#help-23
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guys is n!=o(n^n)?
basically I have to explain why does (n+1)^4 / n!
so n! = 0 * n^n?
assuming n is an integer
it seems you may not be familiar with little o notation
explain?
yes
aight nice then it's done thanks
it is enough to notice that n! <= 1 * n^(n-1)
by Stirling's formula, you have n! / n^n ~ e^-n sqrt(2pi n)
as a little extra
ohh yea I see
but we haven't seen it in our class yet
we're gonna see that monday I think
but is that legit?
forgot to say that n-4 > 1 for n big enaugh but it's obvious
oh yea right F
@ornate creek Has your question been resolved?
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How to solve √37
Apparently it is supposed to get 20√2 but what is the method
it's not anything
sqrt(37) ≠ 20 sqrt(2).
20√2
whos saying that
g-d, clearly.
Like the q is
no adjustments pls
not "like"
what is the question exactly, word for word, no mods
show the original question
The original one, I'm just having difficulty solving the eq
not calculations from halfway
show full work
He hasn't done the full work
Neither have I he just solved via a diagram
Which I understood
show "your" full work that lead to sqrt(34)
Neither have I
what work have you done taht lead to taht value
you forgot about the initial position of the particle
i.e. + 2 for x-component
+4 for the y-component
and
$$\sqrt{a+b} \redneq \sqrt{\sqrt{a} + \sqrt{b}}$$
ℝamonov
??
that's supposedly what you're doing to get from
sqrt(18^2 + 16^2) to sqrt(34)
Yess
which is wrong on so many levels
because that would be implying that
18^2 + 16^2 is equal to 34
but anyway you need to fix this first
you forgot about the initial position of the particle
i.e. + 2 for x-component
+4 for the y-component
I should put x=2 and y=4??
no
in your work only calculated the distance travelled by the particle in each direction
so for the final position for the x-component,
you should have 2 + 18
and for the y-component you should have
4 + 16
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Yep seems good to me
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@lean otter Has your question been resolved?
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Calc 2 differential equations
I am having trouble finding out dy/dt
@knotty viper Has your question been resolved?
@knotty viper Has your question been resolved?
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you can combine the fractions
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A
B
@primal kelp could I get ur assistance on the problem again? I understand that you’ll flip your signs, but if I subtract 3-3 I’ll get 0 and that would make the problem invalid
what are you dividing it by
(N+3)
Oh you don’t have to do that
Oh ok tysm
Wait no I think u did it right lemme do it again
np
dont try to get familiar with this flipping sign
just do what i did
adding a minus to the whole bracket
i mean, if it works for you then go ahead
Yea the adding the minus to the bracket is more easier
👍
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I need help
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
Show your work, and if possible, explain where you are stuck.
i found out the area of one circle
i used the formula
4/3 X pi X 6 cubed
which i got 904.78 rounded to 2dp
but i think i did something wrong
What's the height of the cylinder
Assuming the 4 tennis balls fit snugly and perfectly
Mmhm
is that right
@worn ferry Has your question been resolved?
The volume of cylinder is?
i kinda don't understand
@worn ferry Has your question been resolved?
ssakshi
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How do i cancel out these
@lean otter Has your question been resolved?
<@&286206848099549185>
@lean otter Has your question been resolved?
The problem is I haven't tried 😭
I just found the LCD and i dont know hwat to do
this is like basic math too oml
So 14/4 on the top?
and then -33 on the bottom?
eh
I FUGRED IOUT OUT OMG
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$x$
****
@spring vigil Has your question been resolved?
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anyone can help me on this question
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does anyone know how to find the acue solution for this angle
i lready found the obtuse but how do i find the acute?
use sine law
115 is everything you need nothing more
ok im asking as if the question was acute
if it was acute then you would've got acute angle
my teacher did this thing where he got two answers
and then he just chose one
why did they do sin inverse
do u always do it? if not when is it appropiate to do it
when needed
when is it needed
if angle is obtuse
yes
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Can someone explain the last part. How can you deduce those to be the roots?
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@arctic hound Has your question been resolved?
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What do opposite angles in a cyclic quadrilateral add up to
@crisp mica Has your question been resolved?
