#help-23

1 messages · Page 91 of 1

jade magnet
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idk more than 2 at least

safe radishBOT
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@random star Has your question been resolved?

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ornate creek
#

guys is n!=o(n^n)?

safe radishBOT
ornate creek
#

basically I have to explain why does (n+1)^4 / n!

desert inlet
ornate creek
#

converge

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the series

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yea but it doesnt help me to know that does it?

desert inlet
#

that is not correct

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n! would be more defined as n!=n(n-1)(n-2).....3x2x1

ornate creek
desert inlet
#

assuming n is an integer

obtuse jackal
obtuse jackal
ornate creek
#

aight nice then it's done thanks

obtuse jackal
#

by Stirling's formula, you have n! / n^n ~ e^-n sqrt(2pi n)

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as a little extra

ornate creek
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ohh yea I see

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but we haven't seen it in our class yet

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we're gonna see that monday I think

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but is that legit?

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forgot to say that n-4 > 1 for n big enaugh but it's obvious

obtuse jackal
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it's the other way round

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1/n^n = o(1/n!)

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so no

ornate creek
#

oh yea right F

safe radishBOT
#

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tender spire
#

How to solve √37

safe radishBOT
tender spire
#

Apparently it is supposed to get 20√2 but what is the method

buoyant shadow
#

it's not anything

quasi bison
#

sqrt(37) ≠ 20 sqrt(2).

thin bridge
#

20√2
whos saying that

quasi bison
thin bridge
#

what exactly are you being asked to do with sqrt(37)

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what's the original question

buoyant shadow
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it would be like solving √3

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can't

tender spire
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Like the q is

thin bridge
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no adjustments pls

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not "like"

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what is the question exactly, word for word, no mods

tender spire
#

It is a physics question

thin bridge
#

show the original question

tender spire
#

The original one, I'm just having difficulty solving the eq

thin bridge
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not calculations from halfway

tender spire
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So

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The answer I get is √34

thin bridge
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show full work

tender spire
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He hasn't done the full work

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Neither have I he just solved via a diagram

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Which I understood

thin bridge
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show "your" full work that lead to sqrt(34)

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Neither have I
what work have you done taht lead to taht value

tender spire
thin bridge
#

you forgot about the initial position of the particle

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i.e. + 2 for x-component
+4 for the y-component

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and
$$\sqrt{a+b} \redneq \sqrt{\sqrt{a} + \sqrt{b}}$$

flat frigateBOT
#

ℝamonov

thin bridge
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that's supposedly what you're doing to get from
sqrt(18^2 + 16^2) to sqrt(34)

tender spire
#

Yess

thin bridge
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which is wrong on so many levels

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because that would be implying that
18^2 + 16^2 is equal to 34

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but anyway you need to fix this first

you forgot about the initial position of the particle
i.e. + 2 for x-component
+4 for the y-component

tender spire
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I should put x=2 and y=4??

thin bridge
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no

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in your work only calculated the distance travelled by the particle in each direction

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so for the final position for the x-component,
you should have 2 + 18
and for the y-component you should have
4 + 16

safe radishBOT
#

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forest raptor
safe radishBOT
forest raptor
#

I began part(a) of this problem like this :

#

Am I on the right track?

junior smelt
#

Yep seems good to me

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flat frigateBOT
safe radishBOT
#

@lean otter Has your question been resolved?

safe radishBOT
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@lean otter Has your question been resolved?

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knotty viper
#

Calc 2 differential equations

safe radishBOT
knotty viper
#

I am having trouble finding out dy/dt

safe radishBOT
#

@knotty viper Has your question been resolved?

safe radishBOT
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wind abyss
safe radishBOT
wind abyss
#

help what do i do next

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anyone

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pls

faint seal
#

you can combine the fractions

safe radishBOT
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quartz sentinel
#

A

safe radishBOT
primal kelp
#

B

quartz sentinel
#

@primal kelp could I get ur assistance on the problem again? I understand that you’ll flip your signs, but if I subtract 3-3 I’ll get 0 and that would make the problem invalid

primal kelp
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what are you dividing it by

quartz sentinel
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(N+3)

primal kelp
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ok

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lemme just get out of bed and write this on a paper

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xd

quartz sentinel
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Oh you don’t have to do that

primal kelp
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its fine

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i need to revise on this anyway

quartz sentinel
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Oh ok tysm

primal kelp
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idk

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i did something wrong

quartz sentinel
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Wait no I think u did it right lemme do it again

primal kelp
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i used synthetic division as well

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i just got the same answer

quartz sentinel
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Ok so you did it right

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Thank you for the help!

primal kelp
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np

primal kelp
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just do what i did

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adding a minus to the whole bracket

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i mean, if it works for you then go ahead

quartz sentinel
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Yea the adding the minus to the bracket is more easier

primal kelp
#

👍

quartz sentinel
#

I’ll close the ticket now thanks again!

