#help-23

1 messages · Page 309 of 1

uneven flax
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would the y" go like as in the drawing?

fathom jewel
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x > 1 and x < -1

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can you find a number x that is greater than 1 and smaller than -1

uneven flax
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nope

fathom jewel
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exactly

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it's a contradiction

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same here

uneven flax
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i'll consult with the teacher after, i think the minus in the middle is not supposed to be there

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but then again i think i would run into the same problem

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since i would need a number greater than y and smaller than y

fathom jewel
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1 > y > 3 is just irrational in itself

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as opposed 1 < y < 3 this would now make complete sense

uneven flax
fathom jewel
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this also doesn't really make sense

uneven flax
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i know

fathom jewel
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it's like having (1,0] instead of [0,1)

uneven flax
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but in theory that's what it would have to be expressed as, even though it's not valid

fathom jewel
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wtf

uneven flax
fathom jewel
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nah it's just wrong lmao

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aint no way you can justify that

uneven flax
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thanks m8

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.close

safe radishBOT
#
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ember pelican
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Guys I need help for the shsat ELA section

ember pelican
#

Is there any study materials

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Or a mentor?

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I only have up to December 😭

fleet condor
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this channel is for asking specific problems

safe radishBOT
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clever hamlet
safe radishBOT
clever hamlet
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How do I even start this trash?

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to find the area of the orange fish

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can i set up the integral

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integrate (x+6)(x+4) from 1 to 5

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so would that make the area of the orange fish 240.67?

safe radishBOT
#

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bright pier
#

can you help me solve this derivative? i’m not sure if the r is considered a constant or what

austere cypress
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which are you taking the derivative

bright pier
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i’m taking the derivate of the surface area of the cylinder with respect to the diameter of the cylinder.

austere cypress
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if you change the radius you change the diameter so its not a constant

bright pier
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but the radius is the radius of the sphere

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help please @austere cypress 😔

austere cypress
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its a cylinder inscribed in a sphere?

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well, if you increase the sphere the cylinder will also increase

bright pier
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.close

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subtle token
#

Find the area of ​​the figure bounded by the given lines.

subtle token
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how to understand which is the upper and which is the lower function

hot hare
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yooo

safe radishBOT
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dense wadi
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when a unit vector

safe radishBOT
dense wadi
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or u here

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isnt = to 1

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what does it mean

median vigil
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a unit vector has a magitude of 1 by definition

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that formula will always produce a unit vector for any vector v, except if v = 0 in which case it will be undefined

dense wadi
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i got 1/sqrt3

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so if it always has a magnitude of 1 by def

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how is it possible

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or

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am i wrong here

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oh

median vigil
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the magnitude of v is not sqrt(3)

dense wadi
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if you add the 1/v * v together

median vigil
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but the magnitude of that is 1, which is given by the pythagorean theorem, square root of the squares of the components

dense wadi
dense wadi
# dense wadi

here if i add them up its not 1, is what im questioning

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so i dont determine magnitude

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by adding them right

median vigil
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the magnitude of a vector $\vb u = (u_1, u_2, u_3)$ is given by [ \norm{\vb u} = \sqrt{u_1^2 + u_2^2 + u_3^2} ]

flat frigateBOT
dense wadi
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coincidentally

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got 1 by adding them up so i got confused

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ok ty

safe radishBOT
#

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winged barn
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urgent help

safe radishBOT
winged barn
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Solve (please)

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I dont take this subject so I have no knowledge on how to solve this

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There's been a debate

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Stumped many people

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(We dont know what the answer is)

azure delta
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How can there be a debate? Can't you always tell which of two answers is better?

winged barn
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No idea

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Two answers seem logical

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But they dont know what is what

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B is a common answer

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We just need to verify from a professional

azure delta
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It's more than 2 hours.

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If Edgar takes task 2 from Blake, then Blake can take task 1 from Carly (or task 3 from Dexter)

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Task 2 to Edgar, then Task 3 to Blake, then task 1 to Dexter. Reduces it by 4

winged barn
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So your answer is 4?

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We have teachers and top students choosing B) as their answer

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But 1 dux student chose 4

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its either B or D

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They both have logical reasonings

azure delta
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I just explained why it's 4 though. What's the reasoning for 2?

winged barn
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I'll ask

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This is what they said
"Because the question simply says Edgar is replacing one activity
So one person
So the allocations shouldnt be changed"

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And this is someones working

azure delta
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"new allocation"

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If someone isn't convinced that it's 4, that's just that person choosing to be wrong.

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And there's nothing you can do about that.

safe radishBOT
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@winged barn Has your question been resolved?

winged barn
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hm thanks though

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We'll wait until the solutions gets published 👍

safe radishBOT
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native tinsel
safe radishBOT
native tinsel
#

nah cause that's crazy tho

simple gazelle
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that wasn't math...

native tinsel
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figured so

simple gazelle
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that was just pornography

native tinsel
#

đŸ™đŸ»

safe radishBOT
#

@native tinsel Has your question been resolved?

native tinsel
#

<@&286206848099549185>

safe radishBOT
#

@native tinsel Has your question been resolved?

native tinsel
#

<@&286206848099549185>

safe radishBOT
#

@native tinsel Has your question been resolved?

safe radishBOT
#

@native tinsel Has your question been resolved?

pale star
#

Have u tried drawing it out?

#

Do you need help with that

safe radishBOT
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sacred crane
safe radishBOT
sacred crane
#

The linear span of a vector space V is a subspace of V, namely the smallest one that contains x1 ... xn.

