#help-23

1 messages · Page 374 of 1

split kayak
#

So this turns into $2\sqrt{2\cdot7}$

flat frigateBOT
trim slate
#

ok wait wait

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so when we have 7 x 2^3 we can go lower so we do correct?

split kayak
#

Yes, when we operate with square roots, we usually want to simplify as much as possible.

trim slate
#

im guessing you go lower because you dont want ^3 but rather ^2?

split kayak
#

yep.

trim slate
#

okok

split kayak
#

ill try to showcase it in a simple line $\sqrt8 = \sqrt{2^3} = \sqrt{2^2 \cdot 2} = \sqrt{2^2}\cdot \sqrt 2 = 2\sqrt2$

flat frigateBOT
trim slate
#

so the problem would go from 7x2^3 x z^7 to now 7 x 2^2 x 2 x z^7

#

okok

split kayak
#

thats why we use prime factorization here, it makes everything much easier to simplify

trim slate
#

so does that mean now we have simplied 56 as much as possible ?

split kayak
trim slate
#

but shouldn’t i wait to simplify that part after handling x^7?

split kayak
#

Since square roots distribute over multiplication, you can solve separately.

trim slate
split kayak
#

$\sqrt{56z^7} = \sqrt{56} \sqrt{z^7}$
And we just solved $\sqrt{56}$

flat frigateBOT
split kayak
#

now, to be honest, sqrt(z^7) is purely a notation problem.

trim slate
#

how do i write sq root on keyboard?

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is it just ^

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wait no

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just sqrt?

split kayak
#

Depends on your cellphone, some of them dont have it
people will understand you if you write sqrt(x)

trim slate
#

so 2sqrt(14) * sqrt(z^7)

#

is what i have rn correct?

split kayak
#

Yep

trim slate
#

okok

split kayak
#

we can "simplify" a bit sqrt(z^7) too

trim slate
#

mean*

split kayak
#

that there is a way to write it in a bit more "fancy" way

trim slate
#

ohh okok

split kayak
#

when you have the square root of an odd exponent: $\sqrt{z^7}$

flat frigateBOT
split kayak
#

You can rewrite it as: $z^{\frac 72}$

flat frigateBOT
split kayak
#

So you have a fraction as exponent

trim slate
#

okok wait

#

OKOK I SEE

split kayak
#

If its an even number, you divide by two and simplify.

trim slate
#

did you get 2 because thats the lowest?

trim slate
split kayak
#

Nope, it has to do with this: $\sqrt x = x^{\frac 12}$

flat frigateBOT
split kayak
#

x = x^1 right?

#

Well, the square root is multiplying with the "1" exponent.

trim slate
split kayak
#

for our case, 7 * 1/2 = 7/2

split kayak
#

$\left(x^a\right)^b = x^{a\cdot b}$

flat frigateBOT
split kayak
#

And since the square root is like an exponent of 1/2

#

you divide by two the number

trim slate
#

so i should always know to re write it as sqrt(x) = x^1/2? if its smth like x^7?

split kayak
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yep.

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and then simplify to x^(7/2)

trim slate
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okok

#

wait

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do i keep sqrt (x) as x or am i makinf it z?

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wait im a little lost

split kayak
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x is just a symbol we use

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it can be z, a, b, a greek letter

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etc...

trim slate
#

okay so using z^7 how would it look like with it filled into sqrt(x)=x^1/2

split kayak
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sqrt(z^7) = (z^7)^(1/2) = z^(7/2)

split kayak
# flat frigate

again, simplifying the two exponents into their multiplication is thanks to this property

trim slate
#

so this?

split kayak
#

youd have to erase the sqrt.

trim slate
split kayak
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is the property of exponents that allows you to simplify your z exponent.

#

we already did the sqrt 56

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ill go from there

trim slate
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right

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okok

split kayak
#

$2\sqrt{14}\sqrt{z^7} = 2\sqrt{14}\left(z^7\right)^{\frac 12} = 2\sqrt{14}z^{7\cdot \frac 12} = 2\sqrt{14}z^{\frac 72}$

flat frigateBOT
split kayak
#

Always remember that the square root can be rewritten as a fractional exponent.

trim slate
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okok wait im going through it to make sure i understand how you got everything

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wait when u did 7 x 1/2 did you just get that bc 7 x1 =7 and / 2 stays the same?

split kayak
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yep

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its just rational arithmetics

trim slate
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okok

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so is that the full step or is there more?

split kayak
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that should be it

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At this point depends on who you ask / your professor.

#

But you could also write it as $2\sqrt{14z^7}$

flat frigateBOT
split kayak
# flat frigate

Refer to the first part of this to see how this is the case

trim slate
#

um

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it says the answer is

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2z^3 sqrt(14z)

split kayak
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okay, yea, that is also another way

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they did the same as we did with the 2

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z^7 = z^6 * z right?

trim slate
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wait

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it says

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wait ill send pic

split kayak
#

yep, they did the same with the z as we did with the 2.

