#help-19
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you checked the answer key and what happened?
3x(x+6) on top?
yea
im okay with gaslighting myself that its right tho
nah it's worth a double check
uhh wait
hold on a minute
i thought i found the misread but i dont see it yet
yup found it
you miscopied the first denominator
and put -8x instead of +8x
which unfortunately throws quite the wrench into our entire work
and it was partially on me that i didn't spot the miscopy
on the other hand if i saw your work done in full like i took you through i'd probably give you full credit anyway and deduct 1 point for the misread
yeah so uhh
first denom will factor not as (x+2)(x-10)
but as (x+10)(x-2)
and the fraction conversions will be somewhat different
yeah sorry about this but it looks like youre gonna have to restart the problem bc the numbers are gonna be all different
you do you
and i’ll blaze through
is this homework or what
yea there’s a test tmrw
bc summerschool like moves faster
if you dont get the time to do the work afterwards you can tell the teacher "look i did this question in full but then found that i misread the fraction from the start and thats why my answer doesnt match"
which, assuming your teacher is not an asshole, will probably be met with understanding
he’s nice
ok in that case i'd set fixing this to a low priority
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i dont know how to solve this exactly getting stuck finding the parallel sides
you don't need to
oh
do you know the property of the midline in a trapezoid?
then what about the midline of a triangle?
it's the line connecting the two midpoints of two sides of a triangle
its the avg of parallel sides rt?
yes
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i'm working through this concavity problem in calc 1
process makes sense but one question about my sign chart
without looking at a graph, how do I deduce from negative infinity to my first value, how could I tell if the polarity is either negative or positive?
I just worked it out myself and I had it flipped backwards
so in this case negative infinity -> -(4/5) is +
not off the top of my head
Like polynomial inequalities
this sentence makes no sense
negative infinity doesn't approach anything other than itself
ah so you mean between -infinity and -4/5, got it
yup, apologies
np
so you're asking specifically from the shape of the curve?
it's not so easy to
right
but the way I do it
is imagine a little tangent line segment at each point of the curve, unit length for simplicity
and imagine traversing the curve as a point travelling along
do you understand or should i draw a picture
i'm picturing
the slope of the tangent line changes as f'' changes
now, if the curve has continuous second derivative
actually one moment, let me check if that's even necessary
it's not
lol i appreciate it
the sign of the second derivative corresponds to its concavity
which is to say
what side of the curve the tangent line segment is on
below or above
when I say above or below I mean if you draw a vertical line connecting the tangent line to the curve
is it pointing down or up?
i'm having an issue visualizing just from f''(x) alone, without the graph.
yeah so i'm working it out and I have the critical points, I know where the turning points are
it's just that from approaching to the left up to my first critical point
without the graph, I am unsure exactly if its positive or negative when approaching my first critical value
you're unsure exactly if what is positive or negative?
i worked it out and had it backwards from the picture above
x approaching from left to the first critical value -(4/5)
the sign changes obviously after the critical value, I get that
critical value of the derivative you mean, not critical value of the function
yes
apologies
when I worked it out myself, I had it backwards where the value of the derivative was negative instead of positive like in the picture above
you want to be able to do it without the formula for f'?
not generally possible
because f' and f'-1000 and f'+2 have the same f''
i'm not following
you can't get the sign of a function from its derivative
because the function f(x)=x-1000 and g(x)=x+1000 have df/dx=dg/dx
i have the f(x) and my f'(x) as well as the f''(x)
if you have f' then put in numbers and see whether f'(x)<0 or f'(x)>0
in that case if the f' is negative, then it would be concave down on f''
vice versa
from that point to my first critical value that is
yes
np
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,rotate
@crude hollow Has your question been resolved?
<@&286206848099549185>
is it like the min dist btwn conics?
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huh?
did someone ping mods?
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.ok. please don't delete regardless
sorry my bad
.close
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lol.
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I'm once again asking for feedback on a proof
any mistakes or oversights? anything unclear or could use better wording? 
@pastel orbit Has your question been resolved?
Oh yeah that's exactly what you showed in your proof in fact!
