#help-23
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yeah since the tan has a periodicity of 180 degree you can add negative value with that other wise your solution is right
Also note that tan(180+33.7)=tan(33.7)
wait so when do i know when to add 360 or 180
you need to know the periodicty of a particluar function
this one is 0-360
go through this article http://mrseehafer.pbworks.com/w/file/fetch/69682432/252_SMP_SEFST_C04L06.pdf
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Find the number of permutations of the set {0, 1} in 10 places with the constraint that there cannot be two consecutive ones
I know this can be done with a recursive formula but I tried another method which I thought was good but in the end it gave me the wrong answer.I took the even positions with 0 first and then do permutations of the rest. Then we take 0 on odd positions and then take permutations of the rest
so 2^5+2^5
but the correct answer is 144
oh right
recursive was also my first idea
so the recursive approach is the only way?
not sure about only
but probably easiest
I mean in general you can convert a recursive formula into a direct formula
at least pretty often
whether you can easily interpret that formula is a different question
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I need to inspect the following Sequences of functions for pointwise and uniform convergence:
f_n(x) = x^n * (1 - x)
Can somebody help me or at least guide me for this exercise?
i forgot to precise that f_n is defined on [0,1]
usually you look for the zeros of the expression first
like in this case when x takes 1 or 0 fn is constantly zero
good
the next step is to examine if there is any other numbers that is easy to determine its convergence
this step comes in experience
ok
usually you look numbers that make the expression constant
for example sin(2xpi*n) then taking x=integer you get a constant expression
like for my function if i take x=1/2 it makes it constant right?
why
idk 😅
1/2 ^n * 1/2 ==1/2 ^(n+1)
ok like i showed in the pointwise convergence
now try to bound the fn for x different than 0 and 1, is it possible?
bounding expression make convergence much easier
for example if you have sin or cos you can probably always bound it by 1 or -1
some other tricks might bound log(x) by x^a for every a>0
i'm not sure if i really understand what you mean by bounding the expression
its like sandwich but having only one bread
ok i think i get it
did you learn about absolute convergence?
like 0 always occures in the function between [0,1] and you want me to find another value that always comes right?
yes
absolute convergence is a sandwich
bounding the original expression by its absolute value
sure, upper bounding
alright
were you able to do any bounding? i cant do any
if i get it right there's no other x that you can bound in the function fn
no i dont find any neither
ok
x^n goes to zero, (1-x) is a constant once fixed a x
i agree
so fn(x) goes to zero
so it converges to 0
pointwise
it converges pointwise to zero ok i can still follow
thats all for pointwise convergence
now for unif conv, if fn converges uniformly then it must converge to its pointwise limit
since x^n -> 0 for any x with n -> inf fn converges to 0 for any x
yeah sure since the function is defined on [0,1]
so for uniform convergence what definition do you have
you want to see if the pointwise limit is suitable for uniform convergence limit
i have a definition for uniform convergence but i dont think its the one you want in this case
Do you unos the difference between ppintwie and uniform?
Try to say it in daily life way like how would you speak to your younger brother
This is a hard one
For the uniform convergence we want to analyze if the graph of fn is in a tube (defined by epsilon) around the graph f. That means if all the graphs fn are around / near the graph f
But ir you manage to do it you will be able to learn the true meaning of it
Idk how to explain what the graph f is exactly
its very hard imo to explain it easily
That's best representative image i have for this definition
Ok ok
Try with supremum
Not very clear
I have to admit we did not learn any definition with the supremum for this
Think the diference between fn and f, taking their supremum
Value rangend in the dominium of fn
sup(|fn(x) - f(x)|) < epsilon ?
whats is its difference to this one? Can you figure it out?
The difference is that we only are looking at one specific value that is the supremum instead of all x
alright
But how can i find the supremum in the fn function?
more in the fn-f function
The point is f is zero, so the problema turn into a bounding problem
i agree
And the key idea is you take limit of n
I mean limit of fn when n goes to inf
oh yes that i agree
Taking supremum kills the "for all x"
ok
And taking limit gives you the case when n =infinity
And they combined are uniform convergence
Fn converges to f uniformly when this limit of supremum goes to zero
yes but i dont know the supremum or do i?
