#help-23

1 messages · Page 131 of 1

median vigil
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write out the full expression for both derivatives and set them equal to 0 and it should become clear

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it would look like an inflection point, something like this

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an inflection point is the transition between a function being concave up (∪) and concave down (∩)

safe radishBOT
#
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weak dagger
#

how can I solve a function with x to a power if i plug in something like (x + bx)?

weak dagger
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i'm just expanding (x+bx)^2 into x^2+2bx^2+b^2x^2 but i'm not sure that's correct

lean otter
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thats correct

weak dagger
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like i'm trying to evaluate f(x) = x^2 + 25 with f(x + bx)

lean otter
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oHhh

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Yes

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but expanding seems useless

weak dagger
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yeah but i tried without doing it and it was wrong

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because wouldn't that make it x+bx+5

lean otter
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can you show me the question?

weak dagger
lean otter
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oh god

weak dagger
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yeah i'm pretty sure im doing something totally unnecessary

lean otter
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sqrt(a² + b²) =/ sqrt(a²) + sqrt(b²)

weak dagger
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so then it's sqrtx + bx

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bruh

lean otter
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hug

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huh

languid wing
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not quite

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(x+bx) should be squared

weak dagger
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oh wait nvm

languid wing
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think of it like a quadratic

lean otter
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yea try sqrt((x+bx)² +25)

languid wing
#

right

weak dagger
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you can't simplify it?

lean otter
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not really

languid wing
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you can

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use the FOIL method, you probably know it

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(x+bx)(x+bx)

lean otter
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yea idk if thats easier

languid wing
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oh wait

weak dagger
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i did that

languid wing
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nevermind

lean otter
lean otter
weak dagger
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and how are you guys writing the squares btw

weak dagger
lean otter
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yea

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show me

weak dagger
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i did

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you said it was right

lean otter
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almost

weak dagger
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you have to square root it right?

lean otter
weak dagger
#

yes it was wrong

lean otter
weak dagger
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has to be simplified probably

lean otter
weak dagger
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so then if you can't simplify the bx portion then it's just like sqrt(x+bx)² + 5

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i suppose

languid wing
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i don't think you can simplify it anymore

lean otter
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thats very wrong

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u cant do that

languid wing
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sqrt(x^2+25) can't be split into a foiled format

lean otter
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=/ means not equal

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in this case

weak dagger
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oh i thought you wrote equal lol

lean otter
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it works with multiplication not with addition

lean otter
weak dagger
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i usually write /= or != over text

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oopsie

lean otter
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ye my bad

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try again u should have it now xD

weak dagger
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im so confused

lean otter
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the step u did was wrong

weak dagger
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so i go back to sqrt((x+bx)² + 25)?

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im not sure what to do from there though besides multiplying it out if you can't do anything else

lean otter
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nono

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its the answer already

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u cant do more

weak dagger
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it's not

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it says it's wrong

lean otter
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then expand it

weak dagger
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idk why

lean otter
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in it

weak dagger
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sqrt((x²+2bx²+b²x²)+25)?

lean otter
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yep

weak dagger
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i'll give it a try

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it worked

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wooo

lean otter
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awesome!

weak dagger
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i feel like expanding out is not really simplifying it tho...

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lol

lean otter
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same

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depends on situation ig

weak dagger
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.close

safe radishBOT
#
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kind kindle
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help

safe radishBOT
kind kindle
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how can i do this?

light shoal
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what do the three angles of a triangle add up to?

kind kindle
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not sure

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oh

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wait

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nevermine

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i don't knnow

lean otter
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180

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all angles together are 180

safe radishBOT
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@kind kindle Has your question been resolved?

kind kindle
lean otter
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every triangle

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has 180°

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square has 360

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so whats x?

safe radishBOT
#

@kind kindle Has your question been resolved?

safe radishBOT
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obtuse furnace
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Hey

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so

dapper venture
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do you know how to calculate with fractions?

dapper venture
obtuse furnace
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Ok

obtuse furnace
dapper venture
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oh sry

obtuse furnace
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Yea no problem

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Hey @lean otter to solve this

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Hey um im so sorry something came up @dapper venture would you mind taking over ?

dapper venture
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ok

obtuse furnace
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ty 🙂

dapper venture
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so first make the denominators the same

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do you know how to find lcm?

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least common multiple

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umm don't show your face

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It's not good to give away personal information

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the Internet can be dangerous

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delete that

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also your method is wrong

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btw how old are you

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I don't think this server allows children less than 13 years old

safe radishBOT
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clever pier
safe radishBOT
clever pier
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stucked

agile phoenix
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whats the problem

clever pier
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i cant find the answer

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and theres a negative angle

agile phoenix
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well one is 30 u already found

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think about the sine graph

clever pier
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so is the negative angle one of the answer?

agile phoenix
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no

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cause its from 0 to 360

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so

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look

clever pier
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so sin x = -1 has to be rejected?

tall crow
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There are many solutions for sin(x) = 1/2 @clever pier

agile phoenix
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what would the other solution be for x=-1

clever pier
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180?