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With a bigger exponent, but the same idea

trim slate
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ohhh i see

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wait im confused then if its also how you can do it then how is it wrong for how we did it

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how are we supposed to know which to do

split kayak
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Depends a lot on what theyre asking for

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But yeah, all 3 options are the same thing

trim slate
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“remove all perfect squares from inside the square root”

split kayak
trim slate
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meaning they want no numbets above the z?

split kayak
#

Thats what exponents are, yea

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the z^7 becomes z^6 * z, once you take the sqrt it becomes z^3 * sqrt(z)

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since 6 divided by 2 is 3.

trim slate
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ohhh

split kayak
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and well, 1 divided by 2 is 1/2 which is the normal sqrt.

trim slate
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okok i see

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so rhats my bad for not giving enough context

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but it still uses the same odeas

split kayak
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yep.

trim slate
#

.cllose

#

.close

safe radishBOT
#
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river needle
#

need help with c

safe radishBOT
river needle
#

somebody help plz

radiant ice
#

!show

safe radishBOT
#

Show your work, and if possible, explain where you are stuck.

glacial meadow
#

Since this seems like an affine geometry problem

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(do wait a bit before doing so though)

river needle
#

i just need help with part c.)

radiant ice
river needle
#

how it's solved bruh

radiant ice
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okay so for l_1 what are the x y and z values

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+lamda

glacial meadow
river needle
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shouldn't p and q be 70 apart?

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right

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u said from A

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yea cuz AP forms the radius of the circle

glacial meadow
#

Well, since you know this and the form of a generic point in L1, you could try to get it from here

river needle
#

AP = lambda(2, -3, 6)

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?

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i get lambda = +-5

glacial meadow
# river needle AP = lambda(2, -3, 6)

Not really, you have two main ways to do this:
1: get a point in L1, which will be of the form (4+2λ,4-3λ,-5+6λ), compute the distance from this point to A(subtract the coordinates of A and take modulus) and equate it to 35

glacial meadow
#

Since you know that the points A, P and Q are all in L1, all you need are the points "above A" and "below A" a distance of 35 from A, which you can get by getting a direction vector of L1 of modulus 35 and both adding and subtracting it to A

#

Since the vector you're given has modulus 7, λ=±5 added to point A is what does the trick

river needle
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i just dont understand one thing

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lambda = 5 does not get me to point A from the origin

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lambda =2 does

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or are we talking bout a different lambda here?

iron estuary
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λ doesn’t measure distance from the origin

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λ = 2 gives point A because that’s where the intersection lies on l1

river needle
#

when i plug in lambda = 2 for l1

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yea

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lambda = 5 will me lead to a different point on the line tho

iron estuary
#

for part (c) we measure distance from A along the direction of the line

river needle
#

so we're talking bout a different lambda here

#

?

iron estuary
#

since $\lVert(2,-3,6)\rVert = 7$, moving $35$ units from $A$ corresponds to $\lambda=\pm 5$ relative to $A$ i.e. $\lambda = 2 \pm 5$

flat frigateBOT
iron estuary
#

think of λ as a slider on the same line

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A happens to be at slider position 2

river needle
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so from A, lambda needs to be scaled more?

iron estuary
#

to go 35 units away from A you move the slider 5 steps forward or backward

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no no scaling is happening

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λ always measures how many direction vectors (2,−3,6) you move along the line

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from A going 35 units means moving ±5 direction vectors because each one has length 7

river needle
#

the way im seeing it is

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if u start from A then u scale lambda ur direction vector by 5 to get to the point Q on the circumference

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if u start from the other point, u scale lambda by 2 to get to Q

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is that right?

iron estuary
#

almost but remember the scaling is always of the direction vector, not of λ itself

river needle
#

oh yea mb

#

ty

#

.close

safe radishBOT
#
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light tiger
#

Help

safe radishBOT
light tiger
#

What is the equation of quadratic equations?

quasi bison
#

"equation of quadratic equations"?

light tiger
quasi bison
#

...

quasi timber
quasi bison
#

are you expecting ax^2 + bx + c = 0 or do you maybe mean the quadratic formula?

#

!xy

safe radishBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

quasi timber
#

@light tiger

quasi bison
#

#

inb4 he says "nevermind i got it"

vital bison
#

An equation of quadratic equations is a.s. a quadratic equation /s

radiant ice
quasi bison
#

hello and welcome to the server. this channel is currently occupied. please claim your own channel if you would like to get help

safe radishBOT
#

@light tiger Has your question been resolved?

safe radishBOT
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north dragon
#

so the thing is

safe radishBOT
north dragon
#

im having a LOT of problem with when to add / subtract pi in inverse trigno functions

#

can any1 reccomend me smth to do like watch a vid or a trick to get it right

#

not even able to understand solutions atp

#

nvm

#

.close

safe radishBOT
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hybrid heath
safe radishBOT
hybrid heath
#

I don't get the idea of R and dimensions

vital bison
#

R^4 because each vector has 4 components, each of which is a real number. 2D space because the span of the two vectors is of dimension 2

quasi bison
#

what does 9n vector mean?

vital bison
#

I think that says "In" and not "9n"

hybrid heath
#

oh

quasi bison
hybrid heath
#

yes..it is I

quasi bison
#

infinite flat surface

#

(geometry) A flat surface extending infinitely in all directions (e.g. horizontal or vertical plane)

hybrid heath
#

i have heard about it

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but don't know

quasi bison
#

difficult

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and you're doing linear algebra now without having this preparation?

hybrid heath
#

I have just started..
i have done matrices only in L.A.

quasi bison
#

ok but you have not done vector stuff before

#

and since you just said you don't know what a plane is, you must not have a lot of intuition for 3D geometry

hybrid heath
quasi bison
#

maybe if you like walled-garden thinking, then yes it is

hybrid heath
#

so what are the prerequisites for learning Linear algebra

quasi bison
#

i'd say probably familiarity with vectors in 2D and 3D

hybrid heath
#

i mean i know the basics

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wait let me show you

quasi bison
#

the concept of plane is part of the basics and you're missing it\

hybrid heath
#

plane is made in 3d

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then please suggest me a video on it

