#help-23

1 messages · Page 166 of 1

mortal thicket
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yes 1/inf is 0

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but 1/-inf is 0-

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so in teh end u get (0-) - (0-) in the numberator

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a number thats slight les than 0 - another number that slightly less than 0 is still a number tahts slightly less then 0

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so the numerator is 0-

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in the denominator

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1 +(0-) + (0-) = 1 + a number that is silght less than zero + a number that is slight less then 0 = a number that is slighty larger than 1 (1+)

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so u fraction becomes $\frac{0^{-}}{1^{+}}$

flat frigateBOT
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Big Chicken

mortal thicket
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0- will always win

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so u get a number that is slight less than 0 / a number that is slight less than 1 = a number that is still slightly less than 0

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or 0-

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this way is easier as u only need to show the division part

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and u just sub it in and skip straight to the answer, while doing the reasoning part in ur head

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if u want to check, sub a very negative number into ur calc

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btw this method only works if the power of the denominator is greater than the power of the numerator

safe radishBOT
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@fringe pivot Has your question been resolved?

safe radishBOT
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fallen thunder
#

hello, what’s the difference between symmetric and evenly spaced data set?

fallen thunder
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another question i have is: mean = median = mode in a symmetric distribution but i know the reverse doesn’t necessarily hold

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is there any other noteworthy implication to keep in mind when i encounter a data that has mean = median = mode or is there nothing of significance to be wary of?

safe radishBOT
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@fallen thunder Has your question been resolved?

fallen thunder
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<@&286206848099549185>

safe radishBOT
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@fallen thunder Has your question been resolved?

safe radishBOT
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@fallen thunder Has your question been resolved?

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astral pawn
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hi is this the correct formula in finding the coefficient of x^7 in (1+x)^11? or should it be
a = x
b = 1
instead?

split ether
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What you sent is correct

thin bridge
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doesn't really matter due to symmetry

astral pawn
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wait no sorry, I meant which one among these two LOL
disregard the first formula

split ether
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Like Ramonov said, they are both correct

astral pawn
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oh okay thanks

safe radishBOT
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balmy ferry
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If

safe radishBOT
balmy ferry
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-(x^3+5/3x^2+10)

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do we multiply the negative to the top and bottom?

glacial cairn
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Is this supposed to be

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$-\frac{x^3+5}{3x^2+10}$

flat frigateBOT
balmy ferry
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Ye but with parenthesis

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Of the top and bottom

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and then the negative is outside the parenthesis

glacial cairn
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Unnecessary if the - sign clearly comes before the fraction

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$-\frac{(x^3+5)}{(3x^2+10)}$

flat frigateBOT
glacial cairn
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This is the same thing

balmy ferry
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umm idk lol

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ok

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my teacher did like

glacial cairn
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To answer your question, no, you only put the - sign on either the top part or the bottom part

balmy ferry
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ok ok

glacial cairn
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Typically the top part

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$\frac{-x^3-5}{3x^2+10}$

flat frigateBOT
thin bridge
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or just leave it outside

balmy ferry
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oh yea

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ok

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thx

glacial cairn
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$\frac{-(x^3+5)}{3x^2+10}$

flat frigateBOT
glacial cairn
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That works too

thin bridge
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$$-\frac ab = \frac{-a}{b} = \frac{a}{-b}$$
one may be more ideal than the others depending on what you have

flat frigateBOT
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ℝαμΩℕωⅤ

balmy ferry
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what cartoon is that pink guy from

safe radishBOT
#
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thin bridge
balmy ferry
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lol

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noob

glacial cairn
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My profile picture? Yes, CarbotAnimations

safe radishBOT
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lean otter
#

hi, I have a math task I struggle with:

P(a)yz+P(b)zx+P(c)xy<=0.```
I found that if 
P(x) = n, n > 0 - so polynomial is constant
I cant write it down as
n(x^2+xy+y^2) >= 0  because z = -x-y
and it's easy to calucalate that x, y are any real numbers
also if n = 0 the equation is 0 >= 0 so n also fits
this is fairy obvious part of the task but what should i do now?
safe radishBOT
#

@lean otter Has your question been resolved?

vocal surge
safe radishBOT
#

@lean otter Has your question been resolved?

lean otter
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that's why I am here because it was weird for me that property of a,b,c would remain unused

vocal surge
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polynomial is constant?

lean otter
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not necessarily

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the content of the task is in

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i just found that if P(x) = n, n >= 0

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<@&286206848099549185>

safe radishBOT
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@lean otter Has your question been resolved?

lean otter
vocal surge
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here

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yes

lean otter
vocal surge
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no, sorry

vocal surge
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what does change

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also, where is the original question (on the paper)

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if you give some resources, it might be easier (if it's english)

lean otter
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it's not english

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but all what i sent is all content translated

lean otter
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and polynomial meets conditions of task only if n >= 0

vocal surge
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I know what is constant polynomial but how does it

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I have no idea

lean otter
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i make notes on paper so let me transcribe them here

vocal surge
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I think I don't have enough experience to solve this

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but we can tag helpers

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<@&286206848099549185>

lean otter
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x,y,z are real numbers
a,b,c > 0
x+y+z = 0
z = -x -y
P(x) = n, n any real number
if n > 0
nyz + nzx + nxy <= 0
n(yz + zx + xy) <= 0
-n(x^2 + xy + y^2) <= 0
n(x^2 + xy + y^2) >= 0 divide by n
x^2 + xy + y^2 >= 0
delta is -3y^2, it has to be <= 0
-3y^2 <= 0 
y^2 >= 0
which is always true
and n = 0 is pretty obvious so n >= 0```
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thats what i have