#

.close

safe radishBOT
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worn ferry
#

I need help

safe radishBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
worn ferry
safe radishBOT
#

Show your work, and if possible, explain where you are stuck.

worn ferry
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i found out the area of one circle

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i used the formula

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4/3 X pi X 6 cubed

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which i got 904.78 rounded to 2dp

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but i think i did something wrong

stray socket
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What's the height of the cylinder

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Assuming the 4 tennis balls fit snugly and perfectly

worn ferry
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ok

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they don't give the height

stray socket
#

You can find the height

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If the 4 balls fit just right

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Think about it for a sec

worn ferry
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48

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because 12cm diameter for 1 so you times by four

stray socket
#

Mmhm

worn ferry
#

is that right

safe radishBOT
#

@worn ferry Has your question been resolved?

neat kiln
#

Yes

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Now?

worn ferry
#

i havent finished it

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i found out the height was 48cm

neat kiln
#

The volume of cylinder is?

worn ferry
#

i kinda don't understand

safe radishBOT
#

@worn ferry Has your question been resolved?

flat frigateBOT
#

ssakshi

safe radishBOT
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lean otter
#

How do i cancel out these

safe radishBOT
lean otter
#

the LCD is 16

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so how should i do the cancelling

safe radishBOT
#

@lean otter Has your question been resolved?

lean otter
#

<@&286206848099549185>

stray socket
#

Well

#

What have you tried

safe radishBOT
#

@lean otter Has your question been resolved?

lean otter
#

I just found the LCD and i dont know hwat to do

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this is like basic math too oml

stray socket
#

Expand the (7/4)^2

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Distribute the 16 on the numerator and denominator

lean otter
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and then -33 on the bottom?

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eh

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I FUGRED IOUT OUT OMG

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.close

safe radishBOT
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spring vigil
safe radishBOT
spring vigil
#

$x$

flat frigateBOT
safe radishBOT
#

@spring vigil Has your question been resolved?

devout shale
#

.close

safe radishBOT
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spring vigil
safe radishBOT
spring vigil
#

anyone can help me on this question

safe radishBOT
#

@spring vigil Has your question been resolved?

spring vigil
#

.close

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sick urchin
safe radishBOT
sick urchin
#

does anyone know how to find the acue solution for this angle

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i lready found the obtuse but how do i find the acute?

pastel verge
#

use sine law

sick urchin
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how do u get the acute solution

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because there can be two

pastel verge
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it's obtuse why do you want acute solution

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no

sick urchin
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for future reference

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if the obtuse is 115 whats the acute

pastel verge
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115 is everything you need nothing more

sick urchin
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ok im asking as if the question was acute

pastel verge
sick urchin
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my teacher did this thing where he got two answers

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and then he just chose one

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why did they do sin inverse

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do u always do it? if not when is it appropiate to do it

sick urchin
#

when is it needed

pastel verge
sick urchin
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okay

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if it is not obtuse

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do we leave it be?

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@pastel verge

pastel verge
#

yes

safe radishBOT
#

@sick urchin Has your question been resolved?

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arctic hound
#

Can someone explain the last part. How can you deduce those to be the roots?

safe radishBOT
#

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safe radishBOT
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@arctic hound Has your question been resolved?

safe radishBOT
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@arctic hound Has your question been resolved?

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crisp mica
safe radishBOT
rugged dove
#

help

#

nvm

crisp mica
#

to late bro

#

how do I solve this about circles and arcs intersection

final halo
#

What do opposite angles in a cyclic quadrilateral add up to

safe radishBOT
#

@crisp mica Has your question been resolved?

crisp mica
#

thank you sm

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wait

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shouldn't there be 4 angles that equal 180 tho

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and it looks like a kite

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and these ang of the kite are not equal

safe radishBOT
#

@crisp mica Has your question been resolved?

crisp mica
#

.close

safe radishBOT
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delicate sierra
#

hi, I'm having a hard time with the last bit of this question

delicate sierra
#

I found out that hte covariance is 0

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but that's the easy bit

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my suspicion is that this is independent

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because any events {X_2 \in B} can be expressed as some disjoint union of events in U

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actually

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idk if this line of thinking leads to anywhere

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so yea, i'd like some pointers

safe radishBOT
#

@delicate sierra Has your question been resolved?

tall bough
#

<@&268886789983436800>

delicate sierra
#

well

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after a while if thinking

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maybe I can work on some counterexamples?

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let me try the event {X1 < 0, X2 < 0}

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nope, that didn't work.

delicate sierra
#

huh

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curiously enough

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X1 < sqrt(2)/2, X2 < sqrt(2)/2 works

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but X1 < 1/2. X2 < 1/2 doesn't

#

weirddd

safe radishBOT
#

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obtuse plover
safe radishBOT
obtuse plover
#

how would i get a negative z component

#

.close

safe radishBOT
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lean otter
#

Essentially, my objective is to demonstrate that if a square matrix is invertible on one side, then it is also invertible on the other side

lean otter
#

I can't use ranks, dets, Only basic Linear Algebra concepts

safe radishBOT
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timid scroll
#

Mechanics

safe radishBOT
timid scroll
#

So find angle and U, using max height of 42m and displacement of 196

timid scroll
# timid scroll Mechanics

This is how they did it which is how I did it but I dont understand the 2nd yellow, itsnt it supposed to be 1st yellow?

