#help-23
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1 divided by 0 equals Infinity
what
yes but the teacher still needs us to be be rigorous
uhm, if you wanted to write your papers on pdf
cool?
we can close the channel to let it to someone else
there are many open channels
thanks yall
this is not a reason to close the channel
no ithnik i got my answer
:))
so now you can write well in mathematics?
No but i got some advice
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In spherical space simulation 4d+, given two points on the sphere and the center which is zeros origin and a direction, like this half is forward and that is backward, what function is the travel, sine or cosine? Also, should I represent in rotation or Euclidean points?
As far as I can tell it is like a direction and an amount for travel, no spiral, so?
Welcome. X E.
What does "spherical space simulation 4d+" mean
Like on a thing where all valid points are a single distance from an origin and a sphere is 2d, like 3d Euclidean, 4d of the space, so?
that's usually just called 4d sphere
Well, the + signifies a 100d sphere is valid. X E.
Sine
Because sine starts at 0
you can just say "hypersphere in any dimensions" then
or "n-sphere" for short https://en.wikipedia.org/wiki/N-sphere
and add on the requirement "n > 3" later
How do you understand the question to be able to answer so confidently? ๐ฏ What does "what function is the travel" mean?
I think they're trying to slerp from A to B
I see 
I would think cosine because like we start travel as 1 and go around to 0 then back to -1 then 0. X E.
In computer graphics, slerp is shorthand for spherical linear interpolation, introduced by Ken Shoemake in the context of quaternion interpolation for the purpose of animating 3D rotation. It refers to constant-speed motion along a unit-radius great circle arc, given the ends and an interpolation parameter between 0 and 1.
The convention is 0 to 1
Almost does not matter though, if I can get a rotation for one and a rotation for another and which side of forward or backward it is, I can get a rotations per time constant, then apply that, right?
In fact, just going by rotations would be better for travel and representations, less space and easy. X E.
I do not even need a Euclidean equivalent or the function of this. X E.
Sorry I made this and thanks for talking, it can work like rotations per distance right?
Like if I start at (0,0,0) in rotations with forward being like (1,0,0), (1,1,1) being forward I can say that the travel is an amount per arc length and then just need arc length. X E.
Then again, arc length, need to find that. X E.
Basic linear algebra. X E.
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.
I havent made any progress whatsoever and have no idea where to start (euclidean geometry)
@polar shore Has your question been resolved?
hint: are all the perpendicular bisectors concurrent?
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Suppose for sake of contradiction that 0<x<1 and 1/(x(1-x)) < 4 By 0<x<1, x and 1-x must both be positive. Thus we can multiply both sides by x(1-x) without changing the sign of the inequality. 1<4x -4x^2
4x^2 - 4x + 1 < 0
(2x-1)^2 < 0
This gives us a negative square which is a contradiction since squares are always non negative. Thus by contradiction, we have proven that if 0<x<1 then 1/(x(1-x)) >= 4
Could someone help verify that this proof is rigorous?
I believe it's rigorous
However you can probably rephrase that last statement
"Since the square of a real number can't be negative blah and so on"
yeah that sounds better
thank you. Do you see other structural problems in the writing?
Why the proof by contradiction
@glacial cairn It's more straightforward imo
No ๐ญ
...
lol
A direct proof is more straightforward
proof by contradiction is the book example of an indirect proof
I mean yes
personally I found this problem easier to approach this way
could you provide the direct proof rq?
you can try yourself
you can get it pretty easily just try to sit with it for a while
okay fair, thanks
i mean you literally have it
you just added the whole contradiction structure to it for no reason
true
why would you need to
all you need is x > 0 and 1 - x > 0 to get the same inequality you had just reversed
(2x - 1)^2 >= 0 holds by the trivial inequality
I see, yeah that is simpler lol
well thanks guys I won't disappoint you next time ๐
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do you know the max of cos(stuff)
so max(H) = max(3 + 2 sqrt(5) * cos(stuff)) = ?
as in i dont get what happens with sin not being there
like this part
i just randomly see a square root
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hey! i have tried to solve this and i just cant get it lol, so far i have gotten to, the rectangle perimiter is 10x-6 so therefor the triangle perimiter is also 10x-6
!show
Show your work, and if possible, explain where you are stuck.
