#help-23

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covert yoke
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burnt night
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is this proof valid?

QUESTION
Let A = QR, where Q is an orthonormal matrix and R is an upper triangular matrix. A, Q, and R are
all n×n matrices. Show that if A is invertible, then R is also invertible.

burnt night
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Proof:
A = QR

A^-1 exists, so A has linearly indepdent columns

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if we write A = [a1 a2 ... a_n] and r = [r1 r2 ... r_n] where these are column vectors

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then we get a_i = Qr_i

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Q is orthonormal and square, meaning it must be invertible. so r_i = (Q^-1)a_i

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the inverse of any orthonormal matrix, however, is its transpose, and is also orthnormal. so r_i = (Q^T)a_i

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to show R is invertible, we need to show that its columns are linearly independent (that r1, r2, .. r_n) are linearly independent

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AKA show that B1(Q^T)a_1 + B2(Q^T)a_2 + ... + B_n(Q^T)a_n = 0 iff B1...Bn (scalars) equal zero

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we can factor this into Q^T(B1a_1 + B2a_2 + ... + B_n*a_n) = 0

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since Q^T is orthonormal, and is square, it is full-rank and thus has no nullspace. so (Q^T)v = 0 iff v = 0

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this means that v = B1a_1 + B2a_2 + ... + B_n*a_n = 0

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which we know is only possible if B1 ... B_n = 0 because a_1 ... a_n are linearly independent

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end of proof

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raven veldt
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Can I have verification on this question?

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fickle yew
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Water is flowing over a Cippoletti weir of 4 meters long under a head of 1 meter. Compute the discharge, if the coefficient of discharge for the weir is 0.6.

fickle yew
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anyone here good at solving weirs I kinda have an idea how to solve it but I just don't know why the problem didn't use the formula for cipoletti weirs?

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also I thought Cipoletti weirs are trapezoidal so I don't know why it just assumed it's rectangular and didn't add the triangular part or am I getting this wrong🤔

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jolly dust
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can anyone help please

safe radishBOT
jolly dust
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<@&286206848099549185>

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jolly dust
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@safe radish

jolly dust
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<@&268886789983436800>

polar lynx
polar lynx
jolly dust
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<@&286206848099549185>

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@safe radish

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obsidian turtle
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hey i need help

safe radishBOT
obsidian turtle
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<@&286206848099549185>

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sorry its in french

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this is my first exam

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i ask any expert to finish it in under an hour then to tell me as a normal 16 y old not bad not good guy how can i do anything in the same difficulty within under an hour

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worldly knot
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Hello. Would the answer be b=ha-3p/h so none of the above

oblique bear
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Yes (if you mean $\frac{ha-3P}{h}$)

flat frigateBOT
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Calculustache

safe radishBOT
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@worldly knot Has your question been resolved?

worldly knot
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Thank you

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lethal hawk
safe radishBOT
lethal hawk
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for part 3 of this question

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can someone confirm my answer of 10

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108=3^3*2^2 so the amount of combinations you can have to mix up AABBB must be 5C2 or 5C3 which are both 10

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but I feel like im wrong

peak siren
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looks right

lethal hawk
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cool thanks

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buoyant shadow
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.reopen

safe radishBOT
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buoyant shadow
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wait i'm not convinced

lethal hawk
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oh is it

peak siren
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only thing i’m not sure about is if c values are the same

lethal hawk
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do I gotta do 5P2 or summit

peak siren
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it idk if that matters

lethal hawk
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bare in mind I cant use a calc for this paper

buoyant shadow
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yeah ok, you don't get higher powers, it's just normal x

lethal hawk
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wdym?

cold relic
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Yeah I think 10 should be right

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Gotta apply A 2 times and B three times

lethal hawk
buoyant shadow
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you have ax + c, and both functions keep it ax + c

lethal hawk
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oh ye

buoyant shadow
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so 108 only happens from the multiplcation

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just didn't see it

lethal hawk
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ohh ye

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so 10 should be right

buoyant shadow
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yes

lethal hawk
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cool thanks

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.close

buoyant shadow
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.close

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gentle maple
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can someone help with this?

safe radishBOT
gentle maple
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R(t) = 1 - F(t)

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F(t) = integration of f(t)dt

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1/50(70) - 1/50(20) = 1 ?

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0 t<20
1 20<t<70
0 t>70

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?

lethal hawk
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what is f ment to represent

gentle maple
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like any function

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big F is failure rate

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R is realibility

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@lethal hawk

plucky elk
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F(t) = 1 t>70

gentle maple
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shouldnt it be 0

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oh failure rate

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realibility would be 0

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?

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<@&286206848099549185>

safe radishBOT
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scenic bough
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the probem asks us to find the equation of any veritcal tangent lines for the grap y^2-12y=4x

scenic bough
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is my work okay?

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grim basin
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grim basin
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This is my work so far for #3. I've gotten pretty far but im not sure how to finish the problem. Any advice?

