#help-19

1 messages Β· Page 207 of 1

clever fjordBOT
wooden python
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is that what your original problem says?

clever elm
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Nope it is written in the book just like that

clever elm
wooden python
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hmm hold on.

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i am ever so slightly suspicious of this. let me actually run it through my calculator to see if it actually matches up.

mystic saffron
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actually im dumb nvm

Ok with sin11Β°41'sin18Β°19' it works

clever elm
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The very last line

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Check that

mystic saffron
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wait that doesn't even have the minute notation in the 4

clever elm
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Oh right

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Probably a printing mistake

mystic saffron
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then I guess there's a typo

clever elm
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May not be as well idk abt these maths πŸ₯Ί

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They drive me crazyyy

mystic saffron
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it would be true if the + was replaced with 1'

clever elm
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Hmmmm.... Ig u have a point

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But, it just might not be cuz these writers are weird

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They say there is no mistake

wooden python
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aight so

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in the interest of clarity i calculated this and wrote out all intermediate results to as many decimals as my calculator would give me

clever elm
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I believe it didn't match the given thing

clever elm
wooden python
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and yeah shit doesnt add up

clever elm
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Wow!!!! Ur handwriting πŸ™€

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Its so nice ^~^

wooden python
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i wasnt trying to be neat right now but thank you

clever elm
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πŸ‘ you're welcome madame

mystic saffron
# clever elm

lol it also looks like the spacing isn't consistent at all

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so skibidi

clever elm
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Thanks for the help ;')

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Am grateful

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And am super mad about these rumors that there are no mistakes

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Screw those typo creeps πŸ₯Ί wasted so much time

wooden python
odd edgeBOT
#

@clever elm Has your question been resolved?

#
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#
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elfin vessel
#

help please

odd edgeBOT
graceful viper
#

have you tried any substitutions like e^x + 1 = u so far?

odd edgeBOT
#

@elfin vessel Has your question been resolved?

elfin vessel
molten palm
#

And did it work?

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$\sqrt{\frac{u-2}{u}}$?

clever fjordBOT
#

jelly v20

odd edgeBOT
#

@elfin vessel Has your question been resolved?

#
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Available help channel!

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Remember:
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stoic cloud
#

How do I find a formula for $\sum^{\infty}_{k=1}\frac{H_k}{k^n}$?

clever fjordBOT
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π™Έπš—πšπš’πš—πš’πšžπš–Β³

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π™Έπš—πšπš’πš—πš’πšžπš–Β³

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π™Έπš—πšπš’πš—πš’πšžπš–Β³

summer wave
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how did you find these values

stoic cloud
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I must be honest β€” wolfram alpha

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but they do check out numerically

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@rancid moat

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plz

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help meh

rough birch
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$\sum_{k=1}^\infty \frac{1}{k^n}\left(\sum_{i=1}^k \frac{1}{i}\right)$

clever fjordBOT
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snowflake

stoic cloud
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yes yes!

rough birch
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(im just tinkering)

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$\sum_{k=1}^\infty \sum_{i=1}^k \frac{1}{k^n}\frac{1}{i}$

stoic cloud
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you can rearange like that?

rough birch
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maybe?

stoic cloud
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idk, how would that π‘˜ work outside of the lower limits?

rough birch
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i always forget the interchange rules

stoic cloud
rough birch
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oh wait yeah that is wrong

stoic cloud
clever fjordBOT
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snowflake

rough birch
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but we could rearrange the summations now and get k on the inside

stoic cloud
rough birch
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and then evaluate the geo series

rough birch
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or something

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oh

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yay

summer wave
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you can always interchange with positive terms btw

low locust
stoic cloud
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So there’s no formula, but there is closed forms for some π‘˜?

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*or 𝑛 in this instance

rough birch
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$\sum_{i=1}^\infty \sum_{k=i}^\infty \frac{1}{k^n}\frac{1}{i}$

clever fjordBOT
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snowflake

low locust
rough birch
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oh that is not geometric what am i doing

summer wave
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ye

stoic cloud
rough birch
low locust
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well the post writes a formula which is about as closed formula-ish as I would expect

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I cant imagine that such a sum of zeta values has a nicer closed form

stoic cloud
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Let me find quickly scroll through MSE and see if I should close this channel or not…

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because this was only part of a bigger problem of mine

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I was trying to find

clever fjordBOT
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π™Έπš—πšπš’πš—πš’πšžπš–Β³

summer wave
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what is your definition of H_k/s

stoic cloud
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Harmonic numbers again

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if you extend them with an integral

low locust
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this really is above the paygrade of a help channel

stoic cloud
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$H_z=\int_0^1\frac{-1+t^z}{-1+t}dt$

clever fjordBOT
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π™Έπš—πšπš’πš—πš’πšžπš–Β³

low locust
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go into an advanced number theory channel

stoic cloud
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!close

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oop

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uh

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I forgot

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.close?

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.close

odd edgeBOT
#
Channel closed

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odd edgeBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
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jagged crescent
#

guys I messed up both of these apparently.. anyone know where the mistakes happened?

late dust
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9: 8 became 5 for some reason

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10: it looks like xΓ·2, not x+2

jagged crescent
#

thanks for the help

#

.close

odd edgeBOT
#
Channel closed

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Available help channel!

