#help-19

1 messages · Page 77 of 1

frail comet
#

im just trying to help rick?

heady smelt
#

idk how to do it with fractions tho

subtle depot
#

I dont have a problem rick does

heady smelt
#

someone explain

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i’m desperate

heady smelt
#

u saying i’m mentally ill?

frail comet
#

HUHH???

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hes the one asking for help?

subtle depot
#

Exactly

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He has a problem

heady smelt
#

SOME1 JUST HELP B4 I EAT MYSELF

frail comet
#

hahahahahhahaha

heady smelt
#

BRO SOMEONE HELP

frail comet
#

send us the problem?

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or me

heady smelt
#

i did

mystic saffron
#

ok shut

heady smelt
mystic saffron
#

js work on the problem

heady smelt
#

pls someone just help

mystic saffron
#

and explain the steps

#

also rick

heady smelt
#

i’m about to die

subtle depot
#

Ok so when you raise to a fraction you use the numerator as what you raise it by

heady smelt
frail comet
mystic saffron
#

if u continue to have multiple questions, js leave ur thing open till ur done

subtle depot
#

And the denominator as ur root number

frail comet
mystic saffron
#

or if sm helper has already helped u in the past 20 minutes and u repeatedly dont understand, dm them

heady smelt
mystic saffron
#

js saying, i think itd be helpful for u

#

cuz itd be the same person

heady smelt
#

now pls@peak aurora

#

help

mystic saffron
#

...

frail comet
mystic saffron
#

💀

heady smelt
#

SOMEONE JELP

frail comet
#

W RICK

heady smelt
#

JNDONT JAVE RIME

#

I DONT JAVE TIME

mystic saffron
#

bro send the question again

#

omg

frail comet
#

L RATIO

heady smelt
#

@subtle depot let’s get back to business bbg

heady smelt
#

so wdym by that

frail comet
#

bbg?????????

heady smelt
mystic saffron
#

omg

frail comet
#

mans is wildinnn

mystic saffron
#

u guys

#

have adhd or sm

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focus

frail comet
#

NAh

mystic saffron
#

robin stfu

frail comet
#

I MOG EVERYONE

mystic saffron
#

help him or hush

heady smelt
mystic saffron
#

^

#

ok

frail comet
#

BRO???????

mystic saffron
#

focus

#

guys

heady smelt
#

attention deficiency disorder

frail comet
#

I LOOKMAXX EZ

heady smelt
mystic saffron
#

robin f u wanna chat, go to his dms

heady smelt
#

I JUST NEED HELP

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IM FAILING ALGEBRA

#

I HAVE A 48

frail comet
mystic saffron
frail comet
#

AHHAHAAHHAHAHAHAHAHAHAHAHA

mystic saffron
#

so u can get the cube root of the top and bottom seperately

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cube root of 1 is 1

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and of 1000?

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10x10x10

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10

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so 1/10

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yes?

heady smelt
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waiy what

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but cube root of 1000 is like 1,000,000

mystic saffron
#

no

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thats

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1000

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cubed

heady smelt
#

yeah exactly

mystic saffron
#

u trying to find what times it self 3 times

heady smelt
#

is that not what we’re doing

mystic saffron
#

is 1000

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no

heady smelt
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SRY

mystic saffron
#

s 1/10

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times

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1/10

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times

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1/10

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u g the opposite direction yeah?

heady smelt
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3/30

mystic saffron
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NO

heady smelt
#

so 1/10

mystic saffron
#

OMB

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1

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TIMES

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1

#

TIMES

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1

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IS?

heady smelt
#

1

mystic saffron
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10

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TMES

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10

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TIMES

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10

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IS?

heady smelt
#

300

mystic saffron
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i give up

heady smelt
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waiy no

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30.0

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@mystic saffron

mystic saffron
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its 1000

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10

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times 10

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is

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100

heady smelt
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oh sry

mystic saffron
#

times 10

heady smelt
#

1000

mystic saffron
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is

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1000

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YES?

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u understand?

heady smelt
#

YES

mystic saffron
#

yes?

heady smelt
#

MAAM

mystic saffron
#

s whats the answer

heady smelt
#

1:10

mystic saffron
#

to ur original question

heady smelt
#

1/10

mystic saffron
#

yes

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crrect

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way to go

heady smelt
#

thank you mimi

mystic saffron
#

do u understand why

heady smelt
#

ilysm bb

heady smelt
#

babe

mystic saffron
#

ok good

heady smelt
#

k thx

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now go flirt with @frail comet

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he said he wants to go into ur dms

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sped bb

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.clsoe

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.close

odd edgeBOT
#
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summer river
odd edgeBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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flat mortar
odd edgeBOT
flat mortar
#

someone help me with 1

subtle depot
#

Recall that tan = sin/cos

flat mortar
#

oh yes forgot that

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i got this can’t do much

subtle depot
#

U can multiply

flat mortar
#

correct?

tender skiff
subtle depot
#

Recall how to subtract fractions

flat mortar
#

how can i subtract 1 from sin^2?

tender skiff
#

so according to that identity what should 1-sin^2x equal? (use sin^2x+cos^2x =1)

granite citrus
# flat mortar

Careful where you put your squares. Also don't forget to include theta with your trig functions

flat mortar
#

oh i see

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is this it?