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lean otter
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i need help with this financial math problem i cant find the answer to year three

safe radishBOT
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@lean otter Has your question been resolved?

lean otter
#

<@&286206848099549185> anyone?

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@silk mortar Has your question been resolved?

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stiff vine
safe radishBOT
stiff vine
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What am I suppose to do now

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Idk what to do with the inf signs

sleek plank
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you don't directly plug in infinity for a, but rather take the limit

stiff vine
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So how do I do that

sleek plank
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what's the limit of 2a^ea - 2e^a as a -> inf

stiff vine
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I thought u plug it in??

sleek plank
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you can't since inf isn't a number

stiff vine
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But some problems they do

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Like e^x lim goes to inf = e^inf which is inf

sleek plank
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you're not supposed to plug in there, you just "notice" that it equals infinity

cedar owl
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huh

tall spade
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It is not 2a^ea, it is 2a*e^a, typo in the middle part. It changes from 2x e^x to 2x^(ex) whitout reason!

cedar owl
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thanks

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,w lim of 2a*e^a - 2e^a as a -> inf

flat frigateBOT
stiff vine
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Now what

tall spade
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Now you have: lim ( (0-2) - (2ae^a - 2e^a) ) = lim (-2 - 2e^a*(a-1) ) = - infinity , because e^a and (a-1) both go to +infinity and the factor of (-2) changes the sign.

stiff vine
tall spade
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That's what I wrote.

stiff vine
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So I plug in -inf for a right

tall spade
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It is -2 - 2*(+inf)*(+inf) = -inf

stiff vine
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On the integral calculator it says the answer is just -2

tall spade
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It is easier to decide the sign of the result, if you factorize like I did it above.

stiff vine
tall spade
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What do you mean by "remove the inf signs"?

stiff vine
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Idk it says the final answer is suppose to just be -2

tall spade
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Is the limit is for a -> - infinity???

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Then the result would be -2 indeed!

stiff vine
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How

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So using ur thing it becomes -2-2(-inf)(-inf)?

tall spade
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You really need to write the stuff more clearly! The limit of e^a for a -> -infinity is 0!

stiff vine
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How

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I thought e^-inf is -inf

tall spade
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,w plot e^x

stiff vine
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Bruh this is so confusing

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So I’m not suppose to plug in inf and -infs??

tall spade
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"e^inf" = inf and "e^(-inf)" = 0. I put the quotes around it, because these are not valid expressions.

stiff vine
tall spade
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In these cases, the e-function dominates the polynomial function, so the limit of a * e^a for a->-infinity is 0.

tall spade
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e^a grows faster than any polynomial function a^n and from that follws, that e^(-a) goes faster towards zero, than a polynomial like a^n goes to infinity.

stiff vine
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Ok so e^-inf also =0

safe radishBOT
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brittle root
#

What went wrong here when I was trying to solve this problem?

stiff sleet
brittle root
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Yeah the problem IVP is the top most sentence

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The thing I got at the bottom is wrong

safe radishBOT
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brittle root
#

.reopen

safe radishBOT
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safe radishBOT
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@brittle root Has your question been resolved?

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@brittle root Has your question been resolved?

zinc schooner
#

wait what if i

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.close

#

nope

safe radishBOT
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fresh shell
#

need help with 10th grade physics

safe radishBOT
fresh shell
#

What would the displacement time graphs of these two look like?

lean otter
#

,w rotate

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Tf 🥲

#

,rotate

lean otter
flat frigateBOT
lean otter
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Phew finally

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!status

safe radishBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
fresh shell
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1

#
  1. I don't know where to begin.
lean otter
#

Use this is a reference

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And try to break down the information given into multiple events

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Like for instance for the first question, you have two events

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  1. move at constant speed of 8 ms towards lights which are 60m away
  2. when 20m away, accelerate at constant rate of 2 ms^-2 to get past the lights
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You can keep the traffic lights as displacement = 0

fresh shell
#

what about d?

safe radishBOT
#

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sacred crane
safe radishBOT
sacred crane
#

I. Which of the four vector can be replaced by w and still span same span.
II. Rank
III. All possible vector basis in {v1, v2, v3, v4, w}

sinful glen
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Ich würde mir anschauen welche Vektoren mit w linear abhängig sind

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Den Rang ausrechnen macht man dann in dem man schaut wieviele linear unabhängige Vektoren es in der Basis gibt

safe radishBOT
#

@sacred crane Has your question been resolved?

sacred crane
#

Ich habe es versucht. Aber ich bin unsicher.

