#help-19

1 messages · Page 74 of 1

clever fjordBOT
pastel dew
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?

tired crystal
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yeah

pastel dew
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so -1 maps to 1

tired crystal
#

oh wait

pastel dew
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i.e. f(-1)=1

tired crystal
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im stupid lmao

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i didn't even read the functino

pastel dew
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😉

tired crystal
#

oh so it becomes surjective

pastel dew
#

yes

tired crystal
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ok thank you for the help

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appreciate it a ton

pastel dew
tired crystal
#

how do i close this ?

#

channel

pastel dew
#

with

#

.close

odd edgeBOT
#
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tired crystal
#

oh nice

#

.close

#

oh ok

odd edgeBOT
#
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autumn shard
#

so I have a linear algebra question set as shown below

i've found the answer to (a): $\textbf{r} = \langle 3, -2, -6 \rangle + \mu \langle cos \theta - sin \theta , sin \theta , cos \theta \rangle$

i've also found the answer to (b) (it's very long and probably not relevant)

however, while working on (c) i've hit a roadblock. I understand that I can use the dot product of two vectors to find the angle between them, so i evaluated $\frac{\langle sin \theta , cos \theta, sin \theta + cos \theta \rangle \cdot \langle cos \theta - sin \theta , sin \theta , cos \rangle}{\sqrt{sin^2 \theta + cos^2 \theta + sin^2 \theta + 2 sin \theta cos \theta + cos^2 \theta} \sqrt{cos^2 \theta - 2 sin \theta cos \theta + sin^2 \theta + sin^2 \theta + cos^2 \theta}}$ which gave me $\frac{3 sin \theta cos \theta - sin^2 \theta + cos^2 \theta}{2 \sqrt{1 + sin \theta cos \theta} \sqrt{1 - sin \theta cos \theta}}$. then because $cos(60^{\circ}) = \frac{1}{2}$, $\sqrt{1 + sin \theta cos \theta} \sqrt{1 - sin \theta cos \theta} = 3 sin \theta cos \theta - sin^2 \theta + cos^2 \theta$

clever fjordBOT
autumn shard
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but i'm not too sure where to proceed from here

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using wolfram alpha it appears that there is a valid solution but i don't know how it got there

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also i'm not actually sure if my process is right

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my first instinct is to square both sides of the equation, is that the right way to go?

odd edgeBOT
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@autumn shard Has your question been resolved?

autumn shard
#

okay so i squared both sides of the equation and got the answer $\theta = tan^{-1}(\frac{1+\sqrt{5}}{2}) = 58.3^{\circ}$

clever fjordBOT
autumn shard
#

it checks out with what wolfram alpha says are the solutions to the equation but i plotted the lines and it seems to be wrong

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my work so far

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<@&286206848099549185>

autumn shard
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i'm not sure if my graphical checking is wrong or if i'm wrong

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or both

autumn shard
odd edgeBOT
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@autumn shard Has your question been resolved?

autumn shard
#

<@&286206848099549185>

odd edgeBOT
#

@autumn shard Has your question been resolved?

autumn shard
#

(my answer is correct my geogebra that i was using to check my work was having some bugs)

#

.close

odd edgeBOT
#
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blazing stirrup
#

I am wondering if I setup this integral correctly

blazing stirrup
odd edgeBOT
#

@blazing stirrup Has your question been resolved?

odd edgeBOT
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@blazing stirrup Has your question been resolved?

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lean wasp
odd edgeBOT
odd edgeBOT
# lean wasp
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
lean wasp
#

2

south plume
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show your process

lean wasp
south plume
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what if x-1 = 0?

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aka x=1 ?

lean wasp
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but in the problem it said that x couldnt = 1?

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does that not matter since c is continuous?

south plume
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i think you are misreading

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$f(x) = \begin{cases}\frac{x^2 - 3x +2 }{x-1} \text{ for } x \neq 1 \ c \text{ for } x=1\end{cases}$

clever fjordBOT
#

artemetra

south plume
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this is how they defined f(x)

south plume
south plume
lean wasp
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so would c be (-inf, 1) u (1, inf) ?

south plume
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no

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c must be one value

south plume
# south plume okay mb

what you did there was not incorrect, but it would be better if it was slightly more rigorous

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but the final conclusion is wrong

south plume
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what your question is asking you to do is fix a removable continuity

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here's what the graph looks like

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the function behaves exactly the same as the x-2 function except at the point x=1, where it is undefined (because we are dividing by 1)

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your task is to fill that hole in with such value c that will make the whole thing continuous

lean wasp
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ohh i see, my mistake was entering the equation wrong on desmos so that there would be a vert asymp at 1, and that was why I had a range

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so i would just have to plug in 1 for x in x-2?

south plume
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yep

lean wasp
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Oh ok thank ypu!

south plume
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that will be your value of c

lean wasp
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-1

south plume
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precisely

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you're done

lean wasp
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thank you sm

south plume
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no problem; if you are done, type ".close"

lean wasp
#

.close

odd edgeBOT
#
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civic yacht
#

1+1=3

odd edgeBOT
#
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small sail
odd edgeBOT
small sail
#

Physics 1 idk what it wants me to do

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It gives me the time but nothing else

odd edgeBOT
#

@small sail Has your question been resolved?

small sail
#

.close

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ember oak
small sail
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No

ember oak
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.reopen

odd edgeBOT
#

ember oak
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You need that

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$y(t)=\frac{1}{2}at^2+v_0t+y_0$

clever fjordBOT
small sail
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But how do I calculate the acceleration without anything else

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I’m only given the time

dusty badger
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and then substitute the value of t in the equation u get after differentiation

ember oak
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$g\approx-9.8 \text{ m s}^{-2}$

clever fjordBOT
small sail
#

.close

odd edgeBOT
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odd edgeBOT
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snow hemlock
#

how ould i find the cartesean equation of a line with an angle of 5/6 pi

ember oak
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You can only find the slope.

