#help-23

1 messages · Page 129 of 1

scenic swallow
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thanks

calm bridge
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do you need help with anything else?

scenic swallow
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i just started this exercise

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so idk now

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if i have i will chat here or to you

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if its okay

calm bridge
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ok, np

safe radishBOT
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@scenic swallow Has your question been resolved?

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safe radishBOT
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lean otter
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How am i supposed to solve this?

safe radishBOT
lean otter
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My book said some stuff about. put your right hand in ??????????????????????????

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anyways, my book didn't teach this

devout shale
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the right hand rule devastation

quasi bison
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arrange your thumb, index and middle fingers like this, vaguely in the shape of an orthogonal triad

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thumb = a
index = b
middle = a × b

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in your case specifically, thumb = v, index = B and thus middle = F

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(if q > 0)

stoic dune
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Proposition: Ann has at least one hand

quasi bison
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proposition: Ann has at least one right hand

stoic dune
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Even better!

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Or maybe the picture was flipped hmmCat

lean otter
quasi bison
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what?

lean otter
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I do not understand any of that

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Is there a math way to do this?

quasi bison
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this is the right hand rule

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illustrated with my own flesh and blood right hand

devout shale
lean otter
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There is no right hand in my brain

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so i can't do it

quasi bison
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do you have a right hand or are you an amputee

lean otter
quasi bison
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you can't really draw this.

lean otter
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or is ti like this

quasi bison
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this looks vaguely phallic.

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anyway like

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in these drawings

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treat the x axis as going left to right

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y as bottom to top

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and z as directly towards you

lean otter
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😭

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So

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the arrow

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correct?

quasi bison
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yes

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for q>0

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do them all for q>0

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then the ones for q<0 are just opposites of those

lean otter
devout shale
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these drawings are from a fever dream

quasi bison
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this is REALLY phallic.

lean otter
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You're mind is just in the wrong plae

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It's literally a hand

quasi bison
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a very artistic rendition thereof.

lean otter
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the

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B vector is pointing going towards positive z when q > 0 right

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I hate this

solar hazel
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i'm dead

lean otter
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wait

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cross products

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aren't like

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$$ \vec{a} \cross \vec{b} \neq \vec{b} \cross \vec{a}$$

flat frigateBOT
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One person

lean otter
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so

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(1) and (2) aren't the same?

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So

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$$ V_z > 0$$
so that means
$$ B_x > 0$$ as well

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so

flat frigateBOT
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One person

lean otter
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<@&286206848099549185>

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$$\vec{a} \cross \vec{b} = (a_x \vec{i} + a_y \vec{j}) (b_x \vec{i} + b_y \vec{j})$$

flat frigateBOT
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One person

unkempt rain
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One Person

lean otter
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$$\vec{i} \vec{j} = \vec{k}$$
$$\vec{j}\vec{i} = -\vec{k}$$

flat frigateBOT
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One person

unkempt rain
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I think I can help

lean otter
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Please do sit

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Since $$ v_z \vec{k} > 0$$
$$ b_x \vec{i} > 0 $$ as well?

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graph (1)

flat frigateBOT
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One person

lean otter
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.close

safe radishBOT
#
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lean otter
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Does anyone have a better explanation for this problem?

lean otter
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Everything that I have found just says

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" Use the answer to solve the problem "

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Do i just like

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create a list

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and see if any of the vectors I have will put me on teh target square

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and if there are none

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I extend the list by 1

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like

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The vectors in the red being the list of positions i can reach with just two vectors added together

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I would then check if its equal and if its not add another variable to one side

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then try to solve for that variable using the vectors I have already

minor goblet
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if you didnt have the "cant step on" condition itd be easy no ?

lean otter
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and if none can be used I create another list of vectors that use three vectors added together instead of just two

minor goblet
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you could just take 2 displacements and make them your basis vectors then find out the coordinates of the target vector in terms of your basis

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sorry 3 displacements*

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now you can just repeat that until you find the combination that works

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(maximum 4 repeats)

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thatd be a technical way to solve it

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im pretty sure if you solve it like that by ignoring the "cant step on" condition you can just rearrange the terms to avoid the point

lean otter
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okay

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thank you

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.close

safe radishBOT
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slate gale
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Hello! This is my first time asking for help here. I have a math degree from 10 years ago so my calculus skills are very rusty. I have attached my work and wrote my entire thought process so far to this question. Mostly, I want to make sure the next direction(s) I am trying to take make sense? If not, what should I consider instead? Thank you!!

safe radishBOT
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@slate gale Has your question been resolved?

frozen veldt
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and the gradient function is a function that consists of the partial derivatives

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so essentially you want both of the partial derivatives to equal zero and that should give you a system of equations

safe radishBOT
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@slate gale Has your question been resolved?

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stone crypt
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Why is it that when we solve for (x^2 -1 ) and get -1 the limit is approaching -1 from the positive side

stone crypt
final halo
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x^2 - 1 is always bigger than or equal to -1

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so we must be approaching from the positive side

stone crypt
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but aren't we finding the limit as x approaches 0 which technically will be less than -1

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because say we use -0.0001^2 - 1 with 0.0001 being x

final halo
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x^2 is always positive or zero, x^2 - 1 will never be less than -1

stone crypt
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ohh okay

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that makes sense

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thank you

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.close

safe radishBOT
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flat frigateBOT
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qingfengmingyue

broken yew
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question?

