#help-19

1 messages · Page 193 of 1

faint stump
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So 9*12?

indigo dirge
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yes

faint stump
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9*12/2

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9*12=108

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108/2

indigo dirge
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sorry i sent the wrong emoji hahaha

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mbmb

faint stump
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alr

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So it the area 54?

indigo dirge
#

mk, now that u know the area formula, find the area in another way

faint stump
#

Uhm okay

indigo dirge
#

use the hypotenuse this time

faint stump
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Ok

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90?

indigo dirge
#

Hm?

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Wdym 90

faint stump
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Idk what to do

vivid wyvern
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Do u know the other formula for finding area of a triangle using base and height

faint stump
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Wdym?

vivid wyvern
#

(1/2)bh

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Area of a triangle

vivid wyvern
faint stump
#

Us

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Yes

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Area of triangle

vivid wyvern
#

Can u identify the height and base of the triangle ABC

faint stump
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15 n 12?

vivid wyvern
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Which is which

faint stump
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15 base 12 height

vivid wyvern
#

Nope

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15 base is right

faint stump
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hm

vivid wyvern
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But height isnt 12

faint stump
#

9?

vivid wyvern
#

U can consider base and height in two ways here

vivid wyvern
vivid wyvern
faint stump
#

Alr

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So 15*15

vivid wyvern
#

So which one is ur height

vivid wyvern
faint stump
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Idk that where I’m confused

vivid wyvern
#

Alr height is the perpendicular on ur base

faint stump
#

Yes

vivid wyvern
#

And since u said base is 15

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Which line is perpendicular on the line which is 15?

faint stump
#

12?

vivid wyvern
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Nope

vivid wyvern
#

Yes

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AD is the height

faint stump
#

Alr

vivid wyvern
#

Cuz it is perpendicular on base BC

faint stump
#

YES

vivid wyvern
#

So can u use the formula (1/2)bh here

faint stump
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1/215ad

vivid wyvern
#

Careful with the bracs
Otherwise yea

faint stump
#

👍

vivid wyvern
#

And u found the area of the triangle before right?

faint stump
#

7.5ad?

vivid wyvern
faint stump
#

54

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54

#

54

vivid wyvern
vivid wyvern
faint stump
#

now do I set equal?

vivid wyvern
faint stump
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Alr

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7.2

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tysm

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.close

odd edgeBOT
#
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mystic saffron
#

looking at ii), and the answer key, my question is, if I have 2 linear transformations T(x) and I(x), will (T+I)x be the same as T(x) + I(x)?

mystic saffron
#

like I see it, but why is this the case

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(ping me when you respond)

mystic saffron
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why is this the case

pastel orbit
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that's really all it is

mystic saffron
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i see

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well that was quick, thankies

pastel orbit
mystic saffron
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neat scaffold
#

Hey, how did they get the values for $P(A \cap ( B \cup C))$?

neat scaffold
#

for $(ii)$

clever fjordBOT
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Carter

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Carter

neat scaffold
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the .04+.05+.03

vivid wyvern
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Do u know how union and intersection works

odd edgeBOT
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@neat scaffold Has your question been resolved?

neat scaffold
vivid wyvern
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So can u mark BUC

neat scaffold
vivid wyvern
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Yes

neat scaffold
#

oooooo

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I see

vivid wyvern
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How about A intersection (BUC)

neat scaffold
vivid wyvern
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And that part contains the following 0.4,0.3 and 0.5

neat scaffold
#

is there another way to solve this without the ven diagram?

vivid wyvern
neat scaffold
#

yeah, I was trying to use properties of set but that didn't get me anywhere

vivid wyvern
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Using P(MUN)=P(M)+P(N)-P(M (Intersection) N)

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Wait i m missing

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Stuffs

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Lemme edit

neat scaffold
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yeah inclusion-exclusion?

vivid wyvern
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Sorry cuz i m not well familiarized with terms

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Alr now that i think abt it idk which formula to use to crack the intersection

neat scaffold
#

this is what I was thinking

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but yeah idk about intersection

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anyway, appreciate the help

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vivid wyvern
odd edgeBOT
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sage helm
#

While reading the following passage in book, I tried to practice the rewrite myself.

sage helm
#

While trying it out, I got to a step where I'm not sure how to proceed. Namely, how to decide on which side of the parenthesis to place the common factor. Since, in this case, this is a matrix-vector multiplication, the order matters. Placing the vector on the right side of the matrix is the ideal position, but what is that choice based on? See the following image.

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At the second line, I can either go with the left or the right version; but, what criteria do I base that choice on?

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You're saying, if you place it on the left just transpose the vector?

safe vapor
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left one.

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I mean it's gonna be the same result in a way but convention is the left one

sharp oak
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e is on the right of A. That doesn't change even after factoring.

safe vapor
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If you try the one on the right, the matrix wont be compatible with the vector (ie. row vs column vector). Or if it is, then you're using the equivilant row vector, which is still fine

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Like let M be nxn, then e mist be nx1 (ie. a column vector), in which case you go with the one on the left

sage helm
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Ok, I see it, now. In both factors, it was on the right of the matrices, and so it remains there when factored out.

