#help-23

1 messages · Page 194 of 1

potent seal
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Even 360-22.6 is another value

sonic dove
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yeah since the tan has a periodicity of 180 degree you can add negative value with that other wise your solution is right

potent seal
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Also note that tan(180+33.7)=tan(33.7)

ashen parcel
sonic dove
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you need to know the periodicty of a particluar function

ashen parcel
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this one is 0-360

sonic dove
safe radishBOT
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@frosty glacier Has your question been resolved?

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royal rune
#

Find the number of permutations of the set {0, 1} in 10 places with the constraint that there cannot be two consecutive ones

royal rune
#

I know this can be done with a recursive formula but I tried another method which I thought was good but in the end it gave me the wrong answer.I took the even positions with 0 first and then do permutations of the rest. Then we take 0 on odd positions and then take permutations of the rest

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so 2^5+2^5

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but the correct answer is 144

peak estuary
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well what about 1001...

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fits neither into the first or second option

royal rune
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oh right

peak estuary
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recursive was also my first idea

royal rune
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so the recursive approach is the only way?

peak estuary
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not sure about only

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but probably easiest

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I mean in general you can convert a recursive formula into a direct formula

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at least pretty often

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whether you can easily interpret that formula is a different question

royal rune
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🙂

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thank you

#

.close

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sinful glen
#

I need to inspect the following Sequences of functions for pointwise and uniform convergence:

f_n(x) = x^n * (1 - x)

Can somebody help me or at least guide me for this exercise?

sinful glen
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i forgot to precise that f_n is defined on [0,1]

idle grove
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usually you look for the zeros of the expression first

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like in this case when x takes 1 or 0 fn is constantly zero

sinful glen
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For the pointwise convergence i found that for x = 1 f_n(1) -> 0

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and for x = 0 too

idle grove
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good

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the next step is to examine if there is any other numbers that is easy to determine its convergence

sinful glen
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alright

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but how can i find such value?

idle grove
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this step comes in experience

sinful glen
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ok

idle grove
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usually you look numbers that make the expression constant

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for example sin(2xpi*n) then taking x=integer you get a constant expression

sinful glen
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like for my function if i take x=1/2 it makes it constant right?

idle grove
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why

sinful glen
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idk 😅

idle grove
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1/2 ^n * 1/2 ==1/2 ^(n+1)

sinful glen
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i just took a value

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yeah this is not constant my bad

idle grove
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in this case, the trivial values are 1 and 0

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since they make fn==0

sinful glen
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ok like i showed in the pointwise convergence

idle grove
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now try to bound the fn for x different than 0 and 1, is it possible?

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bounding expression make convergence much easier

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for example if you have sin or cos you can probably always bound it by 1 or -1

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some other tricks might bound log(x) by x^a for every a>0

sinful glen
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i'm not sure if i really understand what you mean by bounding the expression

idle grove
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its like sandwich but having only one bread

sinful glen
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ok i think i get it

idle grove
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did you learn about absolute convergence?

sinful glen
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like 0 always occures in the function between [0,1] and you want me to find another value that always comes right?

sinful glen
idle grove
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absolute convergence is a sandwich

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bounding the original expression by its absolute value

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sure, upper bounding

sinful glen
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alright

idle grove
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were you able to do any bounding? i cant do any

sinful glen
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if i get it right there's no other x that you can bound in the function fn

sinful glen
idle grove
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ok now its time to think qualitatively

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take an arbitrary x between 0 and 1

sinful glen
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ok

idle grove
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x^n goes to zero, (1-x) is a constant once fixed a x

sinful glen
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i agree

idle grove
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so fn(x) goes to zero

sinful glen
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so it converges to 0

idle grove
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pointwise

sinful glen
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it converges pointwise to zero ok i can still follow

idle grove
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thats all for pointwise convergence

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now for unif conv, if fn converges uniformly then it must converge to its pointwise limit

sinful glen
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since x^n -> 0 for any x with n -> inf fn converges to 0 for any x

idle grove
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yes

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mb

sinful glen
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yeah sure since the function is defined on [0,1]

idle grove
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so for uniform convergence what definition do you have

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you want to see if the pointwise limit is suitable for uniform convergence limit

sinful glen
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i have a definition for uniform convergence but i dont think its the one you want in this case

idle grove
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Do you unos the difference between ppintwie and uniform?

sinful glen
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yes

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more or less

idle grove
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Try to say it in daily life way like how would you speak to your younger brother

sinful glen
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For the uniform convergence we want to analyze if the graph of fn is in a tube (defined by epsilon) around the graph f. That means if all the graphs fn are around / near the graph f

idle grove
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But ir you manage to do it you will be able to learn the true meaning of it

sinful glen
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Idk how to explain what the graph f is exactly

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its very hard imo to explain it easily

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That's best representative image i have for this definition

idle grove
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Good definition

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Try to formalize it

sinful glen
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Ok ok

idle grove
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Try with supremum

sinful glen
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For each x : |fn(x) - f(x)| < epsilon with epsilon > 0

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Wait with supremum?

idle grove
sinful glen
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I have to admit we did not learn any definition with the supremum for this

idle grove
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Think the diference between fn and f, taking their supremum

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Value rangend in the dominium of fn

sinful glen
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sup(|fn(x) - f(x)|) < epsilon ?

idle grove
sinful glen
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The difference is that we only are looking at one specific value that is the supremum instead of all x

idle grove
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Yes, eventhough they ser the same concept

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Are*

sinful glen
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alright

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But how can i find the supremum in the fn function?