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Ok firstly, I'm going to be a bit picky on notation

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So its about how you use that mod n

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The way you've written it is uh... a bit like how a CS student would

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,,2+3\equiv 0\pmod 5

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oops

flat frigateBOT
broken yew
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now the problem is

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you cant really use this notation I suppose?

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because this notation kindof assumes youve proven its a group and whatnot

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im just tryna clear that up in my mind but yeah

broken yew
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For 10a, I probably would've gone contradiction/contrapositive approach

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Suppose x * y is outside Z_n

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Then show its not the least non-negative remainder

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Oh wait shit i just realised

broken yew
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but thats not how modulo arithmetic is usually introduced in group theory

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😒 😒 😒

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Which parts of group theory have you done up to this point. Ill have a look at b

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i still don't feel like you've proven commutativity/assoc properties properly

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this is the approach and what I would rely on to do it

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thats alrightt hen

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xy = yx = qn + r

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wouldve been commutativity

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justifying its the same r

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associativity is slightly more pain.

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=================
moving onto b

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Am finding it hard to read - you happy about the identity element you found?

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its just 1 I hope

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yh I think you should rewrite it making that clear

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Your proof should just prove 1 is the identity

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oh nvm u put the associativity proof first no wonder i was confused

broken yew
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x . 1 = 1 . x = x = 0n + x

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associativity comes from part 10a, no need to restate it.

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sure.

flat frigateBOT
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qingfengmingyue

broken yew
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So bezout's won't make much sense til you figure what variable needs to be what

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ax + by = 1

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I would try writing out the final result you're after and maybe it'll be clear.

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again, use this

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what must x^-1 satisfy

broken yew
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x' * x = 1 yes

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using that operation *

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but how to express in the standard operations in Z

broken yew
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what is x' * x

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sorry

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what is x * y

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how did we define it

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the result is r

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where q is taken as big as possible

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keeping r the smallest

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ok?

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r is the least non-neg rem

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so now write that for x, x'

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(im using x' in plaintext as easier, but obvs dont in handwriting)

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xy = qn + r -> x * y = r

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its not necessarily 0n

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for example integers mod 5

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2 and 3 are inverses

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2 . 3 = 1 . 5 + 1 -> 2 * 3 = 1

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yeh

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x' . x = k . n + 1 for some k in Z
-> x' * x = 1

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now do some rearranging

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lets write x' as y for now so tis easier

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xy = kn + 1

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rearrange it so it looks like bezout (wont be same letters)

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right

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xy + (-k)n = 1

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We've done a backwards proof basically

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Now you need to start with bezout, and work forwards

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to show what x^-1 must be.

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but you have all the steps

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yes

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if its associative in some superset

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it must also be in a subset

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you can see this with quantifiers

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(forall a, b, c in X) something

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implies

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(forall a, b, c in subset of X) something

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=====

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ig u can justify this with a quick one-liner but yeah

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basically

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but not really

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you've miswrote it

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So we defined our operation in a pretty convoluted way

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x * y is the least non-negative remainder when xy is divided by n

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y * x is the least non-negative remainder when yx is divided by n

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but xy = yx

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therefore x * y = y * x

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==========
You could also define:

x * y is the smallest possible non-negative r of the integer tuples (k, r) which solve xy = kn + r

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I think this works???

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but in any case, this definition is by no means nice

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well you see in all these definitions and proofs I'm writing, I've avoided saying xy mod n

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Its convoluted if we want to be precise with our words

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this has right idea but isnt precise because it misses details about k, r

flat frigateBOT
broken yew
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(forgot r could be 0)

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yeah

broken yew
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But you will need the algebra for associativity

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oh im high maybe lemme reread

broken yew
# flat frigate

This still works, because its impossible to get remainder 0

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with the set 1, 2, 3, ..., p-1

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under division by p

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And that actually needs to be part of your proof in b

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To show this operation is well defined on U_p

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====================================
x * y is the least non-negative remainder when xy is divided by n
y * z is the least non-negative remainder when yz is divided by n

(x * y) * z is...
x * (y * z) is...

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Yeah actually this is the best way, I just realised.

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maybe

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actually maybe not nvm - u defo need the algebra

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=========================
x * y is the least non-negative a of the integer tuples (p, a) which solve xy = pn + a
y * z is the least non-negative b of the integer tuples (q, b) which solve yz = qn + b

(x * y) * z is the least non-negative c of the integer tuples (s, c) which solve az = sn + c
x * (y * z) is the least non-negative d of the integer tuples (t, d) which solve xb = tn + d

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xy = pn + a -> xy - pn = a

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then substitute that back in.

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is the approach

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bruh this is painful 😒

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uhhhhhhhhh

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So x(yz-qn)=xyz-xqn=tn+d

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Thats half of it

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what about the other substitution

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xy = pn + a -> xy - pn = a
yz = qn + b -> yz - qn = b

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you use both of these to show (x * y) * z = x * (y * z)

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😵‍💫 i need 5-10 mins lmao

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You get these equations after substituting. Can you rearrange them so that they're both xyz = ???

