#help-19

1 messages · Page 230 of 1

warped cargo
#

( Tu voulais dire P(S) )

near spoke
#

J’ai fais ça 😅

#

ah bah longuement c’est 0.12

warped cargo
#

Oui, les valeurs numériques sont justes, mais la notation n'est pas tout à fait exacte ahah

near spoke
#

oh my god ma prof va me tuer si c’est mal écrit🤣

warped cargo
#

Tu dois utiliser les événements fournis par l'énoncé

near spoke
#

ah euh donc c’est sensé être 0,3 car il y a 10% et 20% de pesticides dans la boîte A et B ?

warped cargo
#

Non, comme je te dis, les valeurs numériques sont justes

#

Pour le #3, tu fais le ratio de ce que tu as trouvé en 2a) par ce que tu as trouvé en 2b)

near spoke
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0.04/0.12= 0,33 my bad 😭

#

donc 4x10^-2/12x10^-2..?

warped cargo
#

T'as fait une multiplication là

near spoke
#

oops

#

je veux dire diviser ahaha

#

c’est 0.33 xd

warped cargo
#

1/3 plutôt, mais oui lorsque arrondi 🙂

near spoke
#

je peux écrire 1/3 alors!

warped cargo
#

L'énoncé te demande d'arrondir à 2 chiffres, non?

near spoke
#

On arrondira à 10^-2 oui haha

#

okay donc pour la 4, je dois j’imagine encore utiliser la formule proba conditionnelle ?

warped cargo
#

En gros, tu dois calculer $P_{\bar{S}}(A)$

clever fjordBOT
#

all matrices are invertible

near spoke
#

$P_{\bar{S}}(A) = \frac{P(A \cap \bar{S})}{P(\bar{S})}$

clever fjordBOT
#

𝐷𝑖𝑛𝑎 🇪🇺 - دينا الزاهر

warped cargo
#

Exactement!

near spoke
#

$P(A \cap \bar{S}) = 0{,}8 \times 0{,}9 = 0{,}72
P(B \cap \bar{S}) = 0{,}2 \times 0{,}8 = 0{,}16
P(\bar{S}) = 0{,}72 + 0{,}16 = 0{,}88
Donc
P_{\bar{S}}(A) = \frac{0{,}72}{0{,}88} = 0{,}818≈0{,}82$

clever fjordBOT
#

𝐷𝑖𝑛𝑎 🇪🇺 - دينا الزاهر
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near spoke
#

ahhh je veux dire que j’arrondis à 0,82 XD

warped cargo
#

Ok, oui, et donc est-ce que l'affirmation du grossiste est juste?

near spoke
#

on peut dire que oui car les valeurs sont rapprochées!

warped cargo
#

(En passant, pour calculer P(S barre), tu aurais pu faire plus facilement en passant par le complémentaire) (en faisant 1 - P(S))

near spoke
#

« Plus de 80% » on a trouvé 82

warped cargo
near spoke
warped cargo
#

C'est toi qui vois! Les deux sont justes ici

#

Mais celle avec le complémentaire permet une réponse un peu plus rapide

near spoke
#

logiquement c’est 1-P(S) donc 0,88

warped cargo
#

Tu trouves la même réponse oui

near spoke
#

1-0,12 purée je me suis compliqué ahah

#

merci beaucoup en tout cas!!, j’ai un deuxième problème sur le 2nd degré. Je vais essayer de le faire et ça vous dérangerait pas si je vous montre?

warped cargo
#

Tu peux me tutoyer et oui tu peux me contacter si tu veux

near spoke
#

Ahaha merciiiiii!!!

topaz jewel
#

.close

odd edgeBOT
#
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waxen talon
#

Given triangle ABC, with B and C are fixed while A can move freely, heights AD, BE, CF. The line that parallels with EF and goes through D intersects AB, AC at Q and R. EF intersects BC at P. Prove that the circle that goes through P, Q, R is always going through one fixed point

waxen talon
#

!status

odd edgeBOT
#
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2. I have begun but got stuck midway.
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waxen talon
#

1

#

here is the diagram for reference

wary fox
#

What did you think of so far

odd edgeBOT
#

@waxen talon Has your question been resolved?

waxen talon
#

I thought it was just as simple as proving P was fixed

brittle plinth
#

gang

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@waxen talon notice 2 things:

  1. C, B, D, P is a harmonic set of points
  2. DBQ and DRC are similar
odd edgeBOT
#

@waxen talon Has your question been resolved?

