#help-19

1 messages · Page 190 of 1

lean yew
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OP's job is just to simplify, right?

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if so i would agree it's done

iron sky
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guys ik this is bad

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but

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i

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checked the answer key

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🥹 i’m sry

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but

wooden python
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you checked the answer key and what happened?

iron sky
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it says 3x(x+6)

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idk how

wooden python
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3x(x+6) on top?

iron sky
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yea

wooden python
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ok gimme a minute.

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this might partially be my fault.

iron sky
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im okay with gaslighting myself that its right tho

wooden python
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gaslighting is unnecessary.

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yeah ok original problem here

lean yew
wooden python
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uhh wait

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hold on a minute

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i thought i found the misread but i dont see it yet

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yup found it

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you miscopied the first denominator

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and put -8x instead of +8x

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which unfortunately throws quite the wrench into our entire work

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and it was partially on me that i didn't spot the miscopy

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on the other hand if i saw your work done in full like i took you through i'd probably give you full credit anyway and deduct 1 point for the misread

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yeah so uhh

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first denom will factor not as (x+2)(x-10)

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but as (x+10)(x-2)

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and the fraction conversions will be somewhat different

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yeah sorry about this but it looks like youre gonna have to restart the problem bc the numbers are gonna be all different

iron sky
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okay im just gna leave it bc i have like 4 pgs left 😭🙏🏻

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hopefully i got this

wooden python
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you do you

iron sky
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and i’ll blaze through

wooden python
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is this homework or what

iron sky
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yea there’s a test tmrw

wooden python
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ok right in that case

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dont erase the work

iron sky
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bc summerschool like moves faster

wooden python
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if you dont get the time to do the work afterwards you can tell the teacher "look i did this question in full but then found that i misread the fraction from the start and thats why my answer doesnt match"

iron sky
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yes i will fs

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thx

wooden python
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which, assuming your teacher is not an asshole, will probably be met with understanding

iron sky
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he’s nice

wooden python
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ok in that case i'd set fixing this to a low priority

odd edgeBOT
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raven stirrup
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i dont know how to solve this exactly getting stuck finding the parallel sides

brittle plinth
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you don't need to

raven stirrup
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oh

brittle plinth
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do you know the property of the midline in a trapezoid?

raven stirrup
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no...

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what is it?

brittle plinth
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then what about the midline of a triangle?

raven stirrup
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no clue

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oh wait

brittle plinth
raven stirrup
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its the avg of parallel sides rt?

brittle plinth
raven stirrup
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yea for trapezoid

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ok thx

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.close

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odd edgeBOT
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normal sentinel
odd edgeBOT
normal sentinel
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i'm working through this concavity problem in calc 1

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process makes sense but one question about my sign chart

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without looking at a graph, how do I deduce from negative infinity to my first value, how could I tell if the polarity is either negative or positive?

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I just worked it out myself and I had it flipped backwards

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so in this case negative infinity -> -(4/5) is +

narrow crypt
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Do u know

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How to solve inequalities

normal sentinel
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not off the top of my head

narrow crypt
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Like polynomial inequalities

amber veldt
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negative infinity doesn't approach anything other than itself

normal sentinel
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I'm referring to this

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on my sign chart

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bad wording

amber veldt
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ah so you mean between -infinity and -4/5, got it

normal sentinel
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yup, apologies

amber veldt
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np

amber veldt
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it's not so easy to

normal sentinel
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right

amber veldt
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but the way I do it

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is imagine a little tangent line segment at each point of the curve, unit length for simplicity

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and imagine traversing the curve as a point travelling along

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do you understand or should i draw a picture

normal sentinel
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i'm picturing

amber veldt
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the slope of the tangent line changes as f'' changes

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now, if the curve has continuous second derivative

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actually one moment, let me check if that's even necessary

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it's not

normal sentinel
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lol i appreciate it

amber veldt
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the sign of the second derivative corresponds to its concavity

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which is to say

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what side of the curve the tangent line segment is on

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below or above

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when I say above or below I mean if you draw a vertical line connecting the tangent line to the curve

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is it pointing down or up?

normal sentinel
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i'm having an issue visualizing just from f''(x) alone, without the graph.

amber veldt
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what's the question exactly?

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oh, you mean

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from just the table of signs?

normal sentinel
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yeah so i'm working it out and I have the critical points, I know where the turning points are

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it's just that from approaching to the left up to my first critical point

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without the graph, I am unsure exactly if its positive or negative when approaching my first critical value

amber veldt
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you're unsure exactly if what is positive or negative?

normal sentinel
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i worked it out and had it backwards from the picture above

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x approaching from left to the first critical value -(4/5)

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the sign changes obviously after the critical value, I get that

amber veldt
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critical value of the derivative you mean, not critical value of the function

normal sentinel
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yes

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apologies

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when I worked it out myself, I had it backwards where the value of the derivative was negative instead of positive like in the picture above

amber veldt
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you want to be able to do it without the formula for f'?

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not generally possible

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because f' and f'-1000 and f'+2 have the same f''

normal sentinel
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i'm not following

amber veldt
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you can't get the sign of a function from its derivative

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because the function f(x)=x-1000 and g(x)=x+1000 have df/dx=dg/dx

normal sentinel
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i have the f(x) and my f'(x) as well as the f''(x)

amber veldt
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if you have f' then put in numbers and see whether f'(x)<0 or f'(x)>0

normal sentinel
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in that case if the f' is negative, then it would be concave down on f''

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vice versa

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from that point to my first critical value that is

amber veldt
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yes

normal sentinel
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thank you

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that's what I wasn't sure about

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thank you

amber veldt
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np

normal sentinel
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.close

odd edgeBOT
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odd edgeBOT
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crude hollow
odd edgeBOT
crude hollow
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,rotate

clever fjordBOT
crude hollow
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this is what i was thinking

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but i complete lost the og equation

odd edgeBOT
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@crude hollow Has your question been resolved?

