#help-23

1 messages · Page 393 of 1

lavish skiff
#

something to do with implicit differentiation ?

edgy breach
#

if instead of siny = x it was y = sinx what would dy/dx be

lavish skiff
#

but idk the specifics

lavish skiff
edgy breach
#

yes so in this case what is dx/dy

#

as in you swap y and x

lavish skiff
#

uhh

#

like find the inverse ?

edgy breach
#

no literally if x = siny what is dx/dy

lavish skiff
#

dx/dy = cosy

edgy breach
#

ok now how can you rearrange that equation to get dy/dx

lavish skiff
#

idk tbh

timid ridge
#

reciprocal

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both sides

lavish skiff
#

reciprocal is just flip right

#

so you like flip dx/dy to be dy/dx

#

and then cosy/1 = 1/cosy

timid ridge
#

ok cool

lavish skiff
#

and then boom 1/cos x? am i missing anything?

timid ridge
#

why you turn y into x

lavish skiff
#

good question

#

uhhhhh

#

thinking

#

yeah not sure

edgy breach
#

what dy/dx = 1/cosy means is that the rate that sin^-1 x is changing at any point is cos of the reciprocal of the current value of sin^-1 x

#

if that makes sense

lavish skiff
#

well i understand that the derivative is the instantaneous roc

lavish skiff
#

when u take the reciprocal

lavish skiff
#

whaaa

timid ridge
#

we are back to your original question

lavish skiff
#

what

#

😭

edgy breach
#

dy/dx doesnt have to be in terms of x

lavish skiff
#

yeah i get that

edgy breach
#

what are you asking

lavish skiff
#

oh

#

bro i was AI hallucinating

#

i see now

#

i thought the steps lead to 1/cos x

#

but no its 1/cos y

#

ok thanks guys

#

.close

safe radishBOT
#
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safe radishBOT
#
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verbal pecan
safe radishBOT
verbal pecan
#

I dont get it

glacial cairn
#

Well you have a statement P -> Q

#

If the proof starts with "assume P" then it's direct

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If it starts with "assume not Q" then it's a contrapositive (going for not Q -> not P)

verbal pecan
#

okay

glacial cairn
#

If it starts with "assume not (P -> Q)" then it's by contradiction

verbal pecan
#

oh i got it thanks

#

.close

safe radishBOT
#
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safe radishBOT
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solar hazel
#

i saw ts problem in another server a while ago and i was able to compute the answer but it was allegedly just from someone's homework and my method could not have been expected of the student. i am still curious if there is a nice way to write the answer

we have 70 red beads, 70 blue beads, 70 green beads, and 70 yellow beads, and we make a circle out of them randomly (choose one of the 280 uniformly, then another out of the remaining 279, and so on, and connect the first and last). what is the probability there are no two beads of the same color next to each other?

solar hazel
#

ts is so tuff

#

,calc 35160752767483967793856895649187208658376924104964949185034223823701112860537559776144881711744175020305185933564751125817871/1193901580824623492029582902841551340430563387679240327772058617014835289592291160051553067139282835765793966673575963676266928049345932726243971753166210600000

flat frigateBOT
#

Result:

2.9450294171818e-35
solar hazel
safe radishBOT
#

@solar hazel Has your question been resolved?

primal bone
#

Then if it is valid you can just answer the 70-beads-per-colour case as a corollary

solar hazel
#

this is not really saying anything

hardy verge
#

its 2am for him

vague phoenix
#

wait so if the numbers of beads are significant enough that when you place a bead, then a 2nd bead next to it, the probability of the 2nd bead that differs from the 1st is like approx 3/4

solar hazel
#

sure

vague phoenix
#

then i think since we have 280 beads (70*4)

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then the probability of placing is (3/4)^280

solar hazel
#

no, that is not the answer

vague phoenix
#

what is the answer?

solar hazel
#

it is a good heuristic approximation but it's not that simple

solar hazel
#

,calc (3/4)^(280)

flat frigateBOT
#

Result:

1.0402883853216e-35
vague phoenix
#

hmm this weird

solar hazel
#

if you can't see why it's different, try with 2 beads of each color

vague phoenix
#

the probability become significantly smaller as i use higher amount of beads each color

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how did you come up to your answer

mortal sandal
#

did you DP? kekw

solar hazel
#

i computed it with dynamic programming

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yes lol

mortal sandal
#

ok good that's all i can think of atm

solar hazel
#

it was still quite complicated and slow

mortal sandal
#

must have been annoying to case in the last bead matching the first one lol

#

this reminds me of equitable graph coloring

solar hazel
#

chromatic symmetric function moment

mortal sandal
#

@toxic stratus categorical graph theory

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well ig a fun fact is if you had as many beads of each color as you wanted there are 3^280 + 3 ways to do it lol

#

in this case the (3/4)^n heuristic holds up extremely well, so it's curious it doesn't appear to work for the balanced case

solar hazel
#

,calc (3/4)^(278) * ((3/4) * (1/4) + (2/4) * (3/4))

flat frigateBOT
#

Result:

