#help-23

1 messages · Page 248 of 1

arctic stone
#

where does +2 come from

solid void
#

You have $f(-2) = 6$

flat frigateBOT
#

Filquichante

solid void
#

And $f(x) = mx+b$ with $m=-2$ (it's the slope)
So $f(-2) = {-2} \cdot {-2} + b$
The first $-2$ is the slope, and the second is $x$
Then you solve and find $b$

flat frigateBOT
#

Filquichante

solid void
#

@arctic stone

arctic stone
#

I then solve for b

solid void
#

Yep

arctic stone
#

so

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-2(-2)+b=-2

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4/-2

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-2

solid void
#

No, you have f(-2) = 6, not -2

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-2*-2 + b = 6

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So b = 2

arctic stone
#

Oh I see

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I use y1

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okay makes sense

solid void
#

YES !

arctic stone
#

thx fliguichante. idk how I forgot it so quickly

#

.close

safe radishBOT
#
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safe radishBOT
#
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wispy vortex
safe radishBOT
wispy vortex
#

I am confused about coplanar and collinear

#

my teacher said there needs to be 3 points on a line

wet pecan
#

Coplanar means 'on the same plane'. Collinear means 'on the same line'

wispy vortex
#

for them to be collinear

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so for uestion c

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she asked

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are K and F collinear

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but those are only 2 points

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so how is it 'yes'

wet pecan
#

Any two points are collinear, because two points define a line

wispy vortex
#

yeah that's what I thought

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but my teacher says there needs to be 3??

wet pecan
#

Yeah it's trivially true. Typically for anything interesting you would be talking about 3 or more points

wispy vortex
wispy vortex
wet pecan
wispy vortex
wet pecan
wispy vortex
#

why not 2 tho

wet pecan
#

But if you do that then there's no point in asking whether two points are

wispy vortex
#

ok

wet pecan
#

In general, on a fundamental level you shouldn't care about the number of points. Just remember it means 'on the same line'

wispy vortex
#

ok

wispy vortex
#

she asks if they are coplanar

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and she told us that you need 3 points to make a plane

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but K and F are only 2

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so how is it "yes, not on plane j"

wet pecan
#

You need 3 points to fix a plane

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That's true

#

It's just that with less than 3 points - in this case two - you have an infinite number of planes that contain those two points. So then yeah you can say they lie in the same plane, but that doesn't give you any information is all.

wispy vortex
#

?

wet pecan
#

The 'not on plane j' just means that if since F is not on plane j, any plane containing F (and K) would not be plane j

wet pecan
wispy vortex
wet pecan
#

So it makes sense?

wispy vortex
#

no

wet pecan
#

...so what doesn't make sense

wispy vortex
#

idk

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when I did geometry on khan academy everything was making sense

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but this teacher is giving bad explanations and bad examples for everything

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so now it is confusing me

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s

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so

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K and F

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are coplanar

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if I add another point to the euation

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like

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if I added

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point e

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plane

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because I need 3 points for them to be coplanar

wet pecan
#

Mhm,

wispy vortex
#

but I only have 2 here

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in D it asks

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are E, B, and F coplanar

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and they are

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because those are 3 points

wet pecan
#

Ok so you're right, if you consider K, F, E, they are three points, defining a unique plane, so they are coplanar

wispy vortex
#

but

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E B and F

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are not coplanar on J

wet pecan
#

Yes

wispy vortex
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because not all of them are inside the plane of J

wet pecan
#

Exactly

wispy vortex
wet pecan
#

Yeah seems like you got it

wispy vortex
#

if we moved E and F into plane J

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would they be coplanar on the plane J

wet pecan
#

Yes

wispy vortex
#

but

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E B and F

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are still coplanar

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because they are 3 points

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that can make their own plane together?

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3 sided plane

wet pecan
#

Technically you can also say like 'point A is collinear.' or 'point A is coplanar'. It just doesn't tell you anything useful. That's why sometimes people might define it to require a certain number of points

#

Does that make sense

wispy vortex
#

when I think of collinear I think of 2 points are needed

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when I think of coplanar I think of 3 points

wet pecan
# wispy vortex that can make their own plane together?

Yeah. You said 'E, K, F' are coplanar on j if they all lie on j'. This is true. What's also true is that since you need 3 points to define a plane, that E, K, F are always coplanar (if they are also collinear, the plane is not unique).

wet pecan
wispy vortex
#

so there is only one point really necessary

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for that point to be called those

wet pecan
#

Yeah. You normally wouldn't see people saying that though because it's silly. It's just because your teacher is giving these examples that you can think of it this way if it helps

wispy vortex
#

but why is only one point needed for that point to be called collinear or coplanar

#

I thought co meant more than one

wet pecan
#

These are really basic definitions so you don't need to worry that much about how precisely they are defined. Just remember 'one the same plane/line' and you're good to go. Is one point 'on the same line'? Well sure, it's on any line that passes through it. Are two points? Sure, because you can always draw a line through two points. But with three points, they may or may not all lie on the same line. So that's why usually you only talk about collinearity when there are at least three points

wispy vortex
#

I still don't get why it is 3 points and not just 2

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all you need is 2

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for a line to be made

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you don't need 3

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you need 3 for a plane yes

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because your making like a triangle

