#help-19

1 messages · Page 176 of 1

ivory grove
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they said it was "good passes" in the beginning message

atomic void
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oh i dint see it

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im so blind blobcry

harsh bison
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I think I might have solved it to be 1.728 ?

ivory grove
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@harsh bison Can you elaborate on what you mean by "trying to get the average of the numbers while attaching a value to them?"

ivory grove
atomic void
ivory grove
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Oh, ic

atomic void
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cause there are 4 kinds, perfect, good, avg, and fail.

harsh bison
atomic void
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maybe, perfect can be weighted as 1, fail is obv 0, and blah blah

atomic void
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so u want to know how to make excel do that?

harsh bison
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yeah I did it by hand for 1 but i have 36 players to do that since we combined stat programs and they wont accept data automatically

atomic void
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well, the sum was 733?

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my calculator says no...

harsh bison
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that was total number of passes

atomic void
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but you want to find the avverage right?

harsh bison
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yes please! it should be below a 1.8

atomic void
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i mean weighted

atomic void
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alright

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i kind of fforgot how to excel tbh, but this is quite simple

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can you zoom out so i can see the row and column?

harsh bison
atomic void
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ok

harsh bison
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it was also 719 total passe, no idea where i got 733

atomic void
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in the "total" you want avg?

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the weighted avg i mean

harsh bison
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yes please

atomic void
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i think u should change the name

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"total" is confusing

harsh bison
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kk done

atomic void
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hold up

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i need to re load

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ok on E2

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we type (3 *A2 + 2 *B2 + C2)

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then we want to divide by the sum

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waitt not 2

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we type =(3 *A2 + 2 *B2 + C2) / SUM(A2 , B2 , C2, D2)

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@harsh bison it should work

harsh bison
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wow awesome thank you!!

atomic void
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yes, now just pull it down

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you know right?

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so it applies the function to every row

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well, you need to put the data first

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!done

odd edgeBOT
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If you are done with this channel, please mark your problem as solved by typing .close

harsh bison
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.close

odd edgeBOT
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odd edgeBOT
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edgy holly
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I tried the previous suggestion. Can't seem to telescope. Help.

spice wren
edgy holly
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from 1 to n

spice wren
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aight

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wait, then the variable inside summation shouldn't be n

edgy holly
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The problem is some guys in our group are using formulas like tan(a)/cos(2a) = tan (2a)-tan(a), without any prior discussion or exposure. From where are they pulling these formulas out?

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They are so easy in hindsight

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But to think that will be used, is hell.

spice wren
edgy holly
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nahh, thats different bro 😭

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It isn't used here

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I am sure as, that part of the theory is after this question...

spice wren
edgy holly
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here I have to do something similar like sin(a)/cos(3a)= a telescope

edgy holly
spice wren
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that question looks kinda difficult 💀

edgy holly
spice wren
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yeah

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im not that good in sequences and series 🥲

edgy holly
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We are in the same boat brother...

spice wren
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the summation

edgy holly
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wait a bit, my chemistry teacher called. Will be back in 10 min

spice wren
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@edgy holly I could do this, hope it helps

edgy holly
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merci beaucoup

spice wren
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thx to u too, I got it revised

edgy holly
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.close

odd edgeBOT
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odd edgeBOT
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restive condor
#

Okay all the channels I message on keep getting closed so I’m gonna try to open another one,
I am a grade 8 that can do grade 3 math, I have dyscalculia and dyslexia so it makes math quite difficult, I need continuous help in math as I try to understand, I don’t understand anything further than average addition and subtraction, it’s quite embarrassing.

restive condor
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Hm?

quasi sparrow
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Your question is a how-to-learn question

restive condor
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Okay

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What does concrete mean

quasi sparrow
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Any homework question you encounter

restive condor
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Ah okay

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I will go there then

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Thank you

quasi sparrow
odd edgeBOT
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@restive condor Has your question been resolved?

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kindred hazel
odd edgeBOT
kindred hazel
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Idk what’s happening but I’ve tried 2.08 1.44 and .208

tidal matrix
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do you have 540,000 or the square root of 540,000 in the top right?

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i am also confused as to where the 2324m came from

odd edgeBOT
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@kindred hazel Has your question been resolved?

kindred hazel
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I took the square root of 540,000 to get 2324

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I always just use my answer in the equation of the next step to save time

tidal matrix
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ok, so we don't need to take the square root of 540,000

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and if we did, that square root is ~ 734.85

tidal matrix
odd edgeBOT
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#
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honest panther
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I don't understand this at all, can anybody be willing to help me and explain step by step?

manic grail
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A , B , C , D , E

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and check how the x and y changes

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so for example

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x of A goes from -4 to 3

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so x becomes x+7

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also y of A goes from -2 to 1

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but since its using reflection

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if you can tell by moving the whole shape 7 to the right

honest panther
manic grail
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and reflecting for y axis it becomes the new shape

manic grail
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so if you move the whole shape 7 to the right and 1 up

honest panther
manic grail
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then flip it symmetrically to x axis it becomes the new one

manic grail
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to find distance of A' to A

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its

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3 - (-4)

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for x going from a to b

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the difference is b-a

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just happens that a is negative so its addition since the - cancel out

honest panther
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im confused

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I get how we got 7, but I have no idea what your talking about atm

manic grail
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draw the shape

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if we move all the points 7 to the right

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then move the shape all points up by 1

idle grove
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there are some rules for reflections across lines and axis's

manic grail
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if you draw it

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you can tell that the points of the shape in comparison to the points of the A' ... shape have same x coordinate and opposite y ones

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so if one point has -2 the other point on the above has + 2

honest panther
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ooo i see now

manic grail
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so its the first answer

honest panther
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can you explain why its x axis

manic grail
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when it says reflexion towards to x axis

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it means that all the x coordinates are the same

honest panther
honest panther
manic grail
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but all the y coordinates become -y

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so (x,y) -> (x, -y)

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for every point

honest panther
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ic

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thanks

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.close

odd edgeBOT
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teal marsh
#

A puma runs at a speed of 8 km/h. It travels in a S65°E direction for 1 hour, and then continues in an E20°S direction for half an hour.