1.0402883853216e-35
mortal sandal
#

i think you can factor a 3/4 out of the right and you get back to (3/4)^280

solar hazel
#

yea

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that version of the problem is boring though

mortal sandal
#

i could definitely see an error of order 1/280 arising

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whatever color i use first, i have less of, so i'm marginally less likely to end my chain with it

solar hazel
#

here are some example numbers btw. the tuple is the amount of each color. the next two numbers are the number of good circles and the total number of circles (i am counting rotations of circles as distinct, unlike is usually done for necklaces, but since it's a probability problem we can treat it either way). and the last two are the probability of a good circle, in fraction and decimal form

mortal sandal
#

oh its an e thing isn't it

solar hazel
#

also my program accepts any length tuple if you would like to see any other color amounts

mortal sandal
#

each pair of beads is marginally less likely than 1/4 to be a pair

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69/279 ig

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,calc (210/279)^280

flat frigateBOT
#

Result:

2.832863239807e-35
solar hazel
#

oh also here are the numbers for 3 colors

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but the 4 color version does not

solar hazel
mortal sandal
#

wow

solar hazel
#

that's for 3 colors though

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i am convinced that ts problem is very tuff and should not have been put on that kid's homework

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even the 3 color version is like... bruh

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and 4 colors is so much harder

safe radishBOT
#

@solar hazel Has your question been resolved?

solar hazel
#

i'm not sure ms bot

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kinda

#

i declare my question resolved because i have convinced myself the problem is tuff

safe radishBOT
#
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scenic phoenix
safe radishBOT
scenic phoenix
#

i have no clue what to do

manic radish
#

I'm not opening a pdf. can you write it here, or screenshot it?

scenic phoenix
#

i can, but its quite big

gusty flicker
#

was js about to say that

scenic phoenix
#

ill just screen shot what should be nesessary

gusty flicker
#

not trusting any download links on discord lol

manic radish
#

pdfs are horrendous for hidden stuff XD

scenic phoenix
manic radish
scenic phoenix
gusty flicker
#

alr had a feeling this was too advanced for me by the active role lol

#

is this game theory or something

scenic phoenix
#

combinatorial game theory

gusty flicker
#

interesting

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well gl ig

scenic phoenix
#

i can explain more if anyone is willing to help me

shut hound
manic radish
#

I'm not sure I understand the notation 3b1b_pi_think

manic radish
shut hound
#

It definitely took me a hot minute to get too

scenic phoenix
#

btw, n~n-n=0 always

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so you can remvoe 1 from all three of those to get ~1-2

shut hound
scenic phoenix
#

{~1|1|}=1~1

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therom 2.1 says for any subtle integer, 1 is not a subtle integer

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same goes for the second

shut hound
#

~1~1 then?

scenic phoenix
shut hound
#

~1 is the subtle int unit right?

scenic phoenix
#

yes

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so {|~1|}=~2

shut hound
#

Yea that's what i said initially though

#

1 ~2 -3

scenic phoenix
scenic phoenix
flat frigateBOT
#

pinkishnova cgt queen

shut hound
#

$G := {G^L|G^M|G^R}$

flat frigateBOT
#

@shut hound

scenic phoenix
#

yes

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where G^X is player X's options

shut hound
#

Ye, I got that

#

Side note, was this made to be confusing?

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There are so many overloaded symbols

scenic phoenix
#

also it sometimes just does this

#

for example: games with activness

shut hound
#

Ok can we at least agree that it's {0||} + {|1|} + {||2}?

scenic phoenix
#

but its not tho

shut hound
#

It's not?

scenic phoenix
#

no

scenic phoenix
shut hound
#

I thought you meant that like it's not 0 + 1 + 2

scenic phoenix
#

also because like, i can tell just at a glance that the outcome classes dont work out

scenic phoenix
#

but its also $G\ne {G^L||}+{|G^M|}+{||G^R}$

flat frigateBOT
#

pinkishnova cgt queen

scenic phoenix
#

think about 1/2

shut hound
#

Hm... fair

#

Hold on, Imma try to unfold this on paper, I don't think anything I can do in the textbox is helping

scenic phoenix
#

i know its a bit weird

shut hound
#

It isn't so much so that it's weird

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It's hyper-overloaded

scenic phoenix
#

yeah sorry about that

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its just a very dence subject

shut hound
#

It's not your fault

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It also makes it kinda a challenge so it's fun

scenic phoenix
#

alright

safe radishBOT
#

@scenic phoenix Has your question been resolved?

scenic phoenix
#

here is a game diagram if this helps

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I will not elaborate

shut hound
#

lol

#

How does $G + \neg G = 0$ work, how do you remove elements by performing disjoint addition?

flat frigateBOT
#

@shut hound

scenic phoenix
#

You aren’t removing elements and what is disjoint addition?

