#help-23

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dreamy salmon
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to solve the problem

crude nest
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eh that would just make it more complicated

dreamy salmon
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oh

crude nest
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because you would have negative terms to deal with

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use division law for a and multiplication law for b

dreamy salmon
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so log_2(16)?

crude nest
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for a? no

dreamy salmon
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b)

crude nest
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yes but it's log base 4, not 2

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so it will be asking what power of 4 is equal to 16

dreamy salmon
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aa answer page says

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2 for both

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a and b

crude nest
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correctamundo

dreamy salmon
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but its log_4(16)

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not log_4(2)

crude nest
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log_4(16) is equal to 2

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which is the answer

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the final answer is log_4(16)

dreamy salmon
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what the heck

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then why doesnt it say

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answer log_4(16)

crude nest
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because its also a very simple log that can be solved with ur eyes closed

dreamy salmon
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😭

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its so over

crude nest
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for log notation, if its asking log_4(16), that is the same thing as asking 4^x = 16

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and 4^2 = 16 so x = 2

dreamy salmon
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okay i get that but

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a)?

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theres nothing to do with 2

crude nest
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the answer for a was log_2(4)

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which is the same as asking 2^x = 4

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and 2^2 = 4, so x = 2

dreamy salmon
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aa okay

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i get it

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ill try to remember whilst doing rest of the chapter problems

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thank you for being patient w/ me

crude nest
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ofc, math is tough

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keep chugging along on those problems, and next time maybe try to study a little earlier šŸ˜‚

dreamy salmon
#

defo

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thank u sm fr fr

#

.close

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lean otter
#

Is this correct

safe radishBOT
lean otter
#

.close

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candid mirage
#

Is the operation $0_2$ associative?

\begin{table}[h!]
\begin{tabular}{c|c}
(x, y) & $0_2$ \
\hline
(a, a) & a \
(a, b) & a \
(b, a) & a \
(b, b) & b \
\end{tabular}
\end{table}

I also did $0_5$ which looks like:

\begin{table}[h!]
\begin{tabular}{c|c}
(x, y) & $0_5$ \
\hline
(a, a) & b \
(a, b) & a \
(b, a) & a \
(b, b) & a \
\end{tabular}
\end{table}

Which was NOT associative, so I’m unsure.

flat frigateBOT
#

VexedRumble

safe radishBOT
#

@candid mirage Has your question been resolved?

candid mirage
#

I plugged it in all eight possible ways to set it up, and I got it is associative but I want to double check because it seems weird to me 0_5 isn’t associative but 0_2 is

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Oh right, this is for Abstract Algebra, specifically from Chapter 2 of A Book of Abstract Algebra by Pinter

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<@&286206848099549185>

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I’m sorry, am on my phone but I’m gonna write down what I checked for it

safe radishBOT
#

@candid mirage Has your question been resolved?

safe radishBOT
#

@candid mirage Has your question been resolved?

candid mirage
#

For Abstract Algebra, covering Operations

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Unsure of what else to add on

candid mirage
candid mirage
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I think it is associative but I’m just looking to confirm

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When I plug it into every one of the associative possibilities it turns out to be true

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But I still feel like I’m messing something up since 0_5 isn’t associative

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dull sequoia
#

What’s this?

safe radishBOT
twilit spindle
#

I dont know fs it could be some fancy math symbol but sometimes I've seen people write that for "and"

safe radishBOT
#

@dull sequoia Has your question been resolved?

dull sequoia
#

It might be and, but what’s the (3) doing after

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He says it’s about the variance being a constant but I’ve never seen this before

safe radishBOT
#

@dull sequoia Has your question been resolved?

safe radishBOT
#

@dull sequoia Has your question been resolved?

plucky elk
dull sequoia
#

Oh

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Im dumb šŸ˜ž

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.close

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pine burrow
#

Can someone explain this top problem?

safe radishBOT
pine burrow
#

Why is f(x) being set equal to b?

reef estuary
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if you set f(x) and solve for b, you get f^-1 (b)

pine burrow
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Why do you find x=pi and f(pi) = pi + 1

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I just don’t understand the steps being taking

reef estuary
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well pi - cos(pi) = pi + 1 = b

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so f(pi) = b

pine burrow
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But how do you know to take that step

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Is that just standard

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.end

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lean otter
safe radishBOT
lean otter
#

can someone explain what b means

#

thanks!!!!!

reef estuary
reef estuary
# lean otter

for part (i), look at the graph and see where is intersects y = 0

lean otter
#

oh

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wait

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y=4 (intercept) i mean

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i read it wrong

lean otter
reef estuary
#

so those are your solutions

lean otter
#

yep

safe radishBOT
#

@lean otter Has your question been resolved?

lean otter
#

<@&286206848099549185>

nocturne tapir
reef estuary
lean otter
reef estuary
#

you said them yourself

lean otter
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yeah

reef estuary
lean otter
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how does that help b

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?

reef estuary
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you mean b(ii)

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?

lean otter
#

ye

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uh both

reef estuary
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one sec let me read it

lean otter
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what does it mean to use the graph

nocturne tapir
nocturne tapir
lean otter
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i already have them

nocturne tapir
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(x,y)

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right?

lean otter
reef estuary
nocturne tapir
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so use those values to solve the equations

lean otter
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so ultimately, whats my goal in b i and ii

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just the solutions?

reef estuary
#

for b(ii) i dont know how you would do it graphically. My closest guess would be to plug in the value of 3x^2 given to you into your original equation and to solve for x, but that isnt graphical

reef estuary
nocturne tapir
safe radishBOT
#

@lean otter Has your question been resolved?