(xy - pn)z = sn + c
x(yz - qn) = tn + d

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good good

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a lot of letters

broken yew
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to figure out how to justify c = d

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without referring to mod anything opencry

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(s+xp)n+c

(t+qb)n+d

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essentially u gotta show s+xp = t+qb

broken yew
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The way to think of it is --- they will be equal, because you are 'able to make them equal'

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xp and qb will be some random numbers. You are able to pick s and t to be anything

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to make c and d as small as possible

broken yew
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maybe there was some simpler way to do all of this, but yeah, idk honestly. That definition sucks 🙄

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not really.....

broken yew
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ngl im half lost in proof as well at this stage sigh

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But basically yeah you do have to justify c = d

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and the original question did ask you to do it using associativity property in Z

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😢

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The other thing I'm gonna say at this point is that this proof is not terribly important.

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In terms of revising/your course

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like dw too much about it

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The important part was bezout

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which we did

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modular arithmetic is usually defined through group quotients

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which is much nicer to use

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i think u need to do that as well technically

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luckily this ones quick

safe radishBOT
#

@lean otter Has your question been resolved?

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lean otter
#

Show that if $G = (V,E)$ is a simple graph with $n$ vertices and more than $\ds \binom{n-1}2$ edges than $G$ is connected

flat frigateBOT
lean otter
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Been grinding my gears for this one

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Really can't figure out what the hell I'm supposed to do

solar hazel
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pigeonhole principle?

lean otter
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How exactly?

minor goblet
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not sure about the (n-1) instead of (n) but if it was n you could just say that you have n vertices and you need to choose 2 per edge

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so nC2 edges in a graph will obviously have one edge at least per choice of two vertices

safe radishBOT
#

@lean otter Has your question been resolved?

safe radishBOT
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vale elbow
#

tan(-5π/6) = tan(-pi + pi/6) = tan(-180+30) = tan(-150) =tan(210) = tan(270-210) = tan(60) = sqrt 3 I am trying to find the exact value of this and dont know where i went wrong please help
p.s I checked and the answer is meant to be 1/sqrt3

safe radishBOT
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@vale elbow Has your question been resolved?

vale elbow
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<@&286206848099549185>

sly hollow
flat frigateBOT
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NZzska

sly hollow
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at least that's what I'd do

vale elbow
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i see

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thanks @sly hollow

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.close

safe radishBOT
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upbeat ridge
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Can someone help me with this?

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How can I answer in exact value when sin(π/8) doesn't give an exact value?

lean otter
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there's a certain double angle identity to be used here

upbeat ridge
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(cos(x))^2?

lean otter
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nope

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but it has something to do with cos

upbeat ridge
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I'm confused 😢

lean otter
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i suppose you haven't been taught the identity but you're supposed to use cos2x=1-2sin^2x

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x here is pi/8

upbeat ridge
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Ohhh

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I forgot that existed

lean otter
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so all of this turns into cos(2*pi/8) or cos pi/4 which is 1/sqrt(2)

upbeat ridge
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Then it would become cos(π/4)!

lean otter
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that's right

upbeat ridge
#

yaaaay

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<@&286206848099549185>

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What was the command for trig identities?

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!rocket

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!help

safe radishBOT
safe radishBOT
#

@upbeat ridge Has your question been resolved?

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jovial scroll
#

here, i think the most valuable knowledge to have is where 5pi/3 is on the unit circle. In other words, Q1, Q2, Q3 or Q4. I cannot visualize it however, easily, where 5pi/ is on the unit circle. I can only think if it was 6*pi/3, it wouldve been 3pi, which is out of the unit circle lol. Any advice

quasi bison
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6pi/3 is 2pi not 3pi

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and 3pi isnt out of the unit circle it is simply at the same point as 1pi

jovial scroll
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oh yeah lol

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my bad too quick to say that

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but still

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is there any good way to visualize where 5pi/3 is on the unit circle

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besides memorization

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like i know the values up until pi over 2 in my head, just where to place the rest

quasi bison
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pi/3 is one sixth of the way around the unit circle

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so 5pi/3 is five-sixths

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it'll land in the fourth quadrant

jovial scroll
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nice, i like that

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and every value pi/x , we can see the progress as 1/2x

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so pi/3 = 1/6 progress

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andthus pi*5/3 = 5/6 progress

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.close

safe radishBOT
#
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sour patrol
#

This answer of mine does not feel right. I feel like it doesn't take into consideration if one of the 10s is a spade. Thoughts?

sour patrol
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<@&286206848099549185>

dapper venture
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what's your thought process?

sour patrol
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Sorry, I was missing this part

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there are 6 cards that are spades. there are 4 cards that are 10s. there are 21 remaining cards. i need 2 spades, 1 ten, and 2 other cards to make up 5 cards in a hand

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@dapper venture

dapper venture
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yeah you didn't considerate the case when you have a spade 10

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try breaking it to 2 cases

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case 1 with spade 10 and case 2 without spade 10

sour patrol
dapper venture
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3?

sour patrol
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explanation: the first is the case where i need 1 ten that isn't a spade, a 10 of spades, and 3 other cards. the second is where i get 2 tens (not spades), a spade, and 2 other cards

sour patrol
dapper venture
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ok

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nvm that

sour patrol
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in the second part, shound the C(6,1) actaully be C(5,1) because I dont want one of the spades considered? (the ten of spades)

dapper venture
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should be C(5,1) instead of C(6,1)

sour patrol
dapper venture
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yeah

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it look fine

sour patrol
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haha. ok.