#

Like it’s just notational shorthand for the additive inverse

shut hound
#

No I got that, but, $1 + \neg 1 = 0$, correct?

flat frigateBOT
#

@shut hound

scenic phoenix
#

Yes

shut hound
#

$1 + \sim 1 + -1 = 0$

scenic phoenix
#

Yes

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You have to use \sim

flat frigateBOT
#

@shut hound

scenic phoenix
#

Yes that’s true

shut hound
#

$0 = {||}$

flat frigateBOT
#

@shut hound

scenic phoenix
#

Yep

shut hound
#

$1 = {0||}, \sim 1 = {|0|}, -1 = {||0}$

scenic phoenix
#

Yep

flat frigateBOT
#

@shut hound

shut hound
#

$1 + \sim 1 -1 = { \sim 1 - 1 | 1 - 1 | 1 + \sim 1}$ though

flat frigateBOT
#

@shut hound

shut hound
#

@scenic phoenix did I make a mistake?

scenic phoenix
shut hound
#

Where?

scenic phoenix
#

There are multiple ways to notate the same number

scenic phoenix
shut hound
#

Oh ok

scenic phoenix
safe radishBOT
#

@scenic phoenix Has your question been resolved?

shut hound
#

I'm sorry, I don't think I'll be able to hand compute this

#

Do you have the permission to use scripts?

#

@scenic phoenix ?

scenic phoenix
scenic phoenix
shut hound
#

In that case I'd just write a BFS

shut hound
#

I actually also need to leave

#

which is why I sort of gave up on hand solving this

#

for the BFS you'll wanna try adding the units to the states and maintaining and unifying the states as you go I suppose

scenic phoenix
#

yeah

safe radishBOT
#

@scenic phoenix Has your question been resolved?

safe radishBOT
#

@scenic phoenix Has your question been resolved?

safe radishBOT
#
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sour wigeon
safe radishBOT
sour wigeon
#

how do I solve that integral?

proud tree
#

if i substitute a value for t, do i have anymore variables?

sour wigeon
#

I don't understand

proud tree
#

also remeber what log_e e^x means

sour wigeon
#

ohh

#

t=e^x

#

?

proud tree
slim lion
# sour wigeon

Consider $f(e^\frac{\pi}{2}) = \int \left(\frac{1-\sin(\ln e^\frac{\pi}{2})}{1-\cos(\ln e^\frac{\pi}{2})}\right)$

flat frigateBOT
#

Flatus

proud tree
slim lion
sour wigeon
#

ohh

slim lion
sour wigeon
#

nahh i don't get it

slim lion
#

it's the integral of 0

sour wigeon
#

yea

slim lion
#

which is..?

sour wigeon
#

0

proud tree
#

u sure

sour wigeon
#

am I wrong?

slim lion
slim lion
#

what's $\int x , dx$

flat frigateBOT
#

Flatus

sour wigeon
#

+c

slim lion
#

no

#

yes

slim lion
#

so integral of 0 is..?

sour wigeon
#

C

slim lion
#

right

#

so i can equate it

#

$C = -e^\frac{\pi}{2}$

flat frigateBOT
#

Flatus

sour wigeon
#

yeaa

winged flare
#

that integral is not C

slim lion
#

now u can work with other given information

#

using this idea

sour wigeon
#

but it is not working

#

$f(e^{\frac{\pi}{4}}) = \int 1 dt$

slim lion
#

yeah nvm u gotta solve the integral lmao

flat frigateBOT
#

Prathmesh

sour wigeon
#

<@&286206848099549185>

#

nahh okay I can solve it

#

.close

safe radishBOT
#
Channel closed

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slim lion
safe radishBOT
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half comet
#

can someone explain 10b please

safe radishBOT
hard crest
#

find real numbers (i think they'll be integers) a, b, and c such that that equation is an identity

#

such that $n^2 = a(n+1)(n+2) + b(n+1) + c$ for all $n$

flat frigateBOT
#

schrödinger's kitten

half comet
#

i understand a

#

but can you explain b?

#

liek which value of b do u pick

frozen marlin
#

thats what you have to figure out

#

try writing the LHS as a general quadratic and expand the RHS

half comet
#

can you show me how to do it if u don't mind

frozen marlin
#

i mean

#

my role is to guide u thru the problem

half comet
#

wait

frozen marlin
#

i can help you think of what to do but i wont do it for you

half comet
#

one second

frozen marlin
#

yeah sure

half comet
#

it won't work

frozen marlin
#

!show

safe radishBOT
#

Show your work, and if possible, explain where you are stuck.

half comet
#

wait let me draw out what ur trying to make do

#

one second

#

wait no nvm i think i just answered my own problem

#

so sorry but i think iget it

frozen marlin
#

alr

half comet
#

i just realised i was over complicating this so badly

frozen marlin
#

whats ur answer

#

@half comet if ur done do .close

half comet
#

1(n+1)(n+2 -3(n+1) +1

#

.close

safe radishBOT
#
Channel closed

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frozen marlin
safe radishBOT
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long yoke
#

The answer here is incorrect, i mean the question is incorrect aswell in that case no? the final universal y should be existential y?

long yoke
#

My solution, confirm if im not going insane, cuz chatgpt gemini, claude all said the other solution is correct

glacial cairn
#

That De Morgan's application is incorrect

#

But so is yours

long yoke
#

in what sense

glacial cairn
#

Oh never mind

#

Just yours

#

Not sure what you did tbh

long yoke
#

how can it just be mine its the same thing

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they both look the exact same

#

bottom right is where it confuses me

#

how did they grab the negation from R(x,y) and not from negation from Q

glacial cairn
#

Oh damn I got confused by your parentheses

long yoke
#

if they want it to be on the outside

glacial cairn
#

Disregard what I said

long yoke
glacial cairn
#

The answer here is incorrect
Why do you think so?

