#help-19

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frigid canopy
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Thanks!\

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.close

odd edgeBOT
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odd edgeBOT
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broken crest
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translated: Considering the region D and the function f(x,y) write the integral in both cartesian and polars coordinates

broken crest
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I dont understand how are the limits set and how is that blue region chosen if, according to the inequation, y>0

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Please, tag me if someone answers with the explanation, thank you

wicked olive
broken crest
wicked olive
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So the region is above x axis

broken crest
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lol

wicked olive
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y<= -x

broken crest
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i understood

wicked olive
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So the region is below the line

broken crest
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i was seeing the right side of the plot as y>=0

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tx

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.close

odd edgeBOT
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wicked olive
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And also the region is inside the radius

wicked olive
broken crest
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thank you very much

wicked olive
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Have a nice day

broken crest
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u 2

wicked olive
broken crest
wicked olive
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Also close the help forum ticket too if you can, pls

broken crest
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.close

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.reopen

odd edgeBOT
broken crest
#

.close

odd edgeBOT
#
Channel closed

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odd edgeBOT
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Available help channel!

Send your question here to claim the channel.

Remember:
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• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
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torn tulip
odd edgeBOT
torn tulip
tall ivy
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a*x/100 = b

torn tulip
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i tried to solve it but i got a big quadratic

tall ivy
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a + ax/100 = b (Dude this seems correct, but it looks like it doesn't work)

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Oh wait

tall ivy
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Are these the two you got @torn tulip?

torn tulip
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yeah

tall ivy
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You gotta solve that big quadratic, I've got the answer, and it's one of the options (after some approximation)

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@torn tulip can you show me the quadratic you got

odd edgeBOT
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@torn tulip Has your question been resolved?

torn tulip
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x^2+100x-10000=0

tall ivy
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Alright, now apply the quadratic formula (or simply put it on desmos if you're permitted to do so)

torn tulip
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we are not allowed to use desmos

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i meant i know the answer but

tall ivy
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Scientific Calculator?

torn tulip
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nope

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nothing

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just hand and brain

tall ivy
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Alright, won't be a problem

torn tulip
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thanks for your efforts

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.close

odd edgeBOT
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Channel closed

Closed by @torn tulip

Use .reopen if this was a mistake.

tall ivy
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Apply the quadratic formula then

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Dude

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Seriously

torn tulip
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.reopen

odd edgeBOT
torn tulip
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yeah it is done?

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i know the answer

tall ivy
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Whatever man, should have said you no longer need help before abruptly closing the channel as the helper was typing

torn tulip
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i meant we came to the end no?

tall ivy
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Well you gotta say that you no longer require help, also I was typing when you just closed it, that's not very nice

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Whatever dude, just be a bit more careful next time, like we're here to help you man

torn tulip
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i closed after you wrote the calculator

tall ivy
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I thought you still needed help to reach the answer (IK you have the answer, you mentioned it, I thought you needed help with the process)

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You should clarify things out before just abruptly closing the channel

torn tulip
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bruh?

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you want me to solve quadratic

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for no reason

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we do not get 10 minutes for wasting

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we need quick methods in the exam hall

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which can hit the answer within seconds

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maybe i will use options

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hope you understand the situation

tall ivy
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You should have stated that first man, we treat mathematics absolutely, as if there is no scope of hit and trial

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Well anyways, we aren't bots, we're humans, just be a bit more considerate the next time, clarify things out and then close the channel

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Now please close the channel whenever you wish to

torn tulip
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.close

odd edgeBOT
#
Channel closed

Closed by @torn tulip

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #ā“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

quasi shard
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Can someone give me a hint for this

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I have found a = 0 for the no solution case and I need to know look at cases where the are infinitely many solutions but I don't know how to manipulate the matrix

bronze canyon
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det(A)=0 implies nonuniqueness

quasi shard
bronze canyon
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determinant of the square matrix

quasi shard
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Ok so your saying I need to take the deriminent

bronze canyon
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yeah

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specifically if det(A)=0, then there are either infinitely many or no solutions

quasi shard
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But how can I use this fact to find three specific values of a then?

bronze canyon
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do you know how to find determinants?

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if so, just find the det and set =0

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this will give you all possible values of a which arent unique

bronze canyon
quasi shard
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Ye

bronze canyon
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to start, do you know what det does?

quasi shard
bronze canyon
quasi shard
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It reducea the dimensions of the matrix right?

bronze canyon
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im not sure what you mean by that

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rref reduces to dimensions

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det finds the volume of the vectors that make the matrix

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is the best way to put it

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so, think about a linear function which takes a whole dimension to 0

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its volume is also 0

quasi shard
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What do you mean it takes a whole dimension to 0?

bronze canyon
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but this transformation forces infinitely many soltuions

bronze canyon
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in fact, if some non zero vector goes to 0 (ie Ax=0 for x neq 0), then a whole dimension must also go to 0

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this whole dimension is called the nullspace

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<@&268886789983436800>

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scammers!!

