#help-23

1 messages · Page 203 of 1

warped roost
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so

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to show the full derivation

little glacier
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thats a word i like

warped roost
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the amount of profit you make with a single instance of machine C is given by [
(0) + (0 + 1) + (0 + 1 + 2) + (0 + 1 + 2 + 3) + \dots = \sum_{m=1}^{n} (0 + 1 + \dots + m-1) = \sum_{m=1}^{n} \sum_{k=0}^{m-1} k] which is

[= \sum_{m=1}^{n} \frac{(m-1)m}{2}]

little glacier
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im going to save this image

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what is n, and m

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and k

warped roost
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m and k are just indices of summation

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n is the total number of time steps that have elapsed

flat frigateBOT
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Namington

warped roost
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now youre trying to solve [\sum_{m=1}^{n} \frac{(m-1)m}{2} \geq 100n] since machine C' produces 100 dollars every second, times $n$ seconds

flat frigateBOT
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Namington

warped roost
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i would strongly recommend just doing this with a calculator

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but if you wanted to do it by hand

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you get [\sum_{m=1}^{n} (m-1)m \geq 200 n \implies \sum_{m=1}^{n} m^2 - m \geq 200 n] and we can break up the sums to [\sum_{m=1}^{n} m^2 - \sum_{m=1}^{n} m \geq 200 n]

flat frigateBOT
#

Namington

warped roost
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now $\sum_{m=1}^{n} m^2 = \frac{n(n+1)(2n+1)}{6}$ and $\sum_{m=1}^{n} m = \frac{n(n+1)}{2}$ are both well-known formulae

flat frigateBOT
#

Namington

warped roost
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substituting that in gives [\frac{n(n+1)(2n+1)}{6} - \frac{n(n+1)}{2} \geq 200n]

flat frigateBOT
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Namington

warped roost
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from here its just algebra

little glacier
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((x(x+1)(2x+1))/6)-((x(x+1))/2)

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sorry judt needed something to put in

warped roost
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[n(n+1)(2n+1) - 3n(n+1) \geq 1200n] and thus expanding and simplifying [2n^3 - 2n \geq 1200n] which is [2n^3 - 1202n \geq 0]

flat frigateBOT
#

Namington

warped roost
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from here we can assume $n \neq 0$ and divide out by $n$ to get $2n^2 - 1202 \geq 0$, i.e. [n^2 \geq 601] which gives $n \geq \sqrt{601}$

flat frigateBOT
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Namington

warped roost
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now $24^2 < 601$ while $25^2 > 601$

flat frigateBOT
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Namington

warped roost
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so 25 is the minimum number (amount of time) such that buying machine C is better than buying C'

little glacier
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damn

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DAMN

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youre a beast

warped roost
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for machine B the math is similar but much easier (fewer steps, less indices to track)

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youd get 20 at the end

little glacier
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i will mark this as unoccupied?

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eh before that ill just leave with a

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more realistic problem that would be in a roblox game

warped roost
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oh whoops youd get 21

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slight indexing error on my part

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just cause i was printing t-1 instead of t

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close enough though

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its literally just solving (n-1)n/2 >= 10n

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which gives n² - n ≥ 20n, i.e. n ≥ 21

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anyway i would not solve these algebraically

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i'd write a simulation

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much nicer

warped roost
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advantage of spreadsheets is that theyre easier to check for errors (like the indexing errors i made)

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since they display info more visually

little glacier
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Machine A makes 1$/t
Machine B makes 1A/t
Machine C makes 1B/t and decreased the tickspeed by 2 ms
Machine D makes 1C/t and multiplies the money Machine A makes by 1.1x
Machine E makes 1D/t

a tick is a one second. it can only go down to 500ms before it stops.

Machine E¹ makes 100000/s

When does the first set of machines, starting with Machine E have a more total money than Machine E¹?

problem 2(definitely a problem for a computer to brute force)
Machine A makes 1/s, and costs 10$, scaling to be about 1.1x more each time.
Machine B makes 1A/s, costs 75$, and scales 1.15x each time.
Machine C makes 1B/s, costs 500$, and scales 1.2x each time.
Machine D makes 1C/s costs 5000$, and scales 1.25x each time.
Machine E makes 1D/s costs 75000$, and scales 1.3x each time.

Machine E¹ makes 1 Million per second.

How fast can you have more money than Machine E¹?

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closing ticket

warped roost
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ok yeah this is the kind of problem i'd 100% just write a program for

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i can do that quick

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"more money than E¹" meaning like

little glacier
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yes like total money

warped roost
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how fast does the amount of money generated by purchasing a single E exceed the amount generated by purchasing a single E¹?