glacial cairn
#

Let me rephrase

#

Did anyone tell you it was wrong?

long yoke
#

and stuck it on the outisde

#

no

glacial cairn
#

Ok so you think it's incorrect

long yoke
#

yes

glacial cairn
#

Alright

#

The point is:

#

,, \neg \forall x P(x) \equiv \exists x \neg P(x)

flat frigateBOT
glacial cairn
#

"not for all x is P(x) true" is equivalent to "there exists an x such that P(x) is false"

#

As in "not all x yield P(x)" and "there is a counterexample to P(x)"

#

In your case x is y and P(x) is R(x,y)

long yoke
#

ye but

#

ah shit i cant do this latex thing

glacial cairn
#

I think it's this part that confuses you

long yoke
#

∃y¬R(x,y)∨¬Q(x) is this or that
¬∀yR(x,y)∨¬Q(x) or ∃y¬(R(x,y)∧Q(x)) which is then ¬∀y(R(x,y)∧Q(x))

long yoke
glacial cairn
#

No, the problem is that you moved the "exists y" outside the parentheses

#

,, \forall x (\textcolor{orange}{(\exists y \neg R(x,y))} \lor \textcolor{green}{(\neg Q(x))})

flat frigateBOT
glacial cairn
#

The "exists y" does not apply to anything other than the "not R(x,y)"

long yoke
#

ah shit i got it

#

lowk brains fried

#

tysm

#

atleast i manipulated claude and gpt

glacial cairn
glacial cairn
long yoke
#

btw you get taught this in undergrad math?

slim lion
#

well it obviously depends on where you live

long yoke
#

oh interesting

glacial cairn
#

Idk, I think it may depend on the country

slim lion
#

we do this in Australia

long yoke
#

because i think it isnt taught here for undergrad math usually its other discrete chapters

#

im doing CS so we take different version of Discrete

slim lion
#

it's more popular in uni tho

glacial cairn
#

Well even within a country I'm pretty sure you could have different kinds of undergraduate education

#

Some topics are more general but first-order logic tends to be specialized

slim lion
glacial cairn
#

Why?

slim lion
#

isn't it implying (neg forall x) P(x)

#

but we want neg (forall x P(x))

glacial cairn
#

That's the same thing?

slim lion
#

wdym

#

negations are distributive

#

$(\neg \forall x) P(x) \equiv \exists x P(x)$, right?

flat frigateBOT
#

Flatus

glacial cairn
#

No

#

"it's not true for all x, that P(x)"
"it's not true that, for all x P(x)"

#

That's the same sentence

long yoke
#

you dont need to take out the negations in the first place dough nah?

slim lion
#

wait so $\neg (\forall x P(x)) \equiv (\neg \forall x)P(x)$

flat frigateBOT
#

Flatus

slim lion
#

that feels wrong to look at

glacial cairn
#

Well you don't usually write $(\neg \forall x)P(x)$

flat frigateBOT
glacial cairn
#

It looks like a grammatical error

slim lion
#

ya

#

so it's kinda like having it like
-ab = (-a)b

glacial cairn
#

Like $(\neg \forall x)$ doesn't mean anything by itself

flat frigateBOT
slim lion
#

i get it

glacial cairn
#

Don't quote me on that though, I'm not an expert logician

slim lion
#

algs algs

glacial cairn
safe radishBOT
#

@long yoke Has your question been resolved?

#
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ocean rover
#

.

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potent nacelle
#

.close

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tiny geyser
#

Any clue?

safe radishBOT
tiny geyser
#

Montrer que =prove that
On pose= we let
Determiner le rest de la division Euclidian de N par 27= find the rest of the division of N by 27

open wedge
#

,rccw

flat frigateBOT
winged flare
winged flare
winged flare
#

try using the result you got from question 1

#

$10^100 + 100^10 = 10^99 \cdot 10 + 100^9 \cdot 100$

flat frigateBOT
open wedge
#

$10^{100} + 100^{10} = 10^{99} \cdot 10 + 100^9 \cdot 100$

flat frigateBOT
#

1 divided by 0 equals Infinity

tiny geyser
open wedge
#

prove that $\forall n$ that $10^{3n} \equiv 1 \mod 27$

flat frigateBOT
#

1 divided by 0 equals Infinity

tiny geyser
#

no shit

#

i can read

open wedge
#

that's the first question tho

tiny geyser
#

but 27 is so freakishly large

open wedge
#

oof

tiny geyser
#

that i dont know how to compute it

tiny geyser
open wedge
#

what's 1000 mod 27 btw?

weary whale
#

1

tiny geyser
#

its 1 but how will you prove it?