safe radishBOT
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rough venture
#

pls help with the following question. i dont even know how to begin

safe radishBOT
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rough venture
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.close

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ancient marsh
#

how to find equaiton of the line that passes through (-2, 1) and makes 13 degree with x axis?

granite compass
#

uh, theres no line that both forms an angle of 13°, passes (-2, 1) and the origin

granite compass
ancient marsh
#

U+1f612

granite compass
#

sry one sec

#

but if you ignore the (-2, 1) part and only look at a line which makes an angle of 13°, recall your trig that $\tan \theta = \frac{y}{x} = $ slope, so your line would be $y = (\tan \theta)x$. however bear in mind that $\theta$ is the angle made with the positive x-axis, so you'll needa add 90°

flat frigateBOT
#

PhenomPlasma

ancient marsh
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Well I wrote that y=xtanx in the screenshot

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I don't understand adding pi/2

granite compass
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wait sry

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you need to do pi - a. we measure angles from the positive x-axis counterclockwise

ancient marsh
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That'd be a reference angle?

granite compass
granite compass
ancient marsh
#

With y axis it makes 13 degree though

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And passes -1,2

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Let me share the question

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And answer

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Its not possible.

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so answer is y = tan(13)(x- (-1) + 2
I think gradient/slope is m = tan(13)
and used the line equation I guess y = m(x-x1)+y1
@granite compass

olive pecan
# ancient marsh Its not possible.

Can make $13^{\circ}$ in the positive direction or in the negative direction, which gives 2 lines with two slopes: $\tan(13^{\circ})$ and $\tan(167^{\circ})=-\tan(13^{\circ})$. Then use the point-slope formula $y-y_1=m(x-x_1)$.

flat frigateBOT
#

adzetto

ancient marsh
#

right; that's why we have two answers.

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Thanks

#

how to close the post?

#

.close

safe radishBOT
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ancient marsh
#

/close

safe radishBOT
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river thicket
#

Working on this inequality where a + b + c = 1 and a + b + c are all positive real numbers

river thicket
#

correction: 4/9 should be 2/3

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I have tried multiple ways of applying AM-GM

safe radishBOT
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west hedge
#

throw a dice 3 times what is the probability when the sums are prime numbers

west hedge
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Is there any clever way to do it?

peak estuary
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not really

dull sequoia
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I’d try generating function then sum all the prime results

peak estuary
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I would say that for three dice that is not really worth it yet

dull sequoia
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Look at his working

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;-;

west hedge
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Also speak now is the best album

peak estuary
#

how is a generating function better. you would have to go through the same stuff, just different notation. unless you let a computer multiply it out

dull sequoia
#

The expansion of $\left(\sum_{i=1}^6x^i\right)^3$ gives you all the ways to roll any sum, just look at the coefficients of the corresponding power with the sum you want

flat frigateBOT
#

Frosst

dull sequoia
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I suppose it doesn’t, I’d use a computer for sure

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So for example the expanded form has no x or x^2 since you can’t roll a sum of 1 or 2 from 3 dice

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But there is exactly 1 way to roll a sum of 3

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(The coefficient of the x³ term is 1)

dull sequoia
west hedge
#

is there any website or program that i can used to calculate sth like this.

dull sequoia
#

wolfram alpha

west hedge
#

terrfic

safe radishBOT
#

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indigo veldt
safe radishBOT
indigo veldt
#

I tried 2a+b+27=180)-(2b+a=180

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But it doesn’t solve

tidal imp
indigo veldt
#

So I tried 4a+27=180)-(3a=180

tidal imp
#

Why 4a+27?

indigo veldt
#

I add the whole triangle like from a+b+c=180

tidal imp
#

And…?

indigo veldt
#

If you said try expressing b to a

tidal imp
#

I didn’t say b=a, because it’s not

indigo veldt
#

Oh…

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So what do mean by expressing

tidal imp
#

Look at the figure

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And see if you can relate a to b somehow

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Maybe some supplementary angles, external angles…

indigo veldt
#

27+a=b

tidal imp
#

Yes!

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You should be able to solve for a now using sum of angles of a triangle

indigo veldt
#

Okay thanks

#

.close

safe radishBOT
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charred lark
#

On chercher Ć  dĆ©montrer l’inĆ©quation de haut, et on peut utiliser les information du dessous ? Si quelqu’un a des idĆ©es ?

drifting mountain
#

,rccw

flat frigateBOT
charred lark
#

.close

safe radishBOT
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lean otter
safe radishBOT
lean otter
#

Why is he wrong

#

I got 2x(x+3)

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But that seems like it works too

dapper venture
#

fully

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factorize fully

lean otter
#

What does factorise fully imply?

placid oak
#

that you can't break any of the factors into any smaller parts

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(2x+6) can be split into 2 and (x+3), so it's not factorised fully

lean otter
#

How do I know that x(2x + 6) is not fully factorized?

cosmic grove
#

2x and 6 have a common divisor

lean otter
#

Ohhh okay thanks I get it now

#

.close

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earnest finch
#

A

safe radishBOT
earnest finch
#

ANYONE HERE

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TO HELP ME

#

FOR MY MATHS

quasi bison
#

MAYBE IF YOU EASED UP ON THE YELLING AND ACTUALLY POSTED A QUESTION SOMEBODY COULD COME HELP YOU!

#

@earnest finch

safe radishBOT
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zinc flax
safe radishBOT
zinc flax
#

need help with 5 word problems i can do the problem just have no idea how to set them up

icy lance
#

what do you think you may do with the above sentence?

zinc flax
#

1/3x+1/2x=25?

icy lance
#

yup

zinc flax
#

x+60 divided by x =4?

safe radishBOT
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lean otter
safe radishBOT
lean otter
#

I’m a little confused about moments

#

For the like perpendicular distance I thought you’d take sin(30) but apparently you take cos(30) and I don’t understand why

#

.close

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true yoke
#

need help

safe radishBOT
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safe radishBOT
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@true yoke Has your question been resolved?

