#help-23

1 messages · Page 157 of 1

safe radishBOT
trail fjord
#

Could someone help me figure the steps out and explain why it’s done like that step by step pls

dapper grail
#

What do you mean by removing the parenthesis?

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If you meant that as in distributing the coefficient then yes, you would be correct

trail fjord
#

But what happens to the 6?

dapper grail
#

im assuming this is the question?

#

it's kind of blurry

trail fjord
#

Yup my bad

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I think we have to do something to the 6 first, no?

dapper grail
#

No, you dont have to do anything with that yet

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I mean you could depends on how you want to approach the problem

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You could multiply everything by 6 do get rid of that denominator if you wish

Or

You could distrbute the fraction first

trail fjord
#

what’s easier

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I mean Ik I have to do them both eventually

dapper grail
#

I believe that multiplying the entire thing by 6 would help you out

quasi bison
#

definitely multiplying boht sides by 6 is easier

trail fjord
#

yea that’s what I was thinking

quasi bison
#

if only because it leaves less room for error

dapper grail
trail fjord
#

So it’d be 5(x-4)=3(x-2) right

dapper grail
trail fjord
#

ah alr Ik what to do from here thanks

#

.close

safe radishBOT
#
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unborn wigeon
safe radishBOT
unborn wigeon
#

can someone please explain this claim?

#

why do we need the exopntent of 2 and p-1 to be coprime?

#

<@&286206848099549185>

fiery skiff
#

if $\gcd(n,138) > 1$, then that means $2^n$ will "skip over" at least half the terms/some terms

flat frigateBOT
#

Dee3Cay

fiery skiff
#

primitive root means when iterating along it's power (power 1, 2,3 so on), it should go through all values modulo 139 (except 0) once

#

this is just a rough idea but

safe radishBOT
#

@unborn wigeon Has your question been resolved?

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polar grove
#

Can anyone help me with this

safe radishBOT
polar grove
#

Shorten this as much as possible

frigid locust
#

(2a)^3 . (2b)^3 = ??

polar grove
safe radishBOT
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grim plover
#

$$f(x) = \begin{cases}
x+1&x \text{ is odd}\
3x&x \text{ is even}\
\end{cases}$$

flat frigateBOT
#

ItzKraken

grim plover
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let $a_{i+1} = f(a_i)$

flat frigateBOT
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ItzKraken

grim plover
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could someone guide me how to find the solution to the recurrence relation?

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I think I found something similar (https://math.stackexchange.com/questions/3720790/solving-the-piecewise-recurrence-f-n-f-n-1f-n-2-for-f-n-1-even-and) but I have no idea what they does after that O thing. Is it big O notation? If yes how is that useful in this context? If no, does it refer to parity?

devout shale
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Collatz’s disabled cousin

grim plover
quasi bison
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the 3x+1 shit

grim plover
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well in anycase

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do you guys have any links to resources?

grim plover
quasi bison
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this looks kinda ugly ngl

grim plover
quasi bison
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i think your recurrence is gonna be hard if not impossible to obtain an explicit formula for

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or wait hold on.

grim plover
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okay

quasi bison
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the sequence never has an odd number after an even

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so if a1 is even only the even condition will ever trigger and it's just a geometric seq

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if a1 is odd it'll be geometric starting from the 2nd term onwards instead

grim plover
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what?

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lemme process that

quasi bison
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f(x) is even nmw

quiet juniper
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yeah I thought I was tripping cus it looked that simple to me bleakkekw

grim plover
quasi bison
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no we don't

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2 is even

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2 becomes 6

grim plover
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oh i forgot to mention, let $a_0 = 900$

flat frigateBOT
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ItzKraken

peak estuary
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can you please calculate a1,a2 and a3 for us

grim plover
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aight

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a1 would be 2700, a2 would be 8100, a3 would be 24300

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yeah if u start with even u never got odd

peak estuary
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yes

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what if you started with a0=899?

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aka odd?

quasi bison
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!xyproblem

grim plover
#

wdym?

grim plover
peak estuary
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are you sure this is the problem you want to ask about or is this some sort of intermediate step in a different problem you actually want to solve

quasi bison
peak estuary
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i thought we had a command for that

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!xy

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hmm nope

grim plover
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well no, am just asking how to solve a piecewise recurrence relation in general

devout shale
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I’d be surprised if there is a general method

grim plover
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well if $a_0$ is even,
then this becomes $a_{i+1} = a_i + 1$

peak estuary
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if we knew then we could solve collatz

flat frigateBOT
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ItzKraken

grim plover
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...

devout shale
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It’s all collatz

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Always has been

grim plover
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ah okay

grim plover
peak estuary
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at a quick glance, they notice that the parities repeat

toxic stratus
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they analysed the recurrence and realised that it would always be odd, odd, even, and thereby the piecewise could be turned into not piecewise

peak estuary
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so they consider one such period as "one step"

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which can be nicely expressed using linear algebra

grim plover
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could I have realized this fact and solved it using some other method? like characteristic root technique or smthing

toxic stratus
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same strategy that was applied for your dodgy recurrence relation

grim plover
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what if we dont find such a pattern? then it becomes a collatz-like problem?

peak estuary
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at least it immediately becomes much harder

grim plover
#

okay

safe radishBOT
#

@grim plover Has your question been resolved?

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fleet pine
#

can someone explain this step?

safe radishBOT
fleet pine
#

i think cross multiplying, but idk how you get to that answer

lean otter
#

@fleet pine

fleet pine
#

oh thank you!