crude hollow
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<@&286206848099549185>

snow rune
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the function should only have the top half

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of the circle

crude hollow
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oh

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but how do i contnue?

crude hollow
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is it like the min dist btwn conics?

snow rune
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yeah

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we have to find the min dist

crude hollow
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ouhhhh

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i thought thatt was wrong

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i couldnt convince my slef

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.close

odd edgeBOT
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frigid isle
crude hollow
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huh?

nimble blaze
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did someone ping mods?

crude hollow
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accidently

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i wanted to click helpers

odd edgeBOT
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nimble blaze
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.ok. please don't delete regardless

crude hollow
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sorry my bad

odd edgeBOT
crude hollow
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.close

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midnight epoch
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lol.

odd edgeBOT
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pastel orbit
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I'm once again asking for feedback on a proof

pastel orbit
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any mistakes or oversights? anything unclear or could use better wording? pikathink

odd edgeBOT
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@pastel orbit Has your question been resolved?

mild isle
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It's even a deformation retraction in this case

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(reading your proof)

pastel orbit
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I don't know the defn of a deformation retract blobcry

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is the proof good though?

mild isle
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Oh yeah that's exactly what you showed in your proof in fact!

pastel orbit
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what's the definition? KEK

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lemme see

mild isle
pastel orbit
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In other words, a deformation retraction is a homotopy between a retraction (strictly, between its composition with the inclusion) and the identity map on X.

hmm holoapple

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is the retraction in this case zeta o pi?

mild isle
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You have shown that E is homotopy equivalent to the image of the zero section (which is a homeo to its image)

mild isle
pastel orbit
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ah.

mild isle
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(strictly speaking (to quote Wiki), the composition of the projection with the zero section)

pastel orbit
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it's like compressing the bundle down to M?

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er, that's kind of imprecise

pastel orbit
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ic holoapple

mild isle
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That's imprecise but it's the idea!

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A visual example is the disc which deformation retracts to its center point

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You 'collapse' it

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Whereas you cannot collapse it to its boundary without looking at the punctured disc

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And then the punctured disc deformation retracts to its boundary

pastel orbit
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aha, that makes sense

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what about an annulus?

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does it retract onto both circles?

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or only one of them?

mild isle
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It deformation retracts to any one of the boundary circles yeah

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But not to the disjoint union of both

pastel orbit
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gotcha

mild isle
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You'd have to cut it in two for that

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The Möbius strip deformation retracts to a circle

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But it's not the boundary one

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It's the one "in the core, in the middle"

pastel orbit
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that's what I expected, actually

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I can see the strip being collapsed to the middle, but not to the outside boundary

mild isle
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What's funny about that deformation retraction of the Möbius strip to its core is that if you restrict it on the boundary, you get a double covering of S^1

pastel orbit
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ah

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the two boundary components both map onto S^1 in that case, right?

mild isle
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This is why the (strictly speaking) part of the Wiki article is not how you should this about deformation retractions

mild isle
pastel orbit
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why's it going to be a double cover then?

mild isle
pastel orbit
mild isle
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Lemme make a piocture catgiggle

pastel orbit
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piktur eeveekawaii

mild isle
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Here the boundary is a single circle, and you can see both points which are collapsing to the same one on the core

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In a sense, this boundary component circles around twice

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Because if you follow it with your finger 'once' around the red circle, you'll end up 'on the other side'

pastel orbit
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like, pictorially giggle

mild isle
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Anyway, we have slightly deviated from your topic catgiggle

pastel orbit
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well, you've already read the proof and said it works giggle

mild isle
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In the case of a vector bundle (which the infinite Mobius strip is), it is the same core idea

pastel orbit
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I was just curious about some more things holoapple

mild isle
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You "shrink" all the individual vector spaces to their origin {0}

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And that is possible to do smoothly across the whole bundle total space

pastel orbit
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Lee has this picture of a line bundle when defining a vector bundle

mild isle
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Yes in a local trivialization it seems

pastel orbit
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is it accurate to say that all the vertical lines (1-D vsps) are being shrank to a point on U by pi in this picture?

mild isle
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Yes it is!

pastel orbit
pastel orbit
mild isle
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I'll add it to the picture

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Here the arrows depict the projection that shrink each individual line to a single point

pastel orbit
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I see holothink

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what if we tried shrinking the lines to a point that wasn't 0?

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what goes wrong?

mild isle
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When thinking of bundles, you really have to think of the base space as the image of the zero-section

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No this also totally works!

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In fact, you can shrink to any image of any section

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We just prefer the zero section because it's quite "canonical"

pastel orbit
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ah, so M is like one section of E

mild isle
pastel orbit
mild isle
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,,M \cong 0_E(M)\subset E

mild isle
pastel orbit
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wow

clever fjordBOT
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TeXplotlib

pastel orbit
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this reminds me of the "stack of pancakes" idea that Munkres asked me to use to think about covering spaces holothink

mild isle
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A very cool exercise you should do before pursuing

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Try to see why the infinite cylinder and the infinite Möbius strip are two line bundles over the circle, and why they are different (they're not isomorphic)

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I'm not asking you to show they're not iso, just to convince yourself they shouldn't

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If you really want to show they're not, it's possible: the cylinder is a trivial bundle, and the Möbius strip is not

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When you have the vocabulary and the notion, to show the Möbius isn't trivial, you need to prove it does not admit a nowhere vanishing section

mild isle
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This example of those two line bundles over the circle is really as important as the fact that the fundamental group of S^1 is Z, you'll need it to keep it in mind as a "reference image" catgiggle

pastel orbit
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I will have to give this some thought holoapple

mild isle
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Ofc!

mild isle
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!occupied

odd edgeBOT
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Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

pastel orbit
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the circle being the image of the 0 section in this

mild isle
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That tells you that the total spaces aren't homeomorphic, which indeed suffices to prove that the bundles aren't isomorphic indeed catgiggle

pastel orbit
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so we still have one component

mild isle
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This is indeed easier, but you don't see why they're not isomorphic as bundles though

pastel orbit
mild isle
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Also, I'm not 100% convinced this suffices, since the image of a circle in one needs not be homotopically non-trivial in the other (so the circle in the cylinder might be mapped to a nullhomotopic one on the Möbius)

