#help-23
1 messages · Page 166 of 1
but 1/-inf is 0-
so in teh end u get (0-) - (0-) in the numberator
a number thats slight les than 0 - another number that slightly less than 0 is still a number tahts slightly less then 0
so the numerator is 0-
in the denominator
1 +(0-) + (0-) = 1 + a number that is silght less than zero + a number that is slight less then 0 = a number that is slighty larger than 1 (1+)
so u fraction becomes $\frac{0^{-}}{1^{+}}$
Big Chicken
0- will always win
so u get a number that is slight less than 0 / a number that is slight less than 1 = a number that is still slightly less than 0
or 0-
this way is easier as u only need to show the division part
and u just sub it in and skip straight to the answer, while doing the reasoning part in ur head
if u want to check, sub a very negative number into ur calc
btw this method only works if the power of the denominator is greater than the power of the numerator
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hello, what’s the difference between symmetric and evenly spaced data set?
another question i have is: mean = median = mode in a symmetric distribution but i know the reverse doesn’t necessarily hold
is there any other noteworthy implication to keep in mind when i encounter a data that has mean = median = mode or is there nothing of significance to be wary of?
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<@&286206848099549185>
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hi is this the correct formula in finding the coefficient of x^7 in (1+x)^11? or should it be
a = x
b = 1
instead?
What you sent is correct
doesn't really matter due to symmetry
wait no sorry, I meant which one among these two LOL
disregard the first formula
Like Ramonov said, they are both correct
oh okay thanks
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If
Nel
Ye but with parenthesis
Of the top and bottom
and then the negative is outside the parenthesis
Unnecessary if the - sign clearly comes before the fraction
$-\frac{(x^3+5)}{(3x^2+10)}$
Nel
This is the same thing
To answer your question, no, you only put the - sign on either the top part or the bottom part
ok ok
Nel
or just leave it outside
$\frac{-(x^3+5)}{3x^2+10}$
Nel
That works too
$$-\frac ab = \frac{-a}{b} = \frac{a}{-b}$$
one may be more ideal than the others depending on what you have
ℝαμΩℕωⅤ
what cartoon is that pink guy from
ok yea
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looks like carbot
My profile picture? Yes, CarbotAnimations
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hi, I have a math task I struggle with:
P(a)yz+P(b)zx+P(c)xy<=0.```
I found that if
P(x) = n, n > 0 - so polynomial is constant
I cant write it down as
n(x^2+xy+y^2) >= 0 because z = -x-y
and it's easy to calucalate that x, y are any real numbers
also if n = 0 the equation is 0 >= 0 so n also fits
this is fairy obvious part of the task but what should i do now?
@lean otter Has your question been resolved?
hint: afaik, there is a limit of a side when it's compared to other sides in a triangle, google Triangle Inequality Theorem
@lean otter Has your question been resolved?
ik about it, but I couldn't find a way to use it
that's why I am here because it was weird for me that property of a,b,c would remain unused
polynomial is constant?
not necessarily
the content of the task is in
i just found that if P(x) = n, n >= 0
<@&286206848099549185>
@lean otter Has your question been resolved?
Are you still here?
Do you have any other hint?
no, sorry
but what is this if n > 0, what do you mean by constant
what does change
also, where is the original question (on the paper)
if you give some resources, it might be easier (if it's english)
in this task we have polynomial P(x)
and if we have polynomial P(x) = n where n is any real number
polynomial is constant https://mathworld.wolfram.com/ConstantPolynomial.html
and polynomial meets conditions of task only if n >= 0
i make notes on paper so let me transcribe them here
I think I don't have enough experience to solve this
but we can tag helpers
<@&286206848099549185>
x,y,z are real numbers
a,b,c > 0
x+y+z = 0
z = -x -y
P(x) = n, n any real number
if n > 0
nyz + nzx + nxy <= 0
n(yz + zx + xy) <= 0
-n(x^2 + xy + y^2) <= 0
n(x^2 + xy + y^2) >= 0 divide by n
x^2 + xy + y^2 >= 0
delta is -3y^2, it has to be <= 0
-3y^2 <= 0
y^2 >= 0
which is always true
and n = 0 is pretty obvious so n >= 0```
thats what i have
@vocal surge
$P(a)yz + P(b)zx + P(c)xy \leq 0
x,y,z are real numbers
a,b,c \gtrsim 0
x+y+z = 0
z = -x -y
P(x) = n, n \text{, \quad any real number}
if n \gtrsim 0
nyz + nzx + nxy \leq 0
n(yz + zx + xy) \leq 0
-n(x^2 + xy + y^2) \leq 0
0 \leq n(x^2 + xy + y^2) \text{ divide by } n
0 \leq x^2 + xy + y^2
\text{delta is }-3y^2 \text{, it has to ben } \leq 0
-3y^2 <= 0
y^2 >= 0
\text{ which is always true }
\text{ and } n = 0 \text{ is pretty obvious so } 0 \leq n $
what of it?
