#help-19

1 messages · Page 220 of 1

bronze canyon
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how do we find avg speed given time and distance

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then, we need to find those times and distances

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plug them in -> problem solved

onyx jay
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avg speed is distance/time i think

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sooo

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theres 2 hours between 10:30 and 12:30

bronze canyon
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total distance/total time = average speed

onyx jay
#

so

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155 km - 105km is 50km

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no wait

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it says he stopped in the middle

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so the distances to b city and a town should be equal where he is

bronze canyon
#

yes

onyx jay
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i think he travels 25 km within the 2 hours

bronze canyon
#

mhm

onyx jay
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since if we subtract 25 from 155 and add it to 105 they become equal (130km)

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25 + 130 is

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wait

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he started his journey before 10:30

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he js saw the road sign at 10:30

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that makes the problem more complicated

bronze canyon
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okay town B is 155 km away, town A is 105 km away at 10:30

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we need to use this to find the distance between them

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as we found earlier, its 50 km

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so, midway between them is 25 km

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well

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it actually depends if A and B are in the same direction

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thats actually very important info not given in the question

onyx jay
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we can assume they are i think

bronze canyon
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so hes going to B via A

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A is therefore 105 km to the LEFT, B is 155 to the RIGHT

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so we actually need to add them

onyx jay
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ohhh

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so thats 260 km

bronze canyon
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now halve it

onyx jay
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thats 130km

bronze canyon
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now find the total time

onyx jay
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so he travelled 130km?

bronze canyon
#

mhm

onyx jay
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in 2 hours

bronze canyon
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now find the average speed

onyx jay
#

so the average speed is

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65 km/h?

bronze canyon
#

yes

onyx jay
bronze canyon
#

yw

bronze canyon
odd edgeBOT
#

@onyx jay Has your question been resolved?

odd edgeBOT
#
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spare hill
#

Hi, I've measured the dimensions of a plastic bottle and I want to optimize a shape that I create with the most efficient dimensions for such a bottle.

I want to do a single variable surface area optimization for a combined shape consisting of a cylinder and a spherical cap. Here's my idea:

Firstly, I would sum the two volume formulas and sum the area formulas. Then I would have an equation like this

V = (pi)(r^2)(h_1) +(1/6)(pi)(h_2)(3a^2+(h_2)^2)
A = 2pirh_1 +2pir^2 + pi(a^2+(h_2)^2)

Here, I have measured my volume to be 500cm^3 and I'm trying to optimize my radius. I've also measured the total height of the water bottle to be 21cm. Since I have an h_1 variable at 15cm and an "h_2" variable at 6cm, I'm wondering if I can write them in terms of h, which is 21cm.

Can I say that I want the new dimensions of the water bottle to be h_1 = h(15/21) and h_2 = h(6/21) ? That way I can say I want to preserve the ratio of the two heights while optimizing the shapes and make sure there are only 2 variables, r and h, so that I don't have to do multivariable calculus.

Please let me know if this made any sense at all. I am open to discussion!! Thanks to anyone who is willing to read my tangent here

bronze canyon
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so, you want the radii of the sphere and cylinder to be the same, im assuming

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yes we can do this

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well hold on

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doing this strictly wont preserve the optimization itself

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because i dont think the optimization works out to be this precise ratio all the time

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now, if you need this precise ratio, then this works
but if you need to optimize on V,A, i dont think it does

odd edgeBOT
#

@spare hill Has your question been resolved?

spare hill
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I just want to avoid single variable calculus

bronze canyon
#

then this is fine

spare hill
#

Awesome!!

bronze canyon
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as long as youre close, itll hold approximately

spare hill
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Sorry what do u mean as long as im close?

bronze canyon
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yeah

odd edgeBOT
#

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spare hill
odd edgeBOT
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errant plank
#

Could sombody check my solving method? what I did was use the area of a sector formula for radians but my program is saying my awnser is wrong

errant plank
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(625pi)/18

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was my final awnser

tidal matrix
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forgive my horrible drawing, but it seems you found the area of a sector with radius 10 inches (this shape isn't exactly a sector)

errant plank
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uhhhh

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I assumed that this was the blade

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of 10 inches

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ohhhh

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wait

tidal matrix
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as did i! but the shape isn't actually a sector

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oop i think you're there

errant plank
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I thought I was onto somthing too

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I guess not

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why does it say this is the blade then?

tidal matrix
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it defo is

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but we don't want the full sector, we only want the strip of the blade

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so we have to subtract the area on the "inside," i.e. from the edge of the blade to the center

errant plank
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oh

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so

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thats

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okay

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I know how to solve it now

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thank you!

#

.close

odd edgeBOT
#
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tidal matrix
#

i already drew this but i think you got it

#

A-B

odd edgeBOT
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errant plank
odd edgeBOT
errant plank
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and got

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(sorry for ping I forgot it would do that

errant plank
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my camera is being difficult >: (

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okay got it to work

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I got the area of both of the sectors

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(11250pi)/36

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for the bigger one

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and

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(8000pi)/36 for the smaller one

errant plank
errant plank
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and then subtracted the smaller one from the bigger one

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but its still saying its wrong : C

tidal matrix
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so you did r=10 for the inside one, and r=30 for the outside one?