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or are you re-investing your money

little glacier
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oh oops

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for problem 2

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you start with 0$ and have a single Machine A

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and Machine E¹ is always just there

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.close

safe radishBOT
#
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safe radishBOT
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dull sequoia
#

does the counting process count as a sequence? it would be $N:\mathbb R^+ \to \mathbb N_0$ which looks like it has a nicely well ordered domain

flat frigateBOT
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Frosst

obtuse jackal
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A sequence is a function whose domain is N (except possibly a few first values)
Potentially a countable domain
But not R

obtuse jackal
obtuse jackal
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Scrolls down to page 35, then to page 2

dull sequoia
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perhaps they define it more in another chapter but i dont see it in this chapter

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haha

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i found this on another page

obtuse jackal
dull sequoia
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well that's the point

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it's saying there are 3 ways to look at this arrival process

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1 is to look at the time of each arrival in a sequence

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1 is to look at the interarrival time between each occurence in a sequence

toxic stratus
flat frigateBOT
dull sequoia
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and the last is to consider the counting process

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i suppose here we are just considering Ω to have only 2 events

toxic stratus
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what

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no

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Ω is usually very rich

obtuse jackal
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It's the set of all possible sequences of arrivals

toxic stratus
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i mean

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it doesn't have to be

dull sequoia
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$N:\Omega\times [0,\infty) \to \mathbb N_0$ where $(A,t) \mapsto N(A,t)$? where A is how much you count the even that occured?

flat frigateBOT
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Frosst

dull sequoia
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from 0 to time t?

toxic stratus
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why do you choose A

dull sequoia
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well where's this thing from Ω

obtuse jackal
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A is the reality/distribution you consider

dull sequoia
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idk just some symbol

toxic stratus
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,, (\omega, t) \mapsto N(\omega)(t)

dull sequoia
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like what do you do with the input from Ω

flat frigateBOT
dull sequoia
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i can count different events happening?

toxic stratus
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say you take Ω to be the canonical space

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,, \Omega = \set {, \omega : [0, \infty) \to \Z_{\ge0} \where \text{$\omega$ is non-decreasing},}

flat frigateBOT
dull sequoia
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oh i see, this w depends on what you're actually counting

toxic stratus
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then you can just take the canonical process [ N : \Omega \to \Omega, \quad N(\omega) = \omega ]

flat frigateBOT
toxic stratus
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ω is then one particular path taken

dull sequoia
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right so if say im standing by the road

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one ω could be how many cars pass me

toxic stratus
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N(ω)(t) = ω(t) would be what we typically write as N_t

dull sequoia
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another could be how many times the light turns green

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and it would just depend on what im counting to determine which ω im looking at

toxic stratus
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i mean each ω is just abstractly some possible count of something over time

dull sequoia
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right

toxic stratus
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and the probability measure you put on Ω will decide what the distribution of the canonical counting process is

dull sequoia
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that sounds like it makes sense

toxic stratus
dull sequoia
toxic stratus
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i mean it must right

dull sequoia
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im told processes are not RVs and dont have a distribution

toxic stratus
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well

dull sequoia
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im told processes are just a sequence of RVs

toxic stratus
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depends on how you interpret it

toxic stratus
# flat frigate

this N is a measurable map (Ω, F) -> (Ω, F), for some sigma algebra F on Ω of your choosing

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you should assign probabilities to this measurable space to know how N behaves

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each outcome is a path itself

dull sequoia
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right, depending on how i choose the measure, the measure of N would change

toxic stratus
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no not the measure of N

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the "distribution" whatever that means

dull sequoia
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and that's the part where we go P(N(t) = n) which is asking what's the measure of the preimage of n under N at some t

toxic stratus
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you can probably relate this to finite dimensional distributions or something

dull sequoia
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oh it wouldn't be the measure of N itself but rather the preimage of the outcome

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oh and then f_N(n) = P(N(t) = n) would make that a distribution and most definitely depend on P?

toxic stratus
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you can also view N as a map [ (\Omega \by [0, \infty), \FF \by \BB([0, \infty)) \to (\Z_{\ge0}, \PP(\Z_{\ge0})) ]

flat frigateBOT
toxic stratus
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each N(ω) is an entire path

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so you'd be talking about [ P(N \in A) ] where $A$ is a collection of paths

flat frigateBOT
toxic stratus
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like for example

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[ P(N(t) = n)] has [ A = \set {, \omega : [0, \infty) \to \Z_{\ge0} \where \omega(t) = n,} ]

flat frigateBOT
dull sequoia
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right it's all the different paths that can also result to having n counts at time t

toxic stratus
# flat frigate

if you take this view, you're thinking of each outcome of the sample space given you a single value of N at time t

dull sequoia
toxic stratus
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like that's just some suitable sigma algebra on the sample space

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the x isn't actually cartesian product

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it's some weird sigma algebra product thing

dull sequoia
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oh right

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kinda like the product topology?

toxic stratus
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yeah

dull sequoia
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so just all the events and time interval we can measure

toxic stratus
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pretty much

dull sequoia
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so as you said just some suitable sigma algebra right

toxic stratus
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well it depends on what you want to measure i guess

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there's probably a very canonical one for the Ω i defined

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which will just be the borel sigma algebra

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since Ω is actually a metric space

dull sequoia
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how do you know it has a metric

toxic stratus
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uh

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you can put one on it

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can't remember what it's called

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some uniform metric

dull sequoia
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so are counting processes RVs then, they go from a sample space to a measurable space N_0

dull sequoia
# flat frigate

this looks mighty like a measurable map that might as well be an RV

safe radishBOT
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@dull sequoia Has your question been resolved?

dull sequoia
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im also kinda confused what this set notation is

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{N(t) ≥ n} is a set, it contains numbers bigger than or equal to n, so it could look like {n, n+2, n+3, n+5}?

