#help-23

1 messages · Page 120 of 1

deep matrix
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Bro

stiff aurora
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hmm

deep matrix
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I also got same

stiff aurora
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my ans or book?

stiff aurora
stiff aurora
deep matrix
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Bro

stiff aurora
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tum to In ho tum smj hi sakoge ki yr real life tutions vale kitne bekar honge mere and scholl to rehne do

deep matrix
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How you got cosinverse?

stiff aurora
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where?

deep matrix
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It should be sine

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Final

stiff aurora
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ha

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i just realised

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but fir v answer nhi a rha

deep matrix
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Abe chomu

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Try tho kar

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Merko aagaya

stiff aurora
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pic bhejna

deep matrix
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Arcsinx=pi/2-arccosx

stiff aurora
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achaa

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ty

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1 thing more wont ake much time

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bhai yr domain range k waqt aap kya approach rakhte ho

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mujhe boht difficult lgta hai

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any tips plz

deep matrix
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Question dikha bhai

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Tabhi bata sakta hu

stiff aurora
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question to ma particularly ni keh rha but mujhe overall sochne ma difficult lagte hai

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ye mtlb hai mera

deep matrix
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Ok

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Dekh

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Pehle degrees me convert karle

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Fir last me radians me badal

stiff aurora
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achaa

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ye domain k liye hai/

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?

deep matrix
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Ha

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For 180±theta use kar

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Ya 360± theta

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90 karega to function badal Jaye ga na

stiff aurora
stiff aurora
deep matrix
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Half cycle waicle nhi pata bro

stiff aurora
#

mujhe v yahah pr aake pta chala

deep matrix
#

Kaha?

stiff aurora
#

vaise yr aapko koi self study book ya online free course pta math ka

stiff aurora
deep matrix
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Best

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It's very basic

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But you should have patience

stiff aurora
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same imo also

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ty bro

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u helped me alot

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alvida

deep matrix
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Np yaar

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Alvida

stiff aurora
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.close

safe radishBOT
#
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red sandal
#

hey, im really confused on this question:

safe radishBOT
red sandal
#

Ive done this so far:

sin^-1(42/78)
then
90 - ANS but it seems to be wrong?

Can anyone help?

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heres my work, sry if its messy, i was bored:

The smiley face is the owl, the sad face is the mouse

misty bay
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why'd you do 90 - ANS?

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the angle given in red is the angle of depression

red sandal
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tysm, lemme try

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Yay, tysm

#

.close

safe radishBOT
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safe radishBOT
green flare
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Please help

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I keep getting D as the answer

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The way I solved it was picking numbers

spiral moat
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Were you able to find combinations of numbers that disprove a, b and c?

green flare
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So for the 5 numbers I picked

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They gave 1 and 10

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So I picked 2, 3, 4

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So the mean would be 4

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m=4

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And then I just plugged in each x value

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And every value when plugged into x was less than 5 except 10

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10-4=6

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Not sure if this is wrong

spiral moat
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Well I'm not entirely sure what do they mean by range

green flare
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Highest number-lowest number

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I think

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Idk

spiral moat
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So for your numbers the range would be 6-0= 6

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As the greatest deviation is 6 and smallest 0

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That doesn't disprove a)

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As 1 is the smallest ans 10 the greatest value

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1<m<10

green flare
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Hmmm why are you subtracting by 0

spiral moat
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The smallest deviation is 4-4=0

green flare
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Confused

spiral moat
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As 4 is the mean and 4 is one of the values

green flare
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I thought it was 6

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For the mean

spiral moat
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6 is the greatest deviation from the mean for given values

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10-4

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And 0 is the smallest deviation for given values 4-4

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So the range is 6

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Which is greater than 5

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So it doesn't disprove a)

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Lets take these numbers: 1 2 4 9 10

green flare
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Ok

spiral moat
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Now m=5.2

green flare
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26/5

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Yes

spiral moat
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The biggest deviations is for value x=10

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10-5.2 = 4.8

green flare
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How about 1

spiral moat
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5.2 - 1 = 4.2

green flare
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Ok

spiral moat
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So deviation for x = 10 is still greater

green flare
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Got it

spiral moat
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And the smallest deviation is for x=4

green flare
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Yes

spiral moat
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5.2-4=1.2

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So the range would be 4.8 - 1.2 =3.6

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So a) is indeed not true

green flare
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Yeah

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So B

spiral moat
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b) is disproven with your numbers where the range was 6 which is greater than 5

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Both examples disprove c)

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So d) is correct

green flare
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Yeah but the answer is not D

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From the key

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It's A

spiral moat
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Maybe by range they mean something else

green flare
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Yeah maybe

spiral moat
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For our interpretation of range we found an example where range can be less than 5

green flare
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Can you help me with that second question

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I'll figure out the first one and ask about what they mean about range

spiral moat
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Have you tried to do this one?

green flare
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I got it correct

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But I wanted to know if there is an easy way to do it

spiral moat
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I would do it by rewriting a50 in terms of a49, then a49 in terms of a48 and so on until you get to a representation of a50 in terms of a46

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Then put those those values for quant. A and quant. B into an inequasion

green flare
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Would A be: a49+49

spiral moat
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Yes

green flare
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I think I got lucky with this question

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Because I didn't do many steps

spiral moat
green flare
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Okay I got it

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a49=a48+48

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a48=a47+47+48

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a47=a46+46+47+48

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a46=a45+46+47+48+45

spiral moat
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You're going the wrong way

green flare
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Oh wait

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😞

spiral moat
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a50 = a49 + 49 =
a48 + 48 + 49 =
a47 + 47 + 48 + 49 =
a46 + 46 + 47 + 48 + 49

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So finally a50 = a46 + 190

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Which means the two quantities are equal

green flare
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Ok I see

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It makes sense

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just redid it

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I confused myself

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thank you!

spiral moat
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You're welcome

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If you don't have any more questions, plese close the chanel

green flare
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ok!