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Need at least a point to find the line

snow hemlock
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if it starts at 0,0

snow hemlock
ember oak
#

!xy

odd edgeBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

snow hemlock
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a) arg(z) = 5pi/6
i) display in cartesian form and ii) draw the locus of points represented by the complex number

ember oak
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Oh so it's complex analysis

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That extra context helps a lot

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then your extra point is the origin: (0, 0)

snow hemlock
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so the equationj would just be y=-(?)x + 0

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im just not sure how to find the value of x

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is it just trigonometry

ember oak
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you don't need x

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you're drawing a line

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you need (?)

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as you wrote it

snow hemlock
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oooo nono sorry iu wrote that badly

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how owuld i find the question mark

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not x

snow hemlock
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mb

ember oak
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$m=\tan{\theta}$

clever fjordBOT
snow hemlock
odd edgeBOT
#

@snow hemlock Has your question been resolved?

#
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odd edgeBOT
#
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lean wasp
#

how to find inverse of this? I got to 2^y = 2^x -1 but I don’t understand how to isolate the y

ember oak
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oh

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I see. I read it backwards

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You are trying to solve for $x$ in $y=\log_2 (2^x-1)$?

clever fjordBOT
lean wasp
#

yes

lean wasp
ember oak
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Then yes, you take log of both sides

mystic saffron
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you're on the right track

mystic saffron
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assuming you switched your y and x (you are solving for y)

silent dust
#

😭 😭

lean wasp
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Is this right 🧍‍♂️🧍‍♂️🧍‍♂️

mystic saffron
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uh so

nimble blaze
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no

mystic saffron
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log doesn't distribute like that

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,, \m\log{a+b} \5r\ne \m\log a + \m\log b

clever fjordBOT
nimble blaze
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it supposed to be apply log to each side, not log to each term

mystic saffron
#

you were right up to 2^x + 1 = 2^y

lean wasp
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🧍‍♂️

mystic saffron
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like

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its best to denote the base of your log operation here

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what base is your logarithm?

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also that last line is nonsensical

lean wasp
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2.. i think…

mystic saffron
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right

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so what is $\log_22^y$

clever fjordBOT
lean wasp
#

Oh my god I can’t believe I forgot that rule

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AHHH ITS Y TIMES 1 IHHFECIEUFHCFUHEC

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thanks 😭

mystic saffron
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show what u did just in case to make sure

lean wasp
mystic saffron
#

yeah alrighty

lean wasp
#

Tysm🤝

#

.close

odd edgeBOT
#
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naive hollow
#

Anyone know how to math a good xp scaling for a game?

odd edgeBOT
#

@naive hollow Has your question been resolved?

odd edgeBOT
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vagrant blaze
#
  1. How many positive odd integers less than 10,000 can be written using the digits 3, 4, 6, 8, and 0?
    I know the answer is 125, but that doesn't make any sense to me, because that's 5 x 5 x 5 x 1 for each slot, but you can't place a 0 in front of the number and ahve it be distinct from the other combinations.
vagrant blaze
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i have 4 x 5 x 5 x 1 because the leading number cannot be 0

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but that gives me 100

wise jasper
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Why can't the leading number be 0?

nimble blaze
#

you didn't consider non- 4 digit numbers

vagrant blaze
vagrant blaze
wise jasper
#

It says positive odd integers, not positive four-digit integers

wise jasper
vale sand
#

So does the question mean they want all 4 in one or just for all awnsers to include those numbers

wise jasper
#

What?

vagrant blaze
#

i just got the answer, and it's 4x5x5x1 + 4x5x1 + 4x1 + 1 like math symbol guy was saying

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ty love

wise jasper
#

4x5x5x1 + 4x5x1 + 4x1 +1 = 5x5x5x1

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0346 is still an answer

vagrant blaze
#

😭

wise jasper
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wait

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bad example

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i meant something like 463

vagrant blaze
#

i got what you mean

#

.close

odd edgeBOT
#
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odd edgeBOT
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west pond
#

I’m continuing the conversation from #help-14

west pond
#

Made a mistake there, meant help 14

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If I set m = lg(n) for convenience, do I need to sub the lg (n) back in at the end?

toxic monolith
#

m is a helper variable to help you get the result

toxic monolith
#

too small for me :))

west pond
#

If you open in browser you can see the full resolution version and scroll through it

toxic monolith
#

yes i know, , you do that well, due to hints, very well

west pond
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Oh whoops

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I left that at the bottom

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It’s directed towards the math problem, not you:)

toxic monolith
#

though maybe numbers you calcualted wrong shud i compute it and shwo it to you ?

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in my opnion you shud 24 in numerator

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have*

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ah i see you were cancelling sth ok

west pond
#

Yup

toxic monolith
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i omitted in my demonstration jsut to shwo you the beginning

west pond
#

The sqrt(2)

toxic monolith
#

yes

west pond
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But my question is, with l’hopital’s rule, I’m supposed to take the derivative of both the numerator and denominator

toxic monolith
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but there is othe rmethod

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not using hospital

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the sequence

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:

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m^4 / ....

west pond
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Doesn’t that mean I need to treat m as a complex function?

toxic monolith
#

can be considered as a genrral term of certian series

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and then you can easily prove

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that series is covnmegrent

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due to cauchy criterion

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hence general term goes to zero

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that is more elegant than hopsital

toxic monolith
#

this series is convergent due to Cauchy theorem

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in sua you cal it as root test

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and then

west pond
toxic monolith
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if series is convergent

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then its general term goes to zero

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undersotod?

west pond
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Yes

toxic monolith
#

and wud better for your teacher

toxic monolith
west pond
#

But m = lg(n)