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How do I translate across u if the vector is the same length roughly as the triangle 🤔
Because the shape of the triangle would change right??? So I am confused
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Prove by induction for positive integers n that $1! * 3! * 5! * ... * (2n-1)! \ge (n!)^n$
Galaxy
i have solved for the base case
and assumed true for n=k
though im not sure about the actual solve
i need help with a pre test revising for my exam tomorrow, is anyone able to help? i may need help with a lot of questions so if we do it in DMS it would be a lot better thanks
you're gonna need to solve this before u get any help from me
?
u came to an occupied help channel asking for help...
if ur gonna do that atleast solve my problem
bro i dont know how to solve that 😭
wait
OH
sorry im new to the server so i came here thinking this was a channel where you ask for help
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.reopen
✅
If you have (2n-1)! >= (n!)^n, you need to show (2(n+1)-1)! >= ((n+1)!)^(n+1)
Makes sense?
Actually I forgot the 1! * 3! * ...
yeah but i got what u meant
Try to expand the left side but keeping what you had for the previous case
Then do the same for the right side
Ok let's start on the left side
What do you add to that side to go from the case n to the case n+1?
Just use n
(2n+1)! as a factor
So if the left side in case n is P, in case n+1 it becomes P * (2n+1)!, right?
yeah
Now the right side is where we actually expand some things
Can you transform ((n+1)!)^(n+1) to get something with (n!)^n in it?
(n!)^n * (n+1)^n * (n+1)!
$((n+1)!)^{n+1} = ((n+1)*n!)^n * (n+1)! = (n+1)^n * (n!)^n * (n+1)!$
Nel
Seems correct
Now you need to show P * (2n+1)! >= (n!)^n * (n+1)^n * (n+1)!
where P >= (n!)^n
So if you show (2n+1)! >= (n+1)^n * (n+1)!, you won
right
Maybe transform (2n+1)! to something with a (n+1)!
(2n+1)(2n)(2n-1)...(n+2)(n+1)!
see this part i dont know
2n+1 - (n+2) + 1 = n, right
yuh
So as a product that would be $\prod_{i=1}^{n} (n+1+i)$
Nel
Is that bigger than (n+1)^n?
yeah
There you go
aight thanks man, but if i get another factorial question i'm done there's no way im solving this
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Hi, I would like to know how I can find the inverse matrix of a 2x3 matrix :(.
ElPanaArturo
A doesn't need an inverse for the equation to be solvable
AX=4C+B
write out all the entries of X
solve the linear systems of equations
X is matrix, yes
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Hello, can I get some help with an exercise?
Basically, I have an exercise from a Real Analysis book from my country, and it doesn't have solutions.