#

.close

safe radishBOT
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short sparrow
#

Consider the function $f:\mathbb{N} \longrightarrow \mathbb{N}$ with
$$
f(x) = \begin{cases}
3(x-1) & \text{ if }x\text{ is odd,}\
\frac{x}{2} & \text{ if }x\text{ is even but not divisible by 6,}\
x+3 & \text{ if }x\text{ is divisible by 6.}
\end{cases}
$$
Examine $f$ on injectivity, surjectivity, and bijectivity.

flat frigateBOT
#

Levens

short sparrow
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now i know the definitions of the properties, but how do i examine the function and find out if it is injective/surjective? Do I split it up?

mortal ingot
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Well, you know the def of e.g. injectivity?

short sparrow
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yeah, f is injective if x =y follows from f(x) = f(y)

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And vice versa

mortal ingot
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Vice versa? That won't be needed

short sparrow
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but its true lol

mortal ingot
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Well yea

raven heart
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it's true, it's just what it means to be a function

short sparrow
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yeah

mortal ingot
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Anyway so assume f(x) = f(y)

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And then see if you can get x = y

short sparrow
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but how can i do that if there are 3 cases for f

mortal ingot
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Case-by-case 💀

short sparrow
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hey no mean skull

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should i write 2y+1 for uneven x?

mortal ingot
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You may, also you may not

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Perhaps Try yourself to find out

short sparrow
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probably wouldnt matter right

split ether
#

It can be helpful

short sparrow
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ok ill give it a go

split ether
#

First show that in each case the remainder of output when divided by 6 is different

split ether
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If x is odd, what's the remainder of 3(x - 1) when divided by 6? (Use the fact that there exists an integer y with x = 2y + 1)

short sparrow
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oh the remainder is y

mortal ingot
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Huh

split ether
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You mean the quotient?

short sparrow
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sry what does remainder mean english isnt my first language lmao

mortal ingot
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Ah, I see

split ether
#

E.g., remainder of 57 when divided by 25 is 7 because 57 = 2 * 25 + 7

short sparrow
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oh

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then there wouldnt be a remainder?

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0?

split ether
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Yes

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Now consider the other cases

short sparrow
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how can i present x as a number thats even but not divisble by 6..

mortal ingot
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You do not need to present it

quasi bison
short sparrow
#

for x/2 the output would be y again if we say x=2y... but how would that help us

short sparrow
quasi bison
#

Teilungsrest

short sparrow
split ether
short sparrow
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ah yeah cool

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but whats the mission here.. how does it help

quasi bison
#

@split ether do you think you might be overcomplicating stuff

split ether
#

Don't know, this is how I'd do it

#

Once we show that the remainder is different in each case, we will be able to say that if f(x) = f(y), then we have either 3(x - 1) = 3(y - 1), x/2 = y/2 or x + 3 = y + 3

quasi bison
#
6k+0 -> 6k+3
6k+1 -> 18k
6k+2 -> 3k+1
6k+3 -> 18k+6
6k+4 -> 3k+2
6k+5 -> 18k+12

is how i would do it

split ether
#

Ah, fair enough

#

That's better yeah

split ether
quasi bison
#

btw does N start at 1 or at 0

short sparrow
#

but then youd have to do the first 6 natural numbers manually right

short sparrow
quasi bison
#

right yeah you would need to check the low ends first

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so yeah f(0) through f(5) manually

short sparrow
#

thats in N

quasi bison
#

not quite no

short sparrow
#

oh yeah oops nvm

quasi bison
#

you can show INjectivity by looking at what residue classes mod 18 are covered by each case

short sparrow
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surjectivity would by that for all n in N there exists a x in N with f(x) = n

quasi bison
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yes

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and that is why you need to check the first fivee

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so that you know which output is the lowest possible for each case

quasi bison
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f(0) = 3, and this is the lowest output that you can get from f(6k+0)

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likewise the lowest output possible from f(6k+1) is f(1) = 18

mortal ingot
#

Well, that is assuming the function is increasing within each residue class (which it is).

quasi bison
#

and so on for the other cases

quasi bison
#

and you can use the formulas i wrote down to prove it. it is not hard.

mortal ingot
#

(But Levens, did you learn some about residue class?)

short sparrow
mortal ingot
#

Ah I was worried you could be confused, don't mind it

short sparrow
#

i just know them from seeing them in the internet here and there

mortal ingot
#

Yea, you can partition the natural numbers into residue classes - that is all you need to know methinks

short sparrow
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but why would it be important to know the lowest output for each case?

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that kind of confuses me

quasi bison
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so that you know the lowest output of f globally

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and if it isn't 0 you know it isn't surjective

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(because f will miss 0)

short sparrow
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okay but there is an output thats 0

quasi bison
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is there?

short sparrow
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yeah for x=1

quasi bison
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ah

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ok yeah you're right

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hm

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still though

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would be good to map out all of its outputs

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actually maybe we'll prove it is surjective that way

short sparrow
#

well
f(0) = 3
f(1) = 0
f(2) = 1
f(3) = 6
f(4) = 2
f(5) = 12
...and then your list that generalises the further terms:

6k+0 -> 6k+3
6k+1 -> 18k
6k+2 -> 3k+1
6k+3 -> 18k+6
6k+4 -> 3k+2
6k+5 -> 18k+12

safe radishBOT
#

@short sparrow Has your question been resolved?

mortal ingot
#

Hmm, are you still having problems?

