#help-23

1 messages · Page 321 of 1

peak siren
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nice nice

dense sphinx
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@peak siren

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I get it now

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FUCK

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IT WA SO EASY AND I WAS SO DUMB

peak siren
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lmfao

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all good

dense sphinx
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IM NOT WORTH

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xD

peak siren
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i would’ve made a sign chart probably

dense sphinx
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okay

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NO NONO

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Wait

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look

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this is what I figured out

peak siren
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still gotta see which is max and which is min

dense sphinx
#

that's how I am going to do it from now on, fuck

peak siren
#

oki

dense sphinx
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so

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look @peak siren

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we can do this

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divide 360/4

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so

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we get 90, right?

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so

peak siren
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cosx - sin2x = 0
cosx - 2sinxcosx = 0
1 - 2sinx = 0
sinx = 1/2
so like when????
pi/6, 5pi/6, find which is min which is max, yay

dense sphinx
#

we call each 90 a side or a square

peak siren
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okay

dense sphinx
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now, in order to find when it repeats we do the following

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so

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consider that the sin and cos depend on the angle

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all we need is get that angle again

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and how do we do that?

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pretty simple

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we do 180, 270 or 360

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-the angle we want

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so, do we want cos 60?

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we do 180 - 60, 270-60 an 360-60

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this will give us the same sin

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of course, the sign will depend on the cuadrant we are

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but it's also a piece of cake

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why?

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we do the following rule

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sin is positive for the first two sides

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and negative for the rest

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cos is positive at first, then negative, then negative then positive

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look @peak siren

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180 - 120 = 60

peak siren
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okay

#

this just feels very convoluted

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but if it works it works

dense sphinx
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hmm

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I see a problem here.

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why

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look

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rule applies

peak siren
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uh okay

dense sphinx
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rule applies

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but not here

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why?

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270-60 is not 240

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hmm

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I think I get it now

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perhaps.

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SO

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HAHAHA

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YEAH I GET IT

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HAHAH YES

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YES YES IT WAS EASIER THAN I THOUGHT

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okay

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so,

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for the thirs side

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ie from 180 to 270

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the rule doesn't apply. Instead we do 180 + the angle we want

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so do we want sin 30? we do 180 + 30

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do we want cos 30? we do 180 + 30

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yes, it works.

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so that's the rule I am gonna use until I die.

peak siren
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sounds good

dense sphinx
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So, yeah

peak siren
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so what was your final answer?

dense sphinx
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So, this is how the rule looks like

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in this way, it is easy to tell when sin and cos repeat

dense sphinx
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I was busy doing this rule thing

peak siren
dense sphinx
#

that will come handy

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during my test.

peak siren
#

alright

safe radishBOT
#

@dense sphinx Has your question been resolved?

dense sphinx
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done

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@peak siren

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thank you

#

.close

safe radishBOT
#
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safe radishBOT
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lean otter
safe radishBOT
lean otter
#

I can not figure out how to do this to save my life

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I got 96 but it’s wrong

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The square yard and square foot conversion is messing me up

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.close

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olive vault
#

so i have the polynomial x^2 - 2x + 2 (in Z[x]), why doesnt the rational root theorem work for it?

austere cypress
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,w solve x^2 - 2x + 3 = 0

austere cypress
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no rational roots

olive vault
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yeah so why is that

austere cypress
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the rational root theorem is about roots that are rational

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it doesn't say anything about roots that are not rational

olive vault
peak siren
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,w solve x^2 - 2x + 2

peak siren
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still no real roots

olive vault
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ohh

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so the theorem says that if a rational root exists, its one of these

austere cypress
olive vault
#

yeah that makes sense

#

thanks

#

.close

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timber orbit
#

Hi

safe radishBOT
timber orbit
#

.close

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rain bear
#

instead of saying that you need to just post the question

blazing olive
#

ok thanks, here is the question

safe radishBOT
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slate flint
#

A mathematican determines the amount of pocket mone yto give his son each week by getting him to play the game on Monday morning. if the son spns and the product is greater than 10 then he boy gets 10 dollars. Otherwise, he gets 5. Find how much in total should the boy expect to get after 10 weeks of playing the game. The game involves spinning two spinners. The expected value is 7.5.

The game involves spinning two sinners. One is numbered 1, 2, 3, 4,. The other is numbered 2, 2, 4, 4. Each spinner is spun once and the number is recorded.

safe radishBOT
#

Show your work, and if possible, explain where you are stuck.

