#help-23

1 messages · Page 108 of 1

safe radishBOT
elder sparrow
#

what should i do after exanding the brackets?

uneven veldt
#

!status

safe radishBOT
#
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6. None of the above
fluid holly
#

Are you supposed to find the value of the expression?

elder sparrow
elder sparrow
fluid holly
#

Oh my bad

uneven veldt
#

Also, can you send your working?

elder sparrow
#

(sin^2 a -2 (sin a )(cosec a )+ cosec^2 a) +(cos^2 a -2 (cos a )(sec a) +sec ^2 a )

fluid holly
#

Why don't you convert the cosec and sec into their inverses first

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Either way,

elder sparrow
#

so that would remove the

fluid holly
#

You could do it anytime

elder sparrow
#

sin and cosec and cos and sec?

fluid holly
#

Wdym remove

elder sparrow
#

nvm

fluid holly
#

Just simplify as much as you can

elder sparrow
#

i did, sin^2 a +COS^2 a = 1, so that makes it 1-2 sin a cosec a + cosec^2 a -2 cos a sec a + sec^2 a

fluid holly
#

Let me write stuff out rq

elder sparrow
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👍

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these proving q sucks bruh

fluid holly
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It's easy once you practice a lot

elder sparrow
elder sparrow
hazy elbow
#

and cosx is reciprocal of secx

elder sparrow
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i did noticce that

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but then

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it just felt too ezy

hazy elbow
elder sparrow
#

1-2 +cosec^a -2 +sec^2 a

hazy elbow
fluid holly
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Yed

elder sparrow
#

oh

fluid holly
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They group out -1

elder sparrow
#

its +1 right?

fluid holly
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?

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1-2-2

elder sparrow
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oh oh, i thought without doing the calculation

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wait

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how is 1-2-2 = -1?

fluid holly
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No

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-3

elder sparrow
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yes

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-3 + cosec^2 a +sec^2 a

hazy elbow
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Now use the identity cosec^2x-cot^2x=1

fluid holly
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Yeah

hazy elbow
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and sec^2x-tan^2x=1

elder sparrow
#

where did cot come from

fluid holly
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That's what I meant by group out lol

hazy elbow
elder sparrow
#

oh

fluid holly
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This should help

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You can proceed on your own

elder sparrow
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oh so tan + cot -1

fluid holly
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No

elder sparrow
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^2 for both tan and cot

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yep

fluid holly
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Yes

elder sparrow
#

understandable

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ty

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.close

safe radishBOT
#
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fluid holly
#

Remember

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Just simplify

elder sparrow
#

lmao lack of self confidence actually did till the identity part in my mind, but felt it was too ezy so came here

#

👍

safe radishBOT
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elder sparrow
#

also, do u suggest me any kind of resouce that i can refer to practice these kind of proving sums (always lose marks in them) @fluid holly

fluid holly
elder sparrow
#

ty

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.close

safe radishBOT
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fluid holly
elder sparrow
#

something like former and latter?

fluid holly
#

Skills in mathematics

elder sparrow
#

ty

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.close

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.close

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why doesnt it close lmao

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/close

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!close

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<@&268886789983436800>

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Request to close the channel

worthy hemlock
elder sparrow
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alright

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thank you

worthy hemlock
grim plover
#

Pearson is tough

safe radishBOT
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summer coral
#

Hi I have a problem with Fourier Transform, here is a MRE:

summer coral
#
import matplotlib.pyplot as plt
import numpy as np
from scipy.fft import fft

# create a sine wave
sine_wave = np.sin(2*np.pi*10*np.arange(1000)/1000)  # sin(2*pi*x) with x varying from 0 to 10, period is 1, frequency is 1
plt.plot(10*np.arange(1000)/1000, sine_wave, label='sine wave')
#
# fourier transform of sine wave
fft_sine = fft(sine_wave)
# plot the fourier transform, we should see one peak at 1
plt.plot(np.abs(fft_sine), label='magnitude of fourier transform of sine wave')
plt.legend()
plt.show()
#

I'm expecting just one peak for my fourier transform

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since I only gave it sin(2pix)

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but I'm getting this

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wtf is happening at 990 ish?

twin jetty
#

@summer coral I don't have much experience with Fourier transforms, but is it possible there's a problem with your definition of sine_wave?

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Since np.arange(...) returns an array, the program might be getting confused

summer coral
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nah it's pretty clean to me

twin jetty
#

Yeah that looks good. I'm not sure where the problem's coming from

safe radishBOT
#

@summer coral Has your question been resolved?

safe radishBOT
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crude star
safe radishBOT
crude star
#

whats the 1 doing?

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why is it raised to the power of 1

royal pivot
#

it looks like it is just a hyperlink or a reference to something and can be safely ignored

crude star
#

oh alr

#

ty

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.close

safe radishBOT
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lean otter
#

I don't know

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Good luck tho

pure agate
#

That depends on how many intervals you want to break up the sum into, although I think y'all use a limit as n goes to infinity these days. 🤔

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main rivet
#

Someone help: A company produces two products: Product A and Product B. Each unit of Product A requires 2 hours of labor and 1 hour of machine time, while each unit of Product B requires 1 hour of labor and 3 hours of machine time. The company has 200 hours of labor and 150 hours of machine time available each week. Figure out how many units of each product should the company produce so that it uses all its available resources?

solar pike
#

!status

safe radishBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
solar pike
#

2a+b = 200, a + 3b = 150

#

a = number of A units, b = number of B units

#

Solve

safe radishBOT
#

@main rivet Has your question been resolved?

main rivet
solar pike
#

it is

#

this is simple

main rivet
#

Same problem but the maximising part of the problem changed

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Wait let me show u something

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That was the working out for the one yesterday

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How can i do that same method to solve this new one

solar pike
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Isn't it the same?