180
thank you sm
wait
shouldn't there be 4 angles that equal 180 tho
and it looks like a kite
and these ang of the kite are not equal
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hi, I'm having a hard time with the last bit of this question
I found out that hte covariance is 0
but that's the easy bit
my suspicion is that this is independent
because any events {X_2 \in B} can be expressed as some disjoint union of events in U
actually
idk if this line of thinking leads to anywhere
so yea, i'd like some pointers
@delicate sierra Has your question been resolved?
<@&268886789983436800>
well
after a while if thinking
maybe I can work on some counterexamples?
let me try the event {X1 < 0, X2 < 0}
nope, that didn't work.
huh
curiously enough
X1 < sqrt(2)/2, X2 < sqrt(2)/2 works
but X1 < 1/2. X2 < 1/2 doesn't
weirddd
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Essentially, my objective is to demonstrate that if a square matrix is invertible on one side, then it is also invertible on the other side
I can't use ranks, dets, Only basic Linear Algebra concepts
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Mechanics
This is how they did it which is how I did it but I dont understand the 2nd yellow, itsnt it supposed to be 1st yellow?
Unless its the answer of it being solved which it probably is (999%) but I dont get how they got that
(1) comes from third eqn of motion (in vertical) and (2) comes from combination of second eqn of motion (in vertical and horizontal)
Im not sure if i get that
I understand 1st one why
2nd combo of 2nd equ of motion?
whats that
hR1487
Eliminate t and u get (2)
Okokokk :)::):)):)):))))))))))
Thank you
Slowly loosing it with projectile motion hehe
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heres the problem: x^2+ax+a^2+2=0 and we know that this equation has solution and we also know that 3x1+3x2+x1x2=0 and we need to find a (x1 and x2 are solutions)
"a"
so i can show me work but it didnt work
This is what I did
But when I use a's it doesn't have a solution
Btw it's viet's theorem
Ok so u see discriminant of x^2 + ax+ a^2+2 = 0, D = a^2 - 4 (a^2+2) = -3 a^2 - 8 which is negative regardless the value of a
So u can never have real solutions of x^2 + ax+ a^2+2 = 0 for any real value of a
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Calculus
Tangent line is horizontal b/c no slope, to find the tangent line equation y-y1 = m (x-x1)
Then normal line is the reciprocal of slope right? But if slopes 0?
How do you get pi/4 (normal line equation)
<@&286206848099549185>
@random steppe Has your question been resolved?
For that 0 slope, it is always a horizontal line.
Yes but what’s the normal line equation
It says it’s pi/4 but how do you even get that
no explanation needed. It is what it is
It is perpendicular to the tangent line equation
How do I find the normal line from tangent line? I thought you just -1/(tangent line)
so it's like since X=π/4 is given, then automatically that's the normal line
this is a different case. Slope is zero
as long as they are perpendicular
What’s the difference between tangent line an tangent line equation?
nothing
tangent line is the line
Tangent line equation is the equation for tangent line
Sometimes they are interchangable
ok...
the problem said find the eqn for tangent line
in calculus, when we say "tangent line" we are talking about the derivative or y'
Yes
then we differentiate the given equation and substitute value of X. For this problem, X=π/4
Yup
Then found out that slope or y' is zero
Yes
Therefore the slope is a horizontal line at X=π/4
It means that the eqn for tangent line will pass through X=π/4
BRB
Since slope is zero, let's go back to the original equation y= sin X+ cos x
X=π/4. Substitute to the original equation. Then we got √2
Then we now have eqn for tangent line. Yes.
Since slope is zero, normal line will always be a vertical line. It has the eqn X=k
Since it is already given, then our normal line is X=π/4
Sorry, got to go now
Good luck
Tag them helpers again if you still don't get it

Just did Ortho lol sorry
Thanks for explanation I understand now t now
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$cos(3x)-sin(3x)=Asin(3x+C)$
Yousssef
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kinda stuck on this one, I got to int(1/sinxcosx +5cosx dx) - int(sinx/sinxcos + 5cosx dx)
not sure where to go after that
show your workj
I would multiply the numerator and denominator by 1+sinx to make the numerator cos^2(x)
which cancels with the cosx in the denominator to give cosx
from there a simple u sub should work
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I’m not sure how to do it
Here is the answer key
<@&286206848099549185>
Hello?