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south plume
#

need stats assistance sad

south plume
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how do i do q1

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is F_n a discrete or random variable

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i am confused whether i need to do\
$E(F_{n}(x)) = \int_{-\infty}^{\infty} x \cdot\left( \frac{1}{n} \sum_{i=1}^{n} \mathbf{1}{{X{i}\leq x}} \right) dx$\
or\
$E(F_{n}(x)) = \sum_{n=1}^{\infty??} n \cdot\left( \frac{1}{n}\sum_{i=1}^{n} \mathbf{1}{{ X{i} \leq x }}\right)$

clever fjordBOT
#

artemetra

odd edgeBOT
#

@south plume Has your question been resolved?

sinful grove
south plume
#

oh

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right.

south plume
#

i'll ask again later

#

.close

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lone steppe
#

Need help finding the angle so that I can find the surface area of a trapezoidal prism

lone steppe
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I have the surface area of the other two "sides" but can't figure out the length this one would be

proper maple
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think this should be fine?

lone steppe
#

wow that's way easier than what I thought I'd have to do

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thanks

proper maple
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no worries. just make sure it's correct

lone steppe
#

those numbers look right

proper maple
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you dont need to remember the formula for a trapezoid

lone steppe
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this is for a personal project, and I haven't had to do math like this in about 7 years so I'm not used to thinking smart anymore

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thanks for all the help though

proper maple
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interesting

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are you "relearning" some math?

lone steppe
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a little but mostly just relearning how to think about this topic

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my end goal is figuring out the mass of a shell that's in this shape

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I have the density, but I need the volume/surface area figured out first
I think

proper maple
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if its that shape but "extruded" if that makes sense

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just multiply it by the length

lone steppe
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my vocab isn't entirely sure on that so I'll just explain.
This is for a scifi thing I'm working on, I like to have numbers be somewhat "realisitic" so I get a couple at the beginning and scale from there.
This is for a starship and I want to find the mass of the hull/hull plating

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is there an easier way to figure this all out or did I go about it in a way that is somewhat sensical

proper maple
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this is what i mean by extruded

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the same shape just "lengthened" in 3D

lone steppe
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then yes

proper maple
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yeah your volume will be the area multiplied by the height

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think in terms of units

lone steppe
#

my numbers aren't seeming right

proper maple
#

length is in meters
area is in meters squared (m * m)
volume is in meters cubed (m * m * m)

proper maple
#

density and height

lone steppe
#

To explain a little more
Length: 2000m
Width: 1250m
Height: 750m
in the shape I sent initially

The hull plating is on average 15m thick.
Material Mass is 3 metric tons/m^3

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at this point I just want to know where I'm messing up

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need anything else?

proper maple
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give me a sec

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@lone steppe

lone steppe
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is that icluding the 15m thick hull plating? I don't see a 15

proper maple
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oh

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i thought

lone steppe
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thanks for writing this out though, I think I got pretty similar stuff

proper maple
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750 was

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give me a sec

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so wheres the 750 come from

proper maple
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i used these dimensions

lone steppe
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when you asked

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sorry

proper maple
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yeah but height of what

lone steppe
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it's a space ship

proper maple
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i need you to draw out the shape with accurate dimensions

lone steppe
#

so it's a 3d object
the 3d object is a shell in the shape I posted above, in the first two photos
the thickness of the shell is 15m

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does that help? I'm not sure what/how to draw it more clearly

proper maple
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you wrote 420 in the shape

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i don't see any 750

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that's my confusion

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i get the 15m thickness

lone steppe
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420 is the width of the front rectangle

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1250 is the total width across
750 is the heigh shown in the 2nd pic

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I'm really sorry this has been so much trouble

proper maple
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no its fine im just

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really having a hard time understanding this

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lets do the following

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its a hexagon right

lone steppe
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Yeah

proper maple
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so go ahead and confirm each of these lenghts for me

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and then tell me what h is

lone steppe
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well the sides "a" aren't all the same length though?

proper maple
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thats fine the shape is just a placeholder

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give me these

lone steppe
proper maple
lone steppe
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w= 1250

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l=2000

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h=750

proper maple
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so where's the 15 come from then?

lone steppe
#

it's the thickness of the empty shell

proper maple
#

oH

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its hollow????

lone steppe
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yeah that's why I needed the surface area

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right

proper maple
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dude 😭

lone steppe
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I thought I said that

proper maple
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alright thats fine

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we just need to calculate the volume for the solid

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then subtract.. uhh

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every length minus 15?

lone steppe
#

out of curiosity what did you think I meant by shell when I said that previously?

proper maple
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like the shell of a ship

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the outer shell

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like it was plating

lone steppe
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yeah that is what I mean

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I'm trying to find the mass of that outer shell

proper maple
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the plating is hollow?

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like each panel

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its a hollow panel

lone steppe
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no it's 15m thick
the inner volume hasn't been built yet for this I guess

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Imagine the filling isn’t there but the shape is the same

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I’m trying to determine the mass of the shell

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I worry I've ran you off

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thanks for what you've done if so

proper maple
#

im just trying to figure another way to solve this

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frankly i dont feel like doing numbers

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i may have an idea though

proper maple
lone steppe
#

I mean, I had one nearby…

proper maple
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i love those lol

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@lone steppe

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your shape is not possible

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with the dimensions you've given me

lone steppe
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How? The drawing is clearly not eldritch or something

proper maple
#

your drawings showed a regular polygon

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when taken to reality (what i did)

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it is not possinle

lone steppe
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Well I’m thoroughly confused then. What part makes it impossible? The 420 length at the front and back?

proper maple
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actually

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hold on

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could be my cad

lone steppe
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Okay I was like what?