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But now with equations

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Instead of constraints

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I mean, equations are constraints

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you just don't need to maximize anything

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Just find the solution

main rivet
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thats why it’s confusing me

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He gave us a different one but its the same thing i dont get it

solar pike
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2 equations 2 variables => solution

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it's not the same because here you need to find something else

main rivet
#

The equation will stay the same?

solar pike
#

The equations are the same

main rivet
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So then why do i have to change anything

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I dont get it

solar pike
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Oh, you mean that yesterday to maximize you solved these equations

main rivet
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yeah

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that last part changed

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Figure out how many units of each product should the company produce so that it uses all its available resources?

solar pike
#

the solution is the same

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=]

main rivet
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If the company wants to maximize its profits by not wasting any resources how many units of each product should it produce?

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That was yesterdays one

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Why do i have to solve it again if the solution is the same

solar pike
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Yesterday you had a profit

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so the solution potentially could be different

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If for instance you would get 100000$ for A and 1$ for B

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you would produce only A's

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right?

main rivet
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Ye

solar pike
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How would you solve it then with the prob of yesterday?

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and these new prices

main rivet
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Im confused idk

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I solved that in like 5 minutes the one yesterday after i got help

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But this one idk

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If i had to solve it with the new numbers i would honestly still do the same thing i done in my working out

solar pike
#

So would you get b=20?

main rivet
#

Where do u get 5 from

solar pike
#

sorry 20

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b=20?

safe radishBOT
#
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main rivet
#

Yeaj

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Yeah

solar pike
#

and =90

main rivet
#

Yep

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Thats what i got when I solved the equation

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using graph sub and elimination

solar pike
#

So the profit is... 90 * 100000 + 20 * 1

safe radishBOT
#
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rigid arch
#

A school's population is increasing by approximately 31% each year. If there
are currently 990 students, what was the student population 11 years ago?

rigid arch
#

Someone help for that exponential equation^

rigid inlet
#

!status

safe radishBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
rigid arch
#

2

#

A school's population is increasing by approximately 31% each year. If there
are currently 990 students, what was the student population 11 years ago?

rigid inlet
#

show what you've done so far

rigid arch
#

Ik the equation will be something like y=990(b)^x

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but I dont know if the b value would be 1 - or + 31%

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because it is a growth rate, but then I have to find the population of the past

rigid inlet
#

it's indeed a growth rate

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the implicit assumption is that this rate is constant and has been for as long as you need it to be

rigid arch
#

so then how would I find out 11 years ago

rigid inlet
#

well, if you know that the growth rate is 31% every year, and the current population is 990, what must it have been the year prior?

rigid arch
#

683?

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I took 31% of 990 and subtracted it from 990

rigid inlet
#

that's not how you correctly model growth

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for something to grow by 31%, you add 31% of where it is presently, not where it will be

rigid arch
#

1297?

rigid inlet
#

perhaps it would help if you precisely defined what x and y represent in the equation y=990(1.31)^x

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it can't be larger than 990

rigid arch
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y is the population and x is the years

rigid inlet
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but it would be 1297 in the next year, yes

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please be more specific

rigid arch
#

y is the schools population for the year, and x is the number of years passed

rigid inlet
#

ok then

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if we're asking about something that happened 11 years ago, then how many years have passed since today?

rigid arch
#

-11

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?

rigid inlet
#

indeed

rigid arch
#

so would I just plug in -11

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?

rigid inlet
#

yes

rigid arch
#

to find y

#

oh

safe radishBOT
#

@rigid arch Has your question been resolved?

safe radishBOT
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rain talon
#

find real numbers a and b such that the equation is true.

a +bi = b+ (2a-1)i

rain talon
#

i guessed 1 and 1 fits, but in reality im not sure how to solve this question...

#

how should i approach this question?

stoic dune
#

If that equation is true, then these are also true:
a = b
b = 2a - 1

#

That is, real parts match, imaginary parts match.

rain talon
stoic dune
#

If a + bi = c + di

Then
a = c
b = d

rain talon
#

ah, ok. thanks 😄

#

.close

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fresh aspen
safe radishBOT
flat frigateBOT
#

Broken

fresh aspen
#

that much i know, but thats not gonna work because the curve crosses the x axis at x = 2

#

and its below the x axis before x = 2

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from x = -1

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touches at x = 0

safe radishBOT
#

@fresh aspen Has your question been resolved?

safe radishBOT
#

@fresh aspen Has your question been resolved?

safe radishBOT
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manic path
#

Can someone just help me explain the logic of the answer for question 2E) ii)?

manic path
#

I know how to do it but the answer is always 2.4375 which is right technically

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but the answer would want it as 24.375

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so what should be doing?

pastel verge
#

Where is 2E?

