#help-23
1 messages · Page 374 of 1
Yes, when we operate with square roots, we usually want to simplify as much as possible.
im guessing you go lower because you dont want ^3 but rather ^2?
yep.
okok
ill try to showcase it in a simple line $\sqrt8 = \sqrt{2^3} = \sqrt{2^2 \cdot 2} = \sqrt{2^2}\cdot \sqrt 2 = 2\sqrt2$
thats why we use prime factorization here, it makes everything much easier to simplify
so does that mean now we have simplied 56 as much as possible ?
yesyes
Well, you can simplify a bit more here.
but shouldn’t i wait to simplify that part after handling x^7?
Since square roots distribute over multiplication, you can solve separately.
so i just jeep the 2 and do 2x7?
$\sqrt{56z^7} = \sqrt{56} \sqrt{z^7}$
And we just solved $\sqrt{56}$
now, to be honest, sqrt(z^7) is purely a notation problem.
Depends on your cellphone, some of them dont have it
people will understand you if you write sqrt(x)
Yep
okok
we can "simplify" a bit sqrt(z^7) too
what does this meN?
mean*
that there is a way to write it in a bit more "fancy" way
ohh okok
when you have the square root of an odd exponent: $\sqrt{z^7}$
You can rewrite it as: $z^{\frac 72}$
So you have a fraction as exponent
If its an even number, you divide by two and simplify.
did you get 2 because thats the lowest?
OHHH okok
but 7 isnt even?
Nope, it has to do with this: $\sqrt x = x^{\frac 12}$
is that just a formula?
for our case, 7 * 1/2 = 7/2
more of an identity of exponents
$\left(x^a\right)^b = x^{a\cdot b}$
so i should always know to re write it as sqrt(x) = x^1/2? if its smth like x^7?
okay so using z^7 how would it look like with it filled into sqrt(x)=x^1/2
sqrt(z^7) = (z^7)^(1/2) = z^(7/2)
again, simplifying the two exponents into their multiplication is thanks to this property
so this?
youd have to erase the sqrt.
wait wait whay do i do with this?
is the property of exponents that allows you to simplify your z exponent.
we already did the sqrt 56
ill go from there
$2\sqrt{14}\sqrt{z^7} = 2\sqrt{14}\left(z^7\right)^{\frac 12} = 2\sqrt{14}z^{7\cdot \frac 12} = 2\sqrt{14}z^{\frac 72}$
Always remember that the square root can be rewritten as a fractional exponent.
okok wait im going through it to make sure i understand how you got everything
wait when u did 7 x 1/2 did you just get that bc 7 x1 =7 and / 2 stays the same?
that should be it
At this point depends on who you ask / your professor.
But you could also write it as $2\sqrt{14z^7}$
Refer to the first part of this to see how this is the case
im doing khan academy for own personal learning so ill see rn
um
it says the answer is
2z^3 sqrt(14z)
okay, yea, that is also another way
they did the same as we did with the 2
z^7 = z^6 * z right?
yep, they did the same with the z as we did with the 2.
With a bigger exponent, but the same idea
ohhh i see
wait im confused then if its also how you can do it then how is it wrong for how we did it
how are we supposed to know which to do
“remove all perfect squares from inside the square root”
Yeah, they want us to have no numbers with exponent inside the sqrt
meaning they want no numbets above the z?
Thats what exponents are, yea
the z^7 becomes z^6 * z, once you take the sqrt it becomes z^3 * sqrt(z)
since 6 divided by 2 is 3.
ohhh
and well, 1 divided by 2 is 1/2 which is the normal sqrt.
okok i see
so rhats my bad for not giving enough context
but it still uses the same odeas
yep.
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need help with c
somebody help plz
!show
Show your work, and if possible, explain where you are stuck.