From its final position, it is seen by a control tower located 1 km away in a straight line.

Calculate the straight-line distance from the control tower to the refuge.

odd edgeBOT
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@teal marsh Has your question been resolved?

glacial furnace
teal marsh
glacial furnace
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im not allowed to do the question for you but I can walk you through it

glacial furnace
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first lets make a diagram

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you understand what s65E means?

teal marsh
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Uhmmm kind of

glacial furnace
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so you just take a compass like this

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im drawing on ms paint with a mouse it may be a littl emessy

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you start at the first letter, in this case it's S

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then you go 65° towards the second letter, in this case it's E

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so it looks like this

teal marsh
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Kay

glacial furnace
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so with that we can make this diagram for the puma

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can you explain what it means by a control tower 1km away in a straight line?

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is that what the question says?

teal marsh
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Oh srry

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1 sec

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A puma escaped from a wildlife refuge, running at 8 km/h for one hour in a S65°E direction, then E20°S for half an hour at the same speed.
At that point, it was spotted by a control tower located 1 kilometer from the puma's location, so the animal was located exactly on the same straight line that connected the refuge to the control tower. Determine the straight-line distance from the control tower to the refuge.

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That's the whole question

glacial furnace
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wait this question is weird

teal marsh
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YUP

glacial furnace
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so if i draw a sraight line through point A (where the puma started) and point C (where the puma is right now) the control tower is on that line?

teal marsh
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No, the pont C is within the line that joins the tower with the point A.

glacial furnace
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here's an updated image that makes the 0.5 line shorter

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could you copy it and draw where you think the control tower is?

teal marsh
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Kay

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1 sec

glacial furnace
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is it like this?

teal marsh
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Yup

glacial furnace
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okay okay that makes send

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sense*

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so we're trying to find the distance from T to A

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aka the red line

teal marsh
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Yes

glacial furnace
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the first thing to do is turn the lines that are measured in hours into distance

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the puma runs at 8 km/h

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so with logic you can assume in 1 hour it will run 8km

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and in half of that time, it will run half the distance, so in 0.5 hours it will run 4km

teal marsh
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Yup

glacial furnace
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so we can draw the diagram like this

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do you know what the Z pattern is?

teal marsh
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No idea

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lol

glacial furnace
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ok I'll show you

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if we have a line passing through two parralel lines, you can follow a Z pattern like this

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the angles on the left are the same as the angles on the right but they are flipped

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the red line is the z pttern

teal marsh
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Ohhh

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I understand

glacial furnace
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so if i have an angle like this

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i know this angle is also 50 degrees

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going back to the diagram of th epuma, do you notice a Z pattern with the 65 degrees?

teal marsh
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I think so

glacial furnace
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can you explain where

teal marsh
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From point B to A the angle would be 20?

glacial furnace
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ok thats my bad its hard to talk about this with words

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i'll just shwo you

teal marsh
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Haha okey

glacial furnace
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the 65 degree angle is on Z pattern i marcked with red

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this means that this angle is also 65 degrees

teal marsh
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Ohhh

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It makes sense

glacial furnace
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now we need to find the other side of the angle on point B

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I'll make this part of the diagram bigger

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we're looking for x

teal marsh
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70?

glacial furnace
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yes

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i assume you did 90 - 20>

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?

teal marsh
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Yes

glacial furnace
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ok greath

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I'll make a new diagram this one is getting messy

teal marsh
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Kay

glacial furnace
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it's not very useful to have 65 and 70 degrees apart, so we can add them together to have one big angle there

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just like this

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so if we're trying to find the red line, that means we need to find this blue line

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do you know what equation will give us this blue line?

teal marsh
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Pythagoras?

glacial furnace
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pythagoras' theorem only works with a right angled triangle. The angle we have is 135 degrees

teal marsh
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The cosine theorem?

glacial furnace
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yes thats right

teal marsh
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lol

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Kay

glacial furnace
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so $c^2 = a^2 + b^2 - 2ab . cosC

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so $c^2 = a^2 + b^2 - 2ab . cosC$

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so $c^2 = a^2 + b^2 - 2abcosC$

clever fjordBOT
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CristianThe12

glacial furnace
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is that right

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its been a bit since ive used it

teal marsh
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Yup

glacial furnace
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ok so because the line we're trying to find is the longest of the lines (you can tell because the angle opposite to it is over 90) we're going to give it the variable c

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the two other side lengths are a and b, it doesnt matter which one is which

teal marsh
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Kay

glacial furnace
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and the capital C is the angle opposite to the line we're trying to find, so it's 135

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can you try to do that

teal marsh
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Sure

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It gives me 11.9

glacial furnace
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lets find out if thats right

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$c^2 = 4^2 + 8^2 - 2(4)(8)cos(135°)$

clever fjordBOT
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CristianThe12

glacial furnace
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what is that r

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igrnor that

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simplifying a little we get $c^2 = 16 + 64 - (64)cos(135)$

clever fjordBOT
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CristianThe12

glacial furnace
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$c^2 = 80 - 64cos(135)$

clever fjordBOT
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CristianThe12

glacial furnace
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ok now we're going to find cos(135) and approximate it in the equation