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But the idea is convincing though catgiggle

pastel orbit
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as bundles, huh? thonkg

mild isle
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Bundles E->B and E'->B are isomorphic if there exists a homeomorphism E->E' that makes this diagram commute

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Moreover this homeo should be a linear map in each fiber

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(which are preserved by commutattivity of the diagram)

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(and this linear map is necessarily an isomorphism)

pastel orbit
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I see pikathink

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@mild isle I don't know if this idea is any closer, but from looking at a picture, you can walk along the zero section circle in a cylinder and end up right side up, but you'll be upside down if you try the same thing for the Mobius bundle kongouderp

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I think this is related to orientations? though I haven't quite gotten there yet

pastel orbit
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idk if this is anything that has to do with the fact that they're bundles though...

mild isle
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In fact, to get a section, you'd need to close the loop though and end up where you started

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So to do that you'd need to cross the zero-section

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This means that the section you trace vanishes somewhere (at the crossing point)

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This is not avoidable for the Möbius, but it is for the cylinder (just slide the section entirely up and you're good to go)

mild isle
pastel orbit
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is that not true?

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like, can the loop M be "slanted" in E?

mild isle
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I'll show you two distinct sections in the case of the cylinder as a line bundle over S^1

pastel orbit
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but that was what I thought was the case

mild isle
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Those are two sections

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If red is the zero-section, then this means that blue vanishes twice

pastel orbit
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aha, but you can move blue above the red line

mild isle
pastel orbit
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so it'll never cross

mild isle
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The green dots are where blue vanishes

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Yeah in this instance you can push it away to ensure it does not vanish!

pastel orbit
mild isle
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In the case of the Möbius, you cannot in fact!

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There are no non-vanishing sections (and any section will vanish an odd number of times in fact, as long as it is transverse to the zero-section, but whatever)

pastel orbit
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ah, we're screwed indeed giggle

mild isle
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Yep catgiggle

pastel orbit
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I see!!

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thank you mpl EB_EeveeHappy

mild isle
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Cool lisayay

pastel orbit
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this was really helpful blobsatisfied

mild isle
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This example you'll need for when you deal with char classes

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It allows to have a starting point for intuition

pastel orbit
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good to know catthink

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Milnor Stasheff awaits me... eventually

mild isle
pastel orbit
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with that said, I've gotta bounce now KEK

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friends are calling me to game with them giggle

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so I'll close this now

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thank you so much mpl!! aecatheart

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.solved

odd edgeBOT
#
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sharp bridge
#

how do i do

odd edgeBOT
regal dirge
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[usually, you assume y = f(x)]
the y-intercepts are the points where f(x) intersects the y-axis (i.e. x = 0)
the x-intercepts are the points where f(x) intersects the x-axis (i.e. y = f(x) = 0)

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so what is the value of y when x = 0?

sharp bridge
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wait so plug in 0 for x?

regal dirge
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yeah

sharp bridge
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isnt there something about if it doesnt work with 0 its not real or theres an imaginary 0 or something

regal dirge
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that'd be for the x-intercept

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sometimes a function doesn't intersect the x-axis, in that case it has no real x-intercept

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you don't need to worry about that here though

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because it definitely intersects both the x and y axes

abstract harbor
sharp bridge
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idk it hasnt been graded

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probably got like a 60 or 70 ngl

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it was 12 questions like i fucking hate when exams are like that

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id rather it be 120 than 12

abstract harbor
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haha fair

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hows this question going

regal dirge
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yoo just like the putnam

sharp bridge
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huh

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idk how to do these yet so just trying to figure it out

abstract harbor
sharp bridge
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yes

abstract harbor
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So what’s x when the line hits the y axis

sharp bridge
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uh

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for the problem?

abstract harbor
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it’s always the same value for any line when it hits the y axis

sharp bridge
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i js dont know where to start

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do i just sub 0 for x and solve?

regal dirge
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yeah

sharp bridge
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o thats ez

regal dirge
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cause all points on the y axis have x = 0

abstract harbor
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look at the y axis

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anything on that line has an x value of 0

sharp bridge
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yea makes sense

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i got 90

regal dirge
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yeah

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so the y intercept is (0,90)

sharp bridge
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so how does that translate to the answer choices

regal dirge
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it's either the 3rd or 4th one

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now you need to find the x intercepts

sharp bridge
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bro is it just what the orginal numbers were

regal dirge
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instead of x = 0, you now set y = 0 and solve for x

sharp bridge
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is it not just the 4th option

regal dirge
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well

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does x = -9 make y = 0

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y is the same as f(x) in this problem btw just to clarify

sharp bridge
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then i dont see how it couldnt be 4

regal dirge
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set y = 0 and solve for x just to make sure

sharp bridge
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well thats dumb

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is the y always going to be the inverse of the origninal numbers

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its 3

regal dirge
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yeah it's 3

sharp bridge
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everytime i set y to 0 its gonna flip the signs?

regal dirge
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if it's nicely factored like this then yeah

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the solution to x-a = 0 is x = a

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that's where the sign gets flipped

sharp bridge
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what i do wrong

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@regal dirge no rush js pinging

mellow tundra
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ig they are asking you to write in (x,y) form

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so (-2,0)

past mango
# sharp bridge

To find the x-intercepts, we set y=0, which gives us the x-intercepts at (−2,0), (-3,0) and (−6,0).
To find the y-intercept, we set 𝑥=0, which gives us the y-intercept at (0,108)

sharp bridge
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just realized i have 6 assignments tonight😭

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im cooked

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there goes 4 hours

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maybe not

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this is like downsyndrome math

past mango
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Did you get the answer?

sharp bridge
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same thing?

