#help-23

1 messages · Page 333 of 1

buoyant shadow
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yeah

flat frigateBOT
buoyant shadow
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you find the two ns and subtract

lean otter
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ohk but does finding lower bound and upper bound follows approximation always?

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or is there a direct method?

rigid hazel
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was thinking about what 2^50 means and if you look into n! all numbers with factor 2 add 1 to the exponent

ebon mesa
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i know a method but it’ll take a long time

rigid hazel
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and you find for what value n you have 50 factors of 2

buoyant shadow
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you have to guess

ebon mesa
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check how many factors there is in an n!

rigid hazel
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i dont do this stuff though but i would approach it this way

lean otter
ebon mesa
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my first try would be on 30

lean otter
rigid hazel
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just counting how many and its not many

ebon mesa
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like 30!=302928… skip the odd numbers

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30 has 1 factor
28 has 2 factor
26 has 1 factor

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sum them all up to check if it has 50 factors or not

rigid hazel
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there should be an efficient way to count how many 2s there are

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50 for example has 25 2s, considering the multiples of 4 go up until 48, so 12 more 2s, considering multiples of 8 up until 48 again you have 6 more 2s

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25 + 12 + 6 not quite 50

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so n is bigger than 50

lean otter
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that is again the same method i believe, repititive division

rigid hazel
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yea

lean otter
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yes

rigid hazel
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so 3 more 2s and 1 last more

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47 2s

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so just 3 more

lean otter
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Okay I got it! This question follows identifying lower and upper bound and then simply subtracting it

ebon mesa
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find the lowest n where n! is divisible by 2^50
find the highest n where n! isn’t divisible by 3^40

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those are the bounds

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it’ll take some guessing no matter what

lean otter
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okay!

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Thank you soooo much everyone! @rigid hazel @buoyant shadow @queen ingot @ebon mesa !!!!!

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.close

safe radishBOT
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safe radishBOT
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ashen ruin
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The drawing below represents a model of the stained glass windows in a church that need to be restored. A special glass paint will be used, which costs R$80.00 per can and each can covers approximately 100 cm2 of area. The dark area in the figure is the part of the stained glass window that needs to be painted with the special paint. Considering R = 40 cm and r = 10 cm respectively as the radii of the largest and smallest circles, and that the inscribed triangle is equilateral and the inscribed hexagon is regular, the approximate amount that will be spent on the restoration of each stained glass window is:
pi = 3
sqrt(3) = 1,7

safe radishBOT
#

@ashen ruin Has your question been resolved?

ancient socket
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that will be the opportunity to use the given sqrt(3) value

ancient socket
ancient socket
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lavish storm
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Help

safe radishBOT
lavish storm
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I did the first implication

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The other one seems like proof by contradiction

safe radishBOT
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@lavish storm Has your question been resolved?

plucky elk
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What does converse mean

desert juniper
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i'd expect "convexe" to mean "convex"

desert juniper
safe radishBOT
# lavish storm

Show your work, and if possible, explain where you are stuck.

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@lavish storm Has your question been resolved?

lavish storm
lavish storm
lavish storm
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prime tundra
safe radishBOT
prime tundra
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How did this get simplified to secx

junior raven
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factor a sec x out the numerator

prime tundra
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Oh tyy

safe radishBOT
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@prime tundra Has your question been resolved?

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dusky raptor
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Hi everyone, I'm struggling to prove this inequality about markov chains. I think that it's quite basic but I cannot conclude for the life of me, is there something I'm missing? Many thanks in advance, here is my work.

safe radishBOT
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@dusky raptor Has your question been resolved?

safe radishBOT
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@dusky raptor Has your question been resolved?

dusky raptor
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any ideas ?

safe radishBOT
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@dusky raptor Has your question been resolved?

plucky elk
safe radishBOT
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@dusky raptor Has your question been resolved?

safe radishBOT
#

@dusky raptor Has your question been resolved?

flat frigateBOT
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ƒ( wai ina teacup)= I don't know

split holly
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this is just squeeze theorem

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just consider \epsilon from both sides

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$|x_n - L| \leq \epsilon$

flat frigateBOT
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BrandenXia

split holly
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we have $L-\epsilon \leq x_n \leq L + \epsilon$

flat frigateBOT
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BrandenXia

split holly
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and $L-\epsilon \leq z_n \leq L + \epsilon$

flat frigateBOT
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BrandenXia

split holly
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so we have $L-\epsilon \leq x_n \leq y_n \leq z_n \leq L + \epsilon$

flat frigateBOT
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BrandenXia

split holly
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which means $|y_n - L| \leq \epsilon$

flat frigateBOT
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BrandenXia

split holly
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so the limit of y_n is L

desert pasture
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Got it

desert pasture
safe radishBOT
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safe radishBOT
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wind dagger
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hi

safe radishBOT
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Please don't occupy multiple help channels.

wind dagger
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5c-7X=

light shoal
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explain yourself

wind dagger
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HI

burnt notch
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Are you a troll?

brave wolf
safe radishBOT
#

@wind dagger Has your question been resolved?

safe radishBOT
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random knot
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this is decision math, for question c my answer was originally 380 but when i looked at the actual answer it was 190 (which is what you get if you divide 380 by 2), why do we have to divide by 2?

random knot
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clearer images ^

lean otter
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hmm

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i dont get it

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what do u mean by arcs??

random knot
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for context Kn is a graph where n is the number of nodes and each node had to be connected to the other

lean otter
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curved connections

random knot
lean otter
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right

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oh

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right

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i get it

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@random knot u are treating the same edge as twice

random knot
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what

lean otter
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u are coounting the one egde as two

random knot
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how

lean otter
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thats why the problem is arising

random knot
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K4 for example
each node in K4 has a valency of 3
which means if you wanna find the total arcs of Kn its (n - 1) x n

lean otter
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while in reality it is one

lean otter
random knot
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oh

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OH

lean otter
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the correct solution is (n - 1) x n/2

random knot
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i get it now

lean otter
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wait

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((n - 1) x n)/2

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there

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use this

random knot
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by not diving by 2 im counting the total valency