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Did tou share the wrong question or is it 3E

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If it is 3E I can't see part ii

manic path
#

oh my bad

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its 3E ii

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I'm talking about

pastel verge
#

But where is ii

manic path
#

its at the top, instead of it asking you 3ai, 3aii

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its just find i) and ii) of all these letters

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so its implied

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bascially for 3E

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find the variance

pastel verge
#

,w 1000(2.5/100)(97.5/100)

pastel verge
#

Idk what you did wrong

manic path
#

man.

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I got that type of stuck, where you did it wrong originally

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then when you do it again you get ti right somehow

#

:C

#

thanks though

pastel verge
#

Oh

#

You're welcome

manic path
#

.close

safe radishBOT
#
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safe radishBOT
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tepid minnow
safe radishBOT
tepid minnow
#

AE = EC and BF= FD

frank imp
#

hi can someone help me with this question? I'm really bad at math

#

Simplify the following expression
tan (π + x)

safe radishBOT
#

@tepid minnow Has your question been resolved?

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outer cedar
#

I forgot how can I solve $1 = 2A + 3B -4C$ ?

flat frigateBOT
#

OctopusToy

rich elm
#

wdym by solve

#

like rearrange?

outer cedar
#

Solve A,B and C

lean otter
#

3 variables and 1 equation?

#

Cant

#

You need 2 more equations

outer cedar
#

Okej, I might missed 2 other equations

#

.close

safe radishBOT
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mystic timber
#

A body, initially at the origin of a Cartesian reference system, moves 5 meters in the second quadrant of the (x,y) plane along a line whose direction makes an angle equal to θ with the y axis. Then the body moves 4 meters parallel to the y-axis. Knowing that at this point the final distance d of the body from the x-axis is equal to 6.5 m, what is the angle θ?

(a) 60th Correct answer
(b) 0°
(c) 45°
(d) 30°
(e) the data is not sufficient to formulate an answer

mystic timber
#

I am supposing the body has (x,y) coordinates at the beginning then it moved 5 m so the new coordinates are (x-5,y+5) then it moved once again 4m and the final coordinates are (x-4,y+9).
what I have to do after this or is this a true path

peak lily
#

just forms a triangle

#

use herons formula or break up into some smaller right-angled triangles

safe radishBOT
#

@mystic timber Has your question been resolved?

safe radishBOT
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surreal stratus
#

$-\sin \left(x\right)+\cos \left(x\right)>0$

flat frigateBOT
#

Penca53

surreal stratus
#

what's the algorithmical solving process I should follow? I think I can do it intuitively, but I don't know what's the "usual" process

#

what I would do is

#

$\cos \left(x\right)>\sin \left(x\right)$

flat frigateBOT
#

Penca53

surreal stratus
#

and then, intuitively look at the cos and sin values

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so, I know that at pi/4 cosx = sinx

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same for 5pi/4

earnest wagon
#

My only option would be graphical

surreal stratus
#

ok, so what I'm already doing

thin bridge
#

i'd consider harmonic trig identities to express
-sin(x) + cos(x)
with a single trig function

viral loom
#

sqrt(2) cos (pi/4 +x)

surreal stratus
#

I don't know what they are happy

#

but I was thinking

#

from what I've written, can't I just do

viral loom
#

sqrt(2) cos (pi/4 +x) this is equal to cos(x) - sin(x)

surreal stratus
#

$tan(x) < 0$

flat frigateBOT
#

Penca53

viral loom
#

you can work from here

surreal stratus
#

well, it doesn't make sense

#

but, why can't I divide by cosx the previous inequality, so that I get this?

surreal stratus
earnest wagon
#

Because you're not sure about the sign of cosx

surreal stratus
#

makes sense

thin bridge
#

cos(x)/cos(x) isn't 0 either

surreal stratus
#

yeah I was thinking about this ahaha

#

so, if I don't know trig identities, should I learn about them, or stick with the graphical method?

pastel verge
surreal stratus
#

(it would be one), but still, it's wrong yeah

#

so I can't just say that, since the equation

#

$\cos \left(x\right)=\sin \left(x\right)$

flat frigateBOT
#

Penca53

surreal stratus
#

has results:

viral loom
# surreal stratus but why?

cos(x+Pi/4)=cos(Pi/4) cos(x)-sin(Pi/4) sin(x)
cos(x)-sin(x)=Sqrt[2] (cos(Pi/4) cos(x)-sin(Pi/4) sin(x))
cos(Pi/4)=1/Sqrt[2]
cos(x)-sin(x)=Sqrt[2] (1/Sqrt[2] cos(x)-sin(Pi/4) sin(x))
sin(Pi/4)=1/Sqrt[2]
cos(x)-sin(x)=Sqrt[2] (cos(x)/Sqrt[2]-1/Sqrt[2] sin(x))
Sqrt[2] (cos(x)/Sqrt[2]-sin(x)/Sqrt[2])=cos(x)-sin(x)
cos(x)-sin(x)=(cos(x)-sin(x))

surreal stratus
#

$\frac{\pi}{4} + 2k\pi and \frac{5\pi}{4} + 2k\pi$

flat frigateBOT
#

Penca53

surreal stratus
#

then the result of the inequality is

#

$\frac{5\pi}{4} + 2k\pi < x < \frac{\pi}{4} + 2k\pi$

flat frigateBOT
#

Penca53

surreal stratus
#

but this doesn't make much sense? Or does it? I don't like the fact that I've written that x has to be smaller than something, but also greater than something that is much bigger