#

.close

safe radishBOT
#
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lean otter
#

The circle contains point M(2,1) and it touches both coordinate axis.
Find the equation of the circle.

I need help, starting point, ideas how to solve. A tip.

lean otter
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I have a point M, point A(0,y) and point B(x, 0)

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distance MC = r
distance CA = r
distance CB = r
3 equations, but 5 unknowns

fair hound
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Think about the center of the circle

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Finding the equation is knowing where the center is

lean otter
fair hound
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Let's call the points A(0, a) and B(b, 0) to avoid any possible confusion
Your equation of the circle is (x-u)²+(y-v)² = r²
It's true for A:
(-u)² + (a-v)² = r²

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But also for B and M

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Also, the radius becomes more obvious once you plot the circle in your head: the distance between M and y-axis is very limited

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(Because you know it touches x-axis too, so it can't be too far up)

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You're necessarily in a case of symmetry

lean otter
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radius is basically b

fair hound
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Yeah, and in fact, a too

lean otter
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then a and b are equal

lean otter
fair hound
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Do you see how C(1, 1) is the only point at distance 1 of A, B and M ?

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If you try to change that, because A and B are on the axis, you don't touch M

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When the circle has to touch the two axis it makes sense that A and M have same y coordinate

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Because of how M is positionned

lean otter
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got it... but how do I tackle this problem algebraically?

I think I have 6 equations, and 5 unknowns now.. huh.. one more than enough 👀

fair hound
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You can also check the equation for M
(2-u)²+(1-v)² = r²
4-2u+u² + 1-2v+v² = r²

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If you sub that for A and B you should get that a = 1

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Another way to see it's obvious is geometrically, because it's really supposed to be obvious on a drawing than a = b

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And it helps a lot

lean otter
fair hound
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Sorry, I mean since r² has then 3 expressions

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You can equate them

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But since a = b obviously, doesn't leave too much choice for r and a = b

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You can also use equations of lines if you're willing to
C is on the perpendicular bisector of every pair of {A, B, M}

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There really is a lot of ways to do it as the conditions are very restrictive

lean otter
# fair hound You can equate them

how do I equate 3 equations?
I know how to do that with 2.

Should I equate 1st and 2nd, and 2nd and 3rd?
(1st and 3rd would be another option), right..

fair hound
#

(2-u)²+(1-v)² = r²
(b-u)²+(0-v)² = r²
(0-u)²+(a-v)² = r²

so (2-u)²+(1-v)² = (b-u)²+(0-v)² = (0-u)²+(a-v)²

lean otter
#

I think that's what bothers me...
We wrote 3 equations, and we have 5 unknowns (a, b, u, v, r)
how is this solvable?

fair hound
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One of the reasons is geometric, a = b

lean otter
fair hound
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so b² - 2bu + u² + v² = u² + a² - 2av + v²
so b² - 2bu = a² - 2av

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but since a = b, u = v

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and in fact, it was geometry again, we could deduce geometrically that since axis are orthogonal, C has necessarily the same x and y coordinates

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the other keypoint is that a = b = u = v is very obvious too, u isn't equal to v for nothing

lean otter
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what if we have 3 points M(x1, x2), A(x3, a), B(b, x4), that belong to a circle and where a, b are unknowns.

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A more general example

lean otter
fair hound
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yeah, and that would be a pain, a long system

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in this case it doesn't necessarily touch the axis once and only once

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so it's clearly not as restrictive and the equation will be x1, 2... dependant

lean otter
fair hound
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3 non-aligned points are always concyclic

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So there exists a circle that is a solution

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And in such a case it's the only one because you can draw the perpendicular bisector of each segment

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So yeah it would be solvable, there would be only one possibility for a and b

fair hound
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The problem is when you have a number of points different than 3

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In case this number is 2, there isn't a unique solution
And in case this number is > 3, a solution doesn't always exist

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(Still depends on x1, x2, x3, x4, note that if A, B, M are aligned, it's a problem)

lean otter
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I actually can imagine that visually, but putting it all together algebraically is a bit difficult

fair hound
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The easiest algebra for this is to be ok with the use of some analytical geometry.
You have 3 points A, B, M. If there are on a same straight line: no circle is going through all of them.
If they aren't, there is one (and only one):
Let's call the center C. Since C is at same distance of A, B, M, C belongs to the perpendicular bisectors of [AM] and [BM]. These perpendicular bisectors have equations you can write, so you can find the point where they cross which is necessarily C.

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Once you know C, you know the equation of the circle.

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Note that it doesn't determine the location of A and B, as they could be on either side of the circle and it wouldn't be relevant.

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Your equation would in fact depends on a and b for obvious reasons.

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(Since contrary to what happens in your exercise, they wouldn't necessarily be the same)

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In your exercise, it's obvious C has positive and equal coordinates for "perpendicular reasons" since the circle touches each axis only once, axis are tangents

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And now, the information about M fixes this unique coordinate to know

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Which is obv the radius too bc same perpendicularity reason

lean otter
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@fair hound
Appreciate your help!
I guess I'll need more exercise for this topic.
Thanks again!

safe radishBOT
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@lean otter Has your question been resolved?

fair hound
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@lean otter I'm sorry, after reading again, I think the exercise itself is wrong...