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thank you

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anyways

quasi shard
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Ok let me make sure I'm understanding we have an operation that transforms a non zero vector to 0. This it's what the det does and what it turns it into is called a nullspace

bronze canyon
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the det finds the volume

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so let me draw a picture rq

quasi shard
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Isn't the det the same as the magnitude of the cross product

bronze canyon
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yes

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exactly

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cross product also does this too

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consider the matrix
1 3
2 1

quasi shard
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Ok

bronze canyon
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we will take the vectors (1,2) and (3,1)

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just the columns

quasi shard
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So 1 and 3

bronze canyon
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so these guys

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we can make a parallelogram out of them

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det literally finds the area of this parallelogram

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with signs

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so negative area means it follows left hand rule, positive area means it follows right hand rule

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this is precisely what magnitude of cross product does in 2d and 3d

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but det works in 4d

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make sense so far?

quasi shard
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Yes

bronze canyon
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in fact, this used to be the classical definition of det

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so, now when any one dimension goes to 0, we have this 'parallelogram'

quasi shard
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I want to make sure I understand det is an operation that you apply

quasi shard
bronze canyon
quasi shard
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Or is it just equal to it

bronze canyon
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yes one of the vectors is a 0 vector

quasi shard
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Couldn't you also have a parallel vector too?

bronze canyon
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also this

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yes

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but if our linear transformation takes 2d to 1d, it must still map a dimension to 0

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i can prove this simply actually

quasi shard
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Ok

bronze canyon
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say x not =0 and Ax=0
then the whole dimension is given for any t, tx (just scales of this)
then A(tx) = tA(x) = t0 = 0

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so it has to give the 0 vector for a whole dimension, if a nonzero vector goes to 0

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make sense?

quasi shard
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Sorry I'm not following why we need the tx

bronze canyon
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thats fine

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so given a single vector, what is its span

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span(x)

quasi shard
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Just the same vector but times a scalar

bronze canyon
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correct

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so {tx| for any real t}=span(x)

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tx is every single vector in that span

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give me any real t (including 0)

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so, now consider this

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tx is every vector in that direction
let x be a nonzero vector, then tx is also nonzero
let A(x)=0 also
so we have this algebra

A(tx) = tA(x) (by linear A)
= t 0 (by A(x)=0)
= 0 (since t times 0 vector is 0 vector)

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so all of the span went to the 0 vector

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does that make more sense?

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its okay if not, idk where youre at, so you just need to tell me what you dont understand

quasi shard
bronze canyon
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Sure, but thats not what i proved

quasi shard
bronze canyon
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All i proved was that if Ax=0 for some nonzero x, then all of its scales must also be 0

bronze canyon
quasi shard
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Ah I see just scalar multiplication

bronze canyon
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Bot broke?

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$A$ is linear iff:
1: $A(t\vec x)=tA(\vec x)$ for any vector $x$ and scalar $t$
2: $A(\vec x+\vec y)=A(\vec x)+A(\vec y)$ for any vectors $\vec x,\vec y$

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Oh there we go

quasi shard
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Ok so your saying a is a vector since it is closed under addtion and multiplication

bronze canyon
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Ig my internet died

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Sorry abt that

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$A$ is linear iff:

1: $A(t\vec x)=tA(\vec x)$ for any vector $x$ and scalar $t$

2: $A(\vec x+\vec y)=A(\vec x)+A(\vec y)$ for any vectors $\vec x,\vec y$

clever fjordBOT
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Cycadellic

bronze canyon
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There we go

quasi shard
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Ok

bronze canyon
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All we know is that A is linear

quasi shard
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Ok

bronze canyon
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So the whole span of vectors that A takes to 0 are all taken to 0

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That gives us infinitely many solutions

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But also det(A)=0

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Because det is the area of that ā€œparallelogramā€ where one vector went straight to 0

quasi shard
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Ok so if we look back in our matrix your saying that one row should all be 0 for this to hold

bronze canyon
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yes, after rref

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But also

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If we get one row =0 and something on the right hand side not =0, thats a contradiction so there can be no solution

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So say that whole bottom row went to 0

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It depends on the b_3

quasi shard
bronze canyon
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If b_3=0, then infinitely many solutions
If b_3 not =0, then no solutions

bronze canyon
# quasi shard What is rref?

Two matricies are rref equivalent if
One row is scaled by non zero
Two rows are swapped
One row is replace by its sum with another row

quasi shard
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So the case of a being 0 handles this since we are not able to choose what b1,2 or 3 are

quasi shard
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Ok yes reduced row echelon form this I know

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Just didnt know the acronym

bronze canyon
quasi shard
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So that's a = 0 though

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That only takes care of one of three choices for a

bronze canyon
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Possibly

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There may be more

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I mean there arent, but its best practice to show it

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det(A)=0 must give you all possible nonunique solutions

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Did everything make sense here? I can approach it purely algebraically too, but i figured the explanation is more intuitive

quasi shard
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Ok so what I understood is this: We can see if there are no unique solutions if we take the det(A) = 0 (also I just realized I am not sure how to compute determinant for row echelon matricies) .

bronze canyon
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Ignore row echelon for now

quasi shard
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How can we do this?

bronze canyon
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You dont even have to touch rref

quasi shard
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The thing is I don't know how to solve determinants if there is the line. The only way I know to solve determinants at least at the moment is for caculating cross products. But the way the matrix is set up right now is different.

bronze canyon
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Were chopping off that side and ignoring it

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You cant find det of a non square matrix, and if you somehow force it, youll get 0 anyways

quasi shard
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Ok then let me compute this right now

bronze canyon
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The right side of the bar is the solution matrix
The left is the coefficient matrix
Only the coefficient matrix will tell you about uniqueness, so we ignore tje solution matrix entirely

quasi shard
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Ok

bronze canyon
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Im walking around so youll need to ping me

stiff agate
#

I am confident in my ability to tackle mathematics problems of any kind with precision and efficiency. With extensive experience across various mathematical domains—including algebra, calculus, geometry, statistics, and advanced topics like differential equations and linear algebra—I can deliver clear, accurate solutions tailored to your needs. Whether you require step-by-step explanations, complex proofs, or practical applications, I adapt to any level of difficulty, from basic arithmetic to university-level challenges. My approach ensures clarity, logical reasoning, and timely delivery, making even the most intricate problems manageable. I stay updated with the latest mathematical techniques and tools to provide high-quality results. Let me handle your mathematics queries with expertise and care, ensuring your complete satisfaction. Please share your specific requirements, and I’ll get started promptly.