The exercise says something like this
don't mind the other language
the idea of exercise 1 is that we have defined a vector norm as a function and we must prove that it doesn't follow Parallelogram law
you need to show if the norm satisfies the parallelogram indentity
the first exercise respresented the first order norm if this is the correct saying in english
so p = 1 from the bottom general formula
yeah, and I don't get it how to do it
||a + b ||² + ||a - b ||² = 2 ||a ||² + 2 ||b ||²
yes
but if I blindly put the vector components and apply the function I don't really get anywhere
you have the formula of the norm 1, should be easy
are you sure ?
well, if you put the first norm components in the equation it doesn't lead you anywhere good
at least it didn't for me
can I try it again and send a picture in a few minutes?
$$ |a+b |1^2 = \left(\sum{k=1}^n |a_k + b_k| \right)²$$
Herels
so I should write them in Sum notation rather than have them one after another as a simple arithmetic sum?
$$|a-b |1^2 = \left(\sum{k=1}^n |a_k - b_k| \right)²$$
Herels
hmm ?
should I use the notation you have given me right now as a Series
or is it ok if I write it as a simple sum
such as
x1 + .... + xn
you dont need to, im just lazy
:)))
and it wont change much
as u wish, thats not my exercise
Ok, I don't want to hold a help chat uselessly that's what I was trying to say
but if you can help others while this chat is open it's perfect

@keen dome Has your question been resolved?
<@&286206848099549185>
I found a solution in a recitation book
thank you for trying to help anyways
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can I have help with this question please. I'm not sure where to start.
Do you have access to the answers?
I think its 2.5
if thats right then I can explain it
no unfortunately
oh ok heres how i would do it
sinve f1 is horizontal anyway we can just leave it alone
and find the horiz component of f2
if u draw out the triangle
you would find that the horiz component is hypotenuse = magnitude of f2 times cos60
hypotenuse is the magnitude of f2
so 0.5 times 1
is 0.5
and then u add the 2 horizontal vectors tgt
2 + 0.5 = 2.5
sorry about the poor explanation but i hope that makes sense
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np
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Huh how is this true?
in an or statement, if either is true then the entire statement is true
tldr "true or false" is true
Wait nvm I read the 1st statement as 0>7 ☠️
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I don't know where to start on this
try drawing a diagram
Consider instead, a radius that goes to a corner of the rectangle
This should be enough to make an equation between x, y, and r
what's the area
xy
Constraint:x²+y²=(2r)²=4r²
Goal:find the maximum of the area=maximum of xy
There are many ways to solve it
The simplest one,use arithmetic-geometric mean I to solve it
but how? That's what I'm having trouble with, I don't know how to solve it
I'm probably just missing something very obvious, so I would appreciate a walkthrough
Hint:the left side of inequality is (x²+y²)/2
I'm not getting it
can you please just walk me through how to solve the problem? Been spending way too long on this one problem and I have a lot of work I need to do.
Alright I'm just gonna close this. Been over 30 minutes and I need to move on. I'll just ask my teacher next class period.
.close
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boo
well to find it you first need to find the square root of 216
do you know what the square root of 216 is
what is that bro
alright so the square root is 14.6969 right
does the question say you are allowed to approximate anywhere or to what degree?
yup
a variable can't equal a number
it just says fill the space
ohhh
you can solve for x
we arent solving for x
u were right mb bro @fossil shell
cant you just put any number in front of x then
yeah you can solve for "blank" if you don't know what x is
or else anything would make sense
@fossil shell
I guess, but idk the purpose of that
unless, its a "make your own equation" builder lol
does it say to solve for x anywhere
nope
is it a question like this @shrewd hazel
no
yeah post the whole question
Variable?
the last one is a
yup
first one is 50
second is 25
idk c
@shrewd hazel what method did you use to find the other 2
the answer for c is 27a btw
my method was to find 9^2 through 3
81 divided by 3 is 27
its 26
??
yeah
for c or d?
81/3
hmm i dunno
istg
@brave apex u got any ideas for question d
im thinking the question is just not clear enough
are u trying to get help with something
look at pins
press her message
below it is d
pretty sure its just a trick question or something
because its not asking to solve for x
what even is that lol
@shrewd hazel skip the question or just fill it in with a random real number
.close if thats all you needed
i guess you could say 216 something / something x = 36
if u square both sides
216x/6x = 36
i dont think theres an x in front of 216
ok cool
@shrewd hazel
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Lets say I have 100 numbers in a hat. I shuffle the numbers, and randomly pick 10 of them to write down. Afterwards I put the 10 numbers back into the hat, and repeat the steps until every number is written down.
How many shuffles would it take to write down every single number?
