#help-23

1 messages · Page 99 of 1

rocky ferry
#

idk how to do multiple line texit commands, but isn't this easier?

$\frac{n^{3}-n}{\sqrt{n^{6}+1}} = -\sqrt{\frac{\left(n^{3}-n\right)^{2}}{n^{6}+1}} = -\sqrt{\frac{n^{6}-2n^{4}+n^{2}}{n^{6}+1}}$

flat frigateBOT
#

b0ngl0rd

rocky ferry
#

$-\sqrt{\frac{\frac{n^{6}}{n^{6}}-\frac{2n^{4}}{n^{6}}+\frac{n^{2}}{n^{6}}}{\frac{n^{6}}{n^{6}}+\frac{1}{n^{6}}}} = -\sqrt{\frac{1-\frac{2}{n^{2}}+\frac{1}{n^{4}}}{1+\frac{1}{n^{6}}}} = -\sqrt{\frac{1-0+0}{1+0}} = -\sqrt{\frac{1}{1}}$

flat frigateBOT
#

b0ngl0rd

rocky ferry
#

imagine there's a limit operator all over that

thin bridge
#

same issues
requiring you to consider the definitions of the absval

rocky ferry
#

as n tends to negative infinity, we can pull the negative out from the limit

thin bridge
#

which i'm assuming what the op takes issue with

rocky ferry
#

i don't remember exactly but it could be something to do with the properties of limits that we don't have to worry about it by pulling the negative factor out from the limit?

wraith prism
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The method is new to me. So it will take a little time for me to understand and assimilate properly. Btw thank you for it

thin bridge
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well the principle is essentially the same as evaluating infinite limits for rational functions

wraith prism
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Yes. It's almost the same but i haven't encountered

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|n^3|

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In limits so I'm learning this new method

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It's easy short way

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I have to make it this in my habbit

thin bridge
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you should've encountered $\sqrt{x^2} = |x|$ earlier in math

flat frigateBOT
#

ℝamonov

wraith prism
thin bridge
#

for the limit being considered
n^3 - n is negative and from the definition of the abs val
would be -|n^3-n|
which is equal to -sqrt((n^3-n)^2)

wraith prism
#

-|n^3-n|
Why negative sign outside...mod will handle automatically

thin bridge
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its the defintion of the abs val

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e.g -5 = -|-5|

wraith prism
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Then remove | |

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Ohhh wait

thin bridge
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and from the abs val, you can convert that to the sqrt of a square

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same principle as what I mentioned is being applied, just in a different way

wraith prism
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It's the same yes

thin bridge
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divide numerator and numerator by the same expression
use the forms most convenient for manipulation

wraith prism
#

And we want it negative value so we added - sign outside

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Can we convert -infinity to +infinity in some way

thin bridge
#

you can do a sub like
u = -n

wraith prism
#

Let me try it

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Please check it

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I'm stuck at the denominator because of minus

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Ohh no i made a mistake while power is 6 so it will be positive

safe radishBOT
#

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safe radishBOT
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lusty spear
#

Hi everyone , can someone explain to me why we have the terms perfect matching and maximum matching. Are they referring to the exact same thing ?
On the internet it says that in an unweighted graph every perfect matching is a maximum matching. But is that also the case for the other way around ? And also I assume by that definition that in weighted graphs thats another story , right ?

lusty spear
#

oh nvm I shouldve thought a bit more about the definitions of these two

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static flare
#

can you answer check this

safe radishBOT
static flare
#

i just need to verify part (c) is 19,24

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heavy coyote
#

Hi!
What video do you recommend if I have gaps in trigonometric function studies?

brave wolf
#

lots of videos, articles, topics and exercises with solutions

heavy coyote
#

.close

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languid atlas
safe radishBOT
languid atlas
#

I have a question while solving, do we need to consider the domain of the variable t or have we already defined the domain of x and just need to solve the inequality?

safe radishBOT
#

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pure agate
languid atlas
pure agate
#

Yes, you will get the same result if you don't use the substitution.

pure agate
safe radishBOT
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buoyant dragon
#

$(x^2+xy+4x+2y+4)y'=y^2$

safe radishBOT
flat frigateBOT
#

Hack With Techno Boy

buoyant dragon
#

anyone?

safe radishBOT
#

@buoyant dragon Has your question been resolved?

buoyant dragon
#

<@&286206848099549185> ?

grim plover
#

x^2 + 4x + 4 = (x+2)^2

buoyant dragon
lean otter
#

@buoyant dragon well first of all you need to factor both sides @buoyant dragon

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Once you factor the left side

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You know that there will be multiple answers

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One side -2 will be an answer for sure

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Basically -2 will be an answer for the equation

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It’s just once you factor the right side you get (x+2) (x+2)= (x+2) (x-2)

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If it’s asking for solutions then x= -2,+2

safe radishBOT
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static roost
safe radishBOT
static roost
#

?