You're given side AB so find another equation for the perimeter of the triangle
it could be split into 2 right triangles!
read the question again and find the length of side AB
right now combine that with the information you already found to solve for x
and then yea there are multiple formulas you can use to find the area of an isoscoles triangle
yea so 8x+8 = 10x-6
2x=14 so
x = 7
oh so
midline is
625-49
so 576
so 24
so 24x7 is awnser
so 168
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tysm @plucky elk btw
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I was thinking about what the average ratio of a right triangles hypotenuse to the sum of its other two sides would be, considering all possible right triangles.
Does anyone know a resource that goes over this that I could read up on?
My starting unbased hypothesis is 0.707.
Whenever I try to approach this from a limit perspective, I have issues with infinitesimal ratios combining with ones approaching infinity and I just get average ratio = 1
Is there a way to find the median of an infinite set? That doesn't make sense to me.
If I work this from a different perspective, the ratio would be c/(a+b). Heres an image of what I worked on for this idea
So if there was a known average ratio for that final piece for all values of x, that would also be the answer I'm looking for
Which makes me think this is unbounded and not a thing at all
Could root mean squared this I suppose
But I think that comes out to equal 1
Which doesn't make sense big picture
i think you need to decide how you're sampling right triangles
by sampling theta uniformly from 0 to 2pi in this diagram?
there might be some other ways that lead to a different answer
that makes sense to me as bounds
i mean it would be cool to have unlimited capacity to know the average for every possible right triangle that could ever exist but thats not realistic
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I need help with qualitive analysis of an Ordinary differential equation
what kind of questions are you supposed to answer
I need to analyse and write it on my report
it is this and I need to also get a nondimensional formula
whatever that is
I dont know I asked my prof and all he did was mumble some words inside of his mouth
what are even the types
its usually just a matter of extent
maybe most basic would be like
look at the asymptotics
so describe what happens to this as t->infty
i dont think thats true
It should
jan Niku
I mean it is normal this is a really half verison of drag formula
you can also nondim it before you do this
but the nondim kind of sucks
the other basic thing i would do is do a quick analysis of parameters you can change
so c, g probably are considered constant
m is a parameter
c is a parameter*
you should describe qualitatively what happens as m -> 0 and m-> infty
we change the atmoshpere
I mean I also have the starting point as a parameter
this part is usually e asy
youll just notice what happens as you make the parameters large or small
and note that it agrees with what you expect physically
describe why making the atmosphere extremely thin causes velocity to increase crazy fast
dont get too side tracked
to propose a higher reality I also have to quote it
do you think you got the qualitative part understood?
I mean yeah
okay
I will change the parameters and see what happens
and describe behavior regimes
then to nondim you usually want to start by looking at units
you rememember we have $v(t) = C + \frac{e^{(\text{stuff})t}}{c}$
yeah
so we want to pick a grouping such that C has units velocity, like it should
and stuff * t should be unitless
jan Niku
uh how do we get there?
we basically group stuff out so that each term has the same units
it will happen more or less like you expect
like lets look at your first term
ok
$\frac{mg}{c}$ is a good 'grouping'
jan Niku
can you make sure it has units of velocity
how do I do that
I know nothing about nondiming as he did not teach us that
nor I understood any of the stuff I found on my books
like I did not clearly understand what you wanted actually
The idea is that you scale quantities
and when you do it in a nice way, things cancel
your new equation wont have the same exact numerical behavior, but will retain the qualitative behavior
sorry im flipping frantically through my notes trying to jog my memory of how i made this make sense to me 
what i remember making sense is that, we can write it like this
instead of velocity, just, v(t)
we split it into two pieces
lets say one, V(t), it changes in magnitude with v(t)
but, it has no units
then, we have another piece, call it vT
it is a constant, it has units velocity
so v(t) = V(t) vT
oh ok now I understand better
so we can make some choices, like say for $v_T$, it would make sense to call this $\frac{mg}{c} =: v_T$
jan Niku
maybe you call this terminal velocity
yeah I guess
maybe i can scribble
schizoism?
dont ask
sorry something threw me for a loop
lemme share where I am
I got confused because I didn't do unit analysis first
Can you read the writing okay?