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Thanks all

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🙂
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#

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errant plank
#

is there anyway to simplify this further? I can't really think of any

narrow crypt
#

!show

odd edgeBOT
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Show your work, and if possible, explain where you are stuck.

errant plank
#

uhh ok

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hang on

vernal yacht
narrow crypt
#

If I’m right, u can factor 1+cosx out

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And things will cancel

errant plank
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nvm yeah it does

narrow crypt
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Questionable notation

errant plank
#

what about it?

unkempt lichen
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how did this turn into 1+cos sin underneath

errant plank
unkempt lichen
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i know you meant to multiply the second fraction by sin(u) to equalize denominators

errant plank
#

oh

unkempt lichen
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but 1+cos sin can mean exactly that

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you might wanna write that as (1+cos)(sin)

errant plank
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uhhh

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so yall think I should instead of writing it like this

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write it like this ?

vernal yacht
errant plank
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alright

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I still don't see how I can simplify it further

narrow crypt
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Please

narrow crypt
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Have u combined the fractions

errant plank
errant plank
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and I got t

narrow crypt
#

No

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Where did the sin^2x in the numerator go

errant plank
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wait sorry I meant I got this

balmy nimbus
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Hey

vernal yacht
balmy nimbus
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I’m new on here

vernal yacht
balmy nimbus
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Ok

narrow crypt
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U combined the fractions wrong

errant plank
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ok

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so I had

narrow crypt
errant plank
errant plank
narrow crypt
#

No

errant plank
#

whats wrong

narrow crypt
#

What is (1+cosx)(1+cosx)

errant plank
#

ummm

narrow crypt
#

This is correct

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Can u expand that

narrow crypt
#

So u can combine the two fractions together

errant plank
errant plank
narrow crypt
#

What is (1+cosx)(1+cosx)

errant plank
#

my internet is trash

#

is it 2(1+cos)

narrow crypt
#

No

narrow crypt
#

What is $u \times u$

errant plank
clever fjordBOT
errant plank
#

u^2

narrow crypt
#

Good

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So (1+cosx)(1+cosx) = (1+cosx)^2

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Right?

#

The squaring is done to the bracket

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Not just cosx

errant plank
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ohhhh

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wait thats what I wrote the first time though I just coppied it wrong by accident

narrow crypt
#

Okie

errant plank
narrow crypt
#

With this information, could u simplify it

errant plank
#

so

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they have a common denominator

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so

narrow crypt
#

Yup

errant plank
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which

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=

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which is fully simplified

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nvm no its not

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I still have to distribute

narrow crypt
narrow crypt
errant plank
#

or no as in its not fully simplified

narrow crypt
errant plank
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oh ok

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its this

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which simplifies further

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to this

narrow crypt
#

But expand (1+cosx)^2

errant plank
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ok

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and now

narrow crypt
#

No

errant plank
#

we can cancel

narrow crypt
#

Do u know

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(a+b)^2

errant plank
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oh wait

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like this

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and then we can cancel

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and get this

narrow crypt
#

bruh

narrow crypt
unkempt lichen
#

whoa whoa i don't think we can do that

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aa+bb / ab can't be canceled as if they were factors

errant plank
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alright

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so how do I simplifiy it?

narrow crypt
errant plank
#

what

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you litteraly told me to expand it no?

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oh

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wait

narrow crypt
errant plank
narrow crypt
#

No

narrow crypt
#

And expand (1+cosx)^2 properly

odd edgeBOT
#

@errant plank Has your question been resolved?

narrow crypt
#

bruh

odd edgeBOT
#
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frosty coral
#

How to find the general solution ive shown my work

wooden python
#

so you got it down to cos(x)=-1/2 yeah?

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now consult the unit circle

frosty coral
#

consult the unit circle?

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oh

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could there be two solutions?

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since

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cos(x)=-1/2

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could be

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in

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two different quadrants

strange aspen
frosty coral
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what does general solution mean

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oh

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wait

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I think I know what its talking about

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is it talking about k?

strange aspen
frosty coral
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uhh

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but from where I am

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what do I do

strange aspen
#

But first off try finding when
cosθ= -1/2 in (0,2π]

granite bridge
#

isn't there a shortcut for general solution? Just use that

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Wait I'll fetch it for ya

frosty coral
#

wdym for (0,2pi)

strange aspen
granite bridge
strange aspen
frosty coral
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this is an example

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I think it wants radians

strange aspen
strange aspen
# frosty coral

Find where cosθ= -1/2 if theta is in 0 to 2pi then you can generalize the solutions

frosty coral
#

2pi/3

granite bridge
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First the solution is in the fourth quadrant

frosty coral
#

fourth quadrant

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?

strange aspen
granite bridge
frosty coral
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thats

strange aspen
frosty coral
#

sin

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no?

granite bridge
#

My bad

strange aspen
granite bridge
#

Cos postive in fourth quadranr

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Chie

frosty coral
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so is it 2pi/3

strange aspen
granite bridge
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Pi minus pi/3

frosty coral
#

oh

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uhhh

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Im trying to remember

granite bridge
#

2pi/3 is solution 1

frosty coral
#

im like trying to memorize the unit circle

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so im not using it

strange aspen
#

For another time try not memorizing at least understand why somethings are, use reference angles

granite bridge
#

npi+- pi/6

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That's your solution

frosty coral
#

i think it was 4pi/3

strange aspen
#

Ok know for the general form

frosty coral
#

so we have two solutions

strange aspen
#

Do you know the periodicity of cosine and sine is ?

frosty coral
#

what does periodicity mean

strange aspen
#

How the values reoccur

granite bridge
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The amt it takes to repaet

frosty coral
#

so like cosine is x and sine is y?