#

I thought you solved it

short sparrow
#

esp surjectivity

mortal ingot
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Injectivity as well?

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What part are you having problem with regarding injectivity?

short sparrow
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and with all 12 cases i mean f(0),...,f(5) and then 6k+0,...,6k+5

mortal ingot
#

Well you can simplify it a bit.

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If you assume f(x) = f(y), the two should be in the same residue class, right?

short sparrow
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yes

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wait..

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oh what you were trying to say before?

mortal ingot
#

Wdym "trying to say"?

mortal ingot
short sparrow
#

hm.. ok then what about surjectivity

mortal ingot
#

For surjectivity, you first consider partition of natural numbers into residue classes.

#

Then, for each residue class, you can see what kind of x you need for f(x) to be in the class

short sparrow
mortal ingot
#

Well, the reverse

#

Consider residue class of y = f(x).

safe radishBOT
#

@short sparrow Has your question been resolved?

safe radishBOT
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velvet hearth
#

im going through a proof

safe radishBOT
velvet hearth
#

kind of confused tbh

#

i follow it up to the since part

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the implications should be the other way round no?>

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and then the next part just seems totally fucked

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<@&286206848099549185>

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this is the whole proof

safe radishBOT
#

@velvet hearth Has your question been resolved?

safe radishBOT
#

@velvet hearth Has your question been resolved?

safe radishBOT
#

@velvet hearth Has your question been resolved?

safe radishBOT
#

@velvet hearth Has your question been resolved?

cold relic
#

$gcd(6r+1, 6^2r^2+5)=6$

flat frigateBOT
#

FirstNameLastName

cold relic
#

This is just straight up false

#

6 doesn’t divide 6r+1

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Whoever wrote this did not make sure it’s error free, and I therefore wouldn’t assume that no other errors were made

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That aside though it seems the proof itself is correct

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@velvet hearth I think your channel is gonna be closed soon btw

#

Yeah that proof has a lot of errors and unproven assumptions baked into it

#

To fulfill the proof you should be aware that gcd can neither be 2 nor 3, because they can’t divide 6r+1

safe radishBOT
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crisp gyro
#

I got the correct answer but how do I put my answer in the form they're asking in?

junior smelt
#

Multiply this out by 2x^2 + 2

crisp gyro
#

Is the RHS = 0 tho?

crisp gyro
junior smelt
#

You had on the top line that $\frac{8x^3 + 2x^2 + 5}{2x^2 + 2} = \frac{-8x + 3}{2x^2 + 2} + 4x + 1$, and the suggestion to multiply both sides by $2x^2 + 2$ changes your right hand side to be what you wrote (but with appropriate bracketing around the $2x^2 + 2$)

flat frigateBOT
#

@junior smelt

junior smelt
#

Then the left hand side but becomes 8x^3 + 2x^2 + 5

pulsar grail
#

basically find natural number n so that...

safe radishBOT
#

@crisp gyro Has your question been resolved?

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shrewd topaz
safe radishBOT
shrewd topaz
#

i keep getting this wrong and idk why

#

(x-3+2i)(x-3-2i)(x^2+2x+1)

#

(x^2+6x+9)(4)
(4x^2+24x+36)(x^2+2x+1)

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4x^4+8x^3+4x^4+24x^3+48x^2+24x+36x^2+72x+36

final halo
#

where did that (4) come from?

shrewd topaz
#

2i * -2i

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-4i^2

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-4(-1)

final halo
#

yeah but it wouldnt be multiplying the whole polynomial

shrewd topaz
#

i have two x- 3 so i did (x-3)^2

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and -2i and 2i left over

glacial cairn
#

Where did the x^2+2x+1 come from

shrewd topaz
glacial cairn
#

If you want a zero of 1, shouldn't it be (x-1)^2?

shrewd topaz
#

i did the perfect square thing

shrewd topaz
#

i guess that messed with everything?

final halo
#

are you able to expand (x-a)(x-b)? if so then do that and then plug in 3+2i for a and 3-2i for b

shrewd topaz
#

(x-3+2i)(x-3-2i)
this too maybe? (x-3)^2 (4) made sense to me

final halo
#

you cant split it up like you're trying to do

#

its not (x-3)2i*(x-3)(-2i)

shrewd topaz
final halo
#

like its just (x-something)(x-something else) and you know how to expand that

shrewd topaz
#

so this (x-3+2i)(x-3-2i)

#

or (x-(3-2i))(x-(3+2i))

final halo
#

same thing bc theyre conjugate

shrewd topaz
#

well is there a shorter way to do that

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can you answer this question in 3 minutes?

#

takes me forever

final halo
#

well yeah but only because i've done this kind of stuff alot for a while

shrewd topaz
#

damn so skill issue i guess

#

ight well thanks

#

.close

safe radishBOT
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worn scroll
#

Hi

safe radishBOT
worn scroll
#

B23

#

I know how to get the range.

#

Not sure about basis.

hearty egret
#

do you want a basis for the range ?

worn scroll
#

I am not sure how they got the basis Null(L)

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everything else i get

hearty egret
#

so if the range has dimension 2 ..then you have only to search one vector that goes to zero right ?