Unless its the answer of it being solved which it probably is (999%) but I dont get how they got that

bitter solstice
#

(1) comes from third eqn of motion (in vertical) and (2) comes from combination of second eqn of motion (in vertical and horizontal)

timid scroll
#

Im not sure if i get that

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I understand 1st one why

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2nd combo of 2nd equ of motion?

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whats that

flat frigateBOT
#

hR1487

bitter solstice
#

Eliminate t and u get (2)

timid scroll
#

Okokokk :)::):)):)):))))))))))

#

Thank you

#

Slowly loosing it with projectile motion hehe

safe radishBOT
#

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ebon cove
#

heres the problem: x^2+ax+a^2+2=0 and we know that this equation has solution and we also know that 3x1+3x2+x1x2=0 and we need to find a (x1 and x2 are solutions)

ebon cove
#

"a"

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so i can show me work but it didnt work

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This is what I did

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But when I use a's it doesn't have a solution

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Btw it's viet's theorem

bitter solstice
#

Ok so u see discriminant of x^2 + ax+ a^2+2 = 0, D = a^2 - 4 (a^2+2) = -3 a^2 - 8 which is negative regardless the value of a
So u can never have real solutions of x^2 + ax+ a^2+2 = 0 for any real value of a

ebon cove
#

thankssssss

#

i realised ittttt

#

THAAAAANKS

#

.close

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random steppe
#

Calculus

safe radishBOT
random steppe
#

Tangent line is horizontal b/c no slope, to find the tangent line equation y-y1 = m (x-x1)

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Then normal line is the reciprocal of slope right? But if slopes 0?

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How do you get pi/4 (normal line equation)

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<@&286206848099549185>

safe radishBOT
#

@random steppe Has your question been resolved?

random steppe
#

<@&286206848099549185>

#

😿

wraith locust
#

For that 0 slope, it is always a horizontal line.

random steppe
#

It says it’s pi/4 but how do you even get that

wraith locust
#

no explanation needed. It is what it is

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It is perpendicular to the tangent line equation

random steppe
#

How do I find the normal line from tangent line? I thought you just -1/(tangent line)

wraith locust
#

so it's like since X=π/4 is given, then automatically that's the normal line

#

this is a different case. Slope is zero

random steppe
#

Okay, so y = tangent line and x = normal line?

#

Equation*

wraith locust
#

as long as they are perpendicular

random steppe
#

What’s the difference between tangent line an tangent line equation?

wraith locust
#

nothing

#

tangent line is the line
Tangent line equation is the equation for tangent line
Sometimes they are interchangable

random steppe
#

Hm ok

#

In this case why is y the tangent line and x the normal line

wraith locust
#

ok...

#

the problem said find the eqn for tangent line

#

in calculus, when we say "tangent line" we are talking about the derivative or y'

random steppe
#

Yeah

#

Or the slope right?

wraith locust
#

Yes

#

then we differentiate the given equation and substitute value of X. For this problem, X=π/4

random steppe
#

Yup

wraith locust
#

Then found out that slope or y' is zero

random steppe
#

Yes

wraith locust
#

Therefore the slope is a horizontal line at X=π/4

It means that the eqn for tangent line will pass through X=π/4

random steppe
#

BRB

wraith locust
#

Since slope is zero, let's go back to the original equation y= sin X+ cos x

wraith locust
#

X=π/4. Substitute to the original equation. Then we got √2

#

Then we now have eqn for tangent line. Yes.

#

Since slope is zero, normal line will always be a vertical line. It has the eqn X=k

#

Since it is already given, then our normal line is X=π/4

#

Sorry, got to go now

#

Good luck

#

Tag them helpers again if you still don't get it

random steppe
#

Thanks for explanation I understand now t now

#

.close

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random spindle
#

$cos(3x)-sin(3x)=Asin(3x+C)$

safe radishBOT
flat frigateBOT
#

Yousssef

random spindle
#

A=sqrt(2), C=pi/4

#

but the answer says C= 3PI/4?

#

how is that possible

safe radishBOT
#

@random spindle Has your question been resolved?

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deep crater
#

kinda stuck on this one, I got to int(1/sinxcosx +5cosx dx) - int(sinx/sinxcos + 5cosx dx)
not sure where to go after that

faint seal
#

show your workj

deep crater
faint seal
#

I would multiply the numerator and denominator by 1+sinx to make the numerator cos^2(x)

#

which cancels with the cosx in the denominator to give cosx

#

from there a simple u sub should work

deep crater
#

I see

#

thank you

#

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prisma glacier
#

I have a question with number 25

safe radishBOT
prisma glacier
#

I’m not sure how to do it

#

Here is the answer key

#

<@&286206848099549185>

#

Hello?