In case no one is able to help you, you could try the linear algebra channel as well
Since this seems like an affine geometry problem
(do wait a bit before doing so though)
i just need help with part c.)
what dont you understand about it
how it's solved bruh
Well, if it's a hint you want: your points P and Q will be points in L1 that are a distance of 35 apart from A(why?)
shouldn't p and q be 70 apart?
right
u said from A
yea cuz AP forms the radius of the circle
Yup
Well, since you know this and the form of a generic point in L1, you could try to get it from here
Not really, you have two main ways to do this:
1: get a point in L1, which will be of the form (4+2λ,4-3λ,-5+6λ), compute the distance from this point to A(subtract the coordinates of A and take modulus) and equate it to 35
I think that's right, actually
Since you know that the points A, P and Q are all in L1, all you need are the points "above A" and "below A" a distance of 35 from A, which you can get by getting a direction vector of L1 of modulus 35 and both adding and subtracting it to A
Since the vector you're given has modulus 7, λ=±5 added to point A is what does the trick
i just dont understand one thing
lambda = 5 does not get me to point A from the origin
lambda =2 does
or are we talking bout a different lambda here?
λ doesn’t measure distance from the origin
λ = 2 gives point A because that’s where the intersection lies on l1
when i plug in lambda = 2 for l1
yea
lambda = 5 will me lead to a different point on the line tho
for part (c) we measure distance from A along the direction of the line
since $\lVert(2,-3,6)\rVert = 7$, moving $35$ units from $A$ corresponds to $\lambda=\pm 5$ relative to $A$ i.e. $\lambda = 2 \pm 5$
anflo
no no no it’s the same λ just a different reference point
think of λ as a slider on the same line
A happens to be at slider position 2
so from A, lambda needs to be scaled more?
to go 35 units away from A you move the slider 5 steps forward or backward
no no scaling is happening
λ always measures how many direction vectors (2,−3,6) you move along the line
from A going 35 units means moving ±5 direction vectors because each one has length 7
the way im seeing it is
if u start from A then u scale lambda ur direction vector by 5 to get to the point Q on the circumference
if u start from the other point, u scale lambda by 2 to get to Q
is that right?
almost but remember the scaling is always of the direction vector, not of λ itself
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Help
What is the equation of quadratic equations?
"equation of quadratic equations"?
Yup
...
I’m assuming they mean standard form? Like 𝑎𝑥² + 𝑏𝑥 + 𝑐..?
Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.
@light tiger
An equation of quadratic equations is a.s. a quadratic equation /s
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so the thing is
im having a LOT of problem with when to add / subtract pi in inverse trigno functions
can any1 reccomend me smth to do like watch a vid or a trick to get it right
not even able to understand solutions atp
nvm
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I don't get the idea of R and dimensions
R^4 because each vector has 4 components, each of which is a real number. 2D space because the span of the two vectors is of dimension 2
what does 9n vector mean?
I think that says "In" and not "9n"
oh
do you know how to imagine lines and planes in 3-dimensional space
yes..it is I
what is plane
infinite flat surface
(geometry) A flat surface extending infinitely in all directions (e.g. horizontal or vertical plane)
I have just started..
i have done matrices only in L.A.
ok but you have not done vector stuff before
and since you just said you don't know what a plane is, you must not have a lot of intuition for 3D geometry
isn't geometry a completely different topic?
maybe if you like walled-garden thinking, then yes it is
so what are the prerequisites for learning Linear algebra
i'd say probably familiarity with vectors in 2D and 3D
the concept of plane is part of the basics and you're missing it\
i cannot possibly suggest you one (1) video on an entire topic
look up vector stuff on khan academy idk
there is a lot
I am following a udemy batch..and i thought that they have taught me enough..but you are saying that its not enough...with whom do i agree more
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how did we get 20 + theta
initially the angle between the pawl and the wheel is 20 degrees as stated in the figure. due to the forces initially it moves by theta so at eq, the angle should be 20 + theta right?
hmm i kinda get what you're saying
but..?
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Cut a regular square pyramid along its edges (which may involve multiple cuts) to create a singular flat shape. The mirror image or/and rotations of a shape is not considered. In how many distinct ways can this cutting be performed?