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i feel like 100000 is not right

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oh nvm

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for these its having me find the GCF and then factoring the quadratic but it js doesnt work with this one

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idk what to do

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photomath did some crazy weird stuff so

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<@&286206848099549185>

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sorry to rush im on a time crunch

spare geode
#

Begin by taking out an x

sharp bridge
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i got that far

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i got square root 6 square root negative 6 and 0

spare geode
#

Whay

sharp bridge
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how do people just know and memorize how to do an entire class of equations

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ts is baffling to me

sharp bridge
spare geode
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Okay u should have x( x⁴-5x-6) rn 😭

sharp bridge
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oh i mean when the problem is done

spare geode
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Ohhh okay okay lemme see

sharp bridge
spare geode
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Hmm

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Then nah yeah that's right unless they also want the imaginaries

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But I don't think so cuz you have 3 blocks only

sharp bridge
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thats so weird i dont like these problems alr and i know they gonna get way harder

spare geode
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😭🙏 GL man

sharp bridge
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WHAT THE FUCK

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is it bc you cant square root negatives or something

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im so lost

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there explanation is way easier than how i did it

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can someone explain how (x^2+1)=0 became square root 6

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i dont understand that

vivid wyvern
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(x²-6)=0 became sqrt6 not (x²+1)

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U see the product of more than one number will be 0 if an only if at least one of them is 0

#

So x=0
x²+1=0,x²=-1, root over negative values is undefined in these cases,so we wont get any value of x from here

x²-6=0 x²=6 x=sqrt(6)

We know (sqrt(6))²=6
(-sqrt(6))²=6
So x =+sqrt6 and -sqrt6

sharp bridge
#

so if one of them is x=0 I know that one of the two other answers has 2 x's?

#

is that universal

vivid wyvern
#

It isnt a must to hv 2 x's
U get 2 x's if u hv a quadratic one with no perfect square

#

Wait u need to understand how to find values of x,it's not universal to have 2x's in 1 answer

#

It depends on how many factors u get and whether u can find values from it or not

sharp bridge
#

okay i understand this whole unit now

#

thank you everyone

#

only took an hour and a half to master it lol and this isnt even hard at all

#

the no real roots thing is tripping me up actually

#

looks like this format is gonna be super common for these

#

where it’s x=0 and then x=x2+a x=x2-b

#

so can someone explain how i find the 3 x values

tidal matrix
#

remember, you're setting $x(x^2 + 3)(x^2-4) = 0$ to find the roots. so what should your 3 equations be?

clever fjordBOT
#

haseeb

sharp bridge
#

uh sorry confused as to what your asking

#

are those not my 3 equations?

tidal matrix
#

unfortunately not

sharp bridge
#

are u saying 0=x2+3

tidal matrix
#

yes exactly

sharp bridge
#

oh no i understand that i just picture it

torn river
tidal matrix
#

yes but

#

!nosols

sharp bridge
#

i js dont understand where the third x value comes from

odd edgeBOT
#

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

tidal matrix
#

icic, let's work through it

sharp bridge
#

does it come from the inverse of the negative square root number

tidal matrix
#

i think you have the right idea but you expressed it really weird ._.

#

come back to $x^2 - 9 = 0$, how would you solve?

#

how would you start?*

sharp bridge
#

oh thats a 9 sorry

#

lol

tidal matrix
#

omg whoops

sharp bridge
#

+9 both sides

clever fjordBOT
#

haseeb

sharp bridge
#

square root both sides

tidal matrix
#

ok so we get $x = \sqrt{9} = 3$, which is one solution

clever fjordBOT
#

haseeb

sharp bridge
#

hold on

#

lemme just educated guess tell me if this is right

tidal matrix
# sharp bridge

for a proper solution, you should write "x^2 - 9 = 0", then "x = 3" under it, so it's clear eeveekawaii

sharp bridge
#

lmaooo forgot i had to simply the square root

tidal matrix
#

rip 🥀 hopefully that's not too hard to remember tho

sharp bridge
#

the last problem had me double the negative square root

#

like + and -

#

but idk why

#

that’s what this whole inquiry is

tidal matrix
#

okay, again we have right ideas in wrong places, but this is a good start

#

To humour me, try subbing $x = -3$ into the equation $x^2 - 9 = 0$

clever fjordBOT
#

haseeb

tidal matrix
#

does LHS = RHS?

sharp bridge
#

what does LHS mean

tidal matrix
#

left hand side / right hand side

sharp bridge
#

yes

#

wait

#

yes

#

-9=-9

tidal matrix
#

ok so

#

-3 is also a solution to this equation

sharp bridge
#

or -18=0

#

wait what

tidal matrix
#

add 9 to both sides, not subtract

sharp bridge
#

i hate logical math

#

the equations should just give you the answers

#

logical math jsut feels like proofing

tidal matrix
#

it kind of is, i was hoping to show you when "the rule" applies, so you dont get mixed up again

#

in general, if $x^2 = +c$, (so $c$ is positive or 0), then $x = \pm\sqrt{c}$

clever fjordBOT
#

haseeb

tidal matrix
#

because you can always sub the $-\sqrt{c}$ back into the equation and get 0=0

clever fjordBOT
#

haseeb

tidal matrix
#

in this case, $(-3)^2 - 9 = 9 - 9 = 0,$ so $x=-3$ is the second solution

clever fjordBOT
#

haseeb

tidal matrix
#

does that rule make sense?

sharp bridge
#

kinda

#

explain it in this scenario

#

like bc x=0 and 3 and -3=0 they both apply??

tidal matrix
#

careful on the wording. x^2 - 9 = 0 when x=3, but also when x=-3

#

there are two possible ways to get x^2: either (x)(x), or (-x)(-x)

#

hence two solutions

tidal matrix
sharp bridge
#

ohhhh

#

okay

#

positive ^2 and negative ^2 are always the same

#

so 3 and -3 are both valid

tidal matrix
#

exactly!