#

@slate flint Has your question been resolved?

safe radishBOT
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dense sphinx
#

Does

X*ln(x) have a max min?

safe radishBOT
dense sphinx
#

I differentiated it and got

Ln(x)+1

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And because I cannot get a negative number through logarithms, yeah.

peak siren
#

lnx + 1 = 0
lnx = -1
x = e^-1
x = 1/e

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minimum

dense sphinx
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What??

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e^-1?

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how?

peak siren
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uh

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cause lots?

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logs

dense sphinx
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Logs?

peak siren
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logarithms

dense sphinx
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Yeah, I don't get it, you see.

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Lnx = -1

peak siren
#

yes

dense sphinx
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But then it becomes x =e^-1

peak siren
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now convert into exponential form

dense sphinx
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How?

peak siren
#

yes

dense sphinx
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Why?

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I don't get it...

peak siren
#

convert to exponential or raise both sides to the power of e

austere cypress
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$e^{\ln(x)} = x$

flat frigateBOT
peak siren
bronze gust
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ln(x) is the inverse function of e^x

dense sphinx
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So, if I get ln(x)

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wait, lemme get this...

austere cypress
#

$\begin{aligned}
\ln(x) = -1 \
e^{\ln(x)} = e^{-1} \
x = e^{-1}
\end{aligned}$

flat frigateBOT
dense sphinx
#

Okay, but

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1/e

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Wait...

bronze gust
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Yea $a^{-1} =\frac{1}{a}$

dense sphinx
#

How do I solve equations when I get logarithms?

flat frigateBOT
#

denzio321

bronze gust
#

These is one of the indice laws

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Generally
$a^{-n} =\frac{1}{a^n}$

flat frigateBOT
#

denzio321

austere cypress
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naturally, when you have square roots, you might want to do the squaring operation. Similarly, when you have logs, you might want to exponentiate both sides

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because they are inverse* operations

dense sphinx
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Could you do a brief example?

bronze gust
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Graphing ln(e^x) we get the line y=x

austere cypress
#

by the very definition, $\log_7(2)$ is the number you raise 7 by to get 2$, so $7^{\log_7(2)} = 2$

flat frigateBOT
#

kaue
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

austere cypress
#

idk why the 'so' next to the 7

bronze gust
#

Basically the function
$\ln(x)$ gives us a value such that $e^{\ln(x)} =x$

flat frigateBOT
#

denzio321

austere cypress
#

ln(5) = 1.609...

e^(1.609...) = 5

bronze gust
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How did you guys learn logs in school without this definition anyway

austere cypress
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if i remember well, sam learned about logs directly here on a help channel

bronze gust
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Oh

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Fun

dense sphinx
peak siren
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yes

bronze gust
peak siren
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oh wait

peak siren
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this

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i tired

dense sphinx
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Ah, yes.

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Thank you.

bronze gust
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That was what he wrote initially

dense sphinx
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How is that possible.

bronze gust
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Wdym

dense sphinx
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Does that mean ln 1/e is a negative number?

bronze gust
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No that just means 1/e is a negative power of e

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Which it is

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e^-1

dense sphinx
#

Yeah, but how is ln 1/e + 1 = 0 then

bronze gust
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ln(1/e) is negative

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Because it is - 1

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1/e however is positive

dense sphinx
#

Wait

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can logarithms give us negative values?

bronze gust
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Yes

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Because negative powers exist

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As seen in this graph of ln(x)

dense sphinx
#

What is logarithm again?

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the number we need to ^ in order to get the number?

bronze gust
#

Alright let's do this once again

peak siren
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$a^x = y \ \log_a y = x$

dense sphinx
#

Thank you.

bronze gust
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$\log_n$ is a log with base n

flat frigateBOT
#

denzio321

bronze gust
#

When we use a log and give it a value

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We are asking for the power we need to raise the base to

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To get that value

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Take $\log_2(8)$

flat frigateBOT
#

denzio321

dense sphinx
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The power we need is 3.

bronze gust
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Mhm

austere cypress
bronze gust
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So $\log_2(8)=3$

flat frigateBOT
#

denzio321

dense sphinx
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Let's say we have, I don't know

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log2(x) = 8

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I could convert that to 2^x= 8, right?

bronze gust
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Uh

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Nuh uh

bronze gust
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It's that

dense sphinx
#

Yeah.

bronze gust
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The power we need to raise 2 to

peak siren
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$\log_2 x = 8 \ 2^8 = x$

bronze gust
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Is 8

flat frigateBOT
bronze gust
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To get x

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Therefore x=2^8

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Yea

austere cypress
#

if x = 8 then 2^x = 8

if log2(x) = 8 then 2^(log2(x)) = 2^8

dense sphinx
#

Ah, how do we solve it then?

