#help-19

1 messages · Page 80 of 1

silent zephyr
#

Uhh a/h??

honest turtle
#

Sine looks more easier.

hushed island
#

Oops I thought you were solving for the distance

silent zephyr
#

Yea solving for B

odd edgeBOT
#

@silent zephyr Has your question been resolved?

honest turtle
silent zephyr
#

Ojay

#

so sin(220)/130 or something?

silent zephyr
#

.close

odd edgeBOT
#
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near zealot
odd edgeBOT
sharp oak
#

There's only like 6 cases. You could enumerate them all

near zealot
sharp oak
#

Yeah basically. Or you just sub in a = 1, noting this covers all cases where a reduces to 1 in (mod 3)

#

Also, ab(b² - a²) = -ab(a² - b²)

#

So if the left reduces to 0, so does the right

#

A quicker way to do this would use Fermat's little theorem. Is that okay for you to use?

near zealot
#

I tried it actually but it didn't work

sharp oak
#

Basically a² = 1 (mod 3)

So ab(a² - b²)
= ab(1 - 1)
= ab(0)
= 0

odd edgeBOT
#

@near zealot Has your question been resolved?

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merry finch
#

if i have A = {1, 2, 3} and i want to identify {1} and {3}, how do i write that, A/{{1}, {3}}?

ivory raven
#

A/1~3 is sometimes used in topology

#

otherwise more formally define ~ to be the equivalence relation such that 1~3 and nothing else, then write A/~

merry finch
#

👍

modern sundial
#

I would never write A/1~3 personally, that looks horrible to me compared to A/~

merry finch
#

this is from the edge contraction deletion theorem

#

but this looks like it's gonna be real ass to write

modern sundial
#

I mean, as long as you define your notation and it's clear what you are doing, you can commit whatever warcrime you want

merry finch
#

tilde on a tilde???

#

this is an extreme warcrime

ivory raven
#

but yeah it's gross

merry finch
#

i need an equivalence relation for the 2 vertices being identified

modern sundial
#

The problem is when people don't define their notation and just assumes the reader knows what they are talking about

merry finch
#

then i need another equivalence relation to identify all the edges together

#

or maybe i dont need that?

#

maybe i just need to remove the edge that goes from a to b where [a]_~ = [b]_~

modern sundial
#

One way to define an equivalence relation and make people hate you is to use the symbol $\xi^{T}$

ivory raven
#

I don't really often see contractions in graph theory written as quotients

clever fjordBOT
#

JessicaK

modern sundial
#

i.e. ~ transposed

ivory raven
#

just state that you're constructing a new graph via contraction

merry finch
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no but i also need to replace all the (z, a) and (z, b) to be written instead as (z, [a]) and (z, [b]) which would be the same edge

#

maybe i just use some words

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the notation seems like it'll do nothing more than confuse the marker

ivory raven
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yeah

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though if you wanted to explicitly say what you're doing with the edges, you could just say that any edges that were adjacent to either of the vertices adjacent to the contracted edges are now adjacent to the new vertex

#

the wording/notation is clumsy anyhow

#

graph theory has its own specialised vocabulary that avoids this for a reason

merry finch
modern sundial
#

Just write a paragraph explaining the procedure in plain words and give it a name.

merry finch
#

yeah that's what i did

#

thanks guys

#

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dull fossil
#

,rotate

clever fjordBOT
odd edgeBOT
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strange musk
odd edgeBOT
viscid flint
strange musk
static totem
#

it's almost that

strange musk
#

but idk how to explain how i got it

static totem
#

try to get higher

strange musk
#

wait

strange musk
#

i cant find a way to use the middle pieces

static totem
#

yes

#

you start at 6

strange musk
static totem
#

definitely that

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i mean, i definitely got that, i don't know if that's what they expect

#

and yeah i would have trouble explaining it

viscid flint
#

starting at 9 puts you into a corner

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you need to use all 9 numbers

strange musk
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or is there a way to go higher than that

#

@viscid flint

odd edgeBOT
#

@strange musk Has your question been resolved?

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@strange musk Has your question been resolved?

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round radish
#

I don't understand what the question. If someone could word this in a easier to understand way that would be great

molten vector
#

Looks like it wants you to simplify that expression down to some function of only tan theta

#

Using double angle formula

odd edgeBOT
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sharp flume
odd edgeBOT
mortal mirage
#

what have you tried

sharp flume
#

i think x = sqrt(2)^sqrt(2) y =sqr(2)

sharp oak
#

√3^√2 is either rational or irrational.

Assume it's rational. What can we say?

Assume it's irrational. What can we say?

mortal mirage
#

that's a good instinct, however, do you know if sqrt(2)^sqrt(2) is rational?

sharp flume
mortal mirage
#

well consider the case where it is

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is sqrt(2) rational?

sharp flume
#

no

mortal mirage
#

then let x = sqrt(2), y = sqrt(2)

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if sqrt(2)^sqrt(2) was rational, then you found an example

sharp flume
#

example of what

mortal mirage
#

of irrational numbers x and y so that x^y is rational

sharp flume
#

how does that logic work

mortal mirage
#

well we are just considering the case where sqrt(2)^sqrt(2) is rational

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maybe it is, maybe it isn't

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but we're just checking if it was

sharp flume
#

if it was what does it tell us

mortal mirage
#

that x = sqrt(2) and y = sqrt(2) are examples of irrational numbers so that
x^y
is rational