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that makes more sense

proper maple
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@lone steppe

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this is your shape then

lone steppe
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yes

proper maple
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ignore the density and mass

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i have not changed them

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but area and volume should be accurate

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there's your mass

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@lone steppe

lone steppe
#

gotcha

#

thank you so much

odd edgeBOT
#

@lone steppe Has your question been resolved?

#
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pearl lava
jaunty hollow
#

!status

odd edgeBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
night nimbus
#

hi everybody, i am new here

jaunty hollow
#

have yoou come to help?

night nimbus
#

no just seeing the maths around

tropic yew
#

Radius=X:Y
Area=X²:Y²
Volume=X³:Y³

pearl lava
#

So far i thought that i have to do 350/110

night nimbus
#

do anyone here have any idea about this topic- projective geometry

pearl lava
#

Then with that answer I thought i had to do 75 × what the answer was before but cubed it

odd edgeBOT
#
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pearl lava
odd edgeBOT
tepid pelican
# pearl lava

since they are similar, one is just a larger version of the other

tepid pelican
# pearl lava

if you have some object, and you scale its dimensions by 2 (height, length and width), by what factor does the surface area change?

pearl lava
#

Its multiplied by 2 right?

tepid pelican
#

not quite

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try it with a simple cube

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whats the surface area of unit cube? (side 1)

wind turret
#

heyyy

pearl lava
#

Im confused on what ur asking me

wind turret
#

do anyone have studypool pro account ?

pearl lava
#

Isnt surface area just length x width x height?

tepid pelican
#

that'd be volume for cube

eager wraith
#

that's volume (for a cuboid)

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yeah

tepid pelican
#

surface area is how big is the boundary of the object

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or how much paint you'd need to paint it from the outside

pearl lava
#

Ok

tepid pelican
#

notice that if we have a cylinder and we focus only one one little small part of its surface, when we make the cylinder 2 times larger, the area of the small piece gets 4 times larger

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does this make sense? We will thus need 4 times more paint to paint the 2x larger cylinder

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(the width got 2x larger and the height got 2x larger, so in total that results in 4x larger surface area)

pearl lava
#

Yes

tepid pelican
#

okay cool

#

now lets focus on the volume

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we could divide the cylinder into great many tiny cubes to approximate its volume

pearl lava
#

tepid pelican
#

then if we made it 2 times larger, the side length of each cube would get 2 times larger as well

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what would happen to its area?

pearl lava
#

4x?

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Larger

tepid pelican
#

nope, not quite

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how many little "unit cubes" are in this rubiks cube?

pearl lava
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In total or the ones that I can see

tepid pelican
#

in total

pearl lava
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24

tepid pelican
#

thats too much

tepid pelican
#

oh you were counting squares

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i was asking about cubes

pearl lava
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Ye

tepid pelican
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like the 3D thing

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this is one cube

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how many cubes are there in total

pearl lava
#

7 then

tepid pelican
#

almost

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you missed the one you cant see

pearl lava
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8

tepid pelican
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yep

pearl lava
#

🤦‍♂️

tepid pelican
#

so when we made the side length 2 times larger, (so that the cube had 2 little cubes on side) its volume got 8 times larger

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so surface area got 2^2 times larger and volume got 2^3 time larger

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so lets now say that the side length got x times larger here

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that would mean that the surface area would get x^2 times larger and volume would get x^3 times larger

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but you can calculate how many times the surface area got larger

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can u do that?

pearl lava
#

Ye i would do 350/ 110

tepid pelican
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if the later one is 350 and the prior one is 110

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exactly

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so 350 / 110 = x^2

pearl lava
#

Yes

tepid pelican
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from this, we can get that x = sqrt(350 / 110)

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and what would x^3 be?

