#help-19

1 messages · Page 101 of 1

modest nacelle
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!noping

odd edgeBOT
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Please do not ping individual helpers unprompted.

noble swallow
#

Ummm

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I pinged the role?

modest nacelle
#

Also, please put the question at the very first of the message. Not ping nor hello

noble swallow
#

Understandable. Will do

short topaz
modest nacelle
#

Also, I meant

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!15m

odd edgeBOT
#

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

noble swallow
short topaz
noble swallow
#

Ok

modest nacelle
#

In Latex, that would be
$$(0.5)^{\log_{3} \log_{1/5} x^2 - \frac{4}{3}} \leq 0$$
, right?

clever fjordBOT
noble swallow
#

Indeed

modest nacelle
#

And the question is?

noble swallow
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Interval

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Of x

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Wavy curve solving

modest nacelle
#

That looks impossible to me.

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Exponentiation function always results in strictly positive answers.

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!original

odd edgeBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

noble swallow
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It is like

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Write .5 as 0.5 power 0

modest nacelle
#

$$0.5^0 = 1$$

clever fjordBOT
noble swallow
#

So yeah the exponential part is ≤ 0

modest nacelle
#

Uh what?

noble swallow
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The base is same

modest nacelle
#

You can't have an inequality as an exponent.

noble swallow
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My bad the question

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Is actually

rapid reef
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@noble swallow send a photo of the question

noble swallow
#

1

modest nacelle
# noble swallow >

No, i mean, you can only have a number raised with another number, not an inequality

noble swallow
modest nacelle
#

Does $$5^{x\leq 3}$$ make sense to you?

noble swallow
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But that is not what it is

clever fjordBOT
noble swallow
#

Also not that

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Just remove the base

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They are the same

modest nacelle
#

Wait, please write the Latex for us, because the formula is confusing right now. Better is the original screenshoot

noble swallow
#

In Latex, that would be
$$(0.5)^{\log_{3} \log_{1/5} x^2 - \frac{4}{3}} \g 1$$
, right?

clever fjordBOT
#

SusGusInaBus
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

noble swallow
#

I do not know latex sorry :c

modest nacelle
#

\geq, not \g

rapid reef
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,, 0.5^{ \log_3 \log_{1/5}( x^2 - \frac 43 ) } > 1

clever fjordBOT
rapid reef
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This?

noble swallow
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Yes

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Thank

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You

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So yeah, what my teach did was write 1 as $$ 0.5^{0}$$

modest nacelle
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Surround the formula with $$

clever fjordBOT
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SusGusInaBus

noble swallow
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Oo yeah

modest nacelle
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Yeah, $0.5^0 = 1$ indeed

clever fjordBOT
noble swallow
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And then

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He wrote log part is less than 1

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My first doubt is why did he switch the sign?

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If $$2^x > 2^2$$ then x is greater than 2

clever fjordBOT
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SusGusInaBus

modest nacelle
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Uh, $$\log_3 \log{1/5} (x^2-\frac{4}{3}) < 1$$? That doesn't look right.

clever fjordBOT
noble swallow
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It should be greater than shouldnt it

modest nacelle
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It should be less than, but not 1

leaden karma
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Yeah

noble swallow
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Oh yeah

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Sorry

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0

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But why less than

leaden karma
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$2^2>2^1$, but $0.5^2<0.5^1$

clever fjordBOT
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kheerii

noble swallow
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Ohh yeah

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Makes sense

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Ok after that?

leaden karma
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Same thing when you compare logs

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If the base is less than one the inequality flips

noble swallow
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Mhm

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Now after this what could I do

modest nacelle
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After that it's trivial

noble swallow
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Now ig I could write zero as

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Log 1 base 3

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And do it again

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Lol no way that worked xDDDD

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Close

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@close

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.close

odd edgeBOT
#
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odd edgeBOT
#
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lusty marsh
odd edgeBOT
#

Please don't occupy multiple help channels.

lusty marsh
#

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odd edgeBOT
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lethal wharf
#

$\sin(2\theta) = 0,953$

odd edgeBOT
clever fjordBOT
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jandro

lethal wharf
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how can i find theta?

north jasper
lethal wharf
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i dont know mathematically

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how to write that

north jasper
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arcsin() is the inverse of sin()

lethal wharf
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yep

mystic saffron
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sin(nx) doesn't equal 953 for any value of x

lethal wharf
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i mean its $\approx$

clever fjordBOT
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jandro

slow sandal
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,w arcsin(0.953)/2

clever fjordBOT
slow sandal
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@lethal wharf

lethal wharf
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wait

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im checking on photomat your solution

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@slow sandal i think i need to do that

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arcsin(0,953) = 72 degree

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then /2

slow sandal
lethal wharf
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yep now its good

lethal wharf
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$\theta = \frac{\arcsin(0,953)}{2}$

clever fjordBOT
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jandro

lethal wharf
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i need the result to be in degree

slow sandal
clever fjordBOT
lethal wharf
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yep

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thanks

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@slow sandal are you still here?

