#help-23

1 messages · Page 54 of 1

wide hamlet
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im also

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curious

lapis vault
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Same

compact ferry
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there and there

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i see what you want to do but its not quite right

queen parcel
#

Your mistake lies here

lean otter
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was i meant to half 6/5

queen parcel
#

Be careful of what you're doing, show a couple more steps to see exactly what's going on

lean otter
#

wait no u dont half

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could u tell me where there i made the mistake pls

upbeat swan
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You have an extra square

compact ferry
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x shouldnt be squared inside the brackets

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and the corrective term is wrong

upbeat swan
#

Yes

compact ferry
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it should be -1/4

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because (1/2)^2 = 1/4

wide hamlet
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so where is the -

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from

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where is minus from

lean otter
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OH YEAH

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thanks alot

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ok ill see how that goes

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i make the lcm /20 right

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guys now what

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oh

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19/20

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@compact ferry

safe radishBOT
#

@lean otter Has your question been resolved?

verbal oriole
#

@lean otter

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react mate

lean otter
flat frigateBOT
#

Mehdi_Moulati

safe radishBOT
#

@lean otter Has your question been resolved?

lean otter
#

@shut inlet how did it go from -5+24/20 to 19/12

shut inlet
lean otter
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but the answer is 19/14

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isnt it

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or 12

shut inlet
flat frigateBOT
#

Mehdi_Moulati

lean otter
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oh yeah that was the answer

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how tho

flat frigateBOT
#

Mehdi_Moulati

queen parcel
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@lean otter ^^

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(Just in case you haven't seen it)

safe radishBOT
#

@lean otter Has your question been resolved?

wide hamlet
#

ruhan

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are u gonna

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close this

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@lean otter

lean otter
queen parcel
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Think about what changes from top to the bottom

wide hamlet
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the top times by 5

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on each

queen parcel
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Yes, but that idea won't work for all fractions

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It's + 1 and - 1 pretty much

wide hamlet
#

we r gonna fail

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exams

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well

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i am

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imma start revising friday

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have to go cousins house

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tomorrow

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@lean otter

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😭

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but i only have to revise science and maths

lean otter
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I have to go somewhere tmrw too

wide hamlet
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bro

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its so annoying

lean otter
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ima revise in their house

wide hamlet
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i dont wanna go

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no way im revising there

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its gonna be chaos

lean otter
wide hamlet
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in every room

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1/4 goes to 5/4

lean otter
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if u X 5 won't everything be timsed by 5

wide hamlet
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6/5 goes to 30/5

queen parcel
lean otter
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ohhh it was all timsed by 5

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I see now

queen parcel
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Ye - it's all distributed

lean otter
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I'm gna need way more practice on this

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thanks for the help

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do you suggest any apps

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to work out completing the square

queen parcel
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Just Google "completing the square practice problems"

lean otter
#

they don't show working out unfortunately

lean otter
# queen parcel

I tend to forget this step and find the LCM and add immediately, any tips?

queen parcel
#

In that case you can look it up on YouTube

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Just Google what you need, it's there for you

lean otter
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alright thanks

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thanks @queen parcel @shut inlet

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ima close this

queen parcel
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One is not better than the other

lean otter
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oh

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so it leads to same result right

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distribution before or after

queen parcel
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Correct

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Again, you're not changing anything about what the expression is equal to

lean otter
#

alright thanks

#

.close

safe radishBOT
#
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rugged dragon
#

Can someone please help me with this kinematic question?

queen parcel
plucky elk
#

,rotate

queen parcel
safe radishBOT
#

@rugged dragon Has your question been resolved?

rugged dragon
#

Like where to begin at all

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Or how to tackle questions like this

safe radishBOT
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@rugged dragon Has your question been resolved?

safe radishBOT
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queen parcel
#

Why is this highlighted portion negative?

safe radishBOT
queen parcel
#

Does it have to do with F(r) vs F(r + dr)?

#

Given that dr is really small, can we not just say that the force for that line segment dr is a constant F(r)?

lapis shadow
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does the force point along the direction of dr

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if it does then it is F*dr

queen parcel
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It’s just a vector field, we aren’t given any information as to the direction of F

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Regardless of what direction it points, whether it’s toward or opposite dr will be captured by the dot product, so I’m unsure of why the - is there to begin with

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Any opposite-pointing vectors will have a negative sign introduced via the dot product itself

lapis shadow
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maybe coz it says work done "against" a force

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they do mention that the direction of the integral along the curve must be specified

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and if the direction is reversed u multiply again by -1

queen parcel
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That’s for a general line integral, I’m pretty sure

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I’m not sure it’s work done against a force

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Regardless, it doesn’t impact the rest of the section

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But thank you!

#

.close

safe radishBOT
#
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hard canopy
#

I got 15/32 by finding the probability of X, and the probability of Y and then multiplying X and Y together, however I did not get the answer. What did I do wrong?

quasi bison
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confusing setup and confusing question

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the table seems to show the fraction of novels sold to each gender per novel type...

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and you seem to be asked for two numbers, yet the answer options only list one...?

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i'd skip this problem and seek clarification as to what actually needs to be done @hard canopy

hard canopy
quasi bison
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so the probability that a randomly chosen novel was both a teenage novel sold to a man and a children's novel sold to a woman?