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@vocal surge

vocal surge
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well, it looks too hard for me

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complicated, sorry

lean otter
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it's ok i undestand

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maybe one of the <@&286206848099549185> will help

sour maple
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$P(a)yz + P(b)zx + P(c)xy \leq 0
x,y,z are real numbers
a,b,c \gtrsim 0
x+y+z = 0
z = -x -y
P(x) = n, n \text{, \quad any real number}
if n \gtrsim 0
nyz + nzx + nxy \leq 0
n(yz + zx + xy) \leq 0
-n(x^2 + xy + y^2) \leq 0
0 \leq n(x^2 + xy + y^2) \text{ divide by } n
0 \leq x^2 + xy + y^2
\text{delta is }-3y^2 \text{, it has to ben } \leq 0
-3y^2 <= 0
y^2 >= 0
\text{ which is always true }
\text{ and } n = 0 \text{ is pretty obvious so } 0 \leq n $

safe radishBOT
#

@lean otter Has your question been resolved?

safe radishBOT
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@lean otter Has your question been resolved?

safe radishBOT
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obtuse harbor
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How do I translate across u if the vector is the same length roughly as the triangle 🤔

obtuse harbor
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Because the shape of the triangle would change right??? So I am confused

safe radishBOT
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@obtuse harbor Has your question been resolved?

safe radishBOT
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@obtuse harbor Has your question been resolved?

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vale oriole
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Prove by induction for positive integers n that $1! * 3! * 5! * ... * (2n-1)! \ge (n!)^n$

flat frigateBOT
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Galaxy

vale oriole
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i have solved for the base case

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and assumed true for n=k

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though im not sure about the actual solve

sonic saddle
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i need help with a pre test revising for my exam tomorrow, is anyone able to help? i may need help with a lot of questions so if we do it in DMS it would be a lot better thanks

vale oriole
sonic saddle
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?

vale oriole
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u came to an occupied help channel asking for help...

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if ur gonna do that atleast solve my problem

sonic saddle
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bro i dont know how to solve that 😭

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wait

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OH

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sorry im new to the server so i came here thinking this was a channel where you ask for help

safe radishBOT
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@vale oriole Has your question been resolved?

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vale oriole
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.reopen

safe radishBOT
#

glacial cairn
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If you have (2n-1)! >= (n!)^n, you need to show (2(n+1)-1)! >= ((n+1)!)^(n+1)

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Makes sense?

vale oriole
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yeah

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but whats the solve

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i cant seem to wrap my head around it

glacial cairn
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Actually I forgot the 1! * 3! * ...

vale oriole
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yeah but i got what u meant

glacial cairn
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Try to expand the left side but keeping what you had for the previous case

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Then do the same for the right side

vale oriole
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?

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what is there to expand?

glacial cairn
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Ok let's start on the left side

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What do you add to that side to go from the case n to the case n+1?

vale oriole
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oh didnt see ur reply

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(2k+1)!

glacial cairn
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Just use n

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(2n+1)! as a factor

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So if the left side in case n is P, in case n+1 it becomes P * (2n+1)!, right?

vale oriole
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yeah

glacial cairn
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Now the right side is where we actually expand some things

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Can you transform ((n+1)!)^(n+1) to get something with (n!)^n in it?

vale oriole
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(n!)^n * (n+1)^n * (n+1)!

glacial cairn
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$((n+1)!)^{n+1} = ((n+1)*n!)^n * (n+1)! = (n+1)^n * (n!)^n * (n+1)!$

flat frigateBOT
glacial cairn
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Seems correct

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Now you need to show P * (2n+1)! >= (n!)^n * (n+1)^n * (n+1)!
where P >= (n!)^n

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So if you show (2n+1)! >= (n+1)^n * (n+1)!, you won

vale oriole
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right

glacial cairn
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Maybe transform (2n+1)! to something with a (n+1)!

vale oriole
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(2n+1)(2n)(2n-1)...(n+2)(n+1)!

glacial cairn
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Right

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How many terms are in (2n+1)(2n)(2n-1)...(n+2)?

vale oriole
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see this part i dont know

glacial cairn
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The bottom is n+2 and the top is 2n+1

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You have everything in between

vale oriole
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is it not n-1 then?

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wait

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n

glacial cairn
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2n+1 - (n+2) + 1 = n, right

vale oriole
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yuh

glacial cairn
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So as a product that would be $\prod_{i=1}^{n} (n+1+i)$

flat frigateBOT
glacial cairn
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Is that bigger than (n+1)^n?

vale oriole
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yeah

glacial cairn
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There you go

vale oriole
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aight thanks man, but if i get another factorial question i'm done there's no way im solving this

glacial cairn
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Yeah?

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I'm gonna have to go, so probably just open a new channel if you need

vale oriole
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yeah thx

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.close

safe radishBOT
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safe radishBOT
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fringe linden
#

Hi, I would like to know how I can find the inverse matrix of a 2x3 matrix :(.

fringe linden
peak estuary
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you cant

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inverses only exist for square matrices. (and only for some of those)

fringe linden
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yes but see

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$x=a^-1*(4c+b)$

flat frigateBOT
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ElPanaArturo

peak estuary
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A doesn't need an inverse for the equation to be solvable

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AX=4C+B

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write out all the entries of X

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solve the linear systems of equations

fringe linden
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Yes but then what is X?