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In b und c alle 4 vektoren sind voneinander unabhängig

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Bedeutet es, dass ich keine von dieser Vektoren austauschen darf oder was?

fathom jewel
sacred crane
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v1 v2 v3 v4 sind voneinander unabhängig

fathom jewel
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,w rref {{2,1,-2,0},{1,1,1,2},{1,-1,0,1},{2,-1,-1,1}}

fathom jewel
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Aber selbst wenn das der Fall wäre, könntest du trotzdem w mit einen Vektor austauschen, wenn du auf Zeilenstufenform reduzierst, dann wird anhand der Treppenstufenform ersichtlich, welche Vektoren linear abhängig sind

sacred crane
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Ich darf nicht Zeilenstufenform nutzen denke ich

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Nur austauschlemma

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Du hast recht. Ich habe es falsch kopiert.

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Bedeutet es, dass ich v4 durch w austauschen kann?

fathom jewel
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Hä aber du musst ja trotzdem wissen, welche linear unabhänging und welche abhängig sind

sacred crane
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Ich weiß nicht

fathom jewel
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Der Satz von Steinitz sagt nur aus, angenommen für einen Vektorraum V hast du eine Basis B mit n l.u. Vektoren und eine andere Basis C mit m l.u. Vektoren und C ist eine echte Teilmenge von V, dann gibt es in B sozusagen m Vektoren die man mit den Vektoren von C austauschen kann

sacred crane
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V1, v2, v3 sind unabhängig?

fathom jewel
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ja

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oder v1 v2 und v4

sacred crane
sacred crane
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Ich bin verwirrt

fathom jewel
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,w rref {{2,1,-2,0,4},{1,1,1,2,0},{1,-1,0,1,1},{2,-1,-1,1,3}}

sacred crane
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Aber ohne das. Nur mit austauschlemma

fathom jewel
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das macht keinen Sinn

sacred crane
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Wirklich?

fathom jewel
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Irgendwie muss du ja herausfinden wie du einen Vektor v_i als Linearkombination der restlichen Vektoren v_j mit w darstellen kannst

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damit du v_i mit w austauschen kannst

safe radishBOT
#

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lean otter
#

show that for a suitable positive constant K there exist subsequences b_m and c_r of cos n such that b_k > K and c_r < -K.

(cos n) = cos1, cos2, cos3, cos4 .......

i said let K = 1/2
b_m = {cosm: m \in N, cosM>1/2}
and defined c_r similarly.

does this work or am i doing fake maths

safe radishBOT
#

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dull warren
#

bot

#

find probability using standard normal distribution P (z<1.73)

obtuse jackal
obtuse jackal
lean otter
# obtuse jackal yeah this is a simple question

i see and it says to finally show that a_n diverges. can i just argue that if b_m converges itll be to some value >=1/2 and c_r for <=-1/2 meaning it'll be different limits so a_n must diverge

obtuse jackal
#

yes

#

because subsequences of convergent sequences must have the same limit

lean otter
#

thanks 😄

obtuse jackal
#

here's a much stronger but much harder to prove result: for every x in [-1, 1], there is a subsequence of (cos n) that converges to it

lean otter
#

i will think abt it after my problem set🥲

#

.close

safe radishBOT
#
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obtuse jackal
#

if you actually wanna prove it, I'd recommend proving the following lemma first:
Z + 2pi Z is dense in R

#

depending on how much you've seen, that may be a significant prereq issue

safe radishBOT
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lean otter
#

how do i do this help

safe radishBOT
lean otter
#

is there some kind of formula

austere cypress
#

try drawing it

lean otter
honest perch
#

,rotate

flat frigateBOT
honest perch
lean otter
#

.close

safe radishBOT
#
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#
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tired ember
#

Hi, I have a 2 sets of numbers.

321 -> 461 (increase of 140 raw stat points)

124 damage becomes 152

tired ember
#

So basically

#

Increasing 321 to 461 increases the 124 to 152.

#

I am trying to figure out how much an increase of 1% to the 321 number would increase the 124

#

...does that make any sense?

#

I don't know the exact way to approach solving for that.

#

It's a game where 321 is the raw value for Attack.

At 321 Attack, you do a corresponding 124 damage in HP.

#

So I need to know how much increasing Attack by 1% is, so I can make a chart for comparing values.

#

I'd like to learn how I should approach solving for this.

#

321 * 0.01 = 3.21

austere cypress
#

i don't know what you're saying but sounds like a proportion problem

tired ember
#

So if I increase the 321 by 1%

#

How much would that increase the 124 value?

versed wave
tired ember
#

it is

versed wave
#

first find the ratio of their increase

tired ember
#

I just really don't know what type of math to use / learn to solve for this

versed wave
#

increasing 140 attack will increase 28 in hp

#

so increasing 1 attack will increase ... in hp?

tired ember
#

YES!

#

That's the thought process I'm working towards solving.

versed wave
#

you should get a pretty good solution to this

versed wave
#

here, it is 324.21

#

its a 3.21 increase

#

since you got the ratio of increase, you should be able to find how many hp will increase if attack increase by 3.21

tired ember
#

so Ratio of Increase is a term I should remember and learn more about?

versed wave
#

not really, i made up the term for it

#

but everyone should understand you when you say it

tired ember
#

Ah okay, well it was enough to plug into a google search online and find some similar hits that I can learn more about.