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of each node

lean otter
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exactly

random knot
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it all makes sense now

lean otter
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lol hope that helps

random knot
lean otter
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geez np : )

random knot
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!close

lean otter
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i really like helping out people with math lmao

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but yeah GL 👍

random knot
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do you take decision math aswell

lean otter
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but

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i solve International math olumpiad problems regularly

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so my intuition is strong in that regard

random knot
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real math fiend

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.close

safe radishBOT
#
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red shore
safe radishBOT
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Please don't occupy multiple help channels.

exotic crag
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easy pizy

red shore
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can u pls show it

exotic crag
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try with Venn diagram

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-(-p^q) = (pV-q)

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and let the other be as it is

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draw the venn diagram for (p V -q) ^ (p V q)

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you will see it is simply p

red shore
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can u slve using these laws?

exotic crag
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is that boolean alzebra?

red shore
red shore
exotic crag
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computer?

red shore
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yes

exotic crag
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< lol y in maths server

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no prob

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i studied it last yr

red shore
red shore
exotic crag
exotic crag
red shore
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lemme check qick

exotic crag
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now see the last law .... (-q ^ q) ... can be written as False

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now we have .... p V false

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see the second law

exotic crag
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any issue?

exotic crag
exotic crag
red shore
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nope thanks

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gotta close this

exotic crag
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yus

red shore
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thanks again

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.close

safe radishBOT
#
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safe radishBOT
#
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gusty pendant
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i have a set of N points and a canvas height and width as an example case horizontal_lines = [[(0, 1311), (1920, 1311)]]
vertical_lines = [[(920, 0), (920, 1311)]] image_width=1920, image_height=2490 which forms a T and 3 rectangles. I am looking for the maths that get me from my inputs to the top_left and bottom_right coordinates of each of the 3 (or more or less) rectangles specefically i am guessing that there is some formula or wikipedia page with the answer?

safe radishBOT
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@gusty pendant Has your question been resolved?

gusty pendant
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<@&286206848099549185>

topaz wagon
safe radishBOT
# red shore

The purpose of this server is to help you learn, not to hand out answers. Do not ask someone to give you the answer directly.

gusty pendant
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uh thats your question @topaz wagon since you asked it in your own channel could you delete it from here as i already had a question here

topaz wagon
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ok chill

safe radishBOT
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@gusty pendant Has your question been resolved?

gusty pendant
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<@&286206848099549185>

safe radishBOT
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@gusty pendant Has your question been resolved?

gusty pendant
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<@&286206848099549185> i have a set of N points and a canvas height and width as an example case horizontal_lines = [[(0, 1311), (1920, 1311)]]
vertical_lines = [[(920, 0), (920, 1311)]] image_width=1920, image_height=2490 which forms a T and 3 rectangles. I am looking for the maths that get me from my inputs to the top_left and bottom_right coordinates of each of the 3 (or more or less) rectangles specefically i am guessing that there is some formula or wikipedia page with the answer?

gusty pendant
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<@&286206848099549185>

safe radishBOT
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@gusty pendant Has your question been resolved?

gusty pendant
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hrm

gusty pendant
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<@&286206848099549185>

gusty pendant
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<@&286206848099549185>

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,open

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.reopen

main mural
gusty pendant
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sure

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give me just a moment and thanks for responding

main mural
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no guarantee that i'll be able to help tho, but i'll try

gusty pendant
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thanks

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heres the image but if its still not clear i can try to explain better...

main mural
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aha i see it

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ok i get the question

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hm

gusty pendant
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for some reason plot drew the thing upside down but yeah

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been strugling with this for 2 days

main mural
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you want to get the coordinates of these points right

gusty pendant
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no i only care about the top left and bottom right for each formed rectangle

main mural
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ok

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i assume this is a simplified version of a more complicated problem right

gusty pendant
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some what yes

main mural
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can the lines intersect and pass through each other

gusty pendant
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i am trying to create a data set of sewing patterns (since none exist) and the only viable source is a german book from 1957 updated with updates until 2024 i want to extract those patterns but they for some reason made like 3 patterns in a block instead of keeping them seperate

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so i wrote code which identifys the lines that divide them

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but now i need the rectangles so i can actually cut them out

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yes there could be 4 rectangles

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or there could be just a single line and 2 rectangles

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my end goal is to take the patterns and put them through an ai system which will turn them in to mesh objects

main mural
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ah okay

gusty pendant
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dressing the metaverse basically lol

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i didnt do so well with maths as a kid but i did catch up a bit learned graph mathematics etc

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i am assuming there should be something like Pythagoras a squared x b squared = c that just gives the answer

main mural
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ehh for this kind of stuff prob not

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but i am thinking

gusty pendant
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well at least i know it is tricky now and i wasnt just being dumb

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i tried to solve it with shapely r omlette wolfram octave manifold cgal all with out success most often 3 rectangles are counted as 4

main mural
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well in that case
first get the top left and bottom right corners of the picture (i assume you have that sorted out)
in case you have 3 or 4 pictures
you take each line that starts at 0 and goes to some coordinate that isn't on the border of the picture, let it be called c
that c must necessaly be in the middle of the picture and thus must be one of the corners
you match those coordinates up with the corners of the picture and figuring out whether it's a bottom right or a top left corner shouldn't be too hard

gusty pendant
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i had that idea worked somewhat with 2 lines

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tried with 8 lines and it totally failed

main mural
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oh so it can be 8?

gusty pendant
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but i might of missed something there

main mural
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i thought it was max 4

gusty pendant
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yeah N horizontal and M vertical

main mural
main mural
gusty pendant
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i think 4 could be a sensible max i mean thats better than 0

main mural
gusty pendant
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but even then i tried that method with 3 lines and i could solve all but bottom_right which i knew was 1 of 2 values

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yes moment

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the ? was where i got stuck because we dont know if the line goes up in the top half or down so we cant know directly the bottom left with greater than a 50/50 probability