slow sandal
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ye

lethal wharf
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can you explain your calc

slow sandal
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do you know what arcsin is

lethal wharf
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sin inverse

slow sandal
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use sin inverse on btoh sdies

lethal wharf
#

.close

odd edgeBOT
#
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odd edgeBOT
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whole anvil
#

what is the difference between these two?

whole anvil
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the one to the left makes sense when you are finding the derivative of something

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but I don't understand the application of the one to the right

slow sandal
icy kindle
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the one on the right is the average rate of change

crisp wadi
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delta t approaches 0 on the first case and 1 on the second case

whole anvil
whole anvil
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like

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the one on the left can be used to describe derivatives

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like this

icy kindle
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it's the average rate of change from t to t+1

crisp wadi
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The question is too broad I think, that's the same as asking the application of limits

whole anvil
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damn

whole anvil
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no

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nvm

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that is sigma

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I don't remember where I saw it

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have any of you used a limit where the variable approaches 1?

leaden karma
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we have $$\lim_{x\to 1}\frac{x^n-1}{x-1}=n$$ as a random example off the top of my head

clever fjordBOT
#

kheerii

leaden karma
#

the limiting value can be really absolutely anything you want it to be

leaden karma
# whole anvil

in this context it's a little weird but we need the full context

whole anvil
whole anvil
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or am I missunderstanding

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if we put x =2

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and n = 4

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then that equation gives us n = 15

leaden karma
#

do you understand what a limit is?

whole anvil
#

or am I missunderstanding how limits work?

whole anvil
#

I don't understand how you do calculations with them

whole anvil
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the way it has been explained to me

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thanks anyways^^

#

.close

odd edgeBOT
#
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odd edgeBOT
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blazing thistle
#

need help with statistics

odd edgeBOT
blazing thistle
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i dont know how to find variance

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i tried 14872.59/80 =185.90 but i dont know if thats the right answer

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i used this formula

#

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odd edgeBOT
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tender pike
#

i don't understand how to do this question. ive had a look at the mark scheme and still do not understand.

leaden karma
#

!status

odd edgeBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
leaden karma
#

so you're telling me you have NO IDEA what the Binomial theorem is?

tender pike
#

maybe.

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i've forgotten

leaden karma
#

then you have no business doing this exercise

leaden karma
clever fjordBOT
#

kheerii

leaden karma
#

do you recognise this formula at all?

tender pike
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yes, i have just forgotten how to apply it

tepid pelican
tender pike
#

.close

odd edgeBOT
#
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umbral elk
#

I need help with this problem

odd edgeBOT
umbral elk
past mango
umbral elk
#

Like what formula i need to use

velvet temple
#

We don't even know what you're trying to solve 😆

umbral elk
#

.comands

past mango
#

you mean 1+cospi+cos2pi...cos2024pi?

umbral elk
#

Yeah

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Until 2019

past mango
#

oh

umbral elk
#

It was a comand to rotate the photo

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!comand

velvet temple
#

It justs alternates between 1 or 0

umbral elk
velvet temple
#

1->1
1 + cos(pi) -> 0
1 + cos(pi) + cos(2pi) -> 1
1 + cos(pi) + cos(2pi) + cos(3pi) -> 0

past mango
umbral elk
#

like why is 1 + cos(pi) = 0 ?

past mango
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because cos(pi)=-1

umbral elk
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and cos of 2pi ?

past mango
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1

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because cos2pi=cos0

velvet temple
#

Well, I guess it would depend on how you're mathematical system is built, which is not really something I'm familiar with. So I'll just answer "That's how the cos function is defined"

umbral elk
#

like i remember at school i needed to learn sin/cos of 30/45/60

umbral elk
velvet temple
# velvet temple

You can define the other trigonometric functions from only sin and cos

umbral elk
#

thx man

latent quiver
umbral elk
#

tell me more

latent quiver
#

you can divide the cartesian plane into 4 parts

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and label each quadrent by A,S,T,C repectively

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this will tell which trignometric functions are positive in which quadrants

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for A-> all functions

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for S-> sine

velvet temple
latent quiver
#

T -> tan

latent quiver
#

thx

past mango
#

CAST

latent quiver
past mango
#

ik just kidding

latent quiver
#

now according to the astc rule every odd multiple of pi will give -1 for cosine as output

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and every even multiple will give +1 as output

latent quiver
#

you can make pairs of cos functions like:

(cos(pi) + cos(2pi)) + (cos(3pi) + cos(4pi)) +.....
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and each pair tends to cancel out to get 0

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therefore 6.1 + 0 = 6.1

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your last output shouldnt be 0 but 6.1

odd edgeBOT
#

@umbral elk Has your question been resolved?

odd edgeBOT
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visual bough
#

The question is whether is integral converges or diverges, i know i should use the fact that this expression is smalled that 2/(x^2 +4), but i dont know how to show that 2/(x^2 +4) converges

orchid torrent
#

,w integrate 1/(x^2+a^2)

clever fjordBOT
orchid torrent
#

@visual bough ^

visual bough
#

do i typically need to prove this or is it usually given

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because it isnt given on my profferors notes

orchid torrent
#

It’s pretty easy to derive using trig sub

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But it’s a fairly standard result

visual bough
#

yea... we dont use trig sub yet...

cold swift
#

then you can factor out a 4

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in the denominator

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and use a u sub

orchid torrent
#

You could compare it to 2/x^2 ig

visual bough
#

yea i could

#

okey thats it, thanks a lot!