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how do i do this

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<@&286206848099549185>

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.close

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safe radishBOT
pseudo scroll
#

Substitute sqrt(u) = x

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$\frac{x^2}{x + 1}$

flat frigateBOT
#

NEONPerseus

sour crane
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pythagoras

lean otter
#

thonk slime?

flat frigateBOT
#

A brief description and guide on how to use me was sent to your DMs!
Please use ,list to see a list of all my commands, and ,help cmd to get detailed help on a command!

brave wolf
#

this should work, seems like bot's broken

flat frigateBOT
#

pvpb0t

#

pvpb0t

#

pvpb0t

safe radishBOT
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main flower
#

Can someone help

safe radishBOT
main flower
floral osprey
#

maybe make a graph?

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that is, a network

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then cut out the most expensive line if you can get between the 2 nodes by another path

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repeatedly

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not sure if that's guaranteed to find the minimal cost network but shrug

safe radishBOT
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silver nova
#

could i get an answer in logarithm form for 2^2ln2-2^-2ln2 instead of just a decimal?

silver nova
#

i put it into my calculator and get a decimal value but maybe i could do something with logs to get my answer in another form?

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<@&286206848099549185>

pure agate
#

$2^{2\ln{2}} - 2^{-2\ln{2}}$

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That?

flat frigateBOT
#

Kookiemon

lean otter
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.

safe radishBOT
#

@silver nova Has your question been resolved?

silver nova
pure agate
#

$2^{2}\cdot \ln{2} - 2^{-2}\cdot \ln{2}$

flat frigateBOT
#

Kookiemon

silver nova
pure agate
#

You can factor out ln(2) and then expand 2^2 and 2^-2.

silver nova
#

thanks

#

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safe radishBOT
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green fable
safe radishBOT
green fable
#

help me with this please

marsh walrus
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dont suppose you have the answer

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i'm wondering if its like

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Call them colors A and B

green fable
#

yes

marsh walrus
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you can have AAAAAB, AAAABB, ..., ABBBBB

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regardless of the faces

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like, which is which, just the quantities

green fable
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so the arrangements does not matter here?

marsh walrus
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hmm maybe theres an easier way to think of this thonk

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no, they do matter

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just trying to figure out how to start enumerating

buoyant shadow
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it's 8

green fable
marsh walrus
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idk if you do 5 and 1 thats 6 alone right

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or are they really not counting that

green fable
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ig all the cases are similar with respect to that one colour

buoyant shadow
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one face
two opposites
two adjacent

then those 3 again but flipped colors

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then 2 ways to color 3, which you can't flip

marsh walrus
#

right

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that should be 10 though

buoyant shadow
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i don't know how to think about it systematically

drowsy moss
marsh walrus
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one from one

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two from 2

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2 from 3

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oh wait the 3 case is symmetric like

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so you only gain those 2 one time

buoyant shadow
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that's not 10

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yes

marsh walrus
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gotcha

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this is probably incomprehensible to asker

green fable
#

help I didnt get any of that

green fable
marsh walrus
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so theyre not counting coloring different faces as distinct

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like, if you can rotate or mirror the cube to get the same coloring, its the same

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lets just consider a blank cube, and were coloring some faces black

green fable
marsh walrus
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clearly if you only color one face, theres only one case

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yea

marsh walrus
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if you color 2 faces, theres only two choices

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color the first

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your next choice is to color an adjacent side

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or the opposite side

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seem fair?

green fable
marsh walrus
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okay, so thats another 2 cases

green fable
marsh walrus
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in the 3 case

green fable
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we have 3 yes

marsh walrus
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3 total so far

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in the case we color 3 faces

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color one side

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next you can choose to color adjacent or opposite

green fable
marsh walrus
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say its adjacent, the next side can either be adjacent one side, or both

green fable
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1 adjacent 1 opp or 2 adjacent

marsh walrus
#

yea

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like 3 in a cluster, or 3 in a line

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now flip the colors in your mind

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consider a black cube, and were coloring faces white

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the hard part is seeing that the 3 case is symmetric

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if you choose one set up in black, the same thing appears in white

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3 in a cluster of black, the other 3 whites will be a in a cluster

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same thing with 3 in a line, youll have 3 whites in a line

green fable
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so wait

marsh walrus
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so you dont count them twice

green fable
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basically I got that 1 face coloured part 1 case, 2 face coloured part 2 cases , 3 case coloued part 2 cases?