#

Thank you so much.

#

My GF started playing a new videogame and it's fairly new so no one has gotten too into figuring out the battle system, so I'm trying haha

versed wave
#

glad for you two, keep it up

tired ember
#

.close

safe radishBOT
#
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rustic mist
#

hai

safe radishBOT
river field
#

haiyaaaa

#

How can I help you today?

safe radishBOT
#

@rustic mist Has your question been resolved?

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cedar lance
#

Guys, I don't understand why "Power" means two different things. Is it referring to an JUST EXPONENT or a BASE & EXPONENT? Google is giving me both thus, I don't understand what my instructions mean and why I disregarded "2" in "2(4)^2x" in the equation to solve if anyone could explain it?

cedar lance
lethal hawk
#

what dont u get?

cedar lance
#

What does power exactly mean?

lethal hawk
#

its the exponent of the number

cedar lance
#

Google's like:

lethal hawk
#

the number in the top right is called the power

lethal hawk
#

2^n n is the power of 2

cedar lance
# cedar lance

I can agree with that, but I'm confued why it's talking about "We need to make sure there is only one power on each side so we'll isolate the base with the variable in the exponent." in the instruction. 🥲

#

Ah wait, was it referring to 2^1 like "1" itself from 2?

lethal hawk
#

I think its justs saying that they want to make it so you have a power of 4 on both sides of the equation so that u can equate the powers

#

so they are turning that 1/64 into a 4^-3 so that it is a power of 4

#

and then because you have 4^2x=4^-3 you can make 2x=-3

#

and then get x=-3/2

cedar lance
lethal hawk
#

ngl I dont know because they didnt do that

#

They wrote both sides as powers of 4

#

I mean you write both sides as powers of 2 but itd give u the same answer

#

you would get up with 2^4x=2^-6

cedar lance
#

Okay okay. Glad I wasn't the only one confused. Thanks so much!

#

.close

safe radishBOT
#
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rustic mist
#

.close

#

hi

#

.close

#

how to close cuh .....

#

.repoen

#

.reopen

#

.close

#

.reopen

#

hi

#

h

#

.reopen

#

man

#

smh

cedar lance
#

.reopen

safe radishBOT
#

cedar lance
#

.close

safe radishBOT
#
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spice torrent
#

i need help

safe radishBOT
spice torrent
#

how to do part a?

#

<@&286206848099549185>

lean otter
#

!15mins

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#

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

lean otter
#

i will try

spice torrent
lean otter
#

I have the answer

#

So basically

#

use kinematics equations of motion

#

yes

#

this thing

#

$$ S = ut +\frac{1}{2}at^2 $$

flat frigateBOT
#

Cristiano Ronaldo Dos Santos

lean otter
#

yes

#

take A as the origin

#

yeah

spice torrent
#

how to form the two equations?

lean otter
#

well for P, a = 2 (constant)
The initial speed = 4 ms^-1
The time = t
just put the things in the equation

spice torrent
#

i dont understand why the two equations become (4t+t^2) and (3(t-1)+0.53.6(t-1)^2) and not (4t+t^2) and (3(t+1)+0.53.6(t+1)^2)

red delta
lean otter
#

well

red delta
#

Which will be the initial velocity

lean otter
#

So the time is t-1

spice torrent
lean otter
#

t-1

spice torrent
#

but shouldnt t be t+1

#

for q

lean otter
#

No, why?

spice torrent
#

cuz it passes 1 second later

lean otter
#

No but like we consider the diplacement from the origin

spice torrent
#

i still am blind

lean otter
#

So it starts from the origin at t = 1 seconds and the time left for it to travel = t-1

spice torrent
#

thats the only hardest part in math for me lol

#

"why is it t-1 and not t+1"

red delta
spice torrent
#

in fact i got a world prize in mathematics for my igcses

spice torrent
lean otter
#

Correct

spice torrent
red delta
spice torrent
lean otter
#

$$ you get 4t + t^2 $$

flat frigateBOT
#

Cristiano Ronaldo Dos Santos

red delta
lean otter
#

you get $$4t + t^2 $$

flat frigateBOT
#

anjali

red delta
spice torrent
#

i got that equation for p

#

but i still dont get why it aint t+1

lean otter
#

it ain't t+1 because we don't consider the diplacement from where Q starts, but from point A (when it crosses A)

nova shoal
#

yall i need help.

spice torrent
#

so at point A it is t

lean otter
spice torrent
#

?

nova shoal
lean otter
#

,rotate

flat frigateBOT
nova shoal
#

its kinda blurry srry

safe radishBOT
spice torrent
#

yawl help him

#

im too dumb to figure out t+1 and t-1 💀

#

will doing more questions on it help me?