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which is what we're looking for

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so if sqrt(2)^sqrt(2) is rational, then there are two irational numbers that satisfy the required condition. what other case do we need to consider?

sharp flume
#

OHHH

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so two numbers of irational make up a rational number in this case

mortal mirage
#

two irrational numbers x and y form a rational number x^y (in this case), yes

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but what is the other case

sharp flume
#

if its irrational

mortal mirage
#

right, if sqrt(2)^sqrt(2) is irrational

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but what do you do then

sharp flume
#

that means both is irrational numbers make irrational

mortal mirage
#

which irrational numbers

sharp flume
#

sqrt(2)

sharp flume
mortal mirage
#

im not sure i understand your question

sharp flume
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im just clarfying

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is that right

mortal mirage
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well i don't understand what you're saying

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can you rephrase it

sharp flume
#

sqrt(2)^sqrt(2) is rational, then there are two irational numbers that satisfy the required condition. if sqrt(2)^sqrt(2) is irrational then that number consists of two irrational numbers

mortal mirage
#

yes it does

sharp flume
mortal mirage
#

well sqrt(2)^sqrt(2) is now assumed to be irrational

#

sqrt(2) is also irrational

#

refer to what you did at the beginning

sharp flume
#

wait doesnt that make x^y rational

mortal mirage
#

right

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that's the idea

sharp flume
#

i dont get why we stated if sqrt(2)^sqrt(2) is rational

mortal mirage
#

because if it is, then you can't use
x = sqrt(2)^sqrt(2)
y = sqrt(2)

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because we need x and y to be irrational

sharp flume
mortal mirage
#

because we don't know if sqrt(2)^sqrt(2) is rational or not

#

so you have to consider the case where it is

sharp flume
#

what about if it is irrational

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doesnt it contradict the statment

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if sqrt(2)^sqrt(2) is irrational then that number consists of two irrational numbers

mortal mirage
#

well the point is that if it is rational, then
x = sqrt(2), y = sqrt(2)
give
x^y = sqrt(2)^sqrt(2) which is rational

#

so the statement works, given that sqrt(2)^sqrt(2) is rational

#

now you consider what happens when sqrt(2)^sqrt(2) is irrational

#

then you say
x = sqrt(2)^sqrt(2), y = sqrt(2)

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and compute x^y, show it is rational

sharp flume
#

im losttt

mortal mirage
#

what is the question asking you to prove

sharp flume
#

two irrational numbers x, y, such that x^y results in rational number

mortal mirage
#

right

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now we want to use the example

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x = sqrt2^sqrt2

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y = sqrt2

sharp flume
#

yedah

mortal mirage
#

but we don't know if we can, because we don't know if x is irrational

sharp flume
#

yeah

mortal mirage
#

so we consider the two cases

  1. x is rational
  2. x is irrational
sharp flume
#

yes

mortal mirage
#

if x is rational, then we have (sqrt2)^(sqrt2) is rational

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note that sqrt2 is irrational

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this proves the statement

sharp flume
#

hows it rational

mortal mirage
#

because we assumed it was

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for this case

#

remember

#

we are doing 2 cases

sharp flume
#

so why u say if x is irrational

mortal mirage
#
  1. x is rational
  2. x is irrational
#

because we need to consider both cases

sharp flume
mortal mirage
#

oh i see the confusion

#

that's my fault

#

the correct statement is

if x is rational, then we have (sqrt2)^(sqrt2) is rational

sharp flume
#

ok yeah and sqrt(2) by itself is irrational;

mortal mirage
#

so irrational^irrational = rational

sharp flume
#

yup

mortal mirage
#

that's if x is rational

sharp flume
#

by case

mortal mirage
#

now we consider the other case

sharp flume
#

if its irrational^irrational = irrational

mortal mirage
#

yes, the point is that now x = sqrt2^sqrt2 is irrational

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so we go back to our original example

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x = sqrt2^sqrt2, y = sqrt2

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and x^y = (sqrt2 ^ sqrt2) ^ sqrt2 = sqrt2 ^ (sqrt2 * sqrt2) = sqrt2 ^ 2 = 2

sharp flume
#

so how is sqrt2^sqrt2 is irrational by this case

mortal mirage
#

we just assume it is

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we considered what happens when it is rational

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and showed we can make a rational x^y out of irrational x and y

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now we consider what happens when it is irrational

sharp flume
#

i kinda get it now

mortal mirage
#

what we just did

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consider the case where it is rational, and irrational

sharp flume
#

is it just this if sqrt(3)^sqrt(2) is rational, then there are two irational numbers that satisfy the condition. if sqrt(3)^sqrt(2) is irrational then that number consists of two irrational numbers

#

?

mortal mirage
#

yes

#

but then you consider x = sqrt(3)^sqrt(2), y = sqrt(2)

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they are both irrational, but x^y is rational

sharp flume
#

do we just reject the case that two irrational x^y = irrational, because we proved that x^y is rational

mortal mirage
#

no

#

we dont care about irrational^irrational = irrational

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we are trying to look for two irrational numbers so that x^y is rational

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if sqrt(3)^sqrt(2) is irrational, then x = sqrt(3) and y = sqrt(2) are not an example of that

#

but now we can use x = sqrt(3)^sqrt(2), because we assumed it was irrational

sharp flume
mortal mirage
#

yes

sharp flume
#

does this tell us if sqrt2^sqrt3 is actually irational?

mortal mirage
#

no

sharp flume
#

ok ty for da help

odd edgeBOT
#

@sharp flume Has your question been resolved?