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thanks for the help @dapper venture do you see any other flaws in this?

dapper venture
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no

sour patrol
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cool. thanks!

#

.close

safe radishBOT
#
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tall crow
#

I'm working with matrixes yeah, and I've been told to add multiple matrixes/subtract matrixes which do not have the same dimensions

tall crow
#

Do I just say "Not possible?"

burnt notch
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Yes

tall crow
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Thank you

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How do I find the matrix of cofactors and adjoint of a matrx? @burnt notch

burnt notch
tall crow
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Oh

sage shore
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it's quite a procedure haha

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check out this youtube video, about 7 mins only

burnt notch
sage shore
#

This video should be enough to illustrate the steps required!

tall crow
#

This says finding the inverse is it the same thing with cofactors and adjoint?

sage shore
#

Yes, to compute the inverse, you need the adjoint

#

And to compute the adjoint, you need the cofactors

tall crow
#

Interesting

sage shore
#

The three are related, inverse adjoint cofactor

tall crow
#

Can I leave this open till i'm done?

sage shore
#

7 mins only

sage shore
#

$$A^{-1}=\frac{Adj(A)}{det(A)} \hspace{2cm} det(A)=|A| \ne 0$$
$$With: , Adj(A)=[ , Cof(A) ,]^{T}$$

flat frigateBOT
tall crow
#

Quick question, if I'm multiplying 2 matrices where the columns of matrix A is not the same as the rows of Matrix B can I still multiply?

sage shore
#

No D:

tall crow
#

Ah, okay I was scared

#

So what do I write? Not possible again?

sage shore
#

Yeees

#

$$A(m , \times , n) \hspace{2cm} B(p , \times , s)$$
$$You , can , multiply , A , by , B , only , when , n=p$$
$$And , the , resulting , matrix , will , be , (m , \times , s)$$

flat frigateBOT
tall crow
#

So

#

I have Matrix A(1x1) and Matrix B(1x3)

#

Does that mean I can only multiply A x B

#

but not B x A

sage shore
#

Exactly!

#

Matrices multiplication is not commutative

#

it's not like real numbers, 2 x 3 or 3 x 2 same thing

tall crow
#

Okay okay nice, just like cross product of vectors?

burnt notch
#

But cross product is a bit nicer because it is almost commutative, it's only off by a sign when you swap the two vectors (we say it is anticommutative)

tall crow
#

Interesting

#

I might've run into a bit of an issue

sage shore
tall crow
#

So I'm multiplying thee two matrices

mental needle
#

the length of rows of first matrix and the length of columns of second matrix must be equal

tall crow
#

I understand it's row multiplies column

#

So when I do 3x1

#

Do I do 3x2

#

or 5x2

worthy hemlock
#

Across the row, down the column

sage shore
worthy hemlock
sage shore
#

:p

mental needle
#

with a clear image

tall crow
#

What is the case when one number in a row takes the entire column?

#

When it's a 3x1 matrix and 1x3?

burnt notch
#

Yes that's an example

tall crow
#

What?

#

It would be 3x3

burnt notch
#

No, a 3x3 matrix

tall crow
#

Like my 5x2 will be 10

burnt notch
#

If it was 1x3 times 3x1 then yes it would result in a scalar (a.k.a. a 1x1 matrix)

mental needle
sage shore
#

No

#

:p

worthy hemlock
tall crow
tall crow
#

After I complete 3x1 and 5x2

worthy hemlock
#

Continue the process

tall crow
#

Do I go to the next row?

#

Second row and second column

mental needle
#

yea 3x3

#

i was mixing things p a bit

worthy hemlock
#

Well, depends

burnt notch
# tall crow

Your result needs to be a 3 x 4 amtrix in the end (just to check the answer in case you need)

tall crow
#

I know iot will be 3x4 I just don't know how to arrange it

#

I've multiplied all numbers in the first row by the numbers in the first column

burnt notch
tall crow
#

Do I go to the second row and second column?

worthy hemlock
burnt notch
mental needle
tall crow
#

So I start from 3 again

#

3x5

#

and 5x1

#

Wait no

tall crow
worthy hemlock
worthy hemlock
tall crow
#

So the next step is 3x4 and 5x3

#

Then 3 x 5 and 5 x 6

worthy hemlock
# worthy hemlock

Do you notice how the multiplication of the first row in the first matrix, times the first column in the second matrix results in the element (1, 1) in the new matrix?

mental needle
worthy hemlock
#

Same logic for the rest, if you look at that image, first row by the second column is element (1, 2) in the new matrix, etc

tall crow
#

So when I finish one roqw by column

#

I add it up

#

and the do the column with the same row

worthy hemlock
mental needle
#

when you have free time, you can also explore something a little advanced but more fun
Strassen Algorithm (You won't use it for now)

tall crow
#

Okaky

#

,rotate

flat frigateBOT
tall crow
#

@mental needle @worthy hemlock

#

so like this?

worthy hemlock
#

Yep

#

Looks good

tall crow
#

I have Symbolab premium but for some reason I can't solve Matrix questions with it

#

I can only use the examples

worthy hemlock
tall crow
#

,rotate

flat frigateBOT
tall crow
#

Do i have to add?