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more in the fn-f function

idle grove
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The point is f is zero, so the problema turn into a bounding problem

sinful glen
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i agree

idle grove
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And the key idea is you take limit of n

sinful glen
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|fn(x)| = x^n(1-x)

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the limit of n?

idle grove
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I mean limit of fn when n goes to inf

sinful glen
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oh yes that i agree

idle grove
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Taking supremum kills the "for all x"

sinful glen
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ok

idle grove
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And taking limit gives you the case when n =infinity

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And they combined are uniform convergence

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Fn converges to f uniformly when this limit of supremum goes to zero

sinful glen
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yes but i dont know the supremum or do i?

idle grove
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You dont know

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The point is you dont hace to know

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because what is inside supremum goes to zero

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so its supremum must go to zero

sinful glen
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oh

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i get it

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alright

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Thank you

idle grove
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you can also do it in its standard definition way

sinful glen
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Sure

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Thanks for you time and help it helped me very much to understand this subject better 😄

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rotund gull
#

could someone help me with this question ? I have tried to get a function so i can integrate it and calculate the area

rotund gull
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not sure where i am going wrong

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@rotund gull Has your question been resolved?

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buoyant pond
#

Maximum of
sinx + sin2x

safe radishBOT
buoyant pond
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how do i do without derivatives

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derivaties gives me irrational stuff i dont like

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can it be done with trigno only

lone arch
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Without derivatives? Do we really want to avoid them here

buoyant pond
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yes 4cos²x + cosx -2 is bad

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I think

lone arch
buoyant pond
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oh

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it is there i thinm

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The f'x

lone arch
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$f(x) = \sin(x) + \sin(2x)$

buoyant pond
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Ah sorrry

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Sin(2x)

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really sorz

lone arch
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Still

crystal pilot
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are you trying to find a way to do this without differentiating?

buoyant pond
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yes

crystal pilot
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kk

buoyant pond
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because it had irrational stuff

lone arch
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Ah ok, we have 2x there

lime dust
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I think you can only put in a range

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But not getting the maximum just like this

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Mb I’m wrong

buoyant pond
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you might be right, bro i hv been trying this for too long

crystal pilot
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gimme 2 mins

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i might have something

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not 100% sure if it'll work

lone arch
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,w plot -cos(x), cos(2x) * 2

lime dust
buoyant pond
crystal pilot
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yeah no idea

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i have a really shoddy method

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but nothing good enough

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sorry :(

buoyant pond
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Ah damn its actually 2sinx + sin(2x)

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yea sorry from me too

crystal pilot
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i dont think it will make it any easier

buoyant pond
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That qn was fcked

crystal pilot
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you would probably have to differentiate

buoyant pond
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this ones better

crystal pilot
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cuz differentiating is really fast

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especially with these functions

buoyant pond
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yee

lone arch
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So we just have to find when cos(x) = -cos(2x)

buoyant pond
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yea

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and pi/3 ig

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well thNnks

lone arch
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Yeah, one of them is pi

crystal pilot
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pi is an inflection point

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if you differentiate again

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i think at least

lone arch
buoyant pond
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oh

lone arch
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pi/3 is good

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Even if it's a minimum, we got this

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Because 2sin(x) + sin(2x) is symmetric to the origin

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(assuming pi/3 actually makes f' 0)

kind marten
safe radishBOT
#

@buoyant pond Has your question been resolved?

safe radishBOT
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outer horizon
#

1

3 root 11

safe radishBOT
outer horizon
#

Rarionalise

hard crest
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$\frac1{3\sqrt{11}}$ ?

flat frigateBOT
#

ヘイリー

outer horizon
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Yes

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Do u x it by 11

hard crest
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multiply by $\f{\sqrt{11}}{\sqrt{11}}$

flat frigateBOT
#

ヘイリー

outer horizon
#

What?

safe radishBOT
#

@outer horizon Has your question been resolved?

final halo
#

Well have you tried multiplying your original expression by it?

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rough citrus
#

hello, im having some trouble understanding why when solving quadratic equations we can get 2 solutions but only one is correct (in regards to functions)
i apologize if the questions is formulated in an incomprehensible way, im not quite sure how to ask this question

example: x-1 = sqrt (6+2x)

rough citrus
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i think what im not quite understanding is why, for example, the sqrt of 16 cant be -4

stoic dune
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√16 is +4 always

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√ returns positive numbers

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Sometimes we can adjust for when we want to include the negative root by including the ± in front

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But they haven't here

final halo
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If you're trying to solve x² = 16 by square rooting both sides, you need to remember/know that sqrt(x²) = |x|

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Bc like kaynex said its a convention that sqrt always gives you the positive root

rough citrus
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i see, is there an intuitive explanation to why it gives a positive root or is this just a matter of accepting it as a fact

stoic dune
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Once upon a time, the smart people of the time said "let √ give positive numbers"

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It is just a convention that everybody follows

rough citrus
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hahahaha

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i see

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i was wondering also

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im not sure what the term is in english cuz i dont seem to get any relevant results, but its directly translated to false roots

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i dont understand why they appear when working with functions

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i can give an example if that doesnt make any sense

thin bridge
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extraneous solutions

rough citrus
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i see, thank you

thin bridge
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info / restrictions canb e lost when applying certain operations

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x-1 = sqrt (6+2x)
when squaring both sides of that, to get
(x-1)^2 = 6 + 2x
you get a quadratic equation that has two solutions
but that equation no longer has the restriction from the original equation that x-1 >= 0

rough citrus
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hmm

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and it had that restriction because it was equal to the sqrt of a number, which is positive?

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if i understand correctly

thin bridge
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technically non-negative (to include 0) but yes

rough citrus
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yes, thank you

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ohhhhhhh

thin bridge
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(and 6+2x would also need to be non-negative)

rough citrus
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why?