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formal cave
#

what happened in the 2nd line that it turned into the 3rd line?

forest sky
#

power reduction identities

formal cave
#

oh its juts that

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thanks

#

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formal cave
#

.reopen

odd edgeBOT
#

formal cave
#

actually

#

you bring out 1/8 because u squared the other 1/2 right?

amber schooner
#

(1/2)^2 (1/2)=1/4 * 1/2=1/8

formal cave
#

thanks for confirming

#

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last vector
odd edgeBOT
last vector
#

idk how to explain it in english

#

but

#

basically

next mist
#

?

last vector
#

the angle that the function crosses the x axis with is tan(a)

cursive field
#

find a?

next mist
#

see.

cursive field
#

wdym? didnt exactly get ur def of a

next mist
#

are u to find slope?

last vector
#

so I thought that the Steigung (idk the English word for it)

last vector
cursive field
#

??

last vector
#

Slope

cursive field
#

of the line?

last vector
#

yea

cursive field
#

pretty easy

next mist
#

slope in tan ( angle)

cursive field
#

you don't need a

last vector
#

wouldn’t it be tan(80)?

cursive field
#

slope = change in y/change in x

next mist
last vector
#

the answer says tan(-80)

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I don’t get why

next mist
#

yes cause

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angle is between line and positive direction of x axis

last vector
#

what do you mean by positive direction of x axis?

next mist
#

um east

#

ig

last vector
#

you mean this?

next mist
#

no

last vector
#

I don’t get it ☹️

next mist
last vector
#

ohhh

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why is it negative tho?

next mist
#

bcoz angle is more than 90

#

see

next mist
last vector
#

wouldn’t that angle be 110

next mist
#

bingo

#

and

#

answer is tan (100)

last vector
#

nah 100 sorry

next mist
#

yeasully

#

100

last vector
#

how is tan(100) equal tan(-80) tho?

next mist
#

do u know whats tan(180-x)

last vector
#

nope

next mist
#

well tan(180-x) = -tan(x)

last vector
#

ohh

next mist
#

now x is what here kid?

last vector
#

x is 80

next mist
#

well 100

last vector
#

wiat

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so

next mist
#

angle u got is 100

last vector
#

tan(180-100)= -tan(80) ?

next mist
#

yes

last vector
#

and -tan(80) = tan(-80) ?

next mist
#

yes

last vector
#

ohhh alright

#

I get it now

#

thanks a lot

#

🙏🙏

next mist
#

also sin(-x) = sin(x)

next mist
last vector
#

I didn’t

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:p

next mist
#

wow

#

nvm

#

now type

#

. close

last vector
#

oke

#

.close

odd edgeBOT
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lost iris
#

In each of 3 bags there are 4 white and 6 black chips. We randomly select a chip from the first bag and transfer it to the second, then randomly select a chip from the second bag and transfer it to the third. Finally, we select a chip from the third bag.

a. What is the probability that the selected chip is white?
b. We see that the selected chip is white. What is the probability that we only transferred white chips?

lost iris
#

anyone knows how to solve these types of questions ?

#

I tried my ways, but the results don't seem right

odd edgeBOT
#

@lost iris Has your question been resolved?

odd edgeBOT
tiny hazel
#

what you tried

lost iris
#

ok, but its in my language so I have to explain anyway

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so the probability of taking white and black chip from one bag to another always seems to be the same

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because I just multiply the probabilities of events if one is dependent on another as they taught us

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the probability of taking white from BAG1 to BAG2 is 0,4 and black 0,6 obviously

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so then if we took white there is 5/11 white chips in BAG2 and 6/11 black ones

slender rampart
lost iris
#

i think I did

#

didnt I ?

#

I calculated probabilities of all the events but I just didi it with wrong numbers I think the mistake that I multiplied something that I shouldn't or something

odd edgeBOT
#

@lost iris Has your question been resolved?

lost iris
#

<@&286206848099549185> please

marble lintel
odd edgeBOT
#

@lost iris Has your question been resolved?

lost iris
#

Should I use Bayes theorem on this one ??

#

anyone willing to provide guidance ?

lost iris
#

nevermind then

#

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static mulch
#

when doing line integrals such as this one how would i do the 2nd curve that goes back towards the origin?

static mulch
#

this is the integral i currently have $ \int_{0}^{1}\left(6t+3\sqrt{t^{2}}\right)\sqrt{1+4t^{2}}dt+\int_{1}^{0}\left(6t+3\sqrt{t}\right)\sqrt{2}dt $

#

$\int_{0}^{1}\left(6t+3\sqrt{t^{2}}\right)\sqrt{1+4t^{2}}dt+\int_{1}^{0}\left(6t+3\sqrt{t}\right)\sqrt{2}dt$

clever fjordBOT
static mulch
#

for 2nd curve my parametrization was r(t) = <t,t>

sly badger
#

is this the curve y=x?