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C(1, 1) works as I said, but C(5, 5) seems to work too

lean otter
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there are two solutions

fair hound
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yeah: here is why
Once you get that a = b, it follows that a = b = r
So C(r, r)
But then, r is not necessarily 1 as
(2-r)²+(1-r)² = r²
r²-4r+4 + r² -2r + 1 = r²
r² - 6r + 5 = 0
(r-5)(r-1) = 0

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The trick is that as I said above, A and B are not fixed and the equation is a and b dependant
And in your exercice, this dependancy doesn't give a unique solution but two, as there is a symmetry about where M is on the circle

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So even in the case of your exercise, we still doesn't have enough restrictions on a and b: the equation depends on if they are 1 or 5

lean otter
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could we say that the solution is both, two circles

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they both satisfy given conditions

fair hound
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it gives two equations that work

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(x-1)²+(y-1)² = 1
and (x-5)²+(y-5)² = 25 are both valid

#

Your exercise has two solutions

safe radishBOT
#
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unreal kindle
#

Hello, how to show that $2^{n} - 1$ is a prime number only when n is prime

flat frigateBOT
#

lilisworld

unreal kindle
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n>=2

untold cobalt
#

What have you tried?

stoic dune
#

Try factoring it

clever stag
untold cobalt
#

it is not generally helpful to just tell people what to do in mathematics

stoic dune
#

Can be helpful sometimes

flat frigateBOT
#

clint00

untold cobalt
stoic dune
#

But yeah, that is just the problem statement

unreal kindle
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i did nothing

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if i factor it what should i get?

clever stag
unreal kindle
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i tried by absurd but it just didnt lead me anywhere

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because i think they're something missing in my reasoning

untold cobalt
#

what was your reasoning?

unreal kindle
clever stag
unreal kindle
#

so you're asking me to use gcd properties?

stoic dune
#

pcgd?

unreal kindle
plucky elk
untold cobalt
clever stag
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xd sorry im french we write pcgd

plucky elk
#

you claim it's never helpful, so the onus is on you to prove so

unreal kindle
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if i assume 2^(ab) - 1 is prime

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then where is the contraiction

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is that that obvious?

clever stag
unreal kindle
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i can see it's odd

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but appart from that

untold cobalt
# plucky elk you claim it's never helpful, so the onus is on you to prove so

In my experience, mathematics problems are usually designed to push people to understand material. The way that they achieve this is by discomfort, which forces one to put the pieces into place over time, from there they don't move too easily. Ideas have a tendency not to fix in the brain without this experience. I would be interested to hear in which scenario you think this isn't true.

unreal kindle
plucky elk
#

Ah yes proof by anecdote. Very rigorous

plucky elk
untold cobalt
# plucky elk Ah yes proof by anecdote. Very rigorous

I wasnt even referring to kaynex in the first place. This is a subject of genuine debate, I'm not sure why you feel the need to respond like this. There is a reason that no textbooks, for example, provide solutions and authors explicitly request that such manuals not be produced.

unreal kindle
#

where is the obvious?

plucky elk
unreal kindle
#

anyway it didnt work for me sooo

untold cobalt
plucky elk
#

Your arguments are now opinions?

untold cobalt
#

I don't think I want to keep up the childishness. If you disagree with me, thats fine.

plucky elk
#

Anyway, keep them to yourself unless you're actively helping the helpee. All you did was interrupt Kaynex unnecessarily and accomplished nothing

unreal kindle
plucky elk
clever stag
# unreal kindle enlighten me

u have to proof "$2^{n} - 1$ prime then n prime" btw so let's put n=ab then $2^{n}-1$ divisible by $2^{b}-1$ and $2^{a}-1$ so u have 2 choices : $2^{a}-1=2^{n}-1$ and $2^{b}-1=1$ or $2^{b}-1=2^{n}-1$ and $2^{a}-1=1$ so what u can conclude ?

flat frigateBOT
#

clint00

unreal kindle
clever stag
stoic dune
clever stag
#

another proof by contrapositive if you want I hope more clear ^^ : u can put n=ab and write $2^{ab} – 1 = (2^{a} – 1) (2^{a (b-1)} + … + 1)$.Thus, we expressed $2^{n} - 1$ as the product of two integers greater than 1, which means it is not prime

clever stag
#

i mean and it's missing

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something

flat frigateBOT
#

clint00

unreal kindle
# clever stag and ?

it means that 2^(ab) - 1 can't be prime because 2^a - 1 and the other one devide it anyway and a and b is supposed to be different from n

clever stag
#

u have a=n and b=1 or b=n and a=1

unreal kindle
clever stag
#

$2^{ab}=2^{(a)b}$

flat frigateBOT
#

clint00

unreal kindle
hard crest
#

yeah that's enough. but here's a question, why doesn't that argument work for prime n?

unreal kindle
#

ok so we proved that it doesnt work for n non prime

clever stag
#

if $2^{n}-1$ divisible by $2^{b}-1$ and $2^{a}-1$ u don't have another choice $2^{a}-1=2^{n}-1$ and $2^{b}-1=1$ or $2^{b}-1=2^{n}-1$ and $2^{a}-1=1$

flat frigateBOT
#

clint00

clever stag
clever stag
clever stag
unreal kindle
#

but how do you even come up with that factorisation

clever stag
#

$a^{n} - b^{n}$

flat frigateBOT
#

clint00

clever stag
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bc u can write $1=1^{n}$

flat frigateBOT
#

clint00

clever stag
#

Xd

unreal kindle
#

ok i didnt know about that

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thanks

#

.close

safe radishBOT
#
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clever stag
#

$a^n - b^n = (a - b) \sum_{k=1}^{n} a^{n-k} b^{k-1}$

flat frigateBOT
#

clint00

safe radishBOT
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mortal herald
safe radishBOT
mortal herald
#

Anyone knows how I could get rid of the -4/5 without a calculator?