@stark hull

Well maybe you will come back
I got thrown by the 1/mg
but then i realized the units of the magic number there divided by c have to be velocity
its a force
no no
I am here
I am also trying to
write
this all down
and to argue with a real person(hopefully)
Well, now that you see it does the process make sense
we do that magical thing where we split it into two pieces
a constant with the right units, and a unitless piece with the 'right' (scaled) magnitude
because the units of all the terms will agree if the ODE makes sense, you get a bunch of cancellation once you start dividing stuff through
btw I can my writings are far worse
my numbers look like original arabic numerals
maybe we wanna go one step further and define that number away 
but i personally dont understand the role that force is playing
enough to interpret what the ratio of that force to the force of gravitation means
thats the drag term?
it still has a qualitative meaning
so like
v = mg/c
this seems like
well this also seems like it has drag accounted 
yeah
idk we dont have to get fancy
I mean you dont account for the area or the density of the fluid
but we will act like drag coefficient has it all
just wait til you take other math phys lol
youll see how crazy it gets when you dont make simplifying assumptions and shit
idk if youre hating on the assumptions
My dad used to work on turbines and I saw thermo fluid dynamics as a child
I want to kill myself now that I remember I want to also work on Turbines
so
but nah I will probably live through
qualitative part you get
yeah
you got the nondim now?
yeah
if you get good at the nondim
you usually want to do that first
so the process is
unit analysis
non dim
I mean it ends up as v=mg/c
then qualitative
because the nondim will be prettier and retain the same qualitative behavior
you have like $V(\tau) = 1 - Ae^{-\tau}$
jan Niku
the only real analysis to make here i think is the magnitude of A?
which is the ratio of your magic number to mg
it
do you feel like we have hit all the parts that seem kind of familiar
do you remember doing any other things
I mean I also have another scribbing from someone else
but like
very vauge
not this
this
yea maybe solving it is in order
like this is the solution
it has the mg/c = v but I dont think that has anything to do with nondim
no, theyre solving for terminal velocity
ah yeah
well then you went above and beyond i guess
yeah
but i would call what you did just basic vanilla qualitative analysis
I am gonna stick to that till I require further
and you didnt give me any guidelines so i dont feel bad 
I mean you did a fantastic job tbh
I did not belived myself I would learn how to nondim
it can be harder
in systems
or in PDE
but mostly you just need to remember
split into two parts
one constant with units
one unitless with magnitude

anyways good luck
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2/3 nth degree super super root of 4 =?
2/3 nth degree super root of 4 =?
2/3 nth degree root of 4 =?
what is a super root?
Super root is inverse to tetration
And super super root is inverse to pentation
Specifically the root inverses
MxRgD
?
Yup
And 2/3 nth sroot of 4 would would be 4^^(2/3)
And 2/3 n ssroot of 4 would be 4^^^(2/3)
how is fractional tetration defined
Went into that ealier just need the answers
Im checkikg my work
๐
Woohoo
๐ฅณ
Theres a general root calculator on the interent that i can use to plug in 2/3 n root of 4
And result is 8
Just need to check my predictions for 2/3 n sroot of 4 and 2/3 n ssroot of 4
Its saying that 8 is right because 8^(2/3) = 4
there's no universal definition really
blud I went on the wiki page for tetration and the section "extension to complex numbers" cites a paper by "Vincent Vey" who is an "independent researcher"
the paper is also very clearly AI-generated
that's crazy
Schrรถder โ Schrรถdinger
how come
yikes need to be wearing specs
Can someone plug it in? Pwease ๐ฅบ
I don't think desmos understands tetration
Also hyperoperations in general are rather poorly understood
There is not even an agreed-upon definition for fractional tetration so I doubt your question has an answer
the concept used in your question itself has no clean definition
I think ive discovered how to do it then
I know how fractional iterations work
There is a calculator that allows the inputs for normal roots for n degree to be a fraction
And if you plug in 2/3 n root 4 = 8
Which matches my predictions
If you want to post this amazing discovery, try vixra 
I mean deadass
that's for exponentiation
Did i actually stunble across something here
what are you thinking of for pentation and tetration
I don't think so, unless you somehow defined fractional tetration clearly
I guess there isn't a unique way to interpolate the values of tetration at integer "height" (those number of exponents in the "tower" you'd see.) So you could pretty much define it to be anything
Well we take 1 full iteration and split into 2 terms D where(0+) or (1ร)D (n-1 degree hyperoperation)itself B-1 amount of times operation for non inverses
Equels A
Where A is 1 full iteration
And this new value D
Is a half ieration of A
Because we split it into 2
We can split it into 3 so B would be 3 times and we would get a third iteration
like 4^^^(3/2) = 1/2 (4) + 1/2 (4^^4) is it?
