

x/y=2/3

#

x=2 y=3

#

right

ionic blaze
#

multiply y to both sides and substitute x as the value of whatever you get for

ionic blaze
celest glen
#

yeah wait

ionic blaze
#

2/3*y=x is a line

celest glen
#

3x=2y

ionic blaze
#

now either get y=3x/2 or 3x/2=y then substitute those values in eq 1

celest glen
#

but wait

#

t2 is better

#

since x/y=1/5

ionic blaze
celest glen
#

y=5x

ionic blaze
celest glen
#

do i need to do both

ionic blaze
#

yes

#

both are values

celest glen
#

ah

#

i will try and solve it now

#

i applied y=3x/2 to the first equation and got that x=sqr(36/31)

ionic blaze
celest glen
#

nevermind

#

i did something wrong

#

yes youre right

ionic blaze
celest glen
#

yeah but its still a messy number

#

if only it was 36/36

ionic blaze
#

now let y=3/2 x

#

also note that I think negative solutions would also work

#

they should

#

so x=-6/sqrt37 also works

celest glen
#

y=9/sqr(37)

ionic blaze
#

ya

ionic blaze
ionic blaze
celest glen
#

im not suspicious

#

x2=3/sqrt(39)

#

and y2=15/sqrt(39)

ionic blaze
#

now note that those can also be negative since eq 1 would only yield positive if x and y are both negative

celest glen
#

so +-

ionic blaze
#

ya

#

now u got it

celest glen
#

i can also multiply eq1 by 5 and eq2 by 9 to get 0

ionic blaze
#

don't listen to this,

celest glen
#

hahah

ionic blaze
#

ok

celest glen
#

whos dumb enough to send a mrbeast scam thingy in a math server

ionic blaze
celest glen
#

i got 30x^2 -26xy +4y^2 = 0

#

which looks very factorable

#

and then i divide by y^2

#

and 30t^2 -26 t+4 =0

#

t=x/y

ionic blaze
#

I'll let u figure it out nvm

celest glen
#

did i do something wrong

ionic blaze
#

there's smth about the equation very very familiar

celest glen
#

its like the 3. task

ionic blaze
#

yep

celest glen
#

eh i wont even finish it

#

onto the 5th one

ionic blaze
celest glen
#

why

ionic blaze
#

to be sure

celest glen
#

how to do this one

ionic blaze
#

and note that for x<2, it is negative so strictly less than the square root of any positive number
and that x^2-3x+2 is positive for x<1

ionic blaze
celest glen
#

ah makes sense

#

actually

#

eq >0-2

#

since x<1 x can be 0

#

and also -1>-2 so it isnt strictly positivew

#

wait

#

what am i talking

celest glen
#

nevermind

ionic blaze
#

square roots give you positive by convention

celest glen
#

no im not allowed to do that

#

i cant guess

#

i wont be doing this no offense

ionic blaze
#

any value of sqrt(x^2-3x+2) which is real, is positive

#

we know positive>negative

celest glen
ionic blaze
#

so what values of x makes x-2 negative, but sqrt(x^2-3x+2) real

ionic blaze
ionic blaze
# ionic blaze usually, by convention

in this case, there is the involvement of a radical from the get-go so you can't really disregard that it would only yield positive solutions(since if it were negative, it wouldn't make sense)

celest glen
#

ah

#

what do i do form this

#

from

#

(x-2)(x-1) > (x-2)² /:(x-2)

#

x-1 >x-2

#

right

#

yes

#

i get it now

#

any number less than 2 would be wrong

#

so its above 2

#

yes it makes sense

#

what now

safe radishBOT
#

@celest glen Has your question been resolved?

celest glen
#

<@&286206848099549185>

potent crag
#

can u clarify what u wanna ask

celest glen
#

just to reestablish

#

x² - 3x + 2 > x² - 4x + 4

potent crag
#

uh huh

#

it will be x>2

celest glen
#

yes

#

from 2 to infinity

potent crag
#

yes to infinity

#

but 2 is not included

celest glen
#

i know

potent crag
#

yas so your doubt is?