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Remember:
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frank tide
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is the vector (0 , 0 , 2) perpendicular on the zx plane?

short terrace
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What does it mean to be perpendicular on the zx plane

frank tide
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if so why

frank tide
short terrace
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That's a question to you lol

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I'm asking for the definition

vernal yacht
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@frank tide is this what you’re asking?

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β€œ Orange perpendicular to purple, yes or no? β€œ

frank tide
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ah, let me give the original question

vernal yacht
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Alright πŸ™‚

frank tide
frank tide
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apparently the answer is vector y and i dont really understand why

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original question perhaps

vernal yacht
short terrace
vernal yacht
short terrace
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Sure, I just wanted to confirm if I was tripping lol

vernal yacht
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I shouldn’t hijack your channel πŸ˜‚

short terrace
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I don't have a notebook on me unfortunately

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No no I disappeared for a while

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I'm at a doctor's

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Feel free to take over cuz I'll keep disappearing

vernal yacht
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Can you find me the normal vector of it?

frank tide
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you mean like- unit vector version of it

vernal yacht
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And its length is 1

vernal yacht
frank tide
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anyways

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what do you want the normal vector of

vernal yacht
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XZ plane

vernal yacht
frank tide
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(1 , 0 , 0)?

vernal yacht
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alr, so for every ax + by + cz = 0
The normal vector is <a, b, c>

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Keep in mind that <a, b, c> is always the vector that is perpendicular to the plane

frank tide
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oh you wanted (x , 0 , z)?

frank tide
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im very new to 3d geometry

vernal yacht
vernal yacht
frank tide
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pretty sure i wasn't introduced to that but- ig ax +cz =0 or <a , 0 , c>?

vernal yacht
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wait fr?

frank tide
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yeah i wasn't

frank tide
vernal yacht
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Have you been taught how to find a vector that is perpendicular to a plane in a 3D space?

frank tide
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i was only taught projection and unit vectors when it came to planes

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like how (0 , 0 , 1) is the unit vector for the z axis

mystic nova
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a vector is perpendicular to a plane if it perpendicular to 2 or more distinct vector parallel to that plane

frank tide
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yeah i def didnt learn that

vernal yacht
vernal yacht
vernal yacht
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Do you need some time to put that in your note?

frank tide
mystic nova
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actually you can look at the corner of your house and imagine that each edge is an axis

vernal yacht
frank tide
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OH

vernal yacht
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For example
For 3x + 7y - 4z = 0, its normal vector is <3, 7, -4>

frank tide
#

oh so thats a plane

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and the unit vector thats perpendicular to that plane

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is ( a , b , c)

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any reason why you type them between < >? is that not a vector

frank tide
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the "plane equation"

vernal yacht
mystic nova
vernal yacht
frank tide
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i understand

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everything

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proceed please

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(super interested tbh)

vernal yacht
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Right, back to the question

vernal yacht
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ik it sounds redundant, but I wanna make sure yk.

frank tide
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i might know what that is but not seem to recognize it bc of hte language barrier, can you clarify what ur talking about?

vernal yacht
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the direction vector of the first option

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any vector that is parallel to the first option

frank tide
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yeah, any vector with z=0

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i... think?

vernal yacht
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Because the vector is in direction of x

frank tide
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yes

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I already see the pattern

vernal yacht
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how about the second and the third option?

vernal yacht
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alr, have you taken the notes?

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Let's move on

frank tide
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a vector that is parallel to for example the z axis has both their y and x = 0

vernal yacht
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"Which of the following vectors is perpendicular on the zx plane?"
1 - vector x --> (1, 0, 0)
2 - vector y --> (0, 1, 0)
3- vector z --> (0, 0, 1)
4- (0 ,0 ,2) --> (0, 0, 2)

frank tide
#

and what does perpendicular on the zx plane mean again?

vernal yacht
#

As we mentioned previously, the plane equation of xz is y = 0, and its normal vector is (0, 1, 0)

frank tide
frank tide
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or... any vector along they axis ig?

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does it HAVE to be normal?

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is (0,1,0) the only possible vector thats perpendicular on the zx plane

vernal yacht
frank tide
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so..?

vernal yacht
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it can be <0, 2, 0> <0, -1/2, 0> <0, 228492, 0> etc

frank tide
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yeah so- it doesnt have to be normal

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bc ( 0 , 2 ,0) isnt normal no?

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yet its perpendicular to zx

vernal yacht
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Let's clarify the definition.
normal vector: A vector that is perpendicular to the plane.
unit normal vector: A vector that is perpendicular to the plane and its length is 1

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I was unclear when I first mentioned it

mystic nova
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unit vector is vector with length 1 or what ever the axis unit is

frank tide
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so an infinite amount of normal vectors and one unit normal vector

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wait a minute

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nvm

vernal yacht
frank tide
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who has a squareroot of one execpt one

vernal yacht
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<0 1 0> <0 -1 0> both works

frank tide
#

yes that makes a lot of sense

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tysm sky

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for your patience and kindness

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have an amazing day

vernal yacht
#

Have a good one!!

frank tide
#

.close

odd edgeBOT
#
Channel closed

Closed by @frank tide

Use .reopen if this was a mistake.

odd edgeBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
β€’ Ask your math question in a clear, concise manner.
β€’ Show your work, and if possible, explain where you are stuck.
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Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

elder vault
#

I’m deflated

odd edgeBOT
elder vault
#

I’m deflated

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I’m deflated

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It is so hard

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I cannot get through it without any mistake made