You dont know
The point is you dont hace to know
because what is inside supremum goes to zero
so its supremum must go to zero
you can also do it in its standard definition way
Sure
Thanks for you time and help it helped me very much to understand this subject better 😄
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could someone help me with this question ? I have tried to get a function so i can integrate it and calculate the area
not sure where i am going wrong
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Maximum of
sinx + sin2x
how do i do without derivatives
derivaties gives me irrational stuff i dont like
can it be done with trigno only
Without derivatives? Do we really want to avoid them here
You don't have -2 there
$f(x) = \sin(x) + \sin(2x)$
are you trying to find a way to do this without differentiating?
yes
kk
because it had irrational stuff
Ah ok, we have 2x there
I think you can only put in a range
But not getting the maximum just like this
Mb I’m wrong
you might be right, bro i hv been trying this for too long
,w plot -cos(x), cos(2x) * 2
Hold my beer 🍺. xd

lmao
yeah no idea
i have a really shoddy method
but nothing good enough
sorry :(
i dont think it will make it any easier
That qn was fcked
you would probably have to differentiate
this ones better
yee
That'd give us 2cos(x) + 2cos(2x) = 2(cos(x) + cos(2x)), differentiated
So we just have to find when cos(x) = -cos(2x)
Yeah, one of them is pi
Yep
oh
pi/3 is good
Even if it's a minimum, we got this
Because 2sin(x) + sin(2x) is symmetric to the origin
(assuming pi/3 actually makes f' 0)
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1
3 root 11
Rarionalise
$\frac1{3\sqrt{11}}$ ?
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multiply by $\f{\sqrt{11}}{\sqrt{11}}$
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What?
@outer horizon Has your question been resolved?
Well have you tried multiplying your original expression by it?
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hello, im having some trouble understanding why when solving quadratic equations we can get 2 solutions but only one is correct (in regards to functions)
i apologize if the questions is formulated in an incomprehensible way, im not quite sure how to ask this question
example: x-1 = sqrt (6+2x)
i think what im not quite understanding is why, for example, the sqrt of 16 cant be -4
√16 is +4 always
√ returns positive numbers
Sometimes we can adjust for when we want to include the negative root by including the ± in front
But they haven't here
If you're trying to solve x² = 16 by square rooting both sides, you need to remember/know that sqrt(x²) = |x|
Bc like kaynex said its a convention that sqrt always gives you the positive root
i see, is there an intuitive explanation to why it gives a positive root or is this just a matter of accepting it as a fact
Once upon a time, the smart people of the time said "let √ give positive numbers"
It is just a convention that everybody follows
hahahaha
i see
i was wondering also
im not sure what the term is in english cuz i dont seem to get any relevant results, but its directly translated to false roots
i dont understand why they appear when working with functions
i can give an example if that doesnt make any sense
extraneous solutions
i see, thank you
info / restrictions canb e lost when applying certain operations
x-1 = sqrt (6+2x)
when squaring both sides of that, to get
(x-1)^2 = 6 + 2x
you get a quadratic equation that has two solutions
but that equation no longer has the restriction from the original equation thatx-1>= 0
hmm
and it had that restriction because it was equal to the sqrt of a number, which is positive?
if i understand correctly
technically non-negative (to include 0) but yes
(and 6+2x would also need to be non-negative)
why?
oh
nvm
cuz of imaginary nubmers
numbers
i presume
and all that, havent gotten into that quite yet
ok so if we square, its no longer restricted to non-negative solutions, which entails that we can get negative solutions
what is the issue with this?
because the solution to the original equation has the restriction
sry if its a stupid question hehe
that's the problem
i.e. if you get a value of x where x-1 is negative,
then that isn't actually a solution to the original equation
yes
so are there scenarios where it wouldnt be incorrect?
but more generally ranges (and domains) of functions
you'll encounter similar stuff when dealing with logs
just need to ensure that they don't conflict with the original equation
there can be situations where all the solutions reached are valid
i see
do you know any good resources that i can read that go more in depth on this phenomenon?