red delta
spice torrent
red delta
nova shoal
#

yea ik

spice torrent
spice torrent
#

like a diagram explaining this

red delta
#

Nope

spice torrent
#

cya

red delta
#

1-1=0

spice torrent
#

1s and 0s aah

#

peace, im out

#

dont bother with me lol

safe radishBOT
#

Please do not trust ChatGPT or similar AI tools for mathematical tasks, as they often generate output which "sounds correct" but has numerous factual or logical errors. Use of these AI tools to answer other people's help questions is strictly against server rules (see #rules).

red delta
#

Seems very AI

safe radishBOT
#

@spice torrent Has your question been resolved?

safe radishBOT
#
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wicked tide
#

need help

safe radishBOT
wicked tide
#

Not sure how to solve the integral I circled

ivory obsidian
#

well you can pull 2y/10 sqrt(x_3) out and only have the integral from 8 to 12 of 1 dW2

#

because x and y dont depend on w2

#

no idea how you go from that to 2x^4 though...

wicked tide
#

that's the integral

#

that I'm asking about

ivory obsidian
#

ahh i see i think

wicked tide
#

integral 8 to 12 (2)(dw2) is equal to 2x4 I just don't get it

#

I also don't get where 2/3 is from, shouldn't it be -1/2 not -2/3?

ivory obsidian
#

yeah they pull only y/10 sqrt(x3) out and you have integral from 8 to 12 of 2 dw2

#

uh i dont know the name of that how do you call F(x) if you have f(x)

#

parent function?

#

well whatever you have 2 dw2

#

one possible F(x) of f(x)=2 would be 2x+c

#

and then [2x]12,8 -> 12*2 - 8*2 = 8

wicked tide
#

okay thank you that makes sense

#

can you help me with the 2/3 I think that's straight up wrong

ivory obsidian
#

ugh how did you get there

#

where does it come from

#

no idea what you are calculating

wicked tide
#

4x3 + 1.55y/sqrtx3 wrt x3

#

it's just d/dx wrt x3

ivory obsidian
#

of what did you take d/dx what was the term

#

ahh the end result of that

#

bottom right?

wicked tide
#

it's a

#

yeah

#

it's just another part of the problem

#

but again

#

1/sqrt(x3)
x3^(-1/2)
(-1/2) (x3^ (-3/2)

-1/2 x3^ 3/2

#

so -1/2 is the constant

#

idk why it's -2/3 here

ivory obsidian
#

yeah

wicked tide
#

wrong?

ivory obsidian
#

i also get -1/2

wicked tide
#

okay thanks

ivory obsidian
#

should the 2/3 be correct?

#

4-1.55y / 2x^(3/2) is what i have

wicked tide
#

that's what I have too

#

and what mathway has

#

so i think the solution is wrong

ivory obsidian
wicked tide
#

okay just before you go

ivory obsidian
#

yeah

wicked tide
#

[(expression)^(2/3)] ^ 1/2

#

is 2/3 times 1/2

#

1/3

#

?

ivory obsidian
#

you mean 1/3 * 1/2 or
(x^(2/3))^(1/2)

#

dont really get your question

wicked tide
#

1 second

ivory obsidian
#

ahh

#

yes

#

a^x^y = a^xy

#

if thats what you mean

wicked tide
ivory obsidian
#

yes you can multiply 2/3 and 1/2 to 1/3

#

if that was your question?

wicked tide
#

yes

#

and

#

(31/160)^(1/3) * (31/160)^ 2/3

#

is just

#

1/3 + 2/3

#

1?

ivory obsidian
wicked tide
#

okay thanks again

#

I think I'm decently cracked at math

#

i have a midterm tomorrow

#

thanks alot

ivory obsidian
#

no problem 🙂

#

good luck

wicked tide
#

actually

#

can you just double check my math

#

because it's different from the solution

#

i think i did it right

#

also thank you

ivory obsidian
wicked tide
#

I just simplified it

#

31/160y ^(1/3) to eliminate the denominator

#

And make the two expressions common so I can add them simply

ivory obsidian
#

has that x3 at the start a power or is that just some mark?

wicked tide
#

It's a star

#

Ie sub in

ivory obsidian
#

ahh you put in some value for x* at the first step?

wicked tide
#

Yeah

#

I just wanna know if I simplified it right

#

I think I did anyway

#

It looks right

#

The only step I'm wondering about is

#

To get rid of the denominator if I multiple both expressions by (31/160)^(1/3)

#

Which then makes it 4(31/160)^1 because 2/3+1/3

ivory obsidian
#

how did the y get a 2/3 power at the 3rd step?

wicked tide
#

That's

#

Y/y^1/3

#

Or y^ 1 - 1/3

#

Or 2/3

ivory obsidian
#

ahh did see its missing in the bottom

wicked tide
#

Does it seem right

ivory obsidian
#

should be good

wicked tide
#

Okay thanks

#

It's similar to the solutions but alot of steps were missing

#

Anyway thanks a million goodbye

#

.close

safe radishBOT
#
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shell berry
#

can someone help me with b and c

safe radishBOT
shell berry
#

a i have done it

split ether
#

For b, it's easy to see that f itself is odd. Combining that with the definition of f^{-1} produces that the inverse is also odd

For c, that can be rewritten as f(f(x)) = 0. Since f(x) is a bijection, so is f(f(x)), meaning there exists a single solution to the equation f(f(x)) = 0, can you think of one?

safe radishBOT
#

@shell berry Has your question been resolved?

split ether
#

Yeah

shell berry
#

tysm

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flat frigateBOT
safe radishBOT
#

@scarlet tapir Has your question been resolved?