#

So I could fuse the first fraction with the second

lean otter
pure agate
#

Invert the expression to cancel out the negative.

mortal herald
#

@lean otter

lean otter
mortal herald
lean otter
#

honestly i think you just leave the fractional exponent

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i dont think you can simplify that 5th root

mortal herald
#

I managed to do this

lean otter
#

when he said invert

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he meant flip the fraction

mortal herald
#

I didnt do what he asked to do

lean otter
#

(a/b)^-1 = b/a

mortal herald
#

Tried something first

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Now ill invert like he said, ill backtrack

lean otter
#

yes

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you can still simplify here btw

mortal herald
#

I can just do 4/5 - 2

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= 6/5

lean otter
#

u mean -6/5?

mortal herald
#

Youll see

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Because its a division

lean otter
#

oh like that

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yeah sure

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uhhh u can join the 2 things with exponent/5

mortal herald
#

Wdym

lean otter
#

there are 2 terms there

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one with 4/5 exponent and one with 6/5 exponent

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you can join those

mortal herald
#

Yeah but that simplification is accepted

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Generally

lean otter
#

then alright sure

mortal herald
#

Thanks a lot for the help

#

.close

safe radishBOT
#
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full fog
#

for part c I got the answer (7+√21)/2 which the mark scheme says is right but I rlly can't even understand the part d. which says a = (7+✓21)/2 is the answer. can someone explain a little pls

low canyon
#

If $g(x) = x$, then $g^{-1}(g(x)) = g^{-1}(x)$, and therefore $x = g^{-1}(x)$, so you have $x = g(x) = g^{-1}(x)$

flat frigateBOT
#

all matrices are invertible

full fog
#

oh

#

you're so wise

#

.close

safe radishBOT
#
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tidal atlas
#

Really confused on this problem

safe radishBOT
#

Please don't occupy multiple help channels.

worthy hemlock
#

Don't open multiple channels

#

.close

safe radishBOT
#
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deep matrix
#

From the looks of it

#

You can just find the equation for f(x)

#

Can you?

safe radishBOT
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short rover
#

I'm working with projections in a Hilbert space $\frak{H}$. We define $P_Mf$ to be the projection of $f \in \frak{H}$ onto the subspace $M \subset \frak{H}$. \
\
They say "$M$ must be closed because $M = {f \in \frak{H} \vert f = P_Mf}$."\
\
I understand this definition of $M$, but I don't get how that implies $M$ is closed. Is it because it's defined by an equality ?

flat frigateBOT
#

burnpink

short rover
#

Intuitively strict inequalities define open sets, whereas equalities and nonstrict inequalities define closed sets. Can this be made more rigorous?

toxic stratus
#

you can rewrite that as
[
M = \set {f \in \mathfrak H \where (1 - P_M) f = 0} = \ker (1 - P_M) = (1 - P_M)^{-1}(\set 0)
]

flat frigateBOT
toxic stratus
#

and then $P_M : \mathfrak H \to \mathfrak H$ is continuous so that $1 - P_M : \mathfrak H \to \mathfrak H$ is continuous

flat frigateBOT
toxic stratus
#

so the inverse image of 0 is closed

short rover
#

ohhh that's very clever!!

#

thank you

toxic stratus
#

this assumes that you actually get a continuous projection ig

#

which might not be the case if you try to project onto a subspace that isnt closed

short rover
#

yeah in my notes they assumed P_M to be continuous

toxic stratus
short rover
#

have a nice day!

#

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toxic stratus
#

you too happy

safe radishBOT
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pale hamlet
#

hey, can anyone help me understand how to find the first two x values that work for this equation?

pale hamlet
#

i know i can get 74/-197 = cos(pix/15)

#

oops i inputted the first question wrong

#

and first 2 as in first two values that work greater than 0

#

<@&286206848099549185>

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@pale hamlet Has your question been resolved?

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minor spruce
#

i have a problem... i don't think i know subtracting

 3306
-1938

6 - 8, you need to borrow. you can't take from 0 so you take from 3 and 3 becomes 2. 0 - 3 you need to borrow again. where did i go wrong here

steep pewter
#

this is how i learnt it:

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since i know even the first 3 isnt safe

#

cut it and put a 2 above it

minor spruce
#

yep i did that

steep pewter
#

then cut the next 3 and put 12 over it

#

now cut the 0 and put 9

#

and 16 instead of the 6

#

im skiiping a step everytime but i thinkk u understand where it comes from right?

minor spruce
#

ohhh i think i know what you're talking about

#

let me try it

#

okay nvm i don't lol. why does 0 become 9

#

and not 10

hard crest
#

it becomes 10 first when you borrow from the 3

#

then it becomes 9 when you borrow from it

minor spruce
#

Oh

#

so what i did was i did 10 -> 0

#

that's where i messed up

#

and not 10 - 9

#

ty

#

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sick quail
#

Hello!

I am trying to solve this system of linear congruences

I have done so via row reduction by turning it into the matrix
4 1 5
1 3 4 (mod 11)

But I end up with
1 3 4
0 0 0

I'm not sure what this means, y is then a free variable? Is this possible within systems of congruences?
Also, what does this mean for x?

hard crest
#

I'd recommend doing it with the x and y symbols for this one to see what that means

sick quail
#

I've done so like this, but then both variables are cancelled out, so I don't really have anything to work with
Though the equation is still valid

hard crest
#

yep the equations are equivalent! so yeah it's underconstrained

sick quail
#

Cool! So just to confirm, it's similar to having a free variable in linear algebra, so y can take on any value and the system will still hold? Regardless of it being modulo 11?

hard crest
#

well... it's one dimension of freedom

#

x and y are still related

#

but there are 11 solutions

#

in linear there would be infinite but we only have 11 elements in our field

sick quail
#

Oh I see, then I must plug values into x to solve for the 11 solutions, right?