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little cipher
safe radishBOT
little cipher
#

the ratio between the length and height is 5:3

#

the width of the red cross is 1/5 of the flags height

feral relic
#

ok that's written Norwegian right

little cipher
#

yep

#

wait

#

hol

feral relic
#

Jeg taler dansk

little cipher
#

so you understand?

feral relic
#

jeg forstƄr lidt

little cipher
#

ait

#

uhm

#

never mind the first task

feral relic
#

ok so question saids the breadth of the stripe

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is 1/5

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of the height

little cipher
#

yes

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w=7.5

feral relic
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and 5*length = 3*height

little cipher
#

7.5*5=3x

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37.5/3

feral relic
#

5*7.5=3*h

little cipher
#

?

#

ok

feral relic
#

the height

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and now the width is

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1/5

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so time that by 1/5

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and you good

little cipher
#

uhm

feral relic
#

also 你诓中文吗?

little cipher
#

ä¼šäø€ē‚¹

#

and

feral relic
#

哦

little cipher
#

i am the same dude

little cipher
feral relic
#

whoops didn't recognize

#

sorry

little cipher
#

lmao

feral relic
little cipher
#

no problem

feral relic
#

to better understand ratios

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think it as yx/zx=y/z

little cipher
#

hmm give me a sec

feral relic
#

uhh how should I explain

#

so basically something times a number divides by another thing timing the same number crosses off that same number

little cipher
#

so linear equation

feral relic
#

yeah

safe radishBOT
#

@little cipher Has your question been resolved?

safe radishBOT
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near mango
#

yesss sssssssirrrr

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im here to save u

#

no probleme

#

for the 6 ?

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Its 7

#

oh ok

#

idkn

safe radishBOT
#

@ocean furnace Has your question been resolved?

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worn musk
#

This expression is equal to 2, and I've been able to prove so by making it into an equation and simplifying. My question is, without knowing what it it is equal to beforehand, how would I go about simplifying this expression?

peak estuary
#

call its value x, make an equation, simplify. hopefully get something nice

worn musk
#

I tried with x but it doesn't seem to get me anywhere, it's only when I already know its numeric value can I progress

glass carbon
#

in fact you can also start from the most nested square root and do it step by step

#

using short multiplication formulas and abs. value

#

like

worn musk
#

I'm not a native so I may not know the name of formulas or operations

flat frigateBOT
worn musk
#

I don't see how you get from the second to the third expression

glass carbon
#

and now it's pretty easy, because sqrt(5) cancels out

#

and you'll stay with 6 - 4sqrt(2) under the square root

#

apply that trick once again, that's it

#

13 + 4sqrt(10) = (a+b)^2 = a^2 + 2ab + b^2 for some a, b

#

2ab has to be 4sqrt(10) ---> ab = 2sqrt(10)
a^2 + b^2 = 13

#

we can guess a = sqrt(5), b = sqrt(8)

worn musk
#

Ohh I see

#

So just apply square of a sum

#

But in reverse

glass carbon
#

now
6 - 4sqrt(2) = (a-b)^2 = a^2 - 2ab + b^2
-2ab = -4sqrt(2) ---> ab = 2sqrt(2)
a^2 + b^2 = 6
a = ..., b = ...

worn musk
#

Alright I'll try to solve it with that and see if I get stuck again

#

How do I close the channel?

glass carbon
#

.close

safe radishBOT
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distant bay
#

HI BIG BRAINS Thursday i have a test abous primitives and integral and i need some help to exercise to learn the rules of the "game" and yes i prefer to say that is a game better than a something boringly complicated.

drifting mountain
#

,tex .int rules

flat frigateBOT
quiet juniper
#

You'll be very hard pressed to find somebody who makes up a whole game for you so it'd be better if you just found some exercises in the internet and asked questions about them šŸ™ƒ

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#

@distant bay Has your question been resolved?

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#

@distant bay Has your question been resolved?

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pure grove
#

How do you prove surjectivity

safe radishBOT
pure grove
stoic dune
#

Show that every output has an input that can reach it

pure grove
#

so for 1

#

id take an arbitrary y of Q

#

and show how x = y-1/2

stoic dune
#

Yeah basically

#

In other words, if you plug in (y-1)/2, you get y.

Does this reach all y in Q?

pure grove
#

wait what

#

so this?

stoic dune
#

The "since every y in Q..." line is weird

pure grove
#

what would you put instead

stoic dune
#

Take arbitrary y in Q. f((y - 1)/2) outputs this y. Function is surjective

pure grove
#

ty

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#

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toxic isle
safe radishBOT
toxic isle
#

Is this proof/work valid?

light shoal
#

can you explain your reasoning?

toxic isle
#

Oh

#

Umm

#

For example 3/7

#

If we just put 3 and 7 as power to let’s say 2

#

2^3/2^7

#

It’s not equal per se

#

Like the ratio

light shoal
#

right

#

so definitely the = sign at the start of the second line isn't correct

toxic isle
#

So what can I do this make this proof/ work valid?

light shoal
#

well is there any rule that says you can exponentiate the numerator and denominator and get the same limit?