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someone pls explain this to me why its the smallest subspace

safe radishBOT
#

@sacred crane Has your question been resolved?

fathom jewel
sacred crane
#

nein

fathom jewel
sacred crane
#

meinst du diese skalarmultiplikation addition und o muss existieren ?

fathom jewel
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ja genau

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der Nullvektor mus enthalten sein
und die Abgeschlossenheit bzgl. Addition & Multiplikation

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Jetzt nehmen wir mal an A = {x_1 bis x_n}

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Das ist eine Teilmenge von V aber noch kein UVR

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wir brÀuchten den Nullvektor

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und die Abgeschlossenheit bzgl. + und *

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und das allein macht eben die lineare HĂŒlle

sacred crane
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was ist UVR

fathom jewel
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Untervektorraum

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abkĂŒrzung

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die lineare HĂŒlle enthĂ€lt A, ist abgeschlossen bzgl + und * und enthĂ€lt den Nullvektor

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a_1x_1 + a_2x_2 + ... + a_nx_n

sacred crane
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okay

fathom jewel
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Jeder Untervektorraum von V

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der die Vektoren A = {x_1 bis x_n} enthÀlt

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der hat doch wegen den Axiomen immer L(x_1 bis x_n) automatisch

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weil du kannst ja die Vektoren {x_1 bis x_n} im UVR addieren und so alle Linearkombinationen kriegen

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und weil also immer ein UVR der die Vektoren A enthÀlt, somit auch L(x_1 bis x_n) enthÀlt, macht das sozusagen L(x_1 bis x_n) den kleinsten UVR der die Vektoren {x_1 bis x_n} enthÀlt

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es ist der UVR der mindestens die Vektoren {x_1 bis x_n} enthĂ€lt und die 3 Axiome erfĂŒllt und nicht mehr

sacred crane
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nichts verstanden😿

fathom jewel
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Du hast eine Teilmenge von V von Vektoren x_1 bis x_n

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ich habe diese Teilmenge A genannt

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A = {x_1, ... ,x_n}

sacred crane
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okay

fathom jewel
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In einem Untervektorraum kann man Vektoren addieren und diese mit einem Skalar multiplizieren

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Außerdem ist immer der Nullvektor enthalten

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Jetzt kommts

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Genau die Lineare HĂŒlle erfĂŒllt diese Anforderungen weil sie so definiert wurde

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L(A) = alle Linearkombinationen der Vektoren x_1, ... ,x_n

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Der Nullvektor ist drinnen, und die Abgeschlossenheit ist erfĂŒllt

sacred crane
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ja das verstehe ich

fathom jewel
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Jeder andere UVR der auch A enthĂ€lt muss die lineare HĂŒlle L(A) auch enthalten

sacred crane
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aber wie weisst du dass es der kleinste ist

fathom jewel
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Weil jeder UVR der A enthÀlt muss L(A) enthalten

sacred crane
#

was?

fathom jewel
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Jeder UVR von V der {x_1 bis x_n} hat

sacred crane
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wie beweist das, dass es der kleinste ist

fathom jewel
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der hat doch automatisch auch die Linearkombinationen

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weil du die ja addieren kannst

fathom jewel
#

ich versuchs mal mit nem Bild

sacred crane
fathom jewel
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Was kannst du in einem Untervektorraum machen?

sacred crane
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addieren und skalarmultiplizieren?

fathom jewel
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ja

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siehst du?

sacred crane
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ich sehe nicht

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ich kann nicht sehen

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ich verstehe jetzt

fathom jewel
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nein

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Die lineare HĂŒlle enthĂ€lt alle Vektoren von A und weils ein UVR ist auch alle Linearkombinationen und auch den 0 Vektor - nicht mehr

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Jeder andere UVR der auch die Vektoren von A enthÀlt muss automatisch L(A) enthalten, wegen der Addition und skalaren Multiplikation

fathom jewel
# fathom jewel

Angenommen du wĂŒrdest einen kleinen UVR zeichnen in L(A)

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dann wĂŒrden ja Linearkombinationen fehlen

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dann wĂ€re die Addition und skalare Multiplikation nicht abgeschlossen wenn du ihn kleiner machst als die lineare HĂŒlle

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Ich hoffe es wird ersichtlicher

sacred crane
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jetzt verstehe ich,

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danke

fathom jewel
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np kirsche

sacred crane
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.solved

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was habe ich falsch gemacht?

fathom jewel
sacred crane
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okay. aber ich habe jetzt andere Fragen

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hast du lust?

fathom jewel
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was fĂŒr fragen

sacred crane
#

Austauschsatz von Steinitz

fathom jewel
#

ok

sacred crane
#

warum gilt es?

fathom jewel
#

es lohnt sich die beweise sich anzuschauen

sacred crane
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ich habe es angeschaut

fathom jewel
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und nichts gecheckt?

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kannst du den Satz nochmal posten hier?

sacred crane
#

ich weiss nicht wie ich erklaren kann, aber es funktioniert nicht in meinem Kopf

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w1, ... wm sind linear unabhangig bedeutet, dass sie basisvektoren sind oder?

fathom jewel
sacred crane
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wenn m 2 ware, können sie R2 erzeugen

fathom jewel
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ja

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ein

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also nein

sacred crane
#

was

fathom jewel
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was wenn V = R^3

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dann wÀren das zwei 3-dimensionale Vektoren

sacred crane
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was?

fathom jewel
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(1,0,0) und (0,1,0)

sacred crane
#

aber sie konnen nur ein ebene aufspannen oder

fathom jewel
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da steht nur dass w_1 bis w_m aus V linear unabhÀngig sind

fathom jewel
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Der satz wĂŒrde fĂŒr mich mehr Sinn machen wenn w_1 bis w_m eine Basis bilden wĂŒrden

sacred crane
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ja sie bilden eine Basis