hard crest
#

yes... or just leave it as the relation tbh

#

like you would in $\mathbb{R}^2$

flat frigateBOT
#

Hayley

sick quail
#

Got it!! Thank you so much 🙂

hard crest
#

you said something

#

it's still linear algebra btw

#

just on a different field

sick quail
#

Okay I see

#

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prisma glacier
safe radishBOT
prisma glacier
#

Im not sure how to do this question

devout shale
#

google maximum area of rectangle inscribed in a circle

prisma glacier
#

okay thanks

prisma glacier
#

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lime nexus
#

how do u find q16a the surface area bit? i somehow managed to do all of them besides getting that bit wrong

low canyon
#

What did you get?

lime nexus
#

uhh sorry it looks rlly wrong but the closest i gotten was SA= 2h^2+ 2000h/root2 +2000h 😅

#

the front triangle with h, i got the diagonal side to equal h/root2, and the base length (is that what u call it im not too sure) as 2h

low canyon
#

The diagonal side should be sqrt(2)*h, not h/sqrt(2)

lime nexus
#

oh-

low canyon
#

But I think that they only meant the top area surface

#

For which you get anyway 2000h

tulip stag
#

hey

lime nexus
#

oh rlly?

tulip stag
#

can you help me

low canyon
#

Yes @lime nexus

lime nexus
#

not the entire surface area of the triangle prism?

tulip stag
low canyon
lime nexus
#

how do would yk that

low canyon
#

Because the ''surface area'' of the water can be interpreted as the area for the top, but I get what you wanted to do

#

The question should have been more clear about it

lime nexus
#

ahhhh icic

#

thank youuu

#

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magic cove
#

I just can't find a sequence for this

safe radishBOT
deep matrix
#

Nvm

viscid crow
#

1-(1/2+1/4+1/6+1/8...

magic cove
#

the denominator is easy but I can't think of something that doesn't effect the numerator and effects the 2 to become a 3

#

Sorry forgot to add that it requested n=1 at the beginning

viscid crow
#

what is n

magic cove
#

like this

viscid crow
#

i think it is asking for the value at infinity

magic cove
#

I've got that the denominator is 2^n but didn't get what the numerator could be

viscid crow
#

do you know what the basel problem is?

magic cove
final halo
#

the bottom isnt 2^n

#

2^3 = 8 but your third term has 6 on the bottom

magic cove
viscid crow
magic cove
#

I've wrote the n weirdly in my notebook

jade gust
#

(2n-1)/2n?

magic cove
#

oh yeah that's right

jade gust
#

(a_n)^pos infty_n=1, a_n=that

magic cove
#

it checks out

#

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jade gust
#
\(\left(a_n\right)_{n\in\mathbb N_1},\quad a_n=\frac{2n-1}{2n}\)
flat frigateBOT
safe radishBOT
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wraith prism
#

I didn't understand this question

safe radishBOT
wraith prism
viscid crow
#

p is a prime. Lets say p = a^2+b^2, what are the possible remainders when p is divided by 4?

safe radishBOT
#

@wraith prism Has your question been resolved?

wraith prism
#

Prime numbers less than 4 only 2,3

#

So remainder will be 2 and 1

quasi bison
#

you've either misunderstood what riptechno asked you or confused yourself.

#

@wraith prism forget about the "prime" thing for a moment.
what remainders can a square give when divided by 4?

safe radishBOT
#

@wraith prism Has your question been resolved?

quasi bison
#

square of an integer.

wraith prism
#

2 and 1

#

0 too

quasi bison
#

2?

#

give me an integer n such that n^2 ≡ 2 (mod 4).

#

@wraith prism

#

please do not wait until the bot pings you again

#

it's a bit annoying to have to do that

wraith prism
#

Opps. I rechecked

#

Accidentally divided 4/2

#

So I found only 0,1 as remainder

#

@quasi bison

quasi bison
#

5 was extraneous

#

but yes, ok

#

so a square can only ever give 0 or 1 as remainder

#

what remainders are possible for the sum of two squares?

wraith prism
#

Let me check again

#

Can I add the remainder of it?

#

It gives only 1,2

#

As remainder

#

Ohh so option 4 correct

#

Thanks ann

quasi bison
#

but 0 is impossible for any prime to have, and 2 is only possible for the number 2 itself.

wraith prism
quasi bison
#

0 + 0 = 0

wraith prism
#

Which gives 2 remainder

quasi bison
#

yes sure

#

the sum of two squares CAN have remainder 2 mod 4

wraith prism
quasi bison
#

0 is impossible for any prime to have

#

let me repeat myself more explicitly

#

the possible remainders mod 4 of the sum of two squares (without regard to it being prime or not) are 0, 1 and 2.

#

when you also require said sum to be prime, 0 stops being an option,

#

and 2 is an option only as the number 2 itself.

wraith prism
quasi bison
#

the only prime number that is congruent to 2 mod 4 is the number 2.

#

there are no others.

wraith prism
#

25+9 ?

#

No

quasi bison
#

i think there is some miscommunication here

#

or you are reading things into my words that i am NOT saying

wraith prism
#

Yes. I understand

#

So what next?

#

There are only 1,2

#

4th option says

wraith prism
quasi bison
#

you don't understand what option 4 says?

#

it says "p = 2, or p ≡ 1 (mod 4)"

#

i.e.
p is congruent to 1 mod 4, or p just is 2.

wraith prism
#

Sum of prime number squares/4 will gives 1 or 2 only

#

Right?

#

I understand now in terms of mod

quasi bison
#

the sum of two squares can give remainders 0, 1 or 2 mod 4.

wraith prism
#

Edited

#

I hope it's correct now

quasi bison
#

...

#

no, it is not

wraith prism
#

Why?