quasi shard
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@bronze canyon This is what I got

quasi shard
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Seems like it

stiff agate
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I have just typed the message

bronze canyon
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You just unironically use em dashes and parallel sentences like that?

stiff agate
bronze canyon
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Mmhm

stiff agate
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Sure

bronze canyon
stiff agate
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Do you have a task that I can help you in handling

bronze canyon
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Out irl

stiff agate
bronze canyon
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Yeah its not right

stiff agate
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Where is the problem

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I think I should look for a premium grammarly maybe

bronze canyon
quasi shard
stiff agate
stiff agate
bronze canyon
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Its a little weird desmos plotted likr that

stiff agate
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I second you

quasi shard
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But the x intercepts should be it then

bronze canyon
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Oh i see you did make a mistake

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I see the problem you forgot a - sign

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You put -8a, it should be +8a

quasi shard
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Oh yes sorry

stiff agate
quasi shard
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Ok 2 and 4 then

bronze canyon
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And?

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Missing one value

quasi shard
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0

bronze canyon
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Good

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Thats it

quasi shard
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Ok thx

bronze canyon
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No matter which it must br no sol or inf

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So nonunique either way

quasi shard
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Ok makes sense. Thx again for taking the time

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.solved

odd edgeBOT
#
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• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
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gaunt estuary
#

(3+2i) ²/2+i = a+ib

odd edgeBOT
gaunt estuary
#

This 2nd question

glossy jay
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times the complex conjugate of the denominator on both numerator and denominator

gaunt estuary
glossy jay
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$\frac{\left(3+2i\right)^2}{2+i}=\frac{\left(3+2i\right)^2(2-i)}{(2+i)(2-i)}=\frac{\left(3+2i\right)^2(2-i)}{5}$

clever fjordBOT
#

BrandenXia

glossy jay
gaunt estuary
#

šŸ’€

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We also can use formula right?

glossy jay
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$(2+i)(2-i) = 2^2 - i^2$

clever fjordBOT
#

BrandenXia

gaunt estuary
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a²+b²= a²+b²+ 2ab

thick roost
glossy jay
clever fjordBOT
#

BrandenXia

gaunt estuary
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I mean (a+b)²

thick roost
glossy jay
#

$(a-bi)(a+bi)=a^2+b^2$

clever fjordBOT
#

BrandenXia

gaunt estuary
glossy jay
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since -i^2 = 1

gaunt estuary
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Alright

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What's next

glossy jay
gaunt estuary
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;-;

glossy jay
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all other parts should be same as how you simplify expressions in real numbers

thick roost
gaunt estuary
glossy jay
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yeah

gaunt estuary
clever fjordBOT
#

BrandenXia

gaunt estuary
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After what

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With 2+ i

glossy jay
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$(a+b)(c+d) = ac + ad + bc + bd$

clever fjordBOT
#

BrandenXia

gaunt estuary
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What to do after this

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@glossy jay

glossy jay
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the third line

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the middle term need to contain i too

gaunt estuary
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What

thick roost
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And u forget i^2=-1

gaunt estuary
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This?

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Yess

glossy jay
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2(3)(2) term need to contain i, and (2)^2 term need to be negative

gaunt estuary
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a= 3 and b= 2i?

thick roost
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Yea

gaunt estuary
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Alright

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Now?

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9+16 i/2+ i

glossy jay
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(2i)^2 = -4 not 4i

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since i^2 = -1

gaunt estuary
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Alright

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Butt

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It's 1 right?

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i= √-1

thick roost
gaunt estuary
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In i²= (√-1)²

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In roots so minus minus cancel and 1 is only one lefted

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?

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Now?

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@thick roost

thick roost
gaunt estuary
thick roost
#

the denominator should be (2+i)(2āˆ’i)=2^2-i^2=4āˆ’(āˆ’1)=5.

odd edgeBOT
#

@gaunt estuary Has your question been resolved?

odd edgeBOT
#

@gaunt estuary Has your question been resolved?

odd edgeBOT
#
Channel closed

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#
Available help channel!

Send your question here to claim the channel.

Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #ā“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

whole flame
#

i am struggling to understand how 5 and 11 are related at all. Alternate exterior makes the most sense but the answer cant just be what fits the best there surely has to be one definitive answer. I asked both another person in the same class and also my older sibiling (who is taking calculus) and neither of them could figure it out. Is the question just wrong? or am I missing something?

tall ivy
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Well, 5 is the VOA to 7

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Something to start with

whole flame
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does... that mean something? We definitely havent gone over that in class nor is it anywhere in the textbook, paper, or notes.

tall ivy
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Wait what, the lines aren't even parallel, you can't even have alternate angles

tall ivy
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Yeah IG 5 and 11 cannot be related, they could only have been related if c and d were parallel to each other

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Then 5 would have been equal to 11

whole flame
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on all the examples ive been given there have been no parallel lines

tall ivy
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Ahhhh yeah wait a second

whole flame
tall ivy
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Well, I was fairly sure that the lines had to be parallel for alternate angles to be equal

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But if it states otherwise

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Then 7 would be equal to 9 as they are alternate angles (Dude it feels wrong for me to say this, like I'm kinda sure the lines have to be parallel)

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And 9 would be equal to 11 as they are vertically opposite angles, so 5 = 11

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Yeah dude I'm fairly sure that the lines have to be parallel for the alternate angles to be equal, I checked it by drawing a figure, it just can't work always, the angle between our intersecting line and stationary line remains same, but if you move the other line away from parallel (basically rotate it), the angle for that differs, hence the angle can only be equal in one case, it cannot be always valid

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Do confirm with your brother or someone experienced first, I'm just going with logic as my main take

whole flame
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alternate just has to do with position, the size literally doesnt matter

tall ivy
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Ahhhhhhh wait so it's not about equality, mb dude, we just have to show they are related, apologies for that

whole flame
#

ill give the definitions rq: "Alternate interior angles are a pair of angles that are both interior, non adjacent, and are on opposite sides of a traversal", "Alternate exterior angles are a pair of angles which are on the exterior, are not adjacent, and are on opposite sides of a traversal"

tall ivy
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I thought we had to show a relation between them in the sense that how are they related in an equation, which is just not possible for non-parallel lines

whole flame
#

ah I see

whole flame
tall ivy
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Well IG they are alternate exterior angles then

whole flame
#

how?