<@&286206848099549185>
I need help with question 25
where in the answer do you first get lost
I dontunderstand how to get started
Like Im assuming the formula for the whole cone is 1/3pir^2h
But thats kinda all I got to
And Im assuming the radius for the small cone within the cone is 1/3h thats whin the answer
However how did they get to pi/27h^3
do you follow this part
the two triangles are cross sections of the cone
Not really
Its saying half of the radius
And 1/6 of the height??!!
Is the smaller cone inside
no
Im not sure then
To calculate the radius , we have to draw two similar triangles and write equal ratio of similar side . Plug in known values to calculate the value of the unknown radius hence apply the formula of volume to calculate the volume of the cone =1/3 pi radius squared x height.
But I did figure out how they got pi/27
follows from the similar triangles equation
do you see the similar triangles now?
this video explains it better
what's the next equation you don't understand?
Wait I still dont get it
So basically there a a triangle within the cone
And the unknow would be R/2
And the you cross multiply it with 2/6?!!
so 4/3??
Actually no I see it now
Okay yes I see it now
Thank you
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why is this the answer?
the vectors along the direction (1, 1) gets stretched
and the vectors along the (-1, 1) direction don't
why is that
are there any examples online to understand this better? im having a hard time grasping why it stretches it in those directions
have you taken linear algebra?
not as a course no

hahah
i've mostly just grabbed pieces from there that i needed during this course, like how matrix multiplication works, transpose, inverse etc
Identify and construct linear transformations of a matrix.
that's the portion you need to understand
but any other free online linear algebra course should also cover it
i'll do the course but im curious did you really mean (1,1) and (-1, 1) here? don't see how that makes sense. Scrolled though some of the videos and it just looked like you handle z as a matrix in a matrix multiplication but idk i guess i might need to finish the course
i don't know what you mean "handle z as a matrix"
idk i just skipped through a few of the lessons on the khanacademy course and i dont see anything resembling this but ill take another look i guess, also wdym by (1,1) and (-1, 1) how does that make sense
(1, 1) is a vector
if you don't know linear algebra, i don't know how to help
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How come sqrt(sin^2x) = |sinx| ?
where does it say that
at the end: sqrt(1-cos^2x) = sqrt(sin^2x)
The square root is defined to be positive here
is the sqrt of any x^2 = |x| ?
yes
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I need help
prime but what ever
idk
ok so take the square roots of all
2
and
4
and
root 8 is root 8
k
yes
and what does that equal
Yes
gj
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can someone help me how to do pt(iii)?
also explain to me the best approach to part (i) of this question because im taking way too long to do thi
Just show all your work so far
okk
so for pt 1
im just working backwards
i did (k+1)(A_k+1 - G_k+1) -k(A_k - G_k) >= 0
fuck ill just rewrite it on paper
i just find this working rly disgusting and idk if there is a better way to do this
as for pt(iii)
i’m not sure how to go on from here
@sinful thorn Has your question been resolved?
<@&286206848099549185>
@sinful thorn Has your question been resolved?
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I don't understand a lot about legendre's symbol, or quadratic residues... Can anyone help with these topics?
Basically, I want to understand what it shows and how to calculate it
How do you find a quadratic residue?
have you tried googling it
yes, but I dont really understand what Ive found
so ask specifically what you dont understand in the explanation
okay, lets take a look at Brilliant.com's solution
I understand the Sigma
however, when I have attempted this myself, i got the wrong answer (81), when the right one was 0... so I dont understand why.
and, earlier on the page, they have given us the symbol itself:
i dont understand their solution
which is why im here
okay so you dont know what quadratic residues are right
I guess not?
so look that up
I thought it was something to the effect of, when there are integers left over after a modulo
like, 10 modulo 9 would be 1...
(because, 99, thus the residue would be 1 to make 100)... is that incorrect?
thats just modulo though
right, but the residue would be the 1, no?
Quadratic residues are an important part of elementary number theory. Here we explain the definition of a quadratic residue mod p, go through an example of finding quadratic residues, and note one basic property.