You can also have a square and one triangle attached to it. Then all the triangles are on that that triangle
count how many of its edges u cut in those examples
theres also a pattern of 1 triangle attached to square by itself, and the other 3 triangles opposite to it
Yes, I'm aware of that
oke
Oh they're all 8, hmm
yakuu baktep
and now you have to choose which 4 from the 8 edges that exist
traitor beam, wheres your greeks
i will become greek soon
Just that?, what if we cut it into 2 pieces?
Should we find all the cases for that
well yes, you have to ignore those cases ofc
eg cutting all three sides from same tria face is not good
we could even cut the square out
or cutting all 4 edges of base is also not good
yeh
yea, but then it wont be one piece mad pirate noises
yea, honestly, since this is somewhat of a small problem, you can just list out all possible cuts and count that way
Hates it when I have to do that
Letmme try
Am I missing any cases? I can't tell
I just found out that method won't work well cuz some time it doesn't fully cut the pyramid into a flat shape
That's the 6th one I drew it wrong mb
ok
Still, is that all?
ig
same
can you show an example? coz I cant see a case where it doesnt make it flat while keeping it a single piece
beat me, ig a week of daily 4 hours sleep finally caught up on me
I couldn't find one either
Anyway can someone check if these are all the cases
Ig the only way to do that is to cut out a triangle, I was a bit dumb
2 can have another variant right?
where the middle two triangles are attached
Oh yeah how did I miss that
oh wait
oh nvm, im idiot, vertices dont attach
Yeah
maybe
Uhh, it's my hw
not sure what that mean, if you mean did I translated it correctly then yeah
hmm.. then original
I think you might still be missing one more net
enlighten us
in 2 min...
I can't show it here for some personal info, but I have been working on the same problem as you so I don't think there're any flaw in it, sorry
alr
You've considered the case where three triangles are still attached to each other - but have you considered which of these triangles is still attached to the square? @lost jewel
OH WAIT nvm that's your 5th one there
I hate cases bash, I can't tell if it's all the cases or not
I think you've got all of them tho
lock it its enough
[1] being when all 4 triangles are attached to the square
[2] being 3 triangles attached
[3] through [6] for 2 attachments
And [7] being one attachment
and [8] here being also one attachment which I missed
cool cool
Alright love y'all
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Given a tetrahedron $ABCD$. It's known that $\angle BAC=\angle CAD=\angle DAB=60$ and $AB+AC+AD=BC+
BD+CD=6$.Compute its volume
Fionna The Unemployed
k
I reckon try to represent all thr edges with the law of cosines for a starter
I am avoiding trigs btw
But okay
Aight I'm out then 
This sounds horrible without trig
It's still horrible with trigs
Well its helpful here bcuz like
Eventho I don't like trigs ig I still give it a try
You can use the fact that for a triangle with sides x and y enclosing a 60 degrees angle, you can relate that with the third side, a, with
a > (x+y)/2
I have no idea where that comes from
Am-Gm?
I think this fails if the triangle is an equilateral though
law of cosines basically
I can write a proof for you?
sure
But also I think my idea with that is that if you can manage to retrieve some relationship between the sides that reduces the sum to be in terms of one side then the thing is solved
I'm still waiting for the proof
You know that [
a^2 = x^2 + y^2 -xy
]
So if you chug that in the inequality you have [
x^2 + y^2 -xy \ge \8{\4{x+y}2}^2
]
So do some simplification you get
[
(x-y)^2 \ge 0
]
That inequality is true for all values
Okay now idk why that inequality is true
If you think about it if you like fix the sum of x + y to be something, the length of the third side will be minimum when it is an equilateral
so when x = y
If you vary the values the third side will get longer
I have to show why that true tho I can't just say that
I mean thats an algebraic proof
But I have to prove that inequality
yeah isn't that the same thing, derive the inequality you show above
the x^2+y^2-xy >= (x+y)^2/4
I mean deriving it isnt the same as proving it is true
ehh I can't tell the different tbh, but how would you do so
by that I meant deriving it
I'm listening
Either with lagrange multipliers or by some uh intuition
Are you familiar with the former?