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oh

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nvm

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cuz of imaginary nubmers

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numbers

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i presume

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and all that, havent gotten into that quite yet

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ok so if we square, its no longer restricted to non-negative solutions, which entails that we can get negative solutions

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what is the issue with this?

thin bridge
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because the solution to the original equation has the restriction

rough citrus
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sry if its a stupid question hehe

thin bridge
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that's the problem

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i.e. if you get a value of x where x-1 is negative,
then that isn't actually a solution to the original equation

rough citrus
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ah i see

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isnt this all just based on the convention that sqrt x is a non negative?

thin bridge
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yes

rough citrus
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so are there scenarios where it wouldnt be incorrect?

thin bridge
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but more generally ranges (and domains) of functions

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you'll encounter similar stuff when dealing with logs

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just need to ensure that they don't conflict with the original equation
there can be situations where all the solutions reached are valid

rough citrus
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i see

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do you know any good resources that i can read that go more in depth on this phenomenon?

lament bluff
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If you want something higher level next would probably be to look up the fundamental theorem of algebra or pick up a textbook on complex numbers

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But I think I can just give a few more clarifying examples and that should suffice for most instances

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Imagine I wrote the expression:

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Sqrt9 + sqrt4

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If you treat square roots as both positive and negative values

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Well this expression now has 4 possible values

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Maybe the sqrt9 is 3 while the sqrt4 is -2

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You can get -3, -1, 1, 3

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This is not useful or practical

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We want to at least specify one of these

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If you want 3, do sqrt9, if you want -3, just do -sqrt9, easy

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That's why we have this convention that square roots are always positive, it doesnt say that the other solutions don't exist, we just use it because it's useful to specify one

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Now to see why extraneous or double solutions happen, watch this:

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1=1
Square both sides
1=1
No problem, equation was true before, and it's still true after, what we want

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-1=1
Square both sides
1=1
Oops, was false, now true

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The squaring function f(x) = x^2 is what we call an injective but not bijective function

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You can't reverse it. You don't know whether this came from 1=1 or -1=1

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So remember, every time you square both sides of an equation, you run a risk of extraneous solutions and must check for them.

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Now consider the opposite

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x^2 = 4

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Square root both sides

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x = sqrt4
x = 2

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We know squaring gives us an extra solution, so square rooting means we LOSE a solution

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We forgot x= -2

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Remember, every time you square root both sides of an equation, include plus/minus (or absolute value)

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This should give a pretty good foundational intuition for how quadratics always give 2 (not always distinct) solutions

rough citrus
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ahh i see, is it possible to lose the correct solution when sqrt

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in the same sense that we can get an extraneous solution when squaring

thin bridge
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ahh i see, is it possible to lose the correct solution when sqrt
only if you don't sqrt properly

rough citrus
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properly meaning that i add +- ?

thin bridge
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starting from
$$x^2 = 4$$
applying sqrt to both sides:
$$\sqrt{x^2} = \sqrt{4}$$
$$\blue{|x| = 2}$$
leads to
$$x = \pm2$$

flat frigateBOT
#

ℝαμΩℕωⅤ

rough citrus
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ahhhhhh

thin bridge
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many skip part the blue step and jump to the last line

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this is the source of the misconception that sqrt has two outputs

rough citrus
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i see

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thank you both very much, your explanations really helped! 👍🏼

safe radishBOT
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fiery quiver
#

May someone help me??

safe radishBOT
lunar rampart
#

youd get a quadratic you can solve for BC, and then use law of sins to find the angle

safe radishBOT
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@fiery quiver Has your question been resolved?

fiery quiver
#

So is this valid??

safe radishBOT
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cinder mauve
safe radishBOT
cinder mauve
#

<@&286206848099549185>

lyric wraith
#

one sec

cinder mauve
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Np

lyric wraith
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sorry im in a lecture rn and im drawing on a mouse

cinder mauve
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😭😭😭

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It’s fine

lyric wraith
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but the main idea is the washer method

cinder mauve
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Yes

lyric wraith
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find the anti deriv and just solve for k

cinder mauve
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I don’t undeetand

lyric wraith
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lower and upper if doing horizontal slicing is ( f(x) - 0 ) ^ 2

cinder mauve
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Understand

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Yeah I understand that part

lyric wraith
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is lower 0 -> 5

cinder mauve
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Wait

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So we solve for x

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So we take x out all thay

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That*

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And zero is down and 5 is up

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Am I right?

lyric wraith
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find the intersections first by letting the functions equal to each other

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so y= 3x^3 + 2 = 5

cinder mauve
#

Okay

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Then

lyric wraith
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one sec

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i got u

cinder mauve
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But it’s rotated about y -axis

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Thanks fr😭 I hate this section

flat frigateBOT
#

[李]
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

lyric wraith
cinder mauve
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Thank u…

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But why 2 and 0?

lyric wraith
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because i did horizontal slicing

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since it's rotated around y-axis

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you rearrange in terms of x

cinder mauve
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Yes

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But where is the two from?

lyric wraith
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and then find intersections of both functions,

cinder mauve
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I have a qs

lyric wraith
cinder mauve
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Do u find the intersection after taking x out ?

lyric wraith
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you dont take x out

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you rearrange in terms of x

cinder mauve
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Yes what I mean basically

lyric wraith
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and then solve for y

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yea

cinder mauve
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So after u rearrange in terms of x u find intersections?

lyric wraith
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yea

cinder mauve
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Okay lemme try solving

lyric wraith
cinder mauve
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Why did u take radical 3 out?

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Like u didn’t use it

lyric wraith
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it's the other function equal to each other

cinder mauve
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Wdym

lyric wraith
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because 0^1/3 = 0

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never mind i did it well

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*right

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sorry i cannot multi task

cinder mauve
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Okay

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I am gonna try

cinder mauve
#

Nvm

lyric wraith
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Ok

cinder mauve
#

Anyone

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<@&286206848099549185>

safe radishBOT
#

@cinder mauve Has your question been resolved?

safe radishBOT
#

@cinder mauve Has your question been resolved?

safe radishBOT
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toxic goblet
#

how do i solve this

safe radishBOT
delicate bobcat
#

Did you learn l'hopital's rule

toxic goblet
safe radishBOT
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@toxic goblet Has your question been resolved?

shadow glade
safe radishBOT
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mortal patrol
safe radishBOT
mortal patrol
#

How do i prove this

obsidian oracle
#

what is f?

mortal patrol
#

isnt that the function mentioned there?

#

the (1+x) part

obsidian oracle
#

?