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that would mean 5 is on the exterior?

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is it?

tall ivy
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Well it is on the opposite side of the line

whole flame
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yeah but they arent both exterior

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an alt. ex. angle would be like 2 and 12 because they are exterior and are on opposite sides of the line

tall ivy
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Well when I looked it up it just shows two lines

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I think you're overcomplicating this, they're on the opposite side of the line each

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Also 7 and 9 are alternate interior angles

whole flame
whole flame
#

why do they have to be alt. ex. angles?

tall ivy
#

Well, you probably know the difference between alt. int, and alt. ext. better than I do, considering this is honestly too basic for me

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Can you enlighten me please?

whole flame
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exterior angles are just like, angles on the outside. Like around angles 4, 3, 5, and 6 you could kind of draw a square around them while angles 1 and 2 you cant, so 1 and 2 would be exterior while 4, 3, 5, and 6 would be interior

tall ivy
#

Oh wait, so basically what you're trying to say is the angles have to be literally on the exterior, so if I draw 4 lines and a traversal, then the outer angles of the outer 2 lines are the only exterior angles, is this what you're trying to say?

whole flame
#

yes

tall ivy
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Ahhhh well no, that's just not how it works

whole flame
#

im so lost bro 😭

tall ivy
#

Like this is related to 5 and 11 right, so lines c and d, we can basically ignore b

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You've overcomplicated this, it doesn't literally have to be the exterior angles for it to clasify as an exterior angle

whole flame
#

how does that make sense???? it doesnt have to be an exterior angle for it to be an exterior angle????

tall ivy
#

They just have to be on two separate lines that have a traversal, and the angles are on the outer side of just those lines, and are, well, alternate

whole flame
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well then how would they be alternate interior lines

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like

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any angles

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not 5 and 11

tall ivy
tall ivy
#

Like dude honestly, you've overcomplicated it so much that even I'm surprised

whole flame
#

i am still so unbelievably lost. Are you saying that because 5 and 11 arent on the same side of line a that they are alt exterior? that doesnt make sense

tall ivy
#

But that's fine, you're learning, and it shows that you question things you learn

tall ivy
whole flame
#

no

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but we can just remove it?

tall ivy
#

Okay, so it's not relevant, we can basically ignore it

whole flame
#

but that doesnt mean it isnt still there

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like

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are you allowed to just... do that?

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just pretend something isnt there if it isnt part of the question

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that feels very very wrong

tall ivy
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You're taking things too literally mate

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Okay wait

whole flame
#

i understand what you mean that if b isnt there then yeah 5 and 11 are alt ext.

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but why are we allowed to say b isnt there just because its not relevant

tall ivy
#

Well dude the thing is, the only thing that matters is : There have to be two lines, there has to be a traversal, the angles have to be on the outer side of the line, the angles have to be Vertically Opposite to the alternate Interior angles

#

Literally nothing else matters, if all these conditions are fulfilled, then the angles are alternate exterior

whole flame
#

I totally believe you that its the right answer but I don't understand why we are allowed to just say B cant be there, aren't we modifying the equation? Like we are finding the answer and then changing the graph to fit that answer. It feels like finding the criminal and then looking for the crime

tall ivy
#

Neither a third line matters, nor anything else, calling it "exterior" is done only to state that they are on the outer side of those two lines, it doesn't literally have to be on the outer side if there are multiple lines, the multiple lines do not concern us here

whole flame
#

ohhhhhhhh, so its exterior because its on the exterior of c?

#

but its on the interior of b

tall ivy
whole flame
#

so its both

#

so then 5 and 6 are both interior and exterior?

tall ivy
tall ivy
whole flame
#

okay! thank you so much :)

#

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umbral epoch
#

why is this wrong

odd edgeBOT
umbral epoch
#

also its 2sqrt(y)

#

idk why it formats it like that after it grades

#

nvm

#

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umbral epoch
#

.reopen

odd edgeBOT
umbral epoch
#

nvm idk what im doing wrong

#

i got
f_x = sqrt(y)
f_y = x/2sqrt(y)
and f(2,9) = 6

#

and then plugged it into z-z0 = f(x,y) + f_x(x-x0) + f_y(y-y0)

#

oh nbm

#

gawsh diddly i forgot to plug P into fx and fy

#

.clos

#

e

#

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mystic saffron
#

i need help

odd edgeBOT
mystic saffron
#

this is what i did so far

#

Is my tension right? I'm not sure how to do the speed

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wide oasis
#

$\int\frac{dx}{5+4sin x} = ?$

odd edgeBOT
clever fjordBOT
#

Prathmesh

wide oasis
#

can anybody please tell me how to start?

fleet tapir
#

Make sin(x) in terms of tan(x/2)

#

Substitute t = tan(x/2)

wide oasis
#

ohh thankss

somber talon
wide oasis
#

$\int\frac{dx}{(cos^3x)(\sqrt{2sin2x})}$

clever fjordBOT
#

Prathmesh

wide oasis
#

what about this one?