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with 3

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with 4 points you can make alot more stuff

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like a rectangle

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but why doyou need 3 for collinear

wet pecan
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Yeah 4 points define a space

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The analogy you're looking for is tetrahedron

wispy vortex
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triangle

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triangle plane

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what if I made a triangle table

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the top of the table would be a triangular plane

wet pecan
#

I feel like we're not getting anywhere

wispy vortex
#

you only need 2 for collinear

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to make a line

wet pecan
#

And I kind of understand; I have that feeling too sometimes but give it a few days and you'll look back and think why was I ever confused

wispy vortex
#

I don't have days

wet pecan
wispy vortex
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this assignment is due in hours

wet pecan
#

But you can do the assignment

wispy vortex
#

so you don't need 3 for collinear

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only 2

wet pecan
#

Wherever you see 'collinear', replace it with 'on one line'.

wispy vortex
#

so here is a line

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no collinear yet

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now there is point A

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so collinear but nobody really cares about it because it sounds goofy

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now

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there is collinear

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more collinear

wet pecan
#

Does that make sense now? You can ask, are three points collinear? That means, 'are three points on one line'? And you look at the given three points. Can you draw a line through them? Maybe, maybe not. If you can, then they are on one line. So they would be collinear.

wet pecan
#

That's all correct

wispy vortex
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still collinear

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so here

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they are collinear

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because you can draw a line through them

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but they are collinear on plane J

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because F is outsid

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outside

wet pecan
#

Yeah

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So you've got it

wispy vortex
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but in C

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the pt 2

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asks

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if

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K and F

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are coplanar

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and coplanar needs 3 points

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on the same plane

wet pecan
#

If it's really bugging you you should tell your teacher the question is wrong

wispy vortex
#

this teacher has retired

wet pecan
#

Because they've defined it in one way and asked you a question that can't be answered with that definition

wispy vortex
#

k

wispy vortex
wet pecan
#

'contained in one plane'. that's it

wispy vortex
#

one

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2

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3

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4

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5

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6

wet pecan
#

sure

wispy vortex
#

can be coplanar

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ok

wet pecan
#

why not

wispy vortex
#

but

wet pecan
#

Just that anything less than three is silly

wispy vortex
wet pecan
#

But you can still say it

wispy vortex
#

are not contained

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in plane J

wet pecan
#

That's right.

wispy vortex
wet pecan
#

But there exists another plane that contains them

wispy vortex
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cause I don't see any other planes on that image

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do I just make up a plane

wet pecan
#

Yes.

wispy vortex
wet pecan
#

Yes.

wispy vortex
#

ok I made a plane B

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out of nowhere

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it magically appeared

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because I wanted it to

wet pecan
#

shruggie

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sure

wispy vortex
#

hm "are they coplanar?"

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now they are because I just want them to be

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plane C

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poof

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I can just do that?

wet pecan
#

yeah

wispy vortex
#

two random points floating in space

wet pecan
#

yeah

wispy vortex
#

and I can say they are coplanar

wet pecan
#

yeah

wispy vortex
#

because I can just make up a plane

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ok

#

cool

wet pecan
#

But notice you cannot do that if the four points are e.g. vertices of a triangular based pyramid (tetrahedron)

wispy vortex
#

and E B an F are coplanar because I can just put a box around them and say they are in a plane

wet pecan
wet pecan
#

just like you can't put a triangle in a line

wispy vortex
#

line is one-d

wet pecan
#

(but you can put it in a plane)

wispy vortex
#

triangle plane is 2d

wet pecan
#

Yeah. so you can't put 2D inside 1D

wispy vortex
wet pecan
#

Pretty easy right

wispy vortex
#

ye

#

thank you alot

wet pecan
#

lol

#

np

wispy vortex
#

.close

safe radishBOT
#
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safe radishBOT
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arctic stone
safe radishBOT
arctic stone
#

,rotate

flat frigateBOT
arctic stone
#

kinda feel like I am missing a step

gusty trench
#

it looks right so far

#

i agree with everything up to 2x (3ln(10) - 5ln(3)) = 5ln(10) - 6ln(3)

arctic stone
#

idk how to close

rough storm
#

how would you get x by itself? :3

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if you have ax=b

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what would you do to solve to x

arctic stone
#

looking at mathaway that's the final answer

rough storm
arctic stone
#

idk am I suppose to flip it on the divisor

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then change the + - signs

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?

rough storm
#

how would you solve for x

arctic stone
#

idk what you mean

rough storm
#

if you have 2x=5 how would you solve for x

arctic stone
#

5/2

rough storm
#

what did you do

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to solve

arctic stone
#

divide

rough storm
#

yes

arctic stone
#

okay I see so divide the left side to shift to the right

rough storm
#

mhm

arctic stone
#

,rotate

flat frigateBOT
arctic stone
#

it works!

safe radishBOT
#

@arctic stone Has your question been resolved?