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i thought there might be a way to solve that so then i tried increasing from 3 lines to 8 and thats when that idea went to a dead end for me but maybe i am missing something

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sorry for my terrible hand writing hope you can read that ok

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basically it says first rectangle will always be the canvas top left so we have it 0,image_height

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last rectangle will always have a bottom right of image_width, 0

main mural
gusty pendant
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yeah

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one observation i made was this

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if you list the start and end coords of all lines and the 4 points of the canvas

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the answer will always be a subset of that

main mural
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indeed

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oh

main mural
gusty pendant
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ive heard of set theory if that helps i know its a thing

main mural
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if you make a list of all points like that and do a vertical and a horizontal "scan" of the picture i think you'll be able to get all the data you need

gusty pendant
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i read something about this approach

main mural
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oh

gusty pendant
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trying to think what it was called

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yes sweep line algorithm or plane sweep algorithm

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is this what you are talking about using ?

main mural
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i think so, i literally just came up with this 💀

gusty pendant
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the beginning point of horizontal lines and the end point of vertical lines will always be a top left and the top left of the canvase will also that fast fills some of the data

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also the bottom right corner will always be the last rectangles bottom right

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given that we know the top left of all rectangles we also know how many rectangles are formed and thus we know how many bottom right values were searching for from the subset of the set (the unused coordinates)

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maybe theres some elaborate way to take that first horizontal slice and consider IF the vertical line is in the top or bottom thus revealing which coord is the bottom right... the other one goes in the remaining slot

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could that work?

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that should be first full slice rather than limited to horizontal

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Does that make sense?

main mural
# gusty pendant Does that make sense?

it might work but i am a little too tired to comprehend this now, i'm going to bed.. i think you should close this channel now and ask again tomorrow because now at least you can rephrase the question differently

gusty pendant
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ok one final idea

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if we guessed the rectangles could we do a reverse algo to get the lines

safe radishBOT
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@gusty pendant Has your question been resolved?

safe radishBOT
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@gusty pendant Has your question been resolved?

gusty pendant
gusty pendant
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R = \left{ \left( (x_1, y_1), (x_2, y_2) \right) \mid x_1 \leq x \leq x_2, , y_1 \leq y \leq y_2, , x_1 < x_2, , y_1 < y_2 \right}

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does this solve it ?

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@main mural

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<@&286206848099549185>

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i think if im right i need to do a mathmatical proof or something like that

humble egret
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guys anyone here to help ??

covert yoke
safe radishBOT
gusty pendant
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@humble egret do you not see the channel clearly says help scatterp how do you expect to do mathmatics if you cant add that up lol

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given an input of coordinates for lines is R the top left and bottom right cordinates of all formed rectangles using this: R = \left{ \left( (x_1, y_1), (x_2, y_2) \right) \mid x_1 \leq x \leq x_2, , y_1 \leq y \leq y_2, , x_1 < x_2, , y_1 < y_2 \right}

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<@&286206848099549185>

wind laurel
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$$R = \left{ \left( (x_1, y_1), (x_2, y_2) \right) \mid x_1 \leq x \leq x_2, , y_1 \leq y \leq y_2, , x_1 < x_2, , y_1 < y_2 \right}$$

flat frigateBOT
#

woomy
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

wind laurel
#

By definition, the left top corner of a rectangle LT = (x1,y1) has x coordinate smaller than any other x coordinate in the rectangle, and y coordinate bigger than any other y coordinate in the rectangle

wind laurel
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Consider the following rectangle, where in red we have LT (Left Top), and in blue RB (Right Bottom).\
Clearly LT is as far left and high up you can go in the rectangle, meanwhile RB is as far right and bottom you can go, in the language of mathematics we would right:\
$LT = (x_1, y_1),\quad x_1 \leq x\quad y_1 \geq y\quad \forall x,y \in$ Rectangle\
And:\
$RB = (x_2,y_2),\quad x_2 \geq x\quad y_2 \leq y\quad \forall x,y \in$ Rectangle\

Combined we do in fact achieve the formula you are looking for, but this only works if you can know whether or not a certain point is in one rectangle or another:
$$R = ((x_1, y_1), (x_2, y_2)), x_1 \leq x \leq x_2, y_2 \leq y \leq y_1\quad \forall x,y \in \text{Rectangle}$$
Notice how we dont need to specify that $x_1 < x_2$ and $y_1 < y_2$ As this is already clear from the definition of $R$.
Worst case scenario your rectangle is 1 pixel wide/tall in that case $x_1 = x_2$ or $y_1 = y_2$.

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Sorry! Made a mistake, corrected it now!

gusty pendant
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ok

flat frigateBOT
wind laurel
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But keep in mind that all of this works only if you know when a specific coordinate lies withing one rectangle or another

gusty pendant
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ok trying to umm keep up...

wind laurel
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If i were to program this, i would first chose which coordinates i want to have as corners, and then draw the lines

gusty pendant
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so its not nessasary to identify the rectangle in all corners initially ?

finite dune
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Can I ask my doubt here.... Not sure where to ask

safe radishBOT
wind laurel
gusty pendant
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yes as you said define ..

wind laurel
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Okay, so yes we only need 2 corners, the opposite ones, to identify a rectangle

gusty pendant
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oh i mean

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given a canvas with N rectangles

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the tl and br should be identified first for the corners of the canvas

wind laurel
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Yes, although thats just (0,height) and (width, 0)

gusty pendant
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hmm one sec sorry i suck at explaining stuff... will draw on paint moment

wind laurel
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Okay! No problem :)

gusty pendant
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i am saying that if i am correct its best to define by oposing corners the red areas first

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then the remaining points from all points form the white areas where the area >1

wind laurel
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oh yes, those are way easier as they have a corner in common as the canvas

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what do you mean by >1?

gusty pendant
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so my original formula R = \left{ \left( (x_1, y_1), (x_2, y_2) \right) \mid x_1 \leq x \leq x_2, , y_1 \leq y \leq y_2, , x_1 < x_2, , y_1 < y_2 \right}

gusty pendant
wind laurel
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oh now I get it, would this be the formula?
$$R = \left { ((x_1, y_1), (x_2, y_2))\mid x_1 \leq x \leq x_2, y_2 \leq y \leq y_1, x_1 < x_2, y_1 < y_2 \right}$$

flat frigateBOT
gusty pendant
wind laurel
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So R is the set containing the corners, i couldnt see the brackets before

gusty pendant
wind laurel
# gusty pendant

Yes, the corners being on the same line define a rectangle with 0 area, i.e. a line

gusty pendant
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yes so in that way i theorize that the definition of the white rectangles is discernable from the line coords

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and thats more or less how i came up with the formula

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but my maths is not good enough to know if its done correctly

wind laurel
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The formula seems correct!