#

you're mentioning f^(n)(x) for n >= 2

#

i'd like to know what f is

mortal patrol
#

no clue that was all that is mentioned

obsidian oracle
#

ok i infered that it's sqrt(1+x)

#

but isn't it written anywhere?

obsidian oracle
#

this is part b)

#

isn't there some part a), some introduction?

mortal patrol
obsidian oracle
#

please can you at least show the full question to make sure?

mortal patrol
#

bet gimme a sec

#

how did u infer it was square root of 1 + x btw

#

im just confused cause usually im given a series

#

and asked to prove by induction

#

but this one got me baffled dont even know where to start

safe radishBOT
#

@mortal patrol Has your question been resolved?

safe radishBOT
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shadow glade
#

because you have (x-3) in a denominator

#

it would be division by 0

#

it is a bit confusing at first sight why it isnt an asymptote

eager vault
#

can I say something

shadow glade
#

oh its multiplication between those two fractions, i thought it was subtraction, then yeah that makes sense since its just a removable discontinuity

eager vault
#

it is because you dont have a "=" in ur equation

#

which is ur path to Y

shadow glade
#

wut?

shadow glade
eager vault
#

ow my bad sorry

shadow glade
#

that's just how you enter stuff in desmos

#

so think about this simpler example:
$\frac{(x+2)(x-3)}{(x-3)}$

severe pond
#

no there are multiple type of discontinuity

flat frigateBOT
shadow glade
#

that fraction simplifes to (x+2) UNLESS x = 3 right? (in which case it is undefined)

#

so basically it ends up being a line with a hole in it

#

right because you no longer have an x - 3 denominator

#

those two versions are NOT equal for x = 3, if x = 3 then doing the cancelation is not valid because you would be dividing by 0

#

it isnt, simplifying involves dividing both numerators and denominators by (x-3), that would be division by 0 if x = 3

#

when you simplify something like this, you would have to make a note that the domain doesn't include x = 3, but the simplifcation is valid for all other real numbers

#

youre not allowed to cancel out (x - 3) with (x - 3) for x = 3

#

so if you DO cancel them out while working on a problem, you have to make note that $x\neq3$

flat frigateBOT
shadow glade
#

its a subtle point that many people gloss over

#

yeah its R - {0, 3}

#

the point is that 2nd representation is only valid for x not equal to 3

#

becaue if x were equal to 3 in the original representation then you would not be able to carry out the "simplifcation" because that is division by zero

#

but if you start out with the second version you don't have this problem, because you didn't get to it from somewhere else

#

$

#

not sure how else to explain it 😄

#

its not the same equation though 😛

#

yes

#

pretty much

#

ok lemme give you another example:

#

say i asked you to solve this problem:

#

$\frac{(x-3)(x+2)}{x-3}=5$

flat frigateBOT
shadow glade
#

what is x?

#

but does that fulfill the original equation?

#

right, so 3 is not a solution, because it is actually undefined

#

what you did was cancel out x - 3 with x - 3 right?

#

what?

#

riight

#

so when you solved though, did you cancel out the top and bottom x - 3 to "simplify" to solve?

#

right, but the problem is you didnt at the time know the value of x

#

so you werent aware that you are dividing by 0 by canceling out the top and bottom of the fraction

#

so that "simplifcation" is ONLY valid if the quantity you are canceling isn't 0

#

dividing by 0 causes problems and it's why you got a seemingly "Valid" solution to the equation, but that isn't in fact valid

#

same idea as your original problem

#

so when you have equations like these when some number makes the equation undefined, it's ok to do cancelations, but you would note somewhere on the side of your paper (or in your brain if you can keep track) that x = 3 is undefined for this equation, so the simplification youre making is only valid if x is not equal to 3, if you end up getting a solution like x = 5 at the end, then no harm no foul, that doesn't conflict with the domain, but if you DO get 3, then oh shit, the simplifcation wasn't valid and seems like there is no solution

#

$\frac{(x-3)(x+2)}{x-3}=10$
say i change the equation a bit

flat frigateBOT
shadow glade
#

now ok we make note x isn't 3 and cancel top and bottom (x-3) and we get (x + 2) = 10, then x = 8, if we go back to the original equation, it works just fine

#

exactly!

#

haha love to see that "click" moment

#

it's fine, actually great to see a willingness to understand and trying hard to, thats what matters

#

this is a subtle point and a lot of people gloss over it completely

#

and will get questions wrong when the solution IS that number that isn't in a domain, or just completley not notice it if it isn't 🤷‍♂️

#

and then be confused when they get questions wrong, and probably still not learn it

#

but yeah, the domain restriction carrying over is a good way to phrase it actually, you can see why if you start with this:

#

there was never a domain restriction to carry over

#

for x = 3 anyway

#

the technical name for these 1 point holes in the graph by the way is a "removable discontinuity"

#

youll hear that in calculus classes

#

!done

safe radishBOT
#

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stable sedge
#

hi i am not sure if i did this problem right cuz the answer is supposed to be 14.4m: Stephanie is 117cm tall, and her eyes are 106 cm off the ground. She is using her new binoculars to look at the bird that is perched in a tree. The angle of elevation is 28 degrees, and Stephanie 25.0m from the base of the tree. What is the height of the bird in the tree?
This is what i drew and i got 13.3m...

stable sedge
#

thanks in advancee

thin bridge
#

where are 28 and 62 coming from

#

where's 20.6879 coming from

stable sedge
#

oh

#

28 is the elevation i subtracted 180-28-90 = 62, i used sine law

#

like sin28/11 = sin62/x = x = 11sin62/sin28 = 20.6879... cm

#

but i dont know if thats the right diagram

#

or if i even did this right lol

#

tested it three times and i got 13.3

thin bridge
#

why are you using 28 for elevation

#

question says 24

stable sedge
#

oh i wrote wrong

#

mb its 28

#

😭

thin bridge
#

diagram is also misleading

stable sedge
#

wdym?

thin bridge
#

in what you drew, you implying that the bird will be around the height of steph

#

in fact the height of steph (and the 11cm difference) doesn't actually matter here

stable sedge
#

oh trueee

#

rlly?>

#

how would u do it without a side length?

thin bridge
#

try redrawing the diagram

stable sedge
#

okk

stable sedge
thin bridge
#

yes

stable sedge
#

ok hmm

#

oh

thin bridge
#

sine law is also unnecesasary as you have a right triangle

stable sedge
#

oh

#

i kinda forgot bout those lol

#

lemme see

#

oh tan

stable sedge
#

i still got 13.3

#

💀

#

tan62 = 2500/x

thin bridge
#

dunno why you didn't just use the given 28° angle

#

but this will get you the height above eye level

stable sedge
#

i am finding the height of the bird?