#

<@&286206848099549185>

#

I need help with question 25

plucky elk
prisma glacier
#

I dontunderstand how to get started

#

Like Im assuming the formula for the whole cone is 1/3pir^2h

#

But thats kinda all I got to

#

And Im assuming the radius for the small cone within the cone is 1/3h thats whin the answer

#

However how did they get to pi/27h^3

plucky elk
#

the two triangles are cross sections of the cone

prisma glacier
#

Not really

#

Its saying half of the radius

#

And 1/6 of the height??!!

#

Is the smaller cone inside

plucky elk
prisma glacier
#

Im not sure then

plucky elk
prisma glacier
#

But I did figure out how they got pi/27

plucky elk
#

do you see the similar triangles now?

plucky elk
prisma glacier
#

Okay

#

Yes I do

plucky elk
#

what's the next equation you don't understand?

prisma glacier
#

Wait I still dont get it

#

So basically there a a triangle within the cone

#

And the unknow would be R/2

#

And the you cross multiply it with 2/6?!!

#

so 4/3??

#

Actually no I see it now

#

Okay yes I see it now

#

Thank you

#

.Close

#

.close

safe radishBOT
#
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spring oxide
#

why is this the answer?

safe radishBOT
plucky elk
#

and the vectors along the (-1, 1) direction don't

spring oxide
#

why is that

#

are there any examples online to understand this better? im having a hard time grasping why it stretches it in those directions

plucky elk
#

have you taken linear algebra?

spring oxide
#

not as a course no

plucky elk
spring oxide
#

hahah

plucky elk
spring oxide
#

i've mostly just grabbed pieces from there that i needed during this course, like how matrix multiplication works, transpose, inverse etc

plucky elk
#

Identify and construct linear transformations of a matrix.

#

that's the portion you need to understand

#

but any other free online linear algebra course should also cover it

spring oxide
#

which one would that be here

#

functions and linear transformations it seems

spring oxide
# plucky elk the vectors along the direction (1, 1) gets stretched

i'll do the course but im curious did you really mean (1,1) and (-1, 1) here? don't see how that makes sense. Scrolled though some of the videos and it just looked like you handle z as a matrix in a matrix multiplication but idk i guess i might need to finish the course

plucky elk
#

i don't know what you mean "handle z as a matrix"

spring oxide
#

idk i just skipped through a few of the lessons on the khanacademy course and i dont see anything resembling this but ill take another look i guess, also wdym by (1,1) and (-1, 1) how does that make sense

plucky elk
#

if you don't know linear algebra, i don't know how to help

spring oxide
#

ok ill come back if i get stuck again after finishing the course sry

#

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#
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lean otter
#

How come sqrt(sin^2x) = |sinx| ?

safe radishBOT
green bane
#

where does it say that

lean otter
#

at the end: sqrt(1-cos^2x) = sqrt(sin^2x)

trim dune
#

The square root is defined to be positive here

lean otter
#

is the sqrt of any x^2 = |x| ?

hot thistle
#

yes

lean otter
#

.close

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karmic trail
safe radishBOT
karmic trail
#

I need help

green bane
#

what are the prime factors

#

of 208

karmic trail
#

4

#

16

#

8

#

@green bane

green bane
#

prime but what ever

karmic trail
#

idk

green bane
#

ok so take the square roots of all

karmic trail
#

2

green bane
#

and

karmic trail
#

4

green bane
#

and

karmic trail
#

16

#

9

#

81

#

64

#

49

#

25

#

144

green bane
#

root 8 is root 8

karmic trail
#

k

green bane
#

so 24root 8

#

2x4xroot 8

karmic trail
#

yes

green bane
#

and what does that equal

karmic trail
#

What do u mean

#

I am so confusedpensivebread

green bane
#

2x4

#

is

#

is

#

is?????

karmic trail
#

8

#

8

#

You had the answer so I was kinda confused for what u asked for

green bane
#

so

#

thw answer is 8 root 8

karmic trail
#

Yes

green bane
#

gj

safe radishBOT
#

@karmic trail Has your question been resolved?

safe radishBOT
#
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sinful thorn
#

can someone help me how to do pt(iii)?

safe radishBOT
sinful thorn
#

also explain to me the best approach to part (i) of this question because im taking way too long to do thi

sinful thorn
#

okk

#

so for pt 1

#

im just working backwards

#

i did (k+1)(A_k+1 - G_k+1) -k(A_k - G_k) >= 0

#

fuck ill just rewrite it on paper

#

i just find this working rly disgusting and idk if there is a better way to do this

#

as for pt(iii)

#

i’m not sure how to go on from here

safe radishBOT
#

@sinful thorn Has your question been resolved?

sinful thorn
#

<@&286206848099549185>

safe radishBOT
#

@sinful thorn Has your question been resolved?