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wait 180 degrees?

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uhh im confused

strange aspen
#

It’s a circle
Where if you walk 2π distance you’ll still be on the same position you were in

frosty coral
#

oh

strange aspen
#

so for sine and cosine the periodicity is 2π every 2π you’ll do it’ll give you the same value

frosty coral
#

yeah

strange aspen
#

2π/3 +6π/3=8π/3
And for integer multiples of 2π

frosty coral
#

where did you get those numbers?

strange aspen
#

In other words
2π/3 +2πk

granite bridge
#

Domain (nvm u took care)

frosty coral
#

I understand where you got 2pi/3

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but where did you get 6pi/3

strange aspen
granite bridge
frosty coral
#

2pi is just 6pi/3?

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oh yeah

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it is

granite bridge
#

2pi is the time it takes to become same

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Sin0 is 0

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What is sin2pi

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Cos0 is 1

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What is cos2pi?

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Do u get it?

strange aspen
#

I’ll leave it to you @granite bridge a little busy atm

granite bridge
frosty coral
#

when u say cos0

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are you talking about the

granite bridge
#

I mean in degrees

frosty coral
#

0 degree

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oh

granite bridge
#

You can convert it to radians later

frosty coral
#

yeah I understand that

granite bridge
frosty coral
#

I was confused why you guys changed 2pi to 6pi/3

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is it to make the addition

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easier

granite bridge
#

If I had my notebook id show u the theory but I don't

So I'll explain

Basically costgeta was -1/2. So you had to consider both general and particular solutions

#

First pi minus pi by 6 to get 2pi/6 cuz that's the first one

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(I'll explain from the start, hope you don't mind)

frosty coral
#

yeah i dont mind

granite bridge
#

Then after that though, we have to account for the general solution

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The general solution for cos theta

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Is 2n times pi plus or minus your angle

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Here it was pi/6

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But this was if theta was positive, here its more like

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pi+- pi/6

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So you get it???

frosty coral
#

yeah

granite bridge
#

This shortcut I did works only if cos is positive, so u modify it to make it negative

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You can try putting it in the formula 2n pi plus or minus pi/6

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What do you see?

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cos is........ 1/2

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But from our original Q, it was -1/2, so it became pi plus or minus so as for cos to enter the second or three third quadrant where cos is neg

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I hope I'm clear enough

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Any questions, dear?

frosty coral
#

uhh i dont think so

granite bridge
frosty coral
#

uh so did we get the answer

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with the formula

frosty coral
granite bridge
#

This is correct

frosty coral
#

alr and dont we need to add something like

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k E Z

granite bridge
#

The domain of cos is zero to pi, and two by three times pi is in the domain, so it works

granite bridge
frosty coral
#

which is true i think

granite bridge
#

Think what the expression means

He means after every rotation, were adding 2pi/3

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Which is fine. What I meant with my shortcut was that

After every half rotation, I'm adding or subtracting pi/3

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Both are the same

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It's just worded differently

frosty coral
#

so k shows how many times it goes around

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bc its next to 2pi

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I think

granite bridge
#

Corectttrtr⭐

frosty coral
#

so it has to be an integer

granite bridge
#

😭🙏

frosty coral
#

also u called me dear but im a dude and im in highschool too 😭

granite bridge
#

You're doing well for someone who's just been introduced to trig

frosty coral
#

yeah im doing alg 2 trig over the summer with no teachers

granite bridge
frosty coral
#

so im relying on this server

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to teach me

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bc they give me really bad videos

granite bridge
#

You should try khan academy or the org chem tutor for this

frosty coral
#

so would the answer be 2pi/3+2pik , k E Z

granite bridge
frosty coral
#

and that would be it

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right?

granite bridge
#

That would be it. If the option has many angles in each, then put in done values of k and see which one satisfies

frosty coral
#

alr

#

thank you

#

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mystic saffron
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mystic saffron
#

,rccw

clever fjordBOT
mystic saffron
#

How do i determine when i shud use cross or dot product

elder vault
#

In this case, since I am asked to find the angle, I will use dot product

mystic saffron
#

Well sin also gives angle isnt it?