worthy hemlock
#

No

tall crow
#

Why don't I have to add for this scenario

worthy hemlock
#

Because it's one element times the other

#

It's just 2 * 3

#

There's no more elements in the column to sum

#

It shows the work

tall crow
#

Interesting

#

thanks

#

So it's always

#

One row multiplies an entire column

#

Then you add

#

Then you repeat it w the remaining columns

worthy hemlock
#

Yeah

tall crow
#

@sage shore

sage shore
#

wassup

tall crow
#

The vdieo you gave me I've completed it and got the inverse

#

How do I know which ones are the co factors or adjoint

#

Should I send a pic?

sage shore
#

The cofactor matrix is the first matrix you compute

#

The one which resulted from the 9 little determinants with signs next to them

#

That's the cofactor matrix

tall crow
sage shore
#

The Adjoint matrix is its transpose

#

Keep diagonal of cofactor matrix, and swap others

tall crow
#

okay

#

That's the adjoint

#

?

sage shore
#

Yes

#

The adjoint is the transpose of the cofactor

tall crow
#

So the matrix I have with the -48 and +6 and +12

#

etc

#

Those are the cofactors?

sage shore
#

Yes, that is the cofactor matrix

#

Transpose it for the adjoint

tall crow
sage shore
#

Noice

#

But why don't you name them, to be clear in your answer sheets

#

$$A^{-1}=\frac{Adj(A)}{det(A)} \hspace{2cm} det(A)=|A| \ne 0$$
$$With: , Adj(A)=[ , Cof(A) ,]^{T}$$

flat frigateBOT
sage shore
#

You can call the first Cof(A)=...

#

And the second Adj(A)=...

tall crow
#

Okay

#

I don't klnow why this is under Business Administration

#

I have to simplify the fractions yeah? @sage shore

sage shore
#

As you wish, or as your teacher does..

#

Some would divide all the entries by 60 and simplify

tall crow
#

All of them I suppose

sage shore
#

Some (including me) would leave it as (1/60) Adj(A)

tall crow
#

Well this has been fun

#

Somehow finding the inverse is easier than multiplication I think

#

How do I know which numbers to switch when I'm transposing the Cof(R)?

sage shore
tall crow
#

No I mean in other examples

#

Is it the same proces?

sage shore
#

Yeah, diagonal stays the same

#

And the "mirrors" numbers get swapped

#

kind of mirror the numbers which are not in the diagonal

#

Also, transposing a matrix is making its rows its columns, and its columns its rows

#

Yeah, this is more common

tall crow
#

I see

#

When I was finding the cofactors and I found those mini determinants, why didn't I put the big number outside

#

Like when you're normally finding the detemrinant there's a number outside no?

sage shore
#

Because those are not exactly determinants

#

More like the minors

#

They are called minors

tall crow
#

oh I see

#

So when finding minors for the co-factors I do not have to put the number outside

sage shore
#

And when you add the alternating sign, they become called cofactors

tall crow
#

Ah yes the signs

#

s it always + - +, - + - and + - +

sage shore
#

yes, alternating

tall crow
#

What happens if the determinant of a matrix is 0?

sage shore
#

Then the matrix does not have an inverse

tall crow
#

I'm not trying to do the inverse right now

#

I'm trying to do Cramer's Rule

#

To find the values

#

of 3 variable equations

sage shore
#

Then Cramer's rule cannot be applied

tall crow
#

Interesting

sage shore
#

Because either there is no solution

#

Or infinity of solutions

#

Not one unique solution that you can find using Cramer's rule

tall crow
#

So did I make a mistake or not?

#

Look at D_x1

sage shore
#

Waiiit, nooo

#

Cramer's rule is not applicable when D=0

#

Not Dx1 and Dx2...

#

Dx1, Dx2... can be 0, it's okay

#

Here, D=-12, so it's okay to proceed

tall crow
#

Oh i See

sage shore
#

You did not make a mistake, it is 0

#

So, x1=0

tall crow
#

Alrighty

#

Thank you so much

#

.close

safe radishBOT
#
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pine dove
#

I don't understand how the answer is p = 0.002. Also, I'm unsure what table to use

safe radishBOT
#

@pine dove Has your question been resolved?

pine dove
#

<@&286206848099549185>

#

<@&286206848099549185>

pine dove
#

.close

safe radishBOT
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uneven epoch
safe radishBOT
hoary breach
#

how do i even start this im so lost

#

mb 😭

uneven epoch
#

it's fine🥰

uneven epoch
pseudo scroll
#

What happened between lines 2 and 3

uneven epoch
#

but they didnt work

pseudo scroll
uneven epoch
#

i just noticed a mistake💀

#

sry

#

lol

#

lemme try again

#

ok nvm i still cant get it @pseudo scroll

pseudo scroll
#

hmm this is quite the problem

#

,w cot(x) + 6sin(x) - 2cos(x) = 3

pseudo scroll
#

Apparently it has decent solutions

uneven epoch
calm bridge
uneven epoch
calm bridge
#

oh ok

uneven epoch
#

but even after that i still cant solve it🤡

calm bridge
#

lemme try

#

yeah well, just just cot to cos/sin

#

and multiply whole equation by sinx

#

and then you can easily factorise the equation

uneven epoch
pseudo scroll
uneven epoch
#

bruh i just realised my teacger gsve thr working

#

😭

#

im so stupid omg

calm bridge
uneven epoch
#

thx for ur help guys

#

im so sry

calm bridge
#

no problem!