#

?

worn scroll
#

uh

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no im not sure about that

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how would the matrix look

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thats all i need to know

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augmented

hearty egret
#

do you know that dim ker+ dim Im= dim vector space=3 (for your case)

worn scroll
#

no

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i know dim

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i just need the matrix really

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bc its straight forward from there and i can see how u got it just by looking at it

hearty egret
#

you cannot everytime compute the matrix

worn scroll
hearty egret
#

it takes long..

worn scroll
#

could u show the calculations

hearty egret
#

can you find a vector that goes to zero ?

worn scroll
#

wait

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so the matrix would look like this

#

k wiat

worn scroll
hearty egret
#

mh...

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this is the matrix that represent the matrix ?

worn scroll
#

yea

#

x1 + 2x2 −x1 + 2x3
x2 + x3 x1 + 2x2

hearty egret
#

its impossible ...why there is 4 column ?

raven heart
#

yeah the transformation goes from R^3 to (essentially) R^4

hearty egret
#

the starting space is R^3

worn scroll
#

thats what im asking

#

how do i put this into a matrix

raven heart
hearty egret
#

delete last column (?)

worn scroll
raven heart
#

to solve L(x) = 0

worn scroll
#

yea

raven heart
worn scroll
#

so

#

: 1 2 0 0
0 1 1 0
-1 0 2 0

hearty egret
#

however its right the 4x3 matrix inside your 4x4 matrix

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the first one

worn scroll
#

bro...

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@hearty egret im sorry but i cannot uinderstand u..

hearty egret
worn scroll
#

i got the answer already

#

all i needed was the matrix but thanks

#

.close

safe radishBOT
#
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hearty egret
#

you can go faster without matrix computation

safe radishBOT
#
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granite cape
#

Hey guys could someone help me out with this problem

granite cape
#

I know I have to long divide, although the remainder I get is 2x is this correct?

acoustic goblet
#

Do a polynomial division, youll be left with only easy to integrate addends

granite cape
#

Okay I've just finished that question, although I have one more question.

#

For integration word problems such as this:

#

How do I know whether to seperate variables and integrate or otherwise?

#

These two questions,

#

How would the approach to each question differ?

safe radishBOT
#

@granite cape Has your question been resolved?

granite cape
#

<@&286206848099549185>

safe radishBOT
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unreal kindle
#

hello

safe radishBOT
unreal kindle
#

how do i know the sign of cos(2nx) - sin(2nx)

#

when $n \in \mathbb{N}$

final halo
#

what is n?

unreal kindle
#

and x is a positive real number

obsidian oracle
#

You can show that cos(2nx) - sin(2nx) = sqrt(2)cos(2nx + pi/4)

flat frigateBOT
#

lilisworld

obsidian oracle
#

then the sign of that will only depend on the sign of cos(2nx + pi/4)

unreal kindle
#

ok but actually i don't think that's how i'm supposed to do sorry but i don't think i need to find the derivative

#

huh

#

that is the og question

obsidian oracle
#

and you're tasked to find?

unreal kindle
#

is fn uniformly convergent on R+

#

and i tried to find the sign of the derivative

#

the cos sin thing

obsidian oracle
#

you know the pointwise limit right?

unreal kindle
#

it's 0?

obsidian oracle
#

yes

#

so to show uniform convergence

#

you need to find ||fn||

unreal kindle
#

i usually differentiate

#

to find the sup

obsidian oracle
#

yes, but the dif gives ne^(-nx)(2cos(2nx) - sin(2nx))

#

you only need to find when the derivative = 0

#

those will be your extrema

unreal kindle
#

ok

#

but i don't know when it's 0

#

uhm

unreal kindle
obsidian oracle
#

what interests us is the first extrema, because we know THIS will be the biggest fn will ever get

#

so we're solving on 2nx in [0,pi/2[ and so x = arctan(1/2)/(2n)

#

so yes requires a bit of proof but this has to do with the fact that e^(-nx) is decreasing and sin(2nx) is periodic and bounded by 1, so the max is the first extrema we ever cross

unreal kindle
#

is there another way that doesnt involve arctan and all of those things?

obsidian oracle
#

yes, you can bound fn by another, easier function which will be easier to bound

unreal kindle
#

ok can you give me a hint

obsidian oracle
#

but here I don't think it's possible

#

as I told you I think fn cannot be well bounded here

obsidian oracle
#

you will find a constant

#

So norm of fn is constant and doesn't converge to 0

#

Another way is simply to find a sequence xn such that fn(xn) never converges to 0

#

the sequence xn = 1/n easily settles it

#

fn(xn) = sin(2)/e

unreal kindle
#

ok thanks

#

.close

safe radishBOT
#
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pulsar vine
#

How do you calculate the last one?

safe radishBOT
pulsar vine
#

It should be 2. something

frigid prairie
pulsar vine
#

?

#

I think so

glacial cairn
#

The only relevant part is x - 35/x^2 + 5 = 0, right?

pulsar vine
#

Yes that is the derrivative

#

Just need to find where the derrivative is 0 using a calulator

frigid prairie
# pulsar vine I think so

Well in the text above it says you should put the derivative equation into a graphical calculator and then find where Cbar’(x)=0

#

So where the line intersects the x-axis.