#

$-\frac{3\pi}{4} + 2k\pi < x < \frac{\pi}{4} + 2k\pi$

flat frigateBOT
#

Penca53

surreal stratus
#

are the two results the same?

surreal stratus
#

$\sqrt{2}\cos(\frac{\pi}{4} + x) > 0$

viral loom
#

you wrote wrong

#

sqrt is for 2

surreal stratus
#

oh, I thought another thing

flat frigateBOT
#

Penca53

surreal stratus
#

so I can divide by sqrt(2)?

viral loom
#

u know that

#

in R you can divide by everything except 0

surreal stratus
#

sqrt(2) is always positive

#

so I can do that

viral loom
#

it doesn't matter, u can divide except with 0

#

sqrt(2) is not 0 so you can divide

surreal stratus
#

ok

#

then, I have to find

#

$\cos(\frac{\pi}{4} + x) = 0$

flat frigateBOT
#

Penca53

viral loom
#

yes, u know to do that right?

surreal stratus
#

not really, but I can try to think about something

viral loom
#

good

surreal stratus
#

I mean, intuitively I can

#

I have to set the arguments equal to pi/2 + kpi, right?

#

so x is

#

$\frac{\pi}{4} + k\pi$

flat frigateBOT
#

Penca53

surreal stratus
#

is this right?

viral loom
#

x is between 2 values

#

something < x < another something

surreal stratus
#

but we're solving an equation right now

viral loom
#

why?

surreal stratus
#

I honestly don't know. To find the 2 points?

viral loom
#

show me how you find them your way

surreal stratus
#

$\cos(\frac{\pi}{4} + x) = 0$

flat frigateBOT
#

Penca53

surreal stratus
#

from here I want to find the solutions

#

$\frac{\pi}{4} + k\pi$

flat frigateBOT
#

Penca53

surreal stratus
#

these are the solutions (if not wrong)

#

so, I pick

#

$\frac{\pi}{4} + 0\pi$

flat frigateBOT
#

Penca53

surreal stratus
#

$\frac{\pi}{4} + 1\pi$

flat frigateBOT
#

Penca53

surreal stratus
#

which are the only two different angles

#

then I look at the circle and see that

#

my solution has to be between the first and the second

#

clockwise

#

so I write

#

$\frac{\pi}{4} + 1\pi + 2k\pi < x < \frac{\pi}{4} + 0\pi + 2k\pi$

flat frigateBOT
#

Penca53

surreal stratus
#

but as I said before, I don't like the fact that there is a larger number of the left than on the right

#

and I don't know if it is even right

#

@viral loom

viral loom
#

what do you usually do when u finish an equation?

surreal stratus
#

mmm... I write the results? happy

viral loom
#

no, you test them to see if you got the right answer

surreal stratus
#

makes sense

#

at pi/4 sin and cos are the same

#

same for pi/4 + pi

#

because they are both negative and same values

#

but for the inequality, I don't know if I can write it like that

#

if I pick an integer number k, let's say 0, I get that x has to be smaller than pi/4, but greater than 5pi/4, which doesn't make any sense?

viral loom
#

what's the value of cos(5pi/4)

surreal stratus
#

-sqrt(2)/2

viral loom
#

and cos(pi/4)?

surreal stratus
#

sqrt(2)/2

viral loom
#

so x is between -sqrt(2)/2 and sqrt(2)/2

surreal stratus
#

what?

#

but I didn't write it

#

there is no cos in the solution?

viral loom
#

the solution is something * pi + 2kpi < x < blablabla

#

i mean, you wrote a solution

#

in the proper way

surreal stratus
#

$\frac{5\pi}{4} + 2k\pi < x < \frac{\pi}{4} + 2k\pi$

flat frigateBOT
#

Penca53

surreal stratus
#

If there was a cos, I'd understand, but there is none?

#

$-\frac{3\pi}{4} + 2k\pi < x < \frac{\pi}{4} + 2k\pi$

flat frigateBOT
#

Penca53

viral loom
#

that's the same solution

surreal stratus
#

this one I understand

viral loom
#

cos(5pi/4) and cos(-3pi/4) is the same

surreal stratus
#

yeah

#

but the first solution doesn't make sense to me

#

Only because I'm setting x to be less than a value, and greater than a much bigger one

viral loom
#

that's because should solved in a strange way i think

surreal stratus
#

but I understand that since it is a trig function related thing, then I have to think differently

viral loom
#

the second one makes more sense and that's the one I got

surreal stratus
#

how would you solve it?