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n is infinity

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So it isn’t real

toxic monolith
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of course it is

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n is natural

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goes to inf

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log is real

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and you wrote

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sqr( log n )

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0

toxic monolith
west pond
#

Okay that makes sense

toxic monolith
odd edgeBOT
#

@west pond Has your question been resolved?

west pond
#

Wanna keep the channel open for a bit in case I have another question

#

But thank you:)

toxic monolith
odd edgeBOT
#

@west pond Has your question been resolved?

odd edgeBOT
#
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light inlet
#

is this right?

odd edgeBOT
#

@light inlet Has your question been resolved?

light inlet
#

this one

#

i updated it

odd edgeBOT
#

@light inlet Has your question been resolved?

odd edgeBOT
#

@light inlet Has your question been resolved?

north jasper
odd edgeBOT
#

@light inlet Has your question been resolved?

edgy stag
#

KAPOW

odd edgeBOT
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zenith tusk
odd edgeBOT
zenith tusk
#

hi could someone give me a hint on how to start this please

west merlin
#

ln(ab)=ln(a)+ln(b)

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and ln(a/b)=ln(a)-ln(b)

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also ln(a^b)=b*ln(a)

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those rules should be enough for you to complete this

zenith tusk
edgy stag
#

what wumbo stated are the rules you should know to solve these

zenith tusk
#

Yea the 3 Wumbo sent I have learnt

edgy stag
zenith tusk
#

The minus one

edgy stag
#

correct

zenith tusk
#

The 2nd

edgy stag
#

now keep going

#

You should deduce that it is equal to ln pq^2 - ln sqrt(r)

zenith tusk
#

So I need to make ln p the subject ?

edgy stag
#

nope, all you need to do is express it in turns of ln p, ln q, and ln r, meaning that things like lnpq^2 should be changed

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in a way, detangle the ln pq^2 to something that uses ln p, ln q, or if necessary, ln r

zenith tusk
#

Do I make pq^2 into pq then move the squared in front of the ln so it becomes 2log 10(pq)?

#

Hopefully that makes sense what I just said

edgy stag
#

no, you cannot apply the power rule as of right now, because you have $\ln pq^2$, not $\ln (pq)^2$ remember the power rule only applies when the entire thing being natural log'd has a power

clever fjordBOT
#

Friska

zenith tusk
#

Ahh

#

Mb

edgy stag
#

in this case, you have the ln of the product of two numbers

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so you should use ln(ab)=ln(a)+ln(b) rule

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THEN you can use the power rule if needed

zenith tusk
#

Ahh I see

edgy stag
#

So $\ln pq^2 = $\ln p + \ln q^2$

clever fjordBOT
#

Friska
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

zenith tusk
#

So it would be ln(p + q^2)?

#

Oh

edgy stag
#

no

zenith tusk
#

Yea nvm I saw the msg

edgy stag
#

Try your best to apply rules like ln(ab)=ln(a)+ln(b) accurately to a situation like these

zenith tusk
#

Yea

#

Where would the brackets go then or is this entire equation inside the ln bracket

edgy stag
#

So now we have $\ln p + \ln q^2 - \ln \sqrt{r}$

clever fjordBOT
#

Friska

edgy stag
#

well we don't need brackets here

zenith tusk
edgy stag
#

now if you want, use the power rule and put the 2 in front of ln q

zenith tusk
#

So when u are multiplying u just add the log in front of both of the variables u are combining together

edgy stag
#

and same thing for r, except its 1/2

edgy stag
#

that's all you need to know

zenith tusk
#

I just get confused by ln I just need to tell myself that ln is just log 10

edgy stag
#

ln is not log 10

zenith tusk
#

Oh

edgy stag
#

$\ln x = \log_{e}{x}$

zenith tusk
#

Isn’t just a simplified version something or am I getting it mixed up with something else

clever fjordBOT
#

Friska

edgy stag
#

but if you just see ln, that stands for "natural log", which means it is the same as log with a base e

zenith tusk
#

Ahh ok

edgy stag
#

yeah

#

now try to do the rest of the questions yourself

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and remember, to look at what's inside ln

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and break it up bit by bit

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as according to the log rules

zenith tusk
#

So basically ln = loge x

edgy stag
#

yes

zenith tusk
#

Ok ok ty

edgy stag
#

or in other words $\log_{e}x = \ln x = y \\ \therefore e^y = x $

zenith tusk
#

So then the final answer I have is ln p + 2*ln q - ln root r

edgy stag
#

$\log_{e}x = \ln x = y \ \therefore e^y = x$

clever fjordBOT
#

Friska

edgy stag
#

using the same power rule

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incase you don't know, $\sqrt{x} = x^frac{1}{2}$

#

woops

#

hang on

#

incase you don't know, $\sqrt{x} = x^\frac{1}{2}$

clever fjordBOT
#

Friska

zenith tusk
#

Ye ye I get that I’ll do it ty

edgy stag
#

yep, good luck!

zenith tusk
edgy stag
#

no worries

odd edgeBOT
#

@zenith tusk Has your question been resolved?

odd edgeBOT
#
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quasi tapir
#

Heyyy Can anyone here help me write the PLDU Decomposition of a matrix in python without using any libraries ?

quasi tapir
#
def pldu(M):
    n = len(M)
    P = [[0 if i != j else 1 for j in range(n)] for i in range(n)]
    L = [[0 for _ in range(n)] for _ in range(n)]
    U = [[0 for _ in range(n)] for _ in range(n)]
    D = [[0 for _ in range(n)] for _ in range(n)]