#

I have no idea what kind of graphical calculator you use, but there might be a way to press a ‘root’ button or an ‘xcal’ button once in the graph screen. This can find the exact value for which the derivative is 0

pulsar vine
#

Ohh I figured it out

#

You just do 0=x-35/x^2+5

frigid prairie
#

That can work too

pulsar vine
#

Okay thanks

frigid prairie
#

Anyways the answer should be 5.9 something

pulsar vine
#

no it was 2.204

glacial cairn
#

Yes it's 2.204...

frigid prairie
#

Yep you’re right, sorry I mistook a plus for a minus

pulsar vine
#

.close

safe radishBOT
#
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latent wedge
#

how do i find two square roots of z?

safe radishBOT
#

@latent wedge Has your question been resolved?

latent wedge
#

<@&286206848099549185>

safe radishBOT
#

@latent wedge Has your question been resolved?

fair hound
#

if w is a square root of z, w² = z
so |w| = sqrt(|z|)
and for the arg, you have two choices since there are 2 roots, but both choices should lead to 2arg(w) = arg(z)+2kpi

#

here arg(z) = -3pi/4 and you can write it 5pi/4 too
so for arg(w) you can choose 5pi/8 or -3pi/8 which is the same arg as 13pi/8

latent wedge
#

wouldn't 5pi/4 not be part of the domain though?

fair hound
#

5pi/4 is between 0 and 2pi

#

that would be the main arg for z

latent wedge
#

ohhhhh

#

is that the arg and not the Arg

#

i kinda see that

fair hound
#

yes

latent wedge
#

👍

fair hound
#

you can also solve it algebraically

latent wedge
#

which way is easier?

fair hound
#

the formula is more direct, it's linked to the exponential form which makes it really easy to understand

latent wedge
#

n is

#

n is the amount of square roots we want to find?

#

i said that wrong

#

n is the amount of roots we want to find?

#

is that right? im not sure

fair hound
#

when you want to find the nth roots of z

#

it's equivalent to solving w^n = z for w

#

which always yield n solutions since w^n-z is a polynomial of degree n in w

#

then the formula you posted gives the n solutions

latent wedge
#

im just not sure if i have all the values to plug in to the formula

#

do i?

#

i have z

#

r

#

theta

fair hound
#

z is the number you want to find the roots of

#

r is |z|

#

theta is arg(z)

latent wedge
#

oh shoot

#

i thought z would be

#

-1 -i

#

no?

fair hound
#

yes

latent wedge
#

okay

#

i got r

#

yeah i can plug those in right

#

and the only value i wouldn't have is

#

what, 2?

#

or whoops

#

n?

fair hound
#

n is 2

#

since you want to find square roots

latent wedge
#

because you want to find two

#

gotcha

latent wedge
#

did i do that right

#

and i can just plug those in?

fair hound
#

yes

latent wedge
#

1 sec

#

sqrt(sqrt(2)) -> 4sqrt(2)

fair hound
#

note that in the case of square roots
if w² = z
then (-w)² = w² = z
so the formula is just telling you that there are two roots with one that is minus the other

#

the root for k = 1 is minus the root for k = 0

latent wedge
fair hound
#

no

latent wedge
fair hound
#

k is a thing that goes through [0, n-1] to give you all n roots

#

but since we have n = 2 bc we're talking about square roots

#

there are only two roots

#

one which is given when k = 0

#

and the other when k = 1

latent wedge
#

ohhhh

fair hound
#

with the k = 1 one being minus the k = 0 one

latent wedge
#

im pretty lost on that, so id plug in what for k?

#

sorry

fair hound
#

k is a range of values

#

you have a root when k = 0

#

and one when k = 1

latent wedge
#

so i write the formula twice, one for when k = 0 and one for when k = 1

fair hound
#

yes

latent wedge
#

got it

fair hound
#

alternatively, the roots are the one with k = 0, and minus this one

#

but in a general case, it's easier to think efficiently more than trying to remember the formula
you have z = -1-i = sqrt(2)(cos(-3pi/4)+isin(-3pi/4))
so one root is sqrt(sqrt(2))(cos(-3pi/8)+isin(-3pi/8))

latent wedge
#

im just a little confused on that so are you able to dumb that down and help me easily get used to understanding it more

fair hound
#

and the other is -sqrt(sqrt(2))(cos(-3pi/8)+isin(-3pi/8))

#

when you have a degree 2 polynomial like

#

x²-2

#

and you want to find roots

#

you solve x² = 2

#

the solutions are the two square roots of 2

#

one is sqrt(2)

#

the other is -sqrt(2)

#

bc (-x)² = x²

#

here, the same thing happens for w² = -1-i

#

there is a first root, sqrt(sqrt(2))(cos(-3pi/8)+isin(-3pi/8))

lean otter
#

For f(x)=1/(x+3) , g(x)=1/(x-9) the domain of f(g(x)) would be (-inf,-3)U(-3,9)U(9,inf) right?

fair hound
#

so the other is just -sqrt(sqrt(2))(cos(-3pi/8)+isin(-3pi/8))

safe radishBOT
latent wedge
#

sqrt(sqrt(2)) is just 4sqrt(2)

#

but i just wanted to plug them in to see if i got those right

fair hound
#

you can just simplify in the cos and sin now

latent wedge
#

-1/sqrt(2)

#

both cos and sin

fair hound
#

huh

#

I don't really know what you mean by that

latent wedge
#

is it not

#

like

fair hound
#

in each cos and sin there is a fraction

latent wedge
#

special triangles

fair hound
#

with a sum in numerator

latent wedge
#

would that not be like

fair hound
#

just simplify it

latent wedge
#

i made a special triangle with -3pi/4 as the angle and got -1/sqrt(2) where did i go wrong

fair hound
#

you went wrong bc there is no cos(-3pi/4) anywhere

#

cos((-3pi/4)/2) and cos(-3pi/4) are not the same thing

#

in each cos and sine you have fractions

#

simplify that

latent wedge
#

oh shit whoops

#

cos(-3pi/4/2)

#

id multiply by 2 right?