wide oasis
somber talon
#

and then i think we need to use a substitution

wide oasis
#

yea i solved it

#

.close

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vivid berry
#

Hi guys, before you ask, no this is not an exam, it’s just a practice thing so we can see if we’re okay for the real exam. My question is concerning the first equation. They ask to know if the function is really continuous in zero. Here’s what I did for now : Since we know that x<0 on the first equation, we know that we will have to do the lim when x approaches 0-. Also since there’s a tanx, you can replace it by sinx/cosx and sin2x can be rewritten as 2x (sin2x/2x) to give us two. Now Im pretty sure we have to send the cosx down by doiing 1/cosx times our equation. After that, I don’t know how to proceed. What should I do next?

vivid berry
#

For context, I have not seen l’hopital rule or more advanced stuff, im really on the beginning side of calculus. I have saw the basic identity of sin^2x + cos ^2x = 1, tanx = sinx/cosx and sinx/x equals one when x approaches 0

somber talon
#

if it is 0/0 or inf/inf form you can just multiply and divide by the angles in the trigonometric function and evaluate it to 1 by the standard limits

vivid berry
#

Sorry, im not familiar with those terms, what angles are you taking about?

somber talon
#

yeah if you get 0/0 or infinity/ infinity form after letting x = to the value that its approaching there are standard limits which evaluate to 1 or some other number

#

like sinx/x = 1, tanx/x = 1

vivid berry
#

Okay thanks, it helps a bit, but Im not sure I see any standart limits here except for sinx/x

somber talon
#

well for x<0 even tanx is valid

vivid berry
#

Well I thoufht it was tanx/x ?

#

Ohhh yea

#

You can multiply it

#

Okay

somber talon
#

multiply and divide by x

vivid berry
#

I see

#

Alr

#

But then what do I do with this x ^3 at the bottom?

#

Because of this,
i cant divise

#

Divide

somber talon
#

see tanx/x and sin2x/2x become 1then just simplify the numerator and cancel one of the x

vivid berry
#

Okay, I have to go to bed rn though, but I will try that, thanks a lot!

somber talon
#

no problem

vivid berry
#

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cinder haven
odd edgeBOT
cinder haven
#

can anyone help me

wicked olive
#

Arent you the same guy we just helped couple hours back?

cinder haven
#

yea am back now

#

I didnt get to finish it

#

last time

wicked olive
#

I told you to get all the terms on the rhs

#

And just keep the x term on the lhs

cinder haven
#

wait let me do that right now

wicked olive
#

Do it

cinder haven
#

yo

#

I got it

#

x = root 3

#
  • or - root 3
#

is tht corect

#

@wicked olive

wicked olive
#

No, where’d the k term go?

cinder haven
#

cuz i got

#

x + k = root 3 + k

#

so i dont -k both sides

#

and got x = + or - root 3

eternal sorrel
#

no work carefully

#

So let's go step by step

vivid shoal
#

Hi

cinder haven
eternal sorrel
#

You want to solve the equation x²+2kx-3=0 in terms of k by completing the square

#

so start by completing the square

#

How do you do that ?

cinder haven
#

yea I done that

wicked olive
#

And they have asked you to answer in the form of k

#

If im not wrong

eternal sorrel
#

As Limitless pointed out it should be sqrt(3+k²)

#

Not sqrt(3+k)

cinder haven
#

isnt root k^2 k?

wicked olive
eternal sorrel
#

$\sqrt{k^2+3}\neq \sqrt{k^2}+\sqrt{3}$

clever fjordBOT
#

yassine

wicked olive
eternal sorrel
#

Although I don't think that's your mistake

#

But you have sqrt(k²+3) so you cant just take k² out as k

cinder haven
#

ohhhh

eternal sorrel
#

It's best if you start from the beginning

#

That way you can spot your mistake

cinder haven
#

wait is this part so far right (x+k)^2 = 3+k^2

cinder haven
eternal sorrel
#

Yes that's correct

wicked olive
#

Or even back track it

eternal sorrel
#

Ok now what do you do?

eternal sorrel
#

What's the next step?

cinder haven
#

what i got after that

eternal sorrel
#

What did you get

cinder haven
#

x+k = root 3+k

eternal sorrel
#

No that's not correct

cinder haven
#

ok so thats my mistake

eternal sorrel
#

So you want to take sqrts on both sides of the equation right ?

cinder haven
#

yes

eternal sorrel
#

ok so just do that, so $(x+k)^2=k^+3\implies\sqrt{(x+k)^2}=\sqrt{k^2+3}$

clever fjordBOT
#

yassine

eternal sorrel
#

So that's what it means to take sqrt on both sides right?

cinder haven
#

wait am abit confused

eternal sorrel
#

What is confusing you? Maybe I can help clear the confusion

cinder haven
#

ok am confused on how there is still the squared and theres a root at the same time

#

for both of them

#

like whered the root come from is kinda where am confused basically

eternal sorrel
#

On the left side of the equation ?

#

Ohh I see

eternal sorrel
#

So you want to reach something like x=.... At the end

cinder haven
#

yea yea

eternal sorrel
#

You have ^2 on the left side of the equation so how do you get rid of it?

cinder haven
#

by square root

eternal sorrel
#

Right

#

That's what I did

#

I just didn't cancel them yet

cinder haven
#

ohhh

eternal sorrel
#

Because there is something important that you should keep in mind before cancelling them

#

And also because I wanted to show you each step clearly

eternal sorrel
#

Let's cancel the sqrt and ² on the left side

#

But be careful

cinder haven
#

ohhhhh

#

wait i just dne it

eternal sorrel
#

Because remember that sqrt(anything) is >=0 right ?

cinder haven
#

and it makes sense now

cinder haven
#

i got

eternal sorrel
cinder haven
#

x = + or - root 3+k^2 -k

#

tysm

eternal sorrel
#

Exactly that's it

cinder haven
#

idk why it took me so long😭

eternal sorrel
#

hahahaha ma bi2asr

#

I suppose you speak Arabic because of your name

cinder haven
#

yea i do

#

where u from

eternal sorrel
#

From Lebanon, what about you

cinder haven
#

Egypt

eternal sorrel
#

Ohhh nice to meet you

cinder haven
#

nice to meet u 2

#

but thank you again

eternal sorrel
#

np, have a great day/night

cinder haven
#

you 2

eternal sorrel
#

If you are done please type .close to close the channel

cinder haven
#

oh yea

#

i forgot

#

.close

odd edgeBOT
#
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odd edgeBOT
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broken crest
#

why is that region painted if the title says y>=0

broken crest
#

<@&286206848099549185>

narrow crypt
#

Can we get more context

#

I believe the author is trying to show without the restrictions first?

odd edgeBOT
#

@broken crest Has your question been resolved?