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forest herald
#

Can someone just help guide me for the steps to this problem? I just want to understand the thought process behind solving this. Thank you!

indigo laurel
#

Do you know how to apply implicit differentiation?

forest herald
#

A little, I'm not the best at it.

indigo laurel
#

That's fine!

#

So let's try solving for dy/dx first

forest herald
#

I missed a lot of precalc stuff, so I'm a bit behind in class

indigo laurel
#

What is the derivative of the LHS? (left hand side)

forest herald
#

1 = 2(dy/dx) - sinx?

indigo laurel
#

Almost

#

The second term (2(dy/dx)) is off

#

What is the derivative of y^2 with respect to y?

#

like

#

d/dy of y^2

forest herald
#

is it 2y(dy/dx)?

indigo laurel
#

yes

#

correct!

#

Now, let's isolate dy/dx

forest herald
#

OHH OKAY

indigo laurel
#

So it's based off of the chain rule here

forest herald
#

aw i got confused if i should keep the y or not

#

okay so it becomes 1+sinx= 2y(dy/dx)

indigo laurel
#

actually, no

indigo laurel
#

what's the derivative of cos x?

#

is it sin x?

forest herald
#

-sin?

#

but its -cos

#

so would i thought it was cancel out

indigo laurel
#

So

#

yes it would cancel out

#

so d/dx [cos x] = -sin x

forest herald
#

right

indigo laurel
#

but taht means in your expression, we get 1 = 2y(dy/dx) + sin x

#

so moving it over, it's now negative again

forest herald
#

ahhh

#

okay okay oops

indigo laurel
#

all good

forest herald
#

okay so moving on

#

it would be 1 - sinx = 2y(dy/dx)

#

thank you by the way lol

indigo laurel
#

yes

#

So now isolate dy/dx

#

and we should get...

#

you got this

forest herald
#

(1- sinx) / 2y

#

?

indigo laurel
#

$\dfrac{dy}{dx}=\dfrac{1-\sin x}{2y}$

#

yes!

flat frigateBOT
indigo laurel
#

So now, we need to get the second derivative

#

this requires the quotient rule (or the product rule if you're really finnicky with the quotient rule)

forest herald
#

aaa okay

#

give me one moment, im doing this on paper and I have the digital answer key up lol

indigo laurel
#

you're good

forest herald
#

the quotient rule is.. (f'g) - (g'f) / g^2

#

right?

indigo laurel
#

yes...

#

if it is d/dx (f/g)

forest herald
#

can i apply it here?

#

f' would be cosx? and g' would be 2y(dy/dx)

#

?

indigo laurel
#

uhhhh

#

f(x) would be the top

#

g(x) would be the bottom

#

so

#

no for f'

#

no for g'

#

Let's do f'(x) first

#

what's the derivative of sin x?

forest herald
#

cosx?

indigo laurel
#

yes

#

so would f' be positive cos or -cos?

forest herald
#

positive

#

?

indigo laurel
#

but isn't it 1 - sin x?

#

would the negative go away?

forest herald
#

oh yes

#

no

#

it would be -cos

#

sorry i keep forgettting about the sign

indigo laurel
#

All good

#

This is pretty normal

#

So yes, negative cosine

#

what about the denominator?

#

do we keep the y when we derive?

forest herald
#

no

indigo laurel
#

yeah, so in the previous case we did

#

since it was y^2

#

but now it's just y

forest herald
#

ohh

#

i was going to ask abt that

#

so it would just be 2?

indigo laurel
#

yes

forest herald
#

okay

#

so plugging it in

#

it should be ((-cosx)(2y) - (2)(1-sinx)) / (2y)^2

indigo laurel
#

so

#

huh?

#

oh wait I'm dumb

#

yes, you're right

forest herald
#

wait

indigo laurel
#

no I forgot about quotient rule

forest herald
#

ah okay

indigo laurel
#

Yeah, I think you're good

#

but where'd the dy/dx go in the denominator?

forest herald
#

huh?

#

we use dy/dx in the denominator?

indigo laurel
#

since we derived y?

#

oh wait

#

it would be in the numerator here

#

denominator part of hte original dy/dx

#

so

#

when deriving 2y with respect to x

#

for the (2)(1-sin x)

#

where did the dy/dx go

#

so it's

#

$\dfrac{d^2y}{dx^2}=\dfrac{(-\cos x)(2y) - \frac{d}{dx}[(2y)]\cdot(1-\sin x)}{(2y)^2}$

flat frigateBOT
indigo laurel
#

is that right?

forest herald
#

wait i thought the derivative of 2y would just be 2?