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or is this more like ${N(t) \geq n} = \text{preim}_{N}([n, \infty))$

flat frigateBOT
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Frosst

dull sequoia
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but where did the t go, i can't put N(t) at the bottom or that would become the value in the codomain and not a map

dull sequoia
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ok i've resolved this problem

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thanks!!

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.close

safe radishBOT
#
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drifting skiff
safe radishBOT
drifting skiff
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why does the x just randomly get there?

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3 --> 3x

peak estuary
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well thats how you integrate constants

drifting skiff
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oh wait lmao

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youre right XD

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the heck

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.close

safe radishBOT
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brazen parrot
#

helo

safe radishBOT
brazen parrot
#

how i do dis?

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helo?

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<@&286206848099549185>

safe radishBOT
#

@brazen parrot Has your question been resolved?

brazen parrot
#

is this right

safe radishBOT
#

@brazen parrot Has your question been resolved?

safe radishBOT
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@brazen parrot Has your question been resolved?

safe radishBOT
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dull sequoia
#

so im looking at poisson processes, and im up to the proof of this theorem

dull sequoia
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page 73

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i've got this as the given definition of memoryless

flat frigateBOT
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Frosst

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Frosst

dull sequoia
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but how do i do that

flat frigateBOT
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Frosst

dull sequoia
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or at least how can i tell from just the information that X is a memoryless RV

safe radishBOT
#

@dull sequoia Has your question been resolved?

safe radishBOT
#

@dull sequoia Has your question been resolved?

covert yoke
#

Why X_1 vs X?

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Where is X_1 coming from exactly @dull sequoia

covert yoke
# flat frigate **Frosst**

These are obviously not independent. Because if we give concrete values, like, for instance z = 3 and t = 2, we have if X_1 > z then it's always greater than t.

safe radishBOT
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craggy island
#

ive applied the sin 2x identity and the cos 2x identity

craggy island
#

i got 2sinxcosx-1+2sinx^2=1+sinx-cosx

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whats the next step?

safe radishBOT
#

@craggy island Has your question been resolved?

safe radishBOT
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@craggy island Has your question been resolved?

safe radishBOT
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dense wadi
safe radishBOT
dense wadi
#

i dont get it whats wrong iwth my asnwer

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first one is good but second is wrong

thin bridge
#

how are you getting thje 120/126

dense wadi
#

its 100 mb

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.close

safe radishBOT
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next flower
#

Help

safe radishBOT
next flower
#

How do I find X, Y, and Z

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The two shapes are supposed to be similar

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ABCDE~KLMNP

shadow sparrow
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do you know what is the scaling factor?

next flower
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no

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I think I figured it out tho

lean otter
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it is 2:3 i think

shadow sparrow
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good job

next flower
#

Is x

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2/3

lean otter
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no

next flower
#

I mean 3/2

lean otter
#

yes

next flower
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Can I find y by doing 2/3 = 3 square root 2/y

lean otter
#

yes that looks right

next flower
#

But how do I multiply

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3 and 3 2

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3 square root 2

lean otter
#

so 2/3 = 3*sqrt(2)/y

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so multiply both sides by 3 to get 2 = 9*sqrt(3)/y

next flower
#

.done

#

.close

safe radishBOT
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viscid spire
#

nvm

#

it shouldve been 2in

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not 2i

safe radishBOT
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granite cobalt
safe radishBOT
granite cobalt
#

5c

#

can someone explain how to do part c

safe radishBOT
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@granite cobalt Has your question been resolved?

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granite cobalt
#

.reopen

safe radishBOT
#

twilit spindle
#

Are you familiar with the Cauchy Inequality?

granite cobalt
#

no

twilit spindle
#

$\left(\sum_{i}a_ib_i\right)^2\leq\left(\sum_{i}a_i^2\right)\left(\sum_{i}b_i^2\right)$

granite cobalt
#

how do i use that

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is there a video

twilit spindle
granite cobalt
#

i dont really get what you mean

twilit spindle
#

oh wait I messed up the inequality

flat frigateBOT
#

PajamaMamaLlama

twilit spindle
#

This is the corrected one

twilit spindle
# granite cobalt i dont really get what you mean

In this case, $(\sqrt{x}^2+\sqrt{y}^2+\sqrt{z}^2)\left(\left(\frac{1}{\sqrt{x}}\right)^2+\left(\frac{1}{\sqrt{y}}\right)^2+\left(\frac{1}{\sqrt{z}}\right)^2\right)\geq\left(\sqrt{x}\cdot\frac{1}{\sqrt{x}}+\sqrt{y}\cdot\frac{1}{\sqrt{y}}+\sqrt{z}\cdot\frac{1}{\sqrt{z}}\right)^2$

flat frigateBOT
#

PajamaMamaLlama

safe radishBOT
#

@granite cobalt Has your question been resolved?

drowsy karma
safe radishBOT
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frigid coyote
safe radishBOT
frigid coyote
#

do not include similarity

#

congruency stuff rela ted

lean otter
#

oh this i responded to this in an older channel

#

so basically

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MNS ~ RTS right?

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since it’s perpendicular bisector TN = NS

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so then since TS = (TN + NS) = 2NS the scale factor is 2

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then reverse this argument to prove that RM = MS therefore M is the midpoint of RS so it is a median

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oh wait do you know what similarity is?

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oh lol i didn’t see that

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ok

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so

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you have to prove that RM = MS

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if your geometry textbook has some kind of theorem for proving this with right angles then use that

frigid coyote
#

well uhh

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how do we know if

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RS = 2MS

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...