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I’m so sad

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I’m so sad

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Traumatized

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There’s always something wrong

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Help me please

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Please

mystic nova
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I mean to check all of them we have to know mandarin

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Or you could provide a translated one

elder vault
#

I had checked it

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I missed some numbers

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πŸ‘¨πŸ»β€πŸ¦°: it is okay. We all make mistakes

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πŸ‘¨πŸ»β€πŸ¦°:move on. Look at the big picture

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πŸ‘¨πŸ»β€πŸ¦°:you could do it again a week later, but now you should just move on

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I will listen to you

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I will move on. Thank you

odd edgeBOT
#

@elder vault Has your question been resolved?

odd edgeBOT
#
Channel closed

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odd edgeBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
β€’ Ask your math question in a clear, concise manner.
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odd edgeBOT
#
Channel closed

Channel closed due to the original message being deleted.
If you did not intend to do this, please open a new help channel,
as this action is irreversible, and this channel may abruptly lock.

buoyant hollow
vivid wyvern
wooden python
#

!msgdel

odd edgeBOT
#

The original post of this help channel has been deleted, and it will abruptly close and possibly lock. (This is irreversible.) Please claim a new channel, and don't delete the first message of any future channel you claim.

buoyant hollow
vivid wyvern
buoyant hollow
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sure

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wait

vivid wyvern
# buoyant hollow wait

Also u should open a new channel ,this channel is closed
It will be considered available for help soon

vivid wyvern
#

Is this 2 or 3

buoyant hollow
#

2

vivid wyvern
buoyant hollow
#

wait

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it shows occupied to me

vernal yacht
wooden python
#

it's going to implode in like 3 minutes

buoyant hollow
#

oh-

wooden python
#

go claim a new one

buoyant hollow
#

😭 i think i did smth wrong

vivid wyvern
buoyant hollow
#

i did

odd edgeBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
β€’ Ask your math question in a clear, concise manner.
β€’ Show your work, and if possible, explain where you are stuck.
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Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

outer cosmos
#

i have a question on how plus and minus work in 'u substitution' when intergrating

obsidian nymph
#

anyone could help me

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with a problem

summer wave
#

!occupied

odd edgeBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

languid horizon
outer cosmos
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right

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lmao

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does that plus and minus js stay there?

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also how would i intergrate sin^5(x)

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ive tried u subbing but im a little stuck

vernal yacht
vivid wyvern
outer cosmos
vivid wyvern
#

And then u can do a sub for cos

outer cosmos
#

ohh

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like sin^2 = 1-cos^2?

vivid wyvern
outer cosmos
#

ah ok

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i’ll try that

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tyyyy🀍🀍

vivid wyvern
#

Np

odd edgeBOT
#

@outer cosmos Has your question been resolved?

odd edgeBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
β€’ Ask your math question in a clear, concise manner.
β€’ Show your work, and if possible, explain where you are stuck.
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Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

vestal beacon
#

Need help.
This is my 11 years old younger sister's math problem, but we've both forgotten how to solve it.

Calculate B = 2^2 + 2^4 + .... + 2^2024 + 2^2026

I know it's supposed to be some sort of sum, but I don't know how to change it to one.
Thank you if anyone decides to help

tacit wasp
#

That is the sum of a geometric series

slow whale
#

looks like it

tacit wasp
#

So your sister should have been taught the formula for it

slow whale
#

Sn=r(1-r^n)/1-r

vestal beacon
#

She, apparently, forgot (which is why I'm here)

slow whale
#

no sorry im wrong

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its not that

nocturne mica
slow whale
slow whale
#

in our case

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its supposed to be multiplied by a

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not r

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that was my mistake

tacit wasp
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$$S_n = a_1 \frac{1 - r^n}{1 - r}$$

nocturne mica
#

because i don't think so...?

vestal beacon
#

What's S, a and r? Sorry I'm really bad at notations (is it what they're called in English?)

clever fjordBOT
#

Alberto Z.

tacit wasp
serene axle
#

|r|<1 is for infinite GP

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Only

tacit wasp
#

|r| < 1 is needed if the sum goes on till ∞ values

slow whale
#

nvmd im blind

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yeah

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you were correct

tacit wasp
vestal beacon
#

My sister still doesn't really understand anything,, I'll try plugging the equation/wherever whatever into the formula to figure it out

vestal beacon
slow whale
#

we are 15 years old here in my country

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and we have just learnt

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AP

vestal beacon
#

I'm also 15... whoops.

slow whale
vestal beacon
#

(Math was never my strong suit basically)

slow whale
#

well this is a tad bit awkward innit

slow whale
vestal beacon
#

Indeed.

languid horizon
#

Where are you stuck?

slow whale
languid horizon
#

Dont wanna be rude. But you can just google such stuff

tacit wasp
# clever fjord **Alberto Z.**

a1 is the first term (in your case |2Β²|) and r is the common ratio (in your case |2Β²|

n is the number of terms you're summing (which you have to figure out here)

@vestal beacon

vestal beacon
nocturne mica
#

a represents a term

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like a term in your sequence

nocturne mica
#

the number tells you which term it is

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for example, a_3 = third term

vestal beacon
#

Thank you

nocturne mica
#

i guess your first step is to find n

vestal beacon
#

I guess there are... 2026 of them? considering,, it ends at 2^2026

Sorry English isn't my first language

If you all want, I can close this channel (My sister gave up)