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aber was ist, wenn die lineare Hulle kleiner als die basis

fathom jewel
#

aber das setzt voraus das V m dimensionen hat was man nicht weiß

sacred crane
#

L((1, 0, 0), (2, 0, 0), (3, 0, 0))

fathom jewel
#

Ich finde die Formulierung macht mehr Sinn

sacred crane
sacred crane
fathom jewel
#

mit was

fathom jewel
sacred crane
#

ja wenn unsere lineare HĂŒlle so wĂ€re, durfen wir (1, 0 0), (0, 1, 0) austauschen

fathom jewel
#

nein

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(0,1,0) kannst du nicht als LK darstellen von (1,0,0)

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Die Idee ist dass du einen Vektor austauschen kann, der sich als LK der anderen darstellen lÀsst

sacred crane
fathom jewel
# sacred crane die Lehrer hat es genutzt, um den Austauschsatz von Steinitz zu beweisen

Angenommen den VR = R^2 und du hast die Basis B = {(1,0), (0,1)} und du möchtest (1,0) austauschen mit (2,1).

Dann muss du dafĂŒr sorgen, dass (2,1) als LK sich darstellen lĂ€sst mit den Vektoren von B, und genau dieses lambda von dem Vektor, den du austauschen möchtest, also hier (1,0), das darf nicht 0 sein.

(2,1) = 2 * (1,0) + 1 * (1,0)

Also bildet nach dem Austauschlemma die neue Menge B' = {(2,1), (0,1)} auch eine Basis von R^2

sacred crane
fathom jewel
sacred crane
#

sind Austauschlemma und Austauschsatz von Steinitz nicht gleich?

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oder sind sie gleich?

fathom jewel
#

jetzt wo du's erwÀhnst hmm

sacred crane
#

ich weiss nicht

fathom jewel
# sacred crane

Was ich dazu sagen kann

Angenommen du hast L{ (1,0,0), (0,1,0), (0,0,1) } = RÂł
Jetzt haben wir die Vektoren (1,1,1) und (1,1,0) auch aus R³ und linear unabhÀngig.

Dann gilt L{ (1,0,0), (0,1,0), (0,0,1) } = L{ (1,1,1), (1,1,0), (1,0,0), (0,1,0), (0,0,1) } = RÂł

#

blöd gesagt, wenn die lineare HĂŒlle den Vektorraum aufspannt

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dann ist es egal welche anderen Vektoren du da hinzufĂŒgst, der wird immer noch den selben VR aufspannen

sacred crane
#

L{ (1,0,0), (0,1,0), (0,0,1) } = L{ (1,1,1), (1,1,0), (0,0,1) } ?

fathom jewel
#

So verstehe ich diesen Satz, aber den den ich kenne mit Steinitz hat mehr was mit Basen als mit der linearen HĂŒlle zu tun

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Was bedeutet bei euch das L?

sacred crane
#

aber was ist wenn L{ (1,0,0), (2, 0 ,0), (3, 0 ,0) } wÀre

fathom jewel
sacred crane
fathom jewel
#

ja dann ist dieses Lemma von euch trivial

sacred crane
fathom jewel
#

du fĂŒgst einer linearen HĂŒlle unnötig Vektoren hinzu

fathom jewel
#

L{ (1,0,0), (2, 0 ,0), (3, 0 ,0) } wÀre im Raum die x-Achse

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(1,1,1) und (1,1,0) liegen nicht auf der x-Achse somit kannst du es nicht anwenden

fathom jewel
sacred crane
#

das habe ich nicht bemerkt

fathom jewel
#

schade

sacred crane
#

jetzt verstehe ich

fathom jewel
#

danke

sacred crane
#

du hast recht

fathom jewel
#

nein du

sacred crane
#

danke

#

was ist unterschied zwischen Dimension und Rang?

fathom jewel
# sacred crane was ist unterschied zwischen Dimension und Rang?

Die Anzahl der Basisvektoren heißt Dimension des Vektorraums, zumindest so stehts bei mir... Bei Rang kann ich mir eher vorstellen, dass wenn man die Vektoren in eine Matrix packt und davon den Rang ausrechnet auch eine Aussage machen kann ĂŒber die Dimension der Vektorraums

sacred crane
#

aber es klingt, als ob sie gleich wÀren

#

wenn ich es google, sehe ich nur ErklÀrungen zu Matrizen

fathom jewel
#

ja lol da steht es ja vor dir

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wenn ihr das so definiert habt

sacred crane
#

sind sie gleich? ich glaube nicht

sacred crane
#

darf mann lineare HĂŒlle als ein Matrix schreiben?

fathom jewel
sacred crane
#

tut mir leid

fathom jewel
#

Du kannst die Vektoren in eine Matrix packen und eben den Rang ausrechnen

sacred crane
#

Vektoren in der linearen HĂŒlle?

fathom jewel
sacred crane
#

Ach so

#

Ich verstehe

safe radishBOT
#

@sacred crane Has your question been resolved?

#
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thin carbon
#

do you need help cleo?

safe radishBOT
forest lintel
#

So for the harmonic series sum, starting from n = 1, if you sum the first term to the second one you get 3/2, and if you then sum that to the next one you get 11/6, if you keep doing this, the denominator will just be n!(n factorial), however the numerator becomes a bit trickier. Thinking about it algorithmically, you’re basically multiplying by “n” and then adding (n-1)! recursively to get your n’th term. I’ve seen that you can use Stirling operators of the first kind to do it, but I’d like to know if there is a notation for this kind of operation that I do not know about. Thank you in advance.

forest lintel
thin carbon
#

I am not equipped to help you with harmonic series

#

.close

safe radishBOT
#
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azure delta
#

when you add 1/6, your denominator already has a 6 in it

#

But really, you're just looking for a closed formula for $\sum_{k=1}^n k!$?

flat frigateBOT
#

Silkster

safe radishBOT
#
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forest lintel
safe radishBOT
azure delta
#

I'm asking you if that's what you're looking for

forest lintel
#

Ahhhhh, not sure if that’s it

cedar owl
#

this is a fun one

forest lintel
#

What I’m trying to do is to find a closed form for the sum of “n” harmonic series terms, where im adding the first term to the second, and then adding the 3rd and so on, if I’m making the denominator the minimum common multiplier between the first and the second, 1 times 2, and then that with the third, 1 times 2 times 3, and keep doing that, the bottom term will be n!, my problem is finding a nice way to express the numerator of this sum

azure delta
#

I don't think it has a closed form

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Also, you can see that the minimum common denominator will not be n!