weary whale
#

there's your answer

weary whale
open wedge
flat frigateBOT
#

1 divided by 0 equals Infinity

open wedge
#

boom

weary whale
tiny geyser
#

we square them both

#

but 17² is where im stumped

weary whale
#

use a calculator 💀

#

or you can do 10^3n = 1000^n and 1000 = 1 mod 27

tiny geyser
weary whale
#

is this a joke 🥀

tiny geyser
#

no im serious

open wedge
tiny geyser
#

27*

open wedge
#

i only remember 17^2

#

🥀

onyx valley
#

@tiny geyser27 = 3*9

open wedge
#

if $a \equiv 1 \mod 3$ then $a^3 \equiv 1 \mod 27$

onyx valley
#

you should manage to get a 999 i believe

flat frigateBOT
#

1 divided by 0 equals Infinity

open wedge
#

because i did notice that there's $10^3$ and $27$ is $3^3$

flat frigateBOT
#

1 divided by 0 equals Infinity

weary whale
#

yeah this is way easier

open wedge
#

the way we can prove this is kinda simple

#

let $a = 3k + 1$ for some $k \in \mathbb Z$

flat frigateBOT
#

1 divided by 0 equals Infinity

open wedge
#

and cube that thing

open wedge
tiny geyser
#

thanks guys

#

think i got it

#

thanks @open wedge @weary whale @onyx valley @winged flare

#

.close

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brisk pine
#

x^2+y^2+z^2&=-2026\ x^3+y^3+z^3&=123456789\ x^5+y^5+z^5&=987654321\ \sqrt{x^2+y^2}+\sqrt{y^2+z^2}+\sqrt{z^2+x^2}

plucky elk
#

Need $ around your tex

mellow lodge
#

$x^2+y^2+z^2&=-2026\ x^3+y^3+z^3&=123456789\ x^5+y^5+z^5&=987654321\ \sqrt{x^2+y^2}+\sqrt{y^2+z^2}+\sqrt{z^2+x^2}$

flat frigateBOT
#

Mr. BananaHead
Compile Error! Click the errors reaction for more information.
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olive cloud
tiny geyser
#

whats even the question

olive cloud
#

ya man idk how to solve for complex solutions somebody else help

olive cloud
tiny geyser
#

@brisk pine come

safe radishBOT
#

@brisk pine Has your question been resolved?

brisk pine
#

no

summer coral
# brisk pine no

if you dont want help then dont create a channel for it, this server isnt for giving answers.

summer coral
#

thats not going to happen here good luck with that

brisk pine
#

ok so how to close it

#

.close

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fervent pulsar
#

guys]]

safe radishBOT
fervent pulsar
#

part b

#

so

#

i know the formula

#

so

#

we can say

#

CD=5

#

i got this for line L

#

idk what to do after

stoic torrent
fervent pulsar
#

yh

#

but u dont have C

#

its jst like

#

wtv

fervent pulsar
#

wld u have variables in AC and BC

safe radishBOT
#

@fervent pulsar Has your question been resolved?

main zodiac
#

?

#

Who pinging me

safe radishBOT
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coarse yarrow
#

hey how could i figure out for which values of λ the lines are perpendicular?

edgy breach
#

what is the rule for perpendicular lines

coarse yarrow
#

m1 * m2 = -1?

#

maybe my math is just wrong im gettingλ=0 or λ=1 which is apparantly wrong

plucky elk
#

!show

safe radishBOT
#

Show your work, and if possible, explain where you are stuck.

edgy breach
#

did you treat the slopes as lamda and 3lamda + 1?

#

because thats wrong

coarse yarrow
#

i got m1 = -λ/(λ-1) and m2 is -(3λ+1)/-2λ but ill snap a picture of my work real quick

coarse yarrow
#

Apparently the solutions are λ=0 or λ=-3 I'm so confused

edgy breach
#

you accidentally forgot to put brackets around 3λ+1

#

you made it -3λ+1

coarse yarrow
#

damn knew it was gonna be some bs 🙏 thanks for the help

plucky elk
edgy breach
#

its annoying when you get a perfect whole number answer like 1 and then its wrong lol

coarse yarrow
#

fr alright thanks guys 🙏

#

.close

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soft lava
#

Could somebody tell me if I got these true or false questions right

plucky elk
#

,rotate

flat frigateBOT
red raft
safe radishBOT
#

@soft lava Has your question been resolved?

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worldly briar
safe radishBOT
worldly briar
#

can anyone help me

#

not sure how to do part b

stoic torrent
#

okay so angle between two given vectors in space is

#

90 iff their dot product is 0

worldly briar
#

whats a dot product?

#

i think im used to a different term

stoic torrent
#

okay uh which grade?

signal crane
worldly briar
stoic torrent
stoic torrent
worldly briar
#

no

#

1 sec ill try find it

round egret
#

paper looks like gcse

worldly briar
#

no

#

yea i think it is scalar product

#

the teacher just sucks at teaching vectors he only taught us the i and j notation thing

round egret
#

you can do it without dot product I think?

stoic torrent
#

oh thats alrt so u gotta scalar product th two vectors PQ and QR

frigid spruce
#

yajant

stoic torrent
#

if it comes out to be 0 then you can say that Angle between 2 is 90

stoic torrent
frigid spruce
#

similar names

stoic torrent
worldly briar
#

like how do u do it

#

is it like factorising it or something?

#

this is what i did

stoic torrent
worldly briar
worldly briar
#

ok

round egret
# worldly briar this is what i did

For vectors $\vec u= (u_1​,u_2​)$ and $\vec v = (v_1​,v_2​)$, the dot product is given by $u \cdot v= u_1 v_1 +u_ 2 ​v_2$ in 2D$

flat frigateBOT
#

MxRgD
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

round egret
#

that's the dot product

worldly briar
#

like that?