In topology, a retraction is a continuous mapping from a topological space into a subspace that preserves the position of all points in that subspace. The subspace is then called a retract of the original space. A deformation retraction is a mapping that captures the idea of continuously shrinking a space into a subspace.
An absolute neighborhoo...
In other words, a deformation retraction is a homotopy between a retraction (strictly, between its composition with the inclusion) and the identity map on X.
hmm 
is the retraction in this case zeta o pi?
You have shown that E is homotopy equivalent to the image of the zero section (which is a homeo to its image)
The retraction is the projection map here
ah.
(strictly speaking (to quote Wiki), the composition of the projection with the zero section)
yes!
ic 
That's imprecise but it's the idea!
A visual example is the disc which deformation retracts to its center point
You 'collapse' it
Whereas you cannot collapse it to its boundary without looking at the punctured disc
And then the punctured disc deformation retracts to its boundary
aha, that makes sense
what about an annulus?
does it retract onto both circles?
or only one of them?
It deformation retracts to any one of the boundary circles yeah
But not to the disjoint union of both
gotcha
You'd have to cut it in two for that
The Möbius strip deformation retracts to a circle
But it's not the boundary one
It's the one "in the core, in the middle"
that's what I expected, actually
I can see the strip being collapsed to the middle, but not to the outside boundary
What's funny about that deformation retraction of the Möbius strip to its core is that if you restrict it on the boundary, you get a double covering of S^1
This is why the (strictly speaking) part of the Wiki article is not how you should this about deformation retractions
There's only one bdry component for the Mobius strip! 
ah shoot 
why's it going to be a double cover then?
You should really think of the def retraction as the projection map
you should this about deformation retractions
did you mean think?
Lemme make a piocture 
piktur 
Here the boundary is a single circle, and you can see both points which are collapsing to the same one on the core
In a sense, this boundary component circles around twice
Because if you follow it with your finger 'once' around the red circle, you'll end up 'on the other side'
this makes a lot of sense to me
like, pictorially 
Anyway, we have slightly deviated from your topic 
well, you've already read the proof and said it works 
In the case of a vector bundle (which the infinite Mobius strip is), it is the same core idea
I was just curious about some more things 
You "shrink" all the individual vector spaces to their origin {0}
And that is possible to do smoothly across the whole bundle total space
Lee has this picture of a line bundle when defining a vector bundle
Yes in a local trivialization it seems
is it accurate to say that all the vertical lines (1-D vsps) are being shrank to a point on U by pi in this picture?
Yes it is!
I see 
I'll add it to the picture
Here the arrows depict the projection that shrink each individual line to a single point
I see 
what if we tried shrinking the lines to a point that wasn't 0?
what goes wrong?
When thinking of bundles, you really have to think of the base space as the image of the zero-section
No this also totally works!
In fact, you can shrink to any image of any section
We just prefer the zero section because it's quite "canonical"
ah, so M is like one section of E
Yeah basically
E is an infinite stack of M's
,,M \cong 0_E(M)\subset E
Yes!
wow
TeXplotlib
this reminds me of the "stack of pancakes" idea that Munkres asked me to use to think about covering spaces 
A very cool exercise you should do before pursuing
Try to see why the infinite cylinder and the infinite Möbius strip are two line bundles over the circle, and why they are different (they're not isomorphic)
I'm not asking you to show they're not iso, just to convince yourself they shouldn't
If you really want to show they're not, it's possible: the cylinder is a trivial bundle, and the Möbius strip is not
When you have the vocabulary and the notion, to show the Möbius isn't trivial, you need to prove it does not admit a nowhere vanishing section
This you should try to draw one by hand (draw the image of the section rather), and see that you must cross the zero-section!
This example of those two line bundles over the circle is really as important as the fact that the fundamental group of S^1 is Z, you'll need it to keep it in mind as a "reference image" 
I will have to give this some thought 
Ofc!