#

wouldnt that be the bird?

thin bridge
#

get you the height above eye level

#

height of the bird would be height above ground level

stable sedge
#

oh the height of the bird is the height of the tree???

#

ok icic

thin bridge
#

not necessarily

stable sedge
#

ok true

#

well the height to the branch

thin bridge
#

making stuff unnecessarily complicated
height of the bird is the height of the where the bird is sitting

stable sedge
#

yes

#

sorry for the hard timee

#

thank you tho

#

.close (sorry again)

safe radishBOT
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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thorny star
#

Why do I need to scale the left matrix to look like the right matrix when I can already solve for x1, x2, and x3? I know I need to do that to get it right I just dont know why

hard crest
#

as a human, you can "abort" this whenever you want, but ultimately you're going to multiply 6 by 2/3 to get your answer

thorny star
#

I know the scale, but WHY are we scaling when the main goal is to get x1, x2, and x3 which I can do without scaling

hard crest
#

how are you planning to get x3

stoic dune
#

I imagine the goal isn't necessarily to solve, but to get rref.

thorny star
#

pearson kinda fucks this but that fourth column is actually what the row equals

#

wouldnt x3 just be -3/2

hard crest
#

nope, sure wouldn't

thorny star
#

hmm

stoic dune
#

On the left matrix, the bottom row reads:
-3/2 x3 = 6

#

From there, how do you get x3?

hard crest
#

$-\f32x_3 = 6$

flat frigateBOT
#

ヘイリー

thorny star
#

o shit

#

i did the same steps for another problem, without needing to do any scaling or fancy tricks and im so confused on why

#

but yeah that -3/2 is attached its not actually x3 rip

hard crest
#

correct

#

you'll note the one on the right says

#

$1x_3 = -4$

flat frigateBOT
#

ヘイリー

hard crest
#

ie x3 = -4

thorny star
#

OH

hard crest
#

so when we get 1 in the appropriate spot

#

we can just read off the solution

thorny star
#

so we can actually know for sure wtf that variable is

hard crest
#

yeah, 1 in the variable we care about and 0 everywhere else

#

this is just adding and subtracting equations, but without writing down the variable names

thorny star
#

linear systems but in matrix form

hard crest
#

yeah

thorny star
#

its the format thatll take some getting used to.

#

since im new and all

hard crest
#

and yes pearson should probably have a vertical line in there, but it's very common to not bother writing that

thorny star
#

Wouldn't this be wrong?

#

wait no thats right

hard crest
#

why do you think that's wrong?

thorny star
#

thats a part of the system i did last time using the same method im doing with the new problem

#

but it worked that time

hard crest
#

yeah

#

you could have also scaled the row by 1 / -2.5

#

(is effectively what you did)

thorny star
#

ill be honest im just now learning scaling and i have no idea of anything over it

thorny star
hard crest
#

it's just "multiplying both sides of an equation by a number"

thorny star
#

any number?

hard crest
#

yeah

#

like if you had um

#

2x + 7y = 14

#

you could divide everything by 2

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and get

#

x + 7/2 y = 7

thorny star
#

ah, so that troublesome 2 is now a 1 we can leave

hard crest
#

it's a 1, so we can leave it for now and we'll clear out the 7/2 on the way back

#

it also lets us easily scale it up to match others

#

like if down below there was an equation with like -5x in it

#

we could scale that first one by 5

#

and add them and clear it out

thorny star
#

so we can just keep scaling it up and down to suit our needs multiple times over?

hard crest
#

yep!

thorny star
#

useful!

#

still a bit conflicted on the 2 matrices i posted and why they must use different methods

thorny star
hard crest
#

we can divide by -3/2

#

or we can multiply by -2/3

#

they do the same thing

#

you can use either method for either matrix

#

the nice thing about row reduction (like you're doing) is that you just kind of do the same steps every single time

#

just with different numbers

#

the only time it gets weird is if you end up with a row of all 0s

thorny star
#

why the fuck do i have written down -1.5x = 6 to x3 = -12

hard crest
#

dunno, that seems wrong

thorny star
#

okay i dont know where my brain cells were 10 mins ago but im understanding you

#

what im doing is just straight up dividing which is ok

#

scaling seems to be the opposite, but still has the same result

#

ofc in other problems i cant do what i just did and must scale to properly be able to eliminate

#

does that sound right

hard crest
#

"scaling" is just multiplying so yes it'll be the opposite of dividing

#

ie dividing by 2 = scaling by 1/2

thorny star
#

yep!