#

i.e. what rule are you appealing to with this argument

toxic isle
#

I don’t think there is a rule for this

#

But I feel like

#

If the numerator is > denominator

#

And if we take that as the power of a constant number like e

#

Either the numerator or denominator will grow ever so much bigger depending on which is greater initially

light shoal
#

the log of n+1 is generally much smaller than n

toxic isle
#

Oh whoops

#

I mean the other way around

#

Mb

light shoal
#

nw

#

the idea of exponentiating isn't a bad one

#

but i don't think there's any valid argument that involves separately exponentiating the numerator and denominator

#

what if you were to try exponentiating the whole thing

toxic isle
#

Then it will turn into a radical question?

#

Since denominator is greater than numerator

light shoal
#

try it and see what happens

#

you can do some manipulations to get it into a useful form

toxic isle
#

Like e^(ln(n+1)/n)?

light shoal
#

hmm actually scratch that, we're taking n->infinity, not 0, so that's not gonna be the silver bullet

#

my thinking (flawed) was to observe that
ln(n+1)/n = ln((n+1)^1/n), then exponentiating you just get
(n+1)^(1/n), which would go to e if n were a continuous variable that approaches 0, but we're going the other way

#

what techniques are you allowed to use? L'Hospital's rule?

toxic isle
#

We actually only just begun ap calculus so we didn’t learn much or any rules

dull sequoia
#

Well is it not the same as $\lim_{k\to\infty} \left(\frac{1}{k} + 1\right)^k$

flat frigateBOT
#

Frosst

dull sequoia
#

Set k = 1/n

light shoal
#

but in that change of variable, n->infinity transforms to k->0

#

not k->infinity

dull sequoia
#

Oh n is going to inf

light shoal
#

yea, the nice "e" limit doesn't work here

dull sequoia
#

$\lim_{n\to\infty} \left(n + 1\right)^{\frac{1}{n}}$

flat frigateBOT
#

Frosst

dull sequoia
#

This just tends to inf no?

#

Actually that sounds wrong

light shoal
#

it's almost the same as the limit of n^(1/n) as n->infinity, which goes to 1 (although this also takes some work to show)

#

so presumably (n+1)^1/n also goes to 1

#

and that will imply that the original limit goes to 0

#

(by continuity of exp)

dull sequoia
#

The derivative here is 1/n (n+1)^(-(n-1)/n) which is always positive

#

Looks like that tends to 0 when n goes to inf

#

So I guess it just looks like a log function starting at 1?

#

Not even

#

That’s wrong

light shoal
#

the derivative is trickier than that since both the base and exponent depend on n

dull sequoia
#

Oh

toxic isle
#

Not to be rude or anything, but I’m not 100% sure about what just happened

light shoal
#

we're just thinking aloud

toxic isle
#

Oh ok šŸ˜…

light shoal
#

here's an idea...

#

first of all let's do a change of variables to get just an integer as the argument of ln

#

let k = n-1

#

then you have ln(k)/(k-1)

#

let's take a fixed k value, say k=2

#

and then take its powers

#

k, k^2, k^3...

#

the fraction will be:

#

ah wait one moment let me scribble this down

#

and see if it's gonna work

toxic isle
#

Ok take your time

#

And thank you

safe radishBOT
#

@toxic isle Has your question been resolved?

light shoal
#

sry got distracted for a moment, let's see..

toxic isle
#

No worries

light shoal
#

so after that transformation and considering say $k=2$ and its powers $2^2, 2^3, 2^4$, etc we have:
$$\ln(k)/(k-1) = \ln(2^n)/(2^n-1) = n\ln(2)/(2^n-1)$$

flat frigateBOT
light shoal
#

so we've transformed into checking whether $n/(2^n-1)$ converges

flat frigateBOT
light shoal
#

and that should be easy to check by e.g. the ratio test

#

now we've restricted ourselves to looking only at certain values of k, namely 2, 2^2, 2^3, 2^4

#

so does convergence of that subsequence imply convergence of the entire sequence ln(k)/(k-1)?

#

the answer is yes if you can show that ln(k)/(k-1) is monotone

#

which in fact it is

#

btw, this is probably not the most straightforward way to solve this, there's probably a quicker way

toxic isle
#

I see

#

I think I got a better grasp now

#

Thank you

#

.close

safe radishBOT
#
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void steeple
#

first is this right? and then i actually have some questions

vital cairn
void steeple
#

so how would i implement that?

vital cairn
#

well the first option is correct

void steeple
#

ah cause it includes the -2?

vital cairn
#

yeah

void steeple
#

I see thanks!

vital cairn
#

this might be helpful

void steeple
#

this is my next

void steeple
#

<@&286206848099549185>

#

.close

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rancid star
#

could someone give me a hint as to how i can solve this q?

rancid star
#

i have the following notes from lecture but i cant pin how i should use the given to incorporate the different cosine transforms:

#

.close

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stray palm
safe radishBOT
stray palm
#

My final answer is wrong it’s supposed to be 15N

#

Anybody know where my mistake lies?

safe radishBOT
#

@stray palm Has your question been resolved?

stray palm
#

<@&286206848099549185>

stray palm
#

<@&286206848099549185> please :D

safe radishBOT
#

@stray palm Has your question been resolved?

stray palm
#

<@&286206848099549185>

quasi ingot
#

@stray palm

#

Do you still need this done?

stray palm
#

I do

#

@quasi ingot

stray palm
#

.close

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hazy pumice
safe radishBOT
hazy pumice
#

Evaluate

#

Stuck on 49 and 51

#

I know that I should do sin ( theta) = -4/3 for problem 49

#

.closer

#

.close

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devout steeple
#

how do you solve equations like this:
x^x = 1.5

devout steeple
#

is the only method guessing an x value and then getting closer and closer approximations?

#

.close

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vivid trail
#

What am I doing wrong?