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compact nymph
#

I don't understand a lot about legendre's symbol, or quadratic residues... Can anyone help with these topics?

compact nymph
#

Basically, I want to understand what it shows and how to calculate it

#

How do you find a quadratic residue?

spiral bane
compact nymph
#

yes, but I dont really understand what Ive found

spiral bane
#

so ask specifically what you dont understand in the explanation

compact nymph
#

I understand the Sigma

#

however, when I have attempted this myself, i got the wrong answer (81), when the right one was 0... so I dont understand why.

spiral bane
#

what is their solution

#

like process

compact nymph
#

and, earlier on the page, they have given us the symbol itself:

#

i dont understand their solution

#

which is why im here

spiral bane
#

okay so you dont know what quadratic residues are right

compact nymph
#

I guess not?

spiral bane
#

so look that up

compact nymph
#

I thought it was something to the effect of, when there are integers left over after a modulo

#

like, 10 modulo 9 would be 1...

spiral bane
#

hi charbit

#

can you chime in?

compact nymph
#

(because, 99, thus the residue would be 1 to make 100)... is that incorrect?

compact nymph
#

right, but the residue would be the 1, no?

spiral bane
#

no idea

#

seems kinda pointless if it was the same thing

junior smelt
#

Saves me typesetting haha

compact nymph
#

oh, great.. thanks for the link

junior smelt
#

Quadratic residues are where you have solutions to the picture, non residues are where you don’t

spiral bane
compact nymph
#

what's the picture you;re referring to?

junior smelt
junior smelt
#

Also hi SWR swr

compact nymph
#

hmm...

#

ill watch this video, i suppose...

#

btw this is brillaince's terrible explanation im not understanding,

last wren
#

yikes that is worded terribly lol

junior smelt
#

Did they just jump to that point?

#

Think there’s a better way to explain why the sum is zero

compact nymph
#

yeah...

#

how would you explain it?

junior smelt
#

Well it’s still gonna be a bit skippy (and I’m like just peeking at questions while about to go back to sleep catGiggle) but of course 163 is an odd prime

#

And between 1 and 162 those numbers are gonna all be coprime to 163

#

There’s a statement somewhere that given an odd prime p you would have (p-1)/2 quadratic residues and (p-1)/2 quadratic non residues between 1 and (p-1)

#

And the ones that are residues give you legradre symbol +1, the ones that aren’t give you -1

compact nymph
#

that video didnt really help me understand this a bit..

#

I appreciate your assistance, btw

junior smelt
compact nymph
#

coprime (forgive me, trying to refresh here and make sure I understand) would be when the difference between two numbers is prime, right?

#

so, like.... 8 and 9 are not prime numbers, but the difference between them is 1

junior smelt
#

e.g. 8(=2^3) and 15(=3 * 5) are also coprime/relatively prime

compact nymph
#

ahhh

#

right, okay thanks for that great explanation

empty gyro
#

@junior smelt is 🐐

junior smelt
#

As for the video, yea that only covers quadratic (non/)residues but not the legradre symbol from my quick skipping through, and doesn’t cover what I said frigten

junior smelt
compact nymph
junior smelt
#

Yea p can be any odd prime - you take that prime, subtract one then divide by 2

#

And then you’d have the same amount of residues and nonresidues mod p

compact nymph
#

hmmm... so like, 23 is an odd prime, right? If we subtract 1 (22) and divide by 2 (11).. how would you have the same residues and none residues?

junior smelt
#

Well, good point, we should run through them catGiggle

#

From 1 to 22

compact nymph
#

okay

junior smelt
#

1, 4, 9, 16 are clearly residues, that’s 4 of them

#

Actually can’t Wolfram make a table or something catThimc

#

Forgot how you do them now frigten

compact nymph
#

clearly residues?

#

because you can mod 5 and have left over?

#

I understand the 9 (mod 5 gives us 4) and 16 (mod 5 gives us 1)

junior smelt
#

So they’re (quadratic) residues as then x^2 = “those” clearly have solutions (1,2,3,4)

compact nymph
#

4 being 2^2, 9 being 3^2 and 16 being 4^2?

junior smelt
#

Anyways, figured it out happyCat

compact nymph
#

so what does legendre's symbol mean, then?

junior smelt
#

,w Table[x^2 mod 23, {x,1,22}]

compact nymph
#

given your example

compact nymph
#

ohhh, modular because it's gone back to 1?

junior smelt
compact nymph
#

how is that +1? 9/23?

#

isnt that... 2.5?

#

(ish)

#

i guess what im asking is... what is + or - 1 in this example?

#

oh, wait...divided by 2, right?

junior smelt
junior smelt
junior smelt
compact nymph
#

im not understanding...