#

.close

odd edgeBOT
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grim cradle
visual bough
#

what

orchid torrent
#

Oh I didn’t even read the original question

#

.reopen

odd edgeBOT
#

grim cradle
visual bough
#

its it e^-x tho?

grim cradle
#

let y=-x?

visual bough
#

the whole expression would change then tho

grim cradle
#

?

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e^(-2x)>0 for all x

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since e^y>0 for all y

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obv

visual bough
#

yea but its also smaller that 1 after x=1 if its reaised to -x

grim cradle
#

,calc e^(-2*1)

clever fjordBOT
#

Result:

0.13533528323661
grim cradle
#

notice how it is >0?

visual bough
#

yes

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also smaller than 1 tho

#

i mean to put 3/(x^2 +4) mb

odd edgeBOT
#

@visual bough Has your question been resolved?

odd edgeBOT
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burnt gazelle
odd edgeBOT
burnt gazelle
#

Im not sure how the first equality was obtained

#

w_i denotes ith root of unity

#

ah okay i think I get it, is it because $w_1^3,w_2^3,w_3^3,w_4^3,w_5^3$ are all also distinct fifth roots of unity so their sum is 0

clever fjordBOT
burnt gazelle
#

.close

odd edgeBOT
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forest sky
#

x is a member of the set of real numbers

surreal mountain
#

x is a real number

odd edgeBOT
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tidal latch
#

Hey people

odd edgeBOT
tidal latch
#

How do you know whether to factorise into double brackets or singular brackets

#

Is the only thing that needs double brackets quadratic s

#

This is pre-university math

forest sky
#

what do you mean by "double brackets"?

odd edgeBOT
#

@tidal latch Has your question been resolved?

tidal latch
#

Like this

wanton bison
#

linear factors?

tidal latch
#

Probably all I know is that I’m doing quadratics

wanton bison
#

usually it's two brackets if you have two distinctive solutions

#

(ax+b)(cx+d) two real solutions

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(ax+b)² one real solution

latent quiver
# tidal latch

This is the representation of a quadratic expression in the form of product of 2 linear expressions

wanton bison
#

if it has no real solutions you can't factorize it with real numbers

latent quiver
tidal latch
#

Ohhh ok

odd edgeBOT
#

@tidal latch Has your question been resolved?

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gleaming schooner
#

can anyone give me a hint on how to approach this problem

sullen ferry
#

well, what do you know?

#

You know formula for volume, and formula for surface area for a rectangular prism

gleaming schooner
#

surface area of the rectangle is 2(xy + yz + zx) right

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and volume xyz

sullen ferry
#

yep

#

mhm

gleaming schooner
#

i gotta minimize f(x,y,z) = 2(xy + yz + zx)

dawn tiger
#

they say the box is open, does that mean that you wouldn't include one of those sides' areas?

gleaming schooner
#

right

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ok ignoring z

dawn tiger
#

not ignoring z completely

gleaming schooner
#

hmm

dawn tiger
#

let's say the box is four walls, the floor, and a ceiling

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and this open box has no ceiling

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you'll include 2 pairs of opposite walls

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so you can call them 2xy + 2yz

gleaming schooner
#

yep

dawn tiger
#

and just the floor

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so you wouldn't completely remove a term

gleaming schooner
#

i see

dawn tiger
#

but instead of all of them being in pairs of two, two of them have a coefficient of 2 while the other one has a coefficient of 1

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since one of the six sides is gone

gleaming schooner
#

ah yes i get it

#

so just

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2(xy+yz) + zx

dawn tiger
#

so yeah you're minimizing that

gleaming schooner
#

as opposed to the earlier one

dawn tiger
#

you also need to relate that to the volume

gleaming schooner
#

i assume xyz = 58 is a constraint

dawn tiger
#

yeah that's what i'm seeing

#

is there a way to turn the three variable function into a two variable function, using the constraint?

gleaming schooner
#

ohhhhhh

dawn tiger
#

lol

gleaming schooner
#

z = 58/xy

clever fjordBOT
#

TheRuleOfEngineering

gleaming schooner
#

so $$f_x = 2y - \frac {116}{x^2}$$ and $$f_y = 2x - \frac {58}{y^2}$$

clever fjordBOT
#

TheRuleOfEngineering

gleaming schooner
#

bruh setting those to 0 and solving is a hassle lol

#

this gives
$$ x = \frac {29}{14.5^{2/3}}$$ and
$$ y = 14.5^{1/3} $$

clever fjordBOT
#

TheRuleOfEngineering

gleaming schooner
#

so now do I have to calculate f_xx, f_yy, f_yx and put them into a hessian matrix?