#
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#
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thick stag
#

when it comes to existential generalization and similar topics im having a hard time trying to figure out what value to assign to the variable a.

for example this problem, i don't understand the logic behind assigning 3-x/2 to a without looking at the solution

thick stag
#

please ping me

safe radishBOT
#

@thick stag Has your question been resolved?

empty gyro
#

Heck, you could choose a=2

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oh I'm dumb

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a<1, not 1<a

thick stag
#

yeah

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im just having a hard time understanding the logic

empty gyro
flat frigateBOT
empty gyro
#

So you want an equation of the form $a=mx+b$ where $a(1)=1$ and $-1<m<0$

flat frigateBOT
empty gyro
#

So let's try, as an example, $m=-\frac{1}{2}$, since it's right in the middle.

flat frigateBOT
thick stag
#

sorry im back

empty gyro
#

We solve for $b$ in $1=-\frac{1}{2}(1)+b$ and get $b=\frac{3}{2}$

flat frigateBOT
empty gyro
#

$m=-\frac{1}{2}$ is just an arbitrary choice. Any $m$ so long as it is between -1 and 0 will work.

flat frigateBOT
thick stag
#

right

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that makes sense

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i also think that

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if i isolate

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$2-x<a<1$

flat frigateBOT
thick stag
#

a here

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i can just choose the midpoint no

empty gyro
#

Looks like it, yea

thick stag
#

someting like this

#

ty

#

.close

safe radishBOT
#
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snow zealot
#

Does anyone know how to graph this?: lim as x approaches -∞ f(x) = 0
lim as x approaches -4 from the left f(x) = 3
lim as x approaches -4 from the right f(x) = 1
f(-4) = 1
lim as x approaches 1 from the left f(x) = -1
lim as x approaches 1 from the right f(x) = -1
f(1)=5
lim as x approaches 3 from the left f(x) = 2
lim as x approaches 3 from the right f(x) = 3
f(3)=2
lim as x approaches ∞ f(x)=∞

snow zealot
#

putting the points f(3)=2, f(1)=5, f(-4) = 1 is all i know how to do on a graph.

#

.close :/

safe radishBOT
#
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austere hinge
#

Hi, does anyone have any resources on finite groups of lie type (and the conditions under which they are simple)? I've found some, but I really don't understand what a group of lie type is (and the resources I've found for that aren't helping).

safe radishBOT
#

@austere hinge Has your question been resolved?

safe radishBOT
#

@austere hinge Has your question been resolved?

visual kraken
safe radishBOT
#

@austere hinge Has your question been resolved?

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Please don't occupy multiple help channels.

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safe radishBOT
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chilly seal
#

Hello.

safe radishBOT
chilly seal
#

I was wondering about a probability issue.

#

In 2 roles of a six-sided dice, there are 36 possibilities.
If we want to predict the sum of the roll, 7 has the highest chance of being correct. If we want to predict it 20 times in a row however, 7 would possibly only appear 3 times. Is it possible to predict the sum of the roll MORE times? Thanks : D

gusty trench
chilly seal
#

in a throw of 2 die

mortal sandal
#

if i understand what you're asking the answer is no, aside from getting lucky

chilly seal
#

i see

#

i thought there was some way to increase the chances

mortal sandal
#

well if you guess 2 every time, you're definitely gonna be less successful

chilly seal
#

it's just frustrating that it's not possible.
(there's a game i play with this system)

hard crest
#

the events are independent - they don't influence each other - so the best you can do is just guess 7 every time

mortal sandal
#

but on no particular guess does it make sense to guess anything but 7

chilly seal
hard crest
#

you have a 1/6^20 chance of predicting it 20 times in a row which

#

,calc 6^20

flat frigateBOT
#

Result:

3.656158440063e+15
chilly seal
#

yeah

#

so 7 would probably come 3 times

mortal sandal
#

on average yeah 3.333...

chilly seal
mortal sandal
#

if you want to predict the number of times a sum shows up then you're probably best off going with 2

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less variance there

chilly seal
#

yeah

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last time i played the game

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7 came twice

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but the way the game works

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I lose more coin than i gain

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if 7 comes only 2 times

mortal sandal
#

oof

chilly seal
#

Thanks for your time. : D

mortal sandal
#

np

chilly seal
#

Have a nice day

mortal sandal
#

you too

chilly seal
#

.close

safe radishBOT
#
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grave epoch
#

i got this answer right but i guessed it, when i solved it, i got $x^2 - 2x +1$ can i get some help pls? <@&286206848099549185>

flat frigateBOT
#

Bahnies

safe radishBOT
#

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

thin narwhal
#

show your work

grave epoch
#

ok gimme a sec

#

here

thin narwhal
#

where did you get (x-1)^2

grave epoch
#

it's in the turning point formula

thin narwhal
#

ah vertex formula

thin narwhal
grave epoch
#

alr

thin narwhal
#

thats the same image

#

well ok

#

whats the vertex of the parabola

grave epoch
#

1, -4

thin narwhal
#

ok

#

plug that into the formula you know

grave epoch
#

$(x-1)^2 - 4$ mb i forgo to subtract the four but that still doesn't give me my answer

flat frigateBOT
#

Bahnies

thin narwhal
#

the thing you learned is

#

$y = a(x-h)^2 + k$

flat frigateBOT
#

insult

thin narwhal
#

right

grave epoch
#

well idk what a is equal to

thin narwhal
#

where (h,k) is the turning point or vertex

thin narwhal
#

so my suggestion is find one point which the parabola passes through

#

that isnt the vertex/turning point

thin narwhal
#

based on the graph

grave epoch
#

the y intercept it 0,-2

thin narwhal
#

thats good

#

so you know that your equation should have (0,-2) as a solution

#

correct

#

meaning when x = 0, y = -2

#

so when you substitute it in

grave epoch
#

ohh ok

thin narwhal
#

$-2 = a(0-1)^2-4$

#

now solve for a

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ill double check wait

flat frigateBOT
#

insult

thin narwhal
#

wrong sign sorry

#

@grave epoch

#

now solve for a

grave epoch
#

is a equal to 2?