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right

marsh walrus
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yea

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because 3 is symmetric in white and black, you dont count them twice

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but the 1 and 2 cases arent

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you count them twice

buoyant shadow
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also you can't leave an unpainted face

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they never say that

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but if it's 8 then you can't

marsh walrus
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they do

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i think

green fable
buoyant shadow
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oh yeah, they don;t say paint

marsh walrus
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i gotta get back to studying

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can you take over frowny

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🙏

buoyant shadow
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no we have 2 cases

green fable
buoyant shadow
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i mean it's not 1 way to paint 3

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it's 2 ways

green fable
green fable
buoyant shadow
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you can make 5 cases, to simplify it

green fable
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5 how ?

buoyant shadow
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like say colors are red and blue

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1 red 2 red 3 red 4 and 5

green fable
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yes got that

buoyant shadow
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1 − 1
2 − 2
3− 2
4 − 2
5 − 1

green fable
#

oh ok got it

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5 is similar to one coloured thats why there is 1 case right?

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thnx a lot for helping me out man

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.close

safe radishBOT
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weary crane
#

Hi, I was wondering if I could get some clarification on whether or not I am doing this problem right for A pls? (B is asking where it is differentiable, sorry for the mistake). I can do B and C from knowing whether or not I did A right, Thanks!

weary crane
#

I'll see if I can put this in latex lol

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might take me a while cuz I never used it

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<@&286206848099549185>

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nvm I figured it out

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undone grotto
#

Determine $\int\int_D e^{x^2+y^2}\sin(y) dxdy$ where D is $ |y| ≤ x ≤ 1$

flat frigateBOT
#

afeAlway

undone grotto
#

I don't know how to find the antiderivative of this kinda function. I can't use susbstitution or integral by parts etc..

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And uhh D is btw a triangle when I drew it. Half of it is under the x-axis while the other half is above. But it is not like single variable meaning it doesn't have to be symmetric in this case.

safe radishBOT
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undone grotto
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.reopen

safe radishBOT
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safe radishBOT
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floral osprey
safe radishBOT
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@undone grotto Has your question been resolved?

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daring hornet
#

Can someone help me solve number 13?

safe radishBOT
rare flax
#

!status

safe radishBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
daring hornet
#

1

lost laurel
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Why does it say “at the point”??? That point isn’t even part of the function

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Goofy exercise

daring hornet
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Yeah, I’m a little lost on what to do

lost laurel
#

Yeah

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Normally it would be like at x=-2 not literally a point

solid parcel
#

You need to take the derivative of the function, then evaluate it at that x and y

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Implicit differentiation

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solve for y' then plug in

daring hornet
#

Okay, let me work that out real quick

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Alright, so I got y=(2/3)x + (1.333333) for the equation of the tangent line

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I do think that might be wrong

solid parcel
#

Yeah, I retrieved different

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What is your y' expression?

daring hornet
#

I got 4cosy -3x^2 = 6xy and got stumped and tried to solve from that

solid parcel
#

where are your y' terms? don't forget the product rule on the 3xy^2

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for example - 4y'cos(y) and there should be one more

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y' = dy/dx which will be our m

daring hornet
#

Hang on, let me go through my calculations step by step to find the issue

solid parcel
#

Recall your implicit diff rules - every spot you have a y will result in a y' term since y(x).

daring hornet
#

Would it be possible to see how you solved it out so that way I can compare it to mine?

solid parcel
#

d/dx of 4sin(y) = 4cos(x)y'

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d/dx of -x^3 = -3x^2

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d/dx of 3xy^2 = 3y^2 + 6xyy' (product rule)

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d/dx of 12 = 0

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I need to run, but you just need to organize that into your equation and youre good to solve for y' and then the equation of the line

daring hornet
#

Okay, thanks for the help

#

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wide cloud
#

Test tommorow wanna go to sleep quickly can someone help me work this out real quick, i have the answer already I just want to know that i did my work correctly

solemn vault
#

Square both side

wide cloud
solemn vault
#

sully wait a min

#

No

flat frigateBOT
#

Random Guy

solemn vault
#

This is what I meant by square both side

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Now simplify each side

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Yep

wide cloud
#

am i supposed to put it thru the calc

solemn vault
wide cloud
#

ohhh

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ok great thank you i'll read this

solemn vault
#

OK

wide cloud
#

i'll rotate it don't worry

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have a good night

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solemn vault
#

OK

safe radishBOT
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novel magnet
safe radishBOT
novel magnet
#

how is this incorrect

#

i literally check it on symbolab too

granite idol
#

not sure. can you flag it?

safe radishBOT
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keen glacier
#

How do I find the gradient vector given this information? I feel like I'm missing pieces

keen glacier
#

My process has gotten that the gradient is going in the direction of -i+j since it is moving NW - but I'm stuck after that

#

the rubric looks like this

safe radishBOT
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@keen glacier Has your question been resolved?

safe radishBOT
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@keen glacier Has your question been resolved?

keen glacier
#

<@&286206848099549185> 💜

safe radishBOT
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@keen glacier Has your question been resolved?

keen glacier
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.close

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misty coral
#

have you tried drawing it as the house would appear folded up?

safe radishBOT
#

@modern crane Has your question been resolved?

fading pasture
#

have you tried to picture what the 3d house might look like?