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idk man im still beginner to trig

tall crow
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Do you mean using

agile phoenix
tall crow
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sun x periodicity table with 2n cycle

agile phoenix
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you can see that the line cuts the sine curve in -90

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but where else does it cut

clever pier
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270

agile phoenix
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ye

clever pier
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so 270 is another solution

agile phoenix
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yes

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good job

clever pier
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how about the 150?

agile phoenix
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huh

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yes

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wait

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lemme check

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yes

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good job

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thats for a half

tall crow
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$$
x=\frac{3 \pi}{2}+2 \pi n, x=\frac{\pi}{6}+2 \pi n, x=\frac{5 \pi}{6}+2 \pi n
$$

flat frigateBOT
agile phoenix
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thats radians

tall crow
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Convert it

agile phoenix
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bruh

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its correct @clever pier u understand now?

clever pier
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so sin x cuts y = 0.5, the solutions could be 30 and 150

agile phoenix
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yes

clever pier
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ok

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thx

agile phoenix
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between 0 and 360 of course

clever pier
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if more than 360 then there more solution?

agile phoenix
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yes

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infinite

clever pier
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wow

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ok

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thanks

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.close

agile phoenix
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np

safe radishBOT
#
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regal flax
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18 please guide me, what do i need to find?

safe radishBOT
violet viper
regal flax
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should i change cos into sin?

harsh parcel
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its already a quadratic in sin

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solve that

violet viper
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you still have to rerwite 1 using trig

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and let the right hand side =0

harsh parcel
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cant u appl

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location of roots

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on the discriminant

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well thats easier

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rewrite 1 youll get a whole square

regal flax
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sin x = 1/4

violet viper
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show your work?

regal flax
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lemme get my phone

harsh parcel
regal flax
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oh mb2

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Wait

violet viper
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you don't have to

regal flax
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then

violet viper
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you can just move it to the left side

regal flax
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hmm

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how do i expand it from that

violet viper
regal flax
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1/square root 2

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or sin 45

violet viper
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in a way I didn't expect

regal flax
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1/root 5 and 1/root 2

harsh parcel
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yes

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theres more solutions tho

regal flax
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more?

harsh parcel
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yes

regal flax
harsh parcel
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no

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sin^2x =1/5 has 2 answers

regal flax
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oh similar to number 17?

harsh parcel
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not one answert

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what 17?

regal flax
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is that what you means?

harsh parcel
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no

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if sin^2x is 1/5

regal flax
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+-

harsh parcel
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then sinx = 1/root5 and -1/root 5

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ye

regal flax
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oh ye :v

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im so dumb

harsh parcel
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so youll get 2 more solutions

regal flax
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ok gonna finish 19-24 ill ask again later thx @harsh parcel

#

.close

safe radishBOT
#
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frank valley
#

Define $\phi: \mathbb{R} \rightarrow \mathbb{R}$ by $$\phi(x)= \begin{cases}\exp (-1 / x) & \text { if } x>0 \ 0 & \text { if } x \leq 0\end{cases}$$ Then $\phi$ has derivatives of all orders on $\mathbb R$. The infinite differentiability of $\phi(x)$ at $x \neq 0$ follows from the chain rule. Moreover, its $n$th derivative has the form $$\phi^{(n)}(x)= \begin{cases}p_{n}(1 / x) \exp (-1 / x) & \text { if } x>0 \ 0 & \text { if } x<0\end{cases}$$ where $p_{n}(1 / x)$ is a polynomial of degree $2 n$ in $1 / x$. This follows, for example, by induction, since differentiation of $\phi^{(n)}$ shows that $p_{n}$ satisfies the recursion relation $$ p_{n+1}(z)=z^{2}\left[p_{n}(z)-p_{n}^{\prime}(z)\right], \quad p_{0}(z)=1 . $$

frank valley
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I do not see how this follows by induction. I can verify the recurrence relation, but how would you go about proving this by induction? I would need some help starting from the base case.

flat frigateBOT
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sunside

frank valley
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We have by the chain rule that for $x>0$, $\phi'(x)=\exp(-1/x)\frac1{x^2}$, which is of the form $p_n(1/x)\exp(-1/x)$, where $p_n(1/x)$ is a polynomial of degree $2$ in $1/x$. I guess that proves the base case.

flat frigateBOT
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sunside

frank valley
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Assume the formula holds for n. Now show it holds for n+1.
This is where I'm stuck.

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I guess we are interested in computing the derivative of $\phi^{(n)}=p_n(1/x)\exp(-1/x)$ and use the recursion relation somehow, but I just don't know how.

flat frigateBOT
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sunside

safe radishBOT
#

@frank valley Has your question been resolved?

safe radishBOT
#

@frank valley Has your question been resolved?

frank valley
#

.clsoe

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.close

safe radishBOT
#
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wraith prism
#

if two line equations are given. Is there any method we can assume their intersecting point will be in which quadrants Directly without finding points by substitution method

final halo
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yeah sketch them

safe radishBOT
#

@wraith prism Has your question been resolved?

wraith prism
#

<@&286206848099549185>

vital dirge
balmy bluff
wraith prism
#

Will you sketch it@final halo

lean otter
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Like two linear equations and how to find the intersecting point?

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Alr

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Lemme see this.

wraith prism
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I can tell you about the sign of roots of it directly

final halo
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You said two LINES

lean otter
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Yeah.

final halo
#

That's a totally different question

wraith prism
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This is another question

lean otter
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Two lines would mean 2 different linear equations.

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Or smthing similar.

wraith prism
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Tell me what you will do?