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we are using congruency

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so either add angles or add segments

lean otter
#

yeah

frigid coyote
#

try to make somehow angles 45 degrees

lean otter
#

sorry i just learned similarity lol

frigid coyote
#

sorry about that, but we are not using similarity

lean otter
#

yeah

frigid coyote
#

congruency over

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proving a right triangle is like

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if two angles are supplementary and congruent

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both angles are right

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@lean otter

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yout here

lean otter
#

yeah

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is the pythagorean theorem allowed?

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nvm

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is there trig?

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so to prove that <RMT ~= <SMT will prove it

frigid coyote
#

no

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no trig or pythagorean

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theorem

lean otter
#

yeah i thought so

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ooh <TRM and <NMR must be supplementary

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so

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ooh i think i’ve got it

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and <NMR and <NMS must be supplementary too

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so therefore <TRM and <NMS are congruent

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so the angles of the triangles are 45 degrees

frigid coyote
#

okay I get it but

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how do ou get that

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these angles are supplementary

lean otter
#

oh wait

frigid coyote
#

and NMR is congruent to itself

lean otter
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yeah nvm i made a mistake srry

frigid coyote
#

oops

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basically

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if MN is perpendicular bisector of TS

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TN = NS and MN is perpendicular to TS making

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<TNM and <SNM

lean otter
#

both congruent and right

frigid coyote
#

yes

lean otter
#

if i remember correctly 2 angles supplementary to the same angle are congruent?

frigid coyote
#

the supplement theorem

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yes

lean otter
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ok

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yeah so <TRM is 45 degrees

frigid coyote
#

wait wait

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we got angle TNM and SNM

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only

lean otter
#

yeah but here’s why

frigid coyote
#

they have to forma linear pair

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to be supplementary

lean otter
#

so the angles of a quadrilateral must add up to 360 degrees have you learned that? if not i can fix it to not use that

frigid coyote
#

nope

lean otter
#

ok

frigid coyote
#

so

#

what now

lean otter
#

oh ok i got an idea

#

so <NMS ~= <TRS right?

frigid coyote
#

idk

#

how do you prove it

lean otter
#

they are supplementary to the same angle, <NSM

frigid coyote
#

wait wait wait

#

Can we start from the beginning

lean otter
#

ok

frigid coyote
lean otter
#

wait can i finish it first

frigid coyote
#

sure

#

then we do it again

lean otter
#

yeah

#

wait what if <X is complementary to <Y and supplementary to <Z does this mean something?

frigid coyote
#

so what is X, Y and Z

#

also it doesnt

#

not in the lesson

lean otter
#

ok

frigid coyote
#

@lean otter

#

help

lean otter
#

i’m working on it

frigid coyote
#

okay

#

that is due tomorrow

lean otter
#

i’ll try what time

frigid coyote
#

basically tomorrow for me

#

its like

#

25 hours

#

left

#

but actually its 12

lean otter
#

i’m in eastern us time so i can help u tmr (for me)

frigid coyote
#

but tmr

#

is my school

lean otter
#

ye

frigid coyote
#

i have to pass it

lean otter
#

i’ve proved that <TRM sup. < NMR

frigid coyote
#

how?

lean otter
#

so basically <TRM and <S are sup. and <NMS and <S are sup so <TRM ~= <NMS then <NMS and <NMR are sup. so <TRM sup. <NMR

frigid coyote
#

hang on, isnt <NMS and <S complementary

#

it doesnt look supplementary

lean otter
#

wait a second TM = MS

#

they are because of a higher level theorem

frigid coyote
#

TM = MS now I am listening

#

probably my future lesson

lean otter
#

that i have converted into simpler form

#

anyway

frigid coyote
#

but I need to prove RM = mS

lean otter
#

yeah

#

so now we have to prove that RM = TM or <MRT ~= <MTR

#

isoceles

#

YESS I HAVE IT

#

ok so <TRM + <RMT + <TMR = 180

frigid coyote
#

wait wai twait

#

okay

lean otter
#

repost the problem pls

frigid coyote
lean otter
#

ty

#

then <TMN + <MTN = 90

#

and <TRM + <RMT + <TMR = 180

frigid coyote
#

wait

#

how did you get TMN and MTN = 90

lean otter
#

but finally <MTN + <MTR = 90 substituting should prove that <TRM ~= <MTR i think

lean otter
#

the angles of a triangle sum to 180 degrees therefore the other 2 angles of a right triangle sum to 90

frigid coyote
#

so you can prove that

#

they are 45 degrees:/

lean otter
#

no not that

frigid coyote
#

well they can be congruent

lean otter
#

ok i’m gonna try to construct a proof outline now

#

<R + <S = 180 given
<NMS + <S = 180 given
<R + <NMS = 180 substitution
<TMN + <MTN = 90 right triangle other angles are sup.
<MTN + <MTR = 90 given
<TMN ~= <MTR substitution
RM = TM isoceles
TM = MS “given”
RM = MS

#

rough draft

frigid coyote
#

ok

#

i will just try

lean otter
#

ask me if you have any questions

#

?