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it's approximately -0.7071

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so $c^2 = 80 - 64(-0.7071)$

clever fjordBOT
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CristianThe12

glacial furnace
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$c^2 = 131.65$

clever fjordBOT
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CristianThe12

glacial furnace
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$c = 11.47$

clever fjordBOT
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CristianThe12

glacial furnace
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you got 11.9?

teal marsh
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lol

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Yes

glacial furnace
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its very close but can you look at what I did and see what you did wrong

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maybe i did something wrong

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but just see what we did differently

teal marsh
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I did it with quadratic formula

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0.o

glacial furnace
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lol

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its pretty common to get those mixed up

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cool that our numbers were so similar

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lets hope my c = 11.47 is right

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can we find out what the red line is now? (the distance from the tower tot he original point)

teal marsh
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Just

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Add 1

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I guess

glacial furnace
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thats exactly right

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that means the answer to the question is 12.47km

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does everything make sense?

teal marsh
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Yes

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Thank you so much bro

glacial furnace
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no problem

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good luck on your test if youre doing one

glacial furnace
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.close

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i think you gotta do that

teal marsh
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.close

odd edgeBOT
#
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odd edgeBOT
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frail lintel
#

why couldnt i cancel out the 1-x

odd edgeBOT
mystic nova
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You also have to cancel out 1-x in cos(1/1-x)) since we can't define cos(x) with x go to infinity

frail lintel
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OHH

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right

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understood

#

.close

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robust mortar
#

hi, can anyone help me get an intuition for the functor-less def. of universal property (that is, a thing satisfies a universal property if it is a terminal [in this sense meaning initial or final] object of some category)

odd edgeBOT
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@robust mortar Has your question been resolved?

odd edgeBOT
#

@robust mortar Has your question been resolved?

low locust
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you will have more luck in the advanced channels

robust mortar
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ok thank you

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.close

odd edgeBOT
#
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celest violet
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how do you minus percentages with normal numbers

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Nvm I got it

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.close

sharp oak
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@robust mortar
Let's say X is a terminal object.

X has a "universal property" in the sense that, for any object A, A has exactly one arrow into X.

The "for any object" and "exists exactly one arrow" are the important bits. While constructions may get more complicated, you still need those two facts

robust mortar
sharp oak
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It's exactly the right information to set up this:

Let's say X and Y are both terminal objects. They're isomorphic.

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This is always true of universal properties. Any two objects that have the same universal property are isomorphic objects

robust mortar
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Oh okay wow that's significant

sharp oak
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Trying to think up a nontrivial example haha. Maybe I'll grab one from a book

robust mortar
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is something said to have a universal property only if each object has exactly one arrow going to it or does it include objects which have exactly one arrow going from it to each object

sharp oak
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A more complicated example of a universal property is a product.

Let's say there's two objects X and Y, and we can find a "product object" X*Y, defined by this universal property:

For any object A, and any two arrows from A to X and A to Y, there exists exactly one arrow from A to X*Y

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So in this case, there's a condition that the object A needs to follow. But if it does, then the "exactly one arrow" bit kicks in

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As previously mentioned, if there's two objects that are a product of X and Y, then those two products are isomorphic

robust mortar
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right okay

sharp oak
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The neat thing here is we are making statements about the objects without needing any information about the objects. We are only using the arrows coming from the objects

robust mortar
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I think i see

sharp oak
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Like, a terminal object in Group is the group {e}.

We don't actually need to know what's in this group, we just need to know how other groups map to it

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If there's another terminal object in Grp, it's isomorphic to {e}. In the language of group theory, there's exactly one group with one element

robust mortar
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im not very familiar with groups yet b ut i think i get that

sharp oak
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Haha I kind of ranted there, I guess I felt like talking about category theory atm. Feel free to ask if you have any questions

robust mortar
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Might just have to take you up on that at some point

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Thanks for explaining and giving examples, really did help

odd edgeBOT
#
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rustic tartan
#

Sup

odd edgeBOT
rustic tartan
#

Ok, I want help with geometry.
I'm designing a bellows for a custom accordion.

I want to design it with a shape other than a rectangle or hexagon.

I don't know if this can be achieved. But it's an interesting puzzle to think about.

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Best case scenario is that we're able to generalize a technique, that can maybe even be implemented into code, where we input a 2d shape and we get the 2d shapes necessary to cut the cardboard with to assemble the bellows.

rustic tartan
#

Do you think this is more of a physics thing?

carmine idol
#

by the way, if you know about the flexible polyhedra, you should be aware of the bellows conjecture

https://en.wikipedia.org/wiki/Flexible_polyhedron#Bellows_conjecture

In geometry, a flexible polyhedron is a polyhedral surface without any boundary edges, whose shape can be continuously changed while keeping the shapes of all of its faces unchanged. The Cauchy rigidity theorem shows that in dimension 3 such a polyhedron cannot be convex (this is also true in higher dimensions).

rustic tartan
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I'm not, I'll give it a read

carmine idol
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basically, if the faces are rigid, you cannot change the volume

rustic tartan
#

Hmm...
I don't get it...

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What I mean is like

Consider you want to make a bellows with a square cross section (with tapered corners)

The shape you need to cut the cardboard is the one in the image. 4 times, and then assemble.

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That would result in a bellows like this

carmine idol
rustic tartan
#

Would it be possible to generalize a method to translate the cross section of the bellows to that zig zaggy pattern

carmine idol
#

maybe you can try relating the shape you cut to the length of a side and the adjacent angles

but there might be an issue with changing sides and changing angles that we might need to calculate

rustic tartan
#

Is there a timer on these question channels?
I think have a good way to do it
But I'll have to do it tomorrow because it's late now

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The horizontal lines in the zigzag pattern are from the sides of the outer and inner polygons.
You add them in alternating patterns and that's half of it.