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and u want it to go backwards?

static mulch
#

yeah on y=x going from 1,1 to the origin

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let me isolate the integral for that actually

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$\int_{1}^{0}\left(6t+3\sqrt{t}\right)\sqrt{2}dt$

clever fjordBOT
static mulch
#

im not getting the correct answer im wondering if its because my bounds from 1 to 0 arent correct?

sly badger
#

well

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if your paramtrisation was r(t) (t, t)

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what are you bounds with that

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1 and 0 right?

static mulch
#

yeah

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t=1 to t=0

sly badger
#

yea

#

if t = 0, we start and 0 and go up to 1

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which is not what we want

static mulch
#

yea so i start at 1 which gives 1,1 and end at 0 which gives 0,0 but it's incorrect

sly badger
#

so try r(t) = (-t, -t) from -1 < t < 0

static mulch
#

so is my issue that t should start from the lowest number?

sly badger
#

Yes

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I dont do maths, but from all the examplses ive done

#

t should always start lower and go bigger

static mulch
#

i recall this being done with a different parametrization so that t went from the lowest to highest number but what is wrong with this one?

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it starts and ends in the right places i cant find whats wrong with it

static mulch
#

i got it with 1-t parametrization, also what i got from my initial integral was $\frac{15\sqrt{5}-3}{4}-5\sqrt{2}$

clever fjordBOT
static mulch
#

the correct parametrization got $\frac{15\sqrt{5}-3}{4}+5\sqrt{2}$

clever fjordBOT
static mulch
#

i assume the reversal of the integral bounds that i did initially ended up subtracting instead of adding so perhaps just arithmetic issue

sly badger
#

ahh

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so we're in a pickle

static mulch
#

in the future ill just end up adding/subntracting in reverse to account for this i suppose

#

¯_(ツ)_/¯

sly badger
#

you could yea

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what is the actual question tho

static mulch
#

just to integrate it over those two paths

sly badger
#

Ahhh

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ok

#

Yea no clue mate

static mulch
#

no worries thanks for the help

#

.close

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mystic saffron
#

Do rational functions have maxima and minima?

mystic saffron
#

Like for example, if f’(x) is positive from -3 < x < -1

#

and f’(x) is negative when x > -1

#

then is -1 a max?

#

for a rational function

#

so -1 is like an asymptote

alpine pewter
#

what does it look like on a graph

odd edgeBOT
#

@mystic saffron Has your question been resolved?

forest sky
#

do you have a specific context? if all you know is that f' is positive when x<-1 and negative when x>-1 it could be an asymptote or a local maximum

mystic saffron
#

from the question

#

but is the asymptote also a max?

forest sky
#

an asymptote is an asymptote, the sign of the derivative can change at either a maximum/minimum, or a discontinuity like an asymptote

mystic saffron
#

ohhhh so its not an absolute extrma

#

ok

forest sky
#

if the function goes to +infinity anywhere then it doesn't have an absolute maximum, and similarly for an absolute minimum

mystic saffron
#

i found the photo

odd edgeBOT
#
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mystic saffron
#

Can someone draw for me the representation of this?
$arccos(z / hyp) * (180 / pi)$?

clever fjordBOT
fallen solar
clever fjordBOT
mystic saffron
#

I'm trying to

#

Like

#

The math i want to understand is

#

The Z divided by hyp

#

Is it giving to me an angle?

#

Or what

#

.close

odd edgeBOT
#
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odd edgeBOT
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stoic girder
#

i need help with question b

odd edgeBOT
mental ridge
#

w..why do they tell you to do a by substituing in numbers

stoic girder
#

i do not know😭

mental ridge
#

anyways

#

expand out (a+b)(a+b)

stoic girder
#

what does that mean...

mental ridge
#

like

#

multiply it out

stoic girder
#

like ab squared?

#

im sorry if im too dumb😭

mental ridge
#

wait

#

b or c

hushed island
#

What is the product of (a+b)^2

stoic girder
#

question b

mental ridge
#

so do you know how to expand a multiplication

#

what is (1+2)(3+4)

hushed island
stoic girder
#

OH WAIT

#

I MEANT C

#

IM SORRY

mental ridge
#

oh alright

#

well what is the definition of sqrt(ab)

#

that sqrt(ab)^2=ab

#

now square sqrt(a)sqrt(b)

#

what do you get

stoic girder
#

um pls give me 5 minutes

mental ridge
#

you did this in question 1

stoic girder
#

um is it ab squared

mental ridge
#

Yes

#

But like

#

Expanded out

#

What is it

stoic girder
#

um (ab)(ab)?

mental ridge
#

Mate

#

You did this in question a

stoic girder
#

um i actually...

#

didnt do question a

#

i have only done b..

#

should i do a now......

mental ridge
stoic girder
#

ok ok

#

should i close this

mental ridge
#

No

#

Keep it open

stoic girder
#

is it right

mental ridge
stoic girder
#

YES

mental ridge
#

So sqrt(ab)^2=ab by definition

#

And sqrt(a)sqrt(b)^2 also is ab

#

So they are equal

stoic girder
#

wait so they are

#

oh yea that makes sense

#

so they are equal

#

OHHHHH

#

I GET IT NOW

#

TYSM

#

.close

odd edgeBOT
#
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odd edgeBOT
#
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hallow current
#

so i have question when i plug the integral of sqrt(x^2-x^4) i get a diffrent result of x*sqrt(1-x^2) and idk where is the diffrence (from -1 to 1 in the integral)

plucky owl
#

Could you link your work? What answer did you get for each?

hallow current
#

the first one i got 2/3 and the second i got 0

plucky owl
#

Your second one is correct - can you link the work you did for the first one?