#

wdym

safe radishBOT
#

@frigid coyote Has your question been resolved?

frigid coyote
#

@lean otter

#

where did you get angle R and angle S

#

and angle NMs nad angle S

safe radishBOT
#

@frigid coyote Has your question been resolved?

safe radishBOT
#
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primal condor
#

how do i calculate the gradient and hessian?

drowsy karma
#

the second partial derivatives, needed for the Hessian, can be calculated analogously

safe radishBOT
#

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wet gust
#

can i ask physics 1 type questions here

safe radishBOT
wet gust
#

in an action-­‐adventure film, the hero is supposed to throw a grenade
from his car, which is going 90 km/h, to his enemy’s car, which is going 110 km/h.
The enemy’s car is 30 m in front of the hero’s when he lets go of the grenade. If the
hero throws the grenade so its initial velocity relative to him is at an angle of 45o
above the horizontal, what should the magnitude of the initial velocity be relative to
the hero?

#

so i did the r = vo^2sin2theta

#

and solved for Vo but not sure how to get the magnitude of Vo

#

or is magnitude just Vo ? so confused

safe radishBOT
#

@wet gust Has your question been resolved?

safe radishBOT
#

@wet gust Has your question been resolved?

safe radishBOT
#

@wet gust Has your question been resolved?

safe radishBOT
#
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white mirage
#

just wanted to check if I have done this correctly as the textbook doesnt have answers for graphing questions

white mirage
exotic sky
white mirage
#

tyty

#

.close

safe radishBOT
#
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white mirage
#

how would one go about doing this question?

versed wave
#

the only way for a number to reduce in term of digits count is 10, 100, 1000..., and its prime so we can ignore -1

#

the question is asking how many digits in 2^74207281

#

when we say y = log10(x), what does x equal?

#

(for sake of convenience ill call log10 as just log)

safe radishBOT
#

@white mirage Has your question been resolved?

white mirage
versed wave
#

read again

white mirage
#

oh

#

it wont change the number of digits

white mirage
versed wave
#

correct

#

so when y = 1, x = 10

#

y = 2, x = 100

#

y =3, x = 1000

#

conversely, x = 999, y = 2.999

#

from this we can infer the pattern that floor(y) + 1 = number of digits of x

#

are you following?

white mirage
#

yes

white mirage
#

but we have base 2

versed wave
#

now lets consider not x=10^y, but rather x=b^n

white mirage
#

ok

safe radishBOT
#
Channel closed

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white mirage
#

.reopen

safe radishBOT
#

versed wave
#

that is, b and n are any number

#

so we got y = log(b^n)

#

and what does that equal?

#

@white mirage

white mirage
#

as in like y=nlogb?

versed wave
#

correct

#

putting this all together, the number of digits of b^n is 1+floor(nlogb)

#

now just plug in all the numbers and there you have it

white mirage
#

ah i see

versed wave
#

note, this only works if b and n are positive integers

#

otherwise its a different story, but thats far from what the original question is asking here

white mirage
#

okok ty

#

I don't seem to be getting the correct answer

#

its close

#

because i typed it in wrong lol

white mirage
safe radishBOT
#

@white mirage Has your question been resolved?

#
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lean otter
#

I am studying Pythagoras theorem and came across this problem,

lean otter
west haven
#

,rotate

#

which one

flat frigateBOT
lean otter
#

6

#

The answer is 466.18

#

But I don’t know how to solve

west haven
#

what did you try

lean otter
#

Idk really

#

I tried finding the distance from the 80m cable and the base

#

Like the distance between the base of the radio tower and the end of the 80m cable

west haven
#

and what did you get?

lean otter
#

60m is the base distance

#

I think

#

Oh wait

#

I think it’s 78

#

M

#

<@&286206848099549185>

safe radishBOT
#

@lean otter Has your question been resolved?

lean otter
#

<@&286206848099549185>

#

<@&286206848099549185>

polar jay
#

man, that question is confusing me... i cant get a straight image of what that question is tryna convey...

lean otter
#

One minute

polar jay
#

ight

lean otter
#

The diagram on the bottom

#

The X and a are unknown

polar jay
#

ah ok

#

is a the entire green line?

lean otter
#

Yes

#

But I’m pretty sure the part of the left is 30m

#

Because the cable is 60m

#

And it connect the the tower 30m high

polar jay
#

is that 80 the length of red or the height of it?

lean otter
#

Height

polar jay
#

ah ok

lean otter
#

Trying to figure out length of X

#

If it helps I know the answer

#

It’s in the back of the book

#

Just not the solution

polar jay
#

is the 60m the length of the green line too?...

lean otter
#

No 60m is the length of the cables on the bottom

polar jay
#

oh

lean otter
#

The one circled is 60m

polar jay
#

ight sorry man, i couldnt solve it. good night

lean otter
#

Good night

#

<@&286206848099549185>

shadow aurora
#

what

polar jay
#

i think x is 160m

#

because the smaller triangle and the bigger triangles are similar

shadow aurora
#

i don’t understand the hand writing

lean otter
#

I can do better handwriting

polar jay
#

the ratio between the small triangle and the big one is 1:2.666, since 80/30 gives us 2.666. so you just have to multiply the length 60 by 2.666 and it gives us the length of the bigger triangles hypotinuse.

lean otter
#

That’s what I tried before

polar jay
#

you were correct then...