tender skiff
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yes now use this to find 1-sin^2x

flat mortar
#

cosine^2?

subtle depot
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You can only subtract because they share a denominator

tender skiff
flat mortar
tender skiff
flat mortar
#

shouldn’t that cancel the top and bottom simplified?

tender skiff
#

yes

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then the numerator becomes?

flat mortar
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is this correct?

tender skiff
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yes!

flat mortar
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i see can you help me with number 2

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that one looks really difficult

tender skiff
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whenever you see a complex problem just try simplifying everything into the form of sin and cos

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in most cases it makes the problem easier

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so now simply the 2nd problem to terms of cos and sin

flat mortar
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alright let’s see

tender skiff
flat mortar
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i don’t know how to simplify

tender skiff
#

use this property of fraction

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$\frac{a}{b}\div\frac{c}{d}=\frac{a}{b}\cdot\frac{d}{c}$

flat mortar
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i forgot

clever fjordBOT
#

Intecules ∮

tender skiff
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this one

flat mortar
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oh alright

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i know that

tender skiff
flat mortar
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ok got

tender skiff
#

what about this part

flat mortar
tender skiff
#

what would be d/c if c/d is sin^2x/1

flat mortar
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i do not know

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1/sin^2x?

tender skiff
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yes so it should be 1/sin^2x

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not sin^2x

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wait lemme show a better picture

flat mortar
tender skiff
#

now use the property again

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sin^2x+cos^2x =1

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so what should 1-cos^2x equal

flat mortar
#

is this full answee?

tender skiff
#

no

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in the numerator

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$1-cos^{2}{x}=?$

clever fjordBOT
#

Intecules ∮

flat mortar
#

or it negative?

tender skiff
#

this is correct

flat mortar
#

is it correct?

#

nicee thank you

tender skiff
#

yup

flat mortar
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for helping me

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i’m gonna be doing some more

tender skiff
#

your welcome

tender skiff
odd edgeBOT
#

@flat mortar Has your question been resolved?

odd edgeBOT
#
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#
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Show your work, and if possible, explain where you are stuck.
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analog tundra
#

I'm not sure how to do this I got -cos(x)/sin(x)^2

analog tundra
#

This is what I did

trim owl
tardy lagoon
#

You're answer is correct

torn lotus
tardy lagoon
#

Just need to simplify

analog tundra
clever fjordBOT
#

swerriee
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

torn lotus
#

ah the root

tardy lagoon
#

Cos/sin = cot and 1/sin = csc

analog tundra
#

ohh

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ty

tardy lagoon
#

Btw the question is confusing

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It looks like inverse of sin but the -1 is outside

analog tundra
#

ye

#

ty for help tho

#

.close

odd edgeBOT
#
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odd edgeBOT
#
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Send your question here to claim the channel.

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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
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stray rampart
#

I need help on 10

odd edgeBOT
stray rampart
#

.close

odd edgeBOT
#
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odd edgeBOT
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
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night night
odd edgeBOT
knotty swan
odd edgeBOT
# night night
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
night night
#

i got the same answer without the root over the bottom by doing:

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log(4)+log(a)=log(4a)

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1/3log(a+1)= log(a+1)^3

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wait

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not it dosnt

#

there is my issue :)

#

.close

odd edgeBOT
#
Channel closed

Closed by @night night

Use .reopen if this was a mistake.

odd edgeBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

#
Channel closed

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as this action is irreversible, and this channel may abruptly lock.

odd edgeBOT
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Available help channel!

Send your question here to claim the channel.

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narrow gale
#

hey

odd edgeBOT
narrow gale
#

can anyone help me

#

@wheat raptor

#

can you also help me with this q's

wheat raptor
#

huh, havent really messed around with factorization methods of HCF algebraic expressions but i think ive got notes on how to do 3?

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let me go check

narrow gale
#

ok thanks

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@wheat raptor

trail void
wheat raptor
#

i guess with 2 you can just start to factorize

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12x^3 - 96 is dotc

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difference of two cubes

trail void
narrow gale
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im not getting

wheat raptor
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yeah lets just make it
8(x^4-16) and 12(x^3-8)

trail void
wheat raptor
#

oh, i get it

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thats a nice question

trail void
#

from that again we get the a^2-b^2 as x^2-4 which can be more factorized

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we get something like 8(x^4+4)(x-2)(x+2)

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from the first one

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from second take 12 common we get (x^3-8)

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which can be also factorized using

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a^3-b^3

wheat raptor
trail void
#

like

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x^4-16

wheat raptor
#

8(x+2)(x-2)(x^2 + 4)

narrow gale
#

bruh who is correct

trail void
#

its easy

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have the formulas infront of you

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and compare and try

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its 8x^4-128

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the first thing i try to do is think of a way to make the coeff of the variable term 1 and then i get futrther clues

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try that way

narrow gale
#

Are you all asians, cuz for me math is not easy it was easy in grade 8

narrow gale
#

yes

wheat raptor
#

no i just teach it for a living

narrow gale
#

Az you are a teacher

trail void
#

too

narrow gale
#

teach me too

wheat raptor
#

where are you lost in the method puchey

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what the goal is or a step we have made

narrow gale
#

oh Congrats in advance

narrow gale
#

like how to start

trail void
#

from the examples section?