sharp bridge
#

okay thanks for baring wiht me on that

tidal matrix
#

np :) now for x^2 + 3 = 0, it actually has no real solutions

#

because when you get to x^2 = -3, you can't square root

sharp bridge
#

so what are my 3 xs now

tidal matrix
#

0, 3, and -3

#

0 from the first equation

#

3 and -3 both from x^2 - 9 = 0

#

and no solutions from x^2 + 3 = 0

#

\begin{itemize}
\item if $x^2 = +c$, then $x = \pm \sqrt{c}$
\item if $x^2 = -c$, then there are no real solutions
\item $\sqrt{c^2} = c$ because $\sqrt{.}$ is always positive
\end{itemize}

clever fjordBOT
#

haseeb

tidal matrix
#

reference for you :)

sharp bridge
#

yeah the math terms lose me sometimes

#

its easier to speak in laymans definite statements

sharp bridge
#

if you know what imena

tidal matrix
#

i def get it, but it's easy to lose some nuance

sharp bridge
#

for this class i only need to know the rules for the exams and then i can throw all the knowledge away

#

so if they are applicable in this one unit then thats perfect for me

#

my major has NOTHING to do wiht math

#

wtf is this jawn

tidal matrix
#

it's your life, but if you do end up taking another math class, you'll have to re-remember it all

tidal matrix
sharp bridge
#

yea but this is the only math class i have to take for the rest of colelge

tidal matrix
#

fair enough then

sharp bridge
#

WTF IS A CUBE ROOT

#

holy

tidal matrix
#

a button on your calculator KEK

#

it's not too bad

sharp bridge
#

i pulled the x

#

x^3 -720

#

but i cant GCF it so idk what to do now

tidal matrix
#

u mean 729

#

let's start like we normally would. can you isolate the x^3?

sharp bridge
#

i mean i guess

#

(x^2+?)(x-?)

#

confused how i go from step 2 to 3

#

on this new problem

tidal matrix
#

keep x^3 intact, what can you do?

sharp bridge
#

honestly i have no clue

tidal matrix
#

$x^3 - 729 = 0$, and get the $x^3$ by itself...

clever fjordBOT
#

haseeb

sharp bridge
#

x^3 = 729

tidal matrix
#

W

sharp bridge
#

cube root both sides?

tidal matrix
#

exactly!! :)

#

im guessing you can use a calculator?

sharp bridge
#

yes idk what it looks like though

#

i have a ti84

tidal matrix
#

ah your calculator is the difficult kind

sharp bridge
#

i found it

#

its 9

tidal matrix
#

oh ok sick

#

yes exactly

sharp bridge
#

its the math button

#

so what about the seond part

tidal matrix
#

we are indeed doing math

sharp bridge
#

whats the y

tidal matrix
#

oh yeah

#

quick note: with cube roots, -9 is not a solution. you can sub it in and try yourself to confirm

#

to get y, just sub x into the original function

#

i.e. y = f(9)

sharp bridge
#

9,9

#

?

#

ohhh

tidal matrix
#

no, you should get 0

sharp bridge
#

mb i didnt read the second part

tidal matrix
#

you can also just say it's an x-intercept so it will be (x,0)

#

and y-intercept will be (0,y)

#

but i feel like that might be too much to memorize, especially if not sure why

sharp bridge
#

it says 9,0 is wrong

tidal matrix
#

well, that's one solution

#

we also factored out an x

sharp bridge
#

what

#

so what do i do

#

it just didnt specify

#

like fuck this class

#

now i have to restart the entire 2 and a half hour long assignment

tidal matrix
#

oof that's rough

#

the hardest part of the assignment is figuring out what they want you to type

#

i think you've got the understanding now at least

odd edgeBOT
#

@sharp bridge Has your question been resolved?

odd edgeBOT
#
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#
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sharp bridge
#

how do i solve these

odd edgeBOT
digital kestrel
#

it would help to factor x^2 - x - 12

#

i'll just do that for the sake of moving on with the explanation. you can rewrite it as (x-4)(x+3) <= 0

#

all you really care about is the sign of (x-4) and (x+3). if they are both negative, (x-4)(x+3) > 0. if they are both positive, (x-4)(x+3) > 0

#

if one them is zero, (x-4)(x+3) = 0

lean yew
#

think you should flip one of your inequality signs

digital kestrel
#

which one?

sturdy cape
lean yew
#

eh

#

oh my bad

digital kestrel
#

and if one is positive and one is negative then (x-4)(x+3) < 0

sturdy cape
#

If both factors were positive, or if both were negative, their product is > 0

digital kestrel
#

those are all the cases you could come across

lean yew
#

yeah i just saw, very sorry

sturdy cape
#

If at least one of them were 0, then the product is 0

digital kestrel
#

so you should think about what values of x make the expressions positive and negative

sturdy cape
digital kestrel
#

yea, if x makes one of x-4 or x+3 positive and the other negative, or makes one of them 0, then (x-4)(x+3) <= 0 is true

#

and that's what it means for x to be a solution to the inequality

#

and "solving" it means finding all such x

#

it's ok ms seia

odd edgeBOT
#

@sharp bridge Has your question been resolved?

odd edgeBOT
#
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sharp bridge
#

my bad

odd edgeBOT
sharp bridge
#

same problem

#

where do i start

#

factor?

north sparrow
#

like they said before tbh: factor then study the sign of the 2 linear factors (x-a) you get

sharp bridge
#

so x(x-12)

#

oh like

#

(x+6)(x-2)?

north sparrow
#

that would be x^2-2x+6x-12=x^2+4x-12 no?

sharp bridge
#

where did 2x come from

#

or 4

drifting garnet
# sharp bridge factor?