celest glen
#

i thought about saying it but deemed it not necessary

#

is it just that

potent crag
#

yupppp

celest glen
#

oh my God

potent crag
#

and

#

minus infity to 1

celest glen
#

or not

#

wait

potent crag
#

so x<=1 or x>=2

celest glen
#

if x=0 then its 2>4 which is false

potent crag
#

when x<2
the root is defined (x<=1)
so -infity to 1

potent crag
#

which is false

celest glen
potent crag
celest glen
#

.

potent crag
#

the final soln is (-infity , 1] U (2, infinity)

celest glen
#

its only x>2

#

no...

potent crag
#

yes....

celest glen
#

.

potent crag
celest glen
#

refer to the . message

potent crag
#

THE FIRST STEP IS WRONG

#

because you squared without checking the sign of both sides

#

u are missing x<=1

celest glen
#

yes you are right

potent crag
#

yup

#

now u got it?

celest glen
#

just a sec

#

what do you mean by you have to account for both signs

#

sign of both sides

potent crag
#

u must consider whether x-2 is negative and non negative

celest glen
#

can you explain it from the start

potent crag
#

okay

#

solving we get

(x-1)(x-2)>=0 means x<=1 or x>=2

#

split on basis of x-2

celest glen
#

how did you get that

potent crag
#

if x<2
then
non negative > negative

celest glen
#

(x-1)(x-2)>=0

#

thats what i did as well

potent crag
#

x2-3x+2>=0

#

then u factorize it

celest glen
#

why 0

potent crag
#

(x-1)(x-2)

potent crag
celest glen
#

since it cant be i

#

so thats what the other guy meant by convection

potent crag
#

hm

celest glen
#

oof

#

why did the signs get flipped at one point

#

<>

#

but square root cant be negative

#

wait

#

youre right

#

why must the signs be flipped

tardy mango
celest glen
#

because

#

the signs may flip

#

so its 'or'

#

and we got that in both cases it cant be 2

#

hence x=/=2

#

and the other condition is

#

so its 1 and less

#

and above 2 to infinity

#

i get it now

#

spasibo bratan

#

.close

safe radishBOT
#
Channel closed

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safe radishBOT
#
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shut willow
#

yo is this correct?

safe radishBOT
last heath
#

looks good to me

tardy mango
#

,w x^3+y^3=6xy

flat frigateBOT
shut willow
#

hmm

#

mixed up some working there

#

ok yeah I mixed up the x terms

#

$$\begin{align}
\frac{d}{dx} (x^{3}+ f(x)^{3}) &= \frac{d}{dx} 6x f(x) \
3x^{2}+ 3f(x)^{2}f'(x) &= 6f(x) + f'(x)6x \
\text{i.e. } x^{2}+ f(x)^{2}f'(x) &= 2f(x) + 2f'(x)x \
\text{i.e. } 2f'(x)x - f(x)^{2}f'(x) &=x^{2}- 2f(x) \
f'(x)[2x - f(x)^{2}] &= x^{2}- 2f(x) \
\therefore f'(x) = \frac{x^{2}- 2f(x)}{2x - f(x)^{2}}
\end{align}$$

flat frigateBOT
#

proxy_warfare
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

calm cloak
#

mixed up while taking out common terms here

shut willow
#

alr ty

#

i have one more problem im stuck on

#

Find $f'(x)$:
$$\begin{align}
f(x) = x^{x^{x^{x^{\dots}}}}
\end{align}$$

$$\begin{align}
\text{i.e. } f(x) = x^{f(x)} \
\text{i.e. } \ln (f(x)) = f(x) \ln x \
\text{i.e. } \frac{d}{dx} \ln f(x) = \frac{d}{dx} f(x) \ln x \
\text{i.e. } \frac{1}{f(x)} f'(x) = f'(x)\ln x + f(x) \frac{1}{x} \
\text{i.e. } \frac{f'(x)}{f(x)} - f'(x) \ln x = f(x) \frac{1}{x} \
\text{i.e. } f'(x)\left[ \frac{1}{f(x)} - \ln x \right] = \frac{f(x)}{x}
\end{align}$$

flat frigateBOT
#

proxy_warfare
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

shut willow
#

I dunno what to do past this point, do I just divide the other side by that factor of f'(x)?