A chicken yard is to be built up from a fence in their garden. The fence is 12 metres long. The girls have a 12 metre long fence that they can use to build the chicken yard.
How can you make the chicken yards area as large as possible?
Image

vivid trail
#

I know for a fact that x is not 1.5, it is ca. 3.

#

<@&286206848099549185>

#

I got it, I just for some reason wrote 4x^2 instead of 2x^2

#

.close

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high sun
#

I am doing calculus 1 and I really need help learning how to graph limits/understanding what I am supposed to do. I got this far??? I don’t even know if it’s right but

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#

@high sun Has your question been resolved?

safe radishBOT
#

@high sun Has your question been resolved?

lean otter
high sun
lean otter
#

Limits at infinity might be a little confusing because of the whole infinity part, but really what you are doing is plugging in really really big numbers for x and seeing what happens to the result

#

As x gets bigger and bigger (or smaller and smaller), f(x) gets closer and closer to some number (or just keeps going up/down)

#

Does that make sense?

lean otter
#

I want to find what happens to the y value as the x value approaches 2.

#

While I could easily just plug in x = 2, I can take the limit too

#

Instead of plugging in x = 2, I could plug in values that get closer and closer to 2, like 1.9, 1.99, 1.9999, etc. or 2.1111, 2.0111, etc.

#

All values very close to 2, but never actually reaching 2

#

f(1.9) = 3.61
f(1.99) = 3.9601
f(1.999) = 3.996001

f(2) = ?

f(2.001) = 4.004001
f(2.01) = 4.0401
f(2.1) = 4.41

#

I am able to find out what happens at this point without actually plugging it into the function

#

You can dm me if you would like should the channel expire or something

safe radishBOT
#

@high sun Has your question been resolved?

safe radishBOT
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rare vale
#

How did this become $(10sqrt(3))/3$ ? we got $(5sqrt(3))/3$ but we do not know why we needed to multiply 2

flat frigateBOT
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@rare vale Has your question been resolved?

whole acorn
#

!show

safe radishBOT
#

Show your work, and if possible, explain where you are stuck.

whole acorn
#

@rare vale

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whole acorn
#

Say: the coordinates of the points of the two upper corners is (x , 25 - x^2) and (-x, 25 - x^2)
From the coordinates we can find that:

Width = 2x
Height = 25 - x^2

So we get the equation for area:

Area = 2x(25 - x^2)
Area = 50x - 2x^3

Take derivative to find the max/min

Area' = 50 - 6x^2 = 0
x = ± √(25/3) = ± 5/√3

Since we're finding length, it can't be negative so:

x = 5/√3

And since the width is equal to 2x:

2x = 10/√3 = 10√3/3

#

Because the channel is closed ima just give the working

safe radishBOT
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wary frost
#

A point P is defined on the plane. Various equilateral triangles ABC are considered, such that PA=2 ,PB=3 . What is the maximum value that PC can take?

wary frost
#

@dapper venture can i receive your help?

dapper venture
#

maybe calculate PC in terms of A and B

#

while A lies on circle of radius 2 and B lies on circle on radius 3

wary frost
#

okay thanks lemme try

harsh parcel
#

i got root 21

safe radishBOT
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wary frost
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harsh parcel
safe radishBOT
harsh parcel
#

oh

#

.close

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lunar lagoon
#

How do answer 1A

safe radishBOT
lunar lagoon
#

Not sure where that A supposed to come from

#

This is what I get

dapper venture
#

$e^{-kt+c}=e^{-kt}e^c$ not $e^{-kt}+e^c$

flat frigateBOT
#

WhereWolf(ping if needed)

dapper venture
#

then we set e^c = A

lunar lagoon
#

When they was separate before

dapper venture
#

property of expoenential function

#

$a^{b+c}=a^ba^c$

flat frigateBOT
#

WhereWolf(ping if needed)

dapper venture
#

for example $2^{1+2}=2^1*2^2$ not $2^1+2^2$

flat frigateBOT
#

WhereWolf(ping if needed)

lunar lagoon
#

Oh ok thanks

#

For b

#

How would I answer?

#

Would I just draw a normal E^x graph?

#

But reflected in the x axis?

dapper venture
#

yeah

safe radishBOT
#

@lunar lagoon Has your question been resolved?

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ruby ore
#

doing this integral $\int_0^1 \cos (x+\cos x) dx$

flat frigateBOT
#

bostock

ruby ore
#

via a substitution $u=\cos x$ and some rearranging, I get $\int_1^{\cos 1} \sin u du - \int_1^{\cos 1} \frac {u \cos u} {\sqrt{1-u^2}}du$

flat frigateBOT
#

bostock

ruby ore
#

$=\cos 1 -\cos \cos 1 +\int_{\cos 1}^1 \frac {u \cos u} {\sqrt{1-u^2}} du$ and this is where I have a problem

flat frigateBOT
#

bostock

ruby ore
#

Integration by parts seems tempting but if I differentiate $u$ and integrate the rest, then I need to solve $\int_{\cos 1}^1 \frac {\cos u} {\sqrt{1-u^2}} du$ which isn't much better

flat frigateBOT
#

bostock

ruby ore
#

if I differentiate $\frac u {\sqrt{1-u^2}}$ and integrate $\cos u$, I can't construct the rebound integral so that's also useless

flat frigateBOT
#

bostock

ruby ore
#

can anyone give me a hint without giving away the whole solution please

#

I should write the integral as $\cos 1 -\cos \cos 1 + \lim_{a\to 1}\int_{\cos 1}^a\frac {u \cos u} {\sqrt{1-u^2}}du$ to be more precise

flat frigateBOT
#

bostock

safe radishBOT
#

@ruby ore Has your question been resolved?

peak estuary
#

WA cannot integrate it so you probably have to use some symmetry in some way and probably get that (integral)=(some function of the integral)

#

first obvious symmetry would be u -> -u

ruby ore
#

let me see what I can do

#

you basically get that the integral from cos 1 to 1 = the same integral from -cos 1 to -1, not sure if that helps

#

I'm going to try $u\mapsto 1+u$ and see what i get

flat frigateBOT
#

bostock

ruby ore
#

with $u \mapsto \sqrt{1-u^2}$ we get $\int_{\sin 1}^0 \cos\sqrt{1-u^2} du$

flat frigateBOT
#

bostock

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#

@ruby ore Has your question been resolved?