#

She's also saying her teacher gave her a different method asw

nocturne mica
#

not exactly

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see that the power goes up by 2 each time, not 1

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and also, don't worry about the language! just let us know if you don't get a certain part

vestal beacon
#

Oh so that's what it meant,, the total of numbers inbetween

nocturne mica
vestal beacon
#

My calculator is... refusing.

nocturne mica
#

what did you type in your calculator?

vestal beacon
#

It's been so long since I last touched something bigger than 2^2 I'm so sorry

vestal beacon
nocturne mica
#

technically speaking, all you need to do is look at the power (the smaller number to the top right)

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notice that it starts at 2, and for every subsequent number it increases by 2

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and it ends at 2026

vestal beacon
#

Yes,,

nocturne mica
#

so if i ask you how many numbers are in the sequence (2, 4, 6, 8, ... , 2026), what would you tell me?

vestal beacon
#

If nobody minds, I'll close this channel

I think I'm freaking out worse than ever

So sorry everyone

#

.close

odd edgeBOT
#
Channel closed

Closed by @vestal beacon

Use .reopen if this was a mistake.

nocturne mica
#

i apologize if i contributed to it

#

hope to see you around next time

vestal beacon
#

thank you

odd edgeBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
β€’ Ask your math question in a clear, concise manner.
β€’ Show your work, and if possible, explain where you are stuck.
β€’ After 15 minutes, feel free to ping <@&286206848099549185>.
β€’ Type the command .close to free the channel when you're done.
β€’ Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

rare crown
#

very confused on this

odd edgeBOT
rare crown
#

wha

short terrace
#

!status

odd edgeBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
short terrace
#

What have you done so far

rare crown
#

i looked at trig identities and im not sure entirely where to modify it to work

#

cus i know theta is basically x if i can get the right form

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i think

short terrace
#

Well what is csc x

rare crown
#

1/sinx

short terrace
#

Good

rare crown
#

which could then be x/cos9x sin4x

short terrace
#

And what is the limit of cos 9x as x goes to 0

rare crown
#

uh

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1

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oh ok

short terrace
#

Good

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Do you see what to do now

rare crown
#

so then x /sin4x

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still a little lost, do i just reverse the denom and numerator somehow

short terrace
#

I mean x/sin4x is just 1/(sin4x/x)

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Only one more thing you need

rare crown
#

ohhh

#

1/1?

#

wait nvm its 4 (1)

#

ok this makes sense now

#

thanks

odd edgeBOT
#

@rare crown Has your question been resolved?

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dense phoenix
#

Im doing set theory, its only week two of classes and im stressed the fuck out, havent taken a math class in 5 years pls help

dense phoenix
#

ok so the universal set is A-Z and i just have no clue how to solve this, i dont understand why the fuck the parentheses are here, the comma is the complement but i dont get it

quasi sparrow
#

you can just ask your question here

dense phoenix
#

and heres my other thing, if i get help with these two im sure ill be able to finish the rest of the assignment

quasi sparrow
fleet tapir
#

Read the question after the one with parenthesis

dense phoenix
fleet tapir
#

That is different from (BnA)'

#

See the difference that the parenthesis makes?

fleet tapir
#

The parenthesis tells you what to do first. The parenthesis around A n B in (A n B)' means you do A n B first, then take the complement

#

While A n B' means you take B', then intersect with A

#

I repeat: these two will give you different results

dense phoenix
#

the complement is everything in u that isnt in any sets right

fleet tapir
#

The complement of a set is everything in U that is not in the set

#

So the complement of B would be all the letters except {r,e,d}

fleet tapir
dense phoenix
#

so would B n A' be {f,g,h,i,j,m,n,o,p,q,s,t,u,v,w,z,y,z}?

#

but b has d and e tho

fleet tapir
#

Yeah

#

What is A'?

dense phoenix
#

everything not in a

fleet tapir
#

What is B n A' then?

#

Everything that is in B and not in A

#

Can you explicitly write the set A' for me?

fleet tapir
dense phoenix
#

{D,E,F,G,H,I,J,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z}

fleet tapir
#

And B is {R, E, D}

#

So B n A' is the intersection of B and A'

dense phoenix
#

oH so i myself just intersect them

#

so it would be that list plus r e d

quasi sparrow
#

feel free to add to the article instead of complaining

fleet tapir
fleet tapir
fleet tapir
dense phoenix
#

my brain just isnt built for this

fleet tapir
#

What's common among {R,E,D} and {D,E,F,G,H,I,J,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z}

dense phoenix
#

r e d

fleet tapir
#

Yeah

#

So what's B n A'

dense phoenix
#

what i dont understand is why is e and d still in it

#

i just dont understand

#

bc thats not in set a

fleet tapir
#

Yeah

dense phoenix
#

and neither is r

#

i just

#

ughfsd

fleet tapir
#

So they're in A'

#

Then you are looking at what's common in between A' and B

#

You are doing B n A'

#

Not B n A

#

B n A' is what is common in between B and A'

#

A' is stuff that's not in A

#

So B n A' is stuff that's common in between B and (stuff that's not in A)

dense phoenix
#

im so lost man

#

i think im just gonna fail this class fuck it

#

.close

fleet tapir
# dense phoenix ughfsd

Being frustrated will not help. If you think my explanation is not helpful you can read the articles or wait for someone else

odd edgeBOT
#
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fleet tapir
odd edgeBOT
#
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frozen musk
odd edgeBOT
frozen musk
#

idk how to sketch vectors please help

#

like where did theta spawn from

#

it says heading due east why is theta not just automatically 0

quasi falcon
#

Do you know how to do basic vector operations?