If you want something higher level next would probably be to look up the fundamental theorem of algebra or pick up a textbook on complex numbers
But I think I can just give a few more clarifying examples and that should suffice for most instances
Imagine I wrote the expression:
Sqrt9 + sqrt4
If you treat square roots as both positive and negative values
Well this expression now has 4 possible values
Maybe the sqrt9 is 3 while the sqrt4 is -2
You can get -3, -1, 1, 3
This is not useful or practical
We want to at least specify one of these
If you want 3, do sqrt9, if you want -3, just do -sqrt9, easy
That's why we have this convention that square roots are always positive, it doesnt say that the other solutions don't exist, we just use it because it's useful to specify one
Now to see why extraneous or double solutions happen, watch this:
1=1
Square both sides
1=1
No problem, equation was true before, and it's still true after, what we want
-1=1
Square both sides
1=1
Oops, was false, now true
The squaring function f(x) = x^2 is what we call an injective but not bijective function
You can't reverse it. You don't know whether this came from 1=1 or -1=1
So remember, every time you square both sides of an equation, you run a risk of extraneous solutions and must check for them.
Now consider the opposite
x^2 = 4
Square root both sides
x = sqrt4
x = 2
We know squaring gives us an extra solution, so square rooting means we LOSE a solution
We forgot x= -2
Remember, every time you square root both sides of an equation, include plus/minus (or absolute value)
This should give a pretty good foundational intuition for how quadratics always give 2 (not always distinct) solutions
ahh i see, is it possible to lose the correct solution when sqrt
in the same sense that we can get an extraneous solution when squaring
ahh i see, is it possible to lose the correct solution when sqrt
only if you don't sqrt properly
properly meaning that i add +- ?
starting from
$$x^2 = 4$$
applying sqrt to both sides:
$$\sqrt{x^2} = \sqrt{4}$$
$$\blue{|x| = 2}$$
leads to
$$x = \pm2$$
ℝαμΩℕωⅤ
ahhhhhh
many skip part the blue step and jump to the last line
this is the source of the misconception that sqrt has two outputs
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May someone help me??
you can use law of cosnies and law of sins
youd get a quadratic you can solve for BC, and then use law of sins to find the angle
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So is this valid??
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<@&286206848099549185>
one sec
Np
sorry im in a lecture rn and im drawing on a mouse
but the main idea is the washer method
Yes
I don’t undeetand
lower and upper if doing horizontal slicing is ( f(x) - 0 ) ^ 2
is lower 0 -> 5
Wait
So we solve for x
So we take x out all thay
That*
And zero is down and 5 is up
Am I right?
find the intersections first by letting the functions equal to each other
so y= 3x^3 + 2 = 5
[李]
Compile Error! Click the
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(You may edit your message to recompile.)
because i did horizontal slicing
since it's rotated around y-axis
you rearrange in terms of x
and then find intersections of both functions,
I have a qs
Do u find the intersection after taking x out ?
Yes what I mean basically
So after u rearrange in terms of x u find intersections?
yea
Okay lemme try solving
i made a mistake
it's the other function equal to each other
Wdym
Ok
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how do i solve this
Did you learn l'hopital's rule
no
@toxic goblet Has your question been resolved?
you should be able to use the sin t / t limit to solve this
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How do i prove this
what is f?
no clue that was all that is mentioned
like I'd want the full question
this is part b)
isn't there some part a), some introduction?
nope its just an integral unrelated to this
please can you at least show the full question to make sure?
bet gimme a sec
how did u infer it was square root of 1 + x btw
im just confused cause usually im given a series
and asked to prove by induction
but this one got me baffled dont even know where to start
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because you have (x-3) in a denominator
it would be division by 0
it is a bit confusing at first sight why it isnt an asymptote
can I say something
oh its multiplication between those two fractions, i thought it was subtraction, then yeah that makes sense since its just a removable discontinuity
wut?
