#help-23
1 messages · Page 248 of 1
You have $f(-2) = 6$
Filquichante
And $f(x) = mx+b$ with $m=-2$ (it's the slope)
So $f(-2) = {-2} \cdot {-2} + b$
The first $-2$ is the slope, and the second is $x$
Then you solve and find $b$
Filquichante
@arctic stone
I then solve for b
Yep
YES !
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I am confused about coplanar and collinear
my teacher said there needs to be 3 points on a line
Coplanar means 'on the same plane'. Collinear means 'on the same line'
for them to be collinear
so for uestion c
she asked
are K and F collinear
but those are only 2 points
so how is it 'yes'
Any two points are collinear, because two points define a line
Yeah it's trivially true. Typically for anything interesting you would be talking about 3 or more points
but it is really 2 points on a line needed for them to be considered colinear
That's not entirely accurate
ok
I guess you can define collinear to be with 3 or more points
why not 2 tho
But if you do that then there's no point in asking whether two points are
ok
In general, on a fundamental level you shouldn't care about the number of points. Just remember it means 'on the same line'
ok
also for the 2nd part of c
she asks if they are coplanar
and she told us that you need 3 points to make a plane
but K and F are only 2
so how is it "yes, not on plane j"
You need 3 points to fix a plane
That's true
It's just that with less than 3 points - in this case two - you have an infinite number of planes that contain those two points. So then yeah you can say they lie in the same plane, but that doesn't give you any information is all.
?
The 'not on plane j' just means that if since F is not on plane j, any plane containing F (and K) would not be plane j
Which part are you confused about
idk
So it makes sense?
no
...so what doesn't make sense
idk
when I did geometry on khan academy everything was making sense
but this teacher is giving bad explanations and bad examples for everything
so now it is confusing me
s
so
K and F
are coplanar
if I add another point to the euation
like
if I added
point e
plane
because I need 3 points for them to be coplanar
Mhm,
but I only have 2 here
in D it asks
are E, B, and F coplanar
and they are
because those are 3 points
Ok so you're right, if you consider K, F, E, they are three points, defining a unique plane, so they are coplanar
Yes
because not all of them are inside the plane of J
Exactly
Yeah seems like you got it
Yes
but
E B and F
are still coplanar
because they are 3 points
that can make their own plane together?
3 sided plane
Technically you can also say like 'point A is collinear.' or 'point A is coplanar'. It just doesn't tell you anything useful. That's why sometimes people might define it to require a certain number of points
Does that make sense
point A is collinear and coplanar by itself?
when I think of collinear I think of 2 points are needed
when I think of coplanar I think of 3 points
Yeah. You said 'E, K, F' are coplanar on j if they all lie on j'. This is true. What's also true is that since you need 3 points to define a plane, that E, K, F are always coplanar (if they are also collinear, the plane is not unique).
Hence why you might want to define it to require a certain number of points.
Yeah. You normally wouldn't see people saying that though because it's silly. It's just because your teacher is giving these examples that you can think of it this way if it helps
but why is only one point needed for that point to be called collinear or coplanar
I thought co meant more than one
These are really basic definitions so you don't need to worry that much about how precisely they are defined. Just remember 'one the same plane/line' and you're good to go. Is one point 'on the same line'? Well sure, it's on any line that passes through it. Are two points? Sure, because you can always draw a line through two points. But with three points, they may or may not all lie on the same line. So that's why usually you only talk about collinearity when there are at least three points
I still don't get why it is 3 points and not just 2
all you need is 2
for a line to be made
you don't need 3
you need 3 for a plane yes
because your making like a triangle
with 3
with 4 points you can make alot more stuff
like a rectangle
but why doyou need 3 for collinear
can't 3 points define a space
triangle
triangle plane
what if I made a triangle table
the top of the table would be a triangular plane
I feel like we're not getting anywhere
you only need 2 for collinear
to make a line
And I kind of understand; I have that feeling too sometimes but give it a few days and you'll look back and think why was I ever confused
I don't have days
Yea
this assignment is due in hours
But you can do the assignment
Wherever you see 'collinear', replace it with 'on one line'.