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that sounds like zero to me.

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as i understand it, the entries in the table correspond to disjoint categories of books sold...

hard canopy
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yeah, you can’t be male and female at the same time

quasi bison
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more importantly a novel cannot be both children's and teenage

hard canopy
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Yeha I’ll just close this channel since the question is confusing, I’ll ask my teacher, thanks

#

.close

safe radishBOT
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tawdry wing
#

How do you do this:

safe radishBOT
tawdry wing
#

proof that 5^(n) +3 is divisible by 4 for all positive integers

safe radishBOT
#

@tawdry wing Has your question been resolved?

safe radishBOT
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lean otter
#

whered i mess up

safe radishBOT
lean otter
#

this is the answer

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^

empty gyro
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Line 3

lean otter
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is line 3 including the question

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or line 3 of the workng

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oh

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what did i do wrong

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ohh was it the halving

empty gyro
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Expand your squared term and see if it's right

lean otter
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alright

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im not that good at expanding leme try

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uhh i feel like im expanding wrong already

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what do i do with the square

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okay i got that

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now i gotta minus

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acc ima just redo it all 😭

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.close

safe radishBOT
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bold aurora
#

I intuitively know it’s C. How do I show it?

upbeat swan
#

you mean your friend told you the answer but didn't want to tell you the explanation

compact ferry
#

no its quite obvious intuitively that its C

bold aurora
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No, A and B are obviously wrong. D has periodic functions which have no reason to converge

upbeat swan
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ok

timid pasture
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How is it intuitive that it is C ?

compact ferry
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because its not A B or D

bold aurora
timid pasture
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bruh

bold aurora
#

Positive sequence implies lim a_n = 0

compact ferry
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and for C the only way its divergent is if a_n would approach a vertical asymptote at 0

bold aurora
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Not sure if that’s any use

compact ferry
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but tan(x) has no vertical asymptote at 0

compact ferry
bold aurora
#

Positive sequence approaching 0 implies a_n is also decreasing

compact ferry
#

doesnt have to be decreasing

bold aurora
#

Yep, nvm. It can be oscillating down too

lean otter
#

like for A, just take the sequence
1 1 1/2 1/4 1/8 1/16 ... and it contradicts, for B take the same sequence and it doesnt even converge and for D i think the same sequence works too, it gets really close to zero, so cos gets close to 1 and sin close to 0 and it doesnt converge

bold aurora
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I’m kinda looking for something more rigorous

compact ferry
#

do you need to directly show C is correct>

lean otter
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yeah, but for anyone wondering why its intuitive

compact ferry
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because it seems showing A B and D are false is easier

lean otter
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i think showing C is more interesting

compact ferry
#

for sure

bold aurora
compact ferry
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true its good practice

lean otter
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i think you can do it with comparison test

compact ferry
#

is there a nice iff test

bold aurora
#

tan is continuous, i think I could also show tan(a_n) is diminishing

lean otter
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compare tan(a_n) with 2*a_n

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since tan(x) < 2x for small enough x (i think?)

bold aurora
#

tanx < x for small enough x even

lean otter
#

dont think so

compact ferry
compact ferry
bold aurora
#

Isn’t the maclaurin for tanx = x + o(x^3)?

lean otter
#

,w series tan(x)

flat frigateBOT
bold aurora
compact ferry
bold aurora
#

,w plot x vs tanx

flat frigateBOT
timid pasture
#

I have a question, what if one of the terms of a_n is pi/2 won't that result into non convergence of tan(a_n)?

lean otter
#

it would make the whole series undefined

timid pasture
#

cause tan(pi/2) diverges

compact ferry
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x/cos(x) is larger than tan(x) if that helps

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for pos x

bold aurora
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Hm, so anyway. 2a_n does indeed also converge, and tan(a_n) is definitely < 2a_n

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I think comparison test does work

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Eh, at the very least I’m convinced. Thanks @compact ferry && @lean otter

#

.close

safe radishBOT
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mossy pilot
safe radishBOT
mossy pilot
#

how do i do this

#

ping me if you know pls

#

part a

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if a is the real part and it equals 1/2 how can a/a = 1/2
a/a should just be one

mossy pilot
cosmic grove
mossy pilot
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1/2

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@cosmic grove

cosmic grove
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Ok, put z in the form x+iy

mossy pilot
#

so :
a + ib = (a+2i)/(a-i) ?

cosmic grove
#

nah

mossy pilot
#

oh wdym

cosmic grove
#

Put it in the form that show us the real part and the imaginary part of z

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x+iy

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or a+ib, whatever its just variable

mossy pilot
#

oh

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so like separate the fraction

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?