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@final halo

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If you are going to sketch or find roots by the formula

final halo
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No, stop pinging me

lean otter
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I could help?

wraith prism
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Then you are in big trap

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It will take you time

vital dirge
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there are different ways to approach different questions

wraith prism
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We don't need to find actual roots we can just assume by the equation and find roots of quadrant

lean otter
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Would this suffice?

wraith prism
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I am asking do you know a 3 second method to find roots of quadratic equation roots

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Time is precious for me in the exam. I can find the actual roots of various paths by taking 5-10 minutes

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So here there is a chart for it for quadratic

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That's why i asked about the line equation I hope u understand

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@final halo

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📌

final halo
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Arjuun i will no longer be helping you in the future i wish you luck

wraith prism
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No problem

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I don't want sketch type suggestions

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I took back the friend request

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.close

safe radishBOT
#
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white umbra
wraith prism
#

I'll never talk to this guy again in my life

white umbra
#

Okay I guess

wraith prism
#

Thanks

safe radishBOT
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fluid zealot
safe radishBOT
fluid zealot
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This is right, right?

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I mean at the start if you can do a grouping like this one

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I got x and 2 instead of -x and -2, is it still ok

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Can you do this, i got the same result as photomath with different method

lean otter
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The internal dimension of a lidless wooden box is 48 cm x 38 cm x 31 cm.If the thickness of the box is 1 cm,find the volume of the wood

primal granite
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these are the steps you took correct?

fluid zealot
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So basically

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Even If at the start it's -x and -2 when i group them i can let them be +x and +2?

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Isnt it wrong?

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Now im confused

primal granite
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are you talking about this?

fluid zealot
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Yes

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When i grouped them they became +x and +2

primal granite
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ah i see and you grouped like this?

fluid zealot
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I grouped the x with x^3

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And the 2 with 2x^2

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But i changed them from - to + so it could work lol and i got the right result

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But im not sure If you can do this

primal granite
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oh i think i see what you mean now, so after you got to this step
$$\left(x^{3}-x\right)+\left(2x^{2}-2\right)$$
you factored out a +x from the first group and a +2 from the second right?

flat frigateBOT
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Judgemental Snail

primal granite
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if so, yes you can do this

safe radishBOT
#

@fluid zealot Has your question been resolved?

fluid zealot
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Hmmm

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Is this right too

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I get the same result but with opposite signs

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My result is now (-x-2)(1-x)(1+x)

fluid zealot
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Starting from this ofc

primal granite
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yes you would still get the same result 👍

fluid zealot
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Thanks you too

primal granite
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np

fluid zealot
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Thats interesting

primal granite
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as long as your math is correct you should be good

fluid zealot
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different method i used and i get the same result

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But with opposite + and - lol

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And both are correct thats Interesting

primal granite
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if you also want to see why they are the same, factor out a negative from both factors $\left(-x-2\right)\left(-x^{2}+1\right)=0$

fluid zealot
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Yeah

flat frigateBOT
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Judgemental Snail

fluid zealot
#

Thanks!

primal granite
#

np!

safe radishBOT
#
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marble willow
#

How do I solve this problem?

safe radishBOT
upbeat ridge
#

!status

safe radishBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
upbeat ridge
#

!show

safe radishBOT
#

Show your work, and if possible, explain where you are stuck.

marble willow
#

The start, how do I start it

upbeat ridge
#

It looks like limits in a limit

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Try solving the inner limit first

marble willow
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what do you mean by that

upbeat ridge
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What does f(x) -> 250 mean in the first case

marble willow
upbeat ridge
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Hmm wait

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Then the second case

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Which is a given here

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Doesn't make sense

marble willow
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??

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what

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it was infinity

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idk how

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but that is what it is

#

.close

safe radishBOT
#
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safe radishBOT
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vivid stone
#

shouldn't we do

safe radishBOT
vivid stone
#

1!,2!,3!.................9!

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?

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at the end of 10c1,10c2,10c3..................10c9 respectively

whole acorn
#

why 1! 2! 3! ... 9!?

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@vivid stone

vivid stone
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b'coz as it said

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that we can click any number we want

whole acorn
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in any order

vivid stone
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yea thats why?

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isn't it?

whole acorn
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wdym by 1! 2! 3! etc at the end of 10c1, 10c2 ....

vivid stone
#

i mean by that

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is

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assume

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the lock is goin to open by

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4 number

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{5,3,6,1}

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so since we can choose any number first

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i can even open the lock by {1,3,5,6}

whole acorn
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hmmm

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okay fair point

vivid stone
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so considering that

whole acorn
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you can just write 10P1, 10P2, etc

vivid stone
#

its the same thing

whole acorn
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yeah

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should be correct

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just add the mup

vivid stone
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but the thing is that

whole acorn
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and then subtract 10P5

vivid stone
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my teacher did this

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10c1

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etc

whole acorn
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ok...

vivid stone
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wait let me try to figure out

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he is saying that

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if there was any specific combination

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at that time we have to take factorial

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@whole acorn man you there?

whole acorn
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yeah

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isn't that what you did tho?

whole acorn
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and then multiply each of them by k!

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like..

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10C6 * 6!

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etc

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et

vivid stone
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yes i did this

whole acorn
#

c

vivid stone
#

but i can't understand the meaning of specific combinations?

whole acorn
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okay so

vivid stone
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like even at the site of

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AOSP

whole acorn
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aops yes

vivid stone
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the ans is

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in

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like

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if you do

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any 10c1 and etc

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then only you get ans

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they haven't multiply the fac

whole acorn
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that was what threw me off too

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for example we have a combination of 1, 2, and 3

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do we count it as 1

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or do we count it as
{1, 2, 3}
{1, 3, 2}
{2, 1, 3}
{2, 3, 1}
{3, 1, 2}
{3, 2, 1}

6

vivid stone
#

yeah that my ques tooo

#

do you anyone who can help us

#

😂

whole acorn
#

it's more of an understanding the question type of problem tbh

vivid stone
#

yeah man

#

idk at first i can't even get the langauge of the ques

#

maybe i am new to this type of stuff

#

thats why

whole acorn
#

hmmm

#

maybe i can explain the specific combinations part first

#

have you ever learned sets?