ok
so here is a line
no collinear yet
now there is point A
so collinear but nobody really cares about it because it sounds goofy
now
there is collinear
more collinear
Does that make sense now? You can ask, are three points collinear? That means, 'are three points on one line'? And you look at the given three points. Can you draw a line through them? Maybe, maybe not. If you can, then they are on one line. So they would be collinear.
still collinear
so here
they are collinear
because you can draw a line through them
but they are collinear on plane J
because F is outsid
outside
but in C
the pt 2
asks
if
K and F
are coplanar
and coplanar needs 3 points
on the same plane
If it's really bugging you you should tell your teacher the question is wrong
this teacher has retired
Because they've defined it in one way and asked you a question that can't be answered with that definition
so what is your definition of coplanar
'contained in one plane'. that's it
so any amount of points?
one
2
3
4
5
6
sure
why not
but
Just that anything less than three is silly
K and F
But you can still say it
That's right.
so why did my teacher still say "Yes"
But there exists another plane that contains them
imaginary plane?
cause I don't see any other planes on that image
do I just make up a plane
Yes.
Yes.
ok I made a plane B
out of nowhere
it magically appeared
because I wanted it to
hm "are they coplanar?"
now they are because I just want them to be
plane C
poof
I can just do that?
yeah
two random points floating in space
yeah
and I can say they are coplanar
yeah
But notice you cannot do that if the four points are e.g. vertices of a triangular based pyramid (tetrahedron)
and E B an F are coplanar because I can just put a box around them and say they are in a plane
hm
Yes
(because you can't put a 3D thing inside a 2D thing)
just like you can't put a triangle in a line
line is one-d
(but you can put it in a plane)
triangle plane is 2d
Yeah. so you can't put 2D inside 1D
Pretty easy right
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kinda feel like I am missing a step
it looks right so far
i agree with everything up to 2x (3ln(10) - 5ln(3)) = 5ln(10) - 6ln(3)
idk how to close
how would you get x by itself? :3
if you have ax=b
what would you do to solve to x
do you see how you can get that from this?
idk what you mean
if you have 2x=5 how would you solve for x
5/2
divide
yes
okay I see so divide the left side to shift to the right
mhm
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when it comes to existential generalization and similar topics im having a hard time trying to figure out what value to assign to the variable a.
for example this problem, i don't understand the logic behind assigning 3-x/2 to a without looking at the solution
@thick stag Has your question been resolved?
The choice is rather odd. You could have proven the same thing with choosing x=a
Heck, you could choose a=2
oh I'm dumb
a<1, not 1<a
You need an $a$ that satisfies $2-x<a<1$. So any line equation that fits in this region will work
SWR
So you want an equation of the form $a=mx+b$ where $a(1)=1$ and $-1<m<0$
SWR
So let's try, as an example, $m=-\frac{1}{2}$, since it's right in the middle.
SWR
sorry im back
We solve for $b$ in $1=-\frac{1}{2}(1)+b$ and get $b=\frac{3}{2}$
SWR
$m=-\frac{1}{2}$ is just an arbitrary choice. Any $m$ so long as it is between -1 and 0 will work.
SWR
3m41r
Looks like it, yea
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Does anyone know how to graph this?: lim as x approaches -∞ f(x) = 0
lim as x approaches -4 from the left f(x) = 3
lim as x approaches -4 from the right f(x) = 1
f(-4) = 1
lim as x approaches 1 from the left f(x) = -1
lim as x approaches 1 from the right f(x) = -1
f(1)=5
lim as x approaches 3 from the left f(x) = 2
lim as x approaches 3 from the right f(x) = 3
f(3)=2
lim as x approaches ∞ f(x)=∞
putting the points f(3)=2, f(1)=5, f(-4) = 1 is all i know how to do on a graph.