#

can you describe it to me?

#

indeed!

#

you don't know the formula for the volume of a cube, given it's height/base/slant length?

#

@modern crane

#

it is simply the area of the base times the height

#

i meant height, i beg ur pardon

#

are you familiar with the pythagorean theorem?

#

equals?

#

observe any one of the four triangles we can see here. can you tell me the values for the base and the hypotenuse?

#

why would think so?

#

this is correct

#

indeed

#

correct

#

,calc 81.9404/2

flat frigateBOT
#

Result:

40.9702
fading pasture
#

that appears to be it

#

can you determine the height now?

#

,calc sqrt(91.568397^2 - 81.9404*2)

flat frigateBOT
#

Result:

90.669126659242
fading pasture
#

this is the height

#

if you're unsure abt this, you need to review applying the pythagorean identity

#

what do u mean?

#

yes

#

hmm

#

you're right, my bad

#

,calc sqrt(91.567397^2 - (81.9404/2)^2)

flat frigateBOT
#

Result:

81.890359049864
fading pasture
#

there we go

flat frigateBOT
#

Result:

81.891477218998
fading pasture
#

now that you have the height, i believe you can now easily compute the volume of your house. please remember to type .close to close the channel.

#

surely you know enough math to multiply and add things. i will not be confirming numerical results for you, i'm sorry.

safe radishBOT
#
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#
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keen sequoia
safe radishBOT
keen sequoia
#

why is the answer not a? ln(2) exists so why is it marked as nonexistent

#

oh wait

#

is it because ln(0) doesnt exist?

lean otter
#

for the limit to exist, the left and right limits need to be the same

keen sequoia
#

ohhh and because its defined twice at x = 2 it doesnt exist?

lean otter
#

the left and right limits are different here

#

they are written in red

keen sequoia
#

hm ok

#

makes sense

#

what about this one?

#

im not even sure how to go about this one

#

all of them follow the derivative formula

lean otter
#

that last one doesn't

keen sequoia
#

tbh the second one doesnt either actually

#

theres no f(a+x) - f(a)

#

its f(x) - f(a)

lean otter
#

make a substitution h=x-a

keen sequoia
#

wdym?

sudden nova
#

The second one is still the definition of the derivative, just with a substitution

keen sequoia
#

but its missing f(a-x) in the numerator

sudden nova
#

normally its

keen sequoia
sudden nova
#

Did u learn differentiation without the definition of limits

keen sequoia
#

like i have no clue what im looking at

sudden nova
keen sequoia
#

on a diff example

#

that mentions differentiable functions

#

we use derivatives

#

because its finding the slope

sudden nova
#

I think you should understand the limit first

#

Maybe its the syllabus or something, but understanding the definition of limits, (although maybe unnecessary for some levels) is very important in understanding more of calculus

keen sequoia
#

well yeah, isnt that this?

sudden nova
#

Notice right, h is just a variable

#

Subbing h=x-a for some variable x and constant a is perfectly reasonable

#

Then you would have as x-a -> 0
(f(a+(x-a)) - f(x) )/ (x-a)

#

But notice, as x-a ->0 is the same as x->a

#

(Well unrigorously)

#

So its just

#

Limit x-> a of f(x)-f(a) / x-a

safe radishBOT
#

@keen sequoia Has your question been resolved?

safe radishBOT
#
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lean otter
#

i need help with a quadratical equation or function idk what it is

lean otter
#

so the function looks like this; f(x) = a*x²+4x

#

so there are 2 variables: x,y
A ball is being thrown 20 meters away positive x direction, and i have to find what "a" is, to see how high the ball is being thrown, since it can be thrown in a high angle and strong, or low angle but fast

#

and i dont know how to solve it how do i get a

#

how high is the ball at 20m?

#

@lean otter

#

on the ground

#

yup

#

so whats y at x = 20?

#

0

#

plug it in

#

well

#

from where the ball is being thrown its also 0

#

OH

#

yup

#

wait

#

but

#

im stuck

#

cuz a can be higher too

#

show your worj

lean otter
#

like

#

it could be 1/10 but also 1

#

then it would hit the ground sooner

#

cuz u can throw the ball higher and still reach the target

#

yes

#

but you could throw it in a higher velocity

#

but you have this type of function given

#

try it in desmos

#

it says the height of the ball depends on the range of the target

#

so

#

it could be anything

#

but it will always reach the target

lean otter
#

yeah

lean otter
#

you have the function given

#

look at it in desmos itll make more sense

#

what is desmos?

#

put in ax² + 4x

lean otter
#

on pc?