bronze gust
#

x is simply equal to 2^8

austere cypress
#

$2^{\log_2(x)}$ = ?

flat frigateBOT
dense sphinx
#

How do we solve equations like 4^x= 16

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Or ln (x) = 1

austere cypress
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log base 4 both sides

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e^ both sides

bronze gust
austere cypress
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if you have log, then exponentiate. if you have exponentation, then log

dense sphinx
bronze gust
#

If you wanted to use logs then
$x=\log_4(16)$

flat frigateBOT
#

denzio321

dense sphinx
austere cypress
#

the LHS is ln(x), not x

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you have e^(ln(x)) = e^0

dense sphinx
#

Oh.

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So e^(ln(x} = e^0

dense sphinx
austere cypress
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can you simplify e^(ln(x)) ?

dense sphinx
#

I'm not sure.

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Can I?

austere cypress
#

what's the definition of ln(x)?

dense sphinx
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e^something=x?

bronze gust
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That something is ln(x)

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Tbh I think you should try some khan academy

austere cypress
#

e^x and ln(x) are opposite functions.
if you apply ln and then apply e^, you get x back
if you apply e^ then apply ln, you also get x back

#

ln(5) = 1.609...

e^(1.609...) = 5

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so e^ln(5) = 5

dense sphinx
bronze gust
dense sphinx
#

I do not know what that is

bronze gust
#

Questions

dense sphinx
#

Yeah.

bronze gust
#

Kk

dense sphinx
#

Derivatives, limita

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vectors

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functions

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max min

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And finally integrals which I have yet to study the.

bronze gust
#

Alright gimme a sec

dense sphinx
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btw

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i would like if you could give me some general math questions

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so I can see where I'm failing and see what knowledge I'm missing.

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Fuck, now I want Logarithms questions

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yeah.

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Logarithms are my passion.

bronze gust
#

A circle with radius r starts to expand where dr/dt=0.5
(t is time) calculate the rate of change of its circumference

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@dense sphinx

dense sphinx
#

Maybe tomorrow.

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Power died. xD

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are you okay with me sharing the solution tomorrow?

bronze gust
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Sure

dense sphinx
#

btw 2e^x + e^-x

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it doesn't have max nor min right?

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Because, well.

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e^n will never be negative

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right?

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So my answer was no max nor lima

bronze gust
#

Well the derivative of that is
2e^x-e^-x

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So I think it could possibly be negative

dense sphinx
#

Yeah, fuck just figured that out.

dense sphinx
#

Is not that a good logarithm exercise

bronze gust
#

There is one time you need to do a log

dense sphinx
#

2e^x-e^-x=0

bronze gust
#

Mhm

dense sphinx
#

Like

#

Equations?

bronze gust
#

Do you know about u substitution

dense sphinx
#

No, I probably do not know about that

bronze gust
#

Sorry gtg

#

Cya later

dense sphinx
#

alright.

safe radishBOT
#

@dense sphinx Has your question been resolved?

safe radishBOT
#
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safe radishBOT
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steady sail
#

hey so i don't really understand how the determinant can be used in equations

for example, we know that det(AB) = det(A)det(B)

so does that mean that det(AB) = det(A)det(B) = det(B)det(A) = det(BA) ?

Also, if i have the equation A=B can I turn it into det(A) = det(B)
or in the same way AAB = B^3 => det(AAB) = det(B^3)

solar hazel
#

yes to all

steady sail
#

alright thank you i might be back with more

#

.close

safe radishBOT
#
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lean otter
steady sail
#

.reopen

safe radishBOT
#

steady sail
#

wait i forgot to ask

#

can i divide with the determinant since its a number and not a matrix?

steady sail
#

ok thanks

#

.close

safe radishBOT
#
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safe radishBOT
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full lotus
#

Hi, I'm struggling on calculating phi

safe radishBOT
full lotus
#

So, I'm working on this

#

I have to calculate that integral on W

#

I have that the radius moves between 1/2 and 3

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then θ between pi and 3/2 pi

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but idk how to calculate phi

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I'm cool with double integrals, but I'm really struggling with these

vagrant ice
full lotus
#

why?

vagrant ice
#

because phi is the vertical angle

full lotus
#

I want to learn how to calculate it

vagrant ice
#

so the bounds $x \le 0, y \le 0, z \ge 0$ are one of the octants of the 3D plane

flat frigateBOT
#

southlander!

vagrant ice
#

you're dividing x into 2, y into 2, and z into 2
(positive and negative)

so there are 8 possible regions

full lotus
#

so there are 8 possible regions
yes

acoustic goblet
#

You need to define your coordinate transformation at first. There are multiple conventions, or am i stupid?

vagrant ice
#

I just looked at the problem and their working, and figured out that theta was the angle on the xy-plane

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it's confusing cause there are many different conventions

full lotus
#

I drew the region first

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to figure how the radius and theta moves

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so for example if we were to calculate the whole sphere, phi would be 2pi?