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Now the vertical distance between these lines will result in the angle of the zigzag lines

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There must be constraints on these angles

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I believe there should be a relation between outer to inner area ratio and those angles

desert jolt
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Probably take a screenshot of this

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Before it’s lost forever

carmine idol
odd edgeBOT
#

@rustic tartan Has your question been resolved?

odd edgeBOT
#
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shadow halo
#

5 In p = root 6 In q

odd edgeBOT
latent scaffold
#

Any context?

shadow halo
#

Express p in terms of q or euler

latent scaffold
#

Is this option 1 : $5\ln(p) = \sqrt{6}\ln(q)$ or option 2 : $5\ln(p) = \sqrt{6\ln(q)}$?

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And what have you tried?

clever fjordBOT
#

Azyrashacorki

shadow halo
#

Option 1

carmine idol
#

well probably find some way to isolate p

shadow halo
#

I got p=q^root 6 over 5

#

But on the answer sheet its p=q^6^1/10

latent scaffold
#

They are equivalent

shadow halo
#

Theyre the same?

latent scaffold
#

One sec just doing something I think they are but might be wrong

#

Yeah nvm I don't think they are I'll come back to it shortly

odd edgeBOT
#

@shadow halo Has your question been resolved?

latent scaffold
#

Yeah well what you did is correct regardless

#

It might depend on the format of the answer as the way you've typed is a bit ambiguous, but you did it right, so either they are equivalent, or the key is wrong, or you typed the problem wrong to begin with.

odd edgeBOT
#
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fallen sparrow
#

Give that abc = 60
And
1/a + 2/b + 3/c is 22/15
Find the value of a+b+c

fallen sparrow
#

I tried asking chatGPT but it use the substitution method instead of the algebraic ways to approach

stray zinc
#

Have you tried rewriting 1/a + 2/b + 3/c as a single fraction with denominator abc? What would the numerator look like?

stray zinc
fallen sparrow
#

bc+2ac+3ab over abc

stray zinc
#

try setting up that equation and seeing what it simplifies to

fallen sparrow
#

So bc+2ac+3ab equals to 88?

#

And I don’t know how to proceed 😂

stray zinc
#

and substitute into the sum bc + 2ac...

fallen sparrow
#

U mean try to write every factor in terms of a right?

brittle plinth
#

nah I think substitution is much better here

#

does a, b, c have to be integers?

fallen sparrow
#

Yes

brittle plinth
#

oof that's no good for substitutions

odd edgeBOT
#

@fallen sparrow Has your question been resolved?

brittle plinth
#

@fallen sparrow got an idea

#

since abc=60

#

one of those 3 numbers must be divisible by 3

brittle plinth
#

so one of a or b must be 3 or 6

restive kayak
#

It seems to me that you cannot find the independent values of a, b and c; because you only have 2 equations, you would need a third one, you will have to perform tricks to find a + b + c

brittle plinth
#

a,b and c are integers so is that enough restrictions?

restive kayak
#

If you were given the restriction that they are integers then yes, but the guy in the problem didn't say they were positive integers.

brittle plinth
restive kayak
#

Oh

#

Sorry

brittle plinth
#

but if we do include negatives

restive kayak
#

I am blind

brittle plinth
#

either none or two numbers are negative

restive kayak
#

If we include negatives, two of the numbers must necessarily be negative, so that the product of the three equals 60.

brittle plinth
#

so it's easy to show that c must be positive and not equal to 1 (too big)

#

so c = 2 and 1/a + 2/b = -1/30 and ab = 30

#

2a + b = -1 but both a and b are negative

#

so impossible

#

all 3 numbers must be positive

restive kayak
#

Well the equations are fulfilled for the values 2; 3 and 10

#

a+b+c=15

brittle plinth
#

did you blind guess or?

restive kayak
brittle plinth
steep mantle
#

trial and error isnt that bad since you can just factorize 60 🤷

restive kayak
#

To find the values formally, it would be necessary to restrict values and use modules.

#

Okay, I think we're going to have to prove at least one value.

#

If a=2 then bc=30; c=30/b and replacing in the 2nd equations we can operate a quadratic equation to find b and thus also find c

brittle plinth
#

my idea is to use AM-GM on 1/a + 2/b

#

we get 2√(c/30)+3/c<22/15

#

since c is not divisible by 3 then we can limit our options for c that way

restive kayak
#

Do you mean arithmetic mean and geometric mean?

brittle plinth
#

ye

#

the inequality

restive kayak
#

I felt like grabbing a pencil and paper and trying it.

#

but it's 1 in the morning in my country

#

😨

odd edgeBOT
#

@fallen sparrow Has your question been resolved?

brittle plinth
#

nvm it's better to restrict a

#

use AM-GM and you'll get a can be only 2 or 3

odd edgeBOT
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tardy knot
#

I've seen people (usually on Math Stack Exchange) come up with insane AM-GM solutions with a bunch of numbers like this. Those solutions are neat and easily confirmed to be true. However, how does one come up with it?

tardy knot
#

For example here, I would never consider to use AM-GM for 54 numbers

#

For more context, the original problem was:
Suppose that x,y,z
are positive real numbers and x^5+y^5+z^5=3
Prove that {x^4\over y^3}+{y^4\over z^3}+{z^4\over x^3} \ge 3

wooden python
#

using \over instead of \frac

#

anyway this is baically weighted AM-GM.

opaque eagle
wooden python
#

why's he on discord at all

#

discord is not old school

tardy knot
wooden python
#

do you know what weighted AM-GM is in general

tardy knot
tardy knot
wooden python
#

ok in that case let me enlighten you

tardy knot
#

Please do

opaque eagle
#

I mean it's just the regular AM-GM but there are multiple copies of the same term

#

so there's a "weight" or a "frequency"

wooden python
#

let $w_1, \dots, w_n$ be positive numbers (``weights'') adding up to 1, and let $x_1, \dots, x_n$ be positive numbers whose mean(s) we're interested in. then $$\sum_{k=1}^n w_k x_k \geq \prod_{k=1}^n x_k^{w_k}.$$

clever fjordBOT
wooden python
#

a variant of this is that if the weights don't sum to 1 but to some other total weight $W$ is $$\frac{1}{W} \sum_{k=1}^n w_kx_k \geq \paren{\prod_{k=1}^n x_k^{w_k}}^{1/W}$$

clever fjordBOT
wooden python
#

regular AM-GM can then be recovered as a special case by setting each w_i to 1 (and thus W = n) @tardy knot

tardy knot
#

Uhm...