.close :/
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Hi, does anyone have any resources on finite groups of lie type (and the conditions under which they are simple)? I've found some, but I really don't understand what a group of lie type is (and the resources I've found for that aren't helping).
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@austere hinge Has your question been resolved?
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Hello.
I was wondering about a probability issue.
In 2 roles of a six-sided dice, there are 36 possibilities.
If we want to predict the sum of the roll, 7 has the highest chance of being correct. If we want to predict it 20 times in a row however, 7 would possibly only appear 3 times. Is it possible to predict the sum of the roll MORE times? Thanks : D
is there something i'm misunderstanding about the problem setup here? if you rolled a dice 20 times in a row, the smallest each roll could be is 1 so the smallest sum you could possibly get is 20. how is it possible that 7 would appear?
not the total sum of 20 rolls
in a throw of 2 die
if i understand what you're asking the answer is no, aside from getting lucky
well if you guess 2 every time, you're definitely gonna be less successful
it's just frustrating that it's not possible.
(there's a game i play with this system)
the events are independent - they don't influence each other - so the best you can do is just guess 7 every time
but on no particular guess does it make sense to guess anything but 7
yeah. that would lose me more coin
I figured. Thanks !
Result:
3.656158440063e+15
it doesn't. I was just wondering if there's some kind of manipulation I don't know
yeah
so 7 would probably come 3 times
on average yeah 3.333...
i mean, if there was a way to predict it more times
if you want to predict the number of times a sum shows up then you're probably best off going with 2
less variance there
yeah
last time i played the game
7 came twice
but the way the game works
I lose more coin than i gain
if 7 comes only 2 times
oof
Thanks for your time. : D
np
Have a nice day
you too
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i got this answer right but i guessed it, when i solved it, i got $x^2 - 2x +1$ can i get some help pls? <@&286206848099549185>
Bahnies
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show your work
where did you get (x-1)^2
it's in the turning point formula
ah vertex formula
can you show the whole question here
1, -4
$(x-1)^2 - 4$ mb i forgo to subtract the four but that still doesn't give me my answer
Bahnies
insult
right
well idk what a is equal to
where (h,k) is the turning point or vertex
well you dont just go around assuming what it is
so my suggestion is find one point which the parabola passes through
that isnt the vertex/turning point
the y intercept it 0,-2
thats good
so you know that your equation should have (0,-2) as a solution
correct
meaning when x = 0, y = -2
so when you substitute it in
ohh ok
insult
is a equal to 2?
ok..
$y = 2(x-1)^2 - 4$
insult
now all you have to do is turn it into general/standard form
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Context: Finding a global minimum of an n-dimensional non-convex function using gradient descent.
From what I gather, gradient descent is not guaranteed to find a global minimum.
Perhaps I'm being a bit naive/stupid here:
Could we not find a global minimum by finding a local minimum and seeing if there's more than one intersection on a derivative of the minimum and restarting the gradient descent there, iteratively?
While I really like math, I'm still very early in my math adventures to be gentle 
by derivative I mean:
in 2D: a line
in 3D: a plane
...
please ping / ping reply when replying
wait this might blow up in complexity, wouldn't it.
I assume you mean by 'intersection on a derivative' that you want to try to solve the equation to see if the local minimum is non strict
In theory you can do this but the point of gradient descent is to avoid solving anything
What's non-strict?
again, pretty new
Oh just non unique
ah
Ya so we're trying to find the global minimum of an n-variable function
I'm messing around with machine learning hence I'm researching this
Mhm
Maybe I'm misunderstanding the purpose of gradient descent
In general I think if your function is non convex it's not a great situation. Have you heard of duality?
nope
You can look into that. The objective function of what's called a 'dual problem' is always concave iirc so you there are good properties there
Thanks, I'll research a bit more and come back if I have more questions. Cheers
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Hello! Is there a certain method to easily find the primitive of a function, like an algorithm to follow? For example how do I find the primitive function of f in this case?
helo
nah u just can do
f(x) = 1 + (x-2)/x^2 + 1
and after that u can find the derivative with derivative of the quotient
i know that much, if there's another way to solve it, i didn't achieve it yet
But how does it help me find the primitive?