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Shouldn't it be left represented as a matrix?

peak estuary
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X is matrix, yes

safe radishBOT
#

@fringe linden Has your question been resolved?

fringe linden
#

.close

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keen dome
#

Hello, can I get some help with an exercise?

keen dome
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Basically, I have an exercise from a Real Analysis book from my country, and it doesn't have solutions.

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The exercise says something like this

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don't mind the other language

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the idea of exercise 1 is that we have defined a vector norm as a function and we must prove that it doesn't follow Parallelogram law

cosmic grove
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you need to show if the norm satisfies the parallelogram indentity

keen dome
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the first exercise respresented the first order norm if this is the correct saying in english

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so p = 1 from the bottom general formula

keen dome
cosmic grove
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||a + b ||² + ||a - b ||² = 2 ||a ||² + 2 ||b ||²

keen dome
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yes

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but if I blindly put the vector components and apply the function I don't really get anywhere

cosmic grove
keen dome
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well, if you put the first norm components in the equation it doesn't lead you anywhere good

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at least it didn't for me

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can I try it again and send a picture in a few minutes?

cosmic grove
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$$ |a+b |1^2 = \left(\sum{k=1}^n |a_k + b_k| \right)²$$

flat frigateBOT
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Herels

keen dome
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so I should write them in Sum notation rather than have them one after another as a simple arithmetic sum?

cosmic grove
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$$|a-b |1^2 = \left(\sum{k=1}^n |a_k - b_k| \right)²$$

flat frigateBOT
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Herels

keen dome
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should I use the notation you have given me right now as a Series

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or is it ok if I write it as a simple sum

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such as

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x1 + .... + xn

cosmic grove
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you dont need to, im just lazy

keen dome
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:)))

cosmic grove
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and it wont change much

keen dome
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ok, can I get some time alone to figure out and I will come back with an answer

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?

cosmic grove
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as u wish, thats not my exercise

keen dome
#

Ok, I don't want to hold a help chat uselessly that's what I was trying to say

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but if you can help others while this chat is open it's perfect

cosmic grove
safe radishBOT
#

@keen dome Has your question been resolved?

keen dome
#

what shall I do now @cosmic grove (sorry if it seems like an abvious algebric thing)

keen dome
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<@&286206848099549185>

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I found a solution in a recitation book

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thank you for trying to help anyways

#

.close

safe radishBOT
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strong escarp
#

can I have help with this question please. I'm not sure where to start.

normal light
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Do you have access to the answers?

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I think its 2.5

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if thats right then I can explain it

strong escarp
normal light
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oh ok heres how i would do it

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sinve f1 is horizontal anyway we can just leave it alone

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and find the horiz component of f2

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if u draw out the triangle

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you would find that the horiz component is hypotenuse = magnitude of f2 times cos60

normal light
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so 0.5 times 1

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is 0.5

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and then u add the 2 horizontal vectors tgt

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2 + 0.5 = 2.5

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sorry about the poor explanation but i hope that makes sense

strong escarp
#

ye ye i get it thanks very much

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.close

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normal light
#

np

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humble sphinx
#

Huh how is this true?

safe radishBOT
median vigil
#

in an or statement, if either is true then the entire statement is true

fleet condor
#

tldr "true or false" is true

humble sphinx
#

Wait nvm I read the 1st statement as 0>7 ☠️

safe radishBOT
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turbid marsh
safe radishBOT
turbid marsh
#

I don't know where to start on this

tame raft
#

try drawing a diagram

turbid marsh
stoic dune
#

Consider instead, a radius that goes to a corner of the rectangle

turbid marsh
stoic dune
#

This should be enough to make an equation between x, y, and r

turbid marsh
#

?

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wait gimme a sec

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x^2+y^2=2r^2

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now what

tame raft
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what's the area

turbid marsh
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xy

tame raft
#

ok

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so you want that to be as big as possible

turbid marsh
#

how do I do that

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<@&286206848099549185>

elfin kettle
#

Constraint:x²+y²=(2r)²=4r²
Goal:find the maximum of the area=maximum of xy

There are many ways to solve it
The simplest one,use arithmetic-geometric mean I to solve it

turbid marsh
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I'm probably just missing something very obvious, so I would appreciate a walkthrough

elfin kettle
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Hint:the left side of inequality is (x²+y²)/2

turbid marsh
#

I'm not getting it

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can you please just walk me through how to solve the problem? Been spending way too long on this one problem and I have a lot of work I need to do.

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Alright I'm just gonna close this. Been over 30 minutes and I need to move on. I'll just ask my teacher next class period.

#

.close

safe radishBOT
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shrewd hazel
#

boo

safe radishBOT
shrewd hazel
#

what is number is supposed to be at the bottom

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and

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how to find it

lean otter
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well to find it you first need to find the square root of 216

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do you know what the square root of 216 is

shrewd hazel
#

erm

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yes

lean otter
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what is that bro

shrewd hazel
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it’s a cat bro

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anyways what after

lean otter
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alright so the square root is 14.6969 right

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does the question say you are allowed to approximate anywhere or to what degree?

shrewd hazel
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yup

fossil shell
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a variable can't equal a number

lean otter
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yes it can

shrewd hazel
lean otter
#

ohhh

fossil shell
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you can solve for x

lean otter
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we arent solving for x

#

u were right mb bro @fossil shell

#

cant you just put any number in front of x then

fossil shell
#

yeah you can solve for "blank" if you don't know what x is

#

or else anything would make sense

lean otter
fossil shell
#

I guess, but idk the purpose of that

#

unless, its a "make your own equation" builder lol

lean otter
shrewd hazel
lean otter
lean otter
#

can i see parts a through c

#

or is it just problem 4

fossil shell
#

yeah post the whole question

shrewd hazel
#

it’s in german it says

#

Fill in the correct number or variable

pastel abyss
#

Variable?