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not sure 4 is right
not sure, i didn't really understand your setup
So its asking me to solve for dh/dt (height w respect to time)
And they gave dV/dt (volume w respect to time)
And so id use the formula for volume of rect prism, find the derivative of it w respect to dt and solve right
Or is there anything I'm missing
oh
sorry i didn't read the question well enough and thought the well was a cylinder from the pic lol
yea that's right then
but i would say there's a problem with the unit
feet^3 seems off
it's a height it should simply be feet
yea
1/8 is right yea
Kk and hb #5a
i'll look at it now
Ok, thanks:)
also a really simple way to think about 4 is that each second, a rectangular prism of volume 3 with dimensions 4 by 6 by h is added to the cube
i.e. 3 = 24h, so h = 1/8
no calculus needed
Ohhh okok
did you use "when radius is 3 feet" at all in 5a?
i don't think it's right then 😛
$V = \frac{4}{3}\pi r^3$ right
layla
If i use calculus like you did i get the following
dV/dt = 2
V = 4/3pir^3
dV/dt = d(4/3pir^3)/dt = 2
4/3pi*d(r^3)/dt = 2 (factor out the constants)
d(r^3)/dt = 6/(4pi)
And d(r^3)/dt = 3 * dr/dt * r²
meh discord doing its things
wait
you should get $2 = \frac{12}{3}\pi r^2 \frac{dr}{dt}$ or something and plugging in $r = 3$ should give the answer
hmm so that would give 1/(18pi)
I get 1/(18pi) lol
layla
Uhhhh
yea me as well, had a typo
Imma try re-solving this
For the last one you could use this
Then using your results you'd have an easy answer
Okay
Derivative rule we've used btw
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not always, but for most functions you meet it will be
examples where its not true are fairly pathological
if the second partials are continuous then they will be equal
What about something x^y ?
so if i never differentiate non continious functions i have nothing to worry about?
It doesn’t seem to work
a function must be continuous for it to be differentiable
oh right lol
https://math.stackexchange.com/questions/3253340/prove-that-second-partial-derivatives-are-not-equal
so i can just always use that and not worry about them being unequal right?
i mean that is something you should really check in general
but i doubt in computation questions you'll be given functions for which this isnt true
thats way to difficult for me to read at this time xd
Basically this result lol
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can someone tell me where i went wrong?
i know its probably a really dumb mistake but i dont see it
i took the integral of both terms. for (21/x), i rewrote the first as 21(1/x), and realized thatthe derivative of ln(x) = 1/x, so i wrote the ln(x)
and i just kept the 13e^x the same
@verbal shadow Has your question been resolved?
please lmao
It looks like you did it perfectly to me, could it be a formatting thing? Or maybe the answer key has a typo
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Could anyone help me understand how to solve this problem? I am being asked the following:For the function, let g(x,y,z) = xy^(2)+2z^(2). Compute the directional derivative at the point (1,1,0) for <u_1,u_2,u_3>.
Like, I had a discussion previously on this type of problem but it got archived. So, all I do is calculate partial derivatives, evaluate them at the points (I got gradient vector <1,2,0> when doing that), and then I apply dot product between that and the vector u_1,u_2,u_3?
yes, as long as the direction vector u is a unit vector
@leaden scaffold Has your question been resolved?
I don't know if its a unit vector. All It says is <u_1, u_2,u_3>.
you can make it a unit vector by dividing by the magnitude
By the magnitude of what?
if you divide any vector by its own magnitude the resulting vector is a unit vector
So I find the magnitude of gradient vector, which is sqrt root 5, and divide the gradient vector by root(5)?
the gradient vector should have its magnitude intact, it's the direction vector u that needs to be a unit vector
So we do sqrt(u_1+u_2+u_3)?
Okay, so I'm stuck right now. I was told previously to just apply dot product between my gradient vector and the vector given to me <u_1,u_2,u_3>, now I'm told I must first divide it by its magnitude in order to apply dot product between it and gradient, which is the process to follow?
if u is taken to already be a unit vector, then the magnitude is 1 and nothing changes
it depends on whether we are able to assume u is a unit vector or not
Okay, does it seem to be a unit vector to you? This is the problem verbatim:
this is 7
is the vector given to me a unit vector in above image?