that'
ow my bad sorry
that's just how you enter stuff in desmos
so think about this simpler example:
$\frac{(x+2)(x-3)}{(x-3)}$
no there are multiple type of discontinuity
Soosh
that fraction simplifes to (x+2) UNLESS x = 3 right? (in which case it is undefined)
so basically it ends up being a line with a hole in it
right because you no longer have an x - 3 denominator
those two versions are NOT equal for x = 3, if x = 3 then doing the cancelation is not valid because you would be dividing by 0
it isnt, simplifying involves dividing both numerators and denominators by (x-3), that would be division by 0 if x = 3
when you simplify something like this, you would have to make a note that the domain doesn't include x = 3, but the simplifcation is valid for all other real numbers
youre not allowed to cancel out (x - 3) with (x - 3) for x = 3
so if you DO cancel them out while working on a problem, you have to make note that $x\neq3$
Soosh
its a subtle point that many people gloss over
yeah its R - {0, 3}
the point is that 2nd representation is only valid for x not equal to 3
becaue if x were equal to 3 in the original representation then you would not be able to carry out the "simplifcation" because that is division by zero
but if you start out with the second version you don't have this problem, because you didn't get to it from somewhere else
$
not sure how else to explain it 😄
its not the same equation though 😛
yes
pretty much
ok lemme give you another example:
say i asked you to solve this problem:
$\frac{(x-3)(x+2)}{x-3}=5$
Soosh
what is x?
but does that fulfill the original equation?
right, so 3 is not a solution, because it is actually undefined
what you did was cancel out x - 3 with x - 3 right?
what?
riight
so when you solved though, did you cancel out the top and bottom x - 3 to "simplify" to solve?
right, but the problem is you didnt at the time know the value of x
so you werent aware that you are dividing by 0 by canceling out the top and bottom of the fraction
so that "simplifcation" is ONLY valid if the quantity you are canceling isn't 0
dividing by 0 causes problems and it's why you got a seemingly "Valid" solution to the equation, but that isn't in fact valid
same idea as your original problem
so when you have equations like these when some number makes the equation undefined, it's ok to do cancelations, but you would note somewhere on the side of your paper (or in your brain if you can keep track) that x = 3 is undefined for this equation, so the simplification youre making is only valid if x is not equal to 3, if you end up getting a solution like x = 5 at the end, then no harm no foul, that doesn't conflict with the domain, but if you DO get 3, then oh shit, the simplifcation wasn't valid and seems like there is no solution
$\frac{(x-3)(x+2)}{x-3}=10$
say i change the equation a bit
Soosh
now ok we make note x isn't 3 and cancel top and bottom (x-3) and we get (x + 2) = 10, then x = 8, if we go back to the original equation, it works just fine
exactly!
haha love to see that "click" moment
it's fine, actually great to see a willingness to understand and trying hard to, thats what matters
this is a subtle point and a lot of people gloss over it completely
and will get questions wrong when the solution IS that number that isn't in a domain, or just completley not notice it if it isn't 🤷♂️
and then be confused when they get questions wrong, and probably still not learn it
but yeah, the domain restriction carrying over is a good way to phrase it actually, you can see why if you start with this:
there was never a domain restriction to carry over
for x = 3 anyway
the technical name for these 1 point holes in the graph by the way is a "removable discontinuity"
youll hear that in calculus classes
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hi i am not sure if i did this problem right cuz the answer is supposed to be 14.4m: Stephanie is 117cm tall, and her eyes are 106 cm off the ground. She is using her new binoculars to look at the bird that is perched in a tree. The angle of elevation is 28 degrees, and Stephanie 25.0m from the base of the tree. What is the height of the bird in the tree?