#

Sum mostly

frozen musk
quasi falcon
#

Well, in the most basic sense, vectors are essentially arrows pointing to some place with a certain direction

#

you have two ways to express that fact:

#
  1. You find the X,Y coordinates the end of the vector points to.
  2. You find how long the vector is, and in what angle is pointing to. Which is usually known as 2d polar coordinates R,ΞΈ
#

Youll 99% of the times be using the first one

frozen musk
#

okay, so how would I go about this problem?

quasi falcon
#

The boat is being moved by two "forces" right?

#
  1. Its own motor
  2. The current
frozen musk
#

yeah

quasi falcon
#

Sadly, when doing this sort of problems, you are usually given the second form of the two vectors

#

R,ΞΈ,
R = the force/speed, ΞΈ = the angle in which that is applied

frozen musk
#

okay

#

uh

quasi falcon
#

There is a way to convert it to x,y anyways
for a pair R,ΞΈ, the "equivalent" X,Y pair is
X = R (cos ΞΈ)
Y = R (sin ΞΈ)

frozen musk
#

okay yeah that I remember

#

but I'm still confused on the drawing

#

how do I know I needa use the 45 degrees

quasi falcon
#

The drawing is poorly done anyways btw

#

like, the math is good, but the drawing is completely skewed

quasi falcon
#

For drawing vectors, you just chain them together

#

Specifically, the end of the previous must be the start of the current

#

Which you can prob see is not done in the drawing

#

The blue vector should be below the "east" line

frozen musk
#

bruhhh

#

yeah that's kinda wild

quasi falcon
#

something like this

frozen musk
#

ahhh I see

quasi falcon
#

Well, thats basically how to graphically sum vectors

#

the end of the blue point connected to the (0,0) is the new vector

frozen musk
#

yeah that makes more sense

quasi falcon
frozen musk
#

yeah

#

eventually the book computes theta to be ~9 degrees

#

so ig the red is not directly on the east line

quasi falcon
#

If you give me a sec ill fact check that

frozen musk
#

okay bet

quasi falcon
#

about ~13 deg, they got lost with the drawing

frozen musk
#

9 and 13 is a pretty significant difference no?

quasi falcon
#

maybe i got the problem wrong and is not just summing speeds, but i think the text could be wrong

quasi falcon
frozen musk
#

hmm interesting

#

can you share your work for this question?

quasi falcon
#

oh, my bad

#

its not absolute speed

#

Its relative to the water itself,

#

then its ok, since, if the water is moving past us, we are moving past it from that perspective, you use the opposite vector

frozen musk
#

I see

#

yeah I think I'm just gonna spam some problems and look at other books

#

it really doesn't seem like a difficult concept

#

I'm just selling the bag

quasi falcon
#

The vector sum should look like this if we stick to how vectors are added geometrically, but the result will be the same

#

The problem is kinda strange by asking relative to the water, but it makes sense ig.

frozen musk
#

okay cool, noted

quasi falcon
#

yeah, the ~9 deg is correct then, mb, thought it was relative to the shore

frozen musk
#

okay cool perfect

#

yeah I understand it a bit better now I'll just keep practicing

#

tysm for the help

#

.close

odd edgeBOT
#
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odd edgeBOT
#
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robust olive
#

how can u prove cos(2x) = 2cos^2(x) - 1 without using pythagoream identity?

languid horizon
#

So without $\sin^2 x + \cos^2 x = 1$?

clever fjordBOT
#

casework

robust olive
languid horizon
#

Idk why would you wanna do that

#

Like surely whatever you use will just be equivalent to that identity

#

I mean here is 1 take ig

#

You can take the derivative of $\cos^2 x $

#

That is -sin(2x)

#

Now integrate that. That is cos(2x)/2 + C

#

And fix up the constant to its 1/2

odd edgeBOT
#

@robust olive Has your question been resolved?

odd edgeBOT
#
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winter mesa
#

Hello

odd edgeBOT
winter mesa
#

I need some assistance, with the point slope equation

#

This so far is the problem. And what I’ve done on it

mystic saffron
#

that handwriting tho lol

winter mesa
#

Sorry my hands keep shaking I feel really uncomfortable right now but Still trying to push thru my work

mystic saffron
#

ok lets see, first step is good 4x+7y =9 you do y from here
y= (-4/7) x + (9/7)
the slope : -4/7

winter mesa
#

Wait so I got it wrong?

mystic saffron
#

i can't understand most of your handwriting to know

#

lol

winter mesa
#

Bruh I put 9 instead of 7

#

how can I get rhe slp[e from the problems?