Let F:R->R be the primitive, then F(x) = x +1/2ln(x^2+1) + another term
?
The primitive should look something like that, right?
Do let me know if I am wrong
the algorithm is pretty much, what derives to this function
ie inverse of the derivation rules
for example: f’ = 1 what is f
well its generally
f’ = (x + C)’ = x’ + c’ = 1
where C is any constant
so just split the function into 3, one per each addition and then perform and inverse of either a log(x)’ or (f/g)’
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$\int\frac{\cos x-\sin x}{\cos x+\sin x}\dd x=\int\frac{\cos^2x-\sin^2x}{1+2\sin x\cos x}\dd x=\int\frac{\cos(2x)}{1+\sin(2x)}\dd x$
pirateking0723
now let $u=1+\sin(2x)$ then $\frac{\dd u}{2}=\cos(2x)\dd x\implies\int\frac{\cos(2x)}{1+\sin(2x)}\dd x=\frac{1}{2}\int\frac{1}{u}\dd u=\frac{1}{2}ln|u|+C=\frac{1}{2}ln|1+\sin(2x)|+C$
Ok so
pirateking0723
is this correct
Yes
You can write 1+sin2x as (sinx+cosx)^2
Yeah
things are clear now
Great
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Wlc
have a great day/night
Same to u
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In the Venn diagram, shade the region (A∩B)U(C'∩ A)
What is the problem...?
I wrote it
I mean where are you stuck at
I'm not really sure how
A∩B would be A and B which is the intersection between A and B?
But I'm not too sure what U means
So all of A and all of B?
Yes
So then C' is C not so that's everything that's not C?
Yes
Ohh
Hmmm yes
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how would we graph it
do you know what f(x) = |x| looks like
ok yeah makes sense
so |x-4| --> V starts at x = 4
|x-4| --> V starts at x = 4 and y = 1 --> (4, 1)
that is the idea yes
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I just closed this channel but i need help
😭
how would I do (7a)
so first i'd need to sketch x^2-9 as it usually is sketched
so a parabola
and then i'd need to flip it in a way if that makes sense
out of curiosity, is this the Haese AA HL textbook?
what happens to f(x) when we compose it with |x|
cambridge
also sorry i figgured it out
you're an IB candidate?
nice!
never heard of what that is
how do i do this one
I can solve for x by letting y = 0
right?
$0 = 3^x - 3$
pixel
ping when reply pls
yh
how would i solve for y
let x = 0
y = |-2|
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how do u think this solves it?
arent all wins/loss alike ?
this method implies that after the two wins you are picking either 3 losses in a row then 3 wins, or 3 wins in a row then 3 losses
right lets focus on 6C3 for the moment
we have 3 losses and 3 wins to place
WWWLLL
WWLWLL
WWLLWL
WWLLLW
WLWWLL
WLWLWL
WLWLLW
WLLWWL
WLLWLW
WLLLWW
LWWWLL
LWWLWL
LWWLLW
LWLWWL
LWLWLW
LWLLWW
LLWWWL
LLWWLW
LLWLWW
LLLWWW
lets say from the 6 we pick 3 wins and place them like this WWW---
then from the remaining 3 we can place them as so which is 3C3
i guess you're right there are 20 ways to arrange 3 wins and 3 losses
but you could start with 6 and choose 3 losses instead like this ---LLL
then from the remaining 3 wins we can place them in the open spots
but notice how those 2 situations are the exact same
so we have to divide by 2 to account for the double up in situations
@solemn flume
no those two are completely different scenarios
yes but they don't double up cuz we only considered starting with WWW
we don't consider LLL
6C3 means to have 6 spots and choose 3 of them
what is your point?