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simply sqrt(350 / 110)^3

pearl lava
#

Yes

tepid pelican
#

,calc sqrt(350 / 110)^3

clever fjordBOT
#

Result:

5.6756164501008
tepid pelican
#

so the volume will be this many times larger

pearl lava
#

Then I would multiply it by 75

tepid pelican
#

exactly

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i gtg now, can u finish it from here?

pearl lava
#

I can finish it but when put in the answer it tells me that im wrong

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Even with those steps

pearl lava
tepid pelican
#

Np

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,calc 5.675 * 75

clever fjordBOT
#

Result:

425.625
tepid pelican
#

Try putting in 426

pearl lava
#

Its wrong 🤦‍♂️

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Its telling me im wrong

tepid pelican
#

Huh

pearl lava
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That website annoys me

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Ur correct but the website is being a pain

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😂

tepid pelican
#

,calc 75*(350/110)^(3/2)

clever fjordBOT
#

Result:

425.67123375756
tepid pelican
#

Yeah, seems like it

pearl lava
#

To 1 dp is 426

tepid pelican
#

To 1dp qohld be 425.7

pearl lava
#

Its right now 😂

#

Ty

tepid pelican
#

Np

pearl lava
#

.close

odd edgeBOT
#
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uncut sand
#

can anyone help me with solving this? I tried to look up how to solve stuff like this on internet and I di
dnt find any satisfying answers

odd edgeBOT
#

@uncut sand Has your question been resolved?

uncut sand
wispy cliff
#

as numbers right?

uncut sand
#

yes

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the first one is geo sequence, second one is ar. sequence and the third one is geo sequence again

mystic saffron
uncut sand
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alr

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but wouldnt getting the c out of this be better?

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like c=2a-b

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and then you try

mystic saffron
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notice that a cant be 7

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or wait

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can you tell me if the third equations a-7 or b -7

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??

uncut sand
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b-7)(c+3=a square

mystic saffron
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oh then a can be 7

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mb

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didnt understand the writing

uncut sand
#

ye my writing isnt crazy good

mystic saffron
#

give me 5 mins i wilkl think about your question i will figure it out and i will tell you

uncut sand
#

appreciate it

mystic saffron
#

is this like all the details u have?

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this system and nothing else

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?

uncut sand
#

if you want i can translate it and send it

mystic saffron
#

sure

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please do

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that might make my life easier

uncut sand
#

alr give me a sec

mystic saffron
#

thanks.

uncut sand
#

Three numbers are consecutive terms of a geometric sequence whose ratio is different from 1. If we take, in order, the second number, the first number, and the third number, we obtain three consecutive terms of an arithmetic sequence. If we then decrease the first term of this arithmetic sequence by 7, leave the second term unchanged, and increase the third term by 3, we get three consecutive terms of a geometric sequence. Find these numbers.

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and that s it

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I dont think there s other way around to make it

mystic saffron
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how did you arrive at this system?

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is it given?

uncut sand
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it is not, it s based on the formula

mystic saffron
#

yeah true

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its good

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i will think

uncut sand
#

thanks a lot

mystic saffron
#

from second equation

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get c

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c = 2a-b

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substitute into (1)

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b^2 =a(2a-b)

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continue from here

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then after you did that substitute c = 2a-b into third equation

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then it is solvable

uncut sand
#

what do you mean by continue from here? am I supposed to get the value of a from b^2 =a(2a-b)?

mystic saffron
#

no just open brackets

uncut sand
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like get it in b's

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alr

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then you get 2asquare -ba=bsquare

mystic saffron
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get bsquare into LHS

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2a^2 -ba -b^2 = 0

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now substitute c = 2a-b into (3 )

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eq

uncut sand
#

okay give me a sec

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(b-7)(2a-b+3)=asquare

mystic saffron
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open brackets

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actually

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dont

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dont open

uncut sand
#

2ab-14a-bsquare+7b+3b-21...

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alr

mystic saffron
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now your system is made of

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2a^2-ab-b^2 = 0
a^2 = (b-7)(2a-b+3)

uncut sand
#

yes

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I dont think you can do much about it tho

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or wait

mystic saffron
#

solve the first quadratic

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quadratic in b

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b^2+ab-2a^2=0

uncut sand
#

or maybe a^2=(ab+b^2) x 2

wispy cliff
#

mypcislaggingbruh

uncut sand
#

the anserw is -3,6,-12

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or -7/9,14/9,-28/9

wispy cliff
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well if the question is finding numerical values

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that satisfy it

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there are many

uncut sand
#

no no, it s like a=-3 or -7/9

wispy cliff
uncut sand
#

and then b=6 or 14/9

wispy cliff
#

what b?

uncut sand
wispy cliff
#

that looks like a v

#

anyways

#

i foound v is 6.43 too

#

but theres 2 solutions in general i believe

#

since c can be v or -2v

uncut sand
#

or maybe my writing sucks and you made slightly diffrent task tho

wispy cliff
#

....

#

the system

#

v or b

uncut sand
#

it is b

wispy cliff
#

are variables we dont care about the letter

#

it has 2 solutions

uncut sand
#

yea ik

wispy cliff
#

mathematically and if the question is to find values

uncut sand
#

yes, you need to find values of a,b, c

#

2 anserws

#

oh shit

#

v

#

dude mb I forgot that "v" means "or"

#

mb mb

#

😭

wispy cliff
#

oh

#

....

#

i m wrong

#

i wrote times c +3 instead of times(c+3)...