shut willow
#

Find $f'(x)$:
$$\begin{align}
f(x) = x^{x^{x^{x^{\dots}}}}
\end{align}$$

Response
$$\begin{align}
\text{i.e. } f(x) &= x^{f(x)} \
\text{i.e. } \ln (f(x)) &= f(x) \ln x \
\text{i.e. } \frac{d}{dx} \ln f(x) &= \frac{d}{dx} f(x) \ln x \
\text{i.e. } \frac{1}{f(x)} f'(x) &= f'(x)\ln x + f(x) \frac{1}{x} \
\text{i.e. } \frac{f'(x)}{f(x)} - f'(x) \ln x &= f(x) \frac{1}{x} \
\text{i.e. } f'(x)\left[ \frac{1}{f(x)} - \ln x \right] &= \frac{f(x)}{x} \
\text{i.e. } f'(x)\left[ \frac{1 - f(x)\ln x}{f(x)} \right] &= \frac{f(x)}{x} \
\therefore f'(x) &= \frac{f(x)}{x} \cdot \left[ \frac{f(x)}{1- f(x)\ln x} \right] \
&\boxed{= \frac{f(x)^{2}}{x - xf(x)\ln x}}
\end{align}$$

flat frigateBOT
#

proxy_warfare
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

shut willow
#

.close

safe radishBOT
#
Channel closed

Closed by @shut willow

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safe radishBOT
#
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stiff vine
#

how u do this

safe radishBOT
golden nebula
#

If a vector is subtracted from a vector and leaves magnitude 0, try imagining how it looks on a graph

#

I don't have a notebook, but try observing these images (for a)

stiff vine
golden nebula
#

K. So are you stuck on b?

stiff vine
golden nebula
#

No

#

You cant

#

Because its a vector

#

Are you stuck on b tho?

stiff vine
stiff vine
golden nebula
#

So 2 vectors can have the same magnitude

#

But their direction is different

#

So v is not necessarily an inverse of u

#

Or even equal to u

golden nebula
# golden nebula

In here, the 2 vectors have same magnitude, but v is not equal to u or the inverse of u

safe radishBOT
#

@stiff vine Has your question been resolved?

safe radishBOT
#
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solar rapids
#

Hello, I have had some difficulty solving this question:

solar rapids
#

I understand that I must first compute T(b), that is, applying T to each of the basis vectors. After that, do I solve for T(b) as a linear combination of the basis vectors in B?

delicate shore
#

yep

solar hazel
solar rapids
#

So then the solution would be, by column, [2 2 5], [3 -1 1], [4 -1 2]?

tiny veldt
#

its an inverse model

tiny veldt
#

get inverse of that

#

get the product of a and that column and multiply with the inverse

solar rapids
#

Sorry... what do you mean by multiply with the inverse?

delicate shore
#

there is a shortcut to finding the matrix representation wrt to another basis

#

but I don't think they mean for you to use that here

solar rapids
#

Okay. So the matrix I wrote out (by column) above is still correct?

#

(Additionally, I am a little curious about this shortcut?)

honest perch
#

not unless u just chose the bases elements as columns

delicate shore
flat frigateBOT
delicate shore
#

but like to understand this formula it would help to do the process by hand at least once

#

which is what they're making you do here

solar rapids
delicate shore
#

yes

#

you need to compute Tb1, Tb2, Tb3 by matrix multiplcation

#

this will give you Tb1, Tb2, Tb3 in terms of the standard basis, then you need to find their new coordinates in terms of the new basis

solar rapids
delicate shore
#

err

#

let me check, those numbers seem big

#

nope

#

how are you computing these

solar rapids
#

A matrix calculator online.

delicate shore
#

I guess you punched in some numbers wrong

#

but also the numbers are so small here I recommend you just compute them by hand

solar rapids
solar rapids
delicate shore
#

err not quite I don't think

solar rapids
#

What should I be getting?