This is what i drew and i got 13.3m...
thanks in advancee
oh
28 is the elevation i subtracted 180-28-90 = 62, i used sine law
like sin28/11 = sin62/x = x = 11sin62/sin28 = 20.6879... cm
but i dont know if thats the right diagram
or if i even did this right lol
tested it three times and i got 13.3
diagram is also misleading
wdym?
in what you drew, you implying that the bird will be around the height of steph
in fact the height of steph (and the 11cm difference) doesn't actually matter here
try redrawing the diagram
okk
like this?
yes
sine law is also unnecesasary as you have a right triangle
WHAT
i still got 13.3
💀
tan62 = 2500/x
dunno why you didn't just use the given 28° angle
but this will get you the height above eye level
get you the height above eye level
height of the bird would be height above ground level
not necessarily
making stuff unnecessarily complicated
height of the bird is the height of the where the bird is sitting
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Why do I need to scale the left matrix to look like the right matrix when I can already solve for x1, x2, and x3? I know I need to do that to get it right I just dont know why
as a human, you can "abort" this whenever you want, but ultimately you're going to multiply 6 by 2/3 to get your answer
I know the scale, but WHY are we scaling when the main goal is to get x1, x2, and x3 which I can do without scaling
how are you planning to get x3
I imagine the goal isn't necessarily to solve, but to get rref.
pearson kinda fucks this but that fourth column is actually what the row equals
wouldnt x3 just be -3/2
nope, sure wouldn't
instructions just say "solve the system"
hmm
$-\f32x_3 = 6$
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o shit
i did the same steps for another problem, without needing to do any scaling or fancy tricks and im so confused on why
but yeah that -3/2 is attached its not actually x3 rip
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ie x3 = -4
OH
hence why we basically require a 1 or a 0 to get started
so we can actually know for sure wtf that variable is
yeah, 1 in the variable we care about and 0 everywhere else
this is just adding and subtracting equations, but without writing down the variable names
linear systems but in matrix form
yeah
and yes pearson should probably have a vertical line in there, but it's very common to not bother writing that
why do you think that's wrong?
thats a part of the system i did last time using the same method im doing with the new problem
but it worked that time
ill be honest im just now learning scaling and i have no idea of anything over it
but for this all i saw was the -2.5 was attached... so i divided
it's just "multiplying both sides of an equation by a number"
any number?
yeah
like if you had um
2x + 7y = 14
you could divide everything by 2
and get
x + 7/2 y = 7
ah, so that troublesome 2 is now a 1 we can leave
it's a 1, so we can leave it for now and we'll clear out the 7/2 on the way back
it also lets us easily scale it up to match others
like if down below there was an equation with like -5x in it
we could scale that first one by 5
and add them and clear it out
so we can just keep scaling it up and down to suit our needs multiple times over?
yep!
useful!
still a bit conflicted on the 2 matrices i posted and why they must use different methods
is it because this we cant just divide by -3/2?
we can divide by -3/2
or we can multiply by -2/3
they do the same thing
you can use either method for either matrix
the nice thing about row reduction (like you're doing) is that you just kind of do the same steps every single time
just with different numbers
the only time it gets weird is if you end up with a row of all 0s
why the fuck do i have written down -1.5x = 6 to x3 = -12
dunno, that seems wrong
okay i dont know where my brain cells were 10 mins ago but im understanding you
what im doing is just straight up dividing which is ok
scaling seems to be the opposite, but still has the same result
ofc in other problems i cant do what i just did and must scale to properly be able to eliminate
does that sound right
"scaling" is just multiplying so yes it'll be the opposite of dividing
ie dividing by 2 = scaling by 1/2
ik how to do it
$\gsq = \bsq$ then we can say that $7\gsq = 7\bsq$
we cant do that with a normal equation is my point
ヘイリー
oh wait, what you can do to one side you can do to the other
so these systems are really entirely seperate equations
hence why we can just shuffle them around and do calculations on 1
yeah! they act as separate equations and still follow all of the rules associated with those, but they also can be slammed together when convenient :3