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crystal charm
crystal charm
#

oh

#

.close

odd edgeBOT
#
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copper quarry
#

do you need help sir

unborn dragon
#

,help

clever fjordBOT
#

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manic grail
#

Is this first case of the proof correct ?

low locust
#

what other case is there

amber veldt
low locust
#

ok I guess

odd edgeBOT
#

@manic grail Has your question been resolved?

manic grail
#

If we say lim f(x) >0

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Does it going to infinity count ?

amber veldt
#

in calculus no, in analysis yes

manic grail
#

Well the theorem is the context

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Is the theorem true even when it goes to infinity

amber veldt
manic grail
#

Yes it is but

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Is writting oo> 0 a thing

amber veldt
manic grail
#

Cause infinity is supposed to be a concept not a number no

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?

amber veldt
#

in calculus, we ususlly don't

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in analysis, we often do

manic grail
#

I dont understand what the course has to do with it

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Isnt math supposed to be true in any course

amber veldt
manic grail
#

Oh

amber veldt
#

this is a convention of notation

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not a fundamental truth

manic grail
#

Yes i see

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So can i count it as a case in this theorem

amber veldt
#

yes i would

manic grail
#

Alr

amber veldt
#

know the definition?

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i put them up on proofwiki years back so i know theyre there

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infinite limits

manic grail
#

I am just using this book to prove all theorems on limits and continiouty with ε,δ

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But i havent got to limits going to infinity in proofs

amber veldt
#

right that's why I'm aksing if you need a definition

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and looks like someone renamed the proofwiki page

manic grail
#

So I don't have an idea of how i would say for every Μ there is δ>0 so that if 0< |x-xo| <δ then f(x)>Μ

amber veldt
#

you just said it lol

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wdym you dont know how

manic grail
#

Ik the definition

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Idk how proofs work for these type of limits

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Like how would i prove |1/x| has limit infinity at 0

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Thats the only issue but ig for this theorem might be easier wait lemme do it

amber veldt
#

choose M=1/(delta^2+1)

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for limit 1/x

manic grail
#

Didnt wanna get the answer

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😭

amber veldt
#

oh it was a rhetorical question lol

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my bad

manic grail
#

Wanted to think about it when i got to infinite limits

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Anyways lemme do this for the theorem

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And ill send my work to se if done correctly

amber veldt
#

do it for 1/x^2 then

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there's also a theorem you can use

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proof is finicky but not conceptually difficult

manic grail
#

Nvm it's rather obvious

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Since f(x) >M

#

M is positive

#

So f is positive

amber veldt
#

yup, thats all you need

manic grail
#

Near xo

#

So these 2 cases should be all cases

#

Alr good

#

Thanks

amber veldt
#

you know the sequential characterization of limits? it's often easier

#

but they dont teach it until calc ii

#

but its not difficult

manic grail
#

Can you show it idk names in English most of the time sorry

manic grail
odd edgeBOT
#
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amber veldt
#

.reopen

odd edgeBOT
#

thick dove
#

hi

amber veldt
#

lim x->c f(x)=L if and only if f(x_n)->L for all sequences x_n->c

thick dove
#

i'm from brazil and i trying to study math in english

amber veldt
#

!occupied

odd edgeBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

manic grail
#

What does f(x_n)-> L mean

amber veldt
#

the limit of the sequence f(x_n) goes to l as n->infinity

thick dove
#

i'm a proggramer

amber veldt
#

occupied

#

busy

#

full

#

reserved

manic grail
#

Real

tacit wasp
odd edgeBOT
manic grail
#

I know it the other way around

warped badger
manic grail
#

I think

manic grail
#

What if a sequence converges to 0

#

f(0) doesnt have to be L

tacit wasp
#

Huh?

amber veldt
#

all sequences that go to c

#

it replaces "arbitrarily close" with "for sufficiently high terms in a sequence"

#

conceptually

manic grail
#

Oh

#

Isnt this just a substitution

#

You just sub in x_n to x

#

And find the new limit

amber veldt
#

what

manic grail
#

Its just a substitution to the starting limit

#

Let x= x_n

#

Then x_no = lim x-> c x = c

#

So its lim x_n -> c f(x_n)

#

@amber veldt

#

I have a theorem that says if f,g have a limit at xo and f(x) <= g(x) near xo then lim f(x) <= lim g(x) at xo

#

Does this include if the limits are infinite

#

Can one limit be bigger than another even if they both go to infinity

amber veldt
#

there is such a thing as "some infinities are bigger than others" with you deal with cardinalities of sets

#

but not with limits like this

#

good question though

#

wait but

#

your question written and your written in words are different @manic grail

#

you can say +infinity <= +infty in analysis

manic grail
#

Oh =

#

So theorem stands for infinite limits aswell

#

?

#

So that means that all limits going to infinity equal

sturdy cape
#

So... yes*
*usually; but you often have to verify this

manic grail
#

Why would i have to verify this

#

We have defined what lim f(x) = oo means

sturdy cape
manic grail
#

So if lim f= oo and lim g = oo then oo = oo => lim f = lim g

warped badger
#

All it says is that the bigger the input gets, the bigger the function gets with no upper bound

amber veldt
#

even in analysis, where we're more comfortable with the infinity symbol, it's more of a legal fiction

#

than an actual number

warped badger
#

It characterizes the behaviour of a function, not really anything related to what we usually mean when we talk about "infinity"

manic grail
#

I dont understand

#

Is lim x-> +oo x = lim x-> +oo x^2?

warped badger
# manic grail I dont understand

You can simply think of "this infinity" as sup(R), if a limit tends to sup(R) there exists no real number that bounds it above

warped badger
manic grail
#

There isnt a bound

#

Infinity is a concept not a number

sturdy cape
#

so you can think of R as any seq...