#

The slope

mystic saffron
#

it's from 4x+7y=9 you do y from here: 7y=-4x+9

#

y= -4/7 x + 9/7

#

you can see here m = -4/7

winter mesa
#

So just the x and y ??

mystic saffron
#

yeah it's the slope

#

so parallel line through 4 and -2:

y -(-2) = -(4/7) *(x-4)

winter mesa
#

Thank u

winter mesa
mystic saffron
#

yes

#

you need to do it for (4, -2)

#

there is next part after that for perpendicular line through (4, -2)

#

it's reverse/negative reciprocal of -4/7

#

that's 7/4

#

se we're here now:
y -(-2) = -(4/7) *(x-4) for parallel line

winter mesa
#

Yes

mystic saffron
#

so now y+2 = (-4/7)x + (16/7)

#

i hope my brackets are clear

winter mesa
#

I’m on this step rn

#

It’s stuff after that confuses me

mystic saffron
#

ok so we do y from here:
y = -(4/7)x + (16/7) -2 just shift the 2

winter mesa
#

Subtract 2?

mystic saffron
#

y+2 you need to put it on the right side

winter mesa
#

From both side?

mystic saffron
#

the 2

#

to get y

winter mesa
mystic saffron
#

yes now you need to get y

#

so +2 goes right and becomes -2

winter mesa
#

So subtract 2 from both side?

#

To make it disappear from left

mystic saffron
#

no

winter mesa
#

And add 2 to the right ?

mystic saffron
#

y = -(4/7)x + (16/7) -2

#

here

winter mesa
#

Ahh

#

I see

mystic saffron
#

then you * the 2 with 7/7 so it becomes 14/7

#

basically same

#

you're multiplying it with 1 but that one becomes 7/7

#

and the whole becomes 14/7 which is 2

#

so that you can do 16/7 - 14/7

winter mesa
#

I don’t have a 14/7

mystic saffron
#

and that's 2/7

#

you have it

#

it's the 2

winter mesa
#

Ah I get it yeah

#

So I simplify with 2?

mystic saffron
#

so parallel line: y= -4/7 x + 2/7

#

that's that

#

are you confused about some part of this?

winter mesa
#

Yes

mystic saffron
#

ok which part?

winter mesa
#

I’m at the 14/7 part

#

Do I divide it by 2?

mystic saffron
#

that's the 2

#

no

#

y = -(4/7)x + (16/7) -2

#

see the -2 here?

winter mesa
#

Yea

mystic saffron
#

it's same as -14/7

#

we make it -14/7 to do 16/7 - 14/7

#

get it?

winter mesa
#

Im just not good at this types of things

mystic saffron
#

14/7 is practically 2 mate
so we have 16/7 and a 2
we need to make that 2 -> x/7 so that we can calculate those numbers
so we do 2*(7/7) (7/7 is practically 1)

#

2*7/7 = 14/7

#

14/7 = 2

#

so you don't change anything of value

#

just the equation

#

if you divide this 14/7 you get 2 so think of it as 2 transforms into 14/7

#

because of the 16/7

winter mesa
#

Yeah

#

I get how to get the 2/7 u simplify

#

To get the 14/7 out of 16/7 tho I don’t

mystic saffron
#

2/7 is because 16/7-14/7

#

16-14 = 2

#

2/7

winter mesa
#

Now how do u do perpendicular lines?

mystic saffron
#

so final for parallel is y=-4/7x + 2/7

#

is everything clear or?

winter mesa
#

I guess but on the exam I’ll forget

#

That’s just how it is

mystic saffron
#

it's really simple mate so i'll go through it again ok?

winter mesa
#

Nah I’m fine I’mtired of math

mystic saffron
#

first you find slope:
4x+7y=9
you do y from here, transfer 4x on the other side:
7y=-4x+9 (when you transfer it becomes - if it was +)

#

so from here you find y, transfer 7 on the other side:
y=-4/7x +9/7

#

if 7 was * on the one side it becomes /7 on the other

#

and the slope is -4/7

#

so we have (4 , -2) as point
y-(-2) = -4/7(x-4)

#

in other words y-(second number) = -4/7(x-firstnumber)

winter mesa
#

It’s alright I don’t want any,ore help I’ll just accept it

mystic saffron
#

-*- = + so
y+2 = -(4/7)x+16/7 -> 16/7 is because -4/7(x-4) -> we multiply -4/7 with x and with 4

#

transfering the 2 on the other side:
y=-4/7x + 16/7 - 2

#

we multiply the 2 with 7/7 because of 16/7:
y=-4/7x + 16/7 - 14/7

#

y=-4/7 + 2/7

#

that's for parallel

#

perpendicular you need perpendicular slope
so you do negative reciprocal of the slope:
-4/7 -> 7/4

#

and do the equation:
y-(-2) = 7/4(x-4)

#

y+2 = 7/4x - 28/4

winter mesa
#

Ohh that’s what I messed up

mystic saffron
#

y = 7/4x - 7 - 2

#

y = 7/4x -9

#

that's for perpendicular

#

that's that

odd edgeBOT
#

@winter mesa Has your question been resolved?

odd edgeBOT
#
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nocturne scaffold
#

not sure whats wrong

odd edgeBOT
nocturne scaffold
#

the heck

#

i put in 2n-1

#

(still wrong btw)

wooden python
#

what the fuck do they want fr

nocturne scaffold
#

what im saying

wooden python
#

do they somehow want "odd number" to refer only to positive odd numbers implicitly

nocturne scaffold
wooden python
#

but like 2n-1 would be correct

#

except they reject it

#

what the hell

nocturne scaffold
#

yeah exactly

#

im not too sure whats goin on

wooden python
#

is this the entire question or part of a bigger one

nocturne scaffold
#

its part of a bigger one

#

lemme send the wehole thing

#

whole

wooden python
#

yeah let's take a look at the whole thing

nocturne scaffold
#

dunno why the other parts would matter as much tho

wooden python
#

oh so

#

critical info actually!!!