wheat raptor
#

'find the HCF of the following by factorization'

narrow gale
#

nope

trail void
narrow gale
#

ok

wheat raptor
#

the idea is to find the largest shared factor by factorizing

trail void
#

you will understand what is HCF and all

wheat raptor
#

so what we are actually doing now is just factorizing each one individually and seeing what we get

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then we can look at em and find the HCF

narrow gale
#

ok making sense

wheat raptor
#

'find the HCF of the following by factorization' --> 'factorize each of these invidually, then look at the factors and discern the HCF'

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so we started with 1. factorize 8x^4 - 128

trail void
#

like until i know , if you're given two numbers you just have to break them down to several numbers and check which highest number is matching with the other

narrow gale
#

okk..

wheat raptor
#

if i just told you to factorize 8x^4 - 128, what would you do

narrow gale
#

i wll break it one by one

wheat raptor
#

show me

narrow gale
#

2^7 = 128

wheat raptor
#

sure i guess, 8x^4 - 2^7

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what now

narrow gale
#

uhh

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can you tell

wheat raptor
#

lets go back to 8x^4 - 128 since you can overcomplicate it by looking at 2^7

narrow gale
#

ok

wheat raptor
#

the first thing you ought to do its take out constant values

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8 is divisible by 8

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128 is divisible by 8

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so factorize out 8

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8(x^4 - 16)

narrow gale
#

ok i got it

wheat raptor
#

do you think we are done, or can we factorize more?

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in other words, can 'x^4 - 16' be factorized?

narrow gale
#

i guess maybe we can factorize more

wheat raptor
#

what makes you think that?

narrow gale
#

2(x2 - 8)

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can it be like this

wheat raptor
#

do you mean x squared?

narrow gale
#

I mean x^2

wheat raptor
#

well expand that bracket

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2(x^2-8)

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you get 2x^2 - 16

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that is not the same as x^4 - 16

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so no

narrow gale
#

ok

wheat raptor
#

here is what should make you think 'i can factorize this' :

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x^4 is a square number

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it is the square of x^2

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16 is a square number

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it is the square of 4

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these are both square numbers and one is taken away from the other

narrow gale
#

ok

wheat raptor
#

this is known as 'difference of two squares' which is a very very very common trick math questions like to use

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here is the trick

narrow gale
#

ok

wheat raptor
#

whenever you have two squared numbers like this you can change it into those brackets on the right

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that is factorizing

narrow gale
#

isnt similar to perfecct square

wheat raptor
#

a little similar in that it is a thing you notice and have a rule for yes

wheat raptor
#

so here we have x^4 - 16

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x^4 = a^2 and 16 = b^2

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so what is a and what is b

narrow gale
#

ok

wheat raptor
#

similar to the q we did earlier

narrow gale
#

so (x^4 + 16)^2

wheat raptor
#

not quite

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try and answer my question piece by piece

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x^4 = a^2

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what is a

narrow gale
#

x^2

wheat raptor
#

yes

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and for b, 16 = b^2

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what is b

narrow gale
#

4

wheat raptor
#

yep, now put these into (a+b)(a-b)

narrow gale
#

(x^2 + 4) (x^2 - 4)

wheat raptor
#

correct

#

we had 8(x^4 - 16) so now we have made that 8(x^2 + 4)(x^2 - 4)

narrow gale
#

yes

wheat raptor
#

now, can we factorize this more?

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in other words: 'can we factorize x^2 + 4' and 'can we factorize x^2 - 4'

narrow gale
#

i think no,

wheat raptor
#

lets look at it one at a time

narrow gale
#

or maybe yes

wheat raptor
#

x^2 + 4 you cannot factorize

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x^2 and 4 are both square numbers

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but it is square + square which is no good

narrow gale
#

yes

wheat raptor
#

so we lave it

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x^2 - 4 however is square - square

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so we can do the exact same trick

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a^2 = x^2, b^2 = 4

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now find a and b for these

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and put it in the two brackets (a+b)(a-b)

narrow gale
#

a = x, b = 2

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(x+2)(x-2)

wheat raptor
#

very good

#

we had 8(x^2 + 4)(x^2 - 4)

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what do we have now?

narrow gale
#

(x+2)^2

wheat raptor
#

(x+2)(x-2) is not (x+2) squared

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(x+2) squared is (x+2)(x+2)

narrow gale
#

yes right

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sorry

wheat raptor
#

i was just asking you to substitute in what we found: (x^2 - 4) = (x+2)(x-2)

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so 8(x^2 + 4)(x^2 - 4) = 8(x^2 + 4)(x+2)(x-2)

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we replaced what we have found with the factorized version

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and now we are at a similar question

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can we factorize this more? the answer should be no as what we have that is new, (x+2) (x-2) are just x+something which is not factorisable

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so it took a while but we have finished factorising one

narrow gale
#

okk

wheat raptor
#

the second will be shorter

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it is just one rule

narrow gale
#

what is it

wheat raptor
#

first lets take out the numbers: 12x^3 - 96

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12 is divisible by 12, 96 is divisible by 12

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so 12(x^3 - 8)

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now for x^3 - 8 you can apply a very similar rule but for cubic (power of three)

narrow gale
#

I knew this rule

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x^3 - 2^3

wheat raptor
#

yep

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so you are just putting in x and 2 into these

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i have to go soon, so i will help you out here:

narrow gale
#

k

wheat raptor
#

(x-2)(x^2 + 2x + 2^2)

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= (x-2)(x^2 + 2x + 4)

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so, overall:
12(x-2)(x^2 + 2x + 4)

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this is fully factorized.