#

or phone

#

on pc use it in web

#

ohh damn man

#

well

#

u see it?

#

how do i answer the question tho? like can i calculate it?

#

yes

#

plug in and solve :)

#

what does the 4x define`?

#

doesnt matter

#

when i put a into 1

#

the ball reaches 4 on the x

#

line

#

so multiply by 5

#

huh

#

or divide? get 0.2 and 20

#

yes

#

how do u solve it

#

hmm

#

without desmos

#

a/4?

#

idk

#

um

#

write it down

#

y(x) = ax² +4x / :4
y(x) = a/4
x²+x

#

thats wrong

#

u gotta do both sides

#

ohh

#

but you should first plug in

#

yeah

#

wdym by plug in?

#

that step did nothing

#

youre solving for nothing right now

#

the values you got

#

0 = a*x² + 4x / -a
-a = x²+4x
x²+4x = -a / sqr
x+4x = sqr(-a) /:4
2x = sqr(-a/4) /:2
a = sqr(-x/4):2

#

im confused

#

idk if im trying to reverse it

#

pleaase help

#

its not 0 all the time

#

where is it 0?

#

idk

#

we always do that i think

#

instead of y 0

#

yes

#

but where is it 0

#

well y is 0

#

at the beginning

#

and end

safe radishBOT
#

@lean otter Has your question been resolved?

safe radishBOT
#

@lean otter Has your question been resolved?

safe radishBOT
#
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safe radishBOT
#
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fickle trail
safe radishBOT
fickle trail
#

Classic snowball melting calculus question, is there another way to write the bottom part that I circled with respect to dV/dt? Looking for how fast the volume is decreasing at the moment the radius is 4 inches

#

I’m not used to this notation with the tall pipe and value at the bottom, just wondering if I can write that differently?

obtuse jackal
#

V function of r, r function of t
As such V o r: t -> V(r(t)) is a function of t
Find (V o r)'(t) when t is such that r(t) = 4

#

Makes you really appreciate physic notations

#

Where you can take a derivative wrt to a certain quantity and evaluate it for a given value of another quantity

#

And write that very simply

#

Otherwise for the exercise itself, dV/dt = dV/dr dr/dt by the chain rule
dV/dr|r=4 is known
dr/dt|r=4 is given

#

Gotta go though

fickle trail
#

.close

safe radishBOT
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hearty berry
#

pardon my stupidity, however, i have studied in linear algebra that whenever i have an equation such as (AX = D) where A is a matrix what we do is that we multiply both sides by the inverse of matrix A to obtain the column vector X

hearty berry
#

that should be correct however in this example, as you can see he did not get the inverse

little smelt
#

find inverse is hard, at least that's what I'm thinking

hearty berry
#

thats true, the inverse on matlab was alot of decimlas which would really complicate the solution

hearty berry
#

how can i just ignore that

#

it doesnt make sense to me

little smelt
hearty berry
#

to get X i need to multiply the inverse of matrix A with D

little smelt
hearty berry
#

because, the equation is (AX=D)

#

as there is no division in with matrices then what i have to do is multiply both sides by the inverse of A

#

which would eventually provide me with X = A^-1 D

little smelt
hearty berry
#

is your question still unanswered?

little smelt
hearty berry
#

then what is your approach to solve such equations

little smelt
#

X is vector, that means 1*n

#

but A^-1D is n*n right?

hearty berry
#

im sorry but what does n stand for

#

any number?

little smelt
#

sorry I made mistake

#

I'm confused sorry

#

you're right

#

but think this way... do you know the identity matrix?

hearty berry
#

yeah

little smelt
#

let identity matrix as I

hearty berry
#

alright

little smelt
#

We need to change Ax=D into Ix=B, where B is 1 cross n matrix

#

that's why we mutiply A^-1 on both sides

#

that is A^-1 A x = A^-1 D

hearty berry
#

yes

little smelt
#

likewise we just changing A into I

little smelt
hearty berry
#

yes

little smelt
#

but there's more to it

little smelt
# hearty berry

you can express the matrix equation into 3 linear equations, do you know that?

hearty berry
#

hmm i do not actually

#

as 3 column vectors?

#

or row vectors?