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@quasi bison ?

quasi bison
#

i cannot possibly suggest you one (1) video on an entire topic

#

look up vector stuff on khan academy idk

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there is a lot

hybrid heath
#

.close

safe radishBOT
#
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winter whale
#

how did we get 20 + theta

safe radishBOT
halcyon mango
# winter whale how did we get 20 + theta

initially the angle between the pawl and the wheel is 20 degrees as stated in the figure. due to the forces initially it moves by theta so at eq, the angle should be 20 + theta right?

winter whale
#

hmm i kinda get what you're saying

halcyon mango
winter whale
#

Guess there's no but

#

Thanks

#

.close

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lost jewel
#

Cut a regular square pyramid along its edges (which may involve multiple cuts) to create a singular flat shape. The mirror image or/and rotations of a shape is not considered. In how many distinct ways can this cutting be performed?

lost jewel
#

These are some of the shapes that can be obtained but I haven't seen the pattern yet

fathom adder
#

You can also have a square and one triangle attached to it. Then all the triangles are on that that triangle

mossy lotus
#

count how many of its edges u cut in those examples

mossy lotus
lost jewel
mossy lotus
#

indeed

#

(you cut 4 edges apart)

split fulcrum
#

yakuu baktep

mossy lotus
#

and now you have to choose which 4 from the 8 edges that exist

mossy lotus
split fulcrum
#

i will become greek soon

lost jewel
#

Should we find all the cases for that

mossy lotus
#

well yes, you have to ignore those cases ofc

#

eg cutting all three sides from same tria face is not good

lost jewel
mossy lotus
#

or cutting all 4 edges of base is also not good

lost jewel
#

yeh

mossy lotus
lost jewel
#

Hmm

#

what if we get a mirror image

mossy lotus
#

yea, honestly, since this is somewhat of a small problem, you can just list out all possible cuts and count that way

lost jewel
#

Letmme try

#

Am I missing any cases? I can't tell

lost jewel
nimble vine
#

maybe

lost jewel
nimble vine
#

ok

lost jewel
#

Still, is that all?

nimble vine
#

ig

lost jewel
#

Okay I would love if more people verify it

#

I don't trust myself

nimble vine
mossy lotus
lost jewel
#

I couldn't find one either

lost jewel
# lost jewel

Anyway can someone check if these are all the cases

lost jewel
mossy lotus
#

where the middle two triangles are attached

lost jewel
#

oh wait

mossy lotus
#

oh nvm, im idiot, vertices dont attach

lost jewel
#

Yeah

nimble vine
lost jewel
#

Oh

#

Yes yes

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So 8

nimble vine
#

maybe

#

why do you need this?

lost jewel
nimble vine
#

oh

#

is q word to word

lost jewel
#

not sure what that mean, if you mean did I translated it correctly then yeah

primal bone
#

I think you might still be missing one more net

nimble vine
primal bone
#

in 2 min...

lost jewel
# nimble vine hmm.. then original

I can't show it here for some personal info, but I have been working on the same problem as you so I don't think there're any flaw in it, sorry

primal bone
# primal bone in 2 min...

You've considered the case where three triangles are still attached to each other - but have you considered which of these triangles is still attached to the square? @lost jewel

#

OH WAIT nvm that's your 5th one there

lost jewel
#

I hate cases bash, I can't tell if it's all the cases or not

primal bone
#

I think you've got all of them tho

nimble vine
#

lock it its enough

primal bone
#

[1] being when all 4 triangles are attached to the square

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[2] being 3 triangles attached

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[3] through [6] for 2 attachments

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And [7] being one attachment

lost jewel
#

cool cool

#

Alright love y'all

#

.close

safe radishBOT
#
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lost jewel
#

A verification from Wires is enough for me

#

And oppenheimer himself

safe radishBOT
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lost jewel
#

Given a tetrahedron $ABCD$. It's known that $\angle BAC=\angle CAD=\angle DAB=60$ and $AB+AC+AD=BC+
BD+CD=6$.Compute its volume

flat frigateBOT
#

Fionna The Unemployed

lost jewel
#

Diagram

#

also status 1

#

mate I made a new ticket

nimble vine
#

k

opaque fern
lost jewel
#

But okay

opaque fern
#

This sounds horrible without trig

lost jewel
opaque fern
#

Well its helpful here bcuz like

lost jewel
#

Eventho I don't like trigs ig I still give it a try

opaque fern
#

You can use the fact that for a triangle with sides x and y enclosing a 60 degrees angle, you can relate that with the third side, a, with

a > (x+y)/2

lost jewel
#

Am-Gm?

opaque fern
#

I think this fails if the triangle is an equilateral though

opaque fern
lost jewel
#

in 10 min

opaque fern
#

I can write a proof for you?

lost jewel
#

sure

opaque fern
#

But also I think my idea with that is that if you can manage to retrieve some relationship between the sides that reduces the sum to be in terms of one side then the thing is solved

lost jewel
#

I'm still waiting for the proof

opaque fern
flat frigateBOT
opaque fern
#

That inequality is true for all values

lost jewel
#

Okay now idk why that inequality is true

opaque fern
#

so when x = y

#

If you vary the values the third side will get longer

lost jewel
opaque fern
lost jewel
#

But I have to prove that inequality

opaque fern
#

That proves the inequality?