thin narwhal
#

yes

#

now you have the equation in vertex/turning point form

grave epoch
#

ok..

thin narwhal
#

$y = 2(x-1)^2 - 4$

flat frigateBOT
#

insult

thin narwhal
#

now all you have to do is turn it into general/standard form

grave epoch
#

ohh i understand know

#

thx

#

.close

safe radishBOT
#
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devout maple
#

Context: Finding a global minimum of an n-dimensional non-convex function using gradient descent.
From what I gather, gradient descent is not guaranteed to find a global minimum.
Perhaps I'm being a bit naive/stupid here:
Could we not find a global minimum by finding a local minimum and seeing if there's more than one intersection on a derivative of the minimum and restarting the gradient descent there, iteratively?

devout maple
#

While I really like math, I'm still very early in my math adventures to be gentle plead

#

by derivative I mean:
in 2D: a line
in 3D: a plane
...

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please ping / ping reply when replying

#

wait this might blow up in complexity, wouldn't it.

wet pecan
#

In theory you can do this but the point of gradient descent is to avoid solving anything

devout maple
#

What's non-strict?
again, pretty new

wet pecan
#

Oh just non unique

devout maple
#

ah

#

Ya so we're trying to find the global minimum of an n-variable function

#

I'm messing around with machine learning hence I'm researching this

wet pecan
#

Mhm

devout maple
#

Maybe I'm misunderstanding the purpose of gradient descent

wet pecan
#

In general I think if your function is non convex it's not a great situation. Have you heard of duality?

devout maple
#

nope

wet pecan
#

You can look into that. The objective function of what's called a 'dual problem' is always concave iirc so you there are good properties there

devout maple
#

.close

safe radishBOT
#
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mental echo
#

Hello! Is there a certain method to easily find the primitive of a function, like an algorithm to follow? For example how do I find the primitive function of f in this case?

haughty abyss
#

helo

thorn meteor
#

and after that u can find the derivative with derivative of the quotient

#

i know that much, if there's another way to solve it, i didn't achieve it yet

mental echo
#

But how does it help me find the primitive?

#

Let F:R->R be the primitive, then F(x) = x +1/2ln(x^2+1) + another term

#

?

#

The primitive should look something like that, right?

#

Do let me know if I am wrong

haughty sigil
#

for example: f’ = 1 what is f

well its generally
f’ = (x + C)’ = x’ + c’ = 1

#

where C is any constant

#

so just split the function into 3, one per each addition and then perform and inverse of either a log(x)’ or (f/g)’

safe radishBOT
#

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#
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mental echo
#

Aight, I'll give it a few more tries

#

Thank you!

#

.close

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uneven knoll
#

$\int\frac{\cos x-\sin x}{\cos x+\sin x}\dd x=\int\frac{\cos^2x-\sin^2x}{1+2\sin x\cos x}\dd x=\int\frac{\cos(2x)}{1+\sin(2x)}\dd x$

flat frigateBOT
#

pirateking0723

uneven knoll
#

now let $u=1+\sin(2x)$ then $\frac{\dd u}{2}=\cos(2x)\dd x\implies\int\frac{\cos(2x)}{1+\sin(2x)}\dd x=\frac{1}{2}\int\frac{1}{u}\dd u=\frac{1}{2}ln|u|+C=\frac{1}{2}ln|1+\sin(2x)|+C$

vague slate
#

Ok so

flat frigateBOT
#

pirateking0723

uneven knoll
#

is this correct

vague slate
#

Yes

uneven knoll
#

how to convert into the RHS of this

vague slate
uneven knoll
#

ah yes i am so stupid bro

#

i just used it some steps ago

vague slate
#

Yeah

uneven knoll
#

things are clear now

vague slate
#

Great

uneven knoll
#

tysm

#

.close

safe radishBOT
#
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vague slate
uneven knoll
#

have a great day/night

vague slate
safe radishBOT
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hardy meadow
#

In the Venn diagram, shade the region (A∩B)U(C'∩ A)

vague slate
#

What is the problem...?

hardy meadow
#

I wrote it

vague slate
#

I mean where are you stuck at

hardy meadow
#

I'm not really sure how

#

A∩B would be A and B which is the intersection between A and B?