Factor in the form (x+a)(x+b) so that a+b = -1 and ab = -12 (hopefully I'm rly bad at explaining)

north sparrow
sharp bridge
north sparrow
#

then i simplified the -2x+6x to 4x

#

What Zylon proposed is a good trick to factor fast

#

but you have to see it

drifting garnet
#

Might help to lay out all the integer factors of 12 first, both positive and negative, to solve for a and b

north sparrow
#

yeah that’s another way to factor, there is a theorem that says if your polynomial has a rational root then it divides the constant term of the polynomial

#

finally when life is bad you have the quadratic formula and completing the square

#

but here life good

drifting garnet
#

yeah in this case it's also simple to get the roots from quadratic formula and substitute them for a and b in (x+a)(x+b). It would also give you a good indication of the numerical bounds of the inequality, but you can also graph the function for help

odd edgeBOT
#

@sharp bridge Has your question been resolved?

ripe knoll
#

To factor quadratics like this, I first think of the prime numbers that make up the element a*b, that is -12, and I see which combination gives me the same result as the term a+b (-1 in this case).

#

For this problem, you have: a*b=-12 can be: 6*-2 , -6*2, 3*-4. and -3*4

#

Of all these, 3*-4 is the only one that satisfies that: ab=-12 and that a+b=-1

#

So factored it would be (x+3)(x-4)

sharp bridge
ripe knoll
#

No, just to have two linear equations as factors of a quadratic (I don't really know)

sharp bridge
#

x^2+6x-2x-12

#

no?

north sparrow
# sharp bridge

earlier i tried to show you that the factorization you proposed did not work, Eumnl_ actually factored this polynomial for you

sharp bridge
#

im lost

#

i factored what you gave me and got that

#

and then asked if i factor 2 problems and they said no

drifting garnet
#

so you know that the polynomial can be written as (x+3)(x-4) and you want to find the values that are equal to or below 0

ripe knoll
#

It's with the roots: -3 and 4

#

That divides the line on three parts

north sparrow
drifting garnet
#

so if we want to find the range of values below zero we want to look at the part of the graph where y < 0 (I apologise if I sound patronising)

north sparrow
#

the actual factorization is x^2-x+12=(x+3)(x-4)

ripe knoll
#

Let me do a drawing rq

drifting garnet
#

always helps to visualise 🙂

ripe knoll
#

If you pick any number in the first section of the line (green section) it won't satisfy the inequality. Example:
x=-5 (-5 is in the green section)
So by the inequality x²-x-12=0, where we replace x as -5:
(-5)²-5-12=0
25-17=0
8=0 so the numbers in the green part do not satisfy the inequality because 8≠0

#

You can do the exact same thing on the blue and purple side.

#

And you'll notice that only the numbers on the blue side does satisfy the inequality

#

And, because -3 and 4 are part of the blue section, the answer is (-3, 4). Which means that the inequality x²-x-12=0 is only valid for numbers -3 to 4.

odd edgeBOT
#

@sharp bridge Has your question been resolved?

odd edgeBOT
#
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flint crow
#

How does one calculate this integral of this without beta function because we will NOT be remembering the values of gamma function

flint crow
#

Help please

quasi sparrow
#

Did you try u = sqrt(tan(x))

flint crow
#

Holy shit is that riemann himself?!?!

#

Yeah I did

#

Does not give anything worthwhile

quasi sparrow
#

!show

odd edgeBOT
#

Show your work, and if possible, explain where you are stuck.

flint crow
#

Ah alright

#

Let me make it presentable

#

It's -2u in the denominator my bad

narrow crypt
#

why is it negative

flint crow
#

My bad

#

No minus

#

Ey k friend me real quick

#

Also solve this hehe

narrow crypt
#

hmm

#

so we get

#

[ 2 \int \frac{u^2}{1 + u^4} \dd x]

clever fjordBOT
flint crow
#

Yuh

#

Yuh

narrow crypt
#

doesnt seem to have an easy way to solve this

flint crow
#

Nooo

narrow crypt
#

lets try another method

flint crow
#

Yessir

#

But on god I can't find any substitution

narrow crypt
#

maybe king's rule

#

might work

flint crow
#

Who the hell is that

narrow crypt
#

${x := \frac{\pi}{2} - u \implies \dd x = -\dd u}$. So,
[ -\int_{\frac{\pi}{2}}^0 \sqrt{\tan(\pi/2 - u)}\dd u = \int_0^\frac{\pi}{2} \sqrt{\cot x}\dd x]

flint crow
#

How would that help

#

Cotangent ain't doing shit

#

Look at this dude bruh

clever fjordBOT
flint crow
#

Maybe we can add these two

narrow crypt
#

[ 2I = \int_0^{\pi/2} \frac{\sqrt{\sin x}}{\sqrt{\cos x}} + \frac{\sqrt{\cos x}}{\sqrt{\sin x}}\dd x]

flint crow
#

Goofy

clever fjordBOT
narrow crypt
#

[ = \int_0^\frac{\pi}{2} \frac{\sin x + \cos x}{\sqrt{\sin x \cos x}} \dd x]

clever fjordBOT
flint crow
#

Now write that as root sinx plus root cosx whole square

#

Minus tworootsinxcosx

narrow crypt
#

lets see

#

[ \int_0^{\pi/2} \frac{(\sqrt{\sin x} +\sqrt{\cos x})^2 - 2\sqrt{\sin x \cos x}}{\sqrt{\sin x \cos x}} \dd x ]

flint crow
#

Hmm

clever fjordBOT
flint crow
#

Now what tho

narrow crypt
#

we can split fraction and right term is trivial

#

but the left one tho..

flint crow
#

Yuh uh

#

I don't think this don't shit bruh

narrow crypt
#

holy wait

#

i have an idea

narrow crypt
#

[ \sqrt{2} \int_0^{\pi/2} \frac{\sin x+ \cos x}{\sqrt{\sin 2x}} \dd x]

clever fjordBOT
narrow crypt
#

alr now

#

take ${t := \sqrt{\sin 2x} \implies \dd t = \frac{1}{2\sqrt{\sin 2x} \cdot 2 \cdot \cos 2x \dd x}}$. Thus, ${\dd x = \frac{\sqrt{\sin 2x}}{\cos 2x}}$

clever fjordBOT
narrow crypt
#

Since ${\cos 2x = \cos^2 x - \sin ^2 x = (\cos x - \sin x)(\cos x + \sin x)}$, we can see that the integral reduces to

flint crow
#

Hmmm

clever fjordBOT
narrow crypt
#

[ \sqrt{2} \int_0^{1} \frac{1}{\cos x - \sin x} \dd t]

clever fjordBOT
narrow crypt
#

now

flint crow
#

Right weirstrass now

#

Thanks for the help big man

narrow crypt
#

ppl actually use weistrauss substitution?