warped badger
sturdy cape
#

we don't define them quite the same

manic grail
#

Suprema is liturately the upper bound no?

warped badger
#

It's more of a convenient thing than anything else

tawny violet
#

Infinity is a new element that we have to adjoin to the real numbers, which is definitionally greater than every real number.

warped badger
amber veldt
#

as I said, it's more of a legal fiction

tawny violet
#

forget supremum that's confusing and irrelevant here

amber veldt
#

like joining blockbuster just becasue you want a 10% off the vhs rental even if you never go to blockuster again after that one time

#

youre still a member of blockbuster

manic grail
manic grail
#

What does that mean

sturdy cape
#

we invent that shit

amber veldt
amber veldt
#

for example

#

we might want an organization to be tax exempt

#

so we turn it into a religion by some technicality

warped badger
#

Look, think of it like this, consider the set R of real numbers

amber veldt
#

they worship "Nature" or something

#

it's just

#

a nominal relationship

warped badger
#

Say we want to "create" a new element that satisfies the property that any chosen y in R is lesser than it, say this element is x

amber veldt
#

it's a convenience, not a fundamental truth

warped badger
#

Then, define a new set by RU{x}, that is, the real numbers with this element we literally made up

manic grail
#

what did we invent

amber veldt
#

it's easier to say "all monotic sequences have a limit" than to say "all monotic sequences that are bounded have a limit and if they're unbounded they have behavior similar to a limit but kind of not"

sturdy cape
warped badger
#

Your limit as x goes to infinity would be the input of a function f on the x we defined over that set

hidden roost
#

these are crazy

tawny violet
#

Maybe this also helps clarify something:
The cardinality of the naturals/integers/rationals and the cardinality of the reals are different "sizes of infinity", yes.

But these are a completely different concept with a different purpose relative to the symbol ∞ that we use in analysis, which is (as it's been said) a useful fiction that allows us to talk about "forever" or "approaching" behavior

sturdy cape
sturdy cape
tawny violet
#

It's a number in the sense that it's an element we adjoin to the reals and endow with behavior under addition and multiplication, but it also breaks a lot of algebraic structure that we want to see if we're going to call something a number

warped badger
coarse wyvern
#

i mean saying we "invent" something is a bit philosophical and invites questions like "is mathematics invented or discovered" which clearly belongs in philosophy server not math

sturdy cape
#

Unlike a counting number this "number" has certain properties we need to take care of if we want to treat this like a number

#

well shit we all philosophers in this mine

tawny violet
#

Without infinity, the real numbers form a field. We like fields, they "behave well" and we can do linear algebra and stuff. With infinity, you have like a semigroup at most or something lol

#

The best you can get I think is like a loop if you identify +infinity with -infinity

warped badger
tawny violet
#

iirc

warped badger
#

I'm not trying to abduct him into the logicist sect

coarse wyvern
tawny violet
#

Sure, just explaining why we generally don't consider infinity a number

coarse wyvern
#

maybe it's enough to stop at we define the limit approaching a number and the limit approaching infinity differently

odd edgeBOT
#

@manic grail Has your question been resolved?

manic grail
#

we defined it

tawny violet
#

thats semantics

manic grail
#

maths is basically just based on axioms and definitions definition is just saying what the thing we write means/represents

tawny violet
#

was your question answered

manic grail
#

yes so

#

any limit that is equal to infinity

#

is equal to each other

tawny violet
#

yeah

#

But that's not a very interesting observation tbh, it's a bit like saying that any real number subtracted from itself is 0, therefore a-a always equals b-b

#

but yes there is only one infinity in the context of analysis

odd edgeBOT
#
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knotty kindle
#

Pretty sure that isn't allowed

low locust
#

we dont do problems for you

wooden python
#

offering to exchange money for completion of work

#

or vice versa

#

<@&268886789983436800>

odd edgeBOT
#
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tropic remnant
#

We cannot allow the offering of money for work on this server.

blazing shuttle
#

b&

tropic remnant
#

Thanks rocket

amber veldt
#

all cheating must be done for free

odd edgeBOT
#
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idle fulcrum
#

Exercise 1.2.7(c) In Abbott’s Analysis. There was already a counterexample showing why g(A)intersectg(B) is not necessarily a subset of g(AintersectB). However, I was considering the train of thought used in the solutions manual (first pdf online) for 1.2.9 b and saw that you can write
xEg(A)Ug(B), and there are preimages for each, so we write g“inverse”, not really inverseE(A)intersection(B), then take g again to obtain xEg(AintersectB). Clearly there is some flaw in the reasoning, but its not clear where. What is the flaw?

idle fulcrum
#

Nevermind, actually

#

.close

odd edgeBOT
#
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odd edgeBOT
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After 15 minutes, feel free to ping <@&286206848099549185>.
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craggy wyvern
#

is there a reason why there isn't a "oneths" place behind a decimal point in math?

lavish jackal
#

what is oneths?

craggy wyvern
#

units but for unitths idk english isn't my main

#

but why isn't their a one units for the other side

runic swift
craggy wyvern
#

it is?