hallow current
plucky owl
#

This should be the indefinite integral you get

hallow current
plucky owl
#

Without seeing how you solved it, I can't say what went wrong

hallow current
#

but when i use calculater i get 2/3

hallow current
hot relic
hallow current
#

i m getting hella confused

plucky owl
#

But your integration domains have negative values

#

This seems to be another piece of evidence why calculators aren't the 100% guarenteed solution

hallow current
#

so u dont need to change the sign or anything

plucky owl
plucky owl
#

ofc

hallow current
#

.close

odd edgeBOT
#
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nocturne glacier
#

am i doing this correctly?

odd edgeBOT
nocturne glacier
#

i’m having trouble with rational equations

fallow tapir
#

it was (2x + 6) - (5x + 12)

#

now expand the parantheses

nocturne glacier
#

so -3x-6

#

it would be extraneous right

#

since x would turn out to be-3

fallow tapir
nocturne glacier
#

alr alr

#

imma keep the channel open just in case

fallow tapir
#

sure

nocturne glacier
#

what about this one

mystic saffron
#

this work

nocturne glacier
#

wym

#

?

fallow tapir
odd edgeBOT
#

@nocturne glacier Has your question been resolved?

odd edgeBOT
#
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quaint pewter
#

can someone tell me why, for odd number of data, they find the position then whatever position that is, that would be the value for Q1/Q2... etc

but for even number of data, they do whatever this is, i don't even know what they did im ngl

odd edgeBOT
#

@quaint pewter Has your question been resolved?

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sharp hill
#

hello, can someone help me with this series problem?

sharp hill
#

when i solve, the final form i end up with is x-5

#

but it says radius = 1

#

oh wait

#

could it be like [6,4]

#

i may be stupid

#

.close

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#
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winter breach
#

Hello, I'm grappling with a problem where a particle moves along an ellipse, given by $$\mathbf{r}(t)=(3 \cos 2 \pi t, 2 \sin 2 \pi t).$$ After finding the velocity, the speed equation is $$\text{Speed} = \sqrt{(-6\pi \sin(2\pi t))^2 + (4\pi \cos(2\pi t))^2}.$$ My challenge lies in maximizing this speed, especially because the (\sin^2) and (\cos^2) terms are weighted differently due to the coefficients. This mix makes finding the maximum speed analytically tricky for me. I'm seeking insights on how to approach the maximization given these conditions, particularly any mathematical techniques or properties that might simplify finding the speed's maximum value.

clever fjordBOT
#

dghf
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

odd edgeBOT
#

@winter breach Has your question been resolved?

odd edgeBOT
#

@winter breach Has your question been resolved?

odd edgeBOT
#

@winter breach Has your question been resolved?

odd edgeBOT
#
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autumn ice
#

can someone help explain the process behind this? my professors work from our notes. im just having a hard time understanding the whole process

autumn ice
#

acc i have a more in depth question on the implicit differentiation

#

on this part here

#

the 2(-2.5(dH/dt)/6.25)

#

first part i know is power rule, bring the power to the front

#

but the inside bruh

#

before the derivative its: (10-H)/2.5

#

wait

#

uncannycat is it quotient rule

shy sundial
#

ok from here $V(t) = \frac{1}{3} \pi r^2(t) h(t)$. Maybe the first step as finding dV/dt before solving the whole problem is better

clever fjordBOT
#

sssssssssssvvvvvvvvvvccccccccccc

autumn ice
#

ok

#

thats what i was thinking cuz my professor seemed to make that process a little more confusing

#

😔

shy sundial
#

Ok what would be V' from there?

autumn ice
#

oh right, dV/dt is 6

shy sundial
#

i mean, no

#

i mean yes

#

but

autumn ice
#

not the question

#

?

shy sundial
autumn ice
#

ah

shy sundial
#

personally I would 1) state the formula 2) differentiate the formula 3) replace the known values

autumn ice
#

yeah

#

i tried doing it on my own but kinda Harold

#

doing implicit differentiation with multiple variables is sometimes confusing for me

#

i will try

native tinsel
#

Is this even implicit diff

autumn ice
#

there is some of it in it

#

i cant say my professor is the best

shy sundial
#

honestly, more than imp diff is chain rule

autumn ice
#

so it comes across confusing for me at least

shy sundial
#

look at it this way

autumn ice
#

yeah

#

constant rule on 1/3pi

#

product rule on the inside

#

r^2 as f, h as g

shy sundial
#

after that is just plug the given values

autumn ice
#

.close

odd edgeBOT
#
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odd edgeBOT
#
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fiery wagon
#

idk how to start this

odd edgeBOT
topaz lantern
#

You want to find where the gradient is the highest and lowest. The gradient is the derivative of f(x). Start by differentiating f

#

Then you want to find the minima and maxima of f'(x)

#

Over that domain restriction

fiery wagon
topaz lantern
#

I'm not sure what you mean by this

#

they are the points in which f'(x) is highest and lowest

#

You can see them by looking at the graph of f'(x) = -3x^2 + 6x -2 (if you want to)

fiery wagon
#

im just confused on how to find maximas and minimas

odd edgeBOT
#

@fiery wagon Has your question been resolved?

fiery wagon
#

.close

odd edgeBOT
#
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eager schooner
odd edgeBOT
#

Please don't occupy multiple help channels.

eager schooner
#

Here is my thoughts

mental ridge
#

You can try applying cramers rule if u wanr

eager schooner
mental ridge
#

Alr then we can do substitution

eager schooner
#

So

#

What to do

#

@mental ridge

mental ridge
eager schooner
#

Kinda

mental ridge
#

Is it possible to apply that here

eager schooner
#

I don't think so

odd edgeBOT
#

@eager schooner Has your question been resolved?