#

and we dont use dy/dx for it

indigo laurel
#

that's with respect to y

#

but this one is respect to x

forest herald
#

oh

indigo laurel
#

so, we technically have

#

$\dfrac{d}{dx}[2y]=2\cdot\dfrac{d}{dx}[y]=2\dfrac{dy}{dx}$

flat frigateBOT
indigo laurel
#

so we keep the dy/dx in it

forest herald
#

oh ok

indigo laurel
#

so now we have, in all the blob

#

$\dfrac{d^2y}{dx^2}=\dfrac{(-\cos x)(2y) - (2\frac{dy}{dx})\cdot(1-\sin x)}{(2y)^2}$

flat frigateBOT
indigo laurel
#

this isn't fully completed, since we know what dy/dx is right?

forest herald
#

yes

#

do we plug it in?

indigo laurel
#

so we need to plug that in

#

yaaaay

forest herald
#

yayy

#

lol

#

okay idk how it so the bot can do it

#

but

indigo laurel
#

just put it in, and I'll try to transcrbe it

forest herald
#

((-cosx)(2y) - (2(1-sinx)/2y)) (1-sinx)) / 2y^2

#

does that make sense

indigo laurel
#

yes

#

that is almost what I got

#

is our denominator correct?

#

is it 2y^2

#

or (2y)^2?

forest herald
#

oh oops yes

indigo laurel
#

$\dfrac{d^2y}{dx^2}=\dfrac{(-\cos x)(2y) - \left(2\cdot\dfrac{1-\sin x}{2y}\right)\cdot(1-\sin x)}{(2y)^2}$

forest herald
#

(2y)^2

flat frigateBOT
indigo laurel
#

does this seem right?

forest herald
#

yes!

#

thank you so much

indigo laurel
#

alright nice

#

now time to simplify it

forest herald
#

oh dear

indigo laurel
#

yep

forest herald
#

im going to have trouble with this part

indigo laurel
#

the bane of every calculus student

#

the algebra

forest herald
#

😭

#

umm

indigo laurel
#

What should we do first?

forest herald
#

the (2(1-sinx/2y))?

indigo laurel
#

sure

forest herald
#

okay okay

indigo laurel
#

the 2's cancel right?

forest herald
#

OH YAEH

#

i just noticed

#

woah

indigo laurel
#

WAITR ACTULALY

#

NO SIMPLIFYING

#

WE'RE GOOD

forest herald
#

OH OKAY

#

LOL

indigo laurel
#

so

#

it tells us

#

at point (0,-1)

#

and this is technically a correct form of the second derivative

#

so we can just plug in here

forest herald
#

OH RIGHT

#

OKAY

#

toh dear

#

unit circle..

indigo laurel
#

oh dear indeed

forest herald
#

i am

#

quite intimated

#

i dont know the unit circle that well

indigo laurel
#

you'll memorize it sooner or later

#

with... enough practice 😭

#

but for now, it's only 1 point of notice

#

$\dfrac{d^2y}{dx^2}=\dfrac{(-\cos 0)(-2) - \left(2\cdot\dfrac{1-\sin 0}{-2}\right)\cdot(1-\sin 0)}{(-2)^2}$

forest herald
#

okay im plugging in now

flat frigateBOT
forest herald
#

o wait

#

the points they're asking for is (π/6),(1/2)

indigo laurel
#

oh god

#

OH NO

#

AAAAAAAAA

#

I JUST SOLVED IT 😭

#

🥲

#

Time to do it again!

forest herald
#

IM SO SORY

#

😭

indigo laurel
#

WE RUN IT BACK

forest herald
#

i wasn tsur if u knew or not

#

YAYY

#

ITS OKAY

#

WE CAN DO THIS

indigo laurel
#

WE GOT THIS

forest herald
#

let me try too

indigo laurel
#

alright I have a solution

forest herald
#

okay wait

#

oh dear

indigo laurel
#

oh dear?

forest herald
#

okay im not sure if i did this right

indigo laurel
#

well that's math in a nutshell

#

so let's see it

forest herald
#

um

#

okay wait

#

I wasnt exactly sure

#

what to do for one of the parts

#

but i got

#

((√3/2) - (2 (1-(1/2)/1)) (1/2) / (1/2))

#

ih dear

indigo laurel
#

OH GOD

forest herald
#

LOL

indigo laurel
#

WHAT IS THAT

forest herald
#

IM SORRy

#

BAHH

#

IM SoRRY

#

OKAY WAIT

indigo laurel
#

BAHAHAHHAAH

forest herald
#

IM SDORRY

#

LOLL

#

NO I WAS LOOKING AT IT

#

AND

#

IN TEXT FORM iT LOOKS bad

#

OKAY WAIT TGE (1/2)'s CANCEL OUT

indigo laurel
#

lemme decipher th is

forest herald
#

so it should just be

#

okay ait

#

let me try ti somplify ieven more

#

(-√3/2) - (1)

#

?

indigo laurel
#

almost

#

i think

#

so

#

when we did the $1-\sin \pi/6$

flat frigateBOT
indigo laurel
#

what did we get?

forest herald
#

1 - (1/2)

indigo laurel
#

which is?