#

$\cos(\frac{\pi}{4} + x) > 0$

flat frigateBOT
#

Penca53

viral loom
#

we have cos(pi/4+x) > 0

so the values are between -1 and 1

we got -arccos(0) + 2pik < pi/4 + x < arccos(0) + 2pik

#

-arccos(0) + 2pik < pi/4 +x
and pi/4 + x < arccos(0) + 2pik

#

x > -3pi/4 + 2pik for the first one

#

and pi/4+2pik for the second one

#

but you solved it correctly too

surreal stratus
#

I don't know how to solve them that way

viral loom
#

do the way you were tought

surreal stratus
#

The only time I've used arccos and friends, it was wrong because I didn't take into consideration domain changes and whatnot

viral loom
#

it's fine, u got it anyways

#

there are plenty ways to solve a problem

#

the thing is to solve it

#

unless someone ask u to do in a specific way

#

you're free to use your own method

surreal stratus
#

ok, thank you very much

#

have a nice day happy

viral loom
#

same

surreal stratus
#

.close

safe radishBOT
#
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dull rapids
#

also the question cut off but they said <LBA is x and we have to find x

#

<@&286206848099549185>

#

please helppp

lean otter
#

x=70°

lean otter
#

In length

dull rapids
thin bridge
#

why 80

lean otter
dull rapids
#

wait where did the 70 come from

#

im so sorry for asking so many questions

thin bridge
#

firstly, why did you think it should be 80

dull rapids
#

bcs they want LBA and so LA=LB and L is 40 degrees so 40+40

lean otter
thin bridge
#

so 40+40
where's that coming from

#

what theorem/property are you applying to justify that action

dull rapids
thin bridge
#

40 + 40 is 80
but why are you adding two 40s together

lean otter
#

LBA = LAB

dull rapids
thin bridge
#

don't just do anything/random things

dull rapids
#

i was worried i wouldnt figure it out

thin bridge
#

there should be mathematical justficiation for what you're doing

#

if you don't know, just say you don't know instead of taking shots in the dark

dull rapids
#

okayy

thin bridge
#

did you have any issue with

LB=LA
Tangents drawn from a point are equal
In length

dull rapids
#

nope

#

just confused where the 70 came from

thin bridge
#

with two sides of the triangle being congruent

#

you have an isosceles triangle right?

dull rapids
#

yes

thin bridge
#

and from the properties of such triangles, the angles opposite those congruent sides will also be congruent
right?

dull rapids
#

yes

thin bridge
#

apply that in combination with interior angle sum of a triangle

dull rapids
#

okayy

dull rapids
thin bridge
#

show what you're doing

dull rapids
#

i subtracted 180 with 40. im so sorry im a really slow learner

lean otter
#

Then divide it by 2

thin bridge
#

what are the three angles in your triangle

dull rapids
#

angle L angle B and angle A

dull rapids
lean otter
#

Yeah

thin bridge
#

well you don't know the reasoning behind that

#

so better actually go through the whole process

dull rapids
#

okayy

lean otter
thin bridge
#

its seemingly random work without clear equations

lean otter
#

2x+40= 180

thin bridge
#

angle L angle B and angle A
ambiguous notation
<L, <LBA, <LAB
you chose to use
<LBA is x
and from
the properties of such triangles, the angles opposite those congruent sides will also be congruent
<LAB will also be x

#

so your three angles have measures of
x, x, 40°

dull rapids
#

then we do 2x+40=180?

thin bridge
#

after applying the above,
that comes from the interior angle sum of a triangle

#

then solve for x

dull rapids
#

and thats all??

lean otter
#

If there's something you can do further, then do it

#

Else you can stop

thin bridge
#

if they want you to find x, and you found it then you're done

dull rapids
#

yea they only want x

#

is that all i need to know

lean otter
#

No

lean otter
#

Anything else you wanna know?

dull rapids
#

nopee thats alllll

#

thank u so muchhhhh

lean otter
#

Sum of interior angles of a triangle = 180° =π radians

dull rapids
#

okayy

#

should i close this now?

lean otter
#

Yea

dull rapids
#

.close

safe radishBOT
#
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safe radishBOT
#
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crude star
#

Can I rewrite this as $$S = {(x, y): xy \leq 16$$ and $$x \in [1, 9]$$ and $$y \in [1, 9]}$$

flat frigateBOT
#

Calc II Victim

solid timber
#

Its actually easier to imagine this in a coordinate plane

#

Basically S is the set of all the points inside a circle of radius 4 with its centre at (5,5)

#

x and y thus do belong to [1,9]

#

Not sure about the xy<16 part

safe radishBOT
#

@crude star Has your question been resolved?

safe radishBOT
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rose estuary
#

hi

safe radishBOT
rose estuary
#

i need help

crude star
lean otter
#

just send the question

crude star
#

oh mb channel is taken

rose estuary
pastel verge
#

!status

safe radishBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
rose estuary
#

4

#

would you like me to send u my workings?

plucky elk
rose estuary
pastel verge
rose estuary
#

am i right?

pastel verge
#

Wait

rose estuary
#

ok sorry

pastel verge
#

Yes you are right

rose estuary
#

ok thank you very much

#

.close

safe radishBOT
#
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pastel verge
safe radishBOT
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misty bay
#

Suppose a certain quantity is computed as: discretize(K * (0.7x + y) + C), where C is one of {-1.5, 0, 1.5}, x and y are any integers. We know that all of these values are between -1.5 and 1.5. Discretize is basically the function floor(x * 8192) / 8192.

How might I efficiently test whether a certain value is part of the set of possible outputs?

misty bay
#

Obviously, the values have to be of the form A/8192, but I'm curious whether:

  1. there are values of A that are not generated by this process
  2. if (1) is the case, then how does one efficiently determine this
#

one trick I've tried is pretending that the discretization doesn't exist and checking that (value / K) is close to an integer multiple of 0.1, but this doesn't work too well in practice.