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tranquil terrace
#

how do i solve this

odd edgeBOT
#

Please don't occupy multiple help channels.

green elm
leaden widget
# tranquil terrace how do i solve this

your goal is to get a normal vector to the plane then you can write an equation using a point and the normal vector (similar to how in 2d you can use point and slope to write an equation for a line), can you think of how you can find 2 vectors that are parallel to the plane so that you can get their cross product? Then you would have a vector normal to the plane

odd edgeBOT
#

@tranquil terrace Has your question been resolved?

tranquil terrace
leaden widget
#

so you can get 1 vector that way and then another vector between the 2 points

#

and presumably they won't be scalar multiples of each other

tranquil terrace
#

I’m not really sure what to do from here

odd edgeBOT
#
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spare hamlet
#

can anyone help me with this ques "Find the area bounded by the curve x^2= 4y and the line x = 5y – 2"

dark kraken
#

Find the intersection points then compute the integral between them

spare hamlet
#

but i get complex roots is that prob or can i continue ??

dark kraken
spare hamlet
#

i hav equated y between the two equations and i get a quadratic equation wrt to x when i solve it i get the roots as (2+2√11)/5 and (2-2√11)/5

spare hamlet
dark kraken
#

Ok so those are the bounds on your integral, then to find the area between the curves, integrate f(x)-g(x)

spare hamlet
#

hmm thank you

#

.close

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#
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primal wolf
#

Hey, need help to see if I’ve done this right or if I’ve coped myself into it

primal wolf
#

My text book said to prove the top expression and I need to know if what I’ve done is the correct way of doing it or have I pulled some bullshit

#

I'm a high school drop out studying electrical engineering so the math is the part I'm struggling on the most

sly juniper
#

dont write ()^2 and the proof is correct

primal wolf
#

it's like, the square of that gets me the rt(a)-rt(b) * rt(a)+ rt(b) though right

#

or do i just claim it as ummm multiplying the conjugate??

#

these terms are all new to me

sly juniper
#

you multiply sqrt(a)-sqrt(b) /h by sqrt(a)+sqrt(b)/sqrt(a)+sqrt(b)

#

and thats how you get (sqrt(a)-sqrt(b))(sqrt(a)+sqrt(b))/h(sqrt(a)+sqrt(b))

#

and the rest of your proof is correct

primal wolf
#

dope

#

So I don't have to do the sqaure bs, I can just straight up multiply both the top and bottom by the conjugate of the top expression and it's all correct

#

ty

#

alright i'm gonna hit the close unless you have anything else to add I should know

sly juniper
#

yeah thats right

#

i have nothing else to say

primal wolf
#

thank you for that, I tried plugging in the formula to symbolab and it just wasn't helping

#

.close

odd edgeBOT
#
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analog swift
#

need help w Q3

odd edgeBOT
#

@analog swift Has your question been resolved?

sharp oak
#

Any SUVAT question will involve 4 of the 5 variables.

When I start a SUVAT question, I think about which variable is NOT involved. Which variable won't be used in our problem?

odd edgeBOT
#

@analog swift Has your question been resolved?

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manic bloom
#

I got confused again :v

odd edgeBOT
manic bloom
#

I don't understand that this is periodic and blabla

#

I understand this

#

But with this definition of the ArcCos

#

This shouldn't happen, even if the function is periodic

#

Do I explain myself?

timid cairn
#

Hmm?

manic bloom
#

Nvm

timid cairn
#

Does it make sense

manic bloom
#

I can say cos(2pi + x) = cos(x)

#

So I can just split and work with that

#

I was kinda confused with the variables

timid cairn
#

Yeah though it’s also worth noting cos(x) = cos(-x)

#

Kind of hard to understand the up and down graph without knowing that

manic bloom
#

My problem came here

#

For example, this wouldn't be true if x = 3pi

timid cairn
#

Yeah exactly

manic bloom
#

But cos(3pi) = cos(pi)

timid cairn
#

Kind of like how sqrt(x^2) isn’t always x

manic bloom
#

So doing that, now the inverse is defined (pi is in the domain taken for the definition of the inverse of Cos) and I can get x

#

Also, this seems to happen with all the periodic functions

#

This is the first example of the composition between of an inverse and normal function where the normal is periodic

#

The first example after 300 pages so... you can imagine how I felt seeing this :'v

#

I'll close, thx

#

.close

odd edgeBOT
#
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odd edgeBOT
#
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smoky pagoda
#

i need help with part ii. I have done part i and got k = 6 but for part ii, i just put the values x=0 and y=-2 into the equation and got m=1. This question requires two values of m and is worth 6 marks. what am i missing here?

leaden karma
#

How did you get m=1?

#

That’s not possible just from the point

smoky pagoda
#

the line passes through that point so when x=0 y=-2 ?