#

or wait as equations...

little smelt
#

Do matrix multiplication for Ax

#

you get equations like a_3x+bx_2+cx_3

#

for each row

hearty berry
#

ok

#

im trying it

little smelt
#

like this

#

but reverse the process

hearty berry
#

oh

little smelt
#

It's what we call system of linear equations

hearty berry
#

oh yeah i know that

#

i thought you meant something else

little smelt
hearty berry
#

supposedly, but i need to have constants on both matrix

granite idol
#

constants?

little smelt
hearty berry
#

oh wait

#

i do not get it myself

granite idol
#

you can solve by row reduction

hearty berry
little smelt
hearty berry
little smelt
hearty berry
#

ok so we would end up with something like this picture

little smelt
#

yep.

hearty berry
#

and i should get the rref of this?

granite idol
#

yes, but write it as an augmented matrix

hearty berry
#

alright

granite idol
#

they show you exactly the setup in your 2nd picture above

hearty berry
#

like this?

granite idol
#

yes

little smelt
#

That lectures will help you move forward

hearty berry
# hearty berry

i am knowledgeable about rref and all of this, my problem is one thing, why didnt we get the inverse of A and put the [85;65;0] vector beside it?

little smelt
hearty berry
#

like this example

granite idol
#

sometimes the inverse doesn't exist

hearty berry
hearty berry
#

but to my understanding it should be mathematically inaccurate to just neglect the inverse

granite idol
#

why? if the inverse exists, you get the same solution

hearty berry
little smelt
#

Find determinant. If determinant is 0, then inverse doesn't exist

granite idol
#

the larger the matrix, the more tedious it is to find the inverse

#

and for larger matrices, it is more tedious to find the determinant

hearty berry
#

on matlab ofcourse

little smelt
granite idol
#

I think Matlab uses the QR decomposition, but yes they don't outright calculate the inverse

hearty berry
little smelt
granite idol
hearty berry
#

i see

#

i will look more into it, but thank you so much both of you, sorry i may have tired you

hearty berry
#

.close

safe radishBOT
#
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hearty berry
#

.reopen

safe radishBOT
#

little smelt
#

I think you should take that mit or khan academy course

#

that might help you to clarify it

hearty berry
#

i will look into them too, i remember khan academy being a really great course, thank you!

little smelt
#

If there's nothing close the channel

hearty berry
#

yeah i have already learnt the gauss jordan, currently supposedly have learned the inverse, yet i am struggling abit with economics applications but i am sure i will manage hopefully

#

.close

safe radishBOT
#
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safe radishBOT
#
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lunar drift
#

help

safe radishBOT
lunar drift
#

hey

#

how do i do this

#

?

lean otter
#

use the definition of groups/fields etc

lunar drift
#

oh okay

#

just all 5?

lean otter
#

5?

lunar drift
#

the laws

#

commutative associative

#

neutral element

#

inverse element

#

and selcusion

lean otter
#

thats for fields, yes

#

for groups its only associativity, inverse and neutral

lunar drift
#

whats identity

lean otter
#

neutral

lunar drift
#

oh okay

#

one more question

#

is inverse element only available if neutral is given?

#

and neutral is always 0 or 1 right?=

lean otter
#

0 is the neutral element for +

lunar drift
#

and here

lean otter
#

1 is the neutral element for *

#

(by convention)

lunar drift
#

yes

#

and the inverse element with a = neutral element right?=

#

a + inverse = neutral

lean otter
#

yes, $a\cdot a^{-1}=1$

flat frigateBOT
lean otter
#

and $a+ (-a) = 0$

lunar drift
#

okay

flat frigateBOT
lunar drift
#

oh wait

#

do you understand the task?

lean otter
#

kind of, I just put it through gtranslate

lunar drift
#

i did (1,2) * (2,1) = 2,2 /// and then (2,1) * (-2,1) = (2(-2), 1 = (-4,1)

#

for task a

lean otter
#

yeah that looks right

lunar drift
#

ok one more question

#

on b

#

whats the fourth sqrt of 1/2 ?

#

how do i can get it

plucky elk
#

can't be simplified

lunar drift
#

i did (1/2)^4

plucky elk
#

that's not correct

#

$\sqrt[n]{a} = a^{1/n}$

flat frigateBOT
#

riemann

lunar drift
#

oh okay

#

thanks

#

SO ITs 1/4^1/4

#

?

#

1/2*

plucky elk
#

you should be able to plug it into a calculator

lunar drift
#

i am not allowed to

#

without calculator

plucky elk
#

i mean to just check your work

#

not do it on an exam

lunar drift
#

oh okay

#

can i send you later the results of a matrix i solve

#

?

plucky elk
#

you can send as much work here as you want

lunar drift
#

okay thanks

safe radishBOT
#

@lunar drift Has your question been resolved?

safe radishBOT
#
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oak ibex
#

using simple terms, (i cannot use math in english for the love of me), find x where sin x - cos x = (sqrt(3) + 1)/2

oak ibex
#

well, ik it's 5pi/6 but i want proof

pseudo scroll
#

$\cos \frac{\pi}{12} = \frac{\sqrt 3 + 1}{2\sqrt 2}$

#

Do you know this yourself?

oak ibex
#

no

pseudo scroll
#

I see

#

Well

split ether
#

pi/12 you mean?

pseudo scroll
#

Oh yeah

flat frigateBOT
#

NEONPerseus

pseudo scroll
#

Good catch

#

Accept this

#

It exists

#

¯_(ツ)_/¯

#

Without this you cannot really proceed

oak ibex
#

oh

pseudo scroll
safe radishBOT
#

@oak ibex Has your question been resolved?