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like if we didnt have restrictions on x, y and z

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and had only the region between both spheres

#

phi would be 2pi?

vagrant ice
vagrant ice
# vagrant ice

you can rotate this short red line 180 degrees around the z-axis

#

so you only need half of the 2pi for phi

full lotus
#

isnt there a calculation I can do? 😄

vagrant ice
#

you have to keep imagining what happens with the angles when you move the point around

or you could use Geogebra or Desmos in 3D

full lotus
#

so if I where to calculate the whole sphere, phi would = pi because of these black lines?

vagrant ice
#

instead of changing the vertical angle phi

vagrant ice
# vagrant ice

just go around, add pi radians to the angle theta
then your angle phi will remain the same

vagrant ice
#

so by symmetry you only need to cover half the sphere, the left and the right half on your diagram

full lotus
#

ok I'm trying to make my mind up

#

so phi here moves from 0 to 1/2 pi? think_bold

vagrant ice
#

so -pi/2 to pi/2

vagrant ice
#

since you are only considering z >= 0 there

full lotus
#

Yes

#

hmm

#

Ok I'll try with other excercises also

#

I'm kinda cooked for tomorrow 🤣

vagrant ice
#

yeah basically there are only a few configurations

#

you're going to do a lot of questions where literally they only changed the numbers

#

and the question structure is exactly the same

vagrant ice
full lotus
#

perfect

vagrant ice
safe radishBOT
#

@full lotus Has your question been resolved?

safe radishBOT
#
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#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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dense sphinx
#

guys

safe radishBOT
dense sphinx
#

help me with this shit

#

so my derivative is 2e^x - e^-x

#

now, how can I make an ecuation so I can find the values of X that make my derivative zero?

vagrant ice
#

then you have $2u - \frac{1}{u} = 0$

flat frigateBOT
#

southlander!

vagrant ice
#

do you know what to do next?

dense sphinx
#

I don't get it.

vagrant ice
#

oh wait you don't know that $e^{-x} = \frac{1}{e^x}$?

flat frigateBOT
#

southlander!

dense sphinx
#

yeah

#

and I did that

#

so

#

I got

#

(e^x)-(1/e^x)

dense sphinx
#

well

#

2*e^x-(1/e^x)

#

as we can tell, the denominator is different from e^x

#

so in order to get e^x at the bottom

#

we need to multiply 1 * e^x

vagrant ice
#

right I forgot the original question

dense sphinx
#

and then we get

vagrant ice
#

yes so you have $2e^{2x} - 1 = 0$ then

dense sphinx
#

no?

flat frigateBOT
#

southlander!

dense sphinx
#

= 0

vagrant ice
#

can you multiply both sides of $2e^x - e^{-x} = 0$ by $e^x$?

flat frigateBOT
#

southlander!

dense sphinx
#

WHEN?

vagrant ice
#

you can always multiply both sides by the same thing

dense sphinx
#

OKAY THAT'S SOMETHING NEW

#

OKAY SO YEAH

#

FUCK

vagrant ice
#

algebraic equations is the process of doing the same thing to both sides

#

so you can also divide both sides by the same thing
Just check your denominator is not 0

#

cause you know, dividing by 0 is undefined

#

you can also raise e to the power of both sides

dense sphinx
#

OKAY OKAY SO

vagrant ice
#

really any operation you can think of

dense sphinx
vagrant ice
#

unless it makes something undefined, you can do

dense sphinx
#

if I have something messy like that

#

I can just multiply by the number I want

#

at both sides?

vagrant ice
#

by the expression also

#

doesn't have to be a literal number, like e^x is not a number

dense sphinx
vagrant ice
#

one sec I'll link a YT video or two

vagrant ice
#

this video btw

vagrant ice
#

I guess you learned something new

#

that this principle is super useful and can be applied in a ton of different situations

dense sphinx
#

I knew that you could like

vagrant ice
#

This math video tutorial focuses on solving exponential equations in quadratic form. It explains how to factor quadratic expressions and equations in exponential form by factoring by substitution. This video contains plenty of examples and practice problems. It's useful for students taking algebra 2, precalculus, or even college algebra. You...