#

then solve for m

leaden karma
#

But you can’t

#

Try it

smoky pagoda
#

oh

#

its multiplied by 0

#

so it can be anything

#

i see

leaden karma
#

Indeed

smoky pagoda
#

what am i supposed to do then

leaden karma
#

Do you know what T=0 means?

smoky pagoda
#

nah

leaden karma
#

Okay

#

Never mind that

#

There’s an easier way

#

Do you know the formula for the distance of a point from a line?

smoky pagoda
#

no

leaden karma
#

Okay

#

Let’s say you have a line $ax+by+c=0$ and a point $(\alpha,\beta)$

clever fjordBOT
#

kheerii

leaden karma
#

Then the distance d is given by $$d=\frac{|a\alpha+b\beta+c|}{\sqrt{a^2+b^2}}$$

clever fjordBOT
#

kheerii

leaden karma
#

Basically place the point in the equation of the line, take the absolute value and divide by that square root

smoky pagoda
#

uhm

#

im not sure this is what im supposed to do

#

i havent been taught this

leaden karma
#

Well i mean

#

What else are you taught about tangents?

#

To a circle

smoky pagoda
#

uhh

#

discriminant = 0

#

i guess

leaden karma
#

Okay

#

So you can solve the line with the circle

#

And set the discriminant equal to 0

smoky pagoda
#

90 degrees from the centre aswell

leaden karma
#

So that there’s only one point

smoky pagoda
#

wdym

leaden karma
#

Basically, find the intersection points of the line and the circle

smoky pagoda
#

oh ok

#

ill do that

leaden karma
#

And find the value(s) of m such that only one such point exists

smoky pagoda
#

im a bit lost

#

i subbed y=mx - 2 into the circle equation

#

and when expanded i got x^2 + (mx)^2 -10(mx) +16 = 0

#

im not sure if i made a mistake or im missing something

leaden karma
#

No you’re doing it correctly

#

So you only want one value of x

#

In this equation

#

Because you only want one intersection point

smoky pagoda
#

yeah

leaden karma
#

That’s what a tangent means

smoky pagoda
#

how do i do that

leaden karma
smoky pagoda
#

so do i need to get it into the form ax^2 + bx + c = 0

leaden karma
#

Yes

smoky pagoda
#

ok i think i got

#

it

#

m = -4/3 or m = 4/3

#

is this correct

#

@leaden karma

leaden karma
#

Idk

smoky pagoda
#

ah dw

leaden karma
#

Check your answer key

#

I don’t feel like doing the calculation part

smoky pagoda
#

the method makes sense

smoky pagoda
#

thank you

#

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modern gate
#

equation: e^1/2x= 2e -e^1/2x, why can't you take ln on both sides so you get: 1/2x = ln(2) + 1 -1/2x --> x= ln(2) +1

zinc glacier
#

because $log(a+b) \neq log(a) + log(b)$

clever fjordBOT
#

GarlicBredFries

modern gate
#

could you say where I am using that? I don't get it

royal herald
#

itd be:

#

ln(e^0.5x) = ln(2e -e^1/2x)

#

which becomes

#

0.5x = ln(2e -e^1/2x)

#

cant really make the right side any simpler

#

@modern gate

modern gate
#

okay, I think I get it. Thanks for the help Stephen and garlic!

#

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unkempt plaza
odd edgeBOT
unkempt plaza
#

Part ii

#

Dont even know where to start

odd edgeBOT
#

@unkempt plaza Has your question been resolved?

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#

@unkempt plaza Has your question been resolved?

orchid torrent
# unkempt plaza

Seems like it’s just using De Moivre’s followed by ||equating the real and imaginary parts||

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modest dragon
odd edgeBOT
modest dragon
#

Gotta leave this in surd form

#

nvm

#

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mystic saffron
#

hello I need help with these really hard combinatorics proof

mystic saffron
#

look here is how i thought of it

#

but i am completely lost

#

because i cant move further in the proof

#

so like for example take a set of all natural numbers with n=5 and r =3. We have: A= {1,2,3,4,5,6}. So let the fixed subset be {1,2,4}. If the combination yields this fixed subset then it can be permutated in r! = 3! ways so there are 3! ways.

#

but now the second case i would assume is if it is not the fixed subset

#

but clearly the second part of the proof does not point to that

#

so maybe it is saying how many point of differences are there between the fixed subset and the subset we want to permutate

#

but that logic does not seem to hold tbh it seems complicated

#

i think im on the right track tho, at least for the r! part. Then there needs to be the 2nd part of the addition principle.

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uncut plaza
#

Can someone help me with this question? I've been trying to do this question for 3 hours and I still don't get it..

uncut plaza
#

I can't figure out the frequency density

#

i'm kind of desperate cuz I have a math exam tmrw and I wasted a lot of time already ;-;

mental storm
#

terrible mouse drawing but you get the idea

uncut plaza
#

so one cell is one of those boxes u outlined

mental storm
#

well it said there are 10 kids for whom $m \leq 20$ yes?

clever fjordBOT
uncut plaza
#

yes

mental storm
#

it seemed reasonable to divide that into 2 squares

#

each square being 5 kids

#

since they didnt provide any other form of measurement I presume you need to find kids from $50 < m \leq 80$ by counting the areas...

clever fjordBOT
uncut plaza
#

yea but that's the last step

#

I have to find out the scale of the frequency density first

#

which i'm not so sure on how to do

#

I tried using the formula but my answer didn't match the correct answer in the markscheme

mental storm
#

isn't the goal to find the no. of children from the interval [50, 80]

#

how can you compute the frequency density if you don't know the frequency

uncut plaza
#

well, the frequency for the first bar was given as 10

mental storm
#

what about the other frequencies

uncut plaza
#

idk they didn't give them

mental storm
#

I'm confused as to why you think you need frequency density

#

it seems to me that it'd be far faster to simply determine the area

uncut plaza
#

ok then let's try that

#

um

#

hello?

hearty yarrow
#

The important point here is determining the scale of the y-axis so that you can find the other frequencies.

uncut plaza
#

wow the other person said the scale is unnecessary..

hearty yarrow
#

By "scale" I mean how much each "tick" in the graph paper represents.

uncut plaza
#

so frequency density?

hearty yarrow
# uncut plaza so frequency density?