they are the same scenarioi
u could start with 3 losses and place them at the end
or start with 3 wins and place them at the start
and they end up as WWWLLL
yes? and then?
the reason im wrong is because i omitted a 2C1
why 2C1?
the correct answer would be 6C3*2C1 / 2
2 options win or loss
choose 1
so it would be choose 3 out of the 6 slots and then choose either a win or loss
ah yes, but her approach is correct as well
yes it was correct
yes
It often happens that you get stuck or confused with tasks, exercises or math problems because the answer they give you is wrong (be it a book, teacher, etc.), it is not necessarily that you have done it completely wrong.
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how do i solve c (i)?
i cant find any value to sub in
dr du moment
ikr
is this y11
do you know what a triple zero mean?
triple roots
yes
or 3 solutions
alr
like how you would say (x-2)^2 has a double zero at x=2
it has a single root of muplicity 2?
whats the form of a polynomial with a root at x=a with multiplicity 3
so
what would be a triple root? what would be the form of a factor that is a triple root
at x=a
x^4-x^3-x^2-x?
don't expand it or do anything
if (x-1)^2 has a double(2) root at x=1
what would be a polynomial with a triple root at x=a
(x-1)^3
this would be a triple root at x=1
but we don't know what the triple root is
so you can make it a variable
1->a
(x-a)^3
ohhh
but you know P(x) is also a quadratic
and what can you multiply a cubic by to get a quadratic
x
not quite
if you multiply just by x, you are going to assume it has a 0 at x=0
so what would be something more general to multiply by
if we have a linear factor that has a 0 at b
ax+b?
what would it look like
thats good!
but we can assume a=1 in THIS case, because the leading coefficient of P(x) is 1
but not for (x-a)^3
we can make it (x+a)^3 just to be easier
so
putting it all together
what would we get
so would i expand in this case
wait wouldnt i have to fully expand (x+a)^3?
yes
oh
you can use pascals to do this
oh yea
then multiply that by (x+b)
well
you can combine all the terms with an x^3,x^2,x and constants together
so you'll have x^4+(constants n stuff)x^3+(even more stuff)x^2+(stuff)x+(other stuff)
bruh thats so painful to do
$x^{4}+x^{3}b+3ax^{3}+3ax^{2}b+3x^{2}a^{2}+3xa^{2}b+xa^{3}+a^{3}b=$
did you get something like this?
🫎 Chmoosey 🫎
$x^{4}+(3a+b)x^{3}+(3ab+3a^{2})x^{2}+(3a^{2}b+a^{3})x+a^{3}b$
🫎 Chmoosey 🫎
?
yep
cus they both have a^3
we're trying to get it to match the polynomial P(x)
because P(x) has a triple zero, and a linear factor
so what does this tell you about 3a+b
and
3ab+3a^2
you can use any two of these equations honestly
3a+b = -3
mhm
soooo
so 3a+b=-3 and a^3b=-6
and a^3b = -6
mhm
yep
you can solve for either a or b in first equation
then sub it in for a or b in the second equation :)
hmm
gra, it might be easier just to use one of the other equations
i would use 3a+b=-3 and 3ab+3a^2=-15
more mangeable
all you have to do is solve a quadratic
ah wait
yes
and you can use the other equations to solve for b if you know a=1
so b = -6
it should give the original question
wtvr p(x) equals to there
im not bothered writing it all out
so how should i start the proof
so if $P(x)=x^{4}-3x^{3}-15x^{2}-17x-6$
cus everything i've done in on scrap paper
🫎 Chmoosey 🫎
P(x) also equals
I would just say something along the lines, if P(x) has a triple root, it must also have a linear factor, as it is quartic polynomial
and since the leading coefficient is 1, P(x) can be written like
let us see if there exists a and b such that P(x) is equal to this, then you go through your calculations
well we broke it down
into (x+a)^3 (x+b)
since a = 1
i mean
since it has a coeff of 1
and then we expanded it
then by using simultaneous equations and comparing to the original quesiton
we are able to find the values of a and b
such that it equals p(x)
so we can write P(x)=(original polynomial) and as the factorized version
which has a triple zero
yes
wait what are the zeros for the expanded equatrion
the factorised one
a=1, b=-6 and a = -5/2?