Then iterate that new value D into the main string as many times as the numerator
So my method here is
We need 2/3 root of 4
So 4รทDรทD=1
That means D=2
Because 4รท2รท2=1
Or D= (-2)
Because 4รท(-2)รท(-2)=1
So that means 1รDรDรD=A and AรทDรทDรทD=1
So we take 2
And cube it
And that gets us 8
This method works for negitive iteration and fractional iteration for addition subtraction multiplication division exponentation roots logarithms
And im assuming it works for super roots and super super roots because it works for tetration and exponents too
And gives the right answer
All the same logic
All the same pattern
The only thing is the operation were 1รdรd=a and aรทdรทd=1 is it flips for inverses twice (so it remains the same)

I think you should write down formally how you define this fractional tetration
Do you think im on to something or just tweaking
Ong can get einstein in the chat
Yo where he at
Terrance tou??
Lowk I think you're just tweaking
but I can't even tell because you wrote your stuff in an incomprehensible way
Are you sure theres no way to calculate sroots and ssroots
What about slog
Can you calculate those
Because i deffinatly figured that out
Like 100%

I 100% figgured out how to do super logs and super super logs
Theyre easy actually
Is it possible to calculate those?
And i know logs are the inverse such that we have C and A so were looking for the iterator
B
But i can makes logs give fractional outputs too
You just just change either the value of 1 of your inputs A or C

you can't develop a complete theory of super logs without having first having a theory of fractional (and eventually real) tetration
for instance a hypothetical super-log should satisfy slog_2(4) = 2 and slog_2(16) = 3 but it is not clear what values slog_2 should take between 4 and 16 until you have defined a continuous extension of tetration to real heights
Okay but can you do super logs with normal intergers because i 100% figgured that out
I can explain it too
Super logs are easy
What do you mean super logs with normal integers
the intergers being the input?
how do you compute, say, slog_2(12) then
You take 12
And repeat log 2
Iterate it to the results each time to get to exactly 1
Then when you get exactly 1 you end
what do you mean by repeat log 2
So 12
mhm
Okay that one is to harc for me i need the answer before hadn but if i had a seprete algorithm i could unpack this super logarithm recursively
I can give an example like

Slog 65536
Ok so this is the iterated logarithm then
Alright my calculator is tweaking
Log2 of 8 = 3
Yo
My calculator is giving me somthing else

Yo is log 2 of 8 =3
Because 2^3=8
Right
Why is my calculator bugging
Okay now im using a internet one
Idk whats going on
Log2 of (65536) =16 log2 (16) = 4 log2 (4) = 2 log2 (2) = 1
Count how many times we iterated log 2
We iterated 4 times
Therefore slog 2 of (65536) is 4
Ok but not every number will land you at 1
in fact the only numbers that do so are the tetrations 2, 2^2, 2^2^2, 2^2^2^2 and so on
Thats where fractional iterations come in
What does "fractional iteration" mean
I already went through that im trying to check my work
If my predictions are correct
Then
2/3 n root 4 = 8
2/3 n sroot 4 = 16
2/3 n ssroot 4 = 65536
What is 65536^^^(2/3)
when did you go through it

Bruh
Can i get help
but like
if you don't define your "fractional iteration" in a clear way no helper can help you
it is not a well known or standard notion
Bro i did that like hours ago and it took forever ๐ญ i just need the answers to 2/3 n sroot 4 and 2/3 n ssroot 4
Im trying to check my work
Please
I know that there are algorithms to find ssroots you can find mathematical stack exchange
Im just too dumb to plug the inputs in ๐คฃ๐คฃ๐คฃ
I need help
I can find a root calculator that works with fractions for the nth degree
can you link them
Thats a fractional iteration for sure
Yes i can
Hold on
This free root calculator determines the roots of numbers, including common roots such as a square root or a cubed root.
The root calc says im correct for the root
But i cant find a sroot calc or a ssroot calc
Yo?
@indigo thunder Has your question been resolved?

Alright guys its getting kinda late where im at im gonna have to give up soon here
@indigo thunder Has your question been resolved?
What is 4^^^1.5
What does ^^^ mean?
Pentation
Okay, I'm out
@indigo thunder Has your question been resolved?
Okay, I'm working atm so I can't really explain this in great detail, suffice it to say that beyond exponentiation there's no standardised way to extend the hyperpower beyond natural numbers
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how do i do this?
is this channel fine?
yeah this channel is fine
this is way above my standard but its for a little extra credit so i thought i'd give it a shot
doesnt the pi/2 cancel out?