    A = [row[:] for row in M]  # Copy of M to avoid modifying the original

    for i in range(n):
        L[i][i] = 1

    for k in range(n):
        # Find pivot for column k
        maxindex = max(range(k, n), key=lambda x: abs(A[x][k]))
        if k != maxindex:
            P[k], P[maxindex] = P[maxindex], P[k]
            A[k], A[maxindex] = A[maxindex], A[k]

        # Decompose A into L and U
        for i in range(k+1, n):
            if A[k][k] == 0:
                continue  # Skip if pivot is zero
            L[i][k] = A[i][k] / A[k][k]
            for j in range(k, n):
                A[i][j] -= L[i][k] * A[k][j]

    # Extract D and set U's diagonal elements to 1
    for i in range(n):
        D[i][i] = A[i][i]
        U[i][i] = 1
        for j in range(i+1, n):
            U[i][j] = A[i][j] / D[i][i]

    return P, L, D, U

This is my current code it is failing for the matrix|

#

Testing PLDU
non-singular matrix:
Verdict: Incorrect decomposition
A
[[-6. 0. 1. 5.]
[-4. -1. 1. 4.]
[-3. 1. 2. 2.]
[-1. 2. -2. -3.]]
P
[[1. 0. 0. 0.]
[0. 0. 0. 1.]
[0. 0. 1. 0.]
[0. 1. 0. 0.]]
L
[[ 1. 0. 0. 0. ]
[ 0.67 1. 0. 0. ]
[ 0.5 0.5 1. 0. ]
[ 0.17 -0.5 -0.29 1. ]]
D
[[-6. 0. 0. 0. ]
[ 0. 2. 0. 0. ]
[ 0. 0. 2.58 0. ]
[ 0. 0. 0. -0.84]]
U
[[ 1. -0. -0.17 -0.83]
[ 0. 1. -1.08 -1.92]
[ 0. 0. 1. 0.55]
[ 0. 0. 0. 1. ]]
reconstruction
[[-6. 0. 1. 5. ]
[-1. -1. 0.5 1.5]
[-3. 1. 2. 2. ]
[-4. 2. -1.5 -0.5]]

odd edgeBOT
#

@quasi tapir Has your question been resolved?

odd edgeBOT
#
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quasi tapir
#

.reopen

odd edgeBOT
#

quasi tapir
#

!status

odd edgeBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
quasi tapir
#

1

odd edgeBOT
#

@quasi tapir Has your question been resolved?

odd edgeBOT
#

@quasi tapir Has your question been resolved?

odd edgeBOT
#

@quasi tapir Has your question been resolved?

odd edgeBOT
#

@quasi tapir Has your question been resolved?

odd edgeBOT
#

@quasi tapir Has your question been resolved?

edgy stag
#

Also you can have code highlighting in discord like this:

def pldu(M):
    n = len(M)
    P = [[0 if i != j else 1 for j in range(n)] for i in range(n)]
    L = [[0 for _ in range(n)] for _ in range(n)]
    U = [[0 for _ in range(n)] for _ in range(n)]
    D = [[0 for _ in range(n)] for _ in range(n)]

    A = [row[:] for row in M]  # Copy of M to avoid modifying the original

    for i in range(n):
        L[i][i] = 1

    for k in range(n):
        # Find pivot for column k
        maxindex = max(range(k, n), key=lambda x: abs(A[x][k]))
        if k != maxindex:
            P[k], P[maxindex] = P[maxindex], P[k]
            A[k], A[maxindex] = A[maxindex], A[k]

        # Decompose A into L and U
        for i in range(k+1, n):
            if A[k][k] == 0:
                continue  # Skip if pivot is zero
            L[i][k] = A[i][k] / A[k][k]
            for j in range(k, n):
                A[i][j] -= L[i][k] * A[k][j]

    # Extract D and set U's diagonal elements to 1
    for i in range(n):
        D[i][i] = A[i][i]
        U[i][i] = 1
        for j in range(i+1, n):
            U[i][j] = A[i][j] / D[i][i]

    return P, L, D, U```
#

Oh I see your code failed

#

I would recommend telling us exactly what the issue is, or what you think might have caused the problem. I.e, please go more into details

odd edgeBOT
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sly barn
odd edgeBOT
sly barn
#

I have no idea where they get Pr(K=K_2) * 0 from. Specifically the 0. Could someone guide me ?

potent folio
#

you only have 2, 3, 4

sly barn
potent folio
#

np!! it happens lol

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tropic swan
#

We are in a place where we look at the empty boxes from 1 to 5;

  • Let its digit appear exactly once in each row and column.
  • Allow “greater than” or “less than” changes between the two boxes.
odd edgeBOT
#

Please don't occupy multiple help channels.

fallow wolf
#

what is the question?

tropic swan
#

we fill the gaps

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#

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ocean hamlet
#

How many binary strings exist that are 16 bits long and contain exactly 5 bits "1" such that between every "1" and the next "1" there are atleast 2 bits "0"?

ocean hamlet
#

I figured we can arrange the 1's and 0's like this 100100100100100 + a 0 that we can put in 6 places

#

Then what?

north crow
#

Actually, there are 3 0s you can move freely

ocean hamlet
#

Oh right

north crow
#

Imagine 5/6 boxes and 3 values you can put into boxes, in how many ways you can put those values?

#

5/6 depending on if you can put 0 at the start of binary string

ocean hamlet
#

(5 choose 3) and (6 choose 3) ?

north crow
#

Can you put 0s at the start?

#

And it's not choose, as you can put multiple values(0s) in the "boxes"

#

Rather 6^3 or 5^3

ocean hamlet
#

Oh yea right

#

Wait isn't this a multiset?

#

There are 5 repeating "100" and 3 free 0s

#

So {5 x "100", 3 x "0"}

north crow
#

Sounds right

ocean hamlet
#

8 elements total, it's a combination with repetitions

#

8! / 5! 3!