No I'm a highschooler
irrelevant but I feel like this is the kind of inequality that appears in a problem and then never be used again
Our constraint function is $x + y = S.$ In other words, we are trying to minimise
\e{equation}{
a^2 = x^2 + y^2 -xy \Implies a^2 = S^2 - 3xy
}
To minimise this you'd need to maximise $xy$, so substituting $y = S - x$ you get [
x(S-x) = Sx- x^2
]
Which is downward-facing quadratic with a vertex of [
x = \4S2
]
Since $y = S - x$ you have $y=\5S2$ as well. Putting this in (1) gets you
\e{align}{
a_{\t{min.}}^2= S^2 - \4{3S^2}4&\Implies a_{\t{min.}}^2 = \4{S^2}4 \[1ex] &\Implies a = \4S2
}
@lost jewel
This tells you the minimum value of a is at (x+y)/2
Hence a > (x+y)/2
You substituting x+y=S and using it in a function of x itself, now that's what I didn't know we could do
If I have x^2(x-1)+4x(x-1)+5
and let S=x-1
Can I do the same thing
It should have a minimum at x=-2
,w minimum x^2(x-1)+4x(x-1)+5
Okay it broke my mind I have no idea how that works
@lost jewel
u can tho
Can you elaborate
give me a bit to latex
Sorry I'm literally having some food right now so I might reply a bit slowly

eat well
if you let $f(x) = x^2(x-1) + 4x(x-1) + 5$ if you sub in $S = x-1$ you get [
f(S) = (S+1)^2S + 4(S+1)(S) + 5
]
do algebra and you get [
f(S) = S^3 + 6S^2 +5S+ 5
]
oh its bcuz S in our case is actually constrained
like we have x + y = 6 = S
i think it is tho
but it says here AB+AC+AD=6
im talking about this
i mean the whole preceding stuff was a hypothetical example
to give you a derivation
hm
That's still weird how it works
If restricted x+y=6, but if x+y !=6 ik it should be the same but if x+y=constant doesn't that mean we have a restriction for x? is f(x) in this case a quadratic function with that restriction?
yes
why?
i think all of this is shadowing what you do in multivariate calculus
with lagrange multipliers
Shoule I take it in highschool?
self taught
Nah I'm kidding
if you graph like
z = x^2 + y^2 -xy
it would look like a bowl or somthing called an elliptic paraboloid
Should it be a quadratic on a slant surface?
when you specify x + y = 6 you are specifying a plane that intersects with that bowl
it is a quadratic bcuz its a parabola
i can show you
one sec
this is kinda bad but u can see it ig 
yea
It's okay 3D geometry are main focus in my syllabus along with combinatorics
oh thats fun
I would hit myself if I can't see it
Nah

Hang on
yikes
ok anyways this is all so tangential to your actual question
circling back
uh
my idea was
oh
BC>= (AB+AC)/2
BD>= (AB+AD)/2
CD>= (AC+AD)/2
yeah
well you know multivariable calculus and I do not
If I saw these what I would do is using proven and allowed inequalities
Ig? but I can't see myself coming up with such way
Can we apply multivariable cal for the question in help-25?
yeah u can
,w optimize (a+1)(b+1)(c+1) subject to 1/a + 1/b + 1/c = 1
a,b,c>0 also
well u can definitely use lagrange multipliers
i just dont know how to use it with wa
Ikw
My mentor may has introduced us to lagrange multipliers
Hang on
Imma check my recorded lectures
I lost it
But I remember he drew something like this
I had no idea what he said tho

It was about optimization problems given systems of equations
It's also multivariable
But I zoned out and didn't understand what he said
thonk
Is this lagrange multipliers?
If not what it is, it looks important when dealing with optimization problems
I found the record
This's what he drew, he was talking about imagine pulling out with a force F smth smth
I have a different stubid piramid problem if you want to try
is that solved?
yes I solved it
alr
Is that a yes or no
aight
Imma close this
I'm still not sure if that's lagrange multipliers or not tho
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I am clearly doing something wrong, I suspect I am doing th wrong row operations
the answer is that x3 is free, and x1, x2 and x4 are pivot columns,
@delicate patio Has your question been resolved?