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To make sure

gusty pendant
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wow

wind laurel
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I'd try it out

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with some examples which you know the answer too

gusty pendant
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yeah umm i dont even know where those buttons are on a calculator

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so not sure how i might do that

#

but isnt the next step a mathmatical proof ?

wind laurel
#

It really depends what you are trying to do

#

from the question you posed it seems like you are trying to program something

#

and for that I'm afraid I cannot help

gusty pendant
#

yes sorry let me give the background

#

i have some book from 1957 which has sewing patterns trying to cut them based on identified cut points and stick in a database which ill then use to create 3d clothing for the metaverse

#

its 13000 patterns

wind laurel
#

The cut points being the corners or lines?

gusty pendant
#

lines

wind laurel
#

and from the lines you want to find the corners

gusty pendant
#

yeah to make the cuts

#

hmm so does the formula work for any amount of lines horizontal or vertical including edge cases like 0 horizontal or 0 horizontal and vertical lines ?

wind laurel
#

It seems like it, but I'm not sure i understand how the data is presented to you, could you give an example for a pattern in the book?

gusty pendant
#

sure

#

moment

#

Width: 1921, Height: 2491
[(1920, 1311), (0, 1311)]
[((920, 1307), (920, 2490))]

wind laurel
#

huh

gusty pendant
#

Rectangles formed by the lines:
Rectangle: ((0, 1307), (920, 2490))
Rectangle: ((920, 1307), (1920, 2490))
Rectangle: ((920, 1307), (1920, 1311))

wind laurel
#

<@&268886789983436800>

wind laurel
gusty pendant
#

well destinct patterns yes

wind laurel
#

the goal is too find the corner of these rectangles based on the coords of the lines, so you can create the other pages

gusty pendant
#

yeah

wind laurel
#

is every page formatted this way? Or can one page be cut into more than 3 rectangles

gusty pendant
#

there quite random

#

pages are from 1957 - 2024

#

the only constant is lines as seperators and those circles with numbers

#

which are an ID tag

#

i,e BL rectangle is pattern 154

#

to make my life worse theres images like the above one which have broken lines with data from the left image placed in the right image

#

but im ignoring that part for now

wind laurel
#

how about

#

Another idea is to take the rectangle

#

and look first at lines starting and ending at the end of a page

#

So here it would be in blue

#

Now, cut the page based on these lines

#

basically we would create from the canvas, 4 rectangles in this case

#

Now, the new lines (in red) start and end on the borders of the new canvas

#

all you have to do now, is cut the page again following the same algorithm

#

Does this make sense?

gusty pendant
#

sorry well initially zero but im starting to see it now

wind laurel
#

if you have any questions feel free to ask

gusty pendant
#

well it sort of comes back to same issue i cant cut a line

#

i can only cut a rectangle

#

so i would need to calculate potentially existing rectangle in the 4 corners

wind laurel
#

Why cant you cut a line through the canvas? What software are you using to do this

gusty pendant
#

moment let me check

#

omg your right

#

i can cut by lines

#

so i thought it was only possible by rectangles

wind laurel
#

Oh hahaha

#

well i guess its solved then

gusty pendant
#

3 days of life ill never get back

wind laurel
#

lol happens to the best of us

gusty pendant
#

i am kinda happy my maths checked out

wind laurel
#

Yea atleast you learnt something :)

gusty pendant
#

well thanks for all the help hope you have a great new year

wind laurel
#

Goodluck creating clothes for the metaverse!

gusty pendant
#

.close

safe radishBOT
#
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kind tinsel
#

@vernal girder can you stop react spamming on every message please

safe radishBOT
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opaque fern
safe radishBOT
opaque fern
#

Could someone tell me how they got that density function

#

seems like it just popped out of nowhere

plucky elk
#

It's... Not short

opaque fern
#

Geez, I haven't seen the Mellin transform in like forever

#

Yeah nevermind, that is some very crazy math right there

#

thanks, though!

#

.close

safe radishBOT
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coral dagger
#

Is this correct?

safe radishBOT
coral dagger
#

Start = 0, end = pi/2

#

What I'm confused about is where to draw the 2nd cosecant curve that is in the bottom. Would it just be the midpoint of the period?

merry zenith
#

looks like you drew the csc curve just fine

#

the vertical asymptote would be in the middle of the period (sin = 0 in the middle of its period)

coral dagger
#

Word, it lowkey coulda been skinnier tho since compression

#

Thank you

#

.solved

safe radishBOT
#
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waxen gale
#

Anyone help me with the quesrion

safe radishBOT
devout shale
#

what da quesrion

lean otter
#

whats the question though?

devout shale
safe radishBOT
#

@waxen gale Has your question been resolved?