#

pq was -6,3

stoic torrent
worldly briar
#

-6x3

stoic torrent
#

no its -6 x 9

worldly briar
#

ohhh

#

ok

#

-6x9 add 3x18

stoic torrent
#

corresponding coefficients of same axis

stoic torrent
worldly briar
#

ah i see

stoic torrent
#

and then add the 2 which gives 0

worldly briar
#

ye got that

stoic torrent
worldly briar
#

so is that all you have to show?

stoic torrent
worldly briar
#

im kinda confused, how does that show that pqr is 90 degrees

stoic torrent
#

any two vectors having scalar/dot product 0 have to be perpendicular

worldly briar
#

oh ok

#

another thing, how did u know which vectors were perpendicular

#

not ssure how to tell

stoic torrent
stoic torrent
worldly briar
#

i meant which vectors

#

ohh

#

so the triangle would look something like that?

stoic torrent
stoic torrent
worldly briar
#

yep

#

my class hasnt been taught vectors properly

stoic torrent
worldly briar
#

my teacher is so bad, he only taught us the i and j stuff and magnitude

worldly briar
stoic torrent
worldly briar
#

could u like walk me through the question

stoic torrent
worldly briar
#

ok

#

heres what i wrote so far

#

not sure how i could get rs

stoic torrent
#

this is more of a diagramatic question

#

approaching it using diagram would be easier as one of the angles (as prev proved) is 90

worldly briar
#

i drew the 90

#

where would s go

#

i dont know how to draw these lines ngl

stoic torrent
#

wait ill send a pic

worldly briar
#

ok

stoic torrent
#

wait i am actually not very fluent in using texit sorry

#

i could send a picture of my working if thats fine?

worldly briar
#

i did a bit of working out

worldly briar
worldly briar
stoic torrent
worldly briar
#

oh nice thanks

#

but idk where to put s

#

because i dont know how to draw vectors

#

do they work like coordinates or soemthing

stoic torrent
#

oh do you know how to use cartesian system?

stoic torrent
#

just put i direction as x

worldly briar
#

one sec let me put it in some graphic calc

stoic torrent
#

and j direction as y

worldly briar
#

i got this

stoic torrent
#

now just apply the area formulae and get the answer

worldly briar
#

is it possible to do this without a graphing calc

stoic torrent
#

diagram is only so that you understand the shape of the quardilateral better thats all

worldly briar
#

would u just draw it like plotting coordinates on a smaller cartesian plane?

stoic torrent
#

even a rough sketch is fine

worldly briar
#

so it can be smaller

stoic torrent
worldly briar
#

ah alr

#

do u need distance formula as well?

stoic torrent
#

yup

worldly briar
#

wow this is a TON for 4 marks

stoic torrent
#

but then again i am not really familiar with your solving methods and teacher style so i wont suggest my shortcuts/formulae but just know there are easier methods too

worldly briar
#

Oh alr

#

270

stoic torrent
#

seems right

#

.close

safe radishBOT
#

@worldly briar Has your question been resolved?

safe radishBOT
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true venture
#

"A 48-year-old person decides to improve their pension security. Starting on their 49th birthday, they intend to deposit €6,000 into an account that earns an annual return of 7.5%. They continue making these identical deposits every year until they turn 65. How much can the person withdraw from the account annually for ten years after retiring? Assume the account is completely emptied during this ten-year period."

I'm having trouble with the second part of this question specifically concerning how you get the exact amount you can take each year when after each withdrawal the remaining principal grows at the 7,5% rate. I know the way to calculate it is **beginning balance *** (i (1 + i) ^years) / ((i + 1)^years -1) but I don't understand how to get there from the given information or how each part relates to the question.

kindred pier
#

i only see one part of the question?

covert yoke
#

@true venture You'll have two parts to this problem, the first is getting the future value of the money given an annualized investment, this is generally called the A/F formula, which is what you gave. This is the easy part. Next you need to figure out the second part, which is another, slightly different application of A/F

#

The second part is tricky because you are using the formula in a bit of a non-standard way

#

Actually, I think that might be the A/P formula

true venture
# kindred pier i only see one part of the question?

What I mean by 2 parts is the first part you figure out how much you have after 17years of investing 6000 per year. the second part is how much can you take out each year for 10 years when the amount has to be the same each withdrawal.

covert yoke
#

For the second part, you have to solve for it using a negative deposit, (but the interest rate stays the same)

true venture
#

I guess what I'm having a hard time with is grasping how the equation takes into account the fact that you withdraw the same amount each time and the rest keeps gaining interest maybe I'll ask my prof next class or just hope I don't have to understand it fully just recognize the problem and remember the formula :D

true venture
#

.close

safe radishBOT
#
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deft furnace
#

Number 8, idk what to do with the ^3

safe radishBOT
glacial cairn
#

I don't see an 8

hard crest
hard crest
#

if $f(x) = (\psq)^3$ then $f'(x) = 3(\psq)^2 \cdot (\psq)'$

flat frigateBOT
#

schrödinger's kitten

deft furnace
#

Oh thank you so muchhh

#

I’m stuck

hard crest
#

some corrections

deft furnace
#

Ya I’m half asleep ignnoreee

hard crest
#

now start evaluating, so log(5-1) becomes log(4)

deft furnace
#

(Log4)^2

#

?