#

K can take on the values of ({1, ..., 100} * 0.001)^2, too, but I basically figure that I can just compute all of the outputs for all (K, C) values and union them together

safe radishBOT
#

@misty bay Has your question been resolved?

safe radishBOT
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desert marsh
safe radishBOT
desert marsh
#

let me tell you what I did

#

220/256 (0.8)

#

and then I did 14x12 (168).

#

168/-8=-21 so 0.8 x -21 = -16.8

#

so i got -16.8 but it's wrong

austere spade
#

why did you do 220/256?

#

p = 220 - 16^2, not 220/16^2

desert marsh
#

oh

desert marsh
#

but can't 220 (- 16^2) can also be written like this? @austere spade

lean otter
#

What do you mean with the brackets

austere spade
#

yes it does what

#

thats not correct

desert marsh
#

but how come, people say when a minus sign is behind a number it's a negative number? example: the '-' is behind the 12f. And in the eqaution The number turns out to be a negative. 9f+10f(-12f)

lean otter
#

If 12f is a negative number, for example (12 x -6), then putting a minus in front makes it positive

#

Is that what you were confused about?

desert marsh
lean otter
#

Im not sure what the questipn was sorry if im confusing you 😅 but - 16^2 is negative yes but - (16)^2 would be positive

#

(-16)^2

#

I thonk thats what you were asking first

#

Right

worthy hemlock
lean otter
safe radishBOT
#

@desert marsh Has your question been resolved?

desert marsh
#

But how come in 9f + 10f - 12f the "12f" is negative

#

<@&286206848099549185>

safe radishBOT
#
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gleaming gull
#

In this example, how do I make the value of 15 - the difference between the two - explicit? Is there an expression derivable from this for that, and how would I arrive at it?

`Cody is 165cm, 10% more than before. What was his height before?

165 = 1.1h
165/1.1 = h
150 = h`

hushed minnow
gleaming gull
#

How do you show the 15 (the difference between the 165 and 150)?

#

I'm not particularly knowledgeable on math, so I'm hoping that this makes sense.

hushed minnow
#

I don't exactly follow what the question is, I suppose you mean Cody grew by 15 cm is what you're trying to prove

#

what you have shows is correct

gleaming gull
#

How do I manipulate 165 = 1.1h to explicitly show 15?

#

Is that possible from the starting point of 165 = 1.1h?

#

If not, then why? It's obviously present in a way, so why can't it be shown explicitly if so?

hushed minnow
#

I mean you can do 15 = 1.1h - h

#

I don't really get what's the problem

gleaming gull
#

Okay, that answers it! Thank you

#

I was overthinking it

lean otter
#

Ah

#

.close

gleaming gull
#

I wanted to understand how to explicitly show the relationship between 165 and 150, that does it

safe radishBOT
#
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mystic timber
safe radishBOT
mystic timber
#

what is the cross product of both

merry sleet
#

S3?

mystic timber
#

3d space*

merry sleet
#

so R^3?

#

and i j and k is the canonical basis?

#

if so

#

they are orthogonal to each other

#

so

#

so you can juyst developp the cross product and use that fact

mystic timber
#

should I take the coefficients of each?

#

1,2,-1 and 2,-1,1

#

.close

safe radishBOT
#
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fast sigil
#

1 =(x²/20² + y²/23.5²) find y that then will have a distance from the ellips to the y-axis equal to 5

fast sigil
#

I dont know how to solve this anymore, 1 year ago i could...

plucky elk
fast sigil
#

d=√((x_2-x_1)²+(y_2-y_1)²)

#

this?

plucky elk
#

right. the distance is just the horizontal distance from (0, y1) on the y-axis to (x2, y2) on the ellipse

fast sigil
#

man sorry it just doesnt fit in my head, do i have to use a matrix after that?

plucky elk
fast sigil
plucky elk
#

the only unknown is y1 and y2. but they are equal

fast sigil
#

this ? im trying to find

safe radishBOT
#

@fast sigil Has your question been resolved?

safe radishBOT
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safe radishBOT
brisk turret
#

ok

#

so whats your approach so far

#

distance?

#

wait

#

just find total mass of all vehicles

#

that should do the trick

#

so thats (50 * 1200 + 10 * 3000)/60

#

ok

#

ok so you cant divide into 6 equal parts

#

the truck part should be different

#

im not getting your method, its pretty late at night for me, i'd reccommend pinging helpers

#

someone else might be of better help

brisk turret
safe radishBOT
#

@lean otter Has your question been resolved?

#
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coarse kelp
#

Find a generating curve on the xy-plane for the surface of revolution given by $4x^2+4z^2 = e^{4y}$

flat frigateBOT
#

steamhahasteamhaha

coarse kelp
#

can somebody guide me on how to answer this

#

what I don't know is, how would I know where it revolves

#

like what axis

#

if I had to guess

#

maybe it would revolve around the z axis

#

then to find the generating curve

#

i will do let z = 0?

#

so now we have $4x^2=e^{4y}$

flat frigateBOT
#

steamhahasteamhaha

coarse kelp
#

and that's the generating curve?

#

oh wait

lean otter
#

$x = \pm \frac{1}{2}e^{2y}$

coarse kelp
#

but how would I know if it's in terms of x or y

flat frigateBOT
#

Ilvvus

coarse kelp
#

how did you know it's in terms of x?

coarse kelp
#

how did you choose x =

#

?