!occupied
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hmm, if you delete the circle from the cylinder, you get two disconnected components, but if you do the same for the Mobius strip, you're still left with one component, right? 
the circle being the image of the 0 section in this
That tells you that the total spaces aren't homeomorphic, which indeed suffices to prove that the bundles aren't isomorphic indeed 
you can walk along the boundary of the strip to get to "the other side"
so we still have one component
This is indeed easier, but you don't see why they're not isomorphic as bundles though

Also, I'm not 100% convinced this suffices, since the image of a circle in one needs not be homotopically non-trivial in the other (so the circle in the cylinder might be mapped to a nullhomotopic one on the Möbius)
But the idea is convincing though 
Bundles E->B and E'->B are isomorphic if there exists a homeomorphism E->E' that makes this diagram commute
Moreover this homeo should be a linear map in each fiber
(which are preserved by commutattivity of the diagram)
(and this linear map is necessarily an isomorphism)
I see 
@mild isle I don't know if this idea is any closer, but from looking at a picture, you can walk along the zero section circle in a cylinder and end up right side up, but you'll be upside down if you try the same thing for the Mobius bundle 
I think this is related to orientations? though I haven't quite gotten there yet
Yes that is the idea!
idk if this is anything that has to do with the fact that they're bundles though...
In fact, to get a section, you'd need to close the loop though and end up where you started
So to do that you'd need to cross the zero-section
This means that the section you trace vanishes somewhere (at the crossing point)
This is not avoidable for the Möbius, but it is for the cylinder (just slide the section entirely up and you're good to go)
This is related, but this is a story for another time (orientations of vector bundles)
ah, hold on. this might've just revealed a misconception I had?
I was under the impression that the base manifold needed to all be at "the same height" in the bundle
is that not true?
like, can the loop M be "slanted" in E?
I'll show you two distinct sections in the case of the cylinder as a line bundle over S^1
the reason I asked is because when you say this, it made me think that the image of an arbitrary section doesn't have to "stay on one side of the zero section circle"
but that was what I thought was the case
Those are two sections
If red is the zero-section, then this means that blue vanishes twice
aha, but you can move blue above the red line
so it'll never cross
The green dots are where blue vanishes
Yeah in this instance you can push it away to ensure it does not vanish!
so this was a misconception after all!
In the case of the Möbius, you cannot in fact!
There are no non-vanishing sections (and any section will vanish an odd number of times in fact, as long as it is transverse to the zero-section, but whatever)
ah, we're screwed indeed 
Yep 
Cool 
this was really helpful 
This example you'll need for when you deal with char classes
It allows to have a starting point for intuition

with that said, I've gotta bounce now 
friends are calling me to game with them 
so I'll close this now
thank you so much mpl!! 
.solved
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how do i do
[usually, you assume y = f(x)]
the y-intercepts are the points where f(x) intersects the y-axis (i.e. x = 0)
the x-intercepts are the points where f(x) intersects the x-axis (i.e. y = f(x) = 0)
so what is the value of y when x = 0?
wait so plug in 0 for x?
yeah
isnt there something about if it doesnt work with 0 its not real or theres an imaginary 0 or something
that'd be for the x-intercept
sometimes a function doesn't intersect the x-axis, in that case it has no real x-intercept
you don't need to worry about that here though
because it definitely intersects both the x and y axes
how did ur exam go
idk it hasnt been graded
probably got like a 60 or 70 ngl
it was 12 questions like i fucking hate when exams are like that
id rather it be 120 than 12
yoo just like the putnam
the y intercept is when the line hits the y axis right?
yes
So what’s x when the line hits the y axis
it’s always the same value for any line when it hits the y axis
yeah
o thats ez
cause all points on the y axis have x = 0
bro is it just what the orginal numbers were
instead of x = 0, you now set y = 0 and solve for x
is it not just the 4th option
well
does x = -9 make y = 0
y is the same as f(x) in this problem btw just to clarify
then i dont see how it couldnt be 4
set y = 0 and solve for x just to make sure
well thats dumb
is the y always going to be the inverse of the origninal numbers
its 3
yeah it's 3
everytime i set y to 0 its gonna flip the signs?
if it's nicely factored like this then yeah
the solution to x-a = 0 is x = a
that's where the sign gets flipped
To find the x-intercepts, we set y=0, which gives us the x-intercepts at (−2,0), (-3,0) and (−6,0).