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to explain why x^2 + 2x + 4 cannot be factorized takes too long

narrow gale
#

bro I have one question

wheat raptor
#

8(x^2 + 4)(x+2)(x-2) and 12(x-2)(x^2 + 2x + 4) are our final factorisations

wheat raptor
narrow gale
#

Why do we need to learn this, what is the use in real life

wheat raptor
#

you're in undergrad, right? presume you're just taking a math class?

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there are two real answers

narrow gale
#

ok

wheat raptor
#
  1. being able to do this is pivotal for further mathematics and physics where there are actual important things to understand, physics is everywhere in engineering, construction, architecture, and fields such as quantum mechanics which are all actual things that people do
#
  1. more generally, this is just a 'are you smart enough to solve a problem given a set of rules'
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the point is to develop your general problem solving skills and your thinking processes

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rather than how important being able to factorize algebra is to the average person

narrow gale
#

ok

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and what about theorems, like why do we need to memorize

wheat raptor
#

that i dont really have an answer for

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there isnt really a good reason why they cant just give you all of them other than 'its an excuse to make you study'

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in real life if you had to do these you would have access to everything

narrow gale
#

yeah right

wheat raptor
#

i guess theres a 'memorizing lets you do it quicker than having to look up ever little rule'

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but it doesnt really matter

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that aside: 8(x^2 + 4)(x+2)(x-2) and 12(x-2)(x^2 + 2x + 4) we have factorized these so we are very close to getting the HCF

narrow gale
#

and I suck at memorizing like I can only understand things

wheat raptor
#

the last thing you need to do is break 8 and 12, the numbers at the end, into prime number multiples

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this is something you can do for any number, rewrite it as a product of prime numbers

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it will always be unique and there is only one way to do it for every num mber

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8 = 2 * 2 * 2

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12 = 2 * 2 * 3

narrow gale
#

ok

wheat raptor
#

rewritten:
(2)(2)(2)(x^2 + 4)(x+2)(x-2)

(2)(2)(3)(x-2)(x^2 + 2x + 4)

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the final step is write all the brackets that are in both of these

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two (2)s are in both

#

and (x-2) is in both

#

nothing else is in both of them

#

so the answer is (2)(2)(x-2)

#

4(x-2)

narrow gale
#

okk

wheat raptor
#

overall, your method:
factorize both, including finding the prime factorization of the number outside
HCF is all brackets in both factorizations

#

only works if fully factorize so make sure to look out for difference of squares and cubes

#

i have to go now so sorry i cannot help with 3)

narrow gale
#

ok

#

thanks

wheat raptor
#

try and look up a method for polynomial division and HCF though you will likely find some kind of help there or ask here about it

#

bye

narrow gale
#

bye

odd edgeBOT
#

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desert marlin
odd edgeBOT
zinc glacier
#

get told off

desert marlin
#

Okay

mortal mirage
#

we did it chat

zinc glacier
#

:)

mortal mirage
#

.close

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desert marlin
#

Bruh

#

you guys cheated

untold jay
#

shit picture, no explanation

#

no text

desert marlin
#

Bro I was typing

zinc glacier
#

who said

untold jay
#

yeah thats the average help channel user

desert marlin
#

I couldnt type before it got closed

mortal mirage
untold jay
#

he farmed the helpful role so he can ask shit questions

#

and we'd be like "nahhh hes one of us we'll help"

untold jay
desert marlin
untold jay
#

only thing missing was some ridiculous rotation

odd edgeBOT
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clear scaffold
#

Sum of two natural number is 12 and sum of their squares is 74 . find the greater number

clear scaffold
#

I solved it using quadratic equation the answer is 7,5 for x

#

If I substitute in y it gives 5,7

#

How I consider which is greater X or Y

noble forge
#

is 7>5

west merlin
#

find the greatest number

clear scaffold
#

Which is greater X or Y

west merlin
#

the two numbers you found are 5 and 7. plugging the equation back in, it doesnt matter which x or y you used, what matters is the numbers that came out of it

clear scaffold
#

Ohh ok

west merlin
#

5 and 7 are your two natural numbers. find the greatest number

clear scaffold
#

7

west merlin
#

there you go

clear scaffold
#

Tqs

#

Close.

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#

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clever violet
odd edgeBOT
clever violet
#

sorry but is this substituion?

#

what is it called when i set them equal to eachother

dull fossil
#

both are equal to c so they're equal to each other

#

you can call it "elimination"

clever violet
#

.close

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#
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worldly lava
#

Hello

odd edgeBOT
worldly lava
#

I have a question about logic and theory

#

Specifically unions

mystic saffron
#

!da2a

worldly lava
#

I know my answer is incorrect but I'm trying to figure out how they answer key did it, if they are leaving out crucial info

odd edgeBOT
#

@worldly lava Has your question been resolved?

worldly lava
#

No

odd edgeBOT
#

@worldly lava Has your question been resolved?