I won't lie, this integral looks rough. I guess do a u substiution of u = sqrt(1+tan(x))
they wouldn't cancel out no
i only understand integrals for simple numbers so yeah idk what that is
u substiution?
It wouldn't be like this?
you can't do that, that's not how integrals work
oh my bad.
do you know fundamental theorem of calculus?
yeah I don't think you can attempt this question at all
i know derivatives only
my teacher said something like king's property as a hint. what's that??
we're working with integrals here and since you only know derivatives, you won't have the tools to solve it
early opportunity to try to learn integrals i guess
yeah but this is like a difficult integral to solve that isn't what you usually learn first ๐ญ
๐ญ who knows i might turn out to be a prodigy related to integrals
something like $\int x^2 dx$ would be easier and what you do first and then continue developing
what should i start with
MxRgD
oh also, i wanted to know how to use this bot as well
I'd first learn what an integral is
and how it relates to derivatives
it's LaTeX
ohh ok ty ill start with that
it's a way of representing mathematics
yeah but like how do you get the bot to show your text
MxRgD
ohh
although some require functions using the \
so like
$sin(x)$ is different to $\sin(x)$
MxRgD
notice the first one is in italics?
yes
yeah generally it's bad practice
You can google it, though when you've done a lot, you tend to have them memorised
yeah
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so is it like i cant use this anymore or what? i joined 10 mins ago so i have no idea
if you want to post a new q new channel; to revisit this one, use .reopen
ok thanks
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i need help
what do you need help with?
its a linear equation question
sure, post a screenshot of the question
The digits of a two-digit number differ by 3. If digits are interchanged and the resulting number is added to the original number, we get 121. Find the original number
this looks easy but im not getting it
Let the digits be mn, then...
thenn
"The digits of a two-digit number differ by 3" first equation would come from here
yes
can you tell me what eqn you'd get?
i think 10(x)- 1(x-3)
why minus?
cuz they differ by 3 so it can either be plus or minus
oh right I was thinking of one digit being x, so second will be x + 3
other way round works
okay we can work w that too
would be easier since you don't have to do deal with minuses
yes
so we would get 10x + (x + 3) as our 2 digit number
mhm
now it says interchanged 2 digit number as well
yes
what would that equation be?
close
10(x+3)+x
yes that's correct
so now we have an equation for the interchanged and the original number
and we know adding them together gives you 121
so 10x + (X+3) + (x+3) + x =121?
you forgot the 10 in one of the (x+3) so it would be 10(x+3)
yep
okay thank youu
yes
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When proving that we can construct the sum of two angles using straightedge and compass, we assume we have line segments [a, b], [a, c] and [a', b'], [a', c']. Then WLOG we assume a = a' = 0 and b = b' = 1. But why can we do this? Think about two completely disconnected pairs of segments, shifting everything to the origin seems to be non-trivial..?
Placing the ruler at the right slope and shifting isn't allowed
well we can assume that one of them is already at the origin
just by calling one point the origin
and then we only need to draw a parallel of the second line through the origin
oh wait I was thinking of something else. whoops
Is this group for uni students.
I guess it's formulated a little weirdly, it would be better if it was just exp(ialpha) and exp(ibeta) in the first place rather than these two pairs of segments - if we just want addition of angles that should be it. But if we start with these two pairs, it's a little messy
cant you just make parallels through origin, if thats what you mean?
That doesnt change the angles
and is more or less trivial
How? We could have something like this
We want to get that 'V' at the top rotated correctly and placed at the origin (that's where the two segments of the second pair meet)
wait is the compass collapsing or non-collapsing?
when this says a=a'=0 and b=b'=1 what exactly does it mean by that
We consider a set M in C with {0, 1} c M. Then M_0 := M, M_1 := SC(M_0) and so on where SC is the original set + all the points we get with the three construction rules which are (1) intersecting two lines (2) intersecting line + circle and (3) intersecting two circles
this all is about showing M_infty has certain stuff in it
cause if it means that you can just rotate [a',b'] onto [a,b] then thats basically just assuming the result, no?
ok so 0,1 are complex numbers. good
It can transfer distances
So non-collapsing
You can just move the angle with a non-collapsing compass, but then why not move it straight on [a', b']
How can you move the angle?