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a/a - 2i/i

cosmic grove
#

bro just destroyed algebra

mossy pilot
#

fax

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help me pls

cosmic grove
#

$z = \frac{a+2i}{a-i}$

flat frigateBOT
#

Herels

cosmic grove
#

we have on the denominator so we need to rationalize it

mossy pilot
#

oh i see

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so time is by a + i

cosmic grove
#

$z = \frac{(a+2i)(a+i)}{a^2 + 1}$

flat frigateBOT
#

Herels

mossy pilot
#

ohh wait

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lemme do it now

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i got root 5 for a

static patio
# mossy pilot 1/2

well u can just multiply z by (a+i) /(a+i), separate the i's and comparr it to 1/2

cosmic grove
#

$z = \frac{a^2 + 3ai - 2}{a^2 + 1} = \frac{a^2 - 2}{a^2 +1} + i \frac{3a}{a^2 +1}$

flat frigateBOT
#

Herels

static patio
#

yeah that

cosmic grove
#

$\frac{a^2 -2}{a^2 +1} = \frac{1}{2}$

flat frigateBOT
#

Herels

cosmic grove
#

$2a^2 - 4 = a^2 +1$

flat frigateBOT
#

Herels

cosmic grove
#

a^2 = 5

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hes right

static patio
#

yeah

cosmic grove
#

a = sqrt5

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but not only sqrt5

static patio
#

and since a>0 u pick the positive ones

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so its only sqrt(5)

cosmic grove
#

ah they said a>0

static patio
#

yeah

mossy pilot
#

Thank you guys for helping me understand🙏❤️

static patio
#

and the argument is atan2(im(z), re(z))

cosmic grove
mossy pilot
#

But yh thanks💯

static patio
#

np

mossy pilot
#

Ima close now have a good day/ evening🙏

#

.close

safe radishBOT
#
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slow fern
#

How union of two vector subspaces is a subspace of the vector space, iff one of the subspaces contain the other?

marsh walrus
#

can you be more clear about the assumptions thonk

slow fern
slow fern
sly field
safe radishBOT
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versed thorn
#

how is 288 and 342 obtained?

safe radishBOT
versed thorn
#

How is 288 and 342 obtained as solutions

#

arcsin(sin324)

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which gave me -36

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and then i did 180 - -36

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to give me 216

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then i did 216 + 3

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oh wait#

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i got 288, 162 and 108

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how do i get 324

winged cloak
#

2x = 324 + 360k or 2x = 180 - 324 + 360k

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when you solve for x

versed thorn
#

yup got it

#

cheers mate

winged cloak
#

you'll get x = 162 + 180k or x = 108 + 180k

#

when you work with k = 0 and then k = 1 you'll get the 4 solutions

versed thorn
#

didnt work with k

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i did

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324 + 360

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then that was 684

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684/2

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gave me 342

winged cloak
#

yeah that can work as well

versed thorn
#

.close

safe radishBOT
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last imp
#

how can I study the parity of a function?

safe radishBOT
cosmic grove
#

by calculating f(-x) ?

last imp
#

graphically madam

#

not by calculation

clear blade
#

check whether it is symmetric about the x-axis and/or the origin

winged cloak
# last imp graphically madam

if the graph is symmetrical according to the origin coordinate, your function is odd
if the graph is symmetrical according to the y axis, your function is even

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cosmic dune
#

Anybody going to use this channel?

safe radishBOT
cosmic dune
#

Micos?

zealous hawk
#

I going to move

cosmic dune
#

Well its mine now

#

Do u still want it

#

Hello ?

#

Hmm

#

Anyways

flat frigateBOT
safe radishBOT
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@cosmic dune Has your question been resolved?

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prime cobalt
#

hi!

safe radishBOT
prime cobalt
#

how would I do part (iii)

hearty egret
#

its too difficult

safe radishBOT
#

@prime cobalt Has your question been resolved?

prime cobalt
hearty egret
#

is it a college exercise ?

prime cobalt
#

yes preparation paper to prepare for A levels

#

not college yet

#

entering university next year

hearty egret
#

good luck

prime cobalt
#

ty!

toxic stratus
#

this is legendres formula if you want to look it up

safe radishBOT
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@prime cobalt Has your question been resolved?

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prime cobalt
#

managed to get it :D

safe radishBOT
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frosty fox
#

sup

safe radishBOT
frosty fox
#

@quasi bison you’ve helped me yesterday so I have pinged you to see if you’re able to help me with this today

#

first part

shut inlet
#

1-2/(k+3) tend to 1 when k tend to infinity

#

so :
lim a_k when k tend to inf is ln(1) which is 0

vast obsidian
#

*Using that log is continuous

frosty fox
#

thx

#

.close

safe radishBOT
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frosty fox
#

.

#

what

safe radishBOT
frosty fox
#

nice

#

ok posting my question

frank glen
frosty fox
#

alright

peak estuary
#

polynomial division, then quadratic formula

frosty fox
#

how exactly?

prime cobalt
#

hi!

frosty fox
#

sup

peak estuary
#

divide the polynomial by (x+5/2)

#

you'll get a quadratic

frosty fox
#

hm

prime cobalt
#

since you know 2z+5 is a factor you can use 8z^3 +125 = (2z+5)(Az^2 +Bz + C)

#

C is 25 here

static shore
#

You can multiply z by a third root of unity to get another solution

prime cobalt
#

then you can compare coefficient of z^2 maybe

frosty fox
#

uh

static shore
#

And the square of said root of unity

frosty fox
#

whats a unity?

static shore
#

A unity is 1

peak estuary
#

"roots of unity" means the solutions to x^n=1

frosty fox
#

i didnt learn that method

static shore
#

Polynomial long division

peak estuary
#

well a bit of a nonstandard way to write it down tho

frosty fox
peak estuary
#

multiply out the RHS

#

compare coefficients

frosty fox
#

oh dang

peak estuary
#

if we want another few overkill methods, you can also view 8z^3+125 as a geometric sum

frosty fox
prime cobalt
prime cobalt
frosty fox
#

how?