▶ Play video
#

here's another example

dense sphinx
#

do that but only if you had

#

the x

#

there

vagrant ice
#

this goes through the subs I was talking about earlier

dense sphinx
#

I didn't know you could do it with pretty much everything you want

vagrant ice
#

u = e^x for the first 2
u = e^(2x) for the 3rd

dense sphinx
#

let's say instead of e^x at the bottom

#

I have idk, 2

#

can I multiply everything by 2?

vagrant ice
#

like $2e^x - \frac{1}{2} = 0$ or what?

flat frigateBOT
#

southlander!

dense sphinx
vagrant ice
#

then yes just multiply everything by 2

#

a bit of work after that shows that e^(2x) = 1/2

dense sphinx
#

I did end up with 2e^2x -1

#

then that becomes e^2x= 1/2

#

what's next?

flat frigateBOT
#

southlander!

vagrant ice
dense sphinx
#

so my guess is

vagrant ice
#

$\ln(e^{2x}) = \ln(1/2)$

flat frigateBOT
#

southlander!

dense sphinx
#

yeah

#

so my guess is

#

and correct me if i'm wrong tho

#

ln e^x = x

#

and then 2 goes out

#

so 2*x= ln (1/2)

#

finally ln (1/2)/2

dense sphinx
vagrant ice
#

so yes you can replace x with 2x

vagrant ice
#

well done

#

x = ln(1/2)/2 indeed

austere cypress
#

or -ln(2)/2

dense sphinx
#

why -ln(2)/2?

#

ah

#

my bad

austere cypress
#

$\frac{1}{2} = 2^{-1}$

dense sphinx
#

I get it know

flat frigateBOT
dense sphinx
#

yeah

#

alright

#

now

#

how can evaluate it

austere cypress
#

normally you just let it be like that

#

if you want a numerical approximation just use a calculator

dense sphinx
#

no but like I gotta find max and mins

#

so I gotta evaluate that thingy with numbers smaller than x and bigger than x

safe radishBOT
#

@dense sphinx Has your question been resolved?

safe radishBOT
#

@dense sphinx Has your question been resolved?

dense sphinx
#

which is about -0.34

#

BUT HERE'S THE PROBLEM BUDDY

#

what if they don't allow me to use calculator during my test

#

I wouldn't be able to assign a numerical approximation to my X, let alone my Y

dense sphinx
#

ALRIGHT

#

SO

#

NO MAX NOR MINS IT SEEMS

#

nevemind

#

done

#

DONE

dense sphinx
#

guys

#

what if they don't allow us to use calculators tho

dense sphinx
#

guys

#

when someone asks me

#

why is zero not a critical point here if it makes the derivative not exist

#

what can I say?

#

Zero is not a critical point because critical points are part of the domain.

And zero is not part of the domain as ln (0) is not defined

safe radishBOT
#

@dense sphinx Has your question been resolved?

dense sphinx
#

FUCK yeah i'm doing my exercises correctly!

#

.close

safe radishBOT
#
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torpid spindle
#

I was trying to find any complex solution to this but I struggled a lot with that

torpid spindle
#

Im thinking atp that there is no solution at all, not even a complex one

#

and 17/4 doesn't work because it's gonna give 1/2 instead of -1/2

pale lily
#

as is

#

it always produces a non negative value

torpid spindle
#

I'm in a class w 15-16yr olds, I think that's grade 9 or 10 in your system

torpid spindle
pale lily
#

i mean

#

17/4

#

is just solving for x

#

thats the answer in real numbers

#

but not complex

#

the answer is probably just

#

no real solutions

torpid spindle
#

I was thinking there could be some sort of solution that gives a negative value like that

torpid spindle
# pale lily no real solutions

that's the answer but I was asking the math teachers if there was any complex solution and he just guessed it was -1/(5i+4) which I checked, isn't correct

pale lily
#

theres no need

#

for a complex solution

#

x=17/4 is a real number

#

but

#

u just cant solve that equation

#

with it

torpid spindle
torpid spindle
#

it couldn't give me any

#

it was telling me there was no complex solution which confused me

pale lily
#

this is a pretty basic math concept

#

i doubt it would get it wrong

torpid spindle
#

I dont trust it anymore, it was telling me 17/4 was a real solution to it

pale lily
#

it is real

torpid spindle
#

but it's not a solution

pale lily
#

the complex solution

#

is 17/4

#

there are no real number solutions

#

but

#

17/4

#

doesnt satisfy

#

the orignal equation

#

so

#

there are just none

#

i guess i could be wrong

#

but im just using common sense here

torpid spindle
#

It doesn't involve any imaginary numbers

#

still kinda confused

pale lily
#

it doesnt need to

#

5 + 0i

#

is a complex number

#

but it just equals 5

torpid spindle
# pale lily 5 + 0i

But it wouldn't be on the imaginary plane of numbers so it should just be a real number