Oh
draw the red arc centered at the intersection
then blue arc centered at one red-segment intersection, passing through the other red-segment intersection
That's great, so this is it. It doesn't even care about rotation so we have rotation + shift in one step
yeah
generally, when you're shifting stuff you just need to measure and transport the relevant distances. You got it easy with non-collapsing compass
We "renamed" the point where the two segments of the second pair meet as 0, and b as 1. Implicitly, this is also a rotation + shift, right? The same way
this is just putting a cartesian coordinate system in your euclidean plane, which doesnt necessarily have any coordinates. It doesnt really shift anything, it just labels stuff
Hm, we are in M_infty here, a subset of C. That does seem like coordinates
a, a', b, b' are in M_infty c C
Sure ig. The point is that if you can do your construction in the 0-1 setup, you can do it in any setup, because you can just temporarily change your coordinate system. But I wouldnt call that shifting, relative to everything else, the objects stay exactly where they were. Your angles are still positioned the same relative to each other
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guys,is there a nice way to solve this ๐ญ
i know that there is the case making method but that is just bad
pls ๐ i have been suffering for like 2 hours now
yeah ik
like make groups and check
but
the problem is
this question is meant to be done in 3 mins to 4 mins
am trying to find a method
that helps me do it in that time ๐ญ
i had already done combi method
shi is painful
<@&268886789983436800> [Resolved]
man sybau
holy godspeed mod fr ๐
my teacher did this when i was absent
and this was 7 months ago
so i dont remember what to do
how long did combi method take u btw
check all? theres technically only 2 options
yeah ik but there has to be a better way, no one is spending 10- 15 mins in exam to solve ts when u have 3 mins per question ๐ญ
hmm yea the question i had was different
i think combi is the only way
i think T(5) is possible
is it multiple correct or single correct
oh multiple
oh dang
u want to take log or smth?
i mean that will still give a bad answer
yeah
yes
fr ๐ญ
for T(5), notice that you don't care about any terms above x^5
so the only terms you care about are (1 + x)(1 + x^2)^2(1 + x^3)^3(1 + x^4)^4(1 + x^5)^5
u can eliminate options tho T(8) will be well above 33
or expanding a little, (1 + x)(1 + 2x^2 + x^4)(1 + 3x^3)(1 + 4x^4)(1 + 5x^5)
then you can just count the ways to add to 5
yeah they have done combi they just want to know if theres a better method
hmmmm that does make sense, but still
idk what you mean by "combi" method because it takes like maybe 1 or 2 minutes to calculate T(5) at most
"then you can just count the ways to add to 5" this is combi no
this
yeah sure
but like
you gotta do it intelligently
(1 + x)(1 + 2x^2 + x^4)(1 + 3x^3)(1 + 4x^4)(1 + 5x^5) are the only terms you care about
theres 4 ways to get x^5
i aint got intelligence ๐ญ
Result:
16
T(5) = 16
for T(8) you're looking at the whole (1 + x)(1 + 2x^2 + x^4)(1 + 3x^3 + 3x^6)(1 + 4x^4 + 6x^8)(1 + 5x^5)(1 + 6x^6)(1 + 7x^7)(1 + 8x^8)
which gets a little bit ass but still doable
just case bash on the highest power
hmm
guys pls summon yourself here and help a fellow peasant
Are there multiple right answers?
Oml
"The which is/are true"
I'm guessing the is/are is supposed to indicate that 
yeah
well leave that one as of now i need help with this
I got T(8)=83 ๐
correct
nah what is this random symbol spam ๐
what i did was group the n terms and r terms and distribute that outer bracket among them
like how?
n(n+1) - (2r^2+3r-1)
and then split
i got that n bracket simplified to ((n+1)C(r+1))((n+r)C(r+1) into r!