prime cobalt
#

2B + 20=0

#

B=-10

frosty fox
#

oh ok nvm

#

i see what you did

prime cobalt
#

yay!

safe radishBOT
#

@frosty fox Has your question been resolved?

safe radishBOT
#
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keen mural
#

really quick question: how do I factor (10.sqrt(2))^2?

mortal pawn
#

?

frank glen
#

Well it's already factored

keen mural
#

I mean solve

#

sorry

mortal pawn
#

(10sqrt(2))^2

#

Do you want to simplify it

frank glen
#

Expand then

keen mural
#

yes

frank glen
#

Remember

mortal pawn
#

You can distribute squaring if it’s multiplication

frank glen
#

$(ab)^c = a^c b^c$

mortal pawn
#

exactly

flat frigateBOT
#

VulcanOne

keen mural
#

ohh so it's 200?

mortal pawn
#

He

#

Yes

keen mural
#

alright, it didn't matter anyways because I got lost in the problem and realized I didn't have to figure that hypotenuse to solve it

#

regardless, thank you

#

.close

safe radishBOT
#
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keen mural
#

.reopen

safe radishBOT
#

keen mural
#

here's the problem solved, by the way

#

I think it's correct

#

I had to figure out the value for the shaded areas, in case it wasn't clear

mortal pawn
#

That’s just half the original thing

mortal pawn
#

Nvm

#

You got it

#

But yeah the shaded region is half the entire thing

keen mural
mortal pawn
#

Oh

#

Ok

#

I’m dumb

#

Wait a second

#

I think you got it

#

I’m brain shutting

keen mural
#

don't brain shut for me, it's not worth it

#

but yeah I solved it again and it gave me the same result

#

so I think I got it right

#

now I can close this

#

.close

safe radishBOT
#
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vague prism
#

why is m+1 choose 2 the same as m(m+1) / 2

safe radishBOT
plucky elk
mental lodge
#

Then second from only m

#

So m*(m+1)

#

But u can choose second firstly, then first secondly

#

So u divide it all on 2

#

Cmon

#

Classy handshake problem

#

Google handshake problem

mortal pawn
#

Don’t say cmon

#

Not everyone is as gifted as you

vague prism
#

i dont really understand tbh

mortal pawn
#

There’s two ways you can think about this

#

first of all the formula for n choose 2

vague prism
#

Thats the way i learned it so far

mortal pawn
#

n!/((n-2)!(2)!)

#

Right

mental lodge
mortal pawn
#

Think about n!/(n-2)!

vague prism
mortal pawn
#

Everything below (n-2) cancels out

mental lodge
mortal pawn
#

Because it both in the numerator and denominator

mental lodge
#

Yeah but

mortal pawn
#

This is the first way

vague prism
mortal pawn
#

And no it’s not the wrong way to think

mortal pawn
#

Which is just n(n-1)/2

vague prism
#

wait i need to reproduce that step

mortal pawn
mortal pawn
vague prism
#

So when having

n!

(n-2)!

it will become

n(n-1)

  2!

?

mortal pawn
#

Which is n(n-1)(n-2)(n-3)…/((n-2)(n-3)…(2!))

mortal pawn
#

It will just become n(n-1)

#

I forgot to include the 2!

#

That’s also there

vague prism
#

i forgot to do the faculty after 2

mortal pawn
#

Factorial

vague prism
#

english problems

#

hard to translate some words

mental lodge
mortal pawn
vague prism
#

😄

#

ok so to recap this

#

thats what i tried to reproduce here

#

but i get 1 as denominator due to shorten. how do you get the 2! ?

#

@mortal pawn

mortal pawn
#

It’s n!/(n-2)!2!

#

That’s where the two comes from

vague prism
#

oh ok so i just forgot the 2! from your start term

#

yea ok i get what you mean

mortal pawn
#

Now if you want to

#

You can think of it this way

#

N choose 2 is like choosing 2 items from a set of n things

#

With no preference for order

#

n(n-1) is the number of ways choosing 2 items with order mattering

#

How many ways can you order two things

#

Only 2 ways

vague prism
#

e.g. if i have 2 thins ( A and B) i can only sort it AB or BA ?

#

you mean that ?

mortal pawn
#

Yep

vague prism
#

👍

mortal pawn
#

So if I only want one of them

#

I divide by two

vague prism
#

so i need to devide n(n-1) / 2! by 2 ?

mortal pawn
#

Read what I said

vague prism
#

i got one question to the stuff above

mortal pawn
#

Yeah

mental lodge
vague prism
#

Why is N Choose 2 no preference for order
but
N(N-1) does have a preference

mortal pawn
vague prism
#

ok ok

mortal pawn
#

First I’m going to choose 1 of n items, I have n choices

#

Then I will choose 1 of the remaining n-1 items, I have n-1 choices

#

The thing is

#

That you can choose the saim pair twice

#

For example I can choose A first and B second or B first and A second

vague prism
#

ok and to connect this to your previous explanation, if i just want one of n items, i will divide my possibilities n(n-1) by 2 right?