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#

@ruby ore Has your question been resolved?

ruby ore
#

asking this q on math se, it seems that a series expansion is probably the only way to do it

#

specifically the jacobi-anger expansion

#

.close

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hollow haven
#

Hello, I just need some clarification to be sure.
I got that the true answers to the equation showed are X = 1/5, 2 and also got a false answer of X=1. However the answer sheet says that X = 1 is actually a true answer. How can this be?

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@hollow haven Has your question been resolved?

toxic shoal
#

i only see the solution of x = 2

#

so it should be the last answer, if i can interpret it correctly. i can't read hebrew

#

Dalet

#

neither the left nor right hand side is defined at x = 1 monkaHmm

hollow haven
#

That is what I am saying. However, there is also x =1/5, which you can get from comparing the exponents

toxic shoal
#

oh yeah, you're right. weird that desmos doesn't show it

hollow haven
#

I used desomos as well lol

toxic shoal
#

it's so good FeelsStrongMan. but yeah i agree that x = 1 can't solve the equation monkaHmm

hollow haven
#

As far as I understand, it is because x with a power of x are weird functions that are composed of many dots.

#

Thank you!

toxic shoal
#

yeah, that makes sense

hollow haven
#

.close

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rain trout
#

we have f(x) = 2x-3 and g(x)= x/2 , x<= 1 and x+3 , x>1

rain trout
#

if i want to find the domain of the (gof)(x)

#

x belongs to the domain of f

#

and f(x) belongs to the domain of g

#

what is the domain of g tho ?

stray socket
#

The x <= 1 and x > 1 is a strong indicator on what is in the domain (and, by extension, what isn't)

#

So if you were to union those inequalities, what do you get

rain trout
#

R?

stray socket
#

Yeah

rain trout
#

ok ty

#

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void brook
#

Let f(x) = 10 āˆ’ 2x and determine
a) f(3)
b) f(a + 1)
c) The zeros of the polynomial. Answer exactly.

gilded pagoda
#

4
12-2a
5

void brook
#

a) should be -8

torpid fable
#

It is not

void brook
#

In a i should just plug in x as 3 right?

torpid fable
#

Did you mistype it? Seems like there should be a square term

void brook
#

I get 26 when i do that

torpid fable
#

10-2(3)

void brook
#

it looks like this, but its in swedish

torpid fable
#

Yeah the squared part wasnt appearing

void brook
#

So it's not 26?

torpid fable
#

No

#

How did you get 26

void brook
#

I plug in x as 3

torpid fable
#

Then what next

void brook
#

0 = 10 - 6^2

torpid fable
#

2x^2 != (2x)^2

#

Does not

#

You have to do the square first (exponents before multiplication)

void brook
#

How do i do that first?

torpid fable
#

10-2(9)

void brook
#

10-18?

torpid fable
#

Yeah

void brook
#

-8

torpid fable
#

Yeah

void brook
#

But where does 9 come from

torpid fable
#

3 squared

void brook
#

3 squared

torpid fable
#

I think you may be missing something because you copied the problem wrong when you first entered the channel

#

You wrote just 10-2x which seems to be what you are doing instead

void brook
#

Nah I just dumb cus I took 2x as one and ^2 as one

torpid fable
#

I see

void brook
#

instead of 2 and x^2

#

But now i know I should use 2 and then 3^2

#

And the b) is 10- 2(a+1)(a+1)

#

But do I solve the (a+1)(a+1) first or the 2(a+1)?

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tough monolith
#

can someone help me with this i really need help

quiet juniper
#

SOH CAH TOA

tough monolith
#

can someone help me with this

lean otter
#

You dotn know what

tough monolith
#

nvm .close

lean otter
#

Like
sinx = Opposite / Hypotenuse?

tough monolith
#

.close

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oblique idol
#

I'm stuggling on how to think about this question relating to the identity theorem

oblique idol
#

can someone share a hint on how to start thinking about this question

peak estuary
#

there is an obvious candidate

oblique idol
#

then ill sit with it for a bit longer, thx

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lean otter
#

uhm

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icy lance
#

whats up

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gilded viper
#

.reopen

rugged surge
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rugged surge
#

we have to sketch this graph

#

this is what I have done:

#

let x-1 = x' and y+2= y'

#

then it becomes

#

(x')^2/3^2 + (y'/4)^2 = 1

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so i changed the coordinates to x' and y'

#

and this is what I got

#

and then i kind of just rubbed x' and y'

#

for the final ans

#

but its wrong according to desmos

#

so can anyone tell me what am i doing wrong

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@rugged surge Has your question been resolved?

rugged surge
#

<@&286206848099549185>

#

i know i can just plug in y=-2 and x=1 and just make a graph bit i wanted to know why my method is not working

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@rugged surge Has your question been resolved?