#

I must be doing something incorrectly, or utilizing a calculator incorrectly

delicate shore
#

(-1, 4, 3) for Tb1

solar rapids
#

Yes, and (3 -4 1) for T(b2), while T(b3) is (4 -5 2).

#

Then I proceeded to solve c1b1 + c2b2 + c3b3 = T(bi), for i in {1, 2, 3}.

delicate shore
solar rapids
#

Yet when I solved in the calculator online, I obtained the columns I provided above?

delicate shore
#

are those like your final answers

solar rapids
#

Yes

solar rapids
delicate shore
#

,w [[2,3,4],[2,-1,-1],[5,1,2]]^-1 * [[-2, -6, 3], [3, 9, -4], [-2, -4, 3]] * [[2,3,4],[2,-1,-1],[5,1,2]]

delicate shore
#

This should be your final answer

#

,w 4(2,2,5) + 25(3,-1,1) - 21(4,-1,2)

delicate shore
#

you can see they are 4, 25, and -21 resp.

#

this corresponds to column 1 of the final matrix

#

you can similarly find the c1 c2 c3s for Tb2 and Tb3 and you should get the numbers in that matrix

solar rapids
#

Thank you so much!

#

Do I keep this channel open if I have other questions (not immediately, but in a bit of time)?

delicate shore
#

err I guess you can open another help channel when the time comes

solar rapids
delicate shore
solar rapids
#

.close

safe radishBOT
#
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safe radishBOT
#
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spiral saddle
safe radishBOT
flat frigateBOT
#

Renato

molten acorn
#

!status

safe radishBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
#

@spiral saddle Has your question been resolved?

spiral saddle
#

it is reflexive

#

because any f in X is a function so under same input the function gives same output

#

it is NOT symmetric

#

counterexample
g(x) = {x if x != 2 or 3 if x = 2}
f(x) = x

we get that f(1) = g(1) and f(2) <= g(2) but not that g(2) <= f(2)

#

it is transitive, take an arbitrary f,g,h in X , then

f R g <=> f(1) = g(1) and f(2) <= g(2)
g R h <=> g(1) = h(1) and g(2) <= h(2)

we get that f(1) = g(1) and g(1) = h(1)
since we know the equality relation is an equivalence relation, we know that equality is transitive

we get that f(1) = g(1) = h(1) and so f(1) = h(1)

we also get that f(2) <= g(2) and g(2) <= h(2)
similarly, since we know that the <= inequality relation is transitive

we get that f(2) <= g(2) <= h(2) and so f(2) <= h(2)

so f(1) = h(1) and f(2) <= h(2) <=> f R h .

molten acorn
#

but everything else seems alright

spiral saddle
#

yes, thankiu, let me edit

molten acorn
#

how about antisymmetric?

spiral saddle
#

the def says that if x R y , y R x => x = y

#

loosely speaking, yes, this is indeed the case

#

no

#

wait no

#

because a function can be f(1) = g(1) aswell as f(2) = g(2) but the other 8 elements in his domain are unrestricted to where they map

#

so it is not necessarily true that f = g

spiral saddle
#

yes, let me edit

molten acorn
spiral saddle
#

so this shit is not antisymmetric, all there is left for a) is giving a counterexample to prove that R is not antisymmetric

#

let me brush up on the definition of injectivity

#

f(a) = f(b) => a = b

#

the idea would be to count first how many injective functions on X exist?

molten acorn
#

f R g means that
f(1) = g(1) = 1
and
f(2) ≤ g(2) = 2
which means f(2) = 1 or 2

#

but because f is injective

#

f(2) must equal 2

#

the rest is just simple combinatorics

spiral saddle
#

f(2) ≤ g(2) = 2
what?