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#
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candid mica
#

hello

odd edgeBOT
candid mica
#

if i were to build 2 trapezoid on top of each other

#

what would the ratio of their areas be?

#

call area of trapezoid ABEF s

#

what would area of EFCD be in terms of S?

#

is there a way to express it?

#

i dont really know if the example is for all scenrios but i suppose it is

#

because my trapzoids are different

#

how can i find EF maybe using AB and CD will be more accuarate

#

would this expression be true?

#

AB/DC = DC/EF

eternal oyster
#

ABFE is similar to ABCD in the sense that they are just zoomed out or zoomed in copies of one another

lofty kettle
#

Yep.

#

Their areas should be proportional to the square of their sides.

candid mica
#

you mean bases?

eternal oyster
#

The area is proportional to any length

candid mica
#

so if i wanted to find DC

#

and i had AB and EF

#

would that be possible?

eternal oyster
#

A way to answer that question yourself is as follows: can you think of two scenarios that have the same AB, EF and a different DC?

#

You will see that it depends on the separation between AB and EF and the separation between EF and DC

candid mica
#

wouldnt

#

AB/EF = EF/CD ?

#

as in ABFE ~ EFCD

eternal oyster
#

ABFE is not similar to EFCD

#

ABFE is similar to ABCD

candid mica
#

why not?

#

EF is parallel to the bases

eternal oyster
#

If two shapes were similar they would have the same "shape" just scaled in or scaled down

#

Consider ABFE has a very different shape to EFCD

#

Bases being paralel does not imply similarity. All sides should be proportional and all angles should be equal.

candid mica
#

ABFE is similar to ABCD

#

right?

eternal oyster
#

True

candid mica
#

while also
DEFC is similar to ABCD

#

right?

eternal oyster
#

No

#

DEFC has too wide of a shape

candid mica
#

dont you think ABFE has too small of a shape?

#

to fit into ABCD

#

you only stretched EF

#

not AB

eternal oyster
candid mica
#

your doing the same with the base CD just stretching the upper base to be smaller

eternal oyster
# candid mica not AB

Look at these too pictures, do they seem similar? Clearly not, the sides are not in proportion

candid mica
#

which sides?

#

DC looks fine to me

#

its a shared side in both trapz

#

show me the same thing with the other trapezoid you claim to be similar

eternal oyster
#

Yes, that's the problem. The trapezoid to the left and the trapezoid to the right have the same base, but all the other sides are different. They have a different "shape"

#

One of them is flatter

#

Wait

#

You are right

#

They are both dissimilar

candid mica
#

would you agree DC > EF

eternal oyster
#

I was wrong, sorry. None of them are similar

candid mica
#

the same way EF > AB

eternal oyster
#

Yeah yeah

#

I think to actually have something we would need to look at triangles

candid mica
#

they are stretched opposite direction while all the other conditions are met

#

continuing FC and DE of course this should look like the original trapeziod

#

same way

#

just opposite direction

#

down to the other one

eternal oyster
#

Yeah, but similarity implies that all sides are scaled by the same factor

#

You can't stretch one side by one factor and another by another factor

#

I think there aren't any similar trapezoids in this picture

candid mica
#

you are not just stretching one side, you are also making EF to be DC and you add FC to BF forming BC and same for AD

#

that act is what created the similarity

#

when i say strectch i dont mean just the base

#

but the other one stays still

eternal oyster
#

What are you claiming again? Do you claim two trapezoids are similar?

#

You claim EFCD is similar to ABCD?

candid mica
#

yes as they claim the condition AB || EF and DC

candid mica
eternal oyster
candid mica
#

i claim that ABFE ~ EFCD

eternal oyster
#

I don't think that's the case, what is your argument for ABFE ~ EFCD?

candid mica
#

EF is parallel to both AB and CD

#

this is a good enough reason i suppose

eternal oyster
#

That's not a good enough reason. There is no rule that says two trapezoids having paralel sides must be similar

#

Similarity means that you stretch all sides of a thing by the same factor and you get the other thing

#

Look at this, the base of the trapezoid ABFE must be stretched by a factor higher than 1 to get the trapezoid EFCD

#

But the side AE must be stretched by a factor lower than 1 to get the side ED

#

Therefore, you can't stretch all sides of ABFE by the same factor to get EFCD

#

To produce a similar shape, you need to scale by the same factor

#

Like this

candid mica
#

i think something that will help you understnad this is maybe dividing the original figure into triangles and proving they are similar and from there working on sides who are proportional. you can then infer they are similar by the definition of similar polygons

#

while i do want to understand this with you i dont really have time so im very sorry but i still do stand behind the fact they are similar asa what i stated

#

thanks for ur time

#

.close

odd edgeBOT
#
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odd edgeBOT
#
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lament stone
#

Max is challenged by his friends to find the height of a pizza slice. His friends give Max a chart that would help Max find the height. What is the height of the pizza?

rapid geyser
#

can someone help me

lament stone
# rapid geyser

You're gonna have to wait until another help channel opens. Sorry about that.

rapid geyser
#

abt how long?

lament stone
lament stone
odd edgeBOT
#

@lament stone Has your question been resolved?

lament stone
#

<@&286206848099549185>

lament stone
#

<@&286206848099549185>

solar kestrel
#

@lament stone one sec lemme set up on my ipad rq

#

aight took forever but i’m in

lament stone
#

I made quite a bit of progress, but I ran into this issue; angle x doesn't exist?

solar kestrel
#

Ah yeah, ur past the point where I can help unfortunately,good luck tho! :)

lament stone
#

<@&286206848099549185>

lament stone
#

<@&286206848099549185>

#

YES, I FIGURED IT OUT. Thank you for all for helping.