#

@uneven epoch if you don't need any further help, type .close

uneven epoch
#

.close

safe radishBOT
#
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safe radishBOT
#
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limber pine
#

back. i need some help for question 2

safe radishBOT
tepid walrus
#

!status

safe radishBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
limber pine
#

2

tepid walrus
#

What have you done?

limber pine
#

ill send

#

i know something definitely went wrong here though

tepid walrus
#

Wait but, you sent #3 no?

limber pine
#

its the same question

#

i was just doing other questions before it

#

hence 25

tepid walrus
#

Just to be sure, are you trying to do 12.2 or 12.3?

#

In the first image you sent

limber pine
#

12.3

tepid walrus
limber pine
#

its a step but

tepid walrus
#

when you brought the -2 inside the log to the exponent you forgot the -

limber pine
#

i felt something was wrong so i didnt continue

tepid walrus
#

but your general idea is right

#

you're slowly isolating y

limber pine
#

so is the quadratic part supposed to happen?

tepid walrus
#

depends on the way you're doing it, but in the end, it will give the same answer

#

I recommend you don't factor the polynomial though

#

And also, you replaced y with x, but didn't replace x with y, so you have x'es on both sides which is not what you're supposed to do

limber pine
#

oh my bad

#

bad*

#

so (y+2)(y+2)

#

wait

#

factoring it was a waste of time

#

i just got what i had before

limber pine
#

can i just distribute the -2?

#

i thought i couldnt, which is why i factored it

#

but when i factored it, i ended up getting what i wouldve gotten if i just distributed the 2

tepid walrus
#

Why is there a - inside the log?

limber pine
#

as in the (x-1)?

tepid walrus
#

no, as in -2()

limber pine
#

i dont know

#

thats just what the question said

tepid walrus
#

$y = -2\log(2(x-1)) + 2$

flat frigateBOT
#

imTypθ

tepid walrus
#

There is no -2 inside the log?

limber pine
#

oh that

#

wait a minute...

#

the whole thing is wrong now

#

because -2log2(x-1) = log2(x-1)^-2

#

negative exponent

tepid walrus
#

yes

limber pine
#

so what now?

tepid walrus
#

$x -2 = \log((2(y-1))^{-2})$

#

You have this right?

limber pine
#

i guess i should apply the negative exponent property

flat frigateBOT
#

imTypθ

tepid walrus
#

Yeah, you can distribute the exponent

limber pine
#

on the right hand side

tepid walrus
#

sure. Be careful because the 2 is inside the exponent too

limber pine
#

oh

#

so if theres an exponent and log like: clog_a(b)^n, then the exponent would apply to the entire log including c right?

#

just to clarify

#

so the right hand side would be 1/(4(y-1))^2 right?

tepid walrus
#

looks right

limber pine
#

ok

#

then distribute the 4?

#

?

tepid walrus
#

Just do your usual algebra to isolate y.

limber pine
#

ok

#

i dont think i can do it

#

ill just not do this question and go to another

tepid walrus
limber pine
#

(4y-4)^2) 10^x-2 = 1

#

wait

#

ill try to solve this further

#

wait, i cant

#

and this is looking nothing like the answer on the sheet

#

so i cant do it

tepid walrus
#

You can...

#

I know exactly why you have a different answer, I'm just waiting for you to get there

#

What step are you currently on?

limber pine
tepid walrus
#

$10^{x-2} = \frac{1}{[2(y-1)]^2}$

flat frigateBOT
#

imTypθ

tepid walrus
#

That's where I left of. What did you do next?

limber pine
#

10^x-2 = 1/(4(y-1))^2
(4y-4)^2) 10^x-2 = 1

tepid walrus
#

Sure, that's one way of doing it.

#

What do you want to do next?

limber pine
#

i dont know what to do next

#

the only thing i can think of is divide both sides by 10^x-2

tepid walrus
#

well that's a good start

limber pine
#

but how am i going to get y by itself?

tepid walrus
#

$4(y-1)^2 = \frac{1}{10^{x-2}}$

flat frigateBOT
#

imTypθ

tepid walrus
#

Do you not see the way to isolate y?

#

Also, you can simplify the RHS so that it looks more like your answer key

limber pine
#

on the lhs

tepid walrus
#

what you do to one side you do to the other

#

But yes, dividing by 4 is the way to go

tepid walrus
limber pine
tepid walrus
#

yep!

#

good job finding that one

limber pine
#

(y-1)^2 = 10^-(x-2)/4

tepid walrus
#

$(y-1)^2 = \frac{10^{-(x-2)}}{4}$

flat frigateBOT
#

imTypθ

tepid walrus
#

You're almost there

limber pine
#

ill try something

#

ok nevermind

#

the only way im thinking of to get rid of the square is to do a sqroot

#

but the answer has no sqroot

tepid walrus
#

It has one, but it's kind of hidden. How else can you represent the square root?

limber pine
#

^1/2

tepid walrus
#

There you go!

limber pine
#

y-1 = (10^-(x-2)/4)^1/2

#

y = (10^-(x-2)/4)^1/2 + 1

#

but thats still nowhere close to the answer unfortunately

tepid walrus
#

it is, you just don't see it :) What can you do when you have a fraction raised to an exponent?

limber pine
#

you multiply it by that power?