lean otter
lean otter
#

@shrewd hazel

shrewd hazel
#

first one is 50

#

second is 25

#

idk c

lean otter
#

@shrewd hazel what method did you use to find the other 2

#

the answer for c is 27a btw

#

my method was to find 9^2 through 3

#

81 divided by 3 is 27

brave apex
#

its 26

lean otter
brave apex
#

yeah

lean otter
brave apex
#

81/3

lean otter
#

not 26

brave apex
#

hmm i dunno

lean otter
#

istg

brave apex
#

im jk lol

#

dw

lean otter
#

@brave apex u got any ideas for question d

#

im thinking the question is just not clear enough

brave apex
#

oh i dont know how this server works

#

i thought u had to wait

#

idk honestly lol

lean otter
brave apex
#

wheres question d?

#

sure

lean otter
#

look at pins

#

press her message

#

below it is d

#

pretty sure its just a trick question or something

#

because its not asking to solve for x

brave apex
#

what even is that lol

lean otter
#

its asking to fill in the blank

#

so like

#

u can just fill it in with anything right

brave apex
#

wtf is that lol

#

yeah

lean otter
#

@shrewd hazel skip the question or just fill it in with a random real number

#

.close if thats all you needed

brave apex
#

i guess you could say 216 something / something x = 36

#

if u square both sides

#

216x/6x = 36

lean otter
#

i dont think theres an x in front of 216

brave apex
#

oh yeah

#

hol up

lean otter
#

wait

#

it wants us to fill that in too

#

u would be right then

brave apex
#

ok cool

lean otter
brave apex
#

yeah i think thats it

#

anyway cya

#

first problem solved

#

lmao

safe radishBOT
#

@shrewd hazel Has your question been resolved?

safe radishBOT
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solemn mirage
safe radishBOT
solemn mirage
#

Need help with this Im unsure how to start

#

.close

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little mountain
#

Lets say I have 100 numbers in a hat. I shuffle the numbers, and randomly pick 10 of them to write down. Afterwards I put the 10 numbers back into the hat, and repeat the steps until every number is written down.

How many shuffles would it take to write down every single number?

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@little mountain Has your question been resolved?

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stone crypt
safe radishBOT
stone crypt
#

Can someone make sure 4 and 5a are correct?

#

Also how would i do 5b

solar hazel
stone crypt
#

Is 5a right?

#

Wait am i even approaching 4 correctly?

solar hazel
stone crypt
#

So its asking me to solve for dh/dt (height w respect to time)

#

And they gave dV/dt (volume w respect to time)

#

And so id use the formula for volume of rect prism, find the derivative of it w respect to dt and solve right

#

Or is there anything I'm missing

solar hazel
#

oh

#

sorry i didn't read the question well enough and thought the well was a cylinder from the pic lol

#

yea that's right then

mighty yarrow
#

but i would say there's a problem with the unit

#

feet^3 seems off

#

it's a height it should simply be feet

solar hazel
#

yea

stone crypt
#

Ohh ok

#

Is the answer correct?

solar hazel
#

1/8 is right yea

stone crypt
#

Kk and hb #5a

solar hazel
#

i'll look at it now

stone crypt
#

Ok, thanks:)

solar hazel
#

also a really simple way to think about 4 is that each second, a rectangular prism of volume 3 with dimensions 4 by 6 by h is added to the cube

#

i.e. 3 = 24h, so h = 1/8

#

no calculus needed

stone crypt
#

Ohhh okok

solar hazel
#

did you use "when radius is 3 feet" at all in 5a?

stone crypt
#

Yeah

#

Wait no i didnt

solar hazel
#

i don't think it's right then 😛

stone crypt
#

I think thr correct answer is 1/4pi

#

I just realized

solar hazel
#

$V = \frac{4}{3}\pi r^3$ right

flat frigateBOT
mighty yarrow
# stone crypt Ok, thanks:)

If i use calculus like you did i get the following
dV/dt = 2
V = 4/3pir^3
dV/dt = d(4/3pi
r^3)/dt = 2
4/3pi*d(r^3)/dt = 2 (factor out the constants)
d(r^3)/dt = 6/(4pi)
And d(r^3)/dt = 3 * dr/dt * r²

#

meh discord doing its things

#

wait

stone crypt
#

Lol

#

I was gonna say id understand anything from that 🤪

mighty yarrow
solar hazel
#

you should get $2 = \frac{12}{3}\pi r^2 \frac{dr}{dt}$ or something and plugging in $r = 3$ should give the answer

#

hmm so that would give 1/(18pi)

solar hazel
#

oh wait

mighty yarrow
flat frigateBOT
stone crypt
#

Uhhhh

solar hazel
stone crypt
#

Imma try re-solving this

mighty yarrow
#

For the last one you could use this

#

Then using your results you'd have an easy answer

stone crypt
#

Okay

mighty yarrow
#

Derivative rule we've used btw

safe radishBOT
#

@stone crypt Has your question been resolved?

stone crypt
#

Mhm yeah ik that

#

Thank you guys! Really appreciate the help!

#

.close

safe radishBOT
#
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worldly sinew
safe radishBOT
worldly sinew
#

is this always true?