pale lily
torpid spindle
#

something like e^(pi*i) would be a real number too

torpid spindle
pale lily
#

have u used something like

#

symbo lab

#

it will solve the equation for u

#

if its possible

torpid spindle
#

Nope never heard of that, imma try it

torpid spindle
#

Yea that's for real answers

pale lily
#

im like 99% sure its either auto done

#

or there is a option

#

to include complex solutions

#

im not too familair with it but its a pretty advanced tool

pale lily
#

this is for complex numbers

torpid spindle
# pale lily

It specifices it's only to real numbers, meaning complex numbers could possibly make it negative

pale lily
#

x:∈:ℂ

#

means

#

x

#

has to be

#

complex

torpid spindle
#

oh okay

#

Imma still wait for somebody else to hop in to verify ig

edit: I realized how stupid of a question that was wow

safe radishBOT
#

@torpid spindle Has your question been resolved?

#
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karmic mantle
#

So like basically im studying for my calc exam (this is a practice test) and this prof is using desmos but im not sure how i would get the bounds in an exam setting. I do have a TI-84 tho

karmic mantle
#

not really sure how to use the TI

onyx narwhal
#

i think a youtube video would be your best bet

karmic mantle
#

oh fr

#

do u know a good one?

onyx narwhal
#

to figure out how to use the calculator anyways

karmic mantle
#

yea fair enough i just never had a situation where the teacher himself is using desmos to do the problem lmaoo

onyx narwhal
#

but to find the coordinates for where the two lines meet you can just set cos(x^2)=x^2-2 and solve for x

#

it looks like that is what he is doing but just using desmos

#

if i remember right (havent been allowed to use a graphing calculator on exams in a while) there should be a mode to directly find the intersection of two lines you graphed

karmic mantle
#

oh yea thatll def save me time

#

cus im pretty sure im allowed to so long as i explain it

onyx narwhal
#

yeah if you're allowed to use one on your final i'd learn as much as you can about what it can do for you to be honest lol

#

very useful

karmic mantle
#

okok thats solid

#

thank you

#

!!

onyx narwhal
#

of course, good luck with your final

karmic mantle
#

thanks!

safe radishBOT
#

@karmic mantle Has your question been resolved?

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steady loom
safe radishBOT
steady loom
#

I need help with b)

#

The hint given is that for any group G, [G:Z(G)] is non prime

#

or particularly n/m >= 4

#

but I cant seem to manipulate it to get anywhere

safe radishBOT
#

@steady loom Has your question been resolved?

safe radishBOT
#

@steady loom Has your question been resolved?

safe radishBOT
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odd nest
#

How to calculate

4^2 + 5^3?

safe radishBOT
pale lily
#

4 times 4

#

is 16

#

5 times 5 times 5

#

is 125

#

125+16 = 141

cedar owl
#

Vrai

safe radishBOT
#

@odd nest Has your question been resolved?

safe radishBOT
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dense sphinx
#

I need help.

safe radishBOT
pale lily
#

very specific

dense sphinx
#

gotta find second derivative of this.

#

So far

#

I have a long ass shit

pale lily
#

whats the first derivitive

dense sphinx
#

quite simple

echo bronze
#

Just bruteforce it

dense sphinx
#

-10x/(x^2-4)^2

pale lily
#

wait now i gotta fact check that

marsh walrus
#

just use the bot

echo bronze
#

It's right

pale lily
marsh walrus
#

,w second derivative (5)/(x^2-4) + 2

pale lily
#

is this right? 🤔

pale lily
marsh walrus
#

oops

echo bronze
#

It low-key looks wrong but wolf can't be wrong

marsh walrus
#

idk why they write it this way

pale lily
#

u found the 2nd derivitive

#

of the orignal problem

#

lol

marsh walrus
#

yea

pale lily
#

o i thought u were fact checking his first deriv

dense sphinx
#

in order to find the second derivative

#

I gotta do this:

echo bronze
#

Bot using product rule instead of quotient rule is so real

pale lily
dense sphinx
#

Wait

#

lemme write it

#

and send a picture

echo bronze
#

My lazy ass can't remember ANOTHER formula when this one works perfectly

pale lily
#

its not even that i cant memorize it its literally already in my head

#

im just not using that shit

#

be fr

#

thats like driving a toyota over the porsche in your driveway

echo bronze
#

Only downside is it looks less clean when done

dense sphinx
#

So, this is my problem.