#

.close

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#
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#
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timber geode
#

,tex
Let
\begin{flalign*}
& S_1 = \left{ x \in \mathbb{R}^4 \mid 2x_1 - x_2 + x_3 - x_4 = 0 ; \ x_1 - 3x_3 + x_4 = 0 \right}; & \
& S_2 = \left{ x \in \mathbb{R}^4 \mid 2x_1 - x_2 - x_3 + x_4 = 0 \right}; & \
& T_1 = \left\langle (1,0,1), (0,1,1) \right\rangle; & \
& T_2 = \left\langle (2,1,3), (0,0,1) \right\rangle. &
\end{flalign*}

Find a linear transformation ( f : \mathbb{R}^4 \rightarrow \mathbb{R}^3 ) that simultaneously satisfies:
\begin{flalign*}
& f(S_1) \subseteq T_1; & \
& f(S_2) \subseteq T_2; & \
& \dim \mathrm{Nu} \ f = 1. &
\end{flalign*}

clever fjordBOT
#

renato

timber geode
#

how do I start this badboy?

odd edgeBOT
#

@timber geode Has your question been resolved?

odd edgeBOT
#

@timber geode Has your question been resolved?

odd edgeBOT
#

@timber geode Has your question been resolved?

timber geode
#

@meager juniper

#

@here

cobalt forge
timber geode
#

@cobalt forge

#

@cobalt forge

cobalt forge
#

Yes

#

As it’s 4 variables and 1 equation, there’s 3 free variables

timber geode
#

what do I need to do

cobalt forge
#

Solve the equations, like a regular system of equations

timber geode
#

,,2x_1 - x_2 + x_3 - x_4 = 0 \ x_1 -3x_3 + x_4 = 0

cobalt forge
#

Not all of them together

#

Each set presents its own system that must be solved separately

clever fjordBOT
#

renato

cobalt forge
#

Those are for S1

#

What vectors span that solution set?

timber geode
#

,w 2x1-x2+x3-x4 = 0, x1 - 3x3 + x4 = 0

timber geode
#

one sec

#

,w null {{2,-1,3,-1,0},{1,0,-3,1,0}}

cobalt forge
#

So what are two vectors in R^4 that together span that null space?

timber geode
#

,, \textbf{span} = \left{\begin{pmatrix} 3 - y \ 9x-3 \end{pmatrix}\right}

clever fjordBOT
#

renato

timber geode
#

mmm

#

I fucked up

#

two vectors in R^4?

cobalt forge
#

Yes

#

Remember there are 2 free variables

timber geode
#

one sec

#

,w rref {{2,-1,3,-1,0},{1,0,-3,1,0}}

timber geode
#

,, x_1 + 0x_2 - 3x_3 + 1x_4 = 0 \ 0x_1 + 1x_2 - 9x_3 + 3x_4 = 0

clever fjordBOT
#

renato

timber geode
#

,, x_1 + - 3x_3 + 1x_4 = 0 \ 1x_2 - 9x_3 + 3x_4 = 0

clever fjordBOT
#

renato

timber geode
#

,, x_1= 3x_3 - 1x_4 \ 1x_2 = 9x_3 - 3x_4 \ x_3 = x_3 \ x_4 = x_4

clever fjordBOT
#

renato

timber geode
#

,, x_1= 3s - t \ x_2 = 9s - 3t \ x_3 = s \ x_4 = t

clever fjordBOT
#

renato

timber geode
#

,, \textbf{span} = \left{\begin{pmatrix} 3 \ 9 \1 \0 \end{pmatrix}, \begin{pmatrix} -1 \ -3 \0 \1 \end{pmatrix} \right}

clever fjordBOT
#

renato

cobalt forge
#

There you go

#

So you know that that span must be mapped to T1

timber geode
#

ye

cobalt forge
#

Now for the next one

clever fjordBOT
#

renato

cobalt forge
#

You only need one equation…

#

There’s three free variables

timber geode
#

how do I do that

cobalt forge
#

First solve for x1 in the equation

timber geode
#

2x1 - x2 - x3 + x4 = 0

#

2x1 = x2 + x3 - x4
x1 = x2/2 + x3/2 -x4/2

#

x2 = x2

#

x3 = x3

#

x4 = x4

#

x2 = s, x3 = t, x4 = v

#

x1 = s/2 + t/2 -v/2, x2 = s, x3 = t, x4 = v

#

,,2x_1 = s + t - v, \ 2x_2 = 2s, \2x_3 = 2t, \2x_4 = 2v

cobalt forge
#

Don’t forget -v for 2x1

#

s+t-v

#

Also if you’re multiplying, you have to multiply all of the equations

#

Since it is essentially a change of variable

#

So x2 = 2s, x3 = 2t, x4 = 2v

clever fjordBOT
#

renato

cobalt forge
#

Hold up

#

Do not multiply both sides of the three bottom equations

#

That does nothing

cobalt forge
#

Think of it this way: when you multiply the RHS terms of the top equation by 2, you’re really multiplying the vectors that span the solution set by 2. So you have to multiply all the mentions of the variables you multiplied.