Quadratic Residues playlist: https://www.youtube.com/playlist?list=PLug5ZIRrShJGJieICD2KnqU9cRioaEBjB
0:00 Definition
1:06 Example
2...
no idea
seems kinda pointless if it was the same thing
Saves me typesetting haha
oh, great.. thanks for the link
Quadratic residues are where you have solutions to the picture, non residues are where you don’t
np, btw this was the first google result lol
wait, what?
what's the picture you;re referring to?
a is a quadratic residue mod p is x^2 = a mod p has solutions in x
Talking about here, the thumbnail
Also hi SWR 
hmm...
ill watch this video, i suppose...
btw this is brillaince's terrible explanation im not understanding,
yikes that is worded terribly lol
Did they just jump to that point?
Think there’s a better way to explain why the sum is zero
Well it’s still gonna be a bit skippy (and I’m like just peeking at questions while about to go back to sleep
) but of course 163 is an odd prime
And between 1 and 162 those numbers are gonna all be coprime to 163
There’s a statement somewhere that given an odd prime p you would have (p-1)/2 quadratic residues and (p-1)/2 quadratic non residues between 1 and (p-1)
And the ones that are residues give you legradre symbol +1, the ones that aren’t give you -1
that video didnt really help me understand this a bit..
I appreciate your assistance, btw
As for why this is true, you can show that if you have a primitive root, that even powers and only even powers of it form quadratic residues
coprime (forgive me, trying to refresh here and make sure I understand) would be when the difference between two numbers is prime, right?
so, like.... 8 and 9 are not prime numbers, but the difference between them is 1
Relatively prime, where two numbers have no common factors other than 1
e.g. 8(=2^3) and 15(=3 * 5) are also coprime/relatively prime
@junior smelt is 🐐
As for the video, yea that only covers quadratic (non/)residues but not the legradre symbol from my quick skipping through, and doesn’t cover what I said 
so an odd prime, such as 163 in the example... is the p a prime number, minus 1?, divided by 2?
Yea p can be any odd prime - you take that prime, subtract one then divide by 2
And then you’d have the same amount of residues and nonresidues mod p
hmmm... so like, 23 is an odd prime, right? If we subtract 1 (22) and divide by 2 (11).. how would you have the same residues and none residues?
okay
1, 4, 9, 16 are clearly residues, that’s 4 of them
Actually can’t Wolfram make a table or something 
Forgot how you do them now 
clearly residues?
because you can mod 5 and have left over?
I understand the 9 (mod 5 gives us 4) and 16 (mod 5 gives us 1)
They’re square numbers is why
So they’re (quadratic) residues as then x^2 = “those” clearly have solutions (1,2,3,4)
4 being 2^2, 9 being 3^2 and 16 being 4^2?
Anyways, figured it out 
so what does legendre's symbol mean, then?
,w Table[x^2 mod 23, {x,1,22}]
given your example
ohhh, modular because it's gone back to 1?
So e.g. (1/23), (4/23), (9/23) and (16/23) are all +1
how is that +1? 9/23?
isnt that... 2.5?
(ish)
i guess what im asking is... what is + or - 1 in this example?
oh, wait...divided by 2, right?
Also note you can get 2, 3, 6, 8, 12, 13, 18 as well
So those form our 11 residues
They’re not “fractions” (whoever made that notation choice
)
Remember that (a/p) is a way of saying whether x^2 = a mod p has solutions (get +1) or not (get -1) - of course noting the case where a is divisible by p you get 0
BRB. Gotta take the dog out.
@compact nymph Has your question been resolved?
thanks.. im back
I think i understand it based off your excellent explanations, @junior smelt
i will keep working on this tomorrow... possible to continue this if im still confused (after doing some exercises of course)
Awww, well mind you my explanation was a bit tl;dr there so I haven’t covered stuff in depth, but hopefully it makes things a bit clearer! 
But yea take some time with it, you’ll definitely get there 
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hi, I have this question here
so I did the most obvious thing and differentiate wrt m first
i get
$m = \mathbb{E}(X) \pm \sqrt{\mathbb{E}(X^2) + \mathbb{E}(X)^2$
Azzurala
Compile Error! Click the
reaction for more information.