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random thunder
#

for part B) i understand the solutions, but why doesnt (2/3 * 2/3) + ( 1/3 * 2/3) also give you 8/9?

random thunder
#

shouldnt what i did still be a valid method

#

oh is it because i shouldve done (2/3 * 2/3) + ( 1/3 * 2/3) + ) + (2/3 * 1/3)

#

drawing the tree diagram rlly helps

#

pls ping btw!

austere jolt
#

remember that you have HH, TH, HT, and TT to consider

odd edgeBOT
#

@random thunder Has your question been resolved?

random thunder
#

which considers 3/4 scenarios that include H

austere jolt
#

that's why I also replied to the more accurate one

#

your initial method is wrong. should have made that clear though, sorry

odd edgeBOT
#

@random thunder Has your question been resolved?

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rancid canyon
#

Guys can someone help me angain?

odd edgeBOT
silk stream
#

Ask

errant dew
wooden python
rancid canyon
#

Ignore the letters a and b

#

Wait

#

the total length of satin ribbon needed to finish the supports by bordering them

#

how do i do this

rancid canyon
silk stream
#

How

rancid canyon
#

nvm srry

errant dew
#

What is the radius of the coaster?

odd edgeBOT
#

@rancid canyon Has your question been resolved?

rancid canyon
errant dew
#

I’m asking for the radius

#

So we can work out the area

#

Oh nvm

#

Sorry I thought you’d gotten it wrong

#

Yeah that area is right but maybe use . since the question says pi is 3.14 not 3,14?

errant dew
odd edgeBOT
#

@rancid canyon Has your question been resolved?

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zinc warren
#

Hey i have a question, can this shortcut of dividing the percentage by 10 and the number by 10, then multiplying them, be used for any percentage problem?

zinc warren
#

also yes i know its easy but im really stupid

steep matrix
#

what do you mean

#

can you show me an example

zinc warren
#

uh

#

i have a youtube video

#

wait

#

ima just type it

steep matrix
#

ye

zinc warren
#

so for example 25% of 200

#

divide 25 by 10
divide 200 by 10
and multiply 2,5 by 20

brazen hare
zinc warren
#

alright thanks guys

proven harbor
#

That is correct

zinc warren
#

thank god

#

easy for my stupid ass

proven harbor
#

You can even 200/100 = 2 and now 2 * 25

#

Even easier imo

zinc warren
proven harbor
#

Lol

zinc warren
#

welp % are pretty eazy

proven harbor
#

!done

odd edgeBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

zinc warren
#

.close

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#
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proven harbor
#

Good luck!

zinc warren
proven harbor
#

Anytime

#

(not literally tho lmao)

odd edgeBOT
#
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tired crescent
#

Hey, i'm trying to get hands on Pohlig–Hellman algorithm, I got till the "n - 1 = product of prime number" but I just can't get my head around how it derived g^pāˆ’1/p^n(i)

tired crescent
#

if someone can help me get intuition for this, it would be awesome :)

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#

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odd edgeBOT
#

@tired crescent Has your question been resolved?

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timber river
odd edgeBOT
timber river
#

dont understand this

#

like why are two sides 10N and 8N

#

why 30 and 105 degrees

#

looks nothing like the original force diagram

ivory raven
#

I think that yellow box might be pointing to the wrong diagram

#

it matches the diagram above, not to the left

#

but it's the same process either way, so maybe it's just illustrating the idea without the specific numbers

sturdy cape
#

I recognise the textbook

ivory raven
#

oh nvm I'm misreading the angles

#

yeah

sturdy cape
#

well, yes - the blue diagram is the working out

#

That should have some extra WO on the next page

#

The yellow box is an explanatory note

#

You should have done some vector addition from the Pure textbook

timber river
#

yeah i know how to do cosine rule, i just dont know how the blue triangle is formed in the first place

sturdy cape
#

Can you see how to get from the original diagram to the yellow box?

timber river
#

no not really, that's why i opened this thread

sturdy cape
timber river
#

ah

sturdy cape
#

You've got two vectors, OP and OQ; their resultant force (because they represent forces) is OP + OQ

#

You add them however you add vectors

#

Connect O with that new green P, and you end up with the blue diagram

#

Now, we don't exactly know what theta is (heck it could be negative, so the resultant force might actually be downright rather than up-and-right)

#

But we have enough information in the triangle to figure out how to calculate R

timber river
sturdy cape
#

Not as much as you might think

#

The 8 and 10 will still be there (they have to be there or else the forces aren't the same)

#

And that 105 degrees, by construction, must also be there

timber river
#

yeah im tripping it would still be a triangle

timber river
#

find the resultant vector and find the angle it makes with the x axis

sturdy cape
#

I mean, that's what they're doing

#

(Have you checked page 94)

timber river
#

yeah i know

#

i just worded it badly

#

i was asking how much more benefitial is using this method (triangle law), compared to raw dogging it

sturdy cape
#

How would you do it then? (also please don't call it rawdogging girlbleak)

timber river
sturdy cape
#

You can do it like that, then, yes

#

There's not necessarily one explicit way to do things in maths

#

The core point however is to make your working out clear, is all

timber river
#

yeah although this seems faster, but it confuses me a lil bit

#

.close

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#
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noble olive
#