#

i thought it might have been the .

runic swift
#

0.6168 = 0 * 10^0 + 6 * 10^-1 + 1 * 10^-2 + others

#

the 6 is called the "tenth" because its divided by 10

#

hundredth: divided by 100

#

if you want a "oneth", you divide it by 1

#

but thats the units place

craggy wyvern
#

does it affect it at all?

runic swift
#

affect what

craggy wyvern
#

Understanding Decimals

runic swift
#

why would it

craggy wyvern
#

I was just asking because I didn't see any of them while trying to study for it

#

and I'm kind of new to this

runic swift
#

the "oneths" place you asked?

craggy wyvern
#

yep

runic swift
#

its not a thing

#

so dont worry about it

lavish jackal
#

this should help ya

craggy wyvern
#

thank you Shioshi and thank you アキラ (>⩊<)

#

.close

odd edgeBOT
#
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odd edgeBOT
#
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fallow idol
#

-(x+2)(x-1)(x-6)<=0

odd edgeBOT
indigo dirge
#

whats the question?

fallow idol
#

-x-2<=0
-x<=2
x<=-2

fallow idol
glass vault
indigo dirge
#

graph it?

#

ohh nvm

#

im slow hah

fallow idol
#

well they gave me a graph

#

but yeah

#

after mutliplying with -1

#

i got

#

x>=-2 x>=1 or x>=6

glass vault
#

it is the same as $(x+2)(x-1)(x-6)>=0$

clever fjordBOT
#

ImOakley

fallow idol
glass vault
#

in any polynomial the final leg is going up if the highest power is positive

fallow idol
#

-2<=x<=1 and x>=6

weary pelican
#

remember how you can make a product of 4 things negative

#

(I'm counting the -1 coeff as a term)

#

negative * negative makes a positive

#

so to get a product of 4 things negative, you need an odd amount of the coefficients negative

#

so

#

if you have three negative terms for example

#

it will be (positive) * (negative) * negative * negative = negative

#

best thing to do in those cases

#

is to do a sign table

#

you make a table that registers the exact moments each term is negative, positive or 0

#

and then to get the sign of the product

fallow idol
#

idk how to make a table

weary pelican
#

this is an example

fallow idol
#

ive not been taught how to make a table

weary pelican
#

p(x) = 3(x-2)^2 * (x+3)

weary pelican
#

it's not that complicated

weary pelican
#

it just sums up all terms that appear in the product we want the sign of

weary pelican
#

-(x+2)

#

x-1

#

x-6

#

and finally we'll place the entire expression

#

-(x+2)(x-1)(x-6)

fallow idol
weary pelican
fallow idol
weary pelican
#

?

fallow idol
#

this information

#

was already given to me

weary pelican
#

I don't understand what's your point

#

Right now I'm teaching you how to make a table to figure out the sign of -(x+2)(x-1)(x-6)

fallow idol
#

oh

weary pelican
#

specifically when it's <= 0 is what interests us

fallow idol
#

mb

weary pelican
#

xddd

#

we're not done at all

weary pelican
fallow idol
#

alr

weary pelican
#

so to get the sign of p(x) at a particular value of x

#

all we need is to multiply the signs of each term

#

so all we need for now, is to get the signs of each term

#

The top row will serve as a record of the x-axis, and so it'll keep track of every important x value

#

by that I mean specifically the x values where any term switches signs

#

let's start with -(x+2), when is it positive, when is it negative, when is it 0

fallow idol
#

sorry man

#

gotta sleep

weary pelican
#

alr

fallow idol
#

:(

#

we can continue tmrw

#

.close

weary pelican
#

.close

odd edgeBOT
#
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odd edgeBOT
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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karmic stirrup
#

Whats the difference between a constant and a variable. Like if you write a, as the constant and x as the variable i feel like they both represent the same thing. Becuase you could just as easily display a graph of all the a values as you could with x values

meager juniper
#

Context is the difference

indigo dirge
#

the"constant" part just means that a stays the same within the problem while the x varies

karmic stirrup
#

Yes

#

Yes

meager juniper
#

@proven wigeon I don't think you understand the purpose of the question...

karmic stirrup
#

Kinda the question i want to know that becuase a constant still can be almost every number usually

indigo dirge
novel hinge
#

but variable can vary

indigo dirge
#

if you are given ax+b and a pops up later in the problem, you can be sure that the first a is equal to the second a

novel hinge
#

in essence constant doesnt have different values and isnt an unknown

meager juniper
#

We can actually treat constants as variables and they function the exact same way as variables.