I cannot tell.
u can denote a unit vector but with just the given information it's not enough to tell. to be on the safe side i would assume it's not
Okay, so then I go your route and take that strange vector given to me, and find its magnitude doing sqrt(u_1^(2)+u_2^(2)+u_3^(3))
yes
right, but I cannot simplify that further, do i just take that, and do <u_1,u_2,u_3>/sqrt(u_1^(2)+u_2^(2)+u_3^(3))?
So we do <1,2,0>*<u_1,u_2,u_3>/sqrt(u_1^(2)+u_2^(2)+u_3^(3)).
That wont give us a scalar quantity though..
it is a scalar quantity, just in terms of a few unknown variables
So I get <u_1+2u_2>/sqrt(u_1^(2)+u_2^(2)+u_3^(2)).
that should be a scalar
right, but i cannot possibly simplify further, right?
My mistake. I am also asked to find a direction where g(x,y,z) (the function) is inncreasing. Would I need to compute that, or must I just recall certain rules?
@leaden scaffold Has your question been resolved?
well the gradient always points in the direction the function is increasing fastest
Isn't it just any points where x, y, and z are all positive?
So for instance, the vector (1,1,1)represents a direction where the function g(x,y,z) is increasing
keep in mind that y and z are squared in the function so any direction that increases their absolute value would make the function increase (which at 1,1,0 would have to be positive for y but could be any direction for z)
So (1,1,1) would be a valid answer?
it would be. basically, if you replace u1, u2, and u3 with any numbers and get a positive directional derivative then that direction is increasing.
however, when we talk about a "direction" we often mean a unit vector, so they may be specifically asking for a unit vector here
So how would I be able to find that then?
like, the unit vector where g(x,y,z) is increasing..
there are pretty much an infinite number of unit vectors that work for that, but if you find any vector where it's increasing you can make it a unit vector by dividing by the magnitude
How about finding a direction where the function is zero?
do you mean directions where the dure directional derivative is zero? in that case, take your directional derivative and find values of u1, u2, u3 where that's zero
so would i just plug in 0 for those variables?
set the directional derivative equal to 0. note that the denominator can't make it zero, so just focus on the numerator
So we'd do: <1u_1+2u_2+0>/sqrt(u_1^2+u_2^2+u_3^2) = 0?
that would give a direction where the function doesn't change, yes
we multiply the denominator on both sides, and we get <1u_1+2u_2> = 0.
So would that be the direction where it equals 0 ?
we need to find some u_1 and u_2 such that u_1 + 2u_2 = 0
Wouldnt that u_1 and u_2 just be 0?
that's one possibility
what are other possibilities?
remember that u1 or u2 can be negative
Ahh, I see. That creates many other possibilities I see, but I could simply just say 0 and call it a day.
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Hi
I ≠ I1 + I2 have to prove this with a single phase asynchronous motor
I is current
I know this is about engineering but its math am working with
@lean otter Has your question been resolved?
Not enough info
I don't fully get what you are asking
Of course if you have alternating current
I1+I2≠I
They're effective values of alternating current
KCL doesn't apply unless you change into the complex domain
I1 + I2 = I
But in this case it isnt when i set up the motor i1 = i total and i2 = i total
So thats why this isn’t right in this specifc motor but i dont get why
Hmm well they teach you that in electrical engineering classes
Ye but they told me to find out myself
I did some research but haven’t found much
So i thought i need to calculate alot here maybe someone here can help
This physics video tutorial provides a basic introduction into the difference between alternating current vs direct current. It explains how to calculate the rms voltage and rms current in an AC circuit as well as the peak voltage and peak current. In addition, it explains how to calculate the average power in an AC circuit. This video contai...
Learn how to add two or more AC quantities easily so as to obtain the final resultant.
But those vvd
Only handle the basics they dont give me the info i need
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Your info is the most basic piece of alternating current analysis @lean otter
The first class
If it is do u know then why?