If we focus on the first class, its width is 20 and its frequency is 10, so the frequency density is 10/20 = 0.5.
So the height of the rectangle representing this class will be equal to 0.5.
On the graph paper, this height spans 5 minor ticks, so each minor tick is equal to 0.1 in terms of frequency density.
Consequently, each major tick is equal to 1.
By "minor tick" I mean the thin horizontal lines in the graph paper and "major tick" is the thick horizontal lines.

uncut plaza
#

that first point goes against the formula tho, cuz frequency density should be frequency * width

hearty yarrow
#

From where did you bring that formula?

uncut plaza
#

ohh

#

this might have been why I was stuck for so long

#

but the scale doesn't work for all bars do they

#

so I count 25 small boxes each time to go up by 0.5

hearty yarrow
#

The scale is always constant in this case.

#

So if each large box is 1 unit, then every large box is also 1 unit.

uncut plaza
#

but the bars are all different

#

like one is wider than the other

hearty yarrow
#

I'm talking about the vertical gridlines.

#

We already know the scale of the horizontal axis.

uncut plaza
#

oh

hearty yarrow
uncut plaza
#

I got 2.9, 3.2 and 2 for those 3 bars

hearty yarrow
#

Which bars?

uncut plaza
#

the ones from 50 to 80

hearty yarrow
#

Yes that's correct

#

We're not going to use the third bar though.

uncut plaza
#

we're not?

hearty yarrow
#

Oh no you're right, I though the 80 stops at the third bar.

#

Now you can just find the total area, which gives the frequency.

uncut plaza
#

so I add the numbers I mentioned?

hearty yarrow
#

These numbers are the heights of the rectangles.
You need to multiply them by the correct widths to find the total area.

#

Some rectangles are cut off though, so their width is not going to be the full class width.

uncut plaza
#

519?

#

wait no

#

87

hearty yarrow
#

Yup 87

uncut plaza
#

but why area

#

shouldn't it be frequency

hearty yarrow
#

In a frequency density histogram, the area is literally the frequency.

hearty yarrow
# hearty yarrow

If you look at this, you can see that frequency = density * class width.
But density is the height and class width is the width, and height * width = area.

uncut plaza
#

ohh

#

so it's the same thing

#

anyways I appreciate ur help Meadow

#

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jade crypt
#

Suppose that $\frac{1}{n} \sum_{k=1}^{n} \frac{x_k}{k} \rightarrow 0$, where $x_k \in \mathbb{R}$. Is it true that $\frac{1}{n^2} \sum_{k=1}^{n} x_k \rightarrow 0$? How do I prove/disprove this?
The part that's tripping me up is the fact that $x_k$ can be negative, so the absolute value of the second sum isn't automatically bounded by the absolute value of the first sum

clever fjordBOT
#

boolean_coercion

odd edgeBOT
#

@jade crypt Has your question been resolved?

jade crypt
jade crypt
#

<@&286206848099549185> anyone have any idea? 😓

odd edgeBOT
#

@jade crypt Has your question been resolved?

odd edgeBOT
#

@jade crypt Has your question been resolved?

viscid flint
clever fjordBOT
#

new_nick: haprzTypo

viscid flint
#

no it still goes to 0 nvm

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#

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runic moon
#

Please help

odd edgeBOT
runic moon
#

I don't understand how I would go about answering this question.

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#

@runic moon Has your question been resolved?

harsh agate
#

Thats an odd way to write them, you can plot the Phase Portrait or Vector Field to get an idea of how they flow qualitatively.

#

To get a quantitative answer you need to solve for eigen vectors and then get a solution

#

Unless I am mistaking what is being asked, that should allow you to plot the exact solution for initial conditions.

#

mistaken*

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gleaming dew
#

[
\sqrt{x^3} \cdot (f'(x))^2 - f(x) = 9\sqrt{x^3} - \sqrt{x} - 3x
]

clever fjordBOT
#

Danango

gleaming dew
#

calculate integrate f(x) dx from 1 to 4

#

<@&286206848099549185>

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#

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#

@gleaming dew Has your question been resolved?

proud spoke
#

??

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slate heath
#

i dont know how to start this

odd edgeBOT
forest sky
#

it's asking what size vectors are in the null space and column space of A

forest sky
#

yes

slate heath
#

second one is 5?

forest sky
#

yes

slate heath
#

thanks alot

#

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granite lagoon
#

hey anyone here?

odd edgeBOT
nimble blaze
#

i don't know people with that name
but if you ask a math question, they might show up.

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tulip thicket
#

hi

odd edgeBOT
tulip thicket
#

@mystic saffron

mystic saffron
#

yo

tulip thicket
#

how do i do this

#

i’m cooked

mystic saffron
#

i dont think i can help trollge

worldly rune
#

gg wp

tulip thicket
worldly rune
#
  • in circle some xor operator?
tulip thicket
mystic saffron
#

what is the question?

tulip thicket
tulip thicket
#

@mystic saffron

mystic saffron
#

hmm it appears like you have no rules to do anything about xor