#

I don't have the solution so i don't know if its right

ocean hamlet
north crow
odd edgeBOT
#

@ocean hamlet Has your question been resolved?

odd edgeBOT
#
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north crow
#

Find by what it is multiplied each time

#

Yes

#

Nope

#

It is some form of..

#

Do you know the formula of geometric progression?

#

Or you can just divide the whole sum by 3 and get 1+2+4+..+512

#

Yes, in this case

odd edgeBOT
#

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gusty ridge
#

i didnt understand how to this at all

odd edgeBOT
cursive field
#

sqrt 27 = sqrt (9 times 3) = sqrt 9 times sqrt 3 = 3 sqrt 3

dusty badger
#

If Im not wrong

cursive field
#

basically, yes

dusty badger
#

inside the root btw

cursive field
#

same with 3 sqrt 12. that turns into 3 times sqrt (4 times 3) = 3 times sqrt 4 times sqrt 3 = 6 times sqrt 3

#

$\sqrt{27}=\sqrt{9}\cdot\sqrt{3}=3\sqrt{3}$ and $3\sqrt{12}=3\cdot\sqrt{4}\cdot\sqrt{3}=6\sqrt{3}$, basically

clever fjordBOT
cursive field
#

you get it?

gusty ridge
#

wow that bot is handy ah

cursive field
#

ikr

gusty ridge
cursive field
#

alr

#

btw if u need more help, remember that $\left(ab\right)^{n}=a^{n}b^{n}$

clever fjordBOT
cursive field
#

for all n

gusty ridge
#

right okay

#

thanks a lot mate

gusty ridge
cursive field
#

np

#

!done

odd edgeBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

dusty badger
#

hey

#

oh wit

gusty ridge
dusty badger
#

mb

plucky fjord
#

hi

gusty ridge
#

.close

odd edgeBOT
#
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dusty badger
cursive field
#

!occupied

odd edgeBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

cursive field
#

(idk how to get to the how to get help channel w/o factoids)

gusty ridge
cursive field
#

no...?

cursive field
#

if u have a question sure

#

HOW DID YOU DO THAT

gusty ridge
#

just

#

clise

#

click

#

symbol

#

shit

#

the "#" symbol

#

just use that symbol

gusty ridge
cursive field
#

I SEE

#

TYSM

odd edgeBOT
#
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gusty ridge
#

Question : Rationalize the denominators
Doubt : the demonitor is postive?

dusty badger
#

ur supposed to multiply and divide the ratio by the conjugate pair of the denominator

#

conjugate is just the opposite middle sign

#

its denominator is root3 + root2 then multiply and divide by root3 - root2

gusty ridge
dusty badger
#

multiplying by conjugate for 2 pairs is to get the formula (a+b)(a-b) = a^2 - b^2

#

to remove the roots

#

u dont need negative when it just 1 term

gusty ridge
#

right shit why do i find the easiest chapter the hardest

gusty ridge
#

thanks

dusty badger
#

its fine

dusty badger
#

u will get a hang on it slowly

dusty badger
gusty ridge
dusty badger
#

(a+b)(a-b) = a^2 - b^2 is an expansion yeah

gusty ridge
#

these are expansions rights

dusty badger
#

yes

gusty ridge
#

yea thanks a lot (snowflake)

#

appreciate it

#

lmao

dusty badger
gusty ridge
#

wait i didnt understand how (root 3 - root 2)square became 3+2 - 2 root6

gusty ridge
nimble blaze
#

definition of squaring/distributive property
binomial expansion/multiplication

dusty badger
#

its a different formula

gusty ridge
#

oh shit 2ab one

nimble blaze
#

you don't just square individual terms like that

dusty badger
#

(a+b)^2 = a^2 + b^2 + 2ab

gusty ridge
#

yea gotcha thanks

dusty badger
#

right

#

np

gusty ridge
#

i think ill first study the expanisons chapter again

#

thanks a lot again : )

dusty badger
#

@gusty ridge btw close the channel if ur done

gusty ridge
#

but before that

#

same sum

#

one more doubt

#

why can i simplify this more

dusty badger
gusty ridge
#

like 3+2-2
and the 3-2

dusty badger
#

thats max

#

3-2 is simply 1 bro wdym

gusty ridge
#

i can make the answer just 3 root 6 right

nimble blaze
#

no

#

that would violate the order of operations

gusty ridge
#

so how do i know where to stop simplifying

#

im sorry if i am irritating a lot 😓

nimble blaze
#

consider whether actions would violate the order of operations

gusty ridge
#

right okay

nimble blaze
#

e.g.
2 (just the number 2 clearly not apples) + 2🍎 won't result in 4🍎

gusty ridge
#

right

#

okay man both of yall thanks

#

.close

odd edgeBOT
#
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gusty ridge
#

.reopen

odd edgeBOT
#

gusty ridge
#

why is it not simplified in the first question and simplified in the second question given here

nimble blaze
#

nfi. the numerator and denominator of the first one can be simplfied
just not the way you initially proposed

odd edgeBOT
#

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#
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keen tartan
#

Why does adding 2 functions together, f(x) and g(x), give another function a(x) where the y-value of a(x) is always the average y-value of f(x) and g(x)?

I'm searching for a more intuitive answer if that's possible.

keen tartan
#

I'm not too familiar with operations on functions like adding them or making a composite function.

low locust
#

its not the average

#

its the sum

keen tartan
#

Wdym? Take x=1 for example.
The red function gives out y = 1
The blue function gives out y = 6

The addition of the functions, the green function, gives out y = 3.5

nimble blaze
#

you divided by the sum by 2

keen tartan
#

Oh I didn't add the 2 functions, but I added the left side with the left, and the right side with the right.

nimble blaze
#

which literally gives the average

low locust
#

well adding the functions means y=f(x)+g(x)

#

what you did is 2y=f(x)+g(x)

#

so your option does give you the average but its not what is meant when we say adding the functions

keen tartan
#

Yup, things are connecting now. Lemme process things.