#

Like you mean a derivation?

lost jewel
#

the x^2+y^2-xy >= (x+y)^2/4

opaque fern
lost jewel
#

ehh I can't tell the different tbh, but how would you do so

#

by that I meant deriving it

opaque fern
#

Ok well

#

,w optimise x^2 + y^2 - xy subject to x + y = 6

opaque fern
#

Okay so @lost jewel

#

There's two ways to do this tuat i can think of

lost jewel
#

I'm listening

opaque fern
#

Either with lagrange multipliers or by some uh intuition

#

Are you familiar with the former?

lost jewel
#

No I'm a highschooler

opaque fern
#

Aight

#

So like

lost jewel
#

irrelevant but I feel like this is the kind of inequality that appears in a problem and then never be used again

opaque fern
#

Our constraint function is $x + y = S.$ In other words, we are trying to minimise
\e{equation}{
a^2 = x^2 + y^2 -xy \Implies a^2 = S^2 - 3xy
}
To minimise this you'd need to maximise $xy$, so substituting $y = S - x$ you get [
x(S-x) = Sx- x^2
]
Which is downward-facing quadratic with a vertex of [
x = \4S2
]
Since $y = S - x$ you have $y=\5S2$ as well. Putting this in (1) gets you
\e{align
}{
a_{\t{min.}}^2= S^2 - \4{3S^2}4&\Implies a_{\t{min.}}^2 = \4{S^2}4 \[1ex] &\Implies a = \4S2
}

#

@lost jewel

flat frigateBOT
opaque fern
#

This tells you the minimum value of a is at (x+y)/2

Hence a > (x+y)/2

lost jewel
#

You substituting x+y=S and using it in a function of x itself, now that's what I didn't know we could do

#

If I have x^2(x-1)+4x(x-1)+5

#

and let S=x-1

#

Can I do the same thing

#

It should have a minimum at x=-2

#

,w minimum x^2(x-1)+4x(x-1)+5

lost jewel
#

hm

#

maybe if x>1

#

It works

#

,w minimum x^2(x-1)-4x(x-1)+5 where x>=1

lost jewel
#

Okay it broke my mind I have no idea how that works

opaque fern
#

lets see

#

uh

#

,w minimise S^3 + 6S^2 +5S+5

opaque fern
opaque fern
#

its just shifted by 1

#

cuz its S = x - 1

lost jewel
#

yeah I see but I can't use the substitute S=x-1 fully here

#

Like what you did

opaque fern
#

u can tho

lost jewel
opaque fern
#

give me a bit to latex

lost jewel
#

Sorry I'm literally having some food right now so I might reply a bit slowly

opaque fern
#

eat well

#

if you let $f(x) = x^2(x-1) + 4x(x-1) + 5$ if you sub in $S = x-1$ you get [
f(S) = (S+1)^2S + 4(S+1)(S) + 5
]
do algebra and you get [
f(S) = S^3 + 6S^2 +5S+ 5
]

flat frigateBOT
lost jewel
#

No I mean using substitute S and also x in the same function

#

Like what you did

opaque fern
#

like we have x + y = 6 = S

lost jewel
#

eh

#

x+y isn't 6

opaque fern
#

i think it is tho

lost jewel
opaque fern
#

i mean the whole preceding stuff was a hypothetical example

#

to give you a derivation

lost jewel
#

hm

#

That's still weird how it works

#

If restricted x+y=6, but if x+y !=6 ik it should be the same but if x+y=constant doesn't that mean we have a restriction for x? is f(x) in this case a quadratic function with that restriction?

lost jewel
#

why?

opaque fern
#

i think all of this is shadowing what you do in multivariate calculus

#

with lagrange multipliers

lost jewel
#

self taught

#

Nah I'm kidding

opaque fern
#

z = x^2 + y^2 -xy

#

it would look like a bowl or somthing called an elliptic paraboloid

lost jewel
#

Should it be a quadratic on a slant surface?

opaque fern
#

when you specify x + y = 6 you are specifying a plane that intersects with that bowl

#

it is a quadratic bcuz its a parabola

#

i can show you

#

one sec

#

this is kinda bad but u can see it ig kekhands

lost jewel
#

So, f(x) is a quadratic/parabola on a surface

#

Yeah I can see why

lost jewel
opaque fern
#

oh thats fun

lost jewel
#

I would hit myself if I can't see it

lost jewel
opaque fern
lost jewel
#

Hang on

lost jewel
#

I can't say this's fun

opaque fern
#

yikes

#

ok anyways this is all so tangential to your actual question

#

circling back

#

uh

lost jewel
opaque fern
#

my idea was

lost jewel
#

That's it tbh

opaque fern
#

oh

lost jewel
#

BC>= (AB+AC)/2
BD>= (AB+AD)/2
CD>= (AC+AD)/2

opaque fern
#

yeah

lost jewel
#

so BC+BD+CD>=AB+AC+AD

#

the equality holds when they are all equal

opaque fern
#

yep

#

exactly

#

si they are all 2

lost jewel
#

I could prove x^2+y^2-xy>(x+y)^2/4 true

#

with x,y>0

#

But your was much stronger case

opaque fern
#

anyways this was fun

#

i love optimisation questions

lost jewel
#

If I saw these what I would do is using proven and allowed inequalities

opaque fern
#

u dont technically need it

#

as u have seen

lost jewel
#

Can we apply multivariable cal for the question in help-25?