(You may edit your message to recompile.)
but then, i’m just kinda at a standstill here. how do you make sure to choose the point that E((X-m)^3) is maximised
and then there’s the 2nd part to the question
one thing that I am trying is that I can take the 2nd derivative, but there’s still the 2nd part
actually this is not bad at all, turns out the plus case is the maximised answer
Ok so I tried subbing in this value of m into the E((X-m)^3)
not a good idea
idek how to utilise the fact that X = 2-X in distribution
my guess is that you have to say something about E[X^2] and E[(2-x)^2]; if two random variables are equal in distribution, then all of their moments are the same
hmm, i see
I’ll try playing around with this ide
ty
what i got from this is that the expectation is 1
which actually makes sense
because if you are to retain its distribution after you reflection along the “y-axis” and translate it up by 2
the only way to do this is if it’s symmetric about “y=1”
hmm yeah that's true
but the equality in distribution also says a lot about the other moments
maybe it'll be useful
maybe
yep
i pretty much get it now i think
because from what I see
every moments can be described some functions of the second moment
well, up to the 4th moment
and the second moment is pretty easily converted to var, since E(X) = 1
@misty bay tysm for your input, I’ll try to work on this now and get back to you
all righty, lmk how it goes
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How do I find angle BDC?
Ummm
wait
i dont know how to say in English
BD Is a "Cross-angle" according to google translate
BD is not even angle
Line BD
i guess you mean an angle bisector
Oh, it's bisector
I mean that ABD = DBC
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Can someone please explain me this?
Virus😏
Sorry?
rather than some link, a screenshot would be much more helpful
and maybe highlight the part you wanted explained
I want to understand this part:
Recall from the Orthogonal Projection Operators page that if V is an inner product space and U is a subspace of V such that V=U⊕U⊥ then any v∈V can be written as the sum v=u+w where u∈U and w∈U⊥ and the orthogonal projection operator of V onto U is PU∈(V) defined as PU(v)=u for all v∈V.
And if possible then figure also.
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(y+1)^2-4(y+1)+y^2=0
Muta
how what
solve
start by expanding and simplfiying
Do you know what expanding means?
.reopen
How much is (y+1)^2?
y^2?
ab^2
no
a^2+b^2
(a+b)^2
you must multiply like this: aa + ab +ba +bb
So you have a^2 +ab+ba+b^2
and this ia a^2+2ab+b^2
but wait why we need ab and ba if its same like viceversa
it's how you make the product, you have ab when you do ab, and ba when you do ba
but then, because they are the same, you add them up
so you have 2ab
so this means 4 objects from 2ab?
no, let's start from the begining
a and b are numbers you don't know, so we want to do the sum of them and then raise to 2.
ok
When you see (a+b)^2, it means you are multiplying (a+b) by itself:
(a+b) * (a+b)
Now, we will use the distributive property, which means we multiply each term in the first parentheses by each term in the second parentheses:
(a+b) * (a+b) = a * (a+b) + b * (a+b)
Now, we distribute 'a' and 'b' to both terms inside the parentheses:
a * (a+b) + b * (a+b) = aa + ab + ba + bb
Simplify each term:
aa + ab + ba + bb = a^2 + ab + ba + b^2
Notice that 'ab' and 'ba' are the same, as the order of multiplication doesn't matter (2 * 3 = 3 * 2). So, we can rewrite the expression as:
a^2 + ab + ba + b^2 = a^2 + ab + ab + b^2
Now, combine the 'ab' terms:
a^2 + ab + ab + b^2 = a^2 + 2ab + b^2
So, (a+b)^2 is equal to a^2 + 2ab + b^2. This is a quick and easy way to understand why the equation holds true.
ok and how do we apply this formula there?
so y^2+(2y1)+1^2 ?
Yes
how much is 2y1 and 1^2?
please, don't solve it...
i'm trying to explain how to do it
oh sorry
so 2y1 = 2y+2 and 1^2 = 1
2y1 is this: "2" times "y" times "1"
do that, from left to right.
how much is "2" times "y"
2y
2y
there you go
so 2y1 is 2y
because you're multiplying by 1, which like doing nothing
so now you have (y+1)^2 = y^2+2y+1
now you go for the second bracket
-4(y+1)
how do you solve this?
-4y would be -4(y)
but this is -4(y+1)
this means
-4 times (y+1)
so you have to multiply -4 with "y" and -4 with "1"
it multiplies all inside parenthesis
so uh -4y and -4
yes
uh 16y?
why 16y?