#

would i multiply the two in the front of cos or the numerator inside the cos

fair hound
#

(-3pi/4)/2 = -3pi/8

latent wedge
#

thanks

#

where would i go from there though?

#

given that i cant use like calculators or anything

fair hound
#

to go further, you need to know cos and sin for the known angles

#

then you can use double angle formulas for example

#

so that you can deduce what cos and sin of -3pi/8 are

latent wedge
#

sin/cos of -3pi/8

#

i have no idea what that owuld be

fair hound
#

cos(-3pi/8) is sqrt((2-sqrt(2))/4)

latent wedge
#

can u get the bot to visualize

fair hound
#

$cos(\frac{-3\pi}{8}) = \sqrt{\frac{2-\sqrt{2}}{4}}$

latent wedge
#

ty

flat frigateBOT
latent wedge
#

im curious to know if there's a way to get that w/o a calculator easily?

#

as well as with sin

fair hound
#

I told you, double angle formula

latent wedge
#

my bad i didn't notice

#

was this what you used?

fair hound
#

yes

#

and it's a + bc theta is between -pi/2 and pi/2

latent wedge
#

my friend used some sort of exponential form on this question

#

i don't know if that would be easier or not than needing to do this

fair hound
#

for complex numbers, we usually say there are 3 forms

#

the algebraic one, you're trying to find

#

the trigonometric one, which you've already found

#

and the exponential one, which is essentially the same as trig one, bc e^(itheta) = cos(theta)+isin(theta)

safe radishBOT
#

@latent wedge Has your question been resolved?

safe radishBOT
#

@latent wedge Has your question been resolved?

safe radishBOT
#
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young flume
safe radishBOT
young flume
#

I don't get what they do after getting y=x

#

I was thinking we could rather apply triangle law of vector addition

#

But for that I don't know what to put in y=x

#

<@&286206848099549185>

safe radishBOT
#

@young flume Has your question been resolved?

young flume
#

<@&286206848099549185> 😭

radiant bough
#

What

young flume
#

Do you have a clue?

safe radishBOT
#

@young flume Has your question been resolved?

safe radishBOT
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fathom lake
safe radishBOT
fathom lake
#

i need help in 2.

#

we have x,y,z in [0;π] and x+y+z=π

#

we might use complex numbers

young flume
#

.reopen

fathom lake
#

<@&286206848099549185>

safe radishBOT
#

@fathom lake Has your question been resolved?

safe radishBOT
#
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fathom lake
safe radishBOT
fathom lake
#

i need help in 2.
we have x,y,z in [0;π] and x+y+z=π
we might use complex numbers

tiny wraith
#

Look at S as a quadratic equation in terms of cos(x)

#

Where its second coefficient is between -1 and 1

fathom lake
#

ok

#

yeah it worked

#

thx

#

.close

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tardy copper
#

if a tasks says "if y is true then prove that x is true", can i do the counter and assume that x is true and prove that y is true from it?

dull sequoia
#

you want to prove the implication "if y is true then x is true"

#

an equivalent statement is "if x is not true then y is not true"

#

proving that "if x is true then y is true" is the converse and not the same statement

tardy copper
#

ah okay i get it

dull sequoia
#

example:
If it rains, then the floor is wet
you may not be able to show that if the floor is wet then it rained

tardy copper
#

got it

dull sequoia
#

there could be many other sources to make the floor wet

tardy copper
#

thnx

#

.close

safe radishBOT
#
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mighty wadi
#

What am I doing wrong here

safe radishBOT
main mural
#

x cannot be 0

dapper venture
#

also x might be negative

main mural
#

and that

#

consider 2 cases, x>0 and x<0

#

and combine them afterwards

mighty wadi
#

this is the part where get confused

dull sequoia
#

well you didn't even start with the question

main mural
#

which is only true for negative numbers, thus x<0

mighty wadi
#

but how i see i got the inequality in the wrong way

mighty wadi
main mural
#

because x<0

mighty wadi
#

I cant multiply both sides with X?

dapper venture
#

you know when multiplying/dividing negative numbers, we need to flip the inequality

main mural
#

if you multiply by it on both sides, you have to flip the inequality sign

dapper venture
#

and it is also true when you multiply/divide x

main mural
#

1 < 2 but multiplying by -3 gives -3 > -6

mighty wadi
#

Ahh and because x is a negative number in 1/x < 0 i should also flip it?

dapper venture
#

exactly

main mural
#

mhm

mighty wadi
#

that makes sence, thanks

#

oh and that why we consider 2 cases when x is involved

main mural
#

yes

main mural
#

1/x < 0

mighty wadi
#

Yeah, I understand

#

Thanks

#

.close

safe radishBOT
#
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trail lintel
#

this might be a stretch but would anyone know how to find the equilibrium points of a non linear system and linerise it

safe radishBOT
#

@trail lintel Has your question been resolved?

safe radishBOT
#

@trail lintel Has your question been resolved?

safe radishBOT
#

@trail lintel Has your question been resolved?

safe radishBOT
#

@trail lintel Has your question been resolved?

lean otter
#

....