#

🙏

#

please

#

<@&286206848099549185>

coarse kelp
#

T_T

#

please explain

lean otter
#

thats just how it is

coarse kelp
#

DUDE

lean otter
#

the change is described in the x axis

coarse kelp
#

why do x = instead of y =?

lean otter
#

because thats how I resolved it, you could probably do the same for y

coarse kelp
#

oh

coarse kelp
lean otter
#

Yes, it would describe it in the y axis instead

coarse kelp
#

ohh

#

bruh

#

.close

safe radishBOT
#
Channel closed

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coarse kelp
#

.reopen

safe radishBOT
#

coarse kelp
#

what about thsi one

#

if I do z =

lean otter
#

$y = \frac{1}{4}\ln(4x^2)$

coarse kelp
#

would it still be correct?

flat frigateBOT
#

Ilvvus

coarse kelp
lean otter
#

this is the previous problem

coarse kelp
#

yes ik

lean otter
#

give me a sec.

coarse kelp
#

okay

lean otter
#

im pretty sure yes

coarse kelp
#

because in the solution they wrote y =

#

I wonder why

lean otter
#

i'm not getting that answer

#

give me a sec

#

$x^2 + y^2 = \frac{20 - 4z}{5}$

flat frigateBOT
#

Ilvvus

lean otter
#

ok yeah

lean otter
coarse kelp
#

maybe because of this?

lean otter
#

probably... i honestly don't know

#

they are both the same equations ultimately

coarse kelp
#

aww okay no problem

lean otter
#

$y^2 = \frac{20 - 4z}{5}$

flat frigateBOT
#

Ilvvus

lean otter
#

$z = \frac{20 - 5y^2}{4}$

flat frigateBOT
#

Ilvvus

lean otter
coarse kelp
#

i have to move on to the new lesson

#

i am 1 lesson behind

lean otter
#

alright good luck

coarse kelp
#

gonna study quadric surfaces now

#

thanks

lean otter
#

ask your teacher if they except the answer to be given in a specific way

#

good luck

safe radishBOT
#

@coarse kelp Has your question been resolved?

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green bane
#

find the volume in cubic inches

safe radishBOT
green bane
#

no clue on how to start

safe radishBOT
#

@green bane Has your question been resolved?

green bane
#

<@&286206848099549185>

green bane
#

<@&286206848099549185>

flint prairie
#

The formula for a triangular pyramid is 1/2Bh. first you would need to calculate the area of the base= B...

#

the base is the triangle at the bottom

#

@green bane

green bane
#

yeah

#

i know

flint prairie
#

next you multiply by the height which is 8 in

#

and then multiply by 1/2

green bane
#

no...

flint prairie
#

no?

green bane
#

can you draw where you are getting the base

flint prairie
green bane
#

so how does the 6 delate

flint prairie
#

6 is the height of the triangle

green bane
#

it is?

flint prairie
flint prairie
green bane
#

ok lets ingore that for now

#

what about the 8

flint prairie
#

the 8 is the height of the pyramid, h which you would plug in to 1/3Bh

green bane
#

yeah but it goes though the shaded region

flint prairie
#

shaded region?

green bane
#

gray

#

thing

flint prairie
#

wdym

#

show me

green bane
flint prairie
#

i just circled the triangle that was the base

green bane
#

yeah but is goes though

#

the triangle

flint prairie
#

no it just looks like that because the pyramid is 3d. the line is dashed showing that it does no intersect with the height line

green bane
#

yeah

#

and

#

???

flint prairie
#

the dashed lines are behind the solid lines. the dashed lines do no cross the solid lines. it just "looks" like they are crossing because a pyramid has three dimensions

#

im not really understanding ur question here

green bane
#

oh

#

i get it now

green bane
safe radishBOT
#

@green bane Has your question been resolved?

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warm compass
#

Could someone please help me with this problem?

warm compass
#

This is what I have so far:

safe radishBOT
#

@warm compass Has your question been resolved?

warm compass
#

<@&286206848099549185>

safe radishBOT
#

@warm compass Has your question been resolved?

velvet nebula
# warm compass

you need to be a bit more accurate with those angles, I would think. Originally there is 20 degrees 52 minutes and 22 degrees 45 minutes and you can calculate in terms of that, then you repeat the calculation with AB found with that with 20 degrees 53 minutes and 22 degrees 46 minutes

warm compass
#

How to would I do that exactly? I am not to familiar with including minutes to the calculations of triangles

velvet nebula
#

one minute is just 1/60 of a degree

#

so $22^\circ 45'=\left(22+\frac{45}{60}\right)^\circ$

flat frigateBOT
#

Element118

warm compass
#

So the angle for this is 91/4? (22.75 degrees)

velvet nebula
#

just do the same for the other angles

warm compass
#

Okay, Thank you. Do you mind if I text you the problem when I am finished so you can look over it?

velvet nebula
#

you can post your attempt here

copper pewter
#

CD is found easily then use that with the 70° <ACD to find AD, use 68° to find BD then do AD-BD

velvet nebula
copper pewter
#

U could use sine rule but that also works

#

Oh

#

That's bad

#

Finish your proper labelling first then

safe radishBOT
#

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brazen helm
#

$(\sin(x))^{tan(2x)})’$

safe radishBOT
balmy mist
#

You meant to write sin(x)?