#

I'm dumbfounded here, sorry

#

Can you give an example?

steep mantle
#

if say $n=3$ then $\frac{w_1x_1+w_2x_2+w_3x_3}{w_1+w_2+w_3}\geq \sqrt[w_1+w_2+w_3]{x_1^{w_1}\cdot x_2^{w_2}\cdot x_3^{w_3}}$

clever fjordBOT
#

skissue.in.a.teacup

steep mantle
#

this is basically the same as making like 2x+y=x+x+y>=3cbrt(x^2y)

tardy knot
#

How do you find the "coefficients" here

#

Like how many numbers to use

steep mantle
#

w_1 is 30, w_2 is 7, w_3 is 1, w_4 is 16

wooden python
#

the numerical coefficients on the left are the weights they use

#

the 30, 7, 1 and 16

tardy knot
#

But how does one find such values so that the right hand side end up with the ...x⁵ they need?

wooden python
#

i think we're missing some context here

tardy knot
#

Am I allowed to link the mathstackexchange solution?

steep mantle
#

this convenienyly works, but sometimes when it doesent you have to manipulate the weights abit, you can make a system of equations using the powers

wooden python
tardy knot
#

They summed up the similar inequalities for y and z

#

And got this

wooden python
#

wow that is some fucked up ex-recto AM-GM

tardy knot
#

If people are simply coming up with those by hand, I don't think inequalities are for me kekw

steep mantle
tardy knot
tardy knot
steep mantle
#

im not convinced thats the easiest method

tardy knot
#

I think someone else found smaller weights that worked but it was still kinda ridiculous

#

I guess I just need to get good, my skill issue

#

.close

odd edgeBOT
#
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celest osprey
#

How to solve relations such as R is defined by aRb a>=b

atomic void
#

Can you send a screenshot?

celest osprey
desert jolt
#

Do you the definitions for each type of relation

mystic saffron
#

B

desert jolt
mystic saffron
#

Let there be 3 values a,b,c
(a,a)-reflexivw
(a,b)(b,c)Then (a,c) also-transitive
(a,b) Then (b,a) - symmetric
@desert jolt

celest osprey
#

Definition is R ={ aRb : a>=b}

atomic void
#

Yes

#

How about the properties?

desert jolt
celest osprey
#

We use the definition to check for reflexivity, symmetricity and transitivity

mystic saffron
atomic void
#

He wants you to type it out

celest osprey
#

It has already been typed out by Universe

desert jolt
#

Then what is the problem here

celest osprey
#

R is a set of real numbers

#

What exactly is the expression aRb

#

Is it a multiplied by Rb?

desert jolt
#

Its just notation

celest osprey
#

Of?

sharp oak
#

aRb is true, if a is related to b

#

Where "is related" needs to be supplied

celest osprey
#

a is given as greater than and equals to b

desert jolt
#

Yes

celest osprey
#

But what are a and b, real numbers?

desert jolt
#

Yes!

#

R is a relation in Real numbers

#

a and b have to be real so that they can be related via R

celest osprey
#

2>=1
1 is not >= 2 so it can't be symmetric

desert jolt
#

Their notation for relation R and set of real numbers R seems to be the same but its not

desert jolt
celest osprey
#

K thx

#

.close

odd edgeBOT
#
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limpid cliff
#

Hi, math question wrapped in a coding problem. I have a position and rotation transform that is changing over time. As an attempt to estimate the trajectory of the transform I take the positional and rotational velocity of the transform and get a dX and dW using the velocity as a linear approximation over some timespan dT.

Over several iterations, I need to apply dX and dW at each step of the trajectory (this is assuming that the rotational velocity and positional velocity (relative to the transform orientation) stay the same.

My question is this: I have 3 applications of these dX and dW that each produce convincing trajectories but are intuitively different in their intepretations.

The first is in the screenshot: apply the dW first and then the translation relative to the new rotation.

The second is to do a conventional transformation: i.e. future = future * delta where delta.position = dX and delta.rotation = dW.
(This would be applying the positional transformation first and then the rotational)

The third is to do a conventional transformation but flipped: future = delta * future.

As I said, all 3 produce similar and convincing results but only one of them can be 'physically correct'.

Ive also attached the transform multiplication method which is what i refer to when i say future * delta. Transforms store a position as a 3d vector and rotations as a quaternion.

sudden marsh
#

It's an artifact of finite time step. If you were to diminish it to infinitesimally small, that's when you'd get the 'real' trajectory. That said, that's not exactly practical.
If you want something that converges faster, I'd recommend you look at higher derivative methods like Runge-Kutta.

limpid cliff
#

Ok thanks, I'll have a look.