#

I do the whole formula.

#

I factor it.

#

However, now there's a big ass problem.

#

I cannot make my second derivative zero, EVER.

#

Did I do something wrong, perhaps?

#

I cannot spot my error.

#

Wrong sign

#

BUT WHY

#

alright

#

so yeah

#

there are no real solutions

#

FUCK

#

BUT WHY

#

WHY DO I GET THE OPPOSITE SIGNS

safe radishBOT
#

@dense sphinx Has your question been resolved?

dense sphinx
#

<@&286206848099549185>

delicate sphinx
dense sphinx
#

I can do better.

#

I can draw it.

#

Nah

#

Just gonan take a picture. xD

echo bronze
#

Wait

#

What's the question?

dense sphinx
echo bronze
#

You mean min/max?

delicate sphinx
dense sphinx
#

in a few moments

echo bronze
dense sphinx
#

So according to symbolab and WolframAlpha

#

THIS IS WRONG.

#

Like, I cannot factor that as 10(x^2-4) *-(x^2-4)+4x^2)

#

Instead, it says it should be -10(x^2-4)*(x^2-4)-4x^2

#

Okay, but why?

#

Me don't get it.

#

What do you think @delicate sphinx

delicate sphinx
#

Does that say $-10 * (x^2-4) * (x^2-4) + 40x^2(x^2-4)$?

#

On the first line

dense sphinx
#

Remove the first - and yeah.

dense sphinx
#

The rest is indeed correct.

flat frigateBOT
#

CaptainNova22

delicate sphinx
#

So that?

dense sphinx
#

Yeah.

dense sphinx
delicate sphinx
#

How are you typing it into symbolab/wolfram?

dense sphinx
delicate sphinx
#

Can you show your full work then?

#

It's hard to understand what you're trying to do

dense sphinx
#

Lemme write once more then.

#

Gonna try to make it as clean as possible.

delicate sphinx
# dense sphinx

Because you showing this and saying that you searched on wolfram for "second derivative of 5/(x^2-4)+2" does not correlate at all, unless you show the full work

dense sphinx
#

Better quality=

#

Now, as you can tell

#

the fucking problem is that I get the opposite sign.

delicate sphinx
# dense sphinx

So you're asking about the factoring of this? $-10 * (x^2-4) * (x^2-4) + 40x^2(x^2-4)$

flat frigateBOT
#

CaptainNova22

dense sphinx
#

So, what did I do wrong.

#

Yeah.

dense sphinx
#

Why must it be -10 and not 10

#

as you can see

#

Symbolab will give you the same result I get but with opposite signs.

delicate sphinx
# dense sphinx

Well here, if you look at it closely, (-3x^2 - 4) = -(3x^2 + 4)

#

So then -10 * -(3x^2 + 4) = 10 * (3x^2 + 4)

dense sphinx
delicate sphinx
#

If your answer results in 10(3x^2 + 4)

dense sphinx
#

Well, I mean

#

-(x^2-4)

#

That becomes -x^2 + 4

#

4x^2-x^2 = 3x^2 +4

#

FUCK

#

SO I SPENT ONE HOUR FOR NOTHING? FUCKING SHIT.

dense sphinx
safe radishBOT
#

@dense sphinx Has your question been resolved?

#
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cerulean stream
#

I'm wondering what to do to find the inverse of F. I have no idea how to solve to find it. Where do I start? If it was something like y=6x+7 I could figure that out easily and just solve for y.

light shoal
#

it's not invertible..

#

try computing F(1,0) and F(2,0)

#

they're both equal to 0

safe radishBOT
faint seal
#

What does the inverse of a two variable function mean?

plucky elk
slim lion
plucky elk
#

Obviously a function of 1/2 variable

faint seal
safe radishBOT
#

@cerulean stream Has your question been resolved?

vagrant ice
#

thanks!

safe radishBOT
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lean otter
#

any idea what you do after this?

safe radishBOT
lean otter
#

@eternal kite

plucky elk
lean otter
#

we have to find the particular integral

plucky elk
#

Is D = d/dx?

lean otter
safe radishBOT
#

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safe radishBOT
lean otter
#

we have to divide x/D^4-3D^2'

safe radishBOT
#

@lean otter Has your question been resolved?

lean otter
#

@meager igloo

#

pls help

safe radishBOT
#

@lean otter Has your question been resolved?