#

or were you?

lean otter
#

But it says the answer is 466.18

#

In the back of the book

polar jay
#

huh...

lean otter
#

If I times 160 by 3

#

And then an extra 180 for the bottom cables

#

It’s 660

polar jay
#

well im out, cya man

lean otter
#

,rotate

flat frigateBOT
lean otter
#

@shadow aurora

safe radishBOT
#

@lean otter Has your question been resolved?

safe radishBOT
#

@lean otter Has your question been resolved?

safe radishBOT
#
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#
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misty ember
#

"Consider the region bounded by the curves y= x/(x^2 + 3/4) and y = x

a. These two curves intersect three times; find the three points of intersection.
b. Find the area of the region bounded by the two curves in the first quadrant."

Posting this again because in the last channel I didn't get any answer for an hour, hopefully that's okay. I'll send the work I've done in a second.

misty ember
stoic dune
#

,w graph x/(xx + 3/4) and x

stoic dune
#

Yeah your work looks good so far

misty ember
#

Thank you!

#

.close

safe radishBOT
#
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safe radishBOT
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shadow grove
safe radishBOT
shadow grove
#

How do I do this question?

tame raft
teal skiff
#

factorise it, draw simple graph, solve from there

shadow grove
#

Is it a b^2-4ac equation?

hidden mist
#

yeh

shadow grove
#

Ohh

hidden mist
#

wait tho

shadow grove
#

Wait

hidden mist
#

why do u need b^2 - 4ac

#

u can factorize it in the easier way

#

but either is fine'

shadow grove
#

Yeah sorry that equation is for something else I think

#

So I factorise it

#

And then and draw a graph?

hidden mist
#

u gotta find x right

shadow grove
#

X?

hidden mist
#

u jsut take the intersection of the values of x

#

the two values

shadow grove
#

I don’t think you are supposed to solve for x

teal skiff
#

drawing graph here would be really helpful to solve the problem

hidden mist
shadow grove
#

If I can remember you do the b^2-4ac equation

hidden mist
teal skiff
#

the discriminant will only tell you how many roots there are

#

or like

hidden mist
#

the formula is

teal skiff
#

how many real roots

shadow grove
#

Is that one way to do it?

teal skiff
#

not for this case no

shadow grove
#

Right

teal skiff
#

if you're talking about the entire quadratic equation

hidden mist
#

-b + or - rootB^2-4ac / 2a

#

u can use that

teal skiff
#

yeah that could be used to find the 2 roots

#

to graph

#

but factorising it is quicker if you're familiar with how to factorise a non-monic polynomial

#

and you'll see the equation is just

#

(2x-5)(x+1)

#

and then graph that

#

and just see for what x values is the graph above the x axis aka (> 0)

#

and solve the inequality that way

#

once you plop it on, you can clearly see it holds true for x < -1 and x > 2.5

hidden mist
teal skiff
#

i do criss cross method

hidden mist
#

Its wrong tho

#

its (x-3)(2x+1)

teal skiff
#

yeah i wrote down 3 on paper but i read it as a 5 lol

#

mb lol

#

wait hold up

#

yeah shit mb lol-

teal skiff
#

no i completely fucked it up

hidden mist
#

oof-

teal skiff
#

yea sorry

#

(2x+1)(x-3)

#

but after that same shit remains

shadow grove
#

Still sorta confused

hidden mist
#

u see its a quadratic equation right

teal skiff
#

ah snowflake can explain im going bed

hidden mist
#

degree 2

#

so theres basically gonna be 2 values of c

#

x

#

and the question is with the sign less than 0

#

so u basically find the common thing in the 2 values of x

vapid cypress
#

this works ig but wavy-curve method is easier

hidden mist
#

thats the easier one ik

#

u just put the plus minus stuff and get the negative sign here cuz les than

vapid cypress
#

yea

shadow grove
#

What am I supposed to do?

hidden mist
#

but they way hes reacting on quadratic I thought of going with normal method

hidden mist
#

do u know wavy curve method?

shadow grove
#

No clue

hidden mist
#

something used to solve inequalities

#

wait lemme show u how is it done

#

gimme 2 mins

#

@shadow grove here

shadow grove
#

Ah yeah I see it now

hidden mist
#

theres a whole lot of concept here

#

u gotta learn it as well

#

u want some slight idea about it?

shadow grove
#

That’s what u thought you do

hidden mist
#

u dont use that formula usually in inequalities to find roots

shadow grove
#

Ah right

hidden mist
#

thats for like finding the location of graph

#

do u know what this thing means

shadow grove
#

Dunno

hidden mist
#

its

#

belongs to

#

x belongs to -1/2 till 3

#

the brackets are open

shadow grove
hidden mist
#

well for this one

#

what was the equation

shadow grove
#

Alright cool

hidden mist
#

its a smily I think

shadow grove
#

Ah is it?