"slammed together" meaning added together
yeah this is the "slam together" thing i was talking about
basically when you're solving? you start with 3 equations and then you produce many many more
(2 here, sometimes more sometimes less)
like in your original problem it was 3. anyway
you start with 3, and you can quickly produce a lot more by scaling and stuff
and adding together two equations
but it turns out that if you do that, your equations will be redundant
that is, you'll start saying the same thing in more than one way
you'll have extra equations that aren't helping
so we can throw the original ones away and keep the simple ones
so in the case of your image
we start with the equations
\begin{align*}
2x + 4y &= 8 \
1x + 0y &= 9
\end{align*}
ヘイリー
and we start by scaling the second row by -2, so we add $-2x + 0y = -18$ to our pile of equations
ヘイリー
why -2 specifically
because of what's about to happen ;)
what happened was the zero swapping sides
we then add that equation to the first row, so:
\begin{align*}
2x + 4y &= 8 \
(+) -2x + 0y &= -18
\end{align*}
ヘイリー
and now we can add these two equations together, adding the left side and the right side
wait are we combining from top to bottom instead of side to side now
yeah - this is a somewhat difficult thing to understand why we're allowed to do that
it again comes back to "what you do to one side you have to do the same thing to the other"
thats why i mentioned this because i knew these systems interacted with each other but i didnt know how
so instead of doing exactly the same thing, we do something that's equal to the same thing
you chose the -2 due to the 2 in row 1 colm 1 correct
yeah exactly
do we do that with whatever we want to become 0? pick the opposite of the number above them
yep! because you can see that the 2x and the -2x cancel each other out
it's just an example, but the convention is to put 0s into the bottom left of the matrix
as much as possible
just lets you read them off in order
ik you want to have an L shape of 0's in the bottom left, tho ive been seeing sometimes where you want it to be below all leading numbers
havent studied that far though
L or really more of a triangle
but yeah so once we add those two equations we get yet another equation
4y = -10
so if we list out all of the equations we've seen so far
\begin{align}
2x + 4y &= 8 \
1x + 0y &= 9 \
-2x + 0y &= -18 \
0x + 4y &= -10
\end{align}
ヘイリー
that's a lot of equations, we started with two!
it turns out that we could pick just about any two of those and still have the same amount of information
yeah its the same just written differently.
altho from the 4 only 2 of those are unique right
yep exactly
but the simplest, safest thing to do is to keep the one we created (that's why we made it)
and just throw away one of the starting points, whichever one is convenient to get rid of
why?
why what, why throw something away?
i dont understand the utility. Why are we chucking the new one if its the same as the old one in terms of the variable we'll need?
oh we keep the new one
actually why do this at all lol is it to swap the 0 to another side
yeah (and i hate that they gave you an example with a 0 in it to start)
we're trying to get a 0 into the bottom left of the matrix
im never gonna have a 2x2 cute matrix in any exam so i dont really care for this example
okay i think i get the utility.
say we're like
0 4 3
2 0 3
0 0 4
our issue would be that 2 in row 2
if we use replacement that 0 in row 2 can be swapped with the 2
hmm
well, in this case we want to start with the top left
yeah we'd have to swap some rows around
the top left needs to be nonzero
that would be the destination
1 0 0 | 7
1 0 0 | -3
0 0 1 | 5
we need to fix row 2 number 1
can we swap that over with the 0 next to it
using replacement
nope, can't swap horizontally
why not? because you're mixing variables
remember what this says when we stick the variables back in
1x + 0y + 0z = 7
0x + 1y + 0z = -3
0x + 0y + 1z = 5
or, in other words, x = 7, y =-3, z = 5
it's a solution to the system of equations
i think i got the wrong idea from this shitty example
i agree i hate that example
is the fact that the 0 got swapped to another side by design or accident
swapped on purpose? no, usually there isn't one to start, but there will be one at the end
would you like me to make an example?
please
yeah no not -2
we would do -1/2
oh if you want to do it in that order that works
which am i meant to choose
looks like your book is doing it in the order you suggested
fuck the book, do you prefer starting at the top?