opaque fern
#

one sec

#

lemme see

opaque fern
#

,w optimize (a+1)(b+1)(c+1) subject to 1/a + 1/b + 1/c = 1

lost jewel
#

a,b,c>0 also

opaque fern
#

well u can definitely use lagrange multipliers

#

i just dont know how to use it with wa

lost jewel
#

Ikw

opaque fern
#

it actually becomes super rivial wih that

#

trivial

lost jewel
#

My mentor may has introduced us to lagrange multipliers

#

Hang on

#

Imma check my recorded lectures

#

I lost it

#

But I remember he drew something like this

#

I had no idea what he said tho

opaque fern
lost jewel
#

It was about optimization problems given systems of equations

#

It's also multivariable

#

But I zoned out and didn't understand what he said

opaque fern
#

thonk

lost jewel
#

Is this lagrange multipliers?

#

If not what it is, it looks important when dealing with optimization problems

#

I found the record

#

This's what he drew, he was talking about imagine pulling out with a force F smth smth

nimble vine
#

crazy we moving to lagrange

#

for stubid piramid

lost jewel
nimble vine
lost jewel
#

yes I solved it

nimble vine
#

alr

lost jewel
lost jewel
#

aight

#

Imma close this

#

I'm still not sure if that's lagrange multipliers or not tho

#

.close

safe radishBOT
#
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delicate patio
safe radishBOT
delicate patio
#

I am clearly doing something wrong, I suspect I am doing th wrong row operations

#

the answer is that x3 is free, and x1, x2 and x4 are pivot columns,

tardy mango
safe radishBOT
#

@delicate patio Has your question been resolved?

gray mulch
#

You don't wanna use the regular Gaussian elimination when you can get a "unit" value with a certain linear combination

#

So here we want to get a unit value for the variable x2, so you just subtract R2 from R3, then use it to eliminate the x2 variable in R2

#

So the mistake was that your third row shouldn't contain the variable x3
(0 0 0 -11 | 11) instead of
(0 0 6 -11 | 11).
You had 2 -2 and 3 -3 respectively on those positions, so R3 - R2*3/2 would yield 0 0 on positions x2 and x3

delicate patio
#

Let me read it, one moment, see if I understand it

#

Ah I see what you did, still not fully sure why, what do you mean with shouldnt contain the variable x3?

gray mulch
#

It gets eliminated with the variable x2 on the same step

delicate patio
#

You mean when I do my R3 - (3/2) * R2?

-3 - (3/2) * -2?

gray mulch
#

Yes

delicate patio
#

Oh damn I just miscalculated

#

that does yield 0

#

and not 6 like I pretended

gray mulch
#

Ye, you generally don't wanna use that tedious fraction multiplication method

#

Use the one I showed in red

#

If possible that is

delicate patio
#

Yeah, or I could just do (1/2) * R2 first

gray mulch
#

Ye, that works too

delicate patio
#

mhm wow well lesson learned

#

i cannot do simple calculations so avoid having to 😂

#

thanks mate!

#

.close

safe radishBOT
#
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mighty mango
#

the second derivate with respect to x is...
k^2
1/2 k^2
2/k^2
1/k^2

mighty mango
#

yeah I tried two different approaches and both resulted in a complicated first derivative so I didnt want to take the second derivative

quasi bison
#

is y a constant

mighty mango
#

no

#

its a function of x

quasi bison
#

uhh

open wedge
quasi bison
#

oh hold on

opaque fern
#

implicit differentiate

quasi bison
#

this is an implicit thing

mighty mango
#

yes

quasi bison
#

can we find y explicitly in terms of x then

mighty mango
open wedge
quasi bison
#

y - x + y + x + 2 sqrt(y^2 - x^2) = k^2

opaque fern
#

there is a quick way to do implicit differentiation via partial derivatives

quasi bison
#

y + sqrt(y^2 - x^2) = 1/2 k^2

#

uhh god

mighty mango
#

then differentiated

quasi bison
#

oh did you not do more algebra to it

mighty mango
#

which cuased a horrendous first derivative. i didnt want to take the second derivative

quasi bison
#

$\sqrt{y^2-x^2} = \frac12 k^2 - y$

mighty mango
flat frigateBOT
open wedge
quasi bison
#

$y^2 - x^2 = \frac14 k^4 - k^2 y + y^2$

flat frigateBOT
quasi bison
#

$-k^2 y + \frac14 k^4 = -x^2$

flat frigateBOT
quasi bison
#

turns out algebruh

#

was the solution all along

open wedge
#

$k - \sqrt{y - x} = \sqrt{y + x}$

$k^2 + y - x - 2k\sqrt{y - x} = y + x$

flat frigateBOT
#

1 divided by 0 equals Infinity

mighty mango
#

all i had to do was square twice 😡

open wedge
quasi bison
#

or maybe yes good actually

open wedge
quasi bison
#

that cooks

mighty mango
#

yeah i see how both approaches work

#

ty ann and infinity

open wedge
open wedge
mighty mango
open wedge
mighty mango
#

yeah lex is also like

#

a highschooler

open wedge
mighty mango
#

.close

safe radishBOT
#
Channel closed

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mighty mango
#

they wanna be a nurse when they grow up

open wedge
#

im a middle schooler

opaque fern
#

not a highschooler

mighty mango
opaque fern
#

aight

open wedge
open wedge
opaque fern
open wedge
mighty mango
open wedge
#

im lucky i asked for the pronouns

#

😭

open wedge
#

not rlly painful

safe radishBOT
#
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cosmic sky
#