#

you're encoding the sequence 9, 11, 13, 15, ...

nocturne scaffold
wooden python
#

2n+k should give 9 at n=1, that's how you get your k

nocturne scaffold
#

ohhh

#

okok

#

.close

odd edgeBOT
#
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odd edgeBOT
#
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proper maple
#

@silk fox

odd edgeBOT
proper maple
#

Hi - sorry about that

#

It does add up to 6

#

I also don't know how to prove it

#

I know chatgpt is discouraged but I use it for these cases

silk fox
#

damn

proper maple
#

its pretty uh

#

ugly

#

but i guess it works

serene torrent
#

So may I ask what's your question here?

proper maple
#

i've decided to skip it

#

we were trying to solve the series n^2/2^n

serene torrent
silk fox
#

well i got to $\sum_{n=1}^{\infty}\frac{n^2}{2^n} = 2 + 2\sum_{n=1}^{\infty}\frac{n}{2^n}$

clever fjordBOT
#

creeperdoesredstone

serene torrent
#

Using n = n+1

warped glacier
#

You get 1 + 1/2 + 1/4 + ... for each geometric sun

#

*sum

odd edgeBOT
#

@proper maple Has your question been resolved?

serene torrent
#

Maybe I am also doing something wrong.

#

Oh wait right it is +2

#

Here is a whole solution.

proper maple
#

okay yeah that works

#

thanks

serene torrent
#

Do you even know what did I do?

proper maple
#

no not previously of course i'm looking at it trying to understand but i get the gist of it

#

you "pushed back" the series

#

then expanded

#

split the sums

serene torrent
#

Yes but also realize that we used the fact that the sum is 0 at n=0. Otherwise you also need to add it.

proper maple
#

ah i see

#

yeah

serene torrent
#

I mean subtract.

#

I would suggest you to try it on other examples as well to see the details or do this without looking.

proper maple
#

thank you.

#

i'll save this for future reference when these situations come up again

#

thanks!

#

.close

odd edgeBOT
#
Channel closed

Closed by @proper maple

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proper maple
#

@serene torrent

#

i've just realized something

#

i'm so stupid

#

the exercise asks whether the series converges or not

#

nothing about finding its sum

#

πŸ€¦β€β™‚οΈ

#

regardless this proves really useful as i'm sure i will need it in the future

#

it's good to know

serene torrent
#

It is only useful if the series converges tho.

proper maple
#

true

serene torrent
#

I am a bit rusty with my series convergence tests but a ratio test should solve this.

proper maple
#

yeah no it's relatively easy

#

ratio should solve

#

also no need to prove an >= 0

#

well i mean

#

i do need to prove that still

#

to be rigorous

#

but you get me

#

see this is what confuses me

#

how do i say n^2 >= 0 for example

#

can i say oh well its a natural number starting in 1 which then only grows

#

and on top of that its squared

#

of course all that in math lingo

serene torrent
#

Foe reals n^2 is positive.

proper maple
#

that's just

#

an implicitly true statement?

#

like of course it is

serene torrent
#

I would say abs(...) = ... maybe.

proper maple
#

im not debating that

#

same for 2^n

#

like i know for a fraction if both terms are always positive then the fraction is always positive

#

same for if they're both always negative

serene torrent
#

I am not good with proofs so someone else can help you better. Sorry.

proper maple
#

no worries

#

its all good

odd edgeBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
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β€’ Show your work, and if possible, explain where you are stuck.
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frank tide
#

in this triangle (ABC) of lengths sqrt(2) , sqrt(2) , sqrt(6), theta=?

ik you can get (180 - theta) by one of the trig identities that includes cosine(180-theta) but! when i first attempted to solve this question, I didnt use trig and I used anotehr approach and i got a terrible answer, i just wanna know what i did wrong.

area of ABC = 1/2 x length x length x sine of whats between them. lets call whats between them here "180-theta" or just "theta" considering that e sin(180-theta)=sin(theta)

OK- so 1/2 * sqrt(2) * sqrt(2) * sin(theta) = area.

so sin(theta)= area.

theres a formula relating the lengths of a triangle to its area (its called her##ne formula? idk his name sounds weird in arabic)

anyways... area of this whole triangle is sqrt(3)/2

sin(theta)=sqrt(3)/2

theta = 60

frank tide
#

Wrong. why?

#

forgot to attach the triangle

near socket
#

car

frank tide
#

ignore the guy on the left

near socket
#

can i buy you

#

i want a car

vernal yacht
narrow crypt
#

,calc sin(2pi/3)

clever fjordBOT
#

Result:

0.86602540378444
narrow crypt
#

,calc sin(pi/3)

clever fjordBOT
#

Result:

0.86602540378444
narrow crypt
#

,calc sqrt(3)/2

clever fjordBOT
#

Result:

0.86602540378444
frank tide
#

aha?

narrow crypt
#

,calc sqrt(2)*sin(pi/2 - 2pi/6) * sqrt(6)*1/2

clever fjordBOT
#

Result:

0.86602540378444
frank tide
#

am i supposed to be catching something

narrow crypt
#

,calc sqrt(2)*sin(pi/2 - pi/6) * sqrt(6)*1/2

clever fjordBOT
#

Result:

1.5
narrow crypt
frank tide
narrow crypt
#

Is 60 degree the only valid input of sin whose output is sqrt(3)/2

frank tide
#

180-

#

OH

#

.