I1+i2 isnt i
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if i have 107 billion rn, and i make 20.48m a second, how many hours will it take me to reach 1 trillion? WEIRD QUESTION BUT PLS HELP
divide to see how many seconds it will take
107 divided by 20.48m
b
right
b?
107b i mean
i forgot to write the b
but 107b divided by 20.48m
roght
right
ITS OK
no i was right nvm
so if i have 107b rn and
OK
so again, if i have 107b rn and i make 20.48m a second
or 1 hour 27 minutes
correct
TYSM BRO
im just doing something in this one game and i’m getting 20.48m a second with 116b now😭 so i was curious about it
BUT THANK YOU
ofc man
have a great day akhi
AKHI MEANS BROTHER BTW
JUST ICNASE IF U DONT KNOW WHAT THAT MEANS
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I asked myself some days ago: What is the probability of sin(2x) being greater than 2*sinx?
And graphically I see the probability is 1/2, but there is something I don't quite get
We're basically solving for 2*sinx*cosx>2*sinx; but if you simplify you get cosx>1, which hasn't got a solution in the real numbers
That happened when I tried to solve it algebraically, and 2*sinx(cosx-1)>0
I'm not huge on the formulation of this question, but you're getting there
I thought it was a curious question
Ok, I'll try to solve it algebraically again, thank you!
. not !
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Please let me know the answer
@warped jackal Has your question been resolved?
!nosols
As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.
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can't i divide both sides with z2²
Putting z1/z2 then as x
it gets simplified to x= 0
That means z1/z2 is real
What are the choices?
But the answers purely imaginary
Zero or purely imaginary , purely imaginary, purely real and none of these
The answer's purely imaginary
Use this.
So, you have z_1 = a + bi, z_2 = c + di.
$|z|^2 = z \cdot \bar{z}$
Can say
! What the hell am I doing here?
! What the hell am I doing here?
I mean, x = i, satisfies just fine.
(which it should, because you yourself told it's purely imaginary
)
Oh my dumbass i got it what i was doing
Re(x) = 0
I completely ignored the moduluss
appreciate that
Thanks
Ill try zzbar
yeah i got z + zbar = 0
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Does anyone understand how I’d solve this problem?
derivative analysis
the q asks for points where derivative is negative, positive and 0
you dont know the function tho i presume
Yes it's all based off of the graph. How can I read the graph to determine this?
to be honest i was looking at it as well
the function is non continuous af
oh wait its a multivariable fn
which makes this even more unreadable
where did u find this question
Past exam question
the teacher just visualized a 3d function in 2d?
and then asked based on it to find the properties of its derivative?
Yes.
Can I ask an unrelated question then?
On diff multi var problem, related to directional derivatives
sure
Find the directional derivative of f(x,y,z)=z^(3)−x^(2)y at the point (-4, -5, 3) in the direction of the vector v=⟨2,−5,−5⟩.
Problems like these confuse me, because they're similar to so many others.
Can I walk you through my process?
lets do it
So I take the partial derivatives of the function (I got -2xy, -x^(2), 3z^(2)), and then I evaluate it at the given points (-4,-5,3), and I get <-40,-16,27>.
Do I then just apply the dot product to this new gradient vector and the direction vector given to me? (<2,-5,-5>?
Or do I have to calculate the magnitude of the direction vector first.
what was the formula for the directional derivative at a point?
let me tell u it was $\triangle f \cdot v$
Rootsyl
now here is the thing. as you are trying to find a new direction with respect to the v you have to remove the magnitute from $\triangle f$
Rootsyl
oops
from v i meant
because consider this
f is a function
that changes as x,y,z changes
*x,y changes
I got it! It was correct, so it seems I calculate partial derivatives, evaluate the derivatives at the given points, and boom. That's your gradient vector. Then, I take the direction vector, divide it by its magnitude, and apply the dot product between my gradient vector and my direction vector/by its magnitude.
I get a scalar quantity as answer.
if the v has more value than only its direction
it will alter the result
to be bigger than it needs to be
u are saying direction v but v is not just direction if its not unit vector
Okay. May i ask questions on separate problem?
sure
Could we talk about this problem: Let g(x,y,z) = xy^(2)+2z^(2).