#

holy hell

#

$$ f_{xx} = \frac {232}{x^3}, f_{yy} = \frac {116} {y^3}, f_{xy} = 2 $$
calculating the determinant of the hessian matrix formed by those gives me:
$$ D = \frac {26912}{x^3y^3} - 4 $$

clever fjordBOT
#

TheRuleOfEngineering

gleaming schooner
#

ok hell nah im using a calculator for that

#

also, @dawn tiger sorry for the ping but do I need to be doing all of this?

gleaming schooner
# clever fjord **TheRuleOfEngineering**

plugging in x and y into D gives D=12 which is > 0
and f_xx at the given (x,y) gives f_xx = 2 which is also > 0
which means the values found for (x,y) above are the local minimum.

#

ok that worked, but could I have just done all that without calculating the determinant of the hessian matrix?

odd edgeBOT
#

@gleaming schooner Has your question been resolved?

#
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rich sage
#

Hello, can anyone solve this question fully, i have no idea how to get past the domaine part

rich sage
rich sage
#

No,

wanton bison
#

then the domain is R

odd edgeBOT
#

@rich sage Has your question been resolved?

rich sage
#

What about the coordinate of the origin?

#

Yo, anybody help me on here

odd edgeBOT
#

@rich sage Has your question been resolved?

silk valve
#

@rich sage

long knot
#

Why are you called Nutella

#

Isnt that chocolate

odd edgeBOT
#

@rich sage Has your question been resolved?

rich sage
#

Yeah, i’m a damn good chocolate

odd edgeBOT
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rich sage
#

Can anyone help me with this question

odd edgeBOT
rich sage
#

This is the equation

torn marlin
#

isnt this just differentiating

#

you can find the other functions

odd edgeBOT
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somber fern
odd edgeBOT
somber fern
#

please help

#

i cant think of any nouns to make them work

sonic nova
#

This seems like a ridiculous math homework; my condolences

somber fern
#

indeed

#

any1???

sonic nova
#

I'm trying xD i cant think of anything either

somber fern
#

okay lol i looked it up too couldnt find anythingopencry

proven beacon
#

for b you could probably continue what you did with number one

#

dollar dimes and nickels

#

for c i have no clue

somber fern
#

oh yeah thank u

sonic nova
#

Good call on that one

proven beacon
#

oh

#

for c its time

somber fern
#

this was there too Hint: think about money, time, measurements, cooking, etc.

proven beacon
#

days hours minutes

somber fern
#

OMG

sonic nova
#

Niceeee

somber fern
#

You're a genius thank you

proven beacon
#

This is the strangest math homework ive ever seen

somber fern
#

yep

#

its math literacy lol

sonic nova
#

It's like a riddle instead of math

somber fern
#

yea

forest sky
#

for the third one, you can use time

odd edgeBOT
#

@somber fern Has your question been resolved?

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flint maple
#

help plz

odd edgeBOT
flint maple
#

i understand its a similar triangle question

#

but im not 100% sure still

#

ok nvm i understan

#

.close

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eternal aurora
#

when plugging in arcsin, why is the negative ignored for 4/7?

odd edgeBOT
#

@eternal aurora Has your question been resolved?

odd edgeBOT
#

@eternal aurora Has your question been resolved?

odd veldt
#

I think it might just be a poorly phrased question

#

By "Reference angle" it could be referring to the answer to arcsin(4/7), which you would then use to solve arcsin(-4/7)

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vapid wren
#

this problem deals with some graph theory stuff in discrete mathematics. i understand what the question is asking and i have a graph labeled correctly (?), but i am not sure how to go about counting it and unsure how to answer the table at the bottom

vapid wren
#

vertex A for History is supposed to have the pencil circle symbol my bad u can barley see it in the pic

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@vapid wren Has your question been resolved?

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plush saddle
odd edgeBOT
plush saddle
#

help pls

light agate
plush saddle
#

well i watched a khan acedemy video which only focused on finding the turning point and x intercepts

#

but i don't know where to go from there

light agate
#

turning point meaning the vertex?

plush saddle
#

yeah

#

mb

light agate
#

nw. so the standard form is $y = a(x-h)+k$

clever fjordBOT
#

esca (@ with reply)

light agate
#

where (h,k) is your turning point/vertex

plush saddle
#

ok

light agate
#

so you find the vertex and plug it in for h and k

#

what do you get

plush saddle
#

h=-4 and k= 6

#

lemme jst work it out

#

wait so whats a?

light agate
#

er actually

#

its not exactly that

#

okay so youll want to do this by identifying the roots/zeroes of the function

#

how can you do that

plush saddle
#

idk

light agate
#

so the roots of a parabola are just the points where it intersects the x axis

plush saddle
#

oh ok

#

the roots are -6 and -2.5

light agate
#

yep

#

now you can just express it in factored form

#

which is $(x - a)(x-b) = y$ where a and b are your roots

clever fjordBOT
#

esca (@ with reply)

plush saddle
#

oh ok

light agate
#

so what do you get

plush saddle
#

x^2-2.5x-6x+15

light agate
#

hmm not quite

light agate
#

remember, if you have $(x-a)(x-b)=0$ your roots are positive a and positive b

clever fjordBOT
#

esca (@ with reply)

plush saddle
#

ohhhhhh

#

i completely forgot abou that rule

#

(x+2.5)(x+6)

light agate
#

yep

#

theres an extra step though

plush saddle
#

do i expand the brackets?