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#

@rugged surge Has your question been resolved?

toxic shoal
#

you just messed up where the center is

#

(also the scale being different on the x-axis vs. the y-axis makes it look way different)

rugged surge
toxic shoal
toxic shoal
# rugged surge yea sure

so you want to graph the ellipse defined by the equation (x-1)^2/3^2 + (y+2)^2/4^2 = 1.

if you define f(x,y) = x^2/3^2 + y^2/4^2, then the set of points that satisfy f(x,y) = 1 is an ellipse of the same "shape" but centered at the origin. the ellipse you want to find is defined by f(x-1, y+2). the question is, how does replacing x with x-1 and y with y + 2 change the location of the center of the ellipse.

replacing x with x - 1 shifts the ellipse f(x,y) = 1 by 1 unit to the right. to see this, suppose that (x_0, y_0) is on the ellipse f(x,y) = 1. then the point (x_0 + 1, y_0) is on the ellipse defined by f(x-1,y) = 1, because f((x_0 + 1) -1, y_0) = f(x_0,y_0) = 1.

similarly, replacing y with y + 2 shifts the ellipse f(x,y) = 1 by 2 units down. indee, if (x_0, y_0) is on the ellipse f(x,y) = 1, then (x_0, y_0 - 2) is on the ellipse defined by f(x,y+2) = 1 for essentially the same reason as before.

therefore, the set of all points that satisfy f(x-1, y+2) = 1 is just the ellipse defined by f(x,y) = 1 but translated 1 unit to the right and 2 units down.

#

this might be a little too abstract. if so, you can play around on desmos if you want

#

so basically, changing coordinates shifts the ellipse in the opposite way you might expect. i think that you confused your x and y-axes, though, as well.

#

your ellipse was shifted 2 units to the right and 1 unit down instead of 1 unit to the right and 2 units down.

rugged surge
#

thankyou so so so much!!

#

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toxic shoal
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valid vapor
#

Calculus Optimization Question: A rancher plans to make four identical and adjacent rectangular pens against a​ barn, each with an area of 225 m squared. What are the dimensions of each pen that minimize the amount of fence that must be​ used?

Here's what I tried:
Perimeter = 5y+x
Area = xy = 900
Solving Area for x you get x= 900/y

Perimeter in terms of x is 5y+900y^-1
Derivative of Perimeter is 5+-900/y^2
Solving derivative for roots = sqrt(180) or 6*sqrt(5)

Plugging that y value back into the x equation gets 900/6*sqrt(5), or 150/sqrt(5)

Where am I making a misstep here?

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lean otter
#

does anyone know an easy way to understand the degree of a zero in a polynomial graph

final quartz
#

If you have the graph in front of you, the graph's degree can be determined by counting the number of turns the polynomial graph makes

#

and then adding 1

#

so for example

#

a graph that has the degree of 3 will have two turns, eventually going the opposite direction from where it came from the left

#

so here

#

you got three factors

#

just the expressions in the paranthesis

#

and then you got 2 turns for a 3rd degree polynomial

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#

@lean otter Has your question been resolved?

lean otter
#

i get you but

#

idk why i have trouble figuring out the degree w/o the equation of a specific zero

#

like how do i tell if it's 1, 2, 3, etc.

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wispy wraith
#

how do I solve this system of linear differential equations by systematic elimination?

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@wispy wraith Has your question been resolved?

wispy wraith
#

<@&286206848099549185> i multiplied the top equation by -2 and applied a (D^2+5) to the bottom equation and added them together to eliminate x, which left me with a 4th order DE that I have no clue how to solve. eliminating y's would be result in a nearly identical 4th order DE to solve. how the heck am I supposed to solve this?

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@wispy wraith Has your question been resolved?

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@wispy wraith Has your question been resolved?

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@wispy wraith Has your question been resolved?

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@wispy wraith Has your question been resolved?

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.close

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rain hare
#

x star y=x^2-4xy+3y^2
Prove that theres an infinite amount of irrational numbers "a" for which a*1 is natural

rain hare
#

so i found theres an infinite amount of irrational numbers a but idk how to prove that they satisfy a*1 is natural

#

and i cant think of an irrational number that i could plug in a*1 that would give me a natural number

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@rain hare Has your question been resolved?

rain hare
#

<@&286206848099549185> šŸ™

toxic shoal
#

a ⋆ 1 is natural if and only if a ⋆ 1 = n for some n in ā„•. This is the same as saying a² - 4a + 3 = n, or a² - 4a + (3 - n) = 0

#

now you have to show that there are infinitely many n ∈ ā„• such that x² - 4x + (3 - n) has irrational roots

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brisk iris
#

.close

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celest elm
#

any advice on whether i performed the differentiation correctly? I tried breaking it up into more manageable pieces before putting it all together, but i think i may have missed a step somewhere

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@celest elm Has your question been resolved?

misty bay
#

,w differentiate cos(sqrt(sin(tan(pi*x))))

flat frigateBOT
misty bay
#

seems like you're missing a term in the numerator

#

I suggest you become familiar with a computer tool that differentiates things for you

#

and then you can use it to check whether each of your steps follows from the last

celest elm
#

Im not sure where i missed the term, I was thinking its where i differentiated cos, because i applied the power rule and then put it straight into the differentiated cos function, should i multiply by the original again?

misty bay
#

oh this is not true

#

the sqrt is inside the cosine

#

neither is this

celest elm
#

so the exponent affects the sin function not the cos function?

misty bay
#

the parentheses mean something

#

just like how cos(x^2) is not the same as (cos x)^2

#

cos(sqrt(x)) is not the same as sqrt(cos(x))

#

but in any case, you should become familiar with some computer tooling to check every step for you

#

it'll save you a lot of time in the long run

celest elm
#

okay thank you

#

.close

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dusky harbor
#

Physics Question: Two masses and tension.

safe radishBOT
dusky harbor
#

I believe I messed something up during the process of finding the answer for Qa.
This is what we know:
m_1 = 10kg
m_2 = 2kg.
W_1 = 98.1N
W_2 = 19.62N

#

Considering g = 9.81m/s^2

#

So I wanted to draw a free-body diagram of the two masses and the forces being applied

#

wait (fixing a potential error* (?))