#

so basicalyl

vivid stone
vivid stone
whole acorn
#

A = {1, 2, 3, 4, 5} and B = {1, 2, 3, 4, 5}
then A = B right?

vivid stone
#

yep

whole acorn
#

A = {1, 2, 3, 5, 4} and B = {1, 2, 3, 4, 5}
A is still = B right?

vivid stone
#

yep

#

we have the same elements

whole acorn
#

so basically specific combination is when the elements inside is not the same

#

like...

vivid stone
#

oh so by that they mean that

whole acorn
#

A = {1, 2, 3, 4} and B = {1, 2, 3}
A ≠ B

vivid stone
#

{1,2,4,5} will be equal to {5,4,1,2}

whole acorn
#

yes, that is one specific combination

vivid stone
#

like these are same premutations

vivid stone
whole acorn
#

basically your prof thinks that the order matters when counting the number of combinations

#

whereas aops don't

vivid stone
#

no he did like how aosp did

#

but i am one who have doubt on that

#

ki how did is it even possible even with arranging

whole acorn
#

oh.

vivid stone
#

yes

whole acorn
#

ok.

vivid stone
#

i got it man

#

what you explain

#

that we can treat the

#

numbers as set

#

oh wait

#

i got even better explaination ig

whole acorn
#

ok

vivid stone
#

so

#

the thing is

#

that

#

even thought the arrganmetns are diff

#

(plz ignore my spells)

#

but at the end it is doin the same thing

#

like opening the lock

#

like if {1,2}

#

{2,1}

#

either we press {1,2} or {2,1}

#

we are goin to get same result

#

the opening of lock

#

what you think is that right or pure BS

whole acorn
#

if it works for you, it works ig

vivid stone
#

yeah ig

#

this explaination making sence for me

#

atleast

#

can't belive i just spend 23 min in single ques

#

😂

#

but never mind it atleast improve my thought process

#

thanks @whole acorn for da help

#

.close

safe radishBOT
#
Channel closed

Closed by @vivid stone

Use .reopen if this was a mistake.

whole acorn
#

youre welcome

whole acorn
#

i've spent 2 days on one question KEK

#

i gave up tho

safe radishBOT
#
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trim perch
#

how can ifind the Quadratic equation here?

safe radishBOT
tall crow
#

x^2- ( Sum of roots )x + ( Products of Roots ) = 0

stray socket
#

Well and then you need to consider the vertex too

upbeat ridge
#

Have you heard of vertex form

stray socket
#

It's better if you do this: if you have two roots, $a$ and $b$, you can do:

$$y = k(x-a)(x-b)$$

Since you have the vertex you can solve for k

flat frigateBOT
#

Umbraleviathan

stray socket
upbeat ridge
#

Why is it red ☠️

stray socket
#

Because I'm special

upbeat ridge
#

That's scary

tall crow
#

Blud got the limited edition LaTeX 😭🙏

trim perch
#

uhhhhh

stray socket
#

I got the free latex version no virus Punjabi edition 🙂

trim perch
#

im pretty sure i know the vertex thing

stray socket
#

You don't need vertex form

#

The diagram gives you the values of a and b

trim perch
#

whats the K

stray socket
#

And you know the vertex

#

That's the leading coefficient

#

You need to solve for that

#

Substitute the vertex in for x and y

#

And then you can solve for k

#

As a linear system

desert pasture
#

The equation of a general parabola is $ax^2+bx+c,$ substitute the 3 point syou have have into that ans solve

flat frigateBOT
#

physicsrocks

trim perch
#

alright i got it

#

thanks

stray socket
#

Close the channel if you're done

trim perch
#

how

desert pasture
#

type " . close "without the space

trim perch
#

.close

safe radishBOT
#
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safe radishBOT
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cold aurora
#

Hello

safe radishBOT
tall crow
cold aurora
#

I'm writing. Lol

upbeat ridge
#

The legend Enemagneto

#

My first time seeing him ask a question

cold aurora
#

I need to prove this and i would like a hint.
My progress is, thus far, well, none. I haven't seem to gotten anywhere.

To prove: GCD(m, n) = GCD(m+n, m-n)

#

Btw, i do have this. GCD(m, n) = GCD(m, n+am) where ${a \in \mathbb{Z}}$.

flat frigateBOT
#

Enemagneto

quasi bison
#

do you mean prove or do you mean determine truth then prove or disprove as appropriate

cold aurora
#

My professor gave it in his tutorial so i think so.

quasi bison
#

it's false

#

m=7, n=5.

gcd(m,n) = 1
gcd(m+n, m-n) = gcd(12, 2) = 2

cold aurora
#

It is?

quasi bison
#

just gave you a counterexample

cold aurora
#

Shit. I wrote half question.

#

I'm so so sorry.

hard crest
#

not to mention what happens when n = m

quasi bison
cold aurora
#

Sorry for a million times. 🤦‍♂️

quasi bison
#

least you owned up to it.

#

that already elevates you above the commoners who don't. just post the full thing this time.

cold aurora
#

Thank you. I would have wasted so many people's time. 🤦‍♂️

#

Let me write the full question now.

#

Show that if m and n are integers such that $(m,n) =1$, then (m+n, m-n) = 1 or 2.

flat frigateBOT
#

Enemagneto

quasi bison
#

ah.

cold aurora
#

Showing 2 is easy, i think. Case where m and n are both odd.