#

mb mb

uncut sand
#

oh lol

#

no worries

#

actually there s easier way tho

#

since it s sequence you can get a, a1q and a2q

wispy cliff
#

yeah it is easy

uncut sand
#

{ 2a = aq+ aq2 2 2 a = (aq− 7)(aq + 3).

#

damn what is that

#

it s not readable

#

mb

wispy cliff
#

i cant read it

uncut sand
#

pasting this was not a good idea

#

if you want I can give you a link

wispy cliff
#

nah np i gotta finish my work first i just take a break to solve different things from time to time

uncut sand
wispy cliff
#

what language is that

uncut sand
wispy cliff
#

alr

uncut sand
#

yea but it doesnt matter tho

wispy cliff
#

maths

uncut sand
#

number and letters didnt change

#

anyways, thanks for help

#

.close

odd edgeBOT
#
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fierce ore
odd edgeBOT
fierce ore
#

need help w all 3

#

honestly dont know where to start

odd edgeBOT
#

@fierce ore Has your question been resolved?

odd edgeBOT
#

@fierce ore Has your question been resolved?

hollow stump
#

need help all

wary fox
odd edgeBOT
#
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outer wadi
#

how is U,V union (a,b)

odd edgeBOT
outer wadi
#

I see how were getting almost all values of (a,b) since were giving the pre image almost all of R

#

but hmm what about that 0

#

oh we assumed there existed no x such that f(x) = 0

#

so removing 0 from the f^-1 doesnt affect (a,b)

#

what do they mean by since f is continuos the sets are nonempty

#

doesnt seem like the same definition of seperation is used here

#

since there are positive y values and negative y values I see how condition (ii) is satisfied

#

I see why condition 1 is satisfied

#

ok I see now

#

.solved

odd edgeBOT
#
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north spoke
#

hello i need help heres the question, i sthe image good enough, do u want another proper one

north spoke
#

we use k-method right ?

#

um

#

nobody there

fair forum
#

it's literally been less than a minute lol

north spoke
#

sry

#

mb

#

last time i had responses within a min

#

mb

#

oh it was u last time

#

lol

#

see i got a proper ss this time

wary fox
#

Well what have you tried so far

north spoke
#

so i tried doing it using k method

#

and i tried simplifying it

#

i got like rly long list of exponents of k which was rly hard to correlate on both sides

#

then i gave up

#

and sent it here

#

so for the second method i didnt convert it to d and k values immediately

#

and tried simplifying the equation itself

#

soo

#

no working

brittle plinth
#

try simplifying (a-b)/c + (a-c)/b

north spoke
#

howand to what

brittle plinth
#

expand it

north spoke
#

ic

#

so like

brittle plinth
#

by that i mean separate the fractions

north spoke
#

(a-b) b + (a-c)c / bc

#

oh

north spoke
#

so

#

(a/b) - 1 like that

#

or am i not following..

brittle plinth
#

not what i meant

north spoke
#

ic

brittle plinth
#

actually lemme do an example

north spoke
#

could u elaborate

#

ya

#

k

brittle plinth
#

and same for the other one

north spoke
#

oh k

#

um

#

so what does taht do

brittle plinth
north spoke
#

like the enitre thing or that portion

brittle plinth
#

that portion

north spoke
#

that ortion specifically i got(ab + ac -b^2 - c^2)/bc

#

do i take b+c common

#

??

#

wait

brittle plinth
#

no that's not what i meant

north spoke
#

what am i yapping

#

mb

brittle plinth
#

alr lemme do an example

north spoke
#

okie

brittle plinth
#

(a-b)/c + (a-c)/b = a/c - b/c + a/b - c/b

#

this is what i meant

north spoke
#

ok

#

ya

#

so i dont do anything further

#

oh wait

#

sht

#

k leeme try something from herre

brittle plinth
north spoke
#

k^4 - 1/K^2??

#

like that

brittle plinth
#

dont use k here

north spoke
#

then what do i use instead

brittle plinth
#

it'll make things worse

north spoke
#

oh

#

shit

#

im stupid

#

a/b = b/c

#

like that right

brittle plinth
#

exactly

#

use that

north spoke
#

thanks

#

k lemme try like that for the rest

brittle plinth
#

actually

north spoke
#

but

#

a/c and c/b

#

dont go that way do they

#

ill have tto use k to simplify them

#

so do i leave them as is

brittle plinth
#

you get a/c - c/b right?

north spoke
#

up

#

yup

brittle plinth
#

it can be simplified further

#

notice that d/c = c/b

north spoke
#

yes

brittle plinth
north spoke
#

a/c - d/c

#

oooooh

#

nice

#

then that become a-d whle square by cr

#

c^2

#

cuz of the whole square brackets

brittle plinth
#

this is great because we have found a way to get (a-d)^2/c^2 on the right hand side

north spoke
#

thats smart

#

and we aso have the second portion right

#

the d-b/c

brittle plinth
#

yes

north spoke
#

thingyu

#

ok i got the idea

#

ill try it on my own

#

thanks

brittle plinth
#

!done

odd edgeBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

north spoke
#

.close

odd edgeBOT
#
Channel closed

Closed by @north spoke

Use .reopen if this was a mistake.

north spoke
#

.reopen

odd edgeBOT
north spoke
#

soo

#

im gtting ) as my lhs

#

cuz ((a-d)^2 )/c^2 - ((d-a)^2 )b^2 gives me 0

#

so help pls

#

um

#

anybody there

#

soo

cobalt umbra
#

.