#

x^2+2.5x+6x+15

light agate
#

well yeah but after that

plush saddle
#

i don't really know

light agate
#

so your answers are all in integer form

#

so if you have a root like (x-2.5) = 0, this is the same as saying (2x-5) = 0 right

plush saddle
#

ye..

light agate
#

so that's your last step

plush saddle
#

ok, ill do it

#

would the final answer then be -(2x+5)(x+6)=y?

#

@light agate u still there?

light agate
#

yeah i believe so

plush saddle
#

yep i got it right!

#

thank you sooo much

#

.close

odd edgeBOT
#
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plush saddle
#

.reopen

odd edgeBOT
#

plush saddle
clever fjordBOT
#

Bahnies

light agate
#

youll get the same answer

plush saddle
#

i still kinda don't get it, can you dumb it down for me pls?

leaden karma
#

You can just double the equation

upper onyx
#

multiply both sides by 2.

plush saddle
#

yep i jst got it

#

thx

#

.close

odd edgeBOT
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odd edgeBOT
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tender raft
odd edgeBOT
tender raft
#

can someone help with this question

#

but question is asking for the value of z

#

30

#

the perimeter is 30

marsh cedar
#

6l

#

where l is the length of one of its sides

#

(they are all the same)

tender raft
#

where did you get 6 from

#

6

#

don't we need to add all of them?

#

no wht i meant

#

6(z+5) + 6(z+5) + 6(z+5) and so on

#

alr so the total sides is 6 and that's the perimeter whts the point of the five then

#

why are you highlighting it

#

i can see it

#

why is there a 5

#

yes

#

why is there a 5

#

there is no purpose of it

#

is there ?

#

the sides are not the same so that's a bit confusing

#

there are 4

#

sides

#

no

#

wait

#

4(3z+7)

#

4(z-8)

#

I rlly need to go sleep could you help me fast with this

#

yes

#

yees

#

3z+7 + z-8 + 3z+7 + z-8

#

how

#

6 + 4z

#

6

#

8

#

I don't understand

clever fjordBOT
#

faiyrose

tender raft
#

8z

#

-1

#

1

#

1

#

idk

#

alr

#

i need to go

#

thx

odd edgeBOT
#

@tender raft Has your question been resolved?

odd edgeBOT
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ocean hamlet
#

hello, i have a question. I have to find a basis of this. Rank is 1 so there are 2 free variables, i put y = a and z = b and got that (x, y, z) = ((-a-b)/2, a, b) = (-a/2, a, 0) + (-b/2, 0, b) = a(-1/2, 1, 0) + b(-1/2, 0, 1) so a basis is {(-1/2, 1, 0), (-1/2, 0, 1)}.

ocean hamlet
#

The site where I got the exercise from puts x = a and y = b and gets that (x, y, z) = (a, b, -2a-b) = a(1, 0, -2) + b(0, 1, -1) so a basis is {(1, 0, -2), (0, 1, -1)}

#

is it the same thing?

forest sky
#

you can find many (infinitely many, in fact) bases for the same space

ocean hamlet
#

i mean, can we choose the free variables as we want or is there a "rule"

ocean hamlet
forest sky
#

the convention is to let the pivot variables be fixed and the others be free (which corresponds to what you did) but that's not a requirement

ocean hamlet
#

.close

odd edgeBOT
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vapid frost
#

I'm really stuck on how to find the angle, can someone help

green elm
#

can you find vectors parallel to each line?

odd edgeBOT
#

@vapid frost Has your question been resolved?

vapid frost
odd edgeBOT
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woeful rivet
odd edgeBOT
woeful rivet
#

is thus hiw i find A

frigid canopy
#

yes

woeful rivet
#

daym that needed so much thinking

#

but me understand now

#

thx

#

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mystic saffron
odd edgeBOT
long tinsel
#

basically

clever fjordBOT
#

Bob l'éponge

odd edgeBOT
#

@mystic saffron Has your question been resolved?

upper onyx
#

!status

odd edgeBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
#
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mystic saffron
#

Ii dont know where to begin

odd edgeBOT
upper onyx
#

you know what your asked?

undone basin
undone basin
mystic saffron
#

i just have 0 clue how to approach it tis review for exam but i forgot it tbh

#

yes

upper onyx
#

should you solve geometrically or via calculator?

mystic saffron
#

via calculator since the solution is in decimals

#

itsi also not using pi its decimals

upper onyx
#

divide by cos x

mystic saffron
#

wdym

upper onyx
#

what i have written. what is not clear?