#

I can see how the green function is the average of the y's above. But why does adding the 2 equations give me their average? That's unintuitive to me.

#

I.e., is there an intuitive way to think about what happens when I add 2 equations together?

#

.
y=f(x)
y=g(x)

2y = f(x) + g(x)

Mathematically, adding 2 equations of 2 functions will give me their average instead of their addition. I'm struggling to digest that.
What exactly happens when I add 2 equations?

#

They all intersect at 1 point too

#

.close

odd edgeBOT
#
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odd edgeBOT
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buoyant narwhal
odd edgeBOT
buoyant narwhal
#

Can someone help me check the above calculations?

#

Can you also apply the Leibniz Criteria for sequences?

spark cargo
#

Isn’t it converging to zero?

#

for all even index it will be in the positive reals axis and for all odd indices it will be in the negative axis

#

and sort of narrows into zero

#

@buoyant narwhal

buoyant narwhal
spark cargo
#

are you able to see the sequence in your head?

#

calculate the terms a1, a2, a3, …, and see what happens to the sequence

#

Think of the terms moving in the real number line

buoyant narwhal
#

The entire exercise is only a sequence and not a series

#

But I only know the Leibniz-Criteria from Series applications

spark cargo
#

Series is really and application of sequences

spark cargo
# buoyant narwhal

You can see that the absolute value of the terms gets smaller and smaller as you move away toward infinity

buoyant narwhal
#

Yes

spark cargo
#

which is exactly you are looking for

buoyant narwhal
#

So even though we get positive and negative values, they both get smaller and smaller

#

Does that mean that we still have a Limit of 0?

spark cargo
#

Yes.

#

Have you formally studied sequential limits?

#

The epsilion- N definition

buoyant narwhal
#

I have it somewhere yes

spark cargo
#

the idea is, if you claim 0 is the limit of the sequence

#

then for any distance from c, there is some stage in sequence after which all of the terms fall with in the given distance

#

long story short, you can get ** however** close to zero

#

Sort of like, how much closer can you get the sequence to zero? However close.

buoyant narwhal
#

Okay, thanks!

#

.close

odd edgeBOT
#
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fringe magnet
#

Guys can anyone help with this weird question

odd edgeBOT
#

@fringe magnet Has your question been resolved?

fringe magnet
#

No

fringe magnet
#

Done!

pastel dew
#

Has your question been resolved?

odd edgeBOT
#

@fringe magnet Has your question been resolved?

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fringe magnet
odd edgeBOT
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languid gorge
patent swallow
#

what is this?

languid gorge
#

There is a step in the proof of the rigidity lemma in Gortz-Wedhorn that I don't understand.

patent swallow
#

wait give 1 min to write

#

here the proof is saying that since the map from U × k(y') to U × k(y') is affine and since k(y') is a field the global sections of U × k(y') can be identified with k(y').
for some point s from U × k(y'), the map also factors through Spec(k(y')), and since Spec(k(y'))) is reduced, the point can be written as p then, the proof is stating that p is also contained in eq(f, g), which is the set where f = g.

#

did u understand?

#

if u still cant understand tell me

languid gorge
#

Why the global sections of $U \times k(y')$ can be identified with $k(y')$? Since $U$ is affine , the global sections would be $\Gamma(U, O_U) \otimes k(y')$.

clever fjordBOT
#

DavidL1450

patent swallow
#

wait

#

you're correct, the proof should state specifically that the global sections are identified with Spec(k(y')). In this case, since Spec(k(y')) is a reduced scheme and its global sections are identified with the field k(y'), this means the global sections only consist of a single point corresponding to the identity element of the field.

pastel dew
languid gorge
#

$X \times_k Spec(k(y')) \rightarrow^{id_X, y, id_{Spec(k(y'))}} X \times_k Y \times_k Spec(k(y')) \rightarrow U \times_k Spec(k(y'))$ must be constant , but I don't understand why, when I put in $f$ and $g$ for the map $X \times Y \rightarrow U$, it must be the same constant?

clever fjordBOT
#

DavidL1450

patent swallow
#

wait a min

#

the map from X × Spec(k(y')) to U × Spec(k(y')), which is given by the identity on X and y on Spec(k(y')), is constant.
now, if u substitute this map for g in the original expression g = f∘(tx, idSpec(k(y')))∘π2, this gives the composite map
fx = idX, y, idSpec(k(y')), where f is the original map f: X × Y → U.

languid gorge
#

I think I understand, if we choose a point $p \in X \times_k Spec(k(y'))$ such that $\pi_1(p) = x$, and let $q \in X \times_k Y \times_k Spec(k(y'))$ be the image of $p$, then $(f, id_{Spec(k(y')})(q) = (g, id_{Spec(k(y')})(q)$, so the two constants are the same, right?

clever fjordBOT
#

DavidL1450

patent swallow
#

YOUR RIGHT

languid gorge
#

Also, can you please make an answer on the linked question so I can accept it.

languid gorge
#

thank you

#

.close

odd edgeBOT
#
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odd edgeBOT
#
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spiral blade
#

find domain and range?

odd edgeBOT
pastel dew
#

what have you found so far ?

odd edgeBOT
#

@spiral blade Has your question been resolved?

spiral blade
#

since i need to find the domain for the inverse

odd edgeBOT
#

@spiral blade Has your question been resolved?

odd edgeBOT
#

@spiral blade Has your question been resolved?

odd edgeBOT
#

@spiral blade Has your question been resolved?

quasi sparrow
odd edgeBOT
#

@spiral blade Has your question been resolved?

odd edgeBOT
#
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deep prawn
odd edgeBOT
deep prawn
#

thats sorta my thought process so far

#

im guessing we're looking for the change in x from 50 to 0

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dark gulch
odd edgeBOT
dark gulch
#

Bob calculator

odd edgeBOT
dark gulch
#

I got this as my answer but not sure if it is right ?