#

bruh just use k method

north spoke
#

@cobalt umbra ru able to solve

#

ru dum

#

it so much simpler

#

the otherway

cobalt umbra
#

k method is simple

north spoke
#

scroll and see msgs

#

up

#

its literaly 4 steps to get nearly full simplifiction on lhs

cobalt umbra
#

u got the answer nice

north spoke
#

this y u got lower than me in math

cobalt umbra
#

so.... what u call me for

north spoke
#

no i didnt

#

i didnt

#

what

cobalt umbra
#

he told you the method

#

are you dyslexic?

north spoke
#

oh

#

oopsy

#

mb

#

i got the answer

#

lol

cobalt umbra
#

istg

north spoke
#

how fat ru

#

ong

cobalt umbra
#

🙁 uncalled for

north spoke
#

sowwy

#

pls dont hurt me

#

k

#

imma close ts

cobalt umbra
#

ye

north spoke
#

.close

odd edgeBOT
#
Channel closed

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sharp abyss
odd edgeBOT
sharp abyss
#

Is there a convenient way to answer this except for writing down all the possibilities with 11 conflicts and showing its fine?

#

Or at least an elegant way?

fair forum
#

,rcw

clever fjordBOT
sharp abyss
#

TeXit, the bot, is a girl?

#

Bet

distant flax
#

@sharp abyss hi

sharp abyss
#

ty

distant flax
#

how familiar are you w graph theory @sharp abyss

#

consider what must be true for it to be impossible

sharp abyss
#

not at all

distant flax
sharp abyss
#

isnt that just trying all possible methods till you find one thats wrong

distant flax
#

think about it in terms of no. pairs

#

i think you can show both parts in the same proof

sharp abyss
#

but isnt that basically a given with this question

distant flax
#

you want to remove 5 of 8 such that there are no pairs in the remaining 3

sharp abyss
#

the conflicts show links and make relationship pairs

sharp abyss
sharp abyss
#

shouldnt it be within the remaining 5

#

since the remaining 3 are closed off

distant flax
#

between each other

sharp abyss
#

but the remainig 3 are closed of

#

NVM

#

i cant read

distant flax
#

it's okieee

sharp abyss
#

i got confused and thought there were only 3 rooms

#

yuh, that checks out

distant flax
#

ah okie

#

now consider the inverse relationship: two knights are not feuding

sharp abyss
#

alr

distant flax
#

let's call this relation the unpaired relation, what can you say about the 3 remaining knights

sharp abyss
#

they all possess relationship 2 within one another

distant flax
#

yesh

#

it's hard to prove for every case <=11, so what you can do is prove what happens when an arrangement is not possible

#

what does an arrangement not being possible imply, with respect to unpaired knights

sharp abyss
#

you only need to prove for when n=11 cause anything less is in n=11 but with one taken away

sharp abyss
#

it implies that relationship 1 exists between the 3 knights

distant flax
#

which means you cannot find any arrangement where 3 knights are unpaired with each other

sharp abyss
#

wdyn with unpaired?

distant flax
#

or relationship 2

sharp abyss
#

yuh

distant flax
#

obviously, this is true when all knights are feuding

distant flax
#

aka no triangle of unpaired (R2) knights exists

sharp abyss
#

alr

distant flax
#

therefore you want maximum number of R2 such that no triangle of unpaired (R2) knights exists

#

how would you do this

sharp abyss
#

uh huh

distant flax
sharp abyss
distant flax
#

(you know the total: 8(8-1)/2=28)

sharp abyss
distant flax
#

because the total is fixed r1+r2 has to be all pairs

sharp abyss
#

where does this come from

distant flax
#

the total number of pairs between every knight

#

if they didn't teach this idk what the intended solution is

distant flax
sharp abyss
#

they dont teach shit

#

its a homework round so its fine if i get help

distant flax
sharp abyss
#

in any way related to this?