Can someone check my solution to this please?

cosmic sky
gilded vault
#

this is more or less correct although the proof could be more rigorous

#

a good way to show that the function is surjective would be to actually define the inverse function

#

so this would be:

  • Find the largest triangular number less than i: let this be $T_n$.
  • Then $y=i-T_n$
  • $x=n+2-y$
flat frigateBOT
#

Arnavutköy

gilded vault
#

and then u show that if $f(x_1,y_1)=f(x_2,y_2)$, then $x_1=x_2$ and $y_1=y_2$

#

this is more or less based upon the same arguments which u have

flat frigateBOT
#

Arnavutköy

faint hornet
gilded vault
faint hornet
#

well it’s a bit ambiguous I guess

gilded vault
#

"for any natural i=f(x,y) the numbers x and y are defined unambiguosly" is injectivity meanwhile

#

and then i guess u need to prove that its always a natural number to start with

#

but

#

yeah

faint hornet
#

I interpret it as proving that the only “outputs” are natural numbers and this is injective

#

so I suppose it’s up to interpretation

gilded vault
#

this btw is the canonical transformation from $\mathbb{N}^2\to\mathbb{N}$

flat frigateBOT
#

Arnavutköy

faint hornet
#

well yes however it can also be interpreted as all outputs are natural rather than all outputs cover every natural number

safe radishBOT
#

@cosmic sky Has your question been resolved?

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delicate tulip
#

HELPGE PLEASE
Im asked to prove the following:

delicate tulip
#

this is what I have so far from the little knowledge I got on this topic

#

how do I prove it tho? What even does it mean to prove, what am I asked to show, in what way

#

^ I replaced the variables b and c with their definition on top and factored out the a in case its not clear what I done

verbal cloud
#

it's the right idea

#

you could write it more formally I guess

delicate tulip
#

definetly

verbal cloud
delicate tulip
#

am I not missing the proof itself? Would what I have get full points in a exam?
if not please correct me @verbal cloud

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#

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verbal cloud
verbal cloud
#

.close

safe radishBOT
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alpine oxide
#

draft answer, hence didnt bother to specifiy sums, but would this work

alpine oxide
#

(Lin Alg 2)

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#

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safe radishBOT
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rain nova
#

https://sites.google.com/view/ruixiang-zhang/home/teaching/math258_fall2021?authuser=0 hey does anyone know how to prove 1 or where i could go to figure out a specific solution, i hav a rough idea of the solution but dont kno how to write the proof tbh

rain nova
#

any help/advice appreciated 😄 😄

uneven knoll
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real gulch
#

How to prove that a field extension is purely inseparable iff it's an epimorphism? I'm stuck proving that in characteristic 0, the only epimorphisms are isomorphisms.

feral linden
#

What do you mean “iff it’s an epimorphism”? What is “it”?

#

Anyway, E/F is algebraic and purely inseparable and char(F)=0 then E=F

#

(Because char(F)=0, algebraic E/F is always separable. Thus both separable and purely inseparable, only happens when E=F) I haven’t thought about not algebraic extension cases though

keen tulip
#

in the category CRing, the followings are equivalent: 1. f is an epimorphism and 2. the multiplication map mu : L otimes_k L to L, x otimes y mapsto xy is an isomorphism

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#

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iron wolf
#

I'm learning Asymptotic methods right now, can someone please explain what these solutions are doing after they substitute x=E^aX

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#

@iron wolf Has your question been resolved?

iron wolf
#

<@&286206848099549185>

plucky elk
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@iron wolf Has your question been resolved?

iron wolf
#

its fine i figured it out

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tall yarrow
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lament rivet
#

@tall yarrow U can use byparts

safe radishBOT
winged flare
#

.close

safe radishBOT
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tawdry summit
#

For context I want to create a rectangular border in minecraft, but since that's not possible I have to draw fake borders(squares) around the player that overlap with the rectangles edges. The data I'm working with is player's x and z coordinates. the outer rectangles minX, minZ, maxX, maxZ coordinates.

What I tried was finding the wall that the player is closest to by calculating the distance to the west, east, south and north walls and then using the smallest value I got from that to draw the border around the player with that distance, but if the player is in a corner of the rectangular border it will display the border correctly for one side of the rectangle, but not the other. I'm wondering if there's a way to calculate the centerX, centerZ of the square border so that it perfectly overlaps with both sides of the rectangle. (Check the second image for a better explanation of the issue).

magic junco
#

I understand that you are trying to create a rectangle border, but how does creating a border around players resolve this?

tawdry summit
#

So the big rectangular border is what I'm trying to achieve, but because of limitations in minecraft you can't just display a rectangular border so I'm trying to display square borders(which minecraft does support) to act as the border. Basically I'm trying to achieve this by drawing a border around the player that moves with them.

#

I'm not sure how to better explain this

tawdry summit
#

I'm trying to figure out how to calculate the location of the border around the player

magic junco
#

My confusion is that do you want it to look like a rectangle “from a higher perspective” or “from the player themselves”

tawdry summit
tawdry summit
#

Maybe this helps

#

The square border around the player always needs to be within the confines of the rectangular border. The player can move closer and further from the border, but it should always overlap with the rectangle.