#

It’s essentially a change of variable: s/2 -> s, t/2 -> t, v/2 -> v.

timber geode
#

yeah

#

,,2x_1 = s + t - v, \ x_2 = s, \x_3 = t, \x_4 = v

clever fjordBOT
#

renato

timber geode
#

better now?

cobalt forge
#

This won’t really get you a set of vectors…

#

You need to solve for x1, x2, x3, and x4

#

For now keep the fractions in the top equation, then you can remove them once you have vectors and it’ll make more sense.

timber geode
#

,,x_1 = \frac{s}{2} + \frac{t}{2} - \frac{v}{2}, \ x_2 = s, \x_3 = t, \x_4 = v

clever fjordBOT
#

renato

timber geode
#

@cobalt forge

cobalt forge
#

So now what are the vectors corresponding to this parametrization

timber geode
#

,, \textbf{span} = \left{ \begin{pmatrix} \frac{1}{2} \ 1 \ 0 \0 \end{pmatrix}, \begin{pmatrix} \frac{1}{2} \ 0 \ 1 \0 \end{pmatrix}, \begin{pmatrix} -\frac{1}{2} \ 0 \ 0 \1 \end{pmatrix}\right}

clever fjordBOT
#

renato

cobalt forge
#

Yes

#

And if we want to eliminate the fractions, we can multiply each vector by 2 since span would remain the same

timber geode
#

,, \textbf{span} = \left{ \begin{pmatrix} \frac{1}{2} \ 1 \ 0 \0 \end{pmatrix}, \begin{pmatrix} \frac{1}{2} \ 0 \ 1 \0 \end{pmatrix}, \begin{pmatrix} -\frac{1}{2} \ 0 \ 0 \1 \end{pmatrix}\right} = \left{ \begin{pmatrix} 1 \ 2 \ 0 \0 \end{pmatrix}, \begin{pmatrix} 1 \ 0 \ 2 \0 \end{pmatrix}, \begin{pmatrix} -1 \ 0 \ 0 \2 \end{pmatrix}\right}

clever fjordBOT
#

renato

cobalt forge
#

So now we have S1 and S2

#

And now it’s a question of mapping vector spans to vector spans, which is ultimately a question of mapping vectors to vectors

#

This is where the fun begins

#

Now S1 -> T1 is a bit simpler because the vector spans have the same dimension

clever fjordBOT
#

renato

cobalt forge
#

Here, you need to map the vectors that span S1 onto the vectors that span T1

#

So for now we can just assign what vectors will map where

clever fjordBOT
#

renato

#

renato

cobalt forge
#

Alright I have to go for like 10 minutes, sorry; I’ll be back

#

In the meantime think about which vectors in R^4 need to map to which vectors in R^3

#

alr I’m back

#

Sorry about that

#

@timber geode

timber geode
#

what do I do

#

@cobalt forge

cobalt forge
#

Let’s see

#

You need to map certain spans in R^4 onto certain spans in R^3

#

We can use the nice fact that if a vector u is in span(v), f(u) is in span(f(v))

#

Since f is linear

timber geode
#

but how do I go from R^4 to R^3

#

the fuck.?

cobalt forge
#

It’ll be a 3x4 transformation matrix

cobalt forge
#

What

cobalt forge
timber geode
#

mm

#

,, R^4 \to R^3

clever fjordBOT
#

renato

timber geode
#

how would a 3x4 transformation matrix do the trick tho?

timber geode
cobalt forge
#

Yes

timber geode
#

xd

cobalt forge
#

Column vector that is

timber geode
#

1x3 * 3x4

cobalt forge
#

What about when the vector is on the right side

#

(Linear maps use Ax)

#

3x4 * . . .

timber geode
#

3x4 * 4x1

cobalt forge
#

And what dimension vector will that give you

timber geode
#

4

cobalt forge
#

No…

#

mxn * nxp gives you what dimension matrix

timber geode
#

4x4

cobalt forge
#

You take the outer dimensions

timber geode
#

I think.

cobalt forge
#

It would be 3x1

timber geode
#

mmm

cobalt forge
#

Remember that when you do matrix multiplication by a vector you’re essentially taking a linear combination, with coefficients determined by the vector entries, of the matrix’s columns

#

So 3 dimensional columns give a 3 dimensional linear combination

#

Do you follow that?

timber geode
#

i think yes

cobalt forge
#

So that’s how you get from R4 to R3

#

Now I hate to say it but it’s getting really late for me and I am tired as hell, so I’m going to go before I fall asleep :/

#

<@&286206848099549185> could someone else take over with this fellow

timber geode
#

gn hat

mortal mirage
#

what is the current question @timber geode

timber geode
#

how to find the linear transformation

mortal mirage
#

can you be more specific

timber geode
#

I dont know where to start

desert marlin
#

where to start what

clever fjordBOT
#

renato

timber geode
#

finding f, the linear map from R⁴ to R³

mortal mirage
#

you guys had a long discussion. can you summarize it at all?