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When you get to 1/6, your denominator already has a 6 in it

forest lintel
#

That’s also true! But for standardization making it factorial looks nicer

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It’s just so tantalizing that it has such a simple arithmetic sequence to it

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Just multiply by n and then sum (n-1)!

#

I thought about expressing it as a sum using sigma notation inside a product using pi notation, and say that the 2 just swap to alter the expression each time but that seems a bit forced lol

safe radishBOT
#

@forest lintel Has your question been resolved?

safe radishBOT
#

@forest lintel Has your question been resolved?

cedar owl
#

i dont even know what the question is here lol

forest lintel
#

If you add the partial fractions of the harmonic series, and just multiply the denominators in order to get a common multiplier, I basically want a simplified form for the numerator given that I’m multiplying the denominators in order

#

And I don’t know if there’s a notation for that

#

If you start at 0, then multiply by 1, add (1-1)! you get 1, which is the numerator of the first term of the series

#

Then with that, multiply that 1 by 2 and add (2-1)! you get the numerator for adding the first two terms

#

So basically you can just multiply by n and add (n-1)! And you’ll get the next sum of terms

#

But that’s too algorithmic, I want to know if there’s a way to write that without giving instructions like my grandmother’s recipes

short topaz
#

ok well i looked online and apparently formulas do exist

#

but there's nothing that's like "the fractions is a/b where a is this nice function & b is this nice function"

forest lintel
#

Damn! Ok thanks!

#

.close

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tall pulsar
#

How do I go about determining the bounds of my double integral? I tried to draw the domain that I'm integrating over and got that the bounds are 0 to 2 and 2y to 1 respectively when dA = dx dy w/ an integrand of sqrt(4-y^2). This was a really ugly integral and seemed off.

tall pulsar
fathom jewel
#

it should be from 0 to 2y

tall pulsar
#

oh

#

is the integrand correct initally correct

fathom jewel
#

yup

tall pulsar
#

alr thank you

#

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fathom jewel
#

if it helps to visualize

#

also you could change order of integration to avoid that awful integrand

#

ah nvm i a stupid

#

the way you have it is perfect

#

lmao

tall pulsar
#

i was gonna say that its just a u-sub

fathom jewel
#

i mean yea both result the same anyway but yours is easier and that was my intent lol

tall pulsar
#

thank you tho

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safe radishBOT
flat frigateBOT
#

Bean Man

fathom yacht
#

You only need to show they are opened (because going to the complement finishes the argument for closedness)

flat frigateBOT
#

Bean Man

dusk basin
#

Like I get theres some point in C_2 arbitrarily close to some other point in C_1, but so what

fathom yacht
#

Assume C1 is not opened. Take a ball center in x in C1 and consider C1 union that ball

dusk basin
#

Take $C_1 \cup B_{\epsilon}(x)$

Is it connected?

flat frigateBOT
#

Bean Man

#

Bean Man

dusk basin
#

Is this true??

#

Thats what I came up with

#

<@&286206848099549185>

safe radishBOT
#

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#

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tardy lark
safe radishBOT
tardy lark
#

how did that happen?

marsh walrus
#

try factor by grouping

upper mulch
#

Factorize. $$r^3-r^2=r^2(r-1)$$ $$-r+1=-(r-1)$$

flat frigateBOT
marsh walrus
#

normally when you do this, you put the odd powers, and the even powers together

#

o

#

Good is smarter than me happy

tardy lark
tardy lark
#

alright

#

thanks for your help

#

:)

#

.close

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safe radishBOT
mossy thunder
#

please help

lean otter
#

Lol funny question

#

Any tries ?

#

The question is wrongly framed though

mossy thunder
#

well I did it, thanks anyways

#

Oh what?

lean otter
#

Unless the mention seat is perpendicular to the ground XD

mossy thunder
#

How

#

Ooopsss

lean otter
mossy thunder
#

Seems accurate

lean otter
#

But the question says he's moving forward

mossy thunder
#

oh

lean otter
#

This is possible when the seat is perpendicular to the ground

safe radishBOT
#

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void abyss
#

Where did I go wrong?

safe radishBOT
tardy mango
void abyss
#

O ...

#

That's what I get for trying to do mental math

void abyss
#

.close

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tardy mango
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sour karma
#

why are the second and third one not planes?

sour karma
#

is it because 2 has scalar multiples and 3 has a zero vector?

jade flint
#

What happens when you have a zero vector multiplying a free variable?

sour karma
#

the result is a zero vector?

jade flint
#

Yes

#

So

#

Any value the variable takes

#

The result will be?

sour karma
#

a zero vector?

jade flint
#

Yes

#

So basically that dimension is reduced to a zero vector

#

So basically a dimension is nulled

#

Each free variable adds a new dimension

#

Same thing with one vector being the scalar multiple of other

#

That basically means if we take the scalar away from the vec and multiply it with the free variable, the two variables are creating dimensions which lie on top of one another

sour karma
#

gotcha, im a little confused what u mean by the two variables are creating dimensions that lie on top of each other tho

jade flint
#

Like we have (1,2,3)a+(2,4,6)b

#

We can take scalar from 2 4 6

#

And write it as (1,2,3)a+(1,2,3)(2b) = (1,2,3)(a+2b)