#

Correct me please

#

Sum of two prime numbers square(exclude 0)

quasi bison
#

the sum of two squares can give remainders 0, 1 or 2 mod 4.
if this sum is also prime, it can only give remainders 1 and 2.

wraith prism
quasi bison
#

no

wraith prism
#

What is wrong with it😪?

wraith prism
#

25+9 =34÷4 =2

quasi bison
#

now your notation is bad too

#

you cannot use / to refer to the remainder of a division

quasi bison
#

i cannot correct it except by offering my own wording

#

which i did twice

wraith prism
#

I don't know why my statement is wrong

#

It's okay we can move next question

#

I read the question again yes it says the sum of two squares and the sum is prime

wraith prism
#

X=3mod(9), x=7mod13 how to solve it?@quasi bison i have solved it but I would like to know once again from you sorry for tagging you

quasi bison
#

would have been much better if you closed this channel and opened a new one.

#

anyway, chinese remainder theorem

wraith prism
#

Yes sure wait a minute

#

.close

safe radishBOT
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languid fable
#

Would like to ask if these are correct this is just free practice btw

languid fable
#

Hello

#

Are these right

#

This was done yesterday

#

Just sent it in

#

Today

#

Anyone out there

#

.close

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languid fable
#

.reopen

safe radishBOT
#

languid fable
#

What do I do

#

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twilit torrent
safe radishBOT
twilit torrent
#

dumb question but how?

#

should it not be dy/dx = -2 x/y?

pulsar pecan
#

can you send the entire question

twilit torrent
#

"from example above"

#

but example above is a video

#

i have taken the picture from the video

#

wait

twilit torrent
#

could you please check first 1-2 minutes if the picture i have sent is not clear

lean otter
#

the product of the slopes should be -1

twilit torrent
#

slope is y/x, is it not?

#

so negative reciprocal would be -x/y

#

so 2* -x/y

lean otter
#

the slope is dy/dx

#

2y/x * -2x/y ≠ -1

twilit torrent
#

no?

lean otter
twilit torrent
#

if u check the site

twilit torrent
lean otter
#

its the same

twilit torrent
#

oh wait

#

it is

#

whoops i'm blind

lean otter
#

$-\frac{x}{2y}=-\frac12\cdot\frac xy$

flat frigateBOT
twilit torrent
#

okay thanks

#

.close

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proper maple
#

Hi

safe radishBOT
proper maple
#

I'm having a slight issue figuring out what should the variance and deviation be for this problem

#

`Simulate each game a million times and print out the wins and losses, assuming each bet was for $1.

  • Simulate 1000000 plays of the first game: You win if you get one six in four rolls of one dice, and the round stops.

Given a payout of $1 when a win is hit calculate the:
● Mean
● Variance
● Standard deviation
For each game's payouts.`

#

I know mean would be the number of payouts (i.e. wins) divided by 1_000_000

#

But then I'm not too sure what the variance formula should look like.

#

From what I've googled, I need take a value, and subtract it from the mean.

#

But does this mean I need to record each number of the dice thrown in one round that's not a 6?

safe radishBOT
#

@proper maple Has your question been resolved?

hard crest
#

you can also use the other formula for variance E[X^2] - E[X]^2

safe radishBOT
#

@proper maple Has your question been resolved?

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safe radishBOT
flat frigateBOT
#

kinglacto

safe radishBOT
#

@upper badge Has your question been resolved?

safe radishBOT
#

@upper badge Has your question been resolved?

upper badge
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.close

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solemn vault
#

Hello again

safe radishBOT
solemn vault
#

I'm stuck on 'b'

#

So I basically have to prove this function is bijection

#

Well the first case is clearly bijective

#

In second case i proved that it is injective but not surjective...

#

It clearly means that second case is not bijective, doesn't that make the whole function non bijective....

#

Like

#

When I was proving cardinality of integers and natural numbers are equal... I proved for both case that the function are both surjective and injective ... that's how the whole function became bijective

olive tide
#

Isn’t the codomain just naturals tho

solemn vault
solemn vault
olive tide
#

What was your approach to finding a q that works for 108

solemn vault
#

Prime factorisation

#

108 = 54×2 =27×2²=2²×3³

olive tide
#

Maybe you could prove surjective by constructing values for a genetic x in naturals

solemn vault
#

For the second case??

olive tide
#

For the whole thing?

solemn vault
#

Alr

olive tide
#

If there exists a set q for all natural numbers x then the function is surjective, doesn’t matter where q lies in the cases tbh

#

And since you proved injective for both cases

#

You’re done

solemn vault
#

I dont quite get it...

olive tide
#

Soo we know that f is injective

solemn vault
#

Yes

olive tide
#

For both cases

solemn vault
#

Yes

olive tide
#

So you could think about it as the range generated by f is a subset of Naturals

#

Which means all we need to prove is that the range generated by f is also a superset (I.e surjective)

#

So if we can find a correct q for any x in naturals, then the range generated by f is a superset of naturals (I.e covers all natural numbers)

#

Does that help?

solemn vault
olive tide
#

Yup

#

If you got anything else then the function with be poorly defined

solemn vault
olive tide
#

Well that’s to be proven by you

solemn vault
#

If that's it then, the range of the function will be equal to co domain...that means it's surjective

#

Alr then

olive tide
#

Yeah

solemn vault
olive tide
#

Proof by contradiction

#

Assume that 2 different qs can get you to the same value

#

And then show that those 2 qs must be the same

#

I.e only exist one unique prime factorisation

solemn vault
#

What's qs??

olive tide
#

Two different inputs q1 and q2

#

Into f

solemn vault
#

So basically, f(q1)=f(q2) the I've to prove q1=q2

olive tide
#

Yeh

solemn vault
#

Basically ur telling me to prove the function is injective

#

??