#

I'm mainly stuck at GCD being 1 part.

peak estuary
#

what other factors should it get. if sum or difference isnt even, then 2 cannot be a common factor

wraith prism
#

I guess he is an old user with a new account

cold aurora
peak estuary
#

let d be a common factor of m+n and m-n

cold aurora
#

Oh. Gosh

#

So easy. Kill me.

peak estuary
#

happens

cold aurora
#

So, let me just write once and you can confirm that.

#

Let (m+n, m-n) be d.
So, d| (m+n) and d(m-n), therefore d| (m+n) + (m-n), i.e. d|2m.
Upon subtraction, d|2n.
So, d divides both 2m and 2n.

Case 1: if d doesn't divide 2, then d divides m and n, but no number other than 1 divides both m and n, and 1 divides 2. Therefore, no such d exist which doesn't divide 2.
Basically, this case is not possible.

Case 2: if d divides 2, then d is either 2 or 1.

Is that it?

#

It seems a little weird. Lol

#

@peak estuary Can you have a look? I'm sorry if i shouldn't have tagged.

peak estuary
#

that works

#

maybe there is a cleaner argument

cold aurora
#

Hmm. Do you have something in mind to improve upon this? Or, do you mean to refer to another approach entirely which is cleaner?

peak estuary
#

not right now

#

the approach is correct

#

just the argument with d not being able to not divide 2 is a bit weird. there might be a cleaner way to say it but I am not sure right now what would be better

cold aurora
#

Maybe i can do it this way.
Start with the claim that if (m, n) = 1, then GCD(m+n, m-n) = d is such that d divides 2.

Then i can prove in the contradiction setting that it is not possible that d doesn't divide 2.

#

Okay, but it's almost the same thing.

#

Well, this will have to do.

#

Thank you, everyone.

#

.close

safe radishBOT
#
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#
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novel magnet
safe radishBOT
novel magnet
#

how is this incorrect

worthy hemlock
flat frigateBOT
#

dldh06

worthy hemlock
#

That's microgram

#

Not nanogram

quasi bison
#

also you are asked for an answer in nanocoulombs

#

which i think might be relevant

novel magnet
worthy hemlock
novel magnet
worthy hemlock
#

No that answer is 9.31 x 10^-12 picocoulombs

novel magnet
#

okay

#

so would the final answer be 0.31*10^-3

worthy hemlock
#

No

novel magnet
#

:/

worthy hemlock
#

How did you even get that

worthy hemlock
novel magnet
worthy hemlock
worthy hemlock
worthy hemlock
novel magnet
#

ohhh

#

i meant to type 9.31

#

not 0.31

#

sry xd

worthy hemlock
#

So you have 9.31 x 10^-9 coulombs

#

That needs to be in nanocoulombs

novel magnet
worthy hemlock
#

Yes

safe radishBOT
#

@novel magnet Has your question been resolved?

safe radishBOT
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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jolly bridge
#

unable to find the pattern here

safe radishBOT
#

Please don't occupy multiple help channels.

jolly bridge
#

oh i cant ask multiple questions at once?

#

mb

#

.close

safe radishBOT
#
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placid oak
#

just ask your question in the old channel

#

or close the old channel and open a new one like this

jolly bridge
#

ah but that was incomplete too

#

ig i will wait , not a problem , thanks!

jolly bridge
#

.reopen

safe radishBOT
#

jolly bridge
#

these are the options

#

what should be the aproach

plucky elk
#

Did you try trig identities

jolly bridge
#

not able to detect any

#

like im confused

plucky elk
#

,tex .double angle

flat frigateBOT
#

riemann

plucky elk
#

but there are a lot more here you could try as well
https://en.m.wikipedia.org/wiki/List_of_trigonometric_identities

In trigonometry, trigonometric identities are equalities that involve trigonometric functions and are true for every value of the occurring variables for which both sides of the equality are defined. Geometrically, these are identities involving certain functions of one or more angles. They are distinct from triangle identities, which are identi...

safe radishBOT
#

@jolly bridge Has your question been resolved?

safe radishBOT
#
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odd nest
#

In dimensions like below, is the first number width or length? I’ve also seen 100x120x50 numbers.Can someone tell me what’s the format?

brave wolf
#

I think it's length x width, but I'm not sure

karmic hedge
#

Usually it’s length width height

lean otter
#

depends by the context , i think

safe radishBOT
#

@odd nest Has your question been resolved?

safe radishBOT
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ember mural
#

I'm looking to develop a function to handle numerical values within specific conditions. The function should adhere to the following guidelines:

  • The function should be defined over the domain [0, +infinity].
  • The function should have a range within [0, 10].
  • There are three known points on the function:
    • Point A: Coordinates (low_threshold, 2.5)
    • Point B: Coordinates (average_threshold, 5)
    • Point C: Coordinates (high_threshold, 7.5)
  • The function should be monotonically increasing, meaning it should only rise as the input value increases.

In the picture, you can see what I've tried doing but it doesn't quite meet all of the requirements, but I hope you get the idea.
What approach can I use to create such a function that meets these requirements?

quasi bison
#

so you want f(0) = 0 and f(+infty) = 10?

#

(in the limit, anyway)

vast obsidian
quasi bison
#

how exactly do you want the function to behave between the anchor points, besides monotony?

#

perhaps putting the function in some context might enlighten us.

ember mural
ember mural
quasi bison
#

ah... hold on

#

can you tell me more about that probability thing

ember mural
#

Sure

#

Just a second

#

The function I'm working on is a critical component of my scenario probability program. This program is designed to predict the likelihood of different scenarios occurring based on various parameters. These parameters can be of different types, such as boolean, scale, or numerical values, and they all contribute to the overall probability calculation.