#

By properties of scalar multiplication

#

U realise that the free variables are scalars right?

sour karma
#

yeah

#

gotcha thanks

#

i got it now

jade flint
#

Do u get the overlapping dimensions idea

#

We can basically treat a+2b as a single free variable c

sour karma
#

i think so yeah

jade flint
#

So only one dimension is actually at work here

#

Both free variables are scaling the same dimension

sour karma
#

ok yeah i think i got it now, no matter what values u have its the same as only having one of them

#

thanks

#

.close

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#
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dense wadi
#

for 15

safe radishBOT
dense wadi
#

if the orthogonal projection of u along a

#

is just 0

#

then what

median vigil
#

that would imply that u is orthogonal to a

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#

@dense wadi Has your question been resolved?

dense wadi
#

ok ty

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craggy sedge
dense wadi
craggy sedge
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rugged kettle
safe radishBOT
quick crater
#

transform everything into powers of 3

rugged kettle
hasty marsh
#

Is this supposed to equal to something?

rugged kettle
quick crater
hasty marsh
#

And then make it equal to 6

#

And solve for n

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#

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mortal moth
#

pls help me find the red circled dimension, in terms of y. y is a given variable

indigo valve
#

you can equate left to right

#

Let that be x

#

So x + y = 66.25 + 6

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#

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woven plaza
#

find The equation for which a straight line is parallel to a straight line 4x- y + 1 = 0 and intersects with the y-axis at (0,-5).

woven plaza
#

how do i do this

jolly moss
#

y = mx + c

#

u have c already

#

as -5

#

and m is also given in the question

proud dust
#

yuh

#

what does it mean when 2 lines are parallel

woven plaza
proud dust
#

yes

#

but in terms of the equation, what similarities are there

woven plaza
#

idk

proud dust
#

think about it

#

in y = mx + b

#

what does m mean and what does b mean

woven plaza
#

b is intercept of the line

proud dust
#

yes

#

and m ?

woven plaza
#

slope

proud dust
#

nice okay

#

so how do both affect the line

#

take y = x for example

#

what will happen when you change the value of b to 1 or 2 or any number you want

woven plaza
#

they intercept

proud dust
#

yes they do but where

woven plaza
#

2 straight lines intercept?

proud dust
#

like for y = x, you know the line intersects the y-axis at x=0 and y = 0

#

this it what y=x looks like

#

you see how it goes through y=0 at x=0

#

now how would that change if you would have y = x + 1

woven plaza
#

im dumb dang

proud dust
#

nono you got this

woven plaza
#

can u link me video that teach these concepts

proud dust
#

uhh i'll try and find a video

#

but i'll also try and help

#

here just plug in x = 0

#

and see what y value you will get

woven plaza
#

in calc?

proud dust
#

calc as in calculator?

woven plaza
#

ye

proud dust
#

you don't really need a calculator to calcluate y = 0 + 1

woven plaza
#

1

jolly moss
#

yessir

proud dust
#

yes nice

#

so from that you can say that when x = 0 y = 1

#

so you have a point (0,1)

#

do you see it ?

#

the blue line is y= x + 1

#

do you see what changed ?

woven plaza
#

what does that mean

#

another line appeared

proud dust
#

this other line is another equation y = x + 1

#

blue : y = x + 1
red: y = x

#

these are 2 independent functions

#

but they have similarities

#

do you understand what a function is

#

like the realtionship y = x

woven plaza
#

idk

jolly moss
#

i think

#

you would learn better off from a teacher in real life or youtube maybe

#

its tough to explain in text

#

or understand

woven plaza
#

yeah

proud dust
#

yeah

woven plaza
#

I will close this thread

#

thanks for helping

proud dust
#

good luck!

woven plaza
#

.close

safe radishBOT
#
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tidal ermine
safe radishBOT
#

Please don't occupy multiple help channels.

vagrant ice
tidal ermine
#

Yes

#

can u help me

vagrant ice
#

you should have numerator being

#

a^4 + 4 - 4a + 2a^3 - 3a^2

#

so assume this is a perfect square

#

from the a^4 and the 4

tidal ermine
#

2a^3?

#

I got 2a^2

vagrant ice
#

we immediately get $(a^2 - ka - 2)^2$

flat frigateBOT
#

south's secret twin brother

vagrant ice
#

$\frac{2a^3}{4a^2} = \frac{2a}{4} = \cdots$

flat frigateBOT
#

south's secret twin brother

tidal ermine
#

ohhh ok

vagrant ice
tidal ermine
#

What is ka

vagrant ice
#

k is a constant

tidal ermine
#

ok

#

Wait a sec

#

I've done it upto here

#

Is that right

vagrant ice
#

that's not the right form

tidal ermine
versed pendant
tidal ermine
#

This?

vagrant ice
# tidal ermine

no you need to go all the way back to (a^4 + 4 - 4a + 2a^3 - 3a^2) / 4a^2

versed pendant
#

Sqrt(a+b)≠sqrt(a)+sqrt(b)

tidal ermine
#

This

#

?

versed pendant
#

Yes

tidal ermine
#

ok

#

What's next

versed pendant
#

What is sqrt(4a^2)?

tidal ermine
#

2a

versed pendant
#

Yeah, take it out

vagrant ice
tidal ermine
#

Is this right

vagrant ice
tidal ermine
#

oh ok

young nexus
versed pendant
vagrant ice
#

if you can figure out the square root of the numerator you're pretty much done

tidal ermine
#

How do I find the sqrt of 2a^2

vagrant ice
#

so okay so what I did was to assume the numerator equals $(pa^2 + qa + r)^2$ for some constants $p,q,r$

flat frigateBOT
#

south's secret twin brother

vagrant ice
tidal ermine
#

Ohhhh

#

So the entire thing

vagrant ice
#

yes

tidal ermine
#

Ok I wrote it down

#

Next?