because that seems to be the trend
yeah usually, it's nice to have 1s on the diagonal so you can scale easily
thats a wonderful idea, lets do it
ok :)
so let's turn that 2x into x
and the only thing we can do is scale
(we're only concerned with that first eqn for right now)
yep!
so what's the appropriate scale factor?
to turn that into a 1 we can scale by 1/2
x + 5/2y = 19/2
x - 2y = -4
you know i should probably keep my fractions and decimals consistent
it avoids the repeating decimal issue
we need something on the second to be a 0
again, we want the 0s to be in the bottom left
that matters for a 2x2?
just means that you read off the solution top to bottom x to y
so, no? but it matters for bigger ones and i don't want to step by step go through a 4x4 with you haha
so we can't scale to get rid of that x, so our only option is to add another equation
we definitely can do that, but what would it help?
sorry was thinking about
when you multply by the top and add to bottom
i still need to learn how this all meshes
anyways
yeah so to get rid of that x, we really need to find or create a -x
easiest way to do that is to take that first equation and multiply by -1
multiply just the x on row 1 by -1 right?
the whole thing
remember, balanced equations
but, you can hold onto the row 1 that you have
oh yes correct, sorry
just write this new thing as row 3
why when i can replace?
because we worked hard to get that 1 in the top left corner
waiiiit what you mentioned before makes sense ive just never kept the old equation
okay ill listen do you want the new equation in the middle of the system
hmm, let's put it at the end so that "row1 " and "row 2" still make sense
x + 5/2y = 19/2
x - 2y = -4
-x -5/2y = -19/2
man i keep trying to just cancel the thing
that's this step ;) we're going very slowly on purpose here, you'd do this all in one go with practice
so now we can add rows 2 and 3 together
i love fractions
yeah sorry 
x + 5/2y = 19/2
- 4.5y = 13.5
and it looks like you ripped that negative sign from both sides which is fine
ok so now that the x is gone from row 2
we can deal with the y column
we want that to be 1y
we can and we're about to
once we get 1y = (thing)
then, well, we've identified what y equals
ah yes, solve for y in row 2
yeah effectively
i don't think that's right
did i google the wrong
sigh
im sorry give me a minute
its 3
not using my calculator just google and forgot about parenthesis
yep, and if we want to do it by scaling we'd multiply both sides by 2/9 to clear the fraction
so $\frac92y \green{\cdot \frac29} = \frac{27}{2} \green{\cdot\frac29}$
ヘイリー
cross cancel and you're left with y = 3, as expected
so now what are we looking at
x + 5/2 y = 19/2
y = 3
x + 5/2(3) = 19/2
you could do that
or you could look at it another way
we can scale the bottom equation and add it to the top one this time
you prefer that over shoving a variable in?
since we have this pinpoint cannon that can eliminate y's wherever it sees them
it's more structured, less fiddly
don't have to write out x's and y's all the time
ultimately i like it because this is how a computer would do it and it's always the same steps evry time
ofc you're free to do either way
this one seems like more work for a 2x2 and tbh it is, but for large ones this is much faster
im asking so i get explainatory answers like youre doing rn
im not stubborn or dumb enough to keep this elementary algebra that im doing to the end
always nice to hear from someone knowledable
yeah the less i have to constantly write x every line the better
yep! which one do you think we scale and by how much
remember our target to eliminate is that 5/2 y
honestly no clue. 1/3? 2/5?
-5/2 :)
is that 3 ever going to be used up there
yep it'll be important right now
so we just flip the sign to scale
oh, leave row 1 alone for rn
right yes this is seperate
scale row 2 (and write the scaled version as row 3)
it will in a sec, that's the goal
so if we take row2 and scale it by -5/2
we get
-5/2 y = -15/2
thanks dont got my calculator so simplifying is a mess
x + 5/2 y = 19/2
y = 3
-5/2 y = -15/2
the 5/2y bit cancels out entirely, and then you just have 19/2 - 15/2
ah yes we add just like before.
yep!