#

oh damn i finally understood it

#

after writing it all down and put it together it made sense

#

big thanks @mortal pawn

#

.close

safe radishBOT
#
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mortal pawn
#

.close

#

Np

safe radishBOT
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cloud elm
safe radishBOT
cloud elm
#

is this for all n greater or equal to 1

mortal sandal
#

yeah

split ether
#

Yes

cloud elm
#

how do i prove n=1

mortal sandal
#

plug it in

cloud elm
#

does 0/12 prove it as being able to divide by 12

mortal sandal
#

definition of divisibility

cloud elm
#

ye im confused by these notations

mortal sandal
#

a is divisible by b if there exists an integer q such that a=bq

cloud elm
#

.close

safe radishBOT
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wind fog
#

\begin{tikzpicture}
\draw[ blue, very thick] (-4,-4) -- (4,-4);
\draw[ blue, very thick] (-2,4) -- (-4,-4);
\draw[ blue, very thick] (-2,4) -- (6,4);
\draw[ blue, very thick] (6,4) -- (4,-4);
\draw[ blue, very thick] (4,-4) -- (2,4);
\draw[ blue, very thick] (-2,4) -- (0,-4);
\draw[ blue, very thick] (-3,0) -- (6,4);
\draw[ blue, very thick] (-4,-4) -- (5,0);
\node[ scale = 0.8pt] (a) at (-4,-4.5){A};
\node[ scale = 0.8pt] (a) at (0,-4.5){E};
\node[ scale = 0.8pt] (a) at (4,-4.5){B};
\node[ scale = 0.8pt] (a) at (5.5,0){F};
\node[ scale = 0.8pt] (a) at (6,4.5){C};
\node[ scale = 0.8pt] (a) at (-2,4.5){D};
\node[ scale = 0.8pt] (a) at (2,4.5){G};
\node[ scale = 0.8pt] (a) at (-3.5,0){H};
\node[ scale = 0.8pt] (a) at (-1,0.6){S};
\node[ scale = 0.8pt] (a) at (1.5,1.4){R};
\node[ scale = 0.8pt] (a) at (-0.2,-1.4){P};
\node[ scale = 0.8pt] (a) at (3,-0.8){Q};
\end{tikzpicture}

flat frigateBOT
wind fog
#

In ABCD parallelogram E, F, G, and H are the midpoints of
AB, BC, CD, and DA respectively. Area of ABCD is 30 sq.
unit. Find the area of PQRS.

safe radishBOT
#

@wind fog Has your question been resolved?

safe radishBOT
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prime cobalt
#

hi!

safe radishBOT
prime cobalt
#

this might be a dumb question haha but for part (a) would you use horizontal line test?

solar hazel
#

probably not if it’s asking you to show it

compact ferry
#

strictly increasing/decreasing is enough

prime cobalt
#

oh okay ty!

solar hazel
#

probably worth noting that’s only enough to show it’s injective

#

well actually that might be all it expects cus it doesn’t mention anything about a codomain in the question

toxic stratus
#

inverting a function without a codomain monkey

solar hazel
clear blade
#

well the codomain has to be its image for it to have an inverse, right?

safe radishBOT
#

@prime cobalt Has your question been resolved?

solar hazel
#

it doesn’t say that’s the case but it’s whatevs

#

i just meant like

#

if i am asked to show something has an inverse

solar hazel
toxic stratus
#

showing bijection without a codomain monkey

safe radishBOT
#
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wind fog
#

How to find the $dx$ for any $d\theta$ from a equation of a circle? How to do that with an irregular shaped closed curve like eclipse, parabola, hyperbola etc.

flat frigateBOT
safe radishBOT
#

@wind fog Has your question been resolved?

stoic dune
#

dx and dθ don't make sense in any this context.

vestal sedge
#

guessing a tiny change in the x position and the angle value theta but still 0 sense

arctic locust
safe radishBOT
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dark ginkgo
#

Is the formula for the number of self similar objects in a sierpinsky pyramid 4^n?

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#

@dark ginkgo Has your question been resolved?

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prisma urchin
#

How to solve this problem 18

safe radishBOT
#

@prisma urchin Has your question been resolved?

stray socket
#

You can use this rule

marsh walrus
#

sorry @prisma urchin

prisma urchin
#

I did word blacked

#

The word is "is"

#

Probably

#

I don't know how to translate it

#

Fist log given and 2nd find out maybe hhe

stray socket
#

It's just one of the identities you learn, or at least I learned

#

I haven't gotten around proving it, but it probably ain't hard to prove

#

It just becomes dln(c)/(bln(a))

safe radishBOT
#

@prisma urchin Has your question been resolved?

frank glen
#

Change of base will prove it lol

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tame oxide
#

what does it mean by the "the nature of" in this question

tidal frost
#

the nature of the question is whether the answer is going to be real, irrational, or complex im pretty sure

hardy lion
#

yes its the count of real zeros

tame oxide
#

oh

#

right that makes sense

#

thanks

tidal frost
tame oxide
#

.close

safe radishBOT
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half flame
#

Just doing through some lectures at the moment and my LA really needs some work, can someone help me understand the orthonormal basis, I have examples and just would like to verify before I go ahead with this example of orthogonal projection in R3

half flame
junior smelt
#

The bit in red?

half flame
#

Yes!

junior smelt
#

Taking the dot product and it’s generated norm, you can see that e1.e2=0

half flame
#

First off can I ask you some questions about the orthonomal basis?

junior smelt
#

And that the norm of each element is 1

half flame
#

hehe okay so

#

As you know my understanding of LA is weak and my understanding of the basis stuff is even worse but in this chapter I was introduced to this definition of "orthonormal basis"

#

Here is the definition I have been provided

#

First off, the inner product of the uniterary vector (I think that's what they call it) what is it?