#

do you happen to know why we can just scale 1 system anything we like?

hard crest
#

it's just multiplying both sides of an equation by a number

#

like if you have um

thorny star
#

ik how to do it

hard crest
#

$\gsq = \bsq$ then we can say that $7\gsq = 7\bsq$

thorny star
#

we cant do that with a normal equation is my point

flat frigateBOT
#

ヘイリー

thorny star
#

oh wait, what you can do to one side you can do to the other

hard crest
#

yeah we can

#

yep

thorny star
#

so these systems are really entirely seperate equations

#

hence why we can just shuffle them around and do calculations on 1

hard crest
#

yeah! they act as separate equations and still follow all of the rules associated with those, but they also can be slammed together when convenient :3

#

"slammed together" meaning added together

thorny star
#

last question, can you explain replacement?

hard crest
#

yeah this is the "slam together" thing i was talking about

#

basically when you're solving? you start with 3 equations and then you produce many many more

#

(2 here, sometimes more sometimes less)

#

like in your original problem it was 3. anyway

#

you start with 3, and you can quickly produce a lot more by scaling and stuff

#

and adding together two equations

#

but it turns out that if you do that, your equations will be redundant

#

that is, you'll start saying the same thing in more than one way

#

you'll have extra equations that aren't helping

#

so we can throw the original ones away and keep the simple ones

#

so in the case of your image

#

we start with the equations
\begin{align*}
2x + 4y &= 8 \
1x + 0y &= 9
\end{align*}

flat frigateBOT
#

ヘイリー

hard crest
#

and we start by scaling the second row by -2, so we add $-2x + 0y = -18$ to our pile of equations

flat frigateBOT
#

ヘイリー

thorny star
#

why -2 specifically

hard crest
#

because of what's about to happen ;)

thorny star
#

what happened was the zero swapping sides

hard crest
#

we then add that equation to the first row, so:
\begin{align*}
2x + 4y &= 8 \
(+) -2x + 0y &= -18
\end{align*}

flat frigateBOT
#

ヘイリー

hard crest
#

and now we can add these two equations together, adding the left side and the right side

thorny star
#

wait are we combining from top to bottom instead of side to side now

hard crest
#

yeah - this is a somewhat difficult thing to understand why we're allowed to do that

#

it again comes back to "what you do to one side you have to do the same thing to the other"

thorny star
hard crest
#

so instead of doing exactly the same thing, we do something that's equal to the same thing

thorny star
#

you chose the -2 due to the 2 in row 1 colm 1 correct

hard crest
#

yeah exactly

thorny star
#

do we do that with whatever we want to become 0? pick the opposite of the number above them

hard crest
#

yep! because you can see that the 2x and the -2x cancel each other out

thorny star
#

why was a 0 so critical in the bottom left here?

#

or is it just an example lol

hard crest
#

it's just an example, but the convention is to put 0s into the bottom left of the matrix

#

as much as possible

#

just lets you read them off in order

thorny star
#

ik you want to have an L shape of 0's in the bottom left, tho ive been seeing sometimes where you want it to be below all leading numbers

#

havent studied that far though

hard crest
#

L or really more of a triangle

#

but yeah so once we add those two equations we get yet another equation

#

4y = -10

#

so if we list out all of the equations we've seen so far

#

\begin{align}
2x + 4y &= 8 \
1x + 0y &= 9 \
-2x + 0y &= -18 \
0x + 4y &= -10
\end{align}

flat frigateBOT
#

ヘイリー

hard crest
#

that's a lot of equations, we started with two!

#

it turns out that we could pick just about any two of those and still have the same amount of information

thorny star
#

yeah its the same just written differently.

#

altho from the 4 only 2 of those are unique right

hard crest
#

yep exactly

#

but the simplest, safest thing to do is to keep the one we created (that's why we made it)

#

and just throw away one of the starting points, whichever one is convenient to get rid of

thorny star
#

why?

hard crest
#

why what, why throw something away?

thorny star
#

i dont understand the utility. Why are we chucking the new one if its the same as the old one in terms of the variable we'll need?

hard crest
#

oh we keep the new one

thorny star
#

actually why do this at all lol is it to swap the 0 to another side

hard crest
#

yeah (and i hate that they gave you an example with a 0 in it to start)

#

we're trying to get a 0 into the bottom left of the matrix

thorny star
#

im never gonna have a 2x2 cute matrix in any exam so i dont really care for this example

#

okay i think i get the utility.

hard crest
#

yeah usually 3x3 or 4x4

#

but the same principle applies

thorny star
#

say we're like

0 4 3
2 0 3
0 0 4

#

our issue would be that 2 in row 2

#

if we use replacement that 0 in row 2 can be swapped with the 2

hard crest
#

hmm
well, in this case we want to start with the top left

#

yeah we'd have to swap some rows around

#

the top left needs to be nonzero

thorny star
#

oh?

#

i made that up but i didnt think it mattered

#

needs to be a 1 right

hard crest
#

so our goal is to get something like this

#

1 0 0 | 7
0 1 0 | -3
0 0 1 | 5

thorny star
#

yes!

#

lets say that

hard crest
#

that would be the destination

thorny star
#

1 0 0 | 7
1 0 0 | -3
0 0 1 | 5

#

we need to fix row 2 number 1

#

can we swap that over with the 0 next to it

#

using replacement

hard crest
#

nope, can't swap horizontally

#

why not? because you're mixing variables

#

remember what this says when we stick the variables back in

#

1x + 0y + 0z = 7
0x + 1y + 0z = -3
0x + 0y + 1z = 5

#

or, in other words, x = 7, y =-3, z = 5

#

it's a solution to the system of equations

thorny star
hard crest
#

i agree i hate that example

thorny star
#

is the fact that the 0 got swapped to another side by design or accident

hard crest
#

swapped on purpose? no, usually there isn't one to start, but there will be one at the end

#

would you like me to make an example?

thorny star
#

please

hard crest
#

2x + 5y = 19
x - 2y = -4

#

there are going to be fractions :P

thorny star
#

yum

#

welp first we do -2!

#

wait no

hard crest
#

yeah no not -2

thorny star
#

we would do -1/2

hard crest
#

hmm i'd say just 1/2

#

we're trying to turn that 2x into just x

thorny star
#

i thought we were getting rid of that x

#

row 2

hard crest
#

oh if you want to do it in that order that works

thorny star
#

which am i meant to choose

hard crest
#

looks like your book is doing it in the order you suggested

thorny star
#

fuck the book, do you prefer starting at the top?