#

Okay

hidden mist
#

check it out the guy showed it

shadow grove
#

Got it

#

How can you tell when it is a smiley one or sad one?

hidden mist
#

if the leading coefficient

#

that is the coefficient of x^2 is positive its a smily

#

if it is negative its a sad

shadow grove
#

Right okay thanks

#

I think I got it solved now

hidden mist
shadow grove
#

Thanks

hidden mist
#

Np

shadow grove
#

Ohhhh

#

I just realised

#

Was getting confused with using b^2-4ac with this question

hidden mist
#

whats the confusion

#

do u know the conditions for delta

#

aka discriminant

#

I cant understand that-

shadow grove
hidden mist
#

the coefficients

shadow grove
#

Yes

#

What are they?

hidden mist
#

a = 4 b = 8-4k and c = 4-k

shadow grove
#

Thanks

hidden mist
#

np

safe radishBOT
#

@shadow grove Has your question been resolved?

safe radishBOT
#
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finite iris
#

why is this integral equal to 0

safe radishBOT
finite iris
#

surely computing this becomes: [x] upperbound = 4, lowerbound = - infinity

so you get 4 - (-infinity) which goes to infinity no?

stoic dune
#

You can't plug infinity into an equation

tame raft
#

it's an exception

stoic dune
#

You can take a limit to infinity though!

tame raft
#

like, definite integral 0 is just 0

#

well ok

#

i shouldn't say it's an exception really but yeah

finite iris
#

i see, thanks

finite iris
tame raft
#

like it's not integral 1

#

integral 1 would be x

#

but integral 0 is just 0

finite iris
#

I've been taught to substitute R and say R tends to infinty/negative infinity

#

OH wait

#

yeah i had a brain fart moment lmao

#

.close

safe radishBOT
#
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safe radishBOT
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After 15 minutes, feel free to ping <@&286206848099549185>.
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kind beacon
#

can someone tell me what I did wrong here

safe radishBOT
plucky elk
#

,tex .wrong root

flat frigateBOT
#

riemann

kind beacon
#

oh it dosent?

#

lol omg

plucky elk
#

Try x=4 and y=9

kind beacon
#

oh yea

#

Dang

#

Originally I was thinking of doing trig sub, but I wanted to see where simplifying takes me but guess it didn’t work out

#

ty

#

.close

safe radishBOT
#
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lament echo
#

can someone help me understand this

safe radishBOT
lament echo
#

so i have the 3 areas

#

im just trying to understand how dividing by L then differentiating finds the optimum value

safe radishBOT
#

@lament echo Has your question been resolved?

lament echo
#

.close

safe radishBOT
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glossy cypress
#

I noticed a strange pattern when calculating various functions in the form of (x+1)^n. each one is has the derivative of the term with the greatest value added to it, along with a strange sequence. is there a reason that (x+1)^n has the second term of the polynomial as the derivative of x^n?

tame raft
glossy cypress
tame raft
#

well it's just the second coefficient

glossy cypress
#

but why is the derivative there

tame raft
#

so n choose 1

#

so n

#

so it's just nx^(n-1)

#

it just happens to be there

#

i mean ok you could consider (x+1)^n - x^n as sorta a really crappy derivative

#

((x+1)^n - x^n)/1

#

that should be approximately nx^(n-1)

#

so it makes sense

glossy cypress
#

wait did i just accidentally make a shitty derivative

#

lmaoo

#

the weird pattern i don't get though

#

depending on the number term it is, there's a relation to it's derivative

#

if you add the nth term's derivative, and divide it by n, you get the following term

tame raft
#

i think it's just a coincidence

glossy cypress
#

for example: x^{5}+5x^{4}+10x^{3}+10x^{2}+5x+1
d/dx (x^5) = 5x^4.
(d/dx(5x^4))/2= 10x^3

tame raft
#

no

#

ok wait yeah

#

sure

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but that's just because of the binomial thing again

#

i mean

#

i guess this is the statement that (x+1)^n is equal to its taylor series

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or

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x^n is equal to its taylor series expanded around x = -1, rather

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or something like that

glossy cypress
#

i don't really have a good understanding of taylor series

#

so

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that's what im going to do

#

ty

#

.close

safe radishBOT
#
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tall bough
#

The exponents have a common base

eternal carbon
#

one way you could continue is by noting that…

3^n = 3^(n - 1 + 1) = 3^(n - 1) * 3^(1) = 3 * 3^(n - 1)

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plain spear
#

what did i do wrong here: The question is 4 3/7 - 3 2/3. I first converted it to improper fractions which is 31/7 and 11/7, and then I minused it which is 20/7. which equals to 2 6/7. Now what

final halo
#

how did you get 11/7?

plain spear
#

cause when u convert 3 2/3 to improper you get 11/7

obsidian oracle
#

uh no

plain spear
#

oh fuck I mean

obsidian oracle
#

why would the denominator change?

plain spear
#

/3

plain spear
#

thanks bruh

#

idk how i missed that

#

thanks g

#

.close

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#
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plain spear
#

.reopen

#

@obsidian oracle

safe radishBOT
#

plain spear
#

wait I have another quewtion

#

question

#

would the answer

#

be 16/21

#

?

obsidian oracle
#

Yes I got that

safe radishBOT
#

@plain spear Has your question been resolved?