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fervent hatch
#

When making the jump from Fourier series to complex Fourier series and then to Fourier transforms (I assume this is the order), where does the importance of complex variables come in? I mean like why do we need to start using cosx + isinx? What was wrong with just real sinusoids like in the regular Fourier series? And why can’t we use that same real approach in the Fourier transform? I get that eurlers formula decomposes into a real and imaginary cos and sin, but isinx isn’t the same as sinx, some new aspect is being added when we jump to the complex form.

fervent hatch
#

I guess an equivalent question would follow as to why I can’t just say $$\int^{\infty}_{-\infty}(x(t)(cos(x) + sin(x))dx$$

#

Why can’t I say this is the Fourier transform

flat frigateBOT
#

Nathan

fervent hatch
#

Rather than $$\int^{\infty}_{-\infty}(x(t)(cos(x) + isin(x))dx$$

flat frigateBOT
#

Nathan

fervent hatch
#

What’s so special about the complex variable that changes the meaning of the Fourier transform and makes it different from the regular real Fourier series

stoic dune
#

The complex numbers are generally "richer" than the real numbers, and you gain a lot of power when using them

#

That being said, there's nothing special about i here.

fervent hatch
#

Why is the transform the way it is

peak estuary
#

because it turns out to be useful

stoic dune
#

This is kind of "why do we call a dog a dog"

#

The transform is useful, and there's no real equivalent

peak estuary
#

its not like someone just came up with it and decided "lets teach this to all students for no reason"

stoic dune
#

Might be worth seeing the Laplace transform, which is another integral transform, but is entirely real

#

Also has useful properties, but is used in other places

peak estuary
#

if you have the usual real fourier series with its coefficients a_n,b_n, then you always have pairs of numbers

peak estuary
# flat frigate **Nathan**

if you decided to do this, then you would have sums a_n+b_n (modulo details) from which you cannot recover a_n and b_n

#

however with the i in there you can recover them

fervent hatch
#

hmm

peak estuary
#

thats not like "the reason" why its useful but it maybe gives an idea

#

of why C can be nicer than R

fervent hatch
#

just begs the question

#

I still dont really get it

#

All im hearing is it is because it is

stoic dune
#

That's how everything in math works, haha

#

Are you uncertain about something it does?

fervent hatch
fervent hatch
#

why use complex exponents

#

why not stick to real sinusoids

stoic dune
#

Maybe the derivation is pretty random, bad book?

fervent hatch
#

i dont have a book

#

youtube has taught me everything unfortunately

#

probably why this isnt making sense

peak estuary
#

you cant forget that lots of math things were discovered over a lot of years

#

the derivations that you see today are not how the things were discovered

fervent hatch
#

sure

stoic dune
#

Complex exponents are not sinusoids. Sinusoids hold less information than complex exponents. That gain of information isn't to be ignored

fervent hatch
#

sure, complex exponents hold exponents and sinusoids, i get that, laplace is generalized fourier blah blah, I get it, Im confused why we even go there at all, why not just say e^x(cos(x) + sin(x))

peak estuary
#

because it just wont be as useful

#

its not like you arent allowed to do it

fervent hatch
#

and what makes complex so useful

stoic dune
#

Well, you could! And there may be results for doing so.

fervent hatch
stoic dune
#

But we wouldn't call such a thing the Fourier Transform

#

As that's already taken haha

fervent hatch
#

would it not yield the equivalent transform?

#

if its not equal then its wrong

stoic dune
#

e^x(cos(x) + sin(x)) is not the same as e^(x)(cos(x) + isin(x))

fervent hatch
#

Yes but why cant we use it

#

what does that single i change

peak estuary
#

everything

fervent hatch
#

okay but what

stoic dune
#

We can use it! But it wouldn't be the same transform.

fervent hatch
stoic dune
#

Like, are you uncertain why e^x(cos(x) + sin(x)) is not the same function as e^(x)(cos(x) + isin(x))?

fervent hatch
#

thats part of it

#

theyre obviously different

#

I still dont really get what isin(x) is supposed to mean

#

other than the "spiral" in the real imaginary x plane

peak estuary
#

you do know that cosx+isinx runs around the unit circle as x increases, yes?

fervent hatch
#

yea

#

i guess

#

the complex unit circle

peak estuary
#

in that way it perfectly represents rotations and all that stuff

fervent hatch
#

okay...

#

what makes it better than standard sin cos

peak estuary
#

meanwhile cosx+sinx just kinda doesnt do it that quickly

fervent hatch
#

wdym

peak estuary
#

like sure they are still somehow linked to a circle and stuff

#

but its just way less nice

fervent hatch
#

well i mean we completely change the definition of a point in the complex plane its not really a fair comparison

#

you could have to compare (cos(x), sin(x)) to cos(x) + isin(x) because of the way stuff gets plotted

peak estuary
#

but now you have to introduce tuples

fervent hatch
#

?

peak estuary
#

and whats easier to deal with, a single number or two numbers at the same time

fervent hatch
#

a single number

peak estuary
#

aka cosx+isinx instead of (cosx, sinx)

fervent hatch
#

why not just say (cos(x),isin(x))

#

its not like you can ever add them

stoic dune
#

Mind you, that is exactly the same, and that would be another Fourier transform

fervent hatch
#

i dont get it

#

wdym

stoic dune
#

But your (cos(x), sin(x)) is just another way of writing cos(x) + isin(x)

fervent hatch
#

so how would you form the fourier transform arund that

#

instead of complex

stoic dune
#

That is complex

peak estuary
#

working in R^2 is just way more annoying than working in C

#

you can absolutely do it

#

but working in C is so much easier

fervent hatch
#

So youre telling me the only difference is that one is neater

peak estuary
#

well kinda

#

but like, a lot

#

a huge lot

stoic dune
#

In terms of mathematical machinery, there is no difference

peak estuary
#

the fact that you have a multiplication in C is insane

#

one that feels "natural"

#

instead of weirdly writing it in R^2

fervent hatch
#

what does the real fourier transform look like then

peak estuary
#

well integrate f(x) cosx or f(x) sinx

stoic dune
#

The transform you are suggesting is exactly the already existent complex fourier transform, just you aren't writing i

peak estuary
#

wdym

fervent hatch
#

I dont really know what this means

stoic dune
#

The i is there, you just aren't writing it haha

peak estuary
#

there is just one fourier series

#

there are just multiple ways to write it

fervent hatch
peak estuary
#

one is in terms of cosx and sinx

fervent hatch
#

if I could just do that

#

that begs the question

peak estuary
#

the other in terms of cosx+isinx (or more easily, e^ix)

fervent hatch
#

why $$\int{f(x)isin(x)}dx$$ instead of $$\int{f(x)sin(x)}dx$$

flat frigateBOT
#

Nathan

fervent hatch
#

since you can break it apart to that point

#

thats all it comes down to

#

thats literally the only difference

peak estuary
#

from the complex number a_n+ib_n you can recover a_n and b_n

fervent hatch
#

how?