#

No idea if this helps, but here's the code I'm using to calculate how close the player is to the rectangular border.

safe radishBOT
#

@tawdry summit Has your question been resolved?

tawdry summit
#

@meager igloo Any help is appreciated

#

oh wrong ping

#

<@&286206848099549185>

low echo
#

Hello there

tawdry summit
#

Hi

fringe estuary
tawdry summit
fringe estuary
#

ah is the border size not always static? What variables cause it to change size?

tawdry summit
#

so only centerX and centerZ coordinates for the border around the player in a way that they never go past the rectangle

fringe estuary
tawdry summit
digital sparrow
#

lets say the square has side length a and the rect has dimensions lxb
then if the x cooords is less than a then the square will overflow

#

so we can just set its x_coord to be "a" instead of that of the player

tawdry summit
digital sparrow
#

ie the z coord

#

total 4 if statements

#
box_x = player_x
box_z = player_z

if box_x < mixX + a:
  box_x = mixX + a
if box_z < minZ + a:
  box_z = minZ + a

if box_x > maxX - a:
  box_x = maxX - a
if box_z > maxZ - a:
  box_z = maxZ - a
#

something like this

#

idk c so i used py

fringe estuary
#

Your method is to find the closest wall to the player but is the distance to all walls not supposed to be static? Would finding where the player is at to the the walls and comparing it to how far away the walls/player are supposed to be not a better solution?

#

ah wait im just confused

tawdry summit
digital sparrow
tawdry summit
#

Ohhh

digital sparrow
#

the box is the fake border

tawdry summit
#

Yep I see what you're doing

#

I'll give that a go. I hope it works

digital sparrow
#

nice

tawdry summit
#

Thanks for the help!

#

.close

safe radishBOT
#
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digital sparrow
#

npp

safe radishBOT
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limpid lodge
#

Determine all values of $\alpha$ for which the point $(\alpha, \alpha ^ 2)$ lies inside the triangle formed by the lines:

x + 3y - 1 = 0

x + 2y - 3 = 0

5x - 6y - 1 = 0

flat frigateBOT
#

ch3rry

quasi bison
#

why are the lines not in mathmode also

#

but ok,

#

!status

safe radishBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
limpid lodge
#

All ik is we're supposed to use the formula for position of a point wrt to a line

vital bison
#

Yeah I think it's just three inequalities, and you find the intersection of the ranges for alpha

quasi bison
#

wrt to

#

i mean you'd want to at least graph these lines and see where this triangle is relative to each of them right

#

it's gonna be above 2 of the lines and below 1, or vice versa.

limpid lodge
#

i looked at the soln

#

They first find the vertices of the triangle

open wedge
#

🔥

limpid lodge
#

Is there any way to do it without tht?

open wedge
flat frigateBOT
#

1 divided by 0 equals Infinity

quasi bison
vital bison
#

Position of a point wrt the line is still probably more efficient

quasi bison
#

power of a point?

limpid lodge
#

Maybe smth with slopes, no?

quasi bison
#

where and how are you gonna apply power of a pt here

nimble vine
#

eh maybe determinant

vital bison
#

Assuming you know how to solve quadratic inequalities, it's probably the easiest

vital bison
limpid lodge
#

wdym

digital sparrow
#

finding the vertices would be the easiest

#

however another alternative is to do it wrt to (0, 0)

#

just plot the lines and you will see whether it should be >0 or <0

vital bison
# limpid lodge **wdym**

So if you have a line ax + by + c = 0, and a random point (s, t), computing as + bt + c will tell you where that point is with respect to the line

#

If that quantity is greater than 0, its on one side, if its lesser than 0, its on the other side, and if its equal to 0, it obviously lies on the line

#

If you draw out your triangle you will notice that points inside the triangle are above two of the lines and below one of the other, or vice-versa

limpid lodge
vital bison
#

That will give you three total inequalities in alpha that you solve, and that will be the range

vital bison
#

(a, a^2) lies on y = x^2, so you can find the potential intersections with the triangle and use that to find the values you need for alpha

limpid lodge
#

Ohok

safe radishBOT
#

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stark ether
safe radishBOT
#

@stark ether Has your question been resolved?

safe radishBOT
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thin lion
#

Hello is the is correct?

safe radishBOT
thin lion
#

,rotate

flat frigateBOT
safe radishBOT
#

@thin lion Has your question been resolved?

obsidian oracle
#

Mainly how do you justify this exactly

#

and also, what does $y_n\to \infty$ mean to you

flat frigateBOT
#

Santafilou2003

obsidian oracle
#

because this is not the correct way to move to the conclusion

thin lion
#

For all L in R, there exists an N in Naturals st for all n>=N we have |yn| >=L

thin lion
obsidian oracle
#

Find the correct definition of divergence to +infinity first

obsidian oracle
thin lion
obsidian oracle
#

you're asking for the absolute value of y_n to grow as large as you want

#

then y_n either grows into the positives

#

or in the negatives

#

or both

#

how does that force y_n to go to +infinity?

thin lion
#

Sorry, idk what im missing in definition of divergence, that’s the definition I was told in my lecture

obsidian oracle
#

I'm certain the real definition doesn't involve the absolute values

thin lion
#

Oh wait

#

😔

#

Yes ur right

#

Oh wait

#

Do I use max N here?

obsidian oracle
#

?