#

you asked sin x = cos x, i think divide by cos x is a clear advice,

mystic saffron
#

but how do you find the coordinates

upper onyx
#

what did you get after following my advice?

mystic saffron
#

tanx=1

upper onyx
#

well,

mystic saffron
#

ahh

#

i see thank you

#

!close

#

.close

odd edgeBOT
#
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jaunty heath
#

hullo

odd edgeBOT
jaunty heath
#

I don't have the formulas for this lesson

proud sleet
#

whats the ques

proud sleet
jaunty heath
#

2

proud sleet
#

cody's large suv has a 90l fuel tanka dna fuel efficiency of 13.9l/per 100 km

#

whats that "(1.d.p)

jaunty heath
#

Yeah I don't know the formula for this

#

How am I figuring out the distance it travels

13.9L > 100km, tanks 90L

proud sleet
#

647 km

#

is it correct

#

beacsue 90/13.9 = ~6.47

#

that multipled by 100 is 647 kms

#

so answer is approx 647 kms

#

yep the answer is 647kms for sure

#

u got any doubt?

#

@jaunty heath

odd edgeBOT
#

@jaunty heath Has your question been resolved?

odd edgeBOT
#
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frigid canopy
odd edgeBOT
frigid canopy
#

(a)

#

(0,0,0) is an element

#

so it satisfies that condition

#

next to verify if $v+u$ is closed in the sub-space

clever fjordBOT
#

ƒ(Why am. I here)=I don't Know

frigid canopy
#

I feel it is

pastel orbit
#

try it!

frigid canopy
#

as if u=(x_1,x_2,x_3) ; v (y_1, y_2, y_3)

#

we have $(2x_1,2y_1,2z_1_)$

clever fjordBOT
#

ƒ(Why am. I here)=I don't Know
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

pastel orbit
#

what

frigid canopy
#

brain fart

#

wait a minute

#

$x_1+y_1, x_2+y_2,x_3+y_3$

clever fjordBOT
#

ƒ(Why am. I here)=I don't Know

frigid canopy
#

which can be redefined to be x,y,z

#

and which will then satisfy x+2y+3z=0

tepid pelican
#

why should those x, y, z satisfy it?

frigid canopy
#

because they are elements of $F^3$

clever fjordBOT
#

ƒ(Why am. I here)=I don't Know

low locust
#

so?

#

(1,2,3) is an elements of F^3 but it doesnt satisfy 1*1+2*2+3*3=0

frigid canopy
#

hmm

#

true

pastel orbit
#

it's fine to call those components z_1, z_2, and z_3 if it helps you

frigid canopy
#

I don't see how that helps

#

let me think a little '

pastel orbit
frigid canopy
#

show that x+2y+3z=0

gritty oar
#

remember that (x1, x2, x3) and (y1, y2, y3) come from the subset in question and as such, they satisfy...

#

and in order for (x1 + y1, x2 + y2, x3 + y3) to be in that set, it needs to satisfy...

frigid canopy
clever fjordBOT
#

ƒ(Why am. I here)=I don't Know

frigid canopy
#

is what I have tot show

gritty oar
#

yes

frigid canopy
#

$x_1+2x_2+3x+3=0

pastel orbit
frigid canopy
#

and $y_1+2y_2+3y_3=0$

clever fjordBOT
#

ƒ(Why am. I here)=I don't Know

frigid canopy
#

is that it?

low locust
#

you wrote two other random equations. why do those help

#

connect the dots

frigid canopy
#

which equations?

frigid canopy
pastel orbit
pastel orbit
#

try to connect the dots catthimc

pastel orbit
#

you have to show that!

frigid canopy
#

they independently satisfy teh given conditions

#

so I'm regrouping them

pastel orbit
#

right

#

can you show it?

frigid canopy
#

$(x_1+2x_2+3x_3)+(y_!+2y_2+3y_3)=0+0=0$

clever fjordBOT
#

ƒ(Why am. I here)=I don't Know

pastel orbit
#

you missed showing one step, but I think you got it?

frigid canopy
#

which step

pastel orbit
frigid canopy
#

ah

#

thanls

frigid canopy
# frigid canopy

here b isn't a subspace at it doesn't satisfy the additive identity

wanton bison
#

0+0=0

frigid canopy
#

what

frigid canopy
#

It's closed under addition too

#

if $x_1x_2x_3+y_1y_2y_3=0+0=0$

clever fjordBOT
#

ƒ(Why am. I here)=I don't Know

frigid canopy
#

and $\aleph x_1x_2x_3=\aleph 0 \implies \aleph x_1x_2x_3=0$

clever fjordBOT
#

ƒ(Why am. I here)=I don't Know

frigid canopy
#

is that right?

#

or do I have to prove $\aleph 0=0$

clever fjordBOT
#

ƒ(Why am. I here)=I don't Know

frigid canopy
#

oh, hi charbit!

wanton bison
brittle beacon
# frigid canopy is that right?