The numerical values in the context of the program represent factors that can influence the likelihood of a scenario. However, not all numerical values have the same impact on the outcome. That's where the function comes in.

The function I'm developing acts as a way to adjust the influence of these numerical values on the calculated probability. It's designed to ensure that the impact of these values is consistent, meaningful, and aligned with the context of the scenario. This is achieved through the use of contextual scaling, where the function takes into account the relationship between the value and the provided thresholds: low_threshold, average_threshold, and high_threshold.

By using this function, I'm able to dynamically adjust the impact of each numerical value on the final probability calculation. This approach allows me to differentiate between scenarios where a certain value might have a larger or smaller impact on the outcome, depending on the provided thresholds and the specific context of the scenario.

In essence, this function adds a layer of sophistication to the program, making it more accurate and reflective of real-world situations. It ensures that numerical values are not treated in a one-size-fits-all manner but are rather considered in a way that aligns with their significance in the given scenario.

quasi bison
#

uh

#

did you chatgpt this...?

ember mural
#

yes

quasi bison
#

not at all what i asked for

ember mural
#

but i read it and it explains what i need the function for

quasi bison
#

this is supremely unhelpful

ember mural
#

did you read it?

quasi bison
#

yes, and it all reads like water sloshing in a bucket

#

or maybe it is business executive speak that i, a mere mortal, cannot understand

#

but also like

#

i asked YOU to explain in YOUR words what YOU are using the function for in YOUR program... how could gpt possibly know of that?

#

it's a little insulting to be hit with gpt's form-sans-content output.

ember mural
#

sorry if you consider that insulting

#

but i just tried to make you understand what my program is about the best possible way

quasi bison
#

you've summarily failed to do so thus far.

white umbra
#

This is a warning

ember mural
#

I'm sorry I didn't know

white umbra
#

It's okay, just please don't do it going forward

ember mural
#

absolutely

#

So @quasi bison, are you willing to help me create the function?

quasi bison
#

well i am still confused as to its purpose

#

like i could conjure something up, sure.

#

but i can't know if it's actually gonna work well

#

bc you are abstracting a lot of info away so there's isn't much to go on

ember mural
#

yeah i represent the info in a kind of messed up way indeed

quasi bison
#

it's all wishy washy abstract bullshit clarifies exactly zero things for me

#

are you willing to answer some concrete questions for me, WITHOUT gpt

ember mural
#

yes i am

quasi bison
#

ok

#

your function has domain [0,+infty] and range [0,10].

is the following statement true or false?
Your function gets its input value from somewhere else in the program.

ember mural
#

the statement is true

quasi bison
#

ok

#

where exactly does the function get its inputs from, and what do said inputs represent?

ember mural
# quasi bison where exactly does the function get its inputs from, and what do said inputs rep...

the inputs are x, low_threshold, average_threshold and high_threshold.
x is the numerical value given by the user to describe a parameter that affects the scenario probability.
the thresholds help on the Contextual Scaling of the numerical values; they define the range within which the numerical value's impact on the prediction will be scaled. I can give you an example ive already written if you want.

quasi bison
#

...

#

yes an example would be nice

#

cause im still utterly confused

#

it feels like you left my question unanswered and i still kind of suspect you're gpting this

#

so hngh

ember mural
# quasi bison yes an example would be nice

How much the numerical value will change the prediction really depends on the parameter. for example, in a scenario about how much I disturb my neighbor, a value of 10 for the numerical parameter "decibel of the music" will make the probability of me disturbing him low. however in a scenario about how possible is it for my wife to break up with me, a value of 10 for the numerical parameter "times she cheated on me" would be too much and should affect the probability a lot more than the value 10 would do in the other scenario about me disturbing my neighbor.
what I thought I could do is a Contextual Scaling for numerical values.

quasi bison
#

aeugh

#

fjejgnfnhk.

#

ok no i give up LMAO

ember mural
#

you still didn't understand?

quasi bison
#

indeed i still do not.

#

and my desire to go to sleep is now stronger than my desire to extract any understanding from the watery pap you've been passing off as explanations.

ember mural
#

It's okay

#

Have a good night!

#

Hopefully somebody else will be willing to help me

#

@white umbra Sorry for the ping but in this case, do I have to re-create the help channel and ask the question again or not?

white umbra
#

Hope you find an answer :)

ember mural
#

Yeah that would be a good idea, thank you

#

I'm looking to develop a function to handle numerical values within specific conditions. The function should adhere to the following guidelines:

  • The function should be defined over the domain [0, +infinity].
  • The function should have a range within [0, 10].
  • There are three known points on the function:
    • Point A: Coordinates (low_threshold, 2.5)
    • Point B: Coordinates (average_threshold, 5)
    • Point C: Coordinates (high_threshold, 7.5)
  • The function should be monotonically increasing, meaning it should only rise as the input value increases.

In the picture below, you can see what I've tried doing but it doesn't quite meet all of the requirements, but I hope you get the idea.
What approach can I use to create such a function that meets these requirements?https://media.discordapp.net/attachments/903481106819612714/1144727820694736988/image.png?width=1368&height=655

More information if interested:

The function I'm working on is a critical component of my scenario probability program.
The inputs of the function are x, low_threshold, average_threshold and high_threshold.
x is the numerical value given by the user to describe a parameter that affects the scenario probability.
The thresholds help in the contextual scaling of the numerical values; they define the range within which the numerical value's impact on the prediction will be scaled.