#

But I'm not too sure what U means

vague slate
#

It means union

#

Like A union B = Region of A and Region of B united

hardy meadow
#

So all of A and all of B?

vague slate
#

Yes

hardy meadow
#

So then C' is C not so that's everything that's not C?

vague slate
#

Yes

hardy meadow
#

Ohh

vague slate
#

Hmmm yes

hardy meadow
#

Let me try

#

I got it

#

thanks

#

.close

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#
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magic tusk
safe radishBOT
magic tusk
#

how would we graph it

glacial sonnet
#

do you know what f(x) = |x| looks like

magic tusk
#

uh

#

like a V shape

glacial sonnet
#

yes

#

then each of those functions is a trasformation of |x|

magic tusk
#

ok yeah makes sense

#

so |x-4| --> V starts at x = 4

|x-4| --> V starts at x = 4 and y = 1 --> (4, 1)

glacial sonnet
#

that is the idea yes

magic tusk
#

thank you

#

.close

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#
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#
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magic tusk
#

I just closed this channel but i need help

safe radishBOT
magic tusk
#

😭

#

how would I do (7a)

#

so first i'd need to sketch x^2-9 as it usually is sketched

#

so a parabola

#

and then i'd need to flip it in a way if that makes sense

lean otter
# magic tusk

out of curiosity, is this the Haese AA HL textbook?

lean otter
magic tusk
#

also sorry i figgured it out

lean otter
lean otter
magic tusk
#

how do i do this one

#

I can solve for x by letting y = 0

#

right?

#

$0 = 3^x - 3$

flat frigateBOT
magic tusk
#

ping when reply pls

lean otter
magic tusk
lean otter
#

let x = 0

magic tusk
#

y=3^0 - 3

#

y = -2?

#

that doesnt seem right tho

#

how would i draw it

lean otter
magic tusk
#

hmmmmmmm

#

y = 2

#

interesting

#

how would i draw

#

tho

safe radishBOT
#

@magic tusk Has your question been resolved?

#
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safe radishBOT
lean otter
#

divide by 2 then

#

what was your method ?

vale oriole
#

how do u think this solves it?

lean otter
#

arent all wins/loss alike ?

vale oriole
#

this method implies that after the two wins you are picking either 3 losses in a row then 3 wins, or 3 wins in a row then 3 losses

#

right lets focus on 6C3 for the moment

#

we have 3 losses and 3 wins to place

topaz tree
#

WWWLLL
WWLWLL
WWLLWL
WWLLLW
WLWWLL
WLWLWL
WLWLLW
WLLWWL
WLLWLW
WLLLWW
LWWWLL
LWWLWL
LWWLLW
LWLWWL
LWLWLW
LWLLWW
LLWWWL
LLWWLW
LLWLWW
LLLWWW

vale oriole
#

lets say from the 6 we pick 3 wins and place them like this WWW---

#

then from the remaining 3 we can place them as so which is 3C3

topaz tree
vale oriole
#

but you could start with 6 and choose 3 losses instead like this ---LLL

#

then from the remaining 3 wins we can place them in the open spots

#

but notice how those 2 situations are the exact same

#

so we have to divide by 2 to account for the double up in situations

#

@solemn flume

topaz tree
#

yo there are 20 ways

#

i wrote them

topaz tree
vale oriole
#

they are the same scenario

#

they both end up as WWWLLL

topaz tree
#

yes but they don't double up cuz we only considered starting with WWW

#

we don't consider LLL

vale oriole
#

6C3 means to have 6 spots and choose 3 of them

topaz tree
#

yes

#

and there are 3 wins to fill 6 spots and 3 losses to fill remaining 3

vale oriole
#

I know its 20 now, im missing a 2C1

#

but still

#

my point stands

topaz tree
#

what is your point?

vale oriole
#

they are the same scenarioi

#

u could start with 3 losses and place them at the end

#

or start with 3 wins and place them at the start

#

and they end up as WWWLLL

topaz tree
#

yes? and then?

vale oriole
#

the reason im wrong is because i omitted a 2C1

topaz tree
#

why 2C1?

vale oriole
#

the correct answer would be 6C3*2C1 / 2

#

2 options win or loss

#

choose 1

#

so it would be choose 3 out of the 6 slots and then choose either a win or loss

topaz tree
#

ah yes, but her approach is correct as well

vale oriole
#

yes it was correct

half rune
#

yes

#

It often happens that you get stuck or confused with tasks, exercises or math problems because the answer they give you is wrong (be it a book, teacher, etc.), it is not necessarily that you have done it completely wrong.

safe radishBOT
#
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burnt grail
#

how do i solve c (i)?

safe radishBOT
burnt grail
#

i cant find any value to sub in

split fulcrum
burnt grail
#

ikr

split fulcrum
#

is this y11

burnt grail
#

no

#

yr10

rough storm
#

do you know what a triple zero mean?

burnt grail
#

triple roots

rough storm
#

yes

burnt grail
#

or 3 solutions

rough storm
#

no

#

it means it has a root with multiplicity 3

#

notice the usage of 'a'

burnt grail
#

alr

rough storm
#

like how you would say (x-2)^2 has a double zero at x=2

burnt grail
#

it has a single root of muplicity 2?

rough storm
#

yes

#

same thing

#

so it means P(x) has a root of multiplicity 3

burnt grail
#

but how

#

i need to prove it

rough storm
#

whats the form of a polynomial with a root at x=a with multiplicity 3

burnt grail
#

uh

#

im not sure

rough storm
#

do you agree (x-2)^2 has a double zero at x=2

#

a repeated root

burnt grail
#

shouildn;'t it only have one

#

cus that equals 0

rough storm
burnt grail
#

oh alr

#

then yes

rough storm
#

so

#

what would be a triple root? what would be the form of a factor that is a triple root