#

so if the fraction is raised to 2, you multiply it by itself

#

but this is a half exponent so

#

wait a minute

#

nevermind. i was thinking to use the exponent property of (a^m)^n = a^m+n

#

m in this case being -(x-2)

tepid walrus
#

well, you will have to use that, but you confused two properties

#

$(a^b)^c = a^{b\cdot c}$

flat frigateBOT
#

imTypθ

tepid walrus
#

But what I was talking to you about was this property

limber pine
#

oh my bad

tepid walrus
#

$\left(\frac{a}{b}\right)^c = \frac{a^c}{b^c}$

flat frigateBOT
#

imTypθ

limber pine
#

thatd make it 10^-(x-2)^1/2 / 4^1/2)

tepid walrus
#

right. And i am sure you can evaluate the denominator

limber pine
#

yeah. itd be 2

tepid walrus
limber pine
#

alright

tepid walrus
#

So, does the answer look more like your answer key now?

limber pine
#

kinda, but

#

the exponent for the numerator,

#

since its raised to the half power,

#

-(x-2)^1/2 = -(-0.5x-1)?

tepid walrus
#

yeah. Multiplying by 1/2 = dividing by 2

limber pine
#

yeah

tepid walrus
#

however, your answer key doesn't do it, it just leaves the /2 there

limber pine
#

Wait a minute

#

I think I know how to get the answer now

#

Instead of doing (0.5x + 1) [since there’s a negative outside the bracket]

#

i can just do 1/2x + 1

tepid walrus
#

careful distributing the negative

limber pine
#

ok

#

so to get rid of the fraction

#

i can do x + 1(2) maybe?

tepid walrus
#

i'm not sure what you're trying to do

#

$y = \frac{10^{-\frac{1}{2}(x-2)}}{2} + 1$

flat frigateBOT
#

imTypθ

tepid walrus
#

I think that's what you have?

limber pine
#

i actually didnt have it like that. i shouldve wrote it down

#

i think the exponent should be (-1/2x + 1) then?

tepid walrus
#

Sure, but I don't why you don't just leave it at that?

#

You can distribute the 1/2 in if you really want to, but it's not mandatory

limber pine
#

oh

#

well, its kind of because of this answer, but i think it probably has the same value as this

tepid walrus
#

it does have the same value. Just distribute the negative and you will see

limber pine
limber pine
tepid walrus
#

I said distribute the negative, not the half. See how the answer key keeps the /2 outside the brackets?

limber pine
#

oh

tepid walrus
#

sorry if that wasn't clear

limber pine
#

ohh i think i get it now

tepid walrus
#

:D

limber pine
#

since its raised to the half, you can just write it as 1/2(10^-(x-2)

#

then when you distribute the negative

#

itd be (-x+2) in the exponent

#

so the exponent, if rearranged, would be (2-x)

#

this was one heck of an inverse function...

#

thanks for the help

tepid walrus
#

no worries! Those will become easier with practice :)

limber pine
#

yeah. ill keep doing them

#

.close

safe radishBOT
#
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patent musk
safe radishBOT
patent musk
#

is this correct here?

marsh walrus
#

looks good to me

#

any part youre worried about specifically or confused about?

#

answers all look correct

safe radishBOT
#

@patent musk Has your question been resolved?

#
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blissful phoenix
#

Каква е вероятността Б да се случи, в предположение, че А не се е случило и Б може да се случи само ако А не се е случило?

English:
We have two events A and B. B can only happen if A did not.
P(A) = 0.2
P(B) = 0.1
P(B | not A) = ?

tall crow
#

брат, това е английски сървър, имаш ли екранната снимка на въпроса?

blissful phoenix
#

Знам, но знам, че може да има и човек, който да ми помогне. Въпросът не е от някаква задача, а мой собствен.

tall crow
#

добре, проблемът с въпроса ви е, че трябва да посочите вероятностите of a и b да се случат или не, преди да можем да го изчислим вместо вас

blissful phoenix
#

Вероятността може да е всякаква, но нека кажем, че на А е 0.2, а на Б е 0.1
Просто бих искал да знам правилната формула

tall crow
#

ще оставя въпроса ви на английски, за да може някой да помогне

blissful phoenix
#

Няма нужда, аз говоря английски също

tall crow
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He is asking what is the probability B will happen assuming that A did not happen and B can only happen if A did not happen?

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<@&286206848099549185>

safe radishBOT
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@blissful phoenix Has your question been resolved?

safe radishBOT
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@blissful phoenix Has your question been resolved?

dull mesa
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1?

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едно

blissful phoenix
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How did you calculate it? What's the formula?

dull mesa
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Ако A не се е случило, тогава вероятността B да се случи може да се определи чрез намиране на условната вероятност за B при условие, че A не се е случило. Това може да бъде представено като P(B | не A). Тъй като B може да се случи само ако A не се е случило, можем да приемем, че P(B | не A) = 1, което означава, че ако A не се е случило, тогава B със сигурност ще се случи.

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English version:
If A did not happen, then the probability of B happening can be determined by finding the conditional probability of B given that A did not happen. This can be represented as P(B | not A).