#

so taking one of them... 2^2 mod 23...

junior smelt
compact nymph
#

BRB. Gotta take the dog out.

safe radishBOT
#

@compact nymph Has your question been resolved?

compact nymph
#

thanks.. im back

#

I think i understand it based off your excellent explanations, @junior smelt

#

i will keep working on this tomorrow... possible to continue this if im still confused (after doing some exercises of course)

junior smelt
#

Awww, well mind you my explanation was a bit tl;dr there so I haven’t covered stuff in depth, but hopefully it makes things a bit clearer! catlove

junior smelt
compact nymph
#

thats why

#

haha

#

i appreciate it so much

junior smelt
#

A pleasure to help!

safe radishBOT
#
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delicate sierra
#

hi, I have this question here

safe radishBOT
delicate sierra
#

so I did the most obvious thing and differentiate wrt m first

#

i get

#

$m = \mathbb{E}(X) \pm \sqrt{\mathbb{E}(X^2) + \mathbb{E}(X)^2$

flat frigateBOT
#

Azzurala
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

delicate sierra
#

but then, i’m just kinda at a standstill here. how do you make sure to choose the point that E((X-m)^3) is maximised

#

and then there’s the 2nd part to the question

delicate sierra
delicate sierra
#

Ok so I tried subbing in this value of m into the E((X-m)^3)

#

not a good idea

#

idek how to utilise the fact that X = 2-X in distribution

misty bay
#

my guess is that you have to say something about E[X^2] and E[(2-x)^2]; if two random variables are equal in distribution, then all of their moments are the same

delicate sierra
#

I’ll try playing around with this ide

#

ty

delicate sierra
#

which actually makes sense

#

because if you are to retain its distribution after you reflection along the “y-axis” and translate it up by 2

#

the only way to do this is if it’s symmetric about “y=1”

misty bay
#

hmm yeah that's true

#

but the equality in distribution also says a lot about the other moments

#

maybe it'll be useful

delicate sierra
#

maybe

#

yep

#

i pretty much get it now i think

#

because from what I see

#

every moments can be described some functions of the second moment

#

well, up to the 4th moment

#

and the second moment is pretty easily converted to var, since E(X) = 1

#

@misty bay tysm for your input, I’ll try to work on this now and get back to you

misty bay
#

all righty, lmk how it goes

delicate sierra
#

holy

#

the algebra is still very messy lol

safe radishBOT
#

@delicate sierra Has your question been resolved?

safe radishBOT
#
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cloud ocean
#

How do I find angle BDC?

safe radishBOT
faint seal
#

you can't with just that information

#

there has to be something else

cloud ocean
#

Ummm

#

wait

#

i dont know how to say in English

#

BD Is a "Cross-angle" according to google translate

brave wolf
#

BD is not even angle

cloud ocean
#

Line BD

faint seal
#

i guess you mean an angle bisector

brave wolf
#

Oh, it's bisector

cloud ocean
#

I guess

#

English is not my first languge

cloud ocean
safe radishBOT
#

@cloud ocean Has your question been resolved?

safe radishBOT
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lean otter
#

Can someone please explain me this?

safe radishBOT
lean otter
wind folio
#

Virus😏

lean otter
broken yew
#

rather than some link, a screenshot would be much more helpful

#

and maybe highlight the part you wanted explained

lean otter
#

I want to understand this part:

#
Recall from the Orthogonal Projection Operators page that if V is an inner product space and U is a subspace of V such that V=U⊕U⊥ then any v∈V can be written as the sum v=u+w where u∈U and w∈U⊥ and the orthogonal projection operator of V onto U is PU∈(V) defined as PU(v)=u for all v∈V.
#

And if possible then figure also.

safe radishBOT
#

@lean otter Has your question been resolved?

lean otter
#

<@&286206848099549185>

safe radishBOT
#

@lean otter Has your question been resolved?

safe radishBOT
#
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pure yew
#

(y+1)^2-4(y+1)+y^2=0

safe radishBOT
pure yew
#

how

#

<@&286206848099549185>

#

$(y+1)^2-4(y+1)+y^2=0$

flat frigateBOT
thin bridge
#

how what

pure yew
#

solve

thin bridge
#

start by expanding and simplfiying

pure yew
#

pls

lime dust
#

Do you know what expanding means?

lean otter
#

.reopen

pure yew
#

yes bruh i just need visualised ways like i know y^2 and -4y^2

#

with arrows

lime dust
#

How much is (y+1)^2?

pure yew
#

y^2?

lime dust
#

y^2 = (y+1)^2? how?