#

.close

odd edgeBOT
#
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uncut seal
#

i am not understanding constraints in a continuity question, especially the equal signs

uncut seal
#

here is the problem

#

the graph and the constraints

wooden python
#

are you not allowed to say |x| is continuous everywhere

uncut seal
wooden python
#

continuous at every single point in R

uncut seal
#

f(x) = |x| at x=1 is not continuous

#

the question is: f(x) = |x| + |x-1| is continuous at x=0 and x=1 or not

#

i understand the graph but the constraints are not the same

#

please tell me why we're taking the equal sign

clever plume
#

modulus functions are continuous everywhere, but not differentiable at x=1, and 0

#

it is continuous since there is no break in the graph of the function

uncut seal
#

without the process, there will be less marks

#

how are we taking the constraints in the piecewise function?

wooden python
#

what type of discontinuity is it?

#

removable, jump, asymptote?

#

does the limit of |x| as x->1 fail to exist? does it exist, but without being equal to |1|? why is it discontinuous?

uncut seal
#

let me take screenshot

#

@wooden python is the process ok?

clever plume
#

using those constraints, you have to find the value of the function and its limiting value to find out whether it is continuous at the given points or not

clever plume
#

LHL as x approaches 1 is 1

wooden python
# uncut seal

half of your x's do not look like x's and also your LHL value is wrong

clever plume
#

LHL=RHL so it is continuous at x=1

wooden python
#

at x=1 whether you approach from the left or from the right you're still governed by the condition x>=0 in BOTH cases @uncut seal

wooden python
#

how do you think i should have said that?

clever plume
clever plume
#

@uncut seal did you get where you went wrong?

wooden python
clever plume
#

damn bro ghosted us

uncut seal
#

is it -(-x)

clever plume
uncut seal
#

understood

uncut seal
# uncut seal

and the last thing, how are we taking constraints from this graph

clever plume
#

the values at which it changes are basically the constraints

paper hemlock
#

|x| is continuous everywhere. But it's not conductive at x=0

wooden python
#

conductive?

#

did you mean differentiable?

#

we're not talking about differentiability here

paper hemlock
#

continuous function at x=x_0 plus continuous function at x=x_0, result is also continuous at x=x_0

wooden python
uncut seal
#

is this graph ok?

#

we are taking inequalities

#

but i dont understand the two different equal signs

paper hemlock
#

If the value of the left function is equal to the value of the right, the two different signs are allowed.

#

Take x=0 as an example. The value of -2x+1 at x=0 is 1, and it is also 1 on the right, so both signs can be allowed.

uncut seal
#

can you plz give ref so that i can look into?

#

@paper hemlock

paper hemlock
#

No need to ref. Function is actually a correspondence. As long as two functions yield the same value for the same input, they can be considered the same function.

uncut seal
#

.close

odd edgeBOT
#
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eager yacht
odd edgeBOT
brittle plinth
#

let -a+b+c = x; a-b+c = y; a+b-c = z

#

then it's just am-gm

frigid isle
#

Am gm inequality

eager yacht
#

hmm

frigid isle
#

Clearly cause

#

A b c are > 0

eager yacht
#

I came up with this exercise

#

while studying a geometric problem

frigid isle
#

Triangle inequality may work?

#

But how would u get a product

brittle plinth
frigid isle
brittle plinth
#

no you have to express a+b+c in terms of x,y and z

fleet tapir
#

Cosider x+y+z

eager yacht
fleet tapir
#

So a+b+c=x+y+z

#

Apply Am-Gm:
(x+y+z)/3>=?

brittle plinth
#

I think to make it more rigorous you have to show that at most one of 3 numbers x, y and z are negative

fleet tapir
#

Then you can apply am-gm

eager yacht
#

$$\mathrm{G}\leqslant \mathrm{A}\Longrightarrow \sqrt[3]{xyz}\leqslant \frac{x+\mathrm{y}+\mathrm{z}}{3}
\
\Longleftrightarrow xyz\leqslant \left( \frac{x+\mathrm{y}+\mathrm{z}}{3} \right) ^3=\frac{\left( a+b+c \right) ^3}{3^3},,\Box $$

clever fjordBOT
brittle plinth
#

yeah

fleet tapir
#

These are probably sides of a triangle

eager yacht
fleet tapir
#

So then its easy

#

Have you heard of the triangle inequality

eager yacht
#

yes

brittle plinth
#

I find that it also works even if they arent 3 valid sides of a triangle

#

that'd make for a more interesting problem ig

fleet tapir
#

Oh i guess its more interesting than this

#

Ofcourse

eager yacht
#

When a,b,c are the sides of a triangle x,y,z are all positive, right?

#
cannot be maximal because it can be adjusted (increased
by equalizing its sides. We assume the theorem that says that equalizing two sides in a non-isosceles triangle increases its area.).
So the equilateral one E is the maximal because all its
sides are equalized.```

This is (in my own words) the proof for the maximality of the area of the equilateral triangle, presented here https://sci-hub.se/10.2307/30037526

I find it incomplete.
#
cannot be maximal because it can be adjusted (increased
by equalizing its sides).
So MAYBE the equilateral one E is the maximal.
It indeed IS because any adjustment we'd do to it
it will become T which cannot be maximal.
So E either is maximal 
or it is not (there exists no maximal triangle): impossible
because T either
1) has a base m=(a+b+c)/3 case in which it is obvious that it is smaller than E.
2) it has all three sides different than m. We still have to prove that in this case T is smaller than E.```
#

So to make this proof complete I used heron:

brittle plinth
#

ah nice

fleet tapir
#

Indeed, neat proof

#

Why is half of it typeset differently from the other half

eager yacht
eager yacht
#

I think another way to prove it is to show that the absolute difference between mₙ and mₙ₋₁ is strictly decreasing

d(m₁,m₀)>d(m₂,m₁)>d(m₃,m₂)>...>d(mₙ,mₙ₋₁)

This implies that mₙ approaches m=(a+b+c)/3

odd edgeBOT
#

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queen carbon
#

hi i’m doing hw can someone explain to me why for question 4 b is a local max i assumed it was just r

frigid isle
#

Because

autumn bolt
#

values to the right of it are smaller

#

values to the left of it are smaller

queen carbon
#

oh i see they weren’t lined up to me

#

thank you

#

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dreamy totem
#

How do I solve this without a calculator? I don’t get why the person did 1/a.. is there another way to solve this question?

dreamy totem
#

ping me pls

orchid torrent
# dreamy totem How do I solve this without a calculator? I don’t get why the person did 1/a.. i...