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or are you doing 2 * 5 and 2 * 15

errant plank
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Sector A was r = 10+5+15

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and sector B is r = 15+5

tidal matrix
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ah ok, i misread the 10 part from last time instead of 20

errant plank
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okay

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uhhh

tidal matrix
#

but in any case, i think you're putting the wiper on the end of the 15in arm. the question says it's mounted "5 inches from the pivot point," which makes me think it's supposed to be this

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sorry, i suck at verbalizing the setup of word problems, but in this case we'd have radii of 20 and 10

errant plank
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huhh

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for some reason I though this was the pivot point

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okay

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that makes sense actually

tidal matrix
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to be perfectly honest, i think that could be the pivot point too

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but in that case, your radii would be 5 and 15, right?

errant plank
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hmmm?

errant plank
tidal matrix
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no, in the case that you mentioned

errant plank
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wouldn't it be 30 and 20?

tidal matrix
#

unless im misunderstanding what you mean, wouldn't it be like this?

errant plank
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this was my case

tidal matrix
#

ohh i see what you're saying now

errant plank
tidal matrix
#

i think that line is just the body of the car? like it doesnt actually divide anything

tidal matrix
errant plank
#

okay I'll try that

#

.close

odd edgeBOT
#
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odd edgeBOT
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dreamy totem
#

how do i do this omfg

odd edgeBOT
dreamy totem
#

do i have to get it to ref

wooden cypress
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That's certainly one way of doing it

dreamy totem
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so what i did

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R2-R1

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but now i have column 1 and 2 of the third row as non-zeros

wooden cypress
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As in you set R2 to R2 - R1?

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You can do a similar thing to R3 as well to get a 0 in the first column

dreamy totem
dreamy totem
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i can have 2 options right

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  1. subtract R3 by 3R1
azure temple
dreamy totem
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or subtract R3 by 3R2

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does it matter which one i do??

dreamy totem
azure temple
#

I created it for u

wooden cypress
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Chatgpt I expect

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Don't give out answers though, it's not helpful

azure temple
wooden cypress
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Whichever one gives you nicer numbers really

azure temple
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Let's see this question

dreamy totem
azure temple
dreamy totem
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the 0 in the augmented column looks nice

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wait lowkey

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before that

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can you

wooden cypress
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Yeah probably 1 then

dreamy totem
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tell me if my understanding is correct

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AB i assume

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matrix vector product>?

wooden cypress
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Aka the matrix product yes

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You just apply the formula

dreamy totem
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omfg

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what formuka

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ok i got like

wooden cypress
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Or equivalently apply them as linear transformations to the identity matrix

dreamy totem
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ok well

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theyre linear transformation

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so i AB = BA irhgt

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right

wooden cypress
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from wikipedia

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It's not as bad as it looks

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And no, $AB\ne BA$ in general

clever fjordBOT
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depression

quasi falcon
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guys what you on

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cant we just like: det(A) = 0?

wooden cypress
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It's not that simple unfortunately

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All that means is that there isn't a unique solution

quasi falcon
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Rank check

wooden cypress
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There could be infinitely many

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isn't necessarily* a unique solution

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not sure about that actually

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Point is it's not sufficient

quasi falcon
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If Rank(A) =/= Rank(A|b) then the system is no solutions

dreamy totem
bronze canyon
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unique solution exists if det(A) \neq 0

wooden cypress
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Yes but I thought he was suggesting we find a value of k where det A becomes 0

quasi falcon
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det(A) = 0 indicates the coefficient matrix is singular
aka either inf solutions or zero

wooden cypress
quasi falcon
#

but theres a pretty easy test for it

wooden cypress
#

But I think that does work too

wooden cypress
# dreamy totem oh

If you think about the matrices as linear transformations then it makes sense

bronze canyon
wooden cypress
#

For example, if you think about flipping then rotating a 2d image, vs rotating it then flipping it, you'll get different images

quasi falcon
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IF theres any, k has to lead to det(A) = 0

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Which becomes a pretty easy equality

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Well, as long as you know to get det(A) for 3x3

wooden cypress
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So yeah that would narrow down the possible solutions

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Yes that would be a good way of doing it then as well

quasi falcon
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Doing triangulation is crazy work ngl

lone elbow
#

this augmented system she is doing is essentially Ax = b where A is a 3x3 matrix, so if the matrix A is invertible you can do x = A^-1 . b, but we want no solutions so we need that A is not invertible, then for the k you found find for which of these you get an inconsistent system

wooden cypress
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I agree your way is probably quicker

dreamy totem
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okay that kinda makes sense'

bronze canyon
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the ^-1 is just the inverse matrix

wooden cypress
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I'd honestly suggest you practice multiplying matrices together, inverting them, and understanding how they work before you worry tooo much about questions like this

lusty sonnet
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The 4th question

bronze canyon
wooden cypress
lusty sonnet
#

Damn

bronze canyon
dreamy totem
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ive never learnt that before

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omfg

bronze canyon
#

lets just focus on your problem, and we can talk about everything else later

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we can do it by rref, or through his det(A)=0, whichever you want

odd edgeBOT
#

@dreamy totem Has your question been resolved?

odd edgeBOT
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rich orchid
#

hello guys how to be good in maths

odd edgeBOT
sacred birch
#

I believe this is not topic for help channel, but on what level are you and why do you need math in the first place?