#

oooh 😭

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ok so

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after confirming that 60 iswrong

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i shouldve checked for the other equivalent angle

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ok- failed at 6th grade math

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nice

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ok ty

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.close

odd edgeBOT
#
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#
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severe pine
#

The heat of combustion of ethane gas is 373 kcal per mole. Assuming that 60% of the heat is useful, how many litres of ethane measured at S.T.P. must be burnt to convert 50 kg of water at 10Β°C to steam at 100Β°C ? One mole of a gas occupies 22.4 litre at S.T.P.

odd edgeBOT
#

Please don't occupy multiple help channels.

potent nexus
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What’s the density of ethane

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It should be using q=mcdeltaT

calm hedge
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Q1​=mcΞ”T=(5.0Γ—104)(1)(90)=4.5Γ—106Β cal=4500Β kcal

potent nexus
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what’s going on there

severe pine
potent nexus
calm hedge
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Q2​=mL=(5.0Γ—104)(540)=2.7Γ—107Β cal=27000Β kcal

potent nexus
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Just find moles

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And then litres

calm hedge
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therefor total = Q1​+Q2​=4500+27000=31500Β kcal

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and then find n ( moles )

potent nexus
#

Wait does this require latent heat asw

silk fox
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yes

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since water gets converted to steam

potent nexus
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I’m asking on the basis of the question

calm hedge
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to raise temp

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and to vaporise

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after finding moles use find volume v= moles * 22.4

calm hedge
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yes man its for water

severe pine
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no im asking how did you get 540

calm hedge
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That 540 cal/g is the latent heat of vaporization of water at 100 Β°C (at 1 atm)

severe pine
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oh

calm hedge
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now bye bro i am playing Lord of the fallen

severe pine
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after i find total heat

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i have to find 60% of it right

silk fox
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divide by 60%
since 60% of the heat from ethane combustion is useful

severe pine
#

ohhh

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i thought 60% of heat from water was useful

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thanks

#

.close

odd edgeBOT
#
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odd edgeBOT
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wide pollen
odd edgeBOT
wide pollen
#

hey, i need to prove that q has a global min and its <0

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so ive shown that it has a global min

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but <0 is harder

wooden python
#

$q(0) = -2$

clever fjordBOT
wide pollen
#

ik

wooden python
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whatever the global min is, it cannot be greater than q(0).

wide pollen
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but how to prove thats the global min

potent nexus
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Bruv

wooden python
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you don't prove that the global min is achieved at 0

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it could be achieved at x=0.42069666867530911111131415 instead

potent nexus
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Cuz it’s minimum

wooden python
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but whatever your global minimum is, it cannot be greater than any value of q at any particular point.

potent nexus
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Then qed

wide pollen
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but a,b,c are just parameters and we dont know if its <0 or >0

wide pollen
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thx

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q(0) lowest

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as the def of a global min

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.close

odd edgeBOT
#
Channel closed

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wooden python
#

we dont know that min q = q(0).

wide pollen
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.reopen

odd edgeBOT
#

βœ…

wide pollen
wooden python
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we know that min q ≀ q(0), yes.

wide pollen
#

thx !

#

.close

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#
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odd edgeBOT
#
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shrewd trellis
#

My answer is in the red circle

odd edgeBOT
shrewd trellis
#

!status

odd edgeBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
wooden python
#

show original problem too

wooden python
#

it seems that the 96 in this snippet is also sus -- shouldn't it be 96t instead?

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this part is correct btw. you applied the product rule correctly. but you fumbled the algebruh that follows it.

shrewd trellis
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oh damn bruh let me redo it rq

wooden python
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dont be quick about it

shrewd trellis
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carefully I mean

wooden python
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yeah be extremely careful

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brain surgeon level careful

shrewd trellis
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I was careful

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this is still wrong

wooden python
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time to go papers please on your thing to sniff out even the slightest error

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so this expansion is legit

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but then your like-term collection got fumbled

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in particular the t^3 terms

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-64 - 3 - 1 - 64 = -128 - 4 = -132 and not the claimed -120

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and then also

shrewd trellis
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got it

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thanks needa work on my fumbles

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.close

odd edgeBOT
#
Channel closed

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odd edgeBOT
#
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Remember:
β€’ Ask your math question in a clear, concise manner.
β€’ Show your work, and if possible, explain where you are stuck.
β€’ After 15 minutes, feel free to ping <@&286206848099549185>.
β€’ Type the command .close to free the channel when you're done.
β€’ Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

wooden python
#

hmmm hold on. there's some big question marks in there.

#
  • is X withdrawing the whole lot at the end of '10, or only part of it? (or even, when is he withdrawing?)
  • does X also have to pay 30% tax on whatever he withdraws? or, maybe more sensibly, on just his interest?
  • is this interest simple or compound? (i'm guessing compound, but explicit confirmation would be nice)
#

do you by any chance have the original problem exactly as written

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cause i really really think there's some weaselry here

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like

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X and Y are both withdrawing at the end of '10 right

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it's not explicit in here

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so wait. X pays tax on the principal as well? is that what you're saying?

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the second that X's €8440 lands in his deposit account, X knows he's already on the hook for 30% of that to the tax man even before he gains any interest?

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that sounds monumentally stupid.

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so 30% tax applies only to the interest.

dense topaz
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yes

wooden python
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and we want the net payout (post-tax) to be the same.

dense topaz
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yes