well only one of them will make sense
a=-5/2 doesn't make sense for 3a+b=-3
so a=1
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Let ABCD be a square with side 16 cm and M, N the midpoints of sides AB, BC. If P belongs to CD, PC over PD is equal to 1 over 3 and NQ is the bisector of the angle MNap, Q belongs to MP demonstrate
That Amdf over Apcbm is smaller than 4×MQ over 5×QP
kinda dont know what to do
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So:
ok
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I feel like im doing this completely wrong
this is differential equations where I have to prove that the first equation is a solution to the second one
Would probably be easier to calculate the second derivative of the first equation and substitute into the second
but wouldnt the second derivative of the first equation be 0??
Product rule 
can i get a answer
!occupied
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y' and dy/dx mean the same thing
In either case the derivative of (4-x)e^-x is not 0 
but it's with respect to y not x right that's my issue right now 😭
do d/dx and dy/dx mean the same thing is that it?
dy/dx means the derivative of y with respect to x
d/dx (something) means differentiate that something with respect to x
me when im stupid
ok ill resolve rq
@hoary wind
i think i got it?
2e^-x = 2e^-x
therefore solution :D
Looks reasonable to me
I generally refrain from equating both sides and ending up with 1=1 or whatever when doing proofs as you run the risk of irreversible operations
I kept things split up and it worked quite nicely as you just end up with y being in the derivative
Which is exactly what you got given at the beginning so it's just QED job done
(forgive the handwriting, I did not put enough effort into the aesthetic of my midnight scrawling)
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quick question is this identity correct ? $\cos(\theta) + \cos(2\theta) + \cos(3\theta) = cos(2\theta) + 2\sin(2\theta)\sin(\theta)+1$.
Coolgamer2000(xbox)
no
plug in theta = 0, it's not true even in that case
^ graphing not necessary
thank you, lol i had a brain fart
Graphing very helpful to check things like these
not.. really? in cases where it's clear equality is false
all i said is that it wasn't necessary
I didn't even have to look at the expression, just typed it over and saw the graphs don't overlap
best way to check
there's no "best"
but in this case that's not even true because of how absurdly slow it is
it's like saying you need to graph to check if x is equal to x^2
took less than 10 seconds
😛
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I was looking for an S-curve function to use in my robotics project. I am using stepper motors and wanted to add acceleration to it. My small brained self was only about to remember the sine function. So I had a look at it and at first I wasn't really getting anywhere. But then, by accident I squared the sine and it's perfect. But I don't really understand what I did. What does it mean if I square the sine.
Here's the acceleration profile I came up with by taking the sin^2 of colum A.
What are the implications. When I overlay both functions I can kinda make sense. But I feel like there's a deeper meaning to it. It's telling me something that I don't understand. Some sort of relationship.
Ok, my last message sounds like wizard talk 
I mean they are similar. You want only the S-behaviour, which happens over half a period of sin/cos.
It just turns out that $\sin^2(x) = \frac{1-\cos(2x)}{2}$, so you've "isolated" the S-behaviour by shifting it up from the cosine wave.
Azyrashacorki
What I mean is the S shape is the same as the one you had on the sine wave to begin with, just translated so that it starts at 0 (and up as well so as to not go into negatives)
Can you elaborate the last sentence that starts with "It just turns out that..."? What do you mean by "shifting it up fromt he consine wave"?