#

That question is out of my senses

safe radishBOT
#

@trail lintel Has your question been resolved?

safe radishBOT
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rustic goblet
safe radishBOT
rustic goblet
#

!status

safe radishBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
rustic goblet
#

2

#

So the condition is that w1 + w2 + 2w3 + 2w4 = 0, I believe

#

I want to show that w1 + w2 + 2w3 + 2w4 = 0 <=> there exists a linear transformation st. T(v_i) = w_i

#

i have shown the backwards implication

#

but I don't know how to show the forwards implication

#

any help is appreciated

#

<@&286206848099549185>

steep lily
#

here, you have an extra element

#

so what you'll need to double check is that when you extend by linearity, you end up doing the right thing to the extra element

#

e.g. you can define $T\colon V\to W$ by $$T(\lambda_1v_1+\lambda_2v_2+\lambda_3v_3)=\lambda_1w_1+\lambda_2w_2+\lambda_3w_3$$

#

which is well defined and linear because v1,v2,v3 is a basis

flat frigateBOT
#

Edward II

steep lily
#

which is well defined and linear because v1,v2,v3 is a basis

rustic goblet
#

okay..

steep lily
#

and then the only remaining property you need to show is $T(v_4)=w_4$

flat frigateBOT
#

Edward II

rustic goblet
steep lily
#

you're going to use that property in showing this

#

because it clearly won't be true in general, as there's no way to getting a w4 when the definition of T only involves w1, w2, and w3

rustic goblet
#

I see

safe radishBOT
#

@rustic goblet Has your question been resolved?

safe radishBOT
#
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wicked basin
safe radishBOT
wicked basin
#

Hello, I'm unsure of how to start this question?

#

I need assistance with solving it please and ty

quiet juniper
#

same way u do it in decimal but with binary catthumbsup

#

Long divisioooooooon

#

Instead of doing long division with 5 and 7 tho

wicked basin
quiet juniper
#

U do it with their binary representations

#

Well try doing it in decimal first

#

Then try converting 5 and 7 into binary

#

And try generalizing what you did in decimal

#

ngl doing this made me realize I forgot how to substract without a calculator bleakkekw

#

but if I cna rederive it

#

So can u

wicked basin
#

like this?

wicked basin
quiet juniper
#

Cmon u don't need me to check decimal long division :p

wicked basin
#

no i understand this

#

but like

#

how binary

quiet juniper
#

Do that but turn 7 and 5 into binary

wicked basin
quiet juniper
#

Ye

wicked basin
#

how can i just turn 5 and 7 into 0 and 1

#

subtract 4 and 6 ??

quiet juniper
#

Um

#

How did you get this question devastation

#

no offense but if you didn't know what binary meant this might be harder than I thought 🙃

wicked basin
#

i’m unsure of how to go about this

quiet juniper
#

Is this for a class or what

wicked basin
#

yes

#

we touching on binary for first time

quiet juniper
#

Did u skip class or had to miss or what

wicked basin
quiet juniper
#

Yeah but to not even know what binary means

wicked basin
#

what is it that i am missing

wicked basin
quiet juniper
#

Feel like they would've taught you that

#

How long frkm now is the homework due? If it's a while maybe best to just wait til you cover more material

wicked basin
#

midnight

quiet juniper
#

what

wicked basin
#

it’s 7:05 pm

quiet juniper
#

OK r u sure u didn't skip or miss class

wicked basin
#

yes i’ve attended all of them

#

it’s just a new concept

quiet juniper
#

So weird

wicked basin
#

that’s y i’m untrained

quiet juniper
#

well

#

I mean

#

They might as well have taught you nothing in class cus imma have to teach you everything 🙃

#

you know how decimal representation works at least?

#

like sum of digits between 0 and 9 times powers of 10

wicked basin
#

is that like saying 0.123 = 1/10 + 2/100 + 3/1000

quiet juniper
#

Yeah

wicked basin
#

yes i know

quiet juniper
#

do that but with power of 2

#

And the digits are 0 and 1

wicked basin
quiet juniper
#

no

#

Power of 2

wicked basin
#

10*

quiet juniper
#

Oh yeah

wicked basin
#

1/10^1 and 2/10^2 and so on

#

okay

#

uh

quiet juniper
#

for instance 10 = 1*2^1 + 0* 2^0 = 2

#

11 = 3

wicked basin
#

0.789 =

#

bruh🤦🏾‍♀️okay wait hold on

#

0.789=

#

7/2^1 + 8/2^2 + 9/2^3

#

???

#

wait

#

bruh i’m lost how do i get 0 and 1 out of .789 with powers of 2🤦🏾‍♀️🤦🏾‍♀️🤦🏾‍♀️🤦🏾‍♀️🤦🏾‍♀️

quiet juniper
#

hmm honestly I don't know the algorithm for how to convert a number with decimal points to binary off the top of my head bleakkekw

#

But you just need to convert 5 and 7

delicate sphinx
#

Nah you don't need that

#

You can use the decimal equivalent of 5/7 and convert to binary

quiet juniper
#

OK I mean

#

"if you don't know the algorithm you just need to convert 5 and 7"

delicate sphinx
quiet juniper
#

bet

delicate sphinx
quiet juniper
#

Oh

#

You just convert the repeating part

delicate sphinx
#

To convert a decimal number to binary, double the number, then the number left of the decimal point is the carry bit