brazen helm
#

yes

#

Lmaooo

balmy mist
#

!status

safe radishBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
brazen helm
#

oml

#

don’t know how to start

#

it’s the whole thing prime

flat frigateBOT
#

bigpufik

brazen helm
#

Yeah that

balmy mist
#

I would try to write the expression as

#

$e^{ \ln f(x) }$

flat frigateBOT
#

NieStachu

brazen helm
#

Yeah I can take the tan down

#

idk what now

balmy mist
#

Can you show what you got

brazen helm
#

my camera is broken but let me write it wait

#

$e^{\tan(2x) \ln\sin(x) }$

flat frigateBOT
#

bigpufik

balmy mist
#

Well, now just take the derivative

brazen helm
#

idk what technique to use

#

g(f(x))?

balmy mist
#

Do you know how to find derivative of e^f(x)?

brazen helm
#

I don’t think I do

balmy mist
#

Chain rule

brazen helm
#

so g’(f)f’

#

?

balmy mist
#

Yep

brazen helm
#

and I use e^x as g and f as the ln thing?

balmy mist
#

Indeed

brazen helm
#

ok ty

balmy mist
#

You will still have to use the multiplication rule and the chain rule to finish the calculations

brazen helm
#

Yeah I see it’s a lot of work

#

but I’m getting it

#

Yeah I got it

#

Thanks!

#

.close

safe radishBOT
#
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safe radishBOT
#
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quick latch
#

Hi, I need help approaching this question any help is appreciated 🙂

quick latch
#

<@&286206848099549185>

safe radishBOT
#

@quick latch Has your question been resolved?

quick latch
#

<@&286206848099549185>

balmy mist
#

!status

safe radishBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
quick latch
#

2

balmy mist
#

Well where are you stuck then

quick latch
#

t3 onwards

balmy mist
#

Solution wise?

quick latch
#

yes

balmy mist
#

Just write down all the legal words with length 3

#

Then you can also calculate the t_3, this way you have 3 equations which should be enough to find a b c

quick latch
#

wydm calculate t3

balmy mist
#

Find out how many legal words of length 3 there are

quick latch
#

8

balmy mist
#

Does that solve the problem you were having?

quick latch
#

nope

balmy mist
#

What's the problem then

quick latch
#

the next bit

quick latch
#

.close

safe radishBOT
#
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umbral grove
safe radishBOT
umbral grove
#

im confused on question njmber 12 becuase

#

I don't know what math skills we learnt to cover this question

#

i don't think i can comvert this to any eqaution (standard, x int, vertex) that would make sense

safe radishBOT
#

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fickle trail
safe radishBOT
fickle trail
#

Why is m allowed?

#

Seems like commutative multiplication which is a no no for matrices

buoyant shadow
#

the B stays on the left

#

it shouldn't seem that way

fickle trail
#

Oh so a is not a matrix at all

buoyant shadow
#

yeah

fickle trail
#

Just a constant

#

So when you distribute B it stays on the left

#

But to the right of the constant

#

And also to the left of the constant?

#

Could it be BaC or no?

#

Without any brackets at all

#

<@&286206848099549185>

#

Could m) be BaC with no brackets?

safe radishBOT
#

@fickle trail Has your question been resolved?

final halo
#

scalars (1x1 matrices), like a, commute with any matrix

fickle trail
#

Interesting.. so does that mean aB is the same thing as Ba?

final halo
#

when a is a scalar yes

fickle trail
#

Since a is just a constant

#

OK

final halo
#

dont confuse scalar with constant

fickle trail
#

Scalar = constant?

final halo
#

a matrix can be constant

fickle trail
final halo
#

$\begin{pmatrix} 1 & 2 \ 3 & 4 \end{pmatrix}$

flat frigateBOT
final halo
#

thats constant

#

there is no variable in there

#

constant refers to things that do not change, they're constant

#

scalar refers to 1x1 matrices (numbers)

safe radishBOT
#

@fickle trail Has your question been resolved?

empty gyro
#

(m) a(BC)=(aB)C=B(aC)=(BC)a

#

In fact, they're missing scalar commutativity in general

#

(n) aB=Ba

#

@fickle trail something to consider

fickle trail
#

Thanks, good to know.. scalars can go on left or right of matrices

safe radishBOT
#
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safe radishBOT
#

@lofty geyser Has your question been resolved?

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#

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lean otter
#

(a-b) ² is the same as (b-a) ²

sign is squared so it will always be positive.
right?

sand minnow
#

Try expanding both and see for yourself

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#

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odd topaz
safe radishBOT
#

Please don't occupy multiple help channels.

quasi bison
#

!onechannel

safe radishBOT
#

Please stick to your channel.

quasi bison
#

.close

safe radishBOT
#
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pale remnant
safe radishBOT
pale remnant
#

How is this done?

#

the mean of the 16 packets is 497.1874

#

but I am unsure on how to process this information

grizzled fossil
#

figure out distribution of the sum of 16 packs

pale remnant
#

Uhh could u elaborate

#

I'm trying to do a normal distribution with mean of 500 and standard deviation of 5

#

but not sure where to go from there

fair hound
#

Let X be the mass of a pack
X ~ N(500, 5²)
So if I have 16 packs X1, X2, ..., X16
X1+X2+...+X16 ~ ?

#

Once you know the distribution, you can directly conduct your test

pale remnant
fair hound
#

16 random variables

#

I sum them

#

The sum has a distribution