#
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old arch
#

Sorry for other language

But if 5% are 4 people

How do you calculate properly do see if 80 people are in this pie chart?

granite idol
#

if you let "x" be the total number of people, does that give you a clue for how to set it up?

old arch
#

8 = 8/1?

granite idol
#

no, you didn't use "x"

#

how can you express "5% of the total population equals 4" in an equation?

old arch
#

5% = 4
x??

#

I’m confused

plucky elk
#

5% of x equals 4.

old arch
#

Anyways

#

a^n * a^n = a*a^n+n???

old arch
plucky elk
#

do you know how to solve for x now?

old arch
#

yes

#

But it’s in percentages

#

So I can’t do 0.05 * 30%

old arch
plucky elk
granite idol
#

you asked how can you see if 80 people are represented in the pie chart. I hinted, and riemann outright told you, you can solve "0.05x = 4" for x. do you understand?

old arch
#

Basically, a poll was made and each category is different film.

And the 5% section are 4 people

Now you need to find if 80 people took part in the poll.

#

So 0.05 * 80?

plucky elk
#

x is the population you're solving for

safe radishBOT
#

@old arch Has your question been resolved?

old arch
#

I’m confused

#

I don’t know how to do this

#

.close

safe radishBOT
#
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#

Please don't occupy multiple help channels.

flat frigateBOT
#

Epik Gamer

safe radishBOT
#

@lean otter Has your question been resolved?

stoic dune
#

It's a bit hard to know where you are with this question. Have any thoughts on it?

#

Grogg's answer looks incorrect. Can you follow his reasoning?

safe radishBOT
#

@lean otter Has your question been resolved?

safe radishBOT
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leaden scaffold
#

How would I solve part b?

safe radishBOT
#

@leaden scaffold Has your question been resolved?

safe radishBOT
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turbid jetty
#

how come according to my teacher's soln. $cos^2(2x) = cos(4x)$

turbid jetty
#

is there a rule of algebra that i've missed?

#

wait no

#

ive misread the solution i see now

#

typing it out made me realise sorry

#

.close

safe radishBOT
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lean otter
#

can someone confirm this calculation

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floral osprey
#

ohh that's an i

lean otter
floral osprey
#

yeah it looks right to me

lean otter
#

ty

#

.close

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normal adder
#

Hello, with a fair 6 sided dice, I want to calculate how many rolls it would take to get 10 1's AND 10 2's. How do I do this? I know what the answer should be because I wrote a python script to simulate it but I would like to be able to calculate it to abstract it to other problems. Thanks

stoic dune
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I assume you mean "expected number of rolls". Should take 60 on average. Just because you should expect to roll 10 of every number

normal adder
safe radishBOT
#

@normal adder Has your question been resolved?

normal adder
stoic dune
#

I can't read python lol. Not my language of choice. I should learn it.

#

20 is the absolute minimum, but I do see what you're saying. Let me think, maybe I can attach some probability theory to this

normal adder
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Thank you, the TLDR of the script is it says the expected number of rolls is ~70.5 for 10 1s and 10 2s, and then ~86 to get 10 of all rolls

mortal sandal
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there's not really any closed form formulas for this, not that I'm aware of

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you could get an exact answer feasibly if you use dynamic programming to calculate the distribution

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or if you used inclusion-exclusion

normal adder
mortal sandal
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inclusion-exclusion is feasible for the 1&2 case

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hmm

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dynamic programming for the all rolls case would be computationally intensive for sure

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dynamic program is essentially

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let prob[x][y][n] be the probability that we see at least x 1s and at least y 2s after n rolls

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find a procedure to compute each value of prob[x][y][n] based on previous values

normal adder
#

.close

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mortal sandal
#

np

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scenic holly
#

Anyone help with solutions please

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scenic holly
#

Condition:
If x = t - 2, then x^2 - t^2 = ?

#

How to solve this?

jade magnet
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you can replace x with t-2

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idk what the goal is though

scenic holly
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So t = x + 2, right?

jade magnet
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sure

lethal summit
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u cant solve that 😂

scenic holly
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How to solve that?

jade magnet
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ye whats the end goal

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you want x^2-t^2 as an expression of only x?

scenic holly
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I don't get what I do wrong but I cant get the right answer

lethal summit
#

send a pic of the question?

scenic holly
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Oh, sorry

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You misunderstood

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I need to simplify

lethal summit
scenic holly
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Not to solve

lethal summit
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in terms of x or t?