#

or are there some conditions that apply?

final halo
#

not always, but for most functions you meet it will be

#

examples where its not true are fairly pathological

#

if the second partials are continuous then they will be equal

mighty yarrow
#

What about something x^y ?

worldly sinew
#

so if i never differentiate non continious functions i have nothing to worry about?

mighty yarrow
#

It doesn’t seem to work

final halo
worldly sinew
#

oh right lol

final halo
worldly sinew
#

so i can just always use that and not worry about them being unequal right?

final halo
#

i mean that is something you should really check in general

#

but i doubt in computation questions you'll be given functions for which this isnt true

mighty yarrow
worldly sinew
#

thats way to difficult for me to read at this time xd

mighty yarrow
#

Basically this result lol

worldly sinew
#

sick

#

thank you

#

.close

safe radishBOT
#
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verbal shadow
#

can someone tell me where i went wrong?
i know its probably a really dumb mistake but i dont see it

i took the integral of both terms. for (21/x), i rewrote the first as 21(1/x), and realized thatthe derivative of ln(x) = 1/x, so i wrote the ln(x)
and i just kept the 13e^x the same

safe radishBOT
#

@verbal shadow Has your question been resolved?

verbal shadow
#

please lmao

left karma
verbal shadow
#

yeah, i guess it needed to be an absolute value.

#

anyways thanks

#

.close

safe radishBOT
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leaden scaffold
#

Could anyone help me understand how to solve this problem? I am being asked the following:For the function, let g(x,y,z) = xy^(2)+2z^(2). Compute the directional derivative at the point (1,1,0) for <u_1,u_2,u_3>.

leaden scaffold
#

Like, I had a discussion previously on this type of problem but it got archived. So, all I do is calculate partial derivatives, evaluate them at the points (I got gradient vector <1,2,0> when doing that), and then I apply dot product between that and the vector u_1,u_2,u_3?

median vigil
#

yes, as long as the direction vector u is a unit vector

safe radishBOT
#

@leaden scaffold Has your question been resolved?

leaden scaffold
median vigil
#

you can make it a unit vector by dividing by the magnitude

leaden scaffold
median vigil
#

if you divide any vector by its own magnitude the resulting vector is a unit vector

leaden scaffold
median vigil
#

the gradient vector should have its magnitude intact, it's the direction vector u that needs to be a unit vector

leaden scaffold
median vigil
#

yes

#

well the components should be squared in a magnitude

leaden scaffold
# median vigil well the components should be squared in a magnitude

Okay, so I'm stuck right now. I was told previously to just apply dot product between my gradient vector and the vector given to me <u_1,u_2,u_3>, now I'm told I must first divide it by its magnitude in order to apply dot product between it and gradient, which is the process to follow?

median vigil
#

if u is taken to already be a unit vector, then the magnitude is 1 and nothing changes

#

it depends on whether we are able to assume u is a unit vector or not

leaden scaffold
#

Okay, does it seem to be a unit vector to you? This is the problem verbatim:

#

this is 7

leaden scaffold
#

I cannot tell.

median vigil
#

u can denote a unit vector but with just the given information it's not enough to tell. to be on the safe side i would assume it's not

leaden scaffold
median vigil
#

yes

leaden scaffold
# median vigil yes

right, but I cannot simplify that further, do i just take that, and do <u_1,u_2,u_3>/sqrt(u_1^(2)+u_2^(2)+u_3^(3))?

median vigil
#

yes

#

keep in mind your answer is dependent on the values of u1, u2, u3 either way

leaden scaffold
#

That wont give us a scalar quantity though..

median vigil
#

it is a scalar quantity, just in terms of a few unknown variables

leaden scaffold
median vigil
#

that should be a scalar

leaden scaffold
median vigil
#

yes

#

also u3 should be squared, not cubed

leaden scaffold
safe radishBOT
#

@leaden scaffold Has your question been resolved?

median vigil
#

well the gradient always points in the direction the function is increasing fastest

leaden scaffold
#

So for instance, the vector (1,1,1)represents a direction where the function g(x,y,z) is increasing

median vigil
#

keep in mind that y and z are squared in the function so any direction that increases their absolute value would make the function increase (which at 1,1,0 would have to be positive for y but could be any direction for z)

leaden scaffold
median vigil
#

it would be. basically, if you replace u1, u2, and u3 with any numbers and get a positive directional derivative then that direction is increasing.

however, when we talk about a "direction" we often mean a unit vector, so they may be specifically asking for a unit vector here

leaden scaffold
#

like, the unit vector where g(x,y,z) is increasing..

median vigil
#

there are pretty much an infinite number of unit vectors that work for that, but if you find any vector where it's increasing you can make it a unit vector by dividing by the magnitude

leaden scaffold
median vigil
#

do you mean directions where the dure directional derivative is zero? in that case, take your directional derivative and find values of u1, u2, u3 where that's zero

leaden scaffold
median vigil
#

set the directional derivative equal to 0. note that the denominator can't make it zero, so just focus on the numerator

leaden scaffold
median vigil
#

that would give a direction where the function doesn't change, yes

leaden scaffold
#

we multiply the denominator on both sides, and we get <1u_1+2u_2> = 0.