For instance, if we have a problem in physics where we drop an object off of a building, we have y(t) = -g/2 t^2 + y0

novel hinge
#

funny how 4 people is helping with this lol

#

very funny

meager juniper
#

So in this problem, y0 and g are constant, they are taken from information in the problem, and while we have abstracted away their values here, they are considered constant

karmic stirrup
meager juniper
#

While t is considered an independent variable and y is considered a dependent variable.

karmic stirrup
#

Ok

meager juniper
#

However, we can imagine situations where we allow g or allow y0 to vary, such as examining entire families of problems

#

So we can treat constants as variables if we have motivation

#

Sometimes this can be valuable

#

So truly the only difference is context, as I mentioned before

novel hinge
#

I think we're making this more confusing than it is

karmic stirrup
#

Ima be fr 5 people talking isnt the best XD

indigo dirge
#

@meager juniper you should explain, you were here first

#

i suggest everyone else leave

karmic stirrup
#

I am english tis just my ign

novel hinge
#

I think he speaks english just well

meager juniper
#

@karmic stirrup well, if you have a moment to review what I wrote, I will be happy to answer follow up questions. cat_bread

karmic stirrup
#

I will read what you wrote thoroughly

#

Then let you know

#

I understand. If i find constants in calculus like d/da am i able to treat it as a variable?

meager juniper
karmic stirrup
#

Yea that makes sense.

meager juniper
karmic stirrup
#

Couldent we make the constant a variable if we added another axis to graph it or sm

meager juniper
#

Exactly.

karmic stirrup
#

Ok makes perfect sense now

meager juniper
#

In fact, this sort of abstract space is called a configuration space

#

They are very commonly used in physics and engineering.

#

For instance, I'm a nuclear engineer, and we consider how neutrons travel inside of reactors using the neutron transport equation, which is a differential equation in a 7 dimensional configuration space.

karmic stirrup
#

That sounds fun

meager juniper
#

Did you have any other questions for me?

meager juniper
karmic stirrup
#

Yea i mean thats how your gonna do it can visualize 7d that well

#

What parts do you do for nuclear or do u oversee or sm

meager juniper
#

I don't work on reactors, I work on detectors mostly.

karmic stirrup
#

Ic

#

What's your favorite partical omni

meager juniper
#

My favorite isotope is Ta-180m

karmic stirrup
#

I love hydrogen +1 charge

meager juniper
#

So for an isotope, you have a few characteristics that help determine, roughly, how stable an isotope is.

First, is whether or not the number of protons and neutrons are even or odd. Most stable nuclei are even-even, there are fewer even-odd, and odd-even, and fewer still odd-odd.

#

Second, a nucleus is unlikely to be stable if it is not in its ground state.

#

There are in fact, only 5 stable odd-odd nuclei: H-2, Li-6, B-10, N-14, and Ta-180m

karmic stirrup
#

Ta stands for which

meager juniper
#

Tantalum, element 73

#

The m means it's in its first metastable state. So not in its ground state

karmic stirrup
#

How stable is it. Like lead or

#

Wait 74 is my favorite element kinda wiere how their close

meager juniper
#

In its ground state, Ta-180 decays with a half-life of 8 hours, like any good odd-odd nuclei should

karmic stirrup
#

8 hours is plenty of time to move it around

meager juniper
#

But in its first metastable state, it has never been observed to decay.

karmic stirrup
#

Dam

meager juniper
#

The reason for this is because the decay paths are all forbidden. It can't decay directly to Ta-180m because it would need to simultaneously emit 8 photons, but it only have 70 or so keV excess energy to do so.

#

And due to some insane fluke of nuclear chemistry it also cannot β decay to tungsten or hafnium

karmic stirrup
#

So it really wants to decay but its just hella inconvenient for it to do so

meager juniper
#

Because they have higher energy levels

#

It's fascinating.

karmic stirrup
#

Yea it is

#

Is it possible to have hydrogen +2 so it has -1 electrons

meager juniper
karmic stirrup
#

Interesting

meager juniper
#

There are some boron compounds that do this

#

Diborane(6), commonly known as diborane, is the chemical compound with the formula B2H6. It is a highly toxic, colorless, and pyrophoric gas with a repulsively sweet odor. Given its simple formula, borane is a fundamental boron compound. It has attracted wide attention for its electronic structure. Several of its derivatives are useful reagents.

karmic stirrup
#

Are you good with relativity stuff i got a major question ive always needed answered

meager juniper
#

Well, I am not an expert, but I'm happy to answer

#

If I am able

karmic stirrup
#

When you approach a black hole time dialation slows down to infinite. So it would take an observer infinite time to observe you fall into the black hole. But hawking radation says the black hole should decay before an infinite amount of time has passed for you fall into the event horizon

meager juniper
#

As I understand it, locally it doesn't really matter that it takes you an infinite amount of time to cross the event horizon, you just cross it, and then the direction of time for you stops being a place in the future, but instead a specific point in space.

#

But, this is definitely not something that we know for certain as a species, and in specific it's also not something that I know entirely.

#

As far as the black hole evaporating before you enter it, nature doesn't actually deal well with infinities, it is likely that only a finite amount of time will pass before you enter due to some sort of tunneling effect or something.

karmic stirrup
#

Actually that makes sense because if you just tunnel over the place of infinite distoration you will be inside without have to actually cross over it

meager juniper
#

And even if an infinite amount of time passes, it is likely that any black hole large enough will grow faster than hawking radiation forever, and thus has properly infinite life.

odd edgeBOT
#

@karmic stirrup Has your question been resolved?

#
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wanton bison
#

hi

odd edgeBOT
wanton bison
nocturne belfry
#

are you sure that R(ab) = R(a)R(b)?