#

😭

#

notice ${(\cos x - \sin x)^2 = \sin ^2 x + \cos^2 x - \sin 2 \theta = 1 -\sin 2\theta}$.

clever fjordBOT
flint crow
#

Oh hell nah your goofy schizophrenic ahh doing allat

narrow crypt
#

wdym

narrow crypt
flint crow
#

Weirstrass lowkey gets it done

#

.close

odd edgeBOT
#
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quasi shard
#

I am trying to solve 5a. So I my sum right now looks like sum from 0 to 2 k(sqrt(k+1)-sqrt(k))

quasi shard
#

But the sun will only equal the integral if the sum goes to 3

#

So the upper bound must be n+1 but that conflicts with our definition

nimble blaze
#

can you show your full work

quasi shard
#

yes one second

quasi shard
nimble blaze
#

1 sec

odd edgeBOT
#

@quasi shard Has your question been resolved?

quasi shard
#

yes I know but how can we know what n is for our sum. for our integral we are only going from 0 to 2

orchid torrent
#

2=sqrt(4)

#

You’re partitioning based on sqrt(k) being an integer and not k

quasi shard
#

why? we have a partition from 1 to sqrt 2 for example

orchid torrent
#

Your point is? The length of each interval is $x_{k+1}-x_k=\sqrt{k+1}-\sqrt{k}$ and the value of $s$ on the interval $(\sqrt k, \sqrt{k+1})$ is $k$, meaning $s_k=k$. Since your integral is for $0<t<2=\sqrt{4}$, we have that $\sqrt{n+1}=\sqrt 4 \implies n=3$.

clever fjordBOT
#

Civil Service Pigeon

quasi shard
#

why are we allowed to connect n like that?

quasi shard
orchid torrent
orchid torrent
#

You should see that (0,2) is being partitioned into (0,1), (1,sqrt2), (sqrt2,sqrt3), (sqrt3,sqrt__4__)

#

The kth interval (starting from k=0) is (sqrt k, sqrt(k+1))

quasi shard
#

I see that sqrt 4 is the last value on the partition and I see how we can rewrite sqrt 4 with n but I don't see how we come up with this

orchid torrent
#

What is “this”

quasi shard
#

how we decided that we can use the fact that since the last partition ends with sqrt 4 we can use it to find n

orchid torrent
#

0th interval is (0,1), 1st interval is (1,sqrt2), … 3rd interval is (sqrt 3, sqrt 4)

#

So k goes over 0,1,2,3

#

Aka you’re summing over k=0,1,2,3

quasi shard
#

yes but first our k starts from 1. I know this doesn't matter because it would be 0(1) for k = 0. but how can we find these n values without having to write out all the partitions

#

It is obvious to see what n is if you write it out or graph it but is there another way

orchid torrent
#

If you wanted to write it to be consistent with the definition, then you should’ve let the kth interval be (sqrt(k-1), sqrt(k)) so you can start from k=1

#

Then you could go up til n=4

#

As to actually finding n in general

#

Idk it should be obvious from how you choose to define your sub intervals tbh

#

Maybe do a little inequality fiddling if you want to ig

quasi shard
#

this one

#

for that I just used the inequaltiy for the greatest integer function n<=x<n+1

quasi shard
#

@orchid torrent I just don't how the pattern for finding n which is using the fact that n for the sum equals the last part of the partition = our top bound for the integral

#

what I mean by this is say for integral 0 to 4 for floor(x) dx

#

Our partition length is 1

#

it is always n+1-n

#

then to see what n equals in the sum we say n+1 = 4 and we get 3

#

for our example of integral 0 to 4 for floor(x)^2 dx our partitions are from sqrt k+1 to sqrt k

#

then we have sqrt (n+1) = 4 and we get 3 for k

#

but say now we have integral from 0 to 4 for floor(sqrt x) dx. Our partition is from (n+1)^2 - n^2 so we get 2n+1. now if we set it to 4 we get 2n+1 =4 n = 1.5

odd edgeBOT
#

@quasi shard Has your question been resolved?

odd edgeBOT
#
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woeful rivet
odd edgeBOT
woeful rivet
#

how do i draw the graph?

#

i9 have thjuis

warped glacier
# woeful rivet

okay so note that f(x) will be above the y-axis for 0 < x < 1

#

(it's the product of 12 and two things that must both be positive)

#

then if you differentiate and set to 0, you'll find that there's one turning point at x = 0 and another at x = 2/3

#

min and max respectively

warped glacier
woeful rivet
#

oh ok thanks

#

and i have one more question

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how do i do the second one?

#

this is where I’m up to

stable sequoia
#

erm just integrate it?

woeful rivet
#

when theres x on the bottom

stable sequoia
#

divide and you set a bunch of x^n s and just integrate

woeful rivet
#

oh..

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i see

#

now..