And not quite: the idea is that the set is such that "the product of all entries of said vector is zero", so you either wanna show that if $(x_1, x_2, x_3)$ and $(y_1, y_2, y_3)$ are in the set (I'll call it $C$), then their sum $(x_1, x_2, x_3) + (y_1, y_2, y_3)$ is also in $C$, or find a counterexample

clever fjordBOT
#

@brittle beacon

wanton bison
#

(x1+y1)(x2+y2)(x3+y3) = 0 ?

frigid canopy
#

okay so I want to prove $(x_1+y_1, x_2+y_2, x_3+y_3) \in C$?

clever fjordBOT
#

ƒ(Why am. I here)=I don't Know

brittle beacon
#

You want to prove that, sure (or, instead, hint hint-)

frigid canopy
#

or find a counter example ?

brittle beacon
frigid canopy
#

hmm, $x_1=1,x_2=1,x_3=0$

clever fjordBOT
#

ƒ(Why am. I here)=I don't Know

frigid canopy
#

$y_1=0;y_2=1,y_3=1$

clever fjordBOT
#

ƒ(Why am. I here)=I don't Know

frigid canopy
#

that;s it?

#

so it;s not a subspace

brittle beacon
#

Yep, basically, (1, 1, 0) and (0, 1, 1) are members of that set, but their sum, (1, 2, 1), is not

frigid canopy
#

how did you notice that so fast

brittle beacon
#

You'll generally get a feel for what is and isn't a subspace when you work with them enough, stuff like products there have a massive hint of "why would sums/products also preserve that defining property?", similar with linear combination restrictions where there's some nonzero constant added (see the last few examples we did where we needed a constant to be zero)

frigid canopy
#

I see , thanks

frigid canopy
#

It's closed under scalar multiplication too

merry finch
#

A good thing about LA is that a lot of us know it quite well so you’ll get plenty of help widepeepoHappy

frigid canopy
#

addition is closed too

frigid canopy
#

I hope to reach that position one day

#

heck this server motovated me to choice maths for my Bachelors

merry finch
#

You can go through my message history and see me so frickin confused about LA about a year ago

#

Also these were 2 pretty interesting questions I came across

frigid canopy
# merry finch

I'll try solving them once I finish chapter one of axler

#

which book is this from

merry finch
#

Its from my uni lol

frigid canopy
#

oh

#

ok

brittle beacon
iron bear
merry finch
#

^^

#

They sort of are yeah

frigid canopy
merry finch
#

It’s good either way for building intuition of what is and isn’t a Subspace

iron bear
#

for example i would call things that satisfy 1. cones, and things that satisfy 2. lattices

frigid canopy
clever fjordBOT
#

ƒ(Why am. I here)=I don't Know

frigid canopy
#

where $\Xi in R$

clever fjordBOT
#

ƒ(Why am. I here)=I don't Know

frigid canopy
#

and i and j have their regular meanings

merry finch
#

Do you know how to use set builder notation

frigid canopy
#

yes

merry finch
#

Use that

frigid canopy
#

oops

merry finch
frigid canopy
#

I read the question wrong

#

wait, is scalar multiplication teh dot product

merry finch
#

No

#

You don’t have a dot product yet

iron bear
#

multiplication by scalars

merry finch
#

It’s the operation between the field and the vectors

frigid canopy
#

hmm

#

did these problems take you long

merry finch
#

A bit of time yeah

#

Maybe like 15mins?

#

I just tried a bunch of stuff until I found something that resembled what I wanted

frigid canopy
#

I'm currently thinking that the answer may be a region

#

like an inequality

merry finch
#

Perhaps

frigid canopy
#

hmm

#

$\phi$?

clever fjordBOT
#

ƒ(Why am. I here)=I don't Know

iron bear
#

funnily enough, this set is closed under vector addition

merry finch
#

What’s phi o.o

iron bear
#

if you mean the empty set

frigid canopy
#

yeah

merry finch
#

Oh

iron bear
#

in maths, there's often the concept of "generation"

merry finch
#

That’s a really good place to start actually

iron bear
#

like given some elements, you should be able to find the smallest set which contains those elements and also satisfies some certain properties

#

you'd say that you generate the blah using those elements

#

here, you can apply the same trick

frigid canopy
#

hmm

#

ok

iron bear
#

if you place a single vector into your set for 1., what must the set now contain for it to be closed under scalar multiplication?

frigid canopy
#

just a minute

#

I'm thinking

iron bear
#

answering this question tells you how vectors generate closed-under-scalar-multiplication subsets

frigid canopy
#

wait no

#

all vectors having the same direction cosines

iron bear
#

cosines?

frigid canopy
#

same slope

iron bear
#

you might say that it's all multiples of the vector

#

if $v \in S$ and $S$ satisfies 1., then $\lambda v \in S$ for all $\lambda$

clever fjordBOT
iron bear
#

this is completely forced

#

so use this to generate a set S that isn't closed under addition

frigid canopy
#

how

merry finch
#

Try some stuff

frigid canopy
#

so essentially all elements shouldn't be covered

#

but that's not possible IMO

merry finch
#

So you’ve got a set S that you want closed under scalar multiplication but not vector addition right?

frigid canopy
#

hmm

#

oh right

#

so essentially the vector sum shouldn't be in teh set

#

so say the set containing multiple of i and j unit vectors

#

just the axes essentially

merry finch
#

You tried adding (1, 0) to S, then generate closure under scalar multiplication, your set S now looks like {(x, y) ∈ ℝ²| (x, y) = a(1, 0), a ∈ ℝ}

frigid canopy
#

that was fun, ngl

merry finch
#

There’s still another one 👀

merry finch
#

My exam for it is in 5 hours

iron bear
#

you have a LA exam?

merry finch
#

Yeah

iron bear
#

damn

frigid canopy
#

good luck

merry finch
#

Change of basis!! Woah so hard!