rich orchid
#

i suffer a lot in maths and i dont know why in exam i ma not able to solve question

rich orchid
sacred birch
atomic hornet
rich orchid
#

wait

vernal yacht
rich orchid
#

these type language based

sacred birch
# rich orchid

this kind of problems assumes, that you will make a mathematical model.
At constant speed you have S=tv, where S is full path, t is time spent and v is velocity. I'm not sure, what they mean by increasing 5km each hour, like 59 min -> 10 km and 61 -> 15 km or continuously.
And other problems want from you to do something similar

rich orchid
#

hmm right but how to make command in maths acc to how many hours i need to do study maths daily and did you know about JEE

sacred birch
#

the idea of problem 13 and similar is to model number the following way. a * 100 + 10 * b + c. and then you usually can solve that using algebra and this model in the form of equation

rich orchid
#

tell me bro acc to you how many hours i need to study maths

sacred birch
#

But sometimes it's too much and one making problem harder and need actually to just write down the number into equation

sacred birch
sacred birch
#

I'm not Indian

#

you are welcome, wish you good time and fast progress in math

rich orchid
sacred birch
odd edgeBOT
#

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dense stone
#

What is the tan(x + y) when there's 90° triangle ABC and BD == DE ,DE == EC ,EC == AC and AC == 2?

wet ridge
dense stone
urban condor
#

tan(x+y) = (tanx + tany)/(1 - tanx tany)

wooden python
#

but yes, that.

mystic saffron
wooden python
dense stone
#

The angle ABC and ADE

mystic saffron
wet ridge
#

tan x = 2/6 and tan y equals 1/2 use tan(x+y) to solve

wet ridge
mystic saffron
#

Guys can yall help me

wet ridge
#

bo

wooden python
odd edgeBOT
wet ridge
#

send your question in help-26/33/4

wooden python
#

go and claim your own channel @mystic saffron

dense stone
#

I think I solved it

wet ridge
#

it will be sent here or anyother channel

wet ridge
wet ridge
#

um

#

do you see 3 channels above this?

graceful elk
#

!help

odd edgeBOT
#

To ask for mathematics help on this server, please open your own help channel or help thread. See #❓how-to-get-help for instructions.

wet ridge
#

post it there

odd edgeBOT
#

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azure temple
odd edgeBOT
azure temple
#

Hope everyone can understand the problem

bitter folio
#

putnam 2024 bleakkekw

#

! status

odd edgeBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
copper quarry
odd edgeBOT
#

@azure temple Has your question been resolved?

odd edgeBOT
#

@azure temple Has your question been resolved?

odd edgeBOT
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split summit
odd edgeBOT
split summit
#

how can i even tell most of these options

#

n is too large for me to really visualise or test the question

frank rivet
#

im not the one to help here but when yall solve it ping me im curious

odd edgeBOT
#

@split summit Has your question been resolved?

split summit
#

oh nvm

split summit
#

basically if you convert the radians to degrees

#

you'd notice all the angles have a LCF of 6

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so you can use that information to figure out the answer is C

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turbid warren
#

$\frac{1}{\cos\big(\sin^{-1}(x)\big)} = \frac{1}{+\sqrt{\cos^2\big(\sin^{-1}(x)\big)}}$

turbid warren
#

alr guys what im stuck on here is now

#

forget the letx

woeful briar
#

use cos^2 + sin^2 = 1

turbid warren
#

yea

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but the bery last part

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how have they gone from this to this

woeful briar
#

sin and sin^-1 are inverses

turbid warren
#

yea

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nah this makes no sense

urban condor
#

wdym

turbid warren
#

i dont see how the x^2 has come from

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like i know that there is an invrse there

urban condor
#

sin^2 (sin^-1 x) = ((sin(sin^-1 x))^2 = x^2

turbid warren
#

omds

#

yh im acc dumb

#

ty

#

.close

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devout steeple
#

correct me if im wrong but this can be solved on desmos i jjs dont know how to

narrow crypt
#

Hi

mystic nova
#

k vs k

narrow crypt
#

Use the t= p^2n-1

#

Then compare the powers

narrow crypt
devout steeple
narrow crypt
#

Ok u get p^(6/35)

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And u know that it is equal to t

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U also know that t=p^(2n-1)

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So by comparing the exponents

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U should be able to find n

devout steeple
#

oh okay tahnks

#

.close

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cyan cape
#

On a windy day, the position of a balloon changes from 82 m [N] to 13 m [S] away from
a child in 15 minutes. What is the average velocity of the balloon.

this is what i did
∆d[S] = 95m[S]

Vavg[S] = ∆d[S]/∆t
Vavg[S] = 95m[S]/900s
Vavg[S] = 0.1m/s [S]

here i rounded to 1 sigfigs because you convert minutes to seconds, but does the time value stay at 2 sigfigs

warped glacier
#

,calc 15 * 60

clever fjordBOT
#

Result:

900
cyan cape
#

how

warped glacier
#

since the original 15 minutes was also to 2 sf

#

hmm

#

okay yes there is an argument that 900 is to 1 sf, I see

cyan cape
#

yeah

#

idk if its 2sf or 1sf

warped glacier
#

yes cause 50 seconds is nearly 1 minute

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it's not to the nearest 5 seconds, that'd be too precise

cyan cape
#

what

#

it says 15 minutes

warped glacier
#

the issue is when you convert 15 minutes to seconds

cyan cape
#

so 15 min = 600s

warped glacier
#

since your unit is m/s

#

,calc 15 * 60

clever fjordBOT
#

Result:

900
cyan cape
#

yeah sorry 900

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but that doesnt change the sf value

warped glacier
#

which is 1 sf

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so yes, 0.1 m/s south is correct

cyan cape
#

okay

#

man

#

physics is so confusing

warped glacier
#

it's cause physics is an experimental science

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it's not like maths where everything can be exact

cyan cape
#

hmm makes sense

#

ok thank you guys

#

.close

odd edgeBOT
#
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warped glacier
#

so like if I tell you my ruler is 20 cm

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it can't be 20.000000000000000000000 cm exactly

#

I can measure my ruler with another ruler, and say that it's 20.0 cm, to the nearest mm

warped glacier
warped glacier
cyan cape
#

so 15min = inf sf

#

since the question is exactly 15 minutes

odd edgeBOT
#
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quasi shard
#

for theorem 12.8 why is he saying that for it to be linearly depedent that it must be k+1 vectors in the span. Is that because the first k are just the k vectors from the set s that we use to span v_n. The only issue I have with this is we know that both i+j and i-j should lbe in the span and you can see that the you can use them to make a non trivial representation of 0 with only k vectors.

fair prism
#

The theorem is not saying you need k+1 vectors. It is saying any set of k+1 vectors will be linear dependent. You can still have just 2 vectors that are linearly dependent

quasi shard
#

ok I see

#

thx

#

.sovled

fair prism
#

.close

odd edgeBOT
#
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smoky nacelle
#

umm, i need help factoring this and i actually dont know where to start (i have expanded ts and have some attempt to group, i.e (x^3+1) but it doesn't seem to work, i will send a pic if u need)

austere jolt
#

no common factors are here, so the first thing coming to mind is to expand this and factor with another method

atomic hornet
stuck cloak
smoky nacelle
#

what is that?

wet ridge
#

factor thm for multivariable polynomial?

stuck cloak
#

yeah

wet ridge
#

wait

stuck cloak
#

thats stupid

wet ridge
#

assume x=y I guess

stuck cloak
#

what if we put x=y

wet ridge
#

ahh

stuck cloak
#

same wavelenght

odd edgeBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

smoky nacelle
#

that's what is stated to me

#

the whole hw sheet is jst abt factoring tbh

austere jolt
#

show what you've tried I suppose

smoky nacelle
#

ts is what i’ve written in my actual work

austere jolt
#

would have appreciated centering the work, but let's see

smoky nacelle
#

i couldn't find my attempts

#

sry:(

wet ridge
#

I dont think you can factor it?

austere jolt
#

well

#

I think it's factorable

#

but it's going to be rather screwed up

#

you can factor this as a quadratic in y

wet ridge
#

youll get (y-1)^2 if x= y

austere jolt
#

now, don't bother trying to do any fancy tricks, I suggest you just throw this into the quad formula

#

it should work

smoky nacelle
#

the ax^2+bx+c i suppose?

austere jolt
#

yes

#

but first rearrange your expanded form into a quadratic in y

smoky nacelle
#

apologies but i dont i actually understand thatjesse

austere jolt
smoky nacelle
#

yes, i'm quite confused that part

austere jolt
#

you have expanded the expression, yes?

smoky nacelle
#

yes

austere jolt
#

do you know what a quadratic in a variable means?

smoky nacelle
#

hmm, i dont think i know tbh

austere jolt
#

when there are multiple variables, having a quadratic in one variable means to treat every other variables as constants/coefficients, and rearranging them to the quadratic form with the variable given as the target

#

for example, a quadratic in y would have ay^2 + by + c, but a, b, and c here can have other variables like x

#

so group your y^2 terms, y terms and constant terms (anything without y)

smoky nacelle
#

u mean ts?

austere jolt
#

yup! factor the y out of the middle pair though

#

remember, we want a quadratic to look like one so we don't accidentally toss y into the quad formula

smoky nacelle
#

oke, so what's next:)?

austere jolt
#

toss it into the quad formula blender where it belongs

#

(your roots will be in terms of x, and that's exactly the factored form you're looking for)

smoky nacelle
#

is this right (i searched for the quad formula as i’ve never learned abt it, and i also wanna know if the whole thing inside of the root is the factored form or is it any terms here that is the common factor)

smoky nacelle
#

so...is the whole thing inside of the root or have been rooted part is the factored form?

austere jolt
#

as for your second question, you know how you express the factored form of quadratics as a(x - b)(x - c)?

smoky nacelle
#

yep (...orr maybe)

austere jolt
#

here you will have $(y - \alpha)(y - \beta)$, where $\alpha, \beta$ are your two roots

clever fjordBOT
#

Céline

austere jolt
#

so, no, this will give you just $\alpha$ and $\beta$, but you'll still have to put it into this form

clever fjordBOT
#

Céline

austere jolt
#

also, since this is tedious, i will give you one hint

#

one of the two roots is a quadratic in x

#

also, you should simplify the discrim before working further, otherwise you're gonna be stuck seeing a quartic under the square root that will haunt you in your dreams

smoky nacelle
#

do i need to root it out? or do i keep the whole thing in the root as alpha and beta?

austere jolt
#

you can clear the sq. root here thankfully

#

but first, expand and simplify the discrim

smoky nacelle
#

like simplifying the whole thing in the root? or jst root the the whole thing inside? (yes, ts is new to me and i have difficulty in adapting to smth new as hell)

austere jolt
#

what do you get for the thing under the root after expanding and combining like terms?