To find the y-intercept, we set 𝑥=0, which gives us the y-intercept at (0,108)
just realized i have 6 assignments tonight😭
im cooked
there goes 4 hours
maybe not
this is like downsyndrome math
Did you get the answer?
same thing?
i feel like 100000 is not right
oh nvm
for these its having me find the GCF and then factoring the quadratic but it js doesnt work with this one
idk what to do
photomath did some crazy weird stuff so
<@&286206848099549185>
sorry to rush im on a time crunch
Begin by taking out an x
Whay
how do people just know and memorize how to do an entire class of equations
ts is baffling to me
thats what im saying theres no way ts is right
Okay u should have x( x⁴-5x-6) rn 😭
oh i mean when the problem is done
Ohhh okay okay lemme see
Hmm
Then nah yeah that's right unless they also want the imaginaries
But I don't think so cuz you have 3 blocks only
thats so weird i dont like these problems alr and i know they gonna get way harder
😭🙏 GL man
WHAT THE FUCK
is it bc you cant square root negatives or something
im so lost
there explanation is way easier than how i did it
can someone explain how (x^2+1)=0 became square root 6
i dont understand that
(x²-6)=0 became sqrt6 not (x²+1)
U see the product of more than one number will be 0 if an only if at least one of them is 0
So x=0
x²+1=0,x²=-1, root over negative values is undefined in these cases,so we wont get any value of x from here
x²-6=0 x²=6 x=sqrt(6)
We know (sqrt(6))²=6
(-sqrt(6))²=6
So x =+sqrt6 and -sqrt6
so if one of them is x=0 I know that one of the two other answers has 2 x's?
is that universal
It isnt a must to hv 2 x's
U get 2 x's if u hv a quadratic one with no perfect square
Wait u need to understand how to find values of x,it's not universal to have 2x's in 1 answer
It depends on how many factors u get and whether u can find values from it or not
okay i understand this whole unit now
thank you everyone
only took an hour and a half to master it lol and this isnt even hard at all
the no real roots thing is tripping me up actually
looks like this format is gonna be super common for these
where it’s x=0 and then x=x2+a x=x2-b
so can someone explain how i find the 3 x values
remember, you're setting $x(x^2 + 3)(x^2-4) = 0$ to find the roots. so what should your 3 equations be?
haseeb
unfortunately not
are u saying 0=x2+3
yes exactly
oh no i understand that i just picture it
woulf it be x=0 x^2+3=0 and x^2-4=0?
i js dont understand where the third x value comes from
As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.
icic, let's work through it
does it come from the inverse of the negative square root number
i think you have the right idea but you expressed it really weird ._.
come back to $x^2 - 9 = 0$, how would you solve?
how would you start?*
omg whoops
+9 both sides
haseeb
ok so we get $x = \sqrt{9} = 3$, which is one solution
haseeb
for a proper solution, you should write "x^2 - 9 = 0", then "x = 3" under it, so it's clear 
lmaooo forgot i had to simply the square root
rip 🥀 hopefully that's not too hard to remember tho
the last problem had me double the negative square root
like + and -
but idk why
that’s what this whole inquiry is
okay, again we have right ideas in wrong places, but this is a good start
To humour me, try subbing $x = -3$ into the equation $x^2 - 9 = 0$
haseeb
does LHS = RHS?
what does LHS mean
left hand side / right hand side
add 9 to both sides, not subtract
i hate logical math
the equations should just give you the answers
logical math jsut feels like proofing
it kind of is, i was hoping to show you when "the rule" applies, so you dont get mixed up again
in general, if $x^2 = +c$, (so $c$ is positive or 0), then $x = \pm\sqrt{c}$
haseeb
because you can always sub the $-\sqrt{c}$ back into the equation and get 0=0
haseeb
in this case, $(-3)^2 - 9 = 9 - 9 = 0,$ so $x=-3$ is the second solution
haseeb
does that rule make sense?