#

Then you ignore the unit value and focus on the decimal part

#

Here's an example

#

0.188
You double it and get 0.376 that 0 in the units is the first binary digit

quiet juniper
#

kool

wicked basin
#

i agrée

#

very kool

#

tyvm mr captain nova 22🙏🏾

delicate sphinx
#

Then take 0.376 double it and get 0.752 the 0 in the units is the next digit, etc. If it's a 1 then it's a 1 in the binary representation

wicked basin
#

i grasp this

#

and also thank you mr 992 qqoloy

quiet juniper
#

np

delicate sphinx
#

Definitely more nice and simple then converting 5 and 7 into binary

wicked basin
#

!close

#

.close

safe radishBOT
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fresh tree
#

what am i doing wrong

safe radishBOT
fresh tree
#

45/64 is somehow wrong

#

ET= | 3/4 - 3/64 |

#

this makes 0 sense

#

<@&286206848099549185>

safe radishBOT
#

@fresh tree Has your question been resolved?

marble goblet
#

what kind of math

fresh tree
#

calc 2

marble goblet
#

I dont understand a single thing of what its asking

#

k

#

very nice how did u do in calc 1?

fresh tree
#

good

marble goblet
#

im slowly making my way up the ladder of math. currently in intermediate alg, going to take college alg next sem

#

looking at this, I have no idea what anything means what so ever. whats Et?

fresh tree
#

you honestly shouldnt go to college for algebra

#

i would watch online courses up to calc

#

save bread

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#

@fresh tree Has your question been resolved?

fresh tree
#

<@&286206848099549185>

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@fresh tree Has your question been resolved?

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unborn wigeon
safe radishBOT
unborn wigeon
#

wait why can we do this!?!?

#

also why do we need to consider even power x^82!?!?

quasi bison
#

i think they meant (x^139)^82 ...

#

x^138 = 1 so x^139 = x

#

wait

#

this is sus actually thonk

unborn wigeon
quasi bison
#

yeah i dont know anymore either

unborn wigeon
#

wouldn't I need to find a primitive root first?

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@unborn wigeon Has your question been resolved?

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tough canopy
#

Hello , can someone help me with the parameters of the asymptotes?

tough canopy
quasi bison
#

,rccw

flat frigateBOT
tough canopy
#

🥹

#

<@&286206848099549185>

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#

@tough canopy Has your question been resolved?

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wooden ridge
#

I don’t understand why the answer is 3! x 4!=144 rather than 2 x 3!x4! = 288 as either a boy or girl can start?

quasi bison
#

nope, only a girl can start

#

GBGBGBG

wooden ridge
#

Oh, I’m so dumb 🤦‍♂️

#

That never occurred to me

#

That it would be GG at the end of a boy starts

#

.close

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lean otter
#

Solving for y, which one of these is correct?

lean otter
#

first

#

Ight thankyou

#

.close

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mighty wadi
#

Does someone know why 0 itself is not valid?

main mural
#

show the original problem

mighty wadi
#

we need to find y and the valid interval of y

lean otter
#

seems like it was a mistake

#

I'd say 0 should be included

mighty wadi
#

Yeah, right
I understand that negative values should be excluded but 0

quasi bison
#

btw "yeah, right" (specifically those words specifically like that) is often a sarcastic phrase

mighty wadi
#

No I meant it like YEAAAAHHHHH!!!! is that true?

#

Because maybe we are overseeing something

safe radishBOT
#

@mighty wadi Has your question been resolved?

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silk token
#

i asked before the best way to get the determinant, so i should reduce by rows the matrix and then use Laplace, but when i do row reduction, the matrix may not have the same determinant, so is this method only useful to know if the determinant of the original matrix is 0 or different from 0, or there's a row reduced matrix that has the same determinant as the first one

raven heart
#

not all row operations conserve the determinant that's true

#
  1. "Ri <- Ri + k*Rj", that doesn't change the determinant
#
  1. swapping rows multiplies the det by -1
#
  1. "Rj <- k*Rj", that multiplies the det by k
#

you just have to keep track of which operations you take change the determinant

#

and then go through your row operations in reverse

#

"the determinant I get at the final step is 27, so the det at the step just before is ...etc"

#

@silk token

silk token
#

oh thank you so much!

#

.close

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exotic owl
safe radishBOT
exotic owl
#

I plugged in x to find y = 1/2

#

then I found the slope of 1

#

through derivative

#

but then i did

#

y-1/2 = 1(x-pi/4)

#

i dont get i

spice grove
#

How'd you get the slope again?

#

Can you show all your steps for that?

exotic owl
#

i got my slope from

#

(sinx) (-sinx) + (cosx)(cosx)

#

-sin^2x + cos^2x

spice grove
#

Great, how's that 1?

exotic owl
#

oh shoot

#

wait

#

can it be

#

(wait no nvm

#

is it just 0

spice grove
#

yeah

exotic owl
#

ohh

#

thx

#

.close

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safe radishBOT
glacial flicker
#

is b correct?

safe radishBOT
#

@glacial flicker Has your question been resolved?

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hallow forge
#

slept midway through math class now idk how to solve this

hallow forge
#

need some help

#

maybe explain it as well

#

im guessing CEB would also be 80 degrees?

knotty coyote
#

CEB would be 180 right

#

thats 3 angles

hallow forge
#

180's a semicircle

knotty coyote
#

I’m trying to remeber

#

yeah a semicircle is 180 degrees

#

but a triangle is made up of 3 angles that will always equal 180 degrees

#

CE&B are 3 different angles