#

no

distant flax
#

for every point in n, you can join it to n-1 other points, and because you double-count by doing that, divide by 2

#

that's the reason for why you can count all pairs like this

sharp abyss
#

ic

#

makes sense

distant flax
#

so number of r1 + number of r2 = 8(8-1)/2=28

sharp abyss
#

yuh

distant flax
#

yay

#

hence minimising r1 is equiv to maximising r2

sharp abyss
#

yuh

distant flax
#

how would you maximise r2 in a set of 8 knights

#

such that no triangle is formed

sharp abyss
#

shouldnt r2 stay the same though

#

since r1=11

distant flax
sharp abyss
#

by minimising r1

distant flax
# sharp abyss since r1=11

i think it's easier to find the minimum for impossibility, rather than maximising r1 for what is possible

#

also i suspect the question is wrong in the bounds, i think it should be <= and >=

sharp abyss
#

why

distant flax
#

$\leq$ and $\geq$

clever fjordBOT
#

Estelle

sharp abyss
#

it ia

#

is

#

mb

#

translation didnt pick that up

distant flax
sharp abyss
#

how can i increase r2 if i cant decrease r1, which its proportional to

distant flax
sharp abyss
#

ye

#

ok im lost

#

how do i increase r2

distant flax
#

any ideas?

distant flax
distant flax
sharp abyss
#

i got that

distant flax
#

you can arrange them in a certain way

#

you can separate them into two groups, with paired points on different sides

#

from this you can get the maximum number of r2

sharp abyss
#

and they stay a triangle?

#

im ngl, this makes no sense

distant flax
#

i'm trying to think of an explanation

distant flax
# sharp abyss how do i increase r2

consider what happens when there isn't a triangle in r2:
you can place points on the left and right, such that every r2 goes between the left and right side

#

you can try drawing out smaller number of points to see why

sharp abyss
#

i get what you mean with a triangle to r2 but wdym with left abd right sides

#

or points

distant flax
#

knights

#

you can place the knights on the left and right such that no r2 happens in the same group, if there is no triangle

sharp abyss
#

so replacing the points?

distant flax
#

arranging them

#

you can divide them

sharp abyss
#

i dont get it

#

ill give up on this question

#

.close

odd edgeBOT
#
Channel closed

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odd edgeBOT
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half lance
#

In the context of these problems, would I find the arc lenght the same way I'd find the centroid?

odd edgeBOT
#

@half lance Has your question been resolved?

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steel yew
#

pretty sure this qualifies as maths, how do i word my answer?

mystic saffron
steel yew
#

oops sorry

odd edgeBOT
#

@steel yew Has your question been resolved?

brazen hare
#

up, down, left, right, into page, out of page

#

into page meaning when you are staring down the tip of the arrow, and out of the page when you are for the tail of the arrow of force

odd edgeBOT
#
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coarse barn
odd edgeBOT
coarse barn
#

the way ive been taught was that you always check for critical values, then make a sign chart

#

but obiviously x^2+4 = 0, you would get imaginary numbers, meaning there are no critical values

#

so then how would i know if its always increasing or decreasing

amber schooner
#

it’s always increasing if f’(x) > 0 for all x

#

it has nothing to do with critical values

coarse barn
#

wait what

#

i get what your saying im just confused then as to why my teacher always says to check for critical values

amber schooner
#

well in this instance it’s irrelevant

coarse barn
#

so lets say i had to show my work for a question like this on a test, what would i show?

#

that for any x value, f(x) is always positive?

amber schooner
#

f’(x) = 3x^2 + 12 = 3(x^2 + 4) > 0

#

hence f is always increasing

amber schooner
coarse barn
#

sorry, thats what i meant

#

alright then, thank you

#

.close

odd edgeBOT
#
Channel closed

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unreal pasture
#

hello directions are express each rational expression as a sum or difference of partial fractions. I dont know where to start

short terrace
#

Do you know what partial fractions are

unreal pasture
#

is it the broken up form

short terrace
#

I'm going to guess you mean what I think you mean

#

...dude way to jump the gun

lapis compass
#

oop

short terrace
#

Either way

unreal pasture
#

i know how to do it when its a trinomial but ik its different when theres a sqaure right

short terrace
#

Ehhh the idea is more or less the same

#

Step 1, factorize the denominator

unreal pasture
#

so is it juse a over x^2 b over - x

short terrace
#

No

unreal pasture
#

ok yueah then idk

short terrace
#

You can't break up the denominator this way

#

You want to factorize it

clever fjordBOT
#

Xavier 🌺

Factorize $x^2-x$
unreal pasture
#

x (x-1)

short terrace
#

Good

#

Now the partial fraction is obtained by solving this expression:

clever fjordBOT
#

Xavier 🌺

$\frac{4x+1}{x^2-x} = \frac{a}{x} + \frac{b}{x-1}$
short terrace
#

Do you know how to solve such expressions

unreal pasture
#

ok for this one i cant use the domain can i

short terrace
#

It won't help much

unreal pasture
#

ok so im not sure how i would solve it

short terrace
#

Well let's start by adding up the RHS

#

You know how to add fractions right

unreal pasture
#

common denominator

short terrace
#

Yes

#

Do that

unreal pasture
#

so 4x+1 = A(x-1) + B (x)