vagrant ice
#

yes maybe it's easier to write it as $(pa^2 + qa + r)(pa^2 + qa + r)$

flat frigateBOT
#

south's secret twin brother

vagrant ice
#

there's only one way to make the a^4 term

#

$(pa^2)(pa^2)$

flat frigateBOT
#

south's secret twin brother

tidal ermine
#

Yes I wrote it

#

The root is a^2

vagrant ice
#

yeah and we have a^4, so $(pa^2)(pa^2) = a^4$

flat frigateBOT
#

south's secret twin brother
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

tidal ermine
#

For the term 4 it's 2

vagrant ice
#

p = 1

#

we could have p = -1 but cause x^2 = (-x)^2 it doesn't matter

tidal ermine
#

Then how do I find the next 3 terms

vagrant ice
#

so now we have two choices, r = 2 or r = -2

tidal ermine
#

Alr

vagrant ice
#

it happens to be r = -2 btw for this question

tidal ermine
#

I don't understand I'm dumb

#

What's √4a

vagrant ice
vagrant ice
#

try watching this

tidal ermine
#

I know that formula

#

Should I write it in that form?

vagrant ice
tidal ermine
#

(a-b)^3

vagrant ice
tidal ermine
#

Then why does the thumbnail show it

#

Ok nvm I'll watch the vid

vagrant ice
#

the thumbnail does not show (a - b)^3

tidal ermine
#

okay

#

So should I trial and error it

vagrant ice
tidal ermine
#

Can I use the long division square root method instead

#

I cant understand what ur saying

vagrant ice
#

sure

#

you'll have to use synthetic division or long division twice

tidal ermine
#

Yeah

vagrant ice
#

so that you divide by two linear factors and get a quadratic

#

ok if that's more comfortable for you

tidal ermine
#

yes

#

Are you still her

#

I'm stuck here

safe radishBOT
#

@tidal ermine Has your question been resolved?

safe radishBOT
#

@tidal ermine Has your question been resolved?

tidal ermine
#

No it hasn't

safe radishBOT
#

@tidal ermine Has your question been resolved?

tidal ermine
#

NOOOO IT HASNT

safe radishBOT
#
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dense salmon
#

Two ships leave from the same port. One ship travels on a bearing of 157° at 20 knots. The second ship travels on a bearing of 247° at 35 knots. (1 knot is a speed of 1 nautical mile per hour).

a. How far apart are the ships after 8 hours?

b. Calculate the bearing of the second ship from the first?

dense salmon
#

I solve question a already

#

@helper

finite igloo
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#

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analog marsh
#

I need help to show that the series an=sin(n) doesn't converge:

  1. n is in radians (and a natural number by definition of an infinite series).
  2. I need to prove it by showing it isn't a cauchy sequence, you aren't allowed to use subsequences
robust river
analog marsh
robust river
analog marsh
robust river
#

yes

#

(5pi/6 + 2pi k) - (pi/6 + 2 pi k) = 2pi/3 > 2

#

So we can choose an integer between them

analog marsh
#

and do the opposite for negative sine

robust river
#

yes, a similar argument will work

analog marsh
#

ok so I think that's it right?

robust river
#

yes

analog marsh
#

nice thanks🙏🙏🙏

#

is it possible to ask another question?

robust river
#

yes

analog marsh
#

let {an} be a positive infinite series that satisfies:
lim(a(n) * a(n+1)) = 1

show that if L≠0 is a limit of a subsequence of {an} then 1/L is also a limit of a subsequence of {an} (are those called partial limits in the US?)

robust river
#

I'm not from US either so not sure what those are called

#

Okay, let's denote $a_{n_k}$ the subsequence such that $\lim_{k\rightarrow \infty} a_{n_k} = L$. What can you say about the sequence $a_{n_k+1}$?

flat frigateBOT
#

EQUENOS

analog marsh
#

wait you are right

#

lmao how did I not think about that

#

thanks

safe radishBOT
#

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lapis hazel
#

could you pls help me to prove 2nd

safe radishBOT
charred saffron
#

what are a and b @lapis hazel

lapis hazel
#

<@&286206848099549185>

frozen marlin
#

!15m

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Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

lapis hazel
safe radishBOT
#

@lapis hazel Has your question been resolved?

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hazy pewter
#

What do you do here?

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ocean crypt
#

what do you have to do?

hazy pewter
#

simplify

ocean crypt
#

It's already simplified

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At least I think so

cedar owl
#

yeah 30 is already perfect

hazy pewter
#

oh so it was just a trick question

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i was so confused 😂

#

.close

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hazy pewter
#

How is this right?

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hazy pewter
#

We are JUST simplifying radicals

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Is it right if i’m just supposed to simplify radicals?

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The -6/12

cold relic
#

What you wrote can be simplified further

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The sqrt(12)

hazy pewter
#

Even If i’m just simplifying the radical?

cold relic
#

I don’t know exactly what your teacher expects, but I would count simplifying sqrt(12) to 2*sqrt(3) as simplifying the radical, yes

hazy pewter
#

Ok, thank you. But can you explain how you get 12 sqrt 3

cold relic
#

Sure

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$-6\sqrt{12}=-6\sqrt{4\cdot 3}=-6\sqrt{4}\sqrt{3}=-6\cdot 2\sqrt{3}=-12\sqrt{3}$

flat frigateBOT
#

FirstNameLastName

cold relic
#

It’s what you wrote but simplified further

hazy pewter
#

So you would divide the 4 by 2?