#

And could I simplify could I simplify my answer ?

odd edgeBOT
#

@dark gulch Has your question been resolved?

odd edgeBOT
#

@dark gulch Has your question been resolved?

thorn palm
#

how?

dark gulch
#

I did 42w -12w

thorn palm
#

what about wy term?

dark gulch
thorn palm
#

why 2wy?

dark gulch
#

Oh it was 21wy

#

Sorry my mistake

thorn palm
#

also you moved it from RHS to LHS

#

or in other word you substracted 21wy on both side

high tusk
#

,rotate

clever fjordBOT
high tusk
#

not bad

dark gulch
#

Would the answer be y = 30w/6-21w

high tusk
#

Uh

#

Idk

#

Show ur solving

#

@dark gulch

mystic nest
# dark gulch

(2w+y)6 = (7w)(3y+6)
12w + 6y = 21wy + 42w
12w +6y -21wy -42w =0
-30w +6y -21wy = 0
6y - 21wy = 30w
y(6-21w) = 30w
y = (30w) / (6-21w)

odd edgeBOT
#

@dark gulch Has your question been resolved?

dark gulch
dark gulch
mystic nest
#

(7*w)(3y+6)

#

So in order

#

7•3y + 7•6
21y + 42

#

then 3wy + 6w

dark gulch
#

It’s a multiplication

#

Times 7w by 3y gives 21wy and then times 7w by 6 which gives 42y

mystic nest
#

oh i get what you mean

#

It seems like my solution is false lemme edit

dark gulch
#

Let me show u what I got with working out

mystic nest
#

you are indeed correct

dark gulch
#

thanks

#

i just wasn't sure if i did get it right

mystic nest
#

you can close the channel

dark gulch
#

ok

#

.close

odd edgeBOT
#
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odd edgeBOT
#
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fathom sable
odd edgeBOT
fathom sable
#

Help

odd edgeBOT
manic jungle
#

!status

odd edgeBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
fathom sable
#

💀💀

#

Except 4,6,7

frigid canopy
#

Try finding f(0) to start

manic jungle
#

First of all notice that f(n) = f(n - 1 + 1) = f(n-1) + f(1) = .... = n*f(1) for every natural n

manic jungle
#

So, it means f(n) = 7n

#

There you can easily evaluate sum

fathom sable
#

Ah

odd edgeBOT
#

@fathom sable Has your question been resolved?

iron grotto
#

oh its answered above

odd edgeBOT
#

@fathom sable Has your question been resolved?

fathom sable
odd edgeBOT
#
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shell stirrup
odd edgeBOT
shell stirrup
#

g was given, i needed to find tbe extremes and visuelizd them

#

I only got 1 solution, the answers show two

#

let me show you

#

the drawing shows the extremes, they found -2 & 3

mystic saffron
#

thats the roots of g(x)

shell stirrup
#

what do you mean

mystic saffron
#

-2 and 3

shell stirrup
#

I dont understand, apologies, how is this related?

mystic saffron
#

those are the roots of g(x)

#

nothing related to g'(x)

shell stirrup
#

I found g'(x) and solved for g'(0) to find the extremes, thats how I find them no?

mystic saffron
#

you mean g'(x) = 0?

shell stirrup
#

yes

#

0 = -2x + 1 in my case

mystic saffron
#

thats how you find the extrema

shell stirrup
#

yes

#

and I think I did that correctly

#

yet the extremes they found is -2 and 3 and not 1/2

mystic saffron
#

-2 , 3 arent extremes

#

they are roots

#

of g(x)

shell stirrup
#

then the question has a mistake in it as they mention extremes... Let me solve it for g(x) then 1sec

odd edgeBOT
#

@shell stirrup Has your question been resolved?

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somber prawn
#

I am trying to solve this differential equation. But I think I might have messed up an order of operations. For my y prime of -1. Do I go with +C1 and -C2. Or do I use -C1 and +C2? The example I was given for this had a positive X and not a negative one. So I dont really know how to deal with the negative being in the exponent of e with regards to when its plugged in.

odd edgeBOT
#

@somber prawn Has your question been resolved?

odd edgeBOT
#

@somber prawn Has your question been resolved?

odd edgeBOT
#

@somber prawn Has your question been resolved?

odd edgeBOT
#

@somber prawn Has your question been resolved?

somber prawn
#

<@&286206848099549185>

somber prawn
#

.close

odd edgeBOT
#
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odd edgeBOT
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signal sluice
#

Finding area of shaded region. I integrated with respect to x in the first line, but how do I integrate with respect to y now?

odd edgeBOT
#
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signal sluice
#

.

#

Finding area of shaded region. I integrated with respect to x in the first line, but how do I integrate with respect to y now?

#

No I have to integrate with respect to y

halcyon parrot
#

find x as a function of y

signal sluice
#

The question is; given y=2 and y=sqrtx integrate with respect to x and then y. It

#

It’s like a try it both ways problem

mystic saffron
#

open a new channel

#

this one is closing

signal sluice
#

Massive cringe

halcyon parrot
signal sluice
#

??????