short terrace
#

Yes

unreal pasture
#

ok i know how to get to this part and usually i would use the domain but i know i cant in this one

short terrace
#

What do you mean by "using the domain"

unreal pasture
#

like for example if the denominator was (x-2) (x+3) i would plug in for the x 2 and -3

short terrace
#

Interesting

#

I'm confused at what that achieves

unreal pasture
#

in the next promblem i did it

#

it is x + 1 / x^2 - x - 6

#

so i factored the denominator and then i did x + 1 = a x-3 + b x + 2 then i plugged both numbers in

short terrace
#

Oh that

unreal pasture
#

yea

#

i think i said it worng lmao mb

short terrace
#

You can do that here too

unreal pasture
#

would i do it with 1

#

-1

#

no js 1

short terrace
#

What did you do for x-3 and x+2

#

You plugged in 3 and -2 right?

unreal pasture
#

yes

short terrace
#

Cuz you wanna make one of the A or B terms zero

unreal pasture
#

yes

short terrace
#

So in this case what would you use

unreal pasture
#

so rthe A would be 0 then it would be 1B

#

1

short terrace
#

0 and 1 yes

#

This doesn't work if your denominator is a higher power however

#

I mean it works but isn't as easy

unreal pasture
#

so b = 5/1 which is 5

unreal pasture
elder elbow
#

Hello

short terrace
#

If the denominator is a cubic

#

You'd have three terms

elder elbow
#

I need help

short terrace
#

You already have a channel

elder elbow
#

No I closed that

short terrace
#

Stick to it

#

Then open another

elder elbow
#

No thanks

short terrace
#

This is someone else's channel

unreal pasture
#

oh yeah i think theres another question like that on here

elder elbow
#

I like this one

unreal pasture
#

lmaooo

short terrace
#

<@&268886789983436800> don't wanna deal with this myself get in here

#

Oh my guy also said a racial slur

proud cradle
short terrace
#

Yeah

#

Automodded ig

proud cradle
short terrace
#

Either way

unreal pasture
#

so would it be 5B and -1 A

short terrace
short terrace
unreal pasture
#

yes the proper way confuses it me

short terrace
#

B = 5, A = -1

unreal pasture
#

yes

short terrace
unreal pasture
#

ok

#

but would the asnwer be correct

short terrace
short terrace
unreal pasture
#

ok lets do the proper way

short terrace
#

Open up the brackets essentially

unreal pasture
#

ok

#

so what would we do

short terrace
unreal pasture
#

no

short terrace
#

By multiplying

unreal pasture
#

i think my etacher did it but i zoned out

short terrace
#

What's A(x-1)

unreal pasture
#

ax - a1

#

-a

short terrace
#

Yes

#

So you have Ax - A

unreal pasture
#

so distributing?

short terrace
#

Yes

#

So now what's the expression

#

After distributing

unreal pasture
#

4x+1 = Ax-A + BX

short terrace
#

Good

#

Now "collect" the terms with the same power of x

#

Does that make sense

unreal pasture
#

4x ax and bx

short terrace
#

No just on the right

unreal pasture
#

so Ax and BX

short terrace
#

Yes

#

Now take the x out

unreal pasture
#

ok yea she was highlighting them in class

short terrace
#

Makes sense

unreal pasture
#

ok so a + b

short terrace
#

So what does your equation look like now

unreal pasture
#

4x-1 = A - A + B

short terrace
#

No

#

The x won't just disappear

#

You have 4x + 1 = A(x-1) + Bx

#

Distribution gives you 4x + 1 = Ax - A + Bx

#

What do you get from here

unreal pasture
#

ohh ok

#

hmm im not sure

short terrace
#

Well let's write it as 4x + 1 = Ax + Bx - A

#

Now do you see what to do

unreal pasture
#

im sorry im stuck

short terrace
#

Well how can you write Ax + Bx

short terrace
short terrace
unreal pasture
#

sorry im back my wifi cut

#

x ( a +b)

short terrace
#

Nice

short terrace
unreal pasture
#

4x + 1 = x( A + B) - A

short terrace
#

Nice

#

Gimme a minute doing laundry

unreal pasture
#

alr dw

short terrace
#

You wanna equate coefficients

#

Does that make sense to you, if not I'll explain what I mean

unreal pasture
#

please do

short terrace
#

So essentially

#

4x + 1 = (A+B)x - A

#

What is the coefficient of x on the left side

unreal pasture
#

4

short terrace
#

And on the left?

#

Right

#

Sorry

unreal pasture
#

a+b

short terrace
#

So we set them to be equal

unreal pasture
#

so 4 = a+b

short terrace
#

Yes

#

And now what's the constant term on the left

unreal pasture
#

1?

short terrace
#

Yes

#

And on the right?

unreal pasture
#

-A

short terrace
#

So we set those equal too

unreal pasture
#

ok so 1 = -A

short terrace
#

Yes

#

And now we solve for A and B