hard crest
#

yea but work from the inside out

#

so next would be like
$3(\blue{\log_2(2^2)})^2 \cdot \f1{\ln2\cdot4}$

flat frigateBOT
#

schrödinger's kitten

hard crest
#

focus on the blue thing, that can be simplified

deft furnace
#

4…?

hard crest
#

hmm yes but $\log_24$ can be simplified

flat frigateBOT
#

schrödinger's kitten

deft furnace
#

So log2

#

?

hard crest
#

no, just 2

deft furnace
#

Whats

hard crest
#

thinking of rule 3 here

#

$\log_22^{\purple2} = \purple2\log_22$

flat frigateBOT
#

schrödinger's kitten

deft furnace
#

let me stare at it gimme a moment

hard crest
#

okie

#

remember what log actually means as well

deft furnace
#

Oh then we removed the 2 and 2

hard crest
#

there are several 2's :)

deft furnace
#

The big ones

#

We remove them?

hard crest
#

ummm well the next thing we do is notice that $\log_22 = 1$

flat frigateBOT
#

schrödinger's kitten

hard crest
#

so then we get $\purple2\cdot1 = \purple2$

flat frigateBOT
#

schrödinger's kitten

hard crest
#

so we simplify $\log_22^2 \to 2$

flat frigateBOT
#

schrödinger's kitten

deft furnace
#

I’m sorry gimme a moment my heads in a wall rn 😭

glass egret
hard crest
mighty mango
#

كانت بتكلمك علي log_2(2^2)

من خواص اللوغاريتمات (logs) انك ينفع تنزلي اي اس (exponent) جوا الlog ل بره الlog

يعني, log(a^b)=b*log(a)

ينفع تستخدمي نفس الخاصيه مع log_2(2^2) ب انك تنزلي ال exponent بره الlog
log_2(2^2) =2 log_2(2)

و بردو من خواص اللوغاريتمات ان log_a(a)=1

2 log_2(2) = 2 x 1 = 2

thats what hayla said.

hard crest
#

couldnt have said it better myself

safe radishBOT
#

@deft furnace Has your question been resolved?

glass egret
safe radishBOT
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thorn junco
#

i am a bit confused on the way an exponent effects whether or not equations qualify as functions or not. i am not understanding why/whether an exponent on top of the x in y=mx+b means that the value for x has to be positive

fleet willow
#

what must a function satisfy?

thorn junco
#

a function has to have exactly one y value to each x value in the domain

fleet willow
thorn junco
#

the relation has to satisfy that there is only one y value for each x value

#

oh my, i haven't learned what that means yet 😭 i'm on very basics of functions, im sorry

thorn junco
#

yes, so far they've all been integers

fleet willow
#

ok, so we know there's one and only one y for each x

#

now consider x = -3

#

do we have such a y?

thorn junco
#

yes, that equals -243 if i multiply 3(-3^4)

fleet willow
#

i'm saying x = -3

thorn junco
#

that would be -3/3 which is -1 and then moving the exponent i assume makes it -1^4.. im not familiar with moving exponents across the equal sign, does it change?

fleet willow
#

if x = -3 then y^4 = -1

#

but does such a y exist?

#

(sidenote: ||y = -1 doesn't work||)

thorn junco
#

on a graph, y can be -1. why is it that it doesn't work on paper?

fleet willow
#

lol

thorn junco
#

oh, so you're saying that if you plug it into the equation it comes out janky?

fleet willow
#

well uh

#

x = -3 has no solution

#

for any y you choose

#

(proof: ||trivial inequality on y^2||)

thorn junco
#

so it's not a function because it can't have negatives plugged in due to the exponent?

fleet willow
#

also

#

x = 3 has multiple solutions—what are they?

thorn junco
#

1=y^4?

#

is that one of them? i still have no idea what to do with exponent but ill look up a youtube video on that HAHA

fleet willow
spiral birch
thorn junco
fleet willow
#

$a^2-b^2=(a-b)(a+b)$

flat frigateBOT
#

nadat12

thorn junco
#

ah! i havent utilized that in my class yet, my algebra education was severely lacking in highschool. so no, i'll look that up as something to learn as well!

#

i think that i should close this since i got the basic answer i needed and will be looking into the concept more. thank yall!

#

.close

safe radishBOT
#
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trail heron
#

Had an issue computing partial derivatives; didn't exactly know how to describe it, show I'll show you the images of my attempts alongside my worksheet- since my work felt so big, I have trouble finding errors. What am I missing?

(I noticed that the help forum is supposed to be precalc, I can close it if that's not what you want)

warm hedge
#

One good suggestion:

At $f_{xy}$, for your final step, don't factorise $z^9$ out.

flat frigateBOT
#

Restarter

warm hedge
#

Leave it in the form: $e^{xyz^9}\left(xyz^{18}+z^9\right)$.

flat frigateBOT
#

Restarter

warm hedge
#

Then you differentiate with respect to z.

#

This would be much easier.

trail heron
#

Alright, I'll try to make some changes, thanks!