You don't wanna use the regular Gaussian elimination when you can get a "unit" value with a certain linear combination
So here we want to get a unit value for the variable x2, so you just subtract R2 from R3, then use it to eliminate the x2 variable in R2
So the mistake was that your third row shouldn't contain the variable x3
(0 0 0 -11 | 11) instead of
(0 0 6 -11 | 11).
You had 2 -2 and 3 -3 respectively on those positions, so R3 - R2*3/2 would yield 0 0 on positions x2 and x3
Let me read it, one moment, see if I understand it
Ah I see what you did, still not fully sure why, what do you mean with shouldnt contain the variable x3?
It gets eliminated with the variable x2 on the same step
You mean when I do my R3 - (3/2) * R2?
-3 - (3/2) * -2?
Yes
Ye, you generally don't wanna use that tedious fraction multiplication method
Use the one I showed in red
If possible that is
Yeah, or I could just do (1/2) * R2 first
Ye, that works too
mhm wow well lesson learned
i cannot do simple calculations so avoid having to 😂
thanks mate!
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the second derivate with respect to x is...
k^2
1/2 k^2
2/k^2
1/k^2
yeah I tried two different approaches and both resulted in a complicated first derivative so I didnt want to take the second derivative
is y a constant
uhh
idk if multiplying with the conjugate works
oh hold on
implicit differentiate
this is an implicit thing
yes
can we find y explicitly in terms of x then
I did try that lex 😡
lmao
y - x + y + x + 2 sqrt(y^2 - x^2) = k^2
there is a quick way to do implicit differentiation via partial derivatives
oh did you not do more algebra to it
which cuased a horrendous first derivative. i didnt want to take the second derivative
$\sqrt{y^2-x^2} = \frac12 k^2 - y$
I did not.
Ann
try moving one square root and then square it
$y^2 - x^2 = \frac14 k^4 - k^2 y + y^2$
Ann
$-k^2 y + \frac14 k^4 = -x^2$
Ann
$k - \sqrt{y - x} = \sqrt{y + x}$
$k^2 + y - x - 2k\sqrt{y - x} = y + x$
1 divided by 0 equals Infinity
no good
learn more algebra
or maybe yes good actually
i'd move the roots to one side and then square again
that cooks
np
both of them are just squaring twice
🤨 amazing advice to the beginner calculus-1 student
normal advice from someone who didn't learn calc in their curriculum
lol
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they wanna be a nurse when they grow up
im a middle schooler
not a highschooler
yes you are.
aight
what grade is lex in
pronouns?
he
i thought you're a she 😭
you were never him.
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Can someone check my solution to this please?
this is more or less correct although the proof could be more rigorous
a good way to show that the function is surjective would be to actually define the inverse function
so this would be:
- Find the largest triangular number less than i: let this be $T_n$.
- Then $y=i-T_n$
- $x=n+2-y$
Arnavutköy
and then u show that if $f(x_1,y_1)=f(x_2,y_2)$, then $x_1=x_2$ and $y_1=y_2$
this is more or less based upon the same arguments which u have
Arnavutköy
you are not trying to show surjectivity though
"prove that the set of values of this function are all natural numbers"
well it’s a bit ambiguous I guess
"for any natural i=f(x,y) the numbers x and y are defined unambiguosly" is injectivity meanwhile
and then i guess u need to prove that its always a natural number to start with
but
yeah
I interpret it as proving that the only “outputs” are natural numbers and this is injective
so I suppose it’s up to interpretation
wait the word 'all' means it is surjective right
this btw is the canonical transformation from $\mathbb{N}^2\to\mathbb{N}$
Arnavutköy
well yes however it can also be interpreted as all outputs are natural rather than all outputs cover every natural number
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HELPGE PLEASE
Im asked to prove the following:
this is what I have so far from the little knowledge I got on this topic
how do I prove it tho? What even does it mean to prove, what am I asked to show, in what way
^ I replaced the variables b and c with their definition on top and factored out the a in case its not clear what I done
definetly
if you're aiming for that, you only need to change the order of your arguments
am I not missing the proof itself? Would what I have get full points in a exam?