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wooden oyster
#

how do i prove that the sqrt(x) -> 0 when x -> 0

wooden oyster
#

with the episolon delta proof

tranquil tendon
#

technically the (two-sided) limit of sqrt(x) as x approaches zero is undefined

#

this is because sqrt(x) is not defined for any negative x and so there are no open intervals containing 0 on which sqrt(x) is defined everywhere except possibly at 0

wooden oyster
#

i meant for x^+

tranquil tendon
#

ok, so it's a limit from above?

wooden oyster
#

or like

#

0_+

#

the limit where it can work

#

where it gets to 0.00000001 and not -0.00000000001

tranquil tendon
#

so the difference in a onesided limit is that instead of using $0 < |x-a| < \delta$ you use $a < x < a+\delta$. otherwise the approach is exactly the same as a two-sided delta-epsilon proof

flat frigateBOT
#

rome of oxtrot

wooden oyster
#

mhh ok and then what

#

this one isnt the same as normal

tranquil tendon
#

how so?

wooden oyster
#

it wirtte ndifferently?

tranquil tendon
#

only in that one step, otherwise it follows the same pattern

wooden oyster
#

a is the point we are going to and delta is positively small

tranquil tendon
#

intuitivitely, this limit is clearly 0

#

so what you need to do is show that for any $\epsilon > 0$, there exists a $\delta$ such that if $0 < x < \delta$ then $|\sqrt x| < \epsilon$

flat frigateBOT
#

rome of oxtrot

wooden oyster
#

is the play here to say delta = epislon^2

tranquil tendon
#

seems to me that that would work

safe radishBOT
#

@wooden oyster Has your question been resolved?

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lilac drift
safe radishBOT
lilac drift
#

How do i solve this ?

rocky kraken
#

if $$ RV = SV $$ then $$ 2x+8 = 6x - 4 $$ therefore $$ 6x - 2x = 8 + 4 $$ therefore $$ 4x = 12 = > x = 3 $$

flat frigateBOT
#

The Mad Pirate

lilac drift
#

Ok but what about for angle RVU ?

rocky kraken
#

$$ \tan(m/2) = RV/V = \frac{2*3+8}{3} = \frac{14}{3}$$

flat frigateBOT
#

The Mad Pirate

rocky kraken
#

now

#

$$ m = 2*\atan(\frac{14}{3})$$

flat frigateBOT
#

The Mad Pirate

rocky kraken
#

the result I get for m is 155,81048584597579749513266277056

lilac drift
#

What about this one ?

rocky kraken
#

@lilac drift first you need to find x, which will give you the oppsite lenght on the trianfle BEC, therefore cos(BEC/2) = BE/x , you can find BE as x*cos(BEC/2)

#

finding follows the same procedure than before, equate both linear equations and solve for x

#

you can check the result with the ,w solve command

lilac drift
#

!w solve

#

w solve

rocky kraken
#

,w solve 3x+6 = 5x-2

flat frigateBOT
rocky kraken
#

,w (3*4+6)*cos(54/2)

#

,w (34+6)cos(54/2*pi/180)

#

,w (34+6)cos(54/2pi/180)

flat frigateBOT
rocky kraken
#

to get m is exactly the same way than the previous excercise

#

$$ m = 2*\atan(\frac{18}{4})$$

flat frigateBOT
#

The Mad Pirate

rocky kraken
#

.w 2*atan(18/4)

#

,w 2*atan(18/4)*180/pi

flat frigateBOT
rocky kraken
#

@lilac drift are you getting the idea ?

lilac drift
#

.close

safe radishBOT
#
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rocky kraken
#

Good

safe radishBOT
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fiery mural
#

We learned a way to do this one but I forgot how to do it

lean otter
#

ok is it ok if you solve it in a different way? bc idk which way you’re supposed to solve it my way involves a system of linear equations i think

#

if not wait for someone with better knowledge

lean otter
#

ok

#

so you are looking for a_1 and d

#

such that

#

(a_1 + (4 - 1)d) + (a_1 + (5 - 1)d) = 75

#

and (a_1 + (5 - 1)d) + (a_1 + (6 - 1)d) = 93

fiery mural
#

ohhhhh yeah, it was this

lean otter
#

solve this system note that there is a duplicated term which probably simplifies it i think

fiery mural
#

so for the 11th term, i got 52.125

lean otter
#

what about a_1 and d?

fiery mural
#

ummm, a_1=29.625, d=2.25

lean otter
#

it does not appear to be correct

fiery mural
#

ok a_1=6 and d=9

#

.close

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pearl vale
#

ive figured out the first part how do I do the second part

pearl vale
#

showing theres no minimum with the constraint

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rare dragon
safe radishBOT
rare dragon
#

How would i know to use the discriminant

#

helpers

#

<@&286206848099549185>

#

bruh

#

<@&286206848099549185>

#

i know the method

#

of applying b2-4ac

#

however

#

how do i know by just the fact that x is real i am able to use the discriminant and prove it

#

because i swear u can have a real number and not have it cross the x axis at all

#

<@&286206848099549185>

slow dagger
#

Hm

rare dragon
#

oh i think i get it

#

because x cant be real if it doesnt touch the x axis

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LETS GO

#

IT CLICKED

#

ALHAMDULLIAH

#

GOD GIVE ME EVERYTHING

#

GOLDEN AGE OF ISLAM

#

.CLOSE

#

.close

safe radishBOT
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swift vale
#

quick question is log (xy) = log x + log y

safe radishBOT
swift vale
#

thanks

#

.close

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fading iris
#

How would I solve this?

safe radishBOT
round rover
#

what did you try

fading iris
#

It’s transformations

#

But I don’t know this, especially when it’s crossing the y axis

round rover
#

there's nothing special about the y axis in a sense

fading iris
#

Idk

round rover
#

in this case, i recommend looking at where each point goes

#

G goes to G'