#

at x=a

burnt grail
#

x^4-x^3-x^2-x?

rough storm
#

don't expand it or do anything

#

if (x-1)^2 has a double(2) root at x=1

#

what would be a polynomial with a triple root at x=a

burnt grail
#

(x-1)^3

rough storm
#

this would be a triple root at x=1

#

but we don't know what the triple root is

#

so you can make it a variable

#

1->a

#

(x-a)^3

burnt grail
#

ohhh

rough storm
#

and what can you multiply a cubic by to get a quadratic

burnt grail
#

x

rough storm
#

not quite

#

if you multiply just by x, you are going to assume it has a 0 at x=0

#

so what would be something more general to multiply by

#

if we have a linear factor that has a 0 at b

burnt grail
#

ax+b?

rough storm
#

what would it look like

rough storm
#

but we can assume a=1 in THIS case, because the leading coefficient of P(x) is 1

#

but not for (x-a)^3

#

we can make it (x+a)^3 just to be easier

#

so

#

putting it all together

#

what would we get

burnt grail
#

so would i expand in this case

rough storm
#

you would expand (x+a)^3 (x+b) yes

#

and then match coefficients

burnt grail
#

wait wouldnt i have to fully expand (x+a)^3?

rough storm
#

yes

burnt grail
#

oh

rough storm
#

you can use pascals to do this

burnt grail
#

idk cubic for this

#

i can only expand (x+a)^2

rough storm
#

well you can expand (x+a)^2

#

then multiply (x+a)^2 out by x+a

burnt grail
#

oh yea

rough storm
#

then multiply that by (x+b)

burnt grail
#

i swear i did something wrong

#

i got such a messy reuslt

rough storm
#

well

#

you can combine all the terms with an x^3,x^2,x and constants together

#

so you'll have x^4+(constants n stuff)x^3+(even more stuff)x^2+(stuff)x+(other stuff)

burnt grail
#

bruh thats so painful to do

rough storm
#

$x^{4}+x^{3}b+3ax^{3}+3ax^{2}b+3x^{2}a^{2}+3xa^{2}b+xa^{3}+a^{3}b=$

#

did you get something like this?

burnt grail
#

hold on

#

yes

#

but cant we combine the last two expressions?

flat frigateBOT
#

🫎 Chmoosey 🫎

rough storm
#

$x^{4}+(3a+b)x^{3}+(3ab+3a^{2})x^{2}+(3a^{2}b+a^{3})x+a^{3}b$

flat frigateBOT
#

🫎 Chmoosey 🫎

burnt grail
#

yep

burnt grail
rough storm
#

we're trying to get it to match the polynomial P(x)

#

because P(x) has a triple zero, and a linear factor

burnt grail
#

oh yea

#

fair enough

rough storm
#

so what does this tell you about 3a+b

#

and

#

3ab+3a^2

#

you can use any two of these equations honestly

burnt grail
#

3a+b = -3

rough storm
#

mhm

burnt grail
#

soooo

rough storm
#

actually

#

lets use 3a+b and a^3b

burnt grail
#

alr

#

so 3a + b = -3

rough storm
#

so 3a+b=-3 and a^3b=-6

burnt grail
#

and a^3b = -6

rough storm
#

mhm

burnt grail
#

yep

rough storm
#

you can solve for either a or b in first equation

#

then sub it in for a or b in the second equation :)

#

hmm

burnt grail
#

im losing brain cells

#

by substituting b

#

i got

#

a^3(1+a)=-2

rough storm
#

gra, it might be easier just to use one of the other equations

burnt grail
#

a=1

#

it's one of the solutions

#

roots*

#

a=1

#

wait no

#

it's not

rough storm
#

i would use 3a+b=-3 and 3ab+3a^2=-15

#

more mangeable

#

all you have to do is solve a quadratic

#

ah wait

burnt grail
#

(2a+5)

#

(a-1)

#

wait so a could equal 1

#

:o

#

and -5/2

rough storm
#

wait

#

note if a=1

#

(x+1)^3

rough storm
#

and you can use the other equations to solve for b if you know a=1

burnt grail
#

so b = -6

rough storm
#

so putting it together

#

what does P(x)=

burnt grail
#

it should give the original question

#

wtvr p(x) equals to there

#

im not bothered writing it all out

rough storm
#

we had

#

(x+a)^3(x+b)

#

and we matched coefficients so this should =P(x)

burnt grail
#

so how should i start the proof

rough storm
#

so if $P(x)=x^{4}-3x^{3}-15x^{2}-17x-6$

burnt grail
#

cus everything i've done in on scrap paper

flat frigateBOT
#

🫎 Chmoosey 🫎

rough storm
#

P(x) also equals

rough storm
rough storm
#

let us see if there exists a and b such that P(x) is equal to this, then you go through your calculations

burnt grail
#

we learn calculus in a few months

#

so yea

#

but polynomials suck

#

especially graphs

rough storm
#

do you see how the process we went through proves theres a triple zero though?