#

Alr then

olive tide
#

Yeah

#

That’s the tricky part mostly

solemn vault
#

Ok

#

I can give a shot so

olive tide
#

The surjective stuff comes trivially

solemn vault
#

Here's the proof for the second case

#

Works??

#

I think it works...??

olive tide
#

Yeah

#

But you’ve shown that all q in natural don’t mix and all q not in natural don’t mix

#

But show that no q in first case hits any values that are also hit by a q in the second case

solemn vault
#

You mean, I've to show that I don't get 1 as an output in the second case??

olive tide
#

Yeah

#

Btw what did you get for f(4/15)

solemn vault
#

240

#

Why I need to show that??

#

It is clearly restricted

olive tide
#

Oh thats fine then

solemn vault
#

Alr then

#

How would I go about proving the third case then??

olive tide
#

Yup same strategy

solemn vault
#

Ahh...

#

f(x1)=f(x2)

#

Alr

#

This is kinda....

olive tide
#

Use the fact that prime factorisation is unique

solemn vault
#

OK

flat frigateBOT
#

BasuDev

olive tide
#

kinda

#

we're not sure that the order is the same or anything

#

but left side and right side must include the same values

#

so x_1 must equal x_2

quasi bison
solemn vault
quasi bison
#

you want \setminus for a backslash, not forward slash

solemn vault
#

Ohk

quasi bison
#

also wait you're like

#

required to show f is bijective

#

without a specific requirement of separately showing inj and surj

#

right

#

because i think it may be easier to simply construct the inverse...?

olive tide
#

that wouldnt automatically prove bijective, still need to show injective anyways

quasi bison
#

??

#

what are you talking about

olive tide
#

e.g saying this inverse must be unique for reasons x,y,z

quasi bison
#

??

#

no?

#

constructing an inverse is enough, which of course involves also verifying that it is an inverse

#

you know that if an inverse exists then it is unique

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unless you want to reprove that every time too

solemn vault
#

Alr alr we've that the function is injective and we've to show its bijective

#

*surjective

quasi bison
#

let n ∈ N \ {1}, decompose n into prime factors, see which ones have even exponents and which have odd exponents...

olive tide
#

normally just show that for all natural numbers there exist a q that returns that natural number

#

but there is a trick here

#

the domain is rational numbers which is the same size as natural numbers, and you know that f is injective so it should cover natural numbers

quasi bison
#

no, just because a function is injective and its domain and codomain are both countable does not by itself mean f is surjective automatically

olive tide
#

sorry, i thought it would be (is it true if domain is uncountable and codomain is countable)

solemn vault
quasi bison
#

that... is not really what i had in mind there

quasi bison
solemn vault
#

.

olive tide
solemn vault
#

Wait wait

#

So

olive tide
#

so think about how to go from some natural number to a q in domain, the step you used for f(q) = 108 should give you a hint

solemn vault
#
we proved that for every q>0, q€Q there's a unique natural number....


and our last two case gives us a natural number.. our Co domain is natural number and our range is also natural number doesn't that basically proves our function is surjective
olive tide
#

infinity gets weird

solemn vault
#

Alr alr

solemn vault
olive tide
#

yeah!!

flat frigateBOT
#

BasuDev

solemn vault
#

Where p_i is a prime number

#

OK then

#

Then what

olive tide
#

well theres probably a few ways but imma give the one i found

#

if we have a natural number thats also a squared number

solemn vault
#

Yes

olive tide
#

then we can just set q = sqrt of number

#

using case 2

solemn vault
#

Alr we can

olive tide
#

otherwise we can use case 3

solemn vault
#

Ye

olive tide
#

if our natural number x is prime, then we let q = x/1

solemn vault
#

OK...

olive tide
#

if our natural number x isnt prime, then we need to find the p_1^2{r_1} * ... * p_n^2{r_n} * q_1 ^2{s_1-1} ... q_n^2{s_n-1}

#

such that x = p_1^2{r_1} * ... * p_n^2{r_n} * q_1 ^2{s_1-1} ... q_n^2{s_n-1}

#

which is just an argument saying that x isnt prime so there exist these numbers kind of

solemn vault
#

Your saying that for evry x>0 there's a number

#

Alr alr I gotta go now, I'll do the surjective part at night

#

@olive tide
Thanks for the help though I appreciate the time you have given

#

ThNks

olive tide
#

no worries

#

good luck

solemn vault
#

.close

safe radishBOT
#
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quasi bison
#

feels like a printing thing

#

it may have blended in with a grid line

#

you don't "calculate" it at all

#

all you can say is it must lie between Q1 and Q3 but beyond that you cannot say anything

quasi bison
#

dunno what you mean by "exactly between"

#

it lies between them, NOT necessarily halfway between them

safe radishBOT
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quasi bison
#

also that just makes your life worse

#

do you want to solve for m

solemn vault
#

Ye

quasi bison
#

@lean otter

safe radishBOT
#

@lean otter Has your question been resolved?

quasi bison
#

it was referring to basudev

#

anyway

#

why not simply multiply both sides by (33+m)?

#

well i mean like

#

it becomes "the same as" crossmultiplying if you insist on writing 3 as 3/1 and then writing the multiplication by 1 on the right explicitly

#

which i find a bit silly

#

it's just an ordinary multiplication of both sides by the same thing

#

also if you want to improve your factorization skills then that ought to include knowing when an expression is not factorable

safe radishBOT
#

@lean otter Has your question been resolved?

safe radishBOT
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safe radishBOT
green flare
#

I keep getting quantity A is greater

#

For a put 6 for a and 3 for b and then 3/9 gives a remainder of 3 which is greater than 1

#

And when I plug in another number I get A as the greater value

#

Am I correct?

safe radishBOT
#

@green flare Has your question been resolved?

crude bear
#

Quantity A is a?

green flare
#

Yes

crude bear
#

So you can have a = 18, b = 1 and b =9*0+ 1 => r = 1. We have a/r = 18 and b/1 = 1

#

Hmmm

#

We can have a = 9 and b = 1000.