#

I am a bit confused on the inner product of vector spaces in general since we have used the inner product for other stuff such as polynomials and I haven't see wnat the <> actually encases

#

However, looking online apparently you're supposed to just dot it ?

junior smelt
junior smelt
half flame
#

So I am basically a bit confused on the definition, what is < > I guess

#

Looking at the definitions in my workbook, an inner product on a vector space is a function that takes each ordered pair of elements V to a real number

#

bit doozy looking at that

junior smelt
#

But you can define an inner product over a vector space in many different ways, they just have three properties they need to satisfy

half flame
#

the main get away is just, an inner product takes some ting to a real number denoted by <u, v>

#

in the photo i provided before, it just says <ei, ej} = little delta

#

or is that epislon, i havent really been taught the greek symbols yet

#

like they havent really defined what the operation is right?

#

They just say that if the result is little delta which is either (1 or 0) then it is a orthonormal basis?

#

Maybe my understand of vector space and inner product is weak as well

junior smelt
#

Well yep, the inner product is just a map from your vector space to the scalar field you’re based on

#

Any map on a vector space that satisfies those is an inner product (though some looking weirder than others)

half flame
#

god damn

junior smelt
#

(When you’re in the reals, the complex conjugation has no effect btw)

half flame
#

LAMOOOO WHAT IS THATTTT

junior smelt
#

But basically, given an inner product

half flame
#

They have missed out so much of the detail LMAOOO

#

give me a second

junior smelt
#

You can talk about orthogonality and orthonormality

half flame
#

Perhaps you could elaborate on definition 4.1

#

I'm assuming the two cdots are operations?

#

Namely addition and some sort of multiplication?

junior smelt
#

Basically those dots are placeholders really for elements of the vector space

half flame
#

Side note

junior smelt
#

Takes two vectors and spits out a scalar

half flame
#

That definition stuff has nothing to do with like fields in general right

#

Like the groups and fields

junior smelt
#

Well I guess, your vector space is defined over a field, but other than that…? In this case we only really care about the real numbers and complex numbers (ignore any other field for now!)

half flame
#

Okay I concur

#

Okay so the inner product space just has to have those three hold

#

I'm assuming 4.1 is some sort of expansion property

#

4.2 is maybe additive properties

#

I have no clue waht 4.3 is but maybe that has something to do with the cauchy inequality? nvm

junior smelt
#

(Though note that some people choose to be linear in the second component)

junior smelt
#

(Over the reals, that’s just symmetry as the conjugate of a real number is just itself)

half flame
#

I see I see

junior smelt
half flame
junior smelt
#

That property then helps with defining a norm from that

half flame
#

These are the "identities" provided from my textbook

#

I am assuming some of these are just an over simplification of your versions

#

To make it more digestable for students?

junior smelt
#

In particular, (I2) and (I3) make up my (4.1), (I1) is my (4.2) (but for real numbers), and (I4) and (I5) make up my (4.3)

half flame
#

I see

junior smelt
half flame
#

haha yeah

junior smelt
#

For me I’m more used to just jumping in and doing the linear combinations right away, but that’s with the time I’ve been doing this I guess

half flame
#

So just to clarify with the "naming" of these identities

#

(1): Inverse? (2): Expansion? (3): Scalar multiplcation? (4): idk? (5): idk

#

Like is there a document or resource online to search for, for the names

#

After doing some maths I think it's starting to get important to learn them since I have been seeing these rules since algebra

#

Although i think they are called axioms not rules

junior smelt
#

1 is symmetry, 2 and 3 linearity, forgot the name of the last two

#

Let me check that for you

half flame
junior smelt
#

Positive definiteness

#

Ah, to-may-toe, to-mah-toh 🍅

#

Same things, different names 🤷‍♀️

half flame
#

haha yeah doesnt matter

#

was just curious i guess

#

Anyways why were we talking about this again

junior smelt
#

To introduce orthogonality?

half flame
#

oh yeah inner product spaces

#

and orthogonality

#

se

junior smelt
#

Yep, so with an inner product defined, you have a norm automatically generated from that inner product, so you can talk about distances

#
  • you can then define orthogonality with respect to that inner product
half flame
#

wait actually

#

It is important to really get the basics of like

#

vector spaces etc to go further

#

ah nvm ill just read it later

#

I think my main question was like what <> was and now I think you've cleared up the fact that <> just denotes inner product

#

Now, it's obvious that we have certain axioms etc but lets go back to the definition

junior smelt
#

Yep, that’s pretty much it, some inner product you’d have defined

half flame
#

I am basically confused because <ei, ej> = little delta

#

If the inner product of the ei and ej is equal to either 0 or 1 then it is a orthnormal basis... but like

#

what is <ei, ej> actually? Does it have an operation or? What are we doing two these two vectors

junior smelt
#

“The inner product between any two vectors [in that set] is zero if they’re different, or 1 if they’re the same”

half flame
#

oh i should of read the definition properly

junior smelt
half flame
#

But what is the inner product? From definition its a function which satisifes the 3 properties?