careful on the wording. x^2 - 9 = 0 when x=3, but also when x=-3
there are two possible ways to get x^2: either (x)(x), or (-x)(-x)
hence two solutions
however, what you wrote here for x^2 + 3 = 0 isn't right
ohhhh
okay
positive ^2 and negative ^2 are always the same
so 3 and -3 are both valid
exactly!
okay thanks for baring wiht me on that
np :) now for x^2 + 3 = 0, it actually has no real solutions
because when you get to x^2 = -3, you can't square root
so what are my 3 xs now
0, 3, and -3
0 from the first equation
3 and -3 both from x^2 - 9 = 0
and no solutions from x^2 + 3 = 0
\begin{itemize}
\item if $x^2 = +c$, then $x = \pm \sqrt{c}$
\item if $x^2 = -c$, then there are no real solutions
\item $\sqrt{c^2} = c$ because $\sqrt{.}$ is always positive
\end{itemize}
haseeb
reference for you :)
yeah the math terms lose me sometimes
its easier to speak in laymans definite statements
like this
if you know what imena
i def get it, but it's easy to lose some nuance
for this class i only need to know the rules for the exams and then i can throw all the knowledge away
so if they are applicable in this one unit then thats perfect for me
my major has NOTHING to do wiht math
wtf is this jawn
it's your life, but if you do end up taking another math class, you'll have to re-remember it all
same steps-ish, but now with the cube root
yea but this is the only math class i have to take for the rest of colelge
fair enough then
i mean i guess
(x^2+?)(x-?)
confused how i go from step 2 to 3
on this new problem
you can, but that's a bit overkill
keep x^3 intact, what can you do?
honestly i have no clue
$x^3 - 729 = 0$, and get the $x^3$ by itself...
haseeb
x^3 = 729
W
cube root both sides?
ah your calculator is the difficult kind
whats the y
oh yeah
quick note: with cube roots, -9 is not a solution. you can sub it in and try yourself to confirm
to get y, just sub x into the original function
i.e. y = f(9)
no, you should get 0
mb i didnt read the second part
you can also just say it's an x-intercept so it will be (x,0)
and y-intercept will be (0,y)
but i feel like that might be too much to memorize, especially if not sure why
it says 9,0 is wrong
what
so what do i do
it just didnt specify
like fuck this class
now i have to restart the entire 2 and a half hour long assignment
oof that's rough
the hardest part of the assignment is figuring out what they want you to type
i think you've got the understanding now at least
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how do i solve these
it would help to factor x^2 - x - 12
i'll just do that for the sake of moving on with the explanation. you can rewrite it as (x-4)(x+3) <= 0
all you really care about is the sign of (x-4) and (x+3). if they are both negative, (x-4)(x+3) > 0. if they are both positive, (x-4)(x+3) > 0
if one them is zero, (x-4)(x+3) = 0
think you should flip one of your inequality signs
which one?
No he's good
and if one is positive and one is negative then (x-4)(x+3) < 0
If both factors were positive, or if both were negative, their product is > 0
those are all the cases you could come across
yeah i just saw, very sorry
If at least one of them were 0, then the product is 0
so you should think about what values of x make the expressions positive and negative
So the only conclusion then is, either one of these factors is 0, or one is positive and the other is negative
yea, if x makes one of x-4 or x+3 positive and the other negative, or makes one of them 0, then (x-4)(x+3) <= 0 is true
and that's what it means for x to be a solution to the inequality
and "solving" it means finding all such x
it's ok ms seia
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my bad
like they said before tbh: factor then study the sign of the 2 linear factors (x-a) you get
that would be x^2-2x+6x-12=x^2+4x-12 no?