@pure yew u r in which class btw?
you got right -4y and -4
college
19
what?
please, avoid those comments and let us finish
kk
i flanked trough algebra in highschool im not ashamed that im learning it now
focus now Muta
ah ok i see
ok i get that final is -4y-4 bcs we multiplied in parenthesis
You have y^2+2y+1 from (y+1)^2 right?
Now you got -4y -4 from -4(y+1),
and you have y^2
now show me all the terms in one line
how would it be?
so 2y-4y-4+y
Put everything you got
don't mind if you put all the stuff
Remember:
(y+1)^2 = y^2+2y+1
-4(y+1) = -4y -4
y^2 = y^2
-y-4
I want you to put everything in the same line.
Don't make anything else, only write it
change this
you rewrite this with what we got
so : y^2+2y+1 -4y -4 + y^2
almost, you're having one mistake
this is wrong
you expanded so you don't need parenthesis anymore
y^2+2y+1 -4y -4 + y^2
show me
2y^2-2y-3
great, so you have that is equal to 0
ok i calculate big D now ?
no
this is taken out of context a little bit but im doing system of equation
wait
D = 28
which doesnt make sense
what is D?
are you trying to use formula?
i did
You should solve this equations without a formula
I'll show you how
First, let the y^2 alone, without a 2. We want the y^2 alone
How do you do that?
You have this 2y^2 - 2y - 3 = 0
Remember, whatever you do in one side you do in the other side.
divide?
yes
:/
oh ok
2y^2/2 = y^2
2y/2 = y
-3/2 = -(3/2)
0/2 = 0
wait what
I'll explain.
Imagine you have this equation: a = b
you can say they are similar if you do the same in both sides of the equation, for example, divide by 2
so a/2 = b/2
so in our equation, we divided by 2, both sides
so we got y^2-y-(3/2) = 0
do you understand this?
ye
now, the next step is to remove the ^2 from y^2
Do you remember this? (a+b)^2 = a^2+b^2+2ab?
yes
Now we are gonna do the opposite
if (a+b)^2 = a^2+b^2+2ab
That means a^2+b^2+2ab = (a+b)^2
right?
yes
Ok, before continuing u need to know that
(a-b)^2 = a^2+b^2-2ab
as you can see, the only thing that changes is 2ab with -2ab
now we have something similar
we have y^2 -y
IF, big if
(y-1) = y^2-2y+1
what's the difference between this "y^2-2y+1" and this "y^2-y"
-y ?
-y+1
but we are gonna forget about +1 for now
let's focus on -y
you have 1 more "-y"
because you did this: -1 * y -1 * y , so you got -2y
how do you make so it's -y
-a * y -a * y = -y
add 2
how much should a be?
2 ?
how much it would be then?
0
imagine "y" is a pizza
bcs we add -2y-2y
If i add twice some parts of the pizza, how big should be that part so when i add up twice i get a whole pizza?
then it becomes -4y=-4y |+ 4 y=0
8
what
so - 16 ?
no no
listen
I want 1 pizza, not 16
if you add 8 + 8 that's 16
but i don't want 16, i want 1
1+0 ?
1/2+1/2
yes
ok
no we have y^2-y-3/2=0
yes, and we have done something that is not completed but we will do it now
we changed this
y^2-y
with this (y-1/2)^2
but they are not the same
this would be y^2-y+1/4
1/4 would be from (-1/2)^2
right?
1/4 is 0.25
so if (y-1/2)^2 is y^2-y+1/4,
but we have y^2-y
what's the difference between y^2-y+1/4 and y^2-y
+1/4 ?
subtract 1/4?
nice
so you would have this (y-1/2)^2 - 1/4
now your whole equation would be
(y-1/2)^2 - 1/4 - 3/2 = 0
how much is -1/4-3/2?
sorry
wait
i fixed, it was -3/2 not -3
😦 i still dont get how to solve 2y^2-2y-3=0
you will in 2 steps
we are almost done, we did the hard part
This is faster than formula, and you will understand better algebra when you use it more and more
so how much is -1/4-3/2?
-1 3/4
ig
now you have this (y-1/2)^2 - 7/4 = 0
which is the same as (y-1/2)^2 = 7/4
now, how do you eliminate that ^2 in the left side equation?
nah i think im too weak for this we are doing this equation over 30 minutes now, there are people better than me who know math like yourself so i dont want to bother maybe its not for me :/