#

(that thing under the root is the discrim btw)

smoky nacelle
#

x^4-4x^3+4x^2

austere jolt
#

right, factor the most obvious thing out first

hollow fulcrum
#

x = y - 1 appears to be a factor

#

then we can use the factor theorem i think

smoky nacelle
hollow fulcrum
#

okay, so

#

did u notice that putting x as y-1 gives 0?

austere jolt
#

I'll give way to the new helper then

hollow fulcrum
#

The factor theorem basically states that,
if there is a polynomial (let degree to be 2):
ax² + bx + c
if putting x = n makes the above expression 0, then (x-n) is a factor

smoky nacelle
clever fjordBOT
#

Mei
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

austere jolt
#

uh?

hollow fulcrum
#

u forgot the \left)

smoky nacelle
#

jst ignore the texit

hollow fulcrum
#

okay

austere jolt
#

did you mean $\sqrt{x^2 (x-2)^2}$?

clever fjordBOT
#

Céline

smoky nacelle
#

i've done smth in the past and now it's like ts

smoky nacelle
austere jolt
#

then that's correct, and now you can just root this

#

you're very close to the end

#

that's a full solution isn't it

#

!nosols

odd edgeBOT
#

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

hollow fulcrum
#

oh

#

sorry

smoky nacelle
#

there is smth i'm quite not understand here, but i forgor to tell: if i toss ts into the quad formula and it has the +/- thingy, then should i do +, - or both? (i've root them all out)

austere jolt
#

both

#

that's how you get the two roots

hollow fulcrum
#

you're supposed to take them as 2 factors

austere jolt
#

one +, one -

smoky nacelle
#

👍

#

aight, i got the 2 roots now, 1 is 2x^2-2x+2 and the other is 2x+2 (i've divided both by 2 and make them x^2-x+1-y and x-y+1 respectively, but i doubt if it would have any use or if it's the right way)

austere jolt
smoky nacelle
#

ehhh, yes

austere jolt
#

the roots of y should not have y in there

smoky nacelle
#

aight

austere jolt
#

y = {root}

#

also, when putting those roots as factors, y should be positive, not negative

smoky nacelle
#

noted

austere jolt
#

btw, you can just write the answer on paper and take a pic of that

#

would be easier for all involved, I believe

smoky nacelle
# clever fjord Céline

so now i divided both the 2x^2-2x+2 and the 2x+2 by 2 then put it here? or i will keep the roots?

austere jolt
#

no, put it in the factors

#

that's what you want, isn't it? you weren't told to find the roots of y, you were told to factor

#

so put it in the factors

#

so... we good?

#

if you're done, then remember to close the channel, and see you around

smoky nacelle
#

aighty then

austere jolt
#

unless you wanna confirm the factors

smoky nacelle
#

then i wanna know if after i found the roots, i substitute it for alpha and beta respectively

#

and i get (y-x^2+x-1)(y-x-1) is right

austere jolt
#

yes. personally i would write it as (y - (x + 1))(y - (x^2 - x + 1)), but same

smoky nacelle
#

then tysm

#

you saved my deadline=))

#

.close

odd edgeBOT
#
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odd edgeBOT
#
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gloomy mason
odd edgeBOT
manic sleet
#

multiply (a) by (\frac{1-i}{1-i})

gloomy mason
#

did this

clever fjordBOT
#

PajamaMamaLlama

manic sleet
gloomy mason
#

wait

manic sleet
gloomy mason
#

lemme click a picture

#

its a real mess

#

can u wait for like 5 minutes please ?

manic sleet
atomic hornet
gloomy mason
#

i feel like i did some stupid mistake in calculation

austere jolt
#

what happened down here

gloomy mason
#

ya i knew

#

i just knew

#

wait

#

lemme just redo

#

why am i still getting the same denominator sad

austere jolt
#

oh wait you're rationalizing the denom, my bad

#

still, there should be an i^2 somewhere

#

that's the whole point of rationalizing the denom

#

(hint: the multiplication in the denominator should be a familiar form to you. what does it look like? remember what you've learnt about quadratics)

odd edgeBOT
#

@gloomy mason Has your question been resolved?

odd edgeBOT
#

@gloomy mason Has your question been resolved?

odd edgeBOT
#
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outer wadi
#

I got lost in the second part

odd edgeBOT
outer wadi
#

it says prove alpha is an automorphism of Z_n

#

but didn't alpha come from Aut(Z_n)?

#

oh

#

nvm

#

.close

odd edgeBOT
#
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outer wadi
#

I wasnt reading carefully

#

.reopen

odd edgeBOT
#

outer wadi
#

ok kinda of stuck again lol

#

im not understanding the operation preservation part of the proof

#

This proof follows this example

#

Stuck on this part of the proof

#

im not really seeing how they split up beta

woeful briar
outer wadi
#

Im not understanding the steps

#

for example when they split up beta(1)

#

into 1 + 1 + ... 1

woeful briar
#

beta(1) is some natural number mod n

outer wadi
woeful briar
#

like 4 = 1 + 1 + 1 + 1

#

thats what they did

#

writing beta(1) as a sum of beta(1) 1's

outer wadi
#

oh ok so beta(1) is just some number mod n, and they are summing 1, beta(1) many times to get beta(1)