#

:3

burnt grail
#

well we broke it down

#

into (x+a)^3 (x+b)

#

since a = 1

#

i mean

#

since it has a coeff of 1

#

and then we expanded it

#

then by using simultaneous equations and comparing to the original quesiton

#

we are able to find the values of a and b

#

such that it equals p(x)

rough storm
#

so we can write P(x)=(original polynomial) and as the factorized version

#

which has a triple zero

burnt grail
#

yes

rough storm
#

so P(x) must have a triple zero

#

:)

burnt grail
#

wait what are the zeros for the expanded equatrion

#

the factorised one

#

a=1, b=-6 and a = -5/2?

rough storm
#

well only one of them will make sense

#

a=-5/2 doesn't make sense for 3a+b=-3

#

so a=1

safe radishBOT
#

@burnt grail Has your question been resolved?

#
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mossy jackal
#

Let ABCD be a square with side 16 cm and M, N the midpoints of sides AB, BC. If P belongs to CD, PC over PD is equal to 1 over 3 and NQ is the bisector of the angle MNap, Q belongs to MP demonstrate
That Amdf over Apcbm is smaller than 4×MQ over 5×QP

mossy jackal
#

kinda dont know what to do

safe radishBOT
#

@mossy jackal Has your question been resolved?

safe radishBOT
#

@mossy jackal Has your question been resolved?

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lone arch
#

So:

safe radishBOT
lone arch
lean otter
#

ok

safe radishBOT
#

@lone arch Has your question been resolved?

safe radishBOT
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dapper grail
safe radishBOT
dapper grail
#

I feel like im doing this completely wrong

#

this is differential equations where I have to prove that the first equation is a solution to the second one

rapid flare
#

Would probably be easier to calculate the second derivative of the first equation and substitute into the second

dapper grail
#

but wouldnt the second derivative of the first equation be 0??

dapper grail
#

😭 i dont see a y variable though

#

unless y' is d/dx 💀 but i dont think so

lament gyro
#

can i get a answer

hoary wind
#

!occupied

safe radishBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

hoary wind
#

In either case the derivative of (4-x)e^-x is not 0 sadcat

dapper grail
#

but it's with respect to y not x right that's my issue right now 😭

#

do d/dx and dy/dx mean the same thing is that it?

hoary wind
#

dy/dx means the derivative of y with respect to x

#

d/dx (something) means differentiate that something with respect to x

dapper grail
#

me when im stupid

#

ok ill resolve rq

#

@hoary wind

#

i think i got it?

#

2e^-x = 2e^-x

#

therefore solution :D

hoary wind
#

Looks reasonable to me catthumbsup I generally refrain from equating both sides and ending up with 1=1 or whatever when doing proofs as you run the risk of irreversible operations

#

I kept things split up and it worked quite nicely as you just end up with y being in the derivative

#

Which is exactly what you got given at the beginning so it's just QED job done

#

(forgive the handwriting, I did not put enough effort into the aesthetic of my midnight scrawling)

dapper grail
#

thank u 🙏 i might ask another quesiton later if im confused

#

.close

safe radishBOT
#
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mellow veldt
#

quick question is this identity correct ? $\cos(\theta) + \cos(2\theta) + \cos(3\theta) = cos(2\theta) + 2\sin(2\theta)\sin(\theta)+1$.

flat frigateBOT
#

Coolgamer2000(xbox)

eternal carbon
#

no

river field
#

Does not appear to be the case

light shoal
#

plug in theta = 0, it's not true even in that case

eternal carbon
#

^ graphing not necessary

mellow veldt
#

thank you, lol i had a brain fart

river field
eternal carbon
#

not.. really? in cases where it's clear equality is false

#

all i said is that it wasn't necessary

river field
#

I didn't even have to look at the expression, just typed it over and saw the graphs don't overlap

#

best way to check

eternal carbon
#

there's no "best"

eternal carbon
#

it's like saying you need to graph to check if x is equal to x^2

river field
eternal carbon
#

takes less than half a second to plug in x = 0 bro

#

your point is non-sensical

river field
#

😛

safe radishBOT
#

@mellow veldt Has your question been resolved?

safe radishBOT
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tepid crypt
#

I was looking for an S-curve function to use in my robotics project. I am using stepper motors and wanted to add acceleration to it. My small brained self was only about to remember the sine function. So I had a look at it and at first I wasn't really getting anywhere. But then, by accident I squared the sine and it's perfect. But I don't really understand what I did. What does it mean if I square the sine.

tepid crypt
#

Here's the acceleration profile I came up with by taking the sin^2 of colum A.

#

What are the implications. When I overlay both functions I can kinda make sense. But I feel like there's a deeper meaning to it. It's telling me something that I don't understand. Some sort of relationship.