scenic holly
#

t

lethal summit
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use (a-b)^2 formula in place of x

scenic holly
flat frigateBOT
jade magnet
#

ah

scenic holly
scenic holly
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x^2 - t^2 = (t - 2)^2 - (x + 2)^2

jade magnet
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dont substitute for both

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(t-2)^2-t^2

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only do for x=t-2

scenic holly
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Okay, thanks

#

But

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I want to ask another

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t^2 - 4t + 4, and then -x^2 + 4x + 4, or - (x^2 + 4x + 4)?

lethal summit
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wait why

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the eqn is x^2-t^2

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sub t-2 in place of x

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so ull get (t-2)^2 - x^2

scenic holly
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Thanks, I solved already

lethal summit
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now use the (a-b)^2 form

scenic holly
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But I ask about another

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Thank you

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I ask about another

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Just look

scenic holly
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If we had

scenic holly
#

If we had (t - 2)^2 - (x + 2)^2 -> t^2 - 4t + 4, and

lethal summit
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it wud be the second one

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  • (x^2 + 4x + 4)
scenic holly
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When we expand - (x + 2)^2, is it -x^2 +4x + 4, or

#
  • (x^2 + 4x +4)?
jade magnet
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2nd one

lethal summit
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  • (x^2 + 4x + 4)
scenic holly
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Thank you men!

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That's what I needed

jade magnet
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also you would just replace x=t-2 again if that was the case

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(x+2)^2=(t-2+2)^2=t^2

scenic holly
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Yeah, I've already solved this task

jade magnet
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yea nws

scenic holly
#

.close

safe radishBOT
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scenic holly
#

Help me again

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topaz tree
whole acorn
scenic holly
#

Condition: from cities A and B, distance between them equals to 340 kms, at the same time bus and taxi went towards with constant velocities: bus - 65 kms / hour; taxi - 80 kms / hour

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Question: show can I calculate the distance S between taxi and bus in x hours after the start of the moving?

safe radishBOT
#

@scenic holly Has your question been resolved?

true horizon
#

could you give us a diagram

buoyant shadow
#

bus from a to b, taxi from b to a

true horizon
#

then they should be approaching each other at 65 + 80 = 145 km/hr, meaning that after x hours the distance between them is (total distance) - (distance covered per hour) * (hours)

#

as to what happens after they pass each other i'll leave that to you

safe radishBOT
#

@scenic holly Has your question been resolved?

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wary mountain
#

how would i factor this

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quasi bison
#

by guessing one root and knocking it down to a quadratic

wary mountain
#

wym guessing one root

brave wolf
#

do you know rational root theorem?

wary mountain
#

no

brave wolf
#

and depressed cubics?

wary mountain
#

no

viscid finch
#

Do you at least know wht roots are

wary mountain
#

yes

viscid finch
#

Right so the usual way you do this is by hit and trial

wary mountain
#

is there another way

viscid finch
#

For special cases yes

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But there's no generalisation

brave wolf
#

I misread it, nvm

wary mountain
#

ok so i just have to guess

brave wolf
#

yeah

wary mountain
#

ok thanks

brave wolf
wary mountain
#

.close

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plucky yarrow
#

Okay can someone explain to me

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plucky yarrow
#

How does

#

Y = -2 (-1) + 4
= 2 + 4
= 6

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Where is 2 coming from ??? How did that get to 6???

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We're doing y = mx + b, how to graph an equation???

jade magnet
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-2(-1) is -2 * -1 = 2

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and 2+4=6

lean otter
plucky yarrow
#

The what

#

I'm in grade 11 I have no clue what these terms are

jade magnet
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negative 2 multiplied negative 1

plucky yarrow
#

Like isn't it -2 (-1) multiply or divide ??

plucky yarrow
lean otter
jade magnet
#

,calc -2 * -1

flat frigateBOT
#

Result:

2
plucky yarrow
plucky yarrow
lean otter
jade magnet
#

you prob type it in wrong

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regardless you shouldnt have to use calc for -2 * -1

plucky yarrow
plucky yarrow
#

Okay but now how does

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Y = -2 (-5) + 4

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= 4 + 4

lean otter
plucky yarrow
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= 8?

jade magnet
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it doesnt

plucky yarrow
#

Okay so if I put -10 in the spot of -5

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Does it become 8?

jade magnet
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no

plucky yarrow
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Why do my teacher got 0 on the board what the heeeell

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I think he forgot to change the answer

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Bc we did like 9 questions help

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Whats the actual answer to that

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😭

jade magnet
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i cant read shit

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is that a 0

plucky yarrow
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Apparently yes

jade magnet
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also a random smudge

plucky yarrow
#

-5

jade magnet
#

just do another question

lean otter
plucky yarrow
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Hold up okay so

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How do I do the math to graph the next equation

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What goes in the place of x?

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Y = -2 (?) + 4

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Oh I graphed it wrong

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Nvm hold on.

lean otter
plucky yarrow