#

and since alpha is an isomorphism we can split up the inside 1s into beta(1) many alpha(1)'s

#

ok so everything till alpha(1)beta(1) makes sense

#

let me try and explain what I think the justfification behind each step is

odd edgeBOT
#

@outer wadi Has your question been resolved?

outer wadi
#
  1. $T(\alpha\beta) = (\alpha\beta)(1)$ by definition of T $\newline$
  2. $(\alpha\beta)(1) = \alpha(\beta(1))$ Notation change (function composition) $\newline$
  3. $\alpha(\beta(1)) = \alpha(1 + 1 + \cdots + 1)$ Because $\beta(1)$ is a natural number mod n which can be decomposed into a sum of $\beta(1)$ many ones. $\newline$
  4. $\alpha(1 + 1 + \cdots + 1) = \alpha(1) + \alpha(1) + \cdots + \alpha(1)$ By ismorphism of $\alpha$.$\newline$
  5. $\alpha(1) + \alpha(1) + \cdots + \alpha(1) = \alpha(1)\beta(1)$ Honestly not sure, I want to say notation change but I can't back that claim up $\newline$
  6. $\alpha(1)\beta(1) = T(\alpha)T(\beta)$ by definition of T $\newline$
#

oof let me fix that latex

clever fjordBOT
#

Branshi

outer wadi
#

could someone clarify step 5

#

I know that alpha(1) is also a natural number mod n

#

and we have the sum of that number beta(1) times

#

so we have alpha(1)beta(1) but is that changing the operation from addition to multiplication

#

are these operations equivalent in this case?

#

but what if beta(1) was like pi or something, how would we know if alpha(1)pi is the sum of alpha(1) pi times?I think im just confusing myself now, is this just a notation change?

woeful briar
#

step 4 what is important is that alpha is a homomorphism

#

beta(1) is an integer

#

we define multiplication by a natural number in a ring
n * a = a + a +.... + a, n times

#

in this case because we are working in Zn which is pretty much integers, this and regular multiplicaiton coincide

odd edgeBOT
#

@outer wadi Has your question been resolved?

odd edgeBOT
#
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ember pelican
odd edgeBOT
ember pelican
#

For q13 why is 5x^2/x^1/2 = 4/2-1/2=3/2?

raven cloud
#

any one avialble ?

#

i need help with straight line equation please

jagged maple
raven cloud
jagged maple
odd edgeBOT
signal oar
raven cloud
odd edgeBOT
#

@ember pelican Has your question been resolved?

ember pelican
tidal matrix
clever fjordBOT
#

χασιβ ♥

tidal matrix
#

and then they just change 2 to 4/2 to subtract the fractions easier

#

if that confuses you, you can also do $$x^2 \cdot x^{-\frac 12} = x^{2 + (-\frac 12)} = x^{2 - \frac 12} = x^{\frac 42 - \frac 12}$$

ember pelican
#

Ahokay thanks

clever fjordBOT
#

χασιβ ♥

tidal matrix
#

(these are the product and quotient rules)

odd edgeBOT
#

@ember pelican Has your question been resolved?

odd edgeBOT
#
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odd edgeBOT
#
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unreal briar
#

I need to simplify the equation 3-(m+1)(2m+3)+((-1)^m)(m+3)^2+ ((-1)^(m+1))(m+4)^2 into 3-(m+2)(2m+5) my head can’t get around solving these massive equations

mortal trench
#

$3-(m+1)(2m+3)+((-1)^m)(m+3)^2+ ((-1)^m+1)(m+4)^2$

clever fjordBOT
#

Mr. Gamer 🇵🇸

unreal briar
#

It’s ((-1)^(m+1)) not ((-1)^m+1)) my mistake sorry

mortal trench
#

$3-(m+1)(2m+3)+(-1)^m(m+3)^2+ (-1)^{m+1}(m+4)^2$

clever fjordBOT
#

Mr. Gamer 🇵🇸

unreal briar
#

Yes

mortal trench
#

Looks good?

unreal briar
#

Yes

unreal briar
mortal trench
#

What is m?

#

Any info about that

unreal briar
#

It’s a positive integer

deft smelt
unreal briar
#

How?

deft smelt
#

Dyk (-1)^m+1 what does it look like?

unreal briar
#

Uh

deft smelt
#

There’s a rule that says a^b x a^n = a^b+n

#

Right?

#

Now reverse this rule

unreal briar
#

Let me try

deft smelt
#

okay

unreal briar
#

Wait it’s (-1)^(m+1)

deft smelt
#

It’s gonna be (-1)^m x (-1)

unreal briar
#

Yes

deft smelt
#

That’s like all I can help with

#

Because im not sure if the way im solving it in my head is correct

#

@mortal trench

mortal trench
#

Split into cases after you factor out the -1

#

Either m even or m odd

unreal briar
#

Will expanding every make it easier

mortal trench
#

No

unreal briar
#

$3-(m+1)(2m+3)+(-1)^m((m+3)^2-(m+4)^2)$

clever fjordBOT
#

Ajarco

unreal briar
#

It seems the same

mortal trench
#

Difference of squares

unreal briar
#

OH dam

#

what next? $3-(m+1)(2m+3)+(-1)^m(-2m-7)$

clever fjordBOT
#

Ajarco

unreal briar
#

crud somethings wrong with the orginal equation

#

.close

odd edgeBOT
#
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deft smelt
#

Hey

odd edgeBOT
deft smelt
#

How do I put an index on the redical on calculator

faint knot
#

what calculator are you using

deft smelt
#

Uh

faint knot
#

here you go

deft smelt
#

Where is that

#

.