#

So would that be the direction where it equals 0 ?

median vigil
#

we need to find some u_1 and u_2 such that u_1 + 2u_2 = 0

leaden scaffold
median vigil
#

that's one possibility

leaden scaffold
median vigil
#

remember that u1 or u2 can be negative

leaden scaffold
safe radishBOT
#

@leaden scaffold Has your question been resolved?

safe radishBOT
#
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lean otter
#

Hi

safe radishBOT
lean otter
#

I ≠ I1 + I2 have to prove this with a single phase asynchronous motor

#

I is current

#

I know this is about engineering but its math am working with

safe radishBOT
#

@lean otter Has your question been resolved?

viral venture
#

Not enough info

lean otter
lean otter
#

<@&286206848099549185>

viral venture
#

I don't fully get what you are asking

#

Of course if you have alternating current

#

I1+I2≠I

#

They're effective values of alternating current

#

KCL doesn't apply unless you change into the complex domain

lean otter
#

So the rule is

#

i1 + i2 = i total right?

viral venture
#

I1 + I2 = I

lean otter
#

But in this case it isnt when i set up the motor i1 = i total and i2 = i total

lean otter
viral venture
#

Hmm well they teach you that in electrical engineering classes

lean otter
#

Ye but they told me to find out myself

#

I did some research but haven’t found much

#

So i thought i need to calculate alot here maybe someone here can help

viral venture
#

This physics video tutorial provides a basic introduction into the difference between alternating current vs direct current. It explains how to calculate the rms voltage and rms current in an AC circuit as well as the peak voltage and peak current. In addition, it explains how to calculate the average power in an AC circuit. This video contai...

▶ Play video
lean otter
lean otter
#

Only handle the basics they dont give me the info i need

#

.close

safe radishBOT
#
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viral venture
#

Your info is the most basic piece of alternating current analysis @lean otter

#

The first class

lean otter
#

I1+i2 isnt i

safe radishBOT
#
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spice trail
#

if i have 107 billion rn, and i make 20.48m a second, how many hours will it take me to reach 1 trillion? WEIRD QUESTION BUT PLS HELP

wise pebble
spice trail
#

b

#

right

wise pebble
#

b?

spice trail
#

i forgot to write the b

#

but 107b divided by 20.48m

#

roght

#

right

wise pebble
#

should be 5224.60938

#

seconds

#

if you start from zero

#

one sec

#

i forgot a zero

spice trail
#

ITS OK

wise pebble
#

no i was right nvm

spice trail
wise pebble
#

so 5224.60938 seconds

#

divide that by 60

spice trail
#

i make 20.48m a second

#

i will reach 1 trilliom after an hour right

#

OH

wise pebble
#

87.076823

#

minutes

#

87.076823 minutes

#

divide that by 60

spice trail
#

OK

wise pebble
#

1.45128038 hours

#

1.45 hours

spice trail
wise pebble
#

or 1 hour 27 minutes

spice trail
#

i will reach 1t

#

in an hour and 27 mins

#

right

wise pebble
spice trail
#

im just doing something in this one game and i’m getting 20.48m a second with 116b now😭 so i was curious about it

#

BUT THANK YOU

wise pebble
spice trail
#

AKHI MEANS BROTHER BTW

#

JUST ICNASE IF U DONT KNOW WHAT THAT MEANS

#

.close

safe radishBOT
#
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lean otter
#

I asked myself some days ago: What is the probability of sin(2x) being greater than 2*sinx?

lean otter
#

And graphically I see the probability is 1/2, but there is something I don't quite get

#

We're basically solving for 2*sinx*cosx>2*sinx; but if you simplify you get cosx>1, which hasn't got a solution in the real numbers

#

That happened when I tried to solve it algebraically, and 2*sinx(cosx-1)>0

rigid inlet
#

Careful

#

That simplification only happens when sin(x) is positive

lean otter
#

Damn, didn't cross my mind

#

Then we get two cases

rigid inlet
lean otter
#

I thought it was a curious question

#

Ok, I'll try to solve it algebraically again, thank you!

rigid inlet
#

. not !

lean otter
#

.close

safe radishBOT
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warped jackal
safe radishBOT
warped jackal
#

Please let me know the answer

safe radishBOT
#

@warped jackal Has your question been resolved?

vague frost
#

!nosols

safe radishBOT
#

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

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buoyant pond
safe radishBOT
buoyant pond
#

can't i divide both sides with z2²

#

Putting z1/z2 then as x

#

it gets simplified to x= 0

#

That means z1/z2 is real

fiery merlin
#

What are the choices?

buoyant pond
#

But the answers purely imaginary

buoyant pond
#

The answer's purely imaginary

spice grove
#

Use this.

fiery merlin
#

So, you have z_1 = a + bi, z_2 = c + di.

spice grove
#

$|z|^2 = z \cdot \bar{z}$

buoyant pond
#

Can say

flat frigateBOT
#

! What the hell am I doing here?

buoyant pond
#

ah that

#

but still what the fault im doing do you know?

spice grove
#

Ah, let's see.

#

$|x+1|^2 = |x|^2 + 1$
This surely doesn't mean x = 0, does it?

flat frigateBOT
#

! What the hell am I doing here?

spice grove
#

I mean, x = i, satisfies just fine.

#

(which it should, because you yourself told it's purely imaginary kekw )

buoyant pond
#

Oh my dumbass i got it what i was doing

spice grove
#

Re(x) = 0

buoyant pond
#

I completely ignored the moduluss

#

appreciate that

#

Thanks

#

Ill try zzbar

#

yeah i got z + zbar = 0

#

.close

safe radishBOT
#
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buoyant pond
#

.reopen

safe radishBOT
#

buoyant pond
#

Wait

#

Ah okay

#

.close

safe radishBOT
#
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leaden scaffold
safe radishBOT
leaden scaffold
#

Does anyone understand how I’d solve this problem?

rain bear
#

the q asks for points where derivative is negative, positive and 0

#

you dont know the function tho i presume

leaden scaffold
rain bear
#

to be honest i was looking at it as well

#

the function is non continuous af

#

oh wait its a multivariable fn

#

which makes this even more unreadable

#

where did u find this question

leaden scaffold
rain bear
#

the teacher just visualized a 3d function in 2d?