Since B can only happen if A did not happen, we can assume that P(B | not A) = 1, meaning that if A did not happen, then B is certain to happen.

blissful phoenix
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That doesn't sound right. The probabilities of A and B I gave are 0.2 and 0.1.

tall crow
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Does 1 not mean that it will always happen?

dull mesa
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Oops sorry I didn't use the probabilities

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If the probability of A is 0.2 and the probability of B is 0.1, and it is assumed that B can only happen if A did not happen, then we need to calculate the probability of B given that A did not happen.

If A did not happen, this means that A's complement (not A) happened. The probability of not A happening is 1 - 0.2 = 0.8.

Therefore, the probability of B happening given that A did not happen is 0.1.

P(B | not A) = 0.1

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I feel it's also 0.8

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Since the probability of A not happening= three probably the B happening

blissful phoenix
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Still doesn't sound right. You didn't say why this is the case:

Therefore, the probability of B happening given that A did not happen is 0.1.

dull mesa
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I don't think B is supposed to be assigned a probability

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Since the probability of a not happening is already B

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I said it was 0.1 because you gave me 0.1

blissful phoenix
dull mesa
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Sorry I didn't think much of it

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$P(B)=0.8$

flat frigateBOT
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TheHermit

blissful phoenix
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That's ok. I appreciate the effort but can we leave this to someone who knows more about probabilities.

flat frigateBOT
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Jangler

daring lily
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With the given information, we know that $P(B \cap A) = 0$ has to hold (as B can't happen if A happens)

flat frigateBOT
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Jangler

daring lily
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Use $P(B) = P(B \cap \bar{A}) + P(B \cap A)$ and you get an expression for your wanted probability

flat frigateBOT
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Jangler

blissful phoenix
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So since $P(B \cap \bar{A}) = P(B)$ can we say $P(B | \bar{A}) = \frac{P(B)}{P(\bar{A})} \implies P(B | \bar{A}) = \frac{0.1}{1-0.2} = \frac{0.1}{0.8} = 0.125$

flat frigateBOT
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Velizar

daring lily
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Exactly

blissful phoenix
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Ok, nice. So I checked the wiki page on conditional probability and can see where your first formula came from and the one after it also makes sense but where did the third one($P(B) = P(B \cap \bar{A}) + P(B \cap A)$) come from?

flat frigateBOT
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Velizar

daring lily
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$B = (B \cap A) \cup (B \cap \hat{A})$ \
$(B \cap A)$ and $(B \cap \hat{A})$ are disjoint, so the probability of their union is equal to the sum of the probability of both sets. (Third Kolmogorov axiom)

flat frigateBOT
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Jangler

safe radishBOT
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@blissful phoenix Has your question been resolved?

blissful phoenix
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Makes sense but how do we know the equality $P(B) = P(B \cap \bar{A}) \cup P(B \cap A)$ is true? We know $P(B \cap A) = 0$ but how can $P(B) = P(B \cap \bar{A}) = P(B) * P(\bar{A}) = 0.1 * (1 - 0.2) = 0.1 * 0.8 = 0.08$ be true? It seems necessary but weird to assume $P(\bar{A}) = 1$
What mistake am I making here?

flat frigateBOT
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Velizar

safe radishBOT
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@blissful phoenix Has your question been resolved?

safe radishBOT
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torn vessel
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if both of the function's domain is different why is the graph same ?

tidal imp
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The graph is not the same everywhere

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However—

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Actually no, come to think of it

torn vessel
calm bridge
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cscx is never zero

tidal imp
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Well, if you know what csc means

devout shale
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1/csc(x) is equivalent to sin(x)

torn vessel
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yea but the domain of it is different than that of sinx

tidal imp
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No, the domain is all reals

calm bridge
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cscx has a different domain

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not the function 1/cscx

torn vessel
devout shale
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nope, it is R

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x's domain is R, 1/1/x's domain is also R

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that is really what you are doing here

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writing 1/(1/sin(x))

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this is just sin(x)

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it has denom 1

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it is defined over all of R

torn vessel
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the domain of cscx is R-npi

devout shale
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of csc(x)

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yes

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but not of 1/csc(x)

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Just like this

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the domain of 1/x

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is R-0

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the domain of 1/(1/x) ?

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all of R

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it is just x

peak estuary
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no

devout shale
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yes

dull sequoia
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1/(1/0) is still undefined

devout shale
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disagree

peak estuary
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if you cant calculate certain parts of an expression then how should it be defined there

dull sequoia
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Not in the domain

peak estuary
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1/(1/x) is not equal to x

devout shale
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y=x is undefined at x=0 if we write it as y=x^2/x ?

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this is dumb semantics

dull sequoia
peak estuary
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it is undefined at x=0

torn vessel
devout shale
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oh well then forget I said anything brist0l

peak estuary
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you can continuously extend 1/(1/x) to x

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but its a different function

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with different domain

dull sequoia
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The graph looks the same because you’re missing points

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And Desmos can’t show you the points

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Cos there are infinitely many points close to the ones missing

torn vessel
dull sequoia
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Missing as in they aren’t being graphed

torn vessel
dull sequoia
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You can’t zoom in to find them

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It will always be “unseeably” small

tidal imp
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You have to glide over it to see the hole

torn vessel
tidal imp
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That’s the one weakness of desmos tbh

torn vessel