Compute directional derivative at the point (1,1,0) for <u_1,u_2,u_3>,
is u_1 u_2 u_3 given to be unit v?
No. it is not.
ok fine
In that case, all I'd do is make it more unit vector by dividing it by its magnitude, right?
Rootsyl
where the denominator is the magnitute yes
right, so i just divide that vector <u_1,u_2,u_3> by its magnitude
each element by the magnitute
yes
meaning ur new direction vector is $\left<\frac{u_1}{\sqrt{u_1^2+u_2^2+u_3^2}}, \frac{u_2}{\sqrt{u_1^2+u_2^2+u_3^2}}, \frac{u_3}{\sqrt{u_1^2+u_2^2+u_3^2}}\right>$
Rootsyl
So I get <u_1,u_2,u_3>/(each element squared and added with one another)*<1,2,0>
if the $\triangle f(1,1,0) = <1,2,0>$ then yes
the triangle didnt show xD
Rootsyl
Awesome stuff! I'm then asked to find a direction where g(x,y,z) is increasing. This seems fairly simple, wouldnt it just be the points where x,y, and z are positive?
So for instance, the vector <1,1,1> would be an option.
for what?
a direction where its increasing.
its not a direction tho as its not unit vector
What would be a direction then? Would it be a scalar quantity?
a direction is a unit vector, because directions and vectors are different things
all directions are vectors but not all vectors are directions
all unit vectors are directions
Right, so why wouldnt <1,1,1> be a valid option?
because its magnitute isnt 1
so the vector goes outside the unit circle
$\sqrt{1+1+1} = \sqrt{3} \neq 1$
Rootsyl
sqrt(3) > 1
Why do we need its magnitude to be one? I thought all it needs to be is greater then 0 to be increasing.
i think you are mistaken. You asked wheather if the "direction" $<1,1,1>$ was positive for $\triangle f$ then i said this was not a direction
Rootsyl
Let me ask you something
what would happen if you changed a thing's direction
would that thing go faster or slower?
or would only the direction change
only the direction changes, not speed..
exactly
for this to hold the magnitute of the thing should not change
when you are multiplying a thing with a direction that has magnitute thats different than 1 you are basically changing its speed as well
a magnitute is the value a vector represents
So what would be a valid answer?
for what
"Find a direction where g(x,y,z) is increasing"
at the point (x,y,z), a function $f(x,y,z)$ is increasing if $\frac{\delta f}{\delta x} > 0, \frac{\delta f}{\delta y} > 0, \frac{\delta f}{\delta z} > 0$
Rootsyl
if this is a point then yes
i thought you meant as a direction xD
So we'd plug the points (1,1,1) into our equation xy^(2)+2z^(2)?
yes and we would get a directional derivative for that point
then we could find the rate of change for any direction vector at that point
Wait no, I don't think what I said makes sense. Rather, we'd simply take the partial derivatives again for the function given to us, evaluate them at the points where I suspect them to be increasing (1,1,1), and apply dot product of that with my unit vector, right?
is this $f(x,y,z)$?
Rootsyl
if it is then our directional derivative would be $<y^2, 2xy, 4z>$
Rootsyl
at point (1,1,1) it would be $<1, 2, 4>$
Rootsyl
so for any directional vector you would multiply these two things to get a rate of change at that direction
Our function for g(x,y,z) = xy^(2)+2z^(2).
Right, then I'd take my new gradient vector <1,2,4> and apply dot product to it with my unit vector (the one we got before, <u_1,u_2,u_3>/sqrt(each element squared and added with one another)?
So in the end, I get: <1u_1+2u_2+0>/(sqrt((u_1)^2+(u_2)^2+(u_3)^2)
Interesting. Now, to find a direction where g(x,y,z) is 0, all I'd do is set my vector equal to 0?
u_1+2u_2 must be 0. Every direction vector that satisfies this is a candidate
and you can find this with substituting this equality to $\sqrt{(u_1)^2+(u_2)^2+(u_3)^2} = 1$
Rootsyl
So I'd <1u_1+2u_2+0>/sqrt(u_1^2+u_2^2+u_3^2) = 0, look at numerator and realize anyytime 0 is divided by something its 0, so i just plug 0 in for my u's in numerator?
darn, now I'm loss again. Why would we set it equal to 0?