#

because that seems to be the trend

hard crest
#

yeah usually, it's nice to have 1s on the diagonal so you can scale easily

thorny star
#

thats a wonderful idea, lets do it

hard crest
#

ok :)

#

so let's turn that 2x into x

#

and the only thing we can do is scale

#

(we're only concerned with that first eqn for right now)

thorny star
#

yep!

hard crest
#

so what's the appropriate scale factor?

thorny star
#

to turn that into a 1 we can scale by 1/2

hard crest
#

great

#

so what do we end up with?

hard crest
thorny star
#

x + 5/2y = 19/2
x - 2y = -4

#

you know i should probably keep my fractions and decimals consistent

hard crest
#

yeah probably lol

#

fractions are usually preferred

thorny star
#

see i always see that in calc but i never liked em

#

because i suck at simplifying

hard crest
#

it avoids the repeating decimal issue

thorny star
#

ah. right.

#

what would 9.5 be as a fraction

hard crest
#

well you started with 19 and divided by 2

#

so 19/2

thorny star
#

or i can just do 19/2

#

okay, just seems i couldve simplified but seems not

hard crest
#

great so the first equation is done for now

#

now we look at the second one

thorny star
#

we need something on the second to be a 0

hard crest
#

yeah, ideally the x position

#

we can't scale to get that

thorny star
#

i know the x would be easier, but is there any other reason thats ideal?

#

oh

hard crest
#

again, we want the 0s to be in the bottom left

thorny star
#

that matters for a 2x2?

hard crest
#

just means that you read off the solution top to bottom x to y

#

so, no? but it matters for bigger ones and i don't want to step by step go through a 4x4 with you haha

#

so we can't scale to get rid of that x, so our only option is to add another equation

thorny star
#

aye aye captain

#

wait cant we just multiply the whole equation by 2

#

im dumb

hard crest
#

we definitely can do that, but what would it help?

thorny star
#

sorry was thinking about

#

when you multply by the top and add to bottom

#

i still need to learn how this all meshes

#

anyways

hard crest
#

yeah so to get rid of that x, we really need to find or create a -x

#

easiest way to do that is to take that first equation and multiply by -1

thorny star
#

multiply just the x on row 1 by -1 right?

hard crest
#

the whole thing

#

remember, balanced equations

#

but, you can hold onto the row 1 that you have

thorny star
#

oh yes correct, sorry

hard crest
#

just write this new thing as row 3

thorny star
#

why when i can replace?

hard crest
#

because we worked hard to get that 1 in the top left corner

thorny star
#

waiiiit what you mentioned before makes sense ive just never kept the old equation

hard crest
#

you could scale it and then scale it back

#

just more effort

thorny star
#

okay ill listen do you want the new equation in the middle of the system

hard crest
#

hmm, let's put it at the end so that "row1 " and "row 2" still make sense

thorny star
#

x + 5/2y = 19/2
x - 2y = -4
-x -5/2y = -19/2

hard crest
#

wait what happened to the -x

#

should be
-x - 5/2 y = -19/2

thorny star
#

man i keep trying to just cancel the thing

hard crest
#

that's this step ;) we're going very slowly on purpose here, you'd do this all in one go with practice

#

so now we can add rows 2 and 3 together

thorny star
#

i love fractions

hard crest
#

yeah sorry Sobbingcrying

thorny star
#

x + 5/2y = 19/2

  • 4.5y = 13.5
hard crest
#

you and your decimals

#

x + 5/2 y = 19/2
- 9/2 y = -27/2

thorny star
#

hehe

#

awe

hard crest
#

and it looks like you ripped that negative sign from both sides which is fine

#

ok so now that the x is gone from row 2

#

we can deal with the y column

#

we want that to be 1y

thorny star
#

hold on for a second

#

cant we get what y equals now?

hard crest
#

we can and we're about to

#

once we get 1y = (thing)

#

then, well, we've identified what y equals

thorny star
#

ah yes, solve for y in row 2

hard crest
#

yeah effectively

thorny star
#

y is 3/4

#

or in my language, 0.75

hard crest
#

i don't think that's right

thorny star
#

did i google the wrong

#

sigh

#

im sorry give me a minute

#

its 3

#

not using my calculator just google and forgot about parenthesis

hard crest
#

yep, and if we want to do it by scaling we'd multiply both sides by 2/9 to clear the fraction

#

so $\frac92y \green{\cdot \frac29} = \frac{27}{2} \green{\cdot\frac29}$

flat frigateBOT
#

ヘイリー

hard crest
#

cross cancel and you're left with y = 3, as expected

#

so now what are we looking at

#

x + 5/2 y = 19/2
y = 3

thorny star
#

x + 5/2(3) = 19/2

hard crest
#

you could do that

#

or you could look at it another way

#

we can scale the bottom equation and add it to the top one this time

thorny star
#

you prefer that over shoving a variable in?

hard crest
#

since we have this pinpoint cannon that can eliminate y's wherever it sees them

hard crest
#

don't have to write out x's and y's all the time

#

ultimately i like it because this is how a computer would do it and it's always the same steps evry time

#

ofc you're free to do either way

#

this one seems like more work for a 2x2 and tbh it is, but for large ones this is much faster

thorny star
#

im asking so i get explainatory answers like youre doing rn

#

im not stubborn or dumb enough to keep this elementary algebra that im doing to the end

#

always nice to hear from someone knowledable

hard crest
#

yeah the less i have to constantly write x every line the better

thorny star
#

x + 5/2 y = 19/2
y = 3

#

lets scale

hard crest
#

yep! which one do you think we scale and by how much

#

remember our target to eliminate is that 5/2 y

thorny star
#

honestly no clue. 1/3? 2/5?

hard crest
#

-5/2 :)

thorny star
#

is that 3 ever going to be used up there

hard crest
#

yep it'll be important right now

thorny star
#

so we just flip the sign to scale

hard crest
#

oh, leave row 1 alone for rn

thorny star
#

right yes this is seperate

hard crest
#

scale row 2 (and write the scaled version as row 3)

thorny star
#

does the 5/2y go away

#

or just become negative

hard crest
#

it will in a sec, that's the goal

#

so if we take row2 and scale it by -5/2

#

we get
-5/2 y = -15/2

thorny star
#

thanks dont got my calculator so simplifying is a mess

hard crest
#

yeah a bit but here

#

x + 5/2 y = 19/2
- 5/2 y = -15/2

thorny star
#

x + 5/2 y = 19/2
y = 3
-5/2 y = -15/2

hard crest
#

the 5/2y bit cancels out entirely, and then you just have 19/2 - 15/2

thorny star
#

ah yes we add just like before.

hard crest
#

yep!

thorny star
#

do we just pull that y = 3 out?