Factor in the form (x+a)(x+b) so that a+b = -1 and ab = -12 (hopefully I'm rly bad at explaining)
from what they call foil
oh okay i thought u meant i wass starting from here
then i simplified the -2x+6x to 4x
What Zylon proposed is a good trick to factor fast
but you have to see it
Might help to lay out all the integer factors of 12 first, both positive and negative, to solve for a and b
yeah that’s another way to factor, there is a theorem that says if your polynomial has a rational root then it divides the constant term of the polynomial
finally when life is bad you have the quadratic formula and completing the square
but here life good
yeah in this case it's also simple to get the roots from quadratic formula and substitute them for a and b in (x+a)(x+b). It would also give you a good indication of the numerical bounds of the inequality, but you can also graph the function for help
@sharp bridge Has your question been resolved?
To factor quadratics like this, I first think of the prime numbers that make up the element a*b, that is -12, and I see which combination gives me the same result as the term a+b (-1 in this case).
For this problem, you have: a*b=-12 can be: 6*-2 , -6*2, 3*-4. and -3*4
Of all these, 3*-4 is the only one that satisfies that: ab=-12 and that a+b=-1
So factored it would be (x+3)(x-4)
so i have to factor twice??
No, just to have two linear equations as factors of a quadratic (I don't really know)
earlier i tried to show you that the factorization you proposed did not work, Eumnl_ actually factored this polynomial for you
im lost
i factored what you gave me and got that
and then asked if i factor 2 problems and they said no
so you know that the polynomial can be written as (x+3)(x-4) and you want to find the values that are equal to or below 0
what i understood is that you proposed (x+6)(x-2) = x^2-x+12 but that’s wrong
so if we want to find the range of values below zero we want to look at the part of the graph where y < 0 (I apologise if I sound patronising)
the actual factorization is x^2-x+12=(x+3)(x-4)
(-♾️,-3) , (-3,4), (4,+♾️)
Let me do a drawing rq
always helps to visualise 🙂
If you pick any number in the first section of the line (green section) it won't satisfy the inequality. Example:
x=-5 (-5 is in the green section)
So by the inequality x²-x-12=0, where we replace x as -5:
(-5)²-5-12=0
25-17=0
8=0 so the numbers in the green part do not satisfy the inequality because 8≠0
You can do the exact same thing on the blue and purple side.
And you'll notice that only the numbers on the blue side does satisfy the inequality
And, because -3 and 4 are part of the blue section, the answer is (-3, 4). Which means that the inequality x²-x-12=0 is only valid for numbers -3 to 4.
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How does one calculate this integral of this without beta function because we will NOT be remembering the values of gamma function
Help please
Did you try u = sqrt(tan(x))
!show
Show your work, and if possible, explain where you are stuck.
why is it negative
k
doesnt seem to have an easy way to solve this
Nooo
lets try another method
Who the hell is that
its an integration technique
${x := \frac{\pi}{2} - u \implies \dd x = -\dd u}$. So,
[ -\int_{\frac{\pi}{2}}^0 \sqrt{\tan(\pi/2 - u)}\dd u = \int_0^\frac{\pi}{2} \sqrt{\cot x}\dd x]
k
Maybe we can add these two
im thinking that
[ 2I = \int_0^{\pi/2} \frac{\sqrt{\sin x}}{\sqrt{\cos x}} + \frac{\sqrt{\cos x}}{\sqrt{\sin x}}\dd x]
Goofy
k
[ = \int_0^\frac{\pi}{2} \frac{\sin x + \cos x}{\sqrt{\sin x \cos x}} \dd x]
k
lets see
[ \int_0^{\pi/2} \frac{(\sqrt{\sin x} +\sqrt{\cos x})^2 - 2\sqrt{\sin x \cos x}}{\sqrt{\sin x \cos x}} \dd x ]
Hmm
k
Now what tho
from this
[ \sqrt{2} \int_0^{\pi/2} \frac{\sin x+ \cos x}{\sqrt{\sin 2x}} \dd x]
k
alr now
take ${t := \sqrt{\sin 2x} \implies \dd t = \frac{1}{2\sqrt{\sin 2x} \cdot 2 \cdot \cos 2x \dd x}}$. Thus, ${\dd x = \frac{\sqrt{\sin 2x}}{\cos 2x}}$
k
Since ${\cos 2x = \cos^2 x - \sin ^2 x = (\cos x - \sin x)(\cos x + \sin x)}$, we can see that the integral reduces to
Hmmm
k
[ \sqrt{2} \int_0^{1} \frac{1}{\cos x - \sin x} \dd t]
k
now
ppl actually use weistrauss substitution?