#

How much is (a+b)^2?

pure yew
#

ab^2

lime dust
#

no

pure yew
#

a^2+b^2

lime dust
#

(a+b)^2 = (a+b)(a+b)

#

how much is (a+b)(a+b)?

pure yew
#

(a+b)^2

lime dust
#

you must multiply like this: aa + ab +ba +bb

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So you have a^2 +ab+ba+b^2

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and this ia a^2+2ab+b^2

pure yew
#

but wait why we need ab and ba if its same like viceversa

lime dust
#

it's how you make the product, you have ab when you do ab, and ba when you do ba

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but then, because they are the same, you add them up

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so you have 2ab

pure yew
#

so this means 4 objects from 2ab?

lime dust
#

no, let's start from the begining

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a and b are numbers you don't know, so we want to do the sum of them and then raise to 2.

pure yew
#

ok

lime dust
#

When you see (a+b)^2, it means you are multiplying (a+b) by itself:

(a+b) * (a+b)

Now, we will use the distributive property, which means we multiply each term in the first parentheses by each term in the second parentheses:

(a+b) * (a+b) = a * (a+b) + b * (a+b)

Now, we distribute 'a' and 'b' to both terms inside the parentheses:

a * (a+b) + b * (a+b) = aa + ab + ba + bb

Simplify each term:

aa + ab + ba + bb = a^2 + ab + ba + b^2

Notice that 'ab' and 'ba' are the same, as the order of multiplication doesn't matter (2 * 3 = 3 * 2). So, we can rewrite the expression as:

a^2 + ab + ba + b^2 = a^2 + ab + ab + b^2

Now, combine the 'ab' terms:

a^2 + ab + ab + b^2 = a^2 + 2ab + b^2

So, (a+b)^2 is equal to a^2 + 2ab + b^2. This is a quick and easy way to understand why the equation holds true.

pure yew
#

ok and how do we apply this formula there?

lime dust
#

so now you have (y+1)^2

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y = a
1 = b

pure yew
#

so y^2+(2y1)+1^2 ?

lime dust
#

Yes

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how much is 2y1 and 1^2?

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please, don't solve it...

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i'm trying to explain how to do it

mortal turret
#

oh sorry

pure yew
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so 2y1 = 2y+2 and 1^2 = 1

lime dust
#

the first one is wrong

#

2y1 is not 2y+2

pure yew
#

wait

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2y1 = y * 2+1 * 2

lime dust
#

2y1 is this: "2" times "y" times "1"

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do that, from left to right.

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how much is "2" times "y"

pure yew
#

2y

lime dust
#

nice

#

how much is "2y" times "1"

pure yew
#

2y

lime dust
#

there you go

#

so 2y1 is 2y

#

because you're multiplying by 1, which like doing nothing

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so now you have (y+1)^2 = y^2+2y+1

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now you go for the second bracket

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-4(y+1)

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how do you solve this?

pure yew
#

so: -4y

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?

lime dust
#

-4y would be -4(y)

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but this is -4(y+1)

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this means

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-4 times (y+1)

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so you have to multiply -4 with "y" and -4 with "1"

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it multiplies all inside parenthesis

pure yew
#

so uh -4y and -4

lime dust
#

yes

pure yew
#

uh 16y?

lime dust
#

why 16y?

spark ocean
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@pure yew u r in which class btw?

lime dust
#

you got right -4y and -4

lime dust
#

-4y -4 is not a product

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is a substraction

spark ocean
#

💀

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whats ur age

pure yew
#

19

spark ocean
pure yew
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what?

lime dust
#

please, avoid those comments and let us finish

spark ocean
#

kk

pure yew
#

i flanked trough algebra in highschool im not ashamed that im learning it now

lime dust
#

focus now Muta

pure yew
lime dust
#

You have y^2+2y+1 from (y+1)^2 right?
Now you got -4y -4 from -4(y+1),
and you have y^2

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now show me all the terms in one line

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how would it be?

pure yew
#

so 2y-4y-4+y

lime dust
#

Put everything you got

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don't mind if you put all the stuff

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Remember:
(y+1)^2 = y^2+2y+1
-4(y+1) = -4y -4
y^2 = y^2

pure yew
#

-y-4

lime dust
#

I want you to put everything in the same line.

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Don't make anything else, only write it

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change this

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you rewrite this with what we got

pure yew
#

so : y^2+2y+1 -4y -4 + y^2

lime dust
#

almost, you're having one mistake

#

this is wrong

#

you expanded so you don't need parenthesis anymore

pure yew
#

ok

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so this is the answer?

lime dust
#

So rewrite without parenthesis

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and we will get the answer soon

pure yew
#

y^2+2y+1 -4y -4 + y^2

lime dust
#

yes, now you can see you can add some terms like

#

1 and -4

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and 2y and -4y

pure yew
#

OHHHHHHHHHHHHH

#

I THINK I GOT IT

lime dust
#

show me

pure yew
#

2y^2-2y-3

lime dust
#

great, so you have that is equal to 0

pure yew
#

ok i calculate big D now ?

lime dust
#

now you can calculate the value of "y"

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do you know how to do that?

pure yew
#

no

#

this is taken out of context a little bit but im doing system of equation

#

wait

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D = 28

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which doesnt make sense

lime dust
#

what is D?

pure yew
#

Discriminant

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b^2-4 * a * c ?

lime dust
#

are you trying to use formula?

pure yew
#

i did

lime dust
#

You should not use the formula

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you're doing something you don't understand

pure yew
#

:/

#

how to get y man

lime dust
#

You should solve this equations without a formula

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I'll show you how

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First, let the y^2 alone, without a 2. We want the y^2 alone

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How do you do that?