(i'm deliberately scaling by negative numbers and adding here because i find it easier to work with. many people will subtract equations instead , but i often lose negative signs that way by mistake)
yeah that's off to the side
it's very useful and we love it but we don't need it right now (since we have its scaled version)
yeah and what we're adding atm is basically the same equation just expressed differently
yep
y = 7
that doesn't make any sense
sorry i mean like
we already know y = 3
and we're trying to get rid of the y here
i subtracted 19/2 by 15/2
and got?
19 - 15 is not 14
gotta practice those math minutes
yeah great so now we have x = 2
and if we look at what we did in a matrix it was like
2 5 19
1 -2 4
1 5/2 19/2
1 -2 4
1 5/2 19/2
0 -9/2 -27/2
1 5/2 19/2
0 1 3
1 0 2
0 1 3
those were each of the steps
see how we ended up with the identity matrix (1s on the diagonal)
do we always want every number on the matrix to be 1 or 0
yeah we want one number per row to be 1, and the rest to be 0
for a 3x3 it's the same
we want the ability to solve for variable
for a 3x3
1 0 0
0 1 0
0 0 1
yeah with the last column being the variable values
short me of practicing more, thats all the questions i have
youre phenomenal thank you so much
this is an 18 minute video of someone going through these steps for a 4x4. I'll be hoenst and say that I haven't watched it all the way through. It looks like he does the 1s in the diagonal but doesn't put 0s in the upper right part
which is fine, as you say it's pretty easy to solve at that point
This precalculus video tutorial provides a basic introduction into the gaussian elimination with 4 variables using elementary row operations with 4x4 matrices. You need to convert the system of linear equations into an augmented matrix and write it row echelon form using matrix row operations. You can solve the system using back substitution. ...
toss it my way anyway
once i get adept at this itll turn more fun
tho ive had a lot of fun just going thru this with you
yeah practice it! and it's okay to do it by substitution as well if that's faster, or reorder the equations first if you think that'll be faster
you'll get good at planning and routing
it's like a speedrun :P
we were very mechanical, but with a little different strategy we could have avoided all the fractions
what you were doing is what i needed to know, knowing how to bypass steps is only good if you realize it
thanks again, have a wonderful rest of your day
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is this correct so far
or do i keep the masses
@pseudo forum Has your question been resolved?
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how do I prove this statement? when tiling a rectangle size a*b with 1 *2 rectangular tiles, there will always be a line (shown in pink) that divides the rectangle into two halves without crossing any 1*2 tiles in half.
@loud ridge Has your question been resolved?
so far I've been trying to prove it by contradiction but to no avail
these are some of the facts I've noticed:
there are (a-1) vertical pink lines and (b-1) horizontal pink line, in total a+b-2 lines
to block a pink line we need to position a tile such that the pink line crosses it in half, so to block all of the pink lines we will need to fit a+b-2 tiles inside the rectangle which takes up (a+b-2)*2 of the area
in order to tile the rectangle the area needs to be even, that means either a or b (or both) needs to be even
@loud ridge Has your question been resolved?
@loud ridge Has your question been resolved?
@loud ridge Has your question been resolved?
@loud ridge Has your question been resolved?
I think this can be proven false if you mean in exactly half
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how arent both 3x
$e^{3\ln x}=e^{\ln x^3}=x^3$
Civil Service Pigeon
how did 3 just become an exponent there
is it a log rule
,tex .log rules
dr. matlab plot
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can someone help with the bounds calculate the integral of f over the region
f(x,y,z) = z(x^2+y^2+z^2)^-3/2
over the part of the ball x^2+y^2+z^2 <= 16 defined by z >= 2
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I have a question regarding asymptotes:
Let f(x) and g(x) be the two functions that are shown in the image.
Divide f(x)/g(x) and sketch the graph.
Mark all asymptotes.
I've marked the asympotes as vertical lines that pass through the points where g(x)=0
My question is:
Should x=0 be considered an asymptote if the functions are only limited to what you see on the image (i.e. the functions stop at the end of the visible coordinate system; they dont go to infinity)?