#

So here's where I want to get a hint... The tension that the 10kg mass is experiencing, is that equal to the weight of the 2.0kg mass?

#

This is the free-body diagram of the situation.

twilit flame
#

ie not moving

#

you manage to get the first part?

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#

@dusky harbor Has your question been resolved?

dusky harbor
twilit flame
#

The tension won't be equivalent if there's an acceleration

#

Newtons 2nd law

dusky harbor
#

Tension is just one of those things I confuse myself with.
But because question a) asks us to find the acceleration, we assume that the masses are in motion, correct?

twilit flame
#

Yes

dusky harbor
#

Hmm, if mass and weight is the only thing I know, how do I find the Force or acceleration or tension?

twilit flame
#

By using two simultaneous equations

#

If you derive equations for the two components of the system in their two components you can create a set of simultaneous equations

#

give me 1 sec to illustrate

#

(We don't need to consider the other components cause they are 0)

dusky harbor
#

hmm-- I was about to ask why you don't consider the Weight of A, but perhaps it's because we are ignoring friction?

#

Weight doesn't come into play when there is no friction, yes?

twilit flame
#

yes as it's a smooth the coefficient of friction would be 0

dusky harbor
#

aaha

twilit flame
#

So μR = 0

dusky harbor
#

Wait a sec-- The tension for equation A and equation B are not the same (?) because the masses are in motion

dusky harbor
# twilit flame

I'm either stuck at a dead end or struggling to fit this understanding through my rusty brain cells...
The tensions aren't the same for the equations A and B, and we are trying to find a.

#

Mmm- if I move away with that idea, assuming that the tensions are the same, I'm getting 1.635ms^-2 or 1.6ms^-2 (which the answer sheet states the same)

twilit flame
#

As it's the same string (i think extensible should be added to the q)

dusky harbor
#

Yeah, I found the answers after this acknowledgement

#

thank you very much :3

twilit flame
#

nws

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vital creek
#

I'm back again still not the brightest

Consider the curve y=x²-3, find the gradient of the secant joining the points where x=1 and x=1+h. Hence deduce the gradient of the tangent to the curve at x=1

i did the problems before and after this one okay but im just really confused on this for some reason

quasi bison
#

!status

safe radishBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
vital creek
#

sorry i thought the wording gave that i don't know where to start on this

quasi bison
#

never hurts to ask...

#

but ok like

#

you have the points (1, ___) and (1+h, ___) on your curve

#

fill in their y coords

vital creek
#

yea 1,-2, and 1+h, (1+h)²-3

quasi bison
#

missing parentheses

#

(1, -2) and (1+h, (1+h)^2 - 3)

#

ok now find the slope of this line

#

the line joining those two points

vital creek
#

ok i can y1-y2/x1-x2 that but i don't know what im supposed do with the result is it not just 2+h

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#

@vital creek Has your question been resolved?

vital creek
#

i don't understand why this would be any different than the one that is just finding the curve at x=1 on y=x² considering its the exact same thing just moved down a bit but it says it can't be

safe radishBOT
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@vital creek Has your question been resolved?

vital creek
#

.close

safe radishBOT
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cyan flame
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Hello! I have a question about a quadratic equation with 1 variable.
ax²+bx+c=0
if we devide both sides by "a" we get
x²+bx/a+c/a=0
subtract "bx/a+c/a" from both sides
x²=-(bx+c)/a
therefore
-(bx+c)/a >= 0
As we can see there is a clear restriction for values of x. To make the equation true, it has to satisfy the linear inequality we got. Does it matter while solving a quadratic equation? Is there a possibility that quadratic formula produces the result which does not satisfy that inequality, and therefore the equation?

safe radishBOT
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@cyan flame Has your question been resolved?

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round tiger
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Hello

safe radishBOT
round tiger
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if i wanted to create an equation that represents the population of a city, how would i go about that?

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3 factors that i said affect the population of a city were

  1. job opportunities
  2. affordability
  3. personal preference

how do i include these into my equation and make it calculus related?😭

wheat cave
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they just affect the growth rate

round tiger
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oh right

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but it wouldn’t be exponential right?

wheat cave
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if you only have those 3 factors yes

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2 rabbits give birth to 2 rabbits, then those 4 rabbits make 4 new ones etc.
population growth is exponential if you look at it naively

round tiger
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ohh

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i’m looking at this equation here

wheat cave
wheat cave
round tiger
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yeahh

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would i be able to add my 3 factors into this equation?

wheat cave
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its just r

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what else would those factors affect?

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initial population?

round tiger
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no i guess not

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could i add stuff onto r

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like change it up so that it incorporates my factors?

wheat cave
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I don't see the issue

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why not?

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you can just rewrite r as anything

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like r=a+b+c

round tiger
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oh okay

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could i do r= a • b • c?

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wait but how do i know that it’ll actually calculate the approximate population

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man i don’t get it

wheat cave
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you dont because in all honestly those 3 factors give you absolutely not enough information about a population of a city

round tiger
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yeah i understand

wheat cave
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maybe it would help if you could provide your actual task/question you are supposed to solve

round tiger
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sure one second

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i probably should have started with that

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this is basically the task