#

But what is the function doing I guess

junior smelt
#

Basically that, to be fair I’m not the greatest at explaining the exact concept of the inner product (just some of the properties it has tbh)

half flame
#

Hahah that is fine

#

It's just

junior smelt
#

Like e.g. the fact you get a norm out of it and the orthogonality

half flame
#

Here is a definition I found online and nowhere does the definition from my book mention the dot product of two vectors any where

#

but from what I got from this definition is that

#

given a set with vectors u1, u2, ..., un

#

The dot product of any of the vectors (if theyre different as you mentioned) should give 0 while if the dot product of any of the vectors within the set where they are the same should give 1

#

Correct me if I am wrong

junior smelt
#

That’s for orthonormality

half flame
#

Oh shit we want the orthonormal basis

#

i am trolling

#

LOL

junior smelt
#

(For orthogonality you just need the inner product of any two different elements to be zero)

half flame
#

Maybe we consider an example

junior smelt
#

Oh yeah this is the Gram Schmidt stuff you’re doing now isn’t it catGiggle

half flame
#

LMAOOOO YEAHHH

#

I want to nail this shit down to the bone

junior smelt
#

Just remembered you said KEK

half flame
#

If we consider a set {(1, 0, 0), (0, 1, 0), (0, 0, 1)}

#

Well this was given in the lecture among other examples, its said that this set is an orthogonal basis

#

How should we go about showing it

junior smelt
#

Matter of fact, it’s orthonormal

#

You have the definition of the dot product somewhere right?

#

(Just cause I’m on mobile atm so a tiny bit harder for me to fetch stuff)

half flame
#

Yeah um

#

I dont want to pull it up but the dot product of two vectors is like

#

well in this case

#

(1, 0, 0) . (0, 1, 0) = 0

#

(1x0) + (0x1) + (0x0) = 0

#

Now I just "assumed" that the dot product is commutative (I think is how you say it)

#

So I just need to consider the following combinations

half flame
#

(1, 0, 0) . (0, 1, 0) = 0
(1, 0, 0) . (0, 0, 1) = 0
(0, 1, 0) . (0, 0, 1) = 0

#

I should only need to consider these three to show that this set is indeed, orthonormal

junior smelt
#

(+ it’s easy to show symmetry of the dot product)

half flame
#

whattt

junior smelt
#

For the “normal”-ness, check the norm of each vector

#

Take the dot product of each of them and itself, if you get me?

junior smelt
# half flame

Remember, orthogonality is just that the inner product of different things is zero

#

Orthonormality requires both orthogonality and also that the norm of each thing is 1

#

You’ve done the orthogonality bit so far, if you see me?

half flame
#

to check the normal ness, check the norm of each vector

#

um give me sec

#

uhhhhh

#

like the sqrt(v . v) stuff?

#

ohhhhh

#

||v|| = sqrt(<v,v>)

#

this??/

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oops

junior smelt
#

Yep that 😂

#

Those || are how you make spoilers KEK

half flame
#

uh

#

but he norm of 0 is just 0

junior smelt
#

$\norm{v} = \sqrt{v\cdot v}$

half flame
#

ohhh

flat frigateBOT
#

chartbit

half flame
#

the norm of the inner product

#

if the inner product is 0 then the norm is just sqrt(0) which is still 0 so then it still follows with the definition

#

need to reread everything you said with orthonormal and orthogonality later as well lol

junior smelt
#

Well, the dot product of e.g. (1,0,0).(1,0,0) is just 1, no?

#

Similar for the others

half flame
#

oh so besides the fact I need to check for the combinations of others

#

i need to check 3 combinations where the vector is the dot product of itself to check if the norm of the dot product is 1 as well?

junior smelt
#

Yep, you need to check each of the ones with themselves (but that’s easy once you spot it in this case)

half flame
#

I see I see

#

So to check the orthogonal set of vectors (orthonormal) we can just consider the combinations where we get all the vectors and dot them together then find the norm, they all must be equal to 0 in this case, the second case is find all the combinations where we dot the vector itself and find the norm, they must be equal to 1

#

If they do not satisfy these two conditions, the set is not orthonormal...

junior smelt
#

Yep, if you fail for one of them, you’re not orthonormal

#

For orthogonality, you just need the first part

half flame
#

Perfect

#

Glad I understand that now

junior smelt
#

Another thing is that any orthogonal set of non-zero vectors is automatically linearly independent

half flame
junior smelt
#

(In particular, an orthonormal set is linearly independent)

#

But that’s for another time I guess catGiggle

half flame
#

I'm going to skip the decomposition and orthgonal project theorem at the moment and do this example

#

I mean the proof for it

junior smelt
#

Yep, do the rest later catthumbsup

half flame
#

So I am assuming to use this orthogonal projection theorem, we would need the set to be an orthonormal basis

junior smelt
#

Hmmm, let me check that, I don’t think you do, unless I’m mixed up?

half flame
#

uhhh i am not sure either LOL

junior smelt
#

Actually I think you do, at least from my quick browsing haha

#

Pain to try and look through notes on mobile when they go through so much monkey

half flame
#

Yeah so i think the main thing first is that

#

I would like to check the set if it is indeed an orthonormal basis

#

But we are given a span not a set

junior smelt
half flame
#

So can just do what we did before

junior smelt
#

Take the vectors of that set and work with those

half flame
#

Check for orthogonality first then we check the norm

#

sec

junior smelt
#

(Which here, orthogonality is easy!)