#

Tell me what to plug in on the second line

#

I have 0 and 2 as the limits of integration, this is correct ye?

mystic saffron
#

yeah

mystic saffron
#

so now

signal sluice
#

But then how do I get the right side line? I ended up with

mystic saffron
#

solve for x in y = sqrt(x)

halcyon parrot
signal sluice
#

A = int_0^2 (4 - x^2)dy

mystic saffron
odd edgeBOT
# halcyon parrot y^2 dy

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

halcyon parrot
signal sluice
#

$\int_0^2 4-y^2 dy$

clever fjordBOT
#

🌸 Katsune

halcyon parrot
mystic saffron
signal sluice
#

I think I have to somehow translate this graph when solving it with respect to y so like I noticed y=2 with limits of integration at 0 to 4 is kind of the same as x=4 with limits of integration at 0 to 2

#

If that makes sense

#

Idk how to explain it but everything shifted slightly including how i look at the given equations

#

The trouble is

#

When I plug in in_0^2 4-y^2 dy it gives me

#

The area of the graph that is NOT what I shaded in

#

It gives me the bottom larger half.

#

Is the answer simply 2(4) - [the answer that i got] = Area

#

How do you directly get to the Area of this shaded region when integrating with respect to y?

mystic saffron
#

well like

signal sluice
#

it's 3am please im dying

#

this is the last one

#

no esoterics

mystic saffron
#

the common way is to draw lines (radii) from the y axis to the function

#

and use that to determine the region

#

like

signal sluice
#

what do you mean

#

I did x=4

#

is that not it??

#

actually just tell me what goes after this: A = \int_0^2

#

this is so close!! wtf is missing

odd edgeBOT
#
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signal sluice
#

.

mystic saffron
#

like imagine if this was like a normal function alright

mystic saffron
#

ok amazing

signal sluice
#

LOL

mystic saffron
#

just open a new channel bending_skull

signal sluice
#

So bad dude but go on lmao

#

CLOSE this one and i'll open it ☠️

mystic saffron
#

.close

odd edgeBOT
#
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desert marlin
odd edgeBOT
odd edgeBOT
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odd edgeBOT
#

@mystic saffron Has your question been resolved?

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lilac gate
#

need help

odd edgeBOT
lilac gate
odd edgeBOT
#

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eternal ravine
#

how would i find PR? and is K=the major axis length?

urban escarp
#

yo

eternal ravine
#

hi

urban escarp
#

do you know by definition the relation between pr and pq?

eternal ravine
#

pr-pq = k and k is the constant

urban escarp
#

yea ig

eternal ravine
#

how would i find pr though

#

is k = length of major axis? bc it’s like that for ellipses i think

urban escarp
#

pq is given and

eternal ravine
#

yes

urban escarp
#

sorry

#

you see if you let

#

p on the line qr

#

@eternal ravine

eternal ravine
#

yeah?

urban escarp
#

you have pq and you might have studied how to find the distace from origin to vertex

eternal ravine
#

origin to vertex is a

#

which would be 4 here?

urban escarp
#

yeah

eternal ravine
#

then what do i doV?

#

i missed the part of class talking about hyperbolas so i might’ve missed some basic stuff the teacher covered

urban escarp
#

you need to find k

#

just solve by forming linear eqations

eternal ravine
#

uhh

#

could you show me

#

🫠

urban escarp
#

ok 1 min

eternal ravine
#

thanks

urban escarp
#

sry i am not able to send pic

eternal ravine
#

oh it’s ok

urban escarp
#

but i can explain

eternal ravine
#

yay okk

urban escarp
#

oh wait i can

#

see the pic

eternal ravine
#

yeah

urban escarp
#

some thing like this

#

u get it?

#

solve the middle 2 eqn

eternal ravine
#

ohh

#

yeah

#

thanks :)

urban escarp
#

2pr = 10 +k

eternal ravine
#

i got it now tyy

urban escarp
eternal ravine
#

.close

odd edgeBOT
#
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odd edgeBOT
#
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desert marlin
odd edgeBOT
desert marlin
#

I don't understand this notation

#

if it is notation

#

it's just saying like the cogruence class [x] will always be a root in F[x]/p(x) ? because p([x])=p(x)=0 mod p(x)?

#

what's up with the distinction

buoyant solstice
#

Instead of the congruence class, are we sure it’s not the ideal generated by [x]? Apologies if I’m way off base, I took abstract like two semesters ago

desert marlin
#

We haven't done ideals yet

#

so [x] means the congruence class for me

buoyant solstice
#

Does that mean you haven’t gone over rings yet?

desert marlin
#

we have

#

rings first

#

it's weird

#

haven't done groups yet

buoyant solstice
#

Oh my god that’s really weird lol

desert marlin
#

So I've been told XD

buoyant solstice
#

I Guess maybe you’ll have an easier time with groups if you’re doing rings first? Lol but when did you learn about rings? What textbook are you following?

desert marlin
#

We're using Hungerford

#

Rings came first in the course

#

Groups will be next quarter

#

we're maybe 6-8 weeks in? I don't keep good track of time

buoyant solstice
#

Hmm I just feel like ideals should come quickly after the introduction of rings. Like I would think you need ideals to talk about extension fields and polynomial rings, and that’s what that notation screams to me. Can you see where ideals get mentioned in the textbook beyond what you’ve covered?

desert marlin
#

yea we are doing extension fields and polynomial rings

#

we'll do Ideals this friday it looks like

buoyant solstice
#

If it really isn’t the notation for the ideal generated by x, I’d guess it has to be congruence classes? Maybe somewhere else in here would be better suited to help ya

desert marlin
#

It really isn't

#

I promise

#

It is congruence classes

buoyant solstice
#

Well then there ya go

desert marlin
#

I guess I just am confused why they are like

#

saying

#

let alpha=[x]

#

then...

#

alpha is a root because...

#

like why not just say [x] is a roto

#

root*

odd edgeBOT
#

@desert marlin Has your question been resolved?

#
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dense patrol
#

Need help with the integration

odd edgeBOT
desert marlin
#

!status

odd edgeBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
dense patrol
#

1

desert marlin
#

What have you tried

dense patrol
#

completing square in the denominator

desert marlin
#

no need