The idea is that $\frac{\sin \theta}{\cos \theta}=\frac{-1}{1}$ does not tell you $\sin \theta=-1$ and $\cos \theta=1$ (aka you can't just directly compare the numerators and denominators). \ \ However, it does tell you that $\sin \theta$ and $\cos \theta$ are in a ratio of $-1:1$. They're letting $a$ be the value you need to divide $-1$ and $1$ by so that you can directly \text{"match"} the values in the numerator and denominator with the values of $\sin \theta$ and $\cos \theta$.

clever fjordBOT
#

Civil Service Pigeon

orchid torrent
#

As a more concrete example, $$\frac{5}{7}=\frac{10}{14}$$ does not mean $5=10$ and $7=14$. However, if you divide the numerator and denominator of the right hand side's fraction by $2$, then you get $$\frac{5}{7}=\frac{5}{7}$$ at which point you can directly "compare" them since they're equal.

clever fjordBOT
#

Civil Service Pigeon

orchid torrent
#

Except here, we don't know what we need to divide by, so we just call it a variable (in this case a)

odd edgeBOT
#

@dreamy totem Has your question been resolved?

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vivid wyvern
odd edgeBOT
vivid wyvern
#

How do i find the coordinate of A

pastel orbit
#

what kind of triangle are you dealing with? catthink

#

that might give you a clue

vivid wyvern
#

Equilateral

gritty spire
#

welcome to mathcord

vivid wyvern
#

I tried finding length of one side

gritty spire
#

try finding the height

#

using the 306090 triangle

vivid wyvern
#

Ohh ryt as in median

pastel orbit
#

a suggestion: try finding the coordinate of the red dot

#

that'll give you the x coordinate of A (and then hopefully you can see what to do from there)

vivid wyvern
#

Yeahh got it ,thanks

#

Yea

#

I found 2 values of y,while x is 0
How do i know which one belongs to the triangle

#

Okay no i figured it out

#

Thanks yall

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#

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mystic saffron
odd edgeBOT
long tinsel
#

multiply the top and bottom with e^(-2x)

#

then sub the denominator

mystic saffron
#

Thanks a lot

#

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odd edgeBOT
#
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odd edgeBOT
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mystic saffron
#

hello

odd edgeBOT
narrow crypt
#

hello the country of russia

late sinew
odd edgeBOT
#

@mystic saffron Has your question been resolved?

odd edgeBOT
#
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vivid wyvern
#

How do i continue

odd edgeBOT
late sinew
#

Differentiate

wooden python
#

take derivative of both sides

late sinew
#

Use product rule for lhs and chain rule+quotient rule for rhs

wooden python
#

you could also first apply sine to both sides to get y/x = sin(y(x+1))

#

might be a tad easier to deal with

vivid wyvern
late sinew
#

,tex.diff rules

clever fjordBOT
late sinew
#

product, quotient, chain ^^

vivid wyvern
#

Didnt know abt chain

wooden python
#

wait what

late sinew
#

u cant do this w/o chain

wooden python
#

how did you get to implicit differentiation without the chain rule utah

late sinew
vivid wyvern
#

I meam i didnt know it was callee chain rule

late sinew
#

o

#

ok

#

what do u call it then

vivid wyvern
#

Idk😃

frigid isle
#

U can use a shortcut for these

vivid wyvern
#

Yeah i would like to know that

frigid isle
#

u can use partial derivative

vivid wyvern
#

Yeah for that wont i need to separate y and x terms?

frigid isle
#

The method is a little confusing

#

Ur better off doing it normally

vivid wyvern
#

I was initially trying to do that

#

.close

odd edgeBOT
#
Channel closed

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late sinew
#

Enlighten me

#

.reopen

odd edgeBOT
#

frigid isle
#

🤫

late sinew
#

Why

vivid wyvern
#

Cuz it's kinda tough to separate x and y terms maybe

copper quarry
#

leeave it exes are clutter

late sinew
#

ah

#

interesting

#

is it ok to assume it as a relation tho? @wanton bison

frigid isle
# frigid isle Leave it

I’m saying this cause if u use it the expression might not match the result alot of the times

#

So it’s just better to use the core methods

late sinew
#

You can always bring it back in terms of the ans

frigid isle
#

Never worked for me

#

Cause the terms get clunky

#

When u take partial derivative

#

Also have to take it twice

#

And then divide

late sinew
late sinew
clever fjordBOT
late sinew
#

damn too big

#

,tc alwayswide off

clever fjordBOT
#

Transparent pixels will be added to your rendered LaTeX to improve previews.
Use the texw command to disable this for a single compile.

frigid isle
late sinew
#

alr

frigid isle
#

Very useful

late sinew
#

implicit definitely easier tho here

frigid isle
#

For some questions

late sinew
frigid isle
#

Where they just ask u to find the value

late sinew
#

kk

#

.close

odd edgeBOT
#
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#
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wanton bison
odd edgeBOT
wanton bison
#

.solved

odd edgeBOT
#
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waxen pivot
#

Hello! I've been trying to figure out why and how formula above in the picture works but I can't figure it out. Can someone help me please.

waxen pivot
#

You can see it if you click on the picture

vivid wyvern
#

This is the dot product or scalar product

waxen pivot
#

Dot product

vivid wyvern
#

A and b r two vector and the angle between them is the angle fi

vivid wyvern
waxen pivot
#

O ok

vivid wyvern
#

What r u not understanding abt it?

waxen pivot
#

Why does it work?