#

so we can focus on adding

hard crest
#

(i'm deliberately scaling by negative numbers and adding here because i find it easier to work with. many people will subtract equations instead , but i often lose negative signs that way by mistake)

#

yeah that's off to the side

#

it's very useful and we love it but we don't need it right now (since we have its scaled version)

thorny star
#

yeah and what we're adding atm is basically the same equation just expressed differently

hard crest
#

yep

thorny star
#

y = 7

hard crest
#

that doesn't make any sense

#

sorry i mean like

#

we already know y = 3

#

and we're trying to get rid of the y here

thorny star
#

i subtracted 19/2 by 15/2

hard crest
#

and got?

thorny star
#

ah

#

x = 7

hard crest
#

19 - 15 is not 14

thorny star
#

i should really get my calculator x.x

#

x = 2 im so sorry

hard crest
#

gotta practice those math minutes

#

yeah great so now we have x = 2

and if we look at what we did in a matrix it was like

2  5   19
1 -2   4

1  5/2  19/2
1   -2  4

1  5/2  19/2
0  -9/2 -27/2

1  5/2  19/2
0   1    3

1  0   2
0  1   3
#

those were each of the steps

#

see how we ended up with the identity matrix (1s on the diagonal)

thorny star
#

do we always want every number on the matrix to be 1 or 0

hard crest
#

yeah we want one number per row to be 1, and the rest to be 0

thorny star
#

well.. for a 2x2

#

but yeah i get it.

hard crest
#

for a 3x3 it's the same

thorny star
#

we want the ability to solve for variable

hard crest
#

yeah

#

really we want it to tell us the variables

thorny star
#

for a 3x3

1 0 0
0 1 0
0 0 1

hard crest
#

yeah with the last column being the variable values

thorny star
#

short me of practicing more, thats all the questions i have

#

youre phenomenal thank you so much

hard crest
#

this is an 18 minute video of someone going through these steps for a 4x4. I'll be hoenst and say that I haven't watched it all the way through. It looks like he does the 1s in the diagonal but doesn't put 0s in the upper right part

#

which is fine, as you say it's pretty easy to solve at that point

#

This precalculus video tutorial provides a basic introduction into the gaussian elimination with 4 variables using elementary row operations with 4x4 matrices. You need to convert the system of linear equations into an augmented matrix and write it row echelon form using matrix row operations. You can solve the system using back substitution. ...

▶ Play video
thorny star
#

toss it my way anyway

#

once i get adept at this itll turn more fun

#

tho ive had a lot of fun just going thru this with you

hard crest
#

yeah practice it! and it's okay to do it by substitution as well if that's faster, or reorder the equations first if you think that'll be faster

#

you'll get good at planning and routing

#

it's like a speedrun :P

#

we were very mechanical, but with a little different strategy we could have avoided all the fractions

thorny star
#

what you were doing is what i needed to know, knowing how to bypass steps is only good if you realize it

#

thanks again, have a wonderful rest of your day

#

.close

safe radishBOT
#
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#
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pseudo forum
#

is this correct so far

safe radishBOT
pseudo forum
#

or do i keep the masses

safe radishBOT
#

@pseudo forum Has your question been resolved?

pseudo forum
#

.close

safe radishBOT
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safe radishBOT
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loud ridge
#

how do I prove this statement? when tiling a rectangle size a*b with 1 *2 rectangular tiles, there will always be a line (shown in pink) that divides the rectangle into two halves without crossing any 1*2 tiles in half.

safe radishBOT
#

@loud ridge Has your question been resolved?

loud ridge
#

so far I've been trying to prove it by contradiction but to no avail
these are some of the facts I've noticed:
there are (a-1) vertical pink lines and (b-1) horizontal pink line, in total a+b-2 lines
to block a pink line we need to position a tile such that the pink line crosses it in half, so to block all of the pink lines we will need to fit a+b-2 tiles inside the rectangle which takes up (a+b-2)*2 of the area
in order to tile the rectangle the area needs to be even, that means either a or b (or both) needs to be even

safe radishBOT
#

@loud ridge Has your question been resolved?

safe radishBOT
#

@loud ridge Has your question been resolved?

safe radishBOT
#

@loud ridge Has your question been resolved?

safe radishBOT
#

@loud ridge Has your question been resolved?

jolly shard
jolly shard
#

I have an 8x8 that has no pink divisors

safe radishBOT
#
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balmy marlin
safe radishBOT
balmy marlin
#

how arent both 3x

tardy mango
#

$e^{3\ln x}=e^{\ln x^3}=x^3$

flat frigateBOT
#

Civil Service Pigeon

balmy marlin
#

is it a log rule

plucky elk
#

,tex .log rules

flat frigateBOT
#

dr. matlab plot

safe radishBOT
#

@balmy marlin Has your question been resolved?

#
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dapper ledge
#

can someone help with the bounds calculate the integral of f over the region
f(x,y,z) = z(x^2+y^2+z^2)^-3/2
over the part of the ball x^2+y^2+z^2 <= 16 defined by z >= 2

safe radishBOT
#

Please don't occupy multiple help channels.

dapper ledge
#

.close

safe radishBOT
#
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safe radishBOT
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timid mason
#

I have a question regarding asymptotes:

Let f(x) and g(x) be the two functions that are shown in the image.
Divide f(x)/g(x) and sketch the graph.
Mark all asymptotes.
I've marked the asympotes as vertical lines that pass through the points where g(x)=0

My question is:
Should x=0 be considered an asymptote if the functions are only limited to what you see on the image (i.e. the functions stop at the end of the visible coordinate system; they dont go to infinity)?