#

Heyyy @shut inlet

#

Can you believe I haven’t gone to bed yet KEK

half flame
#

oops sorry

shut inlet
half flame
#

why is orthogonality easy here

#

i am assuming its got something to do with the zeros

junior smelt
#

Yep basically that

half flame
#

Like

#

(0, 0, 1)

#

any second vector

#

at the third entry if it is 0 then it will be 0 anyways

#

or (1, 0, 1)

#

as long as the second vector is just (0, x, 0) then it is easy to compute ?

junior smelt
#

Basically, that’s the idea, you have (?, 0, ?) and (0, ?, 0)

half flame
#

so we keep saying orthogonality

junior smelt
#

Take the dot product, you see what happens haha

half flame
#

Is that the same as orthogonal?

junior smelt
#

Yep yep

half flame
#

Ah okay I have checked it is indeed an orthogonal basis

#

thats it for today

#

projection and gramm shitmz tomorrow

#

Goodnight and thank you @junior smelt !

#

.close

safe radishBOT
#
Channel closed

Closed by @half flame

Use .reopen if this was a mistake.

junior smelt
safe radishBOT
#
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solemn kestrel
#

i know it's either b or c

safe radishBOT
frosty fox
#

it’s d??

solid vector
#

the only way

#

well

#

the best way

#

is put ur pen on a point and rotate it yourslef

solemn kestrel
solemn kestrel
# solid vector so

yeah and i rotated it all the way until b would be on the top and it seems like it would be either b or d

solid vector
#

so its

#

it cant be B

#

bc if you rotate a positive shape on a graph 180

#

it becomes fully negative

#

lemme draw it

#

for you

#

@solemn kestrel do you know

#

rotational rules

solemn kestrel
#

it's d

solid vector
#

yes

#

do another one

#

and show me

solemn kestrel
#

ok

#

this on is a lil different since we count the distance from the point but idk which point

solid vector
#

so you count it from A1

#

ghd the shape on the right

solemn kestrel
#

wdym a1

solid vector
#

is being translated

solemn kestrel
#

yes

solid vector
#

see the shape on the left

#

is labelled A2, B2,C2

solemn kestrel
#

oh you mean like A'

solid vector
#

yeah

solemn kestrel
#

i thought we count the pre image

solid vector
#

in an exam it would be A1 and !2

solemn kestrel
#

to the image

solid vector
#

wait one is being translated

#

does it say

solemn kestrel
#

?

solid vector
#

which one is the orignal shape

solemn kestrel
#

the one on the right

solid vector
#

so yes 2 to the left

#

is correct]

solemn kestrel
#

ah ok

#

nice

solid vector
#

give another

#

preferably rotational

digital zephyr
#

I’m p sure this is actually 6 to the left

solemn kestrel
#

oh?

digital zephyr
#

You wanna check how to move A to A’

solid vector
#

oh yeah

#

no hes right

#

im being dumb

digital zephyr
#

Moving only 2 to the left just takes A to D’

solemn kestrel
#

ohhhh

solid vector
#

no its 6 to the left not 2

#

yeah mbmb

#

wasnt looking properly

solemn kestrel
#

i forgot thats hgow you do it

#

does this count as rotational

solid vector
#

no

#

wait

#

am i being dumb

tall bough
#

It's not rotational

solid vector
#

yeah thought so

solemn kestrel
#

im sure it's either c or d

solid vector
#

@solemn kestrel whats changed about it

#

you're right

solemn kestrel
#

not much really

tall bough
#

Why would it be vertical?

solid vector
#

but has it gone up or down

#

or just sideways

solemn kestrel
#

the translation is sideways

solid vector
#

and is vertical or horizontal sideways

solemn kestrel
#

horizontal

solid vector
#

so

#

ur answer

solemn kestrel
#

horizontal translation

#

i'm slow

solid vector
#

yes

#

correct

#

well done

#

alr give another

solemn kestrel
#

i've been stuck on this one for some time idk what to do if anybody who knows how to do it can pls help

solid vector
#

so its similarities

#

it says the trees are mathimatically similiar

solemn kestrel
#

i don't understand

solid vector
#

does it say they are similar

solemn kestrel
#

it just says two trees are planted next to eachother

vestal bear
solemn kestrel
#

not rlly

vestal bear
#

It forms when an opaque object comes between the path of light

#

This much you must be knowing

#

The angle at which light rays fall on tree 1 should be same as on tree 2

solemn kestrel
#

the clsoest that would be is 3.6

vestal bear
#

Through the given data you can relate their height

vestal bear
#

It's exact

#

Theoretically

solemn kestrel
#

oh