peak estuary
#

real part and imaginary part

stoic dune
#

The integral doesn't eat the i, to be very clear. The i is still there, but outside of the integral

fervent hatch
#

recovering an bn that is

peak estuary
#

not if you are just adding the numbers

#

if you add 3+4=7, how can you tell that you didnt add 2+5

fervent hatch
#

what does it change by being there

peak estuary
#

meanwhile if you add 3+4i you can tell

fervent hatch
#

I see it and it just kind of confuses me because it has no literal meaning

stoic dune
#

We're back to "cos(x) + isin(x) is not cos(x) + sin(x)"

fervent hatch
#

we arent adding?

peak estuary
#

if you compute the integral of f(x)(cosx+sinx), you find out what a_n+b_n equals

fervent hatch
#

you can derive a and b easily with trig identities and go back and forth between forms

peak estuary
#

so for example you find out it equals 7

fervent hatch
#

why

peak estuary
#

but what you actually wanted was to find out a_n and b_n individually

#

which you cant from this information

fervent hatch
#

yeah

peak estuary
#

meanwhile, if you compute the integral f(x)(cosx+isinx) you get a_n+ib_n

#

so if you find out that this integral equals 3+4i, now you found both a_n and b_n

#

with just a single integral

stoic dune
fervent hatch
stoic dune
#

Of course the i has meaning, it's an algebraic element

peak estuary
#

the i models that you are doing tuples. the cos and sin get treated differently

fervent hatch
peak estuary
#

just like in a tuple (cosx,sinx) you have a first and second element

#

if you are just adding cosx+sinx you are losing that information

stoic dune
#

3i + 4 is not the same as 3 + 4. The i matters

fervent hatch
#

if all you care about are the coefficients does it really

#

3+4 tells me the same information

fervent hatch
#

what am i losing

stoic dune
#

The fact that you can see two coefficients is proof the i matters haha

fervent hatch
#

?

stoic dune
#

There's no two coefficents in the real version

fervent hatch
#

sure but each integral will have its own value

stoic dune
#

That gets mixed into one coefficient

fervent hatch
#

before adding them those real values are the coefficients

peak estuary
fervent hatch
#

just dont add

fervent hatch
#

dont add it

#

split the integral

stoic dune
#

You got me for a while haha. No more bait for me

fervent hatch
#

you get the same numbers

peak estuary
#

you wanted to integrate f(x)(cosx+sinx)

#

you wanted to add

fervent hatch
fervent hatch
#

dont add them, the first term and the second term are your coefficients

peak estuary
#

but the beauty with complex numbers is that you dont have to

#

you can just integrate it as one

#

as f(x)e^ix

#

one thing

fervent hatch
#

no I cant? to integrate that I have to break it apart and evaluate it

peak estuary
#

nah, depends hugely on what you are actually integrating

fervent hatch
#

idk let f(x) be x^2

#

how is that any easier than me doing integration by parts for two terms

peak estuary
#

integrating x^2 e^ix is very easy

fervent hatch
#

how?

peak estuary
#

well ibp like you said

fervent hatch
#

oh

#

so youre telling me

peak estuary
#

but you can do it once

#

instead of having to do the essentially same work twice

fervent hatch
#

the entire point of this is just it makes it quicker and easier

peak estuary
#

once for cos, once for sin

fervent hatch
#

i think im grasping thus

#

its just simplicity

#

is that it?

peak estuary
fervent hatch
#

cleaner and faster

peak estuary
#

so much easier

fervent hatch
#

yes

#

okay

#

so for the complex fourier series

#

they mean the exact same thing

#

ones just obviously nicer looking

peak estuary
#

yes

fervent hatch
#

eye opening stuff

#

so if i really wanted to

#

i could do the same thing for laplace

#

do only real stuff

peak estuary
#

you can always try and only work in the real world

#

it just turns out to be so much uglier

fervent hatch
#

ok

#

so then

#

what about the linkage between the complex fourier series and the fourier transform

peak estuary
#

for the fourier series you always have e^inx

#

(or some other scaled version)

#

where n is an integer

#

now you just take all the values

fervent hatch
#

is that it?

peak estuary
#

simply speaking, yes

#

of course it has massive implications

fervent hatch
#

what about how one exists to approximate something while the other transforms to a frequency domain

peak estuary
#

in the series, the n means frequencies

fervent hatch
#

i feel like one does a different thing

fervent hatch
#

integer frequencies

peak estuary
#

now in the transform it still does

#

but now it can be all values

fervent hatch
#

.2

#

.3

#

.4

#

5

#

6.7

peak estuary
#

so its itself now a variable in the "frequency domain"

fervent hatch
#

woaw

#

was it not a variable before?

peak estuary
#

yes kinda

fervent hatch
#

a discrete one

peak estuary
#

but you didnt really think about it that way

#

you thought about it more like an index or something

fervent hatch
#

i see

#

then whats the difference between the discrete fourier transform and the fourier series??

peak estuary
#

so and depending on the value of n the integral f(x)e^inx has some different value

#

so you have a function which takes in the input n and outputs the value of that integral

#

and that function you call the fourier transform of f

fervent hatch
#

what is its input?

#

frequency?

peak estuary
#

yes

#

anyway, I have to go

#

cya

fervent hatch
#

alright thanks for the help

#

cya

#

much appreciated

#

.close

safe radishBOT
#
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keen moon
safe radishBOT
keen moon
#

I got until the very end but at the end I need to find

#

which is basically infinity - infinity sadthink did I do something wrong

#

how am I gonna turn that value into infinity/infinity

#

ohh that makes a lot of sense

#

thank you

#

.close

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#
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lilac sun
#

is this correct?

safe radishBOT
versed wave
#

yes it is indeed correct

lilac sun
#

wouldn't it be parallel if its inconsistent

versed wave
#

but there are no intersections of 3 lines altogether

#

the solutions of the three-equation system is the set of all points that all 3 lines intersect at

versed wave
# lilac sun is this correct?

the intersections you are talking about are merely the solutions of the subsystem of equations with only the relevant line equations

lilac sun
#

i see, so they're still inconsistent

#

ok thanks

#

.close

safe radishBOT
#
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safe radishBOT
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zealous gate
#

how would the initial tension be stronger than mg?

zealous gate
#

the answer is B

#

but isnt the block of mass m held in place?