#

.close

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#
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safe radishBOT
#

Please don't occupy multiple help channels.

empty gyro
#

<@&268886789983436800> underage

junior smelt
#

Yea, sorry, we can't have you here sadcat ToS and all bleakcat

#

.close

safe radishBOT
#
Channel closed

Closed by @junior smelt

Use .reopen if this was a mistake.

lone void
#

i read that as ln(12)

safe radishBOT
#
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eager sable
#

Can somone help me make a gokart track in desmos

eager sable
#

it needs 8 or 9 functions

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and atleast 5 equations

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• Parabola hyperbola, cubic, linear, quadratic, circle.

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thi sis teachers exampelar

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my teacher asked us to start on paper

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before implementing in desmos

stoic torrent
#

okay lets start

eager sable
#

ok

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wait

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i made a rough sketch on how i want it to look

stoic torrent
#

to make a gokart track, we need it to be continous at all points, aka a loop

stoic torrent
eager sable
#

Is this viable?

dull sequoia
#

Think about what functions and shape each part would be

eager sable
#

alr

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Im not sure about the others

stoic torrent
#

okay have you divided it into parts?

eager sable
eager sable
stoic torrent
#

okay so the bottom most part left to the hyperbola is a parabolic path right?

eager sable
#

huh

stoic torrent
#

quick question are you allowed to use sinusoidal functions too?

eager sable
#

is that like the wave

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sine wave

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i dont think so

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the orange one?

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i dont think so

stoic torrent
round egret
eager sable
stoic torrent
round egret
#

hello yajant

eager sable
#

ok so

eager sable
#

should we start working them out

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and putting it in desmos?

stoic torrent
#

yup

eager sable
#

should we start with a linear?

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the on on the left?

stoic torrent
eager sable
stoic torrent
eager sable
#

alrr

stoic torrent
#

ur maths teach seems pretty cool

#

good way to learn functions

eager sable
#

ye

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he is

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I'm stuck

#

ik the equation is y=mx+c

stoic torrent
#

okay so the first line looks like vertical right?

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so for the first line, you need a line parallel to y

eager sable
#

30,40

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to

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30,70?

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do i calculate the gradient

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with those

stoic torrent
#

yup

eager sable
#

then sub into y=mx+c

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to find c?

stoic torrent
#

but if you calc gradient, its just infinite

eager sable
#

so we need domain?

stoic torrent
#

this is an excpetional case as such lines cant be put in y=mx+c format

eager sable
#

oh

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could you show me how we would calculate this?

stoic torrent
#

do you know how they are represented?

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whats the equation of y axis?

eager sable
#

uhh

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idk

stoic torrent
#

its x = 0 right?

eager sable
#

oh

#

yeah

stoic torrent
#

as along the y axis everywhere x=0

eager sable
#

yes

stoic torrent
#

what would the equation be?

eager sable
#

i dont get it

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sorry

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im running low on sleep

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oh wait

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i think i get what your saying

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vertical lines cant be written as y=mx+c

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cuz its just x

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so cant we just do 30x

stoic torrent
#

yes!

eager sable
#

and have a domain

stoic torrent
#

yes that right

eager sable
#

ok ok

stoic torrent
#

so you could just write it as x= 30 right?

eager sable
#

yeah

stoic torrent
#

as x would be 30 everywhere

eager sable
#

yes

stoic torrent
#

oky good we have our first function

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now lets do one more linear

eager sable
#

x=30 (40 ≤ y ≤ 70)

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is this how i would put it in desmos?

stoic torrent
#

yup

eager sable
#

but with curly brackets

eager sable
#

thats how my teacher did it

stoic torrent
eager sable
#

ok

#

y=a/x-b?

stoic torrent
#

okay sure

eager sable
#

y=a/(x+h)+k

stoic torrent
eager sable
#

ok

#

i have jno idea on how to do this one

stoic torrent
#

okay lets see the equation of hyperbola

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y = a/(x+h) + k

eager sable
#

ok

stoic torrent
#

one sec

eager sable
#

no worries

stoic torrent
#

hey sorry abt that

eager sable
#

its all g

stoic torrent
#

so for hyperbolas equation, we need to know what a, k and h would shift the hyperbola

eager sable
#

ok

stoic torrent
#

See for changing a, k and h change the position and nature of hyperbola

eager sable
#

yeah i see

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how would we work this out

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on my book?

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and sketch this

stoic torrent
#

on the book its a little tough

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i would advise to use desmos only

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so first of all we need to shift it up right?

eager sable
#

yeah

stoic torrent
#

see that increasing k shift the hyperbola upwards

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so first increase the k to appropiate height

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well?

eager sable
#

back

#

to 40 right?

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wai tno

#

70

stoic torrent
#

put in desoms and see

eager sable
#

?

stoic torrent
#

now input the limits of y in paranthesis

eager sable
stoic torrent
#

nice

#

put limits for x too

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now start working on the linear n once ur done with that ping me

eager sable
safe radishBOT
#

@eager sable Has your question been resolved?

warm hedge
warm hedge
#

Because a circle would make that easier to be honest.

warm hedge
stoic torrent
stoic torrent
eager sable
#

i think we can make 2 of the turns circles

eager sable
#

and hte bottom right a hyperbola

stoic torrent
#

okay go for it then

eager sable
#

ok