#

Ok, my last message sounds like wizard talk dounatCry

quiet plume
#

I mean they are similar. You want only the S-behaviour, which happens over half a period of sin/cos.
It just turns out that $\sin^2(x) = \frac{1-\cos(2x)}{2}$, so you've "isolated" the S-behaviour by shifting it up from the cosine wave.

flat frigateBOT
#

Azyrashacorki

quiet plume
#

What I mean is the S shape is the same as the one you had on the sine wave to begin with, just translated so that it starts at 0 (and up as well so as to not go into negatives)

tepid crypt
#

Can you elaborate the last sentence that starts with "It just turns out that..."? What do you mean by "shifting it up fromt he consine wave"?

quiet plume
#

Well the S you want looks like this :

#

It's the same on a cosine wave, since sine waves are just shifted sine waves.

tepid crypt
#

Right, got that.

quiet plume
#

But as per the identity I gave you, sin^2(x) is equivalent to taking that exact segment on the cosine wave, reflecting it about the x axis, and shifting it up by 1/2.

#

So they're linked in that, it's the exact same pattern. The squaring didn't really distort anything, it just changed the position of the segment so that it lies above the x axis

tepid crypt
#

Uhm. Makes sense.

#

So first I have cos(x). Then I shift it on the x-axis. Now I have 1-cos(x). Now the values are between 0 and 2. (1-cos(x))/2. And multiplying the x with 2 is just a side affect that allows me to use values from 0 to 90 for theta instead of 0 to 180?

#

Did I get that right?

quiet plume
#

Yeah exactly

#

It squishes the pattern inside the interval 0,pi/2

tepid crypt
quiet plume
#

Yep

tepid crypt
#

Uhm. What exactly does 1 - cos(x) do? What does subtracting cos from 1 produce? It seems to shift the graph both in x and y direction.

quiet plume
#

See it as multiplying cos by -1, which reflects about the x axis, and then shifting up by 1

tepid crypt
quiet plume
#

Yess

tepid crypt
#

Awesome!

#

.close

safe radishBOT
#
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safe radishBOT
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tight marten
#

Is it right to think disjoint events cannot be independant, while independant events can either be or not be disjoint?

buoyant shadow
#

that can't be true

#

if independent events can be disjoint, it means some disjoint events are independent

raven ether
#

Why are new questions being answered but two people have been waiting over 30 min with no responses

light shoal
light shoal
tight marten
# buoyant shadow that can't be true

i went to 2 different sources and this is what i gathered "Independent events are unrelated events. The outcome of one event does not impact the outcome of the other event. Independent events can, and do often, occur together." and

light shoal
#

independence means $P(A \cap B) = P(A)P(B)$, disjoint means $P(A \cup B) = P(A) + P(B)$. You always have $P(A \cup B) = P(A) + P(B) - P(A \cap B)$. If you assume $A$ and $B$ are both independent and disjoint then the latter formula becomes $P(A) + P(B) = P(A) + P(B) - P(A)P(B)$, which simplifies to $P(A)P(B) = 0$. Which is true if and only if $P(A) = 0$ or $P(B) = 0$.

flat frigateBOT
buoyant shadow
#

if events are independent, and it's not a 0 probability case, they are not disjoint

flat frigateBOT
outer hull
#

this implies, but is not implied by, P(A \cup B) = P(A) + P(B)

safe radishBOT
#

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safe radishBOT
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agile wraith
safe radishBOT
agile wraith
#

why does the answer above satisfy this?

#

anyone with analysis knowledge please help explain

glacial sonnet
#

S-{m} = [m-1, m)

#

m is still an upper bound of that

#

and m - epsilon is not an upper bound for every epsilon > 0

#

since S-{m} intersect (m-epsilon, m) = (m-epsilon, m) is nonempty

#

so m is the least upperbound

safe radishBOT
#

@agile wraith Has your question been resolved?

agile wraith
#

Ok wait in simpler terms I am confused because when you subtract m from S what essentially are you doing?

cerulean crane
#

So if we take out m, we have things arbitrarily close to m but now we don't have m itself, and we have nothing greater than m, so m is our supremum

agile wraith
#

ahhh ok so basically the set becomes

#

[m-1,m)?

cerulean crane
agile wraith
#

ok ok

#

that makes a lot of sense

safe radishBOT
#

@agile wraith Has your question been resolved?

safe radishBOT
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vital root
#

Relearning a few things for math finals but I’ve completely forgotten how to do this, I did p(a) times p(b) to get p (a and b) but I get .88 and on the cheat sheet it says it should be .14, am I missing a step?

stiff phoenix
#

I think itts best ot visualize tthis in a venn diagram first

#

mb my t key is bugging

safe radishBOT
#

@vital root Has your question been resolved?

stiff phoenix
#

ok so i think the interpretation of the question is important here

#

the question said that given all people who have tiktok, 65% of people have insta

and 22% have a tiktok

so the answer (of the percentage of people having BOTH instagram and tiktok) is...?

#

and question b requires bayes' theorem, is that correct?

#

@vital root

safe radishBOT
#

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gentle edge
#

Can someone help me for vales of t pls

safe radishBOT
gentle edge
desert pasture
#

,rotate

flat frigateBOT
gentle edge
potent seal
#

Do you know the quadratic formula?

gentle edge
#

But if there a way to do it without using formula

potent seal
#

Hmm there is a way

#

Just by seeing the equation, can you tell what the sum and product of roots are?

potent seal
#

Ok cool so
If the roots are a,b
Then we know a+b and ab

gentle edge
#

But these will be imaginary

#

Wait no

#

Never mind