😭
notice ${(\cos x - \sin x)^2 = \sin ^2 x + \cos^2 x - \sin 2 \theta = 1 -\sin 2\theta}$.
k
Oh hell nah your goofy schizophrenic ahh doing allat
wdym
it aint schizo if it works

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I am trying to solve 5a. So I my sum right now looks like sum from 0 to 2 k(sqrt(k+1)-sqrt(k))
But the sun will only equal the integral if the sum goes to 3
So the upper bound must be n+1 but that conflicts with our definition
can you show your full work
yes one second
1 sec
@quasi shard Has your question been resolved?
yes I know but how can we know what n is for our sum. for our integral we are only going from 0 to 2
why? we have a partition from 1 to sqrt 2 for example
Your point is? The length of each interval is $x_{k+1}-x_k=\sqrt{k+1}-\sqrt{k}$ and the value of $s$ on the interval $(\sqrt k, \sqrt{k+1})$ is $k$, meaning $s_k=k$. Since your integral is for $0<t<2=\sqrt{4}$, we have that $\sqrt{n+1}=\sqrt 4 \implies n=3$.
Civil Service Pigeon
why are we allowed to connect n like that?
I guess I am stll not understanding this
Because your intervals aren’t (k, k+1)
Draw a picture
You should see that (0,2) is being partitioned into (0,1), (1,sqrt2), (sqrt2,sqrt3), (sqrt3,sqrt__4__)
The kth interval (starting from k=0) is (sqrt k, sqrt(k+1))
I see that sqrt 4 is the last value on the partition and I see how we can rewrite sqrt 4 with n but I don't see how we come up with this
What is “this”
how we decided that we can use the fact that since the last partition ends with sqrt 4 we can use it to find n
0th interval is (0,1), 1st interval is (1,sqrt2), … 3rd interval is (sqrt 3, sqrt 4)
So k goes over 0,1,2,3
Aka you’re summing over k=0,1,2,3
yes but first our k starts from 1. I know this doesn't matter because it would be 0(1) for k = 0. but how can we find these n values without having to write out all the partitions
It is obvious to see what n is if you write it out or graph it but is there another way
If you wanted to write it to be consistent with the definition, then you should’ve let the kth interval be (sqrt(k-1), sqrt(k)) so you can start from k=1
Then you could go up til n=4
As to actually finding n in general
Idk it should be obvious from how you choose to define your sub intervals tbh
Maybe do a little inequality fiddling if you want to ig
but don't we have n<= x^2 < n+1
how so? the defintion just says the integral from a to b is equal to a sum from 1 to n.
this one
for that I just used the inequaltiy for the greatest integer function n<=x<n+1
@orchid torrent I just don't how the pattern for finding n which is using the fact that n for the sum equals the last part of the partition = our top bound for the integral
what I mean by this is say for integral 0 to 4 for floor(x) dx
Our partition length is 1
it is always n+1-n
then to see what n equals in the sum we say n+1 = 4 and we get 3
for our example of integral 0 to 4 for floor(x)^2 dx our partitions are from sqrt k+1 to sqrt k
then we have sqrt (n+1) = 4 and we get 3 for k
but say now we have integral from 0 to 4 for floor(sqrt x) dx. Our partition is from (n+1)^2 - n^2 so we get 2n+1. now if we set it to 4 we get 2n+1 =4 n = 1.5
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okay so note that f(x) will be above the y-axis for 0 < x < 1
(it's the product of 12 and two things that must both be positive)
then if you differentiate and set to 0, you'll find that there's one turning point at x = 0 and another at x = 2/3
min and max respectively
you can deduce min and max from this information actually, but yes, you could always make a sign diagram or check the 2nd derivative
oh ok thanks
and i have one more question
how do i do the second one?
this is where I’m up to
erm just integrate it?
divide and you set a bunch of x^n s and just integrate
business as usual

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the number of ways of selecting two numbers from the set {1,2,...12} whose sum is divisible by 3?