#

a/r will be less than b/1

green flare
#

Ok

#

Got it

#

Thank you

#

So one question

#

How did you get the remainder of 1000/9

crude bear
#

1000 = 999+1

green flare
#

Got it

#

Thanks

#

.close

safe radishBOT
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nimble hinge
#

I should calculate the real fourrier series for f(x) = cos^nx. And based of the formular I came here. But i dont know how to really solve this. Can someone help me of starting solving these?

nimble hinge
#

I struggle with the cos^nx function

bold aurora
#

Not if n is even

quasi bison
#

are you not allowed to refer to complex stuff at all

#

bc if you could do that it would greatly simplify your life actually

bold aurora
#

Of note is that cos^n is always even, so you can get away with integrating from 0 to pi instead. Doing this for a generic n without complex numbers is a little beyond me 😛

nimble hinge
quasi bison
#

let z = e^ix then cos(x) = (z + z^-1)/2

#

expand that with binomial

#

you basically get the entire fourier series for free

nimble hinge
#

this sounds hard and easy at the same time. I'll try, thanks

#

Am i plugging this in my integral then?

#

@quasi bison

quasi bison
#

not exactly no

#

like to give an example for small n

#

cos^4(x)

nimble hinge
#

okay well, i dont know how to actually solve this with complex numbers

quasi bison
#

works out to
1/16 (z^4 + z^-4 + 4z^2 + 4z^-2 + 6)

#

= 1/8 cos(4x) + 1/2 cos(2x) + 3/8

#

some tinkering skipped over

#

but that's the general idea

#

you just get it directly as a linear combination of cosines

bold aurora
#

(You can also shove it in your integral and solve, it'll just be a little tedious, but the antiderivative of any power of z is trivial (and what you get is a linear combination of powers of z, that compliments the linearity of the integral well))

nimble hinge
#

Okay well, I think I get the idea and the handiness of using the complex numbers here. But is that already my solution? Like just forming an series of that and I am done?

quasi bison
#

yes

nimble hinge
#

This feels too easy ngl

bold aurora
#

((What Ann did is to notice that you already have a linear combination of cosines when you expand cos^4(x), so no need to go through the integrals to do the projections))

#

(((Afterall the idea of a fourier series is to deconstruct into a linear combination of sines and cosines))) 😄

nimble hinge
#

Ye idk, i never did this before really, so I had no clue "when im done" with the series

bold aurora
#

If you want the a_0 a_k and b_k for any n I can imagine the skipped over some tinkering might get a bit hairy? idk I didn't try it on paper

nimble hinge
#

hmm idk but quite happy to have an quite smart solution to this

safe radishBOT
#

@nimble hinge Has your question been resolved?

nimble hinge
#

Okay, sorry for asking again, but this is what i got this now. But I want to go back to the cosine form, right?

#

Because I feel like I am doing something wrong here, or not coming to a clean solution.

#

@quasi bison

bold aurora
#

$$z = e^{ix}$$ $$cos(x) = \frac{z + z^{-1}}{2}$$ $$cos(nx) = \frac{z^n + z^{-n}}{2}$$

hard crest
#

z^{-n}

flat frigateBOT
#

learath2

bold aurora
#

One day I'll learn how to use latex properly pepeW

nimble hinge
#

Ah okay, thanks a lot

bold aurora
#

It is a little dicey to see that you can always pair a z^n with a z^-n when expanding

nimble hinge
#

so something like this

bold aurora
#

I still don't have pen and paper, but it kinda looks wrong, I'd expect (n-2k), the range of the sum being halved since we are pairing the terms, and an issue about even and odd n causing one extra term

nimble hinge
#

Ye it is indeed wrong, I made a mistake

nimble hinge
bold aurora
#

Let me give it a go

nimble hinge
#

Please note that the solution needs to be real

bold aurora
#

I got something like $$\frac{1}{2^n} \sum_{k = 0}^{\frac{n - 1}{2}} \binom{n}{k} cos(\binom{n}{k}x)$$

flat frigateBOT
#

learath2

bold aurora
#

I'm not completely sure about it, kinda rushed through it and then suddenly don't feel like looking more into it anymore

bold aurora
#

I only did n=3 so I can visualize it. There should be another simplification there but I'm not in the vibe to math anymore

nimble hinge
#

Oh oof. Lemme see

bold aurora
#

For even ones you'll end up with a lone term in the middle, I don't remember how to get rid of it, you'll have to come up with something

#

Oh those (nCk) above the zs are wrong

#

They should be 2k - n and -2k + n

#

and you get a 2k+n in the cos instead

#

Ah, the lone term ends up being a z^0 by symmetry, so it's just constant

#

No more looking at this, I'll go sleep, gn

nimble hinge
#

Thank you a lot, I will also need some time to look at it now, haha

nimble hinge
#

Honestly, I feel like all of this is not the correct way. When I plug this in wolfram alpha it does not fit.

safe radishBOT
#

@nimble hinge Has your question been resolved?

#
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bright carbon
safe radishBOT
bright carbon
#

how do you know which x term to make the subject to get a converging sequence?

#

is it trial and error or is there a method to know which x term to make the subject to achieve a converging iterative sequence

ember sphinx
#

wouldnt you just go with newton raphson?

bright carbon
#

I've not learnt that yet

#

This is not A level maths

ember sphinx
#

thats not a level?

#

no way thats GCSE?

bright carbon
#

I'm doing OCR additional maths

#

its AS level

#

not GCSE

lean otter
#

Hi

bright carbon
#

hi