thin lion
#

Define N* = max(M,N) then for all n >=N* I have that yn >= xn >= L

obsidian oracle
#

What even is M

#

you already know that y_n >= x_n for all n natural

thin lion
#

That’s to say that after a certain threshold, yn >= xn

obsidian oracle
#

It's part of your initial assumptions

thin lion
#

then im lost

obsidian oracle
#

Define N* = max(M,N) then for all n >=N I have that yn >= xn >= L

thin lion
#

Yh I think my absolute values are messed up

obsidian oracle
#

get rid of all your absolute values since they come from a faulty definition

thin lion
#

Alright

obsidian oracle
#

So there is no need for that anymore

thin lion
obsidian oracle
#

Using the definition for divergence of x_n to inf

#

For any L, you can find N such that .... x_n >= L

thin lion
#

Yep mb

obsidian oracle
#

so for that same L and N

#

.... y_n >= x_n >= L

#

you proved y_n -> inf

thin lion
#

Oh alright

#

Maybe I over complicated it

#

Tysm

#

.close

safe radishBOT
#
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lament rivet
#

I already got the answer using brute force If u can tell me a good method

quasi bison
#

B ∪ C consists of sets T ⊆ {1,2,3,4,5,6,7} such that at least one of the following is true:

  • 1 ∉ T
  • 2 ∈ T
  • sum(T) is prime
#

a good way to count them seems to be:

  • count the sets matching criterion 1
  • count the sets which FAIL criterion 1, but match criterion 2
  • count the sets which FAIL criteria 1 AND 2, but match criterion 3
  • add up all these counts, knowing you have not overcounted anything
lament rivet
#

Ye we can compute n(B) using its complement

#

But I dont know what to do about C

quasi bison
#

you don't actually need n(B) here

#

you don't need n(C) either

#

just view B ∪ C as its own thing as i outlined

lament rivet
#

No I need to find n(Bcomplent intersection C(complement))

quasi bison
#

that was your brute force?

lament rivet
quasi bison
#

exactly as i described?

lament rivet
quasi bison
#

i dont think you can improve on that then

lament rivet
#

I did better than that I think

#

I just made cases so that it was B complement intersection C complement

#

But I had to make 21 cases

quasi bison
#

21 cases???

lament rivet
#

Ye

quasi bison
#

that's a lot

lament rivet
#

Exactly

half folio
#

limx->0 (8^x-2^x)/x = ?

quasi bison
#

ok right so do you wanna walk through my method

quasi bison
safe radishBOT
lament rivet
#

I think there will be more cases if I use ur method

lament rivet
quasi bison
lament rivet
#

exactly u have a method where I need to go over 3 criterian's In my method I need to go over 1

quasi bison
#

ok but yours requires 21 subcases

lament rivet
lament rivet
quasi bison
#

coprime?

#

do you mean prime

lament rivet
#

No sry composite

#

Idk why my brain just stopped working for a min there

quasi bison
#

guh

lament rivet
#

Well If u can come up with a better method pls do let me know

quasi bison
#

so formally i had seven cases for sum T, but none of these were that bad

lament rivet
#

I dont think the ans is correct

#

The ans is one more

#

107

quasi bison
#

did i miss one?

#

oh yes i did

#

{1,4,5,7}

#

good catch, thank you

lament rivet
#

Damn

quasi bison
#

don't call me "bro".

lament rivet
#

Sry mb

quasi bison
#

i have a bio for this server now

#

& i explicitly say not to call me that in there

#

so uh yknow

#

but anyway ok

lament rivet
#

I didnt see it sry

#

.close

safe radishBOT
#
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safe radishBOT
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bright osprey
#

Exercise 9

safe radishBOT
bright osprey
#

Attempt ↓

#

How do i prove that it can be less than OR equal to x³e^x/6

#

Instead of it being strictly less than

safe radishBOT
#

@bright osprey Has your question been resolved?

bright osprey
#

<@&286206848099549185>

viral geyser
bright osprey
#

Hey

viral geyser
#

no offence but are you every gender and have all the pronouns ever discoverable

#

and since this is a help channel what do you need help with

bright osprey
#

ill take them off if its against the server rules

bright osprey
viral geyser
bright osprey
#

alright

viral geyser
#

and you need to prove what is equal to x^3 e^x/6

bright osprey
#

but so far im only at e^x - 1 - x - x^2/2 < x^3e^x

#

should i just write "it is sufficient to take e^x - 1 - x - x^2/2 <= x^3e^x"

#

since according to taylor-lagrange formula e^x - 1 - x - x^2/2 = x^3e^c
with c belonging to (0,x)

hardy panther
#

why is everything so advanced😭😭😭😭😭

safe radishBOT
#

@bright osprey Has your question been resolved?

bright osprey
loud wren
loud wren
bright osprey
#

the one used for approximating a function

#

we were given taylor-lagrange and taylor-young

#

although taylor-young has nothing to do with the question

#

pretty sure taylor-lagrange is just taylor's formula with lagrange's remainder added at the end

bright osprey
ripe raven
#

now i might be wrong bc i took the class a while ago

#

but isnt showing that its < a stronger result

#

and u can just say <=

#

A<B => A<=B

loud wren
#

i'm not too good with the acutal analysis part 😂but as mochimiso said, along with what I'm thinking right now, the bounding should be fine

bright osprey
#

i guess im done here

#

thanks for the help

#

.close

safe radishBOT
#
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safe radishBOT
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maiden kernel
#

What exactly does exp() mean? „Converts the sum inside into a multiplier“
Does anyone have an example to make it easier for me to imagine? exp(3+3+3)= 3*3?

hardy vale
#

exp() is used to denote general exponential functions

#

its commonly used in the case of like