#

and then asked based on it to find the properties of its derivative?

rain bear
#

such nice

leaden scaffold
#

On diff multi var problem, related to directional derivatives

rain bear
#

sure

leaden scaffold
# rain bear sure

Find the directional derivative of f(x,y,z)=z^(3)−x^(2)y at the point (-4, -5, 3) in the direction of the vector v=⟨2,−5,−5⟩.

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Problems like these confuse me, because they're similar to so many others.

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Can I walk you through my process?

rain bear
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lets do it

leaden scaffold
# rain bear lets do it

So I take the partial derivatives of the function (I got -2xy, -x^(2), 3z^(2)), and then I evaluate it at the given points (-4,-5,3), and I get <-40,-16,27>.

leaden scaffold
# rain bear lets do it

Do I then just apply the dot product to this new gradient vector and the direction vector given to me? (<2,-5,-5>?

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Or do I have to calculate the magnitude of the direction vector first.

rain bear
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what was the formula for the directional derivative at a point?

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let me tell u it was $\triangle f \cdot v$

flat frigateBOT
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Rootsyl

rain bear
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now here is the thing. as you are trying to find a new direction with respect to the v you have to remove the magnitute from $\triangle f$

flat frigateBOT
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Rootsyl

rain bear
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oops

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from v i meant

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because consider this

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f is a function

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that changes as x,y,z changes

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*x,y changes

leaden scaffold
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I get a scalar quantity as answer.

rain bear
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if the v has more value than only its direction

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it will alter the result

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to be bigger than it needs to be

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u are saying direction v but v is not just direction if its not unit vector

leaden scaffold
rain bear
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sure

leaden scaffold
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Compute directional derivative at the point (1,1,0) for <u_1,u_2,u_3>,

rain bear
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is u_1 u_2 u_3 given to be unit v?

leaden scaffold
rain bear
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ok fine

leaden scaffold
# rain bear ok fine

In that case, all I'd do is make it more unit vector by dividing it by its magnitude, right?

rain bear
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u can just use the normal unit vectorization formula

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which is $\frac{v}{|v|}$

flat frigateBOT
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Rootsyl

rain bear
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where the denominator is the magnitute yes

leaden scaffold
rain bear
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each element by the magnitute

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yes

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meaning ur new direction vector is $\left<\frac{u_1}{\sqrt{u_1^2+u_2^2+u_3^2}}, \frac{u_2}{\sqrt{u_1^2+u_2^2+u_3^2}}, \frac{u_3}{\sqrt{u_1^2+u_2^2+u_3^2}}\right>$

flat frigateBOT
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Rootsyl

leaden scaffold
rain bear
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the triangle didnt show xD

flat frigateBOT
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Rootsyl

leaden scaffold
rain bear
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yes

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i really dont like the term "increasing"

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it needs to be "strictly increasing"

leaden scaffold
rain bear
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for what?

leaden scaffold
rain bear
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its not a direction tho as its not unit vector

leaden scaffold
rain bear
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a direction is a unit vector, because directions and vectors are different things

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all directions are vectors but not all vectors are directions

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all unit vectors are directions

leaden scaffold
rain bear
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because its magnitute isnt 1

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so the vector goes outside the unit circle

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$\sqrt{1+1+1} = \sqrt{3} \neq 1$

flat frigateBOT
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Rootsyl

rain bear
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sqrt(3) > 1

leaden scaffold
rain bear
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i think you are mistaken. You asked wheather if the "direction" $<1,1,1>$ was positive for $\triangle f$ then i said this was not a direction

flat frigateBOT
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Rootsyl

rain bear
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Let me ask you something

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what would happen if you changed a thing's direction

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would that thing go faster or slower?

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or would only the direction change

leaden scaffold
rain bear
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exactly

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for this to hold the magnitute of the thing should not change

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when you are multiplying a thing with a direction that has magnitute thats different than 1 you are basically changing its speed as well

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a magnitute is the value a vector represents

leaden scaffold
rain bear
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for what

leaden scaffold
rain bear
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at the point (x,y,z), a function $f(x,y,z)$ is increasing if $\frac{\delta f}{\delta x} > 0, \frac{\delta f}{\delta y} > 0, \frac{\delta f}{\delta z} > 0$

flat frigateBOT
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Rootsyl

rain bear
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i thought you meant as a direction xD

leaden scaffold
rain bear
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yes and we would get a directional derivative for that point

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then we could find the rate of change for any direction vector at that point

leaden scaffold
flat frigateBOT
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Rootsyl

rain bear
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if it is then our directional derivative would be $<y^2, 2xy, 4z>$

flat frigateBOT
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Rootsyl

rain bear
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at point (1,1,1) it would be $<1, 2, 4>$

flat frigateBOT
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Rootsyl

rain bear
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so for any directional vector you would multiply these two things to get a rate of change at that direction

leaden scaffold
leaden scaffold
rain bear
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yes

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so you would find the rate of change at that point at that direction for g(x,y,z)

leaden scaffold
rain bear
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yes

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u got it

leaden scaffold
# rain bear yes

Interesting. Now, to find a direction where g(x,y,z) is 0, all I'd do is set my vector equal to 0?

rain bear
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u_1+2u_2 must be 0. Every direction vector that satisfies this is a candidate

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and you can find this with substituting this equality to $\sqrt{(u_1)^2+(u_2)^2+(u_3)^2} = 1$

flat frigateBOT
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Rootsyl

leaden scaffold
rain bear
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= 1

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you mean i assume

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a unit vector

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is needed

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that satisfies u_1+2u_2=0

leaden scaffold
rain bear
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its equal to1

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not 0

leaden scaffold
rain bear
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bro

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u want to find a direction where the rate of change is 0 right?