Why?
yes
ok what is the rate of change for all possible <u_1,u_2,u_3> matrices?
let me tell you
its (u_1+2u_2+0)/sqrt(u_1^2+u_2^2+u_3^2)
if the vector is a unit vector then the denominator is 1 and is omitted
so you want (u_1+2u_2+0) = 0 and sqrt(u_1^2+u_2^2+u_3^2) = 1
any triplet satisfying both conditions is a direction where the rate of change is 0
clear?
Yeah, but I definitely have to go over it again. Could I one final separate problem?
ask what you did not understand
It's on a different problem, finding critical points and classifying each as local max, local min, and saddle point
they were about the eigenvalues right
it has been 2 years since i took this course xD
oh wait its the derivative
not the eigen value
i thought these were pretty straight forward?
Do you remember how to do them?
find the points where the slope is 0, then find the matrix of (the image1), then find the discriminant, then do (image2). For each point where slope is 0 obviously
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I know that
EP=4
BQ=8
But I don’t know what to do next
People don’t respond when they see someone has already responded
yeah they do
What
What's happened?
That’s why I open a new one so people don’t think it’s solved
bro opened and closed a channel 4 times to ask the same question
I opened a new channel for my question
in the span of 5 minutes
Please don't spam help channels
idk if its mod worthy but noah is channel hopping to stay on top of the list
i know it was 3 i just wanted you to correct me to incriminate yourself
Opening and reopening for visibility isn't okay either
Pick one channel and stick to it until you're done with the problem, please
It’s not for visibility it’s because people won’t see it bc they will think it’s solved when they see other messages
Well I guess I’ll post it again here and wait
if i see people doing what you do i am less inclined to help, telling you from experience, and i think majority feel the same way
Ok ig
I’ll post it again
In here
.
.
.
.
.
.
I know that
EP=4
BQ=8
But I don’t know what to do next
anyway for this problem, just draw these segmnts, all the same-color segments are the same lengths (red is same side as the cube side length), you should be able to solve from here using only pythagorean theorem a few times
Thank You!!!!!!
I’ll close this soon once I copy it
.close
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@lean otter Has your question been resolved?
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@brittle crystal Has your question been resolved?
@brittle crystal Has your question been resolved?
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So I have a function $f : x \mapsto x + e^x$ and I want to calculate $f^{-1}'(x)$ I don't know how to do if you have any hint, or method to do that ?
phoestaclies
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have you heard of the lambert W function
no
do you want to find the inverse of the derivative, or the derivative of the inverse?
the derivative of the inverse
the inverse of the function f(x) = x + e^x cannot be expressed in terms of elementary functions
I don't want the inverse function but the derivative of the inverse function
like I can know the derivative of the inverse function without knowing the inverse function
you can only calculate the derivative of the inverse without knowing the inverse only at a particular point
Google "inverse function theorem"
[f^-1(x)]' = 1/[f'(f^-1(x))] basically
yes
are you looking to find the derivative of the inverse at a certain point?
no for all x in R
Why do you need this
maybe send a photo of the question if possible?
because it's said in the exercise 👍
!original
Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.
So the questions is : For all y real, find [f^-1(y)]'
where y is?
picture or screenshot
? what do you mean, sorry I'm not english I try my best maybe I don't understand
I do not have a phone sorry, but It's the question
there is no more than that
and the function is y = x + e^x?
the function is $f :x \mapsto x+e^x$
phoestaclies
could it be that you are trying to find the derivative of f^-1(f(x)) which is just x so the answer is 1?
?
let y = f(x)
I don't want to find the derivative of f^-1(f(x))
y is not equal to f(x) in this context
y is a real
And it's for all y real because we have f^-1 which is C inf in R
sorry ill need a photo of the question to understand
I said earlier that I have no phone but the question is not complicated : we know that we have a function , $f:x \mapsto x+e^x$ and we want to find for all y real [f^-1(y)]' .
phoestaclies
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