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to get -6x2

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Ohhhhhh

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I get it sorry

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Thank you

#

.close

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worldly umbra
#

Il y a des notions en terminal spe maths que je n arrive pas a comprendre

sinful glen
#

lesquelles?

worldly umbra
#

Enft c est sur les combinaisons et tout

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J arrive pas a comprendre quelque chose

sinful glen
#

et quoi?

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pose ta question au lieu de blablatter autour du sujet 😭

worldly umbra
#

Oui j avoue đŸ„Č

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Att je t envoie l exo que je comprend pas

sinful glen
#

ca marche

worldly umbra
#

Fais pas gaffe c etait une interro

sinful glen
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tkt

worldly umbra
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Ça s envoie

sinful glen
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on a tous eu des interros horrible dans la vie

worldly umbra
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Oui vrmt

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Enft a la correction elle nous a dis d utiliser les combinaisons

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Mais apres utiliser le factorielle

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Mais je comprend pas quand faut l utiliser

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Dans cette exo j ai compris mais dans un autre je serai pas capable

sinful glen
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j'avoue que je comprends pas tes calculs

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je ne comprends pas d'oĂč vient le 210 ni le 6

worldly umbra
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Non mais j avais vrmt pas compris 💀

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Juste regarde l Ă©noncĂ© đŸ„Č

sinful glen
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ah ok ok

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pas de soucis

worldly umbra
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đŸ„Č

sinful glen
#

ok deja pour commencer tu sais ce que c les factoriels?

worldly umbra
#

Oui

sinful glen
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parfait et tu sais quand on l'utilises?

worldly umbra
#

Non justement

sinful glen
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d'accord

worldly umbra
#

Mis a part dans les formules bien sur

sinful glen
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ok ok

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les factoriels tu les utilises quand tu as un nombre limité de piÚce pour constituer le résultat

worldly umbra
#

Mais justement c est pas deja fais avec les combinaisons?

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Ou arrangements

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On sait deja le nombre de possibilité

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C est ça que j arrive pas trop a comprendre

sinful glen
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alors oui

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donne moi 2 secondes j'essaye de trouver le bon moyen pour expliquer

worldly umbra
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Dacc pas de soucis

sinful glen
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ok donc les combinaisons c'est toutes les possibilités d'arranger les piÚces sans tenier compte de l'ordre. Tandis que pour les arrangements on tient compte de l'ordre

worldly umbra
#

Oui

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Je suis d accord

sinful glen
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Par exemple pour les arrangements , (A,B) et (B,A) sont 2 arrangements diffĂ©rents de l’ensemble {A,B}. Et pour les combinaisons (A,B) et (B,A) sont 2 combinaisons Ă©quivalentes de l’ensemble {A,B}.

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Donc maintenant dans le contexte d'un mot de passe tu devrais deja te poser la question si l'ordre des lettres est important

worldly umbra
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Oui

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Dcp

sinful glen
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tu peux en déduire qq chose déjà?

worldly umbra
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C est un arrangements

sinful glen
#

exactement!

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Donc est-ce que tu connais la formule pour les arrangements?

worldly umbra
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Oui

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Mais avec n et k

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N!/(N-k)!

sinful glen
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oui c'est exactement ce que je veux entendre 😄

worldly umbra
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Mais enft justement

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C est ça le probleme

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Sur la correction la prof fais avec les combinaisons

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Regarde

sinful glen
#

ok ecoute (j'aime pas ton prof)

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mais c pas con ce qu'il fait

worldly umbra
#

đŸ„Č

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Pk tu l aime pas?

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Mais justement pk on fais pas un arrangements dcp

sinful glen
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il utilise les combinaisons pour trouver tout les choix de caractéres possible

worldly umbra
#

Oui?

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C est pas bon avec les arrangements?

sinful glen
sinful glen
worldly umbra
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C est ça le probleme

sinful glen
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et ensuite aprÚs avoir trouver tout les choix de caractere possible il calcule toutes les differentes possibilités d'arranger les 6 caractÚres

worldly umbra
#

Mais pk on trouve pas pareil avec les arrangements

sinful glen
#

ca fonctionnerait avec les arrangements si les chiffres et les caracteres speciaux étaient dans le meme ensemble

worldly umbra
#

Mais ils le sont pas?

sinful glen
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non

worldly umbra
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Oui dcp

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Mais comment je fais pour pas me faire pieger comme ça

sinful glen
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tu as une fois l'ensemble des chiffres et une fois l'ensemble des caracteres speciaux

worldly umbra
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Oui

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Mais la c etait un un piege mais comment je pour plus tomber dedans

sinful glen
#

de l'entrainement j'ai envie de dire

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alors ce que je peux te conseiller pour ce genre de truc c'est d'essayer de visualiser l'Exercice.

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donc tu regardes comment on veut construire le mdp par exemple

worldly umbra
#

Je vois

sinful glen
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y'a pleins d'exo d'énumérations sur internet je suis sur que tu as bien moyen de t'entrainer

worldly umbra
#

Vasy merci

sinful glen
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j'ai plus mes cours de terminale sinon je t'aurais passĂ© mes exos 😅

sinful glen
worldly umbra
#

Tkt c est rien 😅

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Merci pour l aide

#

Comment on fais pour dire qu on a plus besoin d aide đŸ„Č

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.close

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fleet zephyr
#

How do I solve this to find u?

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fleet zephyr
#

the context here is, I was doing some math to calculate the vector field of the reflection of light rays, reflected off of some surface f(x,y). So what I did was parametrize this vector field as Where R_{R} is the reflected light rays, and I_{NT} is the incidence ray

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L is the parameter for this. What I am trying to do, is multiply R_{r} by some value u where for all values X and Y, when L = 1, div(R_{r}) = 0, meaning the vectors all converge at a single point

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R_{R} is a vector that contains these components, <R_{x},R_{y},R_{z}> which are functions of x,y

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And therefore, the divergence of R_{r} gives me this when I set it equal to 0

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Essentially, u is just some scaling factor. But since this scaling factor depends on the each reflected vector rays, it is a continuous function of x and y. Therefore u = u(x,y)

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R_{xy} is just R_{R} where R_{z} = 0

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@fleet zephyr Has your question been resolved?