if not please correct me @verbal cloud
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I mean it's missing the sentences so probably not
the correct order should be like
a|b so b = ak ; a|c so c = al
xb + yc = ... = a(xk + yl)
therefore a | xb + yc
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draft answer, hence didnt bother to specifiy sums, but would this work
(Lin Alg 2)
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https://sites.google.com/view/ruixiang-zhang/home/teaching/math258_fall2021?authuser=0 hey does anyone know how to prove 1 or where i could go to figure out a specific solution, i hav a rough idea of the solution but dont kno how to write the proof tbh
In fall 2021 I am teaching Math 258 (Harmonic Analysis).
Room change notice: We will have lectures in Evans 732 starting 9/7 (Tuesday)
Our three Problem Sets will be posted here.
Textbook: Fourier Analysis by J. Duoandikoetxea
I plan to cover most contents (Ch. 1-6 and sec. 1-4 of Ch. 8) in the
any help/advice appreciated 😄 😄
i recommend asking in #real-complex-analysis or #advanced-analysis, there you would get a faster response
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bet ty
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How to prove that a field extension is purely inseparable iff it's an epimorphism? I'm stuck proving that in characteristic 0, the only epimorphisms are isomorphisms.
What do you mean “iff it’s an epimorphism”? What is “it”?
Anyway, E/F is algebraic and purely inseparable and char(F)=0 then E=F
(Because char(F)=0, algebraic E/F is always separable. Thus both separable and purely inseparable, only happens when E=F) I haven’t thought about not algebraic extension cases though
in the category CRing, the followings are equivalent: 1. f is an epimorphism and 2. the multiplication map mu : L otimes_k L to L, x otimes y mapsto xy is an isomorphism
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I'm learning Asymptotic methods right now, can someone please explain what these solutions are doing after they substitute x=E^aX
@iron wolf Has your question been resolved?
<@&286206848099549185>
Can also try #dynamical-systems or #advanced-analysis
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its fine i figured it out
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Anyone please help me with this question
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@tall yarrow U can use byparts
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For context I want to create a rectangular border in minecraft, but since that's not possible I have to draw fake borders(squares) around the player that overlap with the rectangles edges. The data I'm working with is player's x and z coordinates. the outer rectangles minX, minZ, maxX, maxZ coordinates.
What I tried was finding the wall that the player is closest to by calculating the distance to the west, east, south and north walls and then using the smallest value I got from that to draw the border around the player with that distance, but if the player is in a corner of the rectangular border it will display the border correctly for one side of the rectangle, but not the other. I'm wondering if there's a way to calculate the centerX, centerZ of the square border so that it perfectly overlaps with both sides of the rectangle. (Check the second image for a better explanation of the issue).
Could you elaborate on how this actually works? I’m confused about the mechanism behind this
I understand that you are trying to create a rectangle border, but how does creating a border around players resolve this?
So the big rectangular border is what I'm trying to achieve, but because of limitations in minecraft you can't just display a rectangular border so I'm trying to display square borders(which minecraft does support) to act as the border. Basically I'm trying to achieve this by drawing a border around the player that moves with them.
I'm not sure how to better explain this
yes, so far so good
I'm trying to figure out how to calculate the location of the border around the player
My confusion is that do you want it to look like a rectangle “from a higher perspective” or “from the player themselves”
The border is going to be millions of blocks in each direction so the perspective isn't important I think. I'm trying to create an illusion of a rectangular border using square borders.
location as in the radius/diameter of the square and centerX and centerZ for the border iself
Maybe this helps
The square border around the player always needs to be within the confines of the rectangular border. The player can move closer and further from the border, but it should always overlap with the rectangle.
No idea if this helps, but here's the code I'm using to calculate how close the player is to the rectangular border.
@tawdry summit Has your question been resolved?
Hello there
Hi
so your trying to find how close the player is to the border you created around them?