2nd bracket i wasnt able to simplify tho
2r^2+3r-1 dosent have good factors
yeah that is a problem
kinda ahh question bro
is there any way to for a recursion in first bracket?
cuz if we can pull that of maybe we endup with a good equation
and some form of nCr in right bracket
cuz this is not giving any hope ๐ญ
dang man
then skip ๐
noone is figuring out how to actually do it in 3 mins
nah but i dont know how to do it properly
i think u have to split 2r^2+3r-1 into something again
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No way this is JEE main
adv bro
yeah ik but not like we solving that in 5 mins in exam ๐
Multiple correct is justโฆ ugh
fr
no ๐ฟ
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Can somebody please explain to me at a fundemental level how an equation can be mapped onto a polar cordinate system, I'm stuck imagining it on a cartesian
mapped?
how do you mean
yeah pretty much
I havent really had a teacher to teach me polar graphs so I just watched a few videos because while I live in the states my school does aice math which just never covered polar graphs
so it leaves a pretty big gap in my understanding
well you know functions are just like machines
yep
we like to think of them as pictures
In this section we will introduce polar coordinates an alternative coordinate system to the โnormalโ Cartesian/Rectangular coordinate system. We will derive formulas to convert between polar and Cartesian coordinate systems. We will also look at many of the standard polar graphs as well as circles and some equations of lines in terms of po...
but more generally they dont even have to be spatial
really anything that takes an element in its domain to some unique element in the range is a function
okay
well our domain doesnt have to be numbers is how i mean
syfm
all that we require is that if something is in the domain, its mapped to a unique element
ok so what you're saying is I need to stop trying to understand it in an ordinary cartesian xy format
and rather see it as a machine or for what it is
im just trying to lean into a more general understanding
which helps resolve your specific concern
maybe you see how here we could have like cylindrical functions
or spherical functions
all kinds of shapes
I dont really know that many functions yet like cylindrical etc
i just mean say we have some function defined like inside a cylinder
you give me a point and ill tell you the temperature there
does that help at all?
a little bit, you did lose me on temperature
or do you have like more specific worries about polar
I'm just trying to get it at a more fundemental level
Ive seen on ap preview tests how you only need to know the very basics that will let you know what you're looking at
like if its sin and its coefficient is a positive its opening up
but I didnt really understand past that
maybe a video would be helpful
I like that ali the dazzling guy but he doesnt cover everything unfortunately
and how can I play around with this in desmos
and he graphs a ton of functions
if you open settings you can pick polar
id show but im on mobile
itll look weird
alright thanks
@knotty valve
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@marsh walrus got it now, thanks
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I know this is a math server but can anyone help me with this biology graph?
As per #old-network, try something like https://discord.gg/QwSdffq
the math server is for math questions
Ok ty
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what mistake did i make
what are you trying to do?
you can write ln(7) - ln(3) as ln (7/3)
still getting the same
well if you use a calculator on the second last step you dont get 16
no idea how they got it
can you show the original question?
@verbal briar Has your question been resolved?
whose writing is red
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If the problem persists, please contact support.
they thought we wouldn't notice..
unless i am missing something this must be a mistake on their side
yeah their calculations dont lead up to 16 at all
what does Way 2 show?
my friends
wait you multiply by 60 because it wants the answer in minutes
ahhhh
he was stuck asw so he gave up half way
yeah that makes sense
ohhh
tbf every solution manual does this
criminal
whos ๐ญ
quite irritating
its so vague
solution manuals
yh true
but yeah you forgot to multiply by 60 in the end
if u guys took a while to clock it, imagine me
you've got good eyes lol
haha tbh i should've realised when the correct answer was 60x the answer above
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how do i prove (-1)x = -x where x belongs to the set of real numbers
i mean what is there to prove here??
lol abstract algebra eh
huh?
basically, proving that is equivalent to proving a + (-1)a = 0 as additive inverses are unique
apply distributivity
so (1+(-1))a
and yeah
okay,so then how do i prove that a(-1) is -a
well, -a is the additive inverse of a by definition yeah
so proving that (-1)a is the additive inverse of a
is equivalent to proving that (-1)a = a, since additive inverses are unique in a ring
aoh i get it now
so by definition x has an additive inverse which is -x ,
and i prove that (-1)x is the additive inverse and hence it is equal to -x is that right?
You're actually really smart
right
I've js seen this question before ๐
bit of a horror for me too when I saw books asking these
im not asking for anything dude
I js can't take a compliment ๐ญ thanks tho
why bud
aight thanks for the help
being silly
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bet tho its up to u anyway
What are you studying?if u don't mind me asking are you in university or still in school?
@zealous ingot
btw why ur name is donkey ?
hs senior
ahh good to know
donkeys are too cool ๐
come dms or discussion if u wanna talk or smn tho. Better not chit chat here
ahh i got u cheers for being respectful
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if each of these red points can be 0 or 1 how would i find the amount of combinations without duplicates that can be mirrored or rotated
Can we get an example? I'm not positive what's happening here