#

where are you at?

timber geode
#

we were finding a basis with the vectors from both the first and second set

#

I think

desert marlin
# clever fjord **renato**

you should be able to find 2 basis vectors that span S1, and 1 basis vector that spans S2.
If you define a linear transformation that maps the basis vectors of S1 to the basiss vectors of T1, and likewise with T2 then you've atleast satified the first two conditions

#

and, you can verify the 3rd condition using rank nullity

timber geode
#

wait a second. . .

#

2 basis vectors that span S1, right.

#

but 1 basis vector that spans S2?

#

@desert marlin

desert marlin
#

Yeah I looked at it wrong

timber geode
#

?

desert marlin
#

I haven't checked if those are the specific 3 that span, but I looked at it wrong when I said 1 vector spans, there should be 3

timber geode
#

right.

desert marlin
#

so if you have a 3D and a 2D subspace of R4

#

they must intersect right?

#

and that intersection must be mapped to both T1 and T2

#

by f

timber geode
#

If you define a linear transformation that maps the basis vectors of S1 to the basiss vectors of T1, and likewise with T2 then you've atleast satified the first two conditions

but how do I go from a fourth dimensional vector to a three dimensional vector form

desert marlin
#

here's an example map
f:R4->R3
f(x,y,z,w)=(x,y,z)

timber geode
timber geode
desert marlin
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well at the very least all subspaces intersect at 0

timber geode
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how do I $f(S_1) \subseteq T_1$

clever fjordBOT
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renato

desert marlin
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you need that both basis vectors of S1 are mapped into T1

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at the very least

timber geode
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true

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how do I do that

desert marlin
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no we don't need that

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we need that f(S1) is contained in T1

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we need to define an f, and like a good way atleast to start testing out some functions is you can just define f on the basis of S1

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so like, f(S_b1)=Tb_1

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the first basis vector of S, maps to the first basis vector of T

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and do similarly with the second

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not saying this is an f that works, but it is a good way to get started trying things

timber geode
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,w rref {{3x_1, 9x_2, 1x_3, 0x_4, 0}}

timber geode
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,w {3,9,1,0}*x = {1,0,1}

timber geode
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,w solve A*{3,9,1,0} = a{1,0,1} + b{0,1,1}

odd edgeBOT
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odd edgeBOT
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hushed oak
#

how are the half angle formulas for tangent derived?

hushed oak
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.close

odd edgeBOT
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coral bison
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So I am honestly not sure if this is the correct channel for this so please redirect me if I am wrong. But here we go. One little disclaimer, I am from the Netherlands so my school system was probably a bit different than from other countries. In secondary school I did VWO which is like "university preparatory education" roughly translated. In this I followed Mathematics B is what we called it. I never really was good at math, but I do want to get better at it and learn atleast the simple basics that I should have learned in school, because I need a certificate that I can do the things needed for a VWO Math diploma to apply to the university I want to go to. As I am not in school anymore I don't have acces to the books or whatever we used to use. Does anyone have some tips on how I can start to learn the basics/what I need to know, like what resources to use etc? Any help is appreciated!

teal mirage
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Hi, I'd say a good way to check what you'd need to know is to take a look at final exams of previous years, you can find these for free on government websites.

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You can also find the 'Syllabus' there which outlines (albeit a bit vaguely) the exact topics you need to know

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vague citrus
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Can someone tell me if my reasoning is correct?

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crystal crag
#

is it possible to solve x?

odd edgeBOT
crystal crag
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i know the value of x through a different formula but i tried messing around and came across this but im not familiar with solving upper limit given other values, if its even possible as well

forest sky
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you can use the formula:
[ \sum_{k = 1}^x k^2 = \frac{x(x+1)(2x+1)}{6} = {\frac{2x^3 + 3x^2 + x}{6} ]
then, it becomes a matter of finding the root of a cubic polynomial

clever fjordBOT
#

cloud
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

crystal crag
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how are they related? just curious bc i have no clue how the sigma notatino equation became that

odd edgeBOT
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crystal crag
#

can someone tell me

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pastel garden
#

is this correct?

odd edgeBOT
pastel garden
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the answer is supposed to be π/2 only

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have I done some silly calculation mistake, i can't find it

quasi sparrow
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that's the wrong integral of tangent

odd edgeBOT
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pastel garden
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.close

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forest sky
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if you are doing integration by parts, one part of the original should be u and the other part should be v'

odd edgeBOT
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mental ridge
#

How would i go about proving that the interior angles of any shape with N points is the same

mental ridge
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Like all quadrilaterals have angles that add up to 360, all triangles add up to 180

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Just a general proof

nocturne belfry
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well, as basic as these things can be

mental ridge
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Yeah but i mean like a proof that for any shape with N points, the interior angles add up to the same value

nocturne belfry
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oh, in general?

mental ridge
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Yeah

nocturne belfry
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hmm id have to search

mental ridge
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Not necessarily finding the actual angle

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But finding that there is some angle which all shapes with N points add up to

nocturne belfry
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oh, geez

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idk does that exist lol

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sounds like a nightmare

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sorry im not sure

fluid tundra
mental ridge
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oh yeah induction

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sorry i forgot

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ive actually even done this same exact proof before, using the fact that any shape can be triangled for lack of a better word

fluid tundra
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interesting

mental ridge
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not the same proof but same proof strategy

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alr thx

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.close

odd edgeBOT
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