No I'm trying to find the size of the border, centerX and centerZ coordinate for the border to create it around the player
ah is the border size not always static? What variables cause it to change size?
Oh wait my bad. Its static yes
so only centerX and centerZ coordinates for the border around the player in a way that they never go past the rectangle
Can the player not go above the border, there's like a ceiling?
the player can go as low and as high as they want within the border so that's not important
lets say the square has side length a and the rect has dimensions lxb
then if the x cooords is less than a then the square will overflow
so we can just set its x_coord to be "a" instead of that of the player
Does that behave correctly for corners as well? It might end up drawing one side correct, but the other side is incorrect.
you will have to do the same thing for the other side*
ie the z coord
total 4 if statements
box_x = player_x
box_z = player_z
if box_x < mixX + a:
box_x = mixX + a
if box_z < minZ + a:
box_z = minZ + a
if box_x > maxX - a:
box_x = maxX - a
if box_z > maxZ - a:
box_z = maxZ - a
something like this
idk c so i used py
Your method is to find the closest wall to the player but is the distance to all walls not supposed to be static? Would finding where the player is at to the the walls and comparing it to how far away the walls/player are supposed to be not a better solution?
ah wait im just confused
Aren't the boxes x and y coordinates always the same? It can only be a square.
the box_x and z represent the centre of the box
Ohhh
the box is the fake border
nice
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Determine all values of $\alpha$ for which the point $(\alpha, \alpha ^ 2)$ lies inside the triangle formed by the lines:
x + 3y - 1 = 0
x + 2y - 3 = 0
5x - 6y - 1 = 0
ch3rry
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
All ik is we're supposed to use the formula for position of a point wrt to a line
Yeah I think it's just three inequalities, and you find the intersection of the ranges for alpha
wrt to
i mean you'd want to at least graph these lines and see where this triangle is relative to each of them right
it's gonna be above 2 of the lines and below 1, or vice versa.
🔥
Is there any way to do it without tht?
they find the vertices of the triangle because they want to bound $x$ and $y$ right?
1 divided by 0 equals Infinity
ig you can rawdog to find the intersections of y=x^2 with each line and puzzle sth out from that
Position of a point wrt the line is still probably more efficient
power of a point?
Maybe smth with slopes, no?
where and how are you gonna apply power of a pt here
eh maybe determinant
Assuming you know how to solve quadratic inequalities, it's probably the easiest
I meant the position, sorry
wdym
finding the vertices would be the easiest
however another alternative is to do it wrt to (0, 0)
just plot the lines and you will see whether it should be >0 or <0
So if you have a line ax + by + c = 0, and a random point (s, t), computing as + bt + c will tell you where that point is with respect to the line
If that quantity is greater than 0, its on one side, if its lesser than 0, its on the other side, and if its equal to 0, it obviously lies on the line
If you draw out your triangle you will notice that points inside the triangle are above two of the lines and below one of the other, or vice-versa
Right but that's not the method i was asking for
That will give you three total inequalities in alpha that you solve, and that will be the range
Alternatively this
(a, a^2) lies on y = x^2, so you can find the potential intersections with the triangle and use that to find the values you need for alpha
Ohok
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Hello is the is correct?
,rotate
@thin lion Has your question been resolved?
there are a few weird things with that
Mainly how do you justify this exactly
and also, what does $y_n\to \infty$ mean to you
Santafilou2003
because this is not the correct way to move to the conclusion
Hm from definition of divergence
For all L in R, there exists an N in Naturals st for all n>=N we have |yn| >=L
I’m tryna say that for sufficiently large n, the terms in the sequence (yn) are greater than the terms in the sequence (xn)
That's not divergence to infinity (+infinity)
Find the correct definition of divergence to +infinity first
Also react to this with a ❌ if you don't want the channel to close
Is it for all L>0?
no the L is not the problem
you're asking for the absolute value of y_n to grow as large as you want
then y_n either grows into the positives
or in the negatives
or both
how does that force y_n to go to +infinity?