!status
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
idk how to do it
(remainder on division by 3, obviously)
0 -> 3,6,9,12
1 -> 1, 4,7,10
2 -> 2, 5,8,11
you're missing 1 and 2
now think about what remainders you can have in your pair such that the sum is divisible by 3
either both 0 or one 1 and one 2
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I need help
How do i approch locus problems dor coordinate geometry
you have an example?
Not rn
not the best at these but should be able to help with easier questions
Its just that i get startled whren i see such problems
And i dont understand how to procees
How should i start thinking when i see a locus problem
just....practice.
what locus problem specificially?
Like throwing a ball and the locus forms a parabola?
No
Like a points st they have specific dist or ratio
Or properties
How do i start with such problems
hmm
A car drive on a straight line (Linear function)
At which moment does the car has the nearest distance to the circle.
oh
Yeah
Lemme type an example
Sure, much simpler
Gimme a min
take your time
Find locus of point such that there tgt to a given circle is at 45degrees to a tgt from same to point to a given parabola
How would i begin to think for something lile this
what's tgt
Tangent
oh, deriviate
it depends on the circle
Oh i get what u mean
So i just have to try and check for every thing as fast as possible
precisely speaking, it depends on the given information
Try to relate the problem with a known convept
I'll rephrase your question and give u a quick guide
Kk thx
$ Given a circle x^2 + y^2 = 1, and a quadratic function. y = (x+10)^2; Please find a line that tangent to both functions $
bruh, it's not working
whatever, yk what I'm referring to
Like, for this question, you first have to visualize the position of the functions
Trh to geuas what it would look like right
So i have to make an educated guess and take it fromthere
no, you have to draw it based on the given information
Yeah
Still its easier said than done but ig ill try this from bow onwards
Thx man
Yeah
because the question can be really abstract
K
deriviate learnt?
Yeah
Although
I think for the problme i wrote finding a parametric equation and comparing slopes would be better right
Anyways igtg thx alot
.close
YES
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AO = BO because its radius
and angle OAB = angle OBA because ( triangle AOB is an isosceles triangle )
OE common side
using SAS rule
triangle AEO is congruent to triangle BEO
=> angle AOE = angle BOE
how is that possible ?
am i making some mistake
It is possible if E is the midpoint of AB
i drew E such that it is not perpendicular
when E is perpendicual it besect the line into equal parts
When u prove that two triangles r congruent u prove that their sides and angles r equal to eo too
Which would mean AE=BE
Making E the midpoint and OE perpendicular on AB
but how is that possible
It would js mean that what u drew isnt exactly right
Since u proved OAE and OBE congruent ,u need to place OE kn such a way that AE is equal to BE ,the position is
Supposed to satisfy that condition
Or it could be something else
That is angle AOE=angle OEB
AE=OE and BE= OE
To justify ur drawing
But even then AE=BE
no thats not true because if we contruct a line parallel to AB let say PQ
angle POE = angle OEB which is bigger than angle AOE
Only this makes sense
maybe it has somehting to do with SAS rule maybe it does not work in some condition
what are those condition then ?
I intentionally drew that line such that it does bisect AB
Lemme search up
Okay yes so i got to know that obtuse and acute triangles cant be congruent through sas,asa,sss
ohh
Cuz they hv different angle and side structures
I bet it is possible,tho idk how
I got u
maybe it is axiom
Even if it is(idk if it is),Obtuse angle has an angle exceeding 90 but acute angles cant have that which means the angles cant be equal
So it can be derived from this sense
ooh i got it
Yea
this is SAS
we cant use SAS rule
here
like if two sides are eqaul and the angle between them is equal then only we can use that rule SAS
because now
the thrid line is dependent of the two equal lines and angle between them
i was using
SAS wrong
man how come i did not konw this
The angle needs to be between the two lines?
yeah
you are welcome
i also did not know till now
Well that's how we learn
.close
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d/dx cotx