How much the numerical value changes the prediction depends on the parameter. For example, in a scenario about how much I disturb my neighbor, a value of 10 for the numerical parameter "decibels of the music" will make the probability of me disturbing him low. However in a scenario about how possible is it for my wife to break up with me, a value of 10 for the numerical parameter "times I cheated on her" would be too much and should affect the probability a lot more than the value 10 would do in the other scenario about me disturbing my neighbor.
So I thoughtof adding contextual scaling for numerical values.

safe radishBOT
#

@ember mural Has your question been resolved?

safe radishBOT
#

@ember mural Has your question been resolved?

safe radishBOT
#

@ember mural Has your question been resolved?

placid oak
#

if you're just looking for a monotonic function that passes through those three points, you can just linearly interpolate between each of the pairs, then slap on whatever monotonic function with a horizontal asymptote you want on the end

safe radishBOT
#
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safe radishBOT
#
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reef quartz
#

can someone help me with this?

safe radishBOT
reef quartz
#

both questions if possible

#

wait i got the first question

#

can i have help with question B

#

nvm i got it

#

.close

safe radishBOT
#
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pulsar pecan
#

Hi

safe radishBOT
pulsar pecan
#

Show that 2 is a double root in the polynomium

hasty wagon
#

what have you tried?

pulsar pecan
#

nothing yet, but i can see that there is 2^1, 2^2, 2^4, 2^5

hasty wagon
#

on first thought i have 2 methods to do it

#
  1. factorize
  2. differentiate
#

which one would you like?

pulsar pecan
#

factorization is probably the easiest

hasty wagon
#

oh

#

ok

pulsar pecan
#

i guess starting with 2 is the easiest?

hasty wagon
#

so, first, you can see all the coeff are of powers of 2

#

yea

#

wait...

#

you wanna do long division?

pulsar pecan
#

i think it can be achieved with just factorization

hasty wagon
#

so we can first do
2(z⁴-2z³-8z+16)

#

now we can group into 2 terms by 2terms

#

2( (z⁴-2z³) - (8z-16) )

#

all good till here?

pulsar pecan
#

sec lemme write it down

hasty wagon
#

next step would be your turn.

pulsar pecan
#

so next step would be 2(z^4-2z^3)-2(4z-8)

#

im guessing

hasty wagon
#

nah

#

keep the 2 outside

#

you can try factorizing those 2 terms in brackets inside

pulsar pecan
#

hmm not sure how exactly

feral linden
#

You can show that by showing f(2)=0=f’(2) and f”(2) doesn’t equal 0

#

‘ means derivative

#

So you don’t have to factor anything

hasty wagon
#

that is
try factorizing
z⁴-2z³
and
8z-16

hasty wagon
pulsar pecan
#

oh nice, now we got the root

hasty wagon
pulsar pecan
#

right so we got:
2(z^3(z-2)-8(z-2))

hasty wagon
#

yes

feral linden
hasty wagon
#

then we have

#

2 (z-2) (?????????)

pulsar pecan
#

how do we factor out z-2

#

2(z-2)(z^3-8)

#

im guessing

hasty wagon
#

yes

hasty wagon
#

let's treat a=z-2

#

then it will become
2( az³-8a )

#

then we can factor out
2a(z³-8)

pulsar pecan
#

right okay

hasty wagon
pulsar pecan
#

ye

hasty wagon
#

next

#

2(z-2)(z³-8)

#

do you know 8=2³?

pulsar pecan
#

yeah

hasty wagon
#

good

#

now try to factorize
z³-2³

#

(hint: there is an identity for it)

pulsar pecan
#

2(z-2)(z-2)^3

hasty wagon
#

nah

#

z³-2³ ≠ (z-2)³

pulsar pecan
#

oh

hasty wagon
#

if you don't know the identity for
z³-2³, you can try search online

pulsar pecan
#

not completely sure what you mean with identity

hasty wagon
#

like

#

x²-y²=(x+y)(x-y)

#

something like this

pulsar pecan
#

so z^3-2^3 = (z-3)(z+3)(z+3)

hasty wagon
#

nope

#

let's see if this helps

pulsar pecan
#

laft we left off is 2(z-2)(z^3-8)

#

so we have 2(z-2)(z-2)(z^2+2z+2^2)

hasty wagon
#

correct!

pulsar pecan
#

this can be written as 2(z-2)(z-2)(z-0)(z+2+2^2)

#

i think

#

nvm

hasty wagon
#

nah

hasty wagon
#

we can stop factorizing here

#

and we group them neatly and get

#

2(z-2)²(z²+2z+4)

#

do you see the answer?

pulsar pecan
#

well, it shows why 2 is a double root

#

and from what i can see, we can get more answers

#

if we put it = 0

hasty wagon
pulsar pecan
#

yeah

#

next questions is to find other roots

hasty wagon
#

ohhhh

#

i see

#

so you'll just have
z=2 or z²+2z+4=0

#

use quadratic formula

pulsar pecan
#

4-4 * 1 * 4

#

for d

#

-12

hasty wagon
#

yes

pulsar pecan
#

-1+-i*sqrt(12)/2

#

nnice

#

next one is to explain a bunch of terms. not exactly math, so i dont know if i should close it here?

hasty wagon
#

yes, you can

#

you're good

#

cheers!

hasty wagon
pulsar pecan
#

Wait you want me to close it or not? xD

hasty wagon
pulsar pecan
#

.close

safe radishBOT
#
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sterile juniper
#