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right?

leaden scaffold
rain bear
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ok what is the rate of change for all possible <u_1,u_2,u_3> matrices?

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let me tell you

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its (u_1+2u_2+0)/sqrt(u_1^2+u_2^2+u_3^2)

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if the vector is a unit vector then the denominator is 1 and is omitted

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so you want (u_1+2u_2+0) = 0 and sqrt(u_1^2+u_2^2+u_3^2) = 1

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any triplet satisfying both conditions is a direction where the rate of change is 0

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clear?

leaden scaffold
# rain bear clear?

Yeah, but I definitely have to go over it again. Could I one final separate problem?

leaden scaffold
rain bear
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they were about the eigenvalues right

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it has been 2 years since i took this course xD

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oh wait its the derivative

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not the eigen value

rain bear
leaden scaffold
rain bear
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find the points where the slope is 0, then find the matrix of (the image1), then find the discriminant, then do (image2). For each point where slope is 0 obviously

safe radishBOT
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@leaden scaffold Has your question been resolved?

safe radishBOT
#
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#
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queen goblet
safe radishBOT
queen goblet
#

I know that

EP=4
BQ=8

But I don’t know what to do next

viral venture
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stop doing this shit

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<@&268886789983436800>

queen goblet
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People don’t respond when they see someone has already responded

viral venture
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yeah they do

twilit kayak
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What

jolly cradle
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What's happened?

queen goblet
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That’s why I open a new one so people don’t think it’s solved

viral venture
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bro opened and closed a channel 4 times to ask the same question

queen goblet
viral venture
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in the span of 5 minutes

twilit kayak
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Please don't spam help channels

fleet condor
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idk if its mod worthy but noah is channel hopping to stay on top of the list

viral venture
# queen goblet 3*

i know it was 3 i just wanted you to correct me to incriminate yourself

twilit kayak
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Opening and reopening for visibility isn't okay either

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Pick one channel and stick to it until you're done with the problem, please

queen goblet
twilit kayak
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They wont

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If it were solved, you would have closed it

queen goblet
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Well I guess I’ll post it again here and wait

shadow glade
queen goblet
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I’ll post it again

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In here
.
.
.
.
.
.

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I know that

EP=4
BQ=8

But I don’t know what to do next

shadow glade
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anyway for this problem, just draw these segmnts, all the same-color segments are the same lengths (red is same side as the cube side length), you should be able to solve from here using only pythagorean theorem a few times

queen goblet
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I’ll close this soon once I copy it

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.close

safe radishBOT
#
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#
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safe radishBOT
halcyon carbon
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Can’t really read it

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Very messy

safe radishBOT
#

@lean otter Has your question been resolved?

safe radishBOT
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brittle crystal
safe radishBOT
brittle crystal
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i'm stuck on the second part

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don't really know what they're asking me to do

safe radishBOT
#

@brittle crystal Has your question been resolved?

safe radishBOT
#

@brittle crystal Has your question been resolved?

safe radishBOT
#
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Show your work, and if possible, explain where you are stuck.
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supple shore
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So I have a function $f : x \mapsto x + e^x$ and I want to calculate $f^{-1}'(x)$ I don't know how to do if you have any hint, or method to do that ?

flat frigateBOT
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phoestaclies
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

patent flame
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have you heard of the lambert W function

supple shore
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no

patent flame
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do you want to find the inverse of the derivative, or the derivative of the inverse?

supple shore
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the derivative of the inverse

patent flame
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the inverse of the function f(x) = x + e^x cannot be expressed in terms of elementary functions

supple shore
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I don't want the inverse function but the derivative of the inverse function

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like I can know the derivative of the inverse function without knowing the inverse function

patent flame
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you can only calculate the derivative of the inverse without knowing the inverse only at a particular point

plucky elk
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Google "inverse function theorem"

patent flame
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[f^-1(x)]' = 1/[f'(f^-1(x))] basically

supple shore
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yes

patent flame
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are you looking to find the derivative of the inverse at a certain point?

supple shore
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no for all x in R

plucky elk
patent flame
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maybe send a photo of the question if possible?

supple shore
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because it's said in the exercise 👍

plucky elk
safe radishBOT
# supple shore because it's said in the exercise 👍

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

supple shore
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So the questions is : For all y real, find [f^-1(y)]'

patent flame
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where y is?

supple shore
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? what do you mean, sorry I'm not english I try my best maybe I don't understand

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I do not have a phone sorry, but It's the question

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there is no more than that

patent flame
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and the function is y = x + e^x?

supple shore
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the function is $f :x \mapsto x+e^x$

flat frigateBOT
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phoestaclies

patent flame
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could it be that you are trying to find the derivative of f^-1(f(x)) which is just x so the answer is 1?

patent flame
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let y = f(x)

supple shore
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I don't want to find the derivative of f^-1(f(x))

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y is not equal to f(x) in this context

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y is a real

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And it's for all y real because we have f^-1 which is C inf in R

patent flame
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sorry ill need a photo of the question to understand

supple shore
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I said earlier that I have no phone but the question is not complicated : we know that we have a function , $f:x \mapsto x+e^x$ and we want to find for all y real [f^-1(y)]' .

flat frigateBOT
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phoestaclies
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

patent flame
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im pretty sure its just 1

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f(x) = x + e^x, so x = f^-1(y) ,and so taking the derivative of both sides you just get 1