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@fleet zephyr Has your question been resolved?

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fleet zephyr
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.reopen

safe radishBOT
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✅

fleet zephyr
#

.close

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craggy pine
#

whats wrong with this

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limber steeple
#

Woah

#

Wat site is that

safe radishBOT
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@craggy pine Has your question been resolved?

craggy pine
safe radishBOT
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@craggy pine Has your question been resolved?

inner tapir
# craggy pine whats wrong with this

this worked for me:
\oiint_S \mathbf{E} \cdot \mathrm{d}\mathbf{A} = \frac{Q}{\varepsilon_0}

i guess it's more strict on fractions? i only tried once since it moves on immediately and i had to skip a million times to find the right one to test lmao

craggy pine
inner tapir
#

i'm always militant on braces when i tex 👀

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twin dagger
#

For an RSA cipher, doesn't the message m have to be coprime to p1*p2 in order for the cipher to work? The proof is based on euler's theorem, which only works for coprime numbers.

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regal cypress
#

Find the area of the shaded region bounded by the curve and the coordinate axes.

Hi ppl, I need help help here. so for this I have found that dy/dx is 8(3-2x)^-3 -1 and d2y/dx2 = 48(3-2x)^-4
I haven't yet been thought about Integrals yet
and I found that the coordinates of M to be (1/2, 0) after that I'm stuck

finite igloo
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alright

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have u tried setting up an integral for the area

regal cypress
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nope, Idk anything abt intergrals

thin bridge
#

don't know how you're expected to do this without integrals

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was there anything else provided?

safe radishBOT
#

@regal cypress Has your question been resolved?

limber steeple
#

which is just 0 to whatever the x coord of M is

#

then just integrate the function in that region

limber steeple
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hardy rover
#

i have a question

safe radishBOT
hardy rover
#

recently i while i was doing multipilcation and addittion i found that if 1+1=2 then why 1x1=2?

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let me give you an example

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2x4={2+2+2+2} right so 1x1={1+1=2} right then why?

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btw i am an 8th grader

pine horizon
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2x4 is 2 times 4

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so 2+2+2+2

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1x1 is 1 times 1

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so just 1

hardy rover
#

why just why

pine horizon
#

2 times 4 means add 2, 4 times

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1 times 1 means add 1, 1 time

hardy rover
#

sr to inteipt but the function of multipication is addition

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2x4={2+2+2+2} so??

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its 8

pine horizon
#

yes

hardy rover
#

its the same answer

pine horizon
#

you're interpreting 1x1 as 1+1

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how?

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why didnt you do the same with 2x4 -> 2+4

hardy rover
#

no no i dint mean that

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i meant that 2x4 is 2 is added itself 4 times

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so

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so why 1x1=1?

pine horizon
#

you're misinterpreting it

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2 is added to itself 4 times will result in 10

hardy rover
#

oh

pine horizon
#

more accurately its 2 added to 0 4 times so thats 8

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so for 1x1 you add 1 to 0 1 time, thats 0+1 = 1

twilit moat
#

instead of "adding to itself" I think the term "lots of" makes a little more sense to me

hardy rover
twilit moat
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so like 2*4 would be 4 lots of 2 or 4 2s = 2+2+2+2

hardy rover
#

yes yes!!

pine horizon
#

which is wrong

twilit moat
#

instead it would be "1 lot of 1" or just 1

hardy rover
#

i even tried in calculator but the result was the same its 1

hardy rover
#

đŸ€”đŸ€”đŸ€”đŸ€”đŸ€”

twilit moat
#

the point is for 1x1

hardy rover
#

yes

twilit moat
#

it's not "1 added to itself 1 time"

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which is 1+1

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it's more there is just 1 1

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a singular 1

#

with 2x4 for example it's not "2 added to itself 4 times" it's more "4 lots of 2"

#

since it starts from 0 instead of 2

mossy lotus
#

According to you, 1x4 = {1+1+1+1} right?
How about 1x3? 1x3 = {1+1+1} ok?
And 1x2? 1x2 = {1+1}?
And now 1x1... Same logic makes it 1

hardy rover
#

sign i mean that the funtion of multiplication is addition so 2x4 = 8 or the fu ntion inside is 2+2+2+2=8 simmlary i meant that 1x1 = why 1

twilit moat
#

the function isn't addition

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that's the point

hardy rover
#

ik ik but isnt it kinda smilar

twilit moat
#

I mean you can calculate it using it

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but don't think about it this way.

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It's more a 'multiple' of a number which means that's how many of that number there is

hardy rover
#

but this q was alway taunting me so i want to ask it -_-

twilit moat
#

which kind of addresses why 1x1=1

#

1 multiple of 1 is just 1

twilit moat
hardy rover
#

but isnt the funtion of multiplication is the same? like 'x' = '+' i can be wrong tho

twilit moat
#

they are different operations

hardy rover
#

oh ok

twilit moat
#

now with something like 5x5 for example

hardy rover
#

but i tho they are the same

twilit moat
#

that's more like saying there are five 5s

hardy rover
#

25!

twilit moat
#

if that makes sense

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if you want to calculate it you can imagine having 5+5+5+5+5, but just because calculating it employs addition doesn't mean that addition and multiplication are the same operation in this case.

hardy rover
#

5+5+5+5+5 = 25, 5x5 = 25

twilit moat
#

yes exactly

hardy rover
#

but after all in the end i think they are the same in my perspective idk about others

twilit moat
#

how about we apply it like this