Help please

safe radishBOT
sterile juniper
split fulcrum
#

(How do you write so neat)

jaunty owl
#

he must not be a doctor

split fulcrum
#

defo

sterile juniper
#

What’s the answer slmeone help

#

.end

lean otter
worthy hemlock
worthy hemlock
safe radishBOT
#

@sterile juniper Has your question been resolved?

safe radishBOT
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After 15 minutes, feel free to ping <@&286206848099549185>.
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obtuse folio
#

I need help, I have a slider in Geogebra a from -5 to 5,
I know how I can make a second variable that goes from 0 to 1 and is dependent on the slider a
But I would like to add a phase, so that when I turn the slider a on my variable starts from let's say 0.2 goes up to 1 and then 0 and back to 0.2

upbeat ridge
#

Do you have any visuals?

obtuse folio
#

well here is the way I made the slider a go from 0 to 1

hard crest
#

this will involve some sin wave i think

obtuse folio
#

But I would like to avoid using sine, plus isn't it possible to just adjust the starting point some way?

hard crest
#

you want it to go back and forth though don't you?

obtuse folio
#

Yes

hard crest
#

can you draw a sketch of what this new variable should be, for points of a from -5 to 5?

#

like it should go up and then back down... linearly? like absolute value kind of? when should it hit 1? when should it hit 0?

obtuse folio
#

Simply put I want a variable like the variable b in my image, but instead of starting the cycle that goes between 0 and 1 from 0 I would like it to start from 0.2

hard crest
#

that's actually a lot easier to see if you keep your b variable around and use that instead

#

$c = (1-0.2)b + 0.2$

flat frigateBOT
#

hayley!

obtuse folio
#

Can you please explain what you actually did

hard crest
#

this is called a linear interpolation

#

i wanted c = 0.2 when b = 0, and i wanted c = 1 when b = 1

obtuse folio
#

Hmmm doesn't this value go from .2 -> 1 and then back?

hard crest
#

it will only go from .2 -> 1 as a goes from -5 to 5

obtuse folio
#

would it be possible to make that this c variable starts at .2 goes to up 1 and then down to 0 and back to .2?

#

I would want it move between 0 and 1 just that it starts at a different value like .1, .2, .3 .......

hard crest
obtuse folio
#

yes up and down between 0 and 1 but with a different starting point

hard crest
#

again if you can draw some kind of sketch of what you're looking for that would be helpful

obtuse folio
#

ok I'll try

#

It's hard to explain, I would like the c variable to move along the same values like b but instead starting from a different value (the red dot represents starting value), I would like it to work the same way like a "phase" does in a sine curve, but alas it seems I can only achieve this by using a sine function.

hard crest
#

sine is pretty fundamental if you want any kind of rotational motion

#

you could probably do something with absolute value if you were okay with it being linear

#

but then it'll have a sharp point and sine just feels much more natural

obtuse folio
#

So this effects can't be achieved otherwise and will the movement be linear if I use sine?

hard crest
#

if you use sine it will be nice and smooth

obtuse folio
#

but I don't wanna use sine >:(, jokes aside is it even possible without sine because if it isn't I'll happily use sine

hard crest
#

you could use cosine instead s_troll

safe radishBOT
#

@obtuse folio Has your question been resolved?

obtuse folio
#

.close

safe radishBOT
#
Channel closed

Closed by @obtuse folio

Use .reopen if this was a mistake.

#
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Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

obtuse folio
#

Ok I have a new question

safe radishBOT
obtuse folio
#

I have a function that represents the movement of a caroussel. The function goes as such: $67.5\sin (\frac{\pi}{15}x+\frac{3\pi}{2}) + 69.5$

hard crest
#

i feel like there are some parentheses missing near sin hmmCat

obtuse folio
#

what parenthesis, they were always there

#

anyways

hard crest
#

of course

obtuse folio
#

The question is how long the caroussel will be above 100 meters at a time

hard crest
#

100 meter high carousel devastation

obtuse folio
#

yes

#

I suppose I should first solve where the equation is equal 100 meters

hard crest
#

yes... but i have more suspicions about your equation

obtuse folio
#

x represents time in minutes by the way

hard crest
#

why would you not just add 67.5 and 69.5 right away

obtuse folio
#

öhhhhh

flat frigateBOT
#

N1x1T4

obtuse folio
#

typo error, it should have been a multiplication between 67.5 and the sine

hard crest
#

ah yes i misread that Hehe

obtuse folio
#

anyways can you help me solve the problem

hard crest
#

yes solving where the expression = 100m is a good idea

obtuse folio
#

ok so the equation should look like this $67.5\sin\frac{\pi}{15}+\frac{3\pi}{2}+69.5=100$

flat frigateBOT
#

N1x1T4

hard crest
#

yeah

#

with parentheses though

obtuse folio
#

Ok heres one try to calculate it

#

Is this wrong, plus I should also take into consideration the supplement of sine?

hard crest
#

you do need to consider the supplementary solution yes

#

as well as the 2pi period

#

,calc asin(30.5/67.5)

flat frigateBOT
#

Result:

0.46884010106234
obtuse folio
#

This is kind of off topic but can I put the 2pi inside the sine function

hard crest
#

oh you did handle the period mb i didn't notice that

#

but yes you need the supplement as well

obtuse folio
#

like this $67.5 \sin (\frac{\pi}{15}x+\frac{3\pi}{2}+2\pi n)$

flat frigateBOT
#

N1x1T4

hard crest
#

the 2 pi n stuff

obtuse folio
#

yes yes

obtuse folio
hard crest