#

I am trying to understand the proof but I don't get it

vivid wyvern
#

Can u share the full picture

waxen pivot
#

It' in dutch

vivid wyvern
#

I can translate

waxen pivot
atomic void
waxen pivot
atomic void
waxen pivot
#

I don't know

atomic void
#

dot product is a projection

waxen pivot
#

I will have to google that, projection has been a while

atomic void
#

right?

vivid wyvern
#

Do u know how to derive it?how to derive the abcostheta

atomic void
waxen pivot
waxen pivot
vivid wyvern
#

Some sorta like this

waxen pivot
vivid wyvern
#

In this sense dot product can be called the product of magnitude of a vector and it's projection on another vector

Am i wrong

atomic void
#

i couldnt find a good picture blobcry

#

i recommend you to watch 3 blue 1 brown's video on it

waxen pivot
#

Can you send me a link

atomic void
atomic void
#

on youtube

#

it will probably pop up

vivid wyvern
waxen pivot
#

Thx

atomic void
vivid wyvern
#

On the basis of angle?

atomic void
#

wdym

vivid wyvern
#

Like specifying angle will make it accurate?

waxen pivot
#

First 2 min and I get it

atomic void
atomic void
#

!done

odd edgeBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

waxen pivot
#

Thank you

#

It's the projection of b on a times a or the other way around

#

.close

odd edgeBOT
#
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vivid wyvern
atomic void
vivid wyvern
#

Yeah i made a mistake

odd edgeBOT
#
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narrow schooner
#

Find the volume of the solid formed when the area of the region bounded by the curves x^(2)-3y = 3 and x^(2)+ 4y = 0 is rotated about y-7=0

what should be my upperlimit and lowerlimit, the x or the y?

narrow schooner
#

I am really not sure, since I tried the X up and X down and got 82.1095 cubic units as the answer which I don't know if that is the correct answer.

#

I used washer method

#

if y-7=0, am i to use the X1 and X2?

#

but if its x+7=0, am i to use the Y1 and Y2?

atomic void
#

Wdym "upper limit or lower limit"?

#

Which variable u want to integrate with respect to?

atomic void
narrow schooner
atomic void
narrow schooner
atomic void
#

Think about it. X + 7 = 0 is a vertical line right?

#

Basically the same as the y axis

#

Get it?

narrow schooner
#

I need ooga booga language

#

if X = Y
if Y = X

#

?

atomic void
#

go to desmos and graph x+7 = 0

#

is it a horizontal or vertical line?

narrow schooner
#

is a vertical line yea

#

so i use the Y?

atomic void
narrow schooner
#

Thank you, I have like trust issues with how I am solving with my maths

atomic void
#

lol

#

!done

odd edgeBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

narrow schooner
#

.close

odd edgeBOT
#
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odd edgeBOT
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vivid wyvern
#

What do we substitute here

odd edgeBOT
narrow crypt
#

wtf is x^r

#

is that a number or variable?

vivid wyvern
#

x squared

#

x is variable

#

X³e^x^2

narrow crypt
#

u = x^2

#

then ibp?

twin inlet
vivid wyvern
#

Uh i got it

#

Thnx

#

.close

odd edgeBOT
#
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odd edgeBOT
#
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hollow copper
#

help me pls

odd edgeBOT
narrow crypt
#

what do think

#

this means

#

this is interpretation problem

#

daddy chill

#

its sat. it aint that serious

hollow copper
#

it saying it find the price of the small containers

#

i dont understand

swift lake
#

ow i thought of diophantine sorry lol

vivid wyvern
#

Answer is in the question

#

?

swift lake
vivid wyvern
#

Yea

swift lake
#

i think this is reading test

vivid wyvern
#

Yea could be

hollow copper
#

ohhh okay

#

thx sm

#

wait no

#

wait yes

#

thx

#

and

narrow crypt
#

what t would it be at the surface

hollow copper
#

what

#

500

narrow crypt
#

wonderful

hollow copper
#

is it 500

#

i was just guessing

narrow crypt
#

lets think about it

#

logically

#

what would the ans be

hollow copper
#

bro wat

narrow crypt
#

where did u get 500 from

hollow copper
#

cuz 500 is in the question lol

narrow crypt
#

😭

#

🥀

#

think abt

#

f(t) models no. of particles t mm under the surface

#

if we want the value at the surface

#

what should t be

hollow copper
#

isnt t 0.5

#

is in brackets and t is also in brackets

narrow crypt
#

gang

#

do u how functions work

hollow copper
#

like sorta

narrow crypt
#

so u substitute t with some number

#

and it outputs the thing u want right?

hollow copper
#

yeah

narrow crypt
#

so

#

what should we input here

#

so that f(t) spits out the no. of particles at the surface

hollow copper
#

uhm

#

500

narrow crypt
#

think abt it

#

t represents our position some milimeter under the surface

#

and we want the thing exactly on the surface

#

what should t be

hollow copper
#

idkkkk 😭

narrow crypt
#

ok

#

if i say that h represents my height above sea level

#

if im at sea level

#

what should h be

hollow copper
#

5'11

#

h + sea level

#

idk

narrow crypt
#

h = 0

#

right?

#

cuz im exactly at the sea level 😭

hollow copper
#

yeah

narrow crypt
#

using similar anaolgy

#

what should t be

hollow copper
#

t = 0

narrow crypt
#

ye