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plain night
#

Ive replaced every distance with its length and cant calculate FC (pls ping me)

safe radishBOT
#

@plain night Has your question been resolved?

plain night
#

<@&286206848099549185>

safe radishBOT
#

@plain night Has your question been resolved?

plain night
#

<@&286206848099549185>

safe radishBOT
#

@plain night Has your question been resolved?

plain night
#

<@&286206848099549185>

safe radishBOT
#

@plain night Has your question been resolved?

plain night
#

<@&286206848099549185>

sour herald
#

@plain night

#

I think I may be able to help you

#

∆ ADE is similar to ∆ FCE

#

Because they share a common 90° angle and a vertically opposite angle

#

If two triangles are similar

#

There's this property

#

a/A = b/B = c/C

#

Where a,b,c and A,B,C are the respective length of the side of small triangle and the bigger triangle

#

So here,

#

CE/DE = FC/AD = FE/AE

#

We have the values of
CE = 2
DE = 3
AD = 2

#

When we put the values

#

We get

#

2/3 = FC/2

#

FC = 4/3 units

plain night
#

.close

safe radishBOT
#
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forest gyro
#

help

safe radishBOT
#

Please don't occupy multiple help channels.

forest gyro
#

Mark the relationship between the two marked angles:

1Alternate angles between parallel lines
2The vertex angles are equal
3The sum of the adjacent angles is 180°
4Corresponding angles between parallel lines
5None of the options
Calculate x:
x=
Answer to answer element 2

Calculate the size of the marked angles:

#

i didnt listen in class

#

xD

worldly herald
#

do we know that AB is parallel to CD? if yes then 8x + 5 would be equal to 10x-7

#

you can solve that to get x

forest gyro
#

oh ok

#

ty

worldly herald
#

only if you know AB || CD though

forest gyro
#

i will try now

#

How to calculate the size of the marked angles?

#

???

#

.close

safe radishBOT
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lean otter
#

How is it defo prime when it says 20%

safe radishBOT
lean otter
#

It says less than 5 but there are only 4 then not 6

rugged arch
safe radishBOT
#

@lean otter Has your question been resolved?

lean otter
#

And in the tutorial they just ignore the 1/3 thing and just cross out the ones over 5

#

I sent wrong pic here

lean otter
safe radishBOT
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lean otter
#

Huh

#

.reopen

safe radishBOT
#

#

@lean otter Has your question been resolved?

safe radishBOT
#
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mortal jolt
#

In a Trapezium ABCD where ab is parallel to cd and the daigonals ac and bd intersect at a point 'o' if a line is drawn from a point 'p' on the side ad to a point 'q' on the side cb passing from o and parallel to ab proove that po = qo

safe radishBOT
#

Please don't occupy multiple help channels.

lean otter
#

@mortal jolt stick to one channel

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.close

safe radishBOT
#
Channel closed

Closed by @hidden lily

Use .reopen if this was a mistake.

safe radishBOT
#
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odd nest
#

Is this correct?

safe radishBOT
solar hazel
#

,rotate

flat frigateBOT
safe radishBOT
#

@odd nest Has your question been resolved?

lean otter
lean otter
solar hazel
odd nest
lean otter
#

np

odd nest
#

Find x and y

I found y = 6,67 and now I’m completely confused with x

I think x = 18 check it out @lean otter

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X and 6 are similar

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I know x/6 but

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Do I do

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20 / 6,67?

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I’m completely confused

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Maybe

X / 6 = 6,67 + 10 / 6,67?

lean otter
#

because

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8 / 12 = 6/x
8x = 72
x= 9

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for y, its 6.67

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@odd nest u get it? or do u want me to explain it?

odd nest
#

@delicate sphinx Confirm?

lean otter
#

dang

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..

odd nest
#

I can also do

6,67 / 16,67 = 6 / x?

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6,67 x

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100,02

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X = 15

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@lean otter ??

lean otter
#

💀

#

with ur method

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u should do

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6.67 / 10 = 6/x

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x = 60/6.67

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= 9

odd nest
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Why?

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Why can’t I do 8 / 20?

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Left side ?

lean otter
#

so like

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8/20 = y/y+10

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same for x

odd nest
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It’s giving result for y not x

lean otter
#

6,67 / 16,67 = 6 / x?

this is wrong because u should have x+6 as ur denominator

odd nest
#

Why x+6?

lean otter
# odd nest Why x+6?

on the left side, u added the side from the small triangle, and the rest of the side, as ur denomintor

U should apply that for the other side.

odd nest
#

It’s

6,67 / 16,67 = 6 / x

lean otter
#

6,67 / 10 + 6.67 = 6 / x + 6

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6,67 / 10 + 6.67 = 6 / x + ||6 ||

odd nest
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Why + 6?

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Let’s say x is 10

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It’ll be 6 / 10