#

so the vertical components will be equal?

empty gyro
vagrant ice
#

Yes T1 has mg and some rightward force, so it must be more than mg alone

desert juniper
#

i'm not seeing how T2 is below mg tho

zealous gate
#

Okay

#

how woudl T2 be below mg tho?

#

this is it after the horizontal rope immediately cut

#

oh wait

#

wait why would T2 balance with mgcos(theta)

vagrant ice
#

Ah they'd be equal and opposite by Newton's 3rd law

#

That's a very clever force diagram

zealous gate
#

yeah

vagrant ice
zealous gate
#

no

#

mg would be the hypoteneuse if im not mistaken

#

so it would be cos(theta) = ?/mg

#

mgcos(theta) = ?

vagrant ice
zealous gate
#

yeah

vagrant ice
#

Immediately after

zealous gate
#

ig it would be equal since hte thing hasnt move yet

#

the mass

vagrant ice
zealous gate
#

okay

#

alright thanks

#

.close

safe radishBOT
#
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vagrant ice
#

In my mind it's just easier to think that the particle would go up and to the right cause of inertia, as that's what happens when the left and downward force of the horizontal string is removrd

#

But since the original downwards force is mg, and you're reducing the vertical and the horizontal components of the tension

#

Yeah must be B

#

@zealous gate

zealous gate
#

oh okay

vagrant ice
#

.close

#

Lmao oops

safe radishBOT
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stable halo
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Hello, new here. I've been going through Mendelson's Intro. to Math. Logic textbook and I am on problem 2.55c. "A wf φ is k-valid iff it is true for all interpretations that have a domain of k elements." and I'm supposed to prove that (k+1)-validity implies k-validity. I initially attempted trying to disprove it but I think I might be misunderstanding what is being said. My initial thought is - say φ says there are k+1 elements in the domain. Then φ is true for all interpretations in a domain of k+1 elements but not in a domain of k elements.

stable halo
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The full statement from the textbook is: "Let a wf φ be called k-valid if it is true for all interpretations that have a domain of k elements. Call φ precisely k-valid if it is k-valid but not (k+1)-valid. Show that (k+1)-validity implies k-validity and give an example of a wf that is precisely k-valid. (See Hilbert and Bernays (1934 § 4–5) and Wajsberg (1933).)"

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I just realized there is no equality in the logic (first order logic without equality) so perhaps no wf can express this..?

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Wait sorry, I just realized this channel is for preundergrads.

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.close

safe radishBOT
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safe radishBOT
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safe radishBOT
lean otter
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These channels are usually for more specific questions, so if you got any specific questions you need help with, we gotchu

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Also, the first msg you type when you make this channel is pinned, so usually most people put their questions there

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Just a lil fyi

wet frost
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you can type .close if you do not need help anymore

safe radishBOT
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safe radishBOT
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hard orchid
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Need help with this question pls

safe radishBOT
hard orchid
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Ive tried getting y = ln(x+1/2) then subbing into the bottom equation but im just confused i cant lie

brave wolf
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I'd probably substitute the second equation into the first one instead

rugged arch
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instead of y

hard orchid
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Ok thanks ill try

brave wolf
hard orchid
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im realy bad at logarithms...

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wait a sec

brave wolf
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I feel like you did way too many substitutions there

hard orchid
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confused on this step

brave wolf
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and in the end, the substitutions "cancelled" each otehr

hard orchid
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why can you put e2y over e like that

brave wolf
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specifically the quotient rule

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a^(m-n) = a^m / a^n

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e^(2y - 1) = e^2y / e^1

hard orchid
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ahh right yeah

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ok yeah that makes sense now cheers

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.close

safe radishBOT
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safe radishBOT
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Show your work, and if possible, explain where you are stuck.
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mild jolt
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When your doing this do, which domain do you use, do you use the domain of the inverse function (x-1)^2 + 1 or the domain of the function showed?

lean otter
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the domain of the first one

safe radishBOT
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@mild jolt Has your question been resolved?

mild jolt
lean otter
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bcz the inverse exists only on the domain of the first function

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otherwise it is not defined

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ofc the function has to be bijective

safe radishBOT
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zealous glen
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The tangent to the curve x=2sint y=2+cos2t at the point (2,1) meets the x axis at P and y axis at Q.Find the distance PQ

sacred sentinel
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show your work and where you are stuck

zealous glen
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I found dy/dx=-sint .I don't know how to continue from there

sacred sentinel
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let's say we have y=x², how would you find the tangent to the function there at x=2?

zealous glen
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I would differentiate the curve to get 2x and substitute for x to get 4 as the gradient

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So I have x as 2 and y as 4 and gradient as 4 so I can substitute in y=mx+c to get y=4x-4

sacred sentinel
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yes

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very good

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so, what we need is:

  1. the slope at (2,1)
    then, we find the equation of the line with the point we have
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i just realised, your derivative isn't quite right

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let's do it together

zealous glen
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Ok

sacred sentinel
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$\dv{y}{x}=\frac{-2\sin(2t)}{2\cos(t)}$

flat frigateBOT
sacred sentinel
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right?