#

You have this 2y^2 - 2y - 3 = 0

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Remember, whatever you do in one side you do in the other side.

pure yew
#

divide?

lime dust
#

yes

pure yew
#

:/

lime dust
#

So you have this (2y^2 - 2y - 3)/2 = 0/2

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like this

pure yew
#

oh ok

lime dust
#

2y^2/2 = y^2
2y/2 = y
-3/2 = -(3/2)
0/2 = 0

pure yew
#

wait what

lime dust
#

I'll explain.

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Imagine you have this equation: a = b

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you can say they are similar if you do the same in both sides of the equation, for example, divide by 2

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so a/2 = b/2

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so in our equation, we divided by 2, both sides

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so we got y^2-y-(3/2) = 0

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do you understand this?

pure yew
#

ye

lime dust
#

now, the next step is to remove the ^2 from y^2

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Do you remember this? (a+b)^2 = a^2+b^2+2ab?

pure yew
#

yes

lime dust
#

Now we are gonna do the opposite

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if (a+b)^2 = a^2+b^2+2ab

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That means a^2+b^2+2ab = (a+b)^2

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right?

pure yew
#

yes

lime dust
#

Ok, before continuing u need to know that

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(a-b)^2 = a^2+b^2-2ab

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as you can see, the only thing that changes is 2ab with -2ab

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now we have something similar

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we have y^2 -y

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IF, big if

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(y-1) = y^2-2y+1

#

what's the difference between this "y^2-2y+1" and this "y^2-y"

pure yew
#

-y ?

lime dust
#

-y+1

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but we are gonna forget about +1 for now

#

let's focus on -y

#

you have 1 more "-y"

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because you did this: -1 * y -1 * y , so you got -2y

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how do you make so it's -y

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-a * y -a * y = -y

pure yew
#

add 2

lime dust
#

how much should a be?

pure yew
#

2 ?

lime dust
#

-2y - 2y = -4y

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you want -y

pure yew
#

oh

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ok

lime dust
#

how much it would be then?

pure yew
#

0

lime dust
#

imagine "y" is a pizza

pure yew
#

bcs we add -2y-2y

lime dust
#

If i add twice some parts of the pizza, how big should be that part so when i add up twice i get a whole pizza?

pure yew
#

then it becomes -4y=-4y |+ 4 y=0

lime dust
#

no no, forget about that

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focus on my statements so you don't get lost

lime dust
#

8 pizzas?

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8 pizzas + 8 pizzas = 16 pizzas

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we want 1 pizza

pure yew
#

so - 16 ?

lime dust
#

no no

#

listen

#

I want 1 pizza, not 16

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if you add 8 + 8 that's 16

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but i don't want 16, i want 1

pure yew
#

1+0 ?

lime dust
#

yes, but both must be the same

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how do u add twice something so it's 1?

pure yew
#

1/2+1/2

lime dust
#

yes

pure yew
#

ok

lime dust
#

so we have -1/2y - 1/2y = -y

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right?

#

so now we have this

pure yew
#

no we have y^2-y-3/2=0

lime dust
#

yes, and we have done something that is not completed but we will do it now

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we changed this

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y^2-y

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with this (y-1/2)^2

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but they are not the same

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this would be y^2-y+1/4

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1/4 would be from (-1/2)^2

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right?

pure yew
#

1/4 is 0.25

lime dust
#

so if (y-1/2)^2 is y^2-y+1/4,

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but we have y^2-y

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what's the difference between y^2-y+1/4 and y^2-y

pure yew
#

+1/4 ?

lime dust
#

yes

#

so how do you make so this y^2-y is equal to this (y-1/2)^2

pure yew
#

subtract 1/4?

lime dust
#

nice

#

so you would have this (y-1/2)^2 - 1/4

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now your whole equation would be

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(y-1/2)^2 - 1/4 - 3/2 = 0

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how much is -1/4-3/2?

#

sorry

#

wait

#

i fixed, it was -3/2 not -3

pure yew
#

😦 i still dont get how to solve 2y^2-2y-3=0

lime dust
#

you will in 2 steps

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we are almost done, we did the hard part

#

This is faster than formula, and you will understand better algebra when you use it more and more

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so how much is -1/4-3/2?

pure yew
#

-1 3/4

lime dust
#

-1/4 - 3/2 = -1/4 -6/4 = -7/4

#

right?

pure yew
#

ig

lime dust
#

now you have this (y-1/2)^2 - 7/4 = 0

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which is the same as (y-1/2)^2 = 7/4

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now, how do you eliminate that ^2 in the left side equation?

pure yew
#

nah i think im too weak for this we are doing this equation over 30 minutes now, there are people better than me who know math like yourself so i dont want to bother maybe its not for me :/

lime dust
#

you don't bother, we are here to help each other

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what's easy for me, it's hard for others and what's easy for others is hard to me

#

just take your time, but if you want to stop it's fine