#

a <= b is defined as either a < b or a = b

molten acorn
#

f(2) ≤ g(2)
g(2) = 2

molten acorn
#

or, that f(2) ≤ 2

spiral saddle
#

oh sht rightt

#

good catch

spiral saddle
molten acorn
#

specifically f(1) = 1 and f(2) = 2

spiral saddle
#

but f needs to be injective

molten acorn
spiral saddle
#

but that doesnt matter, because we used that already

molten acorn
spiral saddle
#

damn

molten acorn
#

we cant let f(3) = f(4), for example

spiral saddle
#

ok so f(n) < f(n+1)

molten acorn
spiral saddle
#

this is hard

molten acorn
#

well, we alr know what f(1) and f(2) are

#

just need to find f(3) till f(10)

#

f(3) is in {3, 4,...,100}

molten acorn
#

then, f(4) is in {3, 4, ..., 100}\f(3)

#

f(4) cant be f(3) because injectivity

molten acorn
#

97 possibilities for f(4)

#

96 for f(5)

#

and so on

spiral saddle
#

98 x 97 x 96 x 95 x 94 x 93 x 92 x 91
f3 f4 f5 f6 f7 f8 f9 10

so 98! / 90!

molten acorn
#

yep

spiral saddle
#

idk maam

#

dont get it at all

#

I do understand that f3 has 98 possibilities but what about the condition on g(n)?

#

oh, I see, fRg only restricts inputs of 1 and 2

#

I am deadass stupid

#

I do get it now

#

now that I see it with this perspective it wasnt that hard, I really appreciate the help

#

like R only imposes a restriction on the first 2 inputs

#

and the domain needs to be mapped to something for the rest of the 10 - 2 = 8 inputs

#

and since we need injectivity we cant repeat same output twice because if we do f(3) = 4 and f(4) = 4 for example then 3 != 4

#

it certainly looked more complicated at first sight

#

,w 98! / 90!

spiral saddle
#

though doing this type of combinatorics certainly feels like dark magic sometimes, ngl

#

.solved

safe radishBOT
#
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safe radishBOT
#
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high perch
#

help i don't have a graphing calculator

safe radishBOT
high perch
#

what i can i do

#

if possible can anybody with a graphing calculator give me the answer

azure harbor
#

,w integrate x

ionic blaze
high perch
#

ok yeah i think i can probably do it manually

ionic blaze
ionic blaze
high perch
#

why

#

i don't see why it wouldn't work if i just start doing engineering math

#

oh wait

#

now i see

ionic blaze
ionic blaze
high perch
#

.close

safe radishBOT
#
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safe radishBOT
#
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lavish magnet
#

https://www.youtube.com/watch?v=xrK4LCL8oZY
In this video at time stamp 12:22 he defined acceleration as change in speed over time, and then rewrote the equation and said it was a more accurate version of newtons second law, could anyone here take a look at that and explain to me what he means? I thought acceleration was mathematically defined as a=(v-u)/t where v and u are final and inital velocity since acceleration is a vector quantity.

http://scienceshorts.net Please don't forget to leave a like if you found this helpful!

00:00 Conservation of momentum
03:23 Elastic & inelastic collisions
04:30 Coupling
07:39 Recoil
10:50 Rebound
12:20 Momentum & force
15:02 Impulse & F-t graphs
17:08 Force exerted by flowing fluid -
----------...

▶ Play video
covert rain
#

a = dv/dt

#

its the definition

#

and this formula describes how the speed changes as time passes

lavish magnet
lavish magnet
covert rain
#

i use translator

rare olive
lavish magnet
tiny veldt
#

if u derivate speed u get 0

rare olive
#

v-u is the change in speed, which are only numbers

#

dv means change in velocity but velocity is speed+direction

#

You can think of speed as the magnitude of velocity

lavish magnet
rare olive
#

yes it is

lavish magnet
tiny veldt
tiny veldt
lavish magnet
#

i have one more question

tiny veldt
lavish magnet
azure harbor
#

<@&268886789983436800>

lavish magnet
#

<@&268886789983436800>

lavish magnet
#

<@&268886789983436800>

lavish magnet
lavish magnet
tiny veldt
#

thats it

lavish magnet
#

okay that answers all my questions, thank you for your help.

tiny veldt
#

np 👍

lavish magnet
#

have a lovely day!

#

.close

safe radishBOT
#
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