faint knot
#

its on your calculator, suppose you look at it

deft smelt
#

I am..

faint knot
#

ngl youre gonna be cooked if you cant find a symbol on the thing in front of you

deft smelt
#

I have a quiz

#

I can barely work

faint knot
#

there arent very many radical symbols on this calculators

deft smelt
#

I found it

faint knot
#

very nice

tacit stream
deft smelt
#

It’s above x exponential thing

faint knot
#

dont spoil where it is

deft smelt
#

Sigh

#

Why cant I

faint knot
#

dont worry about it

#

it only took less than a minute

#

thats average

#

it just feels long because you didnt anticipate it to be a problem

#

thats alr

deft smelt
#

Do you think I’ll fail tomorrow

faint knot
#

if you look around this row

faint knot
deft smelt
deft smelt
#

I have redical and powers

faint knot
#

you found the symbol, you should be fine

deft smelt
#

I was working with ann

faint knot
deft smelt
#

Yes

faint knot
#

if you look around this row, youll see where the other radicals are

#

this is for square root

#

above that, cube root

#

similarly ^2 and ^3

deft smelt
#

Yes

#

I know these

faint knot
#

so this represents something more general

#

you have x^ a power

#

and also x being rooted to a particular power too

#

now because youc an put anything where the white square would be (it shows up as a blank for you to fill a number in when you press it)

#

you can actually use either symbol to do what you need

deft smelt
#

I know that

#

It’s not my first time using a calculator

#

I just usually

faint knot
#

so wdym youre gonna "fail?"

deft smelt
#

Work on index 2

faint knot
#

this is passing behavior bro

deft smelt
#

Not any other index

faint knot
#

its a button, you just found the button

deft smelt
deft smelt
faint knot
#

ok it doesnt sound like youre too interested in the actual button behavior

deft smelt
#

I’m not interested in math.in general

#

But that was all thank you forr helping me find it

faint knot
#

np and good luck

deft smelt
#

Thank you

#

.close

odd edgeBOT
#
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deft smelt
#

Hey again..

odd edgeBOT
deft smelt
#

How to solve this

wooden python
#

aight lets set this aside for a bit and think about a simpler equation but which will have the same logic behind it

#

if i gave you this equation:

(x-19)(x-37) = 0

would you know what to do to solve it?

deft smelt
#

No..

#

They are both prime numbers

wooden python
#

do you know how to solve quadratic equations in factored form?

deft smelt
#

That I cant get anything out of

wooden python
#

19 and 37 are both prime but this is not relevant at all tbh.

deft smelt
#

Wdym not relevant

deft smelt
#

Well atleast I don’t understand what you mean

wooden python
#

...do you know what the word "relevant" means

#

what i meant is: it doesn't matter that the numbers in my equation are prime. it won't help you.

#

anyway ig give this a watch: https://youtu.be/qeByhTF8WEw?feature=shared

This algebra video tutorial explains how to solve quadratic equations by factoring in addition to using the quadratic formula. This video contains plenty of examples and practice problems.

Algebra 2 Review: https://www.youtube.com/watch?v=i6sbjtJjJ-A

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Facto...

▶ Play video
jaunty hollow
#

Am I free to join in?

wooden python
#

and also look up the words zero product property

#

bc thats really the key thing

#

cause this isnt about quadratics necessarily

#

but all equations that look like (something)(something) = 0

mystic nova
deft smelt
wooden python
#

ok 2nd degree whatever.

deft smelt
#

Yes but

wooden python
#

degree matters a lot less than the idea of factoring.

deft smelt
#

What he’s solving aren’t prime numbers

wooden python
#

FORGET PRIMES

#

dear god

deft smelt
#

Okay

wooden python
#

i already said it doesnt matter that you got primes here. it doesnt. it doesnt!!

deft smelt
#

Okay..

jaunty hollow
#

@wooden python do you need me to help you?

wooden python
#

thats kinda all i can say atp

#

this is where you need to go, this is what you need to learn/revise

deft smelt
#

Okay im gonna close this till i watch and all so other people can ask

deft smelt
#

.close

odd edgeBOT
#
Channel closed

Closed by @deft smelt

Use .reopen if this was a mistake.

#
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vivid inlet
#

can someone help me factor nominator

odd edgeBOT
pastel steeple
vivid inlet
#

numerator

#

the upper

pastel steeple
#

well what do they have in common concerned

vivid inlet
#

this is 3.1 limits

#

i only need to factor the upper

pastel steeple
#

great so what do they have in common

vivid inlet
#

beacuse the answer would be X to the power of 2 (x-2)

vivid inlet
wooden python
#

use ^ for exponents

pastel steeple
#

ok cool

wooden python
#

x^2

#

x^2(x-2) is the correct factorization

vivid inlet
#

thanks

pastel steeple
#

so uh whats the problem then

vivid inlet
#

but its to confusing

#

like im actully am trying to understand it for like an hour

#

i didnt answer it

pastel steeple
#

understanding how x^2 is factored out?

vivid inlet
#

no but like how we removed x^3 and then we still have x^2

wooden python
#

we didnt "remove" shit

#

(yet)

pastel steeple
#

x^3 = x * x^2

odd edgeBOT
#

@vivid inlet Has your question been resolved?