#

because i mean R(-1) = R(i * i) ...

wanton bison
#

You are right

nocturne belfry
#

im not sure if thats what youre asking blobsweat because the conclusion is also false i guess as you note so maybe im missing the point

wanton bison
#

No that's it

#

I wrote the terms down properly, if I would apply the real part, I would attain exactly what I would get applying the cosine addition formula

#

The reason I asked this was because I was stuck on an induction proof

#

but yeah ty

#

.solved

odd edgeBOT
#
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sage helm
#

The passage in a Linear Algebra book mentions how to construct a change-of-basis matrix between two basis B and B'. It shows 2 ways:
The first one is when both bases are orthonormal. Cool.
But, the second one seems to be saying that if the bases are not orthonormal, to make them both orthonormal; unless I'm miss reading it (the blue equation).

sage helm
#

That seems to preclude making a change-of-basis matrix between bases that have differently scaled basis vectors. For instance, if the "x" basis of B has 1 unit along the x-axis, but the B' has 2 units in "x", they're both going to be normalized to 1 unit.

#

In general, the columns of a change-of-basis matrix don't have to normalized. So, I'm not sure what it is that I'm missunderstanding from that definition.

faint knot
odd edgeBOT
#

@sage helm Has your question been resolved?

sage helm
#

Ok, but that's potentially messing things up, unless (for example) you only care about orientation. So, say in vector space R^2 that axis units are 1w X 1h in basis B, but 1w X 2h in basis B', that type of normalizing change-of-basis is going to clobber that scale of B', no?

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@faint knot ^

faint knot
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its more of whether the bases can or cant reach a vector in the first place

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itd be more of "Im in R^3, and these three basis vectors cant reach all of R^3 because theyre all dependent"

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the usual basic linear algebra more cares about the direction of the basis vectors than the size

sage helm
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But, if you're using the basis as a coordinate system, which is almost all the time, doesn't the scale matter then?

faint knot
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well we're not

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we're using basis as a vector space

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if the coordinates get screwed up then that sucks for the coordinates

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not for us really, its still the same vector space

sage helm
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It's still the same vector space, but that doesn't seem to me to be the same vector after the transformation. Because the transform is changing the value of the underlying "abstract vector" to something else, do to the normalization.

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Say, something like, the underlying vector is (5, 5) in R^2, but after being normalized it gets changed to (1, 1) in R^2; still pointing in the same direction, but at different scale.

faint knot
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using the basis vectors {(2, 0), (0, 2)}, the vector (3, 4) in this basis would be (1.5, 2)

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if the units are twice as large, the coordinates must be twice as small to represent the same vector

odd edgeBOT
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Channel closed

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sage helm
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.reopen

odd edgeBOT
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sage helm
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What I'm saying is that if basis B has some orthogonal but not orthonormal vectors, and then the same for B', and B != B' then, when making the change-of-basis matrix, if you normalize both, you loose the relative scale between both basis.

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So, in that case, things still point in the same direction, but their scale relative to each other is lost.

faint knot
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vulkanoid you have to recognize that the method theyre giving here cant be the only method that exists

sage helm
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Of course, I understand that.

faint knot
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you can clearly see the method given does not care, that doesnt mean the entirety of linear algebra does not care

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just this specific method and most of basic linear algebra

sage helm
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What I'm asking is if my interpretation is correct.

faint knot
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of course? this was never in contention

sage helm
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Ok, then I'm good.

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It seems I didn't make my intentions clear, but I wanted to confirm that there was information lost if the second way was adopted.

faint knot
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yes you lose information during this conversion

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I was thinking they were going to talk about a different process which can take any n linearly independent vectors and force them to be orthonormal

sage helm
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The author doesn't mention this loss of info. Basically, that there is a trade off when choosing this route. As I was looking info for another related topic, it occurred to me that this was the case, so wanted to confirm I wasn't missunderstanding something.

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So, thanks for the info.

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🙂

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.close

odd edgeBOT
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Channel closed

Closed by @sage helm

Use .reopen if this was a mistake.

odd edgeBOT
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lavish jackal
#

hi

odd edgeBOT
lavish jackal
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I need help with this

vivid wyvern
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What have u tried

lavish jackal
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I tried making it by parts

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using shapes like this

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im working on yellow shape

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why 9 is wrong?

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did i do something not right kekw

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@vivid wyvern

vivid wyvern
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How did u get 9

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U dont have the height given here

lavish jackal
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i did 8-2

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thats how i got 9

lavish jackal
vivid wyvern
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So y doesnt it satisfy

vivid wyvern
wary fossil
lavish jackal
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i know

vivid wyvern
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Oh is figured out

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8 is the whole length

lavish jackal
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yeah

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do i need to 8-3 or -2?

vivid wyvern
vivid wyvern
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So to get the height u need to deduct 3 as well as 2 from 8

vivid wyvern
lavish jackal
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ok for 8-2 i get 6 which says wrong

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and for 8-2 also wrong

vivid wyvern
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To get the red part u need to deduct the blue parts from green part

vivid wyvern
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See 8-2-3=3

lavish jackal
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oh

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but dont u need to 6 times 3 then divide by 2?

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idk 6 is right tho

vivid wyvern
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Not 6

vivid wyvern
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And u need to find the red part

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U know the values of blue part

lavish jackal
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oh i see

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do i need to use the 8 just to find the red line?

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but how i can find it if its not 6?