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the 2 in the numerator appears because of the chain rule

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,,=\frac{-\sin(2t)}{\cos(t)}

flat frigateBOT
zealous glen
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Yes

sacred sentinel
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,,=\frac{-2\sin(t)\cos(t)}{\cos(t)}

zealous glen
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Then I tried to simplify it by expanding sin2t

flat frigateBOT
sacred sentinel
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yes

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and then we find $\dv{y}{x}=-2\sin(t)$

flat frigateBOT
zealous glen
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Oh yes

sacred sentinel
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we have the point (2,1), but to find the slope we need a value of t, how do you think we could find what that value of t is?

zealous glen
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Substitute for x in x=2sin t but I'm not sure if we would get the same value if we used y=2+cos2t

sacred sentinel
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let's see if it will

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$1=2\sin(t)\\sin(t)=1/2\t=\frac{\pi}{6}+2\pi n$

flat frigateBOT
sacred sentinel
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oh wait

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i mixed it up

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its (2,1)

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so we should use 2 for x

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,,2\sin(t)=2\\sin(t)=1\t=\frac{\pi}{2}+2\pi n

flat frigateBOT
zealous glen
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Am getting t as 90⁰ which is pi/2 I don't get the +2 π n part

sacred sentinel
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the 2pi part is there because sine is periodic, but it doesn't matter in this case

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,,1=2+\cos(2t)\-1=\cos(2t)\2t=\pi\t=\frac{\pi}{2}

flat frigateBOT
sacred sentinel
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so we see that it doesn't matter whether we use x or y

queen ingot
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you get twice as many solutions for y

zealous glen
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I tried y and I'm getting multiple values of t

queen ingot
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but you can only take the solutions that satisfy both equations

sacred sentinel
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we could have also used $2\frac{1}{2}\pi$ but $\frac{\pi}{2}$ is easier

flat frigateBOT
sacred sentinel
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now that we have a value of t, can you complete the problem?

zealous glen
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Let me work it out, help me to verify it

zealous glen
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I'm getting (3 sqrt 2) is that right

sacred sentinel
sacred sentinel
zealous glen
sacred sentinel
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oh i didn't fully work it out yet ill do it rq

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yeah 3sqrt(2) is right

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nice

zealous glen
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Thank you😭

sacred sentinel
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np also thanks to the other guy

zealous glen
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There's another one I haven't been able to do too

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Can I ask it

sacred sentinel
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yes ofc

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well according to the rules not but its fine for now

zealous glen
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So I was able to find dy/dx but the second derivative is quite challenging

sacred sentinel
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yeah

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we have a fraction as first derivative

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so what differentiation rule do you think we need to use?

zealous glen
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Quotient rule

sacred sentinel
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very good

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can you show what you did, then i will help you find the mistake or help you on the step you're stuck on

zealous glen
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Ok

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I don't know how to go about simplifying that to get the desired second derivative

sacred sentinel
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uhh i'm not really familiar with your way of computing it i just realised i don't actually know how to calculate second derivatives (i didn't learn this in school yet)
so id recommend asking it in another channel (thats exactly why the rule for making a new channel exists)

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@zealous glen

zealous glen
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Okay

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Thank you so much

safe radishBOT
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@zealous glen Has your question been resolved?

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boreal totem
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$\int \frac{1}{1+e^x},dx$

safe radishBOT
boreal totem
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can i solve this by subbing $x=\ln u$?

flat frigateBOT
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109105116

fathom adder
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dx = 1/u du ?

boreal totem
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yea

fathom adder
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You can let u = e^x after all

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Wait

boreal totem
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i got this $\int \frac{1}{u(1+u)} dx$

flat frigateBOT
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109105116

fathom adder
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du

boreal totem
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du*

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yea

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and then plugging back e^x

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to get

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$\ln \left\lvert\frac{e^x}{e^x+1}\right\rvert+C$

flat frigateBOT
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109105116

fathom adder
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Ah yeah cuz du = e^x dx

boreal totem
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is that right? how do i differentiate it to check

fathom adder
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1/(u+u²)

boreal totem
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ohhhh

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that's why

fathom adder
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You would need 1/2

boreal totem
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i forgot to add the extra e^x term

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$\ln \left\lvert\frac{e^x}{e^x(e^x+1)}\right\rvert+C$

flat frigateBOT
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109105116

boreal totem
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so like that?

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wia tno

fathom adder
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No

boreal totem
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i have to do it before

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wait

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huh

fathom adder
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You have

boreal totem
fathom adder
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1/u+u² du

boreal totem
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i used partial fraction

fathom adder
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No need

boreal totem
fathom adder
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du = e^x dx

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So you have that

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e^x/(e^x+e^2x) dx

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But

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Yeah never mind

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What did you get with partial ?

boreal totem
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$\int \frac{1}{u(1+u)} du = \int \frac{1}{u} , du - \int \frac{1}{u+1} , du$

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with an integral

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du*

fathom adder
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Indeed

flat frigateBOT
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109105116

boreal totem
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which is $ \ln |u| - \ln |u+1| $ right?

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oh that's right i just differentiated it to check

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thanks @fathom adder

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.close

safe radishBOT
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Channel closed

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safe radishBOT
#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
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Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

fervent hatch
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Can I get some help on 9

safe radishBOT
empty gyro
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!status

safe radishBOT
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What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
fervent hatch
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I’m assuming the bounds are 0 to pi/2 when looking at it graphically but it evaluates to zero

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Then I tried 0 to pi/4 and multiplying it by two and just got the wrong answer

queen ingot
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With the second method you'll only need one of the two equations

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Can you show your work?

fervent hatch
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Yeah

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Let me re write it

fervent hatch
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Probably put them in the wrong order cause of the negative but it doesn’t matter

queen ingot
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Yeah you don't need to subtract r1 and r2

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The area goes all the way to the origin

fervent hatch
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Wdym

queen ingot
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Oh you're doing 0 to pi/2 here

fervent hatch
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Yea

queen ingot
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I think you need to break it up

fervent hatch
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How come

queen ingot
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Draw a radius

fervent hatch
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?

queen ingot
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A ray from the origin

fervent hatch
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Okay

queen ingot
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Where does it overlap the region?

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From 0 to one of the circles

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So no subtraction

fervent hatch
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I don’t see what you mean

queen ingot
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OK get rid of one of the circles

fervent hatch
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Yeah

queen ingot
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You can still see the region

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At least, from 0 to pi/4