#
Channel closed

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rapid junco
#

7*(5-2)

odd edgeBOT
viscid shell
#

21

karmic arrow
odd edgeBOT
# viscid shell 21

The purpose of this server is to help you learn, not to hand out answers. Do not ask someone to give you the answer directly.

viscid shell
#

do u know abt priority of operations?

rapid junco
#

Order of operations?

rapid junco
#

You compute the expression inside the parantheses then multiply it by 7

#

Right?

viscid shell
#

yes basically

#

whats inside the parentheses

#

u always do first

rapid junco
#

Noted

viscid shell
#

then u can multiply and then u can add

rapid junco
#

Now the next question is use distributive property to expand the product

viscid shell
#

do u know abt this

#

using a*(b-c)=a*b-ca

rapid junco
#

I forgot it🙏

rapid junco
#

Is this what you are talking about?

#

<@&286206848099549185>

vivid wyvern
#

Do u know pedmas?

rapid junco
#

Yes I already solve that one

#

Now the examiner want me to use distributive property to expand the product

vivid wyvern
#

What is 7×3?

rapid junco
#

21

vivid wyvern
#

So isnt it supposed to be 35-21 and not 35-14

rapid junco
rapid junco
vivid wyvern
vivid wyvern
rapid junco
rapid junco
#

Should i post the similar problems that i couldn't solve?

rapid junco
#

(8-13)*(-3)

vivid wyvern
rapid junco
#

First we have to evaluate the expression inside the paranthese then distributive

vivid wyvern
rapid junco
#

-5

#

-5 * -3 = -15

vivid wyvern
vivid wyvern
#

Do u know that (-)*(-)=(+)

rapid junco
vivid wyvern
#

As in multiplying two negative s gives u positive

rapid junco
#

Do you mean we should treat subtraction as addition of a negative number?

vivid wyvern
rapid junco
vivid wyvern
vivid wyvern
rapid junco
#

The answer= 15

vivid wyvern
#

Good

rapid junco
#

I have other problems ,if you are free🙏

vivid wyvern
#

Sure

rapid junco
#

I've been solving them since yesterday 😭😭

#

I cried and cried

vivid wyvern
rapid junco
vivid wyvern
#

That's the answer

rapid junco
#

Oh okay

vivid wyvern
#

Did u understand how u got 15?

rapid junco
rapid junco
vivid wyvern
rapid junco
#

Thanks ♥️

#

Bye

#

.close

odd edgeBOT
#
Channel closed

Closed by @rapid junco

Use .reopen if this was a mistake.

odd edgeBOT
#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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hot dome
#

I got this problem from a video.
Find all primes of the form 2^(2^k) + 5.

weary pelican
#

It's simpler than that

#

what is 2^(2^k) + 5 mod [???]

hot dome
#

Mod 2?

#

It would be 5

modest nacelle
#

That won't help

hot dome
#

Bruh

#

How do I solve it 😭

#

I genuinly have no idea

weary pelican
#

mod 2 is definitely useless here, it's always 1

hot dome
#

mod 3?

#

If mod 2 is always 1, then mod 3 must be zero for most values of k

modest nacelle
#

Prove it.

hot dome
#

Or I can do it mod 4

#

x = 2^(2^k) + 5
= 2^(2^k) + 1 (mod 4)

#

It is true that if 2^n + 1 is prime, then n = 0 or 2^a

#

The converse is false, but I suspect that 2^(2^k) + 1 is prime for many values of k

weary pelican
weary pelican
odd edgeBOT
#

@hot dome Has your question been resolved?

hot dome
#

I think that x mod 3 is always zero

#

Just figuring out how to prove it

#

Except for k = 0 of course

#

Just proved it with induction

#

Now what...

#

I think that's it

#

Thanks @weary pelican

#

.close

odd edgeBOT
#
Channel closed

Closed by @hot dome

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odd edgeBOT
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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viscid shell
#

i don't understand q2

odd edgeBOT
short terrace
#

Do you know what equivalent norms are

viscid shell
#

ye

#

for all x in E

#

u can find c,d constants

short terrace
#

Well it's asking you to show that the norms corresponding to any two strictly positive functions are equivalent

viscid shell
#

yes

#

but i dont see how to majorize/minorize

short terrace
viscid shell
#

i tried taking the supremum of Phi 1

#

and the lower limit of Phi1

#

but i tried it with some examples and it diddnt seem to work

#

i was also thinking of studying the function phi1/phi2

#

and find a lowerbound/upperbound

#

and i dont see what the hypothesis for them to be two strictly positive functions brings

viscid shell
#

ye got it

#

.close

odd edgeBOT
#
Channel closed

Closed by @viscid shell

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dusky totem
#

i cant understand permutation and combination

#

its confusing

modest nacelle
odd edgeBOT
#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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main cape
odd edgeBOT
main cape
#

I dont understand how to prove it using epsilon

austere jolt
#

lim as n tends to where though?

main cape
#

Infinity

modest nacelle
#

Which one?

main cape
#

Like when i tried it using epsilon i didnt get it

#

Like the freling as if u have proved something wasnt there like it felt off

austere jolt
#

for future helpers: it might be worth explaining or showing what you did