This is a simultaneous equation with three variables.
I simply have a question
Why does it work out for only some numbers while others don’t?
How do you know which letter to get rid of as the second last step? Is it simply trial and error?
(Left hand side is what I tried first, and I couldn’t get an answer so I tried cancelling out the other one. But I got it right so I’m confused why the first one didn’t work)

orchid willow
#

If there exists a solution, it shouldn't matter which order you solve for it

#

the behavior of linear systems like this are well described by math called linear algebra

noble olive
#

Also what does it mean by hence, solve
Is the bottom also a simultaneous equation

orchid willow
#

when you have a system that "doesn't work," I think you might mean one that has rows that are not linearly independent. there's a lot of interesting reading I can send you on this

orchid willow
#

ok so

#

basically

#

being "linear" is a property with respect to a variable

#

like, 3x^2 is not linear with respect to x, since you're writing the expression in terms of cx^2, not cx (a constant times x)

#

but it's linear with respect to x^2

noble olive
#

Is this correct so gar

orchid willow
#

so the idea is, the equations really are in a similar form. just take x=a^2, y=b, z=c+1

noble olive
#

I don’t know how these are connected

#

Maybe a is x

orchid willow
orchid willow
noble olive
#

Ok wait

orchid willow
noble olive
orchid willow
#

and let me know if anything I said doesn't make sense

noble olive
#

We haven’t learnt that yet

#

We just do it like two term simultaneous equation

orchid willow
#

well, I'm telling it to you right now

#

so........

#

that's a way of learning it

noble olive
#

So there’s an easier way

orchid willow
#

and plus, you can't know if you have learnt it or not necessarily, since it could be something you've learn but perhaps in a "form" you don't recognize

#

and also, much of what you're taught cannot necessarily be "explicated" in the sense that you just overall get better at seeing forms of the same problem and solving problems. It's this sense of similar form that I'm trying to show you exists between these two systems of equations right now

orchid willow
noble olive
orchid willow
# noble olive Dude I don’t get it at all!!

hmmm ok. let me act like chatgpt for a second and try to break it down. I want to explain 3 things

  1. what does it mean for an equation to be linear (in terms of some variables)
  2. why is the second system of equations "similar" to the first
  3. how you can use solutions solutions from the first system of equations to solve the second
#

actually, in fact, we can ignore 1. It's not actually important

#

going to point 2, consider the substitution $x=a^2, y=b, z=c+1$. I would suggest you to rewrite the first system of equations with this substitution, to see how the second and first systems are similar if you don't see so already

clever fjordBOT
#

å¤§é»‘é¢åŒ…ę£å„æ32

orchid willow
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now for point 3

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you have that z=-1, y=2, and x=4, right?

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you also have that x=a^2, y=b, z=c+1

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substitute in your values for x,y,z into these substitutions that relate x to a, y to b, z to c

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for instance, you know that x=4, x=a^2, right?

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by substitution, you can then conclude that 4=a^2

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now, you can proceed to solve for $a$ and see that $a=\pm 2$

clever fjordBOT
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å¤§é»‘é¢åŒ…ę£å„æ32

orchid willow
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do the same for b, c

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@noble olive lmk if any parts of this are confusing

odd edgeBOT
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@noble olive Has your question been resolved?

odd edgeBOT
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swift heron
odd edgeBOT
swift heron
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D((a_11)) = a_11D((1)) by multilinearity right, but how do we know that this is the only such function

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idek if my question makes sense

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brain fucked

forest sky
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well that forces D( (1) ) = 1 and every other output can be calculated by linearity

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e.g. D( (5) ) must equal 5 and so on

swift heron
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wait are we assuming D(I) = 1 here?

forest sky
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well that's part of the theorem

swift heron
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ah ok

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see i didnt think i fully understood satisyfing D(I) = 1

forest sky
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so the theorem says that if we want a function D satisfying the properties:

  • domain M_n(F), codomain F
  • alternating
  • multilinear
  • satisfies D(I) = 1
    then there is only one such function. it would not be unique if we dropped the last requirement
swift heron
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hm lets pretend we dropped the last argument

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then any function D(a11) = ca_11 would work right

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@forest sky oh i se enow lol

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im just stupid

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D((a11)) = a11D((1)) by linearity

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but D((1)) always = 1

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so D((a11)) = a11

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.close

odd edgeBOT
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swift heron
odd edgeBOT
swift heron
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@woeful briar

woeful briar
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sec

swift heron
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my idea was like tp represent (ai^t) in terms of e

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sorry 😭

odd edgeBOT
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@swift heron Has your question been resolved?

swift heron
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Let $r \in \text{Row}(AB)$. Then $r \in \text{Col}((AB)^T) = \text{Col}(B^TA^T)$. We must show $r \in \text{Col}(B^T)$. Observe that if $r \in \text{Col}(B^TA^T)$, then $r \in \text{Span}{B^T(a_1^T), B^T(a_2^T), ..., B^T(a_j^T)}$. Then we can represent $r$ as a linear combination such that $r = \displaystyle\sum_{i=1}^jB^T\alpha_i(a_i^T)$. We can represent $(a_i^T)$ in terms of the standard basis such that $a_i^T= \displaystyle\sum_{s=1}^n\gamma_{i,s}e_s$. Then $B^T(a_i^T) = B^T\bigg(\displaystyle\sum_{s=1}^n\gamma_{i,s}e_s\bigg) = \sum_{s=1}^n\gamma_{i,s}B^T(e_s).$ Then $r=\displaystyle\sum_{i=1}^j\alpha_iB^T(a_i^T) = \sum_{i=1}^j\alpha_i\sum_{s=1}^n\gamma_{i,s}B^T(e_s) = \sum_{s=1}^n\bigg(\sum_{i=1}^j\alpha_i\gamma_{i,s}\bigg)B^T(e_s)$. We have represented $r$ in terms of the columns of $B^T$, so $r \in \text{Col}(B^T)$, then $r \in \text{Row}(B)$. Therefore, $\text{Row}(AB) \subseteq \text{Row}(B)$

clever fjordBOT
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robust mirage
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what did i do wrong here ?