#

i can divide

stable sequoia
#

business as usual

woeful rivet
#

each one

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ohhhhhhhhhhhh

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ok thanks

#

.close

stable sequoia
odd edgeBOT
#
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odd edgeBOT
#
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safe kiln
#

the number of ways of selecting two numbers from the set {1,2,...12} whose sum is divisible by 3?

wooden python
#

!status

odd edgeBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
safe kiln
#

idk how to do it

brittle plinth
#

seperate these numbers by remainder

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how many numbers have remainder 0, 1 or 2?

wooden python
#

(remainder on division by 3, obviously)

safe kiln
#

0 -> 3,6,9,12
1 -> 1, 4,7,10
2 -> 2, 5,8,11

brittle plinth
#

you're missing 1 and 2

wooden python
#

now think about what remainders you can have in your pair such that the sum is divisible by 3

safe kiln
#

either 0 or 1 & 2

#

I see

wooden python
#

either both 0 or one 1 and one 2

safe kiln
#

yea that's what I meant

#

yep got it thanks!

#

.close

odd edgeBOT
#
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odd edgeBOT
#
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Show your work, and if possible, explain where you are stuck.
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crude hollow
#

I need help

odd edgeBOT
crude hollow
#

How do i approch locus problems dor coordinate geometry

indigo dirge
#

you have an example?

crude hollow
#

Not rn

indigo dirge
#

not the best at these but should be able to help with easier questions

crude hollow
#

Its just that i get startled whren i see such problems

#

And i dont understand how to procees

#

How should i start thinking when i see a locus problem

vernal yacht
#

just....practice.

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what locus problem specificially?

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Like throwing a ball and the locus forms a parabola?

crude hollow
#

No

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Like a points st they have specific dist or ratio

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Or properties

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How do i start with such problems

vernal yacht
#

hmm

A car drive on a straight line (Linear function)
At which moment does the car has the nearest distance to the circle.

crude hollow
#

Yeah

vernal yacht
#

Like propotion?

#

given a line and three points ABC

crude hollow
#

Lemme type an example

vernal yacht
#

Sure, much simpler

crude hollow
#

Gimme a min

vernal yacht
#

take your time

crude hollow
#

Find locus of point such that there tgt to a given circle is at 45degrees to a tgt from same to point to a given parabola

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How would i begin to think for something lile this

vernal yacht
#

what's tgt

crude hollow
#

Tangent

vernal yacht
#

oh, deriviate

crude hollow
#

I never thgt of that

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But hpw would i deal with the angle?

vernal yacht
#

it depends on the circle

crude hollow
#

Oh i get what u mean

#

So i just have to try and check for every thing as fast as possible

vernal yacht
#

precisely speaking, it depends on the given information

crude hollow
#

Try to relate the problem with a known convept

vernal yacht
#

I'll rephrase your question and give u a quick guide

crude hollow
#

Kk thx

vernal yacht
#

bruh, it's not working

#

whatever, yk what I'm referring to

crude hollow
#

Dw i got it

#

Thx bro

vernal yacht
#

Like, for this question, you first have to visualize the position of the functions

crude hollow
#

Trh to geuas what it would look like right

#

So i have to make an educated guess and take it fromthere

vernal yacht
#

no, you have to draw it based on the given information

crude hollow
#

Yeah

#

Still its easier said than done but ig ill try this from bow onwards

#

Thx man

vernal yacht
#

It's just the first step

#

visualization is important\

crude hollow
#

Yeah

vernal yacht
#

because the question can be really abstract

crude hollow
#

K

vernal yacht
#

deriviate learnt?

crude hollow
#

Yeah

#

Although

#

I think for the problme i wrote finding a parametric equation and comparing slopes would be better right

#

Anyways igtg thx alot

#

.close

odd edgeBOT
#
Channel closed

Closed by @crude hollow

Use .reopen if this was a mistake.

vernal yacht
#

slope is the key

#

have a good one

odd edgeBOT
#
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rancid solar
#

AO = BO because its radius

and angle OAB = angle OBA because ( triangle AOB is an isosceles triangle )

OE common side

using SAS rule

triangle AEO is congruent to triangle BEO

=> angle AOE = angle BOE

how is that possible ?

am i making some mistake

vivid wyvern
#

It is possible if E is the midpoint of AB

rancid solar
#

i drew E such that it is not perpendicular
when E is perpendicual it besect the line into equal parts

vivid wyvern
#

When u prove that two triangles r congruent u prove that their sides and angles r equal to eo too

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Which would mean AE=BE

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Making E the midpoint and OE perpendicular on AB

rancid solar
#

but how is that possible

vivid wyvern
#

It would js mean that what u drew isnt exactly right
Since u proved OAE and OBE congruent ,u need to place OE kn such a way that AE is equal to BE ,the position is

#

Supposed to satisfy that condition

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Or it could be something else

#

That is angle AOE=angle OEB

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AE=OE and BE= OE
To justify ur drawing

#

But even then AE=BE

rancid solar
vivid wyvern
#

Yes u got a point

#

In that case what i said is also not right

vivid wyvern
rancid solar
#

maybe it has somehting to do with SAS rule maybe it does not work in some condition
what are those condition then ?

rancid solar
rancid solar
#

can we proof
SAS rule

#

?

vivid wyvern
#

Okay yes so i got to know that obtuse and acute triangles cant be congruent through sas,asa,sss

rancid solar
#

ohh

vivid wyvern
#

Cuz they hv different angle and side structures

vivid wyvern
rancid solar
#

maybe it is axiom

vivid wyvern
# rancid solar maybe it is axiom

Even if it is(idk if it is),Obtuse angle has an angle exceeding 90 but acute angles cant have that which means the angles cant be equal

#

So it can be derived from this sense

rancid solar
#

ooh i got it

vivid wyvern
#

Yea

rancid solar
#

this is SAS

#

we cant use SAS rule

#

here

#

like if two sides are eqaul and the angle between them is equal then only we can use that rule SAS

#

because now
the thrid line is dependent of the two equal lines and angle between them

#

i was using
SAS wrong

rancid solar
vivid wyvern
rancid solar
#

yeah

vivid wyvern
#

Thanks!

#

For letting me know

rancid solar
vivid wyvern
#

Well that's how we learncatthumbsup

rancid solar
#

.close

odd edgeBOT
#
Channel closed

Closed by @rancid solar

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odd edgeBOT
#
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frozen musk
#

d/dx cotx