Sorry, idk what im missing in definition of divergence, that’s the definition I was told in my lecture
I'm certain the real definition doesn't involve the absolute values
?
Define N* = max(M,N) then for all n >=N* I have that yn >= xn >= L
That’s to say that after a certain threshold, yn >= xn
there is no such threshold... M = 1
It's part of your initial assumptions
then im lost
Define N* = max(M,N) then for all n >=N I have that yn >= xn >= L
Yh I think my absolute values are messed up
get rid of all your absolute values since they come from a faulty definition
Alright
So there is no need for that anymore
So that’s all I need to say after I define xn diverging to inf?
Using the definition for divergence of x_n to inf
For any L, you can find N such that .... x_n >= L
Yep mb
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I already got the answer using brute force If u can tell me a good method
B ∪ C consists of sets T ⊆ {1,2,3,4,5,6,7} such that at least one of the following is true:
- 1 ∉ T
- 2 ∈ T
- sum(T) is prime
a good way to count them seems to be:
- count the sets matching criterion 1
- count the sets which FAIL criterion 1, but match criterion 2
- count the sets which FAIL criteria 1 AND 2, but match criterion 3
- add up all these counts, knowing you have not overcounted anything
you don't actually need n(B) here
you don't need n(C) either
just view B ∪ C as its own thing as i outlined
No I need to find n(Bcomplent intersection C(complement))
I alr did this
that was your brute force?
ye
exactly as i described?
Pretty much
i dont think you can improve on that then
I did better than that I think
I just made cases so that it was B complement intersection C complement
But I had to make 21 cases
21 cases???
Ye
that's a lot
Exactly
limx->0 (8^x-2^x)/x = ?
ok right so do you wanna walk through my method
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I think there will be more cases if I use ur method
But sure
exactly u have a method where I need to go over 3 criterian's In my method I need to go over 1
ok but yours requires 21 subcases
Ur's will have more when u calculate the 3rd case
They were 21 ways to get the sum to be composite
guh
Well If u can come up with a better method pls do let me know
Damn
don't call me "bro".
Sry mb
i have a bio for this server now
& i explicitly say not to call me that in there
so uh yknow
but anyway ok
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Exercise 9
Attempt ↓
How do i prove that it can be less than OR equal to x³e^x/6
Instead of it being strictly less than
@bright osprey Has your question been resolved?
<@&286206848099549185>
hi
Hey
no offence but are you every gender and have all the pronouns ever discoverable
and since this is a help channel what do you need help with
no i actually like pressed them all when i joined the server
ill take them off if its against the server rules
@viral geyser i need help with this
no no it’s alr it’s not against the rules
Alr
alright
and you need to prove what is equal to x^3 e^x/6
i wanna prove that e^x - 1 - x - x^2/2 <= x^3e^x
but so far im only at e^x - 1 - x - x^2/2 < x^3e^x
should i just write "it is sufficient to take e^x - 1 - x - x^2/2 <= x^3e^x"
since according to taylor-lagrange formula e^x - 1 - x - x^2/2 = x^3e^c
with c belonging to (0,x)
why is everything so advanced😭😭😭😭😭
@bright osprey Has your question been resolved?
It's real analysis
you're not given taylor series yet, right?
hmmph. I feel like this isn't enough, cause y'know, rigor, but if you can find an example with equality that should do it
its taylor's formula right?
the one used for approximating a function
we were given taylor-lagrange and taylor-young
although taylor-young has nothing to do with the question
pretty sure taylor-lagrange is just taylor's formula with lagrange's remainder added at the end
so i pretty much just plug in any value of x>0 and it should be correct?
now i might be wrong bc i took the class a while ago
but isnt showing that its < a stronger result
and u can just say <=
A<B => A<=B
That's my best guess
i'm not too good with the acutal analysis part 😂but as mochimiso said, along with what I'm thinking right now, the bounding should be fine
i think thats correct
i guess im done here
thanks for the help
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What exactly does exp() mean? „Converts the sum inside into a multiplier“
Does anyone have an example to make it easier for me to imagine? exp(3+3+3)= 3*3?