#

also

#

I think you messed up somewhere else maybe...

#

since I got

#

$-\dfrac{\sqrt{3}+1}{2}$

#

which is just

flat frigateBOT
indigo laurel
#

$-\dfrac{\sqrt{3}}{2}-\dfrac{1}{2}$

flat frigateBOT
indigo laurel
#

so very close to your answer

#

I might be wrong though

forest herald
#

no ur prob right

#

let me process this

indigo laurel
forest herald
#

also if i ddont respond my wifi went out 😭 sorry about that in advance

indigo laurel
#

😭 you good

forest herald
#

wait i hav the answer key

#

wait

#

WHAAT

#

MY PACKET HAS DIFFERENT POINTS THAN THE ANSWER KEY??

indigo laurel
#

OH NO

forest herald
#

ill ask her abt it tmrw 😭

indigo laurel
#

HAHAHAHAHAHA

forest herald
#

BRO WHAT

indigo laurel
#

GETTING TROLLED BY THE TEACHER

forest herald
#

OKAY BUT UR PROBABLY RIGHT

#

NO GENUINELY

#

MY PACKET SAYS

#

oh dar

indigo laurel
#

Here is my work though

forest herald
#

okay

#

thank you so much

indigo laurel
#

no problem

#

good lukc with your calc class!

#

.close

forest herald
#

you expained it very well 😭

#

.close

safe radishBOT
#
Channel closed

Closed by @forest herald

Use .reopen if this was a mistake.

safe radishBOT
#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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dusk gate
#

I can't figure out what I'm doing wrong

safe radishBOT
dusk gate
plucky elk
#

,calc sqrt(11/41)

flat frigateBOT
#

Result:

0.51796977028281
plucky elk
#

,calc 9* sqrt(451)/41

flat frigateBOT
#

Result:

4.6617279325453
dusk gate
#

Even if it were just a matter of not reducing my fractions properly, I've got the wrong value for y

#

oh shit.. there it is..

#

I left y in the numerator when I was isolating lambda

#

.close

safe radishBOT
#
Channel closed

Closed by @dusk gate

Use .reopen if this was a mistake.

safe radishBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

limpid estuary
safe radishBOT
limpid estuary
#

is that correct

severe pond
#

well

#

why the -

limpid estuary
#

why not

severe pond
#

i asked you first

limpid estuary
#

i asked second

#

oh

#

gotcvha

severe pond
#

$\frac{\frac{2\pi}{3}}{\frac{\pi}{4}}$

flat frigateBOT
severe pond
#

no negative

#

and you already said to the left

limpid estuary
#

yes my mistake

#

thanks

#

wait

severe pond
#

yep

limpid estuary
#

thats what it is aking for right

#

i wasnt sure

severe pond
#

draw a triangle

limpid estuary
#

ok

severe pond
#

suppose y = arccos(x/5) then cos(y) = x/5

#

so adjacent = x

#

hypotenuse = 5

#

find the opposite side

#

then use that for csc(y)

severe pond
#

which you already did

#

in the answer

limpid estuary
#

sqrt25-x^2

severe pond
#

yep

limpid estuary
#

so no fraction

severe pond
#

that’s the opposite side

#

csc = hyp/opp

#

so it’s correct

limpid estuary
#

oh okay

#

thanks

#

Find the exact value of the expression without the use of a calculator.

csc(csc−1(−1))

#

hold

severe pond
#

✋🏻

limpid estuary
#

-1

#

right

#

hm

severe pond
flat frigateBOT
limpid estuary
#

yes

severe pond
#

then yes

limpid estuary
#

hazzah

jaunty bobcat
#

1/2x not x/2

#

same thing another one. 9/2y and not 9y/2

limpid estuary
jaunty bobcat
#

hmm

#

sounds fine to me

limpid estuary
#

this too

jaunty bobcat
#

well it seems fine

#

as long you know unit circle

limpid estuary
#

yes i do

jaunty bobcat
#

i mean ye theres no phase shift or stretch going on

limpid estuary
#

not verticxally

jaunty bobcat
#

well it looks like 3/2

safe radishBOT
#

@limpid estuary Has your question been resolved?

#
Channel closed

Closed by @limpid estuary

Use .reopen if this was a mistake.

safe radishBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

heavy glade
#

when a problem says f(x) < g(x) for all x in [a,b] what does that mean exactly 😭

heavy glade
#

does it mean only if the x are the same in both? like i cant do f(a) < g(b) right?

noble kiln
#

yes

heavy glade
#

:( ugh

#

thank you :(