Well the S you want looks like this :
It's the same on a cosine wave, since sine waves are just shifted sine waves.
Right, got that.
But as per the identity I gave you, sin^2(x) is equivalent to taking that exact segment on the cosine wave, reflecting it about the x axis, and shifting it up by 1/2.
So they're linked in that, it's the exact same pattern. The squaring didn't really distort anything, it just changed the position of the segment so that it lies above the x axis
Uhm. Makes sense.
So first I have cos(x). Then I shift it on the x-axis. Now I have 1-cos(x). Now the values are between 0 and 2. (1-cos(x))/2. And multiplying the x with 2 is just a side affect that allows me to use values from 0 to 90 for theta instead of 0 to 180?
Did I get that right?
Could you say you double the frequency?
Yep
Uhm. What exactly does 1 - cos(x) do? What does subtracting cos from 1 produce? It seems to shift the graph both in x and y direction.
See it as multiplying cos by -1, which reflects about the x axis, and then shifting up by 1
Oh..... It's the same as -cos(x)+1
Yess
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Is it right to think disjoint events cannot be independant, while independant events can either be or not be disjoint?
that can't be true
if independent events can be disjoint, it means some disjoint events are independent
Why are new questions being answered but two people have been waiting over 30 min with no responses
it's possible if one of the events has zero probability
otherwise you are correct
it's not a queue, people answer whatever they feel like answering
i went to 2 different sources and this is what i gathered "Independent events are unrelated events. The outcome of one event does not impact the outcome of the other event. Independent events can, and do often, occur together." and
independence means $P(A \cap B) = P(A)P(B)$, disjoint means $P(A \cup B) = P(A) + P(B)$. You always have $P(A \cup B) = P(A) + P(B) - P(A \cap B)$. If you assume $A$ and $B$ are both independent and disjoint then the latter formula becomes $P(A) + P(B) = P(A) + P(B) - P(A)P(B)$, which simplifies to $P(A)P(B) = 0$. Which is true if and only if $P(A) = 0$ or $P(B) = 0$.
Bungo
if events are independent, and it's not a 0 probability case, they are not disjoint
Boi
this implies, but is not implied by, P(A \cup B) = P(A) + P(B)
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why does the answer above satisfy this?
anyone with analysis knowledge please help explain
S-{m} = [m-1, m)
m is still an upper bound of that
and m - epsilon is not an upper bound for every epsilon > 0
since S-{m} intersect (m-epsilon, m) = (m-epsilon, m) is nonempty
so m is the least upperbound
@agile wraith Has your question been resolved?
Ok wait in simpler terms I am confused because when you subtract m from S what essentially are you doing?
Taking it out of the set
Well, m was our maximum, and we had everything between m-1 and m in S, so we had things arbitrarily close to m but nothing greater
So if we take out m, we have things arbitrarily close to m but now we don't have m itself, and we have nothing greater than m, so m is our supremum
Yes, in fact that's the definition of that set
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Relearning a few things for math finals but I’ve completely forgotten how to do this, I did p(a) times p(b) to get p (a and b) but I get .88 and on the cheat sheet it says it should be .14, am I missing a step?
I think itts best ot visualize tthis in a venn diagram first
mb my t key is bugging
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ok so i think the interpretation of the question is important here
the question said that given all people who have tiktok, 65% of people have insta
and 22% have a tiktok
so the answer (of the percentage of people having BOTH instagram and tiktok) is...?
and question b requires bayes' theorem, is that correct?
@vital root
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Can someone help me for vales of t pls
.rotate
,rotate
Thx
Do you know the quadratic formula?
Yes
But if there a way to do it without using formula
Hmm there is a way
Just by seeing the equation, can you tell what the sum and product of roots are?
Yes
Ok cool so
If the roots are a,b
Then we know a+b and ab