odd edgeBOT
robust mirage
zinc glacier
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sign

robust mirage
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like -4 * 3

zinc glacier
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you put two negatives when seaparating

robust mirage
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oh i see XD

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thank you

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.close

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idle bridge
odd edgeBOT
idle bridge
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im confused on this part specifically

idle bridge
cold sage
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integrating introduced a 1/4 factor, so 1/16
then theres the 2, so 1/8

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the two - cancel out

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and cos goes to sin

idle bridge
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wait

idle bridge
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so far

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its (- ) (-1/4 ) integral of cos 4x (2dx)

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is that good so far

cold sage
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which is int ( 1/2 cos(4x) ) yeah

idle bridge
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then it became 1/4 integral of cos 4x (2dx)

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become positive

cold sage
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sure

idle bridge
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what do i do from there

cold sage
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do the integration

idle bridge
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i know that the integral of cos is sin

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but what do i do with the 4x and the (2dx)

cold sage
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$\frac{1}{2} \int cos(4x) dx$

clever fjordBOT
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Aā„¤Ć˜

idle bridge
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oh u also took out the 2x

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okay

cold sage
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there was no 2x, just a 2

idle bridge
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oh okay right

cold sage
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but if you dont know the result of that integral straight away, you can do it by doing a substitution of u=4x

idle bridge
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i just leave the 4x alone

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the 2dx becomes the 1/2 '

cold sage
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the 1/2 is just from 1/4 * 2

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dx is still where it was

idle bridge
cold sage
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yeah?

idle bridge
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so take away -1/4 then take away 2

cold sage
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factor out, not take away

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but yeah

idle bridge
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so it becomes (-1/4)(1/2)

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thats how it became + 1/8

cold sage
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no

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where did 1/2 come from

idle bridge
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this one

cold sage
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thats a 2

idle bridge
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yeah dont u put it to the side

cold sage
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you can factor out 2 from the integral

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that doesnt make it become 1/2

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thats like saying 2x = 1/2 (x)

idle bridge
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hows it supposed to look like

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1/4 times 2
?

cold sage
cold sage
idle bridge
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would it also be a mistake if

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i did it
1/4 times 2

2/8

cold sage
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yeah

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you just multiplied by 1, not 2

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2 * 1/4 = 2/4 = 1/2

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thats where the 1/2 i wrote comes from

idle bridge
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okayyy i see now

idle bridge
cold sage
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i know

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we havent actually integrated yet

idle bridge
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oh okay

cold sage
idle bridge
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okay

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my +1/4 is gone now

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it became the 1/2

cold sage
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it was always a 1/2

idle bridge
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from 2dx

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oh no im confusing it

cold sage
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we can move constant factors in and out of integrals
so we originally had a 1/4 and a 2, but that was always just a single factor of 1/2

idle bridge
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okay

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(1/4) (2) = 1/2

cold sage
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indeed so

idle bridge
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okay

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now what

cold sage
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integrate cos(4x)

idle bridge
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integral of cos is sin

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well wait

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ill do it u sub

cold sage
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good decision

idle bridge
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oh i see now

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so its

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1/4 du = dx

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thats how u get the 1/8

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1/2 times 1/4

cold sage
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thats right

idle bridge
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i gotcha

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i think i was confusing the 2dx like how u do it in the integral

cold sage
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just got to be careful

odd edgeBOT
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remote cloud
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How would I go about this proof? No answers just kinda need a way to approach it

odd edgeBOT
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odd edgeBOT
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autumn flare
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I had a doubt regarding concept in linear algebra,

I understood the need of two vectors(linearly independent or invertible) to form a plan in 2D space.

But why do we need three vectors to cover each and every point in 3d space, why can't it be just 2 indepdent vectors with 3 dimensions?

autumn flare
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*independent

forest sky
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but then those two vectors will form a plane in 3D space

autumn flare
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why is there a seperate need of a extra vector

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Could you be more elaborative?

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lets say i have v transpose = [ 1 2 3 ] , and w tranpose = [ 4 5 6]

forest sky
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let's say you have two vectors which point along a table like this (the table is mathematically a plane). we can add and scale them together in such a way as to reach any other point on the table, but that couldn't somehow point away from the table in any way

autumn flare
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the combination of 3c + 6d = b

wooden python
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who is who

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where is c, where is d, where is b

autumn flare
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as both of them lie in the 3rd row

wooden python
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mate we have no idea what you mean by any of b, c or d ...

forest sky
autumn flare
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let me write in the matrix form ,
[1 4] [a]. [b1
[2 5 ] [b] =[b2
[3 6 ][c]. [b3

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the 3rd row is the 3rd dimesnion right?

autumn flare
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1a + 4 b = 5
2a + 5b = 7
3a + 6b = 0

i think it will result in imposisble equation

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as we will get different values of a and b?

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so is that why 3rd vector is needed?

autumn flare
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1 a + 4b + 7c = 5
2 a + 5b + 8 c = 7
3 a + 6b + 9 c = 0

forest sky
autumn flare
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and we will also get impossible equation?

autumn flare
forest sky
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it will have no solution, yes

autumn flare
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ohhhh i thinnk i got it

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when i change the value of a and b

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it will limit itself to being a circle in a 3d space