#

Linear transformations as matrices!! Oh man!

#

Inner products and Fourier basis!!

#

Wow so hard

iron bear
#

wait until it's jordan decomposition

merry finch
#

Keeping in mind this unit is taken by engineers

iron bear
#

oh

merry finch
#

🙂

iron bear
merry finch
#

They also don’t know what the dual space is so

#

A lot of missing knowledge

uneven lodge
#

🤺 space

frigid canopy
merry finch
#

Of course!

frigid canopy
#

I mean if vector addition and subtraction are closed

merry finch
#

Oh

frigid canopy
#

that basically covers the entire coordinate plane

merry finch
#

The question is wrong

#

It shouldn’t say vector subtraction

#

That’s not real

#

That’s a fake thing

#

Vector subtraction is really wack

#

Don’t worry about it

frigid canopy
#

even then, the entire coordinate plane is covered

merry finch
#

Nope

frigid canopy
#

just by adding any two vectors

#

except for the axes

merry finch
#

Try the generating method again

frigid canopy
#

$if v\in \aleph$

clever fjordBOT
#

ƒ(Why am. I here)=I don't Know

frigid canopy
#

nope nothing comes to mind

#

let me think about this a bit more

iron bear
merry finch
frigid canopy
#

it's midnight here, I'll try this tomorrow

merry finch
#

Clearly if you just pick the 0 vector it won’t work because it’s just a vector space already by itself

#

So you’d need something else

#

So just pick a particular vector and put it in S and then close it under the appropriate operation

frigid canopy
#

thanks

#

.close

odd edgeBOT
#
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odd edgeBOT
#
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vernal quartz
odd edgeBOT
vernal quartz
#

how do I find horizontal and vertical asymptote?

latent scaffold
#

Horizontal asymptotes -> take limits at infinity and -infinity
Vertical asymptotes -> whenever the denominator is 0 (and the numerator nonzero)

vernal quartz
#

Okay

#

makes sense but how do I find the numberical value?

#

.close

odd edgeBOT
#
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odd edgeBOT
#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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lost crown
#

am i stupid

odd edgeBOT
proven beacon
#

there is an isosceles triangle in the figure

fallen surge
#

use inscribed angle theorem

lost crown
#

can u please highlight or smthing idk

proven beacon
#

do you need to do that

lusty nova
#

sum of angles in a triangle is 180

proven beacon
#

this is isosceles

#

radii

lusty nova
#

2x + 122 = 180

fallen surge
#

you don't need to do this, inscribed angle theorem gives it to you immediately, x has to be precisely half of 58 since subtend the same arc

lost crown
#

oh i see where the inscribed angle is now

fallen surge
#

oh it might not be a diameter though

#

never mind, use what they are telling you

lusty nova
lost crown
fallen surge
#

i guess it is correct in this case

lusty nova
proven beacon
#

or radius

lusty nova
#

or radar

#

nvm

lost crown
#

oh omg i was looking at the bigger triangle instead of the radius

#

okay

#

thank u guys so much

#

.close

odd edgeBOT
#
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#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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mystic saffron
#
  1. Find the point of intersection between f(x)= sin2x and g(x)= cos2x over the first two cycles.
odd edgeBOT
regal leaf
#

<@&268886789983436800>

merry finch
#

Perhaps try sinx and cosx first

lusty nova
#

$sin2x=cos2x$ when $2x = \frac{\pi}{4} + k\pi$

warped grove
#

This is someone else's help channel, please take casual discussion to #discussion

clever fjordBOT
#

Calculus Tutor

odd edgeBOT
#

@mystic saffron Has your question been resolved?

mystic saffron
#

its decimals not pi, but the only thing im confused about is for the 2nd question the point of intersections are increasing by 180 but for the third they only increase by 90

odd edgeBOT
#
Channel closed

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midnight mauve
#

the question is solve the given differential equation. this is the given equation and its solution

midnight mauve
#

this is what i did and i dont really know what im doing wrong besides probably the e^2 and i guess maybe my intergral separation is an illegal move

#

i tried looking up worked out solutions but i dont understand them because they do a u-sub and a 2 comes out but they dont incorporate the 2 back into their work? like this

merry finch
#

There’s a 2 in the numerator

midnight mauve
#

im aware

merry finch
#

Then what’s the problem

#

The 2dx gets replaced by -du

#

So there’s a - out the front of the ln

midnight mauve
#

ohh i see

#

hold on let me try to do it again

#

wait

#

can you explain to me where in my work i made the mistake

#

i separated the fraction of my intergral incorrectly right

#

that is my issue